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@@ -20,7 +20,7 @@
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var/atom/movable/firer = null//Who shot it
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var/atom/fired_from = null // the atom that the projectile was fired from (gun, turret) var/suppressed = FALSE //Attack message
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var/suppressed = FALSE //Attack message
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var/candink = FALSE //Can this projectile play the dink sound when hitting the head? var/yo = null
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var/candink = FALSE //Can this projectile play the dink sound when hitting the head?
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var/yo = null
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var/xo = null
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var/atom/original = null // the original target clicked
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