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Merge pull request #9386 from Sishen1542/suitrad
Gives suit storage units the ability to remove radiation from mobs
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@@ -245,6 +245,7 @@
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visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
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visible_message("<span class='notice'>[src]'s door slides open. The glowing yellow lights dim to a gentle green.</span>")
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else
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else
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visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
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visible_message("<span class='warning'>[src]'s door slides open, barraging you with the nauseating smell of charred flesh.</span>")
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mob_occupant.radiation = 0
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playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
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playsound(src, 'sound/machines/airlockclose.ogg', 25, 1)
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var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
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var/list/things_to_clear = list() //Done this way since using GetAllContents on the SSU itself would include circuitry and such.
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if(suit)
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if(suit)
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