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actually no i'm reworking this
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@@ -277,28 +277,6 @@ DYNAMIC_GLORIOUS_DEATH_COST 5
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DYNAMIC_ASSASSINATE_COST 2
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## Dynamic wizard stuff
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## How much threat level is required to buy summon guns. Setting to 0 makes it always available.
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DYNAMIC_SUMMON_GUNS_REQUIREMENT 10
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## How much summon guns reduces the round's remaining threat. Setting to 0 makes it cost none.
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DYNAMIC_SUMMON_GUNS_COST 10
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## As above, but for summon magic
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DYNAMIC_SUMMON_MAGIC_REQUIREMENT 10
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DYNAMIC_SUMMON_MAGIC_COST 10
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## As above, but for summon events
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DYNAMIC_SUMMON_EVENTS_REQUIREMENT 20
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DYNAMIC_SUMMON_EVENTS_COST 10
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DYNAMIC_STAFF_OF_CHANGE_REQUIREMENT 20
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DYNAMIC_STAFF_OF_CHANGE_COST 10
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## As above, but for apprentice. Note that this is just a cost, since apprentices aren't as universally disruptive as above.
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DYNAMIC_APPRENTICE_COST 10
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## This requirement uses threat level, rather than current threat, which is why it's higher.
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DYNAMIC_WAROPS_REQUIREMENT 60
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