mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 10:22:13 +00:00
Merge pull request #3818 from Citadel-Station-13/upstream-merge-32374
[MIRROR] Fixes canceling cavity implants
This commit is contained in:
@@ -17,6 +17,11 @@
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var/obj/item/bodypart/chest/CH = target.get_bodypart("chest")
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IC = CH.cavity_item
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if(tool)
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if(istype(tool, /obj/item/surgical_drapes) || istype(tool, /obj/item/bedsheet))
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var/obj/item/inactive = user.get_inactive_held_item()
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if(istype(inactive, /obj/item/cautery) || istype(inactive, /obj/item/screwdriver) || iscyborg(user))
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attempt_cancel_surgery(surgery, tool, target, user)
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return -1
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user.visible_message("[user] begins to insert [tool] into [target]'s [target_zone].", "<span class='notice'>You begin to insert [tool] into [target]'s [target_zone]...</span>")
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else
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user.visible_message("[user] checks for items in [target]'s [target_zone].", "<span class='notice'>You check for items in [target]'s [target_zone]...</span>")
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@@ -1,173 +1,171 @@
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/proc/attempt_initiate_surgery(obj/item/I, mob/living/M, mob/user)
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if(!istype(M))
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return
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var/mob/living/carbon/C
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var/obj/item/bodypart/affecting
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var/selected_zone = user.zone_selected
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if(iscarbon(M))
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C = M
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affecting = C.get_bodypart(check_zone(selected_zone))
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if(!M.lying && !isslime(M)) //if they're prone or a slime
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return
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var/datum/surgery/current_surgery
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for(var/datum/surgery/S in M.surgeries)
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if(S.location == selected_zone)
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current_surgery = S
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if(!current_surgery)
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var/list/all_surgeries = GLOB.surgeries_list.Copy()
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var/list/available_surgeries = list()
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for(var/datum/surgery/S in all_surgeries)
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if(!S.possible_locs.Find(selected_zone))
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continue
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if(affecting)
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if(!S.requires_bodypart)
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continue
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if(S.requires_bodypart_type && affecting.status == BODYPART_ROBOTIC)
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continue
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if(S.requires_real_bodypart && affecting.is_pseudopart)
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continue
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else if(C && S.requires_bodypart) //mob with no limb in surgery zone when we need a limb
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continue
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if(!S.can_start(user, M))
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continue
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for(var/path in S.species)
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if(istype(M, path))
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available_surgeries[S.name] = S
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break
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var/P = input("Begin which procedure?", "Surgery", null, null) as null|anything in available_surgeries
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if(P && user && user.Adjacent(M) && (I in user))
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var/datum/surgery/S = available_surgeries[P]
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for(var/datum/surgery/other in M.surgeries)
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if(other.location == S.location)
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return //during the input() another surgery was started at the same location.
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//we check that the surgery is still doable after the input() wait.
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if(C)
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affecting = C.get_bodypart(check_zone(selected_zone))
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if(affecting)
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if(!S.requires_bodypart)
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return
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if(S.requires_bodypart_type && affecting.status == BODYPART_ROBOTIC)
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return
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else if(C && S.requires_bodypart)
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return
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if(!S.can_start(user, M))
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return
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if(S.ignore_clothes || get_location_accessible(M, selected_zone))
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var/datum/surgery/procedure = new S.type(M, selected_zone, affecting)
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user.visible_message("[user] drapes [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].", \
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"<span class='notice'>You drape [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].</span>")
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add_logs(user, M, "operated", addition="Operation type: [procedure.name], location: [selected_zone]")
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else
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to_chat(user, "<span class='warning'>You need to expose [M]'s [parse_zone(selected_zone)] first!</span>")
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else if(!current_surgery.step_in_progress)
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if(current_surgery.status == 1)
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M.surgeries -= current_surgery
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user.visible_message("[user] removes the drapes from [M]'s [parse_zone(selected_zone)].", \
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"<span class='notice'>You remove the drapes from [M]'s [parse_zone(selected_zone)].</span>")
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qdel(current_surgery)
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else if(current_surgery.can_cancel)
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if(current_surgery.requires_bodypart_type == BODYPART_ORGANIC)
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if(istype(user.get_inactive_held_item(), /obj/item/cautery))
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M.surgeries -= current_surgery
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user.visible_message("[user] mends the incision and removes the drapes from [M]'s [parse_zone(selected_zone)].", \
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"<span class='notice'>You mend the incision and remove the drapes from [M]'s [parse_zone(selected_zone)].</span>")
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qdel(current_surgery)
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else
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to_chat(user, "<span class='warning'>You need to hold a cautery in inactive hand to stop [M]'s surgery!</span>")
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else if(current_surgery.requires_bodypart_type == BODYPART_ROBOTIC)
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if(istype(user.get_inactive_held_item(), /obj/item/screwdriver))
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M.surgeries -= current_surgery
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user.visible_message("[user] screw the shell and removes the drapes from [M]'s [parse_zone(selected_zone)].", \
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"<span class='notice'>You screw the shell and remove the drapes from [M]'s [parse_zone(selected_zone)].</span>")
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qdel(current_surgery)
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else
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to_chat(user, "<span class='warning'>You need to hold a screwdriver in inactive hand to stop [M]'s surgery!</span>")
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return 1
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/proc/get_location_modifier(mob/M)
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var/turf/T = get_turf(M)
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if(locate(/obj/structure/table/optable, T))
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return 1
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else if(locate(/obj/structure/table, T))
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return 0.8
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else if(locate(/obj/structure/bed, T))
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return 0.7
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else
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return 0.5
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/proc/get_location_accessible(mob/M, location)
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var/covered_locations = 0 //based on body_parts_covered
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var/face_covered = 0 //based on flags_inv
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var/eyesmouth_covered = 0 //based on flags_cover
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head))
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covered_locations |= I.body_parts_covered
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face_covered |= I.flags_inv
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eyesmouth_covered |= I.flags_cover
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears))
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covered_locations |= I.body_parts_covered
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face_covered |= I.flags_inv
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eyesmouth_covered |= I.flags_cover
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switch(location)
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if("head")
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if(covered_locations & HEAD)
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return 0
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if("eyes")
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if(covered_locations & HEAD || face_covered & HIDEEYES || eyesmouth_covered & GLASSESCOVERSEYES)
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return 0
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if("mouth")
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if(covered_locations & HEAD || face_covered & HIDEFACE || eyesmouth_covered & MASKCOVERSMOUTH || eyesmouth_covered & HEADCOVERSMOUTH)
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return 0
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if("chest")
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if(covered_locations & CHEST)
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return 0
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if("groin")
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if(covered_locations & GROIN)
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return 0
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if("l_arm")
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if(covered_locations & ARM_LEFT)
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return 0
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if("r_arm")
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if(covered_locations & ARM_RIGHT)
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return 0
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if("l_leg")
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if(covered_locations & LEG_LEFT)
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return 0
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if("r_leg")
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if(covered_locations & LEG_RIGHT)
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return 0
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if("l_hand")
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if(covered_locations & HAND_LEFT)
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return 0
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if("r_hand")
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if(covered_locations & HAND_RIGHT)
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return 0
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if("l_foot")
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if(covered_locations & FOOT_LEFT)
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return 0
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if("r_foot")
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if(covered_locations & FOOT_RIGHT)
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return 0
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return 1
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/proc/attempt_initiate_surgery(obj/item/I, mob/living/M, mob/user)
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if(!istype(M))
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return
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var/mob/living/carbon/C
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var/obj/item/bodypart/affecting
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var/selected_zone = user.zone_selected
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if(iscarbon(M))
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C = M
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affecting = C.get_bodypart(check_zone(selected_zone))
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if(!M.lying && !isslime(M)) //if they're prone or a slime
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return
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var/datum/surgery/current_surgery
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for(var/datum/surgery/S in M.surgeries)
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if(S.location == selected_zone)
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current_surgery = S
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if(!current_surgery)
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var/list/all_surgeries = GLOB.surgeries_list.Copy()
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var/list/available_surgeries = list()
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for(var/datum/surgery/S in all_surgeries)
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if(!S.possible_locs.Find(selected_zone))
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continue
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if(affecting)
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if(!S.requires_bodypart)
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continue
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if(S.requires_bodypart_type && affecting.status != S.requires_bodypart_type)
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continue
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if(S.requires_real_bodypart && affecting.is_pseudopart)
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continue
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else if(C && S.requires_bodypart) //mob with no limb in surgery zone when we need a limb
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continue
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if(!S.can_start(user, M))
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continue
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for(var/path in S.species)
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if(istype(M, path))
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available_surgeries[S.name] = S
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break
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var/P = input("Begin which procedure?", "Surgery", null, null) as null|anything in available_surgeries
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if(P && user && user.Adjacent(M) && (I in user))
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var/datum/surgery/S = available_surgeries[P]
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for(var/datum/surgery/other in M.surgeries)
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if(other.location == S.location)
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return //during the input() another surgery was started at the same location.
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//we check that the surgery is still doable after the input() wait.
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if(C)
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affecting = C.get_bodypart(check_zone(selected_zone))
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if(affecting)
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if(!S.requires_bodypart)
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return
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if(S.requires_bodypart_type && affecting.status != S.requires_bodypart_type)
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return
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else if(C && S.requires_bodypart)
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return
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if(!S.can_start(user, M))
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return
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if(S.ignore_clothes || get_location_accessible(M, selected_zone))
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var/datum/surgery/procedure = new S.type(M, selected_zone, affecting)
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user.visible_message("[user] drapes [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].", \
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"<span class='notice'>You drape [I] over [M]'s [parse_zone(selected_zone)] to prepare for \an [procedure.name].</span>")
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add_logs(user, M, "operated", addition="Operation type: [procedure.name], location: [selected_zone]")
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else
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to_chat(user, "<span class='warning'>You need to expose [M]'s [parse_zone(selected_zone)] first!</span>")
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else if(!current_surgery.step_in_progress)
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attempt_cancel_surgery(current_surgery, I, M, user)
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return 1
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/proc/attempt_cancel_surgery(datum/surgery/S, obj/item/I, mob/living/M, mob/user)
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var/selected_zone = user.zone_selected
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if(S.status == 1)
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M.surgeries -= S
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user.visible_message("[user] removes [I] from [M]'s [parse_zone(selected_zone)].", \
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"<span class='notice'>You remove [I] from [M]'s [parse_zone(selected_zone)].</span>")
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qdel(S)
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else if(S.can_cancel)
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var/close_tool_type = /obj/item/cautery
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var/obj/item/close_tool = user.get_inactive_held_item()
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var/is_robotic = S.requires_bodypart_type == BODYPART_ROBOTIC
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if(is_robotic)
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close_tool_type = /obj/item/screwdriver
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if(istype(close_tool, close_tool_type) || iscyborg(user))
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M.surgeries -= S
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user.visible_message("[user] closes [M]'s [parse_zone(selected_zone)] with [close_tool] and removes [I].", \
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"<span class='notice'>You close [M]'s [parse_zone(selected_zone)] with [close_tool] and remove [I].</span>")
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qdel(S)
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else
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to_chat(user, "<span class='warning'>You need to hold a [is_robotic ? "screwdriver" : "cautery"] in your inactive hand to stop [M]'s surgery!</span>")
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/proc/get_location_modifier(mob/M)
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var/turf/T = get_turf(M)
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if(locate(/obj/structure/table/optable, T))
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return 1
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else if(locate(/obj/structure/table, T))
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return 0.8
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else if(locate(/obj/structure/bed, T))
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return 0.7
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else
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return 0.5
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/proc/get_location_accessible(mob/M, location)
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var/covered_locations = 0 //based on body_parts_covered
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var/face_covered = 0 //based on flags_inv
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var/eyesmouth_covered = 0 //based on flags_cover
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if(iscarbon(M))
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var/mob/living/carbon/C = M
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for(var/obj/item/clothing/I in list(C.back, C.wear_mask, C.head))
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covered_locations |= I.body_parts_covered
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face_covered |= I.flags_inv
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eyesmouth_covered |= I.flags_cover
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if(ishuman(C))
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var/mob/living/carbon/human/H = C
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for(var/obj/item/I in list(H.wear_suit, H.w_uniform, H.shoes, H.belt, H.gloves, H.glasses, H.ears))
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covered_locations |= I.body_parts_covered
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face_covered |= I.flags_inv
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eyesmouth_covered |= I.flags_cover
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switch(location)
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if("head")
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if(covered_locations & HEAD)
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return 0
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if("eyes")
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if(covered_locations & HEAD || face_covered & HIDEEYES || eyesmouth_covered & GLASSESCOVERSEYES)
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return 0
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if("mouth")
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if(covered_locations & HEAD || face_covered & HIDEFACE || eyesmouth_covered & MASKCOVERSMOUTH || eyesmouth_covered & HEADCOVERSMOUTH)
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return 0
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if("chest")
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if(covered_locations & CHEST)
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return 0
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if("groin")
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if(covered_locations & GROIN)
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return 0
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if("l_arm")
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if(covered_locations & ARM_LEFT)
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return 0
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if("r_arm")
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if(covered_locations & ARM_RIGHT)
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return 0
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if("l_leg")
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if(covered_locations & LEG_LEFT)
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return 0
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if("r_leg")
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if(covered_locations & LEG_RIGHT)
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return 0
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if("l_hand")
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if(covered_locations & HAND_LEFT)
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return 0
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if("r_hand")
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if(covered_locations & HAND_RIGHT)
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return 0
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if("l_foot")
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if(covered_locations & FOOT_LEFT)
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return 0
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if("r_foot")
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if(covered_locations & FOOT_RIGHT)
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return 0
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return 1
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Block a user