mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 01:49:19 +00:00
actually no i'm reworking this
This commit is contained in:
@@ -81,42 +81,6 @@
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/datum/config_entry/number/dynamic_assassinate_cost
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config_entry_value = 2
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/datum/config_entry/number/dynamic_summon_guns_requirement
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config_entry_value = 10
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min_val = 0
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/datum/config_entry/number/dynamic_summon_guns_cost
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config_entry_value = 5
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min_val = 0
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/datum/config_entry/number/dynamic_summon_magic_requirement
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config_entry_value = 10
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min_val = 0
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/datum/config_entry/number/dynamic_summon_magic_cost
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config_entry_value = 5
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min_val = 0
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/datum/config_entry/number/dynamic_summon_events_requirement
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config_entry_value = 20
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min_val = 0
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/datum/config_entry/number/dynamic_summon_events_cost
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config_entry_value = 10
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min_val = 0
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/datum/config_entry/number/dynamic_staff_of_change_requirement
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config_entry_value = 20
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min_val = 0
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/datum/config_entry/number/dynamic_staff_of_change_cost
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config_entry_value = 10
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min_val = 0
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/datum/config_entry/number/dynamic_apprentice_cost
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config_entry_value = 10
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min_val = 0
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/datum/config_entry/number/dynamic_warops_requirement
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config_entry_value = 60
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min_val = 0
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@@ -11,12 +11,18 @@
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var/buy_word = "Learn"
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var/limit //used to prevent a spellbook_entry from being bought more than X times with one wizard spellbook
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var/list/no_coexistance_typecache //Used so you can't have specific spells together
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var/dynamic_cost = 0 // How much threat the spell costs to purchase for dynamic.
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var/dynamic_requirement = 0 // How high the threat level needs to be for purchasing in dynamic.
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/datum/spellbook_entry/New()
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..()
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no_coexistance_typecache = typecacheof(no_coexistance_typecache)
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/datum/spellbook_entry/proc/IsAvailible() // For config prefs / gamemode restrictions - these are round applied
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if(dynamic_requirement > 0 && mode.threat_level < dynamic_requirement)
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return 0
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return 1
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/datum/spellbook_entry/proc/CanBuy(mob/living/carbon/human/user,obj/item/spellbook/book) // Specific circumstances
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@@ -25,6 +31,10 @@
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for(var/spell in user.mind.spell_list)
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if(is_type_in_typecache(spell, no_coexistance_typecache))
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return 0
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if(dynamic_cost>0 && istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if(mode.threat < dynamic_cost)
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return 0
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return 1
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/datum/spellbook_entry/proc/Buy(mob/living/carbon/human/user,obj/item/spellbook/book) //return 1 on success
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@@ -60,6 +70,10 @@
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SSblackbox.record_feedback("nested tally", "wizard_spell_improved", 1, list("[name]", "[aspell.spell_level]"))
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return 1
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//No same spell found - just learn it
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if(dynamic_cost > 0 && istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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mode.spend_threat(dynamic_cost)
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mode.log_threat("Wizard spent [dynamic_cost] on [name].")
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SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
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user.mind.AddSpell(S)
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to_chat(user, "<span class='notice'>You have learned [S.name].</span>")
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@@ -285,20 +299,8 @@
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name = "Staff of Change"
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desc = "An artefact that spits bolts of coruscating energy which cause the target's very form to reshape itself."
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item_path = /obj/item/gun/magic/staff/change
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/datum/spellbook_entry/item/staffchange/IsAvailible()
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if(mode.threat < CONFIG_GET(number/dynamic_staff_of_change_requirement))
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return 0
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/datum/spellbook_entry/item/staffchange/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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var/threat_spent = CONFIG_GET(number/dynamic_staff_of_change_cost)
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mode.spend_threat(threat_spent)
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mode.log_threat("Wizard spent [threat_spent] on staff of change.")
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return ..()
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dynamic_requirement = 60
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dynamic_cost = 20
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/datum/spellbook_entry/item/staffanimation
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name = "Staff of Animation"
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@@ -383,20 +385,8 @@
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desc = "A magical contract binding an apprentice wizard to your service, using it will summon them to your side."
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item_path = /obj/item/antag_spawner/contract
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category = "Assistance"
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/datum/spellbook_entry/item/contract/IsAvailible()
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if(mode.threat < CONFIG_GET(number/dynamic_apprentice_cost))
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return 0
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/datum/spellbook_entry/item/contract/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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var/threat_spent = CONFIG_GET(number/dynamic_apprentice_cost)
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mode.spend_threat(threat_spent)
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mode.log_threat("Wizard spent [threat_spent] on apprentice contract.")
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return ..()
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dynamic_requirement = 50
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dynamic_cost = 10
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/datum/spellbook_entry/item/guardian
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name = "Guardian Deck"
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@@ -416,20 +406,11 @@
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item_path = /obj/item/antag_spawner/slaughter_demon
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limit = 3
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category = "Assistance"
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dynamic_requirement = 60
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/datum/spellbook_entry/item/bloodbottle/IsAvailible()
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if(mode.threat < CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"])
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return 0
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/datum/spellbook_entry/item/bloodbottle/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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var/threat_spent = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
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mode.spend_threat(threat_spent)
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mode.log_threat("Wizard spent [threat_spent] on slaughter demon.")
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return ..()
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/datum/spellbook_entry/item/bloodbottle/New()
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..()
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dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]
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/datum/spellbook_entry/item/hugbottle
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name = "Bottle of Tickles"
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@@ -444,20 +425,11 @@
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cost = 1 //non-destructive; it's just a jape, sibling!
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limit = 3
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category = "Assistance"
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dynamic_requirement = 40
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/datum/spellbook_entry/item/hugbottle/IsAvailible()
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if(mode.threat < round(CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3))
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return 0
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/datum/spellbook_entry/item/hugbottle/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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var/threat_spent = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
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mode.spend_threat(threat_spent)
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mode.log_threat("Wizard spent [threat_spent] on laughter demon.")
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return ..()
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/datum/spellbook_entry/item/hugbottle/New()
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..()
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dynamic_cost = CONFIG_GET(keyed_list/dynamic_cost)["slaughter_demon"]/3
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/datum/spellbook_entry/item/mjolnir
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name = "Mjolnir"
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@@ -521,7 +493,7 @@
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if(!SSticker.mode)
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return FALSE
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else
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return TRUE
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return ..()
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/datum/spellbook_entry/summon/ghosts/Buy(mob/living/carbon/human/user, obj/item/spellbook/book)
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SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
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@@ -534,15 +506,13 @@
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/datum/spellbook_entry/summon/guns
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name = "Summon Guns"
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desc = "Nothing could possibly go wrong with arming a crew of lunatics just itching for an excuse to kill you. Just be careful not to stand still too long!"
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dynamic_cost = 10
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dynamic_requirement = 60
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/datum/spellbook_entry/summon/guns/IsAvailible()
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if(!SSticker.mode) // In case spellbook is placed on map
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return 0
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if(mode.threat < CONFIG_GET(number/dynamic_summon_guns_requirement))
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return 0
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return !CONFIG_GET(flag/no_summon_guns)
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return (!CONFIG_GET(flag/no_summon_guns) && ..())
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/datum/spellbook_entry/summon/guns/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
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SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
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@@ -552,7 +522,7 @@
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to_chat(user, "<span class='notice'>You have cast summon guns!</span>")
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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var/threat_spent = CONFIG_GET(number/dynamic_summon_guns_cost)
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var/threat_spent = dynamic_cost
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mode.spend_threat(threat_spent)
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mode.log_threat("Wizard spent [threat_spent] on summon guns.")
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return 1
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@@ -560,15 +530,13 @@
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/datum/spellbook_entry/summon/magic
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name = "Summon Magic"
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desc = "Share the wonders of magic with the crew and show them why they aren't to be trusted with it at the same time."
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dynamic_cost = 10
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dynamic_requirement = 60
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/datum/spellbook_entry/summon/magic/IsAvailible()
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if(!SSticker.mode) // In case spellbook is placed on map
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return 0
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if(mode.threat < CONFIG_GET(number/dynamic_summon_magic_requirement))
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return 0
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return !CONFIG_GET(flag/no_summon_magic)
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return (!CONFIG_GET(flag/no_summon_guns) && ..())
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/datum/spellbook_entry/summon/magic/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
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SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
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@@ -578,7 +546,7 @@
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to_chat(user, "<span class='notice'>You have cast summon magic!</span>")
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if(istype(SSticker.mode,/datum/game_mode/dynamic))
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var/datum/game_mode/dynamic/mode = SSticker.mode
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var/threat_spent = CONFIG_GET(number/dynamic_summon_magic_cost)
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var/threat_spent = dynamic_cost
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mode.spend_threat(threat_spent)
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mode.log_threat("Wizard spent [threat_spent] on summon magic.")
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return 1
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@@ -586,28 +554,26 @@
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/datum/spellbook_entry/summon/events
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name = "Summon Events"
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desc = "Give Murphy's law a little push and replace all events with special wizard ones that will confound and confuse everyone. Multiple castings increase the rate of these events."
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dynamic_cost = 20
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dynamic_requirement = 60
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var/times = 0
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/datum/spellbook_entry/summon/events/IsAvailible()
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if(!SSticker.mode) // In case spellbook is placed on map
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return 0
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if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
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var/datum/game_mode/dynamic/mode = SSticker.mode
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if(mode.threat < CONFIG_GET(number/dynamic_summon_events_requirement))
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return 0
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return !CONFIG_GET(flag/no_summon_events)
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return (!CONFIG_GET(flag/no_summon_events) && ..())
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/datum/spellbook_entry/summon/events/Buy(mob/living/carbon/human/user,obj/item/spellbook/book)
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SSblackbox.record_feedback("tally", "wizard_spell_learned", 1, name)
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summonevents()
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if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
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var/datum/game_mode/dynamic/mode = SSticker.mode
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var/threat_spent = dynamic_cost
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mode.spend_threat(threat_spent)
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mode.log_threat("Wizard spent [threat_spent] on summon events.")
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times++
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playsound(get_turf(user), 'sound/magic/castsummon.ogg', 50, 1)
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to_chat(user, "<span class='notice'>You have cast summon events.</span>")
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if(istype(SSticker.mode,/datum/game_mode/dynamic) && times == 0)
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var/datum/game_mode/dynamic/mode = SSticker.mode
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var/threat_spent = CONFIG_GET(number/dynamic_summon_events_cost)
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mode.spend_threat(threat_spent)
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mode.log_threat("Wizard spent [threat_spent] on summon events.")
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return 1
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/datum/spellbook_entry/summon/events/GetInfo()
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@@ -277,28 +277,6 @@ DYNAMIC_GLORIOUS_DEATH_COST 5
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DYNAMIC_ASSASSINATE_COST 2
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## Dynamic wizard stuff
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## How much threat level is required to buy summon guns. Setting to 0 makes it always available.
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DYNAMIC_SUMMON_GUNS_REQUIREMENT 10
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## How much summon guns reduces the round's remaining threat. Setting to 0 makes it cost none.
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DYNAMIC_SUMMON_GUNS_COST 10
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## As above, but for summon magic
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DYNAMIC_SUMMON_MAGIC_REQUIREMENT 10
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DYNAMIC_SUMMON_MAGIC_COST 10
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## As above, but for summon events
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DYNAMIC_SUMMON_EVENTS_REQUIREMENT 20
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DYNAMIC_SUMMON_EVENTS_COST 10
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DYNAMIC_STAFF_OF_CHANGE_REQUIREMENT 20
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DYNAMIC_STAFF_OF_CHANGE_COST 10
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## As above, but for apprentice. Note that this is just a cost, since apprentices aren't as universally disruptive as above.
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DYNAMIC_APPRENTICE_COST 10
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## This requirement uses threat level, rather than current threat, which is why it's higher.
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DYNAMIC_WAROPS_REQUIREMENT 60
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