actually no i'm reworking this

This commit is contained in:
Putnam
2019-11-16 00:36:09 -08:00
parent 8f5d59ffd4
commit c9de03675e
3 changed files with 43 additions and 135 deletions

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@@ -277,28 +277,6 @@ DYNAMIC_GLORIOUS_DEATH_COST 5
DYNAMIC_ASSASSINATE_COST 2
## Dynamic wizard stuff
## How much threat level is required to buy summon guns. Setting to 0 makes it always available.
DYNAMIC_SUMMON_GUNS_REQUIREMENT 10
## How much summon guns reduces the round's remaining threat. Setting to 0 makes it cost none.
DYNAMIC_SUMMON_GUNS_COST 10
## As above, but for summon magic
DYNAMIC_SUMMON_MAGIC_REQUIREMENT 10
DYNAMIC_SUMMON_MAGIC_COST 10
## As above, but for summon events
DYNAMIC_SUMMON_EVENTS_REQUIREMENT 20
DYNAMIC_SUMMON_EVENTS_COST 10
DYNAMIC_STAFF_OF_CHANGE_REQUIREMENT 20
DYNAMIC_STAFF_OF_CHANGE_COST 10
## As above, but for apprentice. Note that this is just a cost, since apprentices aren't as universally disruptive as above.
DYNAMIC_APPRENTICE_COST 10
## This requirement uses threat level, rather than current threat, which is why it's higher.
DYNAMIC_WAROPS_REQUIREMENT 60