stop this nonsense

This commit is contained in:
SandPoot
2024-01-05 00:28:56 -03:00
parent 05e2cc0979
commit c7a2565255
487 changed files with 1662 additions and 1662 deletions

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@@ -16,7 +16,7 @@
/proc/Get_Angle(atom/movable/start,atom/movable/end)//For beams. /proc/Get_Angle(atom/movable/start,atom/movable/end)//For beams.
if(!start || !end) if(!start || !end)
return 0 return FALSE
var/dy var/dy
var/dx var/dx
dy=(32*end.y+end.pixel_y)-(32*start.y+start.pixel_y) dy=(32*end.y+end.pixel_y)-(32*start.y+start.pixel_y)

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@@ -45,12 +45,12 @@
var/time_to_wait = GLOB.fileaccess_timer - world.time var/time_to_wait = GLOB.fileaccess_timer - world.time
if(time_to_wait > 0) if(time_to_wait > 0)
to_chat(src, "<font color='red'>Error: file_spam_check(): Spam. Please wait [DisplayTimeText(time_to_wait)].</font>") to_chat(src, "<font color='red'>Error: file_spam_check(): Spam. Please wait [DisplayTimeText(time_to_wait)].</font>")
return 1 return TRUE
var/delay = FTPDELAY var/delay = FTPDELAY
if(holder) if(holder)
delay *= ADMIN_FTPDELAY_MODIFIER delay *= ADMIN_FTPDELAY_MODIFIER
GLOB.fileaccess_timer = world.time + delay GLOB.fileaccess_timer = world.time + delay
return 0 return FALSE
#undef FTPDELAY #undef FTPDELAY
#undef ADMIN_FTPDELAY_MODIFIER #undef ADMIN_FTPDELAY_MODIFIER

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@@ -97,8 +97,8 @@
if(C == must_be_alone) if(C == must_be_alone)
continue continue
if(our_area == get_area(C)) if(our_area == get_area(C))
return 0 return FALSE
return 1 return TRUE
//We used to use linear regression to approximate the answer, but Mloc realized this was actually faster. //We used to use linear regression to approximate the answer, but Mloc realized this was actually faster.
//And lo and behold, it is, and it's more accurate to boot. //And lo and behold, it is, and it's more accurate to boot.
@@ -310,14 +310,14 @@
var/turf/T var/turf/T
if(X1==X2) if(X1==X2)
if(Y1==Y2) if(Y1==Y2)
return 1 //Light cannot be blocked on same tile return TRUE //Light cannot be blocked on same tile
else else
var/s = SIGN(Y2-Y1) var/s = SIGN(Y2-Y1)
Y1+=s Y1+=s
while(Y1!=Y2) while(Y1!=Y2)
T=locate(X1,Y1,Z) T=locate(X1,Y1,Z)
if(T.opacity) if(T.opacity)
return 0 return FALSE
Y1+=s Y1+=s
else else
var/m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1)) var/m=(32*(Y2-Y1)+(PY2-PY1))/(32*(X2-X1)+(PX2-PX1))
@@ -333,8 +333,8 @@
X1+=signX //Line exits tile horizontally X1+=signX //Line exits tile horizontally
T=locate(X1,Y1,Z) T=locate(X1,Y1,Z)
if(T.opacity) if(T.opacity)
return 0 return FALSE
return 1 return TRUE
#undef SIGNV #undef SIGNV
@@ -343,13 +343,13 @@
var/turf/Bturf = get_turf(B) var/turf/Bturf = get_turf(B)
if(!Aturf || !Bturf) if(!Aturf || !Bturf)
return 0 return FALSE
if(inLineOfSight(Aturf.x,Aturf.y, Bturf.x,Bturf.y,Aturf.z)) if(inLineOfSight(Aturf.x,Aturf.y, Bturf.x,Bturf.y,Aturf.z))
return 1 return TRUE
else else
return 0 return FALSE
/proc/get_cardinal_step_away(atom/start, atom/finish) //returns the position of a step from start away from finish, in one of the cardinal directions /proc/get_cardinal_step_away(atom/start, atom/finish) //returns the position of a step from start away from finish, in one of the cardinal directions

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@@ -29,7 +29,7 @@
//(i.e the max or the min dependant on the comparison function) //(i.e the max or the min dependant on the comparison function)
/datum/heap/proc/pop() /datum/heap/proc/pop()
if(!length(L)) if(!length(L))
return 0 return FALSE
. = L[1] . = L[1]
L[1] = L[length(L)] L[1] = L[length(L)]
@@ -60,7 +60,7 @@
//or 0 if there's no child //or 0 if there's no child
/datum/heap/proc/get_greater_child(index) /datum/heap/proc/get_greater_child(index)
if(index * 2 > length(L)) if(index * 2 > length(L))
return 0 return FALSE
if(index * 2 + 1 > length(L)) if(index * 2 + 1 > length(L))
return index * 2 return index * 2

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@@ -56,7 +56,7 @@
/proc/calculate_adjacencies(atom/A) /proc/calculate_adjacencies(atom/A)
if(!A.loc) if(!A.loc)
return 0 return FALSE
var/adjacencies = 0 var/adjacencies = 0
@@ -64,7 +64,7 @@
if(ismovable(A)) if(ismovable(A))
AM = A AM = A
if(AM.can_be_unanchored && !AM.anchored) if(AM.can_be_unanchored && !AM.anchored)
return 0 return FALSE
for(var/direction in GLOB.cardinals) for(var/direction in GLOB.cardinals)
AM = find_type_in_direction(A, direction) AM = find_type_in_direction(A, direction)
@@ -374,7 +374,7 @@
if(N_SOUTH|N_EAST|N_SOUTHEAST) if(N_SOUTH|N_EAST|N_SOUTHEAST)
return SOUTHEAST return SOUTHEAST
else else
return 0 return FALSE
//SSicon_smooth //SSicon_smooth
/proc/queue_smooth_neighbors(atom/A) /proc/queue_smooth_neighbors(atom/A)

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@@ -1027,15 +1027,15 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
//Returns the same icon specifed in the argument, but with the pixel drawn //Returns the same icon specifed in the argument, but with the pixel drawn
/proc/DrawPixel(icon/I,colour,drawX,drawY) /proc/DrawPixel(icon/I,colour,drawX,drawY)
if(!I) if(!I)
return 0 return FALSE
var/Iwidth = I.Width() var/Iwidth = I.Width()
var/Iheight = I.Height() var/Iheight = I.Height()
if(drawX > Iwidth || drawX <= 0) if(drawX > Iwidth || drawX <= 0)
return 0 return FALSE
if(drawY > Iheight || drawY <= 0) if(drawY > Iheight || drawY <= 0)
return 0 return FALSE
I.DrawBox(colour,drawX, drawY) I.DrawBox(colour,drawX, drawY)
return I return I
@@ -1048,7 +1048,7 @@ GLOBAL_LIST_EMPTY(friendly_animal_types)
if(J) //Only set the icon if it succeeded, the icon without the pixel is 1000x better than a black square. if(J) //Only set the icon if it succeeded, the icon without the pixel is 1000x better than a black square.
icon = J icon = J
return J return J
return 0 return FALSE
//For creating consistent icons for human looking simple animals //For creating consistent icons for human looking simple animals
/proc/get_flat_human_icon(icon_id, datum/job/J, datum/preferences/prefs, dummy_key, showDirs = GLOB.cardinals, outfit_override = null, no_anim = FALSE) /proc/get_flat_human_icon(icon_id, datum/job/J, datum/preferences/prefs, dummy_key, showDirs = GLOB.cardinals, outfit_override = null, no_anim = FALSE)

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@@ -138,7 +138,7 @@ GLOBAL_DATUM_INIT(sortInstance, /datum/sortInstance, new())
var/runHi = lo + 1 var/runHi = lo + 1
if(runHi >= hi) if(runHi >= hi)
return 1 return TRUE
var/last = fetchElement(L,lo) var/last = fetchElement(L,lo)
var/current = fetchElement(L,runHi++) var/current = fetchElement(L,runHi++)

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@@ -228,15 +228,15 @@
/proc/text_in_list(haystack, list/needle_list, start=1, end=0) /proc/text_in_list(haystack, list/needle_list, start=1, end=0)
for(var/needle in needle_list) for(var/needle in needle_list)
if(findtext(haystack, needle, start, end)) if(findtext(haystack, needle, start, end))
return 1 return TRUE
return 0 return FALSE
//Like above, but case sensitive //Like above, but case sensitive
/proc/text_in_list_case(haystack, list/needle_list, start=1, end=0) /proc/text_in_list_case(haystack, list/needle_list, start=1, end=0)
for(var/needle in needle_list) for(var/needle in needle_list)
if(findtextEx(haystack, needle, start, end)) if(findtextEx(haystack, needle, start, end))
return 1 return TRUE
return 0 return FALSE
//Adds 'char' ahead of 'text' until there are 'count' characters total //Adds 'char' ahead of 'text' until there are 'count' characters total
/proc/add_leading(text, count, char = " ") /proc/add_leading(text, count, char = " ")
@@ -301,7 +301,7 @@
else if(b == replace) //if B is the replacement char else if(b == replace) //if B is the replacement char
newtext = copytext(newtext, 1, newtext_it) + a + copytext(newtext, newtext_it + length(newtext[newtext_it])) newtext = copytext(newtext, 1, newtext_it) + a + copytext(newtext, newtext_it + length(newtext[newtext_it]))
else //The lists disagree, Uh-oh! else //The lists disagree, Uh-oh!
return 0 return FALSE
text_it += length(a) text_it += length(a)
comp_it += length(b) comp_it += length(b)
newtext_it += length(newtext[newtext_it]) newtext_it += length(newtext[newtext_it])
@@ -311,7 +311,7 @@
//This proc returns the number of chars of the string that is the character //This proc returns the number of chars of the string that is the character
//This is used for detective work to determine fingerprint completion. //This is used for detective work to determine fingerprint completion.
if(!text || !character) if(!text || !character)
return 0 return FALSE
var/count = 0 var/count = 0
var/lentext = length(text) var/lentext = length(text)
var/a = "" var/a = ""
@@ -403,7 +403,7 @@ GLOBAL_LIST_INIT(binary, list("0","1"))
. = findtextEx(haystack, char, start, end) . = findtextEx(haystack, char, start, end)
if(.) if(.)
return return
return 0 return FALSE
/proc/parsemarkdown_basic_step1(t, limited=FALSE) /proc/parsemarkdown_basic_step1(t, limited=FALSE)
if(length(t) <= 0) if(length(t) <= 0)

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@@ -14,7 +14,7 @@
var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month var/MM = text2num(time2text(world.timeofday, "MM")) // get the current month
var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day var/DD = text2num(time2text(world.timeofday, "DD")) // get the current day
if(month == MM && day == DD) if(month == MM && day == DD)
return 1 return TRUE
//returns timestamp in a sql and a not-quite-compliant ISO 8601 friendly format //returns timestamp in a sql and a not-quite-compliant ISO 8601 friendly format
/proc/SQLtime(timevar) /proc/SQLtime(timevar)
@@ -41,7 +41,7 @@ GLOBAL_VAR_INIT(rollovercheck_last_timeofday, 0)
if(28 to INFINITY) if(28 to INFINITY)
return 5 return 5
else else
return 1 return TRUE
//Takes a value of time in deciseconds. //Takes a value of time in deciseconds.
//Returns a text value of that number in hours, minutes, or seconds. //Returns a text value of that number in hours, minutes, or seconds.

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@@ -158,7 +158,7 @@
/proc/dir2angle(D) /proc/dir2angle(D)
switch(D) switch(D)
if(NORTH) if(NORTH)
return 0 return FALSE
if(SOUTH) if(SOUTH)
return 180 return 180
if(EAST) if(EAST)
@@ -301,7 +301,7 @@
/proc/unix2date(timestamp, seperator = "-") /proc/unix2date(timestamp, seperator = "-")
if(timestamp < 0) if(timestamp < 0)
return 0 //Do not accept negative values return FALSE //Do not accept negative values
var/year = 1970 //Unix Epoc begins 1970-01-01 var/year = 1970 //Unix Epoc begins 1970-01-01
var/dayInSeconds = 86400 //60secs*60mins*24hours var/dayInSeconds = 86400 //60secs*60mins*24hours
@@ -363,7 +363,7 @@
var/list/covered_parts = list() var/list/covered_parts = list()
if(!bpc) if(!bpc)
return 0 return FALSE
if(bpc & FULL_BODY) if(bpc & FULL_BODY)
covered_parts |= list(BODY_ZONE_L_ARM,BODY_ZONE_R_ARM,BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_L_LEG,BODY_ZONE_R_LEG) covered_parts |= list(BODY_ZONE_L_ARM,BODY_ZONE_R_ARM,BODY_ZONE_HEAD,BODY_ZONE_CHEST,BODY_ZONE_L_LEG,BODY_ZONE_R_LEG)
@@ -557,7 +557,7 @@
//assumes format #RRGGBB #rrggbb //assumes format #RRGGBB #rrggbb
/proc/color_hex2num(A) /proc/color_hex2num(A)
if(!A || length(A) != length_char(A)) if(!A || length(A) != length_char(A))
return 0 return FALSE
var/R = hex2num(copytext(A, 2, 4)) var/R = hex2num(copytext(A, 2, 4))
var/G = hex2num(copytext(A, 4, 6)) var/G = hex2num(copytext(A, 4, 6))
var/B = hex2num(copytext(A, 6, 0)) var/B = hex2num(copytext(A, 6, 0))

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@@ -394,7 +394,7 @@ Turf and target are separate in case you want to teleport some distance from a t
/proc/get_edge_target_turf(atom/A, direction) /proc/get_edge_target_turf(atom/A, direction)
var/turf/target = locate(A.x, A.y, A.z) var/turf/target = locate(A.x, A.y, A.z)
if(!A || !target) if(!A || !target)
return 0 return FALSE
//since NORTHEAST == NORTH|EAST, etc, doing it this way allows for diagonal mass drivers in the future //since NORTHEAST == NORTH|EAST, etc, doing it this way allows for diagonal mass drivers in the future
//and isn't really any more complicated //and isn't really any more complicated
@@ -512,35 +512,35 @@ Turf and target are separate in case you want to teleport some distance from a t
current = get_step_towards(current, target_turf) current = get_step_towards(current, target_turf)
while(current != target_turf) while(current != target_turf)
if(steps > length) if(steps > length)
return 0 return FALSE
if(current.opacity) if(current.opacity)
return 0 return FALSE
for(var/thing in current) for(var/thing in current)
var/atom/A = thing var/atom/A = thing
if(A.opacity) if(A.opacity)
return 0 return FALSE
current = get_step_towards(current, target_turf) current = get_step_towards(current, target_turf)
steps++ steps++
return 1 return TRUE
/proc/is_blocked_turf(turf/T, exclude_mobs) /proc/is_blocked_turf(turf/T, exclude_mobs)
if(T.density) if(T.density)
return 1 return TRUE
for(var/i in T) for(var/i in T)
var/atom/A = i var/atom/A = i
if(A.density && (!exclude_mobs || !ismob(A))) if(A.density && (!exclude_mobs || !ismob(A)))
return 1 return TRUE
return 0 return FALSE
/proc/is_anchored_dense_turf(turf/T) //like the older version of the above, fails only if also anchored /proc/is_anchored_dense_turf(turf/T) //like the older version of the above, fails only if also anchored
if(T.density) if(T.density)
return 1 return TRUE
for(var/i in T) for(var/i in T)
var/atom/movable/A = i var/atom/movable/A = i
if(A.density && A.anchored) if(A.density && A.anchored)
return 1 return TRUE
return 0 return FALSE
/proc/get_step_towards2(atom/ref , atom/trg) /proc/get_step_towards2(atom/ref , atom/trg)
var/base_dir = get_dir(ref, get_step_towards(ref,trg)) var/base_dir = get_dir(ref, get_step_towards(ref,trg))
@@ -577,9 +577,9 @@ Turf and target are separate in case you want to teleport some distance from a t
//Returns: 1 if found, 0 if not. //Returns: 1 if found, 0 if not.
/proc/hasvar(datum/A, varname) /proc/hasvar(datum/A, varname)
if(A.vars.Find(lowertext(varname))) if(A.vars.Find(lowertext(varname)))
return 1 return TRUE
else else
return 0 return FALSE
/proc/get_cardinal_dir(atom/A, atom/B) /proc/get_cardinal_dir(atom/A, atom/B)
var/dx = abs(B.x - A.x) var/dx = abs(B.x - A.x)
@@ -700,7 +700,7 @@ Turf and target are separate in case you want to teleport some distance from a t
//of course mathematically this is just adding world.icon_size on again //of course mathematically this is just adding world.icon_size on again
/proc/getPixelDistance(atom/A, atom/B, centered = TRUE) /proc/getPixelDistance(atom/A, atom/B, centered = TRUE)
if(!istype(A)||!istype(B)) if(!istype(A)||!istype(B))
return 0 return FALSE
. = bounds_dist(A, B) + sqrt((((A.pixel_x+B.pixel_x)**2) + ((A.pixel_y+B.pixel_y)**2))) . = bounds_dist(A, B) + sqrt((((A.pixel_x+B.pixel_x)**2) + ((A.pixel_y+B.pixel_y)**2)))
if(centered) if(centered)
. += world.icon_size . += world.icon_size
@@ -741,28 +741,28 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
//Direction works sometimes //Direction works sometimes
if(is_type_in_typecache(O, GLOB.WALLITEMS_INVERSE)) if(is_type_in_typecache(O, GLOB.WALLITEMS_INVERSE))
if(O.dir == turn(dir, 180)) if(O.dir == turn(dir, 180))
return 1 return TRUE
else if(O.dir == dir) else if(O.dir == dir)
return 1 return TRUE
//Some stuff doesn't use dir properly, so we need to check pixel instead //Some stuff doesn't use dir properly, so we need to check pixel instead
//That's exactly what get_turf_pixel() does //That's exactly what get_turf_pixel() does
if(get_turf_pixel(O) == locdir) if(get_turf_pixel(O) == locdir)
return 1 return TRUE
if(is_type_in_typecache(O, GLOB.WALLITEMS_EXTERNAL) && check_external) if(is_type_in_typecache(O, GLOB.WALLITEMS_EXTERNAL) && check_external)
if(is_type_in_typecache(O, GLOB.WALLITEMS_INVERSE)) if(is_type_in_typecache(O, GLOB.WALLITEMS_INVERSE))
if(O.dir == turn(dir, 180)) if(O.dir == turn(dir, 180))
return 1 return TRUE
else if(O.dir == dir) else if(O.dir == dir)
return 1 return TRUE
//Some stuff is placed directly on the wallturf (signs) //Some stuff is placed directly on the wallturf (signs)
for(var/obj/O in locdir) for(var/obj/O in locdir)
if(is_type_in_typecache(O, GLOB.WALLITEMS) && check_external != 2) if(is_type_in_typecache(O, GLOB.WALLITEMS) && check_external != 2)
if(O.pixel_x == 0 && O.pixel_y == 0) if(O.pixel_x == 0 && O.pixel_y == 0)
return 1 return TRUE
return 0 return FALSE
/proc/check_target_facings(mob/living/initator, mob/living/target) /proc/check_target_facings(mob/living/initator, mob/living/target)
/*This can be used to add additional effects on interactions between mobs depending on how the mobs are facing each other, such as adding a crit damage to blows to the back of a guy's head. /*This can be used to add additional effects on interactions between mobs depending on how the mobs are facing each other, such as adding a crit damage to blows to the back of a guy's head.
@@ -835,25 +835,25 @@ GLOBAL_LIST_INIT(WALLITEMS_INVERSE, typecacheof(list(
/proc/IsValidSrc(datum/D) /proc/IsValidSrc(datum/D)
if(istype(D)) if(istype(D))
return !QDELETED(D) return !QDELETED(D)
return 0 return FALSE
//Compare A's dir, the clockwise dir of A and the anticlockwise dir of A //Compare A's dir, the clockwise dir of A and the anticlockwise dir of A
//To the opposite dir of the dir returned by get_dir(B,A) //To the opposite dir of the dir returned by get_dir(B,A)
//If one of them is a match, then A is facing B //If one of them is a match, then A is facing B
/proc/is_A_facing_B(atom/A,atom/B) /proc/is_A_facing_B(atom/A,atom/B)
if(!istype(A) || !istype(B)) if(!istype(A) || !istype(B))
return 0 return FALSE
if(isliving(A)) if(isliving(A))
var/mob/living/LA = A var/mob/living/LA = A
if(LA.lying) if(LA.lying)
return 0 return FALSE
var/goal_dir = get_dir(A,B) var/goal_dir = get_dir(A,B)
var/clockwise_A_dir = turn(A.dir, -45) var/clockwise_A_dir = turn(A.dir, -45)
var/anticlockwise_A_dir = turn(A.dir, 45) var/anticlockwise_A_dir = turn(A.dir, 45)
if(A.dir == goal_dir || clockwise_A_dir == goal_dir || anticlockwise_A_dir == goal_dir) if(A.dir == goal_dir || clockwise_A_dir == goal_dir || anticlockwise_A_dir == goal_dir)
return 1 return TRUE
return 0 return FALSE
/* /*
@@ -1046,10 +1046,10 @@ B --><-- A
/atom/proc/contains(var/atom/A) /atom/proc/contains(var/atom/A)
if(!A) if(!A)
return 0 return FALSE
for(var/atom/location = A.loc, location, location = location.loc) for(var/atom/location = A.loc, location, location = location.loc)
if(location == src) if(location == src)
return 1 return TRUE
/proc/flick_overlay_static(O, atom/A, duration) /proc/flick_overlay_static(O, atom/A, duration)
set waitfor = 0 set waitfor = 0
@@ -1149,7 +1149,7 @@ GLOBAL_REAL_VAR(list/stack_trace_storage)
/proc/stoplag(initial_delay) /proc/stoplag(initial_delay)
if (!Master || !(Master.current_runlevel & RUNLEVELS_DEFAULT)) if (!Master || !(Master.current_runlevel & RUNLEVELS_DEFAULT))
sleep(world.tick_lag) sleep(world.tick_lag)
return 1 return TRUE
if (!initial_delay) if (!initial_delay)
initial_delay = world.tick_lag initial_delay = world.tick_lag
. = 0 . = 0
@@ -1568,11 +1568,11 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new)
/proc/num2sign(numeric) /proc/num2sign(numeric)
if(numeric > 0) if(numeric > 0)
return 1 return TRUE
else if(numeric < 0) else if(numeric < 0)
return -1 return -1
else else
return 0 return FALSE
// Converts browser keycodes to BYOND keycodes. // Converts browser keycodes to BYOND keycodes.
/proc/browser_keycode_to_byond(keycode) /proc/browser_keycode_to_byond(keycode)

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@@ -11,7 +11,7 @@
to check that the mob is not inside of something to check that the mob is not inside of something
*/ */
/atom/proc/Adjacent(atom/neighbor) // basic inheritance, unused /atom/proc/Adjacent(atom/neighbor) // basic inheritance, unused
return 0 return FALSE
// Not a sane use of the function and (for now) indicative of an error elsewhere // Not a sane use of the function and (for now) indicative of an error elsewhere
/area/Adjacent(var/atom/neighbor) /area/Adjacent(var/atom/neighbor)
@@ -57,9 +57,9 @@
if(!src.ClickCross(get_dir(src,T1), border_only = 1, target_atom = target, mover = mover)) if(!src.ClickCross(get_dir(src,T1), border_only = 1, target_atom = target, mover = mover))
continue // could not enter src continue // could not enter src
return 1 // we don't care about our own density return TRUE // we don't care about our own density
return 0 return FALSE
/* /*
Adjacency (to anything else): Adjacency (to anything else):
@@ -78,11 +78,11 @@
// This is necessary for storage items not on your person. // This is necessary for storage items not on your person.
/obj/item/Adjacent(var/atom/neighbor, var/recurse = 1) /obj/item/Adjacent(var/atom/neighbor, var/recurse = 1)
if(neighbor == loc) if(neighbor == loc)
return 1 return TRUE
if(isitem(loc)) if(isitem(loc))
if(recurse > 0) if(recurse > 0)
return loc.Adjacent(neighbor,recurse - 1) return loc.Adjacent(neighbor,recurse - 1)
return 0 return FALSE
return ..() return ..()
/* /*
@@ -99,7 +99,7 @@
if( O.flags_1&ON_BORDER_1) // windows are on border, check them first if( O.flags_1&ON_BORDER_1) // windows are on border, check them first
if( O.dir & target_dir || O.dir & (O.dir-1) ) // full tile windows are just diagonals mechanically if( O.dir & target_dir || O.dir & (O.dir-1) ) // full tile windows are just diagonals mechanically
return 0 //O.dir&(O.dir-1) is false for any cardinal direction, but true for diagonal ones return FALSE //O.dir&(O.dir-1) is false for any cardinal direction, but true for diagonal ones
else if( !border_only ) // dense, not on border, cannot pass over else if( !border_only ) // dense, not on border, cannot pass over
return 0 return FALSE
return 1 return TRUE

View File

@@ -75,9 +75,9 @@
/mob/proc/clear_alert(category, clear_override = FALSE) /mob/proc/clear_alert(category, clear_override = FALSE)
var/atom/movable/screen/alert/alert = alerts[category] var/atom/movable/screen/alert/alert = alerts[category]
if(!alert) if(!alert)
return 0 return FALSE
if(alert.override_alerts && !clear_override) if(alert.override_alerts && !clear_override)
return 0 return FALSE
alerts -= category alerts -= category
if(client && hud_used) if(client && hud_used)
@@ -784,7 +784,7 @@ so as to remain in compliance with the most up-to-date laws."
if(!hud_shown) if(!hud_shown)
for(var/i = 1, i <= alerts.len, i++) for(var/i = 1, i <= alerts.len, i++)
screenmob.client.screen -= alerts[alerts[i]] screenmob.client.screen -= alerts[alerts[i]]
return 1 return TRUE
for(var/i = 1, i <= alerts.len, i++) for(var/i = 1, i <= alerts.len, i++)
var/atom/movable/screen/alert/alert = alerts[alerts[i]] var/atom/movable/screen/alert/alert = alerts[alerts[i]]
if(alert.icon_state == "template") if(alert.icon_state == "template")
@@ -807,7 +807,7 @@ so as to remain in compliance with the most up-to-date laws."
if(!viewmob) if(!viewmob)
for(var/M in mymob.observers) for(var/M in mymob.observers)
reorganize_alerts(M) reorganize_alerts(M)
return 1 return TRUE
/atom/movable/screen/alert/Click(location, control, params) /atom/movable/screen/alert/Click(location, control, params)
if(!usr || !usr.client) if(!usr || !usr.client)

View File

@@ -29,7 +29,7 @@
/atom/movable/screen/human/equip/Click() /atom/movable/screen/human/equip/Click()
if(ismecha(usr.loc)) // stops inventory actions in a mech if(ismecha(usr.loc)) // stops inventory actions in a mech
return 1 return TRUE
var/mob/living/carbon/human/H = usr var/mob/living/carbon/human/H = usr
H.quick_equip() H.quick_equip()

View File

@@ -7,7 +7,7 @@
/atom/movable/screen/robot/Click() /atom/movable/screen/robot/Click()
if(isobserver(usr)) if(isobserver(usr))
return 1 return TRUE
/atom/movable/screen/robot/module/Click() /atom/movable/screen/robot/module/Click()
if(..()) if(..())
@@ -15,7 +15,7 @@
var/mob/living/silicon/robot/R = usr var/mob/living/silicon/robot/R = usr
if(R.module.type != /obj/item/robot_module) if(R.module.type != /obj/item/robot_module)
R.hud_used.toggle_show_robot_modules() R.hud_used.toggle_show_robot_modules()
return 1 return TRUE
R.pick_module() R.pick_module()
/atom/movable/screen/robot/module1 /atom/movable/screen/robot/module1

View File

@@ -62,12 +62,12 @@
// At this point in client Click() code we have passed the 1/10 sec check and little else // At this point in client Click() code we have passed the 1/10 sec check and little else
// We don't even know if it's a middle click // We don't even know if it's a middle click
if(usr.incapacitated()) if(usr.incapacitated())
return 1 return TRUE
if(ismob(usr)) if(ismob(usr))
var/mob/M = usr var/mob/M = usr
M.swap_hand() M.swap_hand()
return 1 return TRUE
// /atom/movable/screen/skills // /atom/movable/screen/skills
// name = "skills" // name = "skills"
@@ -455,7 +455,7 @@
var/icon_y = text2num(LAZYACCESS(modifiers, "icon-y")) var/icon_y = text2num(LAZYACCESS(modifiers, "icon-y"))
var/choice = get_zone_at(icon_x, icon_y) var/choice = get_zone_at(icon_x, icon_y)
if (!choice) if (!choice)
return 1 return TRUE
return set_selected_zone(choice, usr) return set_selected_zone(choice, usr)

View File

@@ -236,7 +236,7 @@
attack_message_local = "You [message_verb] yourself[message_hit_area] with [I]" attack_message_local = "You [message_verb] yourself[message_hit_area] with [I]"
visible_message("<span class='danger'>[attack_message]</span>",\ visible_message("<span class='danger'>[attack_message]</span>",\
"<span class='userdanger'>[attack_message_local]</span>", null, COMBAT_MESSAGE_RANGE) "<span class='userdanger'>[attack_message_local]</span>", null, COMBAT_MESSAGE_RANGE)
return 1 return TRUE
/// How much stamina this takes to swing this is not for realism purposes hecc off. /// How much stamina this takes to swing this is not for realism purposes hecc off.
/obj/item/proc/getweight(mob/living/user, multiplier = 1, trait = SKILL_STAMINA_COST) /obj/item/proc/getweight(mob/living/user, multiplier = 1, trait = SKILL_STAMINA_COST)

View File

@@ -18,7 +18,7 @@
. = attackchain_flags . = attackchain_flags
// Special glove functions: // Special glove functions:
// If the gloves do anything, have them return 1 to stop // If the gloves do anything, have them return TRUE to stop
// normal attack_hand() here. // normal attack_hand() here.
var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines var/obj/item/clothing/gloves/G = gloves // not typecast specifically enough in defines
if(proximity && istype(G)) if(proximity && istype(G))
@@ -99,7 +99,7 @@
*/ */
/mob/living/carbon/RestrainedClickOn(atom/A) /mob/living/carbon/RestrainedClickOn(atom/A)
return 0 return FALSE
/mob/living/carbon/human/RangedAttack(atom/A, mouseparams) /mob/living/carbon/human/RangedAttack(atom/A, mouseparams)
. = ..() . = ..()

View File

@@ -24,13 +24,13 @@
/datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H) /datum/atom_hud/data/human/medical/basic/proc/check_sensors(mob/living/carbon/human/H)
if(!istype(H)) if(!istype(H))
return 0 return FALSE
var/obj/item/clothing/under/U = H.w_uniform var/obj/item/clothing/under/U = H.w_uniform
if(!istype(U)) if(!istype(U))
return 0 return FALSE
if(U.sensor_mode <= SENSOR_VITALS) if(U.sensor_mode <= SENSOR_VITALS)
return 0 return FALSE
return 1 return TRUE
/datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H) /datum/atom_hud/data/human/medical/basic/add_to_single_hud(mob/M, mob/living/carbon/H)
if(check_sensors(H)) if(check_sensors(H))

View File

@@ -11,9 +11,9 @@
* @code * @code
/hook/foo/proc/bar() /hook/foo/proc/bar()
if(1) if(1)
return 1 //Sucessful return TRUE //Sucessful
else else
return 0 //Error, or runtime. return FALSE //Error, or runtime.
* @endcode * @endcode
* All hooks must return nonzero on success, as runtimes will force return null. * All hooks must return nonzero on success, as runtimes will force return null.
*/ */

View File

@@ -129,7 +129,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
/proc/Recreate_MC() /proc/Recreate_MC()
. = -1 //so if we runtime, things know we failed . = -1 //so if we runtime, things know we failed
if (world.time < Master.restart_timeout) if (world.time < Master.restart_timeout)
return 0 return FALSE
if (world.time < Master.restart_clear) if (world.time < Master.restart_clear)
Master.restart_count *= 0.5 Master.restart_count *= 0.5
@@ -142,7 +142,7 @@ GLOBAL_REAL(Master, /datum/controller/master) = new
new/datum/controller/master() new/datum/controller/master()
catch catch
return -1 return -1
return 1 return TRUE
/datum/controller/master/Recover() /datum/controller/master/Recover()

View File

@@ -48,7 +48,7 @@ SUBSYSTEM_DEF(activity)
/datum/controller/subsystem/activity/proc/get_average_threat() /datum/controller/subsystem/activity/proc/get_average_threat()
if(!length(threat_history)) if(!length(threat_history))
return 0 return FALSE
var/total_weight = 0 var/total_weight = 0
var/total_amt = 0 var/total_amt = 0
for(var/i in 1 to threat_history.len-1) for(var/i in 1 to threat_history.len-1)

View File

@@ -47,7 +47,7 @@ SUBSYSTEM_DEF(job)
var/list/all_jobs = subtypesof(/datum/job) var/list/all_jobs = subtypesof(/datum/job)
if(!all_jobs.len) if(!all_jobs.len)
to_chat(world, "<span class='boldannounce'>Error setting up jobs, no job datums found</span>") to_chat(world, "<span class='boldannounce'>Error setting up jobs, no job datums found</span>")
return 0 return FALSE
for(var/J in all_jobs) for(var/J in all_jobs)
var/datum/job/job = new J() var/datum/job/job = new J()
@@ -65,7 +65,7 @@ SUBSYSTEM_DEF(job)
name_occupations[job.title] = job name_occupations[job.title] = job
type_occupations[J] = job type_occupations[J] = job
return 1 return TRUE
/datum/controller/subsystem/job/proc/GetJob(rank) /datum/controller/subsystem/job/proc/GetJob(rank)
@@ -199,8 +199,8 @@ SUBSYSTEM_DEF(job)
continue continue
var/mob/dead/new_player/candidate = pick(candidates) var/mob/dead/new_player/candidate = pick(candidates)
if(AssignRole(candidate, command_position)) if(AssignRole(candidate, command_position))
return 1 return TRUE
return 0 return FALSE
//This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level //This proc is called at the start of the level loop of DivideOccupations() and will cause head jobs to be checked before any other jobs of the same level
@@ -222,7 +222,7 @@ SUBSYSTEM_DEF(job)
var/ai_selected = 0 var/ai_selected = 0
var/datum/job/job = GetJob("AI") var/datum/job/job = GetJob("AI")
if(!job) if(!job)
return 0 return FALSE
for(var/i = job.total_positions, i > 0, i--) for(var/i = job.total_positions, i > 0, i--)
for(var/level in level_order) for(var/level in level_order)
var/list/candidates = list() var/list/candidates = list()
@@ -233,8 +233,8 @@ SUBSYSTEM_DEF(job)
ai_selected++ ai_selected++
break break
if(ai_selected) if(ai_selected)
return 1 return TRUE
return 0 return FALSE
/** Proc DivideOccupations /** Proc DivideOccupations
@@ -599,8 +599,8 @@ SUBSYSTEM_DEF(job)
if(hpc || epc) if(hpc || epc)
var/relevent_cap = max(hpc, epc) var/relevent_cap = max(hpc, epc)
if((initial_players_to_assign - unassigned.len) >= relevent_cap) if((initial_players_to_assign - unassigned.len) >= relevent_cap)
return 1 return TRUE
return 0 return FALSE
/datum/controller/subsystem/job/proc/RejectPlayer(mob/dead/new_player/player) /datum/controller/subsystem/job/proc/RejectPlayer(mob/dead/new_player/player)
if(player.mind && player.mind.special_role) if(player.mind && player.mind.special_role)

View File

@@ -36,7 +36,7 @@ SUBSYSTEM_DEF(pathfinder)
flow[t] = M flow[t] = M
return free return free
else else
return 0 return FALSE
/datum/flowcache/proc/toolong(l) /datum/flowcache/proc/toolong(l)
log_game("Pathfinder route took longer than 150 ticks, src bot [flow[flow[l]]]") log_game("Pathfinder route took longer than 150 ticks, src bot [flow[flow[l]]]")

View File

@@ -25,7 +25,7 @@ SUBSYSTEM_DEF(radio)
if(frequency) if(frequency)
frequency.remove_listener(device) frequency.remove_listener(device)
// let's don't delete frequencies in case a non-listener keeps a reference // let's don't delete frequencies in case a non-listener keeps a reference
return 1 return TRUE
/datum/controller/subsystem/radio/proc/return_frequency(new_frequency as num) /datum/controller/subsystem/radio/proc/return_frequency(new_frequency as num)
var/f_text = num2text(new_frequency) var/f_text = num2text(new_frequency)

View File

@@ -358,7 +358,7 @@ SUBSYSTEM_DEF(research)
/datum/controller/subsystem/research/proc/calculate_server_coefficient() //Diminishing returns. /datum/controller/subsystem/research/proc/calculate_server_coefficient() //Diminishing returns.
var/amt = servers.len var/amt = servers.len
if(!amt) if(!amt)
return 0 return FALSE
var/coeff = 100 var/coeff = 100
coeff = sqrt(coeff / amt) coeff = sqrt(coeff / amt)
return coeff return coeff

View File

@@ -294,7 +294,7 @@ SUBSYSTEM_DEF(shuttle)
log_shuttle("[key_name(user)] has recalled the shuttle.") log_shuttle("[key_name(user)] has recalled the shuttle.")
message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.") message_admins("[ADMIN_LOOKUPFLW(user)] has recalled the shuttle.")
deadchat_broadcast(" has recalled the shuttle from [span_name("[get_area_name(user, TRUE)]")].", span_name("[user.real_name]"), user, message_type=DEADCHAT_ANNOUNCEMENT) deadchat_broadcast(" has recalled the shuttle from [span_name("[get_area_name(user, TRUE)]")].", span_name("[user.real_name]"), user, message_type=DEADCHAT_ANNOUNCEMENT)
return 1 return TRUE
/datum/controller/subsystem/shuttle/proc/canRecall() /datum/controller/subsystem/shuttle/proc/canRecall()
if(!emergency || emergency.mode != SHUTTLE_CALL || emergencyNoRecall || SSticker.mode.name == "meteor") if(!emergency || emergency.mode != SHUTTLE_CALL || emergencyNoRecall || SSticker.mode.name == "meteor")
@@ -400,7 +400,7 @@ SUBSYSTEM_DEF(shuttle)
/datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed) /datum/controller/subsystem/shuttle/proc/toggleShuttle(shuttleId, dockHome, dockAway, timed)
var/obj/docking_port/mobile/M = getShuttle(shuttleId) var/obj/docking_port/mobile/M = getShuttle(shuttleId)
if(!M) if(!M)
return 1 return TRUE
var/obj/docking_port/stationary/dockedAt = M.get_docked() var/obj/docking_port/stationary/dockedAt = M.get_docked()
var/destination = dockHome var/destination = dockHome
if(dockedAt && dockedAt.id == dockHome) if(dockedAt && dockedAt.id == dockHome)
@@ -411,7 +411,7 @@ SUBSYSTEM_DEF(shuttle)
else else
if(M.initiate_docking(getDock(destination)) != DOCKING_SUCCESS) if(M.initiate_docking(getDock(destination)) != DOCKING_SUCCESS)
return 2 return 2
return 0 //dock successful return FALSE //dock successful
/datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed) /datum/controller/subsystem/shuttle/proc/moveShuttle(shuttleId, dockId, timed)
@@ -419,14 +419,14 @@ SUBSYSTEM_DEF(shuttle)
var/obj/docking_port/stationary/D = getDock(dockId) var/obj/docking_port/stationary/D = getDock(dockId)
if(!M) if(!M)
return 1 return TRUE
if(timed) if(timed)
if(M.request(D)) if(M.request(D))
return 2 return 2
else else
if(M.initiate_docking(D) != DOCKING_SUCCESS) if(M.initiate_docking(D) != DOCKING_SUCCESS)
return 2 return 2
return 0 //dock successful return FALSE //dock successful
/datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M) /datum/controller/subsystem/shuttle/proc/request_transit_dock(obj/docking_port/mobile/M)
if(!istype(M)) if(!istype(M))

View File

@@ -245,7 +245,7 @@ SUBSYSTEM_DEF(ticker)
mode = null mode = null
SSjob.ResetOccupations() SSjob.ResetOccupations()
emergency_swap++ emergency_swap++
return 0 return FALSE
CHECK_TICK CHECK_TICK
//Configure mode and assign player to special mode stuff //Configure mode and assign player to special mode stuff
@@ -264,7 +264,7 @@ SUBSYSTEM_DEF(ticker)
to_chat(world, "<B>Error setting up [GLOB.master_mode].</B> Reverting to pre-game lobby.") to_chat(world, "<B>Error setting up [GLOB.master_mode].</B> Reverting to pre-game lobby.")
SSjob.ResetOccupations() SSjob.ResetOccupations()
emergency_swap++ emergency_swap++
return 0 return FALSE
else else
message_admins("<span class='notice'>DEBUG: Bypassing prestart checks...</span>") message_admins("<span class='notice'>DEBUG: Bypassing prestart checks...</span>")

View File

@@ -373,7 +373,7 @@ SUBSYSTEM_DEF(vote)
/datum/controller/subsystem/vote/proc/submit_vote(vote, score = 0) /datum/controller/subsystem/vote/proc/submit_vote(vote, score = 0)
if(mode) if(mode)
if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder) if(CONFIG_GET(flag/no_dead_vote) && usr.stat == DEAD && !usr.client.holder)
return 0 return FALSE
if(vote && ISINRANGE(vote, 1, choices.len)) if(vote && ISINRANGE(vote, 1, choices.len))
switch(vote_system) switch(vote_system)
if(PLURALITY_VOTING) if(PLURALITY_VOTING)
@@ -415,7 +415,7 @@ SUBSYSTEM_DEF(vote)
voted[usr.ckey] = list() voted[usr.ckey] = list()
voted[usr.ckey][choices[vote]] = score voted[usr.ckey][choices[vote]] = score
saved -= usr.ckey saved -= usr.ckey
return 0 return FALSE
/datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, display = display_votes, votesystem = PLURALITY_VOTING, forced = FALSE,vote_time = -1)//CIT CHANGE - adds display argument to votes to allow for obfuscated votes /datum/controller/subsystem/vote/proc/initiate_vote(vote_type, initiator_key, display = display_votes, votesystem = PLURALITY_VOTING, forced = FALSE,vote_time = -1)//CIT CHANGE - adds display argument to votes to allow for obfuscated votes
vote_system = votesystem vote_system = votesystem
@@ -424,7 +424,7 @@ SUBSYSTEM_DEF(vote)
var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay)) var/next_allowed_time = (started_time + CONFIG_GET(number/vote_delay))
if(mode) if(mode)
to_chat(usr, "<span class='warning'>There is already a vote in progress! please wait for it to finish.</span>") to_chat(usr, "<span class='warning'>There is already a vote in progress! please wait for it to finish.</span>")
return 0 return FALSE
var/admin = FALSE var/admin = FALSE
var/ckey = ckey(initiator_key) var/ckey = ckey(initiator_key)
@@ -433,7 +433,7 @@ SUBSYSTEM_DEF(vote)
if(next_allowed_time > world.time && !admin) if(next_allowed_time > world.time && !admin)
to_chat(usr, "<span class='warning'>A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!</span>") to_chat(usr, "<span class='warning'>A vote was initiated recently, you must wait [DisplayTimeText(next_allowed_time-world.time)] before a new vote can be started!</span>")
return 0 return FALSE
SEND_SOUND(world, sound('sound/misc/notice2.ogg')) SEND_SOUND(world, sound('sound/misc/notice2.ogg'))
reset() reset()
@@ -464,7 +464,7 @@ SUBSYSTEM_DEF(vote)
if("custom") if("custom")
question = stripped_input(usr,"What is the vote for?") question = stripped_input(usr,"What is the vote for?")
if(!question) if(!question)
return 0 return FALSE
var/system_string = input(usr,"Which voting type?",GLOB.vote_type_names[1]) in GLOB.vote_type_names var/system_string = input(usr,"Which voting type?",GLOB.vote_type_names[1]) in GLOB.vote_type_names
vote_system = GLOB.vote_type_names[system_string] vote_system = GLOB.vote_type_names[system_string]
for(var/i=1,i<=10,i++) for(var/i=1,i<=10,i++)
@@ -488,7 +488,7 @@ SUBSYSTEM_DEF(vote)
toggles ^= choices[chosen] toggles ^= choices[chosen]
display_votes = toggles display_votes = toggles
else else
return 0 return FALSE
mode = vote_type mode = vote_type
initiator = initiator_key ? initiator_key : "the Server" // austation -- Crew autotransfer vote initiator = initiator_key ? initiator_key : "the Server" // austation -- Crew autotransfer vote
started_time = world.time started_time = world.time
@@ -521,8 +521,8 @@ SUBSYSTEM_DEF(vote)
popup.set_window_options("can_close=0") popup.set_window_options("can_close=0")
popup.set_content(SSvote.interface(C)) popup.set_content(SSvote.interface(C))
popup.open(0) popup.open(0)
return 1 return TRUE
return 0 return FALSE
/datum/controller/subsystem/vote/proc/interface(client/C) /datum/controller/subsystem/vote/proc/interface(client/C)
if(!C) if(!C)
@@ -736,7 +736,7 @@ SUBSYSTEM_DEF(vote)
Remove(owner) Remove(owner)
/datum/action/vote/IsAvailable(silent = FALSE) /datum/action/vote/IsAvailable(silent = FALSE)
return 1 return TRUE
/datum/action/vote/proc/remove_from_client() /datum/action/vote/proc/remove_from_client()
if(!owner) if(!owner)

View File

@@ -50,7 +50,7 @@
) )
if(!Q.Execute(async = TRUE)) if(!Q.Execute(async = TRUE))
qdel(Q) qdel(Q)
return 0 return FALSE
var/result = 0 var/result = 0
if(Q.NextRow()) if(Q.NextRow())
result = text2num(Q.item[1]) result = text2num(Q.item[1])

View File

@@ -151,7 +151,7 @@
/datum/action/ghost/Trigger() /datum/action/ghost/Trigger()
if(!..()) if(!..())
return 0 return FALSE
var/mob/M = target var/mob/M = target
M.ghostize(can_reenter_corpse = TRUE, voluntary = TRUE) M.ghostize(can_reenter_corpse = TRUE, voluntary = TRUE)
@@ -389,7 +389,7 @@
if(istype(target, /obj/item/hierophant_club)) if(istype(target, /obj/item/hierophant_club))
var/obj/item/hierophant_club/H = target var/obj/item/hierophant_club/H = target
if(H.teleporting) if(H.teleporting)
return 0 return FALSE
return ..() return ..()
/datum/action/item_action/clock /datum/action/item_action/clock
@@ -399,7 +399,7 @@
/datum/action/item_action/clock/IsAvailable(silent = FALSE) /datum/action/item_action/clock/IsAvailable(silent = FALSE)
if(!is_servant_of_ratvar(owner)) if(!is_servant_of_ratvar(owner))
return 0 return FALSE
return ..() return ..()
/datum/action/item_action/clock/toggle_visor /datum/action/item_action/clock/toggle_visor
@@ -408,11 +408,11 @@
/datum/action/item_action/clock/toggle_visor/IsAvailable(silent = FALSE) /datum/action/item_action/clock/toggle_visor/IsAvailable(silent = FALSE)
if(!is_servant_of_ratvar(owner)) if(!is_servant_of_ratvar(owner))
return 0 return FALSE
if(istype(target, /obj/item/clothing/glasses/judicial_visor)) if(istype(target, /obj/item/clothing/glasses/judicial_visor))
var/obj/item/clothing/glasses/judicial_visor/V = target var/obj/item/clothing/glasses/judicial_visor/V = target
if(V.recharging) if(V.recharging)
return 0 return FALSE
return ..() return ..()
/datum/action/item_action/clock/hierophant /datum/action/item_action/clock/hierophant
@@ -486,7 +486,7 @@
/datum/action/item_action/jetpack_stabilization/IsAvailable(silent = FALSE) /datum/action/item_action/jetpack_stabilization/IsAvailable(silent = FALSE)
var/obj/item/tank/jetpack/J = target var/obj/item/tank/jetpack/J = target
if(!istype(J) || !J.on) if(!istype(J) || !J.on)
return 0 return FALSE
return ..() return ..()
/datum/action/item_action/hands_free /datum/action/item_action/hands_free
@@ -518,7 +518,7 @@
else else
owner.research_scanner-- owner.research_scanner--
to_chat(owner, "<span class='notice'>[target] research scanner has been [active ? "activated" : "deactivated"].</span>") to_chat(owner, "<span class='notice'>[target] research scanner has been [active ? "activated" : "deactivated"].</span>")
return 1 return TRUE
/datum/action/item_action/toggle_research_scanner/Remove(mob/M) /datum/action/item_action/toggle_research_scanner/Remove(mob/M)
if(owner && active) if(owner && active)
@@ -543,7 +543,7 @@
/datum/action/item_action/organ_action/IsAvailable(silent = FALSE) /datum/action/item_action/organ_action/IsAvailable(silent = FALSE)
var/obj/item/organ/I = target var/obj/item/organ/I = target
if(!I.owner) if(!I.owner)
return 0 return FALSE
return ..() return ..()
/datum/action/item_action/organ_action/toggle/New(Target) /datum/action/item_action/organ_action/toggle/New(Target)
@@ -743,12 +743,12 @@
/datum/action/innate/Trigger() /datum/action/innate/Trigger()
if(!..()) if(!..())
return 0 return FALSE
if(!active) if(!active)
Activate() Activate()
else else
Deactivate() Deactivate()
return 1 return TRUE
/datum/action/innate/proc/Activate() /datum/action/innate/proc/Activate()
return return

View File

@@ -328,9 +328,9 @@
/// For spawning mineral sheets at a specific location. Used by machines to output sheets. /// For spawning mineral sheets at a specific location. Used by machines to output sheets.
/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null) /datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null)
if(!M.sheet_type) if(!M.sheet_type)
return 0 //Add greyscale sheet handling here later return FALSE //Add greyscale sheet handling here later
if(sheet_amt <= 0) if(sheet_amt <= 0)
return 0 return FALSE
if(!target) if(!target)
target = get_turf(parent) target = get_turf(parent)

View File

@@ -268,7 +268,7 @@
else else
if(the_event.timeout) if(the_event.timeout)
addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE) addtimer(CALLBACK(src, .proc/clear_event, null, category), the_event.timeout, TIMER_UNIQUE|TIMER_OVERRIDE)
return 0 //Don't have to update the event. return FALSE //Don't have to update the event.
the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition. the_event = new type(src, param)//This causes a runtime for some reason, was this me? No - there's an event floating around missing a definition.
mood_events[category] = the_event mood_events[category] = the_event
@@ -280,7 +280,7 @@
/datum/component/mood/proc/clear_event(datum/source, category) /datum/component/mood/proc/clear_event(datum/source, category)
var/datum/mood_event/event = mood_events[category] var/datum/mood_event/event = mood_events[category]
if(!event) if(!event)
return 0 return FALSE
mood_events -= category mood_events -= category
qdel(event) qdel(event)

View File

@@ -43,9 +43,9 @@
/datum/component/spawner/proc/try_spawn_mob() /datum/component/spawner/proc/try_spawn_mob()
var/atom/P = parent var/atom/P = parent
if(spawned_mobs.len >= max_mobs) if(spawned_mobs.len >= max_mobs)
return 0 return FALSE
if(spawn_delay > world.time) if(spawn_delay > world.time)
return 0 return FALSE
spawn_delay = world.time + spawn_time spawn_delay = world.time + spawn_time
var/chosen_mob_type = pick(mob_types) var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(P.loc) var/mob/living/simple_animal/L = new chosen_mob_type(P.loc)

View File

@@ -486,7 +486,7 @@
var/atom/A = parent var/atom/A = parent
A.do_squish() A.do_squish()
//This proc return 1 if the item can be picked up and 0 if it can't. //This proc return TRUE if the item can be picked up and 0 if it can't.
//Set the stop_messages to stop it from printing messages //Set the stop_messages to stop it from printing messages
/datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M) /datum/component/storage/proc/can_be_inserted(obj/item/I, stop_messages = FALSE, mob/M)
if(!istype(I) || (I.item_flags & ABSTRACT)) if(!istype(I) || (I.item_flags & ABSTRACT))

View File

@@ -49,11 +49,11 @@
/datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner) /datum/component/summoning/proc/do_spawn_mob(atom/spawn_location, summoner)
if(spawned_mobs.len >= max_mobs) if(spawned_mobs.len >= max_mobs)
return 0 return FALSE
if(last_spawned_time > world.time) if(last_spawned_time > world.time)
return 0 return FALSE
if(!prob(spawn_chance)) if(!prob(spawn_chance))
return 0 return FALSE
last_spawned_time = world.time + spawn_delay last_spawned_time = world.time + spawn_delay
var/chosen_mob_type = pick(mob_types) var/chosen_mob_type = pick(mob_types)
var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location) var/mob/living/simple_animal/L = new chosen_mob_type(spawn_location)

View File

@@ -135,11 +135,11 @@
/datum/disease/advance/IsSame(datum/disease/advance/D) /datum/disease/advance/IsSame(datum/disease/advance/D)
if(!(istype(D, /datum/disease/advance))) if(!(istype(D, /datum/disease/advance)))
return 0 return FALSE
if(GetDiseaseID() != D.GetDiseaseID()) if(GetDiseaseID() != D.GetDiseaseID())
return 0 return FALSE
return 1 return TRUE
// Returns the advance disease with a different reference memory. // Returns the advance disease with a different reference memory.
/datum/disease/advance/Copy() /datum/disease/advance/Copy()
@@ -178,8 +178,8 @@
/datum/disease/advance/proc/HasSymptom(datum/symptom/S) /datum/disease/advance/proc/HasSymptom(datum/symptom/S)
for(var/datum/symptom/symp in symptoms) for(var/datum/symptom/symp in symptoms)
if(symp.type == S.type) if(symp.type == S.type)
return 1 return TRUE
return 0 return FALSE
// Will generate new unique symptoms, use this if there are none. Returns a list of symptoms that were generated. // Will generate new unique symptoms, use this if there are none. Returns a list of symptoms that were generated.
/datum/disease/advance/proc/GenerateSymptoms(level_min, level_max, amount_get = 0) /datum/disease/advance/proc/GenerateSymptoms(level_min, level_max, amount_get = 0)

View File

@@ -64,11 +64,11 @@ Bonus
/datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A) /datum/symptom/choking/proc/Choke_stage_3_4(mob/living/M, datum/disease/advance/A)
M.adjustOxyLoss(rand(6,13)) M.adjustOxyLoss(rand(6,13))
return 1 return TRUE
/datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A) /datum/symptom/choking/proc/Choke(mob/living/M, datum/disease/advance/A)
M.adjustOxyLoss(rand(10,18)) M.adjustOxyLoss(rand(10,18))
return 1 return TRUE
/* /*
////////////////////////////////////// //////////////////////////////////////
@@ -136,17 +136,17 @@ Bonus
/datum/symptom/asphyxiation/proc/Asphyxiate_stage_3_4(mob/living/M, datum/disease/advance/A) /datum/symptom/asphyxiation/proc/Asphyxiate_stage_3_4(mob/living/M, datum/disease/advance/A)
var/get_damage = rand(10,15) * power var/get_damage = rand(10,15) * power
M.adjustOxyLoss(get_damage) M.adjustOxyLoss(get_damage)
return 1 return TRUE
/datum/symptom/asphyxiation/proc/Asphyxiate(mob/living/M, datum/disease/advance/A) /datum/symptom/asphyxiation/proc/Asphyxiate(mob/living/M, datum/disease/advance/A)
var/get_damage = rand(15,21) * power var/get_damage = rand(15,21) * power
M.adjustOxyLoss(get_damage) M.adjustOxyLoss(get_damage)
if(paralysis) if(paralysis)
M.reagents.add_reagent_list(list(/datum/reagent/toxin/pancuronium = 3, /datum/reagent/toxin/sodium_thiopental = 3)) M.reagents.add_reagent_list(list(/datum/reagent/toxin/pancuronium = 3, /datum/reagent/toxin/sodium_thiopental = 3))
return 1 return TRUE
/datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A) /datum/symptom/asphyxiation/proc/Asphyxiate_death(mob/living/M, datum/disease/advance/A)
var/get_damage = rand(25,35) * power var/get_damage = rand(25,35) * power
M.adjustOxyLoss(get_damage) M.adjustOxyLoss(get_damage)
M.adjustOrganLoss(ORGAN_SLOT_BRAIN, get_damage/2) M.adjustOrganLoss(ORGAN_SLOT_BRAIN, get_damage/2)
return 1 return TRUE

View File

@@ -58,4 +58,4 @@ Bonus
M.adjust_bodytemperature(get_heat * A.stage, 0, BODYTEMP_HEAT_DAMAGE_LIMIT - 1) M.adjust_bodytemperature(get_heat * A.stage, 0, BODYTEMP_HEAT_DAMAGE_LIMIT - 1)
else else
M.adjust_bodytemperature(get_heat * A.stage) M.adjust_bodytemperature(get_heat * A.stage)
return 1 return TRUE

View File

@@ -71,14 +71,14 @@ Bonus
M.adjustFireLoss(3 * power) M.adjustFireLoss(3 * power)
if(infective) if(infective)
A.spread(2) A.spread(2)
return 1 return TRUE
/datum/symptom/fire/proc/Firestacks_stage_5(mob/living/M, datum/disease/advance/A) /datum/symptom/fire/proc/Firestacks_stage_5(mob/living/M, datum/disease/advance/A)
M.adjust_fire_stacks(3 * power) M.adjust_fire_stacks(3 * power)
M.adjustFireLoss(5 * power) M.adjustFireLoss(5 * power)
if(infective) if(infective)
A.spread(4) A.spread(4)
return 1 return TRUE
/* /*
////////////////////////////////////// //////////////////////////////////////
@@ -157,7 +157,7 @@ Bonus
M.adjustFireLoss(get_stacks/2) M.adjustFireLoss(get_stacks/2)
if(chems) if(chems)
M.reagents.add_reagent(/datum/reagent/clf3, 2 * power) M.reagents.add_reagent(/datum/reagent/clf3, 2 * power)
return 1 return TRUE
/datum/symptom/alkali/proc/Alkali_fire_stage_5(mob/living/M, datum/disease/advance/A) /datum/symptom/alkali/proc/Alkali_fire_stage_5(mob/living/M, datum/disease/advance/A)
var/get_stacks = 8 * power var/get_stacks = 8 * power
@@ -165,4 +165,4 @@ Bonus
M.adjustFireLoss(get_stacks) M.adjustFireLoss(get_stacks)
if(chems) if(chems)
M.reagents.add_reagent_list(list(/datum/reagent/napalm = 4 * power, /datum/reagent/clf3 = 4 * power)) M.reagents.add_reagent_list(list(/datum/reagent/napalm = 4 * power, /datum/reagent/clf3 = 4 * power))
return 1 return TRUE

View File

@@ -65,7 +65,7 @@ Bonus
var/mob/living/carbon/human/H = M var/mob/living/carbon/human/H = M
var/obj/item/bodypart/random_part = pick(H.bodyparts) var/obj/item/bodypart/random_part = pick(H.bodyparts)
random_part.generic_bleedstacks += 5 * power random_part.generic_bleedstacks += 5 * power
return 1 return TRUE
/* /*
////////////////////////////////////// //////////////////////////////////////
@@ -133,4 +133,4 @@ Bonus
M.reagents.add_reagent_list(list(/datum/reagent/toxin/heparin = 2, /datum/reagent/toxin/lipolicide = 2)) M.reagents.add_reagent_list(list(/datum/reagent/toxin/heparin = 2, /datum/reagent/toxin/lipolicide = 2))
if(zombie) if(zombie)
M.reagents.add_reagent(/datum/reagent/romerol, 1) M.reagents.add_reagent(/datum/reagent/romerol, 1)
return 1 return TRUE

View File

@@ -92,7 +92,7 @@
for(var/obj/item/bodypart/L in parts) for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len)) if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
M.update_damage_overlays() M.update_damage_overlays()
return 1 return TRUE
/datum/symptom/heal/starlight/passive_message_condition(mob/living/M) /datum/symptom/heal/starlight/passive_message_condition(mob/living/M)
if(M.getBruteLoss() || M.getFireLoss() || M.getToxLoss()) if(M.getBruteLoss() || M.getFireLoss() || M.getToxLoss())
@@ -129,7 +129,7 @@
M.adjust_nutrition(0.3) M.adjust_nutrition(0.3)
if(prob(2)) if(prob(2))
to_chat(M, "<span class='notice'>You feel a mild warmth as your blood purifies itself.</span>") to_chat(M, "<span class='notice'>You feel a mild warmth as your blood purifies itself.</span>")
return 1 return TRUE
@@ -167,7 +167,7 @@
C.adjust_nutrition(-lost_nutrition * HUNGER_FACTOR) //Hunger depletes at 10x the normal speed C.adjust_nutrition(-lost_nutrition * HUNGER_FACTOR) //Hunger depletes at 10x the normal speed
if(prob(2)) if(prob(2))
to_chat(C, "<span class='notice'>You feel an odd gurgle in your stomach, as if it was working much faster than normal.</span>") to_chat(C, "<span class='notice'>You feel an odd gurgle in your stomach, as if it was working much faster than normal.</span>")
return 1 return TRUE
/datum/symptom/heal/darkness /datum/symptom/heal/darkness
name = "Nocturnal Regeneration" name = "Nocturnal Regeneration"
@@ -210,7 +210,7 @@
for(var/obj/item/bodypart/L in parts) for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len * 0.5)) //more effective on brute if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len * 0.5)) //more effective on brute
M.update_damage_overlays() M.update_damage_overlays()
return 1 return TRUE
/datum/symptom/heal/darkness/passive_message_condition(mob/living/M) /datum/symptom/heal/darkness/passive_message_condition(mob/living/M)
if(M.getBruteLoss() || M.getFireLoss()) if(M.getBruteLoss() || M.getFireLoss())
@@ -307,7 +307,7 @@
if(active_coma && M.getBruteLoss() + M.getFireLoss() == 0) if(active_coma && M.getBruteLoss() + M.getFireLoss() == 0)
uncoma(M) uncoma(M)
return 1 return TRUE
/datum/symptom/heal/coma/passive_message_condition(mob/living/M) /datum/symptom/heal/coma/passive_message_condition(mob/living/M)
if((M.getBruteLoss() + M.getFireLoss()) > 30) if((M.getBruteLoss() + M.getFireLoss()) > 30)
@@ -365,7 +365,7 @@
if(L.heal_damage(heal_amt/parts.len * 0.5, heal_amt/parts.len)) if(L.heal_damage(heal_amt/parts.len * 0.5, heal_amt/parts.len))
M.update_damage_overlays() M.update_damage_overlays()
return 1 return TRUE
/datum/symptom/heal/water/passive_message_condition(mob/living/M) /datum/symptom/heal/water/passive_message_condition(mob/living/M)
if(M.getBruteLoss() || M.getFireLoss()) if(M.getBruteLoss() || M.getFireLoss())
@@ -435,7 +435,7 @@
for(var/obj/item/bodypart/L in parts) for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len)) if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
M.update_damage_overlays() M.update_damage_overlays()
return 1 return TRUE
/datum/symptom/heal/radiation /datum/symptom/heal/radiation
@@ -475,7 +475,7 @@
if(RAD_BURN_THRESHOLD to RAD_MOB_MUTATE) if(RAD_BURN_THRESHOLD to RAD_MOB_MUTATE)
return 0.75 return 0.75
if(RAD_MOB_MUTATE to RAD_MOB_KNOCKDOWN) if(RAD_MOB_MUTATE to RAD_MOB_KNOCKDOWN)
return 1 return TRUE
else else
return 1.5 return 1.5
@@ -498,4 +498,4 @@
for(var/obj/item/bodypart/L in parts) for(var/obj/item/bodypart/L in parts)
if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len)) if(L.heal_damage(heal_amt/parts.len, heal_amt/parts.len))
M.update_damage_overlays() M.update_damage_overlays()
return 1 return TRUE

View File

@@ -58,4 +58,4 @@ Bonus
if(unsafe) if(unsafe)
limit = 0 limit = 0
M.adjust_bodytemperature(-get_cold * A.stage, limit) M.adjust_bodytemperature(-get_cold * A.stage, limit)
return 1 return TRUE

View File

@@ -538,7 +538,7 @@
/datum/dna/proc/check_block_string(mutation) /datum/dna/proc/check_block_string(mutation)
if((LAZYLEN(mutation_index) > DNA_MUTATION_BLOCKS) || !(mutation in mutation_index)) if((LAZYLEN(mutation_index) > DNA_MUTATION_BLOCKS) || !(mutation in mutation_index))
return 0 return FALSE
return is_gene_active(mutation) return is_gene_active(mutation)
/datum/dna/proc/is_gene_active(mutation) /datum/dna/proc/is_gene_active(mutation)
@@ -585,7 +585,7 @@
/proc/setblock(istring, blocknumber, replacement, blocksize=DNA_BLOCK_SIZE) /proc/setblock(istring, blocknumber, replacement, blocksize=DNA_BLOCK_SIZE)
if(!istring || !blocknumber || !replacement || !blocksize) if(!istring || !blocknumber || !replacement || !blocksize)
return 0 return FALSE
return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize) return getleftblocks(istring, blocknumber, blocksize) + replacement + getrightblocks(istring, blocknumber, blocksize)
/datum/dna/proc/mutation_in_sequence(mutation) /datum/dna/proc/mutation_in_sequence(mutation)
@@ -649,7 +649,7 @@
/proc/scramble_dna(mob/living/carbon/M, ui=FALSE, se=FALSE, probability) /proc/scramble_dna(mob/living/carbon/M, ui=FALSE, se=FALSE, probability)
if(!M.has_dna()) if(!M.has_dna())
return 0 return FALSE
if(se) if(se)
for(var/i=1, i<=DNA_MUTATION_BLOCKS, i++) for(var/i=1, i<=DNA_MUTATION_BLOCKS, i++)
if(prob(probability)) if(prob(probability))
@@ -660,7 +660,7 @@
if(prob(probability)) if(prob(probability))
M.dna.uni_identity = setblock(M.dna.uni_identity, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters)) M.dna.uni_identity = setblock(M.dna.uni_identity, i, random_string(DNA_BLOCK_SIZE, GLOB.hex_characters))
M.updateappearance(mutations_overlay_update=1) M.updateappearance(mutations_overlay_update=1)
return 1 return TRUE
//value in range 1 to values. values must be greater than 0 //value in range 1 to values. values must be greater than 0
//all arguments assumed to be positive integers //all arguments assumed to be positive integers

View File

@@ -397,7 +397,7 @@ GLOBAL_LIST_EMPTY(explosions)
var/choice = input("Bomb Size?") in choices var/choice = input("Bomb Size?") in choices
switch(choice) switch(choice)
if(null) if(null)
return 0 return FALSE
if("Small Bomb") if("Small Bomb")
dev = 1 dev = 1
heavy = 2 heavy = 2

View File

@@ -6,11 +6,11 @@
/datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) /datum/martial_art/boxing/disarm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>") to_chat(A, "<span class='warning'>Can't disarm while boxing!</span>")
return 1 return TRUE
/datum/martial_art/boxing/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D) /datum/martial_art/boxing/grab_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
to_chat(A, "<span class='warning'>Can't grab while boxing!</span>") to_chat(A, "<span class='warning'>Can't grab while boxing!</span>")
return 1 return TRUE
/datum/martial_art/boxing/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D) /datum/martial_art/boxing/harm_act(mob/living/carbon/human/A, mob/living/carbon/human/D)
@@ -46,7 +46,7 @@
log_combat(A, D, "knocked out (boxing) ") log_combat(A, D, "knocked out (boxing) ")
else if(D.lying) else if(D.lying)
D.forcesay(GLOB.hit_appends) D.forcesay(GLOB.hit_appends)
return 1 return TRUE
/datum/martial_art/boxing/teach(mob/living/carbon/human/H, make_temporary = TRUE) /datum/martial_art/boxing/teach(mob/living/carbon/human/H, make_temporary = TRUE)
. = ..() . = ..()

View File

@@ -119,8 +119,8 @@
owner.RemoveSpell(power) owner.RemoveSpell(power)
qdel(power) qdel(power)
SEND_SIGNAL(owner, COMSIG_HUMAN_MUTATION_LOSS, src) SEND_SIGNAL(owner, COMSIG_HUMAN_MUTATION_LOSS, src)
return 0 return FALSE
return 1 return TRUE
/datum/mutation/human/proc/say_mod(message) /datum/mutation/human/proc/say_mod(message)
if(message) if(message)

View File

@@ -48,7 +48,7 @@
if (aval_r_amnt>reagents_list[r_r]) if (aval_r_amnt>reagents_list[r_r])
. = -1 . = -1
else else
return 0 return FALSE
if ((reagents_list?(reagents_list.len):(0)) < avail_reagents.reagent_list.len) if ((reagents_list?(reagents_list.len):(0)) < avail_reagents.reagent_list.len)
return -1 return -1
return . return .
@@ -58,7 +58,7 @@
if (locate(/obj/) in container) if (locate(/obj/) in container)
return -1 return -1
else else
return 1 return TRUE
. = 1 . = 1
var/list/checklist = items.Copy() var/list/checklist = items.Copy()
for (var/obj/O in container) for (var/obj/O in container)
@@ -71,7 +71,7 @@
if (!found) if (!found)
. = -1 . = -1
if (checklist.len) if (checklist.len)
return 0 return FALSE
return . return .
//general version //general version

View File

@@ -95,7 +95,7 @@
* Multiplied to clickdelays * Multiplied to clickdelays
*/ */
/datum/status_effect/proc/action_cooldown_mod() /datum/status_effect/proc/action_cooldown_mod()
return 1 return TRUE
//////////////// ////////////////
// ALERT HOOK // // ALERT HOOK //

View File

@@ -178,7 +178,7 @@
*/ */
/datum/weather/proc/end() /datum/weather/proc/end()
if(stage == END_STAGE) if(stage == END_STAGE)
return 1 return TRUE
stage = END_STAGE stage = END_STAGE
STOP_PROCESSING(SSweather, src) STOP_PROCESSING(SSweather, src)
update_areas() update_areas()

View File

@@ -560,9 +560,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/proc/powered(chan) // return true if the area has power to given channel /area/proc/powered(chan) // return true if the area has power to given channel
if(!requires_power) if(!requires_power)
return 1 return TRUE
if(always_unpowered) if(always_unpowered)
return 0 return FALSE
switch(chan) switch(chan)
if(EQUIP) if(EQUIP)
return power_equip return power_equip
@@ -571,10 +571,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(ENVIRON) if(ENVIRON)
return power_environ return power_environ
return 0 return FALSE
/area/space/powered(chan) //Nope.avi /area/space/powered(chan) //Nope.avi
return 0 return FALSE
// called when power status changes // called when power status changes

View File

@@ -26,18 +26,18 @@
/area/holodeck/powered(var/chan) /area/holodeck/powered(var/chan)
if(!requires_power) if(!requires_power)
return 1 return TRUE
if(always_unpowered) if(always_unpowered)
return 0 return FALSE
if(!linked) if(!linked)
return 0 return FALSE
var/area/A = get_area(linked) var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck)) ASSERT(!istype(A, /area/holodeck))
return A.powered(chan) return A.powered(chan)
/area/holodeck/usage(var/chan) /area/holodeck/usage(var/chan)
if(!linked) if(!linked)
return 0 return FALSE
var/area/A = get_area(linked) var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck)) ASSERT(!istype(A, /area/holodeck))
return A.usage(chan) return A.usage(chan)
@@ -51,7 +51,7 @@
/area/holodeck/use_power(var/amount, var/chan) /area/holodeck/use_power(var/amount, var/chan)
if(!linked) if(!linked)
return 0 return FALSE
var/area/A = get_area(linked) var/area/A = get_area(linked)
ASSERT(!istype(A, /area/holodeck)) ASSERT(!istype(A, /area/holodeck))
return A.use_power(amount,chan) return A.use_power(amount,chan)

View File

@@ -667,7 +667,7 @@
if((explosion_flags & EXPLOSION_FLAG_DENSITY_DEPENDENT) && !density) if((explosion_flags & EXPLOSION_FLAG_DENSITY_DEPENDENT) && !density)
return power // no block return power // no block
else if((explosion_flags & EXPLOSION_FLAG_HARD_OBSTACLE) && !QDELETED(src)) else if((explosion_flags & EXPLOSION_FLAG_HARD_OBSTACLE) && !QDELETED(src))
return 0 // fully blocked return FALSE // fully blocked
/** /**
* Called when a wave explosion hits this atom. * Called when a wave explosion hits this atom.
@@ -1411,7 +1411,7 @@
T = get_turf(src) T = get_turf(src)
if(!T) if(!T)
return 0 return FALSE
var/list/forced_gravity = list() var/list/forced_gravity = list()
SEND_SIGNAL(src, COMSIG_ATOM_HAS_GRAVITY, T, forced_gravity) SEND_SIGNAL(src, COMSIG_ATOM_HAS_GRAVITY, T, forced_gravity)
@@ -1424,7 +1424,7 @@
return max_grav return max_grav
if(isspaceturf(T)) // Turf never has gravity if(isspaceturf(T)) // Turf never has gravity
return 0 return FALSE
var/area/A = get_area(T) var/area/A = get_area(T)
if(A.has_gravity) // Areas which always has gravity if(A.has_gravity) // Areas which always has gravity

View File

@@ -291,9 +291,9 @@
* Called whenever an object moves and by mobs when they attempt to move themselves through space * Called whenever an object moves and by mobs when they attempt to move themselves through space
* And when an object or action applies a force on src, see [newtonian_move][/atom/movable/proc/newtonian_move] * And when an object or action applies a force on src, see [newtonian_move][/atom/movable/proc/newtonian_move]
* *
* Return 0 to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting * return FALSE to have src start/keep drifting in a no-grav area and 1 to stop/not start drifting
* *
* Mobs should return 1 if they should be able to move of their own volition, see [/client/proc/Move] * Mobs should return TRUE if they should be able to move of their own volition, see [/client/proc/Move]
* *
* Arguments: * Arguments:
* * movement_dir - 0 when stopping or any dir when trying to move * * movement_dir - 0 when stopping or any dir when trying to move

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@@ -150,7 +150,7 @@ GLOBAL_LIST_INIT(reverseradiochannels, list(
if(range) if(range)
start_point = get_turf(source) start_point = get_turf(source)
if(!start_point) if(!start_point)
return 0 return FALSE
//Send the data //Send the data
for(var/current_filter in filter_list) for(var/current_filter in filter_list)

View File

@@ -199,7 +199,7 @@
// Check Overdose: Am I even addicted to blood? Do I even have any in me? // Check Overdose: Am I even addicted to blood? Do I even have any in me?
//if (!target.reagents.addiction_list || !target.reagents.reagent_list) //if (!target.reagents.addiction_list || !target.reagents.reagent_list)
//message_admins("DEBUG2: can_make_vassal() Abort: No reagents") //message_admins("DEBUG2: can_make_vassal() Abort: No reagents")
// return 0 // return FALSE
// Check Overdose: Did my current volume go over the Overdose threshold? // Check Overdose: Did my current volume go over the Overdose threshold?
//var/am_addicted = 0 //var/am_addicted = 0
//for (var/datum/reagent/blood/vampblood/blood in target.reagents.addiction_list) // overdosed is tracked in reagent_list, not addiction_list. //for (var/datum/reagent/blood/vampblood/blood in target.reagents.addiction_list) // overdosed is tracked in reagent_list, not addiction_list.
@@ -210,7 +210,7 @@
//if (!am_addicted) //if (!am_addicted)
//message_admins("DEBUG4: can_make_vassal() Abort: No Blood") //message_admins("DEBUG4: can_make_vassal() Abort: No Blood")
// return 0 // return FALSE
// No Mind! // No Mind!
if(!target.mind || !target.mind.key) if(!target.mind || !target.mind.key)
if(display_warning) if(display_warning)

View File

@@ -51,10 +51,10 @@ GLOBAL_VAR(changeling_team_objective_type) //If this is not null, we hand our th
changelings += changeling changelings += changeling
changeling.special_role = ROLE_CHANGELING changeling.special_role = ROLE_CHANGELING
changeling.restricted_roles = restricted_jobs changeling.restricted_roles = restricted_jobs
return 1 return TRUE
else else
setup_error = "Not enough changeling candidates" setup_error = "Not enough changeling candidates"
return 0 return FALSE
/datum/game_mode/changeling/post_setup() /datum/game_mode/changeling/post_setup()
for(var/datum/mind/changeling in changelings) for(var/datum/mind/changeling in changelings)

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@@ -20,11 +20,11 @@
/datum/game_mode/traitor/changeling/can_start() /datum/game_mode/traitor/changeling/can_start()
if(!..()) if(!..())
return 0 return FALSE
possible_changelings = get_players_for_role(ROLE_CHANGELING) possible_changelings = get_players_for_role(ROLE_CHANGELING)
if(possible_changelings.len < required_enemies) if(possible_changelings.len < required_enemies)
return 0 return FALSE
return 1 return TRUE
/datum/game_mode/traitor/changeling/pre_setup() /datum/game_mode/traitor/changeling/pre_setup()
if(CONFIG_GET(flag/protect_roles_from_antagonist)) if(CONFIG_GET(flag/protect_roles_from_antagonist))
@@ -55,7 +55,7 @@
changeling.restricted_roles = restricted_jobs changeling.restricted_roles = restricted_jobs
return ..() return ..()
else else
return 0 return FALSE
/datum/game_mode/traitor/changeling/post_setup() /datum/game_mode/traitor/changeling/post_setup()
for(var/datum/mind/changeling in changelings) for(var/datum/mind/changeling in changelings)

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@@ -188,16 +188,16 @@ Credit where due:
equip_servant(L) equip_servant(L)
add_servant_of_ratvar(L, TRUE) add_servant_of_ratvar(L, TRUE)
..() ..()
return 1 return TRUE
/datum/game_mode/proc/greet_servant(mob/M) //Description of their role /datum/game_mode/proc/greet_servant(mob/M) //Description of their role
if(!M) if(!M)
return 0 return FALSE
to_chat(M, "<span class='bold large_brass'>You are a servant of Ratvar, the Clockwork Justiciar!</span>") to_chat(M, "<span class='bold large_brass'>You are a servant of Ratvar, the Clockwork Justiciar!</span>")
to_chat(M, "<span class='brass'>Unlock <b>Script</b> scripture by converting a new servant or when 35kw of power is reached.</span>") to_chat(M, "<span class='brass'>Unlock <b>Script</b> scripture by converting a new servant or when 35kw of power is reached.</span>")
to_chat(M, "<span class='brass'><b>Application</b> scripture will be unlocked when 50kw of power is reached.</span>") to_chat(M, "<span class='brass'><b>Application</b> scripture will be unlocked when 50kw of power is reached.</span>")
M.playsound_local(get_turf(M), 'sound/ambience/antag/clockcultalr.ogg', 100, FALSE, pressure_affected = FALSE) M.playsound_local(get_turf(M), 'sound/ambience/antag/clockcultalr.ogg', 100, FALSE, pressure_affected = FALSE)
return 1 return TRUE
/datum/game_mode/proc/equip_servant(mob/living/M) //Grants a clockwork slab to the mob /datum/game_mode/proc/equip_servant(mob/living/M) //Grants a clockwork slab to the mob
if(!M || !ishuman(M)) if(!M || !ishuman(M))

View File

@@ -154,9 +154,9 @@
if(cult_mind.current.onCentCom() || cult_mind.current.onSyndieBase()) if(cult_mind.current.onCentCom() || cult_mind.current.onSyndieBase())
acolytes_survived++ acolytes_survived++
if(acolytes_survived>=acolytes_needed) if(acolytes_survived>=acolytes_needed)
return 0 return FALSE
else else
return 1 return TRUE
/datum/game_mode/cult/generate_report() /datum/game_mode/cult/generate_report()

View File

@@ -41,8 +41,8 @@
outsellobjective.target = target_mind outsellobjective.target = target_mind
outsellobjective.update_explanation_text() outsellobjective.update_explanation_text()
D.objectives += outsellobjective D.objectives += outsellobjective
return 1 return TRUE
return 0 return FALSE
/datum/game_mode/devil/devil_agents/generate_report() /datum/game_mode/devil/devil_agents/generate_report()
return "Multiple soul merchants have been spotted in the quadrant, and appear to be competing over who can purchase the most souls. Be advised that they are likely to manufacture \ return "Multiple soul merchants have been spotted in the quadrant, and appear to be competing over who can purchase the most souls. Be advised that they are likely to manufacture \

View File

@@ -47,15 +47,15 @@
if(devils.len < required_enemies) if(devils.len < required_enemies)
setup_error = "Not enough devil candidates" setup_error = "Not enough devil candidates"
return 0 return FALSE
return 1 return TRUE
/datum/game_mode/devil/post_setup() /datum/game_mode/devil/post_setup()
for(var/datum/mind/devil in devils) for(var/datum/mind/devil in devils)
post_setup_finalize(devil) post_setup_finalize(devil)
..() ..()
return 1 return TRUE
/datum/game_mode/devil/generate_report() /datum/game_mode/devil/generate_report()
return "Infernal creatures have been seen nearby offering great boons in exchange for souls. This is considered theft against Nanotrasen, as all employment contracts contain a lien on the \ return "Infernal creatures have been seen nearby offering great boons in exchange for souls. This is considered theft against Nanotrasen, as all employment contracts contain a lien on the \

View File

@@ -546,7 +546,7 @@ GLOBAL_VAR_INIT(dynamic_forced_threat_level, -1)
return ruleset.cost + added_threat return ruleset.cost + added_threat
else else
stack_trace("The starting rule \"[ruleset.name]\" failed to pre_execute.") stack_trace("The starting rule \"[ruleset.name]\" failed to pre_execute.")
return 0 return FALSE
/// Mainly here to facilitate delayed rulesets. All roundstart rulesets are executed with a timered callback to this proc. /// Mainly here to facilitate delayed rulesets. All roundstart rulesets are executed with a timered callback to this proc.
/datum/game_mode/dynamic/proc/execute_roundstart_rule(sent_rule) /datum/game_mode/dynamic/proc/execute_roundstart_rule(sent_rule)

View File

@@ -115,7 +115,7 @@
/// Returns how much threat to actually spend in the end. /// Returns how much threat to actually spend in the end.
/datum/dynamic_ruleset/proc/scale_up(population, max_scale) /datum/dynamic_ruleset/proc/scale_up(population, max_scale)
if (!scaling_cost) if (!scaling_cost)
return 0 return FALSE
var/antag_fraction = 0 var/antag_fraction = 0
for(var/_ruleset in (mode.executed_rules + list(src))) // we care about the antags we *will* assign, too for(var/_ruleset in (mode.executed_rules + list(src))) // we care about the antags we *will* assign, too

View File

@@ -9,7 +9,7 @@
announce_text = "Just have fun and enjoy the game!" announce_text = "Just have fun and enjoy the game!"
/datum/game_mode/extended/pre_setup() /datum/game_mode/extended/pre_setup()
return 1 return TRUE
/datum/game_mode/extended/generate_report() /datum/game_mode/extended/generate_report()
return "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift." return "The transmission mostly failed to mention your sector. It is possible that there is nothing in the Syndicate that could threaten your station during this shift."

View File

@@ -68,22 +68,22 @@
playerC++ playerC++
if(!GLOB.Debug2) if(!GLOB.Debug2)
if(playerC < required_players || (maximum_players >= 0 && playerC > maximum_players)) if(playerC < required_players || (maximum_players >= 0 && playerC > maximum_players))
return 0 return FALSE
antag_candidates = get_players_for_role(antag_flag) antag_candidates = get_players_for_role(antag_flag)
if(!GLOB.Debug2) if(!GLOB.Debug2)
if(antag_candidates.len < required_enemies) if(antag_candidates.len < required_enemies)
return 0 return FALSE
return 1 return TRUE
else else
message_admins("<span class='notice'>DEBUG: GAME STARTING WITHOUT PLAYER NUMBER CHECKS, THIS WILL PROBABLY BREAK SHIT.</span>") message_admins("<span class='notice'>DEBUG: GAME STARTING WITHOUT PLAYER NUMBER CHECKS, THIS WILL PROBABLY BREAK SHIT.</span>")
return 1 return TRUE
///Attempts to select players for special roles the mode might have. ///Attempts to select players for special roles the mode might have.
/datum/game_mode/proc/pre_setup() /datum/game_mode/proc/pre_setup()
return 1 return TRUE
///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things ///Everyone should now be on the station and have their normal gear. This is the place to give the special roles extra things
/datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report. /datum/game_mode/proc/post_setup(report) //Gamemodes can override the intercept report. Passing TRUE as the argument will force a report.
@@ -162,10 +162,10 @@
switch(SSshuttle.emergency.mode) //Rounds on the verge of ending don't get new antags, they just run out switch(SSshuttle.emergency.mode) //Rounds on the verge of ending don't get new antags, they just run out
if(SHUTTLE_STRANDED, SHUTTLE_ESCAPE) if(SHUTTLE_STRANDED, SHUTTLE_ESCAPE)
return 1 return TRUE
if(SHUTTLE_CALL) if(SHUTTLE_CALL)
if(SSshuttle.emergency.timeLeft(1) < initial(SSshuttle.emergencyCallTime)*0.5) if(SSshuttle.emergency.timeLeft(1) < initial(SSshuttle.emergencyCallTime)*0.5)
return 1 return TRUE
var/matc = CONFIG_GET(number/midround_antag_time_check) var/matc = CONFIG_GET(number/midround_antag_time_check)
if(world.time >= (matc * 600)) if(world.time >= (matc * 600))
@@ -202,7 +202,7 @@
//somewhere between 1 and 3 minutes from now //somewhere between 1 and 3 minutes from now
if(!CONFIG_GET(keyed_list/midround_antag)[SSticker.mode.config_tag]) if(!CONFIG_GET(keyed_list/midround_antag)[SSticker.mode.config_tag])
round_converted = 0 round_converted = 0
return 1 return TRUE
for(var/mob/living/carbon/human/H in antag_candidates) for(var/mob/living/carbon/human/H in antag_candidates)
if(H.client) if(H.client)
replacementmode.make_antag_chance(H) replacementmode.make_antag_chance(H)
@@ -213,7 +213,7 @@
///Called by the gameSSticker ///Called by the gameSSticker
/datum/game_mode/process() /datum/game_mode/process()
return 0 return FALSE
//For things that do not die easily //For things that do not die easily
/datum/game_mode/proc/are_special_antags_dead() /datum/game_mode/proc/are_special_antags_dead()
@@ -237,44 +237,44 @@
if(Player.mind) if(Player.mind)
if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums)) if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums))
continuous_sanity_checked = 1 continuous_sanity_checked = 1
return 0 return FALSE
if(!continuous_sanity_checked) if(!continuous_sanity_checked)
message_admins("The roundtype ([config_tag]) has no antagonists, continuous round has been defaulted to on and midround_antag has been defaulted to off.") message_admins("The roundtype ([config_tag]) has no antagonists, continuous round has been defaulted to on and midround_antag has been defaulted to off.")
continuous[config_tag] = TRUE continuous[config_tag] = TRUE
midround_antag[config_tag] = FALSE midround_antag[config_tag] = FALSE
SSshuttle.clearHostileEnvironment(src) SSshuttle.clearHostileEnvironment(src)
return 0 return FALSE
if(living_antag_player && living_antag_player.mind && isliving(living_antag_player) && living_antag_player.stat != DEAD && !isnewplayer(living_antag_player) &&!isbrain(living_antag_player) && (living_antag_player.mind.special_role || LAZYLEN(living_antag_player.mind.antag_datums))) if(living_antag_player && living_antag_player.mind && isliving(living_antag_player) && living_antag_player.stat != DEAD && !isnewplayer(living_antag_player) &&!isbrain(living_antag_player) && (living_antag_player.mind.special_role || LAZYLEN(living_antag_player.mind.antag_datums)))
return 0 //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark. return FALSE //A resource saver: once we find someone who has to die for all antags to be dead, we can just keep checking them, cycling over everyone only when we lose our mark.
for(var/mob/Player in GLOB.alive_mob_list) for(var/mob/Player in GLOB.alive_mob_list)
if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client) if(Player.mind && Player.stat != DEAD && !isnewplayer(Player) &&!isbrain(Player) && Player.client)
if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums)) //Someone's still antaging! if(Player.mind.special_role || LAZYLEN(Player.mind.antag_datums)) //Someone's still antaging!
living_antag_player = Player living_antag_player = Player
return 0 return FALSE
if(!are_special_antags_dead()) if(!are_special_antags_dead())
return FALSE return FALSE
if(!continuous[config_tag] || force_ending) if(!continuous[config_tag] || force_ending)
return 1 return TRUE
else else
round_converted = convert_roundtype() round_converted = convert_roundtype()
if(!round_converted) if(!round_converted)
if(round_ends_with_antag_death) if(round_ends_with_antag_death)
return 1 return TRUE
else else
midround_antag[config_tag] = 0 midround_antag[config_tag] = 0
return 0 return FALSE
return 0 return FALSE
/datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere. /datum/game_mode/proc/check_win() //universal trigger to be called at mob death, nuke explosion, etc. To be called from everywhere.
return 0 return FALSE
/datum/game_mode/proc/send_intercept() /datum/game_mode/proc/send_intercept()
if(flipseclevel && !(config_tag == "extended"))//CIT CHANGE - lets the security level be flipped roundstart if(flipseclevel && !(config_tag == "extended"))//CIT CHANGE - lets the security level be flipped roundstart
@@ -533,21 +533,21 @@
//If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1 //If the configuration option is set to require players to be logged as old enough to play certain jobs, then this proc checks that they are, otherwise it just returns 1
/datum/game_mode/proc/age_check(client/C) /datum/game_mode/proc/age_check(client/C)
if(get_remaining_days(C) == 0) if(get_remaining_days(C) == 0)
return 1 //Available in 0 days = available right now = player is old enough to play. return TRUE //Available in 0 days = available right now = player is old enough to play.
return 0 return FALSE
/datum/game_mode/proc/get_remaining_days(client/C) /datum/game_mode/proc/get_remaining_days(client/C)
if(!C) if(!C)
return 0 return FALSE
if(C.prefs?.db_flags & DB_FLAG_EXEMPT) if(C.prefs?.db_flags & DB_FLAG_EXEMPT)
return 0 return FALSE
if(!CONFIG_GET(flag/use_age_restriction_for_jobs)) if(!CONFIG_GET(flag/use_age_restriction_for_jobs))
return 0 return FALSE
if(!isnum(C.player_age)) if(!isnum(C.player_age))
return 0 //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced return FALSE //This is only a number if the db connection is established, otherwise it is text: "Requires database", meaning these restrictions cannot be enforced
if(!isnum(enemy_minimum_age)) if(!isnum(enemy_minimum_age))
return 0 return FALSE
return max(0, enemy_minimum_age - C.player_age) return max(0, enemy_minimum_age - C.player_age)

View File

@@ -639,11 +639,11 @@ GLOBAL_LIST_EMPTY(possible_items)
if(istype(I, steal_target)) if(istype(I, steal_target))
if(!targetinfo) //If there's no targetinfo, then that means it was a custom objective. At this point, we know you have the item, so return 1. if(!targetinfo) //If there's no targetinfo, then that means it was a custom objective. At this point, we know you have the item, so return 1.
return TRUE return TRUE
else if(targetinfo.check_special_completion(I))//Returns 1 by default. Items with special checks will return 1 if the conditions are fulfilled. else if(targetinfo.check_special_completion(I))//Returns 1 by default. Items with special checks will return TRUE if the conditions are fulfilled.
return TRUE return TRUE
if(targetinfo && (I.type in targetinfo.altitems)) //Ok, so you don't have the item. Do you have an alternative, at least? if(targetinfo && (I.type in targetinfo.altitems)) //Ok, so you don't have the item. Do you have an alternative, at least?
if(targetinfo.check_special_completion(I))//Yeah, we do! Don't return 0 if we don't though - then you could fail if you had 1 item that didn't pass and got checked first! if(targetinfo.check_special_completion(I))//Yeah, we do! Don't return FALSE if we don't though - then you could fail if you had 1 item that didn't pass and got checked first!
return TRUE return TRUE
return FALSE return FALSE

View File

@@ -9,7 +9,7 @@
var/list/special_equipment = list() var/list/special_equipment = list()
/datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc) /datum/objective_item/proc/check_special_completion() //for objectives with special checks (is that slime extract unused? does that intellicard have an ai in it? etcetc)
return 1 return TRUE
/datum/objective_item/proc/TargetExists() /datum/objective_item/proc/TargetExists()
return TRUE return TRUE
@@ -142,8 +142,8 @@
/datum/objective_item/steal/functionalai/check_special_completion(obj/item/aicard/C) /datum/objective_item/steal/functionalai/check_special_completion(obj/item/aicard/C)
for(var/mob/living/silicon/ai/A in C) for(var/mob/living/silicon/ai/A in C)
if(isAI(A) && A.stat != DEAD) //See if any AI's are alive inside that card. if(isAI(A) && A.stat != DEAD) //See if any AI's are alive inside that card.
return 1 return TRUE
return 0 return FALSE
/datum/objective_item/steal/blueprints /datum/objective_item/steal/blueprints
name = "the station blueprints." name = "the station blueprints."
@@ -169,8 +169,8 @@
/datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E) /datum/objective_item/steal/slime/check_special_completion(obj/item/slime_extract/E)
if(E.Uses > 0) if(E.Uses > 0)
return 1 return TRUE
return 0 return FALSE
//Unique Objectives //Unique Objectives
/datum/objective_item/unique/docs_red /datum/objective_item/unique/docs_red

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@@ -23,7 +23,7 @@
START_PROCESSING(SSprocessing, src) START_PROCESSING(SSprocessing, src)
/datum/sabotage_objective/processing/proc/check_condition_processing() /datum/sabotage_objective/processing/proc/check_condition_processing()
return 1 return TRUE
/datum/sabotage_objective/processing/process() /datum/sabotage_objective/processing/process()
check_condition_processing() check_condition_processing()

View File

@@ -34,7 +34,7 @@
return get_points() ? TRUE : FALSE return get_points() ? TRUE : FALSE
/datum/objective/overthrow/proc/get_points() /datum/objective/overthrow/proc/get_points()
return 0 // int, not bool return FALSE // int, not bool
/datum/objective/overthrow/proc/result_points(datum/mind/the_dude, base_points) // App /datum/objective/overthrow/proc/result_points(datum/mind/the_dude, base_points) // App
var/initial_points = base_points var/initial_points = base_points

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@@ -11,7 +11,7 @@
/datum/game_mode/sandbox/pre_setup() /datum/game_mode/sandbox/pre_setup()
for(var/mob/M in GLOB.player_list) for(var/mob/M in GLOB.player_list)
M.CanBuild() M.CanBuild()
return 1 return TRUE
/datum/game_mode/sandbox/post_setup() /datum/game_mode/sandbox/post_setup()
..() ..()

View File

@@ -509,8 +509,8 @@ Class Procs:
I.play_tool_sound(src, 50) I.play_tool_sound(src, 50)
setDir(turn(dir,-90)) setDir(turn(dir,-90))
to_chat(user, "<span class='notice'>You rotate [src].</span>") to_chat(user, "<span class='notice'>You rotate [src].</span>")
return 1 return TRUE
return 0 return FALSE
/obj/proc/can_be_unfasten_wrench(mob/user, silent) //if we can unwrench this object; returns SUCCESSFUL_UNFASTEN and FAILED_UNFASTEN, which are both TRUE, or CANT_UNFASTEN, which isn't. /obj/proc/can_be_unfasten_wrench(mob/user, silent) //if we can unwrench this object; returns SUCCESSFUL_UNFASTEN and FAILED_UNFASTEN, which are both TRUE, or CANT_UNFASTEN, which isn't.
if(!(isfloorturf(loc) || istype(loc, /turf/open/indestructible)) && !anchored) if(!(isfloorturf(loc) || istype(loc, /turf/open/indestructible)) && !anchored)

View File

@@ -274,7 +274,7 @@
/obj/machinery/camera/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) /obj/machinery/camera/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE && damage_amount < 12 && !(stat & BROKEN)) if(damage_flag == MELEE && damage_amount < 12 && !(stat & BROKEN))
return 0 return FALSE
. = ..() . = ..()
/obj/machinery/camera/obj_break(damage_flag) /obj/machinery/camera/obj_break(damage_flag)
@@ -417,4 +417,4 @@
else else
user.sight = 0 user.sight = 0
user.see_in_dark = 2 user.see_in_dark = 2
return 1 return TRUE

View File

@@ -179,7 +179,7 @@
user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras user.see_invisible = SEE_INVISIBLE_LIVING //can't see ghosts through cameras
user.sight = SEE_TURFS | SEE_BLACKNESS user.sight = SEE_TURFS | SEE_BLACKNESS
user.see_in_dark = 2 user.see_in_dark = 2
return 1 return TRUE
/mob/camera/aiEye/remote/Destroy() /mob/camera/aiEye/remote/Destroy()
if(origin && eye_user) if(origin && eye_user)

View File

@@ -505,10 +505,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/datum/job/j = SSjob.GetJob(edit_job_target) var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j) if(!j)
updateUsrDialog() updateUsrDialog()
return 0 return FALSE
if(can_open_job(j) != 1) if(can_open_job(j) != 1)
updateUsrDialog() updateUsrDialog()
return 0 return FALSE
if(opened_positions[edit_job_target] >= 0) if(opened_positions[edit_job_target] >= 0)
GLOB.time_last_changed_position = world.time / 10 GLOB.time_last_changed_position = world.time / 10
j.total_positions++ j.total_positions++
@@ -522,10 +522,10 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/datum/job/j = SSjob.GetJob(edit_job_target) var/datum/job/j = SSjob.GetJob(edit_job_target)
if(!j) if(!j)
updateUsrDialog() updateUsrDialog()
return 0 return FALSE
if(can_close_job(j) != 1) if(can_close_job(j) != 1)
updateUsrDialog() updateUsrDialog()
return 0 return FALSE
//Allow instant closing without cooldown if a position has been opened before //Allow instant closing without cooldown if a position has been opened before
if(opened_positions[edit_job_target] <= 0) if(opened_positions[edit_job_target] <= 0)
GLOB.time_last_changed_position = world.time / 10 GLOB.time_last_changed_position = world.time / 10
@@ -540,7 +540,7 @@ GLOBAL_VAR_INIT(time_last_changed_position, 0)
var/datum/job/j = SSjob.GetJob(priority_target) var/datum/job/j = SSjob.GetJob(priority_target)
if(!j) if(!j)
updateUsrDialog() updateUsrDialog()
return 0 return FALSE
var/priority = TRUE var/priority = TRUE
if(j in SSjob.prioritized_jobs) if(j in SSjob.prioritized_jobs)
SSjob.prioritized_jobs -= j SSjob.prioritized_jobs -= j

View File

@@ -27,8 +27,8 @@
/obj/machinery/computer/upload/proc/can_upload_to(mob/living/silicon/S) /obj/machinery/computer/upload/proc/can_upload_to(mob/living/silicon/S)
if(S.stat == DEAD) if(S.stat == DEAD)
return 0 return FALSE
return 1 return TRUE
/obj/machinery/computer/upload/ai /obj/machinery/computer/upload/ai
name = "\improper AI upload console" name = "\improper AI upload console"
@@ -45,9 +45,9 @@
/obj/machinery/computer/upload/ai/can_upload_to(mob/living/silicon/ai/A) /obj/machinery/computer/upload/ai/can_upload_to(mob/living/silicon/ai/A)
if(!A || !isAI(A)) if(!A || !isAI(A))
return 0 return FALSE
if(A.control_disabled) if(A.control_disabled)
return 0 return FALSE
return ..() return ..()
@@ -66,7 +66,7 @@
/obj/machinery/computer/upload/borg/can_upload_to(mob/living/silicon/robot/B) /obj/machinery/computer/upload/borg/can_upload_to(mob/living/silicon/robot/B)
if(!B || !iscyborg(B)) if(!B || !iscyborg(B))
return 0 return FALSE
if(B.scrambledcodes || B.emagged) if(B.scrambledcodes || B.emagged)
return 0 return FALSE
return ..() return ..()

View File

@@ -571,8 +571,8 @@
if(user.canUseTopic(src, !hasSiliconAccessInArea(user))) if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!record1 || record1 == active1) if(!record1 || record1 == active1)
if(!record2 || record2 == active2) if(!record2 || record2 == active2)
return 1 return TRUE
return 0 return FALSE
/obj/machinery/computer/med_data/laptop /obj/machinery/computer/med_data/laptop
name = "medical laptop" name = "medical laptop"

View File

@@ -805,9 +805,9 @@ What a mess.*/
if(authenticated) if(authenticated)
if(user.canUseTopic(src, !hasSiliconAccessInArea(user))) if(user.canUseTopic(src, !hasSiliconAccessInArea(user)))
if(!trim(message1)) if(!trim(message1))
return 0 return FALSE
if(!record1 || record1 == active1) if(!record1 || record1 == active1)
if(!record2 || record2 == active2) if(!record2 || record2 == active2)
return 1 return TRUE
return 0 return FALSE

View File

@@ -255,7 +255,7 @@
qdel(src) qdel(src)
/obj/machinery/door/airlock/plasma/BlockThermalConductivity() //we don't stop the heat~ /obj/machinery/door/airlock/plasma/BlockThermalConductivity() //we don't stop the heat~
return 0 return FALSE
/obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params) /obj/machinery/door/airlock/plasma/attackby(obj/item/C, mob/user, params)
if(C.get_temperature() > 300)//If the temperature of the object is over 300, then ignite if(C.get_temperature() > 300)//If the temperature of the object is over 300, then ignite
@@ -507,11 +507,11 @@
/obj/machinery/door/airlock/cult/allowed(mob/living/L) /obj/machinery/door/airlock/cult/allowed(mob/living/L)
if(!density) if(!density)
return 1 return TRUE
if(friendly || iscultist(L) || isshade(L) || isconstruct(L)) if(friendly || iscultist(L) || isshade(L) || isconstruct(L))
if(!stealthy) if(!stealthy)
new openingoverlaytype(loc) new openingoverlaytype(loc)
return 1 return TRUE
else else
if(!stealthy) if(!stealthy)
new /obj/effect/temp_visual/cult/sac(loc) new /obj/effect/temp_visual/cult/sac(loc)
@@ -521,7 +521,7 @@
flash_color(L, flash_color="#960000", flash_time=20) flash_color(L, flash_color="#960000", flash_time=20)
L.DefaultCombatKnockdown(40) L.DefaultCombatKnockdown(40)
L.throw_at(throwtarget, 5, 1) L.throw_at(throwtarget, 5, 1)
return 0 return FALSE
/obj/machinery/door/airlock/cult/proc/conceal() /obj/machinery/door/airlock/cult/proc/conceal()
icon = 'icons/obj/doors/airlocks/station/maintenance.dmi' icon = 'icons/obj/doors/airlocks/station/maintenance.dmi'
@@ -619,7 +619,7 @@
return (is_servant_of_ratvar(user) && !isAllPowerCut()) return (is_servant_of_ratvar(user) && !isAllPowerCut())
/obj/machinery/door/airlock/clockwork/ratvar_act() /obj/machinery/door/airlock/clockwork/ratvar_act()
return 0 return FALSE
/obj/machinery/door/airlock/clockwork/narsie_act() /obj/machinery/door/airlock/clockwork/narsie_act()
..() ..()
@@ -635,8 +635,8 @@
/obj/machinery/door/airlock/clockwork/allowed(mob/M) /obj/machinery/door/airlock/clockwork/allowed(mob/M)
if(is_servant_of_ratvar(M)) if(is_servant_of_ratvar(M))
return 1 return TRUE
return 0 return FALSE
/obj/machinery/door/airlock/clockwork/hasPower() /obj/machinery/door/airlock/clockwork/hasPower()
return TRUE //yes we do have power return TRUE //yes we do have power
@@ -657,36 +657,36 @@
/obj/machinery/door/airlock/clockwork/proc/attempt_construction(obj/item/I, mob/living/user) /obj/machinery/door/airlock/clockwork/proc/attempt_construction(obj/item/I, mob/living/user)
if(!I || !user || !user.canUseTopic(src)) if(!I || !user || !user.canUseTopic(src))
return 0 return FALSE
else if(I.tool_behaviour == TOOL_WRENCH) else if(I.tool_behaviour == TOOL_WRENCH)
if(construction_state == GEAR_SECURE) if(construction_state == GEAR_SECURE)
user.visible_message("<span class='notice'>[user] begins loosening [src]'s cogwheel...</span>", "<span class='notice'>You begin loosening [src]'s cogwheel...</span>") user.visible_message("<span class='notice'>[user] begins loosening [src]'s cogwheel...</span>", "<span class='notice'>You begin loosening [src]'s cogwheel...</span>")
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_SECURE) if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_SECURE)
return 1 return TRUE
user.visible_message("<span class='notice'>[user] loosens [src]'s cogwheel!</span>", "<span class='notice'>[src]'s cogwheel pops off and dangles loosely.</span>") user.visible_message("<span class='notice'>[user] loosens [src]'s cogwheel!</span>", "<span class='notice'>[src]'s cogwheel pops off and dangles loosely.</span>")
playsound(src, 'sound/items/deconstruct.ogg', 50, 1) playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
construction_state = GEAR_LOOSE construction_state = GEAR_LOOSE
else if(construction_state == GEAR_LOOSE) else if(construction_state == GEAR_LOOSE)
user.visible_message("<span class='notice'>[user] begins tightening [src]'s cogwheel...</span>", "<span class='notice'>You begin tightening [src]'s cogwheel into place...</span>") user.visible_message("<span class='notice'>[user] begins tightening [src]'s cogwheel...</span>", "<span class='notice'>You begin tightening [src]'s cogwheel into place...</span>")
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_LOOSE) if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_LOOSE)
return 1 return TRUE
user.visible_message("<span class='notice'>[user] tightens [src]'s cogwheel!</span>", "<span class='notice'>You firmly tighten [src]'s cogwheel into place.</span>") user.visible_message("<span class='notice'>[user] tightens [src]'s cogwheel!</span>", "<span class='notice'>You firmly tighten [src]'s cogwheel into place.</span>")
playsound(src, 'sound/items/deconstruct.ogg', 50, 1) playsound(src, 'sound/items/deconstruct.ogg', 50, 1)
construction_state = GEAR_SECURE construction_state = GEAR_SECURE
return 1 return TRUE
else if(I.tool_behaviour == TOOL_CROWBAR) else if(I.tool_behaviour == TOOL_CROWBAR)
if(construction_state == GEAR_SECURE) if(construction_state == GEAR_SECURE)
to_chat(user, "<span class='warning'>[src]'s cogwheel is too tightly secured! Your [I.name] can't reach under it!</span>") to_chat(user, "<span class='warning'>[src]'s cogwheel is too tightly secured! Your [I.name] can't reach under it!</span>")
return 1 return TRUE
else if(construction_state == GEAR_LOOSE) else if(construction_state == GEAR_LOOSE)
user.visible_message("<span class='notice'>[user] begins slowly lifting off [src]'s cogwheel...</span>", "<span class='notice'>You slowly begin lifting off [src]'s cogwheel...</span>") user.visible_message("<span class='notice'>[user] begins slowly lifting off [src]'s cogwheel...</span>", "<span class='notice'>You slowly begin lifting off [src]'s cogwheel...</span>")
if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_LOOSE) if(!I.use_tool(src, user, 75, volume=50) || construction_state != GEAR_LOOSE)
return 1 return TRUE
user.visible_message("<span class='notice'>[user] lifts off [src]'s cogwheel, causing it to fall apart!</span>", \ user.visible_message("<span class='notice'>[user] lifts off [src]'s cogwheel, causing it to fall apart!</span>", \
"<span class='notice'>You lift off [src]'s cogwheel, causing it to fall apart!</span>") "<span class='notice'>You lift off [src]'s cogwheel, causing it to fall apart!</span>")
deconstruct(TRUE) deconstruct(TRUE)
return 1 return TRUE
return 0 return FALSE
/obj/machinery/door/airlock/clockwork/brass /obj/machinery/door/airlock/clockwork/brass
glass = TRUE glass = TRUE

View File

@@ -81,7 +81,7 @@
// linked door is open/closed (by density) then opens it/closes it. // linked door is open/closed (by density) then opens it/closes it.
/obj/machinery/door_timer/proc/timer_start() /obj/machinery/door_timer/proc/timer_start()
if(stat & (NOPOWER|BROKEN)) if(stat & (NOPOWER|BROKEN))
return 0 return FALSE
activation_time = REALTIMEOFDAY activation_time = REALTIMEOFDAY
timing = TRUE timing = TRUE
@@ -98,12 +98,12 @@
continue continue
C.locked = TRUE C.locked = TRUE
C.update_icon() C.update_icon()
return 1 return TRUE
/obj/machinery/door_timer/proc/timer_end(forced = FALSE) /obj/machinery/door_timer/proc/timer_end(forced = FALSE)
if(stat & (NOPOWER|BROKEN)) if(stat & (NOPOWER|BROKEN))
return 0 return FALSE
if(!forced) if(!forced)
Radio.set_frequency(FREQ_SECURITY) Radio.set_frequency(FREQ_SECURITY)
@@ -127,7 +127,7 @@
C.locked = FALSE C.locked = FALSE
C.update_icon() C.update_icon()
return 1 return TRUE
/obj/machinery/door_timer/proc/time_left(seconds = FALSE) /obj/machinery/door_timer/proc/time_left(seconds = FALSE)
@@ -137,7 +137,7 @@
/obj/machinery/door_timer/proc/set_timer(value) /obj/machinery/door_timer/proc/set_timer(value)
var/new_time = clamp(value,0,MAX_TIMER) var/new_time = clamp(value,0,MAX_TIMER)
. = new_time == timer_duration //return 1 on no change . = new_time == timer_duration //return TRUE on no change
timer_duration = new_time timer_duration = new_time
/obj/machinery/door_timer/ui_interact(mob/user, datum/tgui/ui) /obj/machinery/door_timer/ui_interact(mob/user, datum/tgui/ui)

View File

@@ -1,16 +1,16 @@
/obj/machinery/door/proc/checkForMultipleDoors() /obj/machinery/door/proc/checkForMultipleDoors()
if(!src.loc) if(!src.loc)
return 0 return FALSE
for(var/obj/machinery/door/D in src.loc) for(var/obj/machinery/door/D in src.loc)
if(!istype(D, /obj/machinery/door/window) && D.density && D != src) if(!istype(D, /obj/machinery/door/window) && D.density && D != src)
return 0 return FALSE
return 1 return TRUE
/turf/closed/wall/proc/checkForMultipleDoors() /turf/closed/wall/proc/checkForMultipleDoors()
if(!src.loc) if(!src.loc)
return 0 return FALSE
for(var/obj/machinery/door/D in locate(src.x,src.y,src.z)) for(var/obj/machinery/door/D in locate(src.x,src.y,src.z))
if(!istype(D, /obj/machinery/door/window) && D.density) if(!istype(D, /obj/machinery/door/window) && D.density)
return 0 return FALSE
//There are no false wall checks because that would be fucking //There are no false wall checks because that would be fucking
return 1 return TRUE

View File

@@ -222,13 +222,13 @@
/obj/machinery/door/attackby(obj/item/I, mob/user, params) /obj/machinery/door/attackby(obj/item/I, mob/user, params)
if(user.a_intent != INTENT_HARM && (I.tool_behaviour == TOOL_CROWBAR || istype(I, /obj/item/fireaxe))) if(user.a_intent != INTENT_HARM && (I.tool_behaviour == TOOL_CROWBAR || istype(I, /obj/item/fireaxe)))
try_to_crowbar(I, user) try_to_crowbar(I, user)
return 1 return TRUE
else if(I.tool_behaviour == TOOL_WELDER) else if(I.tool_behaviour == TOOL_WELDER)
try_to_weld(I, user) try_to_weld(I, user)
return 1 return TRUE
else if(!(I.item_flags & NOBLUDGEON) && user.a_intent != INTENT_HARM) else if(!(I.item_flags & NOBLUDGEON) && user.a_intent != INTENT_HARM)
try_to_activate_door(user) try_to_activate_door(user)
return 1 return TRUE
return ..() return ..()
/obj/machinery/door/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir) /obj/machinery/door/take_damage(damage_amount, damage_type = BRUTE, damage_flag = 0, sound_effect = 1, attack_dir)
@@ -284,7 +284,7 @@
/obj/machinery/door/proc/open() /obj/machinery/door/proc/open()
if(!density) if(!density)
return 1 return TRUE
if(operating) if(operating)
return return
operating = TRUE operating = TRUE
@@ -302,7 +302,7 @@
if(autoclose) if(autoclose)
spawn(autoclose) spawn(autoclose)
close() close()
return 1 return TRUE
/obj/machinery/door/proc/close() /obj/machinery/door/proc/close()
if(density) if(density)
@@ -335,7 +335,7 @@
CheckForMobs() CheckForMobs()
else if(!(flags_1 & ON_BORDER_1)) else if(!(flags_1 & ON_BORDER_1))
crush() crush()
return 1 return TRUE
/obj/machinery/door/proc/CheckForMobs() /obj/machinery/door/proc/CheckForMobs()
if(locate(/mob/living) in get_turf(src)) if(locate(/mob/living) in get_turf(src))
@@ -380,7 +380,7 @@
addtimer(CALLBACK(src, .proc/autoclose), wait, TIMER_UNIQUE | TIMER_NO_HASH_WAIT | TIMER_OVERRIDE) addtimer(CALLBACK(src, .proc/autoclose), wait, TIMER_UNIQUE | TIMER_NO_HASH_WAIT | TIMER_OVERRIDE)
/obj/machinery/door/proc/requiresID() /obj/machinery/door/proc/requiresID()
return 1 return TRUE
/obj/machinery/door/proc/hasPower() /obj/machinery/door/proc/hasPower()
return !(stat & NOPOWER) return !(stat & NOPOWER)
@@ -391,8 +391,8 @@
/obj/machinery/door/BlockThermalConductivity() // All non-glass airlocks block heat, this is intended. /obj/machinery/door/BlockThermalConductivity() // All non-glass airlocks block heat, this is intended.
if(opacity || heat_proof) if(opacity || heat_proof)
return 1 return TRUE
return 0 return FALSE
/obj/machinery/door/morgue /obj/machinery/door/morgue
icon = 'icons/obj/doors/doormorgue.dmi' icon = 'icons/obj/doors/doormorgue.dmi'

View File

@@ -393,7 +393,7 @@
for(var/T2 in T.atmos_adjacent_turfs) for(var/T2 in T.atmos_adjacent_turfs)
turfs[T2] = 1 turfs[T2] = 1
if(turfs.len <= 10) if(turfs.len <= 10)
return 0 // not big enough to matter return FALSE // not big enough to matter
return start_point.air.return_pressure() < 20 ? -1 : 1 return start_point.air.return_pressure() < 20 ? -1 : 1
/obj/machinery/door/firedoor/border_only/CanAllowThrough(atom/movable/mover, turf/target) /obj/machinery/door/firedoor/border_only/CanAllowThrough(atom/movable/mover, turf/target)

View File

@@ -73,4 +73,4 @@
return return
/obj/machinery/door/password/wave_ex_act(power, datum/wave_explosion/explosion, dir) /obj/machinery/door/password/wave_ex_act(power, datum/wave_explosion/explosion, dir)
return 0 //no. return FALSE //no.

View File

@@ -64,7 +64,7 @@
/obj/machinery/door/poddoor/Bumped(atom/movable/AM) /obj/machinery/door/poddoor/Bumped(atom/movable/AM)
if(density) if(density)
return 0 return FALSE
else else
return ..() return ..()

View File

@@ -129,7 +129,7 @@
if(get_dir(loc, T) == dir) if(get_dir(loc, T) == dir)
return !density return !density
else else
return 1 return TRUE
//used in the AStar algorithm to determinate if the turf the door is on is passable //used in the AStar algorithm to determinate if the turf the door is on is passable
/obj/machinery/door/window/CanAStarPass(obj/item/card/id/ID, to_dir) /obj/machinery/door/window/CanAStarPass(obj/item/card/id/ID, to_dir)
@@ -144,13 +144,13 @@
/obj/machinery/door/window/open(forced=0) /obj/machinery/door/window/open(forced=0)
if (src.operating == 1) //doors can still open when emag-disabled if (src.operating == 1) //doors can still open when emag-disabled
return 0 return FALSE
if(!forced) if(!forced)
if(!hasPower()) if(!hasPower())
return 0 return FALSE
if(forced < 2) if(forced < 2)
if(obj_flags & EMAGGED) if(obj_flags & EMAGGED)
return 0 return FALSE
if(!src.operating) //in case of emag if(!src.operating) //in case of emag
operating = TRUE operating = TRUE
do_animate("opening") do_animate("opening")
@@ -171,13 +171,13 @@
/obj/machinery/door/window/close(forced=0) /obj/machinery/door/window/close(forced=0)
if (src.operating) if (src.operating)
return 0 return FALSE
if(!forced) if(!forced)
if(!hasPower()) if(!hasPower())
return 0 return FALSE
if(forced < 2) if(forced < 2)
if(obj_flags & EMAGGED) if(obj_flags & EMAGGED)
return 0 return FALSE
operating = TRUE operating = TRUE
do_animate("closing") do_animate("closing")
playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1) playsound(src.loc, 'sound/machines/windowdoor.ogg', 100, 1)
@@ -423,8 +423,8 @@
/obj/machinery/door/window/clockwork/allowed(mob/M) /obj/machinery/door/window/clockwork/allowed(mob/M)
if(is_servant_of_ratvar(M)) if(is_servant_of_ratvar(M))
return 1 return TRUE
return 0 return FALSE
/obj/machinery/door/window/northleft /obj/machinery/door/window/northleft
dir = NORTH dir = NORTH

View File

@@ -164,7 +164,7 @@
set waitfor = FALSE set waitfor = FALSE
if(A.density) if(A.density)
goIdle() goIdle()
return 0 return FALSE
update_icon() update_icon()
A.unbolt() A.unbolt()
. = 1 . = 1

View File

@@ -190,7 +190,7 @@
memory["processing"] = state != target_state memory["processing"] = state != target_state
//sensor_pressure = null //not sure if we can comment this out. Uncomment in case of problems -rastaf0 //sensor_pressure = null //not sure if we can comment this out. Uncomment in case of problems -rastaf0
return 1 return TRUE
/obj/machinery/embedded_controller/radio/airlock_controller /obj/machinery/embedded_controller/radio/airlock_controller

View File

@@ -19,7 +19,7 @@
return null return null
/datum/computer/file/embedded_program/process() /datum/computer/file/embedded_program/process()
return 0 return FALSE
/obj/machinery/embedded_controller /obj/machinery/embedded_controller
var/datum/computer/file/embedded_program/program var/datum/computer/file/embedded_program/program
@@ -44,7 +44,7 @@
/obj/machinery/embedded_controller/proc/return_text() /obj/machinery/embedded_controller/proc/return_text()
/obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line) /obj/machinery/embedded_controller/proc/post_signal(datum/signal/signal, comm_line)
return 0 return FALSE
/obj/machinery/embedded_controller/receive_signal(datum/signal/signal) /obj/machinery/embedded_controller/receive_signal(datum/signal/signal)
if(istype(signal) && program) if(istype(signal) && program)
@@ -52,7 +52,7 @@
/obj/machinery/embedded_controller/Topic(href, href_list) /obj/machinery/embedded_controller/Topic(href, href_list)
if(..()) if(..())
return 0 return FALSE
if(program) if(program)
program.receive_user_command(href_list["command"]) program.receive_user_command(href_list["command"])

View File

@@ -28,7 +28,7 @@
))) )))
/datum/computer/file/embedded_program/simple_vent_controller/process() /datum/computer/file/embedded_program/simple_vent_controller/process()
return 0 return FALSE
/obj/machinery/embedded_controller/radio/simple_vent_controller /obj/machinery/embedded_controller/radio/simple_vent_controller

View File

@@ -94,7 +94,7 @@
/obj/machinery/flasher/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir) /obj/machinery/flasher/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir)
if(damage_flag == MELEE && damage_amount < 10) //any melee attack below 10 dmg does nothing if(damage_flag == MELEE && damage_amount < 10) //any melee attack below 10 dmg does nothing
return 0 return FALSE
. = ..() . = ..()
/obj/machinery/flasher/proc/flash() /obj/machinery/flasher/proc/flash()
@@ -126,7 +126,7 @@
if(flashed) if(flashed)
bulb.times_used++ bulb.times_used++
return 1 return TRUE
/obj/machinery/flasher/emp_act(severity) /obj/machinery/flasher/emp_act(severity)

View File

@@ -38,7 +38,7 @@
var/turf/location = src.loc var/turf/location = src.loc
if (isturf(location)) if (isturf(location))
location.hotspot_expose(700,10,1) location.hotspot_expose(700,10,1)
return 1 return TRUE
/obj/machinery/igniter/Initialize(mapload) /obj/machinery/igniter/Initialize(mapload)
. = ..() . = ..()
@@ -127,7 +127,7 @@
var/turf/location = src.loc var/turf/location = src.loc
if (isturf(location)) if (isturf(location))
location.hotspot_expose(1000,100,1) location.hotspot_expose(1000,100,1)
return 1 return TRUE
/obj/machinery/sparker/emp_act(severity) /obj/machinery/sparker/emp_act(severity)
. = ..() . = ..()

View File

@@ -33,11 +33,11 @@
/obj/machinery/pipedispenser/Topic(href, href_list) /obj/machinery/pipedispenser/Topic(href, href_list)
if(..()) if(..())
return 1 return TRUE
var/mob/living/L = usr var/mob/living/L = usr
if(!anchored || !istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE)) if(!anchored || !istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
usr << browse(null, "window=pipedispenser") usr << browse(null, "window=pipedispenser")
return 1 return TRUE
usr.set_machine(src) usr.set_machine(src)
add_fingerprint(usr) add_fingerprint(usr)
if(href_list["makepipe"]) if(href_list["makepipe"])
@@ -130,7 +130,7 @@
/obj/machinery/pipedispenser/disposal/Topic(href, href_list) /obj/machinery/pipedispenser/disposal/Topic(href, href_list)
if(..()) if(..())
return 1 return TRUE
usr.set_machine(src) usr.set_machine(src)
add_fingerprint(usr) add_fingerprint(usr)
if(href_list["dmake"]) if(href_list["dmake"])
@@ -181,7 +181,7 @@
/obj/machinery/pipedispenser/disposal/transit_tube/Topic(href, href_list) /obj/machinery/pipedispenser/disposal/transit_tube/Topic(href, href_list)
if(..()) if(..())
return 1 return TRUE
usr.set_machine(src) usr.set_machine(src)
add_fingerprint(usr) add_fingerprint(usr)
if(wait < world.time) if(wait < world.time)

View File

@@ -513,7 +513,7 @@ DEFINE_BITFIELD(turret_flags, list(
var/atom/movable/M = pick(targets) var/atom/movable/M = pick(targets)
targets -= M targets -= M
if(target(M)) if(target(M))
return 1 return TRUE
/obj/machinery/porta_turret/proc/popUp() //pops the turret up /obj/machinery/porta_turret/proc/popUp() //pops the turret up
set waitfor = FALSE set waitfor = FALSE
@@ -566,8 +566,8 @@ DEFINE_BITFIELD(turret_flags, list(
if(turret_flags & TURRET_FLAG_AUTH_WEAPONS) //check for weapon authorization if(turret_flags & TURRET_FLAG_AUTH_WEAPONS) //check for weapon authorization
if(isnull(perp.wear_id) || istype(perp.wear_id.GetID(), /obj/item/card/id/syndicate)) if(isnull(perp.wear_id) || istype(perp.wear_id.GetID(), /obj/item/card/id/syndicate))
if(allowed(perp)) //if the perp has security access, return 0 if(allowed(perp)) //if the perp has security access, return FALSE
return 0 return FALSE
if(perp.is_holding_item_of_type(/obj/item/gun) || perp.is_holding_item_of_type(/obj/item/melee/baton)) if(perp.is_holding_item_of_type(/obj/item/gun) || perp.is_holding_item_of_type(/obj/item/melee/baton))
threatcount += 4 threatcount += 4
@@ -585,7 +585,7 @@ DEFINE_BITFIELD(turret_flags, list(
// If we aren't shooting heads then return a threatcount of 0 // If we aren't shooting heads then return a threatcount of 0
if (!(turret_flags & TURRET_FLAG_SHOOT_HEADS) && (perp.get_assignment() in GLOB.command_positions)) if (!(turret_flags & TURRET_FLAG_SHOOT_HEADS) && (perp.get_assignment() in GLOB.command_positions))
return 0 return FALSE
return threatcount return threatcount
@@ -600,7 +600,7 @@ DEFINE_BITFIELD(turret_flags, list(
popUp() //pop the turret up if it's not already up. popUp() //pop the turret up if it's not already up.
setDir(get_dir(base, target))//even if you can't shoot, follow the target setDir(get_dir(base, target))//even if you can't shoot, follow the target
INVOKE_ASYNC(src, .proc/shootAt, target) INVOKE_ASYNC(src, .proc/shootAt, target)
return 1 return TRUE
return return
/obj/machinery/porta_turret/proc/shootAt(atom/movable/target, stagger_enabled = FALSE) /obj/machinery/porta_turret/proc/shootAt(atom/movable/target, stagger_enabled = FALSE)
@@ -840,7 +840,7 @@ DEFINE_BITFIELD(turret_flags, list(
faction = list("neutral","silicon","turret") //Minebots, medibots, etc that should not be shot. faction = list("neutral","silicon","turret") //Minebots, medibots, etc that should not be shot.
/obj/machinery/porta_turret/aux_base/assess_perp(mob/living/carbon/human/perp) /obj/machinery/porta_turret/aux_base/assess_perp(mob/living/carbon/human/perp)
return 0 //Never shoot humanoids. You are on your own if Ashwalkers or the like attack! return FALSE //Never shoot humanoids. You are on your own if Ashwalkers or the like attack!
/obj/machinery/porta_turret/aux_base/setup() /obj/machinery/porta_turret/aux_base/setup()
return return
@@ -874,7 +874,7 @@ DEFINE_BITFIELD(turret_flags, list(
AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES) AddElement(/datum/element/empprotection, EMP_PROTECT_SELF | EMP_PROTECT_WIRES)
/obj/machinery/porta_turret/centcom_shuttle/assess_perp(mob/living/carbon/human/perp) /obj/machinery/porta_turret/centcom_shuttle/assess_perp(mob/living/carbon/human/perp)
return 0 return FALSE
/obj/machinery/porta_turret/centcom_shuttle/setup() /obj/machinery/porta_turret/centcom_shuttle/setup()
return return

View File

@@ -80,27 +80,27 @@
if(allowed) if(allowed)
if(anchored) if(anchored)
if(charging || panel_open) if(charging || panel_open)
return 1 return TRUE
//Checks to make sure he's not in space doing it, and that the area got proper power. //Checks to make sure he's not in space doing it, and that the area got proper power.
var/area/a = get_area(src) var/area/a = get_area(src)
if(!a || !a.powered(EQUIP)) if(!a || !a.powered(EQUIP))
to_chat(user, "<span class='notice'>[src] blinks red as you try to insert [G].</span>") to_chat(user, "<span class='notice'>[src] blinks red as you try to insert [G].</span>")
return 1 return TRUE
if (istype(G, /obj/item/gun/energy)) if (istype(G, /obj/item/gun/energy))
var/obj/item/gun/energy/E = G var/obj/item/gun/energy/E = G
if(!E.can_charge) if(!E.can_charge)
to_chat(user, "<span class='notice'>Your gun has no external power connector.</span>") to_chat(user, "<span class='notice'>Your gun has no external power connector.</span>")
return 1 return TRUE
if(!user.transferItemToLoc(G, src)) if(!user.transferItemToLoc(G, src))
return 1 return TRUE
setCharging(G) setCharging(G)
else else
to_chat(user, "<span class='notice'>[src] isn't connected to anything!</span>") to_chat(user, "<span class='notice'>[src] isn't connected to anything!</span>")
return 1 return TRUE
if(anchored && !charging) if(anchored && !charging)
if(default_deconstruction_screwdriver(user, "recharger", "recharger", G)) if(default_deconstruction_screwdriver(user, "recharger", "recharger", G))

View File

@@ -63,7 +63,7 @@
if(occupant) if(occupant)
process_occupant() process_occupant()
return 1 return TRUE
/obj/machinery/recharge_station/relaymove(mob/user) /obj/machinery/recharge_station/relaymove(mob/user)
if(user.stat) if(user.stat)

View File

@@ -372,7 +372,7 @@
s.set_up(5, 1, src) s.set_up(5, 1, src)
s.start() s.start()
if(electrocute_mob(user, src, src, 1, TRUE)) if(electrocute_mob(user, src, src, 1, TRUE))
return 1 return TRUE
/obj/machinery/suit_storage_unit/relaymove(mob/user) /obj/machinery/suit_storage_unit/relaymove(mob/user)
if(locked) if(locked)

View File

@@ -20,10 +20,10 @@
if(buckled_mobs.len > 1) if(buckled_mobs.len > 1)
var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs var/unbuckled = input(user, "Who do you wish to unbuckle?","Unbuckle Who?") as null|mob in buckled_mobs
if(user_unbuckle_mob(unbuckled,user)) if(user_unbuckle_mob(unbuckled,user))
return 1 return TRUE
else else
if(user_unbuckle_mob(buckled_mobs[1],user)) if(user_unbuckle_mob(buckled_mobs[1],user))
return 1 return TRUE
/atom/movable/attackby(obj/item/attacking_item, mob/user, params) /atom/movable/attackby(obj/item/attacking_item, mob/user, params)
if(!can_buckle || !istype(attacking_item, /obj/item/riding_offhand) || !user.Adjacent(src)) if(!can_buckle || !istype(attacking_item, /obj/item/riding_offhand) || !user.Adjacent(src))

View File

@@ -36,7 +36,7 @@
. = 1 . = 1
if(!target) if(!target)
qdel(src) qdel(src)
return 0 return FALSE
if(prob(5)) if(prob(5))
playsound(loc, 'sound/items/welder.ogg', 100, 1) playsound(loc, 'sound/items/welder.ogg', 100, 1)
@@ -51,7 +51,7 @@
acid_level = max(acid_level - (5 + 2*round(sqrt(acid_level))), 0) acid_level = max(acid_level - (5 + 2*round(sqrt(acid_level))), 0)
if(acid_level <= 0) if(acid_level <= 0)
qdel(src) qdel(src)
return 0 return FALSE
/obj/effect/acid/Crossed(AM as mob|obj) /obj/effect/acid/Crossed(AM as mob|obj)
. = ..() . = ..()

View File

@@ -169,14 +169,14 @@
/obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L) /obj/effect/particle_effect/foam/proc/foam_mob(mob/living/L)
if(lifetime<1) if(lifetime<1)
return 0 return FALSE
if(!istype(L)) if(!istype(L))
return 0 return FALSE
var/fraction = 1/initial(reagent_divisor) var/fraction = 1/initial(reagent_divisor)
if(lifetime % reagent_divisor) if(lifetime % reagent_divisor)
reagents.reaction(L, VAPOR, fraction) reagents.reaction(L, VAPOR, fraction)
lifetime-- lifetime--
return 1 return TRUE
/obj/effect/particle_effect/foam/proc/spread_foam() /obj/effect/particle_effect/foam/proc/spread_foam()
var/turf/t_loc = get_turf(src) var/turf/t_loc = get_turf(src)

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