proper smooth movement

This commit is contained in:
silicons
2021-01-08 10:51:48 -08:00
parent 5934d9b591
commit bd3761d39e
9 changed files with 46 additions and 13 deletions

View File

@@ -18,6 +18,8 @@
item_flags = NEEDS_PERMIT
attack_verb = list("struck", "hit", "bashed")
attack_speed = CLICK_CD_RANGE
var/ranged_attack_speed = CLICK_CD_RANGE
var/melee_attack_speed = CLICK_CD_MELEE
var/fire_sound = "gunshot"
var/suppressed = null //whether or not a message is displayed when fired
@@ -173,12 +175,25 @@
for(var/obj/O in contents)
O.emp_act(severity)
/obj/item/gun/attack(mob/living/M, mob/user)
. = ..()
if(!(. & DISCARD_LAST_ACTION))
user.DelayNextAction(melee_attack_speed)
/obj/item/gun/attack_obj(obj/O, mob/user)
. = ..()
if(!(. & DISCARD_LAST_ACTION))
user.DelayNextAction(melee_attack_speed)
/obj/item/gun/afterattack(atom/target, mob/living/user, flag, params)
. = ..()
if(!CheckAttackCooldown(user, target))
if(!CheckAttackCooldown(user, target, TRUE))
return
process_afterattack(target, user, flag, params)
/obj/item/gun/CheckAttackCooldown(mob/user, atom/target, shooting = FALSE)
return user.CheckActionCooldown(shooting? ranged_attack_speed : attack_speed, clickdelay_from_next_action, clickdelay_mod_bypass, clickdelay_ignores_next_action)
/obj/item/gun/proc/process_afterattack(atom/target, mob/living/user, flag, params)
if(!target)
return