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Sweater Weather (#236)
* adds 5 new sweaters cream blue green purple red * fuck this didn't go through * done * WAIT * Rename sweaters.dm to cit_uniforms.dm * .dme fix * 42
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38
code/citadel/cit_uniforms.dm
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38
code/citadel/cit_uniforms.dm
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/obj/item/clothing/under/bb_sweater
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name = "cream sweater"
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desc = "Why trade style for comfort? Now you can go commando down south and still be cozy up north."
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icon_state = "bb_turtle"
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item_state = "w_suit"
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item_color = "bb_turtle"
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body_parts_covered = CHEST|ARMS
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can_adjust = 1
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/obj/item/clothing/under/bb_sweater/black
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name = "black sweater"
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icon_state = "bb_turtleblk"
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item_state = "bl_suit"
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item_color = "bb_turtleblk"
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/obj/item/clothing/under/bb_sweater/purple
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name = "purple sweater"
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icon_state = "bb_turtlepur"
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item_state = "p_suit"
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item_color = "bb_turtlepur"
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/obj/item/clothing/under/bb_sweater/green
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name = "green sweater"
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icon_state = "bb_turtlegrn"
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item_state = "g_suit"
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item_color = "bb_turtlegrn"
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/obj/item/clothing/under/bb_sweater/red
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name = "red sweater"
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icon_state = "bb_turtlered"
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item_state = "r_suit"
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item_color = "bb_turtlered"
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/obj/item/clothing/under/bb_sweater/blue
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name = "blue sweater"
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icon_state = "bb_turtleblu"
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item_state = "b_suit"
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item_color = "bb_turtleblu"
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@@ -1082,7 +1082,12 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/item/clothing/head/beanie/purple=1, /obj/item/clothing/head/beanie/yellow=1, /obj/item/clothing/head/beanie/orange=1, /obj/item/clothing/head/beanie/cyan=1, /obj/item/clothing/head/beanie/christmas=1,
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/obj/item/clothing/head/beanie/striped=1, /obj/item/clothing/head/beanie/stripedred=1, /obj/item/clothing/head/beanie/stripedblue=1, /obj/item/clothing/head/beanie/stripedgreen=1,
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/obj/item/clothing/suit/jacket/letterman_red=1, /obj/item/clothing/under/wintercasualwear=1, /obj/item/clothing/under/casualwear=1, /obj/item/clothing/under/casualhoodie=1,
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/obj/item/clothing/under/casualhoodie/skirt=1)
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/obj/item/clothing/under/casualhoodie/skirt=1,
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/obj/item/clothing/under/bb_sweater=2,
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/obj/item/clothing/under/bb_sweater/blue=2,
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/obj/item/clothing/under/bb_sweater/green=2,
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/obj/item/clothing/under/bb_sweater/purple =2,
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/obj/item/clothing/under/bb_sweater/red=2)
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contraband = list(/obj/item/clothing/under/syndicate/tacticool=1,/obj/item/clothing/mask/balaclava=1,/obj/item/clothing/head/ushanka=1,/obj/item/clothing/under/soviet=1,/obj/item/weapon/storage/belt/fannypack/black=2,/obj/item/clothing/suit/jacket/letterman_syndie=1,/obj/item/clothing/under/jabroni=1, /obj/item/clothing/suit/vapeshirt=1, /obj/item/clothing/under/geisha=1,
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/obj/item/clothing/under/wedding/bride_orange=1,
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/obj/item/clothing/under/wedding/bride_purple=1,
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@@ -30,7 +30,7 @@
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user << "It's empty!"
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//NOTE I decided to go for about 1/3 of a machine's capacity
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//^ Your ideas suck. Why not just make it automatic?
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/obj/item/weapon/vending_refill/boozeomat
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machine_name = "Booze-O-Mat"
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icon_state = "refill_booze"
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@@ -69,8 +69,8 @@
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/obj/item/weapon/vending_refill/clothing
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machine_name = "ClothesMate"
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icon_state = "refill_clothes"
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charges = list(35, 13, 4)// of 101 standard, 12 contraband, 10 premium(?)
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init_charges = list(35, 13, 4)
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charges = list(42, 13, 4)// of 109 standard, 12 contraband, 10 premium(?) (someone fucked this number up, who wants to recount?)
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init_charges = list(42, 13, 4)
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/obj/item/weapon/vending_refill/kink
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machine_name = "KinkMate"
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