mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
Merge branch 'master' into upstream-merge-26776
This commit is contained in:
2
.github/CONTRIBUTING.md
vendored
2
.github/CONTRIBUTING.md
vendored
@@ -210,6 +210,8 @@ This prevents nesting levels from getting deeper then they need to be.
|
||||
|
||||
* Do not divide when you can easily convert it to a multiplication. (ie `4/2` should be done as `4*0.5`)
|
||||
|
||||
* Do not use the shorthand sql insert format (where no column names are specified) because it unnecessarily breaks all queries on minor column changes and prevents using these tables for tracking outside related info such as in a connected site/forum.
|
||||
|
||||
#### Enforced not enforced
|
||||
The following different coding styles are not only not enforced, but it is generally frowned upon to change them over from one to the other for little reason:
|
||||
|
||||
|
||||
@@ -1,3 +1,13 @@
|
||||
21 April 2017, by Jordie0608
|
||||
|
||||
Modified table 'player', adding the column 'accountjoindate', removing the column 'id' and making the column 'ckey' the primary key.
|
||||
|
||||
ALTER TABLE `feedback`.`player` DROP COLUMN `id`, ADD COLUMN `accountjoindate` DATE NULL AFTER `lastadminrank`, DROP PRIMARY KEY, ADD PRIMARY KEY (`ckey`), DROP INDEX `ckey`;
|
||||
|
||||
Remember to add a prefix to the table name if you use them.
|
||||
|
||||
----------------------------------------------------
|
||||
|
||||
10 March 2017, by Jordie0608
|
||||
|
||||
Modified table 'death', adding the columns 'toxloss', 'cloneloss', and 'staminaloss' and table 'legacy_population', adding the columns 'server_ip' and 'server_port'.
|
||||
|
||||
@@ -261,15 +261,14 @@ DROP TABLE IF EXISTS `player`;
|
||||
/*!40101 SET @saved_cs_client = @@character_set_client */;
|
||||
/*!40101 SET character_set_client = utf8 */;
|
||||
CREATE TABLE `player` (
|
||||
`id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`ckey` varchar(32) NOT NULL,
|
||||
`firstseen` datetime NOT NULL,
|
||||
`lastseen` datetime NOT NULL,
|
||||
`ip` int(10) unsigned NOT NULL,
|
||||
`computerid` varchar(32) NOT NULL,
|
||||
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE KEY `ckey` (`ckey`),
|
||||
`accountjoindate` DATE DEFAULT NULL,
|
||||
PRIMARY KEY (`ckey`),
|
||||
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
|
||||
KEY `idx_player_ip_ckey` (`ip`,`ckey`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
|
||||
|
||||
@@ -261,15 +261,14 @@ DROP TABLE IF EXISTS `SS13_player`;
|
||||
/*!40101 SET @saved_cs_client = @@character_set_client */;
|
||||
/*!40101 SET character_set_client = utf8 */;
|
||||
CREATE TABLE `SS13_player` (
|
||||
`id` int(11) NOT NULL AUTO_INCREMENT,
|
||||
`ckey` varchar(32) NOT NULL,
|
||||
`firstseen` datetime NOT NULL,
|
||||
`lastseen` datetime NOT NULL,
|
||||
`ip` int(10) unsigned NOT NULL,
|
||||
`computerid` varchar(32) NOT NULL,
|
||||
`lastadminrank` varchar(32) NOT NULL DEFAULT 'Player',
|
||||
PRIMARY KEY (`id`),
|
||||
UNIQUE KEY `ckey` (`ckey`),
|
||||
`accountjoindate` DATE DEFAULT NULL,
|
||||
PRIMARY KEY (`ckey`),
|
||||
KEY `idx_player_cid_ckey` (`computerid`,`ckey`),
|
||||
KEY `idx_player_ip_ckey` (`ip`,`ckey`)
|
||||
) ENGINE=InnoDB DEFAULT CHARSET=latin1;
|
||||
|
||||
@@ -148,10 +148,8 @@
|
||||
/area/ruin/powered/golem_ship)
|
||||
"u" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/weapon/bedsheet/rd{
|
||||
desc = "Majestic.";
|
||||
/obj/item/weapon/bedsheet/rd/royal_cape{
|
||||
layer = 3;
|
||||
name = "Royal Cape of the Liberator";
|
||||
pixel_x = 5;
|
||||
pixel_y = 9
|
||||
},
|
||||
|
||||
@@ -84,6 +84,7 @@
|
||||
/area/ruin/powered)
|
||||
"p" = (
|
||||
/obj/structure/rack,
|
||||
/obj/item/weapon/storage/bag/plants/portaseeder,
|
||||
/obj/item/weapon/storage/bag/ore,
|
||||
/obj/item/weapon/storage/firstaid/regular,
|
||||
/turf/open/floor/plating/asteroid/basalt,
|
||||
|
||||
@@ -9,19 +9,89 @@
|
||||
/turf/closed/wall/r_wall,
|
||||
/area/ruin/powered)
|
||||
"d" = (
|
||||
/obj/structure/shuttle/engine/propulsion{
|
||||
icon_state = "propulsion";
|
||||
dir = 8
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/weapon/lighter,
|
||||
/obj/item/weapon/lighter,
|
||||
/obj/item/weapon/storage/fancy/rollingpapers,
|
||||
/obj/item/weapon/storage/fancy/rollingpapers,
|
||||
/obj/item/weapon/storage/fancy/rollingpapers,
|
||||
/obj/item/weapon/storage/fancy/rollingpapers,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/turf/closed/mineral/volcanic/lava_land_surface,
|
||||
/area/lavaland/surface/outdoors)
|
||||
/area/ruin/powered)
|
||||
"e" = (
|
||||
/obj/machinery/smartfridge,
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/weapon/storage/box/disks_plantgene,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"f" = (
|
||||
/obj/machinery/plantgenes/seedvault,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"g" = (
|
||||
/obj/structure/table/wood,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"h" = (
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"i" = (
|
||||
/obj/structure/closet/crate/hydroponics,
|
||||
/obj/structure/beebox,
|
||||
/obj/item/weapon/melee/flyswatter,
|
||||
/obj/item/honey_frame,
|
||||
/obj/item/honey_frame,
|
||||
/obj/item/honey_frame,
|
||||
/obj/item/queen_bee/bought,
|
||||
/obj/item/clothing/head/beekeeper_head,
|
||||
/obj/item/clothing/suit/beekeeper_suit,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"j" = (
|
||||
/obj/structure/shuttle/engine/propulsion{
|
||||
icon_state = "propulsion";
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/lavaland/surface/outdoors)
|
||||
"k" = (
|
||||
/obj/structure/closet/crate,
|
||||
/obj/effect/spawner/lootdrop/seed_vault,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"l" = (
|
||||
/obj/machinery/door/airlock,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"m" = (
|
||||
/obj/structure/shuttle/engine/propulsion{
|
||||
icon_state = "propulsion";
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/space/basic,
|
||||
/area/lavaland/surface/outdoors)
|
||||
"n" = (
|
||||
/obj/machinery/smartfridge,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"o" = (
|
||||
/obj/structure/closet/crate/hydroponics,
|
||||
/obj/item/weapon/cultivator,
|
||||
/obj/item/weapon/cultivator,
|
||||
@@ -39,34 +109,22 @@
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"g" = (
|
||||
"p" = (
|
||||
/obj/machinery/hydroponics/constructable,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"h" = (
|
||||
/obj/structure/closet/crate,
|
||||
/obj/effect/spawner/lootdrop/seed_vault,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"i" = (
|
||||
/obj/machinery/plantgenes/seedvault,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"j" = (
|
||||
"q" = (
|
||||
/obj/item/weapon/hatchet,
|
||||
/obj/item/weapon/storage/bag/plants,
|
||||
/obj/item/weapon/reagent_containers/glass/bucket,
|
||||
/obj/structure/table/wood,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"k" = (
|
||||
"r" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/weapon/storage/bag/plants,
|
||||
/obj/item/weapon/storage/bag/plants,
|
||||
@@ -76,7 +134,7 @@
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"l" = (
|
||||
"s" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/weapon/gun/energy/floragun,
|
||||
/obj/item/weapon/gun/energy/floragun,
|
||||
@@ -87,25 +145,13 @@
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"m" = (
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"n" = (
|
||||
/obj/structure/shuttle/engine/propulsion{
|
||||
icon_state = "propulsion";
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/lavaland/surface/outdoors)
|
||||
"o" = (
|
||||
"t" = (
|
||||
/obj/effect/mob_spawn/human/seed_vault,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"p" = (
|
||||
"u" = (
|
||||
/obj/structure/sink{
|
||||
icon_state = "sink";
|
||||
dir = 8;
|
||||
@@ -116,19 +162,19 @@
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"q" = (
|
||||
"v" = (
|
||||
/obj/machinery/vending/hydronutrients,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"r" = (
|
||||
"w" = (
|
||||
/obj/machinery/vending/hydroseeds,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"s" = (
|
||||
"x" = (
|
||||
/obj/machinery/reagentgrinder{
|
||||
pixel_y = 5
|
||||
},
|
||||
@@ -141,7 +187,7 @@
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"t" = (
|
||||
"y" = (
|
||||
/obj/structure/sink{
|
||||
dir = 4;
|
||||
icon_state = "sink";
|
||||
@@ -152,57 +198,51 @@
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"u" = (
|
||||
/obj/machinery/door/airlock,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"v" = (
|
||||
"z" = (
|
||||
/obj/machinery/door/airlock/external,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"w" = (
|
||||
"A" = (
|
||||
/obj/machinery/door/airlock/external,
|
||||
/obj/structure/fans/tiny,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"x" = (
|
||||
"B" = (
|
||||
/obj/structure/disposalpipe/trunk,
|
||||
/obj/machinery/disposal/bin,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"y" = (
|
||||
"C" = (
|
||||
/obj/machinery/seed_extractor,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"z" = (
|
||||
"D" = (
|
||||
/obj/machinery/biogenerator,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"A" = (
|
||||
/obj/machinery/chem_dispenser/mutagen,
|
||||
"E" = (
|
||||
/obj/machinery/chem_dispenser/mutagensaltpeter,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"B" = (
|
||||
"F" = (
|
||||
/obj/structure/disposalpipe/segment,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"C" = (
|
||||
"G" = (
|
||||
/obj/structure/closet/crate/hydroponics,
|
||||
/obj/item/clothing/under/rank/hydroponics,
|
||||
/obj/item/clothing/under/rank/hydroponics,
|
||||
@@ -212,13 +252,13 @@
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"D" = (
|
||||
"H" = (
|
||||
/obj/machinery/chem_master/condimaster,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"E" = (
|
||||
"I" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/weapon/reagent_containers/glass/bucket,
|
||||
/obj/item/weapon/reagent_containers/glass/bucket,
|
||||
@@ -228,25 +268,25 @@
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"F" = (
|
||||
"J" = (
|
||||
/obj/item/weapon/storage/toolbox/syndicate,
|
||||
/obj/structure/table/wood,
|
||||
/turf/open/floor/plasteel/freezer{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth
|
||||
},
|
||||
/area/ruin/powered)
|
||||
"G" = (
|
||||
"K" = (
|
||||
/obj/structure/disposalpipe/segment,
|
||||
/turf/closed/wall/r_wall,
|
||||
/area/ruin/powered)
|
||||
"H" = (
|
||||
"L" = (
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 1;
|
||||
icon_state = "pipe-c"
|
||||
},
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/area/lavaland/surface/outdoors)
|
||||
"I" = (
|
||||
"M" = (
|
||||
/obj/structure/disposalpipe/trunk{
|
||||
dir = 8
|
||||
},
|
||||
@@ -284,10 +324,10 @@ a
|
||||
a
|
||||
a
|
||||
c
|
||||
o
|
||||
o
|
||||
o
|
||||
o
|
||||
t
|
||||
t
|
||||
t
|
||||
t
|
||||
c
|
||||
a
|
||||
a
|
||||
@@ -299,17 +339,17 @@ b
|
||||
"}
|
||||
(3,1,1) = {"
|
||||
b
|
||||
b
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
a
|
||||
c
|
||||
c
|
||||
m
|
||||
m
|
||||
m
|
||||
m
|
||||
h
|
||||
h
|
||||
h
|
||||
h
|
||||
c
|
||||
c
|
||||
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|
||||
@@ -321,16 +361,16 @@ b
|
||||
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|
||||
(4,1,1) = {"
|
||||
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@@ -344,18 +384,18 @@ a
|
||||
(5,1,1) = {"
|
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@@ -366,18 +406,18 @@ a
|
||||
(6,1,1) = {"
|
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@@ -388,18 +428,18 @@ a
|
||||
(7,1,1) = {"
|
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||||
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@@ -408,44 +448,44 @@ a
|
||||
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|
||||
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|
||||
(8,1,1) = {"
|
||||
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|
||||
(9,1,1) = {"
|
||||
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@@ -454,18 +494,18 @@ a
|
||||
(10,1,1) = {"
|
||||
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||||
@@ -476,18 +516,18 @@ a
|
||||
(11,1,1) = {"
|
||||
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@@ -496,20 +536,20 @@ a
|
||||
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|
||||
(12,1,1) = {"
|
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@@ -520,18 +560,18 @@ a
|
||||
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|
||||
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|
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@@ -542,18 +582,18 @@ a
|
||||
(14,1,1) = {"
|
||||
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@@ -564,15 +604,15 @@ a
|
||||
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|
||||
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|
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@@ -584,21 +624,21 @@ a
|
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|
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|
||||
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|
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|
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|
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|
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@@ -611,12 +651,12 @@ a
|
||||
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|
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|
||||
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|
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|
||||
File diff suppressed because it is too large
Load Diff
@@ -1361,7 +1361,7 @@
|
||||
"aAi" = (/obj/structure/table/wood,/obj/item/weapon/folder,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
|
||||
"aAj" = (/obj/machinery/power/apc{dir = 8;name = "Library APC";pixel_x = -25},/obj/structure/cable{icon_state = "0-4";d2 = 4},/turf/open/floor/wood,/area/library)
|
||||
"aAk" = (/obj/structure/cable{d1 = 2;d2 = 8;icon_state = "2-8"},/turf/open/floor/wood,/area/library)
|
||||
"aAl" = (/obj/effect/landmark/start{name = "Librarian"},/turf/open/floor/wood,/area/library)
|
||||
"aAl" = (/obj/effect/landmark/start{name = "Curator"},/turf/open/floor/wood,/area/library)
|
||||
"aAm" = (/obj/machinery/light/small{dir = 4},/turf/open/floor/wood,/area/library)
|
||||
"aAn" = (/obj/machinery/light/small/built{tag = "icon-bulb1 (WEST)";icon_state = "bulb1";dir = 8},/obj/machinery/airalarm{frequency = 1439;locked = 0;pixel_y = 23},/turf/open/floor/wood,/area/crew_quarters/cafeteria{name = "Cafe"})
|
||||
"aAo" = (/turf/open/floor/wood,/area/crew_quarters/cafeteria{name = "Cafe"})
|
||||
@@ -1393,7 +1393,7 @@
|
||||
"aAO" = (/obj/machinery/light/small{dir = 8},/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/maintenance/fore)
|
||||
"aAP" = (/obj/structure/chair/stool,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/maintenance/fore)
|
||||
"aAQ" = (/obj/machinery/door/airlock/maintenance_hatch,/turf/open/floor/noslip,/area/construction/hallway{name = "Secure Workstations Hallway"})
|
||||
"aAR" = (/obj/structure/closet/cabinet,/obj/item/toy/figure/assistant,/obj/item/toy/figure/atmos,/obj/item/toy/figure/bartender,/obj/item/toy/figure/borg,/obj/item/toy/figure/botanist,/obj/item/toy/figure/captain,/obj/item/toy/figure/cargotech,/obj/item/toy/figure/ce,/obj/item/toy/figure/chaplain,/obj/item/toy/figure/chef,/obj/item/toy/figure/chemist,/obj/item/toy/figure/clown,/obj/item/toy/figure/cmo,/obj/item/toy/figure/detective,/obj/item/toy/figure/dsquad,/obj/item/toy/figure/engineer,/obj/item/toy/figure/geneticist,/obj/item/toy/figure/hop,/obj/item/toy/figure/hos,/obj/item/toy/figure/ian,/obj/item/toy/figure/janitor,/obj/item/toy/figure/lawyer,/obj/item/toy/figure/librarian,/obj/item/toy/figure/md,/obj/item/toy/figure/mime,/obj/item/toy/figure/miner,/obj/item/toy/figure/ninja,/obj/item/toy/figure/qm,/obj/item/toy/figure/rd,/obj/item/toy/figure/roboticist,/obj/item/toy/figure/scientist,/obj/item/toy/figure/secofficer,/obj/item/toy/figure/syndie,/obj/item/toy/figure/virologist,/obj/item/toy/figure/warden,/obj/item/toy/figure/wizard,/obj/item/toy/minimeteor,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
|
||||
"aAR" = (/obj/structure/closet/cabinet,/obj/item/toy/figure/assistant,/obj/item/toy/figure/atmos,/obj/item/toy/figure/bartender,/obj/item/toy/figure/borg,/obj/item/toy/figure/botanist,/obj/item/toy/figure/captain,/obj/item/toy/figure/cargotech,/obj/item/toy/figure/ce,/obj/item/toy/figure/chaplain,/obj/item/toy/figure/chef,/obj/item/toy/figure/chemist,/obj/item/toy/figure/clown,/obj/item/toy/figure/cmo,/obj/item/toy/figure/detective,/obj/item/toy/figure/dsquad,/obj/item/toy/figure/engineer,/obj/item/toy/figure/geneticist,/obj/item/toy/figure/hop,/obj/item/toy/figure/hos,/obj/item/toy/figure/ian,/obj/item/toy/figure/janitor,/obj/item/toy/figure/lawyer,/obj/item/toy/figure/curator,/obj/item/toy/figure/md,/obj/item/toy/figure/mime,/obj/item/toy/figure/miner,/obj/item/toy/figure/ninja,/obj/item/toy/figure/qm,/obj/item/toy/figure/rd,/obj/item/toy/figure/roboticist,/obj/item/toy/figure/scientist,/obj/item/toy/figure/secofficer,/obj/item/toy/figure/syndie,/obj/item/toy/figure/virologist,/obj/item/toy/figure/warden,/obj/item/toy/figure/wizard,/obj/item/toy/minimeteor,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
|
||||
"aAS" = (/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
|
||||
"aAT" = (/obj/item/device/radio/intercom{dir = 4;name = "Station Intercom (General)";pixel_x = 0;pixel_y = -27},/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
|
||||
"aAU" = (/obj/machinery/atmospherics/pipe/manifold/supply/hidden{dir = 8;initialize_directions = 11},/turf/open/floor/wood{baseturf = /turf/open/floor/plating/asteroid},/area/library)
|
||||
|
||||
@@ -142,15 +142,15 @@
|
||||
/area/solar/auxstarboard)
|
||||
"aap" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
id = "pod_asteroid1";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland1";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
"aaq" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
id = "pod_asteroid2";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland2";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -203,7 +203,7 @@
|
||||
},
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_x = -32;
|
||||
possible_destinations = "pod_asteroid1";
|
||||
possible_destinations = "pod_lavaland1";
|
||||
shuttleId = "pod1"
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
@@ -226,7 +226,7 @@
|
||||
},
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_x = -32;
|
||||
possible_destinations = "pod_asteroid2";
|
||||
possible_destinations = "pod_lavaland2";
|
||||
shuttleId = "pod2"
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
@@ -10753,7 +10753,7 @@
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/turf/open/floor/plasteel/loadingarea{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
baseturf = /turf/open/space;
|
||||
dir = 8
|
||||
},
|
||||
/area/quartermaster/storage)
|
||||
@@ -11240,7 +11240,7 @@
|
||||
/area/quartermaster/storage)
|
||||
"awJ" = (
|
||||
/turf/open/floor/plasteel/loadingarea{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
baseturf = /turf/open/space;
|
||||
dir = 8
|
||||
},
|
||||
/area/quartermaster/storage)
|
||||
@@ -25977,7 +25977,7 @@
|
||||
},
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_y = -32;
|
||||
possible_destinations = "pod_asteroid3";
|
||||
possible_destinations = "pod_lavaland3";
|
||||
shuttleId = "pod3"
|
||||
},
|
||||
/obj/effect/turf_decal/stripes/line{
|
||||
@@ -25996,8 +25996,8 @@
|
||||
"aXK" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
dir = 4;
|
||||
id = "pod_asteroid4";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland4";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -31236,7 +31236,7 @@
|
||||
icon_state = "1-4"
|
||||
},
|
||||
/turf/open/floor/plasteel/loadingarea{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
baseturf = /turf/open/space;
|
||||
dir = 8
|
||||
},
|
||||
/area/quartermaster/miningdock{
|
||||
@@ -34793,7 +34793,6 @@
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
desc = "";
|
||||
icon_state = "L14"
|
||||
},
|
||||
/area/hallway/primary/central)
|
||||
@@ -52476,7 +52475,7 @@
|
||||
name = "Queue Shutters"
|
||||
},
|
||||
/turf/open/floor/plasteel/loadingarea{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
baseturf = /turf/open/space;
|
||||
dir = 8
|
||||
},
|
||||
/area/hallway/primary/central)
|
||||
@@ -62918,7 +62917,7 @@
|
||||
"cpl" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/weapon/clipboard,
|
||||
/obj/item/toy/figure/librarian,
|
||||
/obj/item/toy/figure/curator,
|
||||
/obj/machinery/airalarm{
|
||||
dir = 8;
|
||||
icon_state = "alarm0";
|
||||
@@ -63736,7 +63735,7 @@
|
||||
/area/library)
|
||||
"cqF" = (
|
||||
/obj/machinery/door/morgue{
|
||||
name = "Librarian's Study";
|
||||
name = "Curator's Study";
|
||||
req_access_txt = "37"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
@@ -64356,10 +64355,12 @@
|
||||
/turf/open/floor/plasteel/black,
|
||||
/area/library)
|
||||
"crP" = (
|
||||
/obj/structure/dresser,
|
||||
/obj/machinery/computer/security/telescreen/entertainment{
|
||||
pixel_x = -32
|
||||
},
|
||||
/obj/structure/closet/crate,
|
||||
/obj/item/clothing/shoes/workboots/mining,
|
||||
/obj/item/clothing/under/rank/curator/treasure_hunter,
|
||||
/obj/item/clothing/suit/curator,
|
||||
/obj/item/clothing/head/curator,
|
||||
/obj/item/weapon/storage/backpack/satchel/explorer,
|
||||
/turf/open/floor/plasteel/black,
|
||||
/area/library)
|
||||
"crQ" = (
|
||||
@@ -67498,7 +67499,7 @@
|
||||
desc = "This looks awfully familiar...";
|
||||
icon_state = "curator"
|
||||
},
|
||||
/obj/item/clothing/under/rank/librarian/curator,
|
||||
/obj/item/clothing/under/rank/curator/treasure_hunter,
|
||||
/turf/open/floor/carpet,
|
||||
/area/crew_quarters/sleep)
|
||||
"cxC" = (
|
||||
@@ -70986,7 +70987,6 @@
|
||||
"cDW" = (
|
||||
/obj/machinery/atmospherics/pipe/manifold/supply/hidden,
|
||||
/turf/open/floor/plasteel{
|
||||
desc = "";
|
||||
icon_state = "L13";
|
||||
name = "floor"
|
||||
},
|
||||
@@ -79512,8 +79512,13 @@
|
||||
name = "Medbay Central"
|
||||
})
|
||||
"cUf" = (
|
||||
/obj/machinery/smartfridge/chemistry,
|
||||
/turf/closed/wall,
|
||||
/obj/structure/grille,
|
||||
/obj/machinery/door/poddoor/shutters/preopen{
|
||||
id = "chemisttop";
|
||||
name = "Chemisty Lobby Shutters"
|
||||
},
|
||||
/obj/structure/window/reinforced/fulltile,
|
||||
/turf/open/floor/plating,
|
||||
/area/medical/medbay{
|
||||
name = "Medbay Central"
|
||||
})
|
||||
@@ -79536,14 +79541,9 @@
|
||||
name = "Medbay Central"
|
||||
})
|
||||
"cUh" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/reinforced/fulltile,
|
||||
/obj/machinery/door/poddoor/shutters/preopen{
|
||||
id = "chemisttop";
|
||||
name = "Chemisty Lobby Shutters"
|
||||
},
|
||||
/obj/structure/disposalpipe/segment,
|
||||
/turf/open/floor/plating,
|
||||
/obj/machinery/smartfridge/chemistry,
|
||||
/turf/closed/wall,
|
||||
/area/medical/medbay{
|
||||
name = "Medbay Central"
|
||||
})
|
||||
@@ -82189,6 +82189,7 @@
|
||||
/obj/item/weapon/grenade/chem_grenade,
|
||||
/obj/item/weapon/grenade/chem_grenade,
|
||||
/obj/item/weapon/grenade/chem_grenade,
|
||||
/obj/item/weapon/screwdriver,
|
||||
/turf/open/floor/plasteel/whiteyellow/corner{
|
||||
icon_state = "whiteyellowcorner";
|
||||
dir = 8
|
||||
@@ -96353,7 +96354,6 @@
|
||||
},
|
||||
/area/medical/morgue)
|
||||
"dAn" = (
|
||||
/turf/open/floor/plating,
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/machinery/atmospherics/pipe/manifold/supply/hidden{
|
||||
icon_state = "manifold";
|
||||
@@ -104160,7 +104160,7 @@
|
||||
name = "emergency shower"
|
||||
},
|
||||
/turf/open/floor/plasteel/whiteblue/side{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
baseturf = /turf/open/space;
|
||||
dir = 4
|
||||
},
|
||||
/area/shuttle/escape)
|
||||
@@ -105516,7 +105516,7 @@
|
||||
/area/library/abandoned_library)
|
||||
"dSu" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/clothing/under/rank/librarian,
|
||||
/obj/item/clothing/under/rank/curator,
|
||||
/obj/effect/spawner/lootdrop/maintenance{
|
||||
lootcount = 2;
|
||||
name = "2maintenance loot spawner"
|
||||
@@ -108176,7 +108176,7 @@
|
||||
/area/maintenance/fpmaint2/aft_port_maintenance)
|
||||
"dXu" = (
|
||||
/obj/structure/table/wood/fancy,
|
||||
/obj/item/weapon/spellbook/oneuse/smoke,
|
||||
/obj/item/weapon/spellbook/oneuse/smoke/lesser,
|
||||
/obj/item/weapon/nullrod,
|
||||
/obj/item/organ/heart,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater,
|
||||
@@ -112311,6 +112311,22 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/neutral,
|
||||
/area/atmos)
|
||||
"ehO" = (
|
||||
/obj/structure/displaycase/trophy,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"ehP" = (
|
||||
/obj/structure/displaycase/trophy,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"ehQ" = (
|
||||
/obj/structure/displaycase/trophy,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"ehR" = (
|
||||
/obj/structure/displaycase/trophy,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaa
|
||||
@@ -143544,7 +143560,7 @@ cbA
|
||||
cdn
|
||||
ceS
|
||||
cgp
|
||||
chQ
|
||||
ehO
|
||||
cjl
|
||||
ckP
|
||||
cjl
|
||||
@@ -143801,7 +143817,7 @@ cbB
|
||||
cdo
|
||||
ceS
|
||||
cgq
|
||||
chQ
|
||||
ehO
|
||||
cjl
|
||||
ckP
|
||||
cjl
|
||||
@@ -144315,7 +144331,7 @@ bWi
|
||||
cdq
|
||||
ceS
|
||||
cgp
|
||||
chQ
|
||||
ehO
|
||||
cjm
|
||||
ckP
|
||||
cmk
|
||||
@@ -144572,7 +144588,7 @@ cbC
|
||||
cdr
|
||||
ceT
|
||||
cgp
|
||||
chQ
|
||||
ehO
|
||||
cjn
|
||||
ckP
|
||||
cmk
|
||||
|
||||
@@ -1910,8 +1910,8 @@
|
||||
/area/shuttle/pod_3)
|
||||
"adG" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
id = "pod_asteroid2";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland2";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -1927,7 +1927,7 @@
|
||||
},
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_x = -32;
|
||||
possible_destinations = "pod_asteroid2";
|
||||
possible_destinations = "pod_lavaland2";
|
||||
shuttleId = "pod2"
|
||||
},
|
||||
/turf/open/floor/mineral/titanium/blue,
|
||||
@@ -23696,7 +23696,7 @@
|
||||
},
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_y = -32;
|
||||
possible_destinations = "pod_asteroid3";
|
||||
possible_destinations = "pod_lavaland3";
|
||||
shuttleId = "pod3"
|
||||
},
|
||||
/turf/open/floor/mineral/titanium/blue,
|
||||
@@ -27963,7 +27963,6 @@
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
desc = "";
|
||||
icon_state = "L13";
|
||||
name = "floor"
|
||||
},
|
||||
@@ -28813,7 +28812,6 @@
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
desc = "";
|
||||
icon_state = "L14"
|
||||
},
|
||||
/area/hallway/primary/central)
|
||||
@@ -34140,8 +34138,8 @@
|
||||
"bii" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
dir = 4;
|
||||
id = "pod_asteroid3";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland3";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -45372,12 +45370,12 @@
|
||||
name = "Port Maintenance"
|
||||
})
|
||||
"bBr" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/machinery/airalarm{
|
||||
dir = 4;
|
||||
pixel_x = -23;
|
||||
pixel_y = 0
|
||||
},
|
||||
/obj/structure/displaycase/trophy,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"bBs" = (
|
||||
@@ -47035,7 +47033,6 @@
|
||||
name = "\improper Auxiliary Restrooms"
|
||||
})
|
||||
"bEw" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/machinery/computer/security/telescreen/entertainment{
|
||||
pixel_x = -32;
|
||||
pixel_y = 0
|
||||
@@ -47044,6 +47041,7 @@
|
||||
dir = 4;
|
||||
network = list("SS13")
|
||||
},
|
||||
/obj/structure/displaycase/trophy,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"bEx" = (
|
||||
@@ -53664,6 +53662,12 @@
|
||||
pixel_x = 30;
|
||||
pixel_y = 0
|
||||
},
|
||||
/obj/structure/closet/crate,
|
||||
/obj/item/clothing/shoes/workboots/mining,
|
||||
/obj/item/clothing/under/rank/curator/treasure_hunter,
|
||||
/obj/item/clothing/suit/curator,
|
||||
/obj/item/clothing/head/curator,
|
||||
/obj/item/weapon/storage/backpack/satchel/explorer,
|
||||
/turf/open/floor/engine/cult,
|
||||
/area/library)
|
||||
"bPY" = (
|
||||
@@ -82483,7 +82487,7 @@
|
||||
/area/chapel/office)
|
||||
"cMa" = (
|
||||
/obj/structure/table/wood,
|
||||
/obj/item/weapon/spellbook/oneuse/smoke{
|
||||
/obj/item/weapon/spellbook/oneuse/smoke/lesser{
|
||||
name = "mysterious old book of "
|
||||
},
|
||||
/obj/item/weapon/reagent_containers/food/drinks/bottle/holywater{
|
||||
@@ -86084,8 +86088,8 @@
|
||||
/area/toxins/xenobiology)
|
||||
"cSP" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
id = "pod_asteroid1";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland1";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -86175,7 +86179,7 @@
|
||||
},
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_x = -32;
|
||||
possible_destinations = "pod_asteroid1";
|
||||
possible_destinations = "pod_lavaland1";
|
||||
shuttleId = "pod1"
|
||||
},
|
||||
/turf/open/floor/mineral/titanium/blue,
|
||||
@@ -86368,7 +86372,7 @@
|
||||
},
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_y = -32;
|
||||
possible_destinations = "pod_asteroid4";
|
||||
possible_destinations = "pod_lavaland4";
|
||||
shuttleId = "pod4"
|
||||
},
|
||||
/turf/open/floor/mineral/titanium/blue,
|
||||
@@ -87162,8 +87166,8 @@
|
||||
"cUL" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
dir = 4;
|
||||
id = "pod_asteroid4";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland4";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -95333,6 +95337,14 @@
|
||||
icon_state = "xenomaint";
|
||||
name = "Xeno Maintenance"
|
||||
})
|
||||
"dmD" = (
|
||||
/obj/structure/displaycase/trophy,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"dmE" = (
|
||||
/obj/structure/displaycase/trophy,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaa
|
||||
@@ -114481,7 +114493,7 @@ bwa
|
||||
bxU
|
||||
bzD
|
||||
bBr
|
||||
bCT
|
||||
bSx
|
||||
bEw
|
||||
bzE
|
||||
bHR
|
||||
@@ -114737,9 +114749,9 @@ bue
|
||||
bwb
|
||||
bxV
|
||||
bzE
|
||||
bBs
|
||||
bCU
|
||||
bBs
|
||||
dmD
|
||||
bzE
|
||||
dmD
|
||||
bzE
|
||||
bHR
|
||||
bJz
|
||||
@@ -128192,7 +128204,7 @@ cRi
|
||||
cRi
|
||||
daP
|
||||
cLE
|
||||
cRi
|
||||
dlV
|
||||
aaa
|
||||
aaa
|
||||
aaf
|
||||
@@ -128448,7 +128460,7 @@ daF
|
||||
daJ
|
||||
cRi
|
||||
bvT
|
||||
dlV
|
||||
cRi
|
||||
cRi
|
||||
cRi
|
||||
cRi
|
||||
@@ -128705,7 +128717,7 @@ cSn
|
||||
cSn
|
||||
cRi
|
||||
dmq
|
||||
dlV
|
||||
cRi
|
||||
cZv
|
||||
cZv
|
||||
cRi
|
||||
@@ -129733,7 +129745,7 @@ cSn
|
||||
daN
|
||||
cRi
|
||||
dmr
|
||||
dlV
|
||||
cRi
|
||||
cZv
|
||||
dbw
|
||||
cRi
|
||||
@@ -129990,7 +130002,7 @@ daI
|
||||
daM
|
||||
cRi
|
||||
cTA
|
||||
dlV
|
||||
cRi
|
||||
cRi
|
||||
cRi
|
||||
cRi
|
||||
|
||||
@@ -513,7 +513,7 @@
|
||||
/obj/structure/cable{
|
||||
d1 = 1;
|
||||
d2 = 4;
|
||||
icon_state = "1-4";
|
||||
icon_state = "1-4"
|
||||
},
|
||||
/obj/structure/cable{
|
||||
d1 = 1;
|
||||
@@ -1040,7 +1040,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/open/floor/plasteel/brown{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 1;
|
||||
dir = 1
|
||||
},
|
||||
/area/mine/living_quarters)
|
||||
"cg" = (
|
||||
@@ -1074,7 +1074,7 @@
|
||||
/obj/structure/cable{
|
||||
d1 = 1;
|
||||
d2 = 4;
|
||||
icon_state = "1-4";
|
||||
icon_state = "1-4"
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
@@ -1497,10 +1497,21 @@
|
||||
/area/mine/living_quarters)
|
||||
"dd" = (
|
||||
/obj/structure/table,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer,
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer{
|
||||
pixel_x = 7;
|
||||
pixel_y = 5
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden{
|
||||
dir = 5
|
||||
},
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer{
|
||||
pixel_x = -1;
|
||||
pixel_y = 9
|
||||
},
|
||||
/obj/item/weapon/reagent_containers/food/drinks/beer{
|
||||
pixel_x = -8;
|
||||
pixel_y = 0
|
||||
},
|
||||
/turf/open/floor/plasteel/bar{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
},
|
||||
@@ -1772,6 +1783,9 @@
|
||||
pixel_x = -5;
|
||||
pixel_y = 30
|
||||
},
|
||||
/obj/machinery/shower{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel/purple/corner{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
},
|
||||
@@ -2192,7 +2206,7 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/vault{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 8;
|
||||
dir = 8
|
||||
},
|
||||
/area/mine/maintenance)
|
||||
"ez" = (
|
||||
@@ -2214,13 +2228,13 @@
|
||||
/obj/machinery/iv_drip,
|
||||
/turf/open/floor/plasteel/whiteblue/side{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 1;
|
||||
dir = 1
|
||||
},
|
||||
/area/mine/living_quarters)
|
||||
"eB" = (
|
||||
/turf/open/floor/plasteel/whiteblue/side{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 1;
|
||||
dir = 1
|
||||
},
|
||||
/area/mine/living_quarters)
|
||||
"eC" = (
|
||||
@@ -2231,7 +2245,7 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/whiteblue/side{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 5;
|
||||
dir = 5
|
||||
},
|
||||
/area/mine/living_quarters)
|
||||
"eD" = (
|
||||
@@ -2398,7 +2412,7 @@
|
||||
/obj/item/weapon/storage/firstaid/regular,
|
||||
/turf/open/floor/plasteel/whiteblue/side{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 4;
|
||||
dir = 4
|
||||
},
|
||||
/area/mine/living_quarters)
|
||||
"eU" = (
|
||||
@@ -2512,6 +2526,7 @@
|
||||
dir = 2;
|
||||
network = list("MINE")
|
||||
},
|
||||
/obj/structure/reagent_dispensers/watertank,
|
||||
/turf/open/floor/plasteel/brown{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 5
|
||||
@@ -2520,7 +2535,7 @@
|
||||
"fe" = (
|
||||
/turf/open/floor/plasteel/brown/corner{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 1;
|
||||
dir = 1
|
||||
},
|
||||
/area/mine/production)
|
||||
"ff" = (
|
||||
@@ -2578,7 +2593,7 @@
|
||||
},
|
||||
/turf/open/floor/plasteel/brown{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 1;
|
||||
dir = 1
|
||||
},
|
||||
/area/mine/living_quarters)
|
||||
"fm" = (
|
||||
@@ -2600,7 +2615,7 @@
|
||||
/obj/machinery/atmospherics/pipe/simple/supply/hidden,
|
||||
/turf/open/floor/plasteel/brown{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 1;
|
||||
dir = 1
|
||||
},
|
||||
/area/mine/living_quarters)
|
||||
"fp" = (
|
||||
@@ -2674,7 +2689,7 @@
|
||||
/obj/structure/cable{
|
||||
d1 = 1;
|
||||
d2 = 4;
|
||||
icon_state = "1-4";
|
||||
icon_state = "1-4"
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
@@ -2712,6 +2727,10 @@
|
||||
/obj/machinery/light/small{
|
||||
dir = 1
|
||||
},
|
||||
/obj/structure/extinguisher_cabinet{
|
||||
pixel_x = -5;
|
||||
pixel_y = 30
|
||||
},
|
||||
/turf/open/floor/plasteel/purple/corner{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
dir = 4
|
||||
@@ -2794,6 +2813,41 @@
|
||||
/turf/open/floor/plating/asteroid/basalt/lava_land_surface,
|
||||
/turf/closed/indestructible/riveted,
|
||||
/area/space)
|
||||
"fQ" = (
|
||||
/obj/machinery/shower{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/delivery,
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/mine/laborcamp)
|
||||
"fR" = (
|
||||
/obj/structure/sink/kitchen{
|
||||
dir = 4;
|
||||
icon_state = "sink_alt";
|
||||
pixel_x = -13;
|
||||
tag = "icon-sink_alt (EAST)"
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
},
|
||||
/area/mine/laborcamp)
|
||||
"fS" = (
|
||||
/obj/structure/reagent_dispensers/watertank,
|
||||
/turf/open/floor/plasteel/purple/corner{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
},
|
||||
/area/mine/production)
|
||||
"fT" = (
|
||||
/obj/structure/sink{
|
||||
dir = 4;
|
||||
icon_state = "sink";
|
||||
pixel_x = 11;
|
||||
tag = "icon-sink (EAST)"
|
||||
},
|
||||
/turf/open/floor/plasteel/bar{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface
|
||||
},
|
||||
/area/mine/living_quarters)
|
||||
|
||||
(1,1,1) = {"
|
||||
aa
|
||||
@@ -8919,7 +8973,7 @@ aA
|
||||
at
|
||||
at
|
||||
at
|
||||
at
|
||||
fR
|
||||
at
|
||||
au
|
||||
fH
|
||||
@@ -9175,7 +9229,7 @@ an
|
||||
an
|
||||
at
|
||||
at
|
||||
at
|
||||
fQ
|
||||
at
|
||||
dr
|
||||
an
|
||||
@@ -14594,8 +14648,8 @@ fj
|
||||
ee
|
||||
cT
|
||||
cZ
|
||||
dg
|
||||
dk
|
||||
fT
|
||||
ee
|
||||
al
|
||||
al
|
||||
@@ -18433,7 +18487,7 @@ af
|
||||
ab
|
||||
ab
|
||||
dx
|
||||
dC
|
||||
fS
|
||||
dK
|
||||
bI
|
||||
bS
|
||||
|
||||
@@ -7303,7 +7303,6 @@
|
||||
icon_state = "1-2"
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
desc = "";
|
||||
icon_state = "L14"
|
||||
},
|
||||
/area/hallway/primary/central{
|
||||
@@ -9155,7 +9154,7 @@
|
||||
},
|
||||
/obj/effect/landmark/start/shaft_miner,
|
||||
/turf/open/floor/plasteel/loadingarea{
|
||||
baseturf = /turf/open/floor/plating/lava/smooth/lava_land_surface;
|
||||
baseturf = /turf/open/space;
|
||||
dir = 8
|
||||
},
|
||||
/area/quartermaster/miningdock)
|
||||
@@ -16523,6 +16522,9 @@
|
||||
/obj/machinery/status_display{
|
||||
pixel_x = -32
|
||||
},
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/mineral/plastitanium/brig,
|
||||
/area/shuttle/escape)
|
||||
"aAb" = (
|
||||
@@ -16558,6 +16560,9 @@
|
||||
"aAf" = (
|
||||
/obj/structure/table/reinforced,
|
||||
/obj/item/weapon/storage/fancy/donut_box,
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/vault{
|
||||
dir = 8
|
||||
},
|
||||
@@ -24133,6 +24138,9 @@
|
||||
},
|
||||
/obj/effect/decal/cleanable/dirt,
|
||||
/obj/effect/turf_decal/delivery,
|
||||
/obj/machinery/light{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/shuttle/escape)
|
||||
"aME" = (
|
||||
@@ -24187,6 +24195,9 @@
|
||||
/obj/machinery/status_display{
|
||||
pixel_x = 32
|
||||
},
|
||||
/obj/machinery/light{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel/whiteblue/side{
|
||||
dir = 5
|
||||
},
|
||||
@@ -25964,7 +25975,6 @@
|
||||
icon_state = "4-8"
|
||||
},
|
||||
/turf/open/floor/plasteel{
|
||||
desc = "";
|
||||
icon_state = "L13";
|
||||
name = "floor"
|
||||
},
|
||||
@@ -30548,7 +30558,7 @@
|
||||
/area/maintenance/starboard)
|
||||
"aXL" = (
|
||||
/obj/machinery/door/morgue{
|
||||
name = "Librarian's Study";
|
||||
name = "Curator's Study";
|
||||
req_access_txt = "37"
|
||||
},
|
||||
/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden,
|
||||
@@ -41920,6 +41930,294 @@
|
||||
/area/ruin/unpowered{
|
||||
name = "Asteroid"
|
||||
})
|
||||
"bvO" = (
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/plasteel/neutral/side{
|
||||
dir = 1
|
||||
},
|
||||
/area/shuttle/escape)
|
||||
"bvP" = (
|
||||
/obj/structure/chair{
|
||||
dir = 8
|
||||
},
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/machinery/light/small{
|
||||
dir = 4
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/shuttle/escape)
|
||||
"bvQ" = (
|
||||
/obj/structure/chair{
|
||||
dir = 4
|
||||
},
|
||||
/obj/effect/turf_decal/bot,
|
||||
/obj/machinery/light/small{
|
||||
dir = 8
|
||||
},
|
||||
/turf/open/floor/plasteel,
|
||||
/area/shuttle/escape)
|
||||
"bvR" = (
|
||||
/obj/machinery/light,
|
||||
/turf/open/floor/plasteel/neutral/side,
|
||||
/area/shuttle/escape)
|
||||
"bvS" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bvT" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/shuttle,
|
||||
/turf/open/floor/plating,
|
||||
/area/shuttle/transport)
|
||||
"bvU" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bvV" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bvW" = (
|
||||
/obj/machinery/door/airlock/external,
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bvX" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bvY" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bvZ" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/shuttle,
|
||||
/turf/open/floor/plating,
|
||||
/area/shuttle/transport)
|
||||
"bwa" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwb" = (
|
||||
/obj/structure/shuttle/engine/propulsion{
|
||||
dir = 8;
|
||||
icon_state = "propulsion_l"
|
||||
},
|
||||
/turf/open/floor/plating/airless,
|
||||
/area/shuttle/transport)
|
||||
"bwc" = (
|
||||
/obj/structure/shuttle/engine/heater{
|
||||
icon_state = "heater";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced,
|
||||
/turf/open/floor/plating/airless,
|
||||
/area/shuttle/transport)
|
||||
"bwd" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwe" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwf" = (
|
||||
/obj/structure/chair,
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bwg" = (
|
||||
/obj/structure/chair,
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bwh" = (
|
||||
/obj/machinery/light{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwi" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwj" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwk" = (
|
||||
/obj/structure/chair,
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bwl" = (
|
||||
/obj/structure/chair,
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bwm" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/shuttle,
|
||||
/turf/open/floor/plating,
|
||||
/area/shuttle/transport)
|
||||
"bwn" = (
|
||||
/obj/structure/shuttle/engine/propulsion{
|
||||
dir = 8;
|
||||
icon_state = "propulsion_l"
|
||||
},
|
||||
/turf/open/floor/plating/airless,
|
||||
/area/shuttle/transport)
|
||||
"bwo" = (
|
||||
/obj/structure/shuttle/engine/heater{
|
||||
icon_state = "heater";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 4;
|
||||
pixel_x = 0
|
||||
},
|
||||
/turf/open/floor/plating/airless,
|
||||
/area/shuttle/transport)
|
||||
"bwp" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwq" = (
|
||||
/obj/machinery/light/small,
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwr" = (
|
||||
/obj/machinery/door/airlock/titanium,
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bws" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwt" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwu" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwv" = (
|
||||
/obj/machinery/computer/shuttle/ferry/request,
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bww" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwx" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwy" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwz" = (
|
||||
/obj/machinery/door/airlock/titanium,
|
||||
/obj/docking_port/mobile{
|
||||
dir = 8;
|
||||
dwidth = 2;
|
||||
height = 13;
|
||||
id = "ferry";
|
||||
name = "ferry shuttle";
|
||||
port_angle = 0;
|
||||
preferred_direction = 4;
|
||||
roundstart_move = "ferry_away";
|
||||
width = 5
|
||||
},
|
||||
/obj/docking_port/stationary{
|
||||
dir = 8;
|
||||
dwidth = 2;
|
||||
height = 13;
|
||||
id = "ferry_home";
|
||||
name = "port bay 2";
|
||||
turf_type = /turf/open/space;
|
||||
width = 5
|
||||
},
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwA" = (
|
||||
/obj/structure/shuttle/engine/propulsion{
|
||||
dir = 8;
|
||||
icon_state = "propulsion_l"
|
||||
},
|
||||
/turf/open/floor/plating/airless,
|
||||
/area/shuttle/transport)
|
||||
"bwB" = (
|
||||
/obj/structure/shuttle/engine/heater{
|
||||
icon_state = "heater";
|
||||
dir = 8
|
||||
},
|
||||
/obj/structure/window/reinforced{
|
||||
dir = 1;
|
||||
pixel_y = 1
|
||||
},
|
||||
/turf/open/floor/plating/airless,
|
||||
/area/shuttle/transport)
|
||||
"bwC" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwD" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwE" = (
|
||||
/obj/structure/chair{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bwF" = (
|
||||
/obj/structure/chair{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bwG" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwH" = (
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwI" = (
|
||||
/obj/machinery/light,
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwJ" = (
|
||||
/obj/structure/chair{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bwK" = (
|
||||
/obj/structure/chair{
|
||||
dir = 1
|
||||
},
|
||||
/turf/open/floor/pod/dark,
|
||||
/area/shuttle/transport)
|
||||
"bwL" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/shuttle,
|
||||
/turf/open/floor/plating,
|
||||
/area/shuttle/transport)
|
||||
"bwM" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwN" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/shuttle,
|
||||
/turf/open/floor/plating,
|
||||
/area/shuttle/transport)
|
||||
"bwO" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwP" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwQ" = (
|
||||
/obj/machinery/door/airlock/external,
|
||||
/turf/open/floor/pod/light,
|
||||
/area/shuttle/transport)
|
||||
"bwR" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwS" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
"bwT" = (
|
||||
/obj/structure/grille,
|
||||
/obj/structure/window/shuttle,
|
||||
/turf/open/floor/plating,
|
||||
/area/shuttle/transport)
|
||||
"bwU" = (
|
||||
/turf/closed/wall/mineral/titanium,
|
||||
/area/shuttle/transport)
|
||||
|
||||
(1,1,1) = {"
|
||||
aaa
|
||||
@@ -77290,7 +77588,7 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bwn
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -77546,9 +77844,9 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bwb
|
||||
bwo
|
||||
bwA
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -77803,9 +78101,9 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bwc
|
||||
bwp
|
||||
bwB
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -78060,9 +78358,9 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bwd
|
||||
bwq
|
||||
bwC
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -78316,11 +78614,11 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bvS
|
||||
bwe
|
||||
bwr
|
||||
bwD
|
||||
bwM
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -78573,11 +78871,11 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bvT
|
||||
bwf
|
||||
bws
|
||||
bwE
|
||||
bwN
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -78830,11 +79128,11 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bvU
|
||||
bwg
|
||||
bwt
|
||||
bwF
|
||||
bwO
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -79087,11 +79385,11 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bvV
|
||||
bwh
|
||||
bwu
|
||||
bwG
|
||||
bwP
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -79344,11 +79642,11 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bvW
|
||||
bwi
|
||||
bwv
|
||||
bwH
|
||||
bwQ
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -79601,11 +79899,11 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bvX
|
||||
bwj
|
||||
bww
|
||||
bwI
|
||||
bwR
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -79858,11 +80156,11 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bvY
|
||||
bwk
|
||||
bwx
|
||||
bwJ
|
||||
bwS
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -80115,11 +80413,11 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bvZ
|
||||
bwl
|
||||
bwy
|
||||
bwK
|
||||
bwT
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -80372,11 +80670,11 @@ aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
bwa
|
||||
bwm
|
||||
bwz
|
||||
bwL
|
||||
bwU
|
||||
aaa
|
||||
aaa
|
||||
aaa
|
||||
@@ -94203,7 +94501,7 @@ aAb
|
||||
axY
|
||||
aDl
|
||||
aEi
|
||||
aEi
|
||||
bvP
|
||||
aEi
|
||||
aEi
|
||||
aEi
|
||||
@@ -94715,13 +95013,13 @@ axY
|
||||
aAc
|
||||
axY
|
||||
aCp
|
||||
aDl
|
||||
bvO
|
||||
aEk
|
||||
aEj
|
||||
aGd
|
||||
aEl
|
||||
aEk
|
||||
aJf
|
||||
bvR
|
||||
aKn
|
||||
aLz
|
||||
axY
|
||||
@@ -95231,7 +95529,7 @@ aAd
|
||||
aCq
|
||||
aDl
|
||||
aEm
|
||||
aEm
|
||||
bvQ
|
||||
aEm
|
||||
aEm
|
||||
aEm
|
||||
|
||||
@@ -15105,7 +15105,7 @@
|
||||
/area/maintenance/apmaint)
|
||||
"aEl" = (
|
||||
/obj/structure/closet/coffin,
|
||||
/obj/item/toy/figure/librarian,
|
||||
/obj/item/toy/figure/curator,
|
||||
/turf/open/floor/plating,
|
||||
/area/maintenance/apmaint)
|
||||
"aEm" = (
|
||||
@@ -32850,10 +32850,6 @@
|
||||
/turf/open/floor/plasteel/white,
|
||||
/area/toxins/xenobiology)
|
||||
"bnU" = (
|
||||
/obj/machinery/door/airlock/research{
|
||||
name = "Kill Room Access";
|
||||
req_access_txt = "55"
|
||||
},
|
||||
/obj/structure/disposalpipe/segment{
|
||||
dir = 4
|
||||
},
|
||||
|
||||
@@ -18,5 +18,5 @@
|
||||
access += GLOB.access_crematorium
|
||||
minimal_access += GLOB.access_crematorium
|
||||
|
||||
MAP_REMOVE_JOB(librarian)
|
||||
MAP_REMOVE_JOB(curator)
|
||||
MAP_REMOVE_JOB(lawyer)
|
||||
@@ -2501,7 +2501,7 @@
|
||||
"afq" = (
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_y = -32;
|
||||
possible_destinations = "pod_asteroid3";
|
||||
possible_destinations = "pod_lavaland3";
|
||||
shuttleId = "pod3"
|
||||
},
|
||||
/obj/structure/chair{
|
||||
@@ -7787,8 +7787,8 @@
|
||||
"aqG" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
dir = 4;
|
||||
id = "pod_asteroid3";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland3";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -17330,7 +17330,6 @@
|
||||
/area/hallway/primary/central)
|
||||
"aMf" = (
|
||||
/turf/open/floor/plasteel{
|
||||
desc = "";
|
||||
icon_state = "L13";
|
||||
name = "floor"
|
||||
},
|
||||
@@ -17836,7 +17835,6 @@
|
||||
/area/hallway/primary/central)
|
||||
"aNB" = (
|
||||
/turf/open/floor/plasteel{
|
||||
desc = "";
|
||||
icon_state = "L14"
|
||||
},
|
||||
/area/hallway/primary/central)
|
||||
@@ -19015,6 +19013,12 @@
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"aQr" = (
|
||||
/obj/structure/closet/crate,
|
||||
/obj/item/clothing/shoes/workboots/mining,
|
||||
/obj/item/clothing/under/rank/curator/treasure_hunter,
|
||||
/obj/item/clothing/suit/curator,
|
||||
/obj/item/clothing/head/curator,
|
||||
/obj/item/weapon/storage/backpack/satchel/explorer,
|
||||
/obj/machinery/light/small,
|
||||
/turf/open/floor/engine/cult,
|
||||
/area/library)
|
||||
@@ -19510,7 +19514,7 @@
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"aRO" = (
|
||||
/obj/structure/bookcase/random/nonfiction,
|
||||
/obj/structure/displaycase/trophy,
|
||||
/turf/open/floor/wood,
|
||||
/area/library)
|
||||
"aRP" = (
|
||||
@@ -53823,8 +53827,8 @@
|
||||
"cpe" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
dir = 8;
|
||||
id = "pod_asteroid2";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland2";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -54079,7 +54083,7 @@
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_x = 0;
|
||||
pixel_y = -32;
|
||||
possible_destinations = "pod_asteroid2";
|
||||
possible_destinations = "pod_lavaland2";
|
||||
shuttleId = "pod2"
|
||||
},
|
||||
/obj/structure/chair{
|
||||
@@ -57394,8 +57398,8 @@
|
||||
"cwV" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
dir = 8;
|
||||
id = "pod_asteroid1";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland1";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -57508,7 +57512,7 @@
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_x = 0;
|
||||
pixel_y = -32;
|
||||
possible_destinations = "pod_asteroid1";
|
||||
possible_destinations = "pod_lavaland1";
|
||||
shuttleId = "pod1"
|
||||
},
|
||||
/obj/structure/chair{
|
||||
@@ -58424,7 +58428,7 @@
|
||||
"czL" = (
|
||||
/obj/machinery/computer/shuttle/pod{
|
||||
pixel_y = -32;
|
||||
possible_destinations = "pod_asteroid4";
|
||||
possible_destinations = "pod_lavaland4";
|
||||
shuttleId = "pod4"
|
||||
},
|
||||
/obj/structure/chair{
|
||||
@@ -58455,8 +58459,8 @@
|
||||
"czN" = (
|
||||
/obj/docking_port/stationary/random{
|
||||
dir = 4;
|
||||
id = "pod_asteroid4";
|
||||
name = "asteroid"
|
||||
id = "pod_lavaland4";
|
||||
name = "lavaland"
|
||||
},
|
||||
/turf/open/space,
|
||||
/area/space)
|
||||
@@ -106507,7 +106511,7 @@ aIt
|
||||
aPd
|
||||
aIt
|
||||
aRO
|
||||
aIt
|
||||
aRO
|
||||
aUC
|
||||
aVP
|
||||
aXu
|
||||
@@ -106764,7 +106768,7 @@ aNV
|
||||
aPd
|
||||
aIt
|
||||
aRO
|
||||
aIt
|
||||
aRO
|
||||
aIt
|
||||
aVQ
|
||||
aXu
|
||||
|
||||
@@ -5586,7 +5586,7 @@
|
||||
/area/centcom/ferry)
|
||||
"ot" = (
|
||||
/obj/structure/closet/secure_closet/personal/cabinet,
|
||||
/obj/item/clothing/under/rank/librarian/curator,
|
||||
/obj/item/clothing/under/rank/curator/treasure_hunter,
|
||||
/obj/item/clothing/under/skirt/black,
|
||||
/obj/item/clothing/under/shorts/black,
|
||||
/obj/item/clothing/under/pants/track,
|
||||
|
||||
@@ -13,6 +13,10 @@
|
||||
#define MC_AVERAGE_FAST(average, current) (0.7 * (average) + 0.3 * (current))
|
||||
#define MC_AVERAGE(average, current) (0.8 * (average) + 0.2 * (current))
|
||||
#define MC_AVERAGE_SLOW(average, current) (0.9 * (average) + 0.1 * (current))
|
||||
|
||||
#define MC_AVG_FAST_UP_SLOW_DOWN(average, current) (average > current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
|
||||
#define MC_AVG_SLOW_UP_FAST_DOWN(average, current) (average < current ? MC_AVERAGE_SLOW(average, current) : MC_AVERAGE_FAST(average, current))
|
||||
|
||||
#define NEW_SS_GLOBAL(varname) if(varname != src){if(istype(varname)){Recover();qdel(varname);}varname = src;}
|
||||
|
||||
#define START_PROCESSING(Processor, Datum) if (!Datum.isprocessing) {Datum.isprocessing = 1;Processor.processing += Datum}
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#define ANTAG_DATUM_CULT /datum/antagonist/cult
|
||||
#define ANTAG_DATUM_CULT_MASTER /datum/antagonist/cult/master
|
||||
#define ANTAG_DATUM_CLOCKCULT /datum/antagonist/clockcult
|
||||
#define ANTAG_DATUM_CLOCKCULT_SILENT /datum/antagonist/clockcult/silent
|
||||
@@ -37,15 +37,15 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
|
||||
#define JUDGEMENT_CV_REQ 300
|
||||
|
||||
//general component/cooldown things
|
||||
#define SLAB_PRODUCTION_TIME 900 //how long(deciseconds) slabs require to produce a single component; defaults to 1 minute 30 seconds
|
||||
#define SLAB_PRODUCTION_TIME 450 //how long(deciseconds) slabs require to produce a single component; defaults to 45 seconds
|
||||
|
||||
#define SLAB_SERVANT_SLOWDOWN 300 //how much each servant above 5 slows down slab-based generation; defaults to 30 seconds per sevant
|
||||
#define SLAB_SERVANT_SLOWDOWN 150 //how much each servant above 5 slows down slab-based generation; defaults to 15 seconds per sevant
|
||||
|
||||
#define SLAB_SLOWDOWN_MAXIMUM 2700 //maximum slowdown from additional servants; defaults to 4 minutes 30 seconds
|
||||
#define SLAB_SLOWDOWN_MAXIMUM 1350 //maximum slowdown from additional servants; defaults to 2 minutes 15 seconds
|
||||
|
||||
#define CACHE_PRODUCTION_TIME 600 //how long(deciseconds) caches require to produce a component; defaults to 1 minute
|
||||
#define CACHE_PRODUCTION_TIME 300 //how long(deciseconds) caches require to produce a component; defaults to 30 seconds
|
||||
|
||||
#define ACTIVE_CACHE_SLOWDOWN 100 //how many additional deciseconds caches take to produce a component for each linked cache; defaults to 10 seconds
|
||||
#define ACTIVE_CACHE_SLOWDOWN 50 //how many additional deciseconds caches take to produce a component for each linked cache; defaults to 5 seconds
|
||||
|
||||
#define LOWER_PROB_PER_COMPONENT 10 //how much each component in the cache reduces the weight of getting another of that component type
|
||||
|
||||
@@ -87,9 +87,9 @@ GLOBAL_LIST_EMPTY(all_scripture) //a list containing scripture instances; not us
|
||||
|
||||
#define GATEWAY_RATVAR_ARRIVAL 300 //when progress is at or above this, game over ratvar's here everybody go home
|
||||
|
||||
#define ARK_SUMMON_COST 3 //how many of each component an Ark costs to summon
|
||||
#define ARK_SUMMON_COST 5 //how many of each component an Ark costs to summon
|
||||
|
||||
#define ARK_CONSUME_COST 7 //how many of each component an Ark needs to consume to activate
|
||||
#define ARK_CONSUME_COST 15 //how many of each component an Ark needs to consume to activate
|
||||
|
||||
//Objective text define
|
||||
#define CLOCKCULT_OBJECTIVE "Construct the Ark of the Clockwork Justicar and free Ratvar."
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
#define BOTANIST (1<<2)
|
||||
#define COOK (1<<3)
|
||||
#define JANITOR (1<<4)
|
||||
#define LIBRARIAN (1<<5)
|
||||
#define CURATOR (1<<5)
|
||||
#define QUARTERMASTER (1<<6)
|
||||
#define CARGOTECH (1<<7)
|
||||
#define MINER (1<<8)
|
||||
|
||||
@@ -16,10 +16,10 @@
|
||||
#define LIGHTING_BASE_MATRIX \
|
||||
list \
|
||||
( \
|
||||
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
|
||||
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
|
||||
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
|
||||
LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, LIGHTING_SOFT_THRESHOLD, 0, \
|
||||
1, 1, 1, 0, \
|
||||
1, 1, 1, 0, \
|
||||
1, 1, 1, 0, \
|
||||
1, 1, 1, 0, \
|
||||
0, 0, 0, 1 \
|
||||
) \
|
||||
|
||||
@@ -79,3 +79,10 @@
|
||||
#define DYNAMIC_LIGHTING_FORCED 2 //dynamic lighting enabled even if the area doesn't require power
|
||||
#define DYNAMIC_LIGHTING_IFSTARLIGHT 3 //dynamic lighting enabled only if starlight is.
|
||||
#define IS_DYNAMIC_LIGHTING(A) A.dynamic_lighting
|
||||
|
||||
|
||||
//code assumes higher numbers override lower numbers.
|
||||
#define LIGHTING_NO_UPDATE 0
|
||||
#define LIGHTING_VIS_UPDATE 1
|
||||
#define LIGHTING_CHECK_UPDATE 2
|
||||
#define LIGHTING_FORCE_UPDATE 3
|
||||
3
code/__DEFINES/menu.dm
Normal file
3
code/__DEFINES/menu.dm
Normal file
@@ -0,0 +1,3 @@
|
||||
#define CHECKBOX_NONE 0
|
||||
#define CHECKBOX_GROUP 1
|
||||
#define CHECKBOX_TOGGLE 2
|
||||
@@ -31,5 +31,10 @@
|
||||
/////////////
|
||||
|
||||
#define STATUS_EFFECT_SIGILMARK /datum/status_effect/sigil_mark
|
||||
#define STATUS_EFFECT_BELLIGERENT /datum/status_effect/belligerent //forces the affected to walk, doing damage if they try to run
|
||||
|
||||
#define STATUS_EFFECT_MANIAMOTOR /datum/status_effect/maniamotor //disrupts, damages, and confuses the affected as long as they're in range of the motor
|
||||
#define MAX_MANIA_SEVERITY 100 //how high the mania severity can go
|
||||
#define MANIA_DAMAGE_TO_CONVERT 90 //how much damage is required before it'll convert affected targets
|
||||
|
||||
#define STATUS_EFFECT_HISWRATH /datum/status_effect/his_wrath //His Wrath.
|
||||
|
||||
@@ -457,6 +457,7 @@
|
||||
#define LAZYACCESS(L, I) (L ? (isnum(I) ? (I > 0 && I <= L.len ? L[I] : null) : L[I]) : null)
|
||||
#define LAZYLEN(L) length(L)
|
||||
#define LAZYCLEARLIST(L) if(L) L.Cut()
|
||||
#define SANITIZE_LIST(L) ( islist(L) ? L : list() )
|
||||
|
||||
/* Definining a counter as a series of key -> numeric value entries
|
||||
|
||||
|
||||
@@ -20,13 +20,13 @@
|
||||
/proc/log_admin(text)
|
||||
GLOB.admin_log.Add(text)
|
||||
if (config.log_admin)
|
||||
GLOB.diary << "\[[time_stamp()]]ADMIN: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]ADMIN: [text]"
|
||||
|
||||
//Items using this proc are stripped from public logs - use with caution
|
||||
/proc/log_admin_private(text)
|
||||
GLOB.admin_log.Add(text)
|
||||
if (config.log_admin)
|
||||
GLOB.diary << "\[[time_stamp()]]ADMINPRIVATE: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]ADMINPRIVATE: [text]"
|
||||
|
||||
/proc/log_adminsay(text)
|
||||
if (config.log_adminchat)
|
||||
@@ -38,67 +38,64 @@
|
||||
|
||||
/proc/log_game(text)
|
||||
if (config.log_game)
|
||||
GLOB.diary << "\[[time_stamp()]]GAME: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]GAME: [text]"
|
||||
|
||||
/proc/log_vote(text)
|
||||
if (config.log_vote)
|
||||
GLOB.diary << "\[[time_stamp()]]VOTE: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]VOTE: [text]"
|
||||
|
||||
/proc/log_access(text)
|
||||
if (config.log_access)
|
||||
GLOB.diary << "\[[time_stamp()]]ACCESS: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]ACCESS: [text]"
|
||||
|
||||
/proc/log_say(text)
|
||||
if (config.log_say)
|
||||
GLOB.diary << "\[[time_stamp()]]SAY: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]SAY: [text]"
|
||||
|
||||
/proc/log_prayer(text)
|
||||
if (config.log_prayer)
|
||||
GLOB.diary << "\[[time_stamp()]]PRAY: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]PRAY: [text]"
|
||||
|
||||
/proc/log_law(text)
|
||||
if (config.log_law)
|
||||
GLOB.diary << "\[[time_stamp()]]LAW: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]LAW: [text]"
|
||||
|
||||
/proc/log_ooc(text)
|
||||
if (config.log_ooc)
|
||||
GLOB.diary << "\[[time_stamp()]]OOC: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]OOC: [text]"
|
||||
|
||||
/proc/log_whisper(text)
|
||||
if (config.log_whisper)
|
||||
GLOB.diary << "\[[time_stamp()]]WHISPER: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]WHISPER: [text]"
|
||||
|
||||
/proc/log_emote(text)
|
||||
if (config.log_emote)
|
||||
GLOB.diary << "\[[time_stamp()]]EMOTE: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]EMOTE: [text]"
|
||||
|
||||
/proc/log_attack(text)
|
||||
if (config.log_attack)
|
||||
GLOB.diaryofmeanpeople << "\[[time_stamp()]]ATTACK: [text]"
|
||||
GLOB.world_attack_log << "\[[time_stamp()]]ATTACK: [text]"
|
||||
|
||||
/proc/log_pda(text)
|
||||
if (config.log_pda)
|
||||
GLOB.diary << "\[[time_stamp()]]PDA: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]PDA: [text]"
|
||||
|
||||
/proc/log_comment(text)
|
||||
if (config.log_pda)
|
||||
//reusing the PDA option because I really don't think news comments are worth a config option
|
||||
GLOB.diary << "\[[time_stamp()]]COMMENT: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]COMMENT: [text]"
|
||||
|
||||
/proc/log_chat(text)
|
||||
if (config.log_pda)
|
||||
GLOB.diary << "\[[time_stamp()]]CHAT: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]CHAT: [text]"
|
||||
|
||||
/proc/log_sql(text)
|
||||
if(config.sql_enabled)
|
||||
GLOB.diary << "\[[time_stamp()]]SQL: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]SQL: [text]"
|
||||
|
||||
//This replaces world.log so it displays both in DD and the file
|
||||
/proc/log_world(text)
|
||||
if(config && config.log_runtimes)
|
||||
world.log = GLOB.runtime_diary
|
||||
world.log << text
|
||||
world.log = null
|
||||
GLOB.world_runtime_log << text
|
||||
world.log << text
|
||||
|
||||
// Helper procs for building detailed log lines
|
||||
|
||||
@@ -1,37 +0,0 @@
|
||||
#define YOUNG 4
|
||||
|
||||
|
||||
/client/proc/join_date_check(y,m,d)
|
||||
var/datum/DBQuery/query_datediff = SSdbcore.NewQuery("SELECT DATEDIFF(Now(),'[y]-[m]-[d]')")
|
||||
|
||||
if(!query_datediff.Execute())
|
||||
return FALSE
|
||||
|
||||
if(query_datediff.NextRow())
|
||||
var/diff = text2num(query_datediff.item[1])
|
||||
if(config.use_account_age_for_jobs)
|
||||
player_age = max(0,diff) //So job code soesn't freak out if they are time traveling.
|
||||
if(diff < YOUNG)
|
||||
var/msg = "(IP: [address], ID: [computer_id]) is a new BYOND account made on [y]-[m]-[d]."
|
||||
if(diff < 0)
|
||||
msg += " They are also apparently from the future."
|
||||
message_admins("[key_name_admin(src)] [msg]")
|
||||
return TRUE
|
||||
#undef YOUNG
|
||||
|
||||
|
||||
/client/proc/findJoinDate()
|
||||
var/http[] = world.Export("http://byond.com/members/[src.ckey]?format=text")
|
||||
if(!http)
|
||||
log_world("Failed to connect to byond age check for [src.ckey]")
|
||||
return FALSE
|
||||
|
||||
var/F = file2text(http["CONTENT"])
|
||||
if(F)
|
||||
var/regex/R = regex("joined = \"(\\d{4})-(\\d{2})-(\\d{2})\"")
|
||||
if(!R.Find(F))
|
||||
CRASH("Age check regex failed")
|
||||
var/y = R.group[1]
|
||||
var/m = R.group[2]
|
||||
var/d = R.group[3]
|
||||
return join_date_check(y,m,d)
|
||||
@@ -6,6 +6,7 @@
|
||||
)
|
||||
|
||||
#define Z_TURFS(ZLEVEL) block(locate(1,1,ZLEVEL), locate(world.maxx, world.maxy, ZLEVEL))
|
||||
#define CULT_POLL_WAIT 2400
|
||||
|
||||
/proc/get_area(atom/A)
|
||||
if (!istype(A))
|
||||
@@ -414,68 +415,83 @@
|
||||
|
||||
return new /datum/projectile_data(src_x, src_y, time, distance, power_x, power_y, dest_x, dest_y)
|
||||
|
||||
/proc/showCandidatePollWindow(mob/dead/observer/G, poll_time, Question, list/candidates, ignore_category, time_passed, flashwindow = TRUE)
|
||||
/proc/showCandidatePollWindow(mob/M, poll_time, Question, list/candidates, ignore_category, time_passed, flashwindow = TRUE)
|
||||
set waitfor = 0
|
||||
|
||||
G << 'sound/misc/notice2.ogg' //Alerting them to their consideration
|
||||
M << 'sound/misc/notice2.ogg' //Alerting them to their consideration
|
||||
if(flashwindow)
|
||||
window_flash(G.client)
|
||||
switch(ignore_category ? askuser(G,Question,"Please answer in [poll_time/10] seconds!","Yes","No","Never for this round", StealFocus=0, Timeout=poll_time) : askuser(G,Question,"Please answer in [poll_time/10] seconds!","Yes","No", StealFocus=0, Timeout=poll_time))
|
||||
window_flash(M.client)
|
||||
switch(ignore_category ? askuser(M,Question,"Please answer in [poll_time/10] seconds!","Yes","No","Never for this round", StealFocus=0, Timeout=poll_time) : askuser(M,Question,"Please answer in [poll_time/10] seconds!","Yes","No", StealFocus=0, Timeout=poll_time))
|
||||
if(1)
|
||||
to_chat(G, "<span class='notice'>Choice registered: Yes.</span>")
|
||||
to_chat(M, "<span class='notice'>Choice registered: Yes.</span>")
|
||||
if((world.time-time_passed)>poll_time)
|
||||
to_chat(G, "<span class='danger'>Sorry, you were too late for the consideration!</span>")
|
||||
G << 'sound/machines/buzz-sigh.ogg'
|
||||
to_chat(M, "<span class='danger'>Sorry, you answered too late to be considered!</span>")
|
||||
M << 'sound/machines/buzz-sigh.ogg'
|
||||
candidates -= M
|
||||
else
|
||||
candidates += G
|
||||
candidates += M
|
||||
if(2)
|
||||
to_chat(G, "<span class='danger'>Choice registered: No.</span>")
|
||||
to_chat(M, "<span class='danger'>Choice registered: No.</span>")
|
||||
candidates -= M
|
||||
if(3)
|
||||
var/list/L = GLOB.poll_ignore[ignore_category]
|
||||
if(!L)
|
||||
GLOB.poll_ignore[ignore_category] = list()
|
||||
GLOB.poll_ignore[ignore_category] += G.ckey
|
||||
to_chat(G, "<span class='danger'>Choice registered: Never for this round.</span>")
|
||||
GLOB.poll_ignore[ignore_category] += M.ckey
|
||||
to_chat(M, "<span class='danger'>Choice registered: Never for this round.</span>")
|
||||
candidates -= M
|
||||
else
|
||||
candidates -= M
|
||||
|
||||
/proc/pollCandidates(var/Question, var/jobbanType, var/datum/game_mode/gametypeCheck, var/be_special_flag = 0, var/poll_time = 300, var/ignore_category = null, flashwindow = TRUE)
|
||||
var/list/mob/dead/observer/candidates = list()
|
||||
/proc/pollGhostCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE)
|
||||
var/list/candidates = list()
|
||||
|
||||
for(var/mob/dead/observer/G in GLOB.player_list)
|
||||
candidates += G
|
||||
|
||||
pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category, flashwindow, candidates)
|
||||
|
||||
return candidates
|
||||
|
||||
/proc/pollCandidates(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, ignore_category = null, flashwindow = TRUE, list/group = null)
|
||||
var/time_passed = world.time
|
||||
if (!Question)
|
||||
Question = "Would you like to be a special role?"
|
||||
|
||||
for(var/mob/dead/observer/G in GLOB.player_list)
|
||||
if(!G.key || !G.client || (ignore_category && GLOB.poll_ignore[ignore_category] && G.ckey in GLOB.poll_ignore[ignore_category]))
|
||||
for(var/m in group)
|
||||
var/mob/M = m
|
||||
if(!M.key || !M.client || (ignore_category && GLOB.poll_ignore[ignore_category] && M.ckey in GLOB.poll_ignore[ignore_category]))
|
||||
continue
|
||||
if(be_special_flag)
|
||||
if(!(G.client.prefs) || !(be_special_flag in G.client.prefs.be_special))
|
||||
if(!(M.client.prefs) || !(be_special_flag in M.client.prefs.be_special))
|
||||
continue
|
||||
if (gametypeCheck)
|
||||
if(!gametypeCheck.age_check(G.client))
|
||||
if(gametypeCheck)
|
||||
if(!gametypeCheck.age_check(M.client))
|
||||
continue
|
||||
if (jobbanType)
|
||||
if(jobban_isbanned(G, jobbanType) || jobban_isbanned(G, "Syndicate"))
|
||||
if(jobbanType)
|
||||
if(jobban_isbanned(M, jobbanType) || jobban_isbanned(M, "Syndicate"))
|
||||
continue
|
||||
|
||||
showCandidatePollWindow(G, poll_time, Question, candidates, ignore_category, time_passed, flashwindow)
|
||||
showCandidatePollWindow(M, poll_time, Question, group, ignore_category, time_passed, flashwindow)
|
||||
sleep(poll_time)
|
||||
|
||||
//Check all our candidates, to make sure they didn't log off during the wait period.
|
||||
for(var/mob/dead/observer/G in candidates)
|
||||
if(!G.key || !G.client)
|
||||
candidates.Remove(G)
|
||||
//Check all our candidates, to make sure they didn't log off or get deleted during the wait period.
|
||||
for(var/mob/M in group)
|
||||
if(!M.key || !M.client)
|
||||
group -= M
|
||||
|
||||
listclearnulls(candidates)
|
||||
listclearnulls(group)
|
||||
|
||||
return candidates
|
||||
return group
|
||||
|
||||
/proc/pollCandidatesForMob(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, mob/M, ignore_category = null)
|
||||
var/list/L = pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category)
|
||||
var/list/L = pollGhostCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category)
|
||||
if(!M || QDELETED(M) || !M.loc)
|
||||
return list()
|
||||
return L
|
||||
|
||||
/proc/pollCandidatesForMobs(Question, jobbanType, datum/game_mode/gametypeCheck, be_special_flag = 0, poll_time = 300, list/mobs, ignore_category = null)
|
||||
var/list/L = pollCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category)
|
||||
var/list/L = pollGhostCandidates(Question, jobbanType, gametypeCheck, be_special_flag, poll_time, ignore_category)
|
||||
var/i=1
|
||||
for(var/v in mobs)
|
||||
var/atom/A = v
|
||||
@@ -485,6 +501,55 @@
|
||||
++i
|
||||
return L
|
||||
|
||||
/proc/pollCultists(var/mob/living/Nominee) // Cult Master Poll
|
||||
if(world.time < CULT_POLL_WAIT)
|
||||
to_chat(Nominee, "It would be premature to select a leader while everyone is still settling in, try again in [round((CULT_POLL_WAIT-world.time)/10)] seconds.")
|
||||
return
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current)
|
||||
B.current.verbs -= /mob/living/proc/cult_master
|
||||
if(!B.current.incapacitated())
|
||||
B.current << 'sound/hallucinations/im_here1.ogg'
|
||||
to_chat(B.current, "<span class='cultlarge'>Acolyte [Nominee] has asserted that they are worthy of leading the cult. A vote will be called shortly.</span>")
|
||||
sleep(250)
|
||||
var/list/asked_cultists = list()
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current && B.current != Nominee && !B.current.incapacitated())
|
||||
B.current << 'sound/magic/exit_blood.ogg'
|
||||
asked_cultists += B.current
|
||||
var/list/yes_voters = pollCandidates("[Nominee] seeks to lead your cult, do you support [Nominee.p_them()]?", poll_time = 1200, group = asked_cultists)
|
||||
sleep(300)
|
||||
if(QDELETED(Nominee) || Nominee.incapacitated())
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current)
|
||||
B.current.verbs += /mob/living/proc/cult_master
|
||||
if(!B.current.incapacitated())
|
||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has died in the process of attempting to win the cult's support!")
|
||||
return FALSE
|
||||
if(!Nominee.mind)
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current)
|
||||
B.current.verbs += /mob/living/proc/cult_master
|
||||
if(!B.current.incapacitated())
|
||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has gone insane and catatonic in the process of attempting to win the cult's support!")
|
||||
return FALSE
|
||||
if(LAZYLEN(yes_voters) <= LAZYLEN(asked_cultists) * 0.5)
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current)
|
||||
B.current.verbs += /mob/living/proc/cult_master
|
||||
if(!B.current.incapacitated())
|
||||
to_chat(B.current, "<span class='cultlarge'>[Nominee] could not win the cult's support and shall continue to serve as an acolyte.")
|
||||
return FALSE
|
||||
SSticker.mode.remove_cultist(Nominee.mind, FALSE)
|
||||
Nominee.mind.add_antag_datum(ANTAG_DATUM_CULT_MASTER)
|
||||
GLOB.cult_mastered = TRUE
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(!B.current.incapacitated())
|
||||
to_chat(B.current,"<span class='cultlarge'>[Nominee] has won the cult's support and is now their master. Follow [Nominee.p_their()] orders to the best of your ability!")
|
||||
return TRUE
|
||||
|
||||
/proc/poll_helper(var/mob/living/M)
|
||||
|
||||
/proc/makeBody(mob/dead/observer/G_found) // Uses stripped down and bastardized code from respawn character
|
||||
if(!G_found || !G_found.key)
|
||||
return
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
//doesn't have an object argument because this is "Stacking" with the animate call above
|
||||
//3 billion% intentional
|
||||
|
||||
|
||||
//Dumps the matrix data in format a-f
|
||||
/matrix/proc/tolist()
|
||||
. = list()
|
||||
|
||||
@@ -24,4 +24,4 @@ GLOBAL_LIST_EMPTY(whitelisted_species_list)
|
||||
|
||||
/proc/log_mentor(text)
|
||||
GLOB.mentor_log.Add(text)
|
||||
GLOB.diary << "\[[time_stamp()]]MENTOR: [text]"
|
||||
GLOB.world_game_log << "\[[time_stamp()]]MENTOR: [text]"
|
||||
@@ -1342,6 +1342,7 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
|
||||
//This prevents RCEs from badmins
|
||||
//kevinz000 if you touch this I will hunt you down
|
||||
GLOBAL_VAR_INIT(valid_HTTPSGet, FALSE)
|
||||
GLOBAL_PROTECT(valid_HTTPSGet)
|
||||
/proc/HTTPSGet(url)
|
||||
if(findtext(url, "\""))
|
||||
GLOB.valid_HTTPSGet = FALSE
|
||||
|
||||
@@ -3,3 +3,12 @@ GLOBAL_VAR_INIT(secret_force_mode, "secret") // if this is anything but "secret"
|
||||
|
||||
GLOBAL_VAR_INIT(wavesecret, 0) // meteor mode, delays wave progression, terrible name
|
||||
GLOBAL_DATUM(start_state, /datum/station_state) // Used in round-end report
|
||||
|
||||
// Cult, needs to be global so admin cultists are functional
|
||||
GLOBAL_VAR_INIT(blood_target, null) // Cult Master's target or Construct's Master
|
||||
GLOBAL_DATUM(blood_target_image, /image)
|
||||
GLOBAL_DATUM(sac_mind, /datum/mind)
|
||||
GLOBAL_VAR_INIT(sac_image, null)
|
||||
GLOBAL_VAR_INIT(cult_mastered, FALSE)
|
||||
GLOBAL_VAR_INIT(reckoning_complete, FALSE)
|
||||
GLOBAL_VAR_INIT(sac_complete, FALSE)
|
||||
@@ -104,5 +104,6 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
|
||||
/obj/item/weapon/storage/secure/briefcase = 3,
|
||||
/obj/item/weapon/storage/toolbox/artistic = 2,
|
||||
/obj/item/toy/eightball = 1,
|
||||
/obj/item/weapon/storage/daki = 3,
|
||||
"" = 3
|
||||
))
|
||||
|
||||
@@ -5,5 +5,6 @@
|
||||
#define POLL_IGNORE_POSSESSED_BLADE "possessed_blade"
|
||||
#define POLL_IGNORE_ALIEN_LARVA "alien_larva"
|
||||
#define POLL_IGNORE_CLOCKWORK_MARAUDER "clockwork_marauder"
|
||||
#define POLL_IGNORE_SYNDICATE "syndicate"
|
||||
|
||||
GLOBAL_LIST_EMPTY(poll_ignore)
|
||||
|
||||
@@ -1,11 +1,17 @@
|
||||
GLOBAL_VAR(diary)
|
||||
GLOBAL_PROTECT(diary)
|
||||
GLOBAL_VAR(runtime_diary)
|
||||
GLOBAL_PROTECT(runtime_diary)
|
||||
GLOBAL_VAR(diaryofmeanpeople)
|
||||
GLOBAL_PROTECT(diaryofmeanpeople)
|
||||
GLOBAL_VAR(href_logfile)
|
||||
GLOBAL_PROTECT(href_logfile)
|
||||
GLOBAL_VAR(log_directory)
|
||||
GLOBAL_PROTECT(log_directory)
|
||||
GLOBAL_VAR(world_game_log)
|
||||
GLOBAL_PROTECT(world_game_log)
|
||||
GLOBAL_VAR(world_runtime_log)
|
||||
GLOBAL_PROTECT(world_runtime_log)
|
||||
GLOBAL_VAR(world_attack_log)
|
||||
GLOBAL_PROTECT(world_attack_log)
|
||||
GLOBAL_VAR(world_href_log)
|
||||
GLOBAL_PROTECT(world_href_log)
|
||||
GLOBAL_VAR(round_id)
|
||||
GLOBAL_PROTECT(round_id)
|
||||
GLOBAL_VAR(config_error_log)
|
||||
GLOBAL_PROTECT(config_error_log)
|
||||
|
||||
GLOBAL_LIST_EMPTY(bombers)
|
||||
GLOBAL_PROTECT(bombers)
|
||||
|
||||
@@ -107,64 +107,112 @@
|
||||
|
||||
var/obj/item/W = get_active_held_item()
|
||||
|
||||
|
||||
if(W == A)
|
||||
W.attack_self(src)
|
||||
update_inv_hands()
|
||||
return
|
||||
|
||||
// operate three levels deep here (item in backpack in src; item in box in backpack in src, not any deeper)
|
||||
if(A.ClickAccessible(src, depth=INVENTORY_DEPTH))
|
||||
// No adjacency needed
|
||||
//These are always reachable.
|
||||
//User itself, current loc, and user inventory
|
||||
if(DirectAccess(A))
|
||||
if(W)
|
||||
melee_item_attack_chain(src, W, A, params)
|
||||
melee_item_attack_chain(src,W,A,params)
|
||||
else
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
UnarmedAttack(A)
|
||||
return
|
||||
|
||||
if(!isturf(loc)) // This is going to stop you from telekinesing from inside a closet, but I don't shed many tears for that
|
||||
//Can't reach anything else in lockers or other weirdness
|
||||
if(!loc.AllowClick())
|
||||
return
|
||||
|
||||
// Allows you to click on a box's contents, if that box is on the ground, but no deeper than that
|
||||
if(isturf(A) || isturf(A.loc) || (A.loc && isturf(A.loc.loc)))
|
||||
if(Adjacent(A) || (W && CheckReach(src, A, W.reach))) //Adjacent or reaching attacks
|
||||
//Standard reach turf to turf or reaching inside storage
|
||||
if(CanReach(A,W))
|
||||
if(W)
|
||||
melee_item_attack_chain(src, W, A, params)
|
||||
melee_item_attack_chain(src,W,A,params)
|
||||
else
|
||||
if(ismob(A))
|
||||
changeNext_move(CLICK_CD_MELEE)
|
||||
UnarmedAttack(A, 1)
|
||||
return
|
||||
else // non-adjacent click
|
||||
if(W)
|
||||
W.afterattack(A,src,0,params) // 0: not Adjacent
|
||||
UnarmedAttack(A,1)
|
||||
else
|
||||
RangedAttack(A, params)
|
||||
if(W)
|
||||
W.afterattack(A,src,0,params)
|
||||
else
|
||||
RangedAttack(A,params)
|
||||
|
||||
/proc/CheckReach(atom/movable/here, atom/movable/there, reach)
|
||||
/atom/movable/proc/CanReach(atom/target,obj/item/tool,view_only = FALSE)
|
||||
if(isturf(target) || isturf(target.loc) || DirectAccess(target)) //Directly accessible atoms
|
||||
if(Adjacent(target) || (tool && CheckToolReach(src, target, tool.reach))) //Adjacent or reaching attacks
|
||||
return TRUE
|
||||
else
|
||||
//Things inside storage insde another storage
|
||||
//Eg Contents of a box in a backpack
|
||||
var/atom/outer_storage = get_atom_on_turf(target)
|
||||
if(outer_storage == target) //whatever that is we don't want infinite loop.
|
||||
return FALSE
|
||||
if(outer_storage && CanReach(outer_storage,tool) && outer_storage.CanReachStorage(target,src,view_only ? STORAGE_VIEW_DEPTH : INVENTORY_DEPTH))
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
//Can [target] in this container be reached by [user], can't be more than [depth] levels deep
|
||||
/atom/proc/CanReachStorage(atom/target,user,depth)
|
||||
return FALSE
|
||||
|
||||
/obj/item/weapon/storage/CanReachStorage(atom/target,user,depth)
|
||||
while(target && depth > 0)
|
||||
target = target.loc
|
||||
depth--
|
||||
if(target == src)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/atom/movable/proc/DirectAccess(atom/target)
|
||||
if(target == src)
|
||||
return TRUE
|
||||
if(target == loc)
|
||||
return TRUE
|
||||
|
||||
/mob/DirectAccess(atom/target)
|
||||
if(..())
|
||||
return TRUE
|
||||
if(target in contents) //This could probably use moving down and restricting to inventory only
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/mob/living/DirectAccess(atom/target)
|
||||
if(..()) //Lightweight checks first
|
||||
return TRUE
|
||||
if(target in GetAllContents())
|
||||
return TRUE
|
||||
|
||||
/atom/proc/AllowClick()
|
||||
return FALSE
|
||||
|
||||
/turf/AllowClick()
|
||||
return TRUE
|
||||
|
||||
/proc/CheckToolReach(atom/movable/here, atom/movable/there, reach)
|
||||
if(!here || !there)
|
||||
return
|
||||
switch(reach)
|
||||
if(0)
|
||||
return here.loc == there.loc
|
||||
return FALSE
|
||||
if(1)
|
||||
return here.Adjacent(there)
|
||||
return FALSE //here.Adjacent(there)
|
||||
if(2 to INFINITY)
|
||||
var/obj/dummy = new(get_turf(here)) //We'll try to move this every tick, failing if we can't
|
||||
var/obj/dummy = new(get_turf(here))
|
||||
dummy.pass_flags |= PASSTABLE
|
||||
dummy.invisibility = INVISIBILITY_ABSTRACT
|
||||
for(var/i in 1 to reach) //Limit it to that many tries
|
||||
var/turf/T = get_step(dummy, get_dir(dummy, there))
|
||||
if(dummy.loc == there.loc)
|
||||
if(dummy.CanReach(there))
|
||||
qdel(dummy)
|
||||
return 1
|
||||
if(there.density && dummy in range(1, there)) //For windows and suchlike
|
||||
qdel(dummy)
|
||||
return 1
|
||||
return TRUE
|
||||
if(!dummy.Move(T)) //we're blocked!
|
||||
qdel(dummy)
|
||||
return
|
||||
qdel(dummy)
|
||||
|
||||
// Default behavior: ignore double clicks (the second click that makes the doubleclick call already calls for a normal click)
|
||||
/mob/proc/DblClickOn(atom/A, params)
|
||||
@@ -304,21 +352,6 @@
|
||||
/atom/proc/CtrlShiftClick(mob/user)
|
||||
return
|
||||
|
||||
/*
|
||||
Helper to check can the mob click/access an item.
|
||||
Used by mob inventory and storage items.
|
||||
*/
|
||||
/atom/proc/ClickAccessible(mob/user, depth=1)
|
||||
if(src == user.loc || (src in user.contents))
|
||||
return TRUE
|
||||
|
||||
if(loc && depth > 1)
|
||||
return loc.ClickAccessible(user, depth-1)
|
||||
|
||||
/turf/ClickAccessible(mob/user, depth=1)
|
||||
return
|
||||
|
||||
|
||||
/*
|
||||
Misc helpers
|
||||
|
||||
|
||||
@@ -21,7 +21,7 @@
|
||||
#define ui_inventory "WEST:6,SOUTH:5"
|
||||
|
||||
//Middle left indicators
|
||||
#define ui_lingchemdisplay "WEST:6,CENTER-1:15"
|
||||
#define ui_lingchemdisplay "WEST,CENTER-1:15"
|
||||
#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
|
||||
#define ui_crafting "12:-10,1:5"
|
||||
#define ui_building "12:-10,1:21"
|
||||
@@ -104,12 +104,13 @@
|
||||
#define ui_health "EAST-1:28,CENTER-1:15"
|
||||
#define ui_internal "EAST-1:28,CENTER:17"
|
||||
|
||||
//borgs and aliens
|
||||
#define ui_alien_nightvision "EAST-1:28,CENTER:17"
|
||||
//borgs
|
||||
#define ui_borg_health "EAST-1:28,CENTER-1:15" //borgs have the health display where humans have the pressure damage indicator.
|
||||
#define ui_alien_health "EAST-1:28,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
|
||||
#define ui_alienplasmadisplay "EAST-1:28,CENTER-2:15"
|
||||
#define ui_alien_queen_finder "EAST-1:28,CENTER-3:15"
|
||||
|
||||
//aliens
|
||||
#define ui_alien_health "EAST,CENTER-1:15" //aliens have the health display where humans have the pressure damage indicator.
|
||||
#define ui_alienplasmadisplay "EAST,CENTER-2:15"
|
||||
#define ui_alien_queen_finder "EAST,CENTER-3:15"
|
||||
|
||||
//constructs
|
||||
#define ui_construct_pull "EAST,CENTER-2:15"
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
thealert.override_alerts = override
|
||||
if(override)
|
||||
thealert.timeout = null
|
||||
thealert.mob_viewer = src
|
||||
|
||||
if(new_master)
|
||||
var/old_layer = new_master.layer
|
||||
@@ -96,6 +97,7 @@
|
||||
var/severity = 0
|
||||
var/alerttooltipstyle = ""
|
||||
var/override_alerts = FALSE //If it is overriding other alerts of the same type
|
||||
var/mob/mob_viewer //the mob viewing this alert
|
||||
|
||||
|
||||
/obj/screen/alert/MouseEntered(location,control,params)
|
||||
@@ -256,6 +258,102 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
|
||||
icon_state = "blobbernaut_nofactory"
|
||||
alerttooltipstyle = "blob"
|
||||
|
||||
// BLOODCULT
|
||||
|
||||
/obj/screen/alert/bloodsense
|
||||
name = "Blood Sense"
|
||||
desc = "Allows you to sense blood that is manipulated by dark magicks."
|
||||
icon_state = "cult_sense"
|
||||
alerttooltipstyle = "cult"
|
||||
var/static/image/narnar
|
||||
var/angle = 0
|
||||
var/mob/living/simple_animal/hostile/construct/Cviewer = null
|
||||
|
||||
/obj/screen/alert/bloodsense/Initialize()
|
||||
. = ..()
|
||||
if(!narnar)
|
||||
narnar = new('icons/mob/screen_alert.dmi', "mini_nar")
|
||||
START_PROCESSING(SSprocessing, src)
|
||||
|
||||
/obj/screen/alert/bloodsense/Destroy()
|
||||
Cviewer = null
|
||||
STOP_PROCESSING(SSprocessing, src)
|
||||
return ..()
|
||||
|
||||
/obj/screen/alert/bloodsense/process()
|
||||
var/atom/blood_target
|
||||
if(GLOB.blood_target)
|
||||
if(!get_turf(GLOB.blood_target))
|
||||
GLOB.blood_target = null
|
||||
else
|
||||
blood_target = GLOB.blood_target
|
||||
if(Cviewer)
|
||||
if(Cviewer.seeking && Cviewer.master)
|
||||
blood_target = Cviewer.master
|
||||
if(!blood_target && !GLOB.sac_complete)
|
||||
if(icon_state == "runed_sense0")
|
||||
return
|
||||
animate(src, transform = null, time = 1, loop = 0)
|
||||
angle = 0
|
||||
cut_overlays()
|
||||
icon_state = "runed_sense0"
|
||||
desc = "Nar-Sie demands that [GLOB.sac_mind] be sacrificed before the summoning ritual can begin."
|
||||
add_overlay(GLOB.sac_image)
|
||||
return
|
||||
if(!blood_target && GLOB.sac_complete)
|
||||
if(icon_state == "runed_sense1")
|
||||
return
|
||||
animate(src, transform = null, time = 1, loop = 0)
|
||||
angle = 0
|
||||
cut_overlays()
|
||||
icon_state = "runed_sense1"
|
||||
desc = "The sacrifice is complete, prepare to summon Nar-Sie!"
|
||||
add_overlay(narnar)
|
||||
return
|
||||
if(!blood_target)
|
||||
return
|
||||
var/turf/P = get_turf(blood_target)
|
||||
var/turf/Q = get_turf(mob_viewer)
|
||||
var/area/A = get_area(P)
|
||||
if(P.z != Q.z) //The target is on a different Z level, we cannot sense that far.
|
||||
return
|
||||
desc = "You are currently tracking [blood_target] in [A.name]."
|
||||
var/target_angle = Get_Angle(Q, P)
|
||||
var/target_dist = get_dist(P, Q)
|
||||
cut_overlays()
|
||||
switch(target_dist)
|
||||
if(0 to 1)
|
||||
icon_state = "runed_sense2"
|
||||
if(2 to 8)
|
||||
icon_state = "arrow8"
|
||||
if(9 to 15)
|
||||
icon_state = "arrow7"
|
||||
if(16 to 22)
|
||||
icon_state = "arrow6"
|
||||
if(23 to 29)
|
||||
icon_state = "arrow5"
|
||||
if(30 to 36)
|
||||
icon_state = "arrow4"
|
||||
if(37 to 43)
|
||||
icon_state = "arrow3"
|
||||
if(44 to 50)
|
||||
icon_state = "arrow2"
|
||||
if(51 to 57)
|
||||
icon_state = "arrow1"
|
||||
if(58 to 64)
|
||||
icon_state = "arrow0"
|
||||
if(65 to 400)
|
||||
icon_state = "arrow"
|
||||
var/difference = target_angle - angle
|
||||
angle = target_angle
|
||||
if(!difference)
|
||||
return
|
||||
var/matrix/final = matrix(transform)
|
||||
final.Turn(difference)
|
||||
animate(src, transform = final, time = 5, loop = 0)
|
||||
|
||||
|
||||
|
||||
// CLOCKCULT
|
||||
/obj/screen/alert/clockwork
|
||||
alerttooltipstyle = "clockcult"
|
||||
@@ -393,6 +491,7 @@ or shoot a gun to move around via Newton's 3rd Law of Motion."
|
||||
textlist += "<br>"
|
||||
else
|
||||
textlist += "Seconds until Ratvar's arrival: <b>[G.get_arrival_text(TRUE)]</b><br>"
|
||||
break
|
||||
if(unconverted_ais_exist)
|
||||
if(unconverted_ais_exist > 1)
|
||||
textlist += "<b>[unconverted_ais_exist] unconverted AIs exist!</b><br>"
|
||||
|
||||
@@ -208,7 +208,6 @@
|
||||
mymob.reload_fullscreen()
|
||||
update_parallax_pref(screenmob)
|
||||
|
||||
|
||||
/datum/hud/human/show_hud(version = 0,mob/viewmob)
|
||||
..()
|
||||
hidden_inventory_update(viewmob)
|
||||
@@ -266,3 +265,6 @@
|
||||
E.screen_loc = ui_equip_position(mymob)
|
||||
if(mymob.hud_used)
|
||||
show_hud(HUD_STYLE_STANDARD,mymob)
|
||||
|
||||
/datum/hud/proc/update_locked_slots()
|
||||
return
|
||||
@@ -124,7 +124,6 @@
|
||||
inv_box.icon = ui_style
|
||||
inv_box.slot_id = slot_w_uniform
|
||||
inv_box.icon_state = "uniform"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_iclothing
|
||||
toggleable_inventory += inv_box
|
||||
|
||||
@@ -133,7 +132,6 @@
|
||||
inv_box.icon = ui_style
|
||||
inv_box.slot_id = slot_wear_suit
|
||||
inv_box.icon_state = "suit"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_oclothing
|
||||
toggleable_inventory += inv_box
|
||||
|
||||
@@ -155,7 +153,6 @@
|
||||
inv_box.name = "id"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "id"
|
||||
// inv_box.icon_full = "template_small"
|
||||
inv_box.screen_loc = ui_id
|
||||
inv_box.slot_id = slot_wear_id
|
||||
static_inventory += inv_box
|
||||
@@ -164,7 +161,6 @@
|
||||
inv_box.name = "mask"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "mask"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_mask
|
||||
inv_box.slot_id = slot_wear_mask
|
||||
toggleable_inventory += inv_box
|
||||
@@ -173,7 +169,6 @@
|
||||
inv_box.name = "neck"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "neck"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_neck
|
||||
inv_box.slot_id = slot_neck
|
||||
toggleable_inventory += inv_box
|
||||
@@ -182,7 +177,6 @@
|
||||
inv_box.name = "back"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "back"
|
||||
// inv_box.icon_full = "template_small"
|
||||
inv_box.screen_loc = ui_back
|
||||
inv_box.slot_id = slot_back
|
||||
static_inventory += inv_box
|
||||
@@ -191,7 +185,6 @@
|
||||
inv_box.name = "storage1"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
// inv_box.icon_full = "template_small"
|
||||
inv_box.screen_loc = ui_storage1
|
||||
inv_box.slot_id = slot_l_store
|
||||
static_inventory += inv_box
|
||||
@@ -200,7 +193,6 @@
|
||||
inv_box.name = "storage2"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "pocket"
|
||||
// inv_box.icon_full = "template_small"
|
||||
inv_box.screen_loc = ui_storage2
|
||||
inv_box.slot_id = slot_r_store
|
||||
static_inventory += inv_box
|
||||
@@ -209,7 +201,6 @@
|
||||
inv_box.name = "suit storage"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "suit_storage"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_sstore1
|
||||
inv_box.slot_id = slot_s_store
|
||||
static_inventory += inv_box
|
||||
@@ -233,7 +224,6 @@
|
||||
inv_box.name = "gloves"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "gloves"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_gloves
|
||||
inv_box.slot_id = slot_gloves
|
||||
toggleable_inventory += inv_box
|
||||
@@ -242,7 +232,6 @@
|
||||
inv_box.name = "eyes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "glasses"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_glasses
|
||||
inv_box.slot_id = slot_glasses
|
||||
toggleable_inventory += inv_box
|
||||
@@ -251,7 +240,6 @@
|
||||
inv_box.name = "ears"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "ears"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_ears
|
||||
inv_box.slot_id = slot_ears
|
||||
toggleable_inventory += inv_box
|
||||
@@ -260,7 +248,6 @@
|
||||
inv_box.name = "head"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "head"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_head
|
||||
inv_box.slot_id = slot_head
|
||||
toggleable_inventory += inv_box
|
||||
@@ -269,7 +256,6 @@
|
||||
inv_box.name = "shoes"
|
||||
inv_box.icon = ui_style
|
||||
inv_box.icon_state = "shoes"
|
||||
// inv_box.icon_full = "template"
|
||||
inv_box.screen_loc = ui_shoes
|
||||
inv_box.slot_id = slot_shoes
|
||||
toggleable_inventory += inv_box
|
||||
@@ -327,6 +313,18 @@
|
||||
inv_slots[inv.slot_id] = inv
|
||||
inv.update_icon()
|
||||
|
||||
/datum/hud/human/update_locked_slots()
|
||||
if(!mymob)
|
||||
return
|
||||
var/mob/living/carbon/human/H = mymob
|
||||
var/datum/species/S = H.dna.species
|
||||
for(var/obj/screen/inventory/inv in (static_inventory + toggleable_inventory))
|
||||
if(inv.slot_id)
|
||||
if(inv.slot_id in S.no_equip)
|
||||
inv.alpha = 128
|
||||
else
|
||||
inv.alpha = initial(inv.alpha)
|
||||
|
||||
/datum/hud/human/hidden_inventory_update(mob/viewer)
|
||||
if(!mymob)
|
||||
return
|
||||
|
||||
@@ -43,10 +43,8 @@
|
||||
var/log_attack = 0 // log attack messages
|
||||
var/log_adminchat = 0 // log admin chat messages
|
||||
var/log_pda = 0 // log pda messages
|
||||
var/log_hrefs = 0 // log all links clicked in-game. Could be used for debugging and tracking down exploits
|
||||
var/log_twitter = 0 // log certain expliotable parrots and other such fun things in a JSON file of twitter valid phrases.
|
||||
var/log_world_topic = 0 // log all world.Topic() calls
|
||||
var/log_runtimes = FALSE // log runtimes into a file
|
||||
var/sql_enabled = 0 // for sql switching
|
||||
var/allow_admin_ooccolor = 0 // Allows admins with relevant permissions to have their own ooc colour
|
||||
var/allow_vote_restart = 0 // allow votes to restart
|
||||
@@ -129,6 +127,7 @@
|
||||
var/forbid_peaceborg = 0
|
||||
var/panic_bunker = 0 // prevents new people it hasn't seen before from connecting
|
||||
var/notify_new_player_age = 0 // how long do we notify admins of a new player
|
||||
var/notify_new_player_account_age = 0 // how long do we notify admins of a new byond account
|
||||
var/irc_first_connection_alert = 0 // do we notify the irc channel when somebody is connecting for the first time?
|
||||
|
||||
var/traitor_scaling_coeff = 6 //how much does the amount of players get divided by to determine traitors
|
||||
@@ -269,7 +268,7 @@
|
||||
|
||||
if(M.config_tag)
|
||||
if(!(M.config_tag in modes)) // ensure each mode is added only once
|
||||
GLOB.diary << "Adding game mode [M.name] ([M.config_tag]) to configuration."
|
||||
GLOB.config_error_log << "Adding game mode [M.name] ([M.config_tag]) to configuration."
|
||||
modes += M.config_tag
|
||||
mode_names[M.config_tag] = M.name
|
||||
probabilities[M.config_tag] = M.probability
|
||||
@@ -358,8 +357,6 @@
|
||||
log_adminchat = 1
|
||||
if("log_pda")
|
||||
log_pda = 1
|
||||
if("log_hrefs")
|
||||
log_hrefs = 1
|
||||
if("log_twitter")
|
||||
log_twitter = 1
|
||||
if("log_world_topic")
|
||||
@@ -476,6 +473,8 @@
|
||||
panic_bunker = 1
|
||||
if("notify_new_player_age")
|
||||
notify_new_player_age = text2num(value)
|
||||
if("notify_new_player_account_age")
|
||||
notify_new_player_account_age = text2num(value)
|
||||
if("irc_first_connection_alert")
|
||||
irc_first_connection_alert = 1
|
||||
if("check_randomizer")
|
||||
@@ -493,12 +492,6 @@
|
||||
ipintel_save_bad = text2num(value)
|
||||
if("aggressive_changelog")
|
||||
aggressive_changelog = 1
|
||||
if("log_runtimes")
|
||||
log_runtimes = TRUE
|
||||
var/newlog = file("data/logs/runtimes/runtime-[time2text(world.realtime, "YYYY-MM-DD")].log")
|
||||
if(GLOB.runtime_diary != newlog)
|
||||
world.log << "Now logging runtimes to data/logs/runtimes/runtime-[time2text(world.realtime, "YYYY-MM-DD")].log"
|
||||
GLOB.runtime_diary = newlog
|
||||
if("autoconvert_notes")
|
||||
autoconvert_notes = 1
|
||||
if("allow_webclient")
|
||||
@@ -542,7 +535,7 @@
|
||||
if("error_msg_delay")
|
||||
error_msg_delay = text2num(value)
|
||||
else
|
||||
GLOB.diary << "Unknown setting in configuration: '[name]'"
|
||||
GLOB.config_error_log << "Unknown setting in configuration: '[name]'"
|
||||
|
||||
else if(type == "game_options")
|
||||
switch(name)
|
||||
@@ -605,13 +598,13 @@
|
||||
if(mode_name in modes)
|
||||
continuous[mode_name] = 1
|
||||
else
|
||||
GLOB.diary << "Unknown continuous configuration definition: [mode_name]."
|
||||
GLOB.config_error_log << "Unknown continuous configuration definition: [mode_name]."
|
||||
if("midround_antag")
|
||||
var/mode_name = lowertext(value)
|
||||
if(mode_name in modes)
|
||||
midround_antag[mode_name] = 1
|
||||
else
|
||||
GLOB.diary << "Unknown midround antagonist configuration definition: [mode_name]."
|
||||
GLOB.config_error_log << "Unknown midround antagonist configuration definition: [mode_name]."
|
||||
if("midround_antag_time_check")
|
||||
midround_antag_time_check = text2num(value)
|
||||
if("midround_antag_life_check")
|
||||
@@ -627,9 +620,9 @@
|
||||
if(mode_name in modes)
|
||||
min_pop[mode_name] = text2num(mode_value)
|
||||
else
|
||||
GLOB.diary << "Unknown minimum population configuration definition: [mode_name]."
|
||||
GLOB.config_error_log << "Unknown minimum population configuration definition: [mode_name]."
|
||||
else
|
||||
GLOB.diary << "Incorrect minimum population configuration definition: [mode_name] [mode_value]."
|
||||
GLOB.config_error_log << "Incorrect minimum population configuration definition: [mode_name] [mode_value]."
|
||||
if("max_pop")
|
||||
var/pop_pos = findtext(value, " ")
|
||||
var/mode_name = null
|
||||
@@ -641,9 +634,9 @@
|
||||
if(mode_name in modes)
|
||||
max_pop[mode_name] = text2num(mode_value)
|
||||
else
|
||||
GLOB.diary << "Unknown maximum population configuration definition: [mode_name]."
|
||||
GLOB.config_error_log << "Unknown maximum population configuration definition: [mode_name]."
|
||||
else
|
||||
GLOB.diary << "Incorrect maximum population configuration definition: [mode_name] [mode_value]."
|
||||
GLOB.config_error_log << "Incorrect maximum population configuration definition: [mode_name] [mode_value]."
|
||||
if("shuttle_refuel_delay")
|
||||
shuttle_refuel_delay = text2num(value)
|
||||
if("show_game_type_odds")
|
||||
@@ -671,9 +664,9 @@
|
||||
if(prob_name in modes)
|
||||
probabilities[prob_name] = text2num(prob_value)
|
||||
else
|
||||
GLOB.diary << "Unknown game mode probability configuration definition: [prob_name]."
|
||||
GLOB.config_error_log << "Unknown game mode probability configuration definition: [prob_name]."
|
||||
else
|
||||
GLOB.diary << "Incorrect probability configuration definition: [prob_name] [prob_value]."
|
||||
GLOB.config_error_log << "Incorrect probability configuration definition: [prob_name] [prob_value]."
|
||||
|
||||
if("protect_roles_from_antagonist")
|
||||
protect_roles_from_antagonist = 1
|
||||
@@ -720,7 +713,7 @@
|
||||
// Value is in the form "LAWID,NUMBER"
|
||||
var/list/L = splittext(value, ",")
|
||||
if(L.len != 2)
|
||||
GLOB.diary << "Invalid LAW_WEIGHT: " + t
|
||||
GLOB.config_error_log << "Invalid LAW_WEIGHT: " + t
|
||||
continue
|
||||
var/lawid = L[1]
|
||||
var/weight = text2num(L[2])
|
||||
@@ -776,8 +769,8 @@
|
||||
mentors_mobname_only = 1
|
||||
if ("mentor_legacy_system")
|
||||
mentor_legacy_system = 1
|
||||
else
|
||||
GLOB.diary << "Unknown setting in configuration: '[name]'"
|
||||
// else
|
||||
// GLOB.config_error_log << "Adding game mode [M.name] ([M.config_tag]) to configuration."
|
||||
|
||||
fps = round(fps)
|
||||
if(fps <= 0)
|
||||
@@ -831,7 +824,7 @@
|
||||
maplist[currentmap.map_name] = currentmap
|
||||
currentmap = null
|
||||
else
|
||||
GLOB.diary << "Unknown command in map vote config: '[command]'"
|
||||
GLOB.config_error_log << "Unknown command in map vote config: '[command]'"
|
||||
|
||||
|
||||
/datum/configuration/proc/loadsql(filename)
|
||||
@@ -875,7 +868,7 @@
|
||||
if("feedback_tableprefix")
|
||||
global.sqlfdbktableprefix = value
|
||||
else
|
||||
GLOB.diary << "Unknown setting in configuration: '[name]'"
|
||||
GLOB.config_error_log << "Unknown setting in configuration: '[name]'"
|
||||
|
||||
/datum/configuration/proc/pick_mode(mode_name)
|
||||
// I wish I didn't have to instance the game modes in order to look up
|
||||
|
||||
@@ -52,6 +52,12 @@ GLOBAL_REAL(GLOB, /datum/controller/global_vars)
|
||||
/datum/controller/global_vars/Initialize()
|
||||
gvars_datum_init_order = list()
|
||||
gvars_datum_protected_varlist = list("gvars_datum_protected_varlist")
|
||||
|
||||
//See https://github.com/tgstation/tgstation/issues/26954
|
||||
for(var/I in typesof(/datum/controller/global_vars/proc))
|
||||
var/CLEANBOT_RETURNS = "[I]"
|
||||
pass(CLEANBOT_RETURNS)
|
||||
|
||||
for(var/I in vars - gvars_datum_in_built_vars)
|
||||
var/start_tick = world.time
|
||||
call(src, "InitGlobal[I]")()
|
||||
|
||||
@@ -280,7 +280,7 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING)
|
||||
// because sleeps are processed in the order received, so longer sleeps are more likely to run first
|
||||
if (world.tick_usage > TICK_LIMIT_MC)
|
||||
sleep_delta += 2
|
||||
GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING - (TICK_LIMIT_RUNNING * 0.5)
|
||||
GLOB.CURRENT_TICKLIMIT = TICK_LIMIT_RUNNING * 0.5
|
||||
sleep(world.tick_lag * (processing + sleep_delta))
|
||||
continue
|
||||
|
||||
@@ -421,26 +421,31 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING)
|
||||
else
|
||||
tick_precentage = tick_remaining
|
||||
|
||||
GLOB.CURRENT_TICKLIMIT = world.tick_usage + tick_precentage
|
||||
tick_precentage = max(tick_precentage*0.5, tick_precentage-queue_node.tick_overrun)
|
||||
|
||||
GLOB.CURRENT_TICKLIMIT = round(world.tick_usage + tick_precentage)
|
||||
|
||||
if (!(queue_node_flags & SS_TICKER))
|
||||
ran_non_ticker = TRUE
|
||||
ran = TRUE
|
||||
tick_usage = world.tick_usage
|
||||
|
||||
queue_node_paused = (queue_node.state == SS_PAUSED || queue_node.state == SS_PAUSING)
|
||||
last_type_processed = queue_node
|
||||
|
||||
queue_node.state = SS_RUNNING
|
||||
|
||||
tick_usage = world.tick_usage
|
||||
var/state = queue_node.ignite(queue_node_paused)
|
||||
tick_usage = world.tick_usage - tick_usage
|
||||
|
||||
if (state == SS_RUNNING)
|
||||
state = SS_IDLE
|
||||
current_tick_budget -= queue_node_priority
|
||||
tick_usage = world.tick_usage - tick_usage
|
||||
|
||||
|
||||
if (tick_usage < 0)
|
||||
tick_usage = 0
|
||||
|
||||
queue_node.tick_overrun = max(0, MC_AVG_FAST_UP_SLOW_DOWN(queue_node.tick_overrun, tick_usage-tick_precentage))
|
||||
queue_node.state = state
|
||||
|
||||
if (state == SS_PAUSED)
|
||||
@@ -467,13 +472,13 @@ GLOBAL_VAR_INIT(CURRENT_TICKLIMIT, TICK_LIMIT_RUNNING)
|
||||
queue_node.times_fired++
|
||||
|
||||
if (queue_node_flags & SS_TICKER)
|
||||
queue_node.next_fire = world.time + (world.tick_lag * queue_node.wait)
|
||||
queue_node.next_fire = world.time + (world.tick_lag * (queue_node.wait + (queue_node.tick_overrun/100)))
|
||||
else if (queue_node_flags & SS_POST_FIRE_TIMING)
|
||||
queue_node.next_fire = world.time + queue_node.wait
|
||||
queue_node.next_fire = world.time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
|
||||
else if (queue_node_flags & SS_KEEP_TIMING)
|
||||
queue_node.next_fire += queue_node.wait
|
||||
else
|
||||
queue_node.next_fire = queue_node.queued_time + queue_node.wait
|
||||
queue_node.next_fire = queue_node.queued_time + queue_node.wait + (world.tick_lag * (queue_node.tick_overrun/100))
|
||||
|
||||
queue_node.queued_time = 0
|
||||
|
||||
|
||||
@@ -17,6 +17,7 @@
|
||||
var/next_fire = 0 //scheduled world.time for next fire()
|
||||
var/cost = 0 //average time to execute
|
||||
var/tick_usage = 0 //average tick usage
|
||||
var/tick_overrun = 0 //average tick overrun
|
||||
var/state = SS_IDLE //tracks the current state of the ss, running, paused, etc.
|
||||
var/paused_ticks = 0 //ticks this ss is taking to run right now.
|
||||
var/paused_tick_usage //total tick_usage of all of our runs while pausing this run
|
||||
@@ -168,7 +169,7 @@
|
||||
|
||||
|
||||
if(can_fire && !(SS_NO_FIRE in flags))
|
||||
msg = "[round(cost,1)]ms|[round(tick_usage,1)]%|[round(ticks,0.1)]\t[msg]"
|
||||
msg = "[round(cost,1)]ms|[round(tick_usage,1)]%([round(tick_overrun,1)]%)|[round(ticks,0.1)]\t[msg]"
|
||||
else
|
||||
msg = "OFFLINE\t[msg]"
|
||||
|
||||
|
||||
@@ -42,6 +42,7 @@ SUBSYSTEM_DEF(blackbox)
|
||||
msg_cargo = SSblackbox.msg_cargo
|
||||
msg_other = SSblackbox.msg_other
|
||||
|
||||
|
||||
feedback = SSblackbox.feedback
|
||||
|
||||
//no touchie
|
||||
@@ -84,25 +85,13 @@ SUBSYSTEM_DEF(blackbox)
|
||||
if (!SSdbcore.Connect())
|
||||
return
|
||||
|
||||
var/round_id
|
||||
|
||||
var/datum/DBQuery/query_feedback_max_id = SSdbcore.NewQuery("SELECT MAX(round_id) AS round_id FROM [format_table_name("feedback")]")
|
||||
if(!query_feedback_max_id.Execute())
|
||||
return
|
||||
while (query_feedback_max_id.NextRow())
|
||||
round_id = query_feedback_max_id.item[1]
|
||||
|
||||
if (!isnum(round_id))
|
||||
round_id = text2num(round_id)
|
||||
round_id++
|
||||
|
||||
var/sqlrowlist = ""
|
||||
|
||||
for (var/datum/feedback_variable/FV in feedback)
|
||||
if (sqlrowlist != "")
|
||||
sqlrowlist += ", " //a comma (,) at the start of the first row to insert will trigger a SQL error
|
||||
|
||||
sqlrowlist += "(null, Now(), [round_id], \"[sanitizeSQL(FV.get_variable())]\", [FV.get_value()], \"[sanitizeSQL(FV.get_details())]\")"
|
||||
sqlrowlist += "(null, Now(), [GLOB.round_id], \"[sanitizeSQL(FV.get_variable())]\", [FV.get_value()], \"[sanitizeSQL(FV.get_details())]\")"
|
||||
|
||||
if (sqlrowlist == "")
|
||||
return
|
||||
|
||||
@@ -308,7 +308,6 @@ SUBSYSTEM_DEF(job)
|
||||
Debug("DO non-human failed, Player: [player], Job:[job.title]")
|
||||
continue
|
||||
|
||||
|
||||
// If the player wants that job on this level, then try give it to him.
|
||||
if(player.client.prefs.GetJobDepartment(job, level) & job.flag)
|
||||
|
||||
@@ -319,6 +318,7 @@ SUBSYSTEM_DEF(job)
|
||||
unassigned -= player
|
||||
break
|
||||
|
||||
|
||||
// Hand out random jobs to the people who didn't get any in the last check
|
||||
// Also makes sure that they got their preference correct
|
||||
for(var/mob/dead/new_player/player in unassigned)
|
||||
|
||||
@@ -36,17 +36,9 @@ SUBSYSTEM_DEF(lighting)
|
||||
for (i in 1 to GLOB.lighting_update_lights.len)
|
||||
var/datum/light_source/L = GLOB.lighting_update_lights[i]
|
||||
|
||||
if (L.check() || QDELETED(L) || L.force_update)
|
||||
L.remove_lum()
|
||||
if (!QDELETED(L))
|
||||
L.apply_lum()
|
||||
L.update_corners()
|
||||
|
||||
else if (L.vis_update) //We smartly update only tiles that became (in) visible to use.
|
||||
L.smart_vis_update()
|
||||
|
||||
L.vis_update = FALSE
|
||||
L.force_update = FALSE
|
||||
L.needs_update = FALSE
|
||||
L.needs_update = LIGHTING_NO_UPDATE
|
||||
|
||||
if(init_tick_checks)
|
||||
CHECK_TICK
|
||||
|
||||
@@ -150,7 +150,7 @@ SUBSYSTEM_DEF(pai)
|
||||
if(!(ROLE_PAI in G.client.prefs.be_special))
|
||||
continue
|
||||
//G << 'sound/misc/server-ready.ogg' //Alerting them to their consideration
|
||||
to_chat(G, "<span class='ghostalert'>Someone is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
|
||||
to_chat(G, "<span class='ghostalert'>[user] is requesting a pAI personality! Use the pAI button to submit yourself as one.</span>")
|
||||
addtimer(CALLBACK(src, .proc/spam_again), spam_delay)
|
||||
var/list/available = list()
|
||||
for(var/datum/paiCandidate/c in SSpai.candidates)
|
||||
|
||||
@@ -9,7 +9,6 @@ SUBSYSTEM_DEF(persistence)
|
||||
|
||||
var/list/obj/structure/chisel_message/chisel_messages = list()
|
||||
var/list/saved_messages = list()
|
||||
var/savefile/chisel_messages_sav
|
||||
|
||||
var/savefile/trophy_sav
|
||||
var/list/saved_trophies = list()
|
||||
@@ -75,14 +74,14 @@ SUBSYSTEM_DEF(persistence)
|
||||
break //Who's been duping the bird?!
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadChiselMessages()
|
||||
chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
|
||||
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
|
||||
var/saved_json
|
||||
chisel_messages_sav[SSmapping.config.map_name] >> saved_json
|
||||
|
||||
if(!saved_json)
|
||||
return
|
||||
|
||||
var/saved_messages = json_decode(saved_json)
|
||||
var/list/saved_messages = json_decode(saved_json)
|
||||
|
||||
for(var/item in saved_messages)
|
||||
if(!islist(item))
|
||||
@@ -104,16 +103,19 @@ SUBSYSTEM_DEF(persistence)
|
||||
|
||||
var/obj/structure/chisel_message/M = new(T)
|
||||
|
||||
if(!QDELETED(M))
|
||||
M.unpack(item)
|
||||
if(!M.loc)
|
||||
M.persists = FALSE
|
||||
qdel(M)
|
||||
|
||||
log_world("Loaded [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/LoadTrophies()
|
||||
trophy_sav = new /savefile("data/npc_saves/TrophyItems.sav")
|
||||
var/saved_json
|
||||
trophy_sav >> saved_json
|
||||
|
||||
if(!saved_json)
|
||||
return
|
||||
|
||||
var/decoded_json = json_decode(saved_json)
|
||||
|
||||
if(!islist(decoded_json))
|
||||
@@ -172,9 +174,13 @@ SUBSYSTEM_DEF(persistence)
|
||||
secret_satchels[SSmapping.config.map_name] << old_secret_satchels
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/CollectChiselMessages()
|
||||
var/savefile/chisel_messages_sav = new /savefile("data/npc_saves/ChiselMessages.sav")
|
||||
|
||||
for(var/obj/structure/chisel_message/M in chisel_messages)
|
||||
saved_messages += list(M.pack())
|
||||
|
||||
log_world("Saved [saved_messages.len] engraved messages on map [SSmapping.config.map_name]")
|
||||
|
||||
chisel_messages_sav[SSmapping.config.map_name] << json_encode(saved_messages)
|
||||
|
||||
/datum/controller/subsystem/persistence/proc/SaveChiselMessage(obj/structure/chisel_message/M)
|
||||
|
||||
@@ -5,7 +5,7 @@ PROCESSING_SUBSYSTEM_DEF(flightpacks)
|
||||
stat_tag = "FM"
|
||||
flags = SS_NO_INIT|SS_TICKER|SS_KEEP_TIMING
|
||||
|
||||
var/flightsuit_processing = FLIGHTSUIT_PROCESSING_FULL
|
||||
var/flightsuit_processing = FLIGHTSUIT_PROCESSING_NONE
|
||||
|
||||
/datum/controller/subsystem/processing/flightpacks/Initialize()
|
||||
sync_flightsuit_processing()
|
||||
|
||||
@@ -625,8 +625,8 @@ SUBSYSTEM_DEF(ticker)
|
||||
if(selected_tip)
|
||||
m = selected_tip
|
||||
else
|
||||
var/list/randomtips = world.file2list("config/tips.txt")
|
||||
var/list/memetips = world.file2list("config/sillytips.txt")
|
||||
var/list/randomtips = world.file2list("strings/tips.txt")
|
||||
var/list/memetips = world.file2list("strings/sillytips.txt")
|
||||
if(randomtips.len && prob(95))
|
||||
m = pick(randomtips)
|
||||
else if(memetips.len)
|
||||
|
||||
@@ -2,9 +2,55 @@
|
||||
var/datum/action/innate/cultcomm/communion = new
|
||||
|
||||
/datum/antagonist/cult/Destroy()
|
||||
qdel(communion)
|
||||
QDEL_NULL(communion)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/cult/proc/add_objectives()
|
||||
var/list/target_candidates = list()
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && !is_convertable_to_cult(player) && (player != owner) && player.stat != DEAD)
|
||||
target_candidates += player.mind
|
||||
if(target_candidates.len == 0)
|
||||
message_admins("Cult Sacrifice: Could not find unconvertable target, checking for convertable target.")
|
||||
for(var/mob/living/carbon/human/player in GLOB.player_list)
|
||||
if(player.mind && !player.mind.has_antag_datum(ANTAG_DATUM_CULT) && (player != owner) && player.stat != DEAD)
|
||||
target_candidates += player.mind
|
||||
listclearnulls(target_candidates)
|
||||
if(LAZYLEN(target_candidates))
|
||||
GLOB.sac_mind = pick(target_candidates)
|
||||
if(!GLOB.sac_mind)
|
||||
message_admins("Cult Sacrifice: ERROR - Null target chosen!")
|
||||
else
|
||||
var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
|
||||
var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
|
||||
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
|
||||
reshape.Shift(SOUTH, 4)
|
||||
reshape.Shift(EAST, 1)
|
||||
reshape.Crop(7,4,26,31)
|
||||
reshape.Crop(-5,-3,26,30)
|
||||
GLOB.sac_image = reshape
|
||||
else
|
||||
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
|
||||
GLOB.sac_complete = TRUE
|
||||
SSticker.mode.cult_objectives += "sacrifice"
|
||||
SSticker.mode.cult_objectives += "eldergod"
|
||||
|
||||
/datum/antagonist/cult/proc/cult_memorization(datum/mind/cult_mind)
|
||||
var/mob/living/current = cult_mind.current
|
||||
for(var/obj_count = 1,obj_count <= SSticker.mode.cult_objectives.len,obj_count++)
|
||||
var/explanation
|
||||
switch(SSticker.mode.cult_objectives[obj_count])
|
||||
if("sacrifice")
|
||||
if(GLOB.sac_mind)
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
|
||||
else
|
||||
explanation = "The veil has already been weakened here, proceed to the final objective."
|
||||
if("eldergod")
|
||||
explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie' with nine acolytes on it. You must do this after sacrificing your target."
|
||||
if(!silent)
|
||||
to_chat(current, "<B>Objective #[obj_count]</B>: [explanation]")
|
||||
cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
|
||||
|
||||
/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
|
||||
. = ..()
|
||||
if(.)
|
||||
@@ -12,14 +58,17 @@
|
||||
|
||||
/datum/antagonist/cult/on_gain()
|
||||
. = ..()
|
||||
SSticker.mode.cult += owner
|
||||
var/mob/living/current = owner.current
|
||||
if(!LAZYLEN(SSticker.mode.cult_objectives))
|
||||
add_objectives()
|
||||
SSticker.mode.cult += owner // Only add after they've been given objectives
|
||||
cult_memorization(owner)
|
||||
if(jobban_isbanned(current, ROLE_CULTIST))
|
||||
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, current, ROLE_CULTIST, ROLE_CULTIST), 0)
|
||||
SSticker.mode.update_cult_icons_added(owner)
|
||||
if(istype(SSticker.mode, /datum/game_mode/cult))
|
||||
var/datum/game_mode/cult/C = SSticker.mode
|
||||
C.memorize_cult_objectives(owner)
|
||||
if(jobban_isbanned(owner.current, ROLE_CULTIST))
|
||||
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner.current, ROLE_CULTIST, ROLE_CULTIST), 0)
|
||||
owner.current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
if(GLOB.blood_target && GLOB.blood_target_image && current.client)
|
||||
current.client.images += GLOB.blood_target_image
|
||||
|
||||
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
@@ -28,7 +77,10 @@
|
||||
current = mob_override
|
||||
current.faction |= "cult"
|
||||
current.verbs += /mob/living/proc/cult_help
|
||||
if(!GLOB.cult_mastered)
|
||||
current.verbs += /mob/living/proc/cult_master
|
||||
communion.Grant(current)
|
||||
current.throw_alert("bloodsense", /obj/screen/alert/bloodsense)
|
||||
|
||||
/datum/antagonist/cult/remove_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
@@ -38,13 +90,59 @@
|
||||
current.faction -= "cult"
|
||||
current.verbs -= /mob/living/proc/cult_help
|
||||
communion.Remove(current)
|
||||
owner.current.verbs -= /mob/living/proc/cult_master
|
||||
for(var/datum/action/innate/cultmast/H in owner.current.actions)
|
||||
qdel(H)
|
||||
current.clear_alert("bloodsense")
|
||||
|
||||
/datum/antagonist/cult/on_removal()
|
||||
owner.wipe_memory()
|
||||
SSticker.mode.cult -= owner
|
||||
SSticker.mode.update_cult_icons_removed(owner)
|
||||
to_chat(owner, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Dark One and all your memories as its servant.</span>")
|
||||
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
if(!silent)
|
||||
owner.current.visible_message("<span class='big'>[owner] looks like [owner.current.p_they()] just reverted to their old faith!</span>")
|
||||
to_chat(owner.current, "<span class='userdanger'>An unfamiliar white light flashes through your mind, cleansing the taint of the Geometer and all your memories as her servant.</span>")
|
||||
owner.current.log_message("<font color=#960000>Has renounced the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
owner.current.visible_message("<span class='big'>[owner.current] looks like [owner.current.p_they()] just reverted to their old faith!</span>")
|
||||
if(GLOB.blood_target && GLOB.blood_target_image && owner.current.client)
|
||||
owner.current.client.images -= GLOB.blood_target_image
|
||||
. = ..()
|
||||
|
||||
/datum/antagonist/cult/master
|
||||
var/datum/action/innate/cultmast/finalreck/reckoning = new
|
||||
var/datum/action/innate/cultmast/cultmark/bloodmark = new
|
||||
|
||||
/datum/antagonist/cult/master/Destroy()
|
||||
QDEL_NULL(reckoning)
|
||||
QDEL_NULL(bloodmark)
|
||||
return ..()
|
||||
|
||||
/datum/antagonist/cult/master/on_gain()
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
SSticker.mode.set_antag_hud(current, "cultmaster")
|
||||
|
||||
/datum/antagonist/cult/master/greet()
|
||||
to_chat(owner.current, "<span class='cultlarge'>You are the cult's Master</span>. As the cult's Master, you have a unique title and loud voice when communicating, are capable of marking \
|
||||
targets, such as a location or a noncultist, to direct the cult to them, and, finally, you are capable of summoning the entire living cult to your location <b><i>once</i></b>.")
|
||||
to_chat(owner.current, "Use these abilities to direct the cult to victory at any cost.")
|
||||
|
||||
/datum/antagonist/cult/master/apply_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
if(mob_override)
|
||||
current = mob_override
|
||||
if(!GLOB.reckoning_complete)
|
||||
reckoning.Grant(current)
|
||||
bloodmark.Grant(current)
|
||||
current.update_action_buttons_icon()
|
||||
current.apply_status_effect(/datum/status_effect/cult_master)
|
||||
|
||||
/datum/antagonist/cult/master/remove_innate_effects(mob/living/mob_override)
|
||||
. = ..()
|
||||
var/mob/living/current = owner.current
|
||||
if(mob_override)
|
||||
current = mob_override
|
||||
reckoning.Remove(current)
|
||||
bloodmark.Remove(current)
|
||||
current.update_action_buttons_icon()
|
||||
current.remove_status_effect(/datum/status_effect/cult_master)
|
||||
|
||||
@@ -1,25 +0,0 @@
|
||||
diff a/code/datums/antagonists/datum_cult.dm b/code/datums/antagonists/datum_cult.dm (rejected hunks)
|
||||
@@ -5,13 +5,20 @@
|
||||
qdel(communion)
|
||||
return ..()
|
||||
|
||||
+/datum/antagonist/cult/can_be_owned(datum/mind/new_owner)
|
||||
+ . = ..()
|
||||
+ if(.)
|
||||
+ . = is_convertable_to_cult(new_owner.current)
|
||||
+
|
||||
/datum/antagonist/cult/on_gain()
|
||||
. = ..()
|
||||
- if(!owner)
|
||||
- return
|
||||
+ SSticker.mode.cult += owner
|
||||
+ SSticker.mode.update_cult_icons_added(owner)
|
||||
+ if(istype(SSticker.mode, /datum/game_mode/cult))
|
||||
+ var/datum/game_mode/cult/C = SSticker.mode
|
||||
+ C.memorize_cult_objectives(owner)
|
||||
if(jobban_isbanned(owner.current, ROLE_CULTIST))
|
||||
addtimer(CALLBACK(SSticker.mode, /datum/game_mode.proc/replace_jobbaned_player, owner.current, ROLE_CULTIST, ROLE_CULTIST), 0)
|
||||
- SSticker.mode.update_cult_icons_added(owner)
|
||||
owner.current.log_message("<font color=#960000>Has been converted to the cult of Nar'Sie!</font>", INDIVIDUAL_ATTACK_LOG)
|
||||
|
||||
/datum/antagonist/cult/apply_innate_effects(mob/living/mob_override)
|
||||
@@ -75,10 +75,12 @@
|
||||
|
||||
if(GLOB.revdata.parentcommit)
|
||||
to_chat(src, "<b>Server revision compiled on:</b> [GLOB.revdata.date]")
|
||||
var/prefix = ""
|
||||
if(GLOB.revdata.testmerge.len)
|
||||
to_chat(src, GLOB.revdata.GetTestMergeInfo())
|
||||
to_chat(src, "Based off master commit:")
|
||||
to_chat(src, "<a href='[config.githuburl]/commit/[GLOB.revdata.parentcommit]'>[GLOB.revdata.parentcommit]</a>")
|
||||
prefix = "Based off master commit: "
|
||||
var/pc = GLOB.revdata.parentcommit
|
||||
to_chat(src, "[prefix]<a href='[config.githuburl]/commit/[pc]'>[copytext(pc, 1, min(length(pc), 7))]</a>")
|
||||
else
|
||||
to_chat(src, "Revision unknown")
|
||||
to_chat(src, "<b>Current Infomational Settings:</b>")
|
||||
|
||||
@@ -1,3 +1,164 @@
|
||||
|
||||
#define HOLOPAD_MAX_DIAL_TIME 200
|
||||
|
||||
/mob/camera/aiEye/remote/holo/setLoc()
|
||||
. = ..()
|
||||
var/obj/machinery/holopad/H = origin
|
||||
H.move_hologram(eye_user, loc)
|
||||
|
||||
//this datum manages it's own references
|
||||
|
||||
/datum/holocall
|
||||
var/mob/living/user //the one that called
|
||||
var/obj/machinery/holopad/calling_holopad //the one that sent the call
|
||||
var/obj/machinery/holopad/connected_holopad //the one that answered the call (may be null)
|
||||
var/list/dialed_holopads //all things called, will be cleared out to just connected_holopad once answered
|
||||
|
||||
var/mob/camera/aiEye/remote/holo/eye //user's eye, once connected
|
||||
var/obj/effect/overlay/holo_pad_hologram/hologram //user's hologram, once connected
|
||||
|
||||
var/call_start_time
|
||||
|
||||
//creates a holocall made by `caller` from `calling_pad` to `callees`
|
||||
/datum/holocall/New(mob/living/caller, obj/machinery/holopad/calling_pad, list/callees)
|
||||
call_start_time = world.time
|
||||
user = caller
|
||||
calling_pad.outgoing_call = src
|
||||
calling_holopad = calling_pad
|
||||
dialed_holopads = list()
|
||||
|
||||
for(var/I in callees)
|
||||
var/obj/machinery/holopad/H = I
|
||||
if(!QDELETED(H) && H.is_operational())
|
||||
dialed_holopads += H
|
||||
LAZYADD(H.holo_calls, src)
|
||||
|
||||
if(!dialed_holopads.len)
|
||||
calling_pad.say("Connection failure.")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
testing("Holocall started")
|
||||
|
||||
//cleans up ALL references :)
|
||||
/datum/holocall/Destroy()
|
||||
QDEL_NULL(eye)
|
||||
|
||||
user.reset_perspective()
|
||||
|
||||
user = null
|
||||
hologram.HC = null
|
||||
hologram = null
|
||||
calling_holopad.outgoing_call = null
|
||||
|
||||
for(var/I in dialed_holopads)
|
||||
var/obj/machinery/holopad/H = I
|
||||
LAZYREMOVE(H.holo_calls, src)
|
||||
dialed_holopads.Cut()
|
||||
|
||||
if(calling_holopad)
|
||||
calling_holopad.SetLightsAndPower()
|
||||
calling_holopad = null
|
||||
if(connected_holopad)
|
||||
connected_holopad.SetLightsAndPower()
|
||||
connected_holopad = null
|
||||
|
||||
testing("Holocall destroyed")
|
||||
|
||||
return ..()
|
||||
|
||||
//Gracefully disconnects a holopad `H` from a call. Pads not in the call are ignored. Notifies participants of the disconnection
|
||||
/datum/holocall/proc/Disconnect(obj/machinery/holopad/H)
|
||||
testing("Holocall disconnect")
|
||||
if(H == connected_holopad)
|
||||
calling_holopad.say("[usr] disconnected.")
|
||||
else if(H == calling_holopad && connected_holopad)
|
||||
connected_holopad.say("[usr] disconnected.")
|
||||
|
||||
ConnectionFailure(H, TRUE)
|
||||
|
||||
//Forcefully disconnects a holopad `H` from a call. Pads not in the call are ignored.
|
||||
/datum/holocall/proc/ConnectionFailure(obj/machinery/holopad/H, graceful = FALSE)
|
||||
testing("Holocall connection failure: graceful [graceful]")
|
||||
if(H == connected_holopad || H == calling_holopad)
|
||||
if(!graceful)
|
||||
calling_holopad.say("Connection failure.")
|
||||
qdel(src)
|
||||
return
|
||||
|
||||
LAZYREMOVE(H.holo_calls, src)
|
||||
dialed_holopads -= H
|
||||
if(!dialed_holopads.len)
|
||||
if(graceful)
|
||||
calling_holopad.say("Call rejected.")
|
||||
testing("No recipients, terminating")
|
||||
qdel(src)
|
||||
|
||||
//Answers a call made to a holopad `H` which cannot be the calling holopad. Pads not in the call are ignored
|
||||
/datum/holocall/proc/Answer(obj/machinery/holopad/H)
|
||||
testing("Holocall answer")
|
||||
if(H == calling_holopad)
|
||||
CRASH("How cute, a holopad tried to answer itself.")
|
||||
|
||||
if(!(H in dialed_holopads))
|
||||
return
|
||||
|
||||
if(connected_holopad)
|
||||
CRASH("Multi-connection holocall")
|
||||
|
||||
for(var/I in dialed_holopads)
|
||||
if(I == H)
|
||||
continue
|
||||
Disconnect(I)
|
||||
|
||||
for(var/I in H.holo_calls)
|
||||
var/datum/holocall/HC = I
|
||||
if(HC != src)
|
||||
HC.Disconnect(H)
|
||||
|
||||
connected_holopad = H
|
||||
|
||||
if(!Check())
|
||||
return
|
||||
|
||||
hologram = H.activate_holo(user)
|
||||
hologram.HC = src
|
||||
|
||||
//eyeobj code is horrid, this is the best copypasta I could make
|
||||
eye = new
|
||||
eye.origin = H
|
||||
eye.eye_initialized = TRUE
|
||||
eye.eye_user = user
|
||||
eye.name = "Camera Eye ([user.name])"
|
||||
user.remote_control = eye
|
||||
user.reset_perspective(eye)
|
||||
eye.setLoc(H.loc)
|
||||
|
||||
//Checks the validity of a holocall and qdels itself if it's not. Returns TRUE if valid, FALSE otherwise
|
||||
/datum/holocall/proc/Check()
|
||||
for(var/I in dialed_holopads)
|
||||
var/obj/machinery/holopad/H = I
|
||||
if(!H.is_operational())
|
||||
ConnectionFailure(H)
|
||||
|
||||
if(QDELETED(src))
|
||||
return FALSE
|
||||
|
||||
. = !QDELETED(user) && !user.incapacitated() && !QDELETED(calling_holopad) && calling_holopad.is_operational() && user.loc == calling_holopad.loc
|
||||
|
||||
if(.)
|
||||
if(connected_holopad)
|
||||
. = !QDELETED(connected_holopad) && connected_holopad.is_operational()
|
||||
else
|
||||
. = world.time < (call_start_time + HOLOPAD_MAX_DIAL_TIME)
|
||||
if(!.)
|
||||
calling_holopad.say("No answer recieved.")
|
||||
calling_holopad.temp = ""
|
||||
|
||||
if(!.)
|
||||
testing("Holocall Check fail")
|
||||
qdel(src)
|
||||
=======
|
||||
#define HOLOPAD_MAX_DIAL_TIME 200
|
||||
|
||||
/mob/camera/aiEye/remote/holo/setLoc()
|
||||
|
||||
@@ -44,9 +44,7 @@
|
||||
var/datum/job/assigned_job
|
||||
|
||||
var/list/datum/objective/objectives = list()
|
||||
var/list/datum/objective/special_verbs = list()
|
||||
|
||||
var/list/cult_words = list()
|
||||
var/list/spell_list = list() // Wizard mode & "Give Spell" badmin button.
|
||||
|
||||
var/datum/faction/faction //associated faction
|
||||
@@ -286,7 +284,7 @@
|
||||
creator.faction |= current.faction
|
||||
|
||||
if(creator.mind.special_role)
|
||||
message_admins("[key_name_admin(current)](<A HREF='?_src_=holder;adminmoreinfo=\ref[current]'>?</A>) has been created by [key_name_admin(creator)](<A HREF='?_src_=holder;adminmoreinfo=\ref[creator]'>?</A>), an antagonist.")
|
||||
message_admins("[ADMIN_LOOKUPFLW(current)] has been created by [ADMIN_LOOKUPFLW(creator)], an antagonist.")
|
||||
to_chat(current, "<span class='userdanger'>Despite your creators current allegiances, your true master remains [creator.real_name]. If their loyalities change, so do yours. This will never change unless your creator's body is destroyed.</span>")
|
||||
|
||||
/datum/mind/proc/show_memory(mob/recipient, window=1)
|
||||
@@ -1451,15 +1449,8 @@
|
||||
special_role = "Cultist"
|
||||
to_chat(current, "<font color=\"purple\"><b><i>You catch a glimpse of the Realm of Nar-Sie, The Geometer of Blood. You now see how flimsy the world is, you see that it should be open to the knowledge of Nar-Sie.</b></i></font>")
|
||||
to_chat(current, "<font color=\"purple\"><b><i>Assist your new compatriots in their dark dealings. Their goal is yours, and yours is theirs. You serve the Dark One above all else. Bring It back.</b></i></font>")
|
||||
var/datum/game_mode/cult/cult = SSticker.mode
|
||||
|
||||
if (istype(cult))
|
||||
cult.memorize_cult_objectives(src)
|
||||
else
|
||||
var/explanation = "Summon Nar-Sie via the use of the appropriate rune (Hell join self). It will only work if nine cultists stand on and around it."
|
||||
to_chat(current, "<B>Objective #1</B>: [explanation]")
|
||||
memory += "<B>Objective #1</B>: [explanation]<BR>"
|
||||
|
||||
var/datum/antagonist/cult/C
|
||||
C.cult_memorization(src)
|
||||
var/mob/living/carbon/human/H = current
|
||||
if (!SSticker.mode.equip_cultist(current))
|
||||
to_chat(H, "Spawning an amulet from your Master failed.")
|
||||
|
||||
@@ -42,6 +42,7 @@
|
||||
However, all the inhabitants seem to do is grow drugs and guns."
|
||||
suffix = "lavaland_surface_seed_vault.dmm"
|
||||
cost = 10
|
||||
allow_duplicates = FALSE
|
||||
|
||||
/datum/map_template/ruin/lavaland/ash_walker
|
||||
name = "Ash Walker Nest"
|
||||
|
||||
@@ -72,7 +72,7 @@
|
||||
|
||||
/datum/map_template/shuttle/emergency/meteor
|
||||
suffix = "meteor"
|
||||
name = "An Asteroid With Engines Strapped To It"
|
||||
name = "Asteroid With Engines Strapped To It"
|
||||
description = "A hollowed out asteroid with engines strapped to it. Due to its size and difficulty in steering it, this shuttle may damage the docking area."
|
||||
admin_notes = "This shuttle will likely crush escape, killing anyone there."
|
||||
credit_cost = -5000
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
/datum/status_effect/shadow_mend/on_apply()
|
||||
owner.visible_message("<span class='notice'>Violet light wraps around [owner]'s body!</span>", "<span class='notice'>Violet light wraps around your body!</span>")
|
||||
playsound(owner, 'sound/magic/Teleport_app.ogg', 50, 1)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/shadow_mend/tick()
|
||||
owner.adjustBruteLoss(-15)
|
||||
@@ -77,6 +78,7 @@
|
||||
progbar = new(owner, duration, owner)
|
||||
progbar.bar.color = list("#FAE48C", "#FAE48C", "#FAE48C", rgb(0,0,0))
|
||||
progbar.update(duration - world.time)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/vanguard_shield/tick()
|
||||
progbar.update(duration - world.time)
|
||||
@@ -129,6 +131,7 @@
|
||||
animate(owner, color = oldcolor, time = 150, easing = EASE_IN)
|
||||
addtimer(CALLBACK(owner, /atom/proc/update_atom_colour), 150)
|
||||
playsound(owner, 'sound/magic/Ethereal_Enter.ogg', 50, 1)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/inathneqs_endowment/on_remove()
|
||||
add_logs(owner, null, "lost Inath-neq's invulnerability")
|
||||
@@ -180,6 +183,7 @@
|
||||
/datum/status_effect/his_grace/on_apply()
|
||||
add_logs(owner, null, "gained His Grace's stun immunity")
|
||||
owner.add_stun_absorption("hisgrace", INFINITY, 3, null, "His Grace protects you from the stun!")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/his_grace/tick()
|
||||
bloodlust = 0
|
||||
@@ -213,6 +217,7 @@
|
||||
|
||||
/datum/status_effect/wish_granters_gift/on_apply()
|
||||
to_chat(owner, "<span class='notice'>Death is not your end! The Wish Granter's energy suffuses you, and you begin to rise...</span>")
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/wish_granters_gift/on_remove()
|
||||
owner.revive(full_heal = 1, admin_revive = 1)
|
||||
@@ -223,3 +228,32 @@
|
||||
name = "Wish Granter's Immortality"
|
||||
desc = "You are being resurrected!"
|
||||
icon_state = "wish_granter"
|
||||
|
||||
/datum/status_effect/cult_master
|
||||
id = "The Cult Master"
|
||||
duration = -1
|
||||
tick_interval = 100
|
||||
alert_type = null
|
||||
var/alive = TRUE
|
||||
|
||||
/datum/status_effect/cult_master/proc/deathrattle()
|
||||
var/area/A = get_area(owner)
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(isliving(B.current))
|
||||
var/mob/living/M = B.current
|
||||
M << 'sound/hallucinations/veryfar_noise.ogg'
|
||||
to_chat(M, "<span class='cultlarge'>The Cult's Master, [owner], has fallen in the [A]!")
|
||||
|
||||
|
||||
/datum/status_effect/cult_master/tick()
|
||||
if(owner.stat != DEAD && !alive)
|
||||
alive = TRUE
|
||||
return
|
||||
if(owner.stat == DEAD && alive)
|
||||
alive = FALSE
|
||||
deathrattle()
|
||||
|
||||
/datum/status_effect/cult_master/on_remove()
|
||||
deathrattle()
|
||||
. = ..()
|
||||
|
||||
|
||||
@@ -29,3 +29,136 @@
|
||||
owner.adjustBruteLoss(0.1)
|
||||
owner.adjustFireLoss(0.1)
|
||||
owner.adjustToxLoss(0.2, TRUE, TRUE)
|
||||
|
||||
/datum/status_effect/belligerent
|
||||
id = "belligerent"
|
||||
duration = 70
|
||||
tick_interval = 0 //tick as fast as possible
|
||||
status_type = STATUS_EFFECT_REPLACE
|
||||
alert_type = /obj/screen/alert/status_effect/belligerent
|
||||
var/leg_damage_on_toggle = 2 //damage on initial application and when the owner tries to toggle to run
|
||||
var/cultist_damage_on_toggle = 10 //damage on initial application and when the owner tries to toggle to run, but to cultists
|
||||
|
||||
/obj/screen/alert/status_effect/belligerent
|
||||
name = "Belligerent"
|
||||
desc = "<b><font color=#880020>Kneel, her-eti'c.</font></b>"
|
||||
icon_state = "belligerent"
|
||||
alerttooltipstyle = "clockcult"
|
||||
|
||||
/datum/status_effect/belligerent/on_apply()
|
||||
return do_movement_toggle(TRUE)
|
||||
|
||||
/datum/status_effect/belligerent/tick()
|
||||
if(!do_movement_toggle())
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/belligerent/proc/do_movement_toggle(force_damage)
|
||||
var/number_legs = owner.get_num_legs()
|
||||
if(iscarbon(owner) && !is_servant_of_ratvar(owner) && !owner.null_rod_check() && number_legs)
|
||||
if(force_damage || owner.m_intent != MOVE_INTENT_WALK)
|
||||
if(GLOB.ratvar_awakens)
|
||||
owner.Weaken(1)
|
||||
if(iscultist(owner))
|
||||
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, "l_leg")
|
||||
owner.apply_damage(cultist_damage_on_toggle * 0.5, BURN, "r_leg")
|
||||
else
|
||||
owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, "l_leg")
|
||||
owner.apply_damage(leg_damage_on_toggle * 0.5, BURN, "r_leg")
|
||||
if(owner.m_intent != MOVE_INTENT_WALK)
|
||||
if(!iscultist(owner))
|
||||
to_chat(owner, "<span class='warning'>Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!</span>")
|
||||
else //Cultists take extra burn damage
|
||||
to_chat(owner, "<span class='warning'>Your leg[number_legs > 1 ? "s burn":" burns"] with pain!</span>")
|
||||
owner.toggle_move_intent()
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/datum/status_effect/belligerent/on_remove()
|
||||
if(owner.m_intent == MOVE_INTENT_WALK)
|
||||
owner.toggle_move_intent()
|
||||
|
||||
|
||||
/datum/status_effect/maniamotor
|
||||
id = "maniamotor"
|
||||
duration = -1
|
||||
tick_interval = 10
|
||||
status_type = STATUS_EFFECT_MULTIPLE
|
||||
alert_type = null
|
||||
var/obj/structure/destructible/clockwork/powered/mania_motor/motor
|
||||
var/severity = 0 //goes up to a maximum of MAX_MANIA_SEVERITY
|
||||
var/warned_turnoff = FALSE //if we've warned that the motor is off
|
||||
var/warned_outofsight = FALSE //if we've warned that the target is out of sight of the motor
|
||||
var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \
|
||||
"Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.", "Advance forward.", "Approach the transmitter.", "Touch the antennae.", \
|
||||
"Move towards the mania motor.", "Come closer.", "Get over here already!", "Keep your eyes on the motor.")
|
||||
var/static/list/flee_messages = list("Oh, NOW you flee.", "Get back here!", "If you were smarter, you'd come back.", "Only fools run.", "You'll be back.")
|
||||
var/static/list/turnoff_messages = list("Why would they turn it-", "What are these idi-", "Fools, fools, all of-", "Are they trying to c-", "All this effort just f-")
|
||||
var/static/list/powerloss_messages = list("\"Oh, the id**ts di***t s***e en**** pow**...\"", "\"D*dn't **ey mak* an **te***c*i*n le**?\"", "\"The** f**ls for**t t* make a ***** *f-\"", \
|
||||
"\"No, *O, you **re so cl***-\"", "You hear a yell of frustration, cut off by static.")
|
||||
|
||||
/datum/status_effect/maniamotor/Destroy()
|
||||
motor = null
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/maniamotor/tick()
|
||||
var/is_servant = is_servant_of_ratvar(owner)
|
||||
var/span_part = severity > 50 ? "" : "_small" //let's save like one check
|
||||
if(QDELETED(motor))
|
||||
if(!is_servant)
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>You feel a frustrated voice quietly fade from your mind...</span>")
|
||||
qdel(src)
|
||||
return
|
||||
if(!motor.active) //it being off makes it fall off much faster
|
||||
if(!is_servant && !warned_turnoff)
|
||||
if(motor.total_accessable_power() > motor.mania_cost)
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(turnoff_messages))]\"</span>")
|
||||
else
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>[text2ratvar(pick(powerloss_messages))]</span>")
|
||||
warned_turnoff = TRUE
|
||||
severity = max(severity - 2, 0)
|
||||
if(!severity)
|
||||
qdel(src)
|
||||
return
|
||||
else
|
||||
if(prob(severity * 2))
|
||||
warned_turnoff = FALSE
|
||||
if(!(owner in viewers(7, motor))) //not being in range makes it fall off slightly faster
|
||||
if(!is_servant && !warned_outofsight)
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(flee_messages))]\"</span>")
|
||||
warned_outofsight = TRUE
|
||||
severity = max(severity - 1, 0)
|
||||
if(!severity)
|
||||
qdel(src)
|
||||
return
|
||||
else if(prob(severity * 2))
|
||||
warned_outofsight = FALSE
|
||||
if(is_servant) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
|
||||
if(owner.hallucination)
|
||||
owner.hallucination = 0
|
||||
if(owner.druggy)
|
||||
owner.adjust_drugginess(-owner.druggy)
|
||||
if(owner.dizziness)
|
||||
owner.dizziness = 0
|
||||
if(owner.confused)
|
||||
owner.confused = 0
|
||||
severity = 0
|
||||
else if(!owner.null_rod_check() && owner.stat != DEAD && severity)
|
||||
var/static/hum = get_sfx('sound/effects/screech.ogg') //same sound for every proc call
|
||||
if(owner.getToxLoss() > MANIA_DAMAGE_TO_CONVERT)
|
||||
if(is_eligible_servant(owner))
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar("You are mine and his, now.")]\"</span>")
|
||||
add_servant_of_ratvar(owner)
|
||||
owner.Paralyse(5)
|
||||
else
|
||||
if(prob(severity * 0.15))
|
||||
to_chat(owner, "<span class='sevtug[span_part]'>\"[text2ratvar(pick(mania_messages))]\"</span>")
|
||||
owner.playsound_local(get_turf(motor), hum, severity, 1)
|
||||
owner.adjust_drugginess(Clamp(max(severity * 0.075, 1), 0, max(0, 50 - owner.druggy))) //7.5% of severity per second, minimum 1
|
||||
if(owner.hallucination < 50)
|
||||
owner.hallucination = min(owner.hallucination + max(severity * 0.075, 1), 50) //7.5% of severity per second, minimum 1
|
||||
if(owner.dizziness < 50)
|
||||
owner.dizziness = min(owner.dizziness + round(severity * 0.05, 1), 50) //5% of severity per second above 10 severity
|
||||
if(owner.confused < 25)
|
||||
owner.confused = min(owner.confused + round(severity * 0.025, 1), 25) //2.5% of severity per second above 20 severity
|
||||
owner.adjustToxLoss(severity * 0.02, TRUE, TRUE) //2% of severity per second
|
||||
severity--
|
||||
|
||||
@@ -16,6 +16,7 @@
|
||||
cube = icon('icons/effects/freeze.dmi', "ice_cube")
|
||||
owner.add_overlay(cube)
|
||||
owner.update_canmove()
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/freon/tick()
|
||||
owner.update_canmove()
|
||||
|
||||
@@ -10,6 +10,7 @@
|
||||
var/status_type = STATUS_EFFECT_UNIQUE //How many of the effect can be on one mob, and what happens when you try to add another
|
||||
var/on_remove_on_mob_delete = FALSE //if we call on_remove() when the mob is deleted
|
||||
var/alert_type = /obj/screen/alert/status_effect //the alert thrown by the status effect, contains name and description
|
||||
var/obj/screen/alert/status_effect/linked_alert = null //the alert itself, if it exists
|
||||
|
||||
/datum/status_effect/New(mob/living/new_owner)
|
||||
if(new_owner)
|
||||
@@ -30,16 +31,16 @@
|
||||
/datum/status_effect/proc/start_ticking()
|
||||
if(!src)
|
||||
return
|
||||
if(!owner)
|
||||
if(!owner || !on_apply())
|
||||
qdel(src)
|
||||
return
|
||||
on_apply()
|
||||
if(duration != -1)
|
||||
duration = world.time + initial(duration)
|
||||
tick_interval = world.time + initial(tick_interval)
|
||||
if(alert_type)
|
||||
var/obj/screen/alert/status_effect/A = owner.throw_alert(id, alert_type)
|
||||
A.attached_effect = src //so the alert can reference us, if it needs to
|
||||
linked_alert = A //so we can reference the alert, if we need to
|
||||
START_PROCESSING(SSfastprocess, src)
|
||||
|
||||
/datum/status_effect/process()
|
||||
@@ -53,6 +54,8 @@
|
||||
qdel(src)
|
||||
|
||||
/datum/status_effect/proc/on_apply() //Called whenever the buff is applied.
|
||||
return TRUE
|
||||
|
||||
/datum/status_effect/proc/tick() //Called every tick.
|
||||
/datum/status_effect/proc/on_remove() //Called whenever the buff expires or is removed; do note that at the point this is called, it is out of the owner's status_effects but owner is not yet null
|
||||
/datum/status_effect/proc/be_replaced() //Called instead of on_remove when a status effect is replaced by itself or when a status effect with on_remove_on_mob_delete = FALSE has its mob deleted
|
||||
@@ -103,3 +106,11 @@
|
||||
for(var/datum/status_effect/S in status_effects)
|
||||
if(initial(S1.id) == S.id)
|
||||
return S
|
||||
|
||||
/mob/living/proc/has_status_effect_list(effect) //returns a list of effects with matching IDs that the mod owns; use for effects there can be multiple of
|
||||
. = list()
|
||||
if(status_effects)
|
||||
var/datum/status_effect/S1 = effect
|
||||
for(var/datum/status_effect/S in status_effects)
|
||||
if(initial(S1.id) == S.id)
|
||||
. += S
|
||||
|
||||
@@ -274,6 +274,7 @@
|
||||
return
|
||||
|
||||
/atom/proc/ex_act(severity, target)
|
||||
set waitfor = FALSE
|
||||
contents_explosion(severity, target)
|
||||
|
||||
/atom/proc/blob_act(obj/structure/blob/B)
|
||||
|
||||
@@ -155,7 +155,8 @@
|
||||
if(!(check_usability(user)))
|
||||
return
|
||||
|
||||
var/list/nuke_candidates = pollCandidatesForMob("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, src)
|
||||
to_chat(user, "<span class='notice'>You activate [src] and wait for confirmation.</span>")
|
||||
var/list/nuke_candidates = pollCandidatesForMob("Do you want to play as a syndicate [borg_to_spawn ? "[lowertext(borg_to_spawn)] cyborg":"operative"]?", ROLE_OPERATIVE, null, ROLE_OPERATIVE, 150, POLL_IGNORE_SYNDICATE, src)
|
||||
if(nuke_candidates.len)
|
||||
if(!(check_usability(user)))
|
||||
return
|
||||
|
||||
@@ -13,8 +13,6 @@
|
||||
var/req_dna = 0 //amount of dna needed to use this ability. Changelings always have atleast 1
|
||||
var/req_human = 0 //if you need to be human to use this ability
|
||||
var/req_stat = CONSCIOUS // CONSCIOUS, UNCONSCIOUS or DEAD
|
||||
var/genetic_damage = 0 // genetic damage caused by using the sting. Nothing to do with cloneloss.
|
||||
var/max_genetic_damage = 100 // hard counter for spamming abilities. Not used/balanced much yet.
|
||||
var/always_keep = 0 // important for abilities like revive that screw you if you lose them.
|
||||
var/ignores_fakedeath = FALSE // usable with the FAKEDEATH flag
|
||||
|
||||
@@ -39,7 +37,7 @@
|
||||
if(sting_action(user, target))
|
||||
SSblackbox.add_details("changeling_powers",name)
|
||||
sting_feedback(user, target)
|
||||
take_chemical_cost(c)
|
||||
c.chem_charges -= chemical_cost
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/sting_action(mob/user, mob/target)
|
||||
return 0
|
||||
@@ -47,10 +45,6 @@
|
||||
/obj/effect/proc_holder/changeling/proc/sting_feedback(mob/user, mob/target)
|
||||
return 0
|
||||
|
||||
/obj/effect/proc_holder/changeling/proc/take_chemical_cost(datum/changeling/changeling)
|
||||
changeling.chem_charges -= chemical_cost
|
||||
changeling.geneticdamage += genetic_damage
|
||||
|
||||
//Fairly important to remember to return 1 on success >.<
|
||||
/obj/effect/proc_holder/changeling/proc/can_sting(mob/user, mob/target)
|
||||
if(!ishuman(user) && !ismonkey(user)) //typecast everything from mob to carbon from this point onwards
|
||||
@@ -71,9 +65,6 @@
|
||||
if((user.status_flags & FAKEDEATH) && (!ignores_fakedeath))
|
||||
to_chat(user, "<span class='warning'>We are incapacitated.</span>")
|
||||
return 0
|
||||
if(c.geneticdamage > max_genetic_damage)
|
||||
to_chat(user, "<span class='warning'>Our genomes are still reassembling. We need time to recover first.</span>")
|
||||
return 0
|
||||
return 1
|
||||
|
||||
//used in /mob/Stat()
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
chemical_cost = 0
|
||||
dna_cost = 0
|
||||
req_human = 1
|
||||
max_genetic_damage = 100
|
||||
|
||||
/obj/effect/proc_holder/changeling/absorbDNA/can_sting(mob/living/carbon/user)
|
||||
if(!..())
|
||||
|
||||
@@ -5,9 +5,6 @@
|
||||
chemical_cost = 30 //High cost to prevent spam
|
||||
dna_cost = 2
|
||||
req_human = 1
|
||||
genetic_damage = 10
|
||||
max_genetic_damage = 0
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/biodegrade/sting_action(mob/living/carbon/human/user)
|
||||
var/used = FALSE // only one form of shackles removed per use
|
||||
|
||||
@@ -5,9 +5,6 @@
|
||||
dna_cost = 2
|
||||
chemical_cost = 25
|
||||
req_human = 1
|
||||
genetic_damage = 10
|
||||
max_genetic_damage = 50
|
||||
|
||||
|
||||
/obj/effect/proc_holder/changeling/chameleon_skin/sting_action(mob/user)
|
||||
var/mob/living/carbon/human/H = user //SHOULD always be human, because req_human = 1
|
||||
|
||||
@@ -5,8 +5,6 @@
|
||||
dna_cost = 0
|
||||
req_dna = 1
|
||||
req_stat = DEAD
|
||||
max_genetic_damage = 100
|
||||
|
||||
|
||||
//Fake our own death and fully heal. You will appear to be dead but regenerate fully after a short delay.
|
||||
/obj/effect/proc_holder/changeling/fakedeath/sting_action(mob/living/user)
|
||||
|
||||
@@ -2,10 +2,7 @@
|
||||
name = "Human Form"
|
||||
desc = "We change into a human."
|
||||
chemical_cost = 5
|
||||
genetic_damage = 3
|
||||
req_dna = 1
|
||||
max_genetic_damage = 3
|
||||
|
||||
|
||||
//Transform into a human.
|
||||
/obj/effect/proc_holder/changeling/humanform/sting_action(mob/living/carbon/user)
|
||||
|
||||
@@ -3,7 +3,6 @@
|
||||
desc = "We debase ourselves and become lesser. We become a monkey."
|
||||
chemical_cost = 5
|
||||
dna_cost = 1
|
||||
genetic_damage = 3
|
||||
req_human = 1
|
||||
|
||||
//Transform into a monkey.
|
||||
|
||||
@@ -4,7 +4,6 @@
|
||||
chemical_cost = 0
|
||||
dna_cost = 0
|
||||
req_human = 1
|
||||
max_genetic_damage = 100
|
||||
|
||||
/obj/effect/proc_holder/changeling/linglink/can_sting(mob/living/carbon/user)
|
||||
if(!..())
|
||||
|
||||
@@ -16,7 +16,6 @@
|
||||
helptext = "Yell at Miauw and/or Perakp"
|
||||
chemical_cost = 1000
|
||||
dna_cost = -1
|
||||
genetic_damage = 1000
|
||||
|
||||
var/silent = FALSE
|
||||
var/weapon_type
|
||||
@@ -67,7 +66,6 @@
|
||||
helptext = "Yell at Miauw and/or Perakp"
|
||||
chemical_cost = 1000
|
||||
dna_cost = -1
|
||||
genetic_damage = 1000
|
||||
|
||||
var/helmet_type = /obj/item
|
||||
var/suit_type = /obj/item
|
||||
@@ -89,7 +87,7 @@
|
||||
return 1
|
||||
var/mob/living/carbon/human/H = user
|
||||
if(istype(H.wear_suit, suit_type) || istype(H.head, helmet_type))
|
||||
H.visible_message("<span class='warning'>[H] casts off their [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple][genetic_damage > 0 ? ", temporarily weakening our genomes." : "."]</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
|
||||
H.visible_message("<span class='warning'>[H] casts off their [suit_name_simple]!</span>", "<span class='warning'>We cast off our [suit_name_simple].</span>", "<span class='italics'>You hear the organic matter ripping and tearing!</span>")
|
||||
H.temporarilyRemoveItemFromInventory(H.head, TRUE) //The qdel on dropped() takes care of it
|
||||
H.temporarilyRemoveItemFromInventory(H.wear_suit, TRUE)
|
||||
H.update_inv_wear_suit()
|
||||
@@ -100,7 +98,6 @@
|
||||
H.add_splatter_floor()
|
||||
playsound(H.loc, 'sound/effects/splat.ogg', 50, 1) //So real sounds
|
||||
|
||||
changeling.geneticdamage += genetic_damage //Casting off a space suit leaves you weak for a few seconds.
|
||||
changeling.chem_recharge_slowdown -= recharge_slowdown
|
||||
return 1
|
||||
|
||||
@@ -139,9 +136,7 @@
|
||||
helptext = "We may retract our armblade in the same manner as we form it. Cannot be used while in lesser form."
|
||||
chemical_cost = 20
|
||||
dna_cost = 2
|
||||
genetic_damage = 10
|
||||
req_human = 1
|
||||
max_genetic_damage = 20
|
||||
weapon_type = /obj/item/weapon/melee/arm_blade
|
||||
weapon_name_simple = "blade"
|
||||
|
||||
@@ -217,9 +212,7 @@
|
||||
and Harm will stun it, and stab it if we're also holding a sharp weapon. Cannot be used while in lesser form."
|
||||
chemical_cost = 10
|
||||
dna_cost = 2
|
||||
genetic_damage = 5
|
||||
req_human = 1
|
||||
max_genetic_damage = 10
|
||||
weapon_type = /obj/item/weapon/gun/magic/tentacle
|
||||
weapon_name_simple = "tentacle"
|
||||
silent = TRUE
|
||||
@@ -381,9 +374,7 @@
|
||||
helptext = "Organic tissue cannot resist damage forever; the shield will break after it is hit too much. The more genomes we absorb, the stronger it is. Cannot be used while in lesser form."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
genetic_damage = 12
|
||||
req_human = 1
|
||||
max_genetic_damage = 20
|
||||
|
||||
weapon_type = /obj/item/weapon/shield/changeling
|
||||
weapon_name_simple = "shield"
|
||||
@@ -430,12 +421,10 @@
|
||||
/obj/effect/proc_holder/changeling/suit/organic_space_suit
|
||||
name = "Organic Space Suit"
|
||||
desc = "We grow an organic suit to protect ourselves from space exposure."
|
||||
helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Retreating the suit damages our genomes. Cannot be used in lesser form."
|
||||
helptext = "We must constantly repair our form to make it space-proof, reducing chemical production while we are protected. Cannot be used in lesser form."
|
||||
chemical_cost = 20
|
||||
dna_cost = 2
|
||||
genetic_damage = 8
|
||||
req_human = 1
|
||||
max_genetic_damage = 20
|
||||
|
||||
suit_type = /obj/item/clothing/suit/space/changeling
|
||||
helmet_type = /obj/item/clothing/head/helmet/space/changeling
|
||||
@@ -477,12 +466,10 @@
|
||||
/obj/effect/proc_holder/changeling/suit/armor
|
||||
name = "Chitinous Armor"
|
||||
desc = "We turn our skin into tough chitin to protect us from damage."
|
||||
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Retreating the armor damages our genomes. Cannot be used in lesser form."
|
||||
helptext = "Upkeep of the armor requires a low expenditure of chemicals. The armor is strong against brute force, but does not provide much protection from lasers. Cannot be used in lesser form."
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
genetic_damage = 11
|
||||
req_human = 1
|
||||
max_genetic_damage = 20
|
||||
recharge_slowdown = 0.25
|
||||
|
||||
suit_type = /obj/item/clothing/suit/armor/changeling
|
||||
|
||||
@@ -41,9 +41,8 @@
|
||||
if(!AStar(user, target.loc, /turf/proc/Distance, user.mind.changeling.sting_range, simulated_only = 0))
|
||||
return
|
||||
if(target.mind && target.mind.changeling)
|
||||
sting_feedback(user,target)
|
||||
take_chemical_cost(user.mind.changeling)
|
||||
return
|
||||
sting_feedback(user, target)
|
||||
user.mind.changeling.chem_charges -= chemical_cost
|
||||
return 1
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/sting_feedback(mob/user, mob/target)
|
||||
@@ -62,7 +61,6 @@
|
||||
sting_icon = "sting_transform"
|
||||
chemical_cost = 40
|
||||
dna_cost = 3
|
||||
genetic_damage = 100
|
||||
var/datum/changelingprofile/selected_dna = null
|
||||
|
||||
/obj/effect/proc_holder/changeling/sting/transformation/Click()
|
||||
@@ -117,8 +115,6 @@
|
||||
sting_icon = "sting_armblade"
|
||||
chemical_cost = 20
|
||||
dna_cost = 1
|
||||
genetic_damage = 20
|
||||
max_genetic_damage = 10
|
||||
|
||||
/obj/item/weapon/melee/arm_blade/false
|
||||
desc = "A grotesque mass of flesh that used to be your arm. Although it looks dangerous at first, you can tell it's actually quite dull and useless."
|
||||
|
||||
@@ -5,7 +5,6 @@
|
||||
dna_cost = 0
|
||||
req_dna = 1
|
||||
req_human = 1
|
||||
max_genetic_damage = 3
|
||||
|
||||
/obj/item/clothing/glasses/changeling
|
||||
name = "flesh"
|
||||
|
||||
@@ -54,8 +54,11 @@
|
||||
clockwork_desc = "A sigil that will stun the next non-Servant to cross it."
|
||||
icon_state = "sigildull"
|
||||
layer = HIGH_SIGIL_LAYER
|
||||
alpha = 60
|
||||
alpha = 75
|
||||
color = "#FAE48C"
|
||||
light_range = 1.4
|
||||
light_power = 1
|
||||
light_color = "#FAE48C"
|
||||
sigil_name = "Sigil of Transgression"
|
||||
|
||||
/obj/effect/clockwork/sigil/transgression/sigil_effects(mob/living/L)
|
||||
@@ -93,10 +96,6 @@
|
||||
sigil_name = "Sigil of Submission"
|
||||
var/glow_type
|
||||
|
||||
/obj/effect/clockwork/sigil/submission/New()
|
||||
..()
|
||||
update_light()
|
||||
|
||||
/obj/effect/clockwork/sigil/submission/proc/post_channel(mob/living/L)
|
||||
|
||||
/obj/effect/clockwork/sigil/submission/sigil_effects(mob/living/L)
|
||||
@@ -202,6 +201,21 @@
|
||||
and <b>[structure_number]</b> Clockwork Structure[structure_number == 1 ? "":"s"] [structure_number == 1 ? "is":"are"] in range.</span>")
|
||||
if(iscyborg(user))
|
||||
to_chat(user, "<span class='brass'>You can recharge from the [sigil_name] by crossing it.</span>")
|
||||
else if(!GLOB.ratvar_awakens)
|
||||
to_chat(user, "<span class='brass'>Hitting the [sigil_name] with brass sheets will convert them to power at a rate of <b>1</b> brass sheet to <b>[POWER_FLOOR]W</b> power.</span>")
|
||||
if(!GLOB.ratvar_awakens)
|
||||
to_chat(user, "<span class='brass'>You can recharge Clockwork Proselytizers from the [sigil_name].</span>")
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/attackby(obj/item/I, mob/living/user, params)
|
||||
if(is_servant_of_ratvar(user) && istype(I, /obj/item/stack/tile/brass) && !GLOB.ratvar_awakens)
|
||||
var/obj/item/stack/tile/brass/B = I
|
||||
user.visible_message("<span class='warning'>[user] places [B] on [src], causing it to disintegrate into glowing orange energy!</span>", \
|
||||
"<span class='brass'>You charge the [sigil_name] with [B], providing it with <b>[B.amount * POWER_FLOOR]W</b> of power.</span>")
|
||||
modify_charge(-(B.amount * POWER_FLOOR))
|
||||
playsound(src, 'sound/effects/light_flicker.ogg', (B.amount * POWER_FLOOR) * 0.01, 1)
|
||||
qdel(B)
|
||||
return TRUE
|
||||
return ..()
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/sigil_effects(mob/living/L)
|
||||
if(is_servant_of_ratvar(L))
|
||||
@@ -214,9 +228,7 @@
|
||||
if(!cyborg_checks(cyborg))
|
||||
return
|
||||
to_chat(cyborg, "<span class='brass'>You start to charge from the [sigil_name]...</span>")
|
||||
if(!do_after(cyborg, 50, target = src))
|
||||
return
|
||||
if(!cyborg_checks(cyborg))
|
||||
if(!do_after(cyborg, 50, target = src, extra_checks = CALLBACK(src, .proc/cyborg_checks, cyborg, TRUE)))
|
||||
return
|
||||
var/giving_power = min(Floor(cyborg.cell.maxcharge - cyborg.cell.charge, MIN_CLOCKCULT_POWER), power_charge) //give the borg either all our power or their missing power floored to MIN_CLOCKCULT_POWER
|
||||
if(modify_charge(giving_power))
|
||||
@@ -228,23 +240,27 @@
|
||||
animate(cyborg, color = previous_color, time = 100)
|
||||
addtimer(CALLBACK(cyborg, /atom/proc/update_atom_colour), 100)
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/proc/cyborg_checks(mob/living/silicon/robot/cyborg)
|
||||
/obj/effect/clockwork/sigil/transmission/proc/cyborg_checks(mob/living/silicon/robot/cyborg, silent)
|
||||
if(!cyborg.cell)
|
||||
if(!silent)
|
||||
to_chat(cyborg, "<span class='warning'>You have no cell!</span>")
|
||||
return FALSE
|
||||
if(!power_charge)
|
||||
if(!silent)
|
||||
to_chat(cyborg, "<span class='warning'>The [sigil_name] has no stored power!</span>")
|
||||
return FALSE
|
||||
if(cyborg.cell.charge > cyborg.cell.maxcharge - MIN_CLOCKCULT_POWER)
|
||||
if(!silent)
|
||||
to_chat(cyborg, "<span class='warning'>You are already at maximum charge!</span>")
|
||||
return FALSE
|
||||
if(cyborg.has_status_effect(STATUS_EFFECT_POWERREGEN))
|
||||
if(!silent)
|
||||
to_chat(cyborg, "<span class='warning'>You are already regenerating power!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/New()
|
||||
..()
|
||||
/obj/effect/clockwork/sigil/transmission/Initialize()
|
||||
. = ..()
|
||||
update_glow()
|
||||
|
||||
/obj/effect/clockwork/sigil/transmission/proc/modify_charge(amount)
|
||||
@@ -265,7 +281,7 @@
|
||||
if(!power_charge)
|
||||
set_light(0)
|
||||
else
|
||||
set_light(round(alpha*0.02, 1), round(alpha*0.005, 1))
|
||||
set_light(max(alpha*0.02, 1.4), max(alpha*0.01, 0.1))
|
||||
|
||||
//Vitality Matrix: Drains health from non-servants to heal or even revive servants.
|
||||
/obj/effect/clockwork/sigil/vitality
|
||||
@@ -299,8 +315,7 @@
|
||||
if((is_servant_of_ratvar(L) && L.suiciding) || sigil_active)
|
||||
return
|
||||
visible_message("<span class='warning'>[src] begins to glow bright blue!</span>")
|
||||
animate(src, alpha = 255, time = 10)
|
||||
addtimer(CALLBACK(src, .proc/update_alpha), 10)
|
||||
animate(src, alpha = 255, time = 10, flags = ANIMATION_END_NOW) //we may have a previous animation going. finish it first, then do this one without delay.
|
||||
sleep(10)
|
||||
//as long as they're still on the sigil and are either not a servant or they're a servant AND it has remaining vitality
|
||||
while(L && (!is_servant_of_ratvar(L) || (is_servant_of_ratvar(L) && (GLOB.ratvar_awakens || vitality))) && get_turf(L) == get_turf(src))
|
||||
@@ -369,12 +384,4 @@
|
||||
animation_number = initial(animation_number)
|
||||
sigil_active = FALSE
|
||||
visible_message("<span class='warning'>[src] slowly stops glowing!</span>")
|
||||
if(sigil_active || alpha == 255)
|
||||
animate(src, alpha = initial(alpha), time = 10)
|
||||
addtimer(CALLBACK(src, .proc/update_alpha), 10)
|
||||
|
||||
/obj/effect/clockwork/sigil/vitality/proc/update_alpha()
|
||||
if(sigil_active)
|
||||
alpha = 255
|
||||
else
|
||||
alpha = initial(alpha)
|
||||
animate(src, alpha = initial(alpha), time = 10, flags = ANIMATION_END_NOW)
|
||||
|
||||
@@ -180,17 +180,26 @@
|
||||
return procure_gateway(invoker, time_duration, gateway_uses, two_way)
|
||||
var/istargetobelisk = istype(target, /obj/structure/destructible/clockwork/powered/clockwork_obelisk)
|
||||
var/issrcobelisk = istype(src, /obj/structure/destructible/clockwork/powered/clockwork_obelisk)
|
||||
if(issrcobelisk && !anchored)
|
||||
if(issrcobelisk)
|
||||
if(!anchored)
|
||||
to_chat(invoker, "<span class='warning'>[src] is no longer secured!</span>")
|
||||
return FALSE
|
||||
var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/CO = src //foolish as I am, how I set this proc up makes substypes unfeasible
|
||||
if(CO.active)
|
||||
to_chat(invoker, "<span class='warning'>[src] is now sustaining a gateway!</span>")
|
||||
return FALSE
|
||||
if(istargetobelisk)
|
||||
if(!target.anchored)
|
||||
to_chat(invoker, "<span class='warning'>That [target.name] is no longer secured!</span>")
|
||||
return procure_gateway(invoker, time_duration, gateway_uses, two_way)
|
||||
var/obj/structure/destructible/clockwork/powered/clockwork_obelisk/CO = target
|
||||
if(CO.active)
|
||||
to_chat(invoker, "<span class='warning'>That [target.name] is sustaining a gateway, and cannot recieve another!</span>")
|
||||
return procure_gateway(invoker, time_duration, gateway_uses, two_way)
|
||||
var/efficiency = CO.get_efficiency_mod()
|
||||
gateway_uses = round(gateway_uses * (2 * efficiency), 1)
|
||||
time_duration = round(time_duration * (2 * efficiency), 1)
|
||||
CO.active = TRUE //you'd be active in a second but you should update immediately
|
||||
invoker.visible_message("<span class='warning'>The air in front of [invoker] ripples before suddenly tearing open!</span>", \
|
||||
"<span class='brass'>With a word, you rip open a [two_way ? "two-way":"one-way"] rift to [input_target_key]. It will last for [time_duration / 10] seconds and has [gateway_uses] use[gateway_uses > 1 ? "s" : ""].</span>")
|
||||
var/obj/effect/clockwork/spatial_gateway/S1 = new(issrcobelisk ? get_turf(src) : get_step(get_turf(invoker), invoker.dir))
|
||||
|
||||
@@ -22,6 +22,12 @@
|
||||
else
|
||||
for(var/i in GLOB.clockwork_component_cache)
|
||||
.[i] = max(MAX_COMPONENTS_BEFORE_RAND - LOWER_PROB_PER_COMPONENT*GLOB.clockwork_component_cache[i], 1)
|
||||
for(var/obj/structure/destructible/clockwork/massive/celestial_gateway/G in GLOB.all_clockwork_objects)
|
||||
if(G.still_needs_components())
|
||||
for(var/i in G.required_components)
|
||||
if(!G.required_components[i])
|
||||
. -= i
|
||||
break
|
||||
. = pickweight(.)
|
||||
|
||||
//returns a component name from a component id
|
||||
@@ -37,6 +43,8 @@
|
||||
return "Replicant Alloy"
|
||||
if(HIEROPHANT_ANSIBLE)
|
||||
return "Hierophant Ansible"
|
||||
else
|
||||
return null
|
||||
|
||||
//returns a component acronym from a component id
|
||||
/proc/get_component_acronym(id)
|
||||
@@ -51,6 +59,8 @@
|
||||
return "RA"
|
||||
if(HIEROPHANT_ANSIBLE)
|
||||
return "HA"
|
||||
else
|
||||
return null
|
||||
|
||||
//returns a component id from a component name
|
||||
/proc/get_component_id(name)
|
||||
@@ -65,6 +75,8 @@
|
||||
return REPLICANT_ALLOY
|
||||
if("Hierophant Ansible")
|
||||
return HIEROPHANT_ANSIBLE
|
||||
else
|
||||
return null
|
||||
|
||||
//returns a component spanclass from a component id
|
||||
/proc/get_component_span(id)
|
||||
@@ -121,6 +133,8 @@
|
||||
return /obj/effect/overlay/temp/ratvar/component/alloy
|
||||
if(HIEROPHANT_ANSIBLE)
|
||||
return /obj/effect/overlay/temp/ratvar/component/ansible
|
||||
else
|
||||
return null
|
||||
|
||||
//returns a type for a component from a component id
|
||||
/proc/get_component_type(id)
|
||||
@@ -135,3 +149,5 @@
|
||||
return /obj/item/clockwork/component/replicant_alloy
|
||||
if(HIEROPHANT_ANSIBLE)
|
||||
return /obj/item/clockwork/component/hierophant_ansible
|
||||
else
|
||||
return null
|
||||
@@ -286,6 +286,28 @@
|
||||
user.visible_message("<span class='notice'>[user]'s [proselytizer.name] stops covering [src] with glowing orange energy.</span>", \
|
||||
"<span class='alloy'>You finish repairing [src]. It is now at <b>[obj_integrity]/[max_integrity]</b> integrity.</span>")
|
||||
|
||||
//Hitting a sigil of transmission will try to charge from it.
|
||||
/obj/effect/clockwork/sigil/transmission/proselytize_vals(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
|
||||
. = TRUE
|
||||
var/list/charge_values = list()
|
||||
if(!proselytizer.sigil_charge_checks(charge_values, src, user))
|
||||
return
|
||||
user.visible_message("<span class='notice'>[user]'s [proselytizer.name] starts draining glowing orange energy from [src]...</span>", \
|
||||
"<span class='alloy'>You start recharging your [proselytizer.name]...</span>")
|
||||
proselytizer.recharging = src
|
||||
while(proselytizer && user && src)
|
||||
if(!do_after(user, 10, target = src, extra_checks = CALLBACK(proselytizer, /obj/item/clockwork/clockwork_proselytizer.proc/sigil_charge_checks, charge_values, src, user, TRUE)))
|
||||
break
|
||||
modify_charge(charge_values["power_gain"])
|
||||
proselytizer.modify_stored_power(charge_values["power_gain"])
|
||||
playsound(src, 'sound/effects/light_flicker.ogg', charge_values["power_gain"] * 0.1, 1)
|
||||
|
||||
if(proselytizer)
|
||||
proselytizer.recharging = null
|
||||
if(user)
|
||||
user.visible_message("<span class='notice'>[user]'s [proselytizer.name] stops draining glowing orange energy from [src].</span>", \
|
||||
"<span class='alloy'>You finish recharging your [proselytizer.name]. It now contains <b>[proselytizer.get_power()]W/[proselytizer.get_max_power()]W</b> power.</span>")
|
||||
|
||||
//Proselytizer mob heal proc, to avoid as much copypaste as possible.
|
||||
/mob/living/proc/proselytizer_heal(mob/living/user, obj/item/clockwork/clockwork_proselytizer/proselytizer)
|
||||
var/list/repair_values = list()
|
||||
|
||||
@@ -12,6 +12,7 @@
|
||||
var/uses_power = TRUE
|
||||
var/metal_to_power = FALSE
|
||||
var/repairing = null //what we're currently repairing, if anything
|
||||
var/obj/effect/clockwork/sigil/transmission/recharging = null //the sigil we're charging from, if any
|
||||
var/speed_multiplier = 1 //how fast this proselytizer works
|
||||
var/charge_rate = MIN_CLOCKCULT_POWER //how much power we gain every two seconds
|
||||
var/charge_delay = 2 //how many proccess ticks remain before we can start to charge
|
||||
@@ -140,6 +141,7 @@
|
||||
|
||||
/obj/item/clockwork/clockwork_proselytizer/attack_self(mob/living/user)
|
||||
if(is_servant_of_ratvar(user))
|
||||
if(uses_power)
|
||||
if(!can_use_power(POWER_WALL_TOTAL))
|
||||
to_chat(user, "<span class='warning'>[src] requires <b>[POWER_WALL_TOTAL]W</b> of power to produce brass sheets!</span>")
|
||||
return
|
||||
@@ -182,6 +184,9 @@
|
||||
if(repairing)
|
||||
to_chat(user, "<span class='warning'>You are currently repairing [repairing] with [src]!</span>")
|
||||
return FALSE
|
||||
if(recharging)
|
||||
to_chat(user, "<span class='warning'>You are currently recharging [src] from the [recharging.sigil_name]!</span>")
|
||||
return FALSE
|
||||
var/list/proselytize_values = target.proselytize_vals(user, src) //relevant values for proselytizing stuff, given as an associated list
|
||||
if(!islist(proselytize_values))
|
||||
if(proselytize_values != TRUE) //if we get true, fail, but don't send a message for whatever reason
|
||||
@@ -237,7 +242,7 @@
|
||||
/obj/item/clockwork/clockwork_proselytizer/proc/proselytize_checks(list/proselytize_values, atom/target, expected_type, mob/user, silent) //checked constantly while proselytizing
|
||||
if(!islist(proselytize_values) || !target || QDELETED(target) || !user)
|
||||
return FALSE
|
||||
if(repairing)
|
||||
if(repairing || recharging)
|
||||
return FALSE
|
||||
if(target.type != expected_type)
|
||||
return FALSE
|
||||
@@ -296,3 +301,20 @@
|
||||
<b>[round(repair_values["amount_to_heal"]*MIN_CLOCKCULT_POWER, MIN_CLOCKCULT_POWER)]W</b> to fully repair [target == user ? "yourself" : "[target.p_them()]"]!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
//checked constantly while charging from a sigil
|
||||
/obj/item/clockwork/clockwork_proselytizer/proc/sigil_charge_checks(list/charge_values, obj/effect/clockwork/sigil/transmission/sigil, mob/user, silent)
|
||||
if(!islist(charge_values) || !sigil || QDELETED(sigil) || !user)
|
||||
return FALSE
|
||||
if(can_use_power(RATVAR_POWER_CHECK))
|
||||
return FALSE
|
||||
charge_values["power_gain"] = Clamp(sigil.power_charge, 0, POWER_WALL_MINUS_FLOOR)
|
||||
if(!charge_values["power_gain"])
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>The [sigil.sigil_name] contains no power!</span>")
|
||||
return FALSE
|
||||
if(stored_power + charge_values["power_gain"] > max_power)
|
||||
if(!silent)
|
||||
to_chat(user, "<span class='warning'>Your [name] contains too much power to charge from the [sigil.sigil_name]!</span>")
|
||||
return FALSE
|
||||
return TRUE
|
||||
|
||||
@@ -326,13 +326,19 @@
|
||||
if(production_time != SLAB_PRODUCTION_TIME+SLAB_SLOWDOWN_MAXIMUM)
|
||||
production_text_addon = ", which increases for each human or silicon servant above <b>[SCRIPT_SERVANT_REQ]</b>"
|
||||
production_time = production_time/600
|
||||
var/production_text = "<b>[round(production_time)] minute\s"
|
||||
var/list/production_text
|
||||
if(round(production_time))
|
||||
production_text = list("<b>[round(production_time)] minute\s")
|
||||
if(production_time != round(production_time))
|
||||
production_time -= round(production_time)
|
||||
production_time *= 60
|
||||
if(!LAZYLEN(production_text))
|
||||
production_text = list("<b>[round(production_time, 1)] second\s")
|
||||
else
|
||||
production_text += " and [round(production_time, 1)] second\s"
|
||||
production_text += "</b>"
|
||||
production_text += production_text_addon
|
||||
production_text = production_text.Join()
|
||||
|
||||
textlist = list("<font color=#BE8700 size=3><b><center>Chetr nyy hagehguf-naq-ubabe Ratvar.</center></b></font><br>\
|
||||
\
|
||||
|
||||
@@ -129,6 +129,7 @@
|
||||
if(ishuman(owner))
|
||||
var/mob/living/carbon/human/H = owner
|
||||
apply_eye_damage(H)
|
||||
return ..()
|
||||
|
||||
/datum/status_effect/wraith_spectacles/tick()
|
||||
if(!ishuman(owner))
|
||||
|
||||
@@ -10,7 +10,7 @@
|
||||
It will penetrate mindshield implants once before disappearing."
|
||||
invocations = list("Divinity, enslave...", "...all who trespass here!")
|
||||
channel_time = 70
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 4, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/submission/accession
|
||||
prevent_path = /obj/effect/clockwork/sigil/submission
|
||||
@@ -32,7 +32,7 @@
|
||||
It grows faster to invoke with more adjacent Servants."
|
||||
invocations = list("Shield us...", "...with the...", "... fragments of Engine!")
|
||||
channel_time = 100
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 4, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
|
||||
usage_tip = "This scripture will replace all weaker armor worn by affected Servants."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
multiple_invokers_used = TRUE
|
||||
@@ -99,7 +99,7 @@
|
||||
If it remains close to you, you will gradually regain health up to a low amount, but it will die if it goes too far from you."
|
||||
invocations = list("Fright's will...", "...call forth...")
|
||||
channel_time = 100
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2)
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 4)
|
||||
usage_tip = "Marauders are useful as personal bodyguards and frontline warriors."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
primary_component = GEIS_CAPACITOR
|
||||
@@ -135,7 +135,7 @@
|
||||
if(!check_special_requirements())
|
||||
return FALSE
|
||||
to_chat(invoker, "<span class='warning'>The tendril shivers slightly as it selects a marauder...</span>")
|
||||
var/list/marauder_candidates = pollCandidates("Do you want to play as the clockwork marauder of [invoker.real_name]?", ROLE_SERVANT_OF_RATVAR, null, FALSE, 50, POLL_IGNORE_CLOCKWORK_MARAUDER)
|
||||
var/list/marauder_candidates = pollGhostCandidates("Do you want to play as the clockwork marauder of [invoker.real_name]?", ROLE_SERVANT_OF_RATVAR, null, FALSE, 50, POLL_IGNORE_CLOCKWORK_MARAUDER)
|
||||
if(!check_special_requirements())
|
||||
return FALSE
|
||||
if(!marauder_candidates.len)
|
||||
@@ -160,7 +160,7 @@
|
||||
and exceptional speed, though taking damage will temporarily slow it down."
|
||||
invocations = list("Call forth...", "...the soldiers of Armorer.")
|
||||
channel_time = 80
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 2)
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 4)
|
||||
object_path = /obj/structure/destructible/clockwork/shell/fragment
|
||||
creator_message = "<span class='brass'>You form an anima fragment, a powerful soul vessel receptacle.</span>"
|
||||
observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that expands and forms into a strange shell!</span>"
|
||||
@@ -179,7 +179,7 @@
|
||||
desc = "Places a sigil that stores energy to power clockwork structures."
|
||||
invocations = list("Divinity...", "...power our creations!")
|
||||
channel_time = 70
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 2, GEIS_CAPACITOR = 2, HIEROPHANT_ANSIBLE = 4)
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/transmission
|
||||
creator_message = "<span class='brass'>A sigil silently appears below you. It will automatically power clockwork structures near it.</span>"
|
||||
@@ -199,7 +199,7 @@
|
||||
desc = "Creates a clockwork totem that sabotages nearby machinery and funnels drained power into nearby Sigils of Transmission or the area's APC."
|
||||
invocations = list("May this totem...", "...shroud the false suns!")
|
||||
channel_time = 80
|
||||
consumed_components = list(BELLIGERENT_EYE = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
|
||||
object_path = /obj/structure/destructible/clockwork/powered/interdiction_lens
|
||||
creator_message = "<span class='brass'>You form an interdiction lens, which disrupts cameras and radios and drains power.</span>"
|
||||
observer_message = "<span class='warning'>A brass totem rises from the ground, a purple gem appearing in its center!</span>"
|
||||
@@ -218,22 +218,22 @@
|
||||
/datum/clockwork_scripture/create_object/mania_motor
|
||||
descname = "Powered Structure, Area Denial"
|
||||
name = "Mania Motor"
|
||||
desc = "Creates a mania motor which will cause brain damage and hallucinations in nearby non-Servant humans. It will also try to convert humans directly adjecent to the motor."
|
||||
desc = "Creates a mania motor which causes minor damage and a variety of negative mental effects in nearby non-Servant humans, potentially up to and including conversion."
|
||||
invocations = list("May this transmitter...", "...break the will of all who oppose us!")
|
||||
channel_time = 80
|
||||
consumed_components = list(GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(GEIS_CAPACITOR = 5, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
|
||||
object_path = /obj/structure/destructible/clockwork/powered/mania_motor
|
||||
creator_message = "<span class='brass'>You form a mania motor which will cause brain damage and hallucinations in nearby humans while active.</span>"
|
||||
creator_message = "<span class='brass'>You form a mania motor, which causes minor damage and negative mental effects in non-Servants.</span>"
|
||||
observer_message = "<span class='warning'>A two-pronged machine rises from the ground!</span>"
|
||||
invokers_required = 2
|
||||
multiple_invokers_used = TRUE
|
||||
usage_tip = "Eligible non-Servant humans next to the motor will be converted at an additional power cost. It will also cure hallucinations and brain damage in nearby Servants."
|
||||
usage_tip = "It will also cure hallucinations and brain damage in nearby Servants."
|
||||
tier = SCRIPTURE_APPLICATION
|
||||
one_per_tile = TRUE
|
||||
primary_component = GEIS_CAPACITOR
|
||||
sort_priority = 8
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Creates a Mania Motor, which can convert adjacent non-Servants with power."
|
||||
quickbind_desc = "Creates a Mania Motor, which causes minor damage and negative mental effects in non-Servants."
|
||||
|
||||
|
||||
//Tinkerer's Daemon: Creates an efficient machine that rapidly produces components at a power cost.
|
||||
@@ -244,7 +244,7 @@
|
||||
and there is at least one existing cache."
|
||||
invocations = list("May this generator...", "...collect Engine parts that yet hold greatness!")
|
||||
channel_time = 80
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 3)
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 5)
|
||||
object_path = /obj/structure/destructible/clockwork/powered/tinkerers_daemon
|
||||
creator_message = "<span class='brass'>You form a tinkerer's daemon which can rapidly collect components at a power cost.</span>"
|
||||
invokers_required = 2
|
||||
@@ -278,7 +278,7 @@
|
||||
desc = "Creates a clockwork obelisk that can broadcast messages over the Hierophant Network or open a Spatial Gateway to any living Servant or clockwork obelisk."
|
||||
invocations = list("May this obelisk...", "...take us to all places!")
|
||||
channel_time = 80
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 3)
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, VANGUARD_COGWHEEL = 2, HIEROPHANT_ANSIBLE = 5)
|
||||
object_path = /obj/structure/destructible/clockwork/powered/clockwork_obelisk
|
||||
creator_message = "<span class='brass'>You form a clockwork obelisk which can broadcast messages or produce Spatial Gateways.</span>"
|
||||
observer_message = "<span class='warning'>A brass obelisk appears hanging in midair!</span>"
|
||||
|
||||
@@ -17,23 +17,10 @@
|
||||
sort_priority = 1
|
||||
quickbind = TRUE
|
||||
quickbind_desc = "Forces nearby non-Servants to walk, doing minor damage with each chant.<br><b>Maximum 15 chants.</b>"
|
||||
var/noncultist_damage = 2 //damage per chant to noncultists
|
||||
var/cultist_damage = 8 //damage per chant to non-walking cultists
|
||||
|
||||
/datum/clockwork_scripture/channeled/belligerent/chant_effects(chant_number)
|
||||
for(var/mob/living/carbon/C in hearers(7, invoker))
|
||||
var/number_legs = C.get_num_legs()
|
||||
if(!is_servant_of_ratvar(C) && !C.null_rod_check() && number_legs) //you have legs right
|
||||
C.apply_damage(noncultist_damage * 0.5, BURN, "l_leg")
|
||||
C.apply_damage(noncultist_damage * 0.5, BURN, "r_leg")
|
||||
if(C.m_intent != MOVE_INTENT_WALK)
|
||||
if(!iscultist(C))
|
||||
to_chat(C, "<span class='warning'>Your leg[number_legs > 1 ? "s shiver":" shivers"] with pain!</span>")
|
||||
else //Cultists take extra burn damage
|
||||
to_chat(C, "<span class='warning'>Your leg[number_legs > 1 ? "s burn":" burns"] with pain!</span>")
|
||||
C.apply_damage(cultist_damage * 0.5, BURN, "l_leg")
|
||||
C.apply_damage(cultist_damage * 0.5, BURN, "r_leg")
|
||||
C.toggle_move_intent()
|
||||
C.apply_status_effect(STATUS_EFFECT_BELLIGERENT)
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -272,7 +259,7 @@
|
||||
var/static/prev_cost = 0
|
||||
|
||||
/datum/clockwork_scripture/create_object/tinkerers_cache/creation_update()
|
||||
var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.25), 5)
|
||||
var/cache_cost_increase = min(round(GLOB.clockwork_caches*0.4), 10)
|
||||
if(cache_cost_increase != prev_cost)
|
||||
prev_cost = cache_cost_increase
|
||||
consumed_components = list(BELLIGERENT_EYE = 0, VANGUARD_COGWHEEL = 0, GEIS_CAPACITOR = 0, REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 0)
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "Taps the limitless power of Inath-neq, one of Ratvar's four generals. The benevolence of Inath-Neq will grant complete invulnerability to all Servants in range for fifteen seconds."
|
||||
invocations = list("I call upon you, Vanguard!!", "Let the Resonant Cogs turn once more!!", "Grant me and my allies the strength to vanquish our foes!!")
|
||||
channel_time = 100
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 4, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 2)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 10, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 3)
|
||||
usage_tip = "Servants affected by this scripture are only weak to things that outright destroy bodies, such as bombs or the singularity."
|
||||
tier = SCRIPTURE_REVENANT
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
@@ -44,7 +44,7 @@
|
||||
for all non-servant humans on the same z-level as them. The power of this scripture falls off somewhat with distance, and certain things may reduce its effects."
|
||||
invocations = list("I call upon you, Fright!!", "Let your power shatter the sanity of the weak-minded!!", "Let your tendrils hold sway over all!!")
|
||||
channel_time = 150
|
||||
consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 6, HIEROPHANT_ANSIBLE = 3)
|
||||
consumed_components = list(BELLIGERENT_EYE = 6, VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 10, HIEROPHANT_ANSIBLE = 6)
|
||||
usage_tip = "Causes brain damage, hallucinations, confusion, and dizziness in massive amounts."
|
||||
tier = SCRIPTURE_REVENANT
|
||||
sort_priority = 3
|
||||
@@ -108,7 +108,7 @@
|
||||
clockwork proselytizers will charge very rapidly."
|
||||
invocations = list("I call upon you, Armorer!!", "Let your machinations reign on this miserable station!!", "Let your power flow through the tools of your master!!")
|
||||
channel_time = 150
|
||||
consumed_components = list(BELLIGERENT_EYE = 3, VANGUARD_COGWHEEL = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 6)
|
||||
consumed_components = list(BELLIGERENT_EYE = 6, VANGUARD_COGWHEEL = 6, GEIS_CAPACITOR = 6, REPLICANT_ALLOY = 10)
|
||||
usage_tip = "Ocular wardens will become empowered, clockwork proselytizers will require no alloy, tinkerer's daemons will produce twice as quickly, \
|
||||
and interdiction lenses, mania motors, tinkerer's daemons, and clockwork obelisks will all require no power."
|
||||
tier = SCRIPTURE_REVENANT
|
||||
@@ -153,7 +153,7 @@
|
||||
will be struck by devastating lightning bolts."
|
||||
invocations = list("I call upon you, Amperage!!", "Let your energy flow through me!!", "Let your boundless power shatter stars!!")
|
||||
channel_time = 100
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, GEIS_CAPACITOR = 2, REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 4)
|
||||
consumed_components = list(BELLIGERENT_EYE = 3, GEIS_CAPACITOR = 3, REPLICANT_ALLOY = 3, HIEROPHANT_ANSIBLE = 10)
|
||||
usage_tip = "Struck targets will also be knocked down for about sixteen seconds."
|
||||
tier = SCRIPTURE_REVENANT
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
desc = "Forms an automatic short-range turret which will automatically attack nearby unrestrained non-Servants that can see it."
|
||||
invocations = list("Guardians...", "...of the Engine...", "...defend us!")
|
||||
channel_time = 120
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, REPLICANT_ALLOY = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, REPLICANT_ALLOY = 1)
|
||||
object_path = /obj/structure/destructible/clockwork/ocular_warden
|
||||
creator_message = "<span class='brass'>You form an ocular warden, which will automatically attack nearby unrestrained non-Servants that can see it.</span>"
|
||||
observer_message = "<span class='warning'>A brass eye takes shape and slowly rises into the air, its red iris glaring!</span>"
|
||||
@@ -36,7 +36,7 @@
|
||||
desc = "Creates a small shell fitted for soul vessels. Adding an active soul vessel to it results in a small construct with tools and an inbuilt proselytizer."
|
||||
invocations = list("Call forth...", "...the workers of Armorer.")
|
||||
channel_time = 60
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 2, HIEROPHANT_ANSIBLE = 1)
|
||||
object_path = /obj/structure/destructible/clockwork/shell/cogscarab
|
||||
creator_message = "<span class='brass'>You form a cogscarab, a constructor soul vessel receptacle.</span>"
|
||||
observer_message = "<span class='warning'>The slab disgorges a puddle of black metal that contracts and forms into a strange shell!</span>"
|
||||
@@ -56,7 +56,7 @@
|
||||
Matrices have drained from non-Servants. Dead Servants can be revived by this sigil if there is vitality equal to the target Servant's non-oxygen damage."
|
||||
invocations = list("Divinity...", "...steal their life...", "...for these shells!")
|
||||
channel_time = 60
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, VANGUARD_COGWHEEL = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/vitality
|
||||
creator_message = "<span class='brass'>A vitality matrix appears below you. It will drain life from non-Servants and heal Servants that cross it.</span>"
|
||||
@@ -77,7 +77,7 @@
|
||||
chant_invocations = list("Mend our dents!", "Heal our scratches!", "Repair our gears!")
|
||||
chant_amount = 10
|
||||
chant_interval = 20
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, REPLICANT_ALLOY = 1)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 2, REPLICANT_ALLOY = 1)
|
||||
usage_tip = "This is a very effective way to rapidly reinforce a base after an attack."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = VANGUARD_COGWHEEL
|
||||
@@ -177,6 +177,7 @@
|
||||
new /obj/effect/overlay/temp/heal(T, "#1E8CE1")
|
||||
else
|
||||
break
|
||||
new /obj/effect/overlay/temp/ratvar/mending_mantra(get_turf(invoker))
|
||||
return TRUE
|
||||
|
||||
|
||||
@@ -187,7 +188,7 @@
|
||||
desc = "Places a luminous sigil that will enslave any valid beings standing on it after a time."
|
||||
invocations = list("Divinity, enlighten...", "...those who trespass here!")
|
||||
channel_time = 60
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 1)
|
||||
consumed_components = list(BELLIGERENT_EYE = 1, GEIS_CAPACITOR = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/effect/clockwork/sigil/submission
|
||||
creator_message = "<span class='brass'>A luminous sigil appears below you. The next non-servant to cross it will be enslaved after a brief time if they do not move.</span>"
|
||||
@@ -207,7 +208,7 @@
|
||||
desc = "Forms an ancient positronic brain with an overriding directive to serve Ratvar."
|
||||
invocations = list("Herd the souls of...", "...the blasphemous damned!")
|
||||
channel_time = 30
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 1)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, GEIS_CAPACITOR = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/device/mmi/posibrain/soul_vessel
|
||||
creator_message = "<span class='brass'>You form a soul vessel, which can be used in-hand to attract spirits, or used on an unconscious or dead human to extract their consciousness.</span>"
|
||||
@@ -227,7 +228,7 @@
|
||||
desc = "Forms a device that, when used on certain objects, converts them into their Ratvarian equivalents. It requires power to function."
|
||||
invocations = list("With this device...", "...his presence shall be made known.")
|
||||
channel_time = 20
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 1)
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, REPLICANT_ALLOY = 2)
|
||||
whispered = TRUE
|
||||
object_path = /obj/item/clockwork/clockwork_proselytizer/preloaded
|
||||
creator_message = "<span class='brass'>You form a clockwork proselytizer.</span>"
|
||||
@@ -248,7 +249,7 @@
|
||||
vanish three minutes after being summoned."
|
||||
invocations = list("Grant me...", "...the might of brass!")
|
||||
channel_time = 20
|
||||
consumed_components = list(REPLICANT_ALLOY = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(REPLICANT_ALLOY = 2, HIEROPHANT_ANSIBLE = 1)
|
||||
whispered = TRUE
|
||||
usage_tip = "You can impale human targets with the spear by pulling them, then attacking. Throwing the spear at a mob will do massive damage and stun them, but break the spear."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
@@ -307,7 +308,7 @@
|
||||
Each servant assisting in the invocation adds one additional use and four additional seconds to the gateway's uses and duration."
|
||||
invocations = list("Spatial Gateway...", "...activate!")
|
||||
channel_time = 80
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(VANGUARD_COGWHEEL = 1, HIEROPHANT_ANSIBLE = 2)
|
||||
multiple_invokers_used = TRUE
|
||||
multiple_invokers_optional = TRUE
|
||||
usage_tip = "This gateway is strictly one-way and will only allow things through the invoker's portal."
|
||||
@@ -356,7 +357,7 @@
|
||||
chant_invocations = list("Use charge to kill!", "Slay with power!", "Hunt with energy!")
|
||||
chant_amount = 4
|
||||
chant_interval = 5
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 1)
|
||||
consumed_components = list(GEIS_CAPACITOR = 1, HIEROPHANT_ANSIBLE = 2)
|
||||
usage_tip = "Though it requires you to stand still, this scripture can do massive damage."
|
||||
tier = SCRIPTURE_SCRIPT
|
||||
primary_component = HIEROPHANT_ANSIBLE
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
var/input = stripped_input(usr, "Please choose a message to send over the Hierophant Network.", "Hierophant Broadcast", "")
|
||||
if(!is_servant_of_ratvar(user) || !input || !user.canUseTopic(src, !issilicon(user)))
|
||||
return
|
||||
if(anchored)
|
||||
if(!anchored)
|
||||
to_chat(user, "<span class='warning'>[src] is no longer secured!</span>")
|
||||
return FALSE
|
||||
if(active)
|
||||
@@ -84,7 +84,8 @@
|
||||
return
|
||||
if(procure_gateway(user, round(100 * get_efficiency_mod(), 1), round(5 * get_efficiency_mod(), 1), 1))
|
||||
process()
|
||||
if(!active)
|
||||
if(!active) //we won't be active if nobody has sent a gateway to us
|
||||
active = TRUE
|
||||
clockwork_say(user, text2ratvar("Spatial Gateway, activate!"))
|
||||
return
|
||||
return_power(gateway_cost) //if we didn't return above, ie, successfully create a gateway, we give the power back
|
||||
@@ -92,7 +93,8 @@
|
||||
/obj/structure/destructible/clockwork/powered/clockwork_obelisk/process()
|
||||
if(!anchored)
|
||||
return
|
||||
if(locate(/obj/effect/clockwork/spatial_gateway) in loc)
|
||||
var/obj/effect/clockwork/spatial_gateway/SG = locate(/obj/effect/clockwork/spatial_gateway)
|
||||
if(SG && SG.timerid) //it's a valid gateway, we're active
|
||||
icon_state = active_icon
|
||||
density = 0
|
||||
active = TRUE
|
||||
|
||||
@@ -1,8 +1,8 @@
|
||||
//Mania Motor: A pair of antenna that, while active, cause braindamage and hallucinations in nearby human mobs.
|
||||
//Mania Motor: A pair of antenna that, while active, cause a variety of negative mental effects in nearby human mobs.
|
||||
/obj/structure/destructible/clockwork/powered/mania_motor
|
||||
name = "mania motor"
|
||||
desc = "A pair of antenna with what appear to be sockets around the base. It reminds you of an antlion."
|
||||
clockwork_desc = "A transmitter that allows Sevtug to whisper into the minds of nearby non-servants, causing hallucinations and brain damage as long as it remains powered."
|
||||
clockwork_desc = "A transmitter that allows Sevtug to whisper into the minds of nearby non-servants, causing a variety of negative mental effects, up to and including conversion."
|
||||
icon_state = "mania_motor_inactive"
|
||||
active_icon = "mania_motor"
|
||||
inactive_icon = "mania_motor_inactive"
|
||||
@@ -16,22 +16,11 @@
|
||||
/obj/item/clockwork/alloy_shards/small = 2, \
|
||||
/obj/item/clockwork/component/geis_capacitor/antennae = 1)
|
||||
var/mania_cost = 150
|
||||
var/convert_cost = 150
|
||||
var/static/list/mania_messages = list("Go nuts.", "Take a crack at crazy.", "Make a bid for insanity.", "Get kooky.", "Move towards mania.", "Become bewildered.", "Wax wild.", \
|
||||
"Go round the bend.", "Land in lunacy.", "Try dementia.", "Strive to get a screw loose.")
|
||||
var/static/list/compel_messages = list("Come closer.", "Approach the transmitter.", "Touch the antennae.", "I always have to deal with idiots. Move towards the mania motor.", \
|
||||
"Advance forward and place your head between the antennae - that's all it's good for.", "If you were smarter, you'd be over here already.", "Move FORWARD, you fool.")
|
||||
var/static/list/convert_messages = list("You won't do. Go to sleep while I tell these nitwits how to convert you.", "You are insufficient. I must instruct these idiots in the art of conversion.", \
|
||||
"Oh of course, someone we can't convert. These servants are fools.", "How hard is it to use a Sigil, anyway? All it takes is dragging someone onto it.", \
|
||||
"How do they fail to use a Sigil of Accession, anyway?", "Why is it that all servants are this inept?", "It's quite likely you'll be stuck here for a while.")
|
||||
var/static/list/close_messages = list("Well, you can't reach the motor from THERE, you moron.", "Interesting location. I'd prefer if you went somewhere you could ACTUALLY TOUCH THE ANTENNAE!", \
|
||||
"Amazing. You somehow managed to wedge yourself somewhere you can't actually reach the motor from.", "Such a show of idiocy is unparalleled. Perhaps I should put you on display?", \
|
||||
"Did you do this on purpose? I can't imagine you doing so accidentally. Oh, wait, I can.", "How is it that such smart creatures can still do something AS STUPID AS THIS!")
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/mania_motor/examine(mob/user)
|
||||
..()
|
||||
if(is_servant_of_ratvar(user) || isobserver(user))
|
||||
to_chat(user, "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run, and at least <b>[convert_cost]W</b> to attempt to convert humans adjacent to it.</span>")
|
||||
to_chat(user, "<span class='sevtug_small'>It requires <b>[mania_cost]W</b> to run.</span>")
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/mania_motor/forced_disable(bad_effects)
|
||||
if(active)
|
||||
@@ -60,82 +49,17 @@
|
||||
if(!try_use_power(mania_cost))
|
||||
forced_disable(FALSE)
|
||||
return
|
||||
var/turf/T = get_turf(src)
|
||||
var/hum = get_sfx('sound/effects/screech.ogg') //like playsound, same sound for everyone affected
|
||||
var/efficiency = get_efficiency_mod()
|
||||
for(var/mob/living/carbon/human/H in viewers(7, src))
|
||||
if(is_servant_of_ratvar(H)) //heals servants of braindamage, hallucination, druggy, dizziness, and confusion
|
||||
var/brainloss = H.getBrainLoss()
|
||||
if(brainloss)
|
||||
H.adjustBrainLoss(-brainloss)
|
||||
if(H.hallucination)
|
||||
H.hallucination = 0
|
||||
if(H.druggy)
|
||||
H.adjust_drugginess(-H.druggy)
|
||||
if(H.dizziness)
|
||||
H.dizziness = 0
|
||||
if(H.confused)
|
||||
H.confused = 0
|
||||
else if(!H.null_rod_check() && H.stat != DEAD)
|
||||
var/distance = 0 + get_dist(T, get_turf(H))
|
||||
var/falloff_distance = min((110) - distance * 10, 80)
|
||||
var/sound_distance = falloff_distance * 0.5
|
||||
var/targetbrainloss = H.getBrainLoss()
|
||||
if(distance > 3 && prob(falloff_distance * 0.5))
|
||||
to_chat(H, "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>")
|
||||
if(distance <= 1)
|
||||
if(!H.Adjacent(src))
|
||||
to_chat(H, "<span class='sevtug'>\"[text2ratvar(pick(close_messages))]\"</span>")
|
||||
H.playsound_local(T, hum, sound_distance, 1)
|
||||
else if(!try_use_power(convert_cost))
|
||||
visible_message("<span class='warning'>[src]'s antennae fizzle quietly.</span>")
|
||||
playsound(src, 'sound/effects/light_flicker.ogg', 50, 1)
|
||||
else
|
||||
H.playsound_local(T, hum, 80, 1)
|
||||
if(!H.stat)
|
||||
if(H.getBrainLoss() < 100)
|
||||
H.adjustBrainLoss(20 * efficiency)
|
||||
H.visible_message("<span class='warning'>[H] reaches out and touches [src].</span>", "<span class='sevtug'>You touch [src] involuntarily.</span>")
|
||||
else
|
||||
H.Paralyse(3)
|
||||
else if(is_eligible_servant(H))
|
||||
to_chat(H, "<span class='sevtug'>\"[text2ratvar("You are mine and his, now.")]\"</span>")
|
||||
add_servant_of_ratvar(H)
|
||||
H.Paralyse(5)
|
||||
else
|
||||
H.playsound_local(T, hum, sound_distance, 1)
|
||||
switch(distance)
|
||||
if(0 to 3)
|
||||
if(prob(falloff_distance * 0.5))
|
||||
if(prob(falloff_distance))
|
||||
to_chat(H, "<span class='sevtug_small'>\"[text2ratvar(pick(mania_messages))]\"</span>")
|
||||
else
|
||||
to_chat(H, "<span class='sevtug'>\"[text2ratvar(pick(compel_messages))]\"</span>")
|
||||
if(targetbrainloss <= 40)
|
||||
H.adjustBrainLoss(3 * efficiency)
|
||||
H.adjust_drugginess(Clamp(7 * efficiency, 0, 50 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (7 * efficiency), 50)
|
||||
H.dizziness = min(H.dizziness + (3 * efficiency), 20)
|
||||
H.confused = min(H.confused + (3 * efficiency), 20)
|
||||
if(3 to 5)
|
||||
if(targetbrainloss <= 20)
|
||||
H.adjustBrainLoss(2 * efficiency)
|
||||
H.adjust_drugginess(Clamp(5 * efficiency, 0, 25 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (5 * efficiency), 25)
|
||||
H.dizziness = min(H.dizziness + (2 * efficiency), 10)
|
||||
H.confused = min(H.confused + (2 * efficiency), 10)
|
||||
if(5 to 6)
|
||||
if(targetbrainloss <= 10)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 20 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 20)
|
||||
H.dizziness = min(H.dizziness + (2 * efficiency), 5)
|
||||
H.confused = min(H.confused + (2 * efficiency), 5)
|
||||
if(6 to 7)
|
||||
if(targetbrainloss <= 5)
|
||||
H.adjustBrainLoss(1 * efficiency)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 10 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 10)
|
||||
if(7 to INFINITY)
|
||||
H.adjust_drugginess(Clamp(2 * efficiency, 0, 5 - H.druggy))
|
||||
H.hallucination = min(H.hallucination + (2 * efficiency), 5)
|
||||
if(is_servant_of_ratvar(H))
|
||||
continue
|
||||
var/list/effects = H.has_status_effect_list(STATUS_EFFECT_MANIAMOTOR)
|
||||
var/datum/status_effect/maniamotor/M
|
||||
for(var/datum/status_effect/maniamotor/MM in effects)
|
||||
if(MM.motor == src)
|
||||
M = MM
|
||||
break
|
||||
if(!M)
|
||||
M = H.apply_status_effect(STATUS_EFFECT_MANIAMOTOR)
|
||||
M.motor = src
|
||||
M.severity = Clamp(M.severity + ((11 - get_dist(src, H)) * efficiency * efficiency), 0, MAX_MANIA_SEVERITY)
|
||||
|
||||
@@ -28,7 +28,7 @@
|
||||
var/mutable_appearance/alert_overlay = mutable_appearance('icons/effects/clockwork_effects.dmi', "ratvar_alert")
|
||||
var/area/A = get_area(src)
|
||||
notify_ghosts("The Justiciar's light calls to you! Reach out to Ratvar in [A.name] to be granted a shell to spread his glory!", null, source = src, alert_overlay = alert_overlay)
|
||||
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency..proc/request, null, 0)
|
||||
INVOKE_ASYNC(SSshuttle.emergency, /obj/docking_port/mobile/emergency..proc/request, null, 0, 0)
|
||||
|
||||
/obj/structure/destructible/clockwork/massive/ratvar/Destroy()
|
||||
GLOB.ratvar_awakens--
|
||||
@@ -77,7 +77,7 @@
|
||||
if(!prey && LAZYLEN(meals))
|
||||
prey = pick(meals)
|
||||
to_chat(prey, "<span class='heavy_brass'><font size=5>\"You will do, heretic.\"</font></span>\n\
|
||||
<span class='userdanger'You feel something massive turn its crushing focus to you...</span>")
|
||||
<span class='userdanger'>You feel something massive turn its crushing focus to you...</span>")
|
||||
prey << 'sound/effects/ratvar_reveal.ogg'
|
||||
else
|
||||
if((!istype(prey, /obj/singularity/narsie) && prob(10) && LAZYLEN(meals) > 1) || prey.z != z || !(prey in meals))
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
var/static/mutable_appearance/component_glow = mutable_appearance('icons/obj/clockwork_objects.dmi', "t_random_component")
|
||||
var/component_id_to_produce
|
||||
var/production_time = 0 //last time we produced a component
|
||||
var/production_cooldown = 120
|
||||
var/production_cooldown = 60
|
||||
|
||||
/obj/structure/destructible/clockwork/powered/tinkerers_daemon/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -1,34 +1,31 @@
|
||||
|
||||
|
||||
/datum/game_mode
|
||||
var/list/datum/mind/cult = list()
|
||||
var/list/cult_objectives = list()
|
||||
var/eldergod = 1 //for the summon god objective
|
||||
|
||||
/proc/iscultist(mob/living/M)
|
||||
return istype(M) && M.mind && M.mind.has_antag_datum(ANTAG_DATUM_CULT)
|
||||
|
||||
/proc/is_sacrifice_target(datum/mind/mind)
|
||||
if(SSticker.mode.name == "cult")
|
||||
var/datum/game_mode/cult/cult_mode = SSticker.mode
|
||||
if(mind == cult_mode.sacrifice_target)
|
||||
return 1
|
||||
return 0
|
||||
if(mind == GLOB.sac_mind)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/is_convertable_to_cult(mob/living/M)
|
||||
if(!istype(M))
|
||||
return 0
|
||||
return FALSE
|
||||
if(M.mind)
|
||||
if(ishuman(M) && (M.mind.assigned_role in list("Captain", "Chaplain")))
|
||||
return 0
|
||||
return FALSE
|
||||
if(is_sacrifice_target(M.mind))
|
||||
return 0
|
||||
return FALSE
|
||||
if(M.mind.enslaved_to && !iscultist(M.mind.enslaved_to))
|
||||
return 0
|
||||
return FALSE
|
||||
else
|
||||
return 0
|
||||
return FALSE
|
||||
if(M.isloyal() || issilicon(M) || isbot(M) || isdrone(M) || is_servant_of_ratvar(M))
|
||||
return 0 //can't convert machines, shielded, or ratvar's dogs
|
||||
return 1
|
||||
return FALSE //can't convert machines, shielded, or ratvar's dogs
|
||||
return TRUE
|
||||
|
||||
/datum/game_mode/cult
|
||||
name = "cult"
|
||||
@@ -47,14 +44,13 @@
|
||||
<span class='notice'>Crew</span>: Prevent the cult from expanding and drive it out."
|
||||
|
||||
var/finished = 0
|
||||
var/eldergod = 1 //for the summon god objective
|
||||
|
||||
var/acolytes_needed = 10 //for the survive objective
|
||||
var/acolytes_survived = 0
|
||||
|
||||
var/datum/mind/sacrifice_target = null//The target to be sacrificed
|
||||
var/list/cultists_to_cult = list() //the cultists we'll convert
|
||||
|
||||
|
||||
/datum/game_mode/cult/pre_setup()
|
||||
cult_objectives += "sacrifice"
|
||||
cult_objectives += "eldergod"
|
||||
@@ -82,22 +78,6 @@
|
||||
return (cultists_to_cult.len>=required_enemies)
|
||||
|
||||
|
||||
/datum/game_mode/cult/proc/memorize_cult_objectives(datum/mind/cult_mind)
|
||||
for(var/obj_count = 1,obj_count <= cult_objectives.len,obj_count++)
|
||||
var/explanation
|
||||
switch(cult_objectives[obj_count])
|
||||
if("survive")
|
||||
explanation = "Our knowledge must live on. Make sure at least [acolytes_needed] acolytes escape on the shuttle to spread their work on an another station."
|
||||
if("sacrifice")
|
||||
if(sacrifice_target)
|
||||
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role] via invoking a Sacrifice rune with them on it and three acolytes around it."
|
||||
else
|
||||
explanation = "Free objective."
|
||||
if("eldergod")
|
||||
explanation = "Summon Nar-Sie by invoking the rune 'Summon Nar-Sie' with nine acolytes on it. You must do this after sacrificing your target."
|
||||
to_chat(cult_mind.current, "<B>Objective #[obj_count]</B>: [explanation]")
|
||||
cult_mind.memory += "<B>Objective #[obj_count]</B>: [explanation]<BR>"
|
||||
|
||||
/datum/game_mode/cult/post_setup()
|
||||
modePlayer += cultists_to_cult
|
||||
if("sacrifice" in cult_objectives)
|
||||
@@ -108,9 +88,18 @@
|
||||
if(player.mind && !(player.mind in cultists_to_cult))
|
||||
possible_targets += player.mind
|
||||
if(possible_targets.len > 0)
|
||||
sacrifice_target = pick(possible_targets)
|
||||
if(!sacrifice_target)
|
||||
GLOB.sac_mind = pick(possible_targets)
|
||||
if(!GLOB.sac_mind)
|
||||
message_admins("Cult Sacrifice: ERROR - Null target chosen!")
|
||||
else
|
||||
var/datum/job/sacjob = SSjob.GetJob(GLOB.sac_mind.assigned_role)
|
||||
var/datum/preferences/sacface = GLOB.sac_mind.current.client.prefs
|
||||
var/icon/reshape = get_flat_human_icon(null, sacjob, sacface)
|
||||
reshape.Shift(SOUTH, 4)
|
||||
reshape.Shift(EAST, 1)
|
||||
reshape.Crop(7,4,26,31)
|
||||
reshape.Crop(-5,-3,26,30)
|
||||
GLOB.sac_image = reshape
|
||||
else
|
||||
message_admins("Cult Sacrifice: Could not find unconvertable or convertable target. WELP!")
|
||||
for(var/datum/mind/cult_mind in cultists_to_cult)
|
||||
@@ -198,7 +187,7 @@
|
||||
if(cult_objectives.Find("eldergod"))
|
||||
cult_fail += eldergod //1 by default, 0 if the elder god has been summoned at least once
|
||||
if(cult_objectives.Find("sacrifice"))
|
||||
if(sacrifice_target && !GLOB.sacrificed.Find(sacrifice_target)) //if the target has been GLOB.sacrificed, ignore this step. otherwise, add 1 to cult_fail
|
||||
if(GLOB.sac_mind && GLOB.sac_complete) //if the target has been GLOB.sacrificed, ignore this step. otherwise, add 1 to cult_fail
|
||||
cult_fail++
|
||||
return cult_fail //if any objectives aren't met, failure
|
||||
|
||||
@@ -243,16 +232,12 @@
|
||||
SSblackbox.add_details("cult_objective","cult_survive|FAIL|[acolytes_needed]")
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
if("sacrifice")
|
||||
if(sacrifice_target)
|
||||
if(sacrifice_target in GLOB.sacrificed)
|
||||
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='greenannounce'>Success!</span>"
|
||||
if(GLOB.sac_complete)
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='greenannounce'>Success!</span>"
|
||||
SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
|
||||
else if(sacrifice_target && sacrifice_target.current)
|
||||
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail.</span>"
|
||||
SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
|
||||
else
|
||||
explanation = "Sacrifice [sacrifice_target.name], the [sacrifice_target.assigned_role]. <span class='boldannounce'>Fail (Gibbed).</span>"
|
||||
SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL|GIBBED")
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='boldannounce'>Fail.</span>"
|
||||
SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
|
||||
if("eldergod")
|
||||
if(!eldergod)
|
||||
explanation = "Summon Nar-Sie. <span class='greenannounce'>Success!</span>"
|
||||
@@ -269,12 +254,45 @@
|
||||
return 1
|
||||
|
||||
|
||||
/datum/game_mode/proc/auto_declare_completion_cult()
|
||||
if( cult.len || (SSticker && istype(SSticker.mode,/datum/game_mode/cult)) )
|
||||
var/text = "<br><font size=3><b>The cultists were:</b></font>"
|
||||
for(var/datum/mind/cultist in cult)
|
||||
text += printplayer(cultist)
|
||||
|
||||
text += "<br>"
|
||||
|
||||
/datum/game_mode/proc/datum_cult_completion()
|
||||
var/text = ""
|
||||
var/acolytes_survived = 0
|
||||
for(var/datum/mind/cult_mind in cult)
|
||||
if (cult_mind.current && cult_mind.current.stat != DEAD)
|
||||
if(cult_mind.current.onCentcom() || cult_mind.current.onSyndieBase())
|
||||
acolytes_survived++
|
||||
var/cult_fail = 0
|
||||
cult_fail += eldergod
|
||||
if(!GLOB.sac_complete)
|
||||
cult_fail++
|
||||
if(!cult_fail)
|
||||
SSblackbox.set_details("round_end_result","win - cult win")
|
||||
SSblackbox.set_val("round_end_result",acolytes_survived)
|
||||
to_chat(world, "<span class='greentext'>The cult has succeeded! Nar-sie has snuffed out another torch in the void!</span>")
|
||||
else
|
||||
SSblackbox.set_details("round_end_result","loss - staff stopped the cult")
|
||||
SSblackbox.set_val("round_end_result",acolytes_survived)
|
||||
to_chat(world, "<span class='redtext'>The staff managed to stop the cult! Dark words and heresy are no match for Nanotrasen's finest!</span>")
|
||||
if(cult_objectives.len)
|
||||
text += "<br><b>The cultists' objectives were:</b>"
|
||||
for(var/obj_count in 1 to 2)
|
||||
var/explanation
|
||||
switch(cult_objectives[obj_count])
|
||||
if("sacrifice")
|
||||
if(GLOB.sac_complete)
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='greenannounce'>Success!</span>"
|
||||
SSblackbox.add_details("cult_objective","cult_sacrifice|SUCCESS")
|
||||
else
|
||||
explanation = "Sacrifice [GLOB.sac_mind], the [GLOB.sac_mind.assigned_role]. <span class='boldannounce'>Fail.</span>"
|
||||
SSblackbox.add_details("cult_objective","cult_sacrifice|FAIL")
|
||||
if("eldergod")
|
||||
if(!eldergod)
|
||||
explanation = "Summon Nar-Sie. <span class='greenannounce'>Success!</span>"
|
||||
SSblackbox.add_details("cult_objective","cult_narsie|SUCCESS")
|
||||
SSticker.news_report = CULT_SUMMON
|
||||
else
|
||||
explanation = "Summon Nar-Sie. <span class='boldannounce'>Fail.</span>"
|
||||
SSblackbox.add_details("cult_objective","cult_narsie|FAIL")
|
||||
SSticker.news_report = CULT_FAILURE
|
||||
text += "<br><B>Objective #[obj_count]</B>: [explanation]"
|
||||
to_chat(world, text)
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
// Contains cult communion, guide, and cult master abilities
|
||||
#define MARK_COOLDOWN
|
||||
|
||||
/datum/action/innate/cultcomm
|
||||
name = "Communion"
|
||||
@@ -19,11 +21,22 @@
|
||||
cultist_commune(usr, input)
|
||||
|
||||
/proc/cultist_commune(mob/living/user, message)
|
||||
var/my_message
|
||||
if(!message)
|
||||
return
|
||||
user.whisper("O bidai nabora se[pick("'","`")]sma!")
|
||||
user.whisper("O bidai nabora se[pick("'","`")]sma!", language = /datum/language/common)
|
||||
user.whisper(html_decode(message))
|
||||
var/my_message = "<span class='cultitalic'><b>[(ishuman(user) ? "Acolyte" : "Construct")] [findtextEx(user.name, user.real_name) ? user.name : "[user.real_name] (as [user.name])"]:</b> [message]</span>"
|
||||
var/title = "Acolyte"
|
||||
var/span = "cultitalic"
|
||||
if(user.mind && user.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER))
|
||||
span = "cultlarge"
|
||||
if(ishuman(user))
|
||||
title = "Master"
|
||||
else
|
||||
title = "Lord"
|
||||
else if(!ishuman(user))
|
||||
title = "Construct"
|
||||
my_message = "<span class='[span]'><b>[title] [findtextEx(user.name, user.real_name) ? user.name : "[user.real_name] (as [user.name])"]:</b> [message]</span>"
|
||||
for(var/mob/M in GLOB.mob_list)
|
||||
if(iscultist(M))
|
||||
to_chat(M, my_message)
|
||||
@@ -65,3 +78,159 @@
|
||||
popup.set_content(text)
|
||||
popup.open()
|
||||
return 1
|
||||
|
||||
/mob/living/proc/cult_master()
|
||||
set category = "Cultist"
|
||||
set name = "Assert Leadership"
|
||||
pollCultists(src) // This proc handles the distribution of cult master actions
|
||||
|
||||
/datum/action/innate/cultmast
|
||||
background_icon_state = "bg_demon"
|
||||
buttontooltipstyle = "cult"
|
||||
check_flags = AB_CHECK_RESTRAINED|AB_CHECK_STUNNED|AB_CHECK_CONSCIOUS
|
||||
|
||||
/datum/action/innate/cultmast/IsAvailable()
|
||||
if(!owner.mind || !owner.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER))
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/cultmast/finalreck
|
||||
name = "Final Reckoning"
|
||||
desc = "A single-use spell that brings the entire cult to the master's location."
|
||||
button_icon_state = "sintouch"
|
||||
|
||||
/datum/action/innate/cultmast/finalreck/Activate()
|
||||
for(var/i in 1 to 4)
|
||||
chant(i)
|
||||
var/list/destinations = list()
|
||||
for(var/turf/T in orange(1, owner))
|
||||
if(!is_blocked_turf(T, TRUE))
|
||||
destinations += T
|
||||
if(!LAZYLEN(destinations))
|
||||
to_chat(owner, "<span class='warning'>You need more space to summon the cult!</span>")
|
||||
return
|
||||
if(do_after(owner, 30, target = owner))
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current && B.current.stat != DEAD)
|
||||
var/turf/mobloc = get_turf(B.current)
|
||||
switch(i)
|
||||
if(1)
|
||||
new /obj/effect/overlay/temp/cult/sparks(mobloc, B.current.dir)
|
||||
playsound(mobloc, "sparks", 50, 1)
|
||||
if(2)
|
||||
new /obj/effect/overlay/temp/dir_setting/cult/phase/out(mobloc, B.current.dir)
|
||||
playsound(mobloc, "sparks", 75, 1)
|
||||
if(3)
|
||||
new /obj/effect/overlay/temp/dir_setting/cult/phase(mobloc, B.current.dir)
|
||||
playsound(mobloc, "sparks", 100, 1)
|
||||
if(4)
|
||||
playsound(mobloc, 'sound/magic/exit_blood.ogg', 100, 1)
|
||||
if(B.current != owner)
|
||||
B.current.setDir(SOUTH)
|
||||
var/turf/final = pick(destinations)
|
||||
new /obj/effect/overlay/temp/cult/blood(final)
|
||||
addtimer(CALLBACK(B.current, /mob/.proc/reckon, final), 10)
|
||||
else
|
||||
return
|
||||
GLOB.reckoning_complete = TRUE
|
||||
Remove(owner)
|
||||
|
||||
/mob/proc/reckon(turf/final)
|
||||
new /obj/effect/overlay/temp/cult/blood/out(get_turf(src))
|
||||
forceMove(final)
|
||||
|
||||
/datum/action/innate/cultmast/finalreck/proc/chant(chant_number)
|
||||
switch(chant_number)
|
||||
if(1)
|
||||
owner.say("C'arta forbici!", language = /datum/language/common)
|
||||
if(2)
|
||||
owner.say("Pleggh e'ntrath!", language = /datum/language/common)
|
||||
playsound(get_turf(owner),'sound/magic/clockwork/narsie_attack.ogg', 50, 1)
|
||||
if(3)
|
||||
owner.say("Barhah hra zar'garis!", language = /datum/language/common)
|
||||
playsound(get_turf(owner),'sound/magic/clockwork/narsie_attack.ogg', 75, 1)
|
||||
if(4)
|
||||
owner.say("N'ath reth sh'yro eth d'rekkathnor!!!", language = /datum/language/common)
|
||||
playsound(get_turf(owner),'sound/magic/clockwork/narsie_attack.ogg', 100, 1)
|
||||
|
||||
/datum/action/innate/cultmast/cultmark
|
||||
name = "Mark Target"
|
||||
desc = "Marks a target for the cult."
|
||||
button_icon_state = "cult_mark"
|
||||
var/obj/effect/proc_holder/cultmark/CM
|
||||
var/cooldown = 0
|
||||
var/base_cooldown = 1200
|
||||
|
||||
/datum/action/innate/cultmast/cultmark/New()
|
||||
CM = new()
|
||||
CM.attached_action = src
|
||||
..()
|
||||
|
||||
/datum/action/innate/cultmast/cultmark/IsAvailable()
|
||||
if(!owner.mind || !owner.mind.has_antag_datum(ANTAG_DATUM_CULT_MASTER))
|
||||
return 0
|
||||
if(cooldown > world.time)
|
||||
if(!CM.active)
|
||||
owner << "<span class='cultlarge'><b>You need to wait [round((cooldown - world.time) * 0.1)] seconds before you can mark another target!</b></span>"
|
||||
return 0
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/cultmast/cultmark/Destroy()
|
||||
QDEL_NULL(CM)
|
||||
return ..()
|
||||
|
||||
/datum/action/innate/cultmast/cultmark/Activate()
|
||||
CM.toggle(owner) //the important bit
|
||||
return TRUE
|
||||
|
||||
/obj/effect/proc_holder/cultmark
|
||||
active = FALSE
|
||||
ranged_mousepointer = 'icons/effects/cult_target.dmi'
|
||||
var/datum/action/innate/cultmast/cultmark/attached_action
|
||||
|
||||
/obj/effect/proc_holder/cultmark/Destroy()
|
||||
attached_action = null
|
||||
return ..()
|
||||
|
||||
/obj/effect/proc_holder/cultmark/proc/toggle(mob/user)
|
||||
if(active)
|
||||
remove_ranged_ability("<span class='cult'>You cease the marking ritual.</span>")
|
||||
else
|
||||
add_ranged_ability(user, "<span class='cult'>You prepare to mark a target for your cult...</span>")
|
||||
|
||||
/obj/effect/proc_holder/cultmark/InterceptClickOn(mob/living/caller, params, atom/target)
|
||||
if(..())
|
||||
return
|
||||
if(ranged_ability_user.incapacitated())
|
||||
remove_ranged_ability()
|
||||
return
|
||||
var/turf/T = get_turf(ranged_ability_user)
|
||||
if(!isturf(T))
|
||||
return FALSE
|
||||
if(target in view(7, get_turf(ranged_ability_user)))
|
||||
GLOB.blood_target = target
|
||||
var/area/A = get_area(target)
|
||||
attached_action.cooldown = world.time + attached_action.base_cooldown
|
||||
addtimer(CALLBACK(attached_action.owner, /mob.proc/update_action_buttons_icon), attached_action.base_cooldown)
|
||||
GLOB.blood_target_image = image('icons/effects/cult_target.dmi', target, "glow", ABOVE_MOB_LAYER)
|
||||
GLOB.blood_target_image.appearance_flags = RESET_COLOR
|
||||
GLOB.blood_target_image.pixel_x = -target.pixel_x
|
||||
GLOB.blood_target_image.pixel_y = -target.pixel_y
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current && B.current.stat != DEAD && B.current.client)
|
||||
to_chat(B.current, "<span class='cultlarge'><b>Master [ranged_ability_user] has marked [GLOB.blood_target] in the [A.name] as the cult's top priority, get there immediately!</b></span>")
|
||||
B.current << pick(sound('sound/hallucinations/over_here2.ogg',0,1,75), sound('sound/hallucinations/over_here3.ogg',0,1,75))
|
||||
B.current.client.images += GLOB.blood_target_image
|
||||
attached_action.owner.update_action_buttons_icon()
|
||||
remove_ranged_ability("<span class='cult'>The marking rite is complete! It will last for 90 seconds.</span>")
|
||||
addtimer(CALLBACK(GLOBAL_PROC, .proc/reset_blood_target), 900, TIMER_OVERRIDE)
|
||||
return TRUE
|
||||
return FALSE
|
||||
|
||||
/proc/reset_blood_target()
|
||||
for(var/datum/mind/B in SSticker.mode.cult)
|
||||
if(B.current && B.current.stat != DEAD && B.current.client)
|
||||
if(GLOB.blood_target)
|
||||
to_chat(B.current,"<span class='cultlarge'><b>The blood mark has expired!</b></span>")
|
||||
B.current.client.images -= GLOB.blood_target_image
|
||||
QDEL_NULL(GLOB.blood_target)
|
||||
@@ -213,7 +213,7 @@
|
||||
flags_inv = HIDEJUMPSUIT
|
||||
allowed = list(/obj/item/weapon/tome,/obj/item/weapon/melee/cultblade)
|
||||
body_parts_covered = CHEST|GROIN|LEGS|ARMS
|
||||
armor = list(melee = -50, bullet = -50, laser = -100,energy = -50, bomb = -50, bio = -50, rad = -50, fire = 0, acid = 0)
|
||||
armor = list(melee = -50, bullet = -50, laser = -50,energy = -50, bomb = -50, bio = -50, rad = -50, fire = 0, acid = 0)
|
||||
slowdown = -1
|
||||
hoodtype = /obj/item/clothing/head/hooded/berserkerhood
|
||||
|
||||
|
||||
@@ -133,7 +133,7 @@ This file contains the arcane tome files.
|
||||
text += "<font color='red'><b>Talisman of Armaments</b></font><br>The Talisman of Arming will equip the user with armored robes, a backpack, an eldritch longsword, an empowered bola, and a pair of boots. Any items that cannot \
|
||||
be equipped will not be summoned. Attacking a fellow cultist with it will instead equip them.<br><br>"
|
||||
|
||||
text += "<font color='red'><b>Talisman of Horrors</b></font><br>The Talisman of Horror must be applied directly to the victim, it will shatter your victim's mind with visions of the endtimes that may incapitate them.<br><br>"
|
||||
text += "<font color='red'><b>Talisman of Horrors</b></font><br>The Talisman of Horror, unlike other talismans, can be applied at range, without the victim noticing. It will cause the victim to have severe hallucinations after a short while.<br><br>"
|
||||
|
||||
text += "<font color='red'><b>Talisman of Shackling</b></font><br>The Talisman of Shackling must be applied directly to the victim, it has 4 uses and cuffs victims with magic shackles that disappear when removed.<br><br>"
|
||||
|
||||
@@ -197,21 +197,19 @@ This file contains the arcane tome files.
|
||||
if(!src || QDELETED(src) || !Adjacent(user) || user.incapacitated() || !check_rune_turf(Turf, user))
|
||||
return
|
||||
if(ispath(rune_to_scribe, /obj/effect/rune/narsie))
|
||||
if(SSticker.mode.name == "cult")
|
||||
var/datum/game_mode/cult/cult_mode = SSticker.mode
|
||||
if(!("eldergod" in cult_mode.cult_objectives))
|
||||
if(!("eldergod" in SSticker.mode.cult_objectives))
|
||||
to_chat(user, "<span class='warning'>Nar-Sie does not wish to be summoned!</span>")
|
||||
return
|
||||
if(cult_mode.sacrifice_target && !(cult_mode.sacrifice_target in GLOB.sacrificed))
|
||||
if(!GLOB.sac_complete)
|
||||
to_chat(user, "<span class='warning'>The sacrifice is not complete. The portal would lack the power to open if you tried!</span>")
|
||||
return
|
||||
if(!cult_mode.eldergod)
|
||||
if(!SSticker.mode.eldergod)
|
||||
to_chat(user, "<span class='cultlarge'>\"I am already here. There is no need to try to summon me now.\"</span>")
|
||||
return
|
||||
if((loc.z && loc.z != ZLEVEL_STATION) || !A.blob_allowed)
|
||||
to_chat(user, "<span class='warning'>The Geometer is not interested in lesser locations; the station is the prize!</span>")
|
||||
return
|
||||
var/confirm_final = alert(user, "This is the FINAL step to summon Nar-Sie, it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for Nar-Sie!", "No")
|
||||
var/confirm_final = alert(user, "This is the FINAL step to summon Nar-Sie; it is a long, painful ritual and the crew will be alerted to your presence", "Are you prepared for the final battle?", "My life for Nar-Sie!", "No")
|
||||
if(confirm_final == "No")
|
||||
to_chat(user, "<span class='cult'>You decide to prepare further before scribing the rune.</span>")
|
||||
return
|
||||
@@ -219,13 +217,10 @@ This file contains the arcane tome files.
|
||||
A = get_area(src)
|
||||
if(!check_rune_turf(Turf, user) || (loc.z && loc.z != ZLEVEL_STATION)|| !A.blob_allowed)
|
||||
return
|
||||
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensionsal Affairs", 'sound/AI/spanomalies.ogg')
|
||||
priority_announce("Figments from an eldritch god are being summoned by [user] into [A.map_name] from an unknown dimension. Disrupt the ritual at all costs!","Central Command Higher Dimensional Affairs", 'sound/AI/spanomalies.ogg')
|
||||
for(var/B in spiral_range_turfs(1, user, 1))
|
||||
var/obj/structure/emergency_shield/sanguine/N = new(B)
|
||||
shields += N
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Nar-Sie does not wish to be summoned!</span>")
|
||||
return
|
||||
user.visible_message("<span class='warning'>[user] [user.blood_volume ? "cuts open their arm and begins writing in their own blood":"begins sketching out a strange design"]!</span>", \
|
||||
"<span class='cult'>You [user.blood_volume ? "slice open your arm and ":""]begin drawing a sigil of the Geometer.</span>")
|
||||
if(user.blood_volume)
|
||||
|
||||
@@ -148,8 +148,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
|
||||
/obj/effect/rune/proc/fail_invoke()
|
||||
//This proc contains the effects of a rune if it is not invoked correctly, through either invalid wording or not enough cultists. By default, it's just a basic fizzle.
|
||||
visible_message("<span class='warning'>The markings pulse with a \
|
||||
small flash of red light, then fall dark.</span>")
|
||||
visible_message("<span class='warning'>The markings pulse with a small flash of red light, then fall dark.</span>")
|
||||
var/oldcolor = color
|
||||
color = rgb(255, 0, 0)
|
||||
animate(src, color = oldcolor, time = 5)
|
||||
@@ -309,10 +308,11 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
A.forceMove(target)
|
||||
if(movedsomething)
|
||||
..()
|
||||
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>")
|
||||
visible_message("<span class='warning'>There is a sharp crack of inrushing air, and everything above the rune disappears!</span>", null, "<i>You hear a sharp crack.</i>")
|
||||
to_chat(user, "<span class='cult'>You[moveuserlater ? "r vision blurs, and you suddenly appear somewhere else":" send everything above the rune away"].</span>")
|
||||
if(moveuserlater)
|
||||
user.forceMove(target)
|
||||
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
else
|
||||
fail_invoke()
|
||||
|
||||
@@ -398,23 +398,23 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
return 1
|
||||
|
||||
/obj/effect/rune/convert/proc/do_sacrifice(mob/living/sacrificial, list/invokers)
|
||||
var/big_sac = FALSE
|
||||
if((((ishuman(sacrificial) || iscyborg(sacrificial)) && sacrificial.stat != DEAD) || is_sacrifice_target(sacrificial.mind)) && invokers.len < 3)
|
||||
for(var/M in invokers)
|
||||
to_chat(M, "<span class='cultitalic'>[sacrificial] is too greatly linked to the world! You need three acolytes!</span>")
|
||||
log_game("Offer rune failed - not enough acolytes and target is living or sac target")
|
||||
return FALSE
|
||||
var/sacrifice_fulfilled = FALSE
|
||||
|
||||
if(sacrificial.mind)
|
||||
GLOB.sacrificed += sacrificial.mind
|
||||
if(is_sacrifice_target(sacrificial.mind))
|
||||
sacrifice_fulfilled = TRUE
|
||||
GLOB.sac_complete = TRUE
|
||||
big_sac = TRUE
|
||||
else
|
||||
GLOB.sacrificed += sacrificial
|
||||
|
||||
new /obj/effect/overlay/temp/cult/sac(get_turf(src))
|
||||
for(var/M in invokers)
|
||||
if(sacrifice_fulfilled)
|
||||
if(big_sac)
|
||||
to_chat(M, "<span class='cultlarge'>\"Yes! This is the one I desire! You have done well.\"</span>")
|
||||
else
|
||||
if(ishuman(sacrificial) || iscyborg(sacrificial))
|
||||
@@ -451,7 +451,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
scribe_delay = 450 //how long the rune takes to create
|
||||
scribe_damage = 40.1 //how much damage you take doing it
|
||||
var/used
|
||||
var/ignore_gamemode = FALSE
|
||||
var/ignore_gamemode = TRUE
|
||||
|
||||
/obj/effect/rune/narsie/Initialize(mapload, set_keyword)
|
||||
. = ..()
|
||||
@@ -490,7 +490,7 @@ structure_check() searches for nearby cultist structures required for the invoca
|
||||
//BEGIN THE SUMMONING
|
||||
used = 1
|
||||
..()
|
||||
send_to_playing_players('sound/effects/dimensional_rend.ogg') //There used to be a message for this but every time it was changed it got edgier so I removed it
|
||||
send_to_playing_players('sound/effects/dimensional_rend.ogg')
|
||||
var/turf/T = get_turf(src)
|
||||
sleep(40)
|
||||
if(src)
|
||||
|
||||
@@ -147,9 +147,10 @@
|
||||
if(is_blocked_turf(target, TRUE))
|
||||
to_chat(user, "<span class='warning'>The target rune is blocked. Attempting to teleport to it would be massively unwise.</span>")
|
||||
return ..(user, 0)
|
||||
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear in a flash of red light!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>")
|
||||
user.visible_message("<span class='warning'>Dust flows from [user]'s hand, and [user.p_they()] disappear with a sharp crack!</span>", \
|
||||
"<span class='cultitalic'>You speak the words of the talisman and find yourself somewhere else!</span>", "<i>You hear a sharp crack.</i>")
|
||||
user.forceMove(target)
|
||||
target.visible_message("<span class='warning'>There is a boom of outrushing air as something appears above the rune!</span>", null, "<i>You hear a boom.</i>")
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -293,12 +294,12 @@
|
||||
invocation = "Lo'Nab Na'Dm!"
|
||||
creation_time = 80
|
||||
|
||||
/obj/item/weapon/paper/talisman/horror/attack(mob/living/target, mob/living/user)
|
||||
if(iscultist(user))
|
||||
to_chat(user, "<span class='cultitalic'>You disturb [target] with visons of the end!</span>")
|
||||
/obj/item/weapon/paper/talisman/horror/afterattack(mob/living/target, mob/living/user)
|
||||
if(iscultist(user) && (get_dist(user, target) < 7))
|
||||
to_chat(user, "<span class='cultitalic'>You disturb [target] with visions of madness!</span>")
|
||||
if(iscarbon(target))
|
||||
var/mob/living/carbon/H = target
|
||||
H.reagents.add_reagent("mindbreaker", 25)
|
||||
H.reagents.add_reagent("mindbreaker", 12)
|
||||
if(is_servant_of_ratvar(target))
|
||||
to_chat(target, "<span class='userdanger'>You see a brief but horrible vision of Ratvar, rusted and scrapped, being torn apart.</span>")
|
||||
target.emote("scream")
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
name = "devil"
|
||||
config_tag = "devil"
|
||||
antag_flag = ROLE_DEVIL
|
||||
protected_jobs = list("Lawyer", "Librarian", "Chaplain", "Head of Security", "Captain", "AI")
|
||||
protected_jobs = list("Lawyer", "Curator", "Chaplain", "Head of Security", "Captain", "AI")
|
||||
required_players = 0
|
||||
required_enemies = 1
|
||||
recommended_enemies = 4
|
||||
|
||||
@@ -85,7 +85,6 @@
|
||||
SSblackbox.set_details("game_mode","[SSticker.mode]")
|
||||
if(GLOB.revdata.commit)
|
||||
SSblackbox.set_details("revision","[GLOB.revdata.commit]")
|
||||
SSblackbox.set_details("server_ip","[world.internet_address]:[world.port]")
|
||||
if(report)
|
||||
addtimer(CALLBACK(src, .proc/send_intercept, 0), rand(waittime_l, waittime_h))
|
||||
generate_station_goals()
|
||||
@@ -258,6 +257,8 @@
|
||||
if(escaped_total > 0)
|
||||
SSblackbox.set_val("escaped_total",escaped_total)
|
||||
send2irc("Server", "Round just ended.")
|
||||
if(cult.len && !istype(SSticker.mode,/datum/game_mode/cult))
|
||||
datum_cult_completion()
|
||||
return 0
|
||||
|
||||
|
||||
|
||||
@@ -1,3 +1,5 @@
|
||||
#define DOM_BLOCKED_SPAM_CAP 6
|
||||
|
||||
/obj/machinery/dominator
|
||||
name = "dominator"
|
||||
desc = "A visibly sinister device. Looks like you can break it if you hit it enough."
|
||||
@@ -13,9 +15,20 @@
|
||||
var/datum/gang/gang
|
||||
var/operating = 0 //0=standby or broken, 1=takeover
|
||||
var/warned = 0 //if this device has set off the warning at <3 minutes yet
|
||||
var/spam_prevention = DOM_BLOCKED_SPAM_CAP //first message is immediate
|
||||
var/datum/effect_system/spark_spread/spark_system
|
||||
var/obj/effect/countdown/dominator/countdown
|
||||
|
||||
/proc/dominator_excessive_walls(atom/A)
|
||||
var/open = 0
|
||||
for(var/turf/T in circleviewturfs(center=A,radius=3))
|
||||
if(!istype(T, /turf/closed))
|
||||
open++
|
||||
if(open < 40)
|
||||
return TRUE
|
||||
else
|
||||
return FALSE
|
||||
|
||||
/obj/machinery/dominator/tesla_act()
|
||||
qdel(src)
|
||||
|
||||
@@ -48,6 +61,16 @@
|
||||
if(gang && gang.is_dominating)
|
||||
var/time_remaining = gang.domination_time_remaining()
|
||||
if(time_remaining > 0)
|
||||
if(dominator_excessive_walls(src))
|
||||
gang.domination_timer += 2
|
||||
playsound(loc, 'sound/machines/buzz-two.ogg', 50, 0)
|
||||
if(spam_prevention < DOM_BLOCKED_SPAM_CAP)
|
||||
spam_prevention++
|
||||
else
|
||||
gang.message_gangtools("Warning: There are too many walls around your gang's dominator, its signal is being blocked!")
|
||||
say("Error: Takeover signal is currently blocked! There are too many walls within 3 standard units of this device.")
|
||||
spam_prevention = 0
|
||||
return
|
||||
. = TRUE
|
||||
playsound(loc, 'sound/items/timer.ogg', 10, 0)
|
||||
if(!warned && (time_remaining < 180))
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user