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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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I've done it, I've edited TgUI!
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@@ -23,7 +23,7 @@
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var/fermianalyze //Give more detail on fermireactions on analysis
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var/fermianalyze //Give more detail on fermireactions on analysis
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/obj/machinery/chem_master/Initialize()
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/obj/machinery/chem_master/Initialize()
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create_reagents(100)
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create_reagents(0)
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//Calculate the span tags and ids fo all the available pill icons
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//Calculate the span tags and ids fo all the available pill icons
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var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
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var/datum/asset/spritesheet/simple/assets = get_asset_datum(/datum/asset/spritesheet/simple/pills)
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@@ -257,9 +257,9 @@
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var/amount = text2num(params["amount"])
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var/amount = text2num(params["amount"])
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if(amount == null)
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if(amount == null)
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amount = text2num(input(usr,
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amount = text2num(input(usr,
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"Max 10. Buffer content will be split evenly.",
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"Max 20. Buffer content will be split evenly.",
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"How many to make?", 1))
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"How many to make?", 1))
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amount = clamp(round(amount), 0, 10)
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amount = clamp(round(amount), 0, 20)
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if (amount <= 0)
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if (amount <= 0)
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return FALSE
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return FALSE
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// Get units per item
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// Get units per item
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@@ -273,7 +273,7 @@
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else if (item_type == "bottle")
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else if (item_type == "bottle")
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vol_each_max = min(30, vol_each_max)
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vol_each_max = min(30, vol_each_max)
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else if (item_type == "condimentPack")
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else if (item_type == "condimentPack")
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vol_each_max = min(10, vol_each_max)
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vol_each_max = min(, vol_each_max)
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else if (item_type == "condimentBottle")
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else if (item_type == "condimentBottle")
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vol_each_max = min(50, vol_each_max)
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vol_each_max = min(50, vol_each_max)
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else if (item_type == "hypoVial")
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else if (item_type == "hypoVial")
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@@ -205,7 +205,7 @@ const PackagingControlsItem = props => {
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stepPixelSize={15}
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stepPixelSize={15}
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value={amount}
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value={amount}
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minValue={1}
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minValue={1}
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maxValue={10}
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maxValue={20}
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onChange={onChangeAmount} />
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onChange={onChangeAmount} />
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<Button
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<Button
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ml={1}
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ml={1}
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