diff --git a/code/controllers/subsystem/persistence/_persistence.dm b/code/controllers/subsystem/persistence/_persistence.dm
index 8cc879e79c..b9706e606c 100644
--- a/code/controllers/subsystem/persistence/_persistence.dm
+++ b/code/controllers/subsystem/persistence/_persistence.dm
@@ -367,8 +367,8 @@ SUBSYSTEM_DEF(persistence)
var/list/card_types = list()
for(var/obj/item/tcg_card/card in binder.cards)
- //if(!card.illegal) //Nope, don't want free cards as traitor/ops!
- card_types.Add(card.datum_type)sss
+ //if(!card.illegal) //Uncomment if you want to block syndie cards from saving
+ card_types.Add(card.datum_type)
ending_human.client.prefs.tcg_cards = card_types
ending_human.client.prefs.save_character()
diff --git a/code/modules/tcg/cards.dm b/code/modules/tcg/cards.dm
index 82ed1173a5..14ca197fe1 100644
--- a/code/modules/tcg/cards.dm
+++ b/code/modules/tcg/cards.dm
@@ -92,7 +92,7 @@
to_chat(user, "Card Type: [card_datum.card_type]")
to_chat(user, "It's effect is: [card_datum.rules]")
if(illegal)
- to_chat(user, "It's a low-quality copy of a real card. TCG Gaming Community won't probably accept it.") //Always examine your cards baby! It might be a cheap syndicate knockoff and it won't save!
+ to_chat(user, "It's a low-quality copy of a real card. TCG Gaming Community won't probably accept it.") //Doesn't do crap, just for lulz
/obj/item/tcg_card/openTip(location, control, params, user) //Overriding for nice UI
if(flipped)
@@ -253,25 +253,15 @@
series = list(/datum/tcg_card/pack_1, /datum/tcg_card/exodia)
contains_coin = 10
-/obj/item/cardpack/syndicate //Higher chances more cards no exodia
- name = "Trading Card Pack: Nuclear Cards"
- desc = "Contains twelve cards of varying rarity from the 2560 Core Set. This pack was stamped by Waffle Co."
+/obj/item/cardpack/syndicate //More cards. Perfect stuff for gaming gang
+ name = "Trading Card Pack: Nuclear Danger"
+ desc = "Contains twelve cards of varying rarity from 2560 Core Set and 2560 Nuclear Danger. This pack was stamped by Waffle Co."
icon_state = "cardpack_syndicate"
- series = list(/datum/tcg_card/pack_1) //, /datum/tcg_card/nuclear)
+ series = list(/datum/tcg_card/pack_1, /datum/tcg_card/pack_nuclear)
contains_coin = 100
card_count = 10
- rarity_table = list(
- "Common" = 400,
- "Rare" = 160,
- "Epic" = 40,
- "Legendary" = 10)
-
guaranteed_count = 2
- guar_rarity = list(
- "Legendary" = 5,
- "Epic" = 10,
- "Rare" = 20)
/obj/item/cardpack/equipped(mob/user, slot, initial)
. = ..()
@@ -562,6 +552,11 @@
for(var/card_type in subtypesof(/datum/tcg_card))
var/datum/tcg_card/card_dat = new card_type
+
+ if(card_dat.name == "Eldritch Horror" && (card_type in card_types)) //We already have Exodia saved
+ qdel(card_dat)
+ return
+
if(card_dat.name == "Stupid Coder" || card_dat.name == "Eldritch Horror") //It would be stupid if we require exodia or system cards to get exodia
continue
qdel(card_dat)
@@ -571,3 +566,13 @@
var/obj/item/tcg_card/card = new(get_turf(src), /datum/tcg_card/pack_star/exodia)
card.forceMove(src)
cards.Add(card)
+
+/obj/item/tcgcard_binder/full/Initialize() //For admemes.
+ . = ..()
+ for(var/cardtype in subtypesof(/datum/tcg_card))
+ var/obj/item/tcg_card/card = new(get_turf(src), cardtype)
+ if(card.card_datum.name == "Stupid Coder")
+ qdel(card)
+ continue
+ card.forceMove(src)
+ cards.Add(card)
\ No newline at end of file
diff --git a/code/modules/tcg/pack_1.dm b/code/modules/tcg/pack_1.dm
index 52056fa4ed..da3215d0bf 100644
--- a/code/modules/tcg/pack_1.dm
+++ b/code/modules/tcg/pack_1.dm
@@ -800,9 +800,9 @@
/datum/tcg_card/pack_1/engineer_plasmaman
name = "Station Engineer (Plasmaman)"
- desc = "Station Engineers maintain the intricate and delicate web of machinery that keeps you and everyone else aboard your station alive. No pressure there then."
+ desc = "The ever industrious plasmamen are well suited to engineering work due to their natural radiation resistance."
rules = "Immune to all spells except Security and Syndicate ones."
- icon_state = "The ever industrious plasmamen are well suited to engineering work due to their natural radiation resistance."
+ icon_state = "engineer_plasmeme"
mana_cost = 5
attack = 2
diff --git a/code/modules/tcg/pack_nuclear.dm b/code/modules/tcg/pack_nuclear.dm
new file mode 100644
index 0000000000..84552870d5
--- /dev/null
+++ b/code/modules/tcg/pack_nuclear.dm
@@ -0,0 +1,232 @@
+/datum/tcg_card/pack_nuclear
+ pack = 'icons/obj/tcg/pack_nuclear.dmi'
+
+/datum/tcg_card/pack_nuclear/cayenne
+ name = "Cayenne"
+ desc = "A failed Syndicate experiment in weaponized space carp technology, it now serves as a lovable mascot."
+ rules = "Only playable when there are other Syndicate units on the field."
+ icon_state = "cayenne"
+
+ mana_cost = 4
+ attack = 4
+ health = 3
+
+ faction = "Syndicate"
+ rarity = "Rare"
+ card_type = "Unit"
+
+/datum/tcg_card/pack_nuclear/esword
+ name = "Energy Sword"
+ desc = "Hard-light sword that doesn't leave burns. Don't ask questions."
+ rules = ""
+ icon_state = "esword"
+
+ mana_cost = 3
+ attack = 2
+ health = 0
+
+ faction = "Syndicate"
+ rarity = "Common"
+ card_type = "Equipment"
+
+/datum/tcg_card/pack_nuclear/stechkin
+ name = "Stechkin Pistol"
+ desc = "A small, easily concealable 10mm handgun. Has a threaded barrel for suppressors."
+ rules = "When equipping this card, flip it so opponent won't see it. Flip the card after the first attack."
+ icon_state = "stechkin"
+
+ mana_cost = 2
+ attack = 2
+ health = 0
+
+ faction = "Syndicate"
+ rarity = "Common"
+ card_type = "Equipment"
+
+/datum/tcg_card/pack_nuclear/c20r
+ name = "C-20R SMG"
+ desc = "A bullpup two-round burst .45 SMG, designated 'C-20r'. Has a 'Scarborough Arms - Per falcis, per pravitas' buttstamp."
+ rules = "After attack, flip a coin. If heads, leave the weapon. If tails, unequip this card."
+ icon_state = "c20r"
+
+ mana_cost = 4
+ attack = 4
+ health = 0
+
+ faction = "Syndicate"
+ rarity = "Rare"
+ card_type = "Equipment"
+
+/datum/tcg_card/pack_nuclear/l6saw
+ name = "L6 Saw LMG"
+ desc = "A heavily modified 1.95x129mm light machine gun, designated 'L6 SAW'. Has 'Aussec Armoury - 2531' engraved on the receiver below the designation."
+ rules = "After equipped unit dies, this card goes to the bottom of draw deck"
+ icon_state = "l6saw"
+
+ mana_cost = 8
+ attack = 6
+ health = 0
+
+ faction = "Syndicate"
+ rarity = "Equipment"
+ card_type = "Unit"
+
+/datum/tcg_card/pack_nuclear/bulldog
+ name = "Bulldog Shotgun"
+ desc = "A semi-auto, mag-fed shotgun for combat in narrow corridors, nicknamed 'Bulldog' by boarding parties. Compatible only with specialized 8-round drum magazines."
+ rules = "After attack, deal 1 damage to enemy units next to the attacked one."
+ icon_state = "bulldog"
+
+ mana_cost = 3
+ attack = 3
+ health = 0
+
+ faction = "Syndicate"
+ rarity = "Rare"
+ card_type = "Equipment"
+
+/datum/tcg_card/pack_nuclear/nuke_op_leader
+ name = "Nuclear Team Commander"
+ desc = "All commanders of elite nuclear teams are equipped with high-tier gear and weaponery. And, sometimes, gaming cards."
+ rules = "Squad Tactics. Give all Syndicate units on your side +1/0."
+ icon_state = "nuke_op_leader"
+
+ mana_cost = 5
+ attack = 3
+ health = 4
+
+ faction = "Syndicate"
+ rarity = "Epic"
+ card_type = "Unit"
+
+/datum/tcg_card/pack_nuclear/nuke_op
+ name = "Nuclear Team Commander"
+ desc = "An unequipped nuclear operative, ready to buy some gear and go full ham!"
+ rules = "Squad Tactics. On summon: Search your deck for Syndicate equipment. Equip it on this unit. Shuffle it afterwards."
+ icon_state = "nuke_op"
+
+ mana_cost = 3
+ attack = 2
+ health = 3
+
+ faction = "Syndicate"
+ rarity = "Common"
+ card_type = "Unit"
+
+/datum/tcg_card/pack_nuclear/dark_gygax
+ name = "Dark Gygax"
+ desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
+ rules = "Squad Tactics."
+ icon_state = "dark_gygax"
+
+ mana_cost = 6
+ attack = 8
+ health = 4
+
+ faction = "Syndicate"
+ rarity = "Epic"
+ card_type = "Unit"
+
+/datum/tcg_card/pack_nuclear/mauler
+ name = "Mauler"
+ desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model. A perfect killing machine equipped with best weaponery in the world."
+ rules = "Squad Tactics. Deadeye."
+ icon_state = "mauler"
+
+ mana_cost = 8
+ attack = 8
+ health = 8
+
+ faction = "Syndicate"
+ rarity = "Legendary"
+ card_type = "Unit"
+
+/datum/tcg_card/pack_nuclear/saboteur
+ name = "Syndicate Saboteur Cyborg"
+ desc = "A streamlined engineering cyborg, equipped with covert modules. Allows to sabotage all the systems you want without being suspicious."
+ rules = "Block the first spell your opponent plays against your hero."
+ icon_state = "saboteur"
+
+ mana_cost = 3
+ attack = 1
+ health = 3
+
+ faction = "Syndicate"
+ rarity = "Rare"
+ card_type = "Unit"
+
+/datum/tcg_card/pack_nuclear/medic
+ name = "Syndicate Medical Cyborg"
+ desc = "A combat medical cyborg. Has limited offensive potential, but makes more than up for it with its support capabilities."
+ rules = "Each turn you can give one of your units 0/+1."
+ icon_state = "medic"
+
+ mana_cost = 4
+ attack = 1
+ health = 2
+
+ faction = "Syndicate"
+ rarity = "Rare"
+ card_type = "Unit"
+
+/datum/tcg_card/pack_nuclear/combat
+ name = "Syndicate Assault Cyborg"
+ desc = "A cyborg designed and programmed for systematic extermination of non-Syndicate personnel."
+ rules = "Squad Tactics. Fury."
+ icon_state = "combat"
+
+ mana_cost = 5
+ attack = 4
+ health = 4
+
+ faction = "Syndicate"
+ rarity = "Rare"
+ card_type = "Unit"
+
+/datum/tcg_card/pack_nuclear/emag
+ name = "Cryptographic Sequencer"
+ desc = "It's a card with a magnetic strip attached to some circuitry."
+ rules = "Convert an enemy silicon unit to your side."
+ icon_state = "emag"
+
+ mana_cost = 4
+
+ faction = "Syndicate"
+ rarity = "Common"
+ card_type = "Spell"
+
+/datum/tcg_card/pack_nuclear/bomb
+ name = "Syndicate Bomb"
+ desc = "A large and menacing device. Can be bolted down with a wrench."
+ rules = "Deal 6 damage to all units on the field after 2 turns."
+ icon_state = "bomb"
+
+ mana_cost = 6
+
+ faction = "Syndicate"
+ rarity = "Rare"
+ card_type = "Spell"
+
+/datum/tcg_card/pack_nuclear/assault_pod
+ name = "Assault Pod"
+ desc = "Raining Steel. Nothing personnel, just disky."
+ rules = "Summon up to 3 units from your hand with 4 mana discount each."
+ icon_state = "assault_pod"
+
+ mana_cost = 8
+
+ faction = "Syndicate"
+ rarity = "Epic"
+ card_type = "Spell"
+
+/datum/tcg_card/pack_nuclear/c4
+ name = "C4"
+ desc = "A bunch of plastic explosives wired together."
+ rules = "Deal 2 damage to an enemy unit."
+ icon_state = "c4"
+
+ mana_cost = 1
+
+ faction = "Syndicate"
+ rarity = "Common"
+ card_type = "Spell"
diff --git a/code/modules/tcg/pack_star.dm b/code/modules/tcg/pack_star.dm
index 6c39231c8b..b43747914d 100644
--- a/code/modules/tcg/pack_star.dm
+++ b/code/modules/tcg/pack_star.dm
@@ -255,7 +255,7 @@
name = "Nar-Sie"
desc = "An avatar of the Nar-Sie, one of the Eldritch Gods."
rules = "This card doesn't leave field. Every turn all friendly units take 1 damage and you restore 1 lifeshard ."
- icon_state = "exodia_narie"
+ icon_state = "exodia_narsie"
mana_cost = 8
diff --git a/icons/obj/tcg/pack_nuclear.dmi b/icons/obj/tcg/pack_nuclear.dmi
new file mode 100644
index 0000000000..0926f30847
Binary files /dev/null and b/icons/obj/tcg/pack_nuclear.dmi differ
diff --git a/icons/obj/tcg/pack_star.dmi b/icons/obj/tcg/pack_star.dmi
index 157989465a..273f4c62ef 100644
Binary files a/icons/obj/tcg/pack_star.dmi and b/icons/obj/tcg/pack_star.dmi differ
diff --git a/tgstation.dme b/tgstation.dme
index 252ef0732b..a81f2a4fee 100644
--- a/tgstation.dme
+++ b/tgstation.dme
@@ -3493,6 +3493,7 @@
#include "code\modules\surgery\organs\vocal_cords.dm"
#include "code\modules\tcg\cards.dm"
#include "code\modules\tcg\pack_1.dm"
+#include "code\modules\tcg\pack_nuclear.dm"
#include "code\modules\tcg\pack_star.dm"
#include "code\modules\tgchat\message.dm"
#include "code\modules\tgchat\to_chat.dm"