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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 10:22:13 +00:00
Rebindable Hotkeys (#12138)
* demodularize interface * keybindings * binds * prefs * loose ends * globals * changes * s * datum ref lists * ok * fixes * fixes * fix * ok * sigh * sigh * indicators * let's play the move code around game * let's play the i didn't comma my lists game * let's play the indent game * let's play hte spelling bee * let's fail the spelling bee * LET'S PLAY THe HOW HARd IS IT TO SPELL A PROC GAME * let's play the bugfix game * bugfixes * improvements * Update bindings_client.dm * pixel shift * A * wups
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@@ -6,13 +6,20 @@ SUBSYSTEM_DEF(input)
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priority = FIRE_PRIORITY_INPUT
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runlevels = RUNLEVELS_DEFAULT | RUNLEVEL_LOBBY
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var/list/macro_sets
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var/list/movement_keys
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/// Classic mode input focused macro set. Manually set because we can't define ANY or ANY+UP for classic.
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var/static/list/macroset_classic_input
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/// Classic mode map focused macro set. Manually set because it needs to be clientside and go to macroset_classic_input.
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var/static/list/macroset_classic_hotkey
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/// New hotkey mode macro set. All input goes into map, game keeps incessently setting your focus to map, we can use ANY all we want here; we don't care about the input bar, the user has to force the input bar every time they want to type.
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var/static/list/macroset_hotkey
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/// Macro set for hotkeys
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var/list/hotkey_mode_macros
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/// Macro set for classic.
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var/list/input_mode_macros
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/datum/controller/subsystem/input/Initialize()
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setup_default_macro_sets()
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setup_default_movement_keys()
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setup_macrosets()
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initialized = TRUE
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@@ -20,94 +27,68 @@ SUBSYSTEM_DEF(input)
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return ..()
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// This is for when macro sets are eventualy datumized
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/datum/controller/subsystem/input/proc/setup_default_macro_sets()
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var/list/static/default_macro_sets
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if(default_macro_sets)
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macro_sets = default_macro_sets
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return
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default_macro_sets = list(
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"default" = list(
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"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
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"O" = "ooc",
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"Ctrl+O" = "looc",
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"T" = "say",
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"Ctrl+T" = "say_indicator",
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"Y" = "whisper",
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"M" = "me",
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"Ctrl+M" = "me_indicator",
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"5" = "subtle",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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),
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"old_default" = list(
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"Tab" = "\".winset \\\"mainwindow.macro=old_hotkeys map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\"",
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"Ctrl+T" = "say",
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"Ctrl+O" = "ooc",
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),
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"old_hotkeys" = list(
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"Tab" = "\".winset \\\"mainwindow.macro=old_default input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
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"O" = "ooc",
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"L" = "looc",
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"T" = "say",
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"Ctrl+T" = "say_indicator",
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"M" = "me",
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"Ctrl+M" = "me_indicator",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"", // This makes it so backspace can remove default inputs
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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),
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)
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// Because i'm lazy and don't want to type all these out twice
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var/list/old_default = default_macro_sets["old_default"]
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var/list/static/oldmode_keys = list(
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/// Sets up the key list for classic mode for when badmins screw up vv's.
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/datum/controller/subsystem/input/proc/setup_macrosets()
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// First, let's do the snowflake keyset!
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macroset_classic_input = list()
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var/list/classic_mode_keys = list(
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"North", "East", "South", "West",
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"Northeast", "Southeast", "Northwest", "Southwest",
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"Insert", "Delete", "Ctrl", "Alt",
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"Insert", "Delete", "Ctrl", "Alt", "Shift",
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"F1", "F2", "F3", "F4", "F5", "F6", "F7", "F8", "F9", "F10", "F11", "F12",
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)
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for(var/key in classic_mode_keys)
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macroset_classic_input[key] = "\"KeyDown [key]\""
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macroset_classic_input["[key]+UP"] = "\"KeyUp [key]\""
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// LET'S PLAY THE BIND EVERY KEY GAME!
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// oh except for Backspace and Enter; if you want to use those you shouldn't have used oldmode!
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var/list/classic_ctrl_override_keys = list(
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"\[", "\]", "\\", ";", "'", ",", ".", "/", "-", "\\=", "`"
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)
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// i'm lazy let's play the list iteration game of numbers
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for(var/i in 0 to 9)
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classic_ctrl_override_keys += "[i]"
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// let's play the ascii game of A to Z (UPPERCASE)
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for(var/i in 65 to 90)
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classic_ctrl_override_keys += ascii2text(i)
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// let's play the game of clientside bind overrides!
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classic_ctrl_override_keys -= list("T", "O", "M", "L")
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macroset_classic_input["Ctrl+T"] = "say"
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macroset_classic_input["Ctrl+O"] = "ooc"
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macroset_classic_input["Ctrl+L"] = "looc"
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// let's play the list iteration game x2
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for(var/key in classic_ctrl_override_keys)
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macroset_classic_input["Ctrl+[key]"] = "\"KeyDown [key]\""
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macroset_classic_input["Ctrl+[key]+UP"] = "\"KeyUp [key]\""
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// Misc
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macroset_classic_input["Tab"] = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_HOTKEYS] map.focus=true input.background-color=[COLOR_INPUT_DISABLED]\\\"\""
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macroset_classic_input["Escape"] = "\".winset \\\"input.text=\\\"\\\"\\\"\""
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for(var/i in 1 to oldmode_keys.len)
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var/key = oldmode_keys[i]
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old_default[key] = "\"KeyDown [key]\""
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old_default["[key]+UP"] = "\"KeyUp [key]\""
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// FINALLY, WE CAN DO SOMETHING MORE NORMAL FOR THE SNOWFLAKE-BUT-LESS KEYSET.
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macroset_classic_hotkey = list(
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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"Tab" = "\".winset \\\"mainwindow.macro=[SKIN_MACROSET_CLASSIC_INPUT] input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
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"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"O" = "ooc",
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"T" = "say",
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"L" = "looc",
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"M" = "me"
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)
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var/list/static/oldmode_ctrl_override_keys = list(
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"W" = "W", "A" = "A", "S" = "S", "D" = "D", // movement
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"1" = "1", "2" = "2", "3" = "3", "4" = "4", // intent
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"B" = "B", // resist
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"E" = "E", // quick equip
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"F" = "F", // intent left
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"G" = "G", // intent right
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"H" = "H", // stop pulling
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"Q" = "Q", // drop
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"R" = "R", // throw
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"X" = "X", // switch hands
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"Y" = "Y", // activate item
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"Z" = "Z", // activate item
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)
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for(var/i in 1 to oldmode_ctrl_override_keys.len)
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var/key = oldmode_ctrl_override_keys[i]
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var/override = oldmode_ctrl_override_keys[key]
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old_default["Ctrl+[key]"] = "\"KeyDown [override]\""
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old_default["Ctrl+[key]+UP"] = "\"KeyUp [override]\""
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macro_sets = default_macro_sets
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// For initially setting up or resetting to default the movement keys
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/datum/controller/subsystem/input/proc/setup_default_movement_keys()
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var/static/list/default_movement_keys = list(
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"W" = NORTH, "A" = WEST, "S" = SOUTH, "D" = EAST, // WASD
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"North" = NORTH, "West" = WEST, "South" = SOUTH, "East" = EAST, // Arrow keys & Numpad
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)
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movement_keys = default_movement_keys.Copy()
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// And finally, the modern set.
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macroset_hotkey = list(
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"Any" = "\"KeyDown \[\[*\]\]\"",
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"Any+UP" = "\"KeyUp \[\[*\]\]\"",
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"Tab" = "\".winset \\\"input.focus=true?map.focus=true input.background-color=[COLOR_INPUT_DISABLED]:input.focus=true input.background-color=[COLOR_INPUT_ENABLED]\\\"\"",
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"Escape" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"Back" = "\".winset \\\"input.text=\\\"\\\"\\\"\"",
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"O" = "ooc",
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"T" = "say",
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"L" = "looc",
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"M" = "me"
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)
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// Badmins just wanna have fun ♪
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/datum/controller/subsystem/input/proc/refresh_client_macro_sets()
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@@ -115,9 +96,10 @@ SUBSYSTEM_DEF(input)
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for(var/i in 1 to clients.len)
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var/client/user = clients[i]
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user.set_macros()
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user.update_movement_keys()
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/datum/controller/subsystem/input/fire()
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var/list/clients = GLOB.clients // Let's sing the list cache song
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for(var/i in 1 to length(clients))
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for(var/i in 1 to clients.len)
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var/client/C = clients[i]
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C.keyLoop()
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