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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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lower honey + metadata
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@@ -25,8 +25,9 @@
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sap = TRUE
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icon_state = sap_icon_state
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desc = "A once large tree now burnt like the lands around it. This one seems to have a sap still inside."
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sap_amount = rand(10,30) //good amout of honey
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sap_amount = rand(5,15) //good amout of honey
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coal_amount = rand(5,15) //We give a random amout
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SSblackbox.record_feedback("tally", "Honey Tree", 1, "Trees Spawned") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//So we dont lose are bowls, stolen form closet code
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/obj/structure/flora/ashtree/Destroy()
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@@ -46,6 +47,7 @@
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if(!RG.reagents.holder_full()) //Make sure that its not filling something thats full
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RG.reagents.add_reagent(are_sap, min(RG.volume - RG.reagents.total_volume, sap_amount))
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RG.forceMove(drop_location()) //We drop are used beaker and try to fill it with sap
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SSblackbox.record_feedback("tally", "Honey Tree", 1, "Harvested Honey") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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//Proc stolen from Trees
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//If you hit it with a sharp force aboe 0 item it chops it down, unlike trees tho it dosnt give wood as its already charcoal
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@@ -73,6 +75,7 @@
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for(var/i=1 to coal_amount)
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new /obj/item/stack/sheet/mineral/coal(get_turf(src))
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qdel(src)
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SSblackbox.record_feedback("tally", "Honey Tree", 1, "Cutted Tree") //If you are copy-pasting this, ensure the 2nd parameter is unique to the new proc!
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else
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return ..()
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