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tg moved projectiles out of /item, added '/item' back
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@@ -28,7 +28,7 @@
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arm = starting.Beam(src, icon_state = "curse[handedness]", time = INFINITY, maxdistance = INFINITY, beam_type=/obj/effect/ebeam/curse_arm)
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..()
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/obj/projectile/curse_hand/prehit_pierce(atom/target)
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/obj/item/projectile/curse_hand/prehit_pierce(atom/target)
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return (target == original)? PROJECTILE_PIERCE_NONE : PROJECTILE_PIERCE_PHASE
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/obj/item/projectile/curse_hand/Destroy()
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