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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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<div class="commit sansserif">
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<h2 class="date">19 January 2018</h2>
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<h3 class="author">CitadelStationBot updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed the original poker tables not being deleted after Narsie converted them to a wooden table</li>
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<li class="bugfix">The interface of airlock consoles has been restored to normalcy.</li>
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<li class="spellcheck">Activating internals via the right-side button produces better messages on success.</li>
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<li class="bugfix">The R&D console design icon for slot machines is no longer mangled.</li>
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<li class="bugfix">The RPD will no longer fail to paint and layer pipes in some situations.</li>
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<li class="bugfix">Unwrenching canisters from connector ports on non-default layers now resets their pixel offset.</li>
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<li class="bugfix">The Ark's teleportation checks now take mechs and sleepers into account correctly.</li>
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<li class="bugfix">Fix attempt to use `in` on a non-list. Pretty sure bitfields do not work that way.</li>
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<li class="admin">SS_NO_FIRE subsystems will no longer display pointless cost statistics in MC panel</li>
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<li class="rscadd">Roundend traitor purchase logs now have tooltips showing the name, cost, and description of the items.</li>
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<li class="rscadd">NT has disabled their automatic APC lock</li>
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<li class="bugfix">Players are immune to their own slime time stops again</li>
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<li class="bugfix">MMIs in mechs or held by humans wearing fireproof suits are no longer burnt by ash storms.</li>
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<li class="bugfix">Photos now properly capture everything again.</li>
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<li class="bugfix">Heat exchange manifold pipes facing east/west now work again.</li>
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<li class="bugfix">fixed duplicate reagent definitions in chem macros</li>
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<li class="tweak">Air alarms start unlocked</li>
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<li class="bugfix">Air alarms no longer think they are fire alarms</li>
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<li class="bugfix">Flashes can no longer work from inside containers to flash people outside.</li>
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<li class="balance">you can't get 12 syndi bomb cores from stripping the syndi lava base for parts anymore</li>
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<li class="bugfix">fixed the syndi lava base blowing up from stray colossus shots, goliaths breaking in or miners throwing gibtonite at it.</li>
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<li class="bugfix">Ash storms aren't at ear-rapey volumes inside shielded areas.</li>
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<li class="bugfix">The Camera Failure event no longer crashes the server if the station has no cameras.</li>
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<li class="bugfix">Drone dispensers no longer hide drones</li>
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<li class="bugfix">Clicking lattices and girders with the RPD now succeeds instead of appearing to place a pipe but failing.</li>
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<li class="bugfix">The debug verbs "Display Air Status" and "Air Status in Location" now format their reports the same and actually work more often.</li>
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<li class="tweak">The Pirate Code changed its first rule to "BE AN SKELETON YARR". The old "there are no rules" is now the second rule.</li>
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<li class="admin">SDQL "select" outputs now have buttons to jump to the coordinates of the found objects.</li>
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<li class="tweak">full-tile plasmaglass windows have had their integrity increased to the correct value.</li>
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<li class="bugfix">PDA messages sent by the message monitor console are now included in the talk logs.</li>
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</ul>
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<h3 class="author">Dax Dupont updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The NT Violet Lepton shuttle has been retrofitted with lava proof windows for the lava engine. They will no longer catch fire and violently decompress the shuttle.</li>
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</ul>
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<h3 class="author">F-OS updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">The space heater now has a warning on it about use in the SM.</li>
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</ul>
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<h3 class="author">Frozenguy5 updated:</h3>
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<ul class="changes bgimages16">
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<li class="code_imp">Travis now builds on BYOND 512.1403</li>
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</ul>
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<h3 class="author">Half of coderbus ended up working on this somehow updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Goats will now dismember plant people when attacking them.</li>
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</ul>
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<h3 class="author">Iamgoofball updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The Express Console emag effect is now worth using.</li>
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</ul>
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<h3 class="author">Jay updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Changes the panic bunker message when new people connect to reflect more helpful info</li>
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<li class="rscadd">Adds shock collars.... again</li>
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</ul>
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<h3 class="author">JohnGinnane updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Fixed not being able to alt click on a stack</li>
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</ul>
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<h3 class="author">More Robust Than You updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Monkey Leaders should now properly get Jungle Fever</li>
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<li class="bugfix">Monkeymode roundend report should now properly show Major/Minor victory</li>
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<li class="bugfix">Monkeys should now get the jungle fever objective in monkeymode</li>
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<li class="imageadd">Wirecutters can come in even more colors now!</li>
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<li class="rscadd">Added some useful sec officer tips</li>
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</ul>
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<h3 class="author">OrdoM updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Adds morphine recipe to chemistry.</li>
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<li class="rscdel">Removed ability for bartender to steal all morphine on the map</li>
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</ul>
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<h3 class="author">Poojawa updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">fixed *wag for mammals</li>
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<li class="bugfix">re-adds AK-47s button for admins</li>
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<li class="bugfix">fixed external to internal messages being lost.</li>
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</ul>
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<h3 class="author">QualityVan updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Due to budget cuts, the vault safe is now slightly less resistant to explosions.</li>
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</ul>
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<h3 class="author">Robustin updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">All crew can now purify bloody bastard swords with a bible (available from cargo religion crates, library, or chapel) once again.</li>
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</ul>
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<h3 class="author">ShizCalev updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">Constructed security/honk/ect bots will now drop the correct parts when destroyed.</li>
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<li class="bugfix">Some areas will no longer present themselves at "ÿUnexplored Area"</li>
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<li class="bugfix">RPDs and pipe painters now have more colorssssssssssssssssss</li>
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<li class="bugfix">Gas tanks are now made of metal! Honk</li>
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<li class="bugfix">Floors that look damaged / burned are now ACTUALLY damaged / burned, and can be repaired!</li>
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</ul>
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<h3 class="author">Thunder12345 updated:</h3>
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<ul class="changes bgimages16">
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<li class="bugfix">The NES Port emergency shuttle will no longer drain the CentComm emergency dock of air</li>
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<li class="bugfix">The asteroid with engines strapped to it will no longer vent both the CentCom docks and its own entrance.</li>
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</ul>
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<h3 class="author">WJohnston updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Encrypted radio waves have been detected airing around station space. Watch for possible enemy communications.</li>
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<li class="rscadd">The space syndicate listening post has been remade from scratch, and now has an actual ghost role to help spy on the station and relay info to traitors!</li>
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</ul>
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<h3 class="author">XDTM updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Dreams are now more immersive and interesting.</li>
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<li class="tweak">Mass Hallucination now will give everyone the same hallucination.</li>
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</ul>
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<h3 class="author">Xhuis updated:</h3>
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<ul class="changes bgimages16">
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<li class="tweak">Added some new tips to the list for fighting the clockcult!</li>
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<li class="rscadd">Added a new bar sign, The Lightbulb.</li>
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<li class="balance">You now have to climb through rifts to Reebe by walking into them, instead of instantly warping away when you bump into one.</li>
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<li class="balance">The separation line between the crew spawn and servant spawn in Reebe now blocks airflow.</li>
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<li class="bugfix">The Eminence's mass recall ability should now work properly</li>
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</ul>
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<h3 class="author">coiax updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">A xenomorph maid (or barmaid) cleans the floor as they walk on it. Lie down, and they'll clean your face.</li>
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<li class="rscadd">If enough people vote to start CTF (by clicking on a CTF controller as a ghost), then CTF will automatically begin.</li>
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</ul>
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<h3 class="author">deathride58 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Walking on tiles will now slowly make them dirty.</li>
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<li class="rscadd">Objects moving around will also slowly make tiles dirty.</li>
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<li class="rscadd">Walking around will now emit footstep sounds. These sounds are from CEV Eris.</li>
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<li class="rscadd">If someone has exposed genitals, the details of those genitals will be displayed.</li>
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<li class="admin">You can now choose an outfit to be equipped while transforming a mob to human via rudimentary transform.</li>
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<li class="bugfix">You can now change character slots again</li>
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<li class="bugfix">New and random characters no longer get generated with underwear</li>
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<li class="bugfix">Human tails and ears now save properly again! As a side effect, tails/ears that were previously exclusive to mammals are now available to humans.</li>
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<li class="rscadd">You can now choose different items to spawn with in the new loadout tab of the character setup menu.</li>
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<li class="rscadd">By using a multitool on a radiation collector, you can use it to generate research points! This requires a tank filled with a mix of tritium and oxygen.</li>
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<li class="tweak">The display of rad collectors' power production rates has been moved from a multitool interaction to examine text.</li>
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<li class="tweak">Radiation collectors now emit a ding when they run out of fuel.</li>
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<li class="code_imp">Citadel's modified maps are now separate from upstream's map files. This will result in less bugs with upstream map edits, and pave the way for more reliable map editing.</li>
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<li class="rscadd">Mappers can now color individual tiles of floors via turf decals.</li>
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</ul>
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<h3 class="author">kevinz000 updated:</h3>
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<ul class="changes bgimages16">
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<li class="balance">Research export cargo points have been halved</li>
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</ul>
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<h3 class="author">ninjanomnom updated:</h3>
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<ul class="changes bgimages16">
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<li class="admin">There are 3 new helpers in the secrets menu for messing with movement controls</li>
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<li class="bugfix">Mining base walls when broken turn into plating which in turn breaks down to the basalt surface.</li>
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</ul>
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<h3 class="author">tiji0 updated:</h3>
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<ul class="changes bgimages16">
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<li class="rscadd">Added banana spiders as a ghost controllable mob. Obtained through banana mutations</li>
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</ul>
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<h2 class="date">13 January 2018</h2>
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<h3 class="author">Cebutris updated:</h3>
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<ul class="changes bgimages16">
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