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Fixes ruin lighting.
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@@ -1,4 +1,5 @@
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// Needed for changeTurf() so it doesn't screw up before lighting overlays have been made.
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var/lighting_overlays_initialized = FALSE
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var/datum/subsystem/lighting/SSlighting
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/var/list/lighting_update_lights = list() // List of lighting sources queued for update.
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@@ -29,6 +30,7 @@ var/datum/subsystem/lighting/SSlighting
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A.luminosity = 0
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create_all_lighting_overlays()
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global.lighting_overlays_initialized = TRUE
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/datum/subsystem/lighting/fire()
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