files
7
code/__DEFINES/dcs/signals/signals_painting.dm
Normal file
@@ -0,0 +1,7 @@
|
||||
// signals for painting canvases, tools and the /datum/component/palette component
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///from base of /item/proc/set_painting_tool_color(): (chosen_color)
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#define COMSIG_PAINTING_TOOL_SET_COLOR "painting_tool_set_color"
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/// from base of /item/canvas/ui_data(): (data)
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#define COMSIG_PAINTING_TOOL_GET_ADDITIONAL_DATA "painting_tool_get_data"
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@@ -49,6 +49,8 @@ GLOBAL_LIST_INIT(maintenance_loot, list(
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/obj/item/radio/off = 2,
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/obj/item/t_scanner = 5,
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/obj/item/airlock_painter = 1,
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/obj/item/airlock_painter/decal = 1,
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/obj/item/airlock_painter/decal/tile = 1,
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/obj/item/stack/cable_coil/random = 4,
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/obj/item/stack/cable_coil/random/five = 6,
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/obj/item/mod/construction/broken_core = 5,
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@@ -604,6 +604,16 @@
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animate(time = 1)
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animate(alpha = 0, time = 3, easing = CIRCULAR_EASING|EASE_OUT)
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/// Common proc used by painting tools like spraycans and palettes that can access the entire 24 bits color space.
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/obj/item/proc/pick_painting_tool_color(mob/user, default_color)
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var/chosen_color = input(user,"Pick new color", "[src]", default_color) as color|null
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if(!chosen_color || QDELETED(src) || IS_DEAD_OR_INCAP(user) || !user.is_holding(src))
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return
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set_painting_tool_color(chosen_color)
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/obj/item/proc/set_painting_tool_color(chosen_color)
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SEND_SIGNAL(src, COMSIG_PAINTING_TOOL_SET_COLOR, chosen_color)
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/atom/movable/vv_get_dropdown()
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. = ..()
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. += "<option value='?_src_=holder;[HrefToken()];adminplayerobservefollow=[REF(src)]'>Follow</option>"
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@@ -1201,81 +1201,29 @@
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locked = TRUE
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return
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/obj/machinery/door/airlock/proc/change_paintjob(obj/item/airlock_painter/W, mob/user)
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if(!W.can_use(user))
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// gets called when a player uses an airlock painter on this airlock
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/obj/machinery/door/airlock/proc/change_paintjob(obj/item/airlock_painter/painter, mob/user)
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if((!in_range(src, user) && loc != user) || !painter.can_use(user)) // user should be adjacent to the airlock, and the painter should have a toner cartridge that isn't empty
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return
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var/list/optionlist
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if(airlock_material == "glass")
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optionlist = list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
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else
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optionlist = list("Standard", "Public", "Engineering", "Atmospherics", "Security", "Command", "Medical", "Research", "Freezer", "Science", "Virology", "Mining", "Maintenance", "External", "External Maintenance")
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var/paintjob = input(user, "Please select a paintjob for this airlock.") in optionlist
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if((!in_range(src, usr) && src.loc != usr) || !W.use_paint(user))
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// reads from the airlock painter's `available paintjob` list. lets the player choose a paint option, or cancel painting
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var/current_paintjob = tgui_input_list(user, "Paintjob for this airlock", "Customize", sortList(painter.available_paint_jobs))
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if(isnull(current_paintjob)) // if the user clicked cancel on the popup, return
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return
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switch(paintjob)
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if("Standard")
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icon = 'icons/obj/doors/airlocks/station/public.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly
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if("Public")
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icon = 'icons/obj/doors/airlocks/station2/glass.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station2/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_public
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if("Engineering")
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icon = 'icons/obj/doors/airlocks/station/engineering.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_eng
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if("Atmospherics")
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icon = 'icons/obj/doors/airlocks/station/atmos.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_atmo
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if("Security")
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icon = 'icons/obj/doors/airlocks/station/security.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_sec
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if("Command")
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icon = 'icons/obj/doors/airlocks/station/command.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_com
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if("Medical")
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icon = 'icons/obj/doors/airlocks/station/medical.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_med
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if("Research")
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icon = 'icons/obj/doors/airlocks/station/research.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_research
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if("Freezer")
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icon = 'icons/obj/doors/airlocks/station/freezer.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_fre
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if("Science")
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icon = 'icons/obj/doors/airlocks/station/science.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_science
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if("Virology")
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icon = 'icons/obj/doors/airlocks/station/virology.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_viro
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if("Mining")
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icon = 'icons/obj/doors/airlocks/station/mining.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_min
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if("Maintenance")
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icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_mai
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if("External")
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icon = 'icons/obj/doors/airlocks/external/external.dmi'
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overlays_file = 'icons/obj/doors/airlocks/external/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_ext
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if("External Maintenance")
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icon = 'icons/obj/doors/airlocks/station/maintenanceexternal.dmi'
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overlays_file = 'icons/obj/doors/airlocks/station/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_extmai
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var/airlock_type = painter.available_paint_jobs["[current_paintjob]"] // get the airlock type path associated with the airlock name the user just chose
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var/obj/machinery/door/airlock/airlock = airlock_type // we need to create a new instance of the airlock and assembly to read vars from them
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var/obj/structure/door_assembly/assembly = initial(airlock.assemblytype)
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if(airlock_material == "glass" && initial(assembly.noglass)) // prevents painting glass airlocks with a paint job that doesn't have a glass version, such as the freezer
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to_chat(user, span_warning("This paint job can only be applied to non-glass airlocks."))
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return
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// applies the user-chosen airlock's icon, overlays and assemblytype to the src airlock
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painter.use_paint(user)
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icon = initial(airlock.icon)
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overlays_file = initial(airlock.overlays_file)
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assemblytype = initial(airlock.assemblytype)
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update_icon()
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/obj/machinery/door/airlock/CanAStarPass(obj/item/card/id/ID, to_dir, atom/movable/caller)
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@@ -1,10 +1,11 @@
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/obj/item/airlock_painter
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name = "airlock painter"
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desc = "An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob."
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// desc_controls = "Alt-Click to remove the ink cartridge."
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icon = 'icons/obj/objects.dmi'
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icon_state = "paint sprayer"
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item_state = "paint sprayer"
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icon_state = "paint_sprayer"
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item_state = "paint_sprayer" // inhand_icon_state = "paint_sprayer"
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// worn_icon_state = "painter"
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w_class = WEIGHT_CLASS_SMALL
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custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
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@@ -14,40 +15,66 @@
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slot_flags = ITEM_SLOT_BELT
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usesound = 'sound/effects/spray2.ogg'
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/// The ink cartridge to pull charges from.
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var/obj/item/toner/ink = null
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/// The type path to instantiate for the ink cartridge the device initially comes with, eg. /obj/item/toner
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var/initial_ink_type = /obj/item/toner
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/// Associate list of all paint jobs the airlock painter can apply. The key is the name of the airlock the user will see. The value is the type path of the airlock
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var/list/available_paint_jobs = list(
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"Public" = /obj/machinery/door/airlock/public,
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"Engineering" = /obj/machinery/door/airlock/engineering,
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"Atmospherics" = /obj/machinery/door/airlock/atmos,
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"Security" = /obj/machinery/door/airlock/security,
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"Command" = /obj/machinery/door/airlock/command,
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"Medical" = /obj/machinery/door/airlock/medical,
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"Virology" = /obj/machinery/door/airlock/virology,
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"Research" = /obj/machinery/door/airlock/research,
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// "Hydroponics" = /obj/machinery/door/airlock/hydroponics,
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"Freezer" = /obj/machinery/door/airlock/freezer,
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"Science" = /obj/machinery/door/airlock/science,
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"Mining" = /obj/machinery/door/airlock/mining,
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"Maintenance" = /obj/machinery/door/airlock/maintenance,
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"External" = /obj/machinery/door/airlock/external,
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"External Maintenance"= /obj/machinery/door/airlock/maintenance/external,
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"Standard" = /obj/machinery/door/airlock
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)
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/obj/item/airlock_painter/Initialize(mapload)
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. = ..()
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ink = new /obj/item/toner(src)
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ink = new initial_ink_type(src)
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/obj/item/airlock_painter/examine(mob/user)
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. = ..()
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. += span_notice("Alt-Click to remove the ink cartridge.")
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//This proc doesn't just check if the painter can be used, but also uses it.
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//Only call this if you are certain that the painter will be used right after this check!
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/obj/item/airlock_painter/proc/use_paint(mob/user)
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if(can_use(user))
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ink.charges--
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, 1)
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return 1
|
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playsound(src.loc, 'sound/effects/spray2.ogg', 50, TRUE)
|
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return TRUE
|
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else
|
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return 0
|
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return FALSE
|
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|
||||
//This proc only checks if the painter can be used.
|
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//Call this if you don't want the painter to be used right after this check, for example
|
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//because you're expecting user input.
|
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/obj/item/airlock_painter/proc/can_use(mob/user)
|
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if(!ink)
|
||||
to_chat(user, "<span class='notice'>There is no toner cartridge installed in [src]!</span>")
|
||||
return 0
|
||||
balloon_alert(user, "no cartridge!")
|
||||
return FALSE
|
||||
else if(ink.charges < 1)
|
||||
to_chat(user, "<span class='notice'>[src] is out of ink!</span>")
|
||||
return 0
|
||||
balloon_alert(user, "out of ink!")
|
||||
return FALSE
|
||||
else
|
||||
return 1
|
||||
return TRUE
|
||||
|
||||
/obj/item/airlock_painter/suicide_act(mob/user)
|
||||
/obj/item/airlock_painter/suicide_act(mob/living/user)
|
||||
var/obj/item/organ/lungs/L = user.getorganslot(ORGAN_SLOT_LUNGS)
|
||||
|
||||
if(can_use(user) && L)
|
||||
user.visible_message("<span class='suicide'>[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")
|
||||
user.visible_message(span_suicide("[user] is inhaling toner from [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
|
||||
use(user)
|
||||
|
||||
// Once you've inhaled the toner, you throw up your lungs
|
||||
@@ -64,7 +91,7 @@
|
||||
if(!L)
|
||||
return OXYLOSS
|
||||
|
||||
L.Remove()
|
||||
L.Remove(user)
|
||||
|
||||
// make some colorful reagent, and apply it to the lungs
|
||||
L.create_reagents(10, NONE, NO_REAGENTS_VALUE)
|
||||
@@ -73,27 +100,27 @@
|
||||
|
||||
// TODO maybe add some colorful vomit?
|
||||
|
||||
user.visible_message("<span class='suicide'>[user] vomits out [user.p_their()] [L]!</span>")
|
||||
playsound(user.loc, 'sound/effects/splat.ogg', 50, 1)
|
||||
user.visible_message(span_suicide("[user] vomits out [user.p_their()] [L]!"))
|
||||
playsound(user.loc, 'sound/effects/splat.ogg', 50, TRUE)
|
||||
|
||||
L.forceMove(T)
|
||||
|
||||
return (TOXLOSS|OXYLOSS)
|
||||
else if(can_use(user) && !L)
|
||||
user.visible_message("<span class='suicide'>[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
|
||||
user.visible_message(span_suicide("[user] is spraying toner on [user.p_them()]self from [src]! It looks like [user.p_theyre()] trying to commit suicide."))
|
||||
user.reagents.add_reagent(/datum/reagent/colorful_reagent, 1)
|
||||
user.reagents.reaction(user, TOUCH, 1)
|
||||
return TOXLOSS
|
||||
|
||||
else
|
||||
user.visible_message("<span class='suicide'>[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner.</span>")
|
||||
user.visible_message(span_suicide("[user] is trying to inhale toner from [src]! It might be a suicide attempt if [src] had any toner."))
|
||||
return SHAME
|
||||
|
||||
|
||||
/obj/item/airlock_painter/examine(mob/user)
|
||||
. = ..()
|
||||
if(!ink)
|
||||
. += "<span class='notice'>It doesn't have a toner cartridge installed.</span>"
|
||||
. += span_notice("It doesn't have a toner cartridge installed.")
|
||||
return
|
||||
var/ink_level = "high"
|
||||
if(ink.charges < 1)
|
||||
@@ -102,88 +129,129 @@
|
||||
ink_level = "low"
|
||||
else if((ink.charges/ink.max_charges) > 1) //Over 100% (admin var edit)
|
||||
ink_level = "dangerously high"
|
||||
. += "<span class='notice'>Its ink levels look [ink_level].</span>"
|
||||
. += span_notice("Its ink levels look [ink_level].")
|
||||
|
||||
|
||||
/obj/item/airlock_painter/attackby(obj/item/W, mob/user, params)
|
||||
if(istype(W, /obj/item/toner))
|
||||
if(ink)
|
||||
to_chat(user, "<span class='notice'>[src] already contains \a [ink].</span>")
|
||||
to_chat(user, span_warning("[src] already contains \a [ink]!"))
|
||||
return
|
||||
if(!user.transferItemToLoc(W, src))
|
||||
return
|
||||
to_chat(user, "<span class='notice'>You install [W] into [src].</span>")
|
||||
to_chat(user, span_notice("You install [W] into [src]."))
|
||||
ink = W
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
|
||||
else
|
||||
return ..()
|
||||
|
||||
/obj/item/airlock_painter/attack_self(mob/user)
|
||||
/obj/item/airlock_painter/AltClick(mob/user)
|
||||
. = ..()
|
||||
if(ink)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, 1)
|
||||
playsound(src.loc, 'sound/machines/click.ogg', 50, TRUE)
|
||||
ink.forceMove(user.drop_location())
|
||||
user.put_in_hands(ink)
|
||||
to_chat(user, "<span class='notice'>You remove [ink] from [src].</span>")
|
||||
to_chat(user, span_notice("You remove [ink] from [src]."))
|
||||
ink = null
|
||||
|
||||
|
||||
/obj/item/airlock_painter/decal
|
||||
name = "decal painter"
|
||||
desc = "An airlock painter, reprogramed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed. Alt-Click to change design."
|
||||
desc = "An airlock painter, reprogramed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed."
|
||||
// desc_controls = "Alt-Click to remove the ink cartridge."
|
||||
icon = 'icons/obj/objects.dmi'
|
||||
icon_state = "decal_sprayer"
|
||||
item_state = "decalsprayer"
|
||||
custom_materials = list(/datum/material/iron=2000, /datum/material/glass=500)
|
||||
item_state = "decal_sprayer" // inhand_icon_state = "decal_sprayer"
|
||||
custom_materials = list(/datum/material/iron=50, /datum/material/glass=50)
|
||||
initial_ink_type = /obj/item/toner/large
|
||||
/// The current direction of the decal being printed
|
||||
var/stored_dir = 2
|
||||
var/stored_color = ""
|
||||
/// The current color of the decal being printed.
|
||||
var/stored_color = "yellow"
|
||||
/// The current base icon state of the decal being printed.
|
||||
var/stored_decal = "warningline"
|
||||
/// The full icon state of the decal being printed.
|
||||
var/stored_decal_total = "warningline"
|
||||
var/color_list = list("","red","white")
|
||||
var/dir_list = list(1,2,4,8)
|
||||
var/decal_list = list(list("Warning Line","warningline"),
|
||||
list("Warning Line Corner","warninglinecorner"),
|
||||
list("Caution Label","caution"),
|
||||
list("Directional Arrows","arrows"),
|
||||
list("Stand Clear Label","stand_clear"),
|
||||
list("Box","box"),
|
||||
list("Box Corner","box_corners"),
|
||||
list("Delivery Marker","delivery"),
|
||||
list("Warning Box","warn_full"))
|
||||
|
||||
/obj/item/airlock_painter/decal/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
var/turf/open/floor/F = target
|
||||
if(!proximity)
|
||||
to_chat(user, "<span class='notice'>You need to get closer!</span>")
|
||||
return
|
||||
if(use_paint(user) && isturf(F))
|
||||
F.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha)
|
||||
|
||||
/obj/item/airlock_painter/decal/attack_self(mob/user)
|
||||
if((ink) && (ink.charges >= 1))
|
||||
to_chat(user, "<span class='notice'>[src] beeps to prevent you from removing the toner until out of charges.</span>")
|
||||
return
|
||||
. = ..()
|
||||
|
||||
/obj/item/airlock_painter/decal/AltClick(mob/user)
|
||||
. = ..()
|
||||
ui_interact(user)
|
||||
/// The type path of the spritesheet being used for the frontend.
|
||||
var/spritesheet_type = /datum/asset/spritesheet/decals // spritesheet containing previews
|
||||
/// Does this printer implementation support custom colors?
|
||||
var/supports_custom_color = FALSE
|
||||
/// Current custom color
|
||||
var/stored_custom_color
|
||||
/// List of color options as list(user-friendly label, color value to return)
|
||||
var/color_list = list(
|
||||
list("Yellow", "yellow"),
|
||||
list("Red", "red"),
|
||||
list("White", "white"),
|
||||
)
|
||||
/// List of direction options as list(user-friendly label, dir value to return)
|
||||
var/dir_list = list(
|
||||
list("North", NORTH),
|
||||
list("South", SOUTH),
|
||||
list("East", EAST),
|
||||
list("West", WEST),
|
||||
)
|
||||
/// List of decal options as list(user-friendly label, icon state base value to return)
|
||||
var/decal_list = list(
|
||||
list("Warning Line", "warningline"),
|
||||
list("Warning Line Corner", "warninglinecorner"),
|
||||
list("Caution Label", "caution"),
|
||||
list("Directional Arrows", "arrows"),
|
||||
list("Stand Clear Label", "stand_clear"),
|
||||
list("Bot", "bot"),
|
||||
list("Box", "box"),
|
||||
list("Box Corner", "box_corners"),
|
||||
list("Delivery Marker", "delivery"),
|
||||
list("Warning Box", "warn_full"),
|
||||
)
|
||||
// These decals only have a south sprite.
|
||||
var/nondirectional_decals = list(
|
||||
"bot",
|
||||
"box",
|
||||
"delivery",
|
||||
"warn_full",
|
||||
)
|
||||
|
||||
/obj/item/airlock_painter/decal/Initialize(mapload)
|
||||
. = ..()
|
||||
ink = new /obj/item/toner/large(src)
|
||||
stored_custom_color = stored_color
|
||||
|
||||
/obj/item/airlock_painter/decal/afterattack(atom/target, mob/user, proximity)
|
||||
. = ..()
|
||||
if(!proximity)
|
||||
balloon_alert(user, "get closer!")
|
||||
return
|
||||
|
||||
if(isfloorturf(target) && use_paint(user))
|
||||
paint_floor(target)
|
||||
|
||||
/**
|
||||
* Actually add current decal to the floor.
|
||||
*
|
||||
* Responsible for actually adding the element to the turf for maximum flexibility.area
|
||||
* Can be overriden for different decal behaviors.
|
||||
* Arguments:
|
||||
* * target - The turf being painted to
|
||||
*/
|
||||
/obj/item/airlock_painter/decal/proc/paint_floor(turf/open/floor/target)
|
||||
target.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', stored_decal_total, stored_dir, CLEAN_STRONG, color, null, null, alpha)
|
||||
|
||||
/**
|
||||
* Return the final icon_state for the given decal options
|
||||
*
|
||||
* Arguments:
|
||||
* * decal - the selected decal base icon state
|
||||
* * color - the selected color
|
||||
* * dir - the selected dir
|
||||
*/
|
||||
/obj/item/airlock_painter/decal/proc/get_decal_path(decal, color, dir)
|
||||
// Special case due to icon_state names
|
||||
if(color == "yellow")
|
||||
color = ""
|
||||
|
||||
return "[decal][color ? "_" : ""][color]"
|
||||
|
||||
/obj/item/airlock_painter/decal/proc/update_decal_path()
|
||||
var/yellow_fix = "" //This will have to do until someone refactor's markings.dm
|
||||
if (stored_color)
|
||||
yellow_fix = "_"
|
||||
stored_decal_total = "[stored_decal][yellow_fix][stored_color]"
|
||||
return
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_assets(mob/user)
|
||||
return list(
|
||||
get_asset_datum(/datum/asset/spritesheet/decals)
|
||||
)
|
||||
stored_decal_total = get_decal_path(stored_decal, stored_color, stored_dir)
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_interact(mob/user, datum/tgui/ui)
|
||||
ui = SStgui.try_update_ui(user, src, ui)
|
||||
@@ -191,52 +259,215 @@
|
||||
ui = new(user, src, "DecalPainter", name)
|
||||
ui.open()
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_assets(mob/user)
|
||||
. = ..()
|
||||
. += get_asset_datum(spritesheet_type)
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_static_data(mob/user)
|
||||
. = ..()
|
||||
var/datum/asset/spritesheet/icon_assets = get_asset_datum(spritesheet_type)
|
||||
|
||||
.["icon_prefix"] = "[icon_assets.name]32x32"
|
||||
.["supports_custom_color"] = supports_custom_color
|
||||
.["decal_list"] = list()
|
||||
.["color_list"] = list()
|
||||
.["dir_list"] = list()
|
||||
.["nondirectional_decals"] = nondirectional_decals
|
||||
|
||||
for(var/decal in decal_list)
|
||||
.["decal_list"] += list(list(
|
||||
"name" = decal[1],
|
||||
"decal" = decal[2],
|
||||
))
|
||||
for(var/color in color_list)
|
||||
.["color_list"] += list(list(
|
||||
"name" = color[1],
|
||||
"color" = color[2],
|
||||
))
|
||||
for(var/dir in dir_list)
|
||||
.["dir_list"] += list(list(
|
||||
"name" = dir[1],
|
||||
"dir" = dir[2],
|
||||
))
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_data(mob/user)
|
||||
var/list/data = list()
|
||||
data["decal_direction"] = stored_dir
|
||||
data["decal_dir_text"] = dir2text(stored_dir)
|
||||
data["decal_color"] = stored_color
|
||||
data["decal_style"] = stored_decal
|
||||
data["decal_list"] = list()
|
||||
data["color_list"] = list()
|
||||
data["dir_list"] = list()
|
||||
. = ..()
|
||||
.["current_decal"] = stored_decal
|
||||
.["current_color"] = stored_color
|
||||
.["current_dir"] = stored_dir
|
||||
.["current_custom_color"] = stored_custom_color
|
||||
|
||||
for(var/i in decal_list)
|
||||
data["decal_list"] += list(list(
|
||||
"name" = i[1],
|
||||
"decal" = i[2]
|
||||
))
|
||||
for(var/j in color_list)
|
||||
data["color_list"] += list(list(
|
||||
"colors" = j
|
||||
))
|
||||
for(var/k in dir_list)
|
||||
data["dir_list"] += list(list(
|
||||
"dirs" = k
|
||||
))
|
||||
return data
|
||||
|
||||
/obj/item/airlock_painter/decal/ui_act(action,list/params)
|
||||
if(..())
|
||||
/obj/item/airlock_painter/decal/ui_act(action, list/params)
|
||||
. = ..()
|
||||
if(.)
|
||||
return
|
||||
|
||||
switch(action)
|
||||
//Lists of decals and designs
|
||||
if("select decal")
|
||||
var/selected_decal = params["decals"]
|
||||
var/selected_decal = params["decal"]
|
||||
var/selected_dir = text2num(params["dir"])
|
||||
stored_decal = selected_decal
|
||||
stored_dir = selected_dir
|
||||
if("select color")
|
||||
var/selected_color = params["colors"]
|
||||
var/selected_color = params["color"]
|
||||
stored_color = selected_color
|
||||
if("selected direction")
|
||||
var/selected_direction = text2num(params["dirs"])
|
||||
stored_dir = selected_direction
|
||||
if("pick custom color")
|
||||
if(supports_custom_color)
|
||||
pick_painting_tool_color(usr, stored_custom_color)
|
||||
update_decal_path()
|
||||
. = TRUE
|
||||
|
||||
/obj/item/airlock_painter/decal/set_painting_tool_color(chosen_color)
|
||||
. = ..()
|
||||
stored_custom_color = chosen_color
|
||||
stored_color = chosen_color
|
||||
|
||||
/datum/asset/spritesheet/decals
|
||||
name = "floor_decals"
|
||||
// cross_round_cachable = TRUE
|
||||
|
||||
/// The floor icon used for blend_preview_floor()
|
||||
var/preview_floor_icon = 'icons/turf/floors.dmi'
|
||||
/// The floor icon state used for blend_preview_floor()
|
||||
var/preview_floor_state = "floor"
|
||||
/// The associated decal painter type to grab decals, colors, etc from.
|
||||
var/obj/item/airlock_painter/decal/painter_type = /obj/item/airlock_painter/decal
|
||||
|
||||
/**
|
||||
* Underlay an example floor for preview purposes, and return the new icon.
|
||||
*
|
||||
* Arguments:
|
||||
* * decal - the decal to place over the example floor tile
|
||||
*/
|
||||
/datum/asset/spritesheet/decals/proc/blend_preview_floor(icon/decal)
|
||||
var/icon/final = icon(preview_floor_icon, preview_floor_state)
|
||||
final.Blend(decal, ICON_OVERLAY)
|
||||
return final
|
||||
|
||||
/**
|
||||
* Insert a specific state into the spritesheet.
|
||||
*
|
||||
* Arguments:
|
||||
* * decal - the given decal base state.
|
||||
* * dir - the given direction.
|
||||
* * color - the given color.
|
||||
*/
|
||||
/datum/asset/spritesheet/decals/proc/insert_state(decal, dir, color)
|
||||
// Special case due to icon_state names
|
||||
var/icon_state_color = color == "yellow" ? "" : color
|
||||
|
||||
var/icon/final = blend_preview_floor(icon('icons/turf/decals.dmi', "[decal][icon_state_color ? "_" : ""][icon_state_color]", dir))
|
||||
Insert("[decal]_[dir]_[color]", final)
|
||||
|
||||
/datum/asset/spritesheet/decals/register()
|
||||
// Must actually create because initial(type) doesn't work for /lists for some reason.
|
||||
var/obj/item/airlock_painter/decal/painter = new painter_type()
|
||||
|
||||
for(var/list/decal in painter.decal_list)
|
||||
for(var/list/dir in painter.dir_list)
|
||||
for(var/list/color in painter.color_list)
|
||||
insert_state(decal[2], dir[2], color[2])
|
||||
if(painter.supports_custom_color)
|
||||
insert_state(decal[2], dir[2], "custom")
|
||||
|
||||
qdel(painter)
|
||||
. = ..()
|
||||
|
||||
/obj/item/airlock_painter/decal/debug
|
||||
name = "extreme decal painter"
|
||||
icon_state = "decal_sprayer_ex"
|
||||
initial_ink_type = /obj/item/toner/extreme
|
||||
|
||||
/obj/item/airlock_painter/decal/debug/Initialize(mapload)
|
||||
. = ..()
|
||||
ink = new /obj/item/toner/extreme(src)
|
||||
/obj/item/airlock_painter/decal/tile
|
||||
name = "tile sprayer"
|
||||
desc = "An airlock painter, reprogramed to use a different style of paint in order to spray colors on floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed."
|
||||
// desc_controls = "Alt-Click to remove the ink cartridge."
|
||||
icon_state = "tile_sprayer"
|
||||
stored_dir = 2
|
||||
stored_color = "#D4D4D432"
|
||||
stored_decal = "tile_corner"
|
||||
spritesheet_type = /datum/asset/spritesheet/decals/tiles
|
||||
supports_custom_color = TRUE
|
||||
// Colors can have a an alpha component as RGBA, or just be RGB and use default alpha
|
||||
color_list = list(
|
||||
list("Neutral", "#D4D4D432"),
|
||||
list("Dark", "#0e0f0f"),
|
||||
list("Bar Burgundy", "#79150082"),
|
||||
list("Sec Red", "#DE3A3A"),
|
||||
list("Cargo Brown", "#A46106"),
|
||||
list("Engi Yellow", "#EFB341"),
|
||||
list("Service Green", "#9FED58"),
|
||||
list("Med Blue", "#52B4E9"),
|
||||
list("R&D Purple", "#D381C9"),
|
||||
)
|
||||
decal_list = list(
|
||||
list("Corner", "tile_corner"),
|
||||
list("Half", "tile_half_contrasted"),
|
||||
list("Opposing Corners", "tile_opposing_corners"),
|
||||
list("3 Corners", "tile_anticorner_contrasted"),
|
||||
list("4 Corners", "tile_fourcorners"),
|
||||
list("Trimline Corner", "trimline_corner_fill"),
|
||||
list("Trimline Fill", "trimline_fill"),
|
||||
list("Trimline Fill L", "trimline_fill__8"), // This is a hack that lives in the spritesheet builder and paint_floor
|
||||
list("Trimline End", "trimline_end_fill"),
|
||||
list("Trimline Box", "trimline_box_fill"),
|
||||
)
|
||||
nondirectional_decals = list(
|
||||
"tile_fourcorners",
|
||||
"trimline_box_fill",
|
||||
)
|
||||
|
||||
/// Regex to split alpha out.
|
||||
var/static/regex/rgba_regex = new(@"(#[0-9a-fA-F]{6})([0-9a-fA-F]{2})")
|
||||
|
||||
/// Default alpha for /obj/effect/turf_decal/tile
|
||||
var/default_alpha = 110
|
||||
|
||||
/obj/item/airlock_painter/decal/tile/paint_floor(turf/open/floor/target)
|
||||
// Account for 8-sided decals.
|
||||
var/source_decal = stored_decal
|
||||
var/source_dir = stored_dir
|
||||
if(copytext(stored_decal, -3) == "__8")
|
||||
source_decal = splicetext(stored_decal, -3, 0, "")
|
||||
source_dir = turn(stored_dir, 45)
|
||||
|
||||
var/decal_color = stored_color
|
||||
var/decal_alpha = default_alpha
|
||||
// Handle the RGBA case.
|
||||
if(rgba_regex.Find(decal_color))
|
||||
decal_color = rgba_regex.group[1]
|
||||
decal_alpha = text2num(rgba_regex.group[2], 16)
|
||||
|
||||
target.AddElement(/datum/element/decal, 'icons/turf/decals.dmi', source_decal, source_dir, CLEAN_STRONG, decal_color, null, null, decal_alpha)
|
||||
|
||||
/datum/asset/spritesheet/decals/tiles
|
||||
name = "floor_tile_decals"
|
||||
painter_type = /obj/item/airlock_painter/decal/tile
|
||||
|
||||
/datum/asset/spritesheet/decals/tiles/insert_state(decal, dir, color)
|
||||
// Account for 8-sided decals.
|
||||
var/source_decal = decal
|
||||
var/source_dir = dir
|
||||
if(copytext(decal, -3) == "__8")
|
||||
source_decal = splicetext(decal, -3, 0, "")
|
||||
source_dir = turn(dir, 45)
|
||||
|
||||
// Handle the RGBA case.
|
||||
var/obj/item/airlock_painter/decal/tile/tile_type = painter_type
|
||||
var/render_color = color
|
||||
var/render_alpha = initial(tile_type.default_alpha)
|
||||
if(tile_type.rgba_regex.Find(color))
|
||||
render_color = tile_type.rgba_regex.group[1]
|
||||
render_alpha = text2num(tile_type.rgba_regex.group[2], 16)
|
||||
|
||||
var/icon/colored_icon = icon('icons/turf/decals.dmi', source_decal, dir=source_dir)
|
||||
colored_icon.ChangeOpacity(render_alpha * 0.008)
|
||||
if(color == "custom")
|
||||
// Do a fun rainbow pattern to stand out while still being static.
|
||||
colored_icon.Blend(icon('icons/effects/random_spawners.dmi', "rainbow"), ICON_MULTIPLY)
|
||||
else
|
||||
colored_icon.Blend(render_color, ICON_MULTIPLY)
|
||||
|
||||
colored_icon = blend_preview_floor(colored_icon)
|
||||
Insert("[decal]_[dir]_[replacetext(color, "#", "")]", colored_icon)
|
||||
|
||||
@@ -311,14 +311,6 @@
|
||||
InsertAll("", each, GLOB.alldirs)
|
||||
..()
|
||||
|
||||
/datum/asset/spritesheet/decals
|
||||
name = "decals"
|
||||
|
||||
/datum/asset/spritesheet/decals/register()
|
||||
for(var/each in list('icons/turf/decals.dmi'))
|
||||
InsertAll("", each, GLOB.alldirs)
|
||||
..()
|
||||
|
||||
/datum/asset/spritesheet/supplypods
|
||||
name = "supplypods"
|
||||
|
||||
|
||||
@@ -92,6 +92,11 @@
|
||||
category = list("initial","Tools","Tool Designs")
|
||||
departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SERVICE
|
||||
|
||||
/datum/design/airlock_painter/decal/tile
|
||||
name = "Tile Sprayer"
|
||||
id = "tile_sprayer"
|
||||
build_path = /obj/item/airlock_painter/decal/tile
|
||||
|
||||
/datum/design/cultivator
|
||||
name = "Cultivator"
|
||||
id = "cultivator"
|
||||
|
||||
@@ -5,7 +5,7 @@
|
||||
display_name = "Basic Tools"
|
||||
description = "Basic mechanical, electronic, surgical and botanical tools."
|
||||
prereq_ids = list("base")
|
||||
design_ids = list("screwdriver", "wrench", "wirecutters", "crowbar", "multitool", "welding_tool", "tscanner", "analyzer", "cable_coil", "pipe_painter", "airlock_painter", "decal_painter", "scalpel", "circular_saw", "surgicaldrill", "retractor", "cautery", "hemostat", "cultivator", "plant_analyzer", "shovel", "spade", "hatchet", "mop", "broom", "normtrash", "spraycan")
|
||||
design_ids = list("screwdriver", "wrench", "wirecutters", "crowbar", "multitool", "welding_tool", "tscanner", "analyzer", "cable_coil", "pipe_painter", "airlock_painter", "decal_painter", "tile_sprayer", "scalpel", "circular_saw", "surgicaldrill", "retractor", "cautery", "hemostat", "cultivator", "plant_analyzer", "shovel", "spade", "hatchet", "mop", "broom", "normtrash", "spraycan")
|
||||
research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 500)
|
||||
|
||||
/datum/techweb_node/basic_mining
|
||||
|
||||
BIN
icons/effects/random_spawners.dmi
Normal file
|
After Width: | Height: | Size: 80 KiB |
|
Before Width: | Height: | Size: 33 KiB After Width: | Height: | Size: 35 KiB |
|
Before Width: | Height: | Size: 24 KiB After Width: | Height: | Size: 24 KiB |
|
Before Width: | Height: | Size: 26 KiB After Width: | Height: | Size: 26 KiB |
|
Before Width: | Height: | Size: 108 KiB After Width: | Height: | Size: 108 KiB |
|
Before Width: | Height: | Size: 55 KiB After Width: | Height: | Size: 57 KiB |
@@ -159,6 +159,7 @@
|
||||
#include "code\__DEFINES\dcs\signals.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_medical.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_mod.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_painting.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_reagent.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_subsystem.dm"
|
||||
#include "code\__DEFINES\dcs\signals\signals_atom\signals_atom_movable.dm"
|
||||
|
||||
@@ -1,114 +0,0 @@
|
||||
import { useBackend } from '../backend';
|
||||
import { Box, Button, Section } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
import { classes } from 'common/react';
|
||||
|
||||
export const DecalPainter = (props, context) => {
|
||||
const { act, data } = useBackend(context);
|
||||
const decal_list = data.decal_list || [];
|
||||
const color_list = data.color_list || [];
|
||||
const dir_list = data.dir_list || [];
|
||||
return (
|
||||
<Window
|
||||
width={500}
|
||||
height={400}>
|
||||
<Window.Content>
|
||||
<Section title="Decal Type">
|
||||
{decal_list.map(decal => (
|
||||
<Button
|
||||
key={decal.decal}
|
||||
style={{
|
||||
width: '48px',
|
||||
height: '48px',
|
||||
padding: 0,
|
||||
}}
|
||||
selected={decal.decal === data.decal_style}
|
||||
onClick={() => act('select decal', {
|
||||
decals: decal.decal,
|
||||
})}>
|
||||
<Box
|
||||
className={classes([
|
||||
'decals32x32',
|
||||
data.decal_dir_text + '-' + decal.decal + (data.decal_color ? '_' + data.decal_color : ''),
|
||||
])}
|
||||
style={{
|
||||
transform: 'scale(1.5) translate(17%, 17%)',
|
||||
}} />
|
||||
</Button>
|
||||
))}
|
||||
</Section>
|
||||
<Section title="Decal Color">
|
||||
{color_list.map(color => {
|
||||
return (
|
||||
<Button
|
||||
key={color.colors}
|
||||
style={{
|
||||
width: '48px',
|
||||
height: '48px',
|
||||
padding: 0,
|
||||
}}
|
||||
content={color.colors === "red"
|
||||
? "Red"
|
||||
: color.colors === "white"
|
||||
? "White"
|
||||
: "Yellow"}
|
||||
selected={color.colors === data.decal_color}
|
||||
onClick={() => act('select color', {
|
||||
colors: color.colors,
|
||||
})}>
|
||||
<Box
|
||||
className={classes([
|
||||
'decals32x32',
|
||||
data.decal_dir_text + '-' + data.decal_style + (color.colors ? '_' + color.colors : ''),
|
||||
])}
|
||||
style={{
|
||||
transform: 'scale(1.5) translate(17%, 17%)',
|
||||
}} />
|
||||
</Button>
|
||||
);
|
||||
})}
|
||||
</Section>
|
||||
<Section title="Decal Direction">
|
||||
{dir_list.map(dir => {
|
||||
return (
|
||||
<Button
|
||||
key={dir.dirs}
|
||||
style={{
|
||||
width: '48px',
|
||||
height: '48px',
|
||||
padding: 0,
|
||||
}}
|
||||
tooltip={dir.dirs === 1
|
||||
? "North"
|
||||
: dir.dirs === 2
|
||||
? "South"
|
||||
: dir.dirs === 4
|
||||
? "East"
|
||||
: "West"}
|
||||
selected={dir.dirs === data.decal_direction}
|
||||
onClick={() => act('selected direction', {
|
||||
dirs: dir.dirs,
|
||||
})}>
|
||||
<Box
|
||||
className={classes([
|
||||
'decals32x32',
|
||||
(dir.dirs === 1
|
||||
? "north"
|
||||
: dir.dirs === 2
|
||||
? "south"
|
||||
: dir.dirs === 4
|
||||
? "east"
|
||||
: "west")
|
||||
+ '-' + data.decal_style + (data.decal_color ? '_' + data.decal_color : ''),
|
||||
])}
|
||||
style={{
|
||||
transform: 'scale(1.5) translate(17%, 17%)',
|
||||
}} />
|
||||
</Button>
|
||||
);
|
||||
})}
|
||||
</Section>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
162
tgui/packages/tgui/interfaces/DecalPainter.tsx
Normal file
@@ -0,0 +1,162 @@
|
||||
import { useBackend } from '../backend';
|
||||
import { Button, ColorBox, Flex, Section } from '../components';
|
||||
import { Window } from '../layouts';
|
||||
|
||||
type DecalInfo = {
|
||||
name: string;
|
||||
decal: string;
|
||||
};
|
||||
|
||||
type ColorInfo = {
|
||||
name: string;
|
||||
color: string;
|
||||
};
|
||||
|
||||
type DirInfo = {
|
||||
name: string;
|
||||
dir: number;
|
||||
};
|
||||
|
||||
type DecalPainterData = {
|
||||
icon_prefix: string;
|
||||
decal_list: DecalInfo[];
|
||||
color_list: ColorInfo[];
|
||||
dir_list: DirInfo[];
|
||||
nondirectional_decals: string[];
|
||||
supports_custom_color: number;
|
||||
current_decal: string;
|
||||
current_color: string;
|
||||
current_dir: number;
|
||||
current_custom_color: string;
|
||||
};
|
||||
|
||||
const filterBoxColor = (color: string) => {
|
||||
if (!color.startsWith('#')) {
|
||||
return color;
|
||||
}
|
||||
|
||||
// cut alpha
|
||||
return color.substring(0, 7);
|
||||
};
|
||||
|
||||
export const DecalPainter = (props, context) => {
|
||||
const { act, data } = useBackend<DecalPainterData>(context);
|
||||
|
||||
const custom_color_selected = !data.color_list.some(
|
||||
(color) => color.color === data.current_color
|
||||
);
|
||||
const supports_custom_color = !!data.supports_custom_color;
|
||||
|
||||
// Handle custom color icon correctly
|
||||
const preview_color = custom_color_selected ? 'custom' : data.current_color;
|
||||
|
||||
return (
|
||||
<Window width={550} height={400}>
|
||||
<Window.Content>
|
||||
<Section title="Decal Color">
|
||||
{data.color_list.map((color) => {
|
||||
return (
|
||||
<Button
|
||||
key={color.color}
|
||||
selected={color.color === data.current_color}
|
||||
onClick={() =>
|
||||
act('select color', {
|
||||
color: color.color,
|
||||
})}>
|
||||
<ColorBox color={filterBoxColor(color.color)} mr={0.5} />
|
||||
{color.name}
|
||||
</Button>
|
||||
);
|
||||
})}
|
||||
{supports_custom_color && (
|
||||
<Button
|
||||
selected={custom_color_selected}
|
||||
onClick={() => act('pick custom color')}>
|
||||
<ColorBox color={data.current_custom_color} mr={0.5} />
|
||||
Custom
|
||||
</Button>
|
||||
)}
|
||||
</Section>
|
||||
<Section title="Decal Style">
|
||||
<Flex direction="row" wrap="nowrap" align="fill" justify="fill">
|
||||
{data.decal_list.map((decal) => {
|
||||
const nondirectional = data.nondirectional_decals.includes(
|
||||
decal.decal
|
||||
);
|
||||
|
||||
return nondirectional ? (
|
||||
// Tallll button for nondirectional
|
||||
<IconButton
|
||||
key={decal.decal}
|
||||
decal={decal.decal}
|
||||
dir={2}
|
||||
color={preview_color}
|
||||
label={decal.name}
|
||||
selected={decal.decal === data.current_decal}
|
||||
/>
|
||||
) : (
|
||||
// 4 buttons for directional
|
||||
<Flex
|
||||
key={decal.decal}
|
||||
direction="column"
|
||||
wrap="nowrap"
|
||||
align="fill"
|
||||
justify="fill">
|
||||
{data.dir_list.map((dir) => {
|
||||
const selected
|
||||
= decal.decal === data.current_decal
|
||||
&& dir.dir === data.current_dir;
|
||||
|
||||
return (
|
||||
<IconButton
|
||||
key={dir.dir}
|
||||
decal={decal.decal}
|
||||
dir={dir.dir}
|
||||
color={preview_color}
|
||||
label={`${dir.name} ${decal.name}`}
|
||||
selected={selected}
|
||||
/>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
);
|
||||
})}
|
||||
</Flex>
|
||||
</Section>
|
||||
</Window.Content>
|
||||
</Window>
|
||||
);
|
||||
};
|
||||
|
||||
type IconButtonParams = {
|
||||
decal: string;
|
||||
dir: number;
|
||||
color: string;
|
||||
label: string;
|
||||
selected: boolean;
|
||||
};
|
||||
|
||||
const IconButton = (props: IconButtonParams, context) => {
|
||||
const { act, data } = useBackend<DecalPainterData>(context);
|
||||
|
||||
const generateIconKey = (decal: string, dir: number, color: string) =>
|
||||
`${data.icon_prefix} ${decal}_${dir}_${color.replace('#', '')}`;
|
||||
|
||||
const icon = generateIconKey(props.decal, props.dir, props.color);
|
||||
|
||||
return (
|
||||
<Button
|
||||
tooltip={props.label}
|
||||
selected={props.selected}
|
||||
verticalAlignContent="middle"
|
||||
m={'2px'}
|
||||
p={1}
|
||||
onClick={() =>
|
||||
act('select decal', {
|
||||
decal: props.decal,
|
||||
dir: props.dir,
|
||||
})}>
|
||||
<div className={icon} style={{ display: 'block' }} />
|
||||
</Button>
|
||||
);
|
||||
};
|
||||