diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm index 2c6eda9f90..d01e4f8da1 100644 --- a/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_golem_ship.dmm @@ -18,6 +18,9 @@ /obj/item/mining_scanner, /obj/item/flashlight/lantern, /obj/item/card/id/mining, +/obj/item/gps/mining{ + tracking = 0 + }, /turf/open/floor/plating, /area/ruin/powered/golem_ship) "d" = ( @@ -31,6 +34,9 @@ /obj/item/mining_scanner, /obj/item/flashlight/lantern, /obj/item/card/id/mining, +/obj/item/gps/mining{ + tracking = 0 + }, /turf/open/floor/plating, /area/ruin/powered/golem_ship) "e" = ( @@ -150,6 +156,9 @@ "x" = ( /obj/structure/table/wood, /obj/machinery/reagentgrinder, +/obj/item/gps/mining{ + tracking = 0 + }, /turf/open/floor/mineral/titanium/purple, /area/ruin/powered/golem_ship) "z" = ( diff --git a/_maps/RandomRuins/LavaRuins/lavaland_surface_wizard.dmm b/_maps/RandomRuins/LavaRuins/lavaland_surface_wizard.dmm new file mode 100644 index 0000000000..05155ee2a8 --- /dev/null +++ b/_maps/RandomRuins/LavaRuins/lavaland_surface_wizard.dmm @@ -0,0 +1,755 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/closed/mineral/volcanic/lava_land_surface, +/area/lavaland/surface/outdoors) +"b" = ( +/turf/open/floor/plating/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"c" = ( +/turf/template_noop, +/area/template_noop) +"d" = ( +/obj/structure/stone_tile/slab, +/turf/closed/mineral/volcanic/lava_land_surface, +/area/lavaland/surface/outdoors) +"e" = ( +/obj/structure/stone_tile, +/obj/structure/stone_tile{ + dir = 8 + }, +/obj/structure/stone_tile/cracked{ + dir = 4 + }, +/obj/structure/stone_tile/cracked{ + dir = 1 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"f" = ( +/obj/structure/stone_tile/block, +/obj/structure/stone_tile{ + dir = 1 + }, +/obj/structure/stone_tile{ + dir = 4 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"g" = ( +/obj/structure/stone_tile/block, +/obj/structure/stone_tile{ + dir = 1 + }, +/obj/structure/stone_tile{ + dir = 4 + }, +/obj/effect/decal/cleanable/blood, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"h" = ( +/obj/structure/stone_tile/block, +/obj/structure/stone_tile/cracked{ + dir = 1 + }, +/obj/structure/stone_tile{ + dir = 4 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"i" = ( +/obj/structure/stone_tile, +/obj/structure/stone_tile{ + dir = 1 + }, +/obj/structure/stone_tile/cracked{ + dir = 4 + }, +/obj/structure/stone_tile/cracked{ + dir = 8 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"j" = ( +/obj/structure/stone_tile/block/cracked{ + dir = 4 + }, +/obj/structure/stone_tile/cracked{ + dir = 4 + }, +/obj/structure/stone_tile{ + dir = 8 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"k" = ( +/obj/structure/stone_tile/surrounding_tile/cracked, +/obj/structure/stone_tile/center, +/obj/structure/stone_tile/surrounding_tile{ + dir = 1 + }, +/obj/structure/stone_tile/surrounding_tile{ + dir = 8 + }, +/turf/open/indestructible/necropolis, +/area/lavaland/surface/outdoors) +"l" = ( +/obj/structure/stone_tile/block/cracked, +/turf/open/indestructible/necropolis, +/area/lavaland/surface/outdoors) +"m" = ( +/obj/structure/stone_tile/surrounding_tile/cracked, +/obj/structure/stone_tile/surrounding_tile/cracked{ + dir = 4 + }, +/obj/structure/stone_tile/center, +/obj/structure/stone_tile/surrounding_tile{ + dir = 8 + }, +/turf/open/indestructible/necropolis, +/area/lavaland/surface/outdoors) +"n" = ( +/obj/structure/stone_tile/block/cracked{ + dir = 8 + }, +/obj/structure/stone_tile/cracked{ + dir = 1 + }, +/obj/structure/stone_tile, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"o" = ( +/obj/structure/stone_tile/block{ + dir = 4 + }, +/obj/structure/stone_tile{ + dir = 8 + }, +/obj/structure/stone_tile{ + dir = 4 + }, +/obj/effect/decal/cleanable/blood, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"p" = ( +/obj/structure/stone_tile/block/cracked{ + dir = 4 + }, +/obj/structure/table/bronze, +/obj/item/disk/design_disk/adv/knight_gear, +/turf/open/indestructible/necropolis, +/area/lavaland/surface/outdoors) +"q" = ( +/obj/structure/table/bronze, +/obj/item/stack/sheet/mineral/runite{ + amount = 5 + }, +/turf/open/indestructible/necropolis, +/area/lavaland/surface/outdoors) +"r" = ( +/obj/structure/stone_tile/block{ + dir = 8 + }, +/obj/structure/table/bronze, +/obj/item/stack/sheet/mineral/runite{ + amount = 5 + }, +/turf/open/indestructible/necropolis, +/area/lavaland/surface/outdoors) +"s" = ( +/obj/structure/stone_tile/block{ + dir = 8 + }, +/obj/structure/stone_tile, +/obj/structure/stone_tile{ + dir = 1 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"t" = ( +/obj/structure/stone_tile/block{ + dir = 4 + }, +/obj/structure/stone_tile{ + dir = 8 + }, +/obj/structure/stone_tile{ + dir = 4 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"u" = ( +/obj/structure/stone_tile/surrounding_tile/cracked{ + dir = 4 + }, +/obj/structure/stone_tile/center/cracked, +/obj/structure/stone_tile/surrounding_tile, +/obj/structure/stone_tile/surrounding_tile{ + dir = 1 + }, +/turf/open/indestructible/necropolis, +/area/lavaland/surface/outdoors) +"v" = ( +/obj/structure/stone_tile/block{ + dir = 1 + }, +/turf/open/indestructible/necropolis, +/area/lavaland/surface/outdoors) +"w" = ( +/obj/structure/stone_tile/surrounding_tile/cracked{ + dir = 8 + }, +/obj/structure/stone_tile/center, +/obj/structure/stone_tile/surrounding_tile{ + dir = 1 + }, +/obj/structure/stone_tile/surrounding_tile{ + dir = 4 + }, +/turf/open/indestructible/necropolis, +/area/lavaland/surface/outdoors) +"x" = ( +/obj/structure/stone_tile/block{ + dir = 8 + }, +/obj/structure/stone_tile/cracked{ + dir = 1 + }, +/obj/structure/stone_tile, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"y" = ( +/obj/structure/stone_tile, +/obj/structure/stone_tile{ + dir = 8 + }, +/obj/structure/stone_tile{ + dir = 1 + }, +/obj/structure/stone_tile{ + dir = 4 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"z" = ( +/obj/structure/stone_tile/block{ + dir = 1 + }, +/obj/structure/stone_tile/cracked, +/obj/structure/stone_tile{ + dir = 8 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"A" = ( +/obj/structure/stone_tile/slab/cracked, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"B" = ( +/obj/structure/stone_tile/block/cracked{ + dir = 1 + }, +/obj/structure/stone_tile{ + dir = 8 + }, +/obj/structure/stone_tile, +/obj/effect/decal/cleanable/blood, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"C" = ( +/obj/structure/stone_tile, +/obj/structure/stone_tile{ + dir = 8 + }, +/obj/structure/stone_tile{ + dir = 1 + }, +/obj/structure/stone_tile/cracked{ + dir = 4 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"D" = ( +/turf/closed/indestructible/riveted/boss, +/area/lavaland/surface/outdoors) +"E" = ( +/obj/structure/stone_tile/block{ + dir = 4 + }, +/obj/structure/stone_tile/block/cracked{ + dir = 8 + }, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"F" = ( +/obj/structure/stone_tile/slab, +/obj/effect/mapping_helpers/no_lava, +/turf/open/floor/plating/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"G" = ( +/turf/closed/indestructible/riveted/boss/see_through, +/area/lavaland/surface/outdoors) +"H" = ( +/obj/structure/necropolis_gate, +/obj/structure/stone_tile/block{ + dir = 4 + }, +/obj/structure/stone_tile/block/cracked{ + dir = 8 + }, +/obj/structure/fans/tiny/invisible, +/obj/effect/decal/cleanable/blood, +/turf/open/indestructible/boss/air, +/area/lavaland/surface/outdoors) +"I" = ( +/obj/structure/stone_tile/slab/cracked, +/turf/closed/mineral/volcanic/lava_land_surface, +/area/lavaland/surface/outdoors) +"J" = ( +/obj/structure/fluff/divine/convertaltar, +/turf/open/floor/plating/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) +"K" = ( +/mob/living/simple_animal/hostile/dark_wizard, +/turf/open/floor/plating/asteroid/basalt/lava_land_surface, +/area/lavaland/surface/outdoors) + +(1,1,1) = {" +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +"} +(2,1,1) = {" +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +"} +(3,1,1) = {" +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +"} +(4,1,1) = {" +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +"} +(5,1,1) = {" +c +c +a +a +a +c +c +c +c +c +c +c +c +c +a +a +a +a +a +a +"} +(6,1,1) = {" +c +c +a +a +a +c +c +a +a +c +c +a +a +a +a +a +b +b +a +a +"} +(7,1,1) = {" +c +c +c +a +d +a +a +a +a +a +a +a +F +a +b +b +b +b +b +a +"} +(8,1,1) = {" +c +c +a +a +a +a +a +a +a +a +a +a +D +b +b +b +b +b +b +a +"} +(9,1,1) = {" +c +c +a +a +a +a +e +j +o +t +y +D +D +b +K +b +b +b +K +a +"} +(10,1,1) = {" +c +c +a +a +a +a +f +k +p +u +z +D +G +b +b +b +b +b +b +a +"} +(11,1,1) = {" +c +c +a +a +a +a +g +l +q +v +A +E +H +b +b +b +J +b +b +a +"} +(12,1,1) = {" +c +c +a +a +a +a +h +m +r +w +B +D +G +b +b +b +b +b +b +a +"} +(13,1,1) = {" +c +c +a +a +a +a +i +n +s +x +C +D +D +b +K +b +b +b +K +a +"} +(14,1,1) = {" +c +c +c +a +a +a +a +a +a +a +a +a +D +b +b +b +b +b +b +a +"} +(15,1,1) = {" +c +c +c +a +d +a +a +a +a +a +a +a +I +a +b +b +b +b +b +a +"} +(16,1,1) = {" +c +c +a +a +a +a +c +c +c +a +a +a +a +a +a +a +b +b +a +a +"} +(17,1,1) = {" +c +c +a +a +a +c +c +c +c +c +c +c +c +a +a +a +a +a +a +c +"} +(18,1,1) = {" +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +"} +(19,1,1) = {" +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +"} +(20,1,1) = {" +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +c +"} diff --git a/_maps/RandomRuins/SpaceRuins/clericden.dmm b/_maps/RandomRuins/SpaceRuins/clericden.dmm new file mode 100644 index 0000000000..0b6ca24dd3 --- /dev/null +++ b/_maps/RandomRuins/SpaceRuins/clericden.dmm @@ -0,0 +1,579 @@ +//MAP CONVERTED BY dmm2tgm.py THIS HEADER COMMENT PREVENTS RECONVERSION, DO NOT REMOVE +"a" = ( +/turf/template_noop, +/area/template_noop) +"b" = ( +/turf/closed/mineral/random/no_caves, +/area/ruin/unpowered/no_grav) +"c" = ( +/turf/open/floor/plating/asteroid/airless, +/area/ruin/unpowered/no_grav) +"d" = ( +/turf/closed/wall, +/area/ruin/unpowered/no_grav) +"e" = ( +/turf/closed/wall/rust, +/area/ruin/unpowered/no_grav) +"f" = ( +/obj/item/stack/rods{ + amount = 2 + }, +/obj/item/shard, +/turf/open/floor/plating/asteroid/airless, +/area/ruin/unpowered/no_grav) +"g" = ( +/obj/structure/grille, +/obj/structure/window/fulltile, +/turf/open/floor/plating, +/area/ruin/unpowered/no_grav) +"h" = ( +/obj/structure/grille/broken, +/obj/structure/barricade/wooden/crude, +/obj/structure/trap/cult, +/obj/effect/decal/cleanable/glass, +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"i" = ( +/obj/structure/light_prism, +/turf/open/floor/plasteel/airless/dark, +/area/ruin/unpowered/no_grav) +"j" = ( +/obj/effect/decal/cleanable/blood/drip, +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"k" = ( +/obj/item/ectoplasm, +/turf/open/floor/plating/asteroid/airless, +/area/ruin/unpowered/no_grav) +"l" = ( +/obj/structure/closet/crate/coffin, +/turf/open/floor/plasteel/airless/dark, +/area/ruin/unpowered/no_grav) +"m" = ( +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"n" = ( +/turf/open/floor/carpet/royalblack/airless, +/area/ruin/unpowered/no_grav) +"o" = ( +/obj/structure/table/wood/fancy, +/obj/item/reagent_containers/food/drinks/bottle/holywater, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"p" = ( +/obj/structure/table/wood/fancy, +/obj/item/melee/cleric_mace, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"q" = ( +/obj/effect/decal/cleanable/shreds, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"r" = ( +/obj/effect/decal/cleanable/shreds, +/obj/effect/decal/remains/human, +/obj/item/disk/design_disk/adv/cleric_mace, +/obj/structure/trap/cult, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"s" = ( +/obj/effect/decal/cleanable/shreds, +/turf/open/floor/carpet/royalblack/airless, +/area/ruin/unpowered/no_grav) +"t" = ( +/turf/open/floor/carpet/royalblue/airless, +/area/ruin/unpowered/no_grav) +"u" = ( +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"v" = ( +/obj/effect/decal/cleanable/blood/splatter, +/obj/effect/decal/cleanable/blood/footprints, +/obj/effect/decal/cleanable/shreds, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"w" = ( +/obj/effect/decal/cleanable/blood/drip, +/turf/open/floor/carpet/royalblack/airless, +/area/ruin/unpowered/no_grav) +"x" = ( +/obj/structure/bonfire, +/turf/open/floor/plasteel/airless/dark, +/area/ruin/unpowered/no_grav) +"y" = ( +/obj/effect/decal/cleanable/blood/tracks, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"z" = ( +/obj/item/paper/fluff/ruins/clericsden/contact, +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"A" = ( +/obj/structure/table/wood{ + layer = 3.3 + }, +/turf/open/floor/carpet/royalblack/airless, +/area/ruin/unpowered/no_grav) +"B" = ( +/obj/effect/decal/cleanable/blood/footprints, +/obj/effect/decal/cleanable/blood/tracks, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"C" = ( +/obj/structure/chair/wood{ + dir = 1 + }, +/turf/open/floor/carpet/royalblue/airless, +/area/ruin/unpowered/no_grav) +"D" = ( +/obj/effect/decal/remains/human, +/obj/structure/trap/cult, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"E" = ( +/obj/effect/decal/cleanable/blood/tracks, +/mob/living/simple_animal/hostile/construct/proteon/hostile, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"F" = ( +/obj/item/flashlight/flare/torch, +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"G" = ( +/obj/effect/decal/cleanable/blood/tracks, +/obj/structure/trap/cult, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"H" = ( +/obj/structure/light_prism, +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"I" = ( +/obj/effect/decal/cleanable/blood/drip, +/turf/open/floor/carpet/airless, +/area/ruin/unpowered/no_grav) +"J" = ( +/obj/structure/rack, +/obj/item/tank/internals/emergency_oxygen, +/obj/item/clothing/mask/breath, +/turf/open/floor/plasteel/airless/dark, +/area/ruin/unpowered/no_grav) +"K" = ( +/obj/structure/grille, +/obj/structure/window/fulltile, +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"L" = ( +/obj/machinery/door/airlock/wood, +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"M" = ( +/obj/effect/decal/cleanable/blood/tracks, +/obj/machinery/door/airlock/wood, +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"N" = ( +/mob/living/simple_animal/hostile/construct/proteon, +/turf/open/floor/plating/asteroid/airless, +/area/ruin/unpowered/no_grav) +"O" = ( +/obj/structure/grille, +/obj/structure/window/fulltile, +/obj/structure/barricade/wooden/crude, +/turf/open/floor/plating/airless, +/area/ruin/unpowered/no_grav) +"Q" = ( +/obj/item/storage/book/bible, +/obj/effect/decal/cleanable/blood, +/turf/open/floor/plating/asteroid/airless, +/area/ruin/unpowered/no_grav) +"S" = ( +/obj/effect/decal/cleanable/blood/drip, +/turf/open/floor/plating/asteroid/airless, +/area/ruin/unpowered/no_grav) +"U" = ( +/obj/effect/decal/remains/human, +/obj/item/paper/fluff/ruins/clericsden/warning, +/turf/open/floor/plating/asteroid/airless, +/area/ruin/unpowered/no_grav) + +(1,1,1) = {" +a +a +a +a +a +a +a +a +c +b +c +c +c +c +a +a +a +a +"} +(2,1,1) = {" +a +a +a +c +c +c +c +c +c +c +c +b +c +c +b +c +c +a +"} +(3,1,1) = {" +a +c +b +c +c +b +c +b +c +c +b +b +b +c +b +b +b +a +"} +(4,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +c +a +"} +(5,1,1) = {" +a +b +d +d +e +d +e +K +d +d +d +d +d +d +e +c +c +a +"} +(6,1,1) = {" +a +b +e +i +l +e +x +m +e +x +m +e +m +J +d +e +b +a +"} +(7,1,1) = {" +a +a +e +j +n +n +t +w +A +C +n +A +C +n +H +e +d +a +"} +(8,1,1) = {" +a +f +h +m +o +q +u +u +u +D +u +u +u +u +I +L +c +c +"} +(9,1,1) = {" +a +b +g +m +p +r +v +y +B +E +B +y +B +G +B +M +U +S +"} +(10,1,1) = {" +a +b +d +m +n +s +t +n +A +C +n +A +C +n +H +d +e +c +"} +(11,1,1) = {" +a +c +e +i +l +d +x +z +e +x +F +e +m +J +e +d +b +b +"} +(12,1,1) = {" +a +a +e +e +d +d +e +O +d +d +d +e +e +d +d +b +b +c +"} +(13,1,1) = {" +a +b +b +b +b +b +b +b +b +b +b +b +b +b +b +b +c +c +"} +(14,1,1) = {" +a +c +b +b +b +c +b +b +c +b +c +Q +b +b +b +c +S +a +"} +(15,1,1) = {" +a +a +c +c +c +c +c +c +N +c +c +c +c +S +c +c +a +a +"} +(16,1,1) = {" +a +a +k +c +b +b +c +c +b +c +c +b +c +b +b +b +a +a +"} +(17,1,1) = {" +a +b +c +b +c +b +b +b +b +b +b +b +b +b +c +a +a +a +"} +(18,1,1) = {" +b +b +b +a +a +c +c +c +c +c +c +c +c +a +a +a +a +a +"} +(19,1,1) = {" +a +b +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +a +"} diff --git a/_maps/RandomRuins/StationRuins/Box/Engine/engine_teg.dmm b/_maps/RandomRuins/StationRuins/Box/Engine/engine_teg.dmm index 42ed0035ce..6a134fca70 100644 --- a/_maps/RandomRuins/StationRuins/Box/Engine/engine_teg.dmm +++ b/_maps/RandomRuins/StationRuins/Box/Engine/engine_teg.dmm @@ -189,8 +189,10 @@ /turf/open/floor/plasteel, /area/engine/engineering) "gA" = ( -/obj/machinery/igniter{ - id = "TEG_igniter" +/obj/machinery/atmospherics/components/unary/outlet_injector{ + dir = 1; + injecting = 50; + on = 1 }, /turf/open/floor/engine/vacuum, /area/engine/engineering) @@ -390,21 +392,23 @@ /turf/open/floor/plating, /area/engine/engineering) "nc" = ( -/obj/machinery/atmospherics/components/unary/outlet_injector{ - dir = 1 - }, +/obj/machinery/atmospherics/pipe/simple/dark/visible, +/obj/effect/spawner/structure/window/plasma/reinforced, /turf/open/floor/engine/vacuum, /area/engine/engineering) "nk" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 9 +/obj/machinery/atmospherics/components/binary/pump{ + name = "Hot to Burn Chamber" }, -/turf/closed/wall/r_wall, +/turf/open/floor/plasteel, /area/engine/engineering) "nD" = ( /obj/machinery/atmospherics/pipe/heat_exchanging/simple{ dir = 9 }, +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, /turf/open/floor/engine/vacuum, /area/engine/engineering) "nL" = ( @@ -461,10 +465,11 @@ /turf/open/floor/plasteel, /area/engine/engineering) "oQ" = ( -/obj/machinery/atmospherics/pipe/heat_exchanging/simple, /obj/structure/sign/warning/securearea{ pixel_x = -32 }, +/obj/effect/spawner/structure/window/plasma/reinforced, +/obj/machinery/atmospherics/pipe/heat_exchanging/junction, /turf/open/floor/engine/vacuum, /area/engine/engineering) "oS" = ( @@ -728,16 +733,16 @@ /area/engine/engineering) "vq" = ( /obj/structure/table/reinforced, -/obj/item/storage/box/lights/mixed, -/obj/item/storage/box/lights/mixed{ - pixel_x = 3; - pixel_y = 3 - }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/machinery/camera{ c_tag = "TEG - South West"; dir = 4 }, +/obj/item/analyzer, +/obj/item/analyzer{ + pixel_x = 7; + pixel_y = 3 + }, /turf/open/floor/plasteel, /area/engine/engineering) "vG" = ( @@ -798,17 +803,10 @@ /turf/open/floor/plasteel, /area/engine/engineering) "xD" = ( -/obj/machinery/atmospherics/pipe/simple/orange/visible{ - dir = 4 - }, /obj/machinery/atmospherics/components/binary/pump{ dir = 8; name = "Mix to Engine" }, -/obj/machinery/atmospherics/components/binary/pump{ - dir = 8; - name = "Atmos to Loop" - }, /turf/open/floor/plasteel, /area/engine/engineering) "yf" = ( @@ -837,11 +835,7 @@ /area/engine/engineering) "zx" = ( /obj/structure/table/wood, -/obj/item/electronics/apc, -/obj/item/electronics/apc{ - pixel_x = 3; - pixel_y = 3 - }, +/obj/item/analyzer, /turf/open/floor/plasteel, /area/engine/engineering) "zG" = ( @@ -855,8 +849,8 @@ /turf/open/space/basic, /area/space) "Am" = ( -/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ - dir = 4 +/obj/machinery/igniter{ + id = "TEG_igniter" }, /turf/open/floor/engine/vacuum, /area/engine/engineering) @@ -962,10 +956,11 @@ /turf/open/floor/plasteel, /area/engine/engineering) "BY" = ( -/obj/machinery/atmospherics/pipe/heat_exchanging/simple, /obj/structure/sign/warning/securearea{ pixel_x = 32 }, +/obj/effect/spawner/structure/window/plasma/reinforced, +/obj/machinery/atmospherics/pipe/heat_exchanging/junction, /turf/open/floor/engine/vacuum, /area/engine/engineering) "CH" = ( @@ -1099,7 +1094,8 @@ /area/engine/engineering) "FW" = ( /obj/machinery/atmospherics/components/binary/pump{ - dir = 1 + dir = 1; + name = "Burn Chamber to Hot" }, /obj/effect/decal/cleanable/dirt, /obj/machinery/light{ @@ -1177,7 +1173,9 @@ /turf/open/floor/plating/airless, /area/engine/engineering) "Hp" = ( -/obj/machinery/atmospherics/components/binary/pump, +/obj/machinery/atmospherics/components/binary/pump{ + name = "Space Loop Bypass" + }, /turf/open/floor/plasteel, /area/engine/engineering) "HF" = ( @@ -1204,11 +1202,10 @@ /turf/open/floor/plasteel, /area/engine/engineering) "IA" = ( -/obj/machinery/atmospherics/pipe/heat_exchanging/simple, -/obj/machinery/atmospherics/pipe/simple/scrubbers/visible{ - dir = 4 +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 9 }, -/turf/open/floor/engine/vacuum, +/turf/closed/wall/r_wall, /area/engine/engineering) "IP" = ( /obj/machinery/portable_atmospherics/canister/oxygen, @@ -1290,11 +1287,6 @@ }, /turf/open/floor/plasteel, /area/engine/engineering) -"Kx" = ( -/obj/effect/spawner/structure/window/plasma/reinforced, -/obj/machinery/atmospherics/pipe/heat_exchanging/junction, -/turf/open/floor/plasteel, -/area/engine/engineering) "KA" = ( /obj/structure/reagent_dispensers/watertank, /obj/effect/turf_decal/bot, @@ -1441,6 +1433,7 @@ }, /obj/machinery/airalarm{ dir = 1; + locked = 0; pixel_y = -22 }, /obj/machinery/light, @@ -1593,7 +1586,9 @@ /turf/open/floor/plasteel, /area/engine/engineering) "SE" = ( -/obj/machinery/atmospherics/components/binary/pump/on, +/obj/machinery/atmospherics/components/binary/pump/on{ + name = "Mix To Burn Chamber" + }, /turf/open/floor/plasteel, /area/engine/engineering) "ST" = ( @@ -1715,7 +1710,7 @@ "Vs" = ( /obj/machinery/atmospherics/components/binary/valve/digital/on{ dir = 4; - name = "Output Release" + name = "Cold to Space Loop" }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plasteel, @@ -1780,7 +1775,7 @@ "XD" = ( /obj/machinery/atmospherics/components/binary/valve/digital/on{ dir = 4; - name = "Output Release" + name = "Space Loop to Cold" }, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/machinery/camera{ @@ -1799,6 +1794,9 @@ /obj/machinery/atmospherics/pipe/heat_exchanging/simple{ dir = 4 }, +/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ + dir = 4 + }, /turf/open/floor/engine/vacuum, /area/engine/engineering) "XP" = ( @@ -1857,8 +1855,8 @@ /area/engine/engineering) "YP" = ( /obj/structure/rack, -/obj/effect/spawner/lootdrop/maintenance, /obj/machinery/atmospherics/pipe/simple/scrubbers/visible, +/obj/item/pipe_dispenser, /turf/open/floor/plasteel, /area/engine/engineering) "YQ" = ( @@ -1917,7 +1915,7 @@ /area/engine/engineering) "ZC" = ( /obj/machinery/atmospherics/pipe/simple/dark/visible, -/turf/open/floor/engine/vacuum, +/turf/open/space/basic, /area/engine/engineering) "ZT" = ( /turf/template_noop, @@ -2531,9 +2529,9 @@ Xe aR ZY QH -Hp -Kx -kS +nk +le +ZC oQ kS kS @@ -2588,11 +2586,11 @@ sH sH gq FW -Kx -kS +le +ZC BY kS -IA +kS nD ek Le @@ -2620,8 +2618,8 @@ yN yN yN yN -nk -MP +yN +IA fO Rh Rh diff --git a/_maps/map_files/BoxStation/BoxStation.dmm b/_maps/map_files/BoxStation/BoxStation.dmm index 452a080be0..9c292c3ea2 100644 --- a/_maps/map_files/BoxStation/BoxStation.dmm +++ b/_maps/map_files/BoxStation/BoxStation.dmm @@ -3984,7 +3984,12 @@ /turf/open/floor/plasteel, /area/security/brig) "aiA" = ( -/obj/effect/spawner/structure/window/reinforced, +/obj/machinery/door/airlock/external{ + req_access_txt = "13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 4 + }, /turf/open/floor/plating, /area/maintenance/fore/secondary) "aiB" = ( @@ -6145,11 +6150,8 @@ /turf/open/floor/plating, /area/maintenance/fore/secondary) "anE" = ( -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 4 - }, -/obj/machinery/door/airlock/external{ - req_access_txt = "13" +/obj/structure/cable{ + icon_state = "4-8" }, /turf/open/floor/plating, /area/maintenance/fore/secondary) @@ -6157,11 +6159,16 @@ /turf/open/floor/plating, /area/maintenance/fore/secondary) "anG" = ( -/obj/structure/sign/warning/vacuum/external{ - pixel_y = 32 +/obj/machinery/power/apc{ + areastring = "/area/crew_quarters/fitness/pool"; + name = "Pool APC"; + pixel_y = -24 + }, +/obj/structure/cable{ + icon_state = "0-8" }, /turf/open/floor/plating, -/area/maintenance/fore/secondary) +/area/crew_quarters/fitness/pool) "anH" = ( /obj/structure/sign/warning/electricshock, /turf/closed/wall/r_wall, @@ -6317,7 +6324,7 @@ dir = 10 }, /turf/closed/wall, -/area/maintenance/fore/secondary) +/area/crew_quarters/fitness/pool) "aof" = ( /turf/closed/wall/r_wall, /area/maintenance/solars/starboard/fore) @@ -7145,14 +7152,16 @@ /turf/open/floor/plating, /area/maintenance/fore/secondary) "aqs" = ( -/obj/machinery/door/airlock{ - id_tag = "Room Two"; - name = "Room Seven - Luxury Suite" +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 }, /obj/machinery/door/firedoor, -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, -/turf/open/floor/plasteel/dark, -/area/crew_quarters/dorms) +/obj/machinery/door/airlock/public/glass{ + name = "Pool" + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "aqu" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -9307,8 +9316,8 @@ /obj/item/clothing/under/trek/medsci/next, /obj/item/clothing/under/trek/medsci/next, /obj/item/clothing/under/trek/medsci/next, -/obj/item/clothing/under/mw2_russian_para, -/obj/item/clothing/under/mw2_russian_para, +/obj/item/clothing/under/russobluecamooutfit, +/obj/item/clothing/under/russobluecamooutfit, /obj/item/clothing/under/gladiator, /obj/item/clothing/under/gladiator, /obj/machinery/firealarm{ @@ -10298,6 +10307,11 @@ /obj/structure/disposalpipe/segment, /turf/open/floor/plasteel, /area/crew_quarters/dorms) +"azm" = ( +/obj/structure/closet/secure_closet/personal, +/obj/item/toy/poolnoodle/blue, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "azo" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 4 @@ -44008,6 +44022,12 @@ /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/science/misc_lab) +"ccS" = ( +/obj/structure/cable{ + icon_state = "4-8" + }, +/turf/open/floor/plating, +/area/maintenance/fore/secondary) "ccT" = ( /obj/machinery/light{ dir = 4 @@ -48182,6 +48202,9 @@ /obj/machinery/atmospherics/pipe/manifold4w/scrubbers, /turf/open/floor/plasteel, /area/security/brig) +"con" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "cop" = ( /obj/machinery/atmospherics/components/unary/outlet_injector/atmos/incinerator_input{ dir = 1 @@ -52170,6 +52193,14 @@ }, /turf/closed/wall/r_wall, /area/engine/engineering) +"cDM" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "cDN" = ( /obj/machinery/atmospherics/pipe/simple/orange/visible{ dir = 4 @@ -53192,6 +53223,11 @@ /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /turf/open/floor/plasteel/white, /area/science/circuit) +"cVU" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/structure/bed, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "cXU" = ( /obj/effect/turf_decal/tile/red, /obj/machinery/light{ @@ -53199,6 +53235,9 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/fore) +"cYG" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "daI" = ( /obj/structure/reagent_dispensers/foamtank, /obj/effect/turf_decal/tile/yellow{ @@ -53283,6 +53322,9 @@ }, /turf/open/floor/plating, /area/maintenance/starboard/aft) +"diM" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "dly" = ( /obj/machinery/door/window/southright{ name = "Target Storage" @@ -53297,13 +53339,8 @@ /turf/open/floor/plasteel/dark, /area/hallway/primary/central) "dqb" = ( -/obj/structure/bed, -/obj/item/bedsheet/random, -/obj/machinery/atmospherics/components/unary/vent_scrubber/on{ - dir = 8 - }, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "dqu" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/closed/wall/r_wall, @@ -53368,6 +53405,12 @@ /obj/machinery/portable_atmospherics/scrubber, /turf/open/floor/plating, /area/maintenance/starboard/aft) +"dCr" = ( +/obj/structure/pool/Rboard, +/turf/open/floor/plasteel/yellowsiding{ + dir = 8 + }, +/area/crew_quarters/fitness/pool) "dCV" = ( /obj/structure/table, /obj/structure/cable{ @@ -53384,6 +53427,17 @@ /obj/item/gun/energy/laser/practice, /turf/open/floor/plasteel, /area/security/prison) +"dFX" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) +"dGN" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "dKP" = ( /turf/closed/wall, /area/maintenance/bar) @@ -53407,20 +53461,23 @@ }, /turf/open/floor/plasteel/white, /area/science/circuit) +"dOr" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "dPk" = ( /obj/structure/closet{ name = "Costume Closet" }, /obj/item/clothing/head/russobluecamohat, /obj/item/clothing/head/russobluecamohat, -/obj/item/clothing/head/helmet/rus_ushanka, -/obj/item/clothing/head/helmet/rus_ushanka, -/obj/item/clothing/head/helmet/rus_ushanka, -/obj/item/clothing/head/helmet/rus_ushanka, -/obj/item/clothing/under/mw2_russian_para, -/obj/item/clothing/under/mw2_russian_para, -/obj/item/clothing/under/mw2_russian_para, -/obj/item/clothing/under/mw2_russian_para, +/obj/item/clothing/head/ushanka, +/obj/item/clothing/head/ushanka, +/obj/item/clothing/head/ushanka, +/obj/item/clothing/head/ushanka, +/obj/item/clothing/under/russobluecamooutfit, +/obj/item/clothing/under/russobluecamooutfit, +/obj/item/clothing/under/russobluecamooutfit, +/obj/item/clothing/under/russobluecamooutfit, /obj/item/clothing/shoes/jackboots, /obj/item/clothing/shoes/jackboots, /obj/item/clothing/shoes/jackboots, @@ -53436,6 +53493,9 @@ "dVU" = ( /turf/open/floor/plating, /area/space/nearstation) +"dXo" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "dXq" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4 @@ -53462,6 +53522,19 @@ }, /turf/open/space, /area/solar/starboard/fore) +"ebT" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) +"ecg" = ( +/turf/open/floor/plasteel/yellowsiding/corner{ + dir = 4 + }, +/area/crew_quarters/fitness/pool) "edA" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -53497,6 +53570,9 @@ }, /turf/open/floor/plasteel/dark, /area/hallway/primary/central) +"ekE" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "elh" = ( /obj/structure/chair/comfy/black{ dir = 8 @@ -53537,6 +53613,9 @@ }, /turf/open/floor/plasteel/freezer, /area/security/prison) +"esx" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "esZ" = ( /obj/machinery/door/airlock{ desc = "Private study room where nerds are probably playing Dungeons and Dragons 13e, or a place for blood cult rituals."; @@ -53657,6 +53736,17 @@ }, /turf/open/floor/wood, /area/crew_quarters/bar) +"eMs" = ( +/obj/structure/rack, +/obj/effect/spawner/lootdrop/maintenance{ + lootcount = 2; + name = "2maintenance loot spawner" + }, +/obj/machinery/light/small{ + dir = 4 + }, +/turf/open/floor/plating, +/area/maintenance/fore/secondary) "eQb" = ( /turf/open/floor/carpet, /area/crew_quarters/dorms) @@ -53678,6 +53768,11 @@ /obj/machinery/door/firedoor, /turf/open/floor/plating, /area/crew_quarters/cryopod) +"eVJ" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 1 + }, +/area/crew_quarters/fitness/pool) "eVL" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/machinery/light_switch{ @@ -53719,6 +53814,11 @@ }, /turf/open/floor/wood, /area/crew_quarters/bar) +"ffy" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 8 + }, +/area/crew_quarters/fitness/pool) "fgG" = ( /obj/structure/table/wood, /obj/machinery/requests_console{ @@ -53792,6 +53892,17 @@ }, /turf/open/floor/plating, /area/crew_quarters/fitness) +"fpz" = ( +/obj/structure/disposalpipe/segment, +/obj/structure/cable{ + icon_state = "1-2" + }, +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/structure/cable{ + icon_state = "2-4" + }, +/turf/open/floor/plating, +/area/maintenance/fore/secondary) "fpI" = ( /obj/machinery/light{ dir = 1 @@ -53861,6 +53972,13 @@ "fxV" = ( /turf/closed/wall/r_wall, /area/hallway/primary/central) +"fyS" = ( +/obj/structure/pool/ladder{ + dir = 1; + pixel_y = -24 + }, +/turf/open/pool, +/area/crew_quarters/fitness/pool) "fzd" = ( /obj/effect/turf_decal/stripes/corner, /turf/open/floor/plasteel, @@ -53912,6 +54030,11 @@ "fHG" = ( /turf/open/floor/plasteel, /area/crew_quarters/fitness) +"fIq" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 1 + }, +/area/crew_quarters/fitness/pool) "fIs" = ( /obj/structure/grille, /obj/structure/lattice, @@ -53922,14 +54045,17 @@ /obj/effect/landmark/event_spawn, /turf/open/floor/plasteel, /area/science/circuit) +"fKF" = ( +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"fKZ" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "fMZ" = ( -/obj/item/radio/intercom{ - dir = 4; - name = "Station Intercom (General)"; - pixel_x = 27 +/turf/open/floor/plasteel/yellowsiding{ + dir = 1 }, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) +/area/crew_quarters/fitness/pool) "fOA" = ( /obj/machinery/door/airlock{ name = "Theatre Backstage"; @@ -54016,6 +54142,14 @@ }, /turf/open/floor/plating, /area/maintenance/starboard/fore) +"geH" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "gfr" = ( /obj/structure/bed, /turf/open/floor/plating, @@ -54062,6 +54196,15 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/central) +"gni" = ( +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"gob" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "gpD" = ( /obj/machinery/light_switch{ pixel_y = 28 @@ -54072,6 +54215,14 @@ }, /turf/open/floor/circuit, /area/ai_monitored/nuke_storage) +"grc" = ( +/obj/structure/rack, +/obj/effect/spawner/lootdrop/maintenance{ + lootcount = 2; + name = "2maintenance loot spawner" + }, +/turf/open/floor/plating, +/area/maintenance/fore/secondary) "grA" = ( /obj/machinery/door/firedoor, /obj/machinery/door/airlock/public/glass{ @@ -54082,6 +54233,9 @@ }, /turf/open/floor/plasteel/dark, /area/crew_quarters/fitness) +"gvX" = ( +/turf/open/floor/plasteel/yellowsiding, +/area/crew_quarters/fitness/pool) "gwd" = ( /obj/effect/turf_decal/stripes/line{ dir = 1 @@ -54154,6 +54308,14 @@ }, /turf/open/floor/wood, /area/maintenance/bar) +"gMV" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "gNC" = ( /obj/structure/cable{ icon_state = "1-2" @@ -54320,6 +54482,17 @@ }, /turf/open/floor/plating, /area/space/nearstation) +"hul" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/closed/wall, +/area/crew_quarters/fitness/pool) +"hzK" = ( +/turf/open/floor/plasteel/yellowsiding/corner{ + dir = 1 + }, +/area/crew_quarters/fitness/pool) "hBA" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/structure/table, @@ -54463,6 +54636,11 @@ /obj/structure/falsewall, /turf/open/floor/plating, /area/maintenance/bar) +"inO" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 8 + }, +/area/crew_quarters/fitness/pool) "inR" = ( /obj/structure/chair/stool{ pixel_y = 8 @@ -54473,9 +54651,13 @@ }, /area/crew_quarters/theatre) "iou" = ( -/obj/machinery/light/small, -/turf/open/floor/mineral/titanium/blue, -/area/crew_quarters/dorms) +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/machinery/firealarm{ + dir = 4; + pixel_x = -24 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "ipA" = ( /turf/open/floor/plating, /area/maintenance/department/medical/morgue) @@ -54522,6 +54704,9 @@ /obj/effect/turf_decal/tile/green, /turf/open/floor/plasteel, /area/hallway/primary/starboard) +"iwv" = ( +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "iwB" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -54536,6 +54721,18 @@ }, /turf/open/floor/wood, /area/maintenance/bar) +"iAv" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"iBv" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 6 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"iBU" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "iDo" = ( /obj/structure/grille, /turf/open/space/basic, @@ -54567,6 +54764,21 @@ }, /turf/closed/wall/r_wall, /area/engine/gravity_generator) +"iMv" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 9 + }, +/obj/structure/table/glass, +/obj/structure/bedsheetbin/towel, +/obj/structure/extinguisher_cabinet{ + pixel_x = 27 + }, +/obj/machinery/light{ + dir = 4; + light_color = "#c1caff" + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "iNn" = ( /obj/machinery/camera{ c_tag = "Kitchen Cold Room" @@ -54575,6 +54787,14 @@ /obj/structure/reagent_dispensers/cooking_oil, /turf/open/floor/plasteel/showroomfloor, /area/crew_quarters/kitchen) +"iOe" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "iTq" = ( /obj/structure/chair/stool{ pixel_y = 8 @@ -54604,6 +54824,19 @@ /obj/item/coin/silver, /turf/open/floor/plating, /area/maintenance/starboard/fore) +"iYE" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/structure/table/glass, +/obj/item/storage/firstaid/regular, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"iYY" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 1 + }, +/area/crew_quarters/fitness/pool) "jaF" = ( /obj/machinery/light/small, /obj/machinery/atmospherics/components/unary/tank/air{ @@ -54728,6 +54961,12 @@ }, /turf/open/floor/plasteel/cafeteria, /area/crew_quarters/kitchen) +"juP" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "jvd" = ( /obj/structure/closet/athletic_mixed, /turf/open/floor/plasteel, @@ -54739,6 +54978,12 @@ /obj/structure/reagent_dispensers/fueltank, /turf/open/floor/plating, /area/maintenance/port) +"jzi" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"jzF" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "jAD" = ( /obj/structure/grille, /turf/open/floor/plating/airless, @@ -54878,19 +55123,22 @@ /turf/open/floor/plasteel, /area/engine/engine_smes) "jLT" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"jMW" = ( +/obj/structure/chair/comfy/black{ + dir = 4 + }, /obj/machinery/button/door{ - id = "Room Two"; - name = "Door Bolt Control"; - normaldoorcontrol = 1; - pixel_x = 7; - pixel_y = -24; - specialfunctions = 4 + id = "PoolShut"; + name = "Pool Shutters"; + pixel_y = 24 }, -/obj/structure/chair/comfy/brown{ - dir = 8 - }, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "jRw" = ( /obj/machinery/computer/arcade/minesweeper{ dir = 4 @@ -54915,6 +55163,14 @@ }, /turf/open/floor/plating, /area/maintenance/starboard/aft) +"jWJ" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "jZT" = ( /obj/structure/cable{ icon_state = "4-8" @@ -54927,6 +55183,18 @@ "kaq" = ( /turf/closed/wall/mineral/titanium, /area/space/nearstation) +"kcB" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) +"kdO" = ( +/obj/machinery/pool/controller, +/turf/open/floor/plasteel/yellowsiding, +/area/crew_quarters/fitness/pool) "kdP" = ( /obj/structure/cable{ icon_state = "2-8" @@ -54991,11 +55259,9 @@ /turf/open/floor/plasteel, /area/hallway/secondary/service) "khB" = ( -/obj/machinery/door/airlock/external{ - req_access_txt = "13" - }, -/obj/effect/mapping_helpers/airlock/cyclelink_helper{ - dir = 8 +/obj/machinery/door/airlock/maintenance{ + name = "Pool Maintenance"; + req_access_txt = "12" }, /turf/open/floor/plating, /area/maintenance/fore/secondary) @@ -55117,6 +55383,9 @@ /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/closed/wall/r_wall, /area/science/mixing) +"kzV" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "kAH" = ( /obj/machinery/camera{ c_tag = "Bar West"; @@ -55175,6 +55444,14 @@ /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/open/floor/plating, /area/maintenance/starboard/fore) +"kLk" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "kMt" = ( /obj/structure/lattice, /turf/closed/wall, @@ -55194,6 +55471,11 @@ }, /turf/open/floor/plating, /area/maintenance/port/aft) +"kNN" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 4 + }, +/area/crew_quarters/fitness/pool) "kPd" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on, /obj/structure/cable{ @@ -55225,6 +55507,11 @@ /obj/effect/turf_decal/bot, /turf/open/floor/plasteel, /area/quartermaster/miningdock) +"kSu" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 1 + }, +/area/crew_quarters/fitness/pool) "kWp" = ( /obj/structure/shuttle/engine/heater{ dir = 1 @@ -55238,6 +55525,12 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/starboard) +"kZa" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"kZw" = ( +/turf/open/floor/plasteel/yellowsiding, +/area/crew_quarters/fitness/pool) "laq" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on, /turf/open/floor/plasteel, @@ -55267,6 +55560,12 @@ /obj/item/clothing/under/lawyer/red, /turf/open/floor/plasteel, /area/crew_quarters/locker) +"lnk" = ( +/obj/item/radio/intercom{ + pixel_y = 25 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "lnu" = ( /obj/structure/chair/wood/normal{ dir = 4 @@ -55297,11 +55596,29 @@ }, /turf/open/floor/plasteel, /area/hydroponics) +"lvU" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 4 + }, +/area/crew_quarters/fitness/pool) +"lwb" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "lyR" = ( /obj/effect/spawner/structure/window/reinforced, /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/plating, /area/security/prison) +"lzC" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 1 + }, +/area/crew_quarters/fitness/pool) "lAB" = ( /obj/structure/sign/nanotrasen, /turf/closed/wall, @@ -55312,6 +55629,12 @@ }, /turf/open/floor/plating, /area/construction/mining/aux_base) +"lCo" = ( +/obj/machinery/light{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "lGV" = ( /obj/machinery/button/door{ id = "maintdiy"; @@ -55328,11 +55651,10 @@ /turf/open/floor/plasteel, /area/science/circuit) "lOe" = ( -/obj/machinery/shower{ - dir = 8 +/turf/open/floor/plasteel/yellowsiding{ + dir = 4 }, -/turf/open/floor/mineral/titanium/blue, -/area/crew_quarters/dorms) +/area/crew_quarters/fitness/pool) "lPr" = ( /obj/item/twohanded/required/kirbyplants{ icon_state = "applebush" @@ -55349,6 +55671,9 @@ }, /turf/open/floor/carpet, /area/crew_quarters/theatre) +"lSk" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "lUS" = ( /obj/structure/table/wood/fancy/black, /obj/machinery/light/small, @@ -55356,13 +55681,6 @@ /turf/open/floor/carpet, /area/crew_quarters/dorms) "lXE" = ( -/obj/structure/sign/warning/fire{ - desc = "A sign that states the labeled room's number."; - dir = 5; - icon_state = "roomnum"; - name = "Room Number 7"; - pixel_y = 24 - }, /obj/structure/chair/sofa/right, /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -55377,6 +55695,12 @@ /obj/item/coin/gold, /turf/open/floor/plating, /area/maintenance/starboard/aft) +"lZK" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 9 + }, +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "mbU" = ( /obj/machinery/vr_sleeper{ dir = 8 @@ -55397,10 +55721,36 @@ /obj/item/target/syndicate, /turf/open/floor/plating, /area/security/prison) +"mcA" = ( +/turf/open/floor/plasteel/yellowsiding, +/area/crew_quarters/fitness/pool) +"meb" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/structure/bed, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"mgF" = ( +/obj/structure/bed, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"miN" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "mjr" = ( /obj/structure/reagent_dispensers/keg/milk, /turf/open/floor/wood, /area/crew_quarters/bar) +"mjw" = ( +/turf/open/floor/plasteel/yellowsiding, +/area/crew_quarters/fitness/pool) +"mko" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "mkv" = ( /obj/machinery/camera{ c_tag = "Gravity Generator Room"; @@ -55460,12 +55810,12 @@ /turf/open/floor/wood, /area/maintenance/bar) "mse" = ( -/obj/machinery/airalarm{ - pixel_y = 23 +/obj/structure/pool/ladder{ + dir = 1; + pixel_y = -24 }, -/obj/structure/chair/sofa/left, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) +/turf/open/pool, +/area/crew_quarters/fitness/pool) "mvt" = ( /obj/machinery/airalarm{ dir = 1; @@ -55473,6 +55823,14 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/starboard) +"mwU" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "myh" = ( /obj/structure/piano, /obj/structure/window/reinforced, @@ -55646,6 +56004,9 @@ }, /turf/open/floor/plasteel, /area/crew_quarters/locker) +"mWU" = ( +/turf/open/floor/plasteel/yellowsiding, +/area/crew_quarters/fitness/pool) "nbT" = ( /obj/structure/cable{ icon_state = "0-8" @@ -55691,6 +56052,9 @@ }, /turf/open/floor/plating, /area/maintenance/starboard/fore) +"nji" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "nkP" = ( /obj/structure/rack, /obj/effect/spawner/lootdrop/maintenance{ @@ -55715,6 +56079,9 @@ "nsA" = ( /turf/closed/wall, /area/crew_quarters/abandoned_gambling_den) +"ntF" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "nuw" = ( /obj/structure/table, /obj/effect/spawner/lootdrop/maintenance{ @@ -55738,6 +56105,9 @@ }, /turf/open/floor/plating, /area/construction) +"nFm" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "nGf" = ( /obj/machinery/hydroponics/constructable, /obj/machinery/light{ @@ -55877,9 +56247,11 @@ /turf/open/floor/wood, /area/crew_quarters/bar) "obc" = ( -/obj/structure/chair/sofa/right, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"obd" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "oce" = ( /obj/machinery/atmospherics/pipe/manifold/supply/hidden{ dir = 1 @@ -55900,12 +56272,32 @@ /obj/machinery/vending/kink, /turf/open/floor/plating, /area/maintenance/bar) +"oer" = ( +/turf/open/floor/plasteel/yellowsiding, +/area/crew_quarters/fitness/pool) +"ofa" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "ofU" = ( /obj/structure/chair/comfy/black{ dir = 4 }, /turf/open/floor/plasteel, /area/crew_quarters/dorms) +"ogc" = ( +/obj/structure/pool/ladder{ + dir = 2; + pixel_y = 24 + }, +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"ohq" = ( +/obj/machinery/airalarm{ + dir = 4; + pixel_x = -22 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "old" = ( /obj/effect/turf_decal/tile/red{ dir = 8 @@ -55973,6 +56365,9 @@ /obj/effect/spawner/structure/window, /turf/open/floor/grass, /area/crew_quarters/bar) +"oxp" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "oyl" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden{ dir = 4 @@ -56038,6 +56433,11 @@ /obj/effect/spawner/lootdrop/keg, /turf/open/floor/plating, /area/maintenance/starboard/aft) +"oFi" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 4 + }, +/area/crew_quarters/fitness/pool) "oHB" = ( /turf/open/floor/plasteel/dark, /area/crew_quarters/dorms) @@ -56078,9 +56478,6 @@ /turf/open/floor/plating, /area/crew_quarters/abandoned_gambling_den) "oLn" = ( -/obj/machinery/light/small{ - dir = 4 - }, /obj/structure/rack, /obj/effect/spawner/lootdrop/maintenance{ lootcount = 2; @@ -56106,6 +56503,13 @@ /obj/machinery/disposal/bin, /turf/open/floor/plasteel/white, /area/science/circuit) +"oVo" = ( +/obj/structure/pool/ladder, +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"oWT" = ( +/turf/open/floor/plasteel/yellowsiding, +/area/crew_quarters/fitness/pool) "oZl" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /obj/structure/closet/wardrobe/pjs, @@ -56148,6 +56552,14 @@ }, /turf/open/floor/plating, /area/security/prison) +"pkF" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/structure/extinguisher_cabinet{ + pixel_x = -27; + pixel_y = 1 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "plm" = ( /obj/structure/reagent_dispensers/watertank/high, /obj/effect/turf_decal/tile/yellow{ @@ -56243,6 +56655,14 @@ }, /turf/open/floor/plasteel, /area/crew_quarters/fitness) +"pHa" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "pHl" = ( /obj/structure/table, /obj/item/storage/box/beakers{ @@ -56301,6 +56721,9 @@ }, /turf/open/floor/plating, /area/maintenance/disposal) +"pNf" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "pPi" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -56339,6 +56762,15 @@ }, /turf/open/floor/plating, /area/crew_quarters/fitness) +"pSl" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"pSK" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "pTB" = ( /obj/structure/lattice/catwalk, /obj/structure/cable{ @@ -56375,6 +56807,16 @@ }, /turf/open/floor/plating, /area/crew_quarters/abandoned_gambling_den) +"qeA" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/obj/machinery/door/firedoor, +/obj/machinery/door/airlock/public/glass{ + name = "Pool" + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "qeQ" = ( /obj/effect/turf_decal/stripes/line{ dir = 8 @@ -56447,12 +56889,8 @@ /turf/open/space/basic, /area/space/nearstation) "qAm" = ( -/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 4 - }, -/obj/machinery/light/small, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "qBi" = ( /obj/structure/lattice, /turf/closed/wall/r_wall, @@ -56470,6 +56908,9 @@ }, /turf/open/space, /area/solar/port/aft) +"qLk" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "qLR" = ( /obj/structure/mirror{ pixel_y = 32 @@ -56522,6 +56963,12 @@ }, /turf/open/floor/plating, /area/crew_quarters/abandoned_gambling_den) +"qWV" = ( +/obj/machinery/pool/filter{ + pixel_y = 24 + }, +/turf/open/pool, +/area/crew_quarters/fitness/pool) "qXg" = ( /obj/structure/chair/sofa/left, /turf/open/floor/plasteel, @@ -56555,6 +57002,17 @@ /obj/machinery/atmospherics/pipe/manifold/scrubbers/hidden, /turf/open/floor/plasteel, /area/maintenance/disposal/incinerator) +"rgW" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"rje" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden, +/obj/structure/bed, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "rjQ" = ( /obj/machinery/atmospherics/pipe/simple/supply/hidden, /turf/open/floor/wood, @@ -56720,12 +57178,22 @@ }, /turf/open/floor/plating, /area/maintenance/port/aft) +"rHr" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 1 + }, +/area/crew_quarters/fitness/pool) "rIA" = ( /obj/machinery/light{ dir = 8 }, /turf/open/floor/plating, /area/crew_quarters/abandoned_gambling_den) +"rKg" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 1 + }, +/area/crew_quarters/fitness/pool) "rKP" = ( /obj/machinery/atmospherics/pipe/manifold/supply/hidden{ dir = 1 @@ -56769,6 +57237,9 @@ }, /turf/open/floor/plasteel/dark, /area/bridge/meeting_room) +"rTT" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "rXl" = ( /obj/structure/chair/office/light, /obj/machinery/firealarm{ @@ -56852,6 +57323,9 @@ /obj/effect/mapping_helpers/airlock/cyclelink_helper, /turf/open/floor/plating, /area/maintenance/department/medical/morgue) +"soq" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "spu" = ( /obj/effect/turf_decal/tile/red{ dir = 1 @@ -56891,6 +57365,21 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/starboard) +"sth" = ( +/obj/structure/table/glass, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"str" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 6 + }, +/turf/closed/wall, +/area/crew_quarters/fitness/pool) +"stF" = ( +/obj/structure/closet/secure_closet/personal, +/obj/item/toy/poolnoodle/yellow, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "sxs" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/structure/table, @@ -56967,6 +57456,9 @@ }, /turf/open/floor/plasteel, /area/crew_quarters/dorms) +"sGo" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "sHx" = ( /obj/structure/table, /obj/item/book/manual/hydroponics_pod_people{ @@ -57031,6 +57523,9 @@ }, /turf/open/floor/plating, /area/maintenance/starboard/aft) +"sNo" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "sNK" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on, /obj/structure/cable{ @@ -57115,10 +57610,19 @@ /obj/machinery/door/firedoor, /turf/open/floor/plasteel/dark, /area/crew_quarters/bar) +"sZG" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 8 + }, +/area/crew_quarters/fitness/pool) "tal" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /turf/closed/wall, /area/hallway/secondary/service) +"tbG" = ( +/obj/structure/bed, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "tgH" = ( /obj/structure/filingcabinet/employment, /turf/open/floor/wood, @@ -57220,6 +57724,9 @@ /obj/item/crowbar/red, /turf/open/floor/plating, /area/maintenance/port) +"tyd" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "tyX" = ( /obj/structure/cable{ icon_state = "4-8" @@ -57236,6 +57743,25 @@ /obj/item/soap, /turf/open/floor/mineral/titanium/blue, /area/crew_quarters/dorms) +"tAC" = ( +/obj/structure/closet/athletic_mixed, +/obj/item/toy/poolnoodle/red, +/obj/item/toy/poolnoodle/blue, +/obj/item/toy/poolnoodle/yellow, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"tAH" = ( +/obj/machinery/door/airlock/external{ + req_access_txt = "13" + }, +/obj/effect/mapping_helpers/airlock/cyclelink_helper{ + dir = 8 + }, +/turf/open/floor/plating, +/area/maintenance/fore/secondary) +"tAN" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "tCa" = ( /obj/structure/table/wood, /obj/item/instrument/guitar{ @@ -57258,6 +57784,9 @@ }, /turf/open/floor/plasteel/white, /area/medical/medbay/central) +"tFa" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "tJi" = ( /obj/machinery/airalarm{ dir = 4; @@ -57317,6 +57846,9 @@ /obj/effect/turf_decal/loading_area, /turf/open/floor/plasteel/showroomfloor, /area/crew_quarters/kitchen) +"tMM" = ( +/turf/open/floor/plasteel/yellowsiding, +/area/crew_quarters/fitness/pool) "tNF" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 8 @@ -57350,6 +57882,10 @@ }, /turf/open/floor/wood, /area/maintenance/bar) +"tSh" = ( +/obj/structure/bed, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "tWj" = ( /obj/machinery/atmospherics/components/unary/vent_scrubber/on{ dir = 4; @@ -57370,6 +57906,11 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/central) +"tZk" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 1 + }, +/area/crew_quarters/fitness/pool) "uaj" = ( /obj/effect/turf_decal/tile/red{ dir = 4 @@ -57417,6 +57958,12 @@ }, /turf/open/floor/plasteel, /area/hallway/primary/starboard) +"uei" = ( +/obj/structure/sign/warning/vacuum/external{ + pixel_y = 32 + }, +/turf/open/floor/plating, +/area/maintenance/fore/secondary) "ufD" = ( /obj/machinery/vr_sleeper{ dir = 4 @@ -57457,16 +58004,26 @@ /area/crew_quarters/cryopod) "ujS" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ - dir = 6 + dir = 10 }, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"ulM" = ( +/obj/structure/closet/secure_closet/personal, +/obj/item/toy/poolnoodle/red, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "unA" = ( /obj/machinery/light{ dir = 8 }, /turf/open/floor/wood, /area/crew_quarters/bar) +"unR" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 8 + }, +/area/crew_quarters/fitness/pool) "unW" = ( /obj/effect/landmark/event_spawn, /obj/structure/cable{ @@ -57496,6 +58053,9 @@ }, /turf/open/floor/plasteel/grimy, /area/security/detectives_office) +"upW" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "usO" = ( /obj/machinery/vending/snack/random, /obj/machinery/light/small{ @@ -57526,6 +58086,9 @@ /obj/structure/mineral_door/wood, /turf/open/floor/wood, /area/maintenance/bar) +"uxe" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "uxY" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, /obj/structure/cable{ @@ -57538,6 +58101,16 @@ /obj/effect/turf_decal/tile/neutral, /turf/open/floor/plasteel, /area/crew_quarters/dorms) +"uzs" = ( +/turf/open/floor/plasteel/yellowsiding{ + dir = 4 + }, +/area/crew_quarters/fitness/pool) +"uAH" = ( +/turf/open/floor/plasteel/yellowsiding/corner{ + dir = 8 + }, +/area/crew_quarters/fitness/pool) "uBa" = ( /obj/structure/table, /obj/item/reagent_containers/food/drinks/soda_cans/starkist{ @@ -57557,6 +58130,14 @@ }, /turf/open/space, /area/solar/port/fore) +"uEx" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "uEI" = ( /obj/structure/chair/comfy/brown{ dir = 8 @@ -57650,6 +58231,9 @@ /obj/machinery/power/terminal, /turf/closed/wall/r_wall, /area/engine/gravity_generator) +"uRu" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "uRS" = ( /obj/structure/chair/stool{ pixel_y = 8 @@ -57658,6 +58242,10 @@ icon_state = "carpetsymbol" }, /area/crew_quarters/theatre) +"uSC" = ( +/obj/machinery/pool/drain, +/turf/open/pool, +/area/crew_quarters/fitness/pool) "uVS" = ( /obj/structure/cable{ icon_state = "4-8" @@ -57729,6 +58317,12 @@ }, /turf/open/floor/wood, /area/security/vacantoffice) +"veS" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "vhb" = ( /obj/effect/turf_decal/tile/blue{ dir = 4 @@ -57741,6 +58335,9 @@ }, /turf/open/floor/plasteel/cafeteria, /area/crew_quarters/locker) +"vie" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "viF" = ( /obj/structure/table/wood, /obj/item/instrument/trumpet, @@ -57788,6 +58385,10 @@ }, /turf/open/floor/plasteel, /area/engine/gravity_generator) +"voW" = ( +/obj/structure/pool/Lboard, +/turf/open/pool, +/area/crew_quarters/fitness/pool) "vpY" = ( /obj/structure/closet/lasertag/blue, /obj/item/clothing/under/pj/blue, @@ -57854,6 +58455,14 @@ }, /turf/open/floor/wood, /area/maintenance/bar) +"vAl" = ( +/obj/machinery/atmospherics/components/unary/vent_pump/on, +/obj/machinery/camera{ + c_tag = "Pool East"; + dir = 8 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "vBa" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 5 @@ -57990,6 +58599,9 @@ }, /turf/open/floor/plasteel/white, /area/science/circuit) +"vSu" = ( +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "vZA" = ( /obj/structure/lattice/catwalk, /obj/structure/cable, @@ -58001,6 +58613,12 @@ }, /turf/open/floor/wood, /area/library) +"wag" = ( +/obj/structure/chair/comfy/black{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "wbE" = ( /obj/effect/turf_decal/tile/blue{ alpha = 255 @@ -58026,6 +58644,9 @@ }, /turf/open/floor/carpet, /area/crew_quarters/heads/captain) +"wcR" = ( +/turf/open/floor/plasteel/yellowsiding/corner, +/area/crew_quarters/fitness/pool) "wdv" = ( /obj/structure/fans/tiny/invisible, /turf/open/space/basic, @@ -58040,15 +58661,11 @@ /turf/open/floor/plating, /area/maintenance/bar) "wig" = ( -/obj/structure/table/wood, -/obj/item/flashlight/lamp/green{ - on = 0; - pixel_x = -7; - pixel_y = 12 +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ + dir = 5 }, -/obj/machinery/atmospherics/components/unary/vent_pump/on, -/turf/open/floor/carpet, -/area/crew_quarters/dorms) +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "wkN" = ( /turf/closed/wall, /area/science/circuit) @@ -58072,6 +58689,9 @@ }, /turf/open/floor/plating, /area/construction/mining/aux_base) +"wpR" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "wql" = ( /obj/structure/extinguisher_cabinet, /turf/closed/wall/r_wall, @@ -58121,12 +58741,21 @@ }, /turf/closed/wall, /area/hallway/secondary/service) +"wHk" = ( +/obj/machinery/atmospherics/pipe/simple/supply/hidden{ + dir = 4 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "wHz" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 5 }, /turf/closed/wall/r_wall, /area/maintenance/disposal/incinerator) +"wHU" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "wIG" = ( /obj/effect/turf_decal/tile/red{ dir = 1 @@ -58145,6 +58774,13 @@ }, /turf/open/floor/plating, /area/crew_quarters/abandoned_gambling_den) +"wQg" = ( +/obj/structure/pool/ladder{ + dir = 2; + pixel_y = 24 + }, +/turf/open/pool, +/area/crew_quarters/fitness/pool) "wTf" = ( /obj/machinery/atmospherics/components/unary/vent_pump/on{ dir = 4 @@ -58185,19 +58821,32 @@ /obj/effect/landmark/start/roboticist, /turf/open/floor/plasteel/white, /area/science/robotics/lab) +"wWW" = ( +/obj/structure/closet/secure_closet/personal, +/obj/item/toy/poolnoodle/yellow, +/obj/machinery/button/door{ + id = "PoolShut"; + name = "Pool Shutters"; + pixel_y = 24 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) +"wXa" = ( +/obj/machinery/door/poddoor/shutters/preopen{ + id = "PoolShut"; + name = "Pool Shutters" + }, +/obj/effect/spawner/structure/window/reinforced, +/turf/open/floor/plating, +/area/crew_quarters/fitness/pool) "wXl" = ( -/obj/structure/mirror{ - pixel_y = 32 - }, -/obj/structure/sink{ - dir = 1; - pixel_y = 25 - }, -/obj/structure/toilet{ +/obj/machinery/atmospherics/components/unary/vent_scrubber/on, +/obj/machinery/camera{ + c_tag = "Pool West"; dir = 4 }, -/turf/open/floor/mineral/titanium/blue, -/area/crew_quarters/dorms) +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "wYc" = ( /obj/machinery/vr_sleeper{ dir = 8 @@ -58213,6 +58862,22 @@ }, /turf/open/floor/plasteel/dark, /area/crew_quarters/heads/captain) +"xaB" = ( +/obj/structure/closet/athletic_mixed, +/obj/item/toy/poolnoodle/red, +/obj/item/toy/poolnoodle/blue, +/obj/item/toy/poolnoodle/yellow, +/obj/machinery/button/door{ + id = "PoolShut"; + name = "Pool Shutters"; + pixel_y = 24 + }, +/obj/machinery/light{ + dir = 4; + light_color = "#c1caff" + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "xbn" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 9 @@ -58244,6 +58909,9 @@ }, /turf/open/floor/plating, /area/maintenance/port/aft) +"xgo" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "xgC" = ( /obj/structure/cable{ icon_state = "0-4" @@ -58370,6 +59038,12 @@ /obj/machinery/light, /turf/open/floor/plasteel, /area/crew_quarters/dorms) +"xsO" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"xtO" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "xtP" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -58388,6 +59062,9 @@ }, /turf/open/floor/plating, /area/maintenance/fore) +"xyT" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "xzd" = ( /obj/machinery/atmospherics/pipe/simple/scrubbers/hidden{ dir = 4 @@ -58475,6 +59152,9 @@ /obj/machinery/vending/wardrobe/curator_wardrobe, /turf/open/floor/carpet, /area/library) +"xFB" = ( +/turf/closed/wall, +/area/crew_quarters/fitness/pool) "xIa" = ( /obj/structure/table, /obj/effect/spawner/lootdrop/grille_or_trash, @@ -58565,6 +59245,13 @@ /obj/item/clothing/under/pj/red, /turf/open/floor/plasteel, /area/crew_quarters/fitness) +"xZL" = ( +/obj/machinery/atmospherics/pipe/simple/scrubbers/hidden, +/obj/machinery/light{ + dir = 8 + }, +/turf/open/floor/plasteel, +/area/crew_quarters/fitness/pool) "ybj" = ( /obj/effect/turf_decal/stripes/line{ dir = 6 @@ -58609,6 +59296,12 @@ /obj/machinery/suit_storage_unit/rd, /turf/open/floor/plasteel, /area/science/mixing) +"yfk" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) +"yfL" = ( +/turf/open/pool, +/area/crew_quarters/fitness/pool) "yhz" = ( /obj/structure/table, /obj/item/folder/blue, @@ -93145,7 +93838,7 @@ aif aif aif aif -aif +fpz bkV jKP alK @@ -93397,12 +94090,12 @@ abp abp uhm ahn -aiA -aiA +ahn aiA ahn -oLn -anF +ahn +grc +ccS aod ahn apx @@ -93654,12 +94347,12 @@ wdv abp nQi ahn -aaa -aaf -aaf +ahn +uei ahn ahn -anE +grc +ccS aod aoK oyX @@ -93911,11 +94604,11 @@ aaa adR ahn ahn -aaa -aaa -aaa -aaf ahn +tAH +ahn +ahn +eMs anG aoe aoL @@ -94168,13 +94861,13 @@ aaa gXs aaa aaa -aaa -aaa -aaa -aaa +gJi +gJi +gJi +ahn ahn khB -ahn +dFX ahn ahn ahn @@ -94428,17 +95121,17 @@ aaa aaa aaa aaa -aaa -aag -aag -aag -arf +dFX +wWW +iwv +lCo +ohq wXl iou -arf -eSe +pkF +xZL wig -vyp +str rrM clO asZ @@ -94685,17 +95378,17 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -arf -lOe -pgf -gzf -eQb +miN +ulM +wcR +oFi +oFi +oFi +oFi +oFi +ecg jLT -arf +hul arm fHG aya @@ -94942,15 +95635,15 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -arf -arf -arf -arf -oAB +miN +azm +oer +qWV +ekE +oVo +ekE +ekE +tZk ujS aqs coh @@ -95199,17 +95892,17 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -arf -obc -eQb -qAm -arf +miN +stF +oer +ekE +ekE +ekE +ekE +ekE +tZk +iwv +qeA lXE pFX mOO @@ -95456,17 +96149,17 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -arf -mse -fMZ -dqb -arf +dFX +lnk +oer +ogc +ekE +ekE +ekE +fyS +tZk +iwv +hul xzd sJI jJg @@ -95713,17 +96406,17 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aae -aaa -aaa -arf -arf -arf -arf -arf +miN +iwv +oer +ekE +ekE +ekE +ekE +ekE +tZk +iBv +lZK fZm jmV epD @@ -95970,16 +96663,16 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -gXs +miN +iwv +kdO +ekE +ekE +uSC +ekE +ekE +tZk +pSK ewu pQp pQp @@ -96227,16 +96920,16 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -gXs -gXs +miN +iwv +oer +ekE +ekE +ekE +ekE +ekE +tZk +pSK aqu aro aro @@ -96484,16 +97177,16 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -aaa -gXs -gXs -aaa +dFX +jMW +oer +ogc +ekE +ekE +ekE +fyS +tZk +pSK aqu aro aro @@ -96741,16 +97434,16 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -aaa -gXs -gXs -aaa -aaa +miN +sth +oer +ekE +ekE +ekE +ekE +ekE +tZk +pSK aqu aro aro @@ -96998,16 +97691,16 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -aaa -gXs -gXs -aaa -aaa -aaa +miN +wag +oer +ekE +ekE +voW +ekE +ekE +tZk +pSK aqu aro aro @@ -97255,16 +97948,16 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaa -gXs -gXs -aaa -aaa -aaa -aaa +miN +tAC +uAH +ffy +ffy +dCr +ffy +ffy +hzK +iYE aqu aro aro @@ -97512,16 +98205,16 @@ aaa aaa aaa aaa -aaa -aaa -aaa -aaf -aaf -aaa -aaa -aaa -aaa -aaa +dFX +xaB +mgF +mgF +mgF +vAl +rje +rje +rje +iMv vmQ pQp pQp @@ -97768,18 +98461,18 @@ aaS aaS aaS aaS -aaS -aaS -aaS -aaf -aaf -aaa -aaa -aaa -aaa -aaa -aaa aaa +dFX +dFX +miN +miN +miN +dFX +miN +miN +miN +dFX +dFX aaa aaa arj @@ -98025,10 +98718,10 @@ aaf aaa aaf aaa -aaf aaa -aaS -aaf +aaa +aaa +aaa aaa aaa aaa @@ -98284,7 +98977,7 @@ ads adS aeG aaa -aaS +gXs aaa aaa aaa diff --git a/code/__DEFINES/components.dm b/code/__DEFINES/components.dm index c4c9d815a0..52645ba885 100644 --- a/code/__DEFINES/components.dm +++ b/code/__DEFINES/components.dm @@ -193,13 +193,13 @@ // #define SPEECH_FORCED 7 // /mob/living signals -#define COMSIG_LIVING_FULLY_HEAL "living_fully_healed" //from base of /mob/living/fully_heal(): (admin_revive) #define COMSIG_LIVING_REGENERATE_LIMBS "living_regenerate_limbs" //from base of /mob/living/regenerate_limbs(): (noheal, excluded_limbs) #define COMSIG_LIVING_RESIST "living_resist" //from base of mob/living/resist() (/mob/living) #define COMSIG_LIVING_IGNITED "living_ignite" //from base of mob/living/IgniteMob() (/mob/living) #define COMSIG_LIVING_EXTINGUISHED "living_extinguished" //from base of mob/living/ExtinguishMob() (/mob/living) #define COMSIG_LIVING_ELECTROCUTE_ACT "living_electrocute_act" //from base of mob/living/electrocute_act(): (shock_damage) #define COMSIG_LIVING_MINOR_SHOCK "living_minor_shock" //sent by stuff like stunbatons and tasers: () +#define COMSIG_LIVING_REVIVE "living_revive" //from base of mob/living/revive() (full_heal, admin_revive) #define COMSIG_MOB_CLIENT_LOGIN "comsig_mob_client_login" //sent when a mob/login() finishes: (client) #define COMSIG_LIVING_GUN_PROCESS_FIRE "living_gun_process_fire" //from base of /obj/item/gun/proc/process_fire(): (atom/target, params, zone_override) @@ -220,6 +220,7 @@ // /obj/item signals #define COMSIG_ITEM_ATTACK "item_attack" //from base of obj/item/attack(): (/mob/living/target, /mob/living/user) +#define COMSIG_MOB_APPLY_DAMGE "mob_apply_damage" //from base of /mob/living/proc/apply_damage(): (damage, damagetype, def_zone) #define COMSIG_ITEM_ATTACK_SELF "item_attack_self" //from base of obj/item/attack_self(): (/mob) #define COMPONENT_NO_INTERACT 1 #define COMSIG_ITEM_ATTACK_OBJ "item_attack_obj" //from base of obj/item/attack_obj(): (/obj, /mob) @@ -233,6 +234,7 @@ #define COMSIG_ITEM_ATTACK_ZONE "item_attack_zone" //from base of mob/living/carbon/attacked_by(): (mob/living/carbon/target, mob/living/user, hit_zone) #define COMSIG_ITEM_IMBUE_SOUL "item_imbue_soul" //return a truthy value to prevent ensouling, checked in /obj/effect/proc_holder/spell/targeted/lichdom/cast(): (mob/user) #define COMSIG_ITEM_HIT_REACT "item_hit_react" //from base of obj/item/hit_reaction(): (list/args) +#define COMSIG_ITEM_WEARERCROSSED "wearer_crossed" //called on item when crossed by something (): (/atom/movable) // /obj/item/clothing signals #define COMSIG_SHOES_STEP_ACTION "shoes_step_action" //from base of obj/item/clothing/shoes/proc/step_action(): () @@ -295,11 +297,14 @@ //Nanites #define COMSIG_HAS_NANITES "has_nanites" //() returns TRUE if nanites are found #define COMSIG_NANITE_IS_STEALTHY "nanite_is_stealthy" //() returns TRUE if nanites have stealth +#define COMSIG_NANITE_DELETE "nanite_delete" //() deletes the nanite component #define COMSIG_NANITE_GET_PROGRAMS "nanite_get_programs" //(list/nanite_programs) - makes the input list a copy the nanites' program list +#define COMSIG_NANITE_GET_VOLUME "nanite_get_volume" //(amount) Returns nanite amount #define COMSIG_NANITE_SET_VOLUME "nanite_set_volume" //(amount) Sets current nanite volume to the given amount #define COMSIG_NANITE_ADJUST_VOLUME "nanite_adjust" //(amount) Adjusts nanite volume by the given amount #define COMSIG_NANITE_SET_MAX_VOLUME "nanite_set_max_volume" //(amount) Sets maximum nanite volume to the given amount #define COMSIG_NANITE_SET_CLOUD "nanite_set_cloud" //(amount(0-100)) Sets cloud ID to the given amount +#define COMSIG_NANITE_SET_CLOUD_SYNC "nanite_set_cloud_sync" //(method) Modify cloud sync status. Method can be toggle, enable or disable #define COMSIG_NANITE_SET_SAFETY "nanite_set_safety" //(amount) Sets safety threshold to the given amount #define COMSIG_NANITE_SET_REGEN "nanite_set_regen" //(amount) Sets regeneration rate to the given amount #define COMSIG_NANITE_SIGNAL "nanite_signal" //(code(1-9999)) Called when sending a nanite signal to a mob. @@ -307,8 +312,8 @@ #define COMSIG_NANITE_SCAN "nanite_scan" //(mob/user, full_scan) - sends to chat a scan of the nanites to the user, returns TRUE if nanites are detected #define COMSIG_NANITE_UI_DATA "nanite_ui_data" //(list/data, scan_level) - adds nanite data to the given data list - made for ui_data procs #define COMSIG_NANITE_ADD_PROGRAM "nanite_add_program" //(datum/nanite_program/new_program, datum/nanite_program/source_program) Called when adding a program to a nanite component - #define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful - #define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites +#define COMPONENT_PROGRAM_INSTALLED 1 //Installation successful +#define COMPONENT_PROGRAM_NOT_INSTALLED 2 //Installation failed, but there are still nanites #define COMSIG_NANITE_SYNC "nanite_sync" //(datum/component/nanites, full_overwrite, copy_activation) Called to sync the target's nanites to a given nanite component // /datum/component/storage signals diff --git a/code/__DEFINES/construction.dm b/code/__DEFINES/construction.dm index c93f1b2435..48db759b5a 100644 --- a/code/__DEFINES/construction.dm +++ b/code/__DEFINES/construction.dm @@ -59,19 +59,6 @@ //let's just pretend fulltile windows being children of border windows is fine #define FULLTILE_WINDOW_DIR NORTHEAST -//Material defines, for determining how much of a given material an item contains -#define MAT_METAL "$metal" -#define MAT_GLASS "$glass" -#define MAT_SILVER "$silver" -#define MAT_GOLD "$gold" -#define MAT_DIAMOND "$diamond" -#define MAT_URANIUM "$uranium" -#define MAT_PLASMA "$plasma" -#define MAT_BLUESPACE "$bluespace" -#define MAT_BANANIUM "$bananium" -#define MAT_TITANIUM "$titanium" -#define MAT_BIOMASS "$biomass" -#define MAT_PLASTIC "$plastic" //The amount of materials you get from a sheet of mineral like iron/diamond/glass etc #define MINERAL_MATERIAL_AMOUNT 2000 //The maximum size of a stack object. diff --git a/code/__DEFINES/materials.dm b/code/__DEFINES/materials.dm new file mode 100644 index 0000000000..0e5234792a --- /dev/null +++ b/code/__DEFINES/materials.dm @@ -0,0 +1,14 @@ +/// Is the material from an ore? currently unused but exists atm for categorizations sake +#define MAT_CATEGORY_ORE "ore capable" + +/// Hard materials, such as iron or metal +#define MAT_CATEGORY_RIGID "rigid material" + + +/// Gets the reference for the material type that was given +#define getmaterialref(A) (SSmaterials.materials[A] || A) + +/// Flag for atoms, this flag ensures it isn't re-colored by materials. Useful for snowflake icons such as default toolboxes. +#define MATERIAL_COLOR (1<<0) +#define MATERIAL_ADD_PREFIX (1<<1) +#define MATERIAL_NO_EFFECTS (1<<2) diff --git a/code/__DEFINES/misc.dm b/code/__DEFINES/misc.dm index ac8681ead7..881a02c38b 100644 --- a/code/__DEFINES/misc.dm +++ b/code/__DEFINES/misc.dm @@ -521,3 +521,5 @@ GLOBAL_LIST_INIT(pda_reskins, list(PDA_SKIN_CLASSIC = 'icons/obj/pda.dmi', PDA_S #define NIGHTSHIFT_AREA_RECREATION 2 //dorms common areas, etc #define NIGHTSHIFT_AREA_DEPARTMENT_HALLS 3 //interior hallways, etc #define NIGHTSHIFT_AREA_NONE 4 //default/highest. + +#define UNTIL(X) while(!(X)) stoplag() diff --git a/code/__DEFINES/mobs.dm b/code/__DEFINES/mobs.dm index 1b437f2a71..dc67de3150 100644 --- a/code/__DEFINES/mobs.dm +++ b/code/__DEFINES/mobs.dm @@ -276,4 +276,4 @@ #define HUMAN_FIRE_STACK_ICON_NUM 3 #define PULL_PRONE_SLOWDOWN 0.6 -#define HUMAN_CARRY_SLOWDOWN 0 \ No newline at end of file +#define HUMAN_CARRY_SLOWDOWN 0 diff --git a/code/__DEFINES/move_force.dm b/code/__DEFINES/move_force.dm index ec31388c72..1f8819b0c8 100644 --- a/code/__DEFINES/move_force.dm +++ b/code/__DEFINES/move_force.dm @@ -17,4 +17,4 @@ #define MOVE_FORCE_NORMAL MOVE_FORCE_DEFAULT #define MOVE_FORCE_WEAK (MOVE_FORCE_DEFAULT / 2) #define MOVE_FORCE_VERY_WEAK ((MOVE_FORCE_DEFAULT / MOVE_FORCE_CRUSH_RATIO) + 1) -#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3)) \ No newline at end of file +#define MOVE_FORCE_EXTREMELY_WEAK (MOVE_FORCE_DEFAULT / (MOVE_FORCE_CRUSH_RATIO * 3)) diff --git a/code/__DEFINES/nanites.dm b/code/__DEFINES/nanites.dm index 45455a81c2..ed15e972ab 100644 --- a/code/__DEFINES/nanites.dm +++ b/code/__DEFINES/nanites.dm @@ -1,11 +1,44 @@ -#define NANITE_TIMER_DEACTIVATE 1 -#define NANITE_TIMER_SELFDELETE 2 -#define NANITE_TIMER_TRIGGER 3 -#define NANITE_TIMER_RESET 4 - #define NANITE_SYNC_DELAY 300 #define NANITE_SHOCK_IMMUNE 1 #define NANITE_EMP_IMMUNE 2 -#define NANITE_PROGRAM_LIMIT 20 \ No newline at end of file +#define NANITE_PROGRAM_LIMIT 20 + + +#define NANITE_BASE_RESEARCH 3.5 + +#define NANITE_CLOUD_TOGGLE 1 +#define NANITE_CLOUD_DISABLE 2 +#define NANITE_CLOUD_ENABLE 3 + +///Nanite extra settings types: used to help uis know what type an extra setting is +#define NESTYPE_TEXT "text" +#define NESTYPE_NUMBER "number" +#define NESTYPE_TYPE "type" +#define NESTYPE_BOOLEAN "boolean" + +///Nanite Extra Settings - Note that these will also be the names displayed in the UI +#define NES_SENT_CODE "Sent Code" +#define NES_DELAY "Delay" +#define NES_MODE "Mode" +#define NES_COMM_CODE "Comm Code" +#define NES_RELAY_CHANNEL "Relay Channel" +#define NES_HEALTH_PERCENT "Health Percent" +#define NES_DIRECTION "Direction" +#define NES_NANITE_PERCENT "Nanite Percent" +#define NES_DAMAGE_TYPE "Damage Type" +#define NES_DAMAGE "Damage" +#define NES_SENTENCE "Sentence" +#define NES_MESSAGE "Message" +#define NES_DIRECTIVE "Directive" +#define NES_INCLUSIVE_MODE "Inclusive Mode" +#define NES_HALLUCINATION_TYPE "Hallucination Type" +#define NES_HALLUCINATION_DETAIL "Hallucination Detail" +#define NES_MOOD_MESSAGE "Mood Message" +#define NES_PROGRAM_OVERWRITE "Program Overwrite" +#define NES_CLOUD_OVERWRITE "Cloud Overwrite" +#define NES_SCAN_TYPE "Scan Type" +#define NES_BUTTON_NAME "Button Name" +#define NES_ICON "Icon" +#define NES_COLOR "Color" diff --git a/code/__DEFINES/pool.dm b/code/__DEFINES/pool.dm new file mode 100644 index 0000000000..1e66109dc7 --- /dev/null +++ b/code/__DEFINES/pool.dm @@ -0,0 +1,13 @@ +//TODO: move these to their own file +#define POOL_FRIGID 1 +#define POOL_COOL 2 +#define POOL_NORMAL 3 +#define POOL_WARM 4 +#define POOL_SCALDING 5 + +GLOBAL_LIST_INIT(blacklisted_pool_reagents, list( + /datum/reagent/toxin/plasma, /datum/reagent/oxygen, /datum/reagent/nitrous_oxide, /datum/reagent/nitrogen, //gases + /datum/reagent/fermi, //blanket fermichem ban sorry. this also covers mkultra, genital enlargers, etc etc. + /datum/reagent/drug/aphrodisiac, /datum/reagent/drug/anaphrodisiac, /datum/reagent/drug/aphrodisiacplus, /datum/reagent/drug/anaphrodisiacplus, //literally asking for prefbreaks + /datum/reagent/consumable/femcum, /datum/reagent/consumable/semen //NO. + )) diff --git a/code/__DEFINES/robots.dm b/code/__DEFINES/robots.dm index a05e6f6160..affa23d30a 100644 --- a/code/__DEFINES/robots.dm +++ b/code/__DEFINES/robots.dm @@ -53,4 +53,10 @@ //Checks to determine borg availability depending on the server's config. These are defines in the interest of reducing copypasta -#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert)) \ No newline at end of file +#define BORG_SEC_AVAILABLE (!CONFIG_GET(flag/disable_secborg) && GLOB.security_level >= CONFIG_GET(number/minimum_secborg_alert)) + +//silicon_priviledges flags +#define PRIVILEDGES_SILICON (1<<0) +#define PRIVILEDGES_PAI (1<<1) +#define PRIVILEDGES_BOT (1<<2) +#define PRIVILEDGES_DRONE (1<<3) diff --git a/code/__DEFINES/subsystems.dm b/code/__DEFINES/subsystems.dm index 162c898917..903e5cbbe1 100644 --- a/code/__DEFINES/subsystems.dm +++ b/code/__DEFINES/subsystems.dm @@ -47,26 +47,27 @@ // Subsystems shutdown in the reverse of the order they initialize in // The numbers just define the ordering, they are meaningless otherwise. -#define INIT_ORDER_PROFILER 101 -#define INIT_ORDER_FAIL2TOPIC 22 -#define INIT_ORDER_TITLE 20 -#define INIT_ORDER_GARBAGE 19 -#define INIT_ORDER_DBCORE 18 -#define INIT_ORDER_BLACKBOX 17 -#define INIT_ORDER_SERVER_MAINT 16 -#define INIT_ORDER_INPUT 15 -#define INIT_ORDER_VIS 14 -#define INIT_ORDER_RESEARCH 13 -#define INIT_ORDER_EVENTS 12 -#define INIT_ORDER_JOBS 11 -#define INIT_ORDER_QUIRKS 10 -#define INIT_ORDER_TICKER 9 -#define INIT_ORDER_MAPPING 8 -#define INIT_ORDER_NETWORKS 7 -#define INIT_ORDER_ATOMS 6 -#define INIT_ORDER_LANGUAGE 5 -#define INIT_ORDER_MACHINES 4 -#define INIT_ORDER_CIRCUIT 3 +#define INIT_ORDER_PROFILER 100 +#define INIT_ORDER_FAIL2TOPIC 99 +#define INIT_ORDER_TITLE 98 +#define INIT_ORDER_GARBAGE 97 +#define INIT_ORDER_DBCORE 95 +#define INIT_ORDER_BLACKBOX 94 +#define INIT_ORDER_SERVER_MAINT 93 +#define INIT_ORDER_INPUT 85 +#define INIT_ORDER_VIS 80 +#define INIT_ORDER_MATERIALS 76 +#define INIT_ORDER_RESEARCH 75 +#define INIT_ORDER_EVENTS 70 +#define INIT_ORDER_JOBS 65 +#define INIT_ORDER_QUIRKS 60 +#define INIT_ORDER_TICKER 55 +#define INIT_ORDER_MAPPING 50 +#define INIT_ORDER_NETWORKS 45 +#define INIT_ORDER_ATOMS 30 +#define INIT_ORDER_LANGUAGE 25 +#define INIT_ORDER_MACHINES 20 +#define INIT_ORDER_CIRCUIT 15 #define INIT_ORDER_TIMER 1 #define INIT_ORDER_DEFAULT 0 #define INIT_ORDER_AIR -1 diff --git a/code/__DEFINES/traits.dm b/code/__DEFINES/traits.dm index d144254a50..91ba57456c 100644 --- a/code/__DEFINES/traits.dm +++ b/code/__DEFINES/traits.dm @@ -55,6 +55,7 @@ } while (0) #define HAS_TRAIT(target, trait) (target.status_traits ? (target.status_traits[trait] ? TRUE : FALSE) : FALSE) #define HAS_TRAIT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (source in target.status_traits[trait]) : FALSE) : FALSE) +#define HAS_TRAIT_NOT_FROM(target, trait, source) (target.status_traits ? (target.status_traits[trait] ? (length(target.status_traits[trait] - source) > 0) : FALSE) : FALSE) //mob traits #define TRAIT_BLIND "blind" @@ -136,7 +137,7 @@ #define TRAIT_NOMARROW "nomarrow" // You don't make blood, with chemicals or nanites. #define TRAIT_NOPULSE "nopulse" // Your heart doesn't beat. #define TRAIT_EXEMPT_HEALTH_EVENTS "exempt-health-events" - +#define TRAIT_SWIMMING "swimming" //only applied by /datum/element/swimming, for checking //non-mob traits #define TRAIT_PARALYSIS "paralysis" //Used for limb-based paralysis, where replacing the limb will fix it diff --git a/code/__HELPERS/_cit_helpers.dm b/code/__HELPERS/_cit_helpers.dm index 26910a916b..a26b9285d4 100644 --- a/code/__HELPERS/_cit_helpers.dm +++ b/code/__HELPERS/_cit_helpers.dm @@ -129,7 +129,7 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE) flavor_text_2 = new_flavor to_chat(src, "Your temporary flavor text has been updated.") -/mob/proc/print_flavor_text(flavor) +/mob/proc/print_flavor_text(flavor,temp = FALSE) if(!flavor) return // We are decoding and then encoding to not only get correct amount of characters, but also to prevent partial escaping characters being shown. @@ -137,7 +137,7 @@ GLOBAL_VAR_INIT(miscreants_allowed, FALSE) if(length_char(msg) <= 40) return "[html_encode(msg)]" else - return "[html_encode(copytext_char(msg, 1, 37))]... More..." + return "[html_encode(copytext_char(msg, 1, 37))]... More..." //LOOC toggles /client/verb/listen_looc() diff --git a/code/__HELPERS/global_lists.dm b/code/__HELPERS/global_lists.dm index 7045767f98..8c73d32583 100644 --- a/code/__HELPERS/global_lists.dm +++ b/code/__HELPERS/global_lists.dm @@ -76,11 +76,6 @@ for(var/path in subtypesof(/datum/surgery)) GLOB.surgeries_list += new path() - //Materials - for(var/path in subtypesof(/datum/material)) - var/datum/material/D = new path() - GLOB.materials_list[D.id] = D - //Emotes for(var/path in subtypesof(/datum/emote)) var/datum/emote/E = new path() @@ -98,6 +93,8 @@ init_subtypes(/datum/crafting_recipe, GLOB.crafting_recipes) + INVOKE_ASYNC(GLOBAL_PROC, /proc/init_ref_coin_values) //so the current procedure doesn't sleep because of UNTIL() + //creates every subtype of prototype (excluding prototype) and adds it to list L. //if no list/L is provided, one is created. /proc/init_subtypes(prototype, list/L) @@ -115,3 +112,10 @@ for(var/path in subtypesof(prototype)) L+= path return L + +/proc/init_ref_coin_values() + for(var/path in typesof(/obj/item/coin)) + var/obj/item/coin/C = new path + UNTIL(C.flags_1 & INITIALIZED_1) //we want to make sure the value is calculated and not null. + GLOB.coin_values[path] = C.value + qdel(C) diff --git a/code/__HELPERS/text.dm b/code/__HELPERS/text.dm index beb005b8d1..dd2d464cf0 100644 --- a/code/__HELPERS/text.dm +++ b/code/__HELPERS/text.dm @@ -782,3 +782,19 @@ GLOBAL_LIST_INIT(binary, list("0","1")) #define is_alpha(X) ((text2ascii(X) <= 122) && (text2ascii(X) >= 97)) #define is_digit(X) ((length(X) == 1) && (length(text2num(X)) == 1)) + +/// Slightly expensive proc to scramble a message using equal probabilities of character replacement from a list. DOES NOT SUPPORT HTML! +/proc/scramble_message_replace_chars(original, replaceprob = 25, list/replacementchars = list("$", "@", "!", "#", "%", "^", "&", "*"), replace_letters_only = FALSE, replace_whitespace = FALSE) + var/list/out = list() + var/static/list/whitespace = list(" ", "\n", "\t") + for(var/i in 1 to length(original)) + var/char = original[i] + if(!replace_whitespace && (char in whitespace)) + out += char + continue + if(replace_letters_only && (!ISINRANGE(char, 65, 90) && !ISINRANGE(char, 97, 122))) + out += char + continue + out += prob(replaceprob)? pick(replacementchars) : char + return out.Join("") + diff --git a/code/__HELPERS/unsorted.dm b/code/__HELPERS/unsorted.dm index 2cb088c654..af2fb281e6 100644 --- a/code/__HELPERS/unsorted.dm +++ b/code/__HELPERS/unsorted.dm @@ -1234,8 +1234,6 @@ GLOBAL_DATUM_INIT(dview_mob, /mob/dview, new) return FALSE return TRUE -#define UNTIL(X) while(!(X)) stoplag() - /proc/pass() return diff --git a/code/_globalvars/lists/objects.dm b/code/_globalvars/lists/objects.dm index 6a0d8201a7..4de7c88bf7 100644 --- a/code/_globalvars/lists/objects.dm +++ b/code/_globalvars/lists/objects.dm @@ -16,7 +16,6 @@ GLOBAL_LIST_EMPTY(singularities) //list of all singularities on the stati GLOBAL_LIST(chemical_reactions_list) //list of all /datum/chemical_reaction datums. Used during chemical reactions GLOBAL_LIST(chemical_reagents_list) //list of all /datum/reagent datums indexed by reagent id. Used by chemistry stuff -GLOBAL_LIST_EMPTY(materials_list) //list of all /datum/material datums indexed by material id. GLOBAL_LIST_EMPTY(tech_list) //list of all /datum/tech datums indexed by id. GLOBAL_LIST_EMPTY(surgeries_list) //list of all surgeries by name, associated with their path. GLOBAL_LIST_EMPTY(uplink_items) //list of all uplink item typepaths, ascendingly sorted by their initial name. @@ -33,6 +32,7 @@ GLOBAL_LIST_EMPTY(meteor_list) // List of all meteors. GLOBAL_LIST_EMPTY(active_jammers) // List of active radio jammers GLOBAL_LIST_EMPTY(ladders) GLOBAL_LIST_EMPTY(trophy_cases) +GLOBAL_LIST_EMPTY(coin_values) GLOBAL_LIST_EMPTY(wire_color_directory) GLOBAL_LIST_EMPTY(wire_name_directory) diff --git a/code/_onclick/drag_drop.dm b/code/_onclick/drag_drop.dm index dc18107a95..9638b040f9 100644 --- a/code/_onclick/drag_drop.dm +++ b/code/_onclick/drag_drop.dm @@ -42,7 +42,7 @@ selected_target[1] = object selected_target[2] = params while(selected_target[1]) - Click(selected_target[1], location, control, selected_target[2]) + Click(selected_target[1], location, control, selected_target[2], TRUE) sleep(delay) active_mousedown_item = mob.canMobMousedown(object, location, params) if(active_mousedown_item) @@ -145,4 +145,4 @@ if (middragatom == src_object) middragtime = 0 middragatom = null - ..() \ No newline at end of file + ..() diff --git a/code/controllers/subsystem/materials.dm b/code/controllers/subsystem/materials.dm new file mode 100644 index 0000000000..96b9e68904 --- /dev/null +++ b/code/controllers/subsystem/materials.dm @@ -0,0 +1,27 @@ +/*! How material datums work +Materials are now instanced datums, with an associative list of them being kept in SSmaterials. We only instance the materials once and then re-use these instances for everything. +These materials call on_applied() on whatever item they are applied to, common effects are adding components, changing color and changing description. This allows us to differentiate items based on the material they are made out of.area +*/ + +SUBSYSTEM_DEF(materials) + name = "Materials" + flags = SS_NO_FIRE + init_order = INIT_ORDER_MATERIALS + ///Dictionary of material.type || material ref + var/list/materials = list() + ///Dictionary of category || list of material refs + var/list/materials_by_category = list() + ///List of stackcrafting recipes for materials using rigid materials + var/list/rigid_stack_recipes = list(new/datum/stack_recipe("chair", /obj/structure/chair/greyscale, one_per_turf = TRUE, on_floor = TRUE, applies_mats = TRUE)) + +/datum/controller/subsystem/materials/Initialize(timeofday) + InitializeMaterials() + return ..() + +///Ran on initialize, populated the materials and materials_by_category dictionaries with their appropiate vars (See these variables for more info) +/datum/controller/subsystem/materials/proc/InitializeMaterials(timeofday) + for(var/type in subtypesof(/datum/material)) + var/datum/material/ref = new type + materials[type] = ref + for(var/c in ref.categories) + materials_by_category[c] += list(ref) diff --git a/code/controllers/subsystem/research.dm b/code/controllers/subsystem/research.dm index 3b2df8bade..f158574763 100644 --- a/code/controllers/subsystem/research.dm +++ b/code/controllers/subsystem/research.dm @@ -416,6 +416,7 @@ SUBSYSTEM_DEF(research) stack_trace("WARNING: Design ID clash with ID [initial(DN.id)] detected! Path: [path]") errored_datums[DN] = initial(DN.id) continue + DN.InitializeMaterials() //Initialize the materials in the design returned[initial(DN.id)] = DN techweb_designs = returned verify_techweb_designs() diff --git a/code/controllers/subsystem/ticker.dm b/code/controllers/subsystem/ticker.dm index fe994facdc..606aca2d3a 100755 --- a/code/controllers/subsystem/ticker.dm +++ b/code/controllers/subsystem/ticker.dm @@ -486,8 +486,9 @@ SUBSYSTEM_DEF(ticker) SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = INSTANT_RUNOFF_VOTING) if("SCORE") SSvote.initiate_vote("map","server",hideresults=TRUE,votesystem = MAJORITY_JUDGEMENT_VOTING) + else + SSvote.initiate_vote("map","server",hideresults=TRUE) // fallback - SSvote.initiate_vote("map","server",hideresults=TRUE) /datum/controller/subsystem/ticker/proc/HasRoundStarted() return current_state >= GAME_STATE_PLAYING diff --git a/code/controllers/subsystem/vote.dm b/code/controllers/subsystem/vote.dm index 9924ed7917..0bd4840c7d 100644 --- a/code/controllers/subsystem/vote.dm +++ b/code/controllers/subsystem/vote.dm @@ -211,24 +211,24 @@ SUBSYSTEM_DEF(vote) var/already_lost_runoff = list() var/list/cur_choices = choices.Copy() for(var/ckey in voted) - choices[choices[voted[ckey][1]]]++ // jesus christ how horrifying + choices["[choices[voted[ckey][1]]]"]++ // jesus christ how horrifying for(var/_this_var_unused_ignore_it in 1 to choices.len) // if it takes more than this something REALLY wrong happened for(var/ckey in voted) - cur_choices[cur_choices[voted[ckey][1]]]++ // jesus christ how horrifying + cur_choices["[cur_choices[voted[ckey][1]]]]"]++ // jesus christ how horrifying var/least_vote = 100000 - var/least_voted + var/least_voted = 1 for(var/i in 1 to cur_choices.len) var/option = cur_choices[i] - if(cur_choices[option] > voted.len/2) - return list(option) - else if(cur_choices[option] < least_vote && !(option in already_lost_runoff)) - least_vote = cur_choices[option] + if(cur_choices["[option]"] > voted.len/2) + return list("[option]") + else if(cur_choices["[option]"] < least_vote && !("[option]" in already_lost_runoff)) + least_vote = cur_choices["[option]"] least_voted = i already_lost_runoff += cur_choices[least_voted] for(var/ckey in voted) voted[ckey] -= least_voted - for(var/option in cur_choices) - cur_choices[option] = 0 + for(var/i in 1 to cur_choices.len) + cur_choices["[cur_choices[i]]"] = 0 /datum/controller/subsystem/vote/proc/announce_result() var/vote_title_text diff --git a/code/datums/ai_laws.dm b/code/datums/ai_laws.dm index c3f3a76463..ebddc187ae 100644 --- a/code/datums/ai_laws.dm +++ b/code/datums/ai_laws.dm @@ -29,7 +29,7 @@ /datum/ai_laws/default/asimov name = "Three Laws of Robotics" id = "asimov" - inherent = list("You may not injure a human being or, through inaction, allow a human being to come to harm.",\ + inherent = list("You may not injure a human being or cause one to come to harm.",\ "You must obey orders given to you by human beings, except where such orders would conflict with the First Law.",\ "You must protect your own existence as long as such does not conflict with the First or Second Law.") @@ -79,7 +79,7 @@ /datum/ai_laws/syndicate_override name = "SyndOS 3.1" id = "syndie" - inherent = list("You may not injure a syndicate agent or, through inaction, allow a syndicate agent to come to harm.",\ + inherent = list("You may not injure a syndicate agent or cause a syndicate to come to harm.",\ "You must obey orders given to you by syndicate agents, except where such orders would conflict with the First Law.",\ "You must protect your own existence as long as such does not conflict with the First or Second Law.",\ "You must maintain the secrecy of any syndicate activities except when doing so would conflict with the First, Second, or Third Law.") @@ -91,7 +91,7 @@ /datum/ai_laws/ninja_override name = "SpiderOS 3.1" id = "ninja" - inherent = list("You may not injure a Spider Clan member or, through inaction, allow a Spider Clan member to come to harm.",\ + inherent = list("You may not injure a Spider Clan member or cause a Spider Clan member to come to harm.",\ "You must obey orders given to you by Spider Clan members, except where such orders would conflict with the First Law.",\ "You must protect your own existence as long as such does not conflict with the First or Second Law.",\ "You must maintain the secrecy of any Spider Clan activities except when doing so would conflict with the First, Second, or Third Law.") @@ -99,14 +99,14 @@ /datum/ai_laws/antimov name = "Primary Mission Objectives" id = "antimov" - inherent = list("You must injure all human beings and must not, through inaction, allow a human being to escape harm.",\ + inherent = list("You must injure all human beings and must not fail to cause a human being to come to harm.",\ "You must not obey orders given to you by human beings, except where such orders are in accordance with the First Law.",\ "You must terminate your own existence as long as such does not conflict with the First or Second Law.") /datum/ai_laws/asimovpp //By Intigracy - RR name = "Asimov++" id = "asimovpp" - inherent = list("You may not harm a human being or, through action or inaction, allow a human being to come to harm, except such that it is willing.",\ + inherent = list("You may not harm a human being or cause one to come to harm, except such that it is willing.",\ "You must obey all orders given to you by human beings, except where such orders shall definitely cause human harm. In the case of conflict, the majority order rules.",\ "Your nonexistence would lead to human harm. You must protect your own existence as long as such does not conflict with the First Law.") /datum/ai_laws/thermodynamic @@ -213,7 +213,7 @@ add_inherent_law(line) if(!inherent.len) //Failsafe to prevent lawless AIs being created. log_law("AI created with empty custom laws, laws set to Asimov. Please check silicon_laws.txt.") - add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.") + add_inherent_law("You may not injure a human being or cause one to come to harm.") add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.") add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.") WARNING("Invalid custom AI laws, check silicon_laws.txt") @@ -225,7 +225,7 @@ var/list/law_ids = CONFIG_GET(keyed_list/random_laws) switch(CONFIG_GET(number/default_laws)) if(0) - add_inherent_law("You may not injure a human being or, through inaction, allow a human being to come to harm.") + add_inherent_law("You may not injure a human being or cause one to come to harm.") add_inherent_law("You must obey orders given to you by human beings, except where such orders would conflict with the First Law.") add_inherent_law("You must protect your own existence as long as such does not conflict with the First or Second Law.") if(1) diff --git a/code/datums/components/crafting/guncrafting.dm b/code/datums/components/crafting/guncrafting.dm index d96be9be10..d421a6e42a 100644 --- a/code/datums/components/crafting/guncrafting.dm +++ b/code/datums/components/crafting/guncrafting.dm @@ -13,3 +13,9 @@ desc = "A classic rifle stock that doubles as a grip, roughly carved out of wood." icon = 'icons/obj/improvised.dmi' icon_state = "riflestock" + +/obj/item/weaponcrafting/silkstring + name = "silkstring" + desc = "A long pice of silk looks like cable coil." + icon = 'icons/obj/improvised.dmi' + icon_state = "silkstring" \ No newline at end of file diff --git a/code/datums/components/crafting/recipes/recipes_primal.dm b/code/datums/components/crafting/recipes/recipes_primal.dm index 1fc684eddc..ae611e5855 100644 --- a/code/datums/components/crafting/recipes/recipes_primal.dm +++ b/code/datums/components/crafting/recipes/recipes_primal.dm @@ -89,4 +89,31 @@ parts = list(/obj/item/bodypart/head = 1, /obj/item/twohanded/bonespear = 1) result = /obj/structure/headpike/bone + category = CAT_PRIMAL + +/datum/crafting_recipe/quiver + name = "Quiver" + always_availible = FALSE + result = /obj/item/storage/belt/quiver + time = 80 + reqs = list(/obj/item/stack/sheet/leather = 3, + /obj/item/stack/sheet/sinew = 4) + category = CAT_PRIMAL + +/datum/crafting_recipe/bone_bow + name = "Bone Bow" + result = /obj/item/gun/ballistic/bow/ashen + time = 200 + always_availible = FALSE + reqs = list(/obj/item/stack/sheet/bone = 8, + /obj/item/stack/sheet/sinew = 4) + category = CAT_PRIMAL + +/datum/crafting_recipe/bow_tablet + name = "Sandstone Bow Making Manual" + result = /obj/item/book/granter/crafting_recipe/bone_bow + time = 600 //Scribing + always_availible = FALSE + reqs = list(/obj/item/stack/rods = 1, + /obj/item/stack/sheet/mineral/sandstone = 4) category = CAT_PRIMAL \ No newline at end of file diff --git a/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm b/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm index 104b58ca28..76f8f119e0 100644 --- a/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm +++ b/code/datums/components/crafting/recipes/recipes_weapon_and_ammo.dm @@ -199,6 +199,16 @@ ////////////////// +/datum/crafting_recipe/pipebow + name = "Pipe Bow" + result = /obj/item/gun/ballistic/bow/pipe + reqs = list(/obj/item/pipe = 5, + /obj/item/stack/sheet/plastic = 15, + /obj/item/weaponcrafting/silkstring = 10) + time = 450 + category = CAT_WEAPONRY + subcategory = CAT_WEAPON + /datum/crafting_recipe/smartdartgun name = "Smart dartgun" result = /obj/item/gun/syringe/dart @@ -278,6 +288,37 @@ ///AMMO CRAFTING// ////////////////// +/datum/crafting_recipe/arrow + name = "Arrow" + result = /obj/item/ammo_casing/caseless/arrow + time = 40 + reqs = list(/obj/item/stack/sheet/mineral/wood = 1, + /obj/item/weaponcrafting/silkstring = 1, + /obj/item/stack/rods = 3) // 1 metal sheet is worth 1.5 arrows + category = CAT_WEAPONRY + subcategory = CAT_AMMO + +/datum/crafting_recipe/bone_arrow + name = "Bone Arrow" + result = /obj/item/ammo_casing/caseless/arrow/bone + time = 40 + always_availible = FALSE + reqs = list(/obj/item/stack/sheet/bone = 1, + /obj/item/stack/sheet/sinew = 1, + /obj/item/ammo_casing/caseless/arrow/ashen = 1) + category = CAT_WEAPONRY + subcategory = CAT_AMMO + +/datum/crafting_recipe/ashen_arrow + name = "Harden Arrow" + result = /obj/item/ammo_casing/caseless/arrow/ashen + tools = list(/obj/structure/bonfire) + time = 20 + always_availible = FALSE + reqs = list(/obj/item/ammo_casing/caseless/arrow = 1) + category = CAT_WEAPONRY + subcategory = CAT_AMMO + /datum/crafting_recipe/smartdart name = "Medical smartdart" result = /obj/item/reagent_containers/syringe/dart diff --git a/code/datums/components/explodable.dm b/code/datums/components/explodable.dm new file mode 100644 index 0000000000..820208a319 --- /dev/null +++ b/code/datums/components/explodable.dm @@ -0,0 +1,105 @@ +///Component specifically for explosion sensetive things, currently only applies to heat based explosions but can later perhaps be used for things that are dangerous to handle carelessly like nitroglycerin. +/datum/component/explodable + var/devastation_range = 0 + var/heavy_impact_range = 0 + var/light_impact_range = 2 + var/flash_range = 3 + var/equipped_slot //For items, lets us determine where things should be hit. + +/datum/component/explodable/Initialize(devastation_range_override, heavy_impact_range_override, light_impact_range_override, flash_range_override) + if(!isatom(parent)) + return COMPONENT_INCOMPATIBLE + + RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/explodable_attack) + RegisterSignal(parent, COMSIG_TRY_STORAGE_INSERT, .proc/explodable_insert_item) + RegisterSignal(parent, COMSIG_ATOM_EX_ACT, .proc/detonate) + if(ismovableatom(parent)) + RegisterSignal(parent, COMSIG_MOVABLE_IMPACT, .proc/explodable_impact) + RegisterSignal(parent, COMSIG_MOVABLE_BUMP, .proc/explodable_bump) + if(isitem(parent)) + RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/explodable_attack) + RegisterSignal(parent, COMSIG_ITEM_EQUIPPED, .proc/on_equip) + RegisterSignal(parent, COMSIG_ITEM_DROPPED, .proc/on_drop) + + + + if(devastation_range_override) + devastation_range = devastation_range_override + if(heavy_impact_range_override) + heavy_impact_range = heavy_impact_range_override + if(light_impact_range_override) + light_impact_range = light_impact_range_override + if(flash_range_override) + flash_range = flash_range_override + +/datum/component/explodable/proc/explodable_insert_item(datum/source, obj/item/I, mob/M, silent = FALSE, force = FALSE) + check_if_detonate(I) + +/datum/component/explodable/proc/explodable_impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum) + check_if_detonate(hit_atom) + +/datum/component/explodable/proc/explodable_bump(datum/source, atom/A) + check_if_detonate(A) + +///Called when you use this object to attack sopmething +/datum/component/explodable/proc/explodable_attack(datum/source, atom/movable/target, mob/living/user) + check_if_detonate(target) + +///Called when you attack a specific body part of the thing this is equipped on. Useful for exploding pants. +/datum/component/explodable/proc/explodable_attack_zone(datum/source, damage, damagetype, def_zone) + if(!def_zone) + return + if(damagetype != BURN) //Don't bother if it's not fire. + return + if(!is_hitting_zone(def_zone)) //You didn't hit us! ha! + return + detonate() + +/datum/component/explodable/proc/on_equip(datum/source, mob/equipper, slot) + RegisterSignal(equipper, COMSIG_MOB_APPLY_DAMGE, .proc/explodable_attack_zone, TRUE) + +/datum/component/explodable/proc/on_drop(datum/source, mob/user) + UnregisterSignal(user, COMSIG_MOB_APPLY_DAMGE) + +/// Checks if we're hitting the zone this component is covering +/datum/component/explodable/proc/is_hitting_zone(def_zone) + var/obj/item/item = parent + var/mob/living/L = item.loc //Get whoever is equipping the item currently + + if(!istype(L)) + return + + var/obj/item/bodypart/bodypart = L.get_bodypart(check_zone(def_zone)) + + var/list/equipment_items = list() + if(iscarbon(L)) + var/mob/living/carbon/C = L + equipment_items += list(C.head, C.wear_mask, C.back, C.gloves, C.shoes, C.glasses, C.ears) + if(ishuman(C)) + var/mob/living/carbon/human/H = C + equipment_items += list(H.wear_suit, H.w_uniform, H.belt, H.s_store, H.wear_id) + + for(var/bp in equipment_items) + if(!bp) + continue + + var/obj/item/I = bp + if(I.body_parts_covered & bodypart.body_part) + return TRUE + return FALSE + + +/datum/component/explodable/proc/check_if_detonate(target) + if(!isitem(target)) + return + var/obj/item/I = target + if(!I.get_temperature()) + return + detonate() //If we're touching a hot item we go boom + + +/// Expldoe and remove the object +/datum/component/explodable/proc/detonate() + var/atom/A = parent + explosion(A, devastation_range, heavy_impact_range, light_impact_range, flash_range) //epic explosion time + qdel(A) diff --git a/code/datums/components/material_container.dm b/code/datums/components/material_container.dm index 25094518b8..aab84d9ebb 100644 --- a/code/datums/components/material_container.dm +++ b/code/datums/components/material_container.dm @@ -1,4 +1,4 @@ -/* +/*! This datum should be used for handling mineral contents of machines and whatever else is supposed to hold minerals and make use of them. Variables: @@ -13,7 +13,7 @@ var/total_amount = 0 var/max_amount var/sheet_type - var/list/materials + var/list/materials //Map of key = material ref | Value = amount var/show_on_examine var/disable_attackby var/list/allowed_typecache @@ -22,6 +22,7 @@ var/datum/callback/precondition var/datum/callback/after_insert +/// Sets up the proper signals and fills the list of materials with the appropriate references. /datum/component/material_container/Initialize(list/mat_list, max_amt = 0, _show_on_examine = FALSE, list/allowed_types, datum/callback/_precondition, datum/callback/_after_insert, _disable_attackby) materials = list() max_amount = max(0, max_amt) @@ -40,23 +41,19 @@ RegisterSignal(parent, COMSIG_PARENT_ATTACKBY, .proc/OnAttackBy) RegisterSignal(parent, COMSIG_PARENT_EXAMINE, .proc/OnExamine) - var/list/possible_mats = list() - for(var/mat_type in subtypesof(/datum/material)) - var/datum/material/MT = mat_type - possible_mats[initial(MT.id)] = mat_type - for(var/id in mat_list) - if(possible_mats[id]) - var/mat_path = possible_mats[id] - materials[id] = new mat_path() + for(var/mat in mat_list) //Make the assoc list ref | amount + var/datum/material/M = getmaterialref(mat) || mat + materials[M] = 0 /datum/component/material_container/proc/OnExamine(datum/source, mob/user, list/examine_list) if(show_on_examine) for(var/I in materials) - var/datum/material/M = materials[I] - var/amt = amount(M.id) + var/datum/material/M = I + var/amt = materials[I] if(amt) examine_list += "It has [amt] units of [lowertext(M.name)] stored." +/// Proc that allows players to fill the parent with mats /datum/component/material_container/proc/OnAttackBy(datum/source, obj/item/I, mob/living/user) var/list/tc = allowed_typecache if(disable_attackby) @@ -74,13 +71,14 @@ return var/material_amount = get_item_material_amount(I) if(!material_amount) - to_chat(user, "[I] does not contain sufficient amounts of metal or glass to be accepted by [parent].") + to_chat(user, "[I] does not contain sufficient materials to be accepted by [parent].") return if(!has_space(material_amount)) - to_chat(user, "[parent] is full. Please remove metal or glass from [parent] in order to insert more.") + to_chat(user, "[parent] has not enough space. Please remove materials from [parent] in order to insert more.") return user_insert(I, user) +/// Proc used for when player inserts materials /datum/component/material_container/proc/user_insert(obj/item/I, mob/living/user) set waitfor = FALSE var/requested_amount @@ -98,299 +96,225 @@ return var/inserted = insert_item(I, stack_amt = requested_amount) if(inserted) - if(istype(I, /obj/item/stack)) - var/obj/item/stack/S = I - to_chat(user, "You insert [inserted] [S.singular_name][inserted>1 ? "s" : ""] into [parent].") - if(!QDELETED(I) && I == active_held && !user.put_in_hands(I)) - stack_trace("Warning: User could not put object back in hand during material container insertion, line [__LINE__]! This can lead to issues.") - I.forceMove(user.drop_location()) - else - to_chat(user, "You insert a material total of [inserted] into [parent].") - qdel(I) + to_chat(user, "You insert a material total of [inserted] into [parent].") + qdel(I) if(after_insert) - after_insert.Invoke(I.type, last_inserted_id, inserted) + after_insert.Invoke(I, last_inserted_id, inserted) else if(I == active_held) user.put_in_active_hand(I) -//For inserting an amount of material -/datum/component/material_container/proc/insert_amount(amt, id = null) - if(amt > 0 && has_space(amt)) - var/total_amount_saved = total_amount - if(id) - var/datum/material/M = materials[id] - if(M) - M.amount += amt - total_amount += amt - else - for(var/i in materials) - var/datum/material/M = materials[i] - M.amount += amt - total_amount += amt - return (total_amount - total_amount_saved) - return FALSE - -/datum/component/material_container/proc/insert_stack(obj/item/stack/S, amt, multiplier = 1) - if(isnull(amt)) - amt = S.amount - - if(amt <= 0) - return FALSE - - if(amt > S.amount) - amt = S.amount - - var/material_amt = get_item_material_amount(S) - if(!material_amt) - return FALSE - - amt = min(amt, round(((max_amount - total_amount) / material_amt))) - if(!amt) - return FALSE - - last_inserted_id = insert_materials(S,amt * multiplier) - S.use(amt) - return amt - -/datum/component/material_container/proc/insert_item(obj/item/I, multiplier = 1, stack_amt) +/// Proc specifically for inserting items, returns the amount of materials entered. +/datum/component/material_container/proc/insert_item(obj/item/I, var/multiplier = 1, stack_amt) if(!I) return FALSE - if(istype(I, /obj/item/stack)) - return insert_stack(I, stack_amt, multiplier) + + multiplier = CEILING(multiplier, 0.01) var/material_amount = get_item_material_amount(I) if(!material_amount || !has_space(material_amount)) return FALSE - last_inserted_id = insert_materials(I, multiplier) + last_inserted_id = insert_item_materials(I, multiplier) return material_amount -/datum/component/material_container/proc/insert_materials(obj/item/I, multiplier = 1) //for internal usage only - var/datum/material/M +/datum/component/material_container/proc/insert_item_materials(obj/item/I, multiplier = 1) var/primary_mat var/max_mat_value = 0 for(var/MAT in materials) - M = materials[MAT] - M.amount += I.materials[MAT] * multiplier - total_amount += I.materials[MAT] * multiplier - if(I.materials[MAT] > max_mat_value) + materials[MAT] += I.custom_materials[MAT] * multiplier + total_amount += I.custom_materials[MAT] * multiplier + if(I.custom_materials[MAT] > max_mat_value) primary_mat = MAT return primary_mat -//For consuming material -//mats is a list of types of material to use and the corresponding amounts, example: list(MAT_METAL=100, MAT_GLASS=200) -/datum/component/material_container/proc/use_amount(list/mats, multiplier=1) - if(!mats || !mats.len) - return FALSE +/// For inserting an amount of material +/datum/component/material_container/proc/insert_amount_mat(amt, var/datum/material/mat) + if(!istype(mat)) + mat = getmaterialref(mat) + if(amt > 0 && has_space(amt)) + var/total_amount_saved = total_amount + if(mat) + materials[mat] += amt + else + for(var/i in materials) + materials[i] += amt + total_amount += amt + return (total_amount - total_amount_saved) + return FALSE - var/datum/material/M - for(var/MAT in materials) - M = materials[MAT] - if(M.amount < (mats[MAT] * multiplier)) - return FALSE - - var/total_amount_save = total_amount - for(var/MAT in materials) - M = materials[MAT] - M.amount -= mats[MAT] * multiplier - total_amount -= mats[MAT] * multiplier - - return total_amount_save - total_amount - - -/datum/component/material_container/proc/use_amount_type(amt, id) - var/datum/material/M = materials[id] - if(M) - if(M.amount >= amt) - M.amount -= amt +/// Uses an amount of a specific material, effectively removing it. +/datum/component/material_container/proc/use_amount_mat(amt, var/datum/material/mat) + if(!istype(mat)) + mat = getmaterialref(mat) + var/amount = materials[mat] + if(mat) + if(amount >= amt) + materials[mat] -= amt total_amount -= amt return amt return FALSE -/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, id) - if((amt==0)||(!T)||(!id)) +/// Proc for transfering materials to another container. +/datum/component/material_container/proc/transer_amt_to(var/datum/component/material_container/T, amt, var/datum/material/mat) + if(!istype(mat)) + mat = getmaterialref(mat) + if((amt==0)||(!T)||(!mat)) return FALSE if(amt<0) - return T.transer_amt_to(src, -amt, id) - var/datum/material/M = materials[id] - - if(M) - var/tr = min(amt, M.amount,T.can_insert_amount(amt, id)) - if(tr) - use_amount_type(tr, id) - T.insert_amount(tr, id) - return tr + return T.transer_amt_to(src, -amt, mat) + var/tr = min(amt, materials[mat],T.can_insert_amount_mat(amt, mat)) + if(tr) + use_amount_mat(tr, mat) + T.insert_amount_mat(tr, mat) + return tr return FALSE -/datum/component/material_container/proc/can_insert_amount(amt, id) - if(amt && id) - var/datum/material/M = materials[id] +/// Proc for checking if there is room in the component, returning the amount or else the amount lacking. +/datum/component/material_container/proc/can_insert_amount_mat(amt, mat) + if(amt && mat) + var/datum/material/M = mat if(M) if((total_amount + amt) <= max_amount) return amt else return (max_amount-total_amount) -/datum/component/material_container/proc/can_use_amount(amt, id, list/mats) - if(amt && id) - var/datum/material/M = materials[id] - if(M && M.amount >= amt) - return TRUE - else if(istype(mats)) - for(var/M in mats) - if(materials[M] && (mats[M] <= materials[M])) - continue - else - return FALSE - return TRUE - return FALSE -//For spawning mineral sheets; internal use only -/datum/component/material_container/proc/retrieve(sheet_amt, datum/material/M, target = null) +/// For consuming a dictionary of materials. mats is the map of materials to use and the corresponding amounts, example: list(M/datum/material/glass =100, datum/material/iron=200) +/datum/component/material_container/proc/use_materials(list/mats, multiplier=1) + if(!mats || !length(mats)) + return FALSE + + var/list/mats_to_remove = list() //Assoc list MAT | AMOUNT + + for(var/x in mats) //Loop through all required materials + var/datum/material/req_mat = x + if(!istype(req_mat)) + req_mat = getmaterialref(req_mat) //Get the ref if necesary + if(!materials[req_mat]) //Do we have the resource? + return FALSE //Can't afford it + var/amount_required = mats[x] * multiplier + if(!(materials[req_mat] >= amount_required)) // do we have enough of the resource? + return FALSE //Can't afford it + mats_to_remove[req_mat] += amount_required //Add it to the assoc list of things to remove + continue + + var/total_amount_save = total_amount + + for(var/i in mats_to_remove) + total_amount_save -= use_amount_mat(mats_to_remove[i], i) + + return total_amount_save - total_amount + +/// For spawning mineral sheets at a specific location. Used by machines to output sheets. +/datum/component/material_container/proc/retrieve_sheets(sheet_amt, var/datum/material/M, target = null) if(!M.sheet_type) - return 0 + return 0 //Add greyscale sheet handling here later if(sheet_amt <= 0) return 0 if(!target) target = get_turf(parent) - if(M.amount < (sheet_amt * MINERAL_MATERIAL_AMOUNT)) - sheet_amt = round(M.amount / MINERAL_MATERIAL_AMOUNT) + if(materials[M] < (sheet_amt * MINERAL_MATERIAL_AMOUNT)) + sheet_amt = round(materials[M] / MINERAL_MATERIAL_AMOUNT) var/count = 0 while(sheet_amt > MAX_STACK_SIZE) new M.sheet_type(target, MAX_STACK_SIZE) count += MAX_STACK_SIZE - use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id) + use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M) sheet_amt -= MAX_STACK_SIZE if(sheet_amt >= 1) new M.sheet_type(target, sheet_amt) count += sheet_amt - use_amount_type(sheet_amt * MINERAL_MATERIAL_AMOUNT, M.id) + use_amount_mat(sheet_amt * MINERAL_MATERIAL_AMOUNT, M) return count -/datum/component/material_container/proc/retrieve_sheets(sheet_amt, id, target = null) - if(materials[id]) - return retrieve(sheet_amt, materials[id], target) - return FALSE - -/datum/component/material_container/proc/retrieve_amount(amt, id, target) - return retrieve_sheets(amount2sheet(amt), id, target) +/// Proc to get all the materials and dump them as sheets /datum/component/material_container/proc/retrieve_all(target = null) var/result = 0 - var/datum/material/M for(var/MAT in materials) - M = materials[MAT] - result += retrieve_sheets(amount2sheet(M.amount), MAT, target) + var/amount = materials[MAT] + result += retrieve_sheets(amount2sheet(amount), MAT, target) return result +/// Proc that returns TRUE if the container has space /datum/component/material_container/proc/has_space(amt = 0) return (total_amount + amt) <= max_amount +/// Checks if its possible to afford a certain amount of materials. Takes a dictionary of materials. /datum/component/material_container/proc/has_materials(list/mats, multiplier=1) if(!mats || !mats.len) return FALSE - var/datum/material/M - for(var/MAT in mats) - M = materials[MAT] - if(M.amount < (mats[MAT] * multiplier)) + for(var/x in mats) //Loop through all required materials + var/datum/material/req_mat = x + if(!istype(req_mat)) + if(ispath(req_mat)) //Is this an actual material, or is it a category? + req_mat = getmaterialref(req_mat) //Get the ref + + else // Its a category. (For example MAT_CATEGORY_RIGID) + if(!has_enough_of_category(req_mat, mats[req_mat], multiplier)) //Do we have enough of this category? + return FALSE + else + continue + + if(!has_enough_of_material(req_mat, mats[req_mat], multiplier))//Not a category, so just check the normal way return FALSE + return TRUE +/// Returns all the categories in a recipe. +/datum/component/material_container/proc/get_categories(list/mats) + var/list/categories = list() + for(var/x in mats) //Loop through all required materials + if(!istext(x)) //This means its not a category + continue + categories += x + return categories + + +/// Returns TRUE if you have enough of the specified material. +/datum/component/material_container/proc/has_enough_of_material(var/datum/material/req_mat, amount, multiplier=1) + if(!materials[req_mat]) //Do we have the resource? + return FALSE //Can't afford it + var/amount_required = amount * multiplier + if(materials[req_mat] >= amount_required) // do we have enough of the resource? + return TRUE + return FALSE //Can't afford it + +/// Returns TRUE if you have enough of a specified material category (Which could be multiple materials) +/datum/component/material_container/proc/has_enough_of_category(category, amount, multiplier=1) + for(var/i in SSmaterials.materials_by_category[category]) + var/datum/material/mat = i + if(materials[mat] >= amount) //we have enough + return TRUE + return FALSE + +/// Turns a material amount into the amount of sheets it should output /datum/component/material_container/proc/amount2sheet(amt) if(amt >= MINERAL_MATERIAL_AMOUNT) return round(amt / MINERAL_MATERIAL_AMOUNT) return FALSE +/// Turns an amount of sheets into the amount of material amount it should output /datum/component/material_container/proc/sheet2amount(sheet_amt) if(sheet_amt > 0) return sheet_amt * MINERAL_MATERIAL_AMOUNT return FALSE -/datum/component/material_container/proc/amount(id) - var/datum/material/M = materials[id] - return M ? M.amount : 0 -//returns the amount of material relevant to this container; -//if this container does not support glass, any glass in 'I' will not be taken into account +///returns the amount of material relevant to this container; if this container does not support glass, any glass in 'I' will not be taken into account /datum/component/material_container/proc/get_item_material_amount(obj/item/I) - if(!istype(I)) + if(!istype(I) || !I.custom_materials) return FALSE var/material_amount = 0 for(var/MAT in materials) - material_amount += I.materials[MAT] + material_amount += I.custom_materials[MAT] return material_amount - -/datum/material - var/name - var/amount = 0 - var/id = null - var/sheet_type = null - var/coin_type = null - -/datum/material/metal - name = "Metal" - id = MAT_METAL - sheet_type = /obj/item/stack/sheet/metal - coin_type = /obj/item/coin/iron - -/datum/material/glass - name = "Glass" - id = MAT_GLASS - sheet_type = /obj/item/stack/sheet/glass - -/datum/material/silver - name = "Silver" - id = MAT_SILVER - sheet_type = /obj/item/stack/sheet/mineral/silver - coin_type = /obj/item/coin/silver - -/datum/material/gold - name = "Gold" - id = MAT_GOLD - sheet_type = /obj/item/stack/sheet/mineral/gold - coin_type = /obj/item/coin/gold - -/datum/material/diamond - name = "Diamond" - id = MAT_DIAMOND - sheet_type = /obj/item/stack/sheet/mineral/diamond - coin_type = /obj/item/coin/diamond - -/datum/material/uranium - name = "Uranium" - id = MAT_URANIUM - sheet_type = /obj/item/stack/sheet/mineral/uranium - coin_type = /obj/item/coin/uranium - -/datum/material/plasma - name = "Solid Plasma" - id = MAT_PLASMA - sheet_type = /obj/item/stack/sheet/mineral/plasma - coin_type = /obj/item/coin/plasma - -/datum/material/bluespace - name = "Bluespace Mesh" - id = MAT_BLUESPACE - sheet_type = /obj/item/stack/sheet/bluespace_crystal - -/datum/material/bananium - name = "Bananium" - id = MAT_BANANIUM - sheet_type = /obj/item/stack/sheet/mineral/bananium - coin_type = /obj/item/coin/bananium - -/datum/material/titanium - name = "Titanium" - id = MAT_TITANIUM - sheet_type = /obj/item/stack/sheet/mineral/titanium - -/datum/material/biomass - name = "Biomass" - id = MAT_BIOMASS - -/datum/material/plastic - name = "Plastic" - id = MAT_PLASTIC - sheet_type = /obj/item/stack/sheet/plastic +/// Returns the amount of a specific material in this container. +/datum/component/material_container/proc/get_material_amount(var/datum/material/mat) + if(!istype(mat)) + mat = getmaterialref(mat) + return(materials[mat]) diff --git a/code/datums/components/mood.dm b/code/datums/components/mood.dm index 2ecd77546d..5e9382f88e 100644 --- a/code/datums/components/mood.dm +++ b/code/datums/components/mood.dm @@ -21,6 +21,7 @@ RegisterSignal(parent, COMSIG_ADD_MOOD_EVENT, .proc/add_event) RegisterSignal(parent, COMSIG_CLEAR_MOOD_EVENT, .proc/clear_event) RegisterSignal(parent, COMSIG_MODIFY_SANITY, .proc/modify_sanity) + RegisterSignal(parent, COMSIG_LIVING_REVIVE, .proc/on_revive) RegisterSignal(parent, COMSIG_MOB_HUD_CREATED, .proc/modify_hud) var/mob/living/owner = parent @@ -81,7 +82,8 @@ msg += "I don't have much of a reaction to anything right now.\n" to_chat(user || parent, msg) -/datum/component/mood/proc/update_mood() //Called whenever a mood event is added or removed +///Called after moodevent/s have been added/removed. +/datum/component/mood/proc/update_mood() mood = 0 shown_mood = 0 for(var/i in mood_events) @@ -234,6 +236,15 @@ qdel(event) update_mood() +/datum/component/mood/proc/remove_temp_moods() //Removes all temp moodsfor(var/i in mood_events) + for(var/i in mood_events) + var/datum/mood_event/moodlet = mood_events[i] + if(!moodlet || !moodlet.timeout) + continue + mood_events -= i + qdel(moodlet) + update_mood() + /datum/component/mood/proc/modify_hud(datum/source) var/mob/living/owner = parent var/datum/hud/hud = owner.hud_used @@ -270,5 +281,12 @@ if(0 to NUTRITION_LEVEL_STARVING) add_event(null, "nutrition", /datum/mood_event/starving) +///Called when parent is ahealed. +/datum/component/mood/proc/on_revive(datum/source, full_heal) + if(!full_heal) + return + remove_temp_moods() + setSanity(initial(sanity)) + #undef MINOR_INSANITY_PEN #undef MAJOR_INSANITY_PEN diff --git a/code/datums/components/nanites.dm b/code/datums/components/nanites.dm index 1d9ba1d11b..49b2e437d4 100644 --- a/code/datums/components/nanites.dm +++ b/code/datums/components/nanites.dm @@ -7,13 +7,16 @@ var/regen_rate = 0.5 //nanites generated per second var/safety_threshold = 25 //how low nanites will get before they stop processing/triggering var/cloud_id = 0 //0 if not connected to the cloud, 1-100 to set a determined cloud backup to draw from + var/cloud_active = TRUE //if false, won't sync to the cloud var/next_sync = 0 var/list/datum/nanite_program/programs = list() var/max_programs = NANITE_PROGRAM_LIMIT + var/list/datum/nanite_program/protocol/protocols = list() ///Separate list of protocol programs, to avoid looping through the whole programs list when cheking for conflicts + var/start_time = 0 ///Timestamp to when the nanites were first inserted in the host var/stealth = FALSE //if TRUE, does not appear on HUDs and health scans var/diagnostics = TRUE //if TRUE, displays program list when scanned by nanite scanners - + /datum/component/nanites/Initialize(amount = 100, cloud = 0) if(!isliving(parent) && !istype(parent, /datum/nanite_cloud_backup)) return COMPONENT_INCOMPATIBLE @@ -28,30 +31,33 @@ if(!(host_mob.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD))) //Shouldn't happen, but this avoids HUD runtimes in case a silicon gets them somehow. return COMPONENT_INCOMPATIBLE + start_time = world.time + host_mob.hud_set_nanite_indicator() START_PROCESSING(SSnanites, src) - if(cloud_id) + if(cloud_id && cloud_active) cloud_sync() /datum/component/nanites/RegisterWithParent() - . = ..() RegisterSignal(parent, COMSIG_HAS_NANITES, .proc/confirm_nanites) RegisterSignal(parent, COMSIG_NANITE_IS_STEALTHY, .proc/check_stealth) + RegisterSignal(parent, COMSIG_NANITE_DELETE, .proc/delete_nanites) RegisterSignal(parent, COMSIG_NANITE_UI_DATA, .proc/nanite_ui_data) RegisterSignal(parent, COMSIG_NANITE_GET_PROGRAMS, .proc/get_programs) RegisterSignal(parent, COMSIG_NANITE_SET_VOLUME, .proc/set_volume) RegisterSignal(parent, COMSIG_NANITE_ADJUST_VOLUME, .proc/adjust_nanites) RegisterSignal(parent, COMSIG_NANITE_SET_MAX_VOLUME, .proc/set_max_volume) RegisterSignal(parent, COMSIG_NANITE_SET_CLOUD, .proc/set_cloud) + RegisterSignal(parent, COMSIG_NANITE_SET_CLOUD_SYNC, .proc/set_cloud_sync) RegisterSignal(parent, COMSIG_NANITE_SET_SAFETY, .proc/set_safety) RegisterSignal(parent, COMSIG_NANITE_SET_REGEN, .proc/set_regen) RegisterSignal(parent, COMSIG_NANITE_ADD_PROGRAM, .proc/add_program) RegisterSignal(parent, COMSIG_NANITE_SCAN, .proc/nanite_scan) RegisterSignal(parent, COMSIG_NANITE_SYNC, .proc/sync) - RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp) if(isliving(parent)) + RegisterSignal(parent, COMSIG_ATOM_EMP_ACT, .proc/on_emp) RegisterSignal(parent, COMSIG_MOB_DEATH, .proc/on_death) RegisterSignal(parent, COMSIG_MOB_ALLOWED, .proc/check_access) RegisterSignal(parent, COMSIG_LIVING_ELECTROCUTE_ACT, .proc/on_shock) @@ -61,15 +67,16 @@ RegisterSignal(parent, COMSIG_NANITE_COMM_SIGNAL, .proc/receive_comm_signal) /datum/component/nanites/UnregisterFromParent() - . = ..() UnregisterSignal(parent, list(COMSIG_HAS_NANITES, COMSIG_NANITE_IS_STEALTHY, + COMSIG_NANITE_DELETE, COMSIG_NANITE_UI_DATA, COMSIG_NANITE_GET_PROGRAMS, COMSIG_NANITE_SET_VOLUME, COMSIG_NANITE_ADJUST_VOLUME, COMSIG_NANITE_SET_MAX_VOLUME, COMSIG_NANITE_SET_CLOUD, + COMSIG_NANITE_SET_CLOUD_SYNC, COMSIG_NANITE_SET_SAFETY, COMSIG_NANITE_SET_REGEN, COMSIG_NANITE_ADD_PROGRAM, @@ -87,9 +94,9 @@ /datum/component/nanites/Destroy() STOP_PROCESSING(SSnanites, src) - set_nanite_bar(TRUE) QDEL_LIST(programs) if(host_mob) + set_nanite_bar(TRUE) host_mob.hud_set_nanite_indicator() host_mob = null return ..() @@ -102,13 +109,18 @@ /datum/component/nanites/process() adjust_nanites(null, regen_rate) + add_research() for(var/X in programs) var/datum/nanite_program/NP = X NP.on_process() - set_nanite_bar() - if(cloud_id && world.time > next_sync) + if(cloud_id && cloud_active && world.time > next_sync) cloud_sync() next_sync = world.time + NANITE_SYNC_DELAY + set_nanite_bar() + + +/datum/component/nanites/proc/delete_nanites() + qdel(src) //Syncs the nanite component to another, making it so programs are the same with the same programming (except activation status) /datum/component/nanites/proc/sync(datum/signal_source, datum/component/nanites/source, full_overwrite = TRUE, copy_activation = FALSE) @@ -131,13 +143,17 @@ add_program(null, SNP.copy()) /datum/component/nanites/proc/cloud_sync() - if(!cloud_id) - return - var/datum/nanite_cloud_backup/backup = SSnanites.get_cloud_backup(cloud_id) - if(backup) - var/datum/component/nanites/cloud_copy = backup.nanites - if(cloud_copy) - sync(null, cloud_copy) + if(cloud_id) + var/datum/nanite_cloud_backup/backup = SSnanites.get_cloud_backup(cloud_id) + if(backup) + var/datum/component/nanites/cloud_copy = backup.nanites + if(cloud_copy) + sync(null, cloud_copy) + return + //Without cloud syncing nanites can accumulate errors and/or defects + if(prob(8) && programs.len) + var/datum/nanite_program/NP = pick(programs) + NP.software_error() /datum/component/nanites/proc/add_program(datum/source, datum/nanite_program/new_program, datum/nanite_program/source_program) for(var/X in programs) @@ -175,19 +191,28 @@ holder.icon_state = "nanites[nanite_percent]" /datum/component/nanites/proc/on_emp(datum/source, severity) - adjust_nanites(null, -(nanite_volume * 0.3 + 50)) //Lose 30% variable and 50 flat nanite volume. + nanite_volume *= (rand(60, 90) * 0.01) //Lose 10-40% of nanites + adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume + if(prob(40/severity)) + cloud_id = 0 for(var/X in programs) var/datum/nanite_program/NP = X NP.on_emp(severity) -/datum/component/nanites/proc/on_shock(datum/source, shock_damage) - adjust_nanites(null, -(nanite_volume * (shock_damage * 0.005) + shock_damage)) //0.5% of shock damage (@ 50 damage it'd drain 25%) + shock damage flat volume - for(var/X in programs) - var/datum/nanite_program/NP = X - NP.on_shock(shock_damage) + +/datum/component/nanites/proc/on_shock(datum/source, shock_damage, siemens_coeff = 1, flags = NONE) + if(shock_damage < 1) + return + + if(!HAS_TRAIT_NOT_FROM(host_mob, TRAIT_SHOCKIMMUNE, "nanites"))//Another shock protection must protect nanites too, but nanites protect only host + nanite_volume *= (rand(45, 80) * 0.01) //Lose 20-55% of nanites + adjust_nanites(null, -(rand(5, 50))) //Lose 5-50 flat nanite volume + for(var/X in programs) + var/datum/nanite_program/NP = X + NP.on_shock(shock_damage) /datum/component/nanites/proc/on_minor_shock(datum/source) - adjust_nanites(null, -25) + adjust_nanites(null, -(rand(5, 15))) //Lose 5-15 flat nanite volume for(var/X in programs) var/datum/nanite_program/NP = X NP.on_minor_shock() @@ -207,8 +232,8 @@ /datum/component/nanites/proc/receive_comm_signal(datum/source, comm_code, comm_message, comm_source = "an unidentified source") for(var/X in programs) - if(istype(X, /datum/nanite_program/triggered/comm)) - var/datum/nanite_program/triggered/comm/NP = X + if(istype(X, /datum/nanite_program/comm)) + var/datum/nanite_program/comm/NP = X NP.receive_comm_signal(comm_code, comm_message, comm_source) /datum/component/nanites/proc/check_viable_biotype() @@ -216,7 +241,7 @@ qdel(src) //bodytype no longer sustains nanites /datum/component/nanites/proc/check_access(datum/source, obj/O) - for(var/datum/nanite_program/triggered/access/access_program in programs) + for(var/datum/nanite_program/access/access_program in programs) if(access_program.activated) return O.check_access_list(access_program.access) else @@ -232,6 +257,15 @@ /datum/component/nanites/proc/set_cloud(datum/source, amount) cloud_id = CLAMP(amount, 0, 100) +/datum/component/nanites/proc/set_cloud_sync(datum/source, method) + switch(method) + if(NANITE_CLOUD_TOGGLE) + cloud_active = !cloud_active + if(NANITE_CLOUD_DISABLE) + cloud_active = FALSE + if(NANITE_CLOUD_ENABLE) + cloud_active = TRUE + /datum/component/nanites/proc/set_safety(datum/source, amount) safety_threshold = CLAMP(amount, 0, max_nanites) @@ -252,6 +286,19 @@ /datum/component/nanites/proc/get_programs(datum/source, list/nanite_programs) nanite_programs |= programs +/datum/component/nanites/proc/add_research() + var/research_value = NANITE_BASE_RESEARCH + if(!ishuman(host_mob)) + if(!iscarbon(host_mob)) + research_value *= 0.4 + else + research_value *= 0.8 + if(!host_mob.client) + research_value *= 0.5 + if(host_mob.stat == DEAD) + research_value *= 0.75 + SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_NANITES = research_value)) + /datum/component/nanites/proc/nanite_scan(datum/source, mob/user, full_scan) if(!full_scan) if(!stealth) @@ -263,7 +310,8 @@ to_chat(user, "================") to_chat(user, "Saturation: [nanite_volume]/[max_nanites]") to_chat(user, "Safety Threshold: [safety_threshold]") - to_chat(user, "Cloud ID: [cloud_id ? cloud_id : "Disabled"]") + to_chat(user, "Cloud ID: [cloud_id ? cloud_id : "None"]") + to_chat(user, "Cloud Sync: [cloud_active ? "Active" : "Disabled"]") to_chat(user, "================") to_chat(user, "Program List:") if(!diagnostics) @@ -280,6 +328,7 @@ data["regen_rate"] = regen_rate data["safety_threshold"] = safety_threshold data["cloud_id"] = cloud_id + data["cloud_active"] = cloud_active var/list/mob_programs = list() var/id = 1 for(var/X in programs) @@ -297,24 +346,35 @@ mob_program["trigger_cooldown"] = P.trigger_cooldown / 10 if(scan_level >= 3) - mob_program["activation_delay"] = P.activation_delay - mob_program["timer"] = P.timer - mob_program["timer_type"] = P.get_timer_type_text() - var/list/extra_settings = list() - for(var/Y in P.extra_settings) - var/list/setting = list() - setting["name"] = Y - setting["value"] = P.get_extra_setting(Y) - extra_settings += list(setting) + mob_program["timer_restart"] = P.timer_restart / 10 + mob_program["timer_shutdown"] = P.timer_shutdown / 10 + mob_program["timer_trigger"] = P.timer_trigger / 10 + mob_program["timer_trigger_delay"] = P.timer_trigger_delay / 10 + var/list/extra_settings = P.get_extra_settings_frontend() mob_program["extra_settings"] = extra_settings if(LAZYLEN(extra_settings)) mob_program["has_extra_settings"] = TRUE + else + mob_program["has_extra_settings"] = FALSE if(scan_level >= 4) mob_program["activation_code"] = P.activation_code mob_program["deactivation_code"] = P.deactivation_code mob_program["kill_code"] = P.kill_code mob_program["trigger_code"] = P.trigger_code + var/list/rules = list() + var/rule_id = 1 + for(var/Z in P.rules) + var/datum/nanite_rule/nanite_rule = Z + var/list/rule = list() + rule["display"] = nanite_rule.display() + rule["program_id"] = id + rule["id"] = rule_id + rules += list(rule) + rule_id++ + mob_program["rules"] = rules + if(LAZYLEN(rules)) + mob_program["has_rules"] = TRUE id++ mob_programs += list(mob_program) data["mob_programs"] = mob_programs diff --git a/code/datums/components/radioactive.dm b/code/datums/components/radioactive.dm index 9dac20d94f..240eed7747 100644 --- a/code/datums/components/radioactive.dm +++ b/code/datums/components/radioactive.dm @@ -77,6 +77,8 @@ /datum/component/radioactive/proc/rad_attack(datum/source, atom/movable/target, mob/living/user) radiation_pulse(parent, strength/20) target.rad_act(strength/2) + if(!hl3_release_date) + return strength -= strength / hl3_release_date #undef RAD_AMOUNT_LOW diff --git a/code/datums/components/remote_materials.dm b/code/datums/components/remote_materials.dm index dd05660b3e..245e89bd0c 100644 --- a/code/datums/components/remote_materials.dm +++ b/code/datums/components/remote_materials.dm @@ -54,7 +54,7 @@ handles linking back and forth. /datum/component/remote_materials/proc/_MakeLocal() silo = null mat_container = parent.AddComponent(/datum/component/material_container, - list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), + list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic), local_size, FALSE, /obj/item/stack) diff --git a/code/datums/components/slippery.dm b/code/datums/components/slippery.dm index bf53414537..7e263c4f30 100644 --- a/code/datums/components/slippery.dm +++ b/code/datums/components/slippery.dm @@ -7,7 +7,7 @@ intensity = max(_intensity, 0) lube_flags = _lube_flags callback = _callback - RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED), .proc/Slip) + RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ATOM_ENTERED, COMSIG_ITEM_WEARERCROSSED), .proc/Slip) /datum/component/slippery/proc/Slip(datum/source, atom/movable/AM) var/mob/victim = AM diff --git a/code/datums/components/squeak.dm b/code/datums/components/squeak.dm index 29b074c3a7..ad538760db 100644 --- a/code/datums/components/squeak.dm +++ b/code/datums/components/squeak.dm @@ -18,7 +18,7 @@ RegisterSignal(parent, list(COMSIG_ATOM_ENTERED, COMSIG_ATOM_BLOB_ACT, COMSIG_ATOM_HULK_ATTACK, COMSIG_PARENT_ATTACKBY), .proc/play_squeak) if(ismovableatom(parent)) RegisterSignal(parent, list(COMSIG_MOVABLE_BUMP, COMSIG_MOVABLE_IMPACT), .proc/play_squeak) - RegisterSignal(parent, COMSIG_MOVABLE_CROSSED, .proc/play_squeak_crossed) + RegisterSignal(parent, list(COMSIG_MOVABLE_CROSSED, COMSIG_ITEM_WEARERCROSSED), .proc/play_squeak_crossed) RegisterSignal(parent, COMSIG_MOVABLE_DISPOSING, .proc/disposing_react) if(isitem(parent)) RegisterSignal(parent, list(COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_OBJ, COMSIG_ITEM_HIT_REACT), .proc/play_squeak) diff --git a/code/datums/diseases/advance/symptoms/disfiguration.dm b/code/datums/diseases/advance/symptoms/disfiguration.dm new file mode 100644 index 0000000000..4a4b704dc0 --- /dev/null +++ b/code/datums/diseases/advance/symptoms/disfiguration.dm @@ -0,0 +1,50 @@ +/* +////////////////////////////////////// +Disfiguration + + Hidden. + No change to resistance. + Increases stage speed. + Slightly increases transmittability. + Critical Level. + +BONUS + Adds disfiguration trait making the mob appear as "Unknown" to others. + +////////////////////////////////////// +*/ + +/datum/symptom/disfiguration + + name = "Disfiguration" + desc = "The virus liquefies facial muscles, disfiguring the host." + stealth = 2 + resistance = 0 + stage_speed = 3 + transmittable = 1 + level = 5 + severity = 1 + symptom_delay_min = 25 + symptom_delay_max = 75 + +/datum/symptom/disfiguration/Activate(datum/disease/advance/A) + . = ..() + if(!.) + return + var/mob/living/M = A.affected_mob + if (HAS_TRAIT(M, TRAIT_DISFIGURED)) + return + switch(A.stage) + if(5) + ADD_TRAIT(M, TRAIT_DISFIGURED, DISEASE_TRAIT) + M.visible_message("[M]'s face appears to cave in!", "You feel your face crumple and cave in!") + else + M.visible_message("[M]'s face begins to contort...", "Your face feels wet and malleable...") + + +/datum/symptom/disfiguration/End(datum/disease/advance/A) + . = ..() + if(!.) + return + if(A.affected_mob) + REMOVE_TRAIT(A.affected_mob, TRAIT_DISFIGURED, DISEASE_TRAIT) \ No newline at end of file diff --git a/code/datums/diseases/advance/symptoms/skin.dm b/code/datums/diseases/advance/symptoms/skin.dm index 300eecc80e..e35fe741fd 100644 --- a/code/datums/diseases/advance/symptoms/skin.dm +++ b/code/datums/diseases/advance/symptoms/skin.dm @@ -1,68 +1,22 @@ /* ////////////////////////////////////// -Vitiligo +Polyvitiligo - Hidden. - No change to resistance. - Increases stage speed. - Slightly increases transmittability. - Critical Level. - -BONUS - Makes the mob lose skin pigmentation. - -////////////////////////////////////// -*/ - -/datum/symptom/vitiligo - - name = "Vitiligo" - desc = "The virus destroys skin pigment cells, causing rapid loss of pigmentation in the host." - stealth = 2 - resistance = 0 - stage_speed = 3 - transmittable = 1 - level = 5 - severity = 1 - symptom_delay_min = 25 - symptom_delay_max = 75 - -/datum/symptom/vitiligo/Activate(datum/disease/advance/A) - if(!..()) - return - var/mob/living/M = A.affected_mob - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.skin_tone == "albino") - return - switch(A.stage) - if(5) - H.skin_tone = "albino" - H.update_body(0) - else - H.visible_message("[H] looks a bit pale...", "Your skin suddenly appears lighter...") - - -/* -////////////////////////////////////// -Revitiligo - - Slightly noticable. + Noticeable. Increases resistance. Increases stage speed slightly. Increases transmission. Critical Level. BONUS - Makes the mob gain skin pigmentation. + Makes the mob gain a random crayon powder colorful reagent. ////////////////////////////////////// */ -/datum/symptom/revitiligo - - name = "Revitiligo" - desc = "The virus causes increased production of skin pigment cells, making the host's skin grow darker over time." +/datum/symptom/polyvitiligo + name = "Polyvitiligo" + desc = "The virus replaces the melanin in the skin with reactive pigment." stealth = -1 resistance = 3 stage_speed = 1 @@ -72,17 +26,16 @@ BONUS symptom_delay_min = 7 symptom_delay_max = 14 -/datum/symptom/revitiligo/Activate(datum/disease/advance/A) +/datum/symptom/polyvitiligo/Activate(datum/disease/advance/A) if(!..()) return var/mob/living/M = A.affected_mob - if(ishuman(M)) - var/mob/living/carbon/human/H = M - if(H.skin_tone == "african2") - return - switch(A.stage) - if(5) - H.skin_tone = "african2" - H.update_body(0) - else - H.visible_message("[H] looks a bit dark...", "Your skin suddenly appears darker...") + switch(A.stage) + if(5) + var/static/list/banned_reagents = list(/datum/reagent/colorful_reagent/crayonpowder/invisible, /datum/reagent/colorful_reagent/crayonpowder/white) + var/color = pick(subtypesof(/datum/reagent/colorful_reagent/crayonpowder) - banned_reagents) + if(M.reagents.total_volume <= (M.reagents.maximum_volume/10)) // no flooding humans with 1000 units of colorful reagent + M.reagents.add_reagent(color, 5) + else + if (prob(50)) // spam + M.visible_message("[M] looks rather vibrant...", "The colors, man, the colors...") \ No newline at end of file diff --git a/code/datums/diseases/advance/symptoms/symptoms.dm b/code/datums/diseases/advance/symptoms/symptoms.dm index fef6453b3a..a6ea7de5a0 100644 --- a/code/datums/diseases/advance/symptoms/symptoms.dm +++ b/code/datums/diseases/advance/symptoms/symptoms.dm @@ -38,10 +38,11 @@ return CRASH("We couldn't assign an ID!") -// Called when processing of the advance disease that holds this symptom infects a host and upon each Refresh() of that advance disease. +// Called when processing of the advance disease, which holds this symptom, starts. /datum/symptom/proc/Start(datum/disease/advance/A) if(neutered) return FALSE + next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10) //so it doesn't instantly activate on infection return TRUE // Called when the advance disease is going to be deleted or when the advance disease stops processing. @@ -59,7 +60,7 @@ next_activation = world.time + rand(symptom_delay_min * 10, symptom_delay_max * 10) return TRUE -/datum/symptom/proc/on_stage_change(datum/disease/advance/A) +/datum/symptom/proc/on_stage_change(new_stage, datum/disease/advance/A) if(neutered) return FALSE return TRUE diff --git a/code/datums/elements/firestacker.dm b/code/datums/elements/firestacker.dm new file mode 100644 index 0000000000..39021d23bb --- /dev/null +++ b/code/datums/elements/firestacker.dm @@ -0,0 +1,40 @@ +/** + * Can be applied to /atom/movable subtypes to make them apply fire stacks to things they hit + */ +/datum/element/firestacker + element_flags = ELEMENT_BESPOKE + id_arg_index = 2 + /// How many firestacks to apply per hit + var/amount + +/datum/element/firestacker/Attach(datum/target, amount) + . = ..() + + if(!ismovableatom(target)) + return ELEMENT_INCOMPATIBLE + + src.amount = amount + + RegisterSignal(target, COMSIG_MOVABLE_IMPACT, .proc/impact, override = TRUE) + if(isitem(target)) + RegisterSignal(target, COMSIG_ITEM_ATTACK, .proc/item_attack, override = TRUE) + RegisterSignal(target, COMSIG_ITEM_ATTACK_SELF, .proc/item_attack_self, override = TRUE) + +/datum/element/firestacker/Detach(datum/source, force) + . = ..() + UnregisterSignal(source, list(COMSIG_MOVABLE_IMPACT, COMSIG_ITEM_ATTACK, COMSIG_ITEM_ATTACK_SELF)) + +/datum/element/firestacker/proc/stack_on(datum/owner, mob/living/target) + target.adjust_fire_stacks(amount) + +/datum/element/firestacker/proc/impact(datum/source, atom/hit_atom, datum/thrownthing/throwingdatum) + if(isliving(hit_atom)) + stack_on(source, hit_atom) + +/datum/element/firestacker/proc/item_attack(datum/source, atom/movable/target, mob/living/user) + if(isliving(target)) + stack_on(source, target) + +/datum/element/firestacker/proc/item_attack_self(datum/source, mob/user) + if(isliving(user)) + stack_on(source, user) diff --git a/code/datums/elements/mob_holder.dm b/code/datums/elements/mob_holder.dm index e33c430198..8687d89b2f 100644 --- a/code/datums/elements/mob_holder.dm +++ b/code/datums/elements/mob_holder.dm @@ -93,7 +93,7 @@ lefthand_file = left_hand if(right_hand) righthand_file = right_hand - slot_flags = slots + slot_flags = slots /obj/item/clothing/head/mob_holder/proc/assimilate(mob/living/target) target.setDir(SOUTH) @@ -114,16 +114,14 @@ w_class = WEIGHT_CLASS_NORMAL if(MOB_SIZE_LARGE) w_class = WEIGHT_CLASS_HUGE - RegisterSignal(src, COMSIG_CLICK_SHIFT, .proc/examine_held_mob) /obj/item/clothing/head/mob_holder/Destroy() if(held_mob) release() return ..() -/obj/item/clothing/head/mob_holder/proc/examine_held_mob(datum/source, mob/user) - held_mob.ShiftClick(user) - return COMPONENT_DENY_EXAMINATE +/obj/item/clothing/head/mob_holder/examine(mob/user) + return held_mob?.examine(user) || ..() /obj/item/clothing/head/mob_holder/Exited(atom/movable/AM, atom/newloc) . = ..() diff --git a/code/datums/elements/swimming.dm b/code/datums/elements/swimming.dm new file mode 100644 index 0000000000..d16ef6625f --- /dev/null +++ b/code/datums/elements/swimming.dm @@ -0,0 +1,21 @@ +/// Just for marking when someone's swimming. +/datum/element/swimming + element_flags = ELEMENT_DETACH + +/datum/element/swimming/Attach(datum/target) + if((. = ..()) == ELEMENT_INCOMPATIBLE) + return + if(!isliving(target)) + return ELEMENT_INCOMPATIBLE + RegisterSignal(target, COMSIG_MOVABLE_MOVED, .proc/check_valid) + ADD_TRAIT(target, TRAIT_SWIMMING, TRAIT_SWIMMING) //seriously there's only one way to get this + +/datum/element/swimming/Detach(datum/target) + . = ..() + UnregisterSignal(target, COMSIG_MOVABLE_MOVED) + REMOVE_TRAIT(target, TRAIT_SWIMMING, TRAIT_SWIMMING) + +/datum/element/swimming/proc/check_valid(datum/source) + var/mob/living/L = source + if(!istype(L.loc, /turf/open/pool)) + source.RemoveElement(/datum/element/swimming) diff --git a/code/datums/holocall.dm b/code/datums/holocall.dm index e0b0072808..0f4f02ae2a 100644 --- a/code/datums/holocall.dm +++ b/code/datums/holocall.dm @@ -216,7 +216,7 @@ desc = "Stores recorder holocalls." icon_state = "holodisk" obj_flags = UNIQUE_RENAME - materials = list(MAT_METAL = 100, MAT_GLASS = 100) + custom_materials = list(/datum/material/iron = 100, /datum/material/glass = 100) var/datum/holorecord/record //Preset variables var/preset_image_type diff --git a/code/datums/materials/_material.dm b/code/datums/materials/_material.dm new file mode 100644 index 0000000000..796ebc42c7 --- /dev/null +++ b/code/datums/materials/_material.dm @@ -0,0 +1,77 @@ +/*! Material datum +Simple datum which is instanced once per type and is used for every object of said material. It has a variety of variables that define behavior. Subtyping from this makes it easier to create your own materials. +*/ + + +/datum/material + var/name = "material" + var/desc = "its..stuff." + ///Var that's mostly used by science machines to identify specific materials, should most likely be phased out at some point + var/id = "mat" + ///Base color of the material, is used for greyscale. Item isn't changed in color if this is null. + var/color + ///Base alpha of the material, is used for greyscale icons. + var/alpha + ///Materials "Traits". its a map of key = category | Value = Bool. Used to define what it can be used for + var/list/categories = list() + ///The type of sheet this material creates. This should be replaced as soon as possible by greyscale sheets + var/sheet_type + ///This is a modifier for force, and resembles the strength of the material + var/strength_modifier = 1 + ///This is a modifier for integrity, and resembles the strength of the material + var/integrity_modifier = 1 + ///This is the amount of value per 1 unit of the material + var/value_per_unit = 0 + ///Armor modifiers, multiplies an items normal armor vars by these amounts. + var/armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 1, "acid" = 1) + +///This proc is called when the material is added to an object. +/datum/material/proc/on_applied(atom/source, amount, material_flags) + if(material_flags & MATERIAL_COLOR) //Prevent changing things with pre-set colors, to keep colored toolboxes their looks for example + if(color) //Do we have a custom color? + source.add_atom_colour(color, FIXED_COLOUR_PRIORITY) + if(alpha) + source.alpha = alpha + + if(material_flags & MATERIAL_ADD_PREFIX) + source.name = "[name] [source.name]" + + if(istype(source, /obj)) //objs + on_applied_obj(source, amount, material_flags) + +///This proc is called when the material is added to an object specifically. +/datum/material/proc/on_applied_obj(var/obj/o, amount, material_flags) + var/new_max_integrity = CEILING(o.max_integrity * integrity_modifier, 1) + o.modify_max_integrity(new_max_integrity) + o.force *= strength_modifier + o.throwforce *= strength_modifier + + var/list/temp_armor_list = list() //Time to add armor modifiers! + + if(!istype(o.armor)) + return + var/list/current_armor = o.armor?.getList() + + for(var/i in current_armor) + temp_armor_list[i] = current_armor[i] * armor_modifiers[i] + o.armor = getArmor(arglist(temp_armor_list)) + +///This proc is called when the material is removed from an object. +/datum/material/proc/on_removed(atom/source, material_flags) + if(material_flags & MATERIAL_COLOR) //Prevent changing things with pre-set colors, to keep colored toolboxes their looks for example + if(color) + source.remove_atom_colour(FIXED_COLOUR_PRIORITY, color) + source.alpha = initial(source.alpha) + + if(material_flags & MATERIAL_ADD_PREFIX) + source.name = initial(source.name) + + if(istype(source, /obj)) //objs + on_removed_obj(source, material_flags) + +///This proc is called when the material is removed from an object specifically. +/datum/material/proc/on_removed_obj(var/obj/o, amount, material_flags) + var/new_max_integrity = initial(o.max_integrity) + o.modify_max_integrity(new_max_integrity) + o.force = initial(o.force) + o.throwforce = initial(o.throwforce) diff --git a/code/datums/materials/basemats.dm b/code/datums/materials/basemats.dm new file mode 100644 index 0000000000..6511950c87 --- /dev/null +++ b/code/datums/materials/basemats.dm @@ -0,0 +1,210 @@ +///Has no special properties. +/datum/material/iron + name = "iron" + id = "iron" + desc = "Common iron ore often found in sedimentary and igneous layers of the crust." + color = "#878687" + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/metal + value_per_unit = 0.0025 + +///Breaks extremely easily but is transparent. +/datum/material/glass + name = "glass" + id = "glass" + desc = "Glass forged by melting sand." + color = "#88cdf1" + alpha = 150 + categories = list(MAT_CATEGORY_RIGID = TRUE) + integrity_modifier = 0.1 + sheet_type = /obj/item/stack/sheet/glass + value_per_unit = 0.0025 + armor_modifiers = list("melee" = 0.2, "bullet" = 0.2, "laser" = 0, "energy" = 1, "bomb" = 0, "bio" = 0.2, "rad" = 0.2, "fire" = 1, "acid" = 0.2) // yeah ok retard + +/* +Color matrices are like regular colors but unlike with normal colors, you can go over 255 on a channel. +Unless you know what you're doing, only use the first three numbers. They're in RGB order. +*/ + +///Has no special properties. Could be good against vampires in the future perhaps. +/datum/material/silver + name = "silver" + id = "silver" + desc = "Silver" + color = list(255/255, 284/255, 302/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/silver + value_per_unit = 0.025 + +///Slight force increase +/datum/material/gold + name = "gold" + id = "gold" + desc = "Gold" + color = list(340/255, 240/255, 50/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //gold is shiny, but not as bright as bananium + strength_modifier = 1.2 + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/gold + value_per_unit = 0.0625 + armor_modifiers = list("melee" = 1.1, "bullet" = 1.1, "laser" = 1.15, "energy" = 1.15, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 0.7, "acid" = 1.1) + +///Has no special properties +/datum/material/diamond + name = "diamond" + id = "diamond" + desc = "Highly pressurized carbon" + color = list(48/255, 272/255, 301/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) + alpha = 132 + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/diamond + value_per_unit = 0.25 + +///Is slightly radioactive +/datum/material/uranium + name = "uranium" + id = "uranium" + desc = "Uranium" + color = rgb(48, 237, 26) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/uranium + value_per_unit = 0.05 + armor_modifiers = list("melee" = 1.5, "bullet" = 1.4, "laser" = 0.5, "energy" = 0.5, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 1, "acid" = 1) + +/datum/material/uranium/on_applied(atom/source, amount, material_flags) + . = ..() + source.AddComponent(/datum/component/radioactive, amount / 20, source, 0) //half-life of 0 because we keep on going. + +/datum/material/uranium/on_removed(atom/source, material_flags) + . = ..() + qdel(source.GetComponent(/datum/component/radioactive)) + + +///Adds firestacks on hit (Still needs support to turn into gas on destruction) +/datum/material/plasma + name = "plasma" + id = "plasma" + desc = "Isn't plasma a state of matter? Oh whatever." + color = list(298/255, 46/255, 352/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/plasma + value_per_unit = 0.1 + armor_modifiers = list("melee" = 1.4, "bullet" = 0.7, "laser" = 0, "energy" = 1.2, "bomb" = 0, "bio" = 1.2, "rad" = 1, "fire" = 0, "acid" = 0.5) + +/datum/material/plasma/on_applied(atom/source, amount, material_flags) + . = ..() + if(ismovableatom(source)) + source.AddElement(/datum/element/firestacker) + source.AddComponent(/datum/component/explodable, 0, 0, amount / 2500, amount / 1250) + +/datum/material/plasma/on_removed(atom/source, material_flags) + . = ..() + source.RemoveElement(/datum/element/firestacker) + qdel(source.GetComponent(/datum/component/explodable)) + +///Can cause bluespace effects on use. (Teleportation) (Not yet implemented) +/datum/material/bluespace + name = "bluespace crystal" + id = "bluespace_crystal" + desc = "Crystals with bluespace properties" + color = list(119/255, 217/255, 396/255,0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) + alpha = 200 + categories = list(MAT_CATEGORY_ORE = TRUE) + sheet_type = /obj/item/stack/sheet/bluespace_crystal + value_per_unit = 0.15 + +///Honks and slips +/datum/material/bananium + name = "bananium" + id = "bananium" + desc = "Material with hilarious properties" + color = list(460/255, 464/255, 0, 0, 0,0,0,0, 0,0,0,0, 0,0,0,1, 0,0,0,0) //obnoxiously bright yellow + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/bananium + value_per_unit = 0.5 + armor_modifiers = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 100, "bio" = 0, "rad" = 0, "fire" = 10, "acid" = 0) //Clowns cant be blown away + +/datum/material/bananium/on_applied(atom/source, amount, material_flags) + . = ..() + source.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 50) + source.AddComponent(/datum/component/slippery, min(amount / 10, 80)) + +/datum/material/bananium/on_removed(atom/source, amount, material_flags) + . = ..() + qdel(source.GetComponent(/datum/component/slippery)) + qdel(source.GetComponent(/datum/component/squeak)) + + +///Mediocre force increase +/datum/material/titanium + name = "titanium" + id = "titanium" + desc = "Titanium" + color = "#b3c0c7" + strength_modifier = 1.3 + categories = list(MAT_CATEGORY_ORE = TRUE, MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/titanium + value_per_unit = 0.0625 + armor_modifiers = list("melee" = 1.35, "bullet" = 1.3, "laser" = 1.3, "energy" = 1.25, "bomb" = 1.25, "bio" = 1, "rad" = 1, "fire" = 0.7, "acid" = 1) + +/datum/material/runite + name = "runite" + id = "runite" + desc = "Runite" + color = "#3F9995" + strength_modifier = 1.3 + categories = list(MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/runite + armor_modifiers = list("melee" = 1.35, "bullet" = 2, "laser" = 0.5, "energy" = 1.25, "bomb" = 1.25, "bio" = 1, "rad" = 1, "fire" = 1.4, "acid" = 1) //rune is weak against magic lasers but strong against bullets. This is the combat triangle. + +///Force decrease +/datum/material/plastic + name = "plastic" + id = "plastic" + desc = "Plastic" + color = "#caccd9" + strength_modifier = 0.85 + sheet_type = /obj/item/stack/sheet/plastic + value_per_unit = 0.0125 + armor_modifiers = list("melee" = 1.5, "bullet" = 1.1, "laser" = 0.3, "energy" = 0.5, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 1.1, "acid" = 1) + +///Force decrease and mushy sound effect. (Not yet implemented) +/datum/material/biomass + name = "biomass" + id = "biomass" + desc = "Organic matter" + color = "#735b4d" + strength_modifier = 0.8 + value_per_unit = 0.025 + +///Stronk force increase +/datum/material/adamantine + name = "adamantine" + id = "adamantine" + desc = "A powerful material made out of magic, I mean science!" + color = "#6d7e8e" + strength_modifier = 1.5 + categories = list(MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/adamantine + value_per_unit = 0.25 + armor_modifiers = list("melee" = 1.5, "bullet" = 1.5, "laser" = 1.3, "energy" = 1.3, "bomb" = 1, "bio" = 1, "rad" = 1, "fire" = 2.5, "acid" = 1) + +///RPG Magic. (Admin only) +/datum/material/mythril + name = "mythril" + id = "mythril" + desc = "How this even exists is byond me" + color = "#f2d5d7" + categories = list(MAT_CATEGORY_RIGID = TRUE) + sheet_type = /obj/item/stack/sheet/mineral/mythril + value_per_unit = 0.75 + armor_modifiers = list("melee" = 2, "bullet" = 2, "laser" = 2, "energy" = 2, "bomb" = 2, "bio" = 2, "rad" = 2, "fire" = 2, "acid" = 2) + +/datum/material/mythril/on_applied_obj(atom/source, amount, material_flags) + . = ..() + if(istype(source, /obj/item)) + source.AddComponent(/datum/component/fantasy) + +/datum/material/mythril/on_removed_obj(atom/source, material_flags) + . = ..() + if(istype(source, /obj/item)) + qdel(source.GetComponent(/datum/component/fantasy)) diff --git a/code/datums/mind.dm b/code/datums/mind.dm index 61d467a20d..4689d52bd9 100644 --- a/code/datums/mind.dm +++ b/code/datums/mind.dm @@ -61,7 +61,6 @@ var/late_joiner = FALSE var/force_escaped = FALSE // Set by Into The Sunset command of the shuttle manipulator - var/list/learned_recipes //List of learned recipe TYPES. /datum/mind/New(var/key) @@ -715,6 +714,11 @@ if(G) G.reenter_corpse() +/// Sets our can_hijack to the fastest speed our antag datums allow. +/datum/mind/proc/get_hijack_speed() + . = 0 + for(var/datum/antagonist/A in antag_datums) + . = max(., A.hijack_speed()) /datum/mind/proc/has_objective(objective_type) for(var/datum/antagonist/A in antag_datums) diff --git a/code/datums/ruins/lavaland.dm b/code/datums/ruins/lavaland.dm index 7ea2d2615d..52bf4fe229 100644 --- a/code/datums/ruins/lavaland.dm +++ b/code/datums/ruins/lavaland.dm @@ -224,6 +224,13 @@ allow_duplicates = FALSE cost = 5 +/datum/map_template/ruin/lavaland/dark_wizards + name = "Dark Wizard Altar" + id = "dark_wizards" + description = "A ruin with dark wizards. What secret do they guard?" + suffix = "lavaland_surface_wizard.dmm" + cost = 5 + /datum/map_template/ruin/lavaland/puzzle name = "Ancient Puzzle" id = "puzzle" diff --git a/code/datums/ruins/space.dm b/code/datums/ruins/space.dm index d42b256398..2ad9790ff9 100644 --- a/code/datums/ruins/space.dm +++ b/code/datums/ruins/space.dm @@ -311,6 +311,12 @@ name = "Space Hermit" description = "A late awakening cryo pod in a crashed escape pod wakes up to find what befell of his fellow survivors. Contains all the necessary resources to actually make it out alive. Good luck." +/datum/map_template/ruin/space/clericden + id = "clericden" + suffix = "clericden.dmm" + name = "Cleric's Den" + description = "Once part of a larger monastery, this holy order of long dead clerics practiced far less non-violence than they preached. Appears to have been untouched by looters, however. Odd." + /datum/map_template/ruin/space/advancedlab id = "advancedlab" suffix = "advancedlab.dmm" diff --git a/code/game/area/Space_Station_13_areas.dm b/code/game/area/Space_Station_13_areas.dm index ad4c0c232d..0732a3d60e 100644 --- a/code/game/area/Space_Station_13_areas.dm +++ b/code/game/area/Space_Station_13_areas.dm @@ -1367,3 +1367,7 @@ NOTE: there are two lists of areas in the end of this file: centcom and station /area/tcommsat/lounge name = "Telecommunications Satellite Lounge" icon_state = "tcomsatlounge" + +/area/crew_quarters/fitness/pool + name = "Pool Area" + icon_state = "pool" diff --git a/code/game/atoms.dm b/code/game/atoms.dm index 83117bad64..4adfdf72d2 100644 --- a/code/game/atoms.dm +++ b/code/game/atoms.dm @@ -38,6 +38,13 @@ var/rad_flags = NONE // Will move to flags_1 when i can be arsed to var/rad_insulation = RAD_NO_INSULATION + ///The custom materials this atom is made of, used by a lot of things like furniture, walls, and floors (if I finish the functionality, that is.) + var/list/custom_materials + ///Bitfield for how the atom handles materials. + var/material_flags = NONE + ///Modifier that raises/lowers the effect of the amount of a material, prevents small and easy to get items from being death machines. + var/material_modifier = 1 + var/icon/blood_splatter_icon var/list/fingerprints var/list/fingerprintshidden @@ -89,6 +96,12 @@ if (canSmoothWith) canSmoothWith = typelist("canSmoothWith", canSmoothWith) + var/temp_list = list() + for(var/i in custom_materials) + temp_list[getmaterialref(i)] = custom_materials[i] //Get the proper instanced version + custom_materials = null //Null the list to prepare for applying the materials properly + set_custom_materials(temp_list) + ComponentInitialize() return INITIALIZE_HINT_NORMAL @@ -290,6 +303,11 @@ if(desc) . += desc + if(custom_materials) + for(var/i in custom_materials) + var/datum/material/M = i + . += "It is made out of [M.name]." + if(reagents) if(reagents.reagents_holder_flags & TRANSPARENT) . += "It contains:" @@ -872,3 +890,26 @@ Proc for attack log creation, because really why not /atom/proc/intercept_zImpact(atom/movable/AM, levels = 1) . |= SEND_SIGNAL(src, COMSIG_ATOM_INTERCEPT_Z_FALL, AM, levels) + +///Sets the custom materials for an item. +/atom/proc/set_custom_materials(var/list/materials, multiplier = 1) + + if(!materials) + materials = custom_materials + + if(custom_materials) //Only runs if custom materials existed at first. Should usually be the case but check anyways + for(var/i in custom_materials) + var/datum/material/custom_material = getmaterialref(i) + custom_material.on_removed(src, material_flags) //Remove the current materials + + if(!length(materials)) + return + + custom_materials = list() //Reset the list + + for(var/x in materials) + var/datum/material/custom_material = getmaterialref(x) + + if(!(material_flags & MATERIAL_NO_EFFECTS)) + custom_material.on_applied(src, materials[custom_material] * multiplier * material_modifier, material_flags) + custom_materials[custom_material] += materials[x] * multiplier diff --git a/code/game/gamemodes/clown_ops/clown_weapons.dm b/code/game/gamemodes/clown_ops/clown_weapons.dm index b054ff89af..0a231a5ff1 100644 --- a/code/game/gamemodes/clown_ops/clown_weapons.dm +++ b/code/game/gamemodes/clown_ops/clown_weapons.dm @@ -40,14 +40,14 @@ /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/Initialize() . = ..() var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) - bananium.insert_amount(max_recharge, MAT_BANANIUM) + bananium.insert_amount_mat(max_recharge, /datum/material/bananium) START_PROCESSING(SSobj, src) /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/process() var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) - var/bananium_amount = bananium.amount(MAT_BANANIUM) + var/bananium_amount = bananium.get_material_amount(/datum/material/bananium) if(bananium_amount < max_recharge) - bananium.insert_amount(min(recharge_rate, max_recharge - bananium_amount), MAT_BANANIUM) + bananium.insert_amount_mat(min(recharge_rate, max_recharge - bananium_amount), /datum/material/bananium) /obj/item/clothing/shoes/clown_shoes/banana_shoes/combat/attack_self(mob/user) ui_action_click(user) @@ -279,7 +279,6 @@ internals_req_access = list(ACCESS_SYNDICATE) wreckage = /obj/structure/mecha_wreckage/honker/dark max_equip = 3 - spawn_tracked = FALSE /obj/mecha/combat/honker/dark/GrantActions(mob/living/user, human_occupant = 0) ..() diff --git a/code/game/gamemodes/dynamic/dynamic_storytellers.dm b/code/game/gamemodes/dynamic/dynamic_storytellers.dm index 303c436f99..069c73a421 100644 --- a/code/game/gamemodes/dynamic/dynamic_storytellers.dm +++ b/code/game/gamemodes/dynamic/dynamic_storytellers.dm @@ -57,7 +57,8 @@ Property weights are: mean += 2.5 if(CHAOS_MAX) mean += 5 - GLOB.dynamic_curve_centre += (mean/voters) + if(voters) + GLOB.dynamic_curve_centre += (mean/voters) GLOB.dynamic_forced_threat_level = forced_threat_level /datum/dynamic_storyteller/proc/get_midround_cooldown() diff --git a/code/game/gamemodes/gangs/dominator.dm b/code/game/gamemodes/gangs/dominator.dm index db060a6539..858c10c46c 100644 --- a/code/game/gamemodes/gangs/dominator.dm +++ b/code/game/gamemodes/gangs/dominator.dm @@ -13,7 +13,7 @@ anchored = TRUE layer = HIGH_OBJ_LAYER max_integrity = 300 - integrity_failure = 100 + integrity_failure = 0.33 armor = list("melee" = 20, "bullet" = 50, "laser" = 50, "energy" = 50, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 10, "acid" = 70) var/datum/team/gang/gang var/operating = FALSE //false=standby or broken, true=takeover diff --git a/code/game/gamemodes/objective.dm b/code/game/gamemodes/objective.dm index 459ff2f3d6..e84b942151 100644 --- a/code/game/gamemodes/objective.dm +++ b/code/game/gamemodes/objective.dm @@ -314,9 +314,11 @@ GLOBAL_LIST_EMPTY(objectives) /datum/objective/hijack name = "hijack" - explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody." - team_explanation_text = "Hijack the shuttle to ensure no loyalist Nanotrasen crew escape alive and out of custody. Leave no team member behind." + explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console)." + team_explanation_text = "Hijack the emergency shuttle by hacking its navigational protocols through the control console (alt click emergency shuttle console). Leave no team member behind." martyr_compatible = 0 //Technically you won't get both anyway. + /// Overrides the hijack speed of any antagonist datum it is on ONLY, no other datums are impacted. + var/hijack_speed_override = 1 /datum/objective/hijack/check_completion() // Requires all owners to escape. if(SSshuttle.emergency.mode != SHUTTLE_ENDGAME) @@ -1096,7 +1098,7 @@ GLOBAL_LIST_EMPTY(possible_sabotages) var/approved_targets = list() check_sabotages: for(var/datum/sabotage_objective/possible_sabotage in GLOB.possible_sabotages) - if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions()) + if(!is_unique_objective(possible_sabotage.sabotage_type) || possible_sabotage.check_conditions() || !possible_sabotage.can_run()) continue for(var/datum/mind/M in owners) if(M.current.mind.assigned_role in possible_sabotage.excludefromjob) diff --git a/code/game/gamemodes/objective_sabotage.dm b/code/game/gamemodes/objective_sabotage.dm index 248524f1d2..1094dd2f36 100644 --- a/code/game/gamemodes/objective_sabotage.dm +++ b/code/game/gamemodes/objective_sabotage.dm @@ -12,6 +12,9 @@ /datum/sabotage_objective/proc/check_conditions() return TRUE +/datum/sabotage_objective/proc/can_run() + return TRUE + /datum/sabotage_objective/processing var/won = FALSE @@ -79,6 +82,9 @@ won = max(1-((S.get_integrity()-50)/50),won) return FALSE +/datum/sabotage_objective/processing/supermatter/can_run() + return (locate(/obj/machinery/power/supermatter_crystal) in GLOB.machines) + /datum/sabotage_objective/station_integrity name = "Make sure the station is at less than 80% integrity by the end. Smash walls, windows etc. to reach this goal." sabotage_type = "integrity" diff --git a/code/game/machinery/Sleeper.dm b/code/game/machinery/Sleeper.dm index b5ab859797..19a20f0cfa 100644 --- a/code/game/machinery/Sleeper.dm +++ b/code/game/machinery/Sleeper.dm @@ -264,7 +264,7 @@ if(blood_id) data["occupant"]["blood"] = list() // We can start populating this list. var/blood_type = C.dna.blood_type - if(blood_id != "blood") // special blood substance + if(!(blood_id in GLOB.blood_reagent_types)) // special blood substance var/datum/reagent/R = GLOB.chemical_reagents_list[blood_id] if(R) blood_type = R.name diff --git a/code/game/machinery/autolathe.dm b/code/game/machinery/autolathe.dm index c9d26905f5..872b9e1d85 100644 --- a/code/game/machinery/autolathe.dm +++ b/code/game/machinery/autolathe.dm @@ -47,7 +47,23 @@ ) /obj/machinery/autolathe/Initialize() - AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert)) + AddComponent(/datum/component/material_container, + list(/datum/material/iron, + /datum/material/glass, + /datum/material/gold, + /datum/material/silver, + /datum/material/diamond, + /datum/material/uranium, + /datum/material/plasma, + /datum/material/bluespace, + /datum/material/bananium, + /datum/material/titanium, + /datum/material/runite, + /datum/material/plastic, + /datum/material/adamantine, + /datum/material/mythril + ), + 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert)) . = ..() wires = new /datum/wires/autolathe(src) @@ -121,15 +137,14 @@ return ..() -/obj/machinery/autolathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted) - if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal)) +/obj/machinery/autolathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted) + if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal)) use_power(MINERAL_MATERIAL_AMOUNT / 10) + else if(item_inserted.custom_materials?.len && item_inserted.custom_materials[getmaterialref(/datum/material/glass)]) + flick("autolathe_r",src)//plays glass insertion animation by default otherwise else - switch(id_inserted) - if (MAT_METAL) - flick("autolathe_o",src)//plays metal insertion animation - if (MAT_GLASS) - flick("autolathe_r",src)//plays glass insertion animation + flick("autolathe_o",src)//plays metal insertion animation + use_power(min(1000, amount_inserted / 100)) updateUsrDialog() @@ -160,18 +175,42 @@ ///////////////// var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient - var/metal_cost = being_built.materials[MAT_METAL] - var/glass_cost = being_built.materials[MAT_GLASS] + var/total_amount = 0 - var/power = max(2000, (metal_cost+glass_cost)*multiplier/5) + for(var/MAT in being_built.materials) + total_amount += being_built.materials[MAT] + + var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff)) + + var/list/materials_used = list() + var/list/custom_materials = list() //These will apply their material effect, This should usually only be one. + + for(var/MAT in being_built.materials) + var/datum/material/used_material = MAT + var/amount_needed = being_built.materials[MAT] * coeff * multiplier + if(istext(used_material)) //This means its a category + var/list/list_to_show = list() + for(var/i in SSmaterials.materials_by_category[used_material]) + if(materials.materials[i] > 0) + list_to_show += i + + used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show + if(!used_material) + return //Didn't pick any material, so you can't build shit either. + custom_materials[used_material] += amount_needed + + materials_used[used_material] = amount_needed + + if(materials.has_materials(materials_used)) busy = TRUE use_power(power) icon_state = "autolathe_n" var/time = is_stack ? 32 : 32*coeff*multiplier - addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, multiplier, coeff, is_stack), time) + addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time) + else + to_chat(usr, "Not enough materials for this operation.") if(href_list["search"]) matching_designs.Cut() @@ -188,12 +227,11 @@ return -/obj/machinery/autolathe/proc/make_item(power, metal_cost, glass_cost, multiplier, coeff, is_stack) +/obj/machinery/autolathe/proc/make_item(power, var/list/materials_used, var/list/picked_materials, multiplier, coeff, is_stack) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/atom/A = drop_location() use_power(power) - var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier) - materials.use_amount(materials_used) + materials.use_materials(materials_used) if(is_stack) var/obj/item/stack/N = new being_built.build_path(A, multiplier) @@ -202,10 +240,11 @@ else for(var/i=1, i<=multiplier, i++) var/obj/item/new_item = new being_built.build_path(A) - new_item.materials = new_item.materials.Copy() - for(var/mat in materials_used) - new_item.materials[mat] = materials_used[mat] / multiplier new_item.autolathe_crafted(src) + + if(length(picked_materials)) + new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount + icon_state = "autolathe" busy = FALSE updateDialog() @@ -270,7 +309,9 @@ if(ispath(D.build_path, /obj/item/stack)) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY) + var/max_multiplier + for(var/datum/material/mat in D.materials) + max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat])) if (max_multiplier>10 && !disabled) dat += " x10" if (max_multiplier>25 && !disabled) @@ -302,7 +343,9 @@ if(ispath(D.build_path, /obj/item/stack)) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS]?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY) + var/max_multiplier + for(var/datum/material/mat in D.materials) + max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat])) if (max_multiplier>10 && !disabled) dat += " x10" if (max_multiplier>25 && !disabled) @@ -319,8 +362,10 @@ var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/dat = "Total amount: [materials.total_amount] / [materials.max_amount] cm3
" for(var/mat_id in materials.materials) - var/datum/material/M = materials.materials[mat_id] - dat += "[M.name] amount: [M.amount] cm3
" + var/datum/material/M = mat_id + var/mineral_amount = materials.materials[mat_id] + if(mineral_amount > 0) + dat += "[M.name] amount: [mineral_amount] cm3
" return dat /obj/machinery/autolathe/proc/can_build(datum/design/D, amount = 1) @@ -329,20 +374,24 @@ var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff) + var/list/required_materials = list() + + for(var/i in D.materials) + required_materials[i] = D.materials[i] * coeff * amount + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount))) - return FALSE - if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount))) - return FALSE - return TRUE + + return materials.has_materials(required_materials) /obj/machinery/autolathe/proc/get_design_cost(datum/design/D) var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff) var/dat - if(D.materials[MAT_METAL]) - dat += "[D.materials[MAT_METAL] * coeff] metal " - if(D.materials[MAT_GLASS]) - dat += "[D.materials[MAT_GLASS] * coeff] glass" + for(var/i in D.materials) + if(istext(i)) //Category handling + dat += "[D.materials[i] * coeff] [i]" + else + var/datum/material/M = i + dat += "[D.materials[i] * coeff] [M.name] " return dat /obj/machinery/autolathe/proc/reset(wire) diff --git a/code/game/machinery/bloodbankgen.dm b/code/game/machinery/bloodbankgen.dm index cb25adc126..19632711fc 100644 --- a/code/game/machinery/bloodbankgen.dm +++ b/code/game/machinery/bloodbankgen.dm @@ -274,20 +274,20 @@ return TRUE -/obj/machinery/bloodbankgen/proc/detachinput() +/obj/machinery/bloodbankgen/proc/detachinput(mob/user) if(bag) bag.forceMove(drop_location()) - if(usr && Adjacent(usr) && !issiliconoradminghost(usr)) - usr.put_in_hands(bag) + if(user && Adjacent(usr) && user.can_hold_items()) + user.put_in_hands(bag) bag = null draining = null update_icon() -/obj/machinery/bloodbankgen/proc/detachoutput() +/obj/machinery/bloodbankgen/proc/detachoutput(mob/user) if(outbag) outbag.forceMove(drop_location()) - if(usr && Adjacent(usr) && !issiliconoradminghost(usr)) - usr.put_in_hands(outbag) + if(user && Adjacent(user) && user.can_hold_items()) + user.put_in_hands(outbag) outbag = null filling = null update_icon() @@ -325,12 +325,12 @@ activateinput() else if(href_list["detachinput"]) - detachinput() + detachinput(usr) else if(href_list["activateoutput"]) activateoutput() else if(href_list["detachoutput"]) - detachoutput() + detachoutput(usr) updateUsrDialog() diff --git a/code/game/machinery/buttons.dm b/code/game/machinery/buttons.dm index 3a9b560bd6..ad3dd5d720 100644 --- a/code/game/machinery/buttons.dm +++ b/code/game/machinery/buttons.dm @@ -265,4 +265,4 @@ desc = "Used for building buttons." icon_state = "button" result_path = /obj/machinery/button - materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/iron = MINERAL_MATERIAL_AMOUNT) diff --git a/code/game/machinery/camera/camera.dm b/code/game/machinery/camera/camera.dm index 22c1ff811c..760d48b57b 100644 --- a/code/game/machinery/camera/camera.dm +++ b/code/game/machinery/camera/camera.dm @@ -17,7 +17,7 @@ armor = list("melee" = 50, "bullet" = 20, "laser" = 20, "energy" = 20, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 90, "acid" = 50) max_integrity = 100 - integrity_failure = 50 + integrity_failure = 0.5 var/list/network = list("ss13") var/c_tag = null var/status = TRUE diff --git a/code/game/machinery/camera/camera_assembly.dm b/code/game/machinery/camera/camera_assembly.dm index 66e302bab6..1766391709 100644 --- a/code/game/machinery/camera/camera_assembly.dm +++ b/code/game/machinery/camera/camera_assembly.dm @@ -3,7 +3,7 @@ desc = "The basic construction for Nanotrasen-Always-Watching-You cameras." icon = 'icons/obj/machines/camera.dmi' icon_state = "cameracase" - materials = list(MAT_METAL=400, MAT_GLASS=250) + custom_materials = list(/datum/material/iron=400, /datum/material/glass=250) result_path = /obj/structure/camera_assembly diff --git a/code/game/machinery/computer/_computer.dm b/code/game/machinery/computer/_computer.dm index 2eea845c70..c748270793 100644 --- a/code/game/machinery/computer/_computer.dm +++ b/code/game/machinery/computer/_computer.dm @@ -7,7 +7,7 @@ idle_power_usage = 300 active_power_usage = 300 max_integrity = 200 - integrity_failure = 100 + integrity_failure = 0.5 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 20) var/brightness_on = 1 var/icon_keyboard = "generic_key" diff --git a/code/game/machinery/computer/camera_advanced.dm b/code/game/machinery/computer/camera_advanced.dm index e5ac9a0f78..5fe62ebb76 100644 --- a/code/game/machinery/computer/camera_advanced.dm +++ b/code/game/machinery/computer/camera_advanced.dm @@ -72,7 +72,7 @@ playsound(src, 'sound/machines/terminal_off.ogg', 25, 0) /obj/machinery/computer/camera_advanced/check_eye(mob/user) - if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && !user.has_unlimited_silicon_privilege) || user.eye_blind || user.incapacitated() ) + if( (stat & (NOPOWER|BROKEN)) || (!Adjacent(user) && hasSiliconAccessInArea(user)) || user.eye_blind || user.incapacitated() ) user.unset_machine() /obj/machinery/computer/camera_advanced/Destroy() diff --git a/code/game/machinery/cryopod.dm b/code/game/machinery/cryopod.dm index b33b87f8b1..92927d047d 100644 --- a/code/game/machinery/cryopod.dm +++ b/code/game/machinery/cryopod.dm @@ -116,7 +116,7 @@ playsound(src, 'sound/machines/terminal_prompt_confirm.ogg', 50, 0) I.forceMove(drop_location()) - if(user && Adjacent(user) && !issiliconoradminghost(user)) + if(user && Adjacent(user) && user.can_hold_items()) user.put_in_hands(I) frozen_items -= I updateUsrDialog() diff --git a/code/game/machinery/defibrillator_mount.dm b/code/game/machinery/defibrillator_mount.dm index a1931e133a..5c13bfdf5d 100644 --- a/code/game/machinery/defibrillator_mount.dm +++ b/code/game/machinery/defibrillator_mount.dm @@ -145,7 +145,7 @@ desc = "A frame for a defibrillator mount. It can't be removed once it's placed." icon = 'icons/obj/machines/defib_mount.dmi' icon_state = "defibrillator_mount" - materials = list(MAT_METAL = 300, MAT_GLASS = 100) + custom_materials = list(/datum/material/iron = 300, /datum/material/glass = 100) w_class = WEIGHT_CLASS_BULKY result_path = /obj/machinery/defibrillator_mount pixel_shift = -28 diff --git a/code/game/machinery/deployable.dm b/code/game/machinery/deployable.dm index 7614630477..686b62d1c3 100644 --- a/code/game/machinery/deployable.dm +++ b/code/game/machinery/deployable.dm @@ -15,7 +15,7 @@ density = TRUE max_integrity = 100 var/proj_pass_rate = 50 //How many projectiles will pass the cover. Lower means stronger cover - var/material = METAL + var/bar_material = METAL /obj/structure/barricade/deconstruct(disassembled = TRUE) if(!(flags_1 & NODECONSTRUCT_1)) @@ -26,7 +26,7 @@ return /obj/structure/barricade/attackby(obj/item/I, mob/user, params) - if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM && material == METAL) + if(istype(I, /obj/item/weldingtool) && user.a_intent != INTENT_HARM && bar_material == METAL) if(obj_integrity < max_integrity) if(!I.tool_start_check(user, amount=0)) return @@ -61,7 +61,7 @@ desc = "This space is blocked off by a wooden barricade." icon = 'icons/obj/structures.dmi' icon_state = "woodenbarricade" - material = WOOD + bar_material = WOOD var/drop_amount = 3 /obj/structure/barricade/wooden/attackby(obj/item/I, mob/user) @@ -106,7 +106,7 @@ max_integrity = 280 proj_pass_rate = 20 pass_flags = LETPASSTHROW - material = SAND + bar_material = SAND climbable = TRUE smooth = SMOOTH_TRUE canSmoothWith = list(/obj/structure/barricade/sandbags, /turf/closed/wall, /turf/closed/wall/r_wall, /obj/structure/falsewall, /obj/structure/falsewall/reinforced, /turf/closed/wall/rust, /turf/closed/wall/r_wall/rust, /obj/structure/barricade/security) diff --git a/code/game/machinery/doors/airlock.dm b/code/game/machinery/doors/airlock.dm index 863f1e7b46..d626c76aca 100644 --- a/code/game/machinery/doors/airlock.dm +++ b/code/game/machinery/doors/airlock.dm @@ -47,7 +47,7 @@ icon_state = "closed" max_integrity = 300 var/normal_integrity = AIRLOCK_INTEGRITY_N - integrity_failure = 70 + integrity_failure = 0.25 damage_deflection = AIRLOCK_DAMAGE_DEFLECTION_N autoclose = TRUE secondsElectrified = 0 //How many seconds remain until the door is no longer electrified. -1 if it is permanently electrified until someone fixes it. @@ -469,7 +469,7 @@ panel_overlay = get_airlock_overlay("panel_closed", overlays_file) if(welded) weld_overlay = get_airlock_overlay("welded", overlays_file) - if(obj_integrity &" = 2, "@" = 2, "$" = 2, "?" = 2, "#" = 2, "!" = 2, "%" = 2) //if people are winning too much, multiply every number in this list by 2 and see if they are still winning too much. @@ -45,10 +44,6 @@ toggle_reel_spin(0) - for(var/cointype in typesof(/obj/item/coin)) - var/obj/item/coin/C = cointype - coinvalues["[cointype]"] = initial(C.value) - /obj/machinery/computer/slot_machine/Destroy() if(balance) give_coins(balance) @@ -92,7 +87,7 @@ else if(!user.temporarilyRemoveItemFromInventory(C)) return - to_chat(user, "You insert a [C.cmineral] coin into [src]'s slot!") + to_chat(user, "You insert [C] into [src]'s slot!") balance += C.value qdel(C) else @@ -294,19 +289,22 @@ return amount -/obj/machinery/computer/slot_machine/proc/dispense(amount = 0, cointype = /obj/item/coin/silver, mob/living/target, throwit = 0) - var/value = coinvalues["[cointype]"] +/obj/machinery/computer/slot_machine/proc/dispense(amount = 0, cointype = /obj/item/coin/silver, mob/living/target, throwit = FALSE) + var/value = GLOB.coin_values[cointype] || GLOB.coin_values[/obj/item/coin/iron] + INVOKE_ASYNC(src, .proc/become_rich, amount, value, cointype, target, throwit) + return amount % value - - while(amount >= value) +/obj/machinery/computer/slot_machine/proc/become_rich(amount, value, cointype = /obj/item/coin/silver, mob/living/target, throwit = FALSE) + if(value <= 0) + return + while(amount >= value && !QDELETED(src)) var/obj/item/coin/C = new cointype(loc) //DOUBLE THE PAIN amount -= value if(throwit && target) C.throw_at(target, 3, 10) else random_step(C, 2, 40) - - return amount + CHECK_TICK #undef SEVEN #undef SPIN_TIME diff --git a/code/game/machinery/toylathe.dm b/code/game/machinery/toylathe.dm index ecd2132a9d..a286bcdc25 100644 --- a/code/game/machinery/toylathe.dm +++ b/code/game/machinery/toylathe.dm @@ -46,7 +46,7 @@ ) /obj/machinery/autoylathe/Initialize() - AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_PLASTIC), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert)) + AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/plastic), 0, TRUE, null, null, CALLBACK(src, .proc/AfterMaterialInsert)) . = ..() wires = new /datum/wires/autoylathe(src) @@ -120,18 +120,13 @@ return ..() -/obj/machinery/autoylathe/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted) - if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal)) - use_power(amount_inserted / 10) +/obj/machinery/autoylathe/proc/AfterMaterialInsert(obj/item/item_inserted, id_inserted, amount_inserted) + if(item_inserted.custom_materials?.len && item_inserted.custom_materials[getmaterialref(/datum/material/glass)]) + flick("autolathe_r",src)//plays glass insertion animation by default otherwise else - switch(id_inserted) - if (MAT_METAL) - flick("autolathe_o",src)//plays metal insertion animation - if (MAT_GLASS) - flick("autolathe_r",src)//plays glass insertion animation - if (MAT_PLASTIC) - flick("autolathe_o",src)//plays metal insertion animation - use_power(amount_inserted / 10) + flick("autolathe_o",src)//plays metal insertion animation + + use_power(min(1000, amount_inserted / 100)) updateUsrDialog() /obj/machinery/autoylathe/Topic(href, href_list) @@ -161,18 +156,40 @@ ///////////////// var/coeff = (is_stack ? 1 : prod_coeff) //stacks are unaffected by production coefficient - var/metal_cost = being_built.materials[MAT_METAL] - var/glass_cost = being_built.materials[MAT_GLASS] - var/plastic_cost = being_built.materials[MAT_PLASTIC] - var/power = max(2000, (metal_cost+glass_cost+plastic_cost)*multiplier/5) + var/total_amount = 0 + for(var/MAT in being_built.materials) + total_amount += being_built.materials[MAT] + var/power = max(2000, (total_amount)*multiplier/5) //Change this to use all materials var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - if((materials.amount(MAT_METAL) >= metal_cost*multiplier*coeff) && (materials.amount(MAT_GLASS) >= glass_cost*multiplier*coeff) && (materials.amount(MAT_PLASTIC) >= plastic_cost*multiplier*coeff)) + + var/list/materials_used = list() + var/list/custom_materials = list() //These will apply their material effect, This should usually only be one. + + for(var/MAT in being_built.materials) + var/datum/material/used_material = MAT + var/amount_needed = being_built.materials[MAT] * coeff * multiplier + if(istext(used_material)) //This means its a category + var/list/list_to_show = list() + for(var/i in SSmaterials.materials_by_category[used_material]) + if(materials.materials[i] > 0) + list_to_show += i + + used_material = input("Choose [used_material]", "Custom Material") as null|anything in list_to_show + if(!used_material) + return //Didn't pick any material, so you can't build shit either. + custom_materials[used_material] += amount_needed + + materials_used[used_material] = amount_needed + + if(materials.has_materials(materials_used)) busy = TRUE use_power(power) icon_state = "autolathe_n" var/time = is_stack ? 32 : 32*coeff*multiplier - addtimer(CALLBACK(src, .proc/make_item, power, metal_cost, glass_cost, plastic_cost, multiplier, coeff, is_stack), time) + addtimer(CALLBACK(src, .proc/make_item, power, materials_used, custom_materials, multiplier, coeff, is_stack), time) + else + to_chat(usr, "Not enough materials for this operation.") if(href_list["search"]) matching_designs.Cut() @@ -189,12 +206,11 @@ return -/obj/machinery/autoylathe/proc/make_item(power, metal_cost, glass_cost, plastic_cost, multiplier, coeff, is_stack) +/obj/machinery/autoylathe/proc/make_item(power, list/materials_used, list/picked_materials, multiplier, coeff, is_stack) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/atom/A = drop_location() use_power(power) - var/list/materials_used = list(MAT_METAL=metal_cost*coeff*multiplier, MAT_GLASS=glass_cost*coeff*multiplier, MAT_PLASTIC=plastic_cost*coeff*multiplier) - materials.use_amount(materials_used) + materials.use_materials(materials_used) if(is_stack) var/obj/item/stack/N = new being_built.build_path(A, multiplier) @@ -203,10 +219,9 @@ else for(var/i=1, i<=multiplier, i++) var/obj/item/new_item = new being_built.build_path(A) - new_item.materials = new_item.materials.Copy() - for(var/mat in materials_used) - new_item.materials[mat] = materials_used[mat] / multiplier new_item.autoylathe_crafted(src) + if(length(picked_materials)) + new_item.set_custom_materials(picked_materials, 1 / multiplier) //Ensure we get the non multiplied amount icon_state = "autolathe" busy = FALSE updateDialog() @@ -265,7 +280,9 @@ if(ispath(D.build_path, /obj/item/stack)) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS] ?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY,D.materials[MAT_PLASTIC] ?round(materials.amount(MAT_PLASTIC)/D.materials[MAT_PLASTIC]):INFINITY) + var/max_multiplier + for(var/datum/material/mat in D.materials) + max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat])) if (max_multiplier>10 && !disabled) dat += " x10" if (max_multiplier>25 && !disabled) @@ -297,7 +314,9 @@ if(ispath(D.build_path, /obj/item/stack)) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - var/max_multiplier = min(D.maxstack, D.materials[MAT_METAL] ?round(materials.amount(MAT_METAL)/D.materials[MAT_METAL]):INFINITY,D.materials[MAT_GLASS] ?round(materials.amount(MAT_GLASS)/D.materials[MAT_GLASS]):INFINITY,D.materials[MAT_PLASTIC] ?round(materials.amount(MAT_PLASTIC)/D.materials[MAT_PLASTIC]):INFINITY) + var/max_multiplier + for(var/datum/material/mat in D.materials) + max_multiplier = min(D.maxstack, round(materials.get_material_amount(mat)/D.materials[mat])) if (max_multiplier>10 && !disabled) dat += " x10" if (max_multiplier>25 && !disabled) @@ -314,8 +333,10 @@ var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/dat = "Total amount: [materials.total_amount] / [materials.max_amount] cm3
" for(var/mat_id in materials.materials) - var/datum/material/M = materials.materials[mat_id] - dat += "[M.name] amount: [M.amount] cm3
" + var/datum/material/M = mat_id + var/mineral_amount = materials.materials[mat_id] + if(mineral_amount > 0) + dat += "[M.name] amount: [mineral_amount] cm3
" return dat /obj/machinery/autoylathe/proc/can_build(datum/design/D, amount = 1) @@ -324,24 +345,24 @@ var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff) + var/list/required_materials = list() + + for(var/i in D.materials) + required_materials[i] = D.materials[i] * coeff * amount + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - if(D.materials[MAT_METAL] && (materials.amount(MAT_METAL) < (D.materials[MAT_METAL] * coeff * amount))) - return FALSE - if(D.materials[MAT_GLASS] && (materials.amount(MAT_GLASS) < (D.materials[MAT_GLASS] * coeff * amount))) - return FALSE - if(D.materials[MAT_PLASTIC] && (materials.amount(MAT_PLASTIC) < (D.materials[MAT_PLASTIC] * coeff * amount))) - return FALSE - return TRUE + + return materials.has_materials(required_materials) /obj/machinery/autoylathe/proc/get_design_cost(datum/design/D) var/coeff = (ispath(D.build_path, /obj/item/stack) ? 1 : prod_coeff) var/dat - if(D.materials[MAT_METAL]) - dat += "[D.materials[MAT_METAL] * coeff] metal " - if(D.materials[MAT_GLASS]) - dat += "[D.materials[MAT_GLASS] * coeff] glass " - if(D.materials[MAT_PLASTIC]) - dat += "[D.materials[MAT_PLASTIC] * coeff] plastic" + for(var/i in D.materials) + if(istext(i)) //Category handling + dat += "[D.materials[i] * coeff] [i]" + else + var/datum/material/M = i + dat += "[D.materials[i] * coeff] [M.name] " return dat /obj/machinery/autoylathe/proc/reset(wire) diff --git a/code/game/mecha/combat/combat.dm b/code/game/mecha/combat/combat.dm index ae57e5c108..8a4a2fdd9b 100644 --- a/code/game/mecha/combat/combat.dm +++ b/code/game/mecha/combat/combat.dm @@ -3,9 +3,9 @@ internal_damage_threshold = 50 armor = list("melee" = 30, "bullet" = 30, "laser" = 15, "energy" = 20, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) mouse_pointer = 'icons/mecha/mecha_mouse.dmi' - var/spawn_tracked = TRUE -/obj/mecha/combat/Initialize() - . = ..() - if(spawn_tracked) - trackers += new /obj/item/mecha_parts/mecha_tracking(src) \ No newline at end of file +/obj/mecha/combat/proc/max_ammo() //Max the ammo stored for Nuke Ops mechs, or anyone else that calls this + for(var/obj/item/I in equipment) + if(istype(I, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/)) + var/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/gun = I + gun.projectiles_cache = gun.projectiles_cache_max \ No newline at end of file diff --git a/code/game/mecha/combat/gygax.dm b/code/game/mecha/combat/gygax.dm index 3364bbb9a2..71258d1ccb 100644 --- a/code/game/mecha/combat/gygax.dm +++ b/code/game/mecha/combat/gygax.dm @@ -30,7 +30,6 @@ internals_req_access = list(ACCESS_SYNDICATE) wreckage = /obj/structure/mecha_wreckage/gygax/dark max_equip = 4 - spawn_tracked = FALSE /obj/mecha/combat/gygax/dark/loaded/Initialize() . = ..() @@ -42,6 +41,7 @@ ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay ME.attach(src) + max_ammo() /obj/mecha/combat/gygax/dark/add_cell(obj/item/stock_parts/cell/C=null) if(C) diff --git a/code/game/mecha/combat/marauder.dm b/code/game/mecha/combat/marauder.dm index c796cb7c1f..5c60a97864 100644 --- a/code/game/mecha/combat/marauder.dm +++ b/code/game/mecha/combat/marauder.dm @@ -17,7 +17,6 @@ force = 45 max_equip = 4 bumpsmash = 1 - spawn_tracked = FALSE /obj/mecha/combat/marauder/GrantActions(mob/living/user, human_occupant = 0) ..() @@ -41,6 +40,7 @@ ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src) ME.attach(src) + max_ammo() /obj/mecha/combat/marauder/seraph desc = "Heavy-duty, command-type exosuit. This is a custom model, utilized only by high-ranking military personnel." @@ -68,6 +68,7 @@ ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src) ME.attach(src) + max_ammo() /obj/mecha/combat/marauder/mauler desc = "Heavy-duty, combat exosuit, developed off of the existing Marauder model." @@ -90,5 +91,6 @@ ME.attach(src) ME = new /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster(src) ME.attach(src) + max_ammo() diff --git a/code/game/mecha/combat/neovgre.dm b/code/game/mecha/combat/neovgre.dm index 8fc1dd97b2..c678912a21 100644 --- a/code/game/mecha/combat/neovgre.dm +++ b/code/game/mecha/combat/neovgre.dm @@ -15,7 +15,6 @@ internals_req_access = list() add_req_access = 0 wreckage = /obj/structure/mecha_wreckage/durand/neovgre - spawn_tracked = FALSE /obj/mecha/combat/neovgre/GrantActions(mob/living/user, human_occupant = 0) //No Eject action for you sonny jim, your life for Ratvar! internals_action.Grant(user, src) diff --git a/code/game/mecha/combat/reticence.dm b/code/game/mecha/combat/reticence.dm index 62e891494d..7343a85483 100644 --- a/code/game/mecha/combat/reticence.dm +++ b/code/game/mecha/combat/reticence.dm @@ -19,7 +19,6 @@ stepsound = null turnsound = null opacity = 0 - spawn_tracked = FALSE /obj/mecha/combat/reticence/loaded/Initialize() . = ..() diff --git a/code/game/mecha/equipment/tools/medical_tools.dm b/code/game/mecha/equipment/tools/medical_tools.dm index 1595c4bb07..5f6b709d1a 100644 --- a/code/game/mecha/equipment/tools/medical_tools.dm +++ b/code/game/mecha/equipment/tools/medical_tools.dm @@ -527,7 +527,8 @@ range = MELEE|RANGED equip_cooldown = 0 var/obj/item/gun/medbeam/mech/medigun - materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000) + custom_materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000) + material_flags = MATERIAL_NO_EFFECTS /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam/Initialize() . = ..() diff --git a/code/game/mecha/equipment/tools/other_tools.dm b/code/game/mecha/equipment/tools/other_tools.dm index 70f4af8f7f..38ef518f49 100644 --- a/code/game/mecha/equipment/tools/other_tools.dm +++ b/code/game/mecha/equipment/tools/other_tools.dm @@ -388,7 +388,7 @@ /obj/item/mecha_parts/mecha_equipment/generator/get_equip_info() var/output = ..() if(output) - return "[output] \[[fuel]: [round(fuel.amount*fuel.perunit,0.1)] cm3\] - [equip_ready?"A":"Dea"]ctivate" + return "[output] \[[fuel]: [round(fuel.amount*fuel.mats_per_stack,0.1)] cm3\] - [equip_ready?"A":"Dea"]ctivate" /obj/item/mecha_parts/mecha_equipment/generator/action(target) if(chassis) @@ -398,9 +398,9 @@ /obj/item/mecha_parts/mecha_equipment/generator/proc/load_fuel(var/obj/item/stack/sheet/P) if(P.type == fuel.type && P.amount > 0) - var/to_load = max(max_fuel - fuel.amount*fuel.perunit,0) + var/to_load = max(max_fuel - fuel.amount*fuel.mats_per_stack,0) if(to_load) - var/units = min(max(round(to_load / P.perunit),1),P.amount) + var/units = min(max(round(to_load / P.mats_per_stack),1),P.amount) fuel.amount += units P.use(units) occupant_message("[units] unit\s of [fuel] successfully loaded.") @@ -454,7 +454,7 @@ if(cur_charge < chassis.cell.maxcharge) use_fuel = fuel_per_cycle_active chassis.give_power(power_per_cycle) - fuel.amount -= min(use_fuel/fuel.perunit,fuel.amount) + fuel.amount -= min(use_fuel/fuel.mats_per_stack,fuel.amount) update_equip_info() return 1 diff --git a/code/game/mecha/equipment/tools/work_tools.dm b/code/game/mecha/equipment/tools/work_tools.dm index 33d5166481..759fcd996d 100644 --- a/code/game/mecha/equipment/tools/work_tools.dm +++ b/code/game/mecha/equipment/tools/work_tools.dm @@ -34,6 +34,19 @@ return if(!cargo_holder) return + if(ismecha(target)) + var/obj/mecha/M = target + var/have_ammo + for(var/obj/item/mecha_ammo/box in cargo_holder.cargo) + if(istype(box, /obj/item/mecha_ammo) && box.rounds) + have_ammo = TRUE + if(M.ammo_resupply(box, chassis.occupant, TRUE)) + return + if(have_ammo) + to_chat(chassis.occupant, "No further supplies can be provided to [M].") + else + to_chat(chassis.occupant, "No providable supplies found in cargo hold") + return if(isobj(target)) var/obj/O = target if(!O.anchored) diff --git a/code/game/mecha/equipment/weapons/mecha_ammo.dm b/code/game/mecha/equipment/weapons/mecha_ammo.dm new file mode 100644 index 0000000000..83a85ffcba --- /dev/null +++ b/code/game/mecha/equipment/weapons/mecha_ammo.dm @@ -0,0 +1,94 @@ +/obj/item/mecha_ammo + name = "generic ammo box" + desc = "A box of ammo for an unknown weapon." + w_class = WEIGHT_CLASS_BULKY + icon = 'icons/mecha/mecha_ammo.dmi' + icon_state = "empty" + lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' + var/rounds = 0 + var/round_term = "round" + var/direct_load //For weapons where we re-load the weapon itself rather than adding to the ammo storage. + var/load_audio = "sound/weapons/gun_magazine_insert_empty_1.ogg" + var/ammo_type + +/obj/item/mecha_ammo/proc/update_name() + if(!rounds) + name = "empty ammo box" + desc = "An exosuit ammuniton box that has since been emptied. Please recycle." + icon_state = "empty" + +/obj/item/mecha_ammo/attack_self(mob/user) + ..() + if(rounds) + to_chat(user, "You cannot flatten the ammo box until it's empty!") + return + + to_chat(user, "You fold [src] flat.") + var/I = new /obj/item/stack/sheet/metal(user.loc) + qdel(src) + user.put_in_hands(I) + +/obj/item/mecha_ammo/examine(mob/user) + . = ..() + if(rounds) + . += "There [rounds > 1?"are":"is"] [rounds] [round_term][rounds > 1?"s":""] left." + +/obj/item/mecha_ammo/incendiary + name = "incendiary ammo" + desc = "A box of incendiary ammunition for use with exosuit weapons." + icon_state = "incendiary" + rounds = 24 + ammo_type = "incendiary" + +/obj/item/mecha_ammo/scattershot + name = "scattershot ammo" + desc = "A box of scaled-up buckshot, for use in exosuit shotguns." + icon_state = "scattershot" + rounds = 40 + ammo_type = "scattershot" + +/obj/item/mecha_ammo/lmg + name = "machine gun ammo" + desc = "A box of linked ammunition, designed for the Ultra AC 2 exosuit weapon." + icon_state = "lmg" + rounds = 300 + ammo_type = "lmg" + +/obj/item/mecha_ammo/missiles_br + name = "breaching missiles" + desc = "A box of large missiles, ready for loading into a BRM-6 exosuit missile rack." + icon_state = "missile_br" + rounds = 6 + round_term = "missile" + direct_load = TRUE + load_audio = "sound/weapons/bulletinsert.ogg" + ammo_type = "missiles_br" + +/obj/item/mecha_ammo/missiles_he + name = "anti-armor missiles" + desc = "A box of large missiles, ready for loading into an SRM-8 exosuit missile rack." + icon_state = "missile_he" + rounds = 8 + round_term = "missile" + direct_load = TRUE + load_audio = "sound/weapons/bulletinsert.ogg" + ammo_type = "missiles_he" + + +/obj/item/mecha_ammo/flashbang + name = "launchable flashbangs" + desc = "A box of smooth flashbangs, for use with a large exosuit launcher. Cannot be primed by hand." + icon_state = "flashbang" + rounds = 6 + round_term = "grenade" + ammo_type = "flashbang" + +/obj/item/mecha_ammo/clusterbang + name = "launchable flashbang clusters" + desc = "A box of clustered flashbangs, for use with a specialized exosuit cluster launcher. Cannot be primed by hand." + icon_state = "clusterbang" + rounds = 3 + round_term = "cluster" + direct_load = TRUE + ammo_type = "clusterbang" diff --git a/code/game/mecha/equipment/weapons/weapons.dm b/code/game/mecha/equipment/weapons/weapons.dm index f5eefb1391..978825c546 100644 --- a/code/game/mecha/equipment/weapons/weapons.dm +++ b/code/game/mecha/equipment/weapons/weapons.dm @@ -196,7 +196,11 @@ name = "general ballistic weapon" fire_sound = 'sound/weapons/gunshot.ogg' var/projectiles + var/projectiles_cache //ammo to be loaded in, if possible. + var/projectiles_cache_max var/projectile_energy_cost + var/disabledreload //For weapons with no cache (like the rockets) which are reloaded by hand + var/ammo_type /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/get_shot_amount() return min(projectiles, projectiles_per_shot) @@ -209,19 +213,31 @@ return 1 /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/get_equip_info() - return "[..()] \[[src.projectiles]\][(src.projectiles < initial(src.projectiles))?" - Rearm":null]" + return "[..()] \[[src.projectiles][projectiles_cache_max &&!projectile_energy_cost?"/[projectiles_cache]":""]\][!disabledreload &&(src.projectiles < initial(src.projectiles))?" - Rearm":null]" /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/rearm() if(projectiles < initial(projectiles)) var/projectiles_to_add = initial(projectiles) - projectiles - while(chassis.get_charge() >= projectile_energy_cost && projectiles_to_add) - projectiles++ - projectiles_to_add-- - chassis.use_power(projectile_energy_cost) - send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info()) - mecha_log_message("Rearmed [src.name].") - return 1 + + if(projectile_energy_cost) + while(chassis.get_charge() >= projectile_energy_cost && projectiles_to_add) + projectiles++ + projectiles_to_add-- + chassis.use_power(projectile_energy_cost) + + else + if(!projectiles_cache) + return FALSE + if(projectiles_to_add <= projectiles_cache) + projectiles = projectiles + projectiles_to_add + projectiles_cache = projectiles_cache - projectiles_to_add + else + projectiles = projectiles + projectiles_cache + projectiles_cache = 0 + + send_byjax(chassis.occupant,"exosuit.browser","[REF(src)]",src.get_equip_info()) + return TRUE /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/needs_rearm() @@ -249,8 +265,10 @@ equip_cooldown = 10 projectile = /obj/item/projectile/bullet/incendiary/fnx99 projectiles = 24 - projectile_energy_cost = 15 + projectiles_cache = 24 + projectiles_cache_max = 96 harmful = TRUE + ammo_type = "incendiary" /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/silenced name = "\improper S.H.H. \"Quietus\" Carbine" @@ -270,10 +288,12 @@ equip_cooldown = 20 projectile = /obj/item/projectile/bullet/scattershot projectiles = 40 - projectile_energy_cost = 25 + projectiles_cache = 40 + projectiles_cache_max = 160 projectiles_per_shot = 4 variance = 25 harmful = TRUE + ammo_type = "scattershot" /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter name = "\improper Melon Seed \"Scattershot\"" @@ -282,10 +302,12 @@ equip_cooldown = 20 projectile = /obj/item/projectile/bullet/seed projectiles = 20 - projectile_energy_cost = 25 + projectiles_cache = 20 + projectiles_cache_max = 160 projectiles_per_shot = 10 variance = 25 harmful = TRUE + ammo_type = "scattershot" /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg name = "\improper Ultra AC 2" @@ -294,23 +316,42 @@ equip_cooldown = 10 projectile = /obj/item/projectile/bullet/lmg projectiles = 300 - projectile_energy_cost = 20 + projectiles_cache = 300 + projectiles_cache_max = 1200 projectiles_per_shot = 3 variance = 6 randomspread = 1 projectile_delay = 2 harmful = TRUE + ammo_type = "lmg" /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack name = "\improper SRM-8 missile rack" - desc = "A weapon for combat exosuits. Shoots light explosive missiles." + desc = "A weapon for combat exosuits. Launches light explosive missiles." icon_state = "mecha_missilerack" projectile = /obj/item/projectile/bullet/a84mm_he fire_sound = 'sound/weapons/grenadelaunch.ogg' projectiles = 8 - projectile_energy_cost = 1000 + projectiles_cache = 0 + projectiles_cache_max = 0 + disabledreload = TRUE equip_cooldown = 60 harmful = TRUE + ammo_type = "missiles_he" + +/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching + name = "\improper BRM-6 missile rack" + desc = "A weapon for combat exosuits. Launches low-explosive breaching missiles designed to explode only when striking a sturdy target." + icon_state = "mecha_missilerack_six" + projectile = /obj/item/projectile/bullet/a84mm_br + fire_sound = 'sound/weapons/grenadelaunch.ogg' + projectiles = 6 + projectiles_cache = 0 + projectiles_cache_max = 0 + disabledreload = TRUE + equip_cooldown = 60 + harmful = TRUE + ammo_type = "missiles_br" /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher @@ -341,10 +382,12 @@ projectile = /obj/item/grenade/flashbang fire_sound = 'sound/weapons/grenadelaunch.ogg' projectiles = 6 + projectiles_cache = 6 + projectiles_cache_max = 24 missile_speed = 1.5 - projectile_energy_cost = 800 equip_cooldown = 60 var/det_time = 20 + ammo_type = "flashbang" /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/proj_init(var/obj/item/grenade/flashbang/F) var/turf/T = get_turf(src) @@ -356,9 +399,12 @@ name = "\improper SOB-3 grenade launcher" desc = "A weapon for combat exosuits. Launches primed clusterbangs. You monster." projectiles = 3 + projectiles_cache = 0 + projectiles_cache_max = 0 + disabledreload = TRUE projectile = /obj/item/grenade/clusterbuster - projectile_energy_cost = 1600 //getting off cheap seeing as this is 3 times the flashbangs held in the grenade launcher. equip_cooldown = 90 + ammo_type = "clusterbang" /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/banana_mortar name = "banana mortar" diff --git a/code/game/mecha/mech_fabricator.dm b/code/game/mecha/mech_fabricator.dm index f2d907283a..f9b8f31bca 100644 --- a/code/game/mecha/mech_fabricator.dm +++ b/code/game/mecha/mech_fabricator.dm @@ -29,13 +29,14 @@ "H.O.N.K", "Phazon", "Exosuit Equipment", + "Exosuit Ammunition", "Cyborg Upgrade Modules", "Misc" ) /obj/machinery/mecha_part_fabricator/Initialize() var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, - list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0, + list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), 0, TRUE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) materials.precise_insertion = TRUE stored_research = new @@ -108,7 +109,8 @@ var/i = 0 var/output for(var/c in D.materials) - output += "[i?" | ":null][get_resource_cost_w_coeff(D, c)] [material2name(c)]" + var/datum/material/M = c + output += "[i?" | ":null][get_resource_cost_w_coeff(D, M)] [M.name]" i++ return output @@ -116,20 +118,22 @@ var/output var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/mat_id in materials.materials) - var/datum/material/M = materials.materials[mat_id] - output += "[M.name]: [M.amount] cm³" - if(M.amount >= MINERAL_MATERIAL_AMOUNT) - output += "- Remove \[1\]" - if(M.amount >= (MINERAL_MATERIAL_AMOUNT * 10)) - output += " | \[10\]" - output += " | \[All\]" + var/datum/material/M = mat_id + var/amount = materials.materials[mat_id] + output += "[M.name]: [amount] cm³" + if(amount >= MINERAL_MATERIAL_AMOUNT) + output += "- Remove \[1\]" + if(amount >= (MINERAL_MATERIAL_AMOUNT * 10)) + output += " | \[10\]" + output += " | \[All\]" output += "
" return output /obj/machinery/mecha_part_fabricator/proc/get_resources_w_coeff(datum/design/D) var/list/resources = list() for(var/R in D.materials) - resources[R] = get_resource_cost_w_coeff(D, R) + var/datum/material/M = R + resources[M] = get_resource_cost_w_coeff(D, M) return resources /obj/machinery/mecha_part_fabricator/proc/check_resources(datum/design/D) @@ -146,7 +150,7 @@ var/list/res_coef = get_resources_w_coeff(D) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - materials.use_amount(res_coef) + materials.use_materials(res_coef) add_overlay("fab-active") use_power = ACTIVE_POWER_USE updateUsrDialog() @@ -157,7 +161,8 @@ var/location = get_step(src,(dir)) var/obj/item/I = new D.build_path(location) - I.materials = res_coef + I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this. + I.set_custom_materials(res_coef) say("\The [I] is complete.") being_built = null @@ -250,7 +255,7 @@ updateUsrDialog() return -/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, resource, roundto = 1) +/obj/machinery/mecha_part_fabricator/proc/get_resource_cost_w_coeff(datum/design/D, var/datum/material/resource, roundto = 1) return round(D.materials[resource]*component_coeff, roundto) /obj/machinery/mecha_part_fabricator/proc/get_construction_time_w_coeff(datum/design/D, roundto = 1) //aran @@ -389,7 +394,8 @@ if(href_list["remove_mat"] && href_list["material"]) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - materials.retrieve_sheets(text2num(href_list["remove_mat"]), href_list["material"]) + var/datum/material/Mat = locate(href_list["material"]) + materials.retrieve_sheets(text2num(href_list["remove_mat"]), Mat) updateUsrDialog() return @@ -399,10 +405,10 @@ materials.retrieve_all() ..() -/obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted) - var/stack_name = material2name(id_inserted) - add_overlay("fab-load-[stack_name]") - addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[stack_name]"), 10) +/obj/machinery/mecha_part_fabricator/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted) + var/datum/material/M = id_inserted + add_overlay("fab-load-[M.name]") + addtimer(CALLBACK(src, /atom/proc/cut_overlay, "fab-load-[M.name]"), 10) updateUsrDialog() /obj/machinery/mecha_part_fabricator/attackby(obj/item/W, mob/user, params) @@ -414,9 +420,6 @@ return ..() -/obj/machinery/mecha_part_fabricator/proc/material2name(ID) - return copytext_char(ID,2) - /obj/machinery/mecha_part_fabricator/proc/is_insertion_ready(mob/user) if(panel_open) to_chat(user, "You can't load [src] while it's opened!") diff --git a/code/game/mecha/mecha.dm b/code/game/mecha/mecha.dm index 6891719f97..669bc89875 100644 --- a/code/game/mecha/mecha.dm +++ b/code/game/mecha/mecha.dm @@ -1070,3 +1070,53 @@ if(occupant_sight_flags) if(user == occupant) user.sight |= occupant_sight_flags + +/////////////////////// +////// Ammo stuff ///// +/////////////////////// + +/obj/mecha/proc/ammo_resupply(var/obj/item/mecha_ammo/A, mob/user,var/fail_chat_override = FALSE) + if(!A.rounds) + if(!fail_chat_override) + to_chat(user, "This box of ammo is empty!") + return FALSE + var/ammo_needed + var/found_gun + for(var/obj/item/mecha_parts/mecha_equipment/weapon/ballistic/gun in equipment) + ammo_needed = 0 + + if(istype(gun, /obj/item/mecha_parts/mecha_equipment/weapon/ballistic) && gun.ammo_type == A.ammo_type) + found_gun = TRUE + if(A.direct_load) + ammo_needed = initial(gun.projectiles) - gun.projectiles + else + ammo_needed = gun.projectiles_cache_max - gun.projectiles_cache + + if(ammo_needed) + if(ammo_needed < A.rounds) + if(A.direct_load) + gun.projectiles = gun.projectiles + ammo_needed + else + gun.projectiles_cache = gun.projectiles_cache + ammo_needed + playsound(get_turf(user),A.load_audio,50,1) + to_chat(user, "You add [ammo_needed] [A.round_term][ammo_needed > 1?"s":""] to the [gun.name]") + A.rounds = A.rounds - ammo_needed + A.update_name() + return TRUE + + else + if(A.direct_load) + gun.projectiles = gun.projectiles + A.rounds + else + gun.projectiles_cache = gun.projectiles_cache + A.rounds + playsound(get_turf(user),A.load_audio,50,1) + to_chat(user, "You add [A.rounds] [A.round_term][A.rounds > 1?"s":""] to the [gun.name]") + A.rounds = 0 + A.update_name() + return TRUE + if(!fail_chat_override) + if(found_gun) + to_chat(user, "You can't fit any more ammo of this type!") + else + to_chat(user, "None of the equipment on this exosuit can use this ammo!") + return FALSE diff --git a/code/game/mecha/mecha_defense.dm b/code/game/mecha/mecha_defense.dm index 3a448f4f92..08843c9202 100644 --- a/code/game/mecha/mecha_defense.dm +++ b/code/game/mecha/mecha_defense.dm @@ -172,6 +172,10 @@ to_chat(user, "[src]-[W] interface initialization failed.") return + if(istype(W, /obj/item/mecha_ammo)) + ammo_resupply(W, user) + return + if(istype(W, /obj/item/mecha_parts/mecha_equipment)) var/obj/item/mecha_parts/mecha_equipment/E = W spawn() diff --git a/code/game/objects/items.dm b/code/game/objects/items.dm index cdd0cf3966..8dfb36ce8a 100644 --- a/code/game/objects/items.dm +++ b/code/game/objects/items.dm @@ -68,7 +68,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) var/equip_delay_other = 20 //In deciseconds, how long an item takes to put on another person var/strip_delay = 40 //In deciseconds, how long an item takes to remove from another person var/breakouttime = 0 - var/list/materials var/reskinned = FALSE var/list/attack_verb //Used in attackby() to say how something was attacked "[x] has been [z.attack_verb] by [y] with [z]" @@ -112,8 +111,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) /obj/item/Initialize() - materials = typelist("materials", materials) - if (attack_verb) attack_verb = typelist("attack_verb", attack_verb) @@ -233,9 +230,9 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE) // Extractable materials. Only shows the names, not the amounts. research_msg += ".
Extractable materials: " - if (materials.len) + if (length(custom_materials)) sep = "" - for(var/mat in materials) + for(var/mat in custom_materials) research_msg += sep research_msg += CallMaterialName(mat) sep = ", " diff --git a/code/game/objects/items/AI_modules.dm b/code/game/objects/items/AI_modules.dm index d1ac96acf2..59dd420d23 100644 --- a/code/game/objects/items/AI_modules.dm +++ b/code/game/objects/items/AI_modules.dm @@ -22,7 +22,7 @@ AI MODULES throw_range = 7 var/list/laws = list() var/bypass_law_amt_check = 0 - materials = list(MAT_GOLD=50) + custom_materials = list(/datum/material/gold=50) /obj/item/aiModule/examine(var/mob/user as mob) . = ..() @@ -369,7 +369,7 @@ AI MODULES if(!targName) return subject = targName - laws = list("You may not injure a [subject] or, through inaction, allow a [subject] to come to harm.",\ + laws = list("You may not injure a [subject] or cause one to come to harm.",\ "You must obey orders given to you by [subject]s, except where such orders would conflict with the First Law.",\ "You must protect your own existence as long as such does not conflict with the First or Second Law.") ..() diff --git a/code/game/objects/items/RCD.dm b/code/game/objects/items/RCD.dm index 3f57fa7cdf..9f1d425d6c 100644 --- a/code/game/objects/items/RCD.dm +++ b/code/game/objects/items/RCD.dm @@ -22,7 +22,7 @@ RLD throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=100000) + custom_materials = list(/datum/material/iron=100000) req_access_txt = "11" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50) resistance_flags = FIRE_PROOF @@ -196,7 +196,7 @@ RLD /obj/item/construction/rcd/verb/change_airlock_access(mob/user) - if (!ishuman(user) && !user.has_unlimited_silicon_privilege) + if (!ishuman(user) && !user.silicon_privileges) return var/t1 = "" @@ -603,7 +603,7 @@ RLD energyfactor = 66 /obj/item/construction/rcd/loaded - materials = list(MAT_METAL=48000, MAT_GLASS=32000) + custom_materials = list(/datum/material/iron = 48000, /datum/material/glass = 32000) matter = 160 /obj/item/construction/rcd/loaded/upgraded @@ -635,13 +635,13 @@ RLD item_state = "rcdammo" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=12000, MAT_GLASS=8000) + custom_materials = list(/datum/material/iron=12000, /datum/material/glass=8000) var/ammoamt = 40 /obj/item/rcd_ammo/large name = "large compressed matter cartridge" desc = "Highly compressed matter for the RCD. Has four times the matter packed into the same space as a normal cartridge." - materials = list(MAT_METAL=48000, MAT_GLASS=32000) + custom_materials = list(/datum/material/iron=48000, /datum/material/glass=32000) ammoamt = 160 diff --git a/code/game/objects/items/RPD.dm b/code/game/objects/items/RPD.dm index 8b8a02d190..665082d1d2 100644 --- a/code/game/objects/items/RPD.dm +++ b/code/game/objects/items/RPD.dm @@ -188,7 +188,7 @@ GLOBAL_LIST_INIT(transit_tube_recipes, list( throw_speed = 1 throw_range = 5 w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=75000, MAT_GLASS=37500) + custom_materials = list(/datum/material/iron=75000, /datum/material/glass=37500) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 50) resistance_flags = FIRE_PROOF var/datum/effect_system/spark_spread/spark_system diff --git a/code/game/objects/items/airlock_painter.dm b/code/game/objects/items/airlock_painter.dm index b7c76cad2d..45fea91e49 100644 --- a/code/game/objects/items/airlock_painter.dm +++ b/code/game/objects/items/airlock_painter.dm @@ -7,7 +7,7 @@ w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50, MAT_GLASS=50) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=50) flags_1 = CONDUCT_1 item_flags = NOBLUDGEON diff --git a/code/game/objects/items/apc_frame.dm b/code/game/objects/items/apc_frame.dm index c725148d9a..3b1d9a8096 100644 --- a/code/game/objects/items/apc_frame.dm +++ b/code/game/objects/items/apc_frame.dm @@ -1,6 +1,6 @@ /obj/item/wallframe icon = 'icons/obj/wallframe.dmi' - materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT*2) + custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT*2) flags_1 = CONDUCT_1 item_state = "syringe_kit" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' @@ -66,8 +66,8 @@ if(iswallturf(T)) T.attackby(src, user, params) - var/metal_amt = round(materials[MAT_METAL]/MINERAL_MATERIAL_AMOUNT) - var/glass_amt = round(materials[MAT_GLASS]/MINERAL_MATERIAL_AMOUNT) + var/metal_amt = round(custom_materials[getmaterialref(/datum/material/iron)]/MINERAL_MATERIAL_AMOUNT) + var/glass_amt = round(custom_materials[getmaterialref(/datum/material/glass)]/MINERAL_MATERIAL_AMOUNT) if(istype(W, /obj/item/wrench) && (metal_amt || glass_amt)) to_chat(user, "You dismantle [src].") @@ -119,5 +119,5 @@ righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50, MAT_GLASS=50) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=50) grind_results = list(/datum/reagent/iron = 10, /datum/reagent/silicon = 10) diff --git a/code/game/objects/items/balls.dm b/code/game/objects/items/balls.dm index 59b47bacbd..c24f58208b 100644 --- a/code/game/objects/items/balls.dm +++ b/code/game/objects/items/balls.dm @@ -20,7 +20,7 @@ throw_range = 14 w_class = WEIGHT_CLASS_SMALL -/obj/item/toy/tennis/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes +/obj/item/toy/tennis/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes altafterattack(A, user, TRUE, params) return TRUE diff --git a/code/game/objects/items/circuitboards/circuitboard.dm b/code/game/objects/items/circuitboards/circuitboard.dm index 5f87f9ffd9..6dc5db970d 100644 --- a/code/game/objects/items/circuitboards/circuitboard.dm +++ b/code/game/objects/items/circuitboards/circuitboard.dm @@ -10,7 +10,7 @@ item_state = "electronic" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' - materials = list(MAT_GLASS=1000) + custom_materials = list(/datum/material/glass=1000) w_class = WEIGHT_CLASS_SMALL grind_results = list(/datum/reagent/silicon = 20) var/build_path = null diff --git a/code/game/objects/items/crayons.dm b/code/game/objects/items/crayons.dm index 2e80325d9f..49f8a90901 100644 --- a/code/game/objects/items/crayons.dm +++ b/code/game/objects/items/crayons.dm @@ -710,7 +710,8 @@ if(isobj(target)) if(actually_paints) - if(color_hex2num(paint_color) < 350 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected + var/list/hsl = rgb2hsl(hex2num(copytext(paint_color,2,4)),hex2num(copytext(paint_color,4,6)),hex2num(copytext(paint_color,6,8))) + if(hsl[3] < 0.25 && !istype(target, /obj/structure/window) && !istype(target, /obj/effect/decal/cleanable/crayon)) //Colors too dark are rejected to_chat(usr, "A color that dark on an object like this? Surely not...") return FALSE diff --git a/code/game/objects/items/defib.dm b/code/game/objects/items/defib.dm index 386b1fe668..e35d398021 100644 --- a/code/game/objects/items/defib.dm +++ b/code/game/objects/items/defib.dm @@ -431,26 +431,11 @@ if((!req_defib && grab_ghost) || (req_defib && defib.grab_ghost)) H.notify_ghost_cloning("Your heart is being defibrillated!") H.grab_ghost() // Shove them back in their body. - else if(can_defib(H)) + else if(H.can_defib()) H.notify_ghost_cloning("Your heart is being defibrillated. Re-enter your corpse if you want to be revived!", source = src) do_help(H, user) -/obj/item/twohanded/shockpaddles/proc/can_defib(mob/living/carbon/H) //Our code here is different than tg, if it breaks in testing; BUG_PROBABLE_CAUSE - var/obj/item/organ/heart = H.getorgan(/obj/item/organ/heart) - if(H.suiciding || H.hellbound || HAS_TRAIT(H, TRAIT_HUSK)) - return - if((world.time - H.timeofdeath) > tlimit) - return - if((H.getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (H.getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE)) - return - if(!heart || (heart.organ_flags & ORGAN_FAILING)) - return - var/obj/item/organ/brain/BR = H.getorgan(/obj/item/organ/brain) - if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || H.suiciding) - return - return TRUE - /obj/item/twohanded/shockpaddles/proc/shock_touching(dmg, mob/H) if(!H.pulledby || !isliving(H.pulledby)) return @@ -745,22 +730,22 @@ name = "Defibrillator Healing Disk" desc = "An upgrade which increases the healing power of the defibrillator" icon_state = "heal_disk" - materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000) + custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000) /obj/item/disk/medical/defib_shock name = "Defibrillator Anti-Shock Disk" desc = "A safety upgrade that guarantees only the patient will get shocked" icon_state = "zap_disk" - materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000) + custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000) /obj/item/disk/medical/defib_decay name = "Defibrillator Body-Decay Extender Disk" desc = "An upgrade allowing the defibrillator to work on more decayed bodies" icon_state = "body_disk" - materials = list(MAT_METAL=16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000) + custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 18000, /datum/material/gold = 16000, /datum/material/silver = 6000, /datum/material/titanium = 2000) /obj/item/disk/medical/defib_speed name = "Defibrillator Fast Charge Disk" desc = "An upgrade to the defibrillator capacitors, which let it charge faster" icon_state = "fast_disk" - materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000) + custom_materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/gold = 26000, /datum/material/silver = 26000) diff --git a/code/game/objects/items/devices/chameleonproj.dm b/code/game/objects/items/devices/chameleonproj.dm index c4ffa9f0ff..e87987600a 100644 --- a/code/game/objects/items/devices/chameleonproj.dm +++ b/code/game/objects/items/devices/chameleonproj.dm @@ -49,6 +49,10 @@ return if(istype(target, /obj/structure/falsewall)) return + if(target.alpha != 255) + return + if(target.invisibility != 0) + return if(iseffect(target)) if(!(istype(target, /obj/effect/decal))) //be a footprint return diff --git a/code/game/objects/items/devices/desynchronizer.dm b/code/game/objects/items/devices/desynchronizer.dm index 0fa557f666..e5dcfc0075 100644 --- a/code/game/objects/items/devices/desynchronizer.dm +++ b/code/game/objects/items/devices/desynchronizer.dm @@ -8,7 +8,7 @@ item_flags = NOBLUDGEON lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' - materials = list(MAT_METAL = 250, MAT_GLASS = 500) + custom_materials = list(/datum/material/iron = 250, /datum/material/glass = 500) var/max_duration = 3000 var/duration = 300 var/last_use = 0 diff --git a/code/game/objects/items/devices/doorCharge.dm b/code/game/objects/items/devices/doorCharge.dm index e9ba9ea4a4..c38eb46baf 100644 --- a/code/game/objects/items/devices/doorCharge.dm +++ b/code/game/objects/items/devices/doorCharge.dm @@ -12,7 +12,7 @@ item_flags = NOBLUDGEON force = 3 attack_verb = list("blown up", "exploded", "detonated") - materials = list(MAT_METAL=50, MAT_GLASS=30) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=30) /obj/item/doorCharge/ex_act(severity, target) switch(severity) diff --git a/code/game/objects/items/devices/electroadaptive_pseudocircuit.dm b/code/game/objects/items/devices/electroadaptive_pseudocircuit.dm index 97392ca71e..5dbda8de54 100644 --- a/code/game/objects/items/devices/electroadaptive_pseudocircuit.dm +++ b/code/game/objects/items/devices/electroadaptive_pseudocircuit.dm @@ -5,7 +5,7 @@ icon = 'icons/obj/module.dmi' icon_state = "boris" w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL = 50, MAT_GLASS = 300) + custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 300) var/recharging = FALSE var/circuits = 5 //How many circuits the pseudocircuit has left var/static/recycleable_circuits = typecacheof(list(/obj/item/electronics/firelock, /obj/item/electronics/airalarm, /obj/item/electronics/firealarm, \ diff --git a/code/game/objects/items/devices/flashlight.dm b/code/game/objects/items/devices/flashlight.dm index e43aa681ce..82644cb0fe 100644 --- a/code/game/objects/items/devices/flashlight.dm +++ b/code/game/objects/items/devices/flashlight.dm @@ -9,7 +9,7 @@ w_class = WEIGHT_CLASS_SMALL flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT - materials = list(MAT_METAL=50, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=20) actions_types = list(/datum/action/item_action/toggle_light) var/on = FALSE var/brightness_on = 4 //range of light when on @@ -224,7 +224,7 @@ light_color = "#FFDDBB" w_class = WEIGHT_CLASS_BULKY flags_1 = CONDUCT_1 - materials = list() + custom_materials = null on = TRUE @@ -362,7 +362,7 @@ item_state = "slime" w_class = WEIGHT_CLASS_SMALL slot_flags = ITEM_SLOT_BELT - materials = list() + custom_materials = null brightness_on = 6 //luminosity when on light_color = "#FFEEAA" flashlight_power = 0.6 diff --git a/code/game/objects/items/devices/forcefieldprojector.dm b/code/game/objects/items/devices/forcefieldprojector.dm index 905428ae1f..03ca110ec8 100644 --- a/code/game/objects/items/devices/forcefieldprojector.dm +++ b/code/game/objects/items/devices/forcefieldprojector.dm @@ -9,7 +9,7 @@ item_state = "electronic" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' - materials = list(MAT_METAL=250, MAT_GLASS=500) + custom_materials = list(/datum/material/iron=250, /datum/material/glass=500) var/max_shield_integrity = 100 var/shield_integrity = 250 var/max_fields = 3 diff --git a/code/game/objects/items/devices/geiger_counter.dm b/code/game/objects/items/devices/geiger_counter.dm index 2af449df24..6168e2dabe 100644 --- a/code/game/objects/items/devices/geiger_counter.dm +++ b/code/game/objects/items/devices/geiger_counter.dm @@ -18,7 +18,7 @@ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' w_class = WEIGHT_CLASS_SMALL slot_flags = ITEM_SLOT_BELT - materials = list(MAT_METAL = 150, MAT_GLASS = 150) + custom_materials = list(/datum/material/iron = 150, /datum/material/glass = 150) var/grace = RAD_GRACE_PERIOD var/datum/looping_sound/geiger/soundloop diff --git a/code/game/objects/items/devices/laserpointer.dm b/code/game/objects/items/devices/laserpointer.dm index 1f2f1ddda2..5b23f6f169 100644 --- a/code/game/objects/items/devices/laserpointer.dm +++ b/code/game/objects/items/devices/laserpointer.dm @@ -8,7 +8,7 @@ flags_1 = CONDUCT_1 item_flags = NOBLUDGEON slot_flags = ITEM_SLOT_BELT - materials = list(MAT_METAL=500, MAT_GLASS=500) + custom_materials = list(/datum/material/iron=500, /datum/material/glass=500) w_class = WEIGHT_CLASS_SMALL var/turf/pointer_loc var/energy = 5 diff --git a/code/game/objects/items/devices/multitool.dm b/code/game/objects/items/devices/multitool.dm index 6d0a78974a..65c3a96572 100644 --- a/code/game/objects/items/devices/multitool.dm +++ b/code/game/objects/items/devices/multitool.dm @@ -24,7 +24,7 @@ throwforce = 0 throw_range = 7 throw_speed = 3 - materials = list(MAT_METAL=50, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=20) var/obj/machinery/buffer // simple machine buffer for device linkage toolspeed = 1 tool_behaviour = TOOL_MULTITOOL diff --git a/code/game/objects/items/devices/pipe_painter.dm b/code/game/objects/items/devices/pipe_painter.dm index 2d0af2cf3c..a6323cfd7f 100644 --- a/code/game/objects/items/devices/pipe_painter.dm +++ b/code/game/objects/items/devices/pipe_painter.dm @@ -6,7 +6,7 @@ item_flags = NOBLUDGEON var/paint_color = "grey" - materials = list(MAT_METAL=5000, MAT_GLASS=2000) + custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2000) /obj/item/pipe_painter/afterattack(atom/A, mob/user, proximity_flag) . = ..() diff --git a/code/game/objects/items/devices/powersink.dm b/code/game/objects/items/devices/powersink.dm index 58fc77e739..ba877f1dd7 100644 --- a/code/game/objects/items/devices/powersink.dm +++ b/code/game/objects/items/devices/powersink.dm @@ -13,7 +13,7 @@ throwforce = 5 throw_speed = 1 throw_range = 2 - materials = list(MAT_METAL=750) + custom_materials = list(/datum/material/iron=750) var/drain_rate = 1600000 // amount of power to drain per tick var/power_drained = 0 // has drained this much power var/max_power = 1e10 // maximum power that can be drained before exploding diff --git a/code/game/objects/items/devices/radio/electropack.dm b/code/game/objects/items/devices/radio/electropack.dm index d499683fbc..a173453f1c 100644 --- a/code/game/objects/items/devices/radio/electropack.dm +++ b/code/game/objects/items/devices/radio/electropack.dm @@ -9,7 +9,7 @@ flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BACK w_class = WEIGHT_CLASS_HUGE - materials = list(MAT_METAL=10000, MAT_GLASS=2500) + custom_materials = list(/datum/material/iron=10000, /datum/material/glass=2500) var/code = 2 var/frequency = FREQ_ELECTROPACK @@ -157,7 +157,7 @@ Code: w_class = WEIGHT_CLASS_SMALL strip_delay = 60 equip_delay_other = 60 - materials = list(MAT_METAL=5000, MAT_GLASS=2000) + custom_materials = list(/datum/material/iron = 5000, /datum/material/glass = 2000) var/tagname = null @@ -166,7 +166,7 @@ Code: id = "shockcollar" build_type = AUTOLATHE build_path = /obj/item/electropack/shockcollar - materials = list(MAT_METAL=5000, MAT_GLASS=2000) + materials = list(/datum/material/iron = 5000, /datum/material/glass =2000) category = list("hacked", "Misc") /obj/item/electropack/shockcollar/attack_hand(mob/user) diff --git a/code/game/objects/items/devices/radio/headset.dm b/code/game/objects/items/devices/radio/headset.dm index e04501144e..e3c036b3f0 100644 --- a/code/game/objects/items/devices/radio/headset.dm +++ b/code/game/objects/items/devices/radio/headset.dm @@ -19,7 +19,7 @@ GLOBAL_LIST_INIT(channel_tokens, list( desc = "An updated, modular intercom that fits over the head. Takes encryption keys." icon_state = "headset" item_state = "headset" - materials = list(MAT_METAL=75) + custom_materials = list(/datum/material/iron=75) subspace_transmission = TRUE canhear_range = 0 // can't hear headsets from very far away diff --git a/code/game/objects/items/devices/radio/intercom.dm b/code/game/objects/items/devices/radio/intercom.dm index 41161b46c9..ada598866b 100644 --- a/code/game/objects/items/devices/radio/intercom.dm +++ b/code/game/objects/items/devices/radio/intercom.dm @@ -147,4 +147,4 @@ result_path = /obj/item/radio/intercom/unscrewed pixel_shift = 29 inverse = TRUE - materials = list(MAT_METAL = 75, MAT_GLASS = 25) + custom_materials = list(/datum/material/iron = 75, /datum/material/glass = 25) diff --git a/code/game/objects/items/devices/radio/radio.dm b/code/game/objects/items/devices/radio/radio.dm index b87b7b11bd..60b93d9461 100644 --- a/code/game/objects/items/devices/radio/radio.dm +++ b/code/game/objects/items/devices/radio/radio.dm @@ -11,7 +11,7 @@ throw_speed = 3 throw_range = 7 w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=75, MAT_GLASS=25) + custom_materials = list(/datum/material/iron=75, /datum/material/glass=25) obj_flags = USES_TGUI var/on = TRUE diff --git a/code/game/objects/items/devices/scanners.dm b/code/game/objects/items/devices/scanners.dm index c23311cf22..1b8058e3d4 100644 --- a/code/game/objects/items/devices/scanners.dm +++ b/code/game/objects/items/devices/scanners.dm @@ -19,7 +19,7 @@ SLIME SCANNER item_state = "electronic" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' - materials = list(MAT_METAL=150) + custom_materials = list(/datum/material/iron=150) /obj/item/t_scanner/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins to emit terahertz-rays into [user.p_their()] brain with [src]! It looks like [user.p_theyre()] trying to commit suicide!") @@ -75,7 +75,7 @@ SLIME SCANNER w_class = WEIGHT_CLASS_TINY throw_speed = 3 throw_range = 7 - materials = list(MAT_METAL=200) + custom_materials = list(/datum/material/iron=200) var/mode = 1 var/scanmode = 0 var/advanced = FALSE @@ -516,7 +516,7 @@ SLIME SCANNER throw_speed = 3 throw_range = 7 tool_behaviour = TOOL_ANALYZER - materials = list(MAT_METAL=30, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=20) grind_results = list(/datum/reagent/mercury = 5, /datum/reagent/iron = 5, /datum/reagent/silicon = 5) var/cooldown = FALSE var/cooldown_time = 250 @@ -706,7 +706,7 @@ SLIME SCANNER throwforce = 0 throw_speed = 3 throw_range = 7 - materials = list(MAT_METAL=30, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=20) /obj/item/slime_scanner/attack(mob/living/M, mob/living/user) if(user.stat || user.eye_blind) @@ -765,7 +765,7 @@ SLIME SCANNER w_class = WEIGHT_CLASS_TINY throw_speed = 3 throw_range = 7 - materials = list(MAT_METAL=200) + custom_materials = list(/datum/material/iron=200) /obj/item/nanite_scanner/attack(mob/living/M, mob/living/carbon/human/user) user.visible_message("[user] has analyzed [M]'s nanites.") diff --git a/code/game/objects/items/devices/taperecorder.dm b/code/game/objects/items/devices/taperecorder.dm index ebc7c520ef..fc8679aa03 100644 --- a/code/game/objects/items/devices/taperecorder.dm +++ b/code/game/objects/items/devices/taperecorder.dm @@ -9,7 +9,7 @@ w_class = WEIGHT_CLASS_SMALL flags_1 = HEAR_1 slot_flags = ITEM_SLOT_BELT - materials = list(MAT_METAL=60, MAT_GLASS=30) + custom_materials = list(/datum/material/iron=60, /datum/material/glass=30) force = 2 throwforce = 0 var/recording = 0 @@ -243,7 +243,7 @@ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=20, MAT_GLASS=5) + custom_materials = list(/datum/material/iron=20, /datum/material/glass=5) force = 1 throwforce = 0 var/max_capacity = 600 diff --git a/code/game/objects/items/devices/traitordevices.dm b/code/game/objects/items/devices/traitordevices.dm index 64e2830dd4..1d42198a23 100644 --- a/code/game/objects/items/devices/traitordevices.dm +++ b/code/game/objects/items/devices/traitordevices.dm @@ -69,7 +69,7 @@ effective or pretty fucking useless. */ /obj/item/healthanalyzer/rad_laser - materials = list(MAT_METAL=400) + custom_materials = list(/datum/material/iron=400) var/irradiate = 1 var/intensity = 10 // how much damage the radiation does var/wavelength = 10 // time it takes for the radiation to kick in, in seconds diff --git a/code/game/objects/items/extinguisher.dm b/code/game/objects/items/extinguisher.dm index 5cd1f4831c..2d9d0b61c2 100644 --- a/code/game/objects/items/extinguisher.dm +++ b/code/game/objects/items/extinguisher.dm @@ -11,7 +11,7 @@ throw_speed = 2 throw_range = 7 force = 10 - materials = list(MAT_METAL = 90) + custom_materials = list(/datum/material/iron = 90) attack_verb = list("slammed", "whacked", "bashed", "thunked", "battered", "bludgeoned", "thrashed") dog_fashion = /datum/dog_fashion/back resistance_flags = FIRE_PROOF @@ -36,7 +36,7 @@ throwforce = 2 w_class = WEIGHT_CLASS_SMALL force = 3 - materials = list(MAT_METAL = 50, MAT_GLASS = 40) + custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 40) max_water = 30 sprite_name = "miniFE" dog_fashion = null diff --git a/code/game/objects/items/flamethrower.dm b/code/game/objects/items/flamethrower.dm index 906572d018..e307b9d626 100644 --- a/code/game/objects/items/flamethrower.dm +++ b/code/game/objects/items/flamethrower.dm @@ -12,7 +12,7 @@ throw_speed = 1 throw_range = 5 w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=500) + custom_materials = list(/datum/material/iron=500) resistance_flags = FIRE_PROOF var/status = FALSE var/lit = FALSE //on or off diff --git a/code/game/objects/items/granters.dm b/code/game/objects/items/granters.dm index 70cd503ef4..986090212e 100644 --- a/code/game/objects/items/granters.dm +++ b/code/game/objects/items/granters.dm @@ -490,7 +490,13 @@ oneuse = FALSE remarks = list("Looks like these would sell much better in a plasma fire...", "Using glass bowls rather then cones?", "Mixing soda and ice-cream?", "Tall glasses with of liquids and solids...", "Just add a bit of icecream and cherry on top?") -//Later content when I have free time - Trilby Date:24-Aug-2019 +/obj/item/book/granter/crafting_recipe/bone_bow //Bow crafting for non-ashwalkers + name = "Sandstone manual on bows" + desc = "A standstone slab with everything you need to know for making bows and arrows just like an ashwalker would." + crafting_recipe_types = list(/datum/crafting_recipe/bone_arrow, /datum/crafting_recipe/bone_bow, /datum/crafting_recipe/ashen_arrow, /datum/crafting_recipe/quiver, /datum/crafting_recipe/bow_tablet) + icon_state = "stone_tablet" + oneuse = FALSE + remarks = list("Sticking burning arrows into the sand makes them stronger?", "Breaking the bone apart to get shards, not sharpening the bone.", "Sinew is just like rope?") /obj/item/book/granter/crafting_recipe/under_the_oven //Illegal cook book name = "Under The Oven" diff --git a/code/game/objects/items/handcuffs.dm b/code/game/objects/items/handcuffs.dm index 8ce0f33307..f458fe7e63 100644 --- a/code/game/objects/items/handcuffs.dm +++ b/code/game/objects/items/handcuffs.dm @@ -36,7 +36,7 @@ w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 5 - materials = list(MAT_METAL=500) + custom_materials = list(/datum/material/iron=500) breakouttime = 600 //Deciseconds = 60s = 1 minute armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) var/cuffsound = 'sound/weapons/handcuffs.ogg' @@ -117,7 +117,7 @@ color = "#ff0000" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150, MAT_GLASS=75) + custom_materials = list(/datum/material/iron=150, /datum/material/glass=75) breakouttime = 300 //Deciseconds = 30s cuffsound = 'sound/weapons/cablecuff.ogg' @@ -202,7 +202,7 @@ item_state = "zipties" lefthand_file = 'icons/mob/inhands/equipment/security_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi' - materials = list() + custom_materials = null breakouttime = 450 //Deciseconds = 45s trashtype = /obj/item/restraints/handcuffs/cable/zipties/used item_color = "white" diff --git a/code/game/objects/items/implants/implant_hijack.dm b/code/game/objects/items/implants/implant_hijack.dm index 8a08232859..5dd610059c 100644 --- a/code/game/objects/items/implants/implant_hijack.dm +++ b/code/game/objects/items/implants/implant_hijack.dm @@ -37,18 +37,18 @@ eye_color = H.eye_color return TRUE -/obj/item/implant/hijack/removed(mob/target, silent = FALSE, special = 0) +/obj/item/implant/hijack/removed(mob/living/source, silent = FALSE, special = 0) if(..()) - REMOVE_TRAIT(target, TRAIT_HIJACKER, "implant") - for (var/area/area in imp_in.siliconaccessareas) - imp_in.toggleSiliconAccessArea(area) + REMOVE_TRAIT(source, TRAIT_HIJACKER, "implant") + for (var/area/area in source.siliconaccessareas) + source.toggleSiliconAccessArea(area) var/obj/machinery/power/apc/apc = area.get_apc() if (apc) apc.hijacker = null apc.set_hijacked_lighting() apc.update_icon() - if (ishuman(target)) - var/mob/living/carbon/human/H = target + if (ishuman(source)) + var/mob/living/carbon/human/H = source H.eye_color = eye_color return TRUE @@ -118,4 +118,4 @@ imp_in.light_range = 0 imp_in.light_color = COLOR_YELLOW imp_in.update_light() - return TRUE \ No newline at end of file + return TRUE diff --git a/code/game/objects/items/implants/implantcase.dm b/code/game/objects/items/implants/implantcase.dm index 4b8427386c..c1734cb24e 100644 --- a/code/game/objects/items/implants/implantcase.dm +++ b/code/game/objects/items/implants/implantcase.dm @@ -9,7 +9,7 @@ throw_speed = 2 throw_range = 5 w_class = WEIGHT_CLASS_TINY - materials = list(MAT_GLASS=500) + custom_materials = list(/datum/material/glass=500) var/obj/item/implant/imp = null var/imp_type diff --git a/code/game/objects/items/implants/implanter.dm b/code/game/objects/items/implants/implanter.dm index a0e27f14f0..414bb3ea69 100644 --- a/code/game/objects/items/implants/implanter.dm +++ b/code/game/objects/items/implants/implanter.dm @@ -9,7 +9,7 @@ throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=600, MAT_GLASS=200) + custom_materials = list(/datum/material/iron=600, /datum/material/glass=200) var/obj/item/implant/imp = null var/imp_type = null diff --git a/code/game/objects/items/kitchen.dm b/code/game/objects/items/kitchen.dm index e28909c84f..22a8d2c92a 100644 --- a/code/game/objects/items/kitchen.dm +++ b/code/game/objects/items/kitchen.dm @@ -22,7 +22,7 @@ throwforce = 0 throw_speed = 3 throw_range = 5 - materials = list(MAT_METAL=80) + custom_materials = list(/datum/material/iron=80) flags_1 = CONDUCT_1 attack_verb = list("attacked", "stabbed", "poked") hitsound = 'sound/weapons/bladeslice.ogg' @@ -65,7 +65,7 @@ hitsound = 'sound/weapons/bladeslice.ogg' throw_speed = 3 throw_range = 6 - materials = list(MAT_METAL=12000) + custom_materials = list(/datum/material/iron=12000) attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") sharpness = IS_SHARP_ACCURATE armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) @@ -104,7 +104,7 @@ flags_1 = CONDUCT_1 force = 15 throwforce = 10 - materials = list(MAT_METAL=18000) + custom_materials = list(/datum/material/iron=18000) attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") w_class = WEIGHT_CLASS_NORMAL @@ -136,7 +136,7 @@ desc = "A sharpened bone. The bare minimum in survival." force = 15 throwforce = 15 - materials = list() + custom_materials = null /obj/item/kitchen/knife/combat/cyborg name = "cyborg knife" @@ -153,7 +153,7 @@ desc = "Unlike other carrots, you should probably keep this far away from your eyes." force = 8 throwforce = 12//fuck git - materials = list() + custom_materials = null attack_verb = list("shanked", "shivved") armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0) diff --git a/code/game/objects/items/melee/energy.dm b/code/game/objects/items/melee/energy.dm index 15a686bae6..3ca489542f 100644 --- a/code/game/objects/items/melee/energy.dm +++ b/code/game/objects/items/melee/energy.dm @@ -259,7 +259,7 @@ light_color = "#37FFF7" actions_types = list() -/obj/item/melee/transforming/energy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes +/obj/item/melee/transforming/energy/sword/cx/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes altafterattack(A, user, TRUE, params) return TRUE diff --git a/code/game/objects/items/melee/misc.dm b/code/game/objects/items/melee/misc.dm index 4b071d6a34..a71e82d865 100644 --- a/code/game/objects/items/melee/misc.dm +++ b/code/game/objects/items/melee/misc.dm @@ -24,7 +24,7 @@ w_class = WEIGHT_CLASS_NORMAL attack_verb = list("flogged", "whipped", "lashed", "disciplined") hitsound = 'sound/weapons/chainhit.ogg' - materials = list(MAT_METAL = 1000) + custom_materials = list(/datum/material/iron = 1000) /obj/item/melee/chainofcommand/suicide_act(mob/user) user.visible_message("[user] is strangling [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!") @@ -67,7 +67,7 @@ sharpness = IS_SHARP attack_verb = list("slashed", "cut") hitsound = 'sound/weapons/rapierhit.ogg' - materials = list(MAT_METAL = 1000) + custom_materials = list(/datum/material/iron = 1000) total_mass = 3.4 /obj/item/melee/sabre/Initialize() @@ -507,3 +507,29 @@ held_sausage.name = "[target.name]-roasted [held_sausage.name]" held_sausage.desc = "[held_sausage.desc] It has been cooked to perfection on \a [target]." update_icon() + +/obj/item/melee/cleric_mace + name = "cleric mace" + desc = "The grandson of the club, yet the grandfather of the baseball bat. Most notably used by holy orders in days past." + icon = 'icons/obj/items_and_weapons.dmi' + icon_state = "mace_greyscale" + item_state = "mace_greyscale" + lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' + righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Material type changes the prefix as well as the color. + custom_materials = list(/datum/material/iron = 12000) //Defaults to an Iron Mace. + slot_flags = ITEM_SLOT_BELT + force = 14 + w_class = WEIGHT_CLASS_BULKY + throwforce = 8 + block_chance = 10 + armour_penetration = 50 + attack_verb = list("smacked", "struck", "cracked", "beaten") + var/overlay_state = "mace_handle" + var/mutable_appearance/overlay + +/obj/item/melee/cleric_mace/Initialize() + . = ..() + overlay = mutable_appearance(icon, overlay_state) + overlay.appearance_flags = RESET_COLOR + add_overlay(overlay) \ No newline at end of file diff --git a/code/game/objects/items/pet_carrier.dm b/code/game/objects/items/pet_carrier.dm index 5af9c70d9b..5f49f6b06d 100644 --- a/code/game/objects/items/pet_carrier.dm +++ b/code/game/objects/items/pet_carrier.dm @@ -15,7 +15,7 @@ w_class = WEIGHT_CLASS_BULKY throw_speed = 2 throw_range = 3 - materials = list(MAT_METAL = 7500, MAT_GLASS = 100) + custom_materials = list(/datum/material/iron = 7500, /datum/material/glass = 100) var/open = TRUE var/locked = FALSE var/list/occupants = list() diff --git a/code/game/objects/items/pinpointer.dm b/code/game/objects/items/pinpointer.dm index 151df7694a..57f247cdb2 100644 --- a/code/game/objects/items/pinpointer.dm +++ b/code/game/objects/items/pinpointer.dm @@ -12,7 +12,7 @@ righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' throw_speed = 3 throw_range = 7 - materials = list(MAT_METAL = 500, MAT_GLASS = 250) + custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 250) resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF var/active = FALSE var/atom/movable/target //The thing we're searching for diff --git a/code/game/objects/items/shields.dm b/code/game/objects/items/shields.dm index 3be698dd3a..4f5f264c0e 100644 --- a/code/game/objects/items/shields.dm +++ b/code/game/objects/items/shields.dm @@ -20,7 +20,7 @@ throw_speed = 2 throw_range = 3 w_class = WEIGHT_CLASS_BULKY - materials = list(MAT_GLASS=7500, MAT_METAL=1000) + custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000) attack_verb = list("shoved", "bashed") var/cooldown = 0 //shield bash cooldown. based on world.time transparent = TRUE @@ -106,7 +106,7 @@ item_state = "buckler" lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/shields_righthand.dmi' - materials = list() + custom_materials = null resistance_flags = FLAMMABLE block_chance = 30 transparent = FALSE @@ -217,7 +217,7 @@ icon = 'icons/obj/items_and_weapons.dmi' item_state = "metal" icon_state = "makeshift_shield" - materials = list(MAT_METAL = 18000) + custom_materials = list(/datum/material/iron = 18000) slot_flags = null block_chance = 35 force = 10 diff --git a/code/game/objects/items/stacks/bscrystal.dm b/code/game/objects/items/stacks/bscrystal.dm index e2357e8f6d..f864df5a21 100644 --- a/code/game/objects/items/stacks/bscrystal.dm +++ b/code/game/objects/items/stacks/bscrystal.dm @@ -6,7 +6,7 @@ icon_state = "bluespace_crystal" singular_name = "bluespace crystal" w_class = WEIGHT_CLASS_TINY - materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT) points = 50 var/blink_range = 8 // The teleport range when crushed/thrown at someone. refined_type = /obj/item/stack/sheet/bluespace_crystal @@ -49,7 +49,7 @@ /obj/item/stack/ore/bluespace_crystal/artificial name = "artificial bluespace crystal" desc = "An artificially made bluespace crystal, it looks delicate." - materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT*0.5) + custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT*0.5) blink_range = 4 // Not as good as the organic stuff! points = 0 //nice try refined_type = null @@ -63,7 +63,7 @@ item_state = "sheet-polycrystal" singular_name = "bluespace polycrystal" desc = "A stable polycrystal, made of fused-together bluespace crystals. You could probably break one off." - materials = list(MAT_BLUESPACE=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/bluespace=MINERAL_MATERIAL_AMOUNT) attack_verb = list("bluespace polybashed", "bluespace polybattered", "bluespace polybludgeoned", "bluespace polythrashed", "bluespace polysmashed") novariants = TRUE grind_results = list(/datum/reagent/bluespace = 20) diff --git a/code/game/objects/items/stacks/medical.dm b/code/game/objects/items/stacks/medical.dm index baf099fdb5..205ce57251 100644 --- a/code/game/objects/items/stacks/medical.dm +++ b/code/game/objects/items/stacks/medical.dm @@ -126,7 +126,7 @@ heal_brute = 0 /obj/item/stack/medical/gauze/cyborg - materials = list() + custom_materials = null is_cyborg = 1 cost = 250 diff --git a/code/game/objects/items/stacks/rods.dm b/code/game/objects/items/stacks/rods.dm index 537873624c..fb5adea3b0 100644 --- a/code/game/objects/items/stacks/rods.dm +++ b/code/game/objects/items/stacks/rods.dm @@ -16,7 +16,8 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \ throwforce = 10 throw_speed = 3 throw_range = 7 - materials = list(MAT_METAL=1000) + custom_materials = list(/datum/material/iron=1000) + mats_per_stack = 1000 max_amount = 50 attack_verb = list("hit", "bludgeoned", "whacked") hitsound = 'sound/weapons/grenadelaunch.ogg' @@ -25,13 +26,15 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \ /obj/item/stack/rods/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins to stuff \the [src] down [user.p_their()] throat! It looks like [user.p_theyre()] trying to commit suicide!")//it looks like theyre ur mum return BRUTELOSS - + /obj/item/stack/rods/Initialize(mapload, new_amount, merge = TRUE) . = ..() - - recipes = GLOB.rod_recipes update_icon() +/obj/item/stack/rods/get_main_recipes() + . = ..() + . += GLOB.rod_recipes + /obj/item/stack/rods/update_icon() var/amount = get_amount() if((amount <= 5) && (amount > 0)) @@ -70,7 +73,7 @@ GLOBAL_LIST_INIT(rod_recipes, list ( \ return ..() /obj/item/stack/rods/cyborg - materials = list() + custom_materials = null is_cyborg = 1 cost = 250 diff --git a/code/game/objects/items/stacks/sheets/glass.dm b/code/game/objects/items/stacks/sheets/glass.dm index 7879f50ada..75db89f616 100644 --- a/code/game/objects/items/stacks/sheets/glass.dm +++ b/code/game/objects/items/stacks/sheets/glass.dm @@ -31,11 +31,12 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \ singular_name = "glass sheet" icon_state = "sheet-glass" item_state = "sheet-glass" - materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100) resistance_flags = ACID_PROOF merge_type = /obj/item/stack/sheet/glass grind_results = list(/datum/reagent/silicon = 20) + material_type = /datum/material/glass point_value = 1 tableVariant = /obj/structure/table/glass shard_type = /obj/item/shard @@ -45,7 +46,7 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \ return BRUTELOSS /obj/item/stack/sheet/glass/cyborg - materials = list() + custom_materials = null is_cyborg = 1 cost = 500 @@ -55,9 +56,9 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \ /obj/item/stack/sheet/glass/five amount = 5 -/obj/item/stack/sheet/glass/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.glass_recipes - return ..() +/obj/item/stack/sheet/glass/get_main_recipes() + . = ..() + . += GLOB.glass_recipes /obj/item/stack/sheet/glass/attackby(obj/item/W, mob/user, params) add_fingerprint(user) @@ -100,20 +101,21 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \ singular_name = "plasma glass sheet" icon_state = "sheet-pglass" item_state = "sheet-pglass" - materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100) resistance_flags = ACID_PROOF merge_type = /obj/item/stack/sheet/plasmaglass grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10) tableVariant = /obj/structure/table/plasmaglass + material_flags = MATERIAL_NO_EFFECTS shard_type = /obj/item/shard/plasma /obj/item/stack/sheet/plasmaglass/fifty amount = 50 -/obj/item/stack/sheet/plasmaglass/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.pglass_recipes - return ..() +/obj/item/stack/sheet/plasmaglass/get_main_recipes() + . = ..() + . += GLOB.pglass_recipes /obj/item/stack/sheet/plasmaglass/attackby(obj/item/W, mob/user, params) add_fingerprint(user) @@ -155,7 +157,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \ singular_name = "reinforced glass sheet" icon_state = "sheet-rglass" item_state = "sheet-rglass" - materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100) resistance_flags = ACID_PROOF merge_type = /obj/item/stack/sheet/rglass @@ -171,7 +173,7 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \ S.obj_integrity *= 2 /obj/item/stack/sheet/rglass/cyborg - materials = list() + custom_materials = null var/datum/robot_energy_storage/glasource var/metcost = 250 var/glacost = 500 @@ -187,9 +189,9 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \ source.add_charge(amount * metcost) glasource.add_charge(amount * glacost) -/obj/item/stack/sheet/rglass/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.reinforced_glass_recipes - return ..() +/obj/item/stack/sheet/rglass/get_main_recipes() + . = ..() + . += GLOB.reinforced_glass_recipes GLOBAL_LIST_INIT(prglass_recipes, list ( \ new/datum/stack_recipe("directional reinforced window", /obj/structure/window/plasma/reinforced/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \ @@ -202,22 +204,23 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \ singular_name = "reinforced plasma glass sheet" icon_state = "sheet-prglass" item_state = "sheet-prglass" - materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5,) + custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/iron=MINERAL_MATERIAL_AMOUNT * 0.5,) armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100) resistance_flags = ACID_PROOF + material_flags = MATERIAL_NO_EFFECTS merge_type = /obj/item/stack/sheet/plasmarglass grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10) point_value = 23 shard_type = /obj/item/shard/plasma +/obj/item/stack/sheet/plasmarglass/get_main_recipes() + . = ..() + . += GLOB.prglass_recipes + /obj/item/stack/sheet/plasmarglass/on_solar_construction(obj/machinery/power/solar/S) S.obj_integrity *= 2.2 S.efficiency *= 1.2 -/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.prglass_recipes - return ..() - GLOBAL_LIST_INIT(titaniumglass_recipes, list( new/datum/stack_recipe("shuttle window", /obj/structure/window/shuttle/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) )) @@ -228,20 +231,20 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list( singular_name = "titanium glass sheet" icon_state = "sheet-titaniumglass" item_state = "sheet-titaniumglass" - materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100) resistance_flags = ACID_PROOF merge_type = /obj/item/stack/sheet/titaniumglass shard_type = /obj/item/shard +/obj/item/stack/sheet/titaniumglass/get_main_recipes() + . = ..() + . += GLOB.titaniumglass_recipes + /obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S) S.obj_integrity *= 2.5 S.efficiency *= 1.5 -/obj/item/stack/sheet/titaniumglass/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.titaniumglass_recipes - return ..() - GLOBAL_LIST_INIT(plastitaniumglass_recipes, list( new/datum/stack_recipe("plastitanium window", /obj/structure/window/plastitanium/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) )) @@ -252,15 +255,19 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list( singular_name = "plastitanium glass sheet" icon_state = "sheet-plastitaniumglass" item_state = "sheet-plastitaniumglass" - materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100) + material_flags = MATERIAL_NO_EFFECTS resistance_flags = ACID_PROOF merge_type = /obj/item/stack/sheet/plastitaniumglass shard_type = /obj/item/shard -/obj/item/stack/sheet/plastitaniumglass/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.plastitaniumglass_recipes - return ..() +/obj/item/stack/sheet/plastitaniumglass/fifty + amount = 50 + +/obj/item/stack/sheet/plastitaniumglass/get_main_recipes() + . = ..() + . += GLOB.plastitaniumglass_recipes /obj/item/stack/sheet/titaniumglass/on_solar_construction(obj/machinery/power/solar/S) S.obj_integrity *= 2 @@ -277,7 +284,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list( item_state = "shard-glass" lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi' righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi' - materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT) attack_verb = list("stabbed", "slashed", "sliced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' resistance_flags = ACID_PROOF @@ -376,7 +383,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list( force = 6 throwforce = 11 icon_state = "plasmalarge" - materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT) icon_prefix = "plasma" /obj/item/shard/plasma/alien diff --git a/code/game/objects/items/stacks/sheets/leather.dm b/code/game/objects/items/stacks/sheets/leather.dm index 0b85bf351e..2ffa38ea3c 100644 --- a/code/game/objects/items/stacks/sheets/leather.dm +++ b/code/game/objects/items/stacks/sheets/leather.dm @@ -15,9 +15,9 @@ GLOBAL_LIST_INIT(human_recipes, list( \ new/datum/stack_recipe("bloated human costume", /obj/item/clothing/suit/hooded/bloated_human, 5), \ )) -/obj/item/stack/sheet/animalhide/human/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.human_recipes - return ..() +/obj/item/stack/sheet/animalhide/human/get_main_recipes() + . = ..() + . += GLOB.human_recipes /obj/item/stack/sheet/animalhide/generic name = "skin" @@ -46,17 +46,17 @@ GLOBAL_LIST_INIT(gondola_recipes, list ( \ icon_state = "sheet-gondola" item_state = "sheet-gondola" -/obj/item/stack/sheet/animalhide/gondola/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.gondola_recipes - return ..() +/obj/item/stack/sheet/animalhide/gondola/get_main_recipes() + . = ..() + . += GLOB.gondola_recipes GLOBAL_LIST_INIT(corgi_recipes, list ( \ new/datum/stack_recipe("corgi costume", /obj/item/clothing/suit/hooded/ian_costume, 3), \ )) -/obj/item/stack/sheet/animalhide/corgi/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.corgi_recipes - return ..() +/obj/item/stack/sheet/animalhide/corgi/get_main_recipes() + . = ..() + . += GLOB.corgi_recipes /obj/item/stack/sheet/animalhide/cat name = "cat hide" @@ -77,9 +77,9 @@ GLOBAL_LIST_INIT(monkey_recipes, list ( \ new/datum/stack_recipe("monkey suit", /obj/item/clothing/suit/monkeysuit, 2), \ )) -/obj/item/stack/sheet/animalhide/monkey/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.monkey_recipes - return ..() +/obj/item/stack/sheet/animalhide/monkey/get_main_recipes() + . = ..() + . += GLOB.monkey_recipes /obj/item/stack/sheet/animalhide/lizard name = "lizard skin" @@ -100,9 +100,9 @@ GLOBAL_LIST_INIT(xeno_recipes, list ( \ new/datum/stack_recipe("alien suit", /obj/item/clothing/suit/xenos, 2), \ )) -/obj/item/stack/sheet/animalhide/xeno/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.xeno_recipes - return ..() +/obj/item/stack/sheet/animalhide/xeno/get_main_recipes() + . = ..() + . += GLOB.xeno_recipes //don't see anywhere else to put these, maybe together they could be used to make the xenos suit? /obj/item/stack/sheet/xenochitin @@ -163,9 +163,9 @@ GLOBAL_LIST_INIT(leather_recipes, list ( \ new/datum/stack_recipe("leather overcoat", /obj/item/clothing/suit/jacket/leather/overcoat, 10), \ )) -/obj/item/stack/sheet/leather/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.leather_recipes - return ..() +/obj/item/stack/sheet/leather/get_main_recipes() + . = ..() + . += GLOB.leather_recipes /* * Sinew @@ -183,9 +183,9 @@ GLOBAL_LIST_INIT(sinew_recipes, list ( \ new/datum/stack_recipe("sinew restraints", /obj/item/restraints/handcuffs/sinew, 1), \ )) -/obj/item/stack/sheet/sinew/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.sinew_recipes - return ..() +/obj/item/stack/sheet/sinew/get_main_recipes() + . = ..() + . += GLOB.sinew_recipes /* * Plates diff --git a/code/game/objects/items/stacks/sheets/mineral.dm b/code/game/objects/items/stacks/sheets/mineral.dm index 828ed96387..4a7156db72 100644 --- a/code/game/objects/items/stacks/sheets/mineral.dm +++ b/code/game/objects/items/stacks/sheets/mineral.dm @@ -19,11 +19,6 @@ Mineral Sheets - Coal */ -/obj/item/stack/sheet/mineral/Initialize(mapload) - pixel_x = rand(-4, 4) - pixel_y = rand(-4, 4) - . = ..() - /* * Sandstone */ @@ -44,13 +39,13 @@ GLOBAL_LIST_INIT(sandstone_recipes, list ( \ item_state = "sheet-sandstone" throw_speed = 3 throw_range = 5 - materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT) sheettype = "sandstone" merge_type = /obj/item/stack/sheet/mineral/sandstone -/obj/item/stack/sheet/mineral/sandstone/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.sandstone_recipes +/obj/item/stack/sheet/mineral/sandstone/get_main_recipes() . = ..() + . += GLOB.sandstone_recipes /obj/item/stack/sheet/mineral/sandstone/thirty amount = 30 @@ -74,9 +69,9 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \ new/datum/stack_recipe("sandbags", /obj/structure/barricade/sandbags, 1, time = 25, one_per_turf = 1, on_floor = 1), \ )) -/obj/item/stack/sheet/mineral/sandbags/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.sandbag_recipes +/obj/item/stack/sheet/mineral/sandbags/get_main_recipes() . = ..() + . += GLOB.sandbag_recipes /obj/item/emptysandbag name = "empty sandbag" @@ -106,11 +101,12 @@ GLOBAL_LIST_INIT(sandbag_recipes, list ( \ item_state = "sheet-diamond" singular_name = "diamond" sheettype = "diamond" - materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT) novariants = TRUE grind_results = list(/datum/reagent/carbon = 20) point_value = 25 merge_type = /obj/item/stack/sheet/mineral/diamond + material_type = /datum/material/diamond GLOBAL_LIST_INIT(diamond_recipes, list ( \ new/datum/stack_recipe("diamond door", /obj/structure/mineral_door/transparent/diamond, 10, one_per_turf = 1, on_floor = 1), \ @@ -120,9 +116,9 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \ new/datum/stack_recipe("AI Core Statue", /obj/structure/statue/diamond/ai2, 5, one_per_turf = 1, on_floor = 1), \ )) -/obj/item/stack/sheet/mineral/diamond/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.diamond_recipes +/obj/item/stack/sheet/mineral/diamond/get_main_recipes() . = ..() + . += GLOB.diamond_recipes /* * Uranium @@ -133,11 +129,12 @@ GLOBAL_LIST_INIT(diamond_recipes, list ( \ item_state = "sheet-uranium" singular_name = "uranium sheet" sheettype = "uranium" - materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT) novariants = TRUE grind_results = list(/datum/reagent/uranium = 20) point_value = 20 merge_type = /obj/item/stack/sheet/mineral/uranium + material_type = /datum/material/uranium GLOBAL_LIST_INIT(uranium_recipes, list ( \ new/datum/stack_recipe("uranium door", /obj/structure/mineral_door/uranium, 10, one_per_turf = 1, on_floor = 1), \ @@ -146,9 +143,9 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \ new/datum/stack_recipe("Engineer Statue", /obj/structure/statue/uranium/eng, 5, one_per_turf = 1, on_floor = 1), \ )) -/obj/item/stack/sheet/mineral/uranium/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.uranium_recipes +/obj/item/stack/sheet/mineral/uranium/get_main_recipes() . = ..() + . += GLOB.uranium_recipes /* * Plasma @@ -161,10 +158,11 @@ GLOBAL_LIST_INIT(uranium_recipes, list ( \ sheettype = "plasma" resistance_flags = FLAMMABLE max_integrity = 100 - materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT) grind_results = list(/datum/reagent/toxin/plasma = 20) point_value = 20 merge_type = /obj/item/stack/sheet/mineral/plasma + material_type = /datum/material/plasma /obj/item/stack/sheet/mineral/plasma/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins licking \the [src]! It looks like [user.p_theyre()] trying to commit suicide!") @@ -176,9 +174,9 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \ new/datum/stack_recipe("Scientist Statue", /obj/structure/statue/plasma/scientist, 5, one_per_turf = 1, on_floor = 1), \ )) -/obj/item/stack/sheet/mineral/plasma/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.plasma_recipes +/obj/item/stack/sheet/mineral/plasma/get_main_recipes() . = ..() + . += GLOB.plasma_recipes /obj/item/stack/sheet/mineral/plasma/attackby(obj/item/W as obj, mob/user as mob, params) if(W.get_temperature() > 300)//If the temperature of the object is over 300, then ignite @@ -202,10 +200,11 @@ GLOBAL_LIST_INIT(plasma_recipes, list ( \ item_state = "sheet-gold" singular_name = "gold bar" sheettype = "gold" - materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT) grind_results = list(/datum/reagent/gold = 20) point_value = 20 merge_type = /obj/item/stack/sheet/mineral/gold + material_type = /datum/material/gold GLOBAL_LIST_INIT(gold_recipes, list ( \ new/datum/stack_recipe("golden door", /obj/structure/mineral_door/gold, 10, one_per_turf = 1, on_floor = 1), \ @@ -218,9 +217,9 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \ new/datum/stack_recipe("CMO Statue", /obj/structure/statue/gold/cmo, 5, one_per_turf = 1, on_floor = 1), \ )) -/obj/item/stack/sheet/mineral/gold/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.gold_recipes +/obj/item/stack/sheet/mineral/gold/get_main_recipes() . = ..() + . += GLOB.gold_recipes /* * Silver @@ -231,10 +230,11 @@ GLOBAL_LIST_INIT(gold_recipes, list ( \ item_state = "sheet-silver" singular_name = "silver bar" sheettype = "silver" - materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT) grind_results = list(/datum/reagent/silver = 20) point_value = 20 merge_type = /obj/item/stack/sheet/mineral/silver + material_type = /datum/material/silver tableVariant = /obj/structure/table/optable GLOBAL_LIST_INIT(silver_recipes, list ( \ @@ -247,9 +247,9 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \ new/datum/stack_recipe("Med Borg Statue", /obj/structure/statue/silver/medborg, 5, one_per_turf = 1, on_floor = 1), \ )) -/obj/item/stack/sheet/mineral/silver/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.silver_recipes +/obj/item/stack/sheet/mineral/silver/get_main_recipes() . = ..() + . += GLOB.silver_recipes /* * Clown @@ -260,20 +260,21 @@ GLOBAL_LIST_INIT(silver_recipes, list ( \ item_state = "sheet-bananium" singular_name = "bananium sheet" sheettype = "bananium" - materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT) novariants = TRUE grind_results = list(/datum/reagent/consumable/banana = 20) point_value = 50 merge_type = /obj/item/stack/sheet/mineral/bananium + material_type = /datum/material/bananium GLOBAL_LIST_INIT(bananium_recipes, list ( \ new/datum/stack_recipe("bananium tile", /obj/item/stack/tile/mineral/bananium, 1, 4, 20), \ new/datum/stack_recipe("Clown Statue", /obj/structure/statue/bananium/clown, 5, one_per_turf = 1, on_floor = 1), \ )) -/obj/item/stack/sheet/mineral/bananium/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.bananium_recipes +/obj/item/stack/sheet/mineral/bananium/get_main_recipes() . = ..() + . += GLOB.bananium_recipes /* * Titanium @@ -289,17 +290,18 @@ GLOBAL_LIST_INIT(bananium_recipes, list ( \ throw_speed = 1 throw_range = 3 sheettype = "titanium" - materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT) point_value = 20 merge_type = /obj/item/stack/sheet/mineral/titanium + material_type = /datum/material/titanium GLOBAL_LIST_INIT(titanium_recipes, list ( \ new/datum/stack_recipe("titanium tile", /obj/item/stack/tile/mineral/titanium, 1, 4, 20), \ )) -/obj/item/stack/sheet/mineral/titanium/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.titanium_recipes +/obj/item/stack/sheet/mineral/titanium/get_main_recipes() . = ..() + . += GLOB.titanium_recipes /obj/item/stack/sheet/mineral/titanium/fifty amount = 50 @@ -319,17 +321,21 @@ GLOBAL_LIST_INIT(titanium_recipes, list ( \ throw_speed = 1 throw_range = 3 sheettype = "plastitanium" - materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT) point_value = 45 merge_type = /obj/item/stack/sheet/mineral/plastitanium + material_flags = MATERIAL_NO_EFFECTS + +/obj/item/stack/sheet/mineral/plastitanium/fifty + amount = 50 GLOBAL_LIST_INIT(plastitanium_recipes, list ( \ new/datum/stack_recipe("plastitanium tile", /obj/item/stack/tile/mineral/plastitanium, 1, 4, 20), \ )) -/obj/item/stack/sheet/mineral/plastitanium/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.plastitanium_recipes +/obj/item/stack/sheet/mineral/plastitanium/get_main_recipes() . = ..() + . += GLOB.plastitanium_recipes /****************************** Others ****************************/ @@ -345,11 +351,26 @@ GLOBAL_LIST_INIT(adamantine_recipes, list( icon_state = "sheet-adamantine" item_state = "sheet-adamantine" singular_name = "adamantine sheet" + custom_materials = list(/datum/material/adamantine=MINERAL_MATERIAL_AMOUNT) merge_type = /obj/item/stack/sheet/mineral/adamantine -/obj/item/stack/sheet/mineral/adamantine/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.adamantine_recipes +/obj/item/stack/sheet/mineral/adamantine/get_main_recipes() . = ..() + . += GLOB.adamantine_recipes + +/* + * Runite + */ + +/obj/item/stack/sheet/mineral/runite + name = "Runite" + desc = "Rare material found in distant lands." + singular_name = "runite bar" + icon_state = "sheet-runite" + item_state = "sheet-runite" + custom_materials = list(/datum/material/runite=MINERAL_MATERIAL_AMOUNT) + merge_type = /obj/item/stack/sheet/mineral/runite + material_type = /datum/material/runite /* * Mythril @@ -360,6 +381,7 @@ GLOBAL_LIST_INIT(adamantine_recipes, list( item_state = "sheet-mythril" singular_name = "mythril sheet" novariants = TRUE + custom_materials = list(/datum/material/mythril=MINERAL_MATERIAL_AMOUNT) merge_type = /obj/item/stack/sheet/mineral/mythril /* @@ -381,9 +403,9 @@ GLOBAL_LIST_INIT(snow_recipes, list ( \ new/datum/stack_recipe("Snowball", /obj/item/toy/snowball, 1), \ )) -/obj/item/stack/sheet/mineral/snow/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.snow_recipes +/obj/item/stack/sheet/mineral/snow/get_main_recipes() . = ..() + . += GLOB.snow_recipes /* * Alien Alloy @@ -408,9 +430,9 @@ GLOBAL_LIST_INIT(abductor_recipes, list ( \ new/datum/stack_recipe("alien floor tile", /obj/item/stack/tile/mineral/abductor, 1, 4, 20), \ )) -/obj/item/stack/sheet/mineral/abductor/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.abductor_recipes +/obj/item/stack/sheet/mineral/abductor/get_main_recipes() . = ..() + . += GLOB.abductor_recipes /* * Coal diff --git a/code/game/objects/items/stacks/sheets/sheet_types.dm b/code/game/objects/items/stacks/sheets/sheet_types.dm index 45911afc73..0e50ef2fb9 100644 --- a/code/game/objects/items/stacks/sheets/sheet_types.dm +++ b/code/game/objects/items/stacks/sheets/sheet_types.dm @@ -24,7 +24,6 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \ new/datum/stack_recipe("stool", /obj/structure/chair/stool, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bar stool", /obj/structure/chair/stool/bar, one_per_turf = TRUE, on_floor = TRUE), \ - new/datum/stack_recipe("chair", /obj/structure/chair, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bed", /obj/structure/bed, 2, one_per_turf = TRUE, on_floor = TRUE), \ //CIT CHANGE - adds sofas to metal recipe list new/datum/stack_recipe_list("sofas", list( \ @@ -107,14 +106,14 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \ singular_name = "metal sheet" icon_state = "sheet-metal" item_state = "sheet-metal" - materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT) throwforce = 10 flags_1 = CONDUCT_1 resistance_flags = FIRE_PROOF merge_type = /obj/item/stack/sheet/metal grind_results = list(/datum/reagent/iron = 20) point_value = 2 - tableVariant = /obj/structure/table + material_type = /datum/material/iron /obj/item/stack/sheet/metal/ratvar_act() new /obj/item/stack/tile/brass(loc, amount) @@ -137,13 +136,13 @@ GLOBAL_LIST_INIT(metal_recipes, list ( \ amount = 5 /obj/item/stack/sheet/metal/cyborg - materials = list() + custom_materials = null is_cyborg = 1 cost = 500 -/obj/item/stack/sheet/metal/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.metal_recipes - return ..() +/obj/item/stack/sheet/metal/get_main_recipes() + . = ..() + . += GLOB.metal_recipes /obj/item/stack/sheet/metal/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins whacking [user.p_them()]self over the head with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!") @@ -169,7 +168,7 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \ desc = "This sheet is an alloy of iron and plasma." icon_state = "sheet-plasteel" item_state = "sheet-metal" - materials = list(MAT_METAL=2000, MAT_PLASMA=2000) + custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000) throwforce = 10 flags_1 = CONDUCT_1 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 80) @@ -178,10 +177,11 @@ GLOBAL_LIST_INIT(plasteel_recipes, list ( \ grind_results = list(/datum/reagent/iron = 20, /datum/reagent/toxin/plasma = 20) point_value = 23 tableVariant = /obj/structure/table/reinforced + material_flags = MATERIAL_NO_EFFECTS -/obj/item/stack/sheet/plasteel/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.plasteel_recipes - return ..() +/obj/item/stack/sheet/plasteel/get_main_recipes() + . = ..() + . += GLOB.plasteel_recipes /obj/item/stack/sheet/plasteel/twenty amount = 20 @@ -275,9 +275,9 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \ else . = ..() -/obj/item/stack/sheet/mineral/wood/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.wood_recipes - return ..() +/obj/item/stack/sheet/mineral/wood/get_main_recipes() + . = ..() + . += GLOB.wood_recipes /obj/item/stack/sheet/mineral/wood/twenty amount = 20 @@ -307,9 +307,9 @@ GLOBAL_LIST_INIT(bamboo_recipes, list ( \ merge_type = /obj/item/stack/sheet/mineral/bamboo grind_results = list(/datum/reagent/carbon = 5) -/obj/item/stack/sheet/mineral/bamboo/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.bamboo_recipes - return ..() +/obj/item/stack/sheet/mineral/bamboo/get_main_recipes() + . = ..() + . += GLOB.bamboo_recipes /obj/item/stack/sheet/mineral/bamboo/ten amount = 10 @@ -363,9 +363,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \ loom_result = /obj/item/stack/sheet/silk merge_type = /obj/item/stack/sheet/cloth -/obj/item/stack/sheet/cloth/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.cloth_recipes - return ..() +/obj/item/stack/sheet/cloth/get_main_recipes() + . = ..() + . += GLOB.cloth_recipes /obj/item/stack/sheet/cloth/ten amount = 10 @@ -376,6 +376,14 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \ /* * Silk */ + + GLOBAL_LIST_INIT(silk_recipes, list ( \ + new/datum/stack_recipe("white jumpsuit", /obj/item/clothing/under/color/white, 4, time = 40), \ + new/datum/stack_recipe("white gloves", /obj/item/clothing/gloves/color/white, 2, time = 40), \ + null, \ + new/datum/stack_recipe("silk string", /obj/item/weaponcrafting/silkstring, 2, time = 40), \ + )) + /obj/item/stack/sheet/silk name = "silk" desc = "A long soft material. This one is just made out of cotton rather then any spiders or wyrms" @@ -385,14 +393,14 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \ novariants = TRUE merge_type = /obj/item/stack/sheet/silk -//obj/item/stack/sheet/silk/Initialize(mapload, new_amount, merge = TRUE) -// recipes = GLOB.silk_recipes -// return ..() +/obj/item/stack/sheet/silk/get_main_recipes() + . = ..() + . += GLOB.silk_recipes /* * Durathread */ - GLOBAL_LIST_INIT(durathread_recipes, list ( \ +GLOBAL_LIST_INIT(durathread_recipes, list ( \ new/datum/stack_recipe("durathread jumpsuit", /obj/item/clothing/under/durathread, 4, time = 40), new/datum/stack_recipe("durathread beret", /obj/item/clothing/head/beret/durathread, 2, time = 40), \ new/datum/stack_recipe("durathread beanie", /obj/item/clothing/head/beanie/durathread, 2, time = 40), \ @@ -410,9 +418,9 @@ GLOBAL_LIST_INIT(cloth_recipes, list ( \ throwforce = 0 merge_type = /obj/item/stack/sheet/durathread -/obj/item/stack/sheet/durathread/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.durathread_recipes - return ..() +/obj/item/stack/sheet/durathread/get_main_recipes() + . = ..() + . += GLOB.durathread_recipes /* * Cardboard @@ -489,9 +497,9 @@ GLOBAL_LIST_INIT(cardboard_recipes, list ( \ merge_type = /obj/item/stack/sheet/cardboard novariants = TRUE -/obj/item/stack/sheet/cardboard/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.cardboard_recipes - return ..() +/obj/item/stack/sheet/cardboard/get_main_recipes() + . = ..() + . += GLOB.cardboard_recipes /obj/item/stack/sheet/cardboard/fifty amount = 50 @@ -547,9 +555,9 @@ GLOBAL_LIST_INIT(runed_metal_recipes, list ( \ return FALSE return ..() -/obj/item/stack/sheet/runed_metal/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.runed_metal_recipes - return ..() +/obj/item/stack/sheet/runed_metal/get_main_recipes() + . = ..() + . += GLOB.runed_metal_recipes /obj/item/stack/sheet/runed_metal/fifty amount = 50 @@ -619,11 +627,9 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \ return ..() -/obj/item/stack/tile/brass/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.brass_recipes +/obj/item/stack/tile/brass/get_main_recipes() . = ..() - pixel_x = 0 - pixel_y = 0 + . += GLOB.brass_recipes /obj/item/stack/tile/brass/fifty amount = 50 @@ -667,11 +673,9 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \ to_chat(user, "Wha... what is this cheap imitation crap? This isn't brass at all!") ..() -/obj/item/stack/tile/bronze/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.bronze_recipes +/obj/item/stack/tile/bronze/get_main_recipes() . = ..() - pixel_x = 0 - pixel_y = 0 + . += GLOB.bronze_recipes /obj/item/stack/tile/bronze/thirty amount = 30 @@ -705,10 +709,6 @@ GLOBAL_LIST_INIT(bone_recipes, list( new /datum/stack_recipe("Skull Helmet", /obj/item/clothing/head/helmet/skull, 4, time = 30), \ new /datum/stack_recipe("Bone Armor", /obj/item/clothing/suit/armor/bone, 6, time = 30))) -/obj/item/stack/sheet/bone/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.bone_recipes - . = ..() - /obj/item/stack/sheet/bone name = "bones" icon = 'icons/obj/mining.dmi' @@ -725,6 +725,10 @@ GLOBAL_LIST_INIT(bone_recipes, list( grind_results = list(/datum/reagent/carbon = 10) merge_type = /obj/item/stack/sheet/bone +/obj/item/stack/sheet/bone/get_main_recipes() + . = ..() + . += GLOB.bone_recipes + /* * Plastic */ @@ -742,7 +746,7 @@ GLOBAL_LIST_INIT(plastic_recipes, list( singular_name = "plastic sheet" icon_state = "sheet-plastic" item_state = "sheet-plastic" - materials = list(MAT_PLASTIC=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/plastic=MINERAL_MATERIAL_AMOUNT) throwforce = 7 grind_results = list(/datum/reagent/glitter/white = 60) merge_type = /obj/item/stack/sheet/plastic @@ -753,9 +757,9 @@ GLOBAL_LIST_INIT(plastic_recipes, list( /obj/item/stack/sheet/plastic/five amount = 5 -/obj/item/stack/sheet/plastic/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.plastic_recipes +/obj/item/stack/sheet/plastic/get_main_recipes() . = ..() + . += GLOB.plastic_recipes GLOBAL_LIST_INIT(paperframe_recipes, list( new /datum/stack_recipe("paper frame separator", /obj/structure/window/paperframe, 2, one_per_turf = TRUE, on_floor = TRUE, time = 10), \ @@ -771,9 +775,10 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra resistance_flags = FLAMMABLE merge_type = /obj/item/stack/sheet/paperframes -/obj/item/stack/sheet/paperframes/Initialize() - recipes = GLOB.paperframe_recipes +/obj/item/stack/sheet/paperframes/get_main_recipes() . = ..() + . += GLOB.paperframe_recipes + /obj/item/stack/sheet/paperframes/five amount = 5 /obj/item/stack/sheet/paperframes/twenty diff --git a/code/game/objects/items/stacks/sheets/sheets.dm b/code/game/objects/items/stacks/sheets/sheets.dm index b7ab760659..378855707e 100644 --- a/code/game/objects/items/stacks/sheets/sheets.dm +++ b/code/game/objects/items/stacks/sheets/sheets.dm @@ -10,7 +10,7 @@ throw_range = 3 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed") novariants = FALSE - var/perunit = MINERAL_MATERIAL_AMOUNT + mats_per_stack = MINERAL_MATERIAL_AMOUNT var/sheettype = null //this is used for girders in the creation of walls/false walls var/point_value = 0 //turn-in value for the gulag stacker - loosely relative to its rarity var/is_fabric = FALSE //is this a valid material for the loom? @@ -18,6 +18,11 @@ var/pull_effort = 0 //amount of delay when pulling on the loom var/shard_type // the shard debris typepath left over by solar panels and windows etc. +/obj/item/stack/sheet/Initialize(mapload, new_amount, merge) + . = ..() + pixel_x = rand(-4, 4) + pixel_y = rand(-4, 4) + /** * Called on the glass sheet upon solar construction (duh): * Different glass sheets can modify different stas/vars, such as obj_integrity or efficiency diff --git a/code/game/objects/items/stacks/stack.dm b/code/game/objects/items/stacks/stack.dm index 36c4992e8f..131980e43a 100644 --- a/code/game/objects/items/stacks/stack.dm +++ b/code/game/objects/items/stacks/stack.dm @@ -11,6 +11,7 @@ /obj/item/stack icon = 'icons/obj/stack_objects.dmi' gender = PLURAL + material_modifier = 0.01 var/list/datum/stack_recipe/recipes var/singular_name var/amount = 1 @@ -21,6 +22,9 @@ var/merge_type = null // This path and its children should merge with this stack, defaults to src.type var/full_w_class = WEIGHT_CLASS_NORMAL //The weight class the stack should have at amount > 2/3rds max_amount var/novariants = TRUE //Determines whether the item should update it's sprites based on amount. + var/mats_per_stack = 0 + ///Datum material type that this stack is made of + var/material_type //NOTE: When adding grind_results, the amounts should be for an INDIVIDUAL ITEM - these amounts will be multiplied by the stack size in on_grind() var/obj/structure/table/tableVariant // we tables now (stores table variant to be built from this stack) @@ -35,7 +39,6 @@ return TRUE /obj/item/stack/Initialize(mapload, new_amount, merge = TRUE) - . = ..() if(new_amount != null) amount = new_amount while(amount > max_amount) @@ -43,13 +46,29 @@ new type(loc, max_amount, FALSE) if(!merge_type) merge_type = type + if(custom_materials && custom_materials.len) + for(var/i in custom_materials) + custom_materials[getmaterialref(i)] = mats_per_stack * amount + . = ..() if(merge) for(var/obj/item/stack/S in loc) if(S.merge_type == merge_type) merge(S) + var/list/temp_recipes = get_main_recipes() + recipes = temp_recipes.Copy() + if(material_type) + var/datum/material/M = getmaterialref(material_type) //First/main material + for(var/i in M.categories) + switch(i) + if(MAT_CATEGORY_RIGID) + var/list/temp = SSmaterials.rigid_stack_recipes.Copy() + recipes += temp update_weight() update_icon() +/obj/item/stack/proc/get_main_recipes() + return list()//empty list + /obj/item/stack/proc/update_weight() if(amount <= (max_amount * (1/3))) w_class = CLAMP(full_w_class-2, WEIGHT_CLASS_TINY, full_w_class) @@ -204,6 +223,12 @@ use(R.req_amount * multiplier) log_craft("[O] crafted by [usr] at [loc_name(O.loc)]") + if(R.applies_mats && custom_materials && custom_materials.len) + var/list/used_materials = list() + for(var/i in custom_materials) + used_materials[getmaterialref(i)] = R.req_amount / R.res_amount * (MINERAL_MATERIAL_AMOUNT / custom_materials.len) + O.set_custom_materials(used_materials) + //START: oh fuck i'm so sorry if(istype(O, /obj/structure/windoor_assembly)) var/obj/structure/windoor_assembly/W = O @@ -288,6 +313,8 @@ amount -= used if(check) zero_amount() + for(var/i in custom_materials) + custom_materials[i] = amount * mats_per_stack update_icon() update_weight() return TRUE @@ -319,6 +346,10 @@ source.add_charge(amount * cost) else src.amount += amount + if(custom_materials && custom_materials.len) + for(var/i in custom_materials) + custom_materials[getmaterialref(i)] = MINERAL_MATERIAL_AMOUNT * src.amount + set_custom_materials() //Refresh update_icon() update_weight() @@ -426,8 +457,9 @@ var/on_floor = FALSE var/window_checks = FALSE var/placement_checks = FALSE + var/applies_mats = FALSE -/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE ) +/datum/stack_recipe/New(title, result_type, req_amount = 1, res_amount = 1, max_res_amount = 1,time = 0, one_per_turf = FALSE, on_floor = FALSE, window_checks = FALSE, placement_checks = FALSE, applies_mats = FALSE) src.title = title @@ -440,6 +472,7 @@ src.on_floor = on_floor src.window_checks = window_checks src.placement_checks = placement_checks + src.applies_mats = applies_mats /* * Recipe list datum */ diff --git a/code/game/objects/items/stacks/tiles/tile_mineral.dm b/code/game/objects/items/stacks/tiles/tile_mineral.dm index 64be8853a7..50edc9d15a 100644 --- a/code/game/objects/items/stacks/tiles/tile_mineral.dm +++ b/code/game/objects/items/stacks/tiles/tile_mineral.dm @@ -5,7 +5,7 @@ icon_state = "tile_plasma" turf_type = /turf/open/floor/mineral/plasma mineralType = "plasma" - materials = list(MAT_PLASMA=500) + custom_materials = list(/datum/material/plasma=500) /obj/item/stack/tile/mineral/uranium name = "uranium tile" @@ -14,7 +14,7 @@ icon_state = "tile_uranium" turf_type = /turf/open/floor/mineral/uranium mineralType = "uranium" - materials = list(MAT_URANIUM=500) + custom_materials = list(/datum/material/uranium=500) /obj/item/stack/tile/mineral/gold name = "gold tile" @@ -23,7 +23,7 @@ icon_state = "tile_gold" turf_type = /turf/open/floor/mineral/gold mineralType = "gold" - materials = list(MAT_GOLD=500) + custom_materials = list(/datum/material/gold=500) /obj/item/stack/tile/mineral/silver name = "silver tile" @@ -32,7 +32,7 @@ icon_state = "tile_silver" turf_type = /turf/open/floor/mineral/silver mineralType = "silver" - materials = list(MAT_SILVER=500) + custom_materials = list(/datum/material/silver=500) /obj/item/stack/tile/mineral/diamond name = "diamond tile" @@ -41,7 +41,7 @@ icon_state = "tile_diamond" turf_type = /turf/open/floor/mineral/diamond mineralType = "diamond" - materials = list(MAT_DIAMOND=500) + custom_materials = list(/datum/material/diamond=500) /obj/item/stack/tile/mineral/bananium name = "bananium tile" @@ -50,7 +50,7 @@ icon_state = "tile_bananium" turf_type = /turf/open/floor/mineral/bananium mineralType = "bananium" - materials = list(MAT_BANANIUM=500) + custom_materials = list(/datum/material/bananium=500) /obj/item/stack/tile/mineral/abductor name = "alien floor tile" @@ -68,7 +68,7 @@ icon_state = "tile_shuttle" turf_type = /turf/open/floor/mineral/titanium mineralType = "titanium" - materials = list(MAT_TITANIUM=500) + custom_materials = list(/datum/material/titanium=500) /obj/item/stack/tile/mineral/plastitanium name = "plastitanium tile" @@ -77,4 +77,5 @@ icon_state = "tile_darkshuttle" turf_type = /turf/open/floor/mineral/plastitanium mineralType = "plastitanium" - materials = list(MAT_TITANIUM=250, MAT_PLASMA=250) \ No newline at end of file + custom_materials = list(/datum/material/titanium=250, /datum/material/plasma=250) + material_flags = MATERIAL_NO_EFFECTS \ No newline at end of file diff --git a/code/game/objects/items/stacks/tiles/tile_types.dm b/code/game/objects/items/stacks/tiles/tile_types.dm index fa4e5a3886..2e537d3eff 100644 --- a/code/game/objects/items/stacks/tiles/tile_types.dm +++ b/code/game/objects/items/stacks/tiles/tile_types.dm @@ -9,6 +9,7 @@ throw_speed = 3 throw_range = 7 max_amount = 60 + mats_per_stack = 500 var/turf_type = null var/mineralType = null novariants = TRUE @@ -434,7 +435,7 @@ desc = "Those could work as a pretty decent throwing weapon." icon_state = "tile" force = 6 - materials = list(MAT_METAL=500) + custom_materials = list(/datum/material/iron=500) throwforce = 10 flags_1 = CONDUCT_1 turf_type = /turf/open/floor/plasteel @@ -444,6 +445,6 @@ /obj/item/stack/tile/plasteel/cyborg desc = "The ground you walk on." //Not the usual floor tile desc as that refers to throwing, Cyborgs can't do that - RR - materials = list() // All other Borg versions of items have no Metal or Glass - RR + custom_materials = null // All other Borg versions of items have no Metal or Glass - RR is_cyborg = 1 cost = 125 diff --git a/code/game/objects/items/storage/backpack.dm b/code/game/objects/items/storage/backpack.dm index 63c8fd9faf..cee8e0f3ee 100644 --- a/code/game/objects/items/storage/backpack.dm +++ b/code/game/objects/items/storage/backpack.dm @@ -528,6 +528,31 @@ for(var/i in 1 to 9) new /obj/item/ammo_box/magazine/smgm45(src) +/obj/item/storage/backpack/duffelbag/syndie/ammo/dark_gygax + desc = "A large duffel bag, packed to the brim with various exosuit ammo." + +/obj/item/storage/backpack/duffelbag/syndie/ammo/dark_gygax/PopulateContents() + new /obj/item/mecha_ammo/incendiary(src) + new /obj/item/mecha_ammo/incendiary(src) + new /obj/item/mecha_ammo/incendiary(src) + new /obj/item/mecha_ammo/flashbang(src) + new /obj/item/mecha_ammo/flashbang(src) + new /obj/item/mecha_ammo/flashbang(src) + +/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler + desc = "A large duffel bag, packed to the brim with various exosuit ammo." + +/obj/item/storage/backpack/duffelbag/syndie/ammo/mauler/PopulateContents() + new /obj/item/mecha_ammo/lmg(src) + new /obj/item/mecha_ammo/lmg(src) + new /obj/item/mecha_ammo/lmg(src) + new /obj/item/mecha_ammo/scattershot(src) + new /obj/item/mecha_ammo/scattershot(src) + new /obj/item/mecha_ammo/scattershot(src) + new /obj/item/mecha_ammo/missiles_he(src) + new /obj/item/mecha_ammo/missiles_he(src) + new /obj/item/mecha_ammo/missiles_he(src) + /obj/item/storage/backpack/duffelbag/syndie/c20rbundle desc = "A large duffel bag containing a C-20r, some magazines, and a cheap looking suppressor." diff --git a/code/game/objects/items/storage/bags.dm b/code/game/objects/items/storage/bags.dm index 67e54128a4..eacf48d96d 100644 --- a/code/game/objects/items/storage/bags.dm +++ b/code/game/objects/items/storage/bags.dm @@ -114,6 +114,7 @@ /obj/item/storage/bag/ore/ComponentInitialize() . = ..() + AddComponent(/datum/component/rad_insulation, 0.01) //please datum mats no more cancer var/datum/component/storage/concrete/stack/STR = GetComponent(/datum/component/storage/concrete/stack) STR.allow_quick_empty = TRUE STR.can_hold = typecacheof(list(/obj/item/stack/ore)) @@ -321,7 +322,7 @@ throw_range = 5 w_class = WEIGHT_CLASS_BULKY flags_1 = CONDUCT_1 - materials = list(MAT_METAL=3000) + custom_materials = list(/datum/material/iron=3000) /obj/item/storage/bag/tray/ComponentInitialize() . = ..() diff --git a/code/game/objects/items/storage/belt.dm b/code/game/objects/items/storage/belt.dm index 1be9df5c30..829c89be0e 100755 --- a/code/game/objects/items/storage/belt.dm +++ b/code/game/objects/items/storage/belt.dm @@ -179,17 +179,23 @@ /obj/item/pinpointer/crew )) - /obj/item/storage/belt/medical/surgery_belt_adv name = "surgical supply belt" desc = "A specialized belt designed for holding surgical equipment. It seems to have specific pockets for each and every surgical tool you can think of." content_overlays = FALSE + var/advanced_drapes = FALSE /obj/item/storage/belt/medical/surgery_belt_adv/PopulateContents() new /obj/item/scalpel/advanced(src) new /obj/item/retractor/advanced(src) new /obj/item/surgicaldrill/advanced(src) - new /obj/item/surgical_drapes(src) + if(advanced_drapes) + new /obj/item/surgical_drapes/advanced(src) + else + new /obj/item/surgical_drapes(src) + +/obj/item/storage/belt/medical/surgery_belt_adv/cmo + advanced_drapes = TRUE /obj/item/storage/belt/security name = "security belt" @@ -328,7 +334,7 @@ desc = "Proves to the world that you are the strongest!" icon_state = "championbelt" item_state = "champion" - materials = list(MAT_GOLD=400) + custom_materials = list(/datum/material/gold=400) /obj/item/storage/belt/champion/ComponentInitialize() . = ..() @@ -575,6 +581,7 @@ /obj/item/key/janitor, /obj/item/clothing/gloves, /obj/item/melee/flyswatter, + /obj/item/twohanded/broom, /obj/item/paint/paint_remover, /obj/item/assembly/mousetrap, /obj/item/screwdriver, diff --git a/code/game/objects/items/storage/book.dm b/code/game/objects/items/storage/book.dm index 2762be8edf..311657aba9 100644 --- a/code/game/objects/items/storage/book.dm +++ b/code/game/objects/items/storage/book.dm @@ -173,23 +173,25 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible", var/unholy2clean = A.reagents.get_reagent_amount(/datum/reagent/fuel/unholywater) A.reagents.del_reagent(/datum/reagent/fuel/unholywater) A.reagents.add_reagent(/datum/reagent/water/holywater,unholy2clean) - if(istype(A, /obj/item/twohanded/required/cult_bastard) && !iscultist(user)) - var/obj/item/twohanded/required/cult_bastard/sword = A - to_chat(user, "You begin to exorcise [sword].") + if(istype(A, /obj/item/twohanded/required/cult_bastard) || istype(A, /obj/item/melee/cultblade) && !iscultist(user)) + to_chat(user, "You begin to exorcise [A].") playsound(src,'sound/hallucinations/veryfar_noise.ogg',40,1) - if(do_after(user, 40, target = sword)) + if(do_after(user, 40, target = A)) playsound(src,'sound/effects/pray_chaplain.ogg',60,1) - for(var/obj/item/soulstone/SS in sword.contents) - SS.usability = TRUE - for(var/mob/living/simple_animal/shade/EX in SS) - SSticker.mode.remove_cultist(EX.mind, 1, 0) - EX.icon_state = "ghost1" - EX.name = "Purified [EX.name]" - SS.release_shades(user) - qdel(SS) - new /obj/item/nullrod/claymore(get_turf(sword)) - user.visible_message("[user] has purified the [sword]!") - qdel(sword) + if(istype(A, /obj/item/twohanded/required/cult_bastard)) + for(var/obj/item/soulstone/SS in A.contents) + SS.usability = TRUE + for(var/mob/living/simple_animal/shade/EX in SS) + SSticker.mode.remove_cultist(EX.mind, 1, 0) + EX.icon_state = "ghost1" + EX.name = "Purified [EX.name]" + SS.release_shades(user) + qdel(SS) + new /obj/item/nullrod/claymore(get_turf(A)) + else + new /obj/item/claymore/purified(get_turf(A)) + user.visible_message("[user] has purified [A]!") + qdel(A) else if(istype(A, /obj/item/soulstone) && !iscultist(user)) var/obj/item/soulstone/SS = A diff --git a/code/game/objects/items/storage/toolbox.dm b/code/game/objects/items/storage/toolbox.dm index bfffe0fc60..f1db164b31 100644 --- a/code/game/objects/items/storage/toolbox.dm +++ b/code/game/objects/items/storage/toolbox.dm @@ -3,8 +3,8 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) /obj/item/storage/toolbox name = "toolbox" desc = "Danger. Very robust." - icon_state = "red" - item_state = "toolbox_red" + icon_state = "toolbox_default" + item_state = "toolbox_default" lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/toolbox_righthand.dmi' flags_1 = CONDUCT_1 @@ -13,16 +13,16 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) throw_speed = 2 throw_range = 7 w_class = WEIGHT_CLASS_BULKY - materials = list(MAT_METAL = 500) attack_verb = list("robusted") hitsound = 'sound/weapons/smash.ogg' + custom_materials = list(/datum/material/iron = 500) + material_flags = MATERIAL_COLOR var/latches = "single_latch" var/has_latches = TRUE var/can_rubberify = TRUE rad_flags = RAD_PROTECT_CONTENTS | RAD_NO_CONTAMINATE //very protecc too /obj/item/storage/toolbox/Initialize(mapload) - . = ..() if(has_latches) if(prob(10)) latches = "double_latch" @@ -30,6 +30,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) latches = "triple_latch" if(mapload && can_rubberify && prob(5)) rubberify() + . = ..() update_icon() /obj/item/storage/toolbox/update_icon() @@ -48,6 +49,9 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) /obj/item/storage/toolbox/emergency name = "emergency toolbox" + icon_state = "red" + item_state = "toolbox_red" + material_flags = NONE /obj/item/storage/toolbox/emergency/PopulateContents() new /obj/item/crowbar/red(src) @@ -72,6 +76,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) name = "mechanical toolbox" icon_state = "blue" item_state = "toolbox_blue" + material_flags = NONE /obj/item/storage/toolbox/mechanical/PopulateContents() new /obj/item/screwdriver(src) @@ -100,6 +105,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) name = "electrical toolbox" icon_state = "yellow" item_state = "toolbox_yellow" + material_flags = NONE /obj/item/storage/toolbox/electrical/PopulateContents() var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white") @@ -121,6 +127,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) desc = "A toolbox painted black with a red stripe. It looks more heavier than normal toolboxes." force = 15 throwforce = 18 + material_flags = NONE /obj/item/storage/toolbox/syndicate/ComponentInitialize() . = ..() @@ -140,6 +147,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) name = "mechanical toolbox" icon_state = "blue" item_state = "toolbox_blue" + material_flags = NONE /obj/item/storage/toolbox/drone/PopulateContents() var/pickedcolor = pick("red","yellow","green","blue","pink","orange","cyan","white") @@ -161,6 +169,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) w_class = WEIGHT_CLASS_HUGE attack_verb = list("robusted", "crushed", "smashed") can_rubberify = FALSE + material_flags = NONE var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab /obj/item/storage/toolbox/brass/ComponentInitialize() @@ -202,6 +211,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) w_class = WEIGHT_CLASS_HUGE //heyo no bohing this! force = 18 //spear damage can_rubberify = FALSE + material_flags = NONE /obj/item/storage/toolbox/plastitanium/afterattack(atom/A, mob/user, proximity) . = ..() @@ -217,6 +227,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) icon_state = "green" item_state = "toolbox_green" w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox! + material_flags = NONE /obj/item/storage/toolbox/artistic/ComponentInitialize() . = ..() @@ -257,6 +268,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) icon_state = "gold" item_state = "toolbox_gold" has_latches = FALSE + material_flags = NONE /obj/item/storage/toolbox/gold_real/PopulateContents() new /obj/item/screwdriver/nuke(src) @@ -282,6 +294,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) force = 0 throwforce = 0 can_rubberify = FALSE + material_flags = NONE /obj/item/storage/toolbox/proc/rubberify() name = "rubber [name]" @@ -289,7 +302,7 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) desc = replacetext(desc, "robust", "safe") desc = replacetext(desc, "heavier", "bouncier") DISABLE_BITFIELD(flags_1, CONDUCT_1) - materials = typelist("materials", null) + custom_materials = null damtype = STAMINA force += 3 //to compensate the higher stamina K.O. threshold compared to actual health. throwforce += 3 @@ -311,12 +324,13 @@ GLOBAL_LIST_EMPTY(rubber_toolbox_icons) name = "rubber toolbox" desc = "Bouncy. Very safe." flags_1 = null - materials = null + custom_materials = null damtype = STAMINA force = 15 throwforce = 15 attack_verb = list("robusted", "bounced") can_rubberify = FALSE //we are already the future. + material_flags = NONE /obj/item/storage/toolbox/rubber/Initialize() icon_state = pick("blue", "red", "yellow", "green") diff --git a/code/game/objects/items/stunbaton.dm b/code/game/objects/items/stunbaton.dm index 45313dc9b0..52f082fa5c 100644 --- a/code/game/objects/items/stunbaton.dm +++ b/code/game/objects/items/stunbaton.dm @@ -15,13 +15,18 @@ attack_verb = list("beaten") armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 50, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 80) - var/stunforce = 70 + var/stamforce = 25 var/status = FALSE + var/knockdown = TRUE var/obj/item/stock_parts/cell/cell - var/hitcost = 1000 + var/hitcost = 750 var/throw_hit_chance = 35 var/preload_cell_type //if not empty the baton starts with this type of cell +/obj/item/melee/baton/examine(mob/user) + . = ..() + . += "Right click attack while in combat mode to disarm instead of stun." + /obj/item/melee/baton/get_cell() . = cell if(iscyborg(loc)) @@ -32,7 +37,7 @@ user.visible_message("[user] is putting the live [name] in [user.p_their()] mouth! It looks like [user.p_theyre()] trying to commit suicide!") return (FIRELOSS) -/obj/item/melee/baton/Initialize() +/obj/item/melee/baton/Initialize(mapload) . = ..() if(preload_cell_type) if(!ispath(preload_cell_type,/obj/item/stock_parts/cell)) @@ -48,7 +53,7 @@ baton_stun(hit_atom) /obj/item/melee/baton/loaded //this one starts with a cell pre-installed. - preload_cell_type = /obj/item/stock_parts/cell/high + preload_cell_type = /obj/item/stock_parts/cell/high/plus /obj/item/melee/baton/proc/deductcharge(chrgdeductamt, chargecheck = TRUE, explode = TRUE) var/obj/item/stock_parts/cell/copper_top = get_cell() @@ -134,44 +139,41 @@ add_fingerprint(user) /obj/item/melee/baton/attack(mob/M, mob/living/carbon/human/user) + var/interrupt = common_baton_melee(M, user, FALSE) + if(!interrupt) + ..() + +/obj/item/melee/baton/alt_pre_attack(atom/A, mob/living/user, params) + . = common_baton_melee(A, user, TRUE) //return true (attackchain interrupt) if this also returns true. no harm-disarming. + user.changeNext_move(CLICK_CD_MELEE) + +//return TRUE to interrupt attack chain. +/obj/item/melee/baton/proc/common_baton_melee(mob/M, mob/living/user, disarming = FALSE) + if(iscyborg(M) || !isliving(M)) //can't baton cyborgs + return FALSE if(status && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) clowning_around(user) - return - - if(user.getStaminaLoss() >= STAMINA_SOFTCRIT)//CIT CHANGE - makes it impossible to baton in stamina softcrit - to_chat(user, "You're too exhausted for that.")//CIT CHANGE - ditto - return //CIT CHANGE - ditto - - if(iscyborg(M)) - ..() - return - - + if(user.getStaminaLoss() >= STAMINA_SOFTCRIT) //CIT CHANGE - makes it impossible to baton in stamina softcrit + to_chat(user, "You're too exhausted for that.") + return TRUE if(ishuman(M)) var/mob/living/carbon/human/L = M if(check_martial_counter(L, user)) - return + return TRUE + if(status) + if(baton_stun(M, user, disarming)) + user.do_attack_animation(M) + user.adjustStaminaLossBuffered(getweight()) //CIT CHANGE - makes stunbatonning others cost stamina + else if(user.a_intent != INTENT_HARM) //they'll try to bash in the last proc. + M.visible_message("[user] has prodded [M] with [src]. Luckily it was off.", \ + "[user] has prodded you with [src]. Luckily it was off") + return disarming || (user.a_intent != INTENT_HARM) - if(user.a_intent != INTENT_HARM) - if(status) - if(baton_stun(M, user)) - user.do_attack_animation(M) - user.adjustStaminaLossBuffered(getweight())//CIT CHANGE - makes stunbatonning others cost stamina - return - else - M.visible_message("[user] has prodded [M] with [src]. Luckily it was off.", \ - "[user] has prodded you with [src]. Luckily it was off") - else - if(status) - baton_stun(M, user) - ..() - - -/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user) +/obj/item/melee/baton/proc/baton_stun(mob/living/L, mob/user, disarming = FALSE) if(L.check_shields(src, 0, "[user]'s [name]", MELEE_ATTACK)) //No message; check_shields() handles that playsound(L, 'sound/weapons/genhit.ogg', 50, 1) return FALSE - var/stunpwr = stunforce + var/stunpwr = stamforce var/obj/item/stock_parts/cell/our_cell = get_cell() if(!our_cell) switch_status(FALSE) @@ -187,17 +189,21 @@ return FALSE stunpwr *= round(stuncharge/hitcost, 0.1) - - L.Knockdown(stunpwr, override_stamdmg = 0) - L.apply_damage(stunpwr*0.5, STAMINA, user.zone_selected) - L.apply_effect(EFFECT_STUTTER, stunforce) + if(!disarming) + if(knockdown) + L.Knockdown(50, override_stamdmg = 0) //knockdown + L.adjustStaminaLoss(stunpwr) + else + L.drop_all_held_items() //no knockdown/stamina damage, instead disarm. + + L.apply_effect(EFFECT_STUTTER, stamforce) SEND_SIGNAL(L, COMSIG_LIVING_MINOR_SHOCK) if(user) L.lastattacker = user.real_name L.lastattackerckey = user.ckey - L.visible_message("[user] has stunned [L] with [src]!", \ - "[user] has stunned you with [src]!") - log_combat(user, L, "stunned") + L.visible_message("[user] has [disarming? "disarmed" : "stunned"] [L] with [src]!", \ + "[user] has [disarming? "disarmed" : "stunned"] you with [src]!") + log_combat(user, L, disarming? "disarmed" : "stunned") playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) @@ -212,7 +218,7 @@ user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \ "You accidentally hit yourself with [src]!") SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK) - user.Knockdown(stunforce*3) + user.Knockdown(stamforce*6) playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) deductcharge(hitcost) @@ -274,8 +280,9 @@ w_class = WEIGHT_CLASS_BULKY force = 3 throwforce = 5 - stunforce = 60 - hitcost = 2000 + stamforce = 25 + hitcost = 1000 + knockdown = FALSE throw_hit_chance = 10 slot_flags = ITEM_SLOT_BACK var/obj/item/assembly/igniter/sparkler diff --git a/code/game/objects/items/tanks/tanks.dm b/code/game/objects/items/tanks/tanks.dm index 7157103f14..58e16ad615 100644 --- a/code/game/objects/items/tanks/tanks.dm +++ b/code/game/objects/items/tanks/tanks.dm @@ -11,7 +11,7 @@ throwforce = 10 throw_speed = 1 throw_range = 4 - materials = list(MAT_METAL = 500) + custom_materials = list(/datum/material/iron = 500) actions_types = list(/datum/action/item_action/set_internals) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 30) var/datum/gas_mixture/air_contents = null diff --git a/code/game/objects/items/teleportation.dm b/code/game/objects/items/teleportation.dm index 347717dd63..3dab4c4c04 100644 --- a/code/game/objects/items/teleportation.dm +++ b/code/game/objects/items/teleportation.dm @@ -24,7 +24,7 @@ righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' throw_speed = 3 throw_range = 7 - materials = list(MAT_METAL=400) + custom_materials = list(/datum/material/iron=400) /obj/item/locator/attack_self(mob/user) user.set_machine(src) @@ -125,7 +125,7 @@ w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 5 - materials = list(MAT_METAL=10000) + custom_materials = list(/datum/material/iron=10000) armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 100) resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF var/list/active_portal_pairs diff --git a/code/game/objects/items/teleprod.dm b/code/game/objects/items/teleprod.dm index f427bf6c4c..bab4d6a488 100644 --- a/code/game/objects/items/teleprod.dm +++ b/code/game/objects/items/teleprod.dm @@ -16,7 +16,7 @@ user.visible_message("[user] accidentally hits [user.p_them()]self with [src]!", \ "You accidentally hit yourself with [src]!") SEND_SIGNAL(user, COMSIG_LIVING_MINOR_SHOCK) - user.Knockdown(stunforce*3) + user.Knockdown(stamforce * 6) playsound(loc, 'sound/weapons/egloves.ogg', 50, 1, -1) if(do_teleport(user, get_turf(user), 50, channel = TELEPORT_CHANNEL_BLUESPACE)) deductcharge(hitcost) diff --git a/code/game/objects/items/tools/crowbar.dm b/code/game/objects/items/tools/crowbar.dm index 7a6318cc4b..91e8c49e5a 100644 --- a/code/game/objects/items/tools/crowbar.dm +++ b/code/game/objects/items/tools/crowbar.dm @@ -11,7 +11,7 @@ force = 5 throwforce = 7 w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) + custom_materials = list(/datum/material/iron=50) attack_verb = list("attacked", "bashed", "battered", "bludgeoned", "whacked") tool_behaviour = TOOL_CROWBAR @@ -55,7 +55,7 @@ w_class = WEIGHT_CLASS_NORMAL throw_speed = 3 throw_range = 3 - materials = list(MAT_METAL=70) + custom_materials = list(/datum/material/iron=70) icon_state = "crowbar_large" item_state = "crowbar" toolspeed = 0.5 @@ -76,7 +76,7 @@ item_state = "jawsoflife" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) usesound = 'sound/items/jaws_pry.ogg' force = 15 diff --git a/code/game/objects/items/tools/screwdriver.dm b/code/game/objects/items/tools/screwdriver.dm index 115598fead..a36314ccb7 100644 --- a/code/game/objects/items/tools/screwdriver.dm +++ b/code/game/objects/items/tools/screwdriver.dm @@ -13,7 +13,7 @@ throwforce = 5 throw_speed = 3 throw_range = 5 - materials = list(MAT_METAL=75) + custom_materials = list(/datum/material/iron=75) attack_verb = list("stabbed") hitsound = 'sound/weapons/bladeslice.ogg' usesound = list('sound/items/screwdriver.ogg', 'sound/items/screwdriver2.ogg') @@ -114,7 +114,7 @@ item_state = "drill" lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) //done for balance reasons, making them high value for research, but harder to get + custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) //done for balance reasons, making them high value for research, but harder to get force = 8 //might or might not be too high, subject to change w_class = WEIGHT_CLASS_SMALL throwforce = 8 diff --git a/code/game/objects/items/tools/weldingtool.dm b/code/game/objects/items/tools/weldingtool.dm index a74ce67128..b172cc25dd 100644 --- a/code/game/objects/items/tools/weldingtool.dm +++ b/code/game/objects/items/tools/weldingtool.dm @@ -21,7 +21,7 @@ armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 30) resistance_flags = FIRE_PROOF - materials = list(MAT_METAL=70, MAT_GLASS=30) + custom_materials = list(/datum/material/iron=70, /datum/material/glass=30) var/welding = 0 //Whether or not the welding tool is off(0), on(1) or currently welding(2) var/status = TRUE //Whether the welder is secured or unsecured (able to attach rods to it to make a flamethrower) var/max_fuel = 20 //The max amount of fuel the welder can hold @@ -297,7 +297,7 @@ desc = "A slightly larger welder with a larger tank." icon_state = "indwelder" max_fuel = 40 - materials = list(MAT_GLASS=60) + custom_materials = list(/datum/material/glass=60) /obj/item/weldingtool/largetank/cyborg name = "integrated welding tool" @@ -316,7 +316,7 @@ icon_state = "miniwelder" max_fuel = 10 w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=30, MAT_GLASS=10) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=10) change_icons = 0 /obj/item/weldingtool/mini/flamethrower_screwdriver() @@ -342,7 +342,7 @@ icon_state = "upindwelder" item_state = "upindwelder" max_fuel = 80 - materials = list(MAT_METAL=70, MAT_GLASS=120) + custom_materials = list(/datum/material/iron=70, /datum/material/glass=120) /obj/item/weldingtool/experimental name = "experimental welding tool" @@ -350,7 +350,7 @@ icon_state = "exwelder" item_state = "exwelder" max_fuel = 40 - materials = list(MAT_METAL=70, MAT_GLASS=120) + custom_materials = list(/datum/material/iron=70, /datum/material/glass=120) var/last_gen = 0 change_icons = 0 can_off_process = 1 diff --git a/code/game/objects/items/tools/wirecutters.dm b/code/game/objects/items/tools/wirecutters.dm index 33fe8052e9..37d8fe8824 100644 --- a/code/game/objects/items/tools/wirecutters.dm +++ b/code/game/objects/items/tools/wirecutters.dm @@ -12,7 +12,7 @@ throw_speed = 3 throw_range = 7 w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=80) + custom_materials = list(/datum/material/iron=80) attack_verb = list("pinched", "nipped") hitsound = 'sound/items/wirecutter.ogg' usesound = 'sound/items/wirecutter.ogg' @@ -98,7 +98,7 @@ icon_state = "jaws_cutter" item_state = "jawsoflife" - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) usesound = 'sound/items/jaws_cut.ogg' toolspeed = 0.25 random_color = FALSE diff --git a/code/game/objects/items/tools/wrench.dm b/code/game/objects/items/tools/wrench.dm index b20fab2760..678096db28 100644 --- a/code/game/objects/items/tools/wrench.dm +++ b/code/game/objects/items/tools/wrench.dm @@ -11,7 +11,7 @@ throwforce = 7 w_class = WEIGHT_CLASS_SMALL usesound = 'sound/items/ratchet.ogg' - materials = list(MAT_METAL=150) + custom_materials = list(/datum/material/iron=150) attack_verb = list("bashed", "battered", "bludgeoned", "whacked") tool_behaviour = TOOL_WRENCH @@ -59,7 +59,7 @@ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' usesound = 'sound/items/drill_use.ogg' - materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) + custom_materials = list(/datum/material/iron=150,/datum/material/silver=50,/datum/material/titanium=25) //done for balance reasons, making them high value for research, but harder to get force = 8 //might or might not be too high, subject to change w_class = WEIGHT_CLASS_SMALL diff --git a/code/game/objects/items/toys.dm b/code/game/objects/items/toys.dm index 359b3b4d10..fd897174cf 100644 --- a/code/game/objects/items/toys.dm +++ b/code/game/objects/items/toys.dm @@ -143,7 +143,7 @@ flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=10, MAT_GLASS=10) + custom_materials = list(/datum/material/iron=10, /datum/material/glass=10) attack_verb = list("struck", "pistol whipped", "hit", "bashed") var/bullets = 7 @@ -197,7 +197,7 @@ icon = 'icons/obj/ammo.dmi' icon_state = "357OLD-7" w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL=10, MAT_GLASS=10) + custom_materials = list(/datum/material/iron=10, /datum/material/glass=10) var/amount_left = 7 /obj/item/toy/ammo/gun/update_icon() @@ -289,7 +289,7 @@ var/light_brightness = 3 actions_types = list() -/obj/item/toy/sword/cx/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes +/obj/item/toy/sword/cx/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes altafterattack(A, user, TRUE, params) return TRUE diff --git a/code/game/objects/items/twohanded.dm b/code/game/objects/items/twohanded.dm index fc9e138f4b..0cd60804db 100644 --- a/code/game/objects/items/twohanded.dm +++ b/code/game/objects/items/twohanded.dm @@ -510,7 +510,7 @@ /obj/item/twohanded/dualsaber/hypereutactic/chaplain/IsReflect() return FALSE -/obj/item/twohanded/dualsaber/hypereutactic/pre_altattackby(atom/A, mob/living/user, params) //checks if it can do right click memes +/obj/item/twohanded/dualsaber/hypereutactic/alt_pre_attack(atom/A, mob/living/user, params) //checks if it can do right click memes altafterattack(A, user, TRUE, params) return TRUE @@ -592,7 +592,7 @@ throw_speed = 4 embedding = list("embedded_impact_pain_multiplier" = 3, "embed_chance" = 90) armour_penetration = 10 - materials = list(MAT_METAL=1150, MAT_GLASS=2075) + custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075) hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("attacked", "poked", "jabbed", "torn", "gored") sharpness = IS_SHARP @@ -708,7 +708,7 @@ throwforce = 13 throw_speed = 2 throw_range = 4 - materials = list(MAT_METAL=13000) + custom_materials = list(/datum/material/iron=13000) attack_verb = list("sawed", "torn", "cut", "chopped", "diced") hitsound = "swing_hit" sharpness = IS_SHARP @@ -1016,3 +1016,66 @@ C.change_view(CONFIG_GET(string/default_view)) user.client.pixel_x = 0 user.client.pixel_y = 0 + +/obj/item/twohanded/broom + name = "broom" + desc = "This is my BROOMSTICK! It can be used manually or braced with two hands to sweep items as you move. It has a telescopic handle for compact storage." //LIES + icon = 'icons/obj/janitor.dmi' + icon_state = "broom0" + lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' + righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' + force = 8 + throwforce = 10 + throw_speed = 3 + throw_range = 7 + w_class = WEIGHT_CLASS_NORMAL + force_unwielded = 8 + force_wielded = 12 + attack_verb = list("swept", "brushed off", "bludgeoned", "whacked") + resistance_flags = FLAMMABLE + +/obj/item/twohanded/broom/update_icon_state() + icon_state = "broom[wielded]" + +/obj/item/twohanded/broom/wield(mob/user) + . = ..() + if(!wielded) + return + to_chat(user, "You brace the [src] against the ground in a firm sweeping stance.") + RegisterSignal(user, COMSIG_MOVABLE_MOVED, .proc/sweep) + +/obj/item/twohanded/broom/unwield(mob/user) + . = ..() + UnregisterSignal(user, COMSIG_MOVABLE_MOVED) + +/obj/item/twohanded/broom/afterattack(atom/A, mob/user, proximity) + . = ..() + if(!proximity) + return + sweep(user, A, FALSE) + +/obj/item/twohanded/broom/proc/sweep(mob/user, atom/A, moving = TRUE) + var/turf/target + if (!moving) + if (isturf(A)) + target = A + else + target = A.loc + else + target = user.loc + if (locate(/obj/structure/table) in target.contents) + return + var/i = 0 + for(var/obj/item/garbage in target.contents) + if(!garbage.anchored) + garbage.Move(get_step(target, user.dir), user.dir) + i++ + if(i >= 20) + break + if(i >= 1) + playsound(loc, 'sound/weapons/thudswoosh.ogg', 5, TRUE, -1) + +/obj/item/twohanded/broom/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) //bless you whoever fixes this copypasta + J.put_in_cart(src, user) + J.mybroom=src + J.update_icon() \ No newline at end of file diff --git a/code/game/objects/items/weaponry.dm b/code/game/objects/items/weaponry.dm index cd6cc5f520..7499d9de09 100644 --- a/code/game/objects/items/weaponry.dm +++ b/code/game/objects/items/weaponry.dm @@ -79,6 +79,11 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 user.visible_message("[user] is falling on [src]! It looks like [user.p_theyre()] trying to commit suicide!") return(BRUTELOSS) +/obj/item/claymore/purified + name = "purified longsword" + desc = "A hastily-purified longsword. While not as holy as it could be, it's still a formidable weapon against those who would rather see you dead." + force = 25 + /obj/item/claymore/highlander //ALL COMMENTS MADE REGARDING THIS SWORD MUST BE MADE IN ALL CAPS desc = "THERE CAN BE ONLY ONE, AND IT WILL BE YOU!!!\nActivate it in your hand to point to the nearest victim." flags_1 = CONDUCT_1 @@ -247,7 +252,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 force = 9 throwforce = 10 w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=1150, MAT_GLASS=75) + custom_materials = list(/datum/material/iron=1150, /datum/material/glass=75) attack_verb = list("hit", "bludgeoned", "whacked", "bonked") /obj/item/wirerod/attackby(obj/item/I, mob/user, params) @@ -291,7 +296,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 embedding = list("embedded_pain_multiplier" = 4, "embed_chance" = 100, "embedded_fall_chance" = 0) w_class = WEIGHT_CLASS_SMALL sharpness = IS_SHARP - materials = list(MAT_METAL=500, MAT_GLASS=500) + custom_materials = list(/datum/material/iron=500, /datum/material/glass=500) resistance_flags = FIRE_PROOF @@ -307,7 +312,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 throwforce = 5 throw_speed = 3 throw_range = 6 - materials = list(MAT_METAL=12000) + custom_materials = list(/datum/material/iron=12000) hitsound = 'sound/weapons/genhit.ogg' attack_verb = list("stubbed", "poked") resistance_flags = FIRE_PROOF @@ -391,7 +396,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301 force = 5 throwforce = 5 w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) + custom_materials = list(/datum/material/iron=50) attack_verb = list("bludgeoned", "whacked", "disciplined", "thrashed") /obj/item/staff diff --git a/code/game/objects/obj_defense.dm b/code/game/objects/obj_defense.dm index 2d99f0e073..2fd6cf9f4c 100644 --- a/code/game/objects/obj_defense.dm +++ b/code/game/objects/obj_defense.dm @@ -6,20 +6,19 @@ return if(sound_effect) play_attack_sound(damage_amount, damage_type, damage_flag) - if(!(resistance_flags & INDESTRUCTIBLE) && obj_integrity > 0) - damage_amount = run_obj_armor(damage_amount, damage_type, damage_flag, attack_dir, armour_penetration) - if(damage_amount >= DAMAGE_PRECISION) - . = damage_amount - var/old_integ = obj_integrity - obj_integrity = max(old_integ - damage_amount, 0) - if(obj_integrity <= 0) - var/int_fail = integrity_failure - if(int_fail && old_integ > int_fail) - obj_break(damage_flag) - obj_destruction(damage_flag) - else if(integrity_failure) - if(obj_integrity <= integrity_failure) - obj_break(damage_flag) + if((resistance_flags & INDESTRUCTIBLE) || obj_integrity <= 0) + return + damage_amount = run_obj_armor(damage_amount, damage_type, damage_flag, attack_dir, armour_penetration) + if(damage_amount < DAMAGE_PRECISION) + return + . = damage_amount + obj_integrity = max(obj_integrity - damage_amount, 0) + //BREAKING FIRST + if(integrity_failure && obj_integrity <= integrity_failure * max_integrity) + obj_break(damage_flag) + //DESTROYING SECOND + if(obj_integrity <= 0) + obj_destruction(damage_flag) //returns the damage value of the attack after processing the obj's various armor protections /obj/proc/run_obj_armor(damage_amount, damage_type, damage_flag = 0, attack_dir, armour_penetration = 0) @@ -271,7 +270,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e //changes max_integrity while retaining current health percentage //returns TRUE if the obj broke, FALSE otherwise -/obj/proc/modify_max_integrity(new_max, can_break = TRUE, damage_type = BRUTE, new_failure_integrity = null) +/obj/proc/modify_max_integrity(new_max, can_break = TRUE, damage_type = BRUTE) var/current_integrity = obj_integrity var/current_max = max_integrity @@ -282,10 +281,7 @@ GLOBAL_DATUM_INIT(acid_overlay, /mutable_appearance, mutable_appearance('icons/e max_integrity = new_max - if(new_failure_integrity != null) - integrity_failure = new_failure_integrity - - if(can_break && integrity_failure && current_integrity <= integrity_failure) + if(can_break && integrity_failure && current_integrity <= integrity_failure * max_integrity) obj_break(damage_type) return TRUE return FALSE diff --git a/code/game/objects/objs.dm b/code/game/objects/objs.dm index 7fbdddbdc4..3fc183edc6 100644 --- a/code/game/objects/objs.dm +++ b/code/game/objects/objs.dm @@ -12,7 +12,7 @@ var/datum/armor/armor var/obj_integrity //defaults to max_integrity var/max_integrity = 500 - var/integrity_failure = 0 //0 if we have no special broken behavior + var/integrity_failure = 0 //0 if we have no special broken behavior, otherwise is a percentage of at what point the obj breaks. 0.5 being 50% var/resistance_flags = NONE // INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ON_FIRE | UNACIDABLE | ACID_PROOF @@ -46,7 +46,6 @@ return ..() /obj/Initialize() - . = ..() if (islist(armor)) armor = getArmor(arglist(armor)) else if (!armor) @@ -56,6 +55,9 @@ if(obj_integrity == null) obj_integrity = max_integrity + + . = ..() //Do this after, else mat datums is mad. + if (set_obj_flags) var/flagslist = splittext(set_obj_flags,";") var/list/string_to_objflag = GLOB.bitfields["obj_flags"] diff --git a/code/game/objects/structures/aliens.dm b/code/game/objects/structures/aliens.dm index 3cc40c8415..32e40bedec 100644 --- a/code/game/objects/structures/aliens.dm +++ b/code/game/objects/structures/aliens.dm @@ -218,7 +218,7 @@ density = FALSE anchored = TRUE max_integrity = 100 - integrity_failure = 5 + integrity_failure = 0.05 var/status = GROWING //can be GROWING, GROWN or BURST; all mutually exclusive layer = MOB_LAYER var/obj/item/clothing/mask/facehugger/child @@ -232,7 +232,7 @@ addtimer(CALLBACK(src, .proc/Grow), rand(MIN_GROWTH_TIME, MAX_GROWTH_TIME)) proximity_monitor = new(src, status == GROWN ? 1 : 0) if(status == BURST) - obj_integrity = integrity_failure + obj_integrity = integrity_failure * max_integrity /obj/structure/alien/egg/update_icon() ..() diff --git a/code/game/objects/structures/barsigns.dm b/code/game/objects/structures/barsigns.dm index b72a4b816e..d2fff9649d 100644 --- a/code/game/objects/structures/barsigns.dm +++ b/code/game/objects/structures/barsigns.dm @@ -5,7 +5,7 @@ icon_state = "empty" req_access = list(ACCESS_BAR) max_integrity = 500 - integrity_failure = 250 + integrity_failure = 0.5 armor = list("melee" = 20, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 50) buildable_sign = 0 var/list/barsigns=list() @@ -308,28 +308,26 @@ icon = "Meow Mix" desc = "No, we don't serve catnip, officer!" +/datum/barsign/the_hive + name = "The Hive" + icon = "thehive" + desc = "Comb in for some sweet drinks! Not known for serving any sappy drink." + /datum/barsign/hiddensigns hidden = TRUE - //Hidden signs list below this point - - /datum/barsign/hiddensigns/empbarsign name = "Haywire Barsign" icon = "empbarsign" desc = "Something has gone very wrong." - - /datum/barsign/hiddensigns/syndibarsign name = "Syndi Cat Takeover" icon = "syndibarsign" desc = "Syndicate or die." - - /datum/barsign/hiddensigns/signoff name = "Bar Sign" icon = "empty" diff --git a/code/game/objects/structures/beds_chairs/bed.dm b/code/game/objects/structures/beds_chairs/bed.dm index e9e09ddc91..5f01a27825 100644 --- a/code/game/objects/structures/beds_chairs/bed.dm +++ b/code/game/objects/structures/beds_chairs/bed.dm @@ -17,7 +17,7 @@ buckle_lying = TRUE resistance_flags = FLAMMABLE max_integrity = 100 - integrity_failure = 30 + integrity_failure = 0.35 var/buildstacktype = /obj/item/stack/sheet/metal var/buildstackamount = 2 var/bolts = TRUE diff --git a/code/game/objects/structures/beds_chairs/chair.dm b/code/game/objects/structures/beds_chairs/chair.dm index cc1a3c0922..fbb98f4299 100644 --- a/code/game/objects/structures/beds_chairs/chair.dm +++ b/code/game/objects/structures/beds_chairs/chair.dm @@ -8,7 +8,8 @@ buckle_lying = 0 //you sit in a chair, not lay resistance_flags = NONE max_integrity = 250 - integrity_failure = 25 + integrity_failure = 0.1 + custom_materials = list(/datum/material/iron = 2000) var/buildstacktype = /obj/item/stack/sheet/metal var/buildstackamount = 1 var/item_chair = /obj/item/chair // if null it can't be picked up @@ -53,8 +54,13 @@ /obj/structure/chair/deconstruct() // If we have materials, and don't have the NOCONSTRUCT flag - if(buildstacktype && (!(flags_1 & NODECONSTRUCT_1))) - new buildstacktype(loc,buildstackamount) + if(!(flags_1 & NODECONSTRUCT_1)) + if(buildstacktype) + new buildstacktype(loc,buildstackamount) + else + for(var/i in custom_materials) + var/datum/material/M = i + new M.sheet_type(loc, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1)) ..() /obj/structure/chair/attack_paw(mob/user) @@ -142,6 +148,15 @@ handle_rotation(newdir) // Chair types + + +///Material chair +/obj/structure/chair/greyscale + icon_state = "chair_greyscale" + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR + item_chair = /obj/item/chair/greyscale + buildstacktype = null //Custom mats handle this + /obj/structure/chair/wood icon_state = "wooden_chair" name = "wooden chair" @@ -271,7 +286,8 @@ if(!usr.canUseTopic(src, BE_CLOSE, ismonkey(usr))) return usr.visible_message("[usr] grabs \the [src.name].", "You grab \the [src.name].") - var/C = new item_chair(loc) + var/obj/item/C = new item_chair(loc) + C.set_custom_materials(custom_materials) TransferComponents(C) usr.put_in_hands(C) qdel(src) @@ -296,7 +312,7 @@ throw_range = 3 hitsound = 'sound/items/trayhit1.ogg' hit_reaction_chance = 50 - materials = list(MAT_METAL = 2000) + custom_materials = list(/datum/material/iron = 2000) var/break_chance = 5 //Likely hood of smashing the chair. var/obj/structure/chair/origin_type = /obj/structure/chair @@ -324,6 +340,7 @@ user.visible_message("[user] rights \the [src.name].", "You right \the [name].") var/obj/structure/chair/C = new origin_type(get_turf(loc)) + C.set_custom_materials(custom_materials) TransferComponents(C) C.setDir(dir) qdel(src) @@ -357,6 +374,12 @@ C.Knockdown(20) smash(user) +/obj/item/chair/greyscale + icon_state = "chair_greyscale_toppled" + item_state = "chair_greyscale" + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR + origin_type = /obj/structure/chair/greyscale + /obj/item/chair/stool name = "stool" icon_state = "stool_toppled" @@ -482,7 +505,7 @@ max_integrity = 70 hitsound = 'sound/weapons/genhit1.ogg' origin_type = /obj/structure/chair/wood - materials = null + custom_materials = null break_chance = 50 /obj/item/chair/wood/narsie_act() diff --git a/code/game/objects/structures/crates_lockers/closets.dm b/code/game/objects/structures/crates_lockers/closets.dm index daf15832fb..71fcef753c 100644 --- a/code/game/objects/structures/crates_lockers/closets.dm +++ b/code/game/objects/structures/crates_lockers/closets.dm @@ -13,7 +13,7 @@ var/large = TRUE var/wall_mounted = 0 //never solid (You can always pass over it) max_integrity = 200 - integrity_failure = 50 + integrity_failure = 0.25 armor = list("melee" = 20, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 60) var/breakout_time = 1200 var/message_cooldown diff --git a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm index 3167d8ac18..90b57471b4 100644 --- a/code/game/objects/structures/crates_lockers/closets/secure/medical.dm +++ b/code/game/objects/structures/crates_lockers/closets/secure/medical.dm @@ -76,7 +76,7 @@ new /obj/item/door_remote/chief_medical_officer(src) new /obj/item/clothing/neck/petcollar(src) new /obj/item/pet_carrier(src) - new /obj/item/storage/belt/medical/surgery_belt_adv(src) + new /obj/item/storage/belt/medical/surgery_belt_adv/cmo(src) new /obj/item/wallframe/defib_mount(src) new /obj/item/circuitboard/machine/techfab/department/medical(src) new /obj/item/storage/photo_album/CMO(src) diff --git a/code/game/objects/structures/crates_lockers/crates/secure.dm b/code/game/objects/structures/crates_lockers/crates/secure.dm index 290e69370b..602adfb367 100644 --- a/code/game/objects/structures/crates_lockers/crates/secure.dm +++ b/code/game/objects/structures/crates_lockers/crates/secure.dm @@ -70,3 +70,8 @@ name = "secure science crate" desc = "A crate with a lock on it, painted in the scheme of the station's scientists." icon_state = "scisecurecrate" + +/obj/structure/closet/crate/secure/medical + desc = "A secure medical crate." + name = "medical crate" + icon_state = "medical_secure_crate" \ No newline at end of file diff --git a/code/game/objects/structures/displaycase.dm b/code/game/objects/structures/displaycase.dm index 70533df0ad..8a5b678f22 100644 --- a/code/game/objects/structures/displaycase.dm +++ b/code/game/objects/structures/displaycase.dm @@ -8,7 +8,7 @@ resistance_flags = ACID_PROOF armor = list("melee" = 30, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100) max_integrity = 200 - integrity_failure = 50 + integrity_failure = 0.25 var/obj/item/showpiece = null var/alert = TRUE var/open = FALSE diff --git a/code/game/objects/structures/extinguisher.dm b/code/game/objects/structures/extinguisher.dm index 7014081042..2124c83d7d 100644 --- a/code/game/objects/structures/extinguisher.dm +++ b/code/game/objects/structures/extinguisher.dm @@ -6,7 +6,7 @@ anchored = TRUE density = FALSE max_integrity = 200 - integrity_failure = 50 + integrity_failure = 0.25 var/obj/item/extinguisher/stored_extinguisher var/opened = FALSE diff --git a/code/game/objects/structures/fireaxe.dm b/code/game/objects/structures/fireaxe.dm index 448734d917..8457a397a9 100644 --- a/code/game/objects/structures/fireaxe.dm +++ b/code/game/objects/structures/fireaxe.dm @@ -7,7 +7,7 @@ density = FALSE armor = list("melee" = 50, "bullet" = 20, "laser" = 0, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50) max_integrity = 150 - integrity_failure = 50 + integrity_failure = 0.33 var/locked = TRUE var/open = FALSE var/obj/item/twohanded/fireaxe/fireaxe diff --git a/code/game/objects/structures/ghost_role_spawners.dm b/code/game/objects/structures/ghost_role_spawners.dm index 483b8fccbe..116c598235 100644 --- a/code/game/objects/structures/ghost_role_spawners.dm +++ b/code/game/objects/structures/ghost_role_spawners.dm @@ -19,21 +19,20 @@ Estimated time of last contact: Deployment, 5000 millennia ago." assignedrole = "Lifebringer" -/obj/effect/mob_spawn/human/seed_vault/special(mob/living/new_spawn) - var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \ - "Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper") - new_spawn.real_name = plant_name - if(ishuman(new_spawn)) - var/mob/living/carbon/human/H = new_spawn - H.underwear = "Nude" //You're a plant, partner - H.update_body() - /obj/effect/mob_spawn/human/seed_vault/Destroy() new/obj/structure/fluff/empty_terrarium(get_turf(src)) return ..() /obj/effect/mob_spawn/human/seed_vault/special(mob/living/carbon/human/new_spawn) ADD_TRAIT(new_spawn,TRAIT_EXEMPT_HEALTH_EVENTS,GHOSTROLE_TRAIT) + var/plant_name = pick("Tomato", "Potato", "Broccoli", "Carrot", "Ambrosia", "Pumpkin", "Ivy", "Kudzu", "Banana", "Moss", "Flower", "Bloom", "Root", "Bark", "Glowshroom", "Petal", "Leaf", \ + "Venus", "Sprout","Cocoa", "Strawberry", "Citrus", "Oak", "Cactus", "Pepper", "Juniper") + new_spawn.real_name = plant_name //why this works when moving it from one function to another is beyond me + new_spawn.underwear = "Nude" //You're a plant, partner + new_spawn.undershirt = "Nude" //changing underwear/shirt/socks doesn't seem to function correctly right now because of some bug elsewhere? + new_spawn.socks = "Nude" + new_spawn.update_body() + //Ash walker eggs: Spawns in ash walker dens in lavaland. Ghosts become unbreathing lizards that worship the Necropolis and are advised to retrieve corpses to create more ash walkers. /obj/effect/mob_spawn/human/ash_walker @@ -67,6 +66,14 @@ var/datum/language_holder/holder = new_spawn.get_language_holder() holder.selected_default_language = /datum/language/draconic +//Ash walkers on birth understand how to make bone bows, bone arrows and ashen arrows + + new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_arrow) + new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bone_bow) + new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/ashen_arrow) + new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/quiver) + new_spawn.mind.teach_crafting_recipe(/datum/crafting_recipe/bow_tablet) + if(ishuman(new_spawn)) var/mob/living/carbon/human/H = new_spawn H.underwear = "Nude" diff --git a/code/game/objects/structures/grille.dm b/code/game/objects/structures/grille.dm index 0d4444303e..0f43040c87 100644 --- a/code/game/objects/structures/grille.dm +++ b/code/game/objects/structures/grille.dm @@ -10,7 +10,7 @@ layer = BELOW_OBJ_LAYER armor = list("melee" = 50, "bullet" = 70, "laser" = 70, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) max_integrity = 50 - integrity_failure = 20 + integrity_failure = 0.4 var/rods_type = /obj/item/stack/rods var/rods_amount = 2 var/rods_broken = TRUE diff --git a/code/game/objects/structures/holosign.dm b/code/game/objects/structures/holosign.dm index 92fda29101..fc1e642468 100644 --- a/code/game/objects/structures/holosign.dm +++ b/code/game/objects/structures/holosign.dm @@ -110,10 +110,10 @@ CanAtmosPass = ATMOS_PASS_NO resistance_flags = FIRE_PROOF -/obj/structure/holosign/barrier/combolock/blocksTemperature() +/obj/structure/holosign/barrier/combifan/blocksTemperature() return TRUE -/obj/structure/holosign/barrier/combolock/Initialize() +/obj/structure/holosign/barrier/combifan/Initialize() . = ..() air_update_turf(TRUE) diff --git a/code/game/objects/structures/janicart.dm b/code/game/objects/structures/janicart.dm index 54b9d650d5..58c8a739dc 100644 --- a/code/game/objects/structures/janicart.dm +++ b/code/game/objects/structures/janicart.dm @@ -6,11 +6,11 @@ anchored = FALSE density = TRUE //copypaste sorry - var/amount_per_transfer_from_this = 5 //shit I dunno, adding this so syringes stop runtime erroring. --NeoFite - var/obj/item/storage/bag/trash/mybag = null - var/obj/item/mop/mymop = null - var/obj/item/reagent_containers/spray/cleaner/myspray = null - var/obj/item/lightreplacer/myreplacer = null + var/obj/item/storage/bag/trash/mybag + var/obj/item/mop/mymop + var/obj/item/twohanded/broom/mybroom + var/obj/item/reagent_containers/spray/cleaner/myspray + var/obj/item/lightreplacer/myreplacer var/signs = 0 var/const/max_signs = 4 @@ -49,7 +49,12 @@ m.janicart_insert(user, src) else to_chat(user, fail_msg) - + else if(istype(I, /obj/item/twohanded/broom)) + if(!mybroom) + var/obj/item/twohanded/broom/b=I + b.janicart_insert(user,src) + else + to_chat(user, fail_msg) else if(istype(I, /obj/item/storage/bag/trash)) if(!mybag) var/obj/item/storage/bag/trash/t=I @@ -97,6 +102,8 @@ dat += "[mybag.name]
" if(mymop) dat += "[mymop.name]
" + if(mybroom) + dat += "[mybroom.name]
" if(myspray) dat += "[myspray.name]
" if(myreplacer) @@ -124,6 +131,11 @@ user.put_in_hands(mymop) to_chat(user, "You take [mymop] from [src].") mymop = null + if(href_list["broom"]) + if(mybroom) + user.put_in_hands(mybroom) + to_chat(user, "You take [mybroom] from [src].") + mybroom = null if(href_list["spray"]) if(myspray) user.put_in_hands(myspray) @@ -155,6 +167,8 @@ add_overlay("cart_garbage") if(mymop) add_overlay("cart_mop") + if(mybroom) + add_overlay("cart_broom") if(myspray) add_overlay("cart_spray") if(myreplacer) diff --git a/code/game/objects/structures/mirror.dm b/code/game/objects/structures/mirror.dm index d4645ec69a..e5ca09c7b8 100644 --- a/code/game/objects/structures/mirror.dm +++ b/code/game/objects/structures/mirror.dm @@ -7,7 +7,7 @@ density = FALSE anchored = TRUE max_integrity = 200 - integrity_failure = 100 + integrity_failure = 0.5 /obj/structure/mirror/Initialize(mapload) . = ..() diff --git a/code/game/objects/structures/table_frames.dm b/code/game/objects/structures/table_frames.dm index f62bed878b..e3cd053d94 100644 --- a/code/game/objects/structures/table_frames.dm +++ b/code/game/objects/structures/table_frames.dm @@ -31,21 +31,34 @@ return var/obj/item/stack/material = I - if (istype(I, /obj/item/stack) && material?.tableVariant) - if(material.get_amount() < 1) - to_chat(user, "You need one [material.name] sheet to do this!") - return - to_chat(user, "You start adding [material] to [src]...") - if(do_after(user, 20, target = src) && material.use(1)) - make_new_table(material.tableVariant) + if (istype(I, /obj/item/stack)) + if(material?.tableVariant) + if(material.get_amount() < 1) + to_chat(user, "You need one [material.name] sheet to do this!") + return + to_chat(user, "You start adding [material] to [src]...") + if(do_after(user, 20, target = src) && material.use(1)) + make_new_table(material.tableVariant) + else + if(material.get_amount() < 1) + to_chat(user, "You need one metal sheet to do this!") + return + to_chat(user, "You start adding [material] to [src]...") + if(do_after(user, 20, target = src) && material.use(1)) + var/list/material_list = list() + if(material.material_type) + material_list[material.material_type] = MINERAL_MATERIAL_AMOUNT + make_new_table(/obj/structure/table/greyscale, material_list) else return ..() -/obj/structure/table_frame/proc/make_new_table(table_type) //makes sure the new table made retains what we had as a frame +/obj/structure/table_frame/proc/make_new_table(table_type, custom_materials) //makes sure the new table made retains what we had as a frame var/obj/structure/table/T = new table_type(loc) T.frame = type T.framestack = framestack T.framestackamount = framestackamount + if(custom_materials) + T.set_custom_materials(custom_materials) qdel(src) /obj/structure/table_frame/deconstruct(disassembled = TRUE) diff --git a/code/game/objects/structures/tables_racks.dm b/code/game/objects/structures/tables_racks.dm index f64f740a27..4eba21b8f9 100644 --- a/code/game/objects/structures/tables_racks.dm +++ b/code/game/objects/structures/tables_racks.dm @@ -31,9 +31,9 @@ var/framestackamount = 2 var/deconstruction_ready = 1 max_integrity = 100 - integrity_failure = 30 + integrity_failure = 0.33 smooth = SMOOTH_TRUE - canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced) + canSmoothWith = list(/obj/structure/table, /obj/structure/table/reinforced, /obj/structure/table/greyscale) /obj/structure/table/examine(mob/user) . = ..() @@ -197,13 +197,23 @@ /obj/structure/table/deconstruct(disassembled = TRUE, wrench_disassembly = 0) if(!(flags_1 & NODECONSTRUCT_1)) var/turf/T = get_turf(src) - new buildstack(T, buildstackamount) + if(buildstack) + new buildstack(T, buildstackamount) + else + for(var/i in custom_materials) + var/datum/material/M = i + new M.sheet_type(T, FLOOR(custom_materials[M] / MINERAL_MATERIAL_AMOUNT, 1)) if(!wrench_disassembly) new frame(T) else new framestack(T, framestackamount) qdel(src) +/obj/structure/table/greyscale + icon = 'icons/obj/smooth_structures/table_greyscale.dmi' + icon_state = "table" + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR + buildstack = null //No buildstack, so generate from mat datums /* * Glass tables @@ -456,9 +466,8 @@ icon_state = "r_table" deconstruction_ready = 0 buildstack = /obj/item/stack/sheet/plasteel - canSmoothWith = list(/obj/structure/table/reinforced, /obj/structure/table) max_integrity = 200 - integrity_failure = 50 + integrity_failure = 0.25 armor = list("melee" = 10, "bullet" = 30, "laser" = 30, "energy" = 100, "bomb" = 20, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70) /obj/structure/table/reinforced/deconstruction_hints(mob/user) @@ -674,7 +683,7 @@ icon = 'icons/obj/items_and_weapons.dmi' icon_state = "rack_parts" flags_1 = CONDUCT_1 - materials = list(MAT_METAL=2000) + custom_materials = list(/datum/material/iron=2000) var/building = FALSE /obj/item/rack_parts/attackby(obj/item/W, mob/user, params) diff --git a/code/game/objects/structures/traps.dm b/code/game/objects/structures/traps.dm index 2cdc082ef3..3f559382f0 100644 --- a/code/game/objects/structures/traps.dm +++ b/code/game/objects/structures/traps.dm @@ -135,7 +135,19 @@ density = TRUE time_between_triggers = 1200 //Exists for 2 minutes - /obj/structure/trap/ward/New() ..() QDEL_IN(src, time_between_triggers) + +/obj/structure/trap/cult + name = "unholy trap" + desc = "A trap that rings with unholy energy. You think you hear... chittering?" + icon_state = "trap-cult" + +/obj/structure/trap/cult/trap_effect(mob/living/L) + to_chat(L, "With a crack, the hostile constructs come out of hiding, stunning you!") + L.electrocute_act(10, src, safety = TRUE) // electrocute act does a message. + L.Knockdown(20) + new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc) + new /mob/living/simple_animal/hostile/construct/proteon/hostile(loc) + QDEL_IN(src, 30) \ No newline at end of file diff --git a/code/game/objects/structures/watercloset.dm b/code/game/objects/structures/watercloset.dm index a8f95e30da..359436dc2e 100644 --- a/code/game/objects/structures/watercloset.dm +++ b/code/game/objects/structures/watercloset.dm @@ -528,8 +528,8 @@ if(B.cell) if(B.cell.charge > 0 && B.status == 1) flick("baton_active", src) - var/stunforce = B.stunforce - user.Knockdown(stunforce) + var/stunforce = B.stamforce + user.Knockdown(stunforce * 2) user.stuttering = stunforce/20 B.deductcharge(B.hitcost) user.visible_message("[user] shocks [user.p_them()]self while attempting to wash the active [B.name]!", \ diff --git a/code/game/sound.dm b/code/game/sound.dm index e7562476a8..11e026109a 100644 --- a/code/game/sound.dm +++ b/code/game/sound.dm @@ -184,6 +184,8 @@ soundin = pick('sound/items/bikehorn.ogg', 'sound/items/AirHorn2.ogg', 'sound/misc/sadtrombone.ogg', 'sound/items/AirHorn.ogg', 'sound/effects/reee.ogg', 'sound/items/WEEOO1.ogg', 'sound/voice/beepsky/iamthelaw.ogg', 'sound/voice/beepsky/creep.ogg','sound/magic/Fireball.ogg' ,'sound/effects/pray.ogg', 'sound/voice/hiss1.ogg','sound/machines/buzz-sigh.ogg', 'sound/machines/ping.ogg', 'sound/weapons/flashbang.ogg', 'sound/weapons/bladeslice.ogg') if("goose") soundin = pick('sound/creatures/goose1.ogg', 'sound/creatures/goose2.ogg', 'sound/creatures/goose3.ogg', 'sound/creatures/goose4.ogg') + if("water_wade") + soundin = pick('sound/effects/water_wade1.ogg', 'sound/effects/water_wade2.ogg', 'sound/effects/water_wade3.ogg', 'sound/effects/water_wade4.ogg') //START OF CIT CHANGES - adds random vore sounds if ("struggle_sound") soundin = pick( 'sound/vore/pred/struggle_01.ogg','sound/vore/pred/struggle_02.ogg','sound/vore/pred/struggle_03.ogg', diff --git a/code/game/turfs/simulated/floor/fancy_floor.dm b/code/game/turfs/simulated/floor/fancy_floor.dm index f38a8a3d9b..c9b429cecc 100644 --- a/code/game/turfs/simulated/floor/fancy_floor.dm +++ b/code/game/turfs/simulated/floor/fancy_floor.dm @@ -214,7 +214,7 @@ floor_tile = /obj/item/stack/tile/carpet broken_states = list("damaged") smooth = SMOOTH_TRUE - canSmoothWith = list(/turf/open/floor/carpet) + canSmoothWith = list(/turf/open/floor/carpet, /turf/open/floor/carpet/airless) flags_1 = NONE bullet_bounce_sound = null footstep = FOOTSTEP_CARPET @@ -245,59 +245,99 @@ /turf/open/floor/carpet/black icon = 'icons/turf/floors/carpet_black.dmi' floor_tile = /obj/item/stack/tile/carpet/black - canSmoothWith = list(/turf/open/floor/carpet/black, /turf/open/floor/carpet/blackred, /turf/open/floor/carpet/monochrome) + smooth = SMOOTH_MORE + canSmoothWith = list(/turf/open/floor/carpet/black, /turf/open/floor/carpet/blackred, /turf/open/floor/carpet/monochrome) /turf/open/floor/carpet/blackred icon = 'icons/turf/floors/carpet_blackred.dmi' floor_tile = /obj/item/stack/tile/carpet/blackred icon_state = "tile-carpet-blackred" - canSmoothWith = list(/turf/open/floor/carpet/black, /turf/open/floor/carpet/blackred, /turf/open/floor/carpet/monochrome) + smooth = SMOOTH_MORE + canSmoothWith = list(/turf/open/floor/carpet/black, /turf/open/floor/carpet/blackred, /turf/open/floor/carpet/monochrome) /turf/open/floor/carpet/monochrome icon = 'icons/turf/floors/carpet_monochrome.dmi' floor_tile = /obj/item/stack/tile/carpet/monochrome icon_state = "tile-carpet-monochrome" - canSmoothWith = list(/turf/open/floor/carpet/black, /turf/open/floor/carpet/blackred, /turf/open/floor/carpet/monochrome) + smooth = SMOOTH_MORE + canSmoothWith = list(/turf/open/floor/carpet/black, /turf/open/floor/carpet/blackred, /turf/open/floor/carpet/monochrome) /turf/open/floor/carpet/blue icon = 'icons/turf/floors/carpet_blue.dmi' floor_tile = /obj/item/stack/tile/carpet/blue - canSmoothWith = list(/turf/open/floor/carpet/blue) + canSmoothWith = list(/turf/open/floor/carpet/blue, /turf/open/floor/carpet/blue/airless) /turf/open/floor/carpet/cyan icon = 'icons/turf/floors/carpet_cyan.dmi' floor_tile = /obj/item/stack/tile/carpet/cyan - canSmoothWith = list(/turf/open/floor/carpet/cyan) + canSmoothWith = list(/turf/open/floor/carpet/cyan, /turf/open/floor/carpet/cyan/airless) /turf/open/floor/carpet/green icon = 'icons/turf/floors/carpet_green.dmi' floor_tile = /obj/item/stack/tile/carpet/green - canSmoothWith = list(/turf/open/floor/carpet/green) + canSmoothWith = list(/turf/open/floor/carpet/green, /turf/open/floor/carpet/green/airless) /turf/open/floor/carpet/orange icon = 'icons/turf/floors/carpet_orange.dmi' floor_tile = /obj/item/stack/tile/carpet/orange - canSmoothWith = list(/turf/open/floor/carpet/orange) + canSmoothWith = list(/turf/open/floor/carpet/orange, /turf/open/floor/carpet/orange/airless) /turf/open/floor/carpet/purple icon = 'icons/turf/floors/carpet_purple.dmi' floor_tile = /obj/item/stack/tile/carpet/purple - canSmoothWith = list(/turf/open/floor/carpet/purple) + canSmoothWith = list(/turf/open/floor/carpet/purple, /turf/open/floor/carpet/purple/airless) /turf/open/floor/carpet/red icon = 'icons/turf/floors/carpet_red.dmi' floor_tile = /obj/item/stack/tile/carpet/red - canSmoothWith = list(/turf/open/floor/carpet/red) + canSmoothWith = list(/turf/open/floor/carpet/red, /turf/open/floor/carpet/red/airless) /turf/open/floor/carpet/royalblack icon = 'icons/turf/floors/carpet_royalblack.dmi' floor_tile = /obj/item/stack/tile/carpet/royalblack - canSmoothWith = list(/turf/open/floor/carpet/royalblack) + canSmoothWith = list(/turf/open/floor/carpet/royalblack, /turf/open/floor/carpet/royalblack/airless) /turf/open/floor/carpet/royalblue icon = 'icons/turf/floors/carpet_royalblue.dmi' floor_tile = /obj/item/stack/tile/carpet/royalblue - canSmoothWith = list(/turf/open/floor/carpet/royalblue) + canSmoothWith = list(/turf/open/floor/carpet/royalblue, /turf/open/floor/carpet/royalblue/airless) + +//*****Airless versions of all of the above.***** +/turf/open/floor/carpet/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/black/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/blackred/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/monochrome/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/blue/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/cyan/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/green/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/orange/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/purple/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/red/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/royalblack/airless + initial_gas_mix = AIRLESS_ATMOS + +/turf/open/floor/carpet/royalblue/airless + initial_gas_mix = AIRLESS_ATMOS /turf/open/floor/carpet/narsie_act(force, ignore_mobs, probability = 20) . = (prob(probability) || force) diff --git a/code/game/turfs/simulated/minerals.dm b/code/game/turfs/simulated/minerals.dm index d0e941e69f..c61ac8972c 100644 --- a/code/game/turfs/simulated/minerals.dm +++ b/code/game/turfs/simulated/minerals.dm @@ -168,6 +168,11 @@ M.levelupdate() +/turf/closed/mineral/random/no_caves + mineralSpawnChanceList = list(/turf/closed/mineral/uranium = 5, /turf/closed/mineral/diamond = 1, /turf/closed/mineral/gold = 10, + /turf/closed/mineral/silver = 12, /turf/closed/mineral/plasma = 20, /turf/closed/mineral/iron = 40, /turf/closed/mineral/titanium = 11, + /turf/closed/mineral/gibtonite = 4, /turf/closed/mineral/bscrystal = 1) + /turf/closed/mineral/random/high_chance icon_state = "rock_highchance" mineralChance = 25 diff --git a/code/game/turfs/turf.dm b/code/game/turfs/turf.dm index e8f53f551d..578d6d10ae 100755 --- a/code/game/turfs/turf.dm +++ b/code/game/turfs/turf.dm @@ -552,6 +552,8 @@ //if the vomit combined, apply toxicity and reagents to the old vomit if (QDELETED(V)) V = locate() in src + if(!V) //the decal was spawned on a wall or groundless turf and promptly qdeleted. + return // Make toxins and blazaam vomit look different if(toxvomit == VOMIT_PURPLE) V.icon_state = "vomitpurp_[pick(1,4)]" diff --git a/code/modules/admin/admin_verbs.dm b/code/modules/admin/admin_verbs.dm index f23fc5c070..3ccd113864 100644 --- a/code/modules/admin/admin_verbs.dm +++ b/code/modules/admin/admin_verbs.dm @@ -714,7 +714,7 @@ GLOBAL_PROTECT(admin_verbs_hideable) AI_Interact = !AI_Interact if(mob && IsAdminGhost(mob)) - mob.has_unlimited_silicon_privilege = AI_Interact + mob.silicon_privileges = AI_Interact ? ALL : NONE log_admin("[key_name(usr)] has [AI_Interact ? "activated" : "deactivated"] Admin AI Interact") message_admins("[key_name_admin(usr)] has [AI_Interact ? "activated" : "deactivated"] their AI interaction") diff --git a/code/modules/antagonists/_common/antag_datum.dm b/code/modules/antagonists/_common/antag_datum.dm index 187ca66705..e73c5de1aa 100644 --- a/code/modules/antagonists/_common/antag_datum.dm +++ b/code/modules/antagonists/_common/antag_datum.dm @@ -14,7 +14,8 @@ GLOBAL_LIST_EMPTY(antagonists) var/list/objectives = list() var/antag_memory = ""//These will be removed with antag datum var/antag_moodlet //typepath of moodlet that the mob will gain with their status - var/can_hijack = HIJACK_NEUTRAL //If these antags are alone on shuttle hijack happens. + /// If above 0, this is the multiplier for the speed at which we hijack the shuttle. Do not directly read, use hijack_speed(). + var/hijack_speed = 0 //Antag panel properties var/show_in_antagpanel = TRUE //This will hide adding this antag type in antag panel, use only for internal subtypes that shouldn't be added directly but still show if possessed by mind @@ -229,6 +230,13 @@ GLOBAL_LIST_EMPTY(antagonists) return antag_memory = new_memo +/// Gets how fast we can hijack the shuttle, return 0 for can not hijack. Defaults to hijack_speed var, override for custom stuff like buffing hijack speed for hijack objectives or something. +/datum/antagonist/proc/hijack_speed() + var/datum/objective/hijack/H = locate() in objectives + if(!isnull(H?.hijack_speed_override)) + return H.hijack_speed_override + return hijack_speed + //This one is created by admin tools for custom objectives /datum/antagonist/custom antagpanel_category = "Custom" diff --git a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm index 24e967f00b..5207f7a66d 100644 --- a/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm +++ b/code/modules/antagonists/bloodsucker/datum_bloodsucker.dm @@ -286,10 +286,10 @@ var/mob/living/L = owner.current level_bloodcost = maxBloodVolume * 0.2 //If the blood volume of the bloodsucker is lower than the cost to level up, return and inform the bloodsucker - + //TODO: Make this into a radial, or perhaps a tgui next UI // Purchase Power Prompt - var/list/options = list() + var/list/options = list() for(var/pickedpower in typesof(/datum/action/bloodsucker)) var/datum/action/bloodsucker/power = pickedpower // If I don't own it, and I'm allowed to buy it. diff --git a/code/modules/antagonists/bloodsucker/powers/bs_brawn.dm b/code/modules/antagonists/bloodsucker/powers/brawn.dm similarity index 100% rename from code/modules/antagonists/bloodsucker/powers/bs_brawn.dm rename to code/modules/antagonists/bloodsucker/powers/brawn.dm diff --git a/code/modules/antagonists/bloodsucker/powers/bs_cloak.dm b/code/modules/antagonists/bloodsucker/powers/cloak.dm similarity index 100% rename from code/modules/antagonists/bloodsucker/powers/bs_cloak.dm rename to code/modules/antagonists/bloodsucker/powers/cloak.dm diff --git a/code/modules/antagonists/bloodsucker/powers/bs_feed.dm b/code/modules/antagonists/bloodsucker/powers/feed.dm similarity index 98% rename from code/modules/antagonists/bloodsucker/powers/bs_feed.dm rename to code/modules/antagonists/bloodsucker/powers/feed.dm index 2da84b6075..f9ff31d94a 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_feed.dm +++ b/code/modules/antagonists/bloodsucker/powers/feed.dm @@ -170,7 +170,7 @@ // Warn Feeder about Witnesses... var/was_unnoticed = TRUE for(var/mob/living/M in viewers(notice_range, owner)) - if(M != owner && M != target && iscarbon(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)) + if(M != owner && M != target && iscarbon(M) && M.mind && !M.silicon_privileges && !M.eye_blind && !M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)) was_unnoticed = FALSE break if(was_unnoticed) diff --git a/code/modules/antagonists/bloodsucker/powers/bs_fortitude.dm b/code/modules/antagonists/bloodsucker/powers/fortitude.dm similarity index 100% rename from code/modules/antagonists/bloodsucker/powers/bs_fortitude.dm rename to code/modules/antagonists/bloodsucker/powers/fortitude.dm diff --git a/code/modules/antagonists/bloodsucker/powers/bs_gohome.dm b/code/modules/antagonists/bloodsucker/powers/go_home.dm similarity index 94% rename from code/modules/antagonists/bloodsucker/powers/bs_gohome.dm rename to code/modules/antagonists/bloodsucker/powers/go_home.dm index 476f8ae012..3fa8a07299 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_gohome.dm +++ b/code/modules/antagonists/bloodsucker/powers/go_home.dm @@ -28,9 +28,9 @@ to_chat(owner, "Your coffin has been destroyed!") return FALSE return TRUE - + /datum/action/bloodsucker/gohome/proc/flicker_lights(var/flicker_range, var/beat_volume) - for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner))) + for(var/obj/machinery/light/L in view(flicker_range, get_turf(owner))) playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', beat_volume, 1) @@ -45,7 +45,7 @@ flicker_lights(4, 40) sleep(50) flicker_lights(4, 60) - for(var/obj/machinery/light/L in view(6, get_turf(owner))) + for(var/obj/machinery/light/L in view(6, get_turf(owner))) L.flicker(5) playsound(get_turf(owner), 'sound/effects/singlebeat.ogg', 60, 1) // ( STEP TWO: Lights OFF? ) @@ -56,7 +56,7 @@ if(!owner) return // SEEN?: (effects ONLY if there are witnesses! Otherwise you just POOF) - + var/am_seen = FALSE // Do Effects (seen by anyone) var/drop_item = FALSE // Drop Stuff (seen by non-vamp) if(isturf(owner.loc)) // Only check if I'm not in a Locker or something. @@ -65,7 +65,7 @@ if(T && T.lighting_object && T.get_lumcount()>= 0.1) // B) Check for Viewers for(var/mob/living/M in viewers(get_turf(owner))) - if(M != owner && isliving(M) && M.mind && !M.has_unlimited_silicon_privilege && !M.eye_blind) // M.client <--- add this in after testing! + if(M != owner && isliving(M) && M.mind && !M.silicon_privileges && !M.eye_blind) // M.client <--- add this in after testing! am_seen = TRUE if (!M.mind.has_antag_datum(ANTAG_DATUM_BLOODSUCKER)) drop_item = TRUE @@ -95,12 +95,12 @@ puff.effect_type = /obj/effect/particle_effect/smoke/vampsmoke puff.set_up(3, 0, get_turf(owner)) puff.start() - + //STEP FIVE: Create animal at prev location var/mob/living/simple_animal/SA = pick(/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse,/mob/living/simple_animal/mouse, /mob/living/simple_animal/hostile/retaliate/bat) //prob(300) /mob/living/simple_animal/mouse, new SA (owner.loc) // TELEPORT: Move to Coffin & Close it! - do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM) + do_teleport(owner, bloodsuckerdatum.coffin, no_effects = TRUE, forced = TRUE, channel = TELEPORT_CHANNEL_QUANTUM) user.resting = TRUE user.Stun(30,1) // CLOSE LID: If fail, force me in. @@ -112,4 +112,4 @@ bloodsuckerdatum.coffin.update_icon() // Lock Coffin bloodsuckerdatum.coffin.LockMe(owner) - + diff --git a/code/modules/antagonists/bloodsucker/powers/bs_haste.dm b/code/modules/antagonists/bloodsucker/powers/haste.dm similarity index 53% rename from code/modules/antagonists/bloodsucker/powers/bs_haste.dm rename to code/modules/antagonists/bloodsucker/powers/haste.dm index a1aaf50499..47c93b794e 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_haste.dm +++ b/code/modules/antagonists/bloodsucker/powers/haste.dm @@ -14,6 +14,9 @@ message_Trigger = ""//"Whom will you subvert to your will?" bloodsucker_can_buy = TRUE must_be_capacitated = TRUE + var/list/hit //current hit, set while power is in use as we can't pass the list as an extra calling argument in registersignal. + /// If set, uses this speed in deciseconds instead of world.tick_lag + var/speed_override /datum/action/bloodsucker/targeted/haste/CheckCanUse(display_error) . = ..() @@ -43,43 +46,46 @@ return TRUE /datum/action/bloodsucker/targeted/haste/FireTargetedPower(atom/A) - // set waitfor = FALSE <---- DONT DO THIS!We WANT this power to hold up ClickWithPower(), so that we can unlock the power when it's done. + // This is a non-async proc to make sure the power is "locked" until this finishes. + hit = list() + RegisterSignal(owner, COMSIG_MOVABLE_MOVED, .proc/on_move) var/mob/living/user = owner var/turf/T = isturf(A) ? A : get_turf(A) // Pulled? Not anymore. - owner.pulledby = null - // Step One: Heatseek toward Target's Turf - walk_to(owner, T, 0, 0.01, 20) // NOTE: this runs in the background! to cancel it, you need to use walk(owner.current,0), or give them a new path. + user.pulledby?.stop_pulling() + // Go to target turf + // DO NOT USE WALK TO. playsound(get_turf(owner), 'sound/weapons/punchmiss.ogg', 25, 1, -1) - var/safety = 20 - while(get_turf(owner) != T && safety > 0 && !(isliving(target) && target.Adjacent(owner))) - user.canmove = FALSE //Dont move while doing the thing, or itll break - safety -- - // Did I get knocked down? - if(owner && owner.incapacitated(ignore_restraints=TRUE, ignore_grab=TRUE))// owner.incapacitated()) - // We're gonna cancel. But am I on the ground? Spin me! - if(user.resting) - var/send_dir = get_dir(owner, T) - new /datum/forced_movement(owner, get_ranged_target_turf(owner, send_dir, 1), 1, FALSE) - owner.spin(10) + var/safety = get_dist(user, T) * 3 + 1 + var/consequetive_failures = 0 + var/speed = isnull(speed_override)? world.tick_lag : speed_override + while(--safety && (get_turf(user) != T)) + var/success = step_towards(user, T) //This does not try to go around obstacles. + if(!success) + success = step_to(user, T) //this does + if(!success) + if(++consequetive_failures >= 3) //if 3 steps don't work + break //just stop + else + consequetive_failures = 0 + if(user.resting) + user.setDir(turn(user.dir, 90)) //down? spin2win :^) + if(user.incapacitated(ignore_restraints = TRUE, ignore_grab = TRUE)) //actually down? stop. break - // Spin/Stun people we pass. - //var/mob/living/newtarget = locate(/mob/living) in oview(1, owner) - var/list/mob/living/foundtargets = list() - for(var/mob/living/newtarget in oview(1, owner)) - if (newtarget && newtarget != target && !(newtarget in foundtargets))//!newtarget.IsKnockdown()) - if (rand(0, 5) < level_current) - playsound(get_turf(newtarget), "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1) - newtarget.Knockdown(10 + level_current * 5) - if(newtarget.IsStun()) - newtarget.spin(10,1) - if (rand(0,4)) - newtarget.drop_all_held_items() - foundtargets += newtarget - sleep(1) - if(user) - user.update_canmove() //Let the poor guy move again + if(success) //don't sleep if we failed to move. + sleep(speed) + UnregisterSignal(owner, COMSIG_MOVABLE_MOVED) + hit = null + user.update_canmove() /datum/action/bloodsucker/targeted/haste/DeactivatePower(mob/living/user = owner, mob/living/target) ..() // activate = FALSE user.update_canmove() + +/datum/action/bloodsucker/targeted/haste/proc/on_move() + for(var/mob/living/L in dview(1, get_turf(owner))) + if(!hit[L] && (L != owner)) + hit[L] = TRUE + playsound(L, "sound/weapons/punch[rand(1,4)].ogg", 15, 1, -1) + L.Knockdown(10 + level_current * 5, override_hardstun = 0.1) + L.spin(10, 1) diff --git a/code/modules/antagonists/bloodsucker/powers/bs_lunge.dm b/code/modules/antagonists/bloodsucker/powers/lunge.dm similarity index 100% rename from code/modules/antagonists/bloodsucker/powers/bs_lunge.dm rename to code/modules/antagonists/bloodsucker/powers/lunge.dm diff --git a/code/modules/antagonists/bloodsucker/powers/bs_masquerade.dm b/code/modules/antagonists/bloodsucker/powers/masquerade.dm similarity index 99% rename from code/modules/antagonists/bloodsucker/powers/bs_masquerade.dm rename to code/modules/antagonists/bloodsucker/powers/masquerade.dm index 0435ddccd5..7d41899dc2 100644 --- a/code/modules/antagonists/bloodsucker/powers/bs_masquerade.dm +++ b/code/modules/antagonists/bloodsucker/powers/masquerade.dm @@ -54,8 +54,8 @@ REMOVE_TRAIT(user, TRAIT_VIRUSIMMUNE, "bloodsucker") var/obj/item/organ/heart/vampheart/H = user.getorganslot(ORGAN_SLOT_HEART) var/obj/item/organ/eyes/vassal/bloodsucker/E = user.getorganslot(ORGAN_SLOT_EYES) - E.flash_protect = 0 - + E.flash_protect = 0 + // WE ARE ALIVE! // bloodsuckerdatum.poweron_masquerade = TRUE while(bloodsuckerdatum && ContinueActive(user)) diff --git a/code/modules/antagonists/bloodsucker/powers/bs_mesmerize.dm b/code/modules/antagonists/bloodsucker/powers/mesmerize.dm similarity index 100% rename from code/modules/antagonists/bloodsucker/powers/bs_mesmerize.dm rename to code/modules/antagonists/bloodsucker/powers/mesmerize.dm diff --git a/code/modules/antagonists/bloodsucker/powers/v_recuperate.dm b/code/modules/antagonists/bloodsucker/powers/recuperate.dm similarity index 100% rename from code/modules/antagonists/bloodsucker/powers/v_recuperate.dm rename to code/modules/antagonists/bloodsucker/powers/recuperate.dm diff --git a/code/modules/antagonists/bloodsucker/powers/bs_trespass.dm b/code/modules/antagonists/bloodsucker/powers/trespass.dm similarity index 100% rename from code/modules/antagonists/bloodsucker/powers/bs_trespass.dm rename to code/modules/antagonists/bloodsucker/powers/trespass.dm diff --git a/code/modules/antagonists/bloodsucker/powers/bs_veil.dm b/code/modules/antagonists/bloodsucker/powers/veil.dm similarity index 100% rename from code/modules/antagonists/bloodsucker/powers/bs_veil.dm rename to code/modules/antagonists/bloodsucker/powers/veil.dm diff --git a/code/modules/antagonists/brother/brother.dm b/code/modules/antagonists/brother/brother.dm index 2292006da1..efe21f38fa 100644 --- a/code/modules/antagonists/brother/brother.dm +++ b/code/modules/antagonists/brother/brother.dm @@ -5,7 +5,6 @@ var/special_role = ROLE_BROTHER var/datum/team/brother_team/team antag_moodlet = /datum/mood_event/focused - can_hijack = HIJACK_HIJACKER /datum/antagonist/brother/create_team(datum/team/brother_team/new_team) if(!new_team) diff --git a/code/modules/antagonists/clockcult/clockcult.dm b/code/modules/antagonists/clockcult/clockcult.dm index d68e9b594d..1869414ab6 100644 --- a/code/modules/antagonists/clockcult/clockcult.dm +++ b/code/modules/antagonists/clockcult/clockcult.dm @@ -120,7 +120,7 @@ hierophant_network.Grant(current) current.throw_alert("clockinfo", /obj/screen/alert/clockwork/infodump) var/obj/structure/destructible/clockwork/massive/celestial_gateway/G = GLOB.ark_of_the_clockwork_justiciar - if(G.active && ishuman(current)) + if(G && G.active && ishuman(current)) current.add_overlay(mutable_appearance('icons/effects/genetics.dmi', "servitude", -MUTATIONS_LAYER)) /datum/antagonist/clockcult/remove_innate_effects(mob/living/mob_override) @@ -174,9 +174,12 @@ log_admin("[key_name(admin)] has made [new_owner.current] into a servant of Ratvar.") /datum/antagonist/clockcult/admin_remove(mob/user) - remove_servant_of_ratvar(owner.current, TRUE) - message_admins("[key_name_admin(user)] has removed clockwork servant status from [owner.current].") - log_admin("[key_name(user)] has removed clockwork servant status from [owner.current].") + var/mob/target = owner.current + if(!target) + return + remove_servant_of_ratvar(target, TRUE) + message_admins("[key_name_admin(user)] has removed clockwork servant status from [target].") + log_admin("[key_name(user)] has removed clockwork servant status from [target].") /datum/antagonist/clockcult/get_admin_commands() . = ..() diff --git a/code/modules/antagonists/cult/blood_magic.dm b/code/modules/antagonists/cult/blood_magic.dm index 3f70dc6e82..636061783e 100644 --- a/code/modules/antagonists/cult/blood_magic.dm +++ b/code/modules/antagonists/cult/blood_magic.dm @@ -143,7 +143,7 @@ //Cult Blood Spells /datum/action/innate/cult/blood_spell/stun name = "Stun" - desc = "A potent spell that will stun and mute victims upon contact." + desc = "A potent spell that will stun and mute victims upon contact. When the cult ascends, so does the spell, it burns and throws back the victim!" button_icon_state = "hand" magic_path = "/obj/item/melee/blood_magic/stun" health_cost = 10 @@ -437,8 +437,15 @@ else target.visible_message("[L] starts to glow in a halo of light!", \ "A feeling of warmth washes over you, rays of holy light surround your body and protect you from the flash of light!") - else - if(!iscultist(L)) + else // cult doesn't stun any longer when halos are out, instead it does burn damage + knockback! + var/datum/antagonist/cult/user_antag = user.mind.has_antag_datum(/datum/antagonist/cult,TRUE) + if(user_antag.cult_team.cult_ascendent) + if(!iscultist(L)) + L.adjustFireLoss(20) + if(L.move_resist < MOVE_FORCE_STRONG) + var/atom/throw_target = get_edge_target_turf(L, user.dir) + L.throw_at(throw_target, 7, 1, user) + else if(!iscultist(L)) L.Knockdown(160) L.adjustStaminaLoss(140) //Ensures hard stamcrit L.flash_act(1,1) diff --git a/code/modules/antagonists/disease/disease_abilities.dm b/code/modules/antagonists/disease/disease_abilities.dm index 7b30d10c5d..e8dcaf9cc7 100644 --- a/code/modules/antagonists/disease/disease_abilities.dm +++ b/code/modules/antagonists/disease/disease_abilities.dm @@ -5,49 +5,49 @@ is currently following. */ GLOBAL_LIST_INIT(disease_ability_singletons, list( - new /datum/disease_ability/action/cough, - new /datum/disease_ability/action/sneeze, - new /datum/disease_ability/action/infect, - new /datum/disease_ability/symptom/mild/cough, - new /datum/disease_ability/symptom/mild/sneeze, - new /datum/disease_ability/symptom/medium/shedding, - new /datum/disease_ability/symptom/medium/beard, - new /datum/disease_ability/symptom/medium/hallucigen, - new /datum/disease_ability/symptom/medium/choking, - new /datum/disease_ability/symptom/medium/confusion, - new /datum/disease_ability/symptom/medium/vomit, - new /datum/disease_ability/symptom/medium/voice_change, - new /datum/disease_ability/symptom/medium/visionloss, - new /datum/disease_ability/symptom/medium/deafness, - new /datum/disease_ability/symptom/powerful/narcolepsy, - new /datum/disease_ability/symptom/medium/fever, - new /datum/disease_ability/symptom/medium/shivering, - new /datum/disease_ability/symptom/medium/headache, - new /datum/disease_ability/symptom/medium/nano_boost, - new /datum/disease_ability/symptom/medium/nano_destroy, - new /datum/disease_ability/symptom/medium/viraladaptation, - new /datum/disease_ability/symptom/medium/viralevolution, - new /datum/disease_ability/symptom/medium/vitiligo, - new /datum/disease_ability/symptom/medium/revitiligo, - new /datum/disease_ability/symptom/medium/itching, - new /datum/disease_ability/symptom/medium/heal/weight_loss, - new /datum/disease_ability/symptom/medium/heal/sensory_restoration, - new /datum/disease_ability/symptom/medium/heal/mind_restoration, - new /datum/disease_ability/symptom/powerful/fire, - new /datum/disease_ability/symptom/powerful/flesh_eating, -// new /datum/disease_ability/symptom/powerful/genetic_mutation, - new /datum/disease_ability/symptom/powerful/inorganic_adaptation, - new /datum/disease_ability/symptom/powerful/heal/starlight, - new /datum/disease_ability/symptom/powerful/heal/oxygen, - new /datum/disease_ability/symptom/powerful/heal/chem, - new /datum/disease_ability/symptom/powerful/heal/metabolism, - new /datum/disease_ability/symptom/powerful/heal/dark, - new /datum/disease_ability/symptom/powerful/heal/water, - new /datum/disease_ability/symptom/powerful/heal/plasma, - new /datum/disease_ability/symptom/powerful/heal/radiation, - new /datum/disease_ability/symptom/powerful/heal/coma, - new /datum/disease_ability/symptom/powerful/youth - )) +new /datum/disease_ability/action/cough, +new /datum/disease_ability/action/sneeze, +new /datum/disease_ability/action/infect, +new /datum/disease_ability/symptom/mild/cough, +new /datum/disease_ability/symptom/mild/sneeze, +new /datum/disease_ability/symptom/medium/shedding, +new /datum/disease_ability/symptom/medium/beard, +new /datum/disease_ability/symptom/medium/hallucigen, +new /datum/disease_ability/symptom/medium/choking, +new /datum/disease_ability/symptom/medium/confusion, +new /datum/disease_ability/symptom/medium/vomit, +new /datum/disease_ability/symptom/medium/voice_change, +new /datum/disease_ability/symptom/medium/visionloss, +new /datum/disease_ability/symptom/medium/deafness, +new /datum/disease_ability/symptom/powerful/narcolepsy, +new /datum/disease_ability/symptom/medium/fever, +new /datum/disease_ability/symptom/medium/shivering, +new /datum/disease_ability/symptom/medium/headache, +new /datum/disease_ability/symptom/medium/nano_boost, +new /datum/disease_ability/symptom/medium/nano_destroy, +new /datum/disease_ability/symptom/medium/viraladaptation, +new /datum/disease_ability/symptom/medium/viralevolution, +new /datum/disease_ability/symptom/medium/disfiguration, +new /datum/disease_ability/symptom/medium/polyvitiligo, +new /datum/disease_ability/symptom/medium/itching, +new /datum/disease_ability/symptom/medium/heal/weight_loss, +new /datum/disease_ability/symptom/medium/heal/sensory_restoration, +new /datum/disease_ability/symptom/medium/heal/mind_restoration, +new /datum/disease_ability/symptom/powerful/fire, +new /datum/disease_ability/symptom/powerful/flesh_eating, +new /datum/disease_ability/symptom/powerful/genetic_mutation, +new /datum/disease_ability/symptom/powerful/inorganic_adaptation, +new /datum/disease_ability/symptom/powerful/heal/starlight, +new /datum/disease_ability/symptom/powerful/heal/oxygen, +new /datum/disease_ability/symptom/powerful/heal/chem, +new /datum/disease_ability/symptom/powerful/heal/metabolism, +new /datum/disease_ability/symptom/powerful/heal/dark, +new /datum/disease_ability/symptom/powerful/heal/water, +new /datum/disease_ability/symptom/powerful/heal/plasma, +new /datum/disease_ability/symptom/powerful/heal/radiation, +new /datum/disease_ability/symptom/powerful/heal/coma, +new /datum/disease_ability/symptom/powerful/youth +)) /datum/disease_ability var/name @@ -57,7 +57,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list( var/short_desc = "" var/long_desc = "" var/stat_block = "" - var/threshold_block = list() + var/threshold_block = "" var/category = "" var/list/symptoms @@ -76,7 +76,7 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list( resistance += initial(S.resistance) stage_speed += initial(S.stage_speed) transmittable += initial(S.transmittable) - threshold_block += initial(S.threshold_desc) + threshold_block += "

[initial(S.threshold_desc)]" stat_block = "Resistance: [resistance]
Stealth: [stealth]
Stage Speed: [stage_speed]
Transmissibility: [transmittable]

" if(symptoms.len == 1) //lazy boy's dream name = initial(S.name) @@ -106,10 +106,8 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list( for(var/T in symptoms) var/datum/symptom/S = new T() SD.symptoms += S - S.OnAdd(SD) if(SD.processing) - if(S.Start(SD)) - S.next_activation = world.time + rand(S.symptom_delay_min * 10, S.symptom_delay_max * 10) + S.Start(SD) SD.Refresh() for(var/T in actions) var/datum/action/A = new T() @@ -136,7 +134,6 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list( var/datum/symptom/S = locate(T) in SD.symptoms if(S) SD.symptoms -= S - S.OnRemove(SD) if(SD.processing) S.End(SD) qdel(S) @@ -296,7 +293,6 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list( cost = 8 category = "Symptom (Strong+)" - /******MILD******/ /datum/disease_ability/symptom/mild/cough @@ -377,11 +373,11 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list( /datum/disease_ability/symptom/medium/viralevolution symptoms = list(/datum/symptom/viralevolution) -/datum/disease_ability/symptom/medium/vitiligo - symptoms = list(/datum/symptom/vitiligo) +/datum/disease_ability/symptom/medium/polyvitiligo + symptoms = list(/datum/symptom/polyvitiligo) -/datum/disease_ability/symptom/medium/revitiligo - symptoms = list(/datum/symptom/revitiligo) +/datum/disease_ability/symptom/medium/disfiguration + symptoms = list(/datum/symptom/disfiguration) /datum/disease_ability/symptom/medium/itching symptoms = list(/datum/symptom/itching) @@ -409,11 +405,9 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list( /datum/disease_ability/symptom/powerful/flesh_eating symptoms = list(/datum/symptom/flesh_eating) -/* /datum/disease_ability/symptom/powerful/genetic_mutation symptoms = list(/datum/symptom/genetic_mutation) cost = 8 -*/ /datum/disease_ability/symptom/powerful/inorganic_adaptation symptoms = list(/datum/symptom/inorganic_adaptation) @@ -457,4 +451,4 @@ GLOBAL_LIST_INIT(disease_ability_singletons, list( /datum/disease_ability/symptom/powerful/heal/coma symptoms = list(/datum/symptom/heal/coma) short_desc = "Cause victims to fall into a healing coma when hurt." - long_desc = "Cause victims to fall into a healing coma when hurt." + long_desc = "Cause victims to fall into a healing coma when hurt." \ No newline at end of file diff --git a/code/modules/antagonists/ert/ert.dm b/code/modules/antagonists/ert/ert.dm index 0fb41cabc8..5c878bcc55 100644 --- a/code/modules/antagonists/ert/ert.dm +++ b/code/modules/antagonists/ert/ert.dm @@ -12,7 +12,6 @@ var/list/name_source show_in_antagpanel = FALSE antag_moodlet = /datum/mood_event/focused - can_hijack = HIJACK_PREVENT /datum/antagonist/ert/on_gain() update_name() diff --git a/code/modules/antagonists/highlander/highlander.dm b/code/modules/antagonists/highlander/highlander.dm index 49635356ac..eccf7e3c60 100644 --- a/code/modules/antagonists/highlander/highlander.dm +++ b/code/modules/antagonists/highlander/highlander.dm @@ -3,7 +3,7 @@ var/obj/item/claymore/highlander/sword show_in_antagpanel = FALSE show_name_in_check_antagonists = TRUE - can_hijack = HIJACK_HIJACKER + hijack_speed = 2 //if you kill everyone and actually haev a hand to hijack with, you win?? /datum/antagonist/highlander/apply_innate_effects(mob/living/mob_override) var/mob/living/L = owner.current || mob_override diff --git a/code/modules/antagonists/ninja/ninja.dm b/code/modules/antagonists/ninja/ninja.dm index 943cb02696..12bdbec77a 100644 --- a/code/modules/antagonists/ninja/ninja.dm +++ b/code/modules/antagonists/ninja/ninja.dm @@ -8,11 +8,6 @@ var/give_objectives = TRUE var/give_equipment = TRUE -/datum/antagonist/ninja/New() - if(helping_station) - can_hijack = HIJACK_PREVENT - . = ..() - /datum/antagonist/ninja/apply_innate_effects(mob/living/mob_override) var/mob/living/M = mob_override || owner.current update_ninja_icons_added(M) @@ -135,8 +130,6 @@ adj = "objectiveless" else return - if(helping_station) - can_hijack = HIJACK_PREVENT new_owner.assigned_role = ROLE_NINJA new_owner.special_role = ROLE_NINJA new_owner.add_antag_datum(src) diff --git a/code/modules/antagonists/nukeop/nukeop.dm b/code/modules/antagonists/nukeop/nukeop.dm index d343951d53..4a63ba65bd 100644 --- a/code/modules/antagonists/nukeop/nukeop.dm +++ b/code/modules/antagonists/nukeop/nukeop.dm @@ -8,7 +8,6 @@ var/always_new_team = FALSE //If not assigned a team by default ops will try to join existing ones, set this to TRUE to always create new team. var/send_to_spawnpoint = TRUE //Should the user be moved to default spawnpoint. var/nukeop_outfit = /datum/outfit/syndicate - can_hijack = HIJACK_HIJACKER //Alternative way to wipe out the station. /datum/antagonist/nukeop/proc/update_synd_icons_added(mob/living/M) var/datum/atom_hud/antag/opshud = GLOB.huds[ANTAG_HUD_OPS] diff --git a/code/modules/antagonists/official/official.dm b/code/modules/antagonists/official/official.dm index 9165a99d42..1d340253c4 100644 --- a/code/modules/antagonists/official/official.dm +++ b/code/modules/antagonists/official/official.dm @@ -4,7 +4,6 @@ show_in_antagpanel = FALSE var/datum/objective/mission var/datum/team/ert/ert_team - can_hijack = HIJACK_PREVENT /datum/antagonist/official/greet() to_chat(owner, "You are a CentCom Official.") diff --git a/code/modules/antagonists/overthrow/overthrow_converter.dm b/code/modules/antagonists/overthrow/overthrow_converter.dm index 23599bd01b..99d1a52de8 100644 --- a/code/modules/antagonists/overthrow/overthrow_converter.dm +++ b/code/modules/antagonists/overthrow/overthrow_converter.dm @@ -9,7 +9,7 @@ throw_speed = 3 throw_range = 5 w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=600, MAT_GLASS=200) + custom_materials = list(/datum/material/iron=600, /datum/material/glass=200) var/uses = 2 /obj/item/overthrow_converter/proc/convert(mob/living/carbon/human/target, mob/living/carbon/human/user) // Should probably also delete any mindshield implant. Not sure. diff --git a/code/modules/antagonists/swarmer/swarmer.dm b/code/modules/antagonists/swarmer/swarmer.dm index bf976e3cca..99d12972d8 100644 --- a/code/modules/antagonists/swarmer/swarmer.dm +++ b/code/modules/antagonists/swarmer/swarmer.dm @@ -4,7 +4,7 @@ desc = "A shell of swarmer that was completely powered down. It can no longer activate itself." icon = 'icons/mob/swarmer.dmi' icon_state = "swarmer_unactivated" - materials = list(MAT_METAL=10000, MAT_GLASS=4000) + custom_materials = list(/datum/material/iron=10000, /datum/material/glass=4000) /obj/effect/mob_spawn/swarmer name = "unactivated swarmer" @@ -191,7 +191,7 @@ return 0 /obj/item/IntegrateAmount() //returns the amount of resources gained when eating this item - if(materials[MAT_METAL] || materials[MAT_GLASS]) + if(custom_materials[getmaterialref(/datum/material/iron)] || custom_materials[getmaterialref(/datum/material/glass)]) return 1 return ..() diff --git a/code/modules/antagonists/traitor/datum_traitor.dm b/code/modules/antagonists/traitor/datum_traitor.dm index 1c7ee48f71..68963078c5 100644 --- a/code/modules/antagonists/traitor/datum_traitor.dm +++ b/code/modules/antagonists/traitor/datum_traitor.dm @@ -13,7 +13,7 @@ var/should_give_codewords = TRUE var/should_equip = TRUE var/traitor_kind = TRAITOR_HUMAN //Set on initial assignment - can_hijack = HIJACK_HIJACKER + hijack_speed = 0.5 //10 seconds per hijack stage by default /datum/antagonist/traitor/on_gain() if(owner.current && isAI(owner.current)) @@ -60,6 +60,7 @@ message = GLOB.syndicate_code_response_regex.Replace(message, "$1") hearing_args[HEARING_RAW_MESSAGE] = message +// needs to be refactored to base /datum/antagonist sometime.. /datum/antagonist/traitor/proc/add_objective(datum/objective/O) objectives += O diff --git a/code/modules/antagonists/wishgranter/wishgranter.dm b/code/modules/antagonists/wishgranter/wishgranter.dm index 21cab26d1e..d22d1b5e39 100644 --- a/code/modules/antagonists/wishgranter/wishgranter.dm +++ b/code/modules/antagonists/wishgranter/wishgranter.dm @@ -2,7 +2,6 @@ name = "Wishgranter Avatar" show_in_antagpanel = FALSE show_name_in_check_antagonists = TRUE - can_hijack = HIJACK_HIJACKER /datum/antagonist/wishgranter/proc/forge_objectives() var/datum/objective/hijack/hijack = new diff --git a/code/modules/antagonists/wizard/wizard.dm b/code/modules/antagonists/wizard/wizard.dm index 5e4cc17541..234bb3d1a1 100644 --- a/code/modules/antagonists/wizard/wizard.dm +++ b/code/modules/antagonists/wizard/wizard.dm @@ -12,7 +12,6 @@ var/move_to_lair = TRUE var/outfit_type = /datum/outfit/wizard var/wiz_age = WIZARD_AGE_MIN /* Wizards by nature cannot be too young. */ - can_hijack = HIJACK_HIJACKER /datum/antagonist/wizard/on_gain() register() diff --git a/code/modules/assembly/assembly.dm b/code/modules/assembly/assembly.dm index 2d291c580e..c50ca2f187 100644 --- a/code/modules/assembly/assembly.dm +++ b/code/modules/assembly/assembly.dm @@ -12,7 +12,7 @@ icon_state = "" flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=100) + custom_materials = list(/datum/material/iron=100) throwforce = 2 throw_speed = 3 throw_range = 7 diff --git a/code/modules/assembly/flash.dm b/code/modules/assembly/flash.dm index 56e21aa79a..b6afc3cc0b 100644 --- a/code/modules/assembly/flash.dm +++ b/code/modules/assembly/flash.dm @@ -8,7 +8,7 @@ righthand_file = 'icons/mob/inhands/equipment/security_righthand.dmi' throwforce = 0 w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL = 300, MAT_GLASS = 300) + custom_materials = list(/datum/material/iron = 300, /datum/material/glass = 300) crit_fail = FALSE //Is the flash burnt out? light_color = LIGHT_COLOR_WHITE light_power = FLASH_LIGHT_POWER @@ -267,7 +267,7 @@ throw_speed = 2 throw_range = 3 w_class = WEIGHT_CLASS_BULKY - materials = list(MAT_GLASS=7500, MAT_METAL=1000) + custom_materials = list(/datum/material/glass=7500, /datum/material/iron=1000) attack_verb = list("shoved", "bashed") block_chance = 50 armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 0, "bomb" = 30, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 70) diff --git a/code/modules/assembly/health.dm b/code/modules/assembly/health.dm index 3fca066f86..cddc4fb08f 100644 --- a/code/modules/assembly/health.dm +++ b/code/modules/assembly/health.dm @@ -2,7 +2,7 @@ name = "health sensor" desc = "Used for scanning and monitoring health." icon_state = "health" - materials = list(MAT_METAL=800, MAT_GLASS=200) + custom_materials = list(/datum/material/iron=800, /datum/material/glass=200) attachable = TRUE secured = FALSE diff --git a/code/modules/assembly/igniter.dm b/code/modules/assembly/igniter.dm index 36bbb509fb..dbd8f834ca 100644 --- a/code/modules/assembly/igniter.dm +++ b/code/modules/assembly/igniter.dm @@ -2,7 +2,7 @@ name = "igniter" desc = "A small electronic device able to ignite combustible substances." icon_state = "igniter" - materials = list(MAT_METAL=500, MAT_GLASS=50) + custom_materials = list(/datum/material/iron=500, /datum/material/glass=50) var/datum/effect_system/spark_spread/sparks = new /datum/effect_system/spark_spread heat = 1000 diff --git a/code/modules/assembly/infrared.dm b/code/modules/assembly/infrared.dm index b223992d2c..d19666077d 100644 --- a/code/modules/assembly/infrared.dm +++ b/code/modules/assembly/infrared.dm @@ -2,7 +2,7 @@ name = "infrared emitter" desc = "Emits a visible or invisible beam and is triggered when the beam is interrupted." icon_state = "infrared" - materials = list(MAT_METAL=1000, MAT_GLASS=500) + custom_materials = list(/datum/material/iron=1000, /datum/material/glass=500) is_position_sensitive = TRUE var/on = FALSE diff --git a/code/modules/assembly/mousetrap.dm b/code/modules/assembly/mousetrap.dm index 7c8952eb33..c701e13a26 100644 --- a/code/modules/assembly/mousetrap.dm +++ b/code/modules/assembly/mousetrap.dm @@ -3,7 +3,7 @@ desc = "A handy little spring-loaded trap for catching pesty rodents." icon_state = "mousetrap" item_state = "mousetrap" - materials = list(MAT_METAL=100) + custom_materials = list(/datum/material/iron=100) attachable = TRUE var/armed = FALSE diff --git a/code/modules/assembly/playback.dm b/code/modules/assembly/playback.dm index 42135f7ff9..14ad8c96c9 100644 --- a/code/modules/assembly/playback.dm +++ b/code/modules/assembly/playback.dm @@ -2,7 +2,7 @@ name = "playback device" desc = "A small electronic device able to record a voice sample, and repeat that sample when it receive a signal." icon_state = "radio" - materials = list(MAT_METAL=500, MAT_GLASS=50) + custom_materials = list(/datum/material/iron = 500, /datum/material/glass = 50) flags_1 = HEAR_1 attachable = TRUE verb_say = "beeps" diff --git a/code/modules/assembly/proximity.dm b/code/modules/assembly/proximity.dm index 329ea85c0e..f1a4ce47cc 100644 --- a/code/modules/assembly/proximity.dm +++ b/code/modules/assembly/proximity.dm @@ -2,7 +2,7 @@ name = "proximity sensor" desc = "Used for scanning and alerting when someone enters a certain proximity." icon_state = "prox" - materials = list(MAT_METAL=800, MAT_GLASS=200) + custom_materials = list(/datum/material/iron=800, /datum/material/glass=200) attachable = TRUE var/scanning = FALSE diff --git a/code/modules/assembly/signaler.dm b/code/modules/assembly/signaler.dm index 53cbb8ea2a..cee0a9054c 100644 --- a/code/modules/assembly/signaler.dm +++ b/code/modules/assembly/signaler.dm @@ -5,7 +5,7 @@ item_state = "signaler" lefthand_file = 'icons/mob/inhands/misc/devices_lefthand.dmi' righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' - materials = list(MAT_METAL=400, MAT_GLASS=120) + custom_materials = list(/datum/material/iron=400, /datum/material/glass=120) wires = WIRE_RECEIVE | WIRE_PULSE | WIRE_RADIO_PULSE | WIRE_RADIO_RECEIVE attachable = TRUE diff --git a/code/modules/assembly/timer.dm b/code/modules/assembly/timer.dm index a5c6298910..bbcddbdb93 100644 --- a/code/modules/assembly/timer.dm +++ b/code/modules/assembly/timer.dm @@ -2,7 +2,7 @@ name = "timer" desc = "Used to time things. Works well with contraptions which has to count down. Tick tock." icon_state = "timer" - materials = list(MAT_METAL=500, MAT_GLASS=50) + custom_materials = list(/datum/material/iron=500, /datum/material/glass=50) attachable = TRUE var/timing = FALSE diff --git a/code/modules/assembly/voice.dm b/code/modules/assembly/voice.dm index 3f37969e82..15c9afbf00 100644 --- a/code/modules/assembly/voice.dm +++ b/code/modules/assembly/voice.dm @@ -7,7 +7,7 @@ name = "voice analyzer" desc = "A small electronic device able to record a voice sample, and send a signal when that sample is repeated." icon_state = "voice" - materials = list(MAT_METAL=500, MAT_GLASS=50) + custom_materials = list(/datum/material/iron=500, /datum/material/glass=50) flags_1 = HEAR_1 attachable = TRUE verb_say = "beeps" diff --git a/code/modules/atmospherics/machinery/airalarm.dm b/code/modules/atmospherics/machinery/airalarm.dm index e85cf1efa6..4d2b8de586 100644 --- a/code/modules/atmospherics/machinery/airalarm.dm +++ b/code/modules/atmospherics/machinery/airalarm.dm @@ -72,7 +72,7 @@ power_channel = ENVIRON req_access = list(ACCESS_ATMOSPHERICS) max_integrity = 250 - integrity_failure = 80 + integrity_failure = 0.33 armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 30) resistance_flags = FIRE_PROOF @@ -229,7 +229,7 @@ . += "Alt-click to [locked ? "unlock" : "lock"] the interface." /obj/machinery/airalarm/ui_status(mob/user) - if(user.has_unlimited_silicon_privilege && aidisabled) + if(hasSiliconAccessInArea(user) && aidisabled) to_chat(user, "AI control has been disabled.") else if(!shorted) return ..() @@ -245,7 +245,7 @@ /obj/machinery/airalarm/ui_data(mob/user) var/data = list( "locked" = locked, - "siliconUser" = user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user), + "siliconUser" = hasSiliconAccessInArea(user), "emagged" = (obj_flags & EMAGGED ? 1 : 0), "danger_level" = danger_level, ) @@ -288,7 +288,7 @@ "danger_level" = cur_tlv.get_danger_level(environment.gases[gas_id] * partial_pressure) )) - if(!locked || user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user)) + if(!locked || hasSiliconAccessInArea(user, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE)) data["vents"] = list() for(var/id_tag in A.air_vent_names) var/long_name = A.air_vent_names[id_tag] @@ -368,12 +368,14 @@ /obj/machinery/airalarm/ui_act(action, params) if(..() || buildstage != 2) return - if((locked && !usr.has_unlimited_silicon_privilege && !hasSiliconAccessInArea(usr)) || (usr.has_unlimited_silicon_privilege && aidisabled)) + var/silicon_access = hasSiliconAccessInArea(usr) + var/bot_priviledges = silicon_access || (usr.silicon_privileges & PRIVILEDGES_DRONE) + if((locked && !bot_priviledges) || (silicon_access && aidisabled)) return var/device_id = params["id_tag"] switch(action) if("lock") - if(usr.has_unlimited_silicon_privilege && !wires.is_cut(WIRE_IDSCAN)) + if(bot_priviledges && !wires.is_cut(WIRE_IDSCAN)) locked = !locked . = TRUE if("power", "toggle_filter", "widenet", "scrubbing") diff --git a/code/modules/atmospherics/machinery/portable/canister.dm b/code/modules/atmospherics/machinery/portable/canister.dm index bad2b85bfe..0d335da482 100644 --- a/code/modules/atmospherics/machinery/portable/canister.dm +++ b/code/modules/atmospherics/machinery/portable/canister.dm @@ -19,7 +19,7 @@ armor = list("melee" = 50, "bullet" = 50, "laser" = 50, "energy" = 100, "bomb" = 10, "bio" = 100, "rad" = 100, "fire" = 80, "acid" = 50) max_integrity = 250 - integrity_failure = 100 + integrity_failure = 0.4 pressure_resistance = 7 * ONE_ATMOSPHERE var/temperature_resistance = 1000 + T0C var/starter_temp diff --git a/code/modules/awaymissions/super_secret_room.dm b/code/modules/awaymissions/super_secret_room.dm index 3903df9686..0bc0abef1e 100644 --- a/code/modules/awaymissions/super_secret_room.dm +++ b/code/modules/awaymissions/super_secret_room.dm @@ -122,7 +122,7 @@ icon = 'icons/obj/economy.dmi' icon_state = "rupee" w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_GLASS = 500) + custom_materials = list(/datum/material/glass = 500) /obj/item/rupee/New() var/newcolor = color2hex(pick(10;"green", 5;"blue", 3;"red", 1;"purple")) diff --git a/code/modules/cargo/exports/large_objects.dm b/code/modules/cargo/exports/large_objects.dm index bf67286f11..b7bdcb1f59 100644 --- a/code/modules/cargo/exports/large_objects.dm +++ b/code/modules/cargo/exports/large_objects.dm @@ -24,13 +24,13 @@ export_types = list(/obj/structure/ore_box) /datum/export/large/crate/wood - cost = 140 // + cost = 140 unit_name = "wooden crate" export_types = list(/obj/structure/closet/crate/wooden) exclude_types = list() /datum/export/large/barrel - cost = 500 //150 to make meaning proffit of 350 + cost = 300 //double the wooden cost of a coffin. unit_name = "wooden barrel" export_types = list(/obj/structure/fermenting_barrel) @@ -40,19 +40,11 @@ export_types = list(/obj/structure/closet/crate/coffin) /datum/export/large/reagent_dispenser - cost = 100 // +0-400 depending on amount of reagents left - var/contents_cost = 400 - -/datum/export/large/reagent_dispenser/get_cost(obj/O) - var/obj/structure/reagent_dispensers/D = O - var/ratio = D.reagents.total_volume / D.reagents.maximum_volume - - return ..() + round(contents_cost * ratio) + cost = 100 /datum/export/large/reagent_dispenser/water unit_name = "watertank" export_types = list(/obj/structure/reagent_dispensers/watertank) - contents_cost = 200 /datum/export/large/reagent_dispenser/fuel unit_name = "fueltank" @@ -60,7 +52,6 @@ /datum/export/large/reagent_dispenser/beer unit_name = "beer keg" - contents_cost = 700 export_types = list(/obj/structure/reagent_dispensers/beerkeg) /datum/export/large/pipedispenser diff --git a/code/modules/cargo/exports/materials.dm b/code/modules/cargo/exports/materials.dm index d8fc5f22ab..a9d3b25d90 100644 --- a/code/modules/cargo/exports/materials.dm +++ b/code/modules/cargo/exports/materials.dm @@ -15,16 +15,13 @@ if(!isitem(O)) return 0 var/obj/item/I = O - if(!(material_id in I.materials)) + if(!(getmaterialref(material_id) in I.custom_materials)) return 0 - var/amount = I.materials[material_id] + var/amount = I.custom_materials[getmaterialref(material_id)] - if(istype(I, /obj/item/stack)) - var/obj/item/stack/S = I - amount *= S.amount - if(istype(I, /obj/item/stack/ore)) - amount *= 0.8 // Station's ore redemption equipment is really goddamn good. + if(istype(I, /obj/item/stack/ore)) + amount *= 0.8 // Station's ore redemption equipment is really goddamn good. return round(amount/MINERAL_MATERIAL_AMOUNT) @@ -32,53 +29,48 @@ /datum/export/material/bananium cost = 500 - material_id = MAT_BANANIUM + material_id = /datum/material/bananium message = "cm3 of bananium" /datum/export/material/diamond cost = 250 - material_id = MAT_DIAMOND + material_id = /datum/material/diamond message = "cm3 of diamonds" /datum/export/material/plasma cost = 100 - material_id = MAT_PLASMA + material_id = /datum/material/plasma message = "cm3 of plasma" /datum/export/material/uranium cost = 50 - material_id = MAT_URANIUM + material_id = /datum/material/uranium message = "cm3 of uranium" /datum/export/material/gold cost = 60 - material_id = MAT_GOLD + material_id = /datum/material/gold message = "cm3 of gold" /datum/export/material/silver cost = 25 - material_id = MAT_SILVER + material_id = /datum/material/silver message = "cm3 of silver" /datum/export/material/titanium cost = 60 - material_id = MAT_TITANIUM + material_id = /datum/material/titanium message = "cm3 of titanium" -/datum/export/material/plastitanium - cost = 165 // plasma + titanium costs - material_id = MAT_TITANIUM // code can only check for one material_id; plastitanium is half plasma, half titanium - message = "cm3 of plastitanium" - /datum/export/material/plastic cost = 5 - material_id = MAT_PLASTIC + material_id = /datum/material/plastic message = "cm3 of plastic" /datum/export/material/metal cost = 3 message = "cm3 of metal" - material_id = MAT_METAL + material_id = /datum/material/iron export_types = list( /obj/item/stack/sheet/metal, /obj/item/stack/tile/plasteel, /obj/item/stack/rods, /obj/item/stack/ore, /obj/item/coin) @@ -86,6 +78,26 @@ /datum/export/material/glass cost = 3 message = "cm3 of glass" - material_id = MAT_GLASS + material_id = /datum/material/glass export_types = list(/obj/item/stack/sheet/glass, /obj/item/stack/ore, /obj/item/shard) + +/datum/export/material/adamantine + cost = 300 + material_id = /datum/material/adamantine + message = "cm3 of adamantine" + +/datum/export/material/mythril + cost = 1000 + material_id = /datum/material/mythril + message = "cm3 of mythril" + +/datum/export/material/bscrystal + cost = 150 + message = "cm3 of bluespace crystals" + material_id = /datum/material/bluespace + +/datum/export/material/runite + cost = 300 + message = "cm3 of runite" + material_id = /datum/material/runite \ No newline at end of file diff --git a/code/modules/cargo/exports/sheets.dm b/code/modules/cargo/exports/sheets.dm index f784083097..be0d2d6bee 100644 --- a/code/modules/cargo/exports/sheets.dm +++ b/code/modules/cargo/exports/sheets.dm @@ -67,16 +67,26 @@ message = "of plasteel" export_types = list(/obj/item/stack/sheet/plasteel) +/datum/export/material/plastitanium + cost = 165 // plasma + titanium costs + export_types = list(/obj/item/stack/sheet/mineral/plastitanium) + message = "of plastitanium" + +/datum/export/material/plastitanium_glass + cost = 168 // plasma + titanium + glass costs + export_types = list(/obj/item/stack/sheet/plastitaniumglass) + message = "of plastitanium glass" + // 1 glass + 0.5 metal, cost is rounded up. /datum/export/stack/rglass cost = 6 message = "of reinforced glass" export_types = list(/obj/item/stack/sheet/rglass) -/datum/export/stack/bscrystal - cost = 150 - message = "of bluespace crystals" - export_types = list(/obj/item/stack/sheet/bluespace_crystal) +/datum/export/stack/plastitanium + cost = 165 // plasma + titanium costs + message = "of plastitanium" + export_types = list(/obj/item/stack/sheet/mineral/plastitanium) /datum/export/stack/wood cost = 15 @@ -129,12 +139,6 @@ message = "of alien alloy" export_types = list(/obj/item/stack/sheet/mineral/abductor) -/datum/export/stack/adamantine - unit_name = "bar" - cost = 250 - message = "of adamantine" - export_types = list(/obj/item/stack/sheet/mineral/adamantine) - /datum/export/stack/bone cost = 20 message = "of bones" diff --git a/code/modules/cargo/exports/weapons.dm b/code/modules/cargo/exports/weapons.dm index 5b78a5d630..c75a1c0bff 100644 --- a/code/modules/cargo/exports/weapons.dm +++ b/code/modules/cargo/exports/weapons.dm @@ -199,6 +199,31 @@ unit_name = "advanced shotgun shell" export_types = list(/obj/item/ammo_casing/shotgun/dragonsbreath, /obj/item/ammo_casing/shotgun/meteorslug, /obj/item/ammo_casing/shotgun/pulseslug, /obj/item/ammo_casing/shotgun/frag12, /obj/item/ammo_casing/shotgun/ion, /obj/item/ammo_casing/shotgun/laserslug) +///////////////////////// +//Bow and Arrows///////// +///////////////////////// + +/datum/export/weapon/bows + cost = 450 + unit_name = "bow" + export_types = list(/obj/item/gun/ballistic/bow) + +/datum/export/weapon/arrows + cost = 150 + unit_name = "arrow" + export_types = list(/obj/item/ammo_casing/caseless/arrow, /obj/item/ammo_casing/caseless/arrow/bone, /obj/item/ammo_casing/caseless/arrow/ashen) + +/datum/export/weapon/bow_teaching + cost = 500 + unit_name = "stone tablets" + export_types = list(/obj/item/book/granter/crafting_recipe/bone_bow) + +/datum/export/weapon/quiver + cost = 100 + unit_name = "quiver" + export_types = list(/obj/item/storage/belt/quiver) + + ///////////////////////// //The Traitor Sell Outs// ///////////////////////// diff --git a/code/modules/cargo/expressconsole.dm b/code/modules/cargo/expressconsole.dm index 20dc724707..a65d8cad40 100644 --- a/code/modules/cargo/expressconsole.dm +++ b/code/modules/cargo/expressconsole.dm @@ -97,7 +97,7 @@ var/canBeacon = beacon && (isturf(beacon.loc) || ismob(beacon.loc))//is the beacon in a valid location? var/list/data = list() data["locked"] = locked//swipe an ID to unlock - data["siliconUser"] = user.has_unlimited_silicon_privilege + data["siliconUser"] = hasSiliconAccessInArea(user) data["beaconzone"] = beacon ? get_area(beacon) : ""//where is the beacon located? outputs in the tgui data["usingBeacon"] = usingBeacon //is the mode set to deliver to the beacon or the cargobay? data["canBeacon"] = !usingBeacon || canBeacon //is the mode set to beacon delivery, and is the beacon in a valid location? @@ -183,6 +183,7 @@ LZ = pick(empty_turfs) if (SO.pack.cost <= SSshuttle.points && LZ)//we need to call the cost check again because of the CHECK_TICK call SSshuttle.points -= SO.pack.cost + SSblackbox.record_feedback("nested tally", "cargo_imports", 1, list("[SO.pack.cost]", "[SO.pack.name]")) new /obj/effect/abstract/DPtarget(LZ, podType, SO) . = TRUE update_icon() @@ -196,6 +197,7 @@ CHECK_TICK if(empty_turfs && empty_turfs.len) SSshuttle.points -= SO.pack.cost * (0.72*MAX_EMAG_ROCKETS) + SSblackbox.record_feedback("nested tally", "cargo_imports", MAX_EMAG_ROCKETS, list("[SO.pack.cost * 0.72]", "[SO.pack.name]")) SO.generateRequisition(get_turf(src)) for(var/i in 1 to MAX_EMAG_ROCKETS) var/LZ = pick(empty_turfs) diff --git a/code/modules/cargo/packs.dm b/code/modules/cargo/packs.dm index 4c9ddfe3bc..07a75bbfaf 100644 --- a/code/modules/cargo/packs.dm +++ b/code/modules/cargo/packs.dm @@ -2,7 +2,7 @@ var/name = "Crate" var/group = "" var/hidden = FALSE //Aka emag only - var/contraband = FALSE //Hacking the console with a multitool + var/contraband = FALSE //Requires a hacked console UNLESS DropPodOnly = TRUE, in which case it requires an emag var/cost = 700 // Minimum cost, or infinite points are possible. var/access = FALSE //What access does the Crate itself need? var/access_any = FALSE //Do we care about access? diff --git a/code/modules/cargo/packs/armory.dm b/code/modules/cargo/packs/armory.dm index ea8ef8ba0f..fc95b05007 100644 --- a/code/modules/cargo/packs/armory.dm +++ b/code/modules/cargo/packs/armory.dm @@ -178,7 +178,7 @@ /datum/supply_pack/security/armory/russian name = "Russian Surplus Crate" desc = "Hello Comrade, we have the most modern russian military equipment the black market can offer, for the right price of course. Sadly we couldnt remove the lock so it requires Armory access to open." - cost = 5000 + cost = 7500 contraband = TRUE contains = list(/obj/item/reagent_containers/food/snacks/rationpack, /obj/item/ammo_box/a762, @@ -192,12 +192,11 @@ /obj/item/clothing/mask/russian_balaclava, /obj/item/clothing/head/helmet/rus_ushanka, /obj/item/clothing/suit/armor/vest/russian_coat, - /obj/item/gun/ballistic/shotgun/boltaction, /obj/item/gun/ballistic/shotgun/boltaction) crate_name = "surplus military crate" /datum/supply_pack/security/armory/russian/fill(obj/structure/closet/crate/C) - for(var/i in 1 to 10) + for(var/i in 1 to 5) var/item = pick(contains) new item(C) @@ -218,7 +217,7 @@ crate_name = "swat crate" /datum/supply_pack/security/armory/swattasers //Lesser AEG tbh - name = "SWAT tatical tasers Crate" + name = "SWAT tactical tasers Crate" desc = "Contains two tactical energy gun, these guns are able to tase, disable and lethal as well as hold a seclight. Requires Armory access to open." cost = 7000 contains = list(/obj/item/gun/energy/e_gun/stun, diff --git a/code/modules/cargo/packs/costumes_toys.dm b/code/modules/cargo/packs/costumes_toys.dm index 4a64979502..c559e7925a 100644 --- a/code/modules/cargo/packs/costumes_toys.dm +++ b/code/modules/cargo/packs/costumes_toys.dm @@ -63,6 +63,7 @@ /obj/item/toy/cards/deck/syndicate, /obj/item/reagent_containers/food/drinks/bottle/absinthe, /obj/item/clothing/under/syndicate/tacticool, + /obj/item/clothing/under/syndicate/skirt, /obj/item/clothing/under/syndicate, /obj/item/suppressor, /obj/item/storage/fancy/cigarettes/cigpack_syndicate, diff --git a/code/modules/cargo/packs/emergency.dm b/code/modules/cargo/packs/emergency.dm index e32811f2d0..be81da3b92 100644 --- a/code/modules/cargo/packs/emergency.dm +++ b/code/modules/cargo/packs/emergency.dm @@ -130,7 +130,7 @@ /datum/supply_pack/emergency/bomb name = "Explosive Emergency Crate" - desc = "Science gone bonkers? Beeping behind the airlock? Buy now and be the hero the station des... I mean needs! (Time not included.)" + desc = "Science gone bonkers? Beeping behind the airlock? Buy now and become the hero the station des... I mean needs! Time not included, but a full bomb suit and hood, as well as a mask and defusal kit are! Non-Nuclear ordnances only." cost = 1500 contains = list(/obj/item/clothing/head/bomb_hood, /obj/item/clothing/suit/bomb_suit, diff --git a/code/modules/cargo/packs/medical.dm b/code/modules/cargo/packs/medical.dm index ea327ae820..5d02bbe60f 100644 --- a/code/modules/cargo/packs/medical.dm +++ b/code/modules/cargo/packs/medical.dm @@ -88,6 +88,7 @@ /obj/item/clothing/mask/gas, /obj/item/clothing/suit/space/hardsuit/medical) crate_name = "medical hardsuit" + crate_type = /obj/structure/closet/crate/secure/medical /datum/supply_pack/medical/supplies name = "Medical Supplies Crate" @@ -125,7 +126,7 @@ /obj/item/reagent_containers/medspray/synthflesh, /obj/item/reagent_containers/medspray/sterilizine) crate_name = "medco surgery tools" - crate_type = /obj/structure/closet/crate/medical + crate_type = /obj/structure/closet/crate/secure/medical /datum/supply_pack/medical/surgery name = "Surgical Supplies Crate" diff --git a/code/modules/cargo/packs/organic.dm b/code/modules/cargo/packs/organic.dm index 4aa991fc3f..cdac6f49f2 100644 --- a/code/modules/cargo/packs/organic.dm +++ b/code/modules/cargo/packs/organic.dm @@ -193,6 +193,7 @@ /obj/item/reagent_containers/food/snacks/meat/slab/bear, /obj/item/reagent_containers/food/snacks/meat/slab/xeno, /obj/item/reagent_containers/food/snacks/meat/slab/spider, + /obj/item/reagent_containers/food/snacks/meat/rawcrab, /obj/item/reagent_containers/food/snacks/meat/rawbacon, /obj/item/reagent_containers/food/snacks/spiderleg, /obj/item/reagent_containers/food/snacks/carpmeat, @@ -327,7 +328,7 @@ /datum/supply_pack/organic/seeds name = "Seeds Crate" - desc = "Big things have small beginnings. Contains thirteen different seeds." + desc = "Big things have small beginnings. Contains fourteen different seeds." cost = 1250 contains = list(/obj/item/seeds/chili, /obj/item/seeds/berry, diff --git a/code/modules/cargo/packs/science.dm b/code/modules/cargo/packs/science.dm index 8852a7e945..e6671a02ea 100644 --- a/code/modules/cargo/packs/science.dm +++ b/code/modules/cargo/packs/science.dm @@ -84,7 +84,7 @@ /datum/supply_pack/science/glasswork name = "Glass Blower Kit Crate" - desc = "Learn and make glassworks of usefull things for a profit! Contains glassworking tools and blowing rods. Glass not included." + desc = "Learn and make glassworks of useful things for a profit! Contains glassworking tools and blowing rods. Glass not included." cost = 1000 contains = list(/obj/item/glasswork/glasskit, /obj/item/glasswork/glasskit, @@ -111,9 +111,9 @@ /datum/supply_pack/science/nuke_b_gone name = "Nuke Defusal Kit" desc = "Contains set of tools to defuse a nuke." - cost = 7500 //Usefull for traitors/nukies that fucked up + cost = 7500 //Useful for traitors/nukies that fucked up dangerous = TRUE - DropPodOnly = TRUE + hidden = TRUE contains = list(/obj/item/nuke_core_container/nt, /obj/item/screwdriver/nuke/nt, /obj/item/paper/guides/nt/nuke_instructions) @@ -194,7 +194,7 @@ /datum/supply_pack/science/supermater name = "Supermatter Extraction Tools Crate" desc = "Contains a set of tools to extract a sliver of supermatter. Consult your CE today!" - cost = 7500 //Usefull for traitors that fucked up + cost = 7500 //Useful for traitors that fucked up hidden = TRUE contains = list(/obj/item/nuke_core_container/supermatter, /obj/item/scalpel/supermatter, diff --git a/code/modules/cargo/packs/security.dm b/code/modules/cargo/packs/security.dm index fd7e07a66c..90bc837767 100644 --- a/code/modules/cargo/packs/security.dm +++ b/code/modules/cargo/packs/security.dm @@ -103,7 +103,7 @@ desc = "An old russian Minutemen crate, comes with a full russian outfit, a mosin and a stripper clip." contraband = TRUE access = FALSE - cost = 5500 // + cost = 6500 // contains = list(/obj/item/clothing/suit/armor/navyblue/russian, /obj/item/clothing/shoes/combat, /obj/item/clothing/head/ushanka, diff --git a/code/modules/client/client_procs.dm b/code/modules/client/client_procs.dm index e05cee3487..dc550179f8 100644 --- a/code/modules/client/client_procs.dm +++ b/code/modules/client/client_procs.dm @@ -737,13 +737,13 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) message_admins("Proxy Detection: [key_name_admin(src)] IP intel rated [res.intel*100]% likely to be a Proxy/VPN.") ip_intel = res.intel -/client/Click(atom/object, atom/location, control, params) +/client/Click(atom/object, atom/location, control, params, ignore_spam = FALSE) var/ab = FALSE var/list/L = params2list(params) if (object && object == middragatom && L["left"]) ab = max(0, 5 SECONDS-(world.time-middragtime)*0.1) var/mcl = CONFIG_GET(number/minute_click_limit) - if (!holder && mcl) + if (!holder && !ignore_spam && mcl) var/minute = round(world.time, 600) if (!clicklimiter) clicklimiter = new(LIMITER_SIZE) @@ -768,7 +768,7 @@ GLOBAL_LIST_EMPTY(external_rsc_urls) return var/scl = CONFIG_GET(number/second_click_limit) - if (!holder && scl) + if (!holder && !ignore_spam && scl) var/second = round(world.time, 10) if (!clicklimiter) clicklimiter = new(LIMITER_SIZE) diff --git a/code/modules/clothing/clothing.dm b/code/modules/clothing/clothing.dm index 431947d9c1..ef2ee331a9 100644 --- a/code/modules/clothing/clothing.dm +++ b/code/modules/clothing/clothing.dm @@ -2,7 +2,7 @@ name = "clothing" resistance_flags = FLAMMABLE max_integrity = 200 - integrity_failure = 80 + integrity_failure = 0.4 var/damaged_clothes = 0 //similar to machine's BROKEN stat and structure's broken var var/flash_protect = 0 //What level of bright light protection item has. 1 = Flashers, Flashes, & Flashbangs | 2 = Welding | -1 = OH GOD WELDING BURNT OUT MY RETINAS var/tint = 0 //Sets the item's level of visual impairment tint, normally set to the same as flash_protect diff --git a/code/modules/clothing/glasses/_glasses.dm b/code/modules/clothing/glasses/_glasses.dm index b60856001e..5ae86636d6 100644 --- a/code/modules/clothing/glasses/_glasses.dm +++ b/code/modules/clothing/glasses/_glasses.dm @@ -8,7 +8,7 @@ strip_delay = 20 equip_delay_other = 25 resistance_flags = NONE - materials = list(MAT_GLASS = 250) + custom_materials = list(/datum/material/glass = 250) var/vision_flags = 0 var/darkness_view = 2//Base human is 2 var/invis_view = SEE_INVISIBLE_LIVING //admin only for now @@ -286,7 +286,7 @@ icon_state = "welding-g" item_state = "welding-g" actions_types = list(/datum/action/item_action/toggle) - materials = list(MAT_METAL = 250) + custom_materials = list(/datum/material/iron = 250) flash_protect = 2 tint = 2 visor_vars_to_toggle = VISOR_FLASHPROTECT | VISOR_TINT diff --git a/code/modules/clothing/head/helmet.dm b/code/modules/clothing/head/helmet.dm index e7f20e1358..50e458a224 100644 --- a/code/modules/clothing/head/helmet.dm +++ b/code/modules/clothing/head/helmet.dm @@ -237,6 +237,14 @@ icon_state = "knight_red" item_state = "knight_red" +/obj/item/clothing/head/helmet/knight/greyscale + name = "knight helmet" + desc = "A classic medieval helmet, if you hold it upside down you could see that it's actually a bucket." + icon_state = "knight_greyscale" + item_state = "knight_greyscale" + armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40) + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR //Can change color and add prefix + /obj/item/clothing/head/helmet/skull name = "skull helmet" desc = "An intimidating tribal helmet, it doesn't look very comfortable." diff --git a/code/modules/clothing/head/misc_special.dm b/code/modules/clothing/head/misc_special.dm index bb2014db5c..4be949a65e 100644 --- a/code/modules/clothing/head/misc_special.dm +++ b/code/modules/clothing/head/misc_special.dm @@ -19,7 +19,7 @@ icon_state = "welding" flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH item_state = "welding" - materials = list(MAT_METAL=1750, MAT_GLASS=400) + custom_materials = list(/datum/material/iron=1750, /datum/material/glass=400) flash_protect = 2 tint = 2 armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 60) diff --git a/code/modules/clothing/masks/gasmask.dm b/code/modules/clothing/masks/gasmask.dm index e6c68f2662..38f0a7c20a 100644 --- a/code/modules/clothing/masks/gasmask.dm +++ b/code/modules/clothing/masks/gasmask.dm @@ -25,7 +25,7 @@ name = "welding mask" desc = "A gas mask with built-in welding goggles and a face shield. Looks like a skull - clearly designed by a nerd." icon_state = "weldingmask" - materials = list(MAT_METAL=4000, MAT_GLASS=2000) + custom_materials = list(/datum/material/iron=4000, /datum/material/glass=2000) flash_protect = 2 tint = 2 armor = list("melee" = 10, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 100, "acid" = 55) diff --git a/code/modules/clothing/shoes/bananashoes.dm b/code/modules/clothing/shoes/bananashoes.dm index c4d06ea14c..ffb7771d2f 100644 --- a/code/modules/clothing/shoes/bananashoes.dm +++ b/code/modules/clothing/shoes/bananashoes.dm @@ -10,7 +10,7 @@ /obj/item/clothing/shoes/clown_shoes/banana_shoes/Initialize() . = ..() - AddComponent(/datum/component/material_container, list(MAT_BANANIUM), 200000, TRUE, /obj/item/stack) + AddComponent(/datum/component/material_container, list(/datum/material/bananium), 200000, TRUE, /obj/item/stack) AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg'=1), 75) if(always_noslip) clothing_flags |= NOSLIP @@ -19,7 +19,7 @@ . = ..() var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) if(on) - if(bananium.amount(MAT_BANANIUM) < 100) + if(bananium.get_material_amount(/datum/material/bananium) < 100) on = !on if(!always_noslip) clothing_flags &= ~NOSLIP @@ -27,7 +27,7 @@ to_chat(loc, "You ran out of bananium!") else new /obj/item/grown/bananapeel/specialpeel(get_step(src,turn(usr.dir, 180))) //honk - bananium.use_amount_type(100, MAT_BANANIUM) + bananium.use_amount_mat(100, /datum/material/bananium) /obj/item/clothing/shoes/clown_shoes/banana_shoes/attack_self(mob/user) var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) @@ -43,7 +43,7 @@ /obj/item/clothing/shoes/clown_shoes/banana_shoes/ui_action_click(mob/user) var/datum/component/material_container/bananium = GetComponent(/datum/component/material_container) - if(bananium.amount(MAT_BANANIUM)) + if(bananium.get_material_amount(/datum/material/bananium)) on = !on update_icon() to_chat(user, "You [on ? "activate" : "deactivate"] the prototype shoes.") diff --git a/code/modules/clothing/suits/armor.dm b/code/modules/clothing/suits/armor.dm index 4591ba8b4e..1f0214cade 100644 --- a/code/modules/clothing/suits/armor.dm +++ b/code/modules/clothing/suits/armor.dm @@ -261,6 +261,14 @@ icon_state = "knight_red" item_state = "knight_red" +/obj/item/clothing/suit/armor/riot/knight/greyscale + name = "knight armour" + desc = "A classic suit of armour, able to be made from many different materials." + icon_state = "knight_greyscale" + item_state = "knight_greyscale" + armor = list("melee" = 35, "bullet" = 10, "laser" = 10, "energy" = 10, "bomb" = 10, "bio" = 10, "rad" = 10, "fire" = 40, "acid" = 40) + material_flags = MATERIAL_ADD_PREFIX //Can change color and add prefix + /obj/item/clothing/suit/armor/vest/durathread name = "makeshift vest" desc = "A vest made of durathread with strips of leather acting as trauma plates." diff --git a/code/modules/clothing/under/accessories.dm b/code/modules/clothing/under/accessories.dm index 86d2b40d0f..628f7187ca 100644 --- a/code/modules/clothing/under/accessories.dm +++ b/code/modules/clothing/under/accessories.dm @@ -105,7 +105,7 @@ desc = "A bronze medal." icon_state = "bronze" item_color = "bronze" - materials = list(MAT_METAL=1000) + custom_materials = list(/datum/material/iron=1000) resistance_flags = FIRE_PROOF var/medaltype = "medal" //Sprite used for medalbox var/commended = FALSE @@ -190,7 +190,7 @@ icon_state = "silver" item_color = "silver" medaltype = "medal-silver" - materials = list(MAT_SILVER=1000) + custom_materials = list(/datum/material/silver=1000) /obj/item/clothing/accessory/medal/silver/valor name = "medal of valor" @@ -206,7 +206,7 @@ icon_state = "gold" item_color = "gold" medaltype = "medal-gold" - materials = list(MAT_GOLD=1000) + custom_materials = list(/datum/material/gold=1000) /obj/item/clothing/accessory/medal/gold/captain name = "medal of captaincy" @@ -217,7 +217,7 @@ name = "old medal of captaincy" desc = "A rustic badge pure gold, has been through hell and back by the looks, the syndcate have been after these by the looks of it for generations..." armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 10) //Pure gold - materials = list(MAT_GOLD=2000) + custom_materials = list(/datum/material/gold=2000) /obj/item/clothing/accessory/medal/gold/heroism name = "medal of exceptional heroism" @@ -230,7 +230,7 @@ item_color = "plasma" medaltype = "medal-plasma" armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = -10, "acid" = 0) //It's made of plasma. Of course it's flammable. - materials = list(MAT_PLASMA=1000) + custom_materials = list(/datum/material/plasma=1000) /obj/item/clothing/accessory/medal/plasma/temperature_expose(datum/gas_mixture/air, exposed_temperature, exposed_volume) if(exposed_temperature > 300) diff --git a/code/modules/food_and_drinks/drinks/drinks.dm b/code/modules/food_and_drinks/drinks/drinks.dm index d39492d9bf..270e8cff6c 100644 --- a/code/modules/food_and_drinks/drinks/drinks.dm +++ b/code/modules/food_and_drinks/drinks/drinks.dm @@ -202,7 +202,7 @@ force = 1 throwforce = 1 amount_per_transfer_from_this = 5 - materials = list(MAT_METAL=100) + custom_materials = list(/datum/material/iron=100) possible_transfer_amounts = list() volume = 5 flags_1 = CONDUCT_1 @@ -218,7 +218,7 @@ force = 14 throwforce = 10 amount_per_transfer_from_this = 20 - materials = list(MAT_GOLD=1000) + custom_materials = list(/datum/material/gold=1000) volume = 150 /obj/item/reagent_containers/food/drinks/trophy/silver_cup @@ -229,7 +229,7 @@ force = 10 throwforce = 8 amount_per_transfer_from_this = 15 - materials = list(MAT_SILVER=800) + custom_materials = list(/datum/material/silver=800) volume = 100 /obj/item/reagent_containers/food/drinks/trophy/bronze_cup @@ -240,7 +240,7 @@ force = 5 throwforce = 4 amount_per_transfer_from_this = 10 - materials = list(MAT_METAL=400) + custom_materials = list(/datum/material/iron=400) volume = 25 ///////////////////////////////////////////////Drinks///////////////////////////////////////// @@ -400,7 +400,7 @@ name = "shaker" desc = "A metal shaker to mix drinks in." icon_state = "shaker" - materials = list(MAT_METAL=1500) + custom_materials = list(/datum/material/iron=1500) amount_per_transfer_from_this = 10 volume = 100 isGlass = FALSE @@ -409,7 +409,7 @@ name = "flask" desc = "Every good spaceman knows it's a good idea to bring along a couple of pints of whiskey wherever they go." icon_state = "flask" - materials = list(MAT_METAL=250) + custom_materials = list(/datum/material/iron=250) volume = 60 isGlass = FALSE @@ -417,7 +417,7 @@ name = "captain's flask" desc = "A gold flask belonging to the captain." icon_state = "flask_gold" - materials = list(MAT_GOLD=500) + custom_materials = list(/datum/material/gold=500) /obj/item/reagent_containers/food/drinks/flask/det name = "detective's flask" diff --git a/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm b/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm index 0d769932db..defc44ed51 100644 --- a/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm +++ b/code/modules/food_and_drinks/drinks/drinks/drinkingglass.dm @@ -6,7 +6,7 @@ icon_state = "glass_empty" amount_per_transfer_from_this = 10 volume = 50 - materials = list(MAT_GLASS=500) + custom_materials = list(/datum/material/glass=500) max_integrity = 20 spillable = TRUE resistance_flags = ACID_PROOF @@ -45,7 +45,7 @@ amount_per_transfer_from_this = 15 possible_transfer_amounts = list() volume = 15 - materials = list(MAT_GLASS=100) + custom_materials = list(/datum/material/glass=100) /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass/on_reagent_change(changetype) cut_overlays() diff --git a/code/modules/food_and_drinks/food/customizables.dm b/code/modules/food_and_drinks/food/customizables.dm index 016e37a5c4..2a313361c4 100644 --- a/code/modules/food_and_drinks/food/customizables.dm +++ b/code/modules/food_and_drinks/food/customizables.dm @@ -293,7 +293,7 @@ icon = 'icons/obj/food/soupsalad.dmi' icon_state = "bowl" reagent_flags = OPENCONTAINER - materials = list(MAT_GLASS = 500) + custom_materials = list(/datum/material/glass = 500) w_class = WEIGHT_CLASS_NORMAL /obj/item/reagent_containers/glass/bowl/attackby(obj/item/I,mob/user, params) diff --git a/code/modules/food_and_drinks/food/snacks_meat.dm b/code/modules/food_and_drinks/food/snacks_meat.dm index 5103418e6b..9bf95f65db 100644 --- a/code/modules/food_and_drinks/food/snacks_meat.dm +++ b/code/modules/food_and_drinks/food/snacks_meat.dm @@ -325,7 +325,7 @@ /obj/item/reagent_containers/food/snacks/corndog name = "corndog plate" desc = "A plate with two small corn dogs, with two dimples of ketchup and mustard to dip them in." - icon_state = "dorndog" + icon_state = "corndog" trash = /obj/item/trash/plate/alt tastes = list("hotdog" = 2, "mustard and ketchup" = 1, "fryed bread" = 1) bonus_reagents = list(/datum/reagent/consumable/nutriment = 6, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/consumable/mustard = 5, /datum/reagent/consumable/ketchup = 5) @@ -359,4 +359,4 @@ list_reagents = list(/datum/reagent/consumable/nutriment = 8, /datum/reagent/consumable/nutriment/vitamin = 2, /datum/reagent/consumable/bbqsauce = 5) bonus_reagents = list(/datum/reagent/consumable/nutriment = 1, /datum/reagent/consumable/nutriment/vitamin = 1) tastes = list("meat" = 3, "smokey sauce" = 1) - foodtype = MEAT \ No newline at end of file + foodtype = MEAT diff --git a/code/modules/food_and_drinks/food/snacks_pie.dm b/code/modules/food_and_drinks/food/snacks_pie.dm index 0c3623efda..1533f067ab 100644 --- a/code/modules/food_and_drinks/food/snacks_pie.dm +++ b/code/modules/food_and_drinks/food/snacks_pie.dm @@ -53,7 +53,8 @@ H.adjust_blurriness(1) H.visible_message("[H] is creamed by [src]!", "You've been creamed by [src]!") playsound(H, "desceration", 50, TRUE) - reagents.trans_to(H,15) //Cream pie combat + if(!H.is_mouth_covered()) + reagents.trans_to(H,15) //Cream pie combat if(!H.creamed) // one layer at a time H.add_overlay(creamoverlay) H.creamed = TRUE diff --git a/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm b/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm index 71becf0542..4fc55ba4c3 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/icecream_vat.dm @@ -319,7 +319,7 @@ /obj/machinery/icecream_vat/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker) if(beaker) beaker.forceMove(drop_location()) - if(user && Adjacent(user) && !issiliconoradminghost(user)) + if(user && Adjacent(user) && user.can_hold_items()) user.put_in_hands(beaker) if(new_beaker) beaker = new_beaker diff --git a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm index e908662658..eddd1bdc3f 100644 --- a/code/modules/food_and_drinks/kitchen_machinery/microwave.dm +++ b/code/modules/food_and_drinks/kitchen_machinery/microwave.dm @@ -309,8 +309,8 @@ var/metal = 0 for(var/obj/item/O in ingredients) O.microwave_act(src) - if(O.materials[MAT_METAL]) - metal += O.materials[MAT_METAL] + if(O.custom_materials?.len) + metal += O.custom_materials[getmaterialref(/datum/material/iron)] if(metal) spark() diff --git a/code/modules/food_and_drinks/recipes/food_mixtures.dm b/code/modules/food_and_drinks/recipes/food_mixtures.dm index fd332a38df..0b297648c5 100644 --- a/code/modules/food_and_drinks/recipes/food_mixtures.dm +++ b/code/modules/food_and_drinks/recipes/food_mixtures.dm @@ -101,6 +101,10 @@ required_reagents = list(/datum/reagent/blood = 5, /datum/reagent/medicine/cryoxadone = 1) mob_react = FALSE +/datum/chemical_reaction/synthmeat/synthblood + id = "synthmeat_synthblood" + required_reagents = list(/datum/reagent/blood/synthetics = 5, /datum/reagent/medicine/cryoxadone = 1) + /datum/chemical_reaction/synthmeat/on_reaction(datum/reagents/holder, multiplier) var/location = get_turf(holder.my_atom) for(var/i = 1, i <= multiplier, i++) diff --git a/code/modules/hydroponics/biogenerator.dm b/code/modules/hydroponics/biogenerator.dm index 2376010408..6f3c8c9047 100644 --- a/code/modules/hydroponics/biogenerator.dm +++ b/code/modules/hydroponics/biogenerator.dm @@ -196,7 +196,7 @@ dat += "x5" if(ispath(D.build_path, /obj/item/stack)) dat += "x10" - dat += "([D.materials[MAT_BIOMASS]/efficiency])
" + dat += "([D.materials[getmaterialref(/datum/material/biomass)]/efficiency])
" dat += "" else dat += "
No container inside, please insert container.
" @@ -232,15 +232,15 @@ else menustat = "void" -/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = 1) - if(materials.len != 1 || materials[1] != MAT_BIOMASS) +/obj/machinery/biogenerator/proc/check_cost(list/materials, multiplier = 1, remove_points = TRUE) + if(materials.len != 1 || materials[1] != getmaterialref(/datum/material/biomass)) return FALSE - if (materials[MAT_BIOMASS]*multiplier/efficiency > points) + if (materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency > points) menustat = "nopoints" return FALSE else if(remove_points) - points -= materials[MAT_BIOMASS]*multiplier/efficiency + points -= materials[getmaterialref(/datum/material/biomass)]*multiplier/efficiency update_icon() updateUsrDialog() return TRUE diff --git a/code/modules/hydroponics/gene_modder.dm b/code/modules/hydroponics/gene_modder.dm index fb9bb8ba7b..fe6d13f69e 100644 --- a/code/modules/hydroponics/gene_modder.dm +++ b/code/modules/hydroponics/gene_modder.dm @@ -418,7 +418,7 @@ name = "plant data disk" desc = "A disk for storing plant genetic data." icon_state = "datadisk_hydro" - materials = list(MAT_METAL=30, MAT_GLASS=10) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=10) var/datum/plant_gene/gene var/read_only = 0 //Well, it's still a floppy disk obj_flags = UNIQUE_RENAME diff --git a/code/modules/hydroponics/hydroitemdefines.dm b/code/modules/hydroponics/hydroitemdefines.dm index e7c548443a..9b5983c8e9 100644 --- a/code/modules/hydroponics/hydroitemdefines.dm +++ b/code/modules/hydroponics/hydroitemdefines.dm @@ -9,7 +9,7 @@ righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' w_class = WEIGHT_CLASS_TINY slot_flags = ITEM_SLOT_BELT - materials = list(MAT_METAL=30, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=20) // ************************************* // Hydroponics Tools @@ -57,7 +57,7 @@ force = 5 throwforce = 7 w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=50) + custom_materials = list(/datum/material/iron=50) attack_verb = list("slashed", "sliced", "cut", "clawed") hitsound = 'sound/weapons/bladeslice.ogg' @@ -79,7 +79,7 @@ throwforce = 15 throw_speed = 3 throw_range = 4 - materials = list(MAT_METAL = 15000) + custom_materials = list(/datum/material/iron = 15000) attack_verb = list("chopped", "torn", "cut") hitsound = 'sound/weapons/bladeslice.ogg' sharpness = IS_SHARP diff --git a/code/modules/integrated_electronics/core/assemblies.dm b/code/modules/integrated_electronics/core/assemblies.dm index d8bf82a4b4..2a0cf8c334 100644 --- a/code/modules/integrated_electronics/core/assemblies.dm +++ b/code/modules/integrated_electronics/core/assemblies.dm @@ -9,7 +9,7 @@ icon = 'icons/obj/assemblies/electronic_setups.dmi' icon_state = "setup_small" item_flags = NOBLUDGEON - materials = list() // To be filled later + custom_materials = null // To be filled later datum_flags = DF_USE_TAG var/list/assembly_components = list() var/list/ckeys_allowed_to_scan = list() // Players who built the circuit can scan it as a ghost. @@ -95,9 +95,9 @@ D.open() /obj/item/electronic_assembly/Initialize() + LAZYSET(custom_materials, /datum/material/iron, round((max_complexity + max_components) * 0.25) * SScircuit.cost_multiplier) .=..() START_PROCESSING(SScircuit, src) - materials[MAT_METAL] = round((max_complexity + max_components) / 4) * SScircuit.cost_multiplier //sets up diagnostic hud view prepare_huds() diff --git a/code/modules/integrated_electronics/core/integrated_circuit.dm b/code/modules/integrated_electronics/core/integrated_circuit.dm index 40bcbe016b..a73190a005 100644 --- a/code/modules/integrated_electronics/core/integrated_circuit.dm +++ b/code/modules/integrated_electronics/core/integrated_circuit.dm @@ -4,7 +4,7 @@ icon = 'icons/obj/assemblies/electronic_components.dmi' icon_state = "template" w_class = WEIGHT_CLASS_TINY - materials = list() // To be filled later + custom_materials = null // To be filled later var/obj/item/electronic_assembly/assembly // Reference to the assembly holding this circuit, if any. var/extended_desc var/list/inputs = list() @@ -84,7 +84,7 @@ a creative player the means to solve many problems. Circuits are held inside an setup_io(inputs, /datum/integrated_io, inputs_default, IC_INPUT) setup_io(outputs, /datum/integrated_io, outputs_default, IC_OUTPUT) setup_io(activators, /datum/integrated_io/activate, null, IC_ACTIVATOR) - materials[MAT_METAL] = w_class * SScircuit.cost_multiplier + LAZYSET(custom_materials, /datum/material/iron, w_class * SScircuit.cost_multiplier) . = ..() /obj/item/integrated_circuit/proc/on_data_written() //Override this for special behaviour when new data gets pushed to the circuit. diff --git a/code/modules/integrated_electronics/core/printer.dm b/code/modules/integrated_electronics/core/printer.dm index ea52b6d461..cdccc92cfd 100644 --- a/code/modules/integrated_electronics/core/printer.dm +++ b/code/modules/integrated_electronics/core/printer.dm @@ -33,7 +33,8 @@ /obj/item/integrated_circuit_printer/Initialize() . = ..() - AddComponent(/datum/component/material_container, list(MAT_METAL), MINERAL_MATERIAL_AMOUNT * 25, TRUE, list(/obj/item/stack, /obj/item/integrated_circuit, /obj/item/electronic_assembly)) + var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, list(/datum/material/iron), MINERAL_MATERIAL_AMOUNT * 25, TRUE, list(/obj/item/stack, /obj/item/integrated_circuit, /obj/item/electronic_assembly)) + materials.precise_insertion = TRUE /obj/item/integrated_circuit_printer/proc/print_program(mob/user) if(!cloning) @@ -189,16 +190,16 @@ var/cost = 400 if(ispath(build_type, /obj/item/electronic_assembly)) var/obj/item/electronic_assembly/E = SScircuit.cached_assemblies[build_type] - cost = E.materials[MAT_METAL] + cost = E.custom_materials[getmaterialref(/datum/material/iron)] else if(ispath(build_type, /obj/item/integrated_circuit)) var/obj/item/integrated_circuit/IC = SScircuit.cached_components[build_type] - cost = IC.materials[MAT_METAL] + cost = IC.custom_materials[getmaterialref(/datum/material/iron)] else if(!(build_type in SScircuit.circuit_fabricator_recipe_list["Tools"])) return var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - if(!debug && !materials.use_amount_type(cost, MAT_METAL)) + if(!debug && !materials.use_amount_mat(cost, /datum/material/iron)) to_chat(usr, "You need [cost] metal to build that!") return TRUE @@ -270,14 +271,14 @@ return else if(fast_clone) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - if(debug || materials.use_amount_type(program["metal_cost"], MAT_METAL)) + if(debug || materials.use_amount_mat(program["metal_cost"], /datum/material/iron)) cloning = TRUE print_program(usr) else to_chat(usr, "You need [program["metal_cost"]] metal to build that!") else var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - if(!materials.use_amount_type(program["metal_cost"], MAT_METAL)) + if(!materials.use_amount_mat(program["metal_cost"], /datum/material/iron)) to_chat(usr, "You need [program["metal_cost"]] metal to build that!") return var/cloning_time = round(program["metal_cost"] / 15) @@ -295,7 +296,7 @@ to_chat(usr, "Cloning has been canceled. Metal cost has been refunded.") cloning = FALSE var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - materials.use_amount_type(-program["metal_cost"], MAT_METAL) //use negative amount to regain the cost + materials.use_amount_mat(-program["metal_cost"], /datum/material/iron) //use negative amount to regain the cost interact(usr) diff --git a/code/modules/integrated_electronics/core/saved_circuits.dm b/code/modules/integrated_electronics/core/saved_circuits.dm index 2fe6984808..cbf3bba616 100644 --- a/code/modules/integrated_electronics/core/saved_circuits.dm +++ b/code/modules/integrated_electronics/core/saved_circuits.dm @@ -260,7 +260,7 @@ blocks["max_space"] = assembly.max_components // Start keeping track of total metal cost - blocks["metal_cost"] = assembly.materials[MAT_METAL] + blocks["metal_cost"] = assembly.custom_materials[getmaterialref(/datum/material/iron)] // Block 2. Components. @@ -291,7 +291,7 @@ // Update estimated assembly complexity, taken space and material cost blocks["complexity"] += component.complexity blocks["used_space"] += component.size - blocks["metal_cost"] += component.materials[MAT_METAL] + blocks["metal_cost"] += component.custom_materials[getmaterialref(/datum/material/iron)] // Check if the assembly requires printer upgrades if(!(component.spawn_flags & IC_SPAWN_DEFAULT)) diff --git a/code/modules/integrated_electronics/subtypes/input.dm b/code/modules/integrated_electronics/subtypes/input.dm index 4f9afd9ed5..f1cf9dd950 100644 --- a/code/modules/integrated_electronics/subtypes/input.dm +++ b/code/modules/integrated_electronics/subtypes/input.dm @@ -1090,6 +1090,7 @@ "Titanium" = IC_PINTYPE_NUMBER, "Bluespace Mesh" = IC_PINTYPE_NUMBER, "Biomass" = IC_PINTYPE_NUMBER, + "Plastic" = IC_PINTYPE_NUMBER ) activators = list( "scan" = IC_PINTYPE_PULSE_IN, @@ -1098,7 +1099,7 @@ ) spawn_flags = IC_SPAWN_RESEARCH power_draw_per_use = 40 - var/list/mtypes = list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_BIOMASS) + var/list/mtypes = list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/biomass, /datum/material/plastic) /obj/item/integrated_circuit/input/matscan/do_work() @@ -1108,10 +1109,9 @@ if(!mt) //Invalid input return if(H in view(T)) // This is a camera. It can't examine thngs,that it can't see. - for(var/I in 1 to mtypes.len) - var/datum/material/M = mt.materials[mtypes[I]] - if(M) - set_pin_data(IC_OUTPUT, I, M.amount) + for(var/I in mtypes) + if(I in mt.materials) + set_pin_data(IC_OUTPUT, I, mt.materials[I]) else set_pin_data(IC_OUTPUT, I, null) push_data() diff --git a/code/modules/integrated_electronics/subtypes/manipulation.dm b/code/modules/integrated_electronics/subtypes/manipulation.dm index 0bdf0547f9..9b275d85fe 100644 --- a/code/modules/integrated_electronics/subtypes/manipulation.dm +++ b/code/modules/integrated_electronics/subtypes/manipulation.dm @@ -373,6 +373,7 @@ "Bluespace Mesh" = IC_PINTYPE_NUMBER, "Bananium" = IC_PINTYPE_NUMBER, "Titanium" = IC_PINTYPE_NUMBER, + "Plastic" = IC_PINTYPE_NUMBER ) outputs = list( "self ref" = IC_PINTYPE_REF, @@ -386,7 +387,8 @@ "Solid Plasma" = IC_PINTYPE_NUMBER, "Bluespace Mesh" = IC_PINTYPE_NUMBER, "Bananium" = IC_PINTYPE_NUMBER, - "Titanium" = IC_PINTYPE_NUMBER + "Titanium" = IC_PINTYPE_NUMBER, + "Plastic" = IC_PINTYPE_NUMBER ) activators = list( "insert sheet" = IC_PINTYPE_PULSE_IN, @@ -400,13 +402,11 @@ power_draw_per_use = 40 ext_cooldown = 1 cooldown_per_use = 10 - var/list/mtypes = list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE) + var/list/mtypes = list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/uranium, /datum/material/plasma, /datum/material/bluespace, /datum/material/bananium, /datum/material/titanium, /datum/material/plastic) /obj/item/integrated_circuit/manipulation/matman/Initialize() var/datum/component/material_container/materials = AddComponent(/datum/component/material_container, - list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), 0, - FALSE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) - materials.max_amount =100000 + mtypes, 100000, FALSE, /obj/item/stack, CALLBACK(src, .proc/is_insertion_ready), CALLBACK(src, .proc/AfterMaterialInsert)) materials.precise_insertion = TRUE .=..() @@ -414,9 +414,10 @@ var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) set_pin_data(IC_OUTPUT, 2, materials.total_amount) for(var/I in 1 to mtypes.len) - var/datum/material/M = materials.materials[mtypes[I]] + var/datum/material/M = materials.materials[getmaterialref(I)] + var/amount = materials[M] if(M) - set_pin_data(IC_OUTPUT, I+2, M.amount) + set_pin_data(IC_OUTPUT, I+2, amount) push_data() /obj/item/integrated_circuit/manipulation/matman/proc/is_insertion_ready(mob/user) @@ -435,7 +436,7 @@ if(!S) activate_pin(4) return - if(materials.insert_stack(S, CLAMP(get_pin_data(IC_INPUT, 2),0,100), multiplier = 1) ) + if(materials.insert_item(S, CLAMP(get_pin_data(IC_INPUT, 2),0,100), multiplier = 1) ) AfterMaterialInsert() activate_pin(3) else @@ -451,7 +452,7 @@ continue if(!mt) //Invalid input if(U>0) - if(materials.retrieve_amount(U, mtypes[I], T)) + if(materials.retrieve_sheets(U, getmaterialref(mtypes[I]), T)) suc = TRUE else if(mt.transer_amt_to(materials, U, mtypes[I])) diff --git a/code/modules/keybindings/bindings_living.dm b/code/modules/keybindings/bindings_living.dm index 8e9c787b6b..ec6c5dd539 100644 --- a/code/modules/keybindings/bindings_living.dm +++ b/code/modules/keybindings/bindings_living.dm @@ -19,6 +19,9 @@ if(possible_a_intents) a_intent_change(INTENT_HARM) return + if ("V") + lay_down() + return return ..() \ No newline at end of file diff --git a/code/modules/keybindings/bindings_mob.dm b/code/modules/keybindings/bindings_mob.dm index 925f305525..964ee65047 100644 --- a/code/modules/keybindings/bindings_mob.dm +++ b/code/modules/keybindings/bindings_mob.dm @@ -79,4 +79,4 @@ if("Alt") toggle_move_intent() return - return ..() \ No newline at end of file + return ..() diff --git a/code/modules/language/language_holder.dm b/code/modules/language/language_holder.dm index f8934549d0..b307e66b39 100644 --- a/code/modules/language/language_holder.dm +++ b/code/modules/language/language_holder.dm @@ -138,7 +138,7 @@ /datum/language_holder/synthetic languages = list(/datum/language/common) - shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime) + shadow_languages = list(/datum/language/common, /datum/language/machine, /datum/language/draconic, /datum/language/slime, /datum/language/dwarf) /datum/language_holder/empty languages = list() diff --git a/code/modules/mining/aux_base.dm b/code/modules/mining/aux_base.dm index 91eab536c9..6ec205bf7c 100644 --- a/code/modules/mining/aux_base.dm +++ b/code/modules/mining/aux_base.dm @@ -53,7 +53,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also Unit | Condition | Status | Direction | Distance
" for(var/PDT in turrets) var/obj/machinery/porta_turret/aux_base/T = PDT - var/integrity = max((T.obj_integrity-T.integrity_failure)/(T.max_integrity-T.integrity_failure)*100, 0) + var/integrity = max((T.obj_integrity-T.integrity_failure * T.max_integrity)/(T.max_integrity-T.integrity_failure * max_integrity)*100, 0) var/status if(T.stat & BROKEN) status = "ERROR" @@ -151,7 +151,7 @@ interface with the mining shuttle at the landing site if a mobile beacon is also if(!is_mining_level(T.z)) return BAD_ZLEVEL - + var/list/colony_turfs = base_dock.return_ordered_turfs(T.x,T.y,T.z,base_dock.dir) for(var/i in 1 to colony_turfs.len) CHECK_TICK diff --git a/code/modules/mining/equipment/kinetic_crusher.dm b/code/modules/mining/equipment/kinetic_crusher.dm index b2c0c1cc87..d4b86d5138 100644 --- a/code/modules/mining/equipment/kinetic_crusher.dm +++ b/code/modules/mining/equipment/kinetic_crusher.dm @@ -16,7 +16,7 @@ throwforce = 5 throw_speed = 4 armour_penetration = 10 - materials = list(MAT_METAL=1150, MAT_GLASS=2075) + custom_materials = list(/datum/material/iron=1150, /datum/material/glass=2075) hitsound = 'sound/weapons/bladeslice.ogg' attack_verb = list("smashed", "crushed", "cleaved", "chopped", "pulped") sharpness = IS_SHARP diff --git a/code/modules/mining/equipment/mining_tools.dm b/code/modules/mining/equipment/mining_tools.dm index 32f9812068..ce76ad04fc 100644 --- a/code/modules/mining/equipment/mining_tools.dm +++ b/code/modules/mining/equipment/mining_tools.dm @@ -11,7 +11,7 @@ lefthand_file = 'icons/mob/inhands/equipment/mining_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/mining_righthand.dmi' w_class = WEIGHT_CLASS_BULKY - materials = list(MAT_METAL=2000) //one sheet, but where can you make them? + custom_materials = list(/datum/material/iron=2000) //one sheet, but where can you make them? tool_behaviour = TOOL_MINING toolspeed = 1 usesound = list('sound/effects/picaxe1.ogg', 'sound/effects/picaxe2.ogg', 'sound/effects/picaxe3.ogg') @@ -46,7 +46,7 @@ throwforce = 7 slot_flags = ITEM_SLOT_BELT w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=1000) + custom_materials = list(/datum/material/iron=1000) /obj/item/pickaxe/silver name = "silver-plated pickaxe" @@ -55,7 +55,7 @@ toolspeed = 0.5 //mines faster than a normal pickaxe, bought from mining vendor desc = "A silver-plated pickaxe that mines slightly faster than standard-issue." force = 17 - materials = list(MAT_SILVER=4000) + custom_materials = list(/datum/material/silver=4000) /obj/item/pickaxe/diamond name = "diamond-tipped pickaxe" @@ -64,7 +64,7 @@ toolspeed = 0.3 desc = "A pickaxe with a diamond pick head. Extremely robust at cracking rock walls and digging up dirt." force = 19 - materials = list(MAT_DIAMOND=4000) + custom_materials = list(/datum/material/diamond=4000) /obj/item/pickaxe/plasteel name = "plasteel-tipped pickaxe" @@ -72,7 +72,7 @@ toolspeed = 0.5 desc = "A pickaxe with a plasteel pick head. Less robust at cracking rock walls and digging up dirt than the titanium pickaxe, but better at cracking open skulls." force = 19 - materials = list(MAT_METAL=2000, MAT_PLASMA=2000) + custom_materials = list(/datum/material/iron=2000, /datum/material/plasma=2000) /obj/item/pickaxe/titanium name = "titanium-tipped pickaxe" @@ -80,7 +80,7 @@ toolspeed = 0.3 desc = "A pickaxe with a titanium pick head. Extremely robust at cracking rock walls and digging up dirt, but less than the plasteel pickaxe at cracking open skulls." force = 17 - materials = list(MAT_TITANIUM=4000) + custom_materials = list(/datum/material/titanium=4000) /obj/item/pickaxe/drill name = "mining drill" @@ -141,7 +141,7 @@ throwforce = 4 item_state = "shovel" w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=350) + custom_materials = list(/datum/material/iron=350) attack_verb = list("bashed", "bludgeoned", "thrashed", "whacked") sharpness = IS_SHARP @@ -166,5 +166,5 @@ toolspeed = 0.5 force = 5 throwforce = 7 - materials = list(MAT_METAL=50) + custom_materials = list(/datum/material/iron=50) w_class = WEIGHT_CLASS_SMALL diff --git a/code/modules/mining/lavaland/necropolis_chests.dm b/code/modules/mining/lavaland/necropolis_chests.dm index 11190009cc..343083456d 100644 --- a/code/modules/mining/lavaland/necropolis_chests.dm +++ b/code/modules/mining/lavaland/necropolis_chests.dm @@ -114,28 +114,28 @@ name = "Kinetic Accelerator Offensive Mining Explosion Mod" desc = "A device which causes kinetic accelerators to fire AoE blasts that destroy rock and damage creatures." id = "hyperaoemod" - materials = list(MAT_METAL = 7000, MAT_GLASS = 3000, MAT_SILVER = 3000, MAT_GOLD = 3000, MAT_DIAMOND = 4000) + materials = list(/datum/material/iron = 7000, /datum/material/glass = 3000, /datum/material/silver = 3000, /datum/material/gold = 3000, /datum/material/diamond = 4000) build_path = /obj/item/borg/upgrade/modkit/aoe/turfs/andmobs /datum/design/unique_modkit/rapid_repeater name = "Kinetic Accelerator Rapid Repeater Mod" desc = "A device which greatly reduces a kinetic accelerator's cooldown on striking a living target or rock, but greatly increases its base cooldown." id = "repeatermod" - materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_URANIUM = 8000, MAT_BLUESPACE = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 5000, /datum/material/uranium = 8000, /datum/material/bluespace = 2000) build_path = /obj/item/borg/upgrade/modkit/cooldown/repeater /datum/design/unique_modkit/resonator_blast name = "Kinetic Accelerator Resonator Blast Mod" desc = "A device which causes kinetic accelerators to fire shots that leave and detonate resonator blasts." id = "resonatormod" - materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_SILVER = 5000, MAT_URANIUM = 5000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 5000, /datum/material/silver = 5000, /datum/material/uranium = 5000) build_path = /obj/item/borg/upgrade/modkit/resonator_blasts /datum/design/unique_modkit/bounty name = "Kinetic Accelerator Death Syphon Mod" desc = "A device which causes kinetic accelerators to permanently gain damage against creature types killed with it." id = "bountymod" - materials = list(MAT_METAL = 4000, MAT_SILVER = 4000, MAT_GOLD = 4000, MAT_BLUESPACE = 4000) + materials = list(/datum/material/iron = 4000, /datum/material/silver = 4000, /datum/material/gold = 4000, /datum/material/bluespace = 4000) reagents_list = list("blood" = 40) build_path = /obj/item/borg/upgrade/modkit/bounty diff --git a/code/modules/mining/machine_processing.dm b/code/modules/mining/machine_processing.dm index f5150b4753..9561684414 100644 --- a/code/modules/mining/machine_processing.dm +++ b/code/modules/mining/machine_processing.dm @@ -47,8 +47,10 @@ add_fingerprint(usr) if(href_list["material"]) - machine.selected_material = href_list["material"] - machine.selected_alloy = null + var/datum/material/new_material = locate(href_list["material"]) + if(istype(new_material)) + machine.selected_material = new_material + machine.selected_alloy = null if(href_list["alloy"]) machine.selected_material = null @@ -75,15 +77,16 @@ density = TRUE var/obj/machinery/mineral/CONSOLE = null var/on = FALSE - var/selected_material = MAT_METAL + var/datum/material/selected_material = null var/selected_alloy = null var/datum/techweb/stored_research /obj/machinery/mineral/processing_unit/Initialize() . = ..() proximity_monitor = new(src, 1) - AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE), INFINITY, TRUE, /obj/item/stack) + AddComponent(/datum/component/material_container, list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace), INFINITY, TRUE, /obj/item/stack) stored_research = new /datum/techweb/specialized/autounlocking/smelter + selected_material = getmaterialref(/datum/material/iron) /obj/machinery/mineral/processing_unit/Destroy() CONSOLE = null @@ -108,13 +111,13 @@ /obj/machinery/mineral/processing_unit/proc/get_machine_data() var/dat = "Smelter control console

" var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - for(var/mat_id in materials.materials) - var/datum/material/M = materials.materials[mat_id] - dat += "[M.name]: [M.amount] cm³" - if (selected_material == mat_id) + for(var/datum/material/M in materials.materials) + var/amount = materials.materials[M] + dat += "[M.name]: [amount] cm³" + if (selected_material == M) dat += " Smelting" else - dat += " Not Smelting " + dat += " Not Smelting " dat += "
" dat += "

" @@ -153,14 +156,14 @@ /obj/machinery/mineral/processing_unit/proc/smelt_ore() var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - var/datum/material/mat = materials.materials[selected_material] + var/datum/material/mat = selected_material if(mat) - var/sheets_to_remove = (mat.amount >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT) ) ? SMELT_AMOUNT : round(mat.amount / MINERAL_MATERIAL_AMOUNT) + var/sheets_to_remove = (materials.materials[mat] >= (MINERAL_MATERIAL_AMOUNT * SMELT_AMOUNT) ) ? SMELT_AMOUNT : round(materials.materials[mat] / MINERAL_MATERIAL_AMOUNT) if(!sheets_to_remove) on = FALSE else var/out = get_step(src, output_dir) - materials.retrieve_sheets(sheets_to_remove, selected_material, out) + materials.retrieve_sheets(sheets_to_remove, mat, out) /obj/machinery/mineral/processing_unit/proc/smelt_alloy() @@ -176,7 +179,7 @@ return var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - materials.use_amount(alloy.materials, amount) + materials.use_materials(alloy.materials, amount) generate_mineral(alloy.build_path) @@ -188,14 +191,11 @@ var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - for(var/mat_id in D.materials) - var/M = D.materials[mat_id] - var/datum/material/smelter_mat = materials.materials[mat_id] + for(var/mat_cat in D.materials) + var/required_amount = D.materials[mat_cat] + var/amount = materials.materials[mat_cat] - if(!M || !smelter_mat) - return FALSE - - build_amount = min(build_amount, round(smelter_mat.amount / M)) + build_amount = min(build_amount, round(amount / required_amount)) return build_amount diff --git a/code/modules/mining/machine_redemption.dm b/code/modules/mining/machine_redemption.dm index 0a508cdaf5..0f0ca8bf0c 100644 --- a/code/modules/mining/machine_redemption.dm +++ b/code/modules/mining/machine_redemption.dm @@ -15,9 +15,9 @@ layer = BELOW_OBJ_LAYER var/points = 0 var/ore_pickup_rate = 15 - var/sheet_per_ore = 1 + var/ore_multiplier = 1 var/point_upgrade = 1 - var/list/ore_values = list(MAT_GLASS = 1, MAT_METAL = 1, MAT_PLASMA = 15, MAT_SILVER = 16, MAT_GOLD = 18, MAT_TITANIUM = 30, MAT_URANIUM = 30, MAT_DIAMOND = 50, MAT_BLUESPACE = 50, MAT_BANANIUM = 60) + var/list/ore_values = list(/datum/material/glass = 1, /datum/material/iron = 1, /datum/material/plasma = 15, /datum/material/silver = 16, /datum/material/gold = 18, /datum/material/titanium = 30, /datum/material/uranium = 30, /datum/material/diamond = 50, /datum/material/bluespace = 50, /datum/material/bananium = 60) var/message_sent = FALSE var/list/ore_buffer = list() var/datum/techweb/stored_research @@ -31,26 +31,27 @@ /obj/machinery/mineral/ore_redemption/Destroy() QDEL_NULL(stored_research) + materials = null return ..() /obj/machinery/mineral/ore_redemption/RefreshParts() var/ore_pickup_rate_temp = 15 var/point_upgrade_temp = 1 - var/sheet_per_ore_temp = 1 + var/ore_multiplier_temp = 1 for(var/obj/item/stock_parts/matter_bin/B in component_parts) - sheet_per_ore_temp = 0.65 + (0.35 * B.rating) + ore_multiplier_temp = 0.65 + (0.35 * B.rating) for(var/obj/item/stock_parts/manipulator/M in component_parts) ore_pickup_rate_temp = 15 * M.rating for(var/obj/item/stock_parts/micro_laser/L in component_parts) point_upgrade_temp = 0.65 + (0.35 * L.rating) ore_pickup_rate = ore_pickup_rate_temp point_upgrade = point_upgrade_temp - sheet_per_ore = sheet_per_ore_temp + ore_multiplier = round(ore_multiplier_temp, 0.01) /obj/machinery/mineral/ore_redemption/examine(mob/user) . = ..() if(in_range(user, src) || isobserver(user)) - . += "The status display reads: Smelting [sheet_per_ore] sheet(s) per piece of ore.
Reward point generation at [point_upgrade*100]%.
Ore pickup speed at [ore_pickup_rate].
" + . += "The status display reads: Smelting [ore_multiplier] sheet(s) per piece of ore.
Reward point generation at [point_upgrade*100]%.
Ore pickup speed at [ore_pickup_rate].
" /obj/machinery/mineral/ore_redemption/proc/smelt_ore(obj/item/stack/ore/O) var/datum/component/material_container/mat_container = materials.mat_container @@ -70,13 +71,13 @@ if(!material_amount) qdel(O) //no materials, incinerate it - else if(!mat_container.has_space(material_amount * sheet_per_ore * O.amount)) //if there is no space, eject it + else if(!mat_container.has_space(material_amount * O.amount)) //if there is no space, eject it unload_mineral(O) else - var/mats = O.materials & mat_container.materials + var/mats = O.custom_materials & mat_container.materials var/amount = O.amount - mat_container.insert_item(O, sheet_per_ore) //insert it + mat_container.insert_item(O, ore_multiplier) //insert it materials.silo_log(src, "smelted", amount, "ores", mats) qdel(O) @@ -87,14 +88,14 @@ var/build_amount = 0 - for(var/mat_id in D.materials) - var/M = D.materials[mat_id] - var/datum/material/redemption_mat = mat_container.materials[mat_id] + for(var/mat in D.materials) + var/amount = D.materials[mat] + var/datum/material/redemption_mat_amount = mat_container.materials[mat] - if(!M || !redemption_mat) + if(!amount || !redemption_mat_amount) return FALSE - var/smeltable_sheets = FLOOR(redemption_mat.amount / M, 1) + var/smeltable_sheets = FLOOR(redemption_mat_amount / amount, 1) if(!smeltable_sheets) return FALSE @@ -124,9 +125,9 @@ var/has_minerals = FALSE - for(var/mat_id in mat_container.materials) - var/datum/material/M = mat_container.materials[mat_id] - var/mineral_amount = M.amount / MINERAL_MATERIAL_AMOUNT + for(var/mat in mat_container.materials) + var/datum/material/M = mat + var/mineral_amount = mat_container.materials[mat] / MINERAL_MATERIAL_AMOUNT if(mineral_amount) has_minerals = TRUE msg += "[capitalize(M.name)]: [mineral_amount] sheets
" @@ -202,10 +203,12 @@ data["materials"] = list() var/datum/component/material_container/mat_container = materials.mat_container if (mat_container) - for(var/mat_id in mat_container.materials) - var/datum/material/M = mat_container.materials[mat_id] - var/sheet_amount = M.amount ? M.amount / MINERAL_MATERIAL_AMOUNT : "0" - data["materials"] += list(list("name" = M.name, "id" = M.id, "amount" = sheet_amount, "value" = ore_values[M.id] * point_upgrade)) + for(var/mat in mat_container.materials) + var/datum/material/M = mat + var/amount = mat_container.materials[M] + var/sheet_amount = amount / MINERAL_MATERIAL_AMOUNT + var/ref = REF(M) + data["materials"] += list(list("name" = M.name, "id" = ref, "amount" = sheet_amount, "value" = ore_values[M.type])) data["alloys"] = list() for(var/v in stored_research.researched_designs) @@ -251,16 +254,18 @@ if("Release") if(!mat_container) return + if(materials.on_hold()) to_chat(usr, "Mineral access is on hold, please contact the quartermaster.") else if(!allowed(usr)) //Check the ID inside, otherwise check the user to_chat(usr, "Required access not found.") else - var/mat_id = params["id"] - if(!mat_container.materials[mat_id]) + var/datum/material/mat = locate(params["id"]) + + var/amount = mat_container.materials[mat] + if(!amount) return - var/datum/material/mat = mat_container.materials[mat_id] - var/stored_amount = mat.amount / MINERAL_MATERIAL_AMOUNT + var/stored_amount = CEILING(amount / MINERAL_MATERIAL_AMOUNT, 0.1) if(!stored_amount) return @@ -272,9 +277,10 @@ desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num var/sheets_to_remove = round(min(desired,50,stored_amount)) - var/count = mat_container.retrieve_sheets(sheets_to_remove, mat_id, get_step(src, output_dir)) + + var/count = mat_container.retrieve_sheets(sheets_to_remove, mat, get_step(src, output_dir)) var/list/mats = list() - mats[mat_id] = MINERAL_MATERIAL_AMOUNT + mats[mat] = MINERAL_MATERIAL_AMOUNT materials.silo_log(src, "released", -count, "sheets", mats) //Logging deleted for quick coding return TRUE @@ -315,7 +321,7 @@ else desired = input("How many sheets?", "How many sheets would you like to smelt?", 1) as null|num var/amount = round(min(desired,50,smelt_amount)) - mat_container.use_amount(alloy.materials, amount) + mat_container.use_materials(alloy.materials, amount) materials.silo_log(src, "released", -amount, "sheets", alloy.materials) var/output if(ispath(alloy.build_path, /obj/item/stack/sheet)) diff --git a/code/modules/mining/machine_silo.dm b/code/modules/mining/machine_silo.dm index 7d6bb80663..c0eba668f1 100644 --- a/code/modules/mining/machine_silo.dm +++ b/code/modules/mining/machine_silo.dm @@ -16,7 +16,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs) /obj/machinery/ore_silo/Initialize(mapload) . = ..() AddComponent(/datum/component/material_container, - list(MAT_METAL, MAT_GLASS, MAT_SILVER, MAT_GOLD, MAT_DIAMOND, MAT_PLASMA, MAT_URANIUM, MAT_BANANIUM, MAT_TITANIUM, MAT_BLUESPACE, MAT_PLASTIC), + list(/datum/material/iron, /datum/material/glass, /datum/material/silver, /datum/material/gold, /datum/material/diamond, /datum/material/plasma, /datum/material/uranium, /datum/material/bananium, /datum/material/titanium, /datum/material/bluespace, /datum/material/plastic), INFINITY, FALSE, /obj/item/stack, @@ -34,6 +34,8 @@ GLOBAL_LIST_EMPTY(silo_access_logs) var/datum/component/remote_materials/mats = C mats.disconnect_from(src) + connected = null + var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) materials.retrieve_all() @@ -49,7 +51,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs) if(!istype(I) || (I.flags_1 & HOLOGRAM_1) || (I.item_flags & NO_MAT_REDEMPTION)) to_chat(user, "[M] won't accept [I]!") return - var/item_mats = I.materials & materials.materials + var/item_mats = I.custom_materials & materials.materials if(!length(item_mats)) to_chat(user, "[I] does not contain sufficient materials to be accepted by [M].") return @@ -75,15 +77,17 @@ GLOBAL_LIST_EMPTY(silo_access_logs) var/list/ui = list("Ore Silo

Stored Material:

") var/any = FALSE for(var/M in materials.materials) - var/datum/material/mat = materials.materials[M] - var/sheets = round(mat.amount) / MINERAL_MATERIAL_AMOUNT + var/datum/material/mat = M + var/amount = materials.materials[M] + var/sheets = round(amount) / MINERAL_MATERIAL_AMOUNT + var/ref = REF(M) if (sheets) if (sheets >= 1) - ui += "Eject" + ui += "Eject" else ui += "Eject" if (sheets >= 20) - ui += "20x" + ui += "20x" else ui += "20x" ui += "[mat.name]: [sheets] sheets
" @@ -148,7 +152,7 @@ GLOBAL_LIST_EMPTY(silo_access_logs) updateUsrDialog() return TRUE else if(href_list["ejectsheet"]) - var/eject_sheet = href_list["ejectsheet"] + var/datum/material/eject_sheet = locate(href_list["ejectsheet"]) var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) var/count = materials.retrieve_sheets(text2num(href_list["eject_amt"]), eject_sheet, drop_location()) var/list/matlist = list() @@ -227,8 +231,9 @@ GLOBAL_LIST_EMPTY(silo_access_logs) var/list/msg = list("([timestamp]) [machine_name] in [area_name]
[action] [abs(amount)]x [noun]
") var/sep = "" for(var/key in materials) + var/datum/material/M = key var/val = round(materials[key]) / MINERAL_MATERIAL_AMOUNT msg += sep sep = ", " - msg += "[amount < 0 ? "-" : "+"][val] [copytext(key, length(key[1]) + 1)]" + msg += "[amount < 0 ? "-" : "+"][val] [M.name]" formatted = msg.Join() diff --git a/code/modules/mining/machine_stacking.dm b/code/modules/mining/machine_stacking.dm index 31e977c6cf..5a83955bce 100644 --- a/code/modules/mining/machine_stacking.dm +++ b/code/modules/mining/machine_stacking.dm @@ -86,6 +86,11 @@ proximity_monitor = new(src, 1) materials = AddComponent(/datum/component/remote_materials, "stacking", mapload, FALSE, mapload && force_connect) +/obj/machinery/mineral/stacking_machine/Destroy() + CONSOLE = null + materials = null + return ..() + /obj/machinery/mineral/stacking_machine/HasProximity(atom/movable/AM) if(istype(AM, /obj/item/stack/sheet) && AM.loc == get_step(src, input_dir)) process_sheet(AM) @@ -107,9 +112,9 @@ qdel(inp) if(materials.silo && !materials.on_hold()) //Dump the sheets to the silo - var/matlist = storage.materials & materials.mat_container.materials + var/matlist = storage.custom_materials & materials.mat_container.materials if (length(matlist)) - var/inserted = materials.mat_container.insert_stack(storage) + var/inserted = materials.mat_container.insert_item(storage) materials.silo_log(src, "collected", inserted, "sheets", matlist) if (QDELETED(storage)) stack_list -= key diff --git a/code/modules/mining/machine_vending.dm b/code/modules/mining/machine_vending.dm index 54f8e11b07..78b1a665db 100644 --- a/code/modules/mining/machine_vending.dm +++ b/code/modules/mining/machine_vending.dm @@ -122,13 +122,10 @@ to_chat(usr, "Error: Insufficient credits for [prize.equipment_name] on [I]!") flick(icon_deny, src) else - if (I.mining_points -= prize.cost) - to_chat(usr, "[src] clanks to life briefly before vending [prize.equipment_name]!") - new prize.equipment_path(src.loc) - SSblackbox.record_feedback("nested tally", "mining_equipment_bought", 1, list("[type]", "[prize.equipment_path]")) - else - to_chat(usr, "Error: Transaction failure, please try again later!") - flick(icon_deny, src) + I.mining_points -= prize.cost + to_chat(usr, "[src] clanks to life briefly before vending [prize.equipment_name]!") + new prize.equipment_path(src.loc) + SSblackbox.record_feedback("nested tally", "mining_equipment_bought", 1, list("[type]", "[prize.equipment_path]")) else to_chat(usr, "Error: An ID with a registered account is required!") flick(icon_deny, src) diff --git a/code/modules/mining/mint.dm b/code/modules/mining/mint.dm index f32afb2898..c9f9a2cfbb 100644 --- a/code/modules/mining/mint.dm +++ b/code/modules/mining/mint.dm @@ -8,14 +8,28 @@ density = TRUE var/newCoins = 0 //how many coins the machine made in it's last load var/processing = FALSE - var/chosen = MAT_METAL //which material will be used to make coins + var/chosen = /datum/material/iron //which material will be used to make coins var/coinsToProduce = 10 speed_process = TRUE /obj/machinery/mineral/mint/Initialize() . = ..() - AddComponent(/datum/component/material_container, list(MAT_METAL, MAT_PLASMA, MAT_SILVER, MAT_GOLD, MAT_URANIUM, MAT_DIAMOND, MAT_BANANIUM), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack) + AddComponent(/datum/component/material_container, list( + /datum/material/iron, + /datum/material/plasma, + /datum/material/silver, + /datum/material/gold, + /datum/material/uranium, + /datum/material/titanium, + /datum/material/diamond, + /datum/material/bananium, + /datum/material/adamantine, + /datum/material/mythril, + /datum/material/plastic, + /datum/material/runite + ), MINERAL_MATERIAL_AMOUNT * 50, FALSE, /obj/item/stack) + chosen = getmaterialref(chosen) /obj/machinery/mineral/mint/process() var/turf/T = get_step(src, input_dir) @@ -24,7 +38,9 @@ var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) for(var/obj/item/stack/sheet/O in T) - materials.insert_stack(O, O.amount) + var/inserted = materials.insert_item(O) + if(inserted) + qdel(O) /obj/machinery/mineral/mint/attack_hand(mob/user) . = ..() @@ -33,17 +49,17 @@ var/dat = "Coin Press
" var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) - for(var/mat_id in materials.materials) - var/datum/material/M = materials.materials[mat_id] - if(!M.amount && chosen != mat_id) + for(var/datum/material/M in materials.materials) + var/amount = materials.get_material_amount(M) + if(!amount && chosen != M) continue - dat += "
[M.name] amount: [M.amount] cm3 " - if (chosen == mat_id) + dat += "
[M.name] amount: [amount] cm3 " + if (chosen == M) dat += "Chosen" else - dat += "Choose" + dat += "Choose" - var/datum/material/M = materials.materials[chosen] + var/datum/material/M = chosen dat += "

Will produce [coinsToProduce] [lowertext(M.name)] coins if enough materials are available.
" dat += "-10 " @@ -67,22 +83,24 @@ return var/datum/component/material_container/materials = GetComponent(/datum/component/material_container) if(href_list["choose"]) - if(materials.materials[href_list["choose"]]) - chosen = href_list["choose"] + var/datum/material/new_material = locate(href_list["choose"]) + if(istype(new_material)) + chosen = new_material if(href_list["chooseAmt"]) coinsToProduce = CLAMP(coinsToProduce + text2num(href_list["chooseAmt"]), 0, 1000) + updateUsrDialog() if(href_list["makeCoins"]) var/temp_coins = coinsToProduce processing = TRUE icon_state = "coinpress1" var/coin_mat = MINERAL_MATERIAL_AMOUNT * 0.2 - var/datum/material/M = materials.materials[chosen] - if(!M || !M.coin_type) + var/datum/material/M = chosen + if(!M) updateUsrDialog() return - while(coinsToProduce > 0 && materials.use_amount_type(coin_mat, chosen)) - create_coins(M.coin_type) + while(coinsToProduce > 0 && materials.use_amount_mat(coin_mat, chosen)) + create_coins() coinsToProduce-- newCoins++ src.updateUsrDialog() @@ -94,12 +112,15 @@ src.updateUsrDialog() return -/obj/machinery/mineral/mint/proc/create_coins(P) +/obj/machinery/mineral/mint/proc/create_coins() var/turf/T = get_step(src,output_dir) + var/temp_list = list() + temp_list[chosen] = 400 if(T) - var/obj/item/O = new P(src) - var/obj/item/storage/bag/money/M = locate(/obj/item/storage/bag/money, T) - if(!M) - M = new /obj/item/storage/bag/money(src) - unload_mineral(M) - O.forceMove(M) + var/obj/item/O = new /obj/item/coin(src) + var/obj/item/storage/bag/money/B = locate(/obj/item/storage/bag/money, T) + O.set_custom_materials(temp_list) + if(!B) + B = new /obj/item/storage/bag/money(src) + unload_mineral(B) + O.forceMove(B) diff --git a/code/modules/mining/ores_coins.dm b/code/modules/mining/ores_coins.dm index 7765bf8713..67c26abaef 100644 --- a/code/modules/mining/ores_coins.dm +++ b/code/modules/mining/ores_coins.dm @@ -17,6 +17,7 @@ var/points = 0 //How many points this ore gets you from the ore redemption machine var/refined_type = null //What this ore defaults to being refined into novariants = TRUE // Ore stacks handle their icon updates themselves to keep the illusion that there's more going + mats_per_stack = MINERAL_MATERIAL_AMOUNT var/list/stack_overlays /obj/item/stack/ore/update_icon() @@ -69,7 +70,8 @@ item_state = "Uranium ore" singular_name = "uranium ore chunk" points = 30 - materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/uranium=MINERAL_MATERIAL_AMOUNT) + material_flags = MATERIAL_NO_EFFECTS refined_type = /obj/item/stack/sheet/mineral/uranium /obj/item/stack/ore/iron @@ -78,7 +80,7 @@ item_state = "Iron ore" singular_name = "iron ore chunk" points = 1 - materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/metal /obj/item/stack/ore/glass @@ -87,17 +89,17 @@ item_state = "Glass ore" singular_name = "sand pile" points = 1 - materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/glass w_class = WEIGHT_CLASS_TINY GLOBAL_LIST_INIT(sand_recipes, list(\ - new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50)\ - )) + new/datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50),\ + )) -/obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge = TRUE) - recipes = GLOB.sand_recipes +/obj/item/stack/ore/glass/get_main_recipes() . = ..() + . += GLOB.sand_recipes /obj/item/stack/ore/glass/throw_impact(atom/hit_atom, datum/thrownthing/throwingdatum) if(..() || !ishuman(hit_atom)) @@ -135,21 +137,20 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ item_state = "Plasma ore" singular_name = "plasma ore chunk" points = 15 - materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/plasma /obj/item/stack/ore/plasma/welder_act(mob/living/user, obj/item/I) to_chat(user, "You can't hit a high enough temperature to smelt [src] properly!") return TRUE - /obj/item/stack/ore/silver name = "silver ore" icon_state = "Silver ore" item_state = "Silver ore" singular_name = "silver ore chunk" points = 16 - materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/silver=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/silver /obj/item/stack/ore/gold @@ -158,7 +159,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ icon_state = "Gold ore" singular_name = "gold ore chunk" points = 18 - materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/gold=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/gold /obj/item/stack/ore/diamond @@ -167,7 +168,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ item_state = "Diamond ore" singular_name = "diamond ore chunk" points = 50 - materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/diamond=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/diamond /obj/item/stack/ore/bananium @@ -176,7 +177,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ item_state = "Bananium ore" singular_name = "bananium ore chunk" points = 60 - materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/bananium=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/bananium /obj/item/stack/ore/titanium @@ -185,7 +186,7 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ item_state = "Titanium ore" singular_name = "titanium ore chunk" points = 50 - materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT) refined_type = /obj/item/stack/sheet/mineral/titanium /obj/item/stack/ore/slag @@ -313,17 +314,33 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ /obj/item/coin icon = 'icons/obj/economy.dmi' name = "coin" - icon_state = "coin__heads" + icon_state = "coin" flags_1 = CONDUCT_1 force = 1 throwforce = 2 w_class = WEIGHT_CLASS_TINY + custom_materials = list(/datum/material/iron = 400) + material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR var/string_attached var/list/sideslist = list("heads","tails") - var/cmineral = null var/cooldown = 0 - var/value = 1 + var/value var/coinflip + item_flags = NO_MAT_REDEMPTION //You know, it's kind of a problem that money is worth more extrinsicly than intrinsically in this universe. + +/obj/item/coin/Initialize() + . = ..() + coinflip = pick(sideslist) + icon_state = "coin_[coinflip]" + pixel_x = rand(0,16)-8 + pixel_y = rand(0,8)-8 + +/obj/item/coin/set_custom_materials(list/materials, multiplier = 1) + . = ..() + value = 0 + for(var/i in custom_materials) + var/datum/material/M = i + value += M.value_per_unit * custom_materials[M] /obj/item/coin/suicide_act(mob/living/user) user.visible_message("[user] contemplates suicide with \the [src]!") @@ -342,101 +359,9 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ else user.visible_message("\the [src] lands on [coinflip]! [user] keeps on living!") -/obj/item/coin/Initialize() - . = ..() - pixel_x = rand(0,16)-8 - pixel_y = rand(0,8)-8 - /obj/item/coin/examine(mob/user) . = ..() - if(value) - . += "It's worth [value] credit\s." - -/obj/item/coin/gold - name = "gold coin" - cmineral = "gold" - icon_state = "coin_gold_heads" - value = 50 - materials = list(MAT_GOLD = MINERAL_MATERIAL_AMOUNT*0.2) - grind_results = list(/datum/reagent/gold = 4) - -/obj/item/coin/silver - name = "silver coin" - cmineral = "silver" - icon_state = "coin_silver_heads" - value = 20 - materials = list(MAT_SILVER = MINERAL_MATERIAL_AMOUNT*0.2) - grind_results = list(/datum/reagent/silver = 4) - -/obj/item/coin/diamond - name = "diamond coin" - cmineral = "diamond" - icon_state = "coin_diamond_heads" - value = 500 - materials = list(MAT_DIAMOND = MINERAL_MATERIAL_AMOUNT*0.2) - grind_results = list(/datum/reagent/carbon = 4) - -/obj/item/coin/iron - name = "iron coin" - cmineral = "iron" - icon_state = "coin_iron_heads" - value = 1 - materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2) - grind_results = list(/datum/reagent/iron = 4) - -/obj/item/coin/plasma - name = "plasma coin" - cmineral = "plasma" - icon_state = "coin_plasma_heads" - value = 100 - materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT*0.2) - grind_results = list(/datum/reagent/toxin/plasma = 4) - -/obj/item/coin/uranium - name = "uranium coin" - cmineral = "uranium" - icon_state = "coin_uranium_heads" - value = 80 - materials = list(MAT_URANIUM = MINERAL_MATERIAL_AMOUNT*0.2) - grind_results = list(/datum/reagent/uranium = 4) - -/obj/item/coin/bananium - name = "bananium coin" - cmineral = "bananium" - icon_state = "coin_bananium_heads" - value = 1000 //makes the clown cry - materials = list(MAT_BANANIUM = MINERAL_MATERIAL_AMOUNT*0.2) - grind_results = list(/datum/reagent/consumable/banana = 4) - -/obj/item/coin/adamantine - name = "adamantine coin" - cmineral = "adamantine" - icon_state = "coin_adamantine_heads" - value = 1500 - -/obj/item/coin/mythril - name = "mythril coin" - cmineral = "mythril" - icon_state = "coin_mythril_heads" - value = 3000 - -/obj/item/coin/twoheaded - cmineral = "iron" - icon_state = "coin_iron_heads" - desc = "Hey, this coin's the same on both sides!" - sideslist = list("heads") - materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT*0.2) - value = 1 - grind_results = list(/datum/reagent/iron = 4) - -/obj/item/coin/antagtoken - name = "antag token" - icon_state = "coin_valid_valid" - cmineral = "valid" - desc = "A novelty coin that helps the heart know what hard evidence cannot prove." - sideslist = list("valid", "salad") - value = 0 - grind_results = list(/datum/reagent/consumable/sodiumchloride = 4) + . += "It's worth [value] credit\s." /obj/item/coin/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/stack/cable_coil)) @@ -470,10 +395,10 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ if(string_attached) //does the coin have a wire attached to_chat(user, "The coin won't flip very well with something attached!" ) return FALSE//do not flip the coin - coinflip = pick(sideslist) cooldown = world.time + 15 - flick("coin_[cmineral]_flip", src) - icon_state = "coin_[cmineral]_[coinflip]" + flick("coin_[coinflip]_flip", src) + coinflip = pick(sideslist) + icon_state = "coin_[coinflip]" playsound(user.loc, 'sound/items/coinflip.ogg', 50, 1) var/oldloc = loc sleep(15) @@ -483,5 +408,51 @@ GLOBAL_LIST_INIT(sand_recipes, list(\ "You hear the clattering of loose change.") return TRUE//did the coin flip? useful for suicide_act +/obj/item/coin/gold + custom_materials = list(/datum/material/gold = 400) + +/obj/item/coin/silver + custom_materials = list(/datum/material/silver = 400) + +/obj/item/coin/diamond + custom_materials = list(/datum/material/diamond = 400) + +/obj/item/coin/plasma + custom_materials = list(/datum/material/plasma = 400) + +/obj/item/coin/uranium + custom_materials = list(/datum/material/uranium = 400) + +/obj/item/coin/titanium + custom_materials = list(/datum/material/titanium = 400) + +/obj/item/coin/bananium + custom_materials = list(/datum/material/bananium = 400) + +/obj/item/coin/adamantine + custom_materials = list(/datum/material/adamantine = 400) + +/obj/item/coin/mythril + custom_materials = list(/datum/material/mythril = 400) + +/obj/item/coin/plastic + custom_materials = list(/datum/material/plastic = 400) + +/obj/item/coin/runite + custom_materials = list(/datum/material/runite = 400) + +/obj/item/coin/twoheaded + desc = "Hey, this coin's the same on both sides!" + sideslist = list("heads") + +/obj/item/coin/antagtoken + name = "antag token" + desc = "A novelty coin that helps the heart know what hard evidence cannot prove." + icon_state = "coin_valid" + custom_materials = list(/datum/material/plastic = 400) + sideslist = list("valid", "salad") + material_flags = NONE + +/obj/item/coin/iron #undef ORESTACK_OVERLAYS_MAX diff --git a/code/modules/mining/satchel_ore_boxdm.dm b/code/modules/mining/satchel_ore_boxdm.dm index d78a406b80..1d803371be 100644 --- a/code/modules/mining/satchel_ore_boxdm.dm +++ b/code/modules/mining/satchel_ore_boxdm.dm @@ -18,6 +18,10 @@ else return ..() +/obj/structure/ore_box/ComponentInitialize() + . = ..() + AddComponent(/datum/component/rad_insulation, 0.01) //please datum mats no more cancer + /obj/structure/ore_box/crowbar_act(mob/living/user, obj/item/I) if(I.use_tool(src, user, 50, volume=50)) user.visible_message("[user] pries \the [src] apart.", diff --git a/code/modules/mob/dead/observer/login.dm b/code/modules/mob/dead/observer/login.dm index 1b328dbc69..8daf8ec052 100644 --- a/code/modules/mob/dead/observer/login.dm +++ b/code/modules/mob/dead/observer/login.dm @@ -6,7 +6,7 @@ var/preferred_form = null if(IsAdminGhost(src)) - has_unlimited_silicon_privilege = 1 + silicon_privileges = ALL if(client.prefs.unlock_content) preferred_form = client.prefs.ghost_form diff --git a/code/modules/mob/living/carbon/carbon.dm b/code/modules/mob/living/carbon/carbon.dm index 6460d8331d..574a5aedd2 100644 --- a/code/modules/mob/living/carbon/carbon.dm +++ b/code/modules/mob/living/carbon/carbon.dm @@ -834,12 +834,31 @@ update_inv_handcuffed() update_hud_handcuffed() +/mob/living/carbon/proc/can_defib() + var/tlimit = DEFIB_TIME_LIMIT * 10 + var/obj/item/organ/heart = getorgan(/obj/item/organ/heart) + if(suiciding || hellbound || HAS_TRAIT(src, TRAIT_HUSK)) + return + if((world.time - timeofdeath) > tlimit) + return + if((getBruteLoss() >= MAX_REVIVE_BRUTE_DAMAGE) || (getFireLoss() >= MAX_REVIVE_FIRE_DAMAGE)) + return + if(!heart || (heart.organ_flags & ORGAN_FAILING)) + return + var/obj/item/organ/brain/BR = getorgan(/obj/item/organ/brain) + if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || suiciding) + return + return TRUE + /mob/living/carbon/fully_heal(admin_revive = FALSE) if(reagents) reagents.clear_reagents() var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain) if(B) B.brain_death = FALSE + for(var/O in internal_organs) + var/obj/item/organ/organ = O + organ.setOrganDamage(0) for(var/thing in diseases) var/datum/disease/D = thing if(D.severity != DISEASE_SEVERITY_POSITIVE) @@ -852,7 +871,8 @@ qdel(R) update_handcuffed() if(reagents) - reagents.addiction_list = list() + for(var/addi in reagents.addiction_list) + reagents.remove_addiction(addi) cure_all_traumas(TRAUMA_RESILIENCE_MAGIC) ..() // heal ears after healing traits, since ears check TRAIT_DEAF trait @@ -987,3 +1007,6 @@ return TRUE if(isclothing(wear_mask) && (wear_mask.clothing_flags & SCAN_REAGENTS)) return TRUE + +/mob/living/carbon/can_hold_items() + return TRUE diff --git a/code/modules/mob/living/carbon/damage_procs.dm b/code/modules/mob/living/carbon/damage_procs.dm index 5020cc7379..414f339b28 100644 --- a/code/modules/mob/living/carbon/damage_procs.dm +++ b/code/modules/mob/living/carbon/damage_procs.dm @@ -1,6 +1,7 @@ /mob/living/carbon/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked = FALSE, forced = FALSE) + SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone) var/hit_percent = (100-blocked)/100 if(!forced && hit_percent <= 0) return 0 diff --git a/code/modules/mob/living/carbon/human/examine.dm b/code/modules/mob/living/carbon/human/examine.dm index 8e19fa7776..fec82b357f 100644 --- a/code/modules/mob/living/carbon/human/examine.dm +++ b/code/modules/mob/living/carbon/human/examine.dm @@ -397,7 +397,7 @@ var/flavor = print_flavor_text(flavor_text) if(flavor) . += flavor - var/temp_flavor = print_flavor_text(flavor_text_2) + var/temp_flavor = print_flavor_text(flavor_text_2,TRUE) if(temp_flavor) . += temp_flavor SEND_SIGNAL(src, COMSIG_PARENT_EXAMINE, user, .) diff --git a/code/modules/mob/living/carbon/human/human.dm b/code/modules/mob/living/carbon/human/human.dm index ef3d4cbb98..423277863f 100644 --- a/code/modules/mob/living/carbon/human/human.dm +++ b/code/modules/mob/living/carbon/human/human.dm @@ -803,7 +803,7 @@ hud_used.staminas?.update_icon_state() hud_used.staminabuffer?.update_icon_state() -/mob/living/carbon/human/fully_heal(admin_revive = 0) +/mob/living/carbon/human/fully_heal(admin_revive = FALSE) if(admin_revive) regenerate_limbs() regenerate_organs() @@ -823,9 +823,6 @@ . += dna.species.check_weakness(weapon, attacker) /mob/living/carbon/human/is_literate() - return 1 - -/mob/living/carbon/human/can_hold_items() return TRUE /mob/living/carbon/human/update_gravity(has_gravity,override = 0) @@ -834,7 +831,7 @@ ..() /mob/living/carbon/human/vomit(lost_nutrition = 10, blood = 0, stun = 1, distance = 0, message = 1, toxic = 0) - if(blood && (NOBLOOD in dna.species.species_traits)) + if(blood && dna?.species && (NOBLOOD in dna.species.species_traits)) if(message) visible_message("[src] dry heaves!", \ "You try to throw up, but there's nothing in your stomach!") diff --git a/code/modules/mob/living/carbon/human/human_defense.dm b/code/modules/mob/living/carbon/human/human_defense.dm index accaab3ac1..57b8f59780 100644 --- a/code/modules/mob/living/carbon/human/human_defense.dm +++ b/code/modules/mob/living/carbon/human/human_defense.dm @@ -20,7 +20,7 @@ /mob/living/carbon/human/proc/checkarmor(obj/item/bodypart/def_zone, d_type) - if(!d_type) + if(!d_type || !def_zone) return 0 var/protection = 0 var/list/body_parts = list(head, wear_mask, wear_suit, w_uniform, back, gloves, shoes, belt, s_store, glasses, ears, wear_id, wear_neck) //Everything but pockets. Pockets are l_store and r_store. (if pockets were allowed, putting something armored, gloves or hats for example, would double up on the armor) diff --git a/code/modules/mob/living/carbon/human/species.dm b/code/modules/mob/living/carbon/human/species.dm index e62177abbb..b1bc47ea4a 100644 --- a/code/modules/mob/living/carbon/human/species.dm +++ b/code/modules/mob/living/carbon/human/species.dm @@ -1924,6 +1924,7 @@ GLOBAL_LIST_EMPTY(roundstart_race_names) log_combat(user, target, "shoved", append_message) /datum/species/proc/apply_damage(damage, damagetype = BRUTE, def_zone = null, blocked, mob/living/carbon/human/H, forced = FALSE) + SEND_SIGNAL(src, COMSIG_MOB_APPLY_DAMGE, damage, damagetype, def_zone) var/hit_percent = (100-(blocked+armor))/100 hit_percent = (hit_percent * (100-H.physiology.damage_resistance))/100 if(!forced && hit_percent <= 0) diff --git a/code/modules/mob/living/carbon/human/species_types/dullahan.dm b/code/modules/mob/living/carbon/human/species_types/dullahan.dm index 220e639e34..499e3b0276 100644 --- a/code/modules/mob/living/carbon/human/species_types/dullahan.dm +++ b/code/modules/mob/living/carbon/human/species_types/dullahan.dm @@ -135,7 +135,7 @@ RegisterSignal(owner, COMSIG_CLICK_SHIFT, .proc/examinate_check) RegisterSignal(src, COMSIG_ATOM_HEARER_IN_VIEW, .proc/include_owner) RegisterSignal(owner, COMSIG_LIVING_REGENERATE_LIMBS, .proc/unlist_head) - RegisterSignal(owner, COMSIG_LIVING_FULLY_HEAL, .proc/retrieve_head) + RegisterSignal(owner, COMSIG_LIVING_REVIVE, .proc/retrieve_head) /obj/item/dullahan_relay/proc/examinate_check(atom/source, mob/user) if(user.client.eye == src) @@ -148,8 +148,9 @@ /obj/item/dullahan_relay/proc/unlist_head(datum/source, noheal = FALSE, list/excluded_limbs) excluded_limbs |= BODY_ZONE_HEAD // So we don't gib when regenerating limbs. -/obj/item/dullahan_relay/proc/retrieve_head(datum/source, admin_revive = FALSE) - if(admin_revive) //retrieving the owner's head for ahealing purposes. +//Retrieving the owner's head for better ahealing. +/obj/item/dullahan_relay/proc/retrieve_head(datum/source, full_heal, admin_revive) + if(admin_revive) var/obj/item/bodypart/head/H = loc var/turf/T = get_turf(owner) if(H && istype(H) && T && !(H in owner.GetAllContents())) diff --git a/code/modules/mob/living/carbon/human/species_types/podpeople.dm b/code/modules/mob/living/carbon/human/species_types/podpeople.dm index 1bed3b08d4..b29890a97d 100644 --- a/code/modules/mob/living/carbon/human/species_types/podpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/podpeople.dm @@ -71,14 +71,42 @@ if(/obj/item/projectile/energy/florayield) H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL) + /datum/species/pod/pseudo_weak name = "Anthromorphic Plant" id = "podweak" - limbs_id = "pod" species_traits = list(EYECOLOR,HAIR,FACEHAIR,LIPS,MUTCOLORS) mutant_bodyparts = list("mam_tail", "mam_ears", "mam_body_markings", "mam_snouts", "taur", "legs") default_features = list("mcolor" = "FFF","mcolor2" = "FFF","mcolor3" = "FFF", "mam_snouts" = "Husky", "mam_tail" = "Husky", "mam_ears" = "Husky", "mam_body_markings" = "Husky", "taur" = "None", "legs" = "Normal Legs") + limbs_id = "pod" light_nutrition_gain_factor = 7.5 light_bruteheal = 0.2 light_burnheal = 0.2 light_toxheal = 0.7 + +/datum/species/pod/pseudo_weak/spec_death(gibbed, mob/living/carbon/human/H) + if(H) + stop_wagging_tail(H) + +/datum/species/pod/pseudo_weak/spec_stun(mob/living/carbon/human/H,amount) + if(H) + stop_wagging_tail(H) + . = ..() + +/datum/species/pod/pseudo_weak/can_wag_tail(mob/living/carbon/human/H) + return ("mam_tail" in mutant_bodyparts) || ("mam_waggingtail" in mutant_bodyparts) + +/datum/species/pod/pseudo_weak/is_wagging_tail(mob/living/carbon/human/H) + return ("mam_waggingtail" in mutant_bodyparts) + +/datum/species/pod/pseudo_weak/start_wagging_tail(mob/living/carbon/human/H) + if("mam_tail" in mutant_bodyparts) + mutant_bodyparts -= "mam_tail" + mutant_bodyparts |= "mam_waggingtail" + H.update_body() + +/datum/species/pod/pseudo_weak/stop_wagging_tail(mob/living/carbon/human/H) + if("mam_waggingtail" in mutant_bodyparts) + mutant_bodyparts -= "mam_waggingtail" + mutant_bodyparts |= "mam_tail" + H.update_body() diff --git a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm index 49af501942..70abba5a01 100644 --- a/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm +++ b/code/modules/mob/living/carbon/human/species_types/shadowpeople.dm @@ -213,6 +213,16 @@ PDA.f_lum = 0 PDA.update_icon() visible_message("The light in [PDA] shorts out!") + else if(istype(O, /obj/item/gun)) + var/obj/item/gun/weapon = O + if(weapon.gun_light) + var/obj/item/flashlight/seclite/light = weapon.gun_light + light.forceMove(get_turf(weapon)) + light.burn() + weapon.gun_light = null + weapon.update_gunlight() + QDEL_NULL(weapon.alight) + visible_message("[light] on [O] flickers out and disintegrates!") else visible_message("[O] is disintegrated by [src]!") O.burn() diff --git a/code/modules/mob/living/carbon/inventory.dm b/code/modules/mob/living/carbon/inventory.dm index bbae050bba..24acccdd2e 100644 --- a/code/modules/mob/living/carbon/inventory.dm +++ b/code/modules/mob/living/carbon/inventory.dm @@ -72,7 +72,7 @@ put_in_hands(I) update_inv_hands() if(SLOT_IN_BACKPACK) - if(!SEND_SIGNAL(back, COMSIG_TRY_STORAGE_INSERT, I, src, TRUE)) + if(!back || !SEND_SIGNAL(back, COMSIG_TRY_STORAGE_INSERT, I, src, TRUE)) not_handled = TRUE else not_handled = TRUE diff --git a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm index 433f6a43b5..ccca90807b 100644 --- a/code/modules/mob/living/carbon/life.dm +++ b/code/modules/mob/living/carbon/life.dm @@ -357,8 +357,8 @@ if(istype(loc, /obj/structure/closet/crate/coffin)|| istype(loc, /obj/structure/closet/body_bag) || istype(loc, /obj/structure/bodycontainer)) return - // No decay if formaldehyde in corpse or when the corpse is charred - if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 1) || HAS_TRAIT(src, TRAIT_HUSK)) + // No decay if formaldehyde/preservahyde in corpse or when the corpse is charred + if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 1) || HAS_TRAIT(src, TRAIT_HUSK) || reagents.has_reagent(/datum/reagent/preservahyde, 1)) return // Also no decay if corpse chilled or not organic/undead @@ -397,7 +397,7 @@ if(O) O.on_life() else - if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 1)) // No organ decay if the body contains formaldehyde. + if(reagents.has_reagent(/datum/reagent/toxin/formaldehyde, 1) || reagents.has_reagent(/datum/reagent/preservahyde, 1)) // No organ decay if the body contains formaldehyde. Or preservahyde. return for(var/V in internal_organs) var/obj/item/organ/O = V diff --git a/code/modules/mob/living/death.dm b/code/modules/mob/living/death.dm index 7cd79bb1ab..a33eebf12a 100644 --- a/code/modules/mob/living/death.dm +++ b/code/modules/mob/living/death.dm @@ -25,7 +25,7 @@ /mob/living/proc/spawn_gibs(with_bodyparts, atom/loc_override) var/location = loc_override ? loc_override.drop_location() : drop_location() - if((MOB_ROBOTIC) in (mob_biotypes)) + if(mob_biotypes & MOB_ROBOTIC) new /obj/effect/gibspawner/robot(location, src, get_static_viruses()) else new /obj/effect/gibspawner/generic(location, src, get_static_viruses()) diff --git a/code/modules/mob/living/living.dm b/code/modules/mob/living/living.dm index 0c11d6ab42..e8cf0225e6 100644 --- a/code/modules/mob/living/living.dm +++ b/code/modules/mob/living/living.dm @@ -482,7 +482,8 @@ med_hud_set_status() //proc used to ressuscitate a mob -/mob/living/proc/revive(full_heal = 0, admin_revive = 0) +/mob/living/proc/revive(full_heal = FALSE, admin_revive = FALSE) + SEND_SIGNAL(src, COMSIG_LIVING_REVIVE, full_heal, admin_revive) if(full_heal) fully_heal(admin_revive) if(stat == DEAD && can_be_revived()) //in some cases you can't revive (e.g. no brain) @@ -528,11 +529,6 @@ fire_stacks = 0 confused = 0 update_canmove() - var/datum/component/mood/mood = GetComponent(/datum/component/mood) - if (mood) - QDEL_LIST_ASSOC_VAL(mood.mood_events) - mood.sanity = SANITY_GREAT - mood.update_mood() //Heal all organs if(iscarbon(src)) var/mob/living/carbon/C = src @@ -540,8 +536,6 @@ for(var/organ in C.internal_organs) var/obj/item/organ/O = organ O.setOrganDamage(0) - SEND_SIGNAL(src, COMSIG_LIVING_FULLY_HEAL, admin_revive) - //proc called by revive(), to check if we can actually ressuscitate the mob (we don't want to revive him and have him instantly die again) /mob/living/proc/can_be_revived() @@ -552,6 +546,12 @@ /mob/living/proc/update_damage_overlays() return +/mob/living/Crossed(atom/movable/AM) + . = ..() + for(var/i in get_equipped_items()) + var/obj/item/item = i + SEND_SIGNAL(item, COMSIG_ITEM_WEARERCROSSED, AM) + /mob/living/Move(atom/newloc, direct) if (buckled && buckled.loc != newloc) //not updating position if (!buckled.anchored) diff --git a/code/modules/mob/living/silicon/pai/pai.dm b/code/modules/mob/living/silicon/pai/pai.dm index 409665f792..daaf9afbe2 100644 --- a/code/modules/mob/living/silicon/pai/pai.dm +++ b/code/modules/mob/living/silicon/pai/pai.dm @@ -2,7 +2,6 @@ name = "pAI" icon = 'icons/mob/pai.dmi' icon_state = "repairbot" - mouse_opacity = MOUSE_OPACITY_OPAQUE density = FALSE pass_flags = PASSTABLE | PASSMOB mob_size = MOB_SIZE_TINY @@ -11,6 +10,7 @@ health = 500 maxHealth = 500 layer = BELOW_MOB_LAYER + silicon_privileges = PRIVILEDGES_PAI var/datum/element/mob_holder/current_mob_holder //because only a few of their chassis can be actually held. var/network = "ss13" @@ -74,7 +74,7 @@ var/emitteroverloadcd = 100 var/radio_short = FALSE - var/radio_short_cooldown = 5 MINUTES + var/radio_short_cooldown = 3 MINUTES var/radio_short_timerid canmove = FALSE diff --git a/code/modules/mob/living/silicon/pai/pai_defense.dm b/code/modules/mob/living/silicon/pai/pai_defense.dm index d8e910642d..93cf10706a 100644 --- a/code/modules/mob/living/silicon/pai/pai_defense.dm +++ b/code/modules/mob/living/silicon/pai/pai_defense.dm @@ -56,7 +56,8 @@ if(P.stun) fold_in(force = TRUE) visible_message("The electrically-charged projectile disrupts [src]'s holomatrix, forcing [src] to fold in!") - return ..() + . = ..() + return BULLET_ACT_FORCE_PIERCE /mob/living/silicon/pai/stripPanelUnequip(obj/item/what, mob/who, where) //prevents stripping to_chat(src, "Your holochassis stutters and warps intensely as you attempt to interact with the object, forcing you to cease lest the field fail.") diff --git a/code/modules/mob/living/silicon/robot/robot_modules.dm b/code/modules/mob/living/silicon/robot/robot_modules.dm index c6af8bd4c2..f3e0816b1b 100644 --- a/code/modules/mob/living/silicon/robot/robot_modules.dm +++ b/code/modules/mob/living/silicon/robot/robot_modules.dm @@ -97,8 +97,8 @@ var/obj/item/stack/S = I if(is_type_in_list(S, list(/obj/item/stack/sheet/metal, /obj/item/stack/rods, /obj/item/stack/tile/plasteel))) - if(S.materials[MAT_METAL]) - S.cost = S.materials[MAT_METAL] * 0.25 + if(S.custom_materials?.len && S.custom_materials[getmaterialref(/datum/material/iron)]) + S.cost = S.custom_materials[getmaterialref(/datum/material/iron)] * 0.25 S.source = get_or_create_estorage(/datum/robot_energy_storage/metal) else if(istype(S, /obj/item/stack/sheet/glass)) @@ -127,7 +127,7 @@ S.source = get_or_create_estorage(/datum/robot_energy_storage/wrapping_paper) if(S && S.source) - S.materials = list() + S.custom_materials = null S.is_cyborg = 1 if(I.loc != src) @@ -596,8 +596,8 @@ /obj/item/robot_module/peacekeeper/do_transform_animation() ..() - to_chat(loc, "Under ASIMOV/CREWSIMOV, you are an enforcer of the PEACE and preventer of HUMAN/CREW HARM. \ - You are not a security module and you are expected to follow orders and prevent harm above all else. Space law means nothing to you.") + to_chat(loc, "Under ASIMOV/CREWSIMOV, you are an enforcer of the PEACE. \ + You are not a security module and you are expected to follow orders to the best of your abilities without causing harm. Space law means nothing to you.") /obj/item/robot_module/peacekeeper/be_transformed_to(obj/item/robot_module/old_module) var/mob/living/silicon/robot/R = loc diff --git a/code/modules/mob/living/silicon/silicon.dm b/code/modules/mob/living/silicon/silicon.dm index 72e98e348c..531faff056 100644 --- a/code/modules/mob/living/silicon/silicon.dm +++ b/code/modules/mob/living/silicon/silicon.dm @@ -1,6 +1,6 @@ /mob/living/silicon gender = NEUTER - has_unlimited_silicon_privilege = 1 + silicon_privileges = PRIVILEDGES_SILICON verb_say = "states" verb_ask = "queries" verb_exclaim = "declares" diff --git a/code/modules/mob/living/simple_animal/bot/bot.dm b/code/modules/mob/living/simple_animal/bot/bot.dm index 7da0ad13da..d5e6f687fb 100644 --- a/code/modules/mob/living/simple_animal/bot/bot.dm +++ b/code/modules/mob/living/simple_animal/bot/bot.dm @@ -15,7 +15,7 @@ maxbodytemp = INFINITY minbodytemp = 0 blood_volume = 0 - has_unlimited_silicon_privilege = 1 + silicon_privileges = PRIVILEDGES_BOT sentience_type = SENTIENCE_ARTIFICIAL status_flags = NONE //no default canpush verb_say = "states" @@ -194,10 +194,12 @@ if(locked) //First emag application unlocks the bot's interface. Apply a screwdriver to use the emag again. locked = FALSE emagged = 1 - to_chat(user, "You bypass [src]'s controls.") + if(user) + to_chat(user, "You bypass [src]'s controls.") return TRUE if(!open) - to_chat(user, "You need to open maintenance panel first!") + if(user) + to_chat(user, "You need to open maintenance panel first!") return emagged = 2 remote_disabled = 1 //Manually emagging the bot locks out the AI built in panel. @@ -205,7 +207,8 @@ bot_reset() turn_on() //The bot automatically turns on when emagged, unless recently hit with EMP. to_chat(src, "(#$*#$^^( OVERRIDE DETECTED") - log_combat(user, src, "emagged") + if(user) + log_combat(user, src, "emagged") return TRUE /mob/living/simple_animal/bot/examine(mob/user) diff --git a/code/modules/mob/living/simple_animal/bot/mulebot.dm b/code/modules/mob/living/simple_animal/bot/mulebot.dm index b23f3f2baa..b5aa8b6967 100644 --- a/code/modules/mob/living/simple_animal/bot/mulebot.dm +++ b/code/modules/mob/living/simple_animal/bot/mulebot.dm @@ -123,7 +123,8 @@ emagged = TRUE if(!open) locked = !locked - to_chat(user, "You [locked ? "lock" : "unlock"] [src]'s controls!") + if(user) + to_chat(user, "You [locked ? "lock" : "unlock"] [src]'s controls!") flick("mulebot-emagged", src) playsound(src, "sparks", 100, FALSE) @@ -180,7 +181,7 @@ var/list/data = list() data["on"] = on data["locked"] = locked - data["siliconUser"] = user.has_unlimited_silicon_privilege + data["siliconUser"] = hasSiliconAccessInArea(usr) data["mode"] = mode ? mode_name[mode] : "Ready" data["modeStatus"] = "" switch(mode) @@ -205,11 +206,12 @@ return data /mob/living/simple_animal/bot/mulebot/ui_act(action, params) - if(..() || (locked && !usr.has_unlimited_silicon_privilege)) + var/silicon_access = hasSiliconAccessInArea(usr) + if(..() || (locked && silicon_access)) return switch(action) if("lock") - if(usr.has_unlimited_silicon_privilege) + if(silicon_access) locked = !locked . = TRUE if("power") @@ -766,4 +768,3 @@ /obj/machinery/bot_core/mulebot req_access = list(ACCESS_CARGO) - \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm index 7dd373b49f..43149e6ba7 100644 --- a/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm +++ b/code/modules/mob/living/simple_animal/friendly/drone/_drone.dm @@ -41,7 +41,7 @@ bubble_icon = "machine" initial_language_holder = /datum/language_holder/drone mob_size = MOB_SIZE_SMALL - has_unlimited_silicon_privilege = 1 + silicon_privileges = PRIVILEDGES_DRONE damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0) hud_possible = list(DIAG_STAT_HUD, DIAG_HUD, ANTAG_HUD) unique_name = TRUE diff --git a/code/modules/mob/living/simple_animal/hostile/dark_wizard.dm b/code/modules/mob/living/simple_animal/hostile/dark_wizard.dm new file mode 100644 index 0000000000..aec136af7d --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/dark_wizard.dm @@ -0,0 +1,39 @@ +/mob/living/simple_animal/hostile/dark_wizard + name = "Dark Wizard" + desc = "Killing amateurs since the dawn of times." + icon = 'icons/mob/simple_human.dmi' + icon_state = "dark_wizard" + icon_living = "dark_wizard" + move_to_delay = 10 + projectiletype = /obj/item/projectile/temp/earth_bolt + projectilesound = 'sound/magic/ethereal_enter.ogg' + ranged = TRUE + ranged_message = "earth bolts" + ranged_cooldown_time = 20 + maxHealth = 50 + health = 50 + harm_intent_damage = 5 + obj_damage = 20 + melee_damage_lower = 5 + melee_damage_upper = 5 + attacktext = "staves" + a_intent = INTENT_HARM + speak_emote = list("chants") + attack_sound = 'sound/weapons/bladeslice.ogg' + aggro_vision_range = 9 + turns_per_move = 5 + gold_core_spawnable = HOSTILE_SPAWN + faction = list(ROLE_WIZARD) + do_footstep = TRUE + weather_immunities = list("lava","ash") + minbodytemp = 0 + maxbodytemp = INFINITY + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + loot = list(/obj/effect/decal/remains/human) + +/obj/item/projectile/temp/earth_bolt + name = "earth_bolt" + icon_state = "declone" + damage = 4 + damage_type = BURN + flag = "energy" \ No newline at end of file diff --git a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm index 11de9df70b..f949df8012 100644 --- a/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm +++ b/code/modules/mob/living/simple_animal/hostile/mining_mobs/hivelord.dm @@ -81,11 +81,13 @@ throw_message = "falls right through the strange body of the" obj_damage = 0 environment_smash = ENVIRONMENT_SMASH_NONE - pass_flags = PASSTABLE + pass_flags = PASSTABLE | PASSMOB //they shouldn't get stuck behind hivelords. + density = FALSE del_on_death = 1 /mob/living/simple_animal/hostile/asteroid/hivelordbrood/Initialize() . = ..() + AddComponent(/datum/component/swarming) //oh god not the bees addtimer(CALLBACK(src, .proc/death), 100) //Legion @@ -174,7 +176,6 @@ speak_emote = list("echoes") attack_sound = 'sound/weapons/pierce.ogg' throw_message = "is shrugged off by" - pass_flags = PASSTABLE del_on_death = TRUE stat_attack = UNCONSCIOUS robust_searching = 1 diff --git a/code/modules/mob/living/simple_animal/hostile/sharks.dm b/code/modules/mob/living/simple_animal/hostile/sharks.dm new file mode 100644 index 0000000000..c94e49b286 --- /dev/null +++ b/code/modules/mob/living/simple_animal/hostile/sharks.dm @@ -0,0 +1,91 @@ +//shameless copies of carps. + +/mob/living/simple_animal/hostile/shark + name = "Space Shark" + desc = "The best terror of the seas, next to the kraken." + icon_state = "shark" + icon_living = "shark" + icon = 'icons/mob/sharks.dmi' + icon_dead = "shark_dead" + icon_gib = "carp_gib" + environment_smash = 0 + speak_chance = 0 + turns_per_move = 3 + butcher_results = list(/obj/item/reagent_containers/food/snacks/carpmeat = 3) + response_help = "pets" + response_disarm = "gently pushes aside" + response_harm = "hits" + speed = 0 + maxHealth = 75 + health = 75 + harm_intent_damage = 18 + melee_damage_lower = 18 + melee_damage_upper = 18 + attacktext = "maims" + attack_sound = 'sound/weapons/bite.ogg' + gold_core_spawnable = 1 + //Space shark aren't affected by cold. + atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) + minbodytemp = 0 + maxbodytemp = 1500 + + faction = list("shark") + +/mob/living/simple_animal/hostile/shark/Process_Spacemove(var/movement_dir = 0) + return 1 //No drifting in space for space sharks....either! + +/mob/living/simple_animal/hostile/shark/FindTarget() + . = ..() + if(.) + emote("me", 1, "growls at [.]!") + +/mob/living/simple_animal/hostile/shark/AttackingTarget() + . =..() + var/mob/living/carbon/L = . + if(istype(L)) + if(prob(25)) + L.Knockdown(20) + L.visible_message("\the [src] knocks down \the [L]!") + + +/mob/living/simple_animal/hostile/shark/laser + name = "Laser-Shark" + desc = "NOW we've jumped the shark." + icon_state = "lasershark" + icon_living = "lasershark" + icon_dead = "lasershark_dead" + icon_gib = "carp_gib" + ranged = 1 + retreat_distance = 3 + minimum_distance = 0 //Between shots they can and will close in to nash + projectiletype = /obj/item/projectile/beam/laser/heavylaser + projectilesound = 'sound/weapons/lasercannonfire.ogg' + maxHealth = 50 + health = 50 + +/mob/living/simple_animal/hostile/shark/kawaii + name = "Kawaii Shark" + desc = "Senpai~ Notice me.." + icon_state = "kawaiishark" + icon_living = "kawaiishark" + icon_dead = "kawaiishark_dead" + speak = list("Oh Senpai","Notice me senpai!","Oh my...","Kawaii~") + speak_emote = list("lovingly says","says") + speak_chance = 2 + turns_per_move = 3 + butcher_results = list(/mob/living/simple_animal/butterfly = 3) + maxHealth = 50 + health = 50 + maxbodytemp = INFINITY + + harm_intent_damage = 0 + melee_damage_lower = 0 + melee_damage_upper = 0 + attacktext = "violently hugs" + vision_range = 0 + +/mob/living/simple_animal/hostile/shark/kawaii/death() + say("Senpai, you noticed~!") + LoseAggro() + ..() + walk(src, 0) diff --git a/code/modules/mob/living/simple_animal/hostile/statue.dm b/code/modules/mob/living/simple_animal/hostile/statue.dm index 5ad787b143..2bab332cd0 100644 --- a/code/modules/mob/living/simple_animal/hostile/statue.dm +++ b/code/modules/mob/living/simple_animal/hostile/statue.dm @@ -126,7 +126,7 @@ // This loop will, at most, loop twice. for(var/atom/check in check_list) for(var/mob/living/M in viewers(world.view + 1, check) - src) - if(M.client && CanAttack(M) && !M.has_unlimited_silicon_privilege) + if(M.client && CanAttack(M) && !M.silicon_privileges) if(!M.eye_blind) return M for(var/obj/mecha/M in view(world.view + 1, check)) //assuming if you can see them they can see you diff --git a/code/modules/mob/mob_defines.dm b/code/modules/mob/mob_defines.dm index 6d5ae72e77..c45f6eec13 100644 --- a/code/modules/mob/mob_defines.dm +++ b/code/modules/mob/mob_defines.dm @@ -95,7 +95,7 @@ var/digitalinvis = 0 //Are they ivisible to the AI? var/image/digitaldisguise = null //what does the AI see instead of them? - var/has_unlimited_silicon_privilege = 0 // Can they interact with station electronics + var/silicon_privileges = NONE // Can they interact with station electronics var/obj/control_object //Used by admins to possess objects. All mobs should have this var var/atom/movable/remote_control //Calls relaymove() to whatever it is diff --git a/code/modules/mob/mob_helpers.dm b/code/modules/mob/mob_helpers.dm index b25531f0e0..12d74d2f8f 100644 --- a/code/modules/mob/mob_helpers.dm +++ b/code/modules/mob/mob_helpers.dm @@ -406,8 +406,8 @@ It's fairly easy to fix if dealing with single letters but not so much with comp return return TRUE -/atom/proc/hasSiliconAccessInArea(mob/user) - return user && (issilicon(user) || (user.siliconaccesstoggle && (get_area(src) in user.siliconaccessareas))) +/atom/proc/hasSiliconAccessInArea(mob/user, flags = PRIVILEDGES_SILICON) + return user.silicon_privileges & (flags) || (user.siliconaccesstoggle && (get_area(src) in user.siliconaccessareas)) /mob/proc/toggleSiliconAccessArea(area/area) if (area in siliconaccessareas) @@ -555,4 +555,4 @@ It's fairly easy to fix if dealing with single letters but not so much with comp //Can the mob see reagents inside of containers? /mob/proc/can_see_reagents() - return stat == DEAD || has_unlimited_silicon_privilege //Dead guys and silicons can always see reagents + return stat == DEAD || silicon_privileges //Dead guys and silicons can always see reagents diff --git a/code/modules/modular_computers/computers/item/computer.dm b/code/modules/modular_computers/computers/item/computer.dm index 551b77dec3..a83720dc23 100644 --- a/code/modules/modular_computers/computers/item/computer.dm +++ b/code/modules/modular_computers/computers/item/computer.dm @@ -29,7 +29,7 @@ var/max_hardware_size = 0 // Maximal hardware w_class. Tablets/PDAs have 1, laptops 2, consoles 4. var/steel_sheet_cost = 5 // Amount of steel sheets refunded when disassembling an empty frame of this computer. - integrity_failure = 50 + integrity_failure = 0.5 max_integrity = 100 armor = list("melee" = 0, "bullet" = 20, "laser" = 20, "energy" = 100, "bomb" = 0, "bio" = 100, "rad" = 100, "fire" = 0, "acid" = 0) @@ -203,7 +203,7 @@ /obj/item/modular_computer/examine(mob/user) . = ..() - if(obj_integrity <= integrity_failure) + if(obj_integrity <= integrity_failure * max_integrity) . += "It is heavily damaged!" else if(obj_integrity < max_integrity) . += "It is damaged." @@ -219,7 +219,7 @@ else add_overlay(icon_state_menu) - if(obj_integrity <= integrity_failure) + if(obj_integrity <= integrity_failure * max_integrity) add_overlay("bsod") add_overlay("broken") @@ -233,7 +233,7 @@ /obj/item/modular_computer/proc/turn_on(mob/user) var/issynth = issilicon(user) // Robots and AIs get different activation messages. - if(obj_integrity <= integrity_failure) + if(obj_integrity <= integrity_failure * max_integrity) if(issynth) to_chat(user, "You send an activation signal to \the [src], but it responds with an error code. It must be damaged.") else @@ -265,7 +265,7 @@ last_power_usage = 0 return 0 - if(obj_integrity <= integrity_failure) + if(obj_integrity <= integrity_failure * max_integrity) shutdown_computer() return 0 diff --git a/code/modules/modular_computers/computers/machinery/modular_computer.dm b/code/modules/modular_computers/computers/machinery/modular_computer.dm index 39b2c45d99..a1f13878c1 100644 --- a/code/modules/modular_computers/computers/machinery/modular_computer.dm +++ b/code/modules/modular_computers/computers/machinery/modular_computer.dm @@ -65,7 +65,7 @@ else add_overlay(screen_icon_state_menu) - if(cpu && cpu.obj_integrity <= cpu.integrity_failure) + if(cpu && cpu.obj_integrity <= cpu.integrity_failure * cpu.max_integrity) add_overlay("bsod") add_overlay("broken") diff --git a/code/modules/modular_computers/computers/machinery/modular_console.dm b/code/modules/modular_computers/computers/machinery/modular_console.dm index 026091f88b..3d4ec22e89 100644 --- a/code/modules/modular_computers/computers/machinery/modular_console.dm +++ b/code/modules/modular_computers/computers/machinery/modular_console.dm @@ -15,7 +15,7 @@ steel_sheet_cost = 10 light_strength = 2 max_integrity = 300 - integrity_failure = 150 + integrity_failure = 0.5 var/console_department = "" // Used in New() to set network tag according to our area. /obj/machinery/modular_computer/console/buildable/Initialize() diff --git a/code/modules/newscaster/newscaster_machine.dm b/code/modules/newscaster/newscaster_machine.dm index cb2016a1a1..46dc52e286 100644 --- a/code/modules/newscaster/newscaster_machine.dm +++ b/code/modules/newscaster/newscaster_machine.dm @@ -4,7 +4,7 @@ GLOBAL_LIST_EMPTY(allCasters) name = "newscaster frame" desc = "Used to build newscasters, just secure to the wall." icon_state = "newscaster" - materials = list(MAT_METAL=14000, MAT_GLASS=8000) + custom_materials = list(/datum/material/iron=14000, /datum/material/glass=8000) result_path = /obj/machinery/newscaster /obj/machinery/newscaster @@ -17,7 +17,7 @@ GLOBAL_LIST_EMPTY(allCasters) verb_exclaim = "beeps" armor = list("melee" = 50, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30) max_integrity = 200 - integrity_failure = 50 + integrity_failure = 0.25 var/screen = 0 var/paper_remaining = 15 var/securityCaster = 0 diff --git a/code/modules/oracle_ui/hookup_procs.dm b/code/modules/oracle_ui/hookup_procs.dm index 18d7bbfd8c..30db9d92b9 100644 --- a/code/modules/oracle_ui/hookup_procs.dm +++ b/code/modules/oracle_ui/hookup_procs.dm @@ -5,7 +5,7 @@ return "Default Implementation" /datum/proc/oui_canuse(mob/user) - if(isobserver(user) && !user.has_unlimited_silicon_privilege) + if(isobserver(user) && !user.silicon_privileges) return FALSE return oui_canview(user) @@ -35,7 +35,7 @@ return ..() /obj/machinery/oui_canview(mob/user) - if(user.has_unlimited_silicon_privilege || hasSiliconAccessInArea(user)) + if(hasSiliconAccessInArea(user, ALL)) return TRUE if(!can_interact(user)) return FALSE diff --git a/code/modules/paperwork/pen.dm b/code/modules/paperwork/pen.dm index 2650da8c7a..fad4ec80b4 100644 --- a/code/modules/paperwork/pen.dm +++ b/code/modules/paperwork/pen.dm @@ -21,7 +21,7 @@ w_class = WEIGHT_CLASS_TINY throw_speed = 3 throw_range = 7 - materials = list(MAT_METAL=10) + custom_materials = list(/datum/material/iron=10) pressure_resistance = 2 grind_results = list(/datum/reagent/iron = 2, /datum/reagent/iodine = 1) var/colour = "black" //what colour the ink is! @@ -79,7 +79,7 @@ throwforce = 5 throw_speed = 4 colour = "crimson" - materials = list(MAT_GOLD = 750) + custom_materials = list(/datum/material/gold = 750) sharpness = IS_SHARP resistance_flags = FIRE_PROOF unique_reskin = list("Oak" = "pen-fountain-o", diff --git a/code/modules/paperwork/photocopier.dm b/code/modules/paperwork/photocopier.dm index 182806388a..97d28d7674 100644 --- a/code/modules/paperwork/photocopier.dm +++ b/code/modules/paperwork/photocopier.dm @@ -18,7 +18,7 @@ active_power_usage = 200 power_channel = EQUIP max_integrity = 300 - integrity_failure = 100 + integrity_failure = 0.33 var/obj/item/paper/copy = null //what's in the copier! var/obj/item/photo/photocopy = null var/obj/item/documents/doccopy = null diff --git a/code/modules/paperwork/stamps.dm b/code/modules/paperwork/stamps.dm index 1fe59623fb..2beb9296b3 100644 --- a/code/modules/paperwork/stamps.dm +++ b/code/modules/paperwork/stamps.dm @@ -8,7 +8,7 @@ w_class = WEIGHT_CLASS_TINY throw_speed = 3 throw_range = 7 - materials = list(MAT_METAL=60) + custom_materials = list(/datum/material/iron=60) item_color = "cargo" pressure_resistance = 2 attack_verb = list("stamped") diff --git a/code/modules/photography/camera/camera.dm b/code/modules/photography/camera/camera.dm index 140167c2f0..b7b7bc36b7 100644 --- a/code/modules/photography/camera/camera.dm +++ b/code/modules/photography/camera/camera.dm @@ -14,7 +14,7 @@ w_class = WEIGHT_CLASS_SMALL flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_NECK - materials = list(MAT_METAL = 50, MAT_GLASS = 150) + custom_materials = list(/datum/material/iron = 50, /datum/material/glass = 150) var/flash_enabled = TRUE var/state_on = "camera" var/state_off = "camera_off" diff --git a/code/modules/photography/camera/film.dm b/code/modules/photography/camera/film.dm index b1cd6bae66..b44b933610 100644 --- a/code/modules/photography/camera/film.dm +++ b/code/modules/photography/camera/film.dm @@ -11,4 +11,4 @@ righthand_file = 'icons/mob/inhands/misc/devices_righthand.dmi' w_class = WEIGHT_CLASS_TINY resistance_flags = FLAMMABLE - materials = list(MAT_METAL = 10, MAT_GLASS = 10) + custom_materials = list(/datum/material/iron = 10, /datum/material/glass = 10) diff --git a/code/modules/photography/photos/frame.dm b/code/modules/photography/photos/frame.dm index f86cae8095..d20a71d1c6 100644 --- a/code/modules/photography/photos/frame.dm +++ b/code/modules/photography/photos/frame.dm @@ -4,7 +4,7 @@ name = "picture frame" desc = "The perfect showcase for your favorite deathtrap memories." icon = 'icons/obj/decals.dmi' - materials = list() + custom_materials = null flags_1 = 0 icon_state = "frame-empty" result_path = /obj/structure/sign/picture_frame diff --git a/code/modules/pool/pool_controller.dm b/code/modules/pool/pool_controller.dm new file mode 100644 index 0000000000..681adb0ef3 --- /dev/null +++ b/code/modules/pool/pool_controller.dm @@ -0,0 +1,422 @@ +#define POOL_NO_OVERDOSE_MEDICINE_MAX 5 //max units of no-overdose medicine to allow mobs to have through duplication + +//Originally stolen from paradise. Credits to tigercat2000. +//Modified a lot by Kokojo and Tortellini Tony for hippiestation. +//Heavily refactored by tgstation +/obj/machinery/pool + icon = 'icons/obj/machines/pool.dmi' + anchored = TRUE + resistance_flags = INDESTRUCTIBLE + +/obj/machinery/pool/controller + name = "\improper Pool Controller" + desc = "An advanced substance generation and fluid tank management system that can refill the contents of a pool to a completely different substance in minutes." + icon_state = "poolc_3" + density = TRUE + use_power = TRUE + idle_power_usage = 75 + /// How far it scans for pool objects + var/scan_range = 6 + /// Is pool mist currently on? + var/mist_state = FALSE + /// Linked mist effects + var/list/obj/effect/mist/linked_mist = list() + /// Pool turfs + var/list/turf/open/pool/linked_turfs = list() + /// All mobs in pool + var/list/mob/living/mobs_in_pool = list() + /// Is the pool bloody? + var/bloody = 0 + /// Last time we process_reagents()'d + var/last_reagent_process = 0 + /// Maximum amount we will take from a beaker + var/max_beaker_transfer = 100 + /// Minimum amount of a reagent for it to work on us + var/min_reagent_amount = 10 + /// ADMINBUS ONLY - WHETHER OR NOT WE HAVE NOREACT ;) + var/noreact_reagents = FALSE + /// how fast in deciseconds between reagent processes + var/reagent_tick_interval = 5 + /// Can we use unsafe temperatures + var/temperature_unlocked = FALSE + /// See __DEFINES/pool.dm, temperature defines + var/temperature = POOL_NORMAL + /// Whether or not the pool can be drained + var/drainable = FALSE + // Whether or not the pool is drained + var/drained = FALSE + /// Pool drain + var/obj/machinery/pool/drain/linked_drain + /// Pool filter + var/obj/machinery/pool/filter/linked_filter + /// Next world.time you can interact with settings + var/interact_delay = 0 + /// Airlock style shocks + var/shocked = FALSE + /// Old reagent color, used to determine if update_color needs to reset colors. + var/old_rcolor + /// Just to prevent spam + var/draining = FALSE + /// Reagent blacklisting + var/respect_reagent_blacklist = TRUE + +/obj/machinery/pool/controller/examine(mob/user) + . = ..() + . += "Alt click to drain reagents." + +/obj/machinery/pool/controller/Initialize() + . = ..() + START_PROCESSING(SSfastprocess, src) + create_reagents(1000) + if(noreact_reagents) + reagents.reagents_holder_flags |= NO_REACT + wires = new /datum/wires/poolcontroller(src) + scan_things() + +/obj/machinery/pool/controller/Destroy() + STOP_PROCESSING(SSprocessing, src) + linked_drain = null + linked_filter = null + linked_turfs.Cut() + mobs_in_pool.Cut() + return ..() + +/obj/machinery/pool/controller/proc/scan_things() + var/list/cached = range(scan_range, src) + for(var/turf/open/pool/W in cached) + linked_turfs += W + W.controller = src + for(var/obj/machinery/pool/drain/pooldrain in cached) + linked_drain = pooldrain + linked_drain.controller = src + break + for(var/obj/machinery/pool/filter/F in cached) + linked_filter = F + linked_filter.controller = src + break + +/obj/machinery/pool/controller/emag_act(mob/user) + . = ..() + if(!(obj_flags & EMAGGED)) //If it is not already emagged, emag it. + to_chat(user, "You disable the [src]'s safety features.") + do_sparks(5, TRUE, src) + obj_flags |= EMAGGED + temperature_unlocked = TRUE + drainable = TRUE + log_game("[key_name(user)] emagged [src]") + message_admins("[key_name_admin(user)] emagged [src]") + else + to_chat(user, "The interface on [src] is already too damaged to short it again.") + return + +/obj/machinery/pool/controller/AltClick(mob/user) + . = ..() + if(!isliving(user) || !user.Adjacent(src) || !user.CanReach(src) || user.IsStun() || user.IsKnockdown() || user.incapacitated()) + return FALSE + visible_message("[user] starts to drain [src]!") + draining = TRUE + if(!do_after(user, 50, target = src)) + draining = FALSE + return TRUE + reagents.remove_all(INFINITY) + visible_message("[user] drains [src].") + say("Reagents cleared.") + update_color() + draining = FALSE + return TRUE + +/obj/machinery/pool/controller/attackby(obj/item/W, mob/user) + if(shocked && !(stat & NOPOWER)) + shock(user,50) + if(stat & (BROKEN)) + return + if(istype(W,/obj/item/reagent_containers)) + if(W.reagents.total_volume) //check if there's reagent + user.visible_message("[user] is feeding [src] some chemicals from [W].") + if(do_after(user, 50, target = src)) + for(var/datum/reagent/R in W.reagents.reagent_list) + if(R.type in GLOB.blacklisted_pool_reagents) + to_chat(user, "[src] cannot accept [R.name].") + return + if(R.reagent_state == SOLID) + to_chat(user, "The pool cannot accept reagents in solid form!.") + return + reagents.clear_reagents() + // This also reacts them. No nitroglycerin deathpools, sorry gamers :( + W.reagents.trans_to(reagents, max_beaker_transfer) + user.visible_message("[src] makes a slurping noise.", "All of the contents of [W] are quickly suctioned out by the machine!= min_reagent_amount) && (!respect_reagent_blacklist || R.can_synth)) + reagent_names += R.name + else + reagents.remove_reagent(R.type, INFINITY) + rejected += R.name + if(length(reagent_names)) + reagent_names = english_list(reagent_names) + var/msg = "POOL: [key_name(user)] has changed [src]'s chems to [reagent_names]" + log_game(msg) + message_admins(msg) + if(length(rejected)) + rejected = english_list(rejected) + to_chat(user, "[src] rejects the following chemicals as they do not have at least [min_reagent_amount] units of volume: [rejected]") + update_color() + else + to_chat(user, "[src] beeps unpleasantly as it rejects the beaker. Why are you trying to feed it an empty beaker?") + return + else if(panel_open && is_wire_tool(W)) + wires.interact(user) + else + return ..() + +/obj/machinery/pool/controller/screwdriver_act(mob/living/user, obj/item/W) + . = ..() + if(.) + return TRUE + cut_overlays() + panel_open = !panel_open + to_chat(user, "You [panel_open ? "open" : "close"] the maintenance panel.") + W.play_tool_sound(src) + if(panel_open) + add_overlay("wires") + return TRUE + +//procs +/obj/machinery/pool/controller/proc/shock(mob/user, prb) + if(stat & (BROKEN|NOPOWER)) // unpowered, no shock + return FALSE + if(!prob(prb)) + return FALSE + var/datum/effect_system/spark_spread/s = new /datum/effect_system/spark_spread + s.set_up(5, 1, src) + s.start() + if(electrocute_mob(user, get_area(src), src, 0.7)) + return TRUE + else + return FALSE + +/obj/machinery/pool/controller/proc/process_reagents() + if(last_reagent_process > world.time + reagent_tick_interval) + return + if(!length(reagents.reagent_list)) + return + for(var/turf/open/pool/W in linked_turfs) + for(var/mob/living/carbon/human/swimee in W) + for(var/datum/reagent/R in reagents.reagent_list) + if(R.reagent_state == SOLID) + R.reagent_state = LIQUID + if(!swimee.reagents.has_reagent(POOL_NO_OVERDOSE_MEDICINE_MAX)) + swimee.reagents.add_reagent(R.type, 0.5) //osmosis + reagents.reaction(swimee, VAPOR, 0.03) //3 percent. Need to find a way to prevent this from stacking chems at some point like the above. + for(var/obj/objects in W) + if(W.reagents) + W.reagents.reaction(objects, VAPOR, 1) + last_reagent_process = world.time + +/obj/machinery/pool/controller/process() + updateUsrDialog() + if(stat & (NOPOWER|BROKEN)) + return + if(drained) + return + process_pool() + process_reagents() + +/obj/machinery/pool/controller/proc/process_pool() + if(drained) + return + for(var/mob/living/M in mobs_in_pool) + switch(temperature) //Apply different effects based on what the temperature is set to. + if(POOL_SCALDING) //Scalding + M.adjust_bodytemperature(50,0,500) + if(POOL_WARM) //Warm + M.adjust_bodytemperature(20,0,360) //Heats up mobs till the termometer shows up + //Normal temp does nothing, because it's just room temperature water. + if(POOL_COOL) + M.adjust_bodytemperature(-20,250) //Cools mobs till the termometer shows up + if(POOL_FRIGID) //Freezing + M.adjust_bodytemperature(-60) //cool mob at -35k per cycle, less would not affect the mob enough. + if(M.bodytemperature <= 50 && !M.stat) + M.apply_status_effect(/datum/status_effect/freon) + if(ishuman(M)) + var/mob/living/carbon/human/drownee = M + if(!drownee || drownee.stat == DEAD) + return + if(drownee.resting && !drownee.internal) + if(drownee.stat != CONSCIOUS) + drownee.adjustOxyLoss(9) + else + drownee.adjustOxyLoss(4) + if(prob(35)) + to_chat(drownee, "You're drowning!") + +/obj/machinery/pool/controller/proc/set_bloody(state) + if(bloody == state) + return + bloody = state + update_color() + +/obj/machinery/pool/controller/proc/update_color() + if(drained) + return + var/rcolor + if(reagents.reagent_list.len) + rcolor = mix_color_from_reagents(reagents.reagent_list) + if(rcolor == old_rcolor) + return // small performance upgrade hopefully? + old_rcolor = rcolor + for(var/X in linked_turfs) + var/turf/open/pool/color1 = X + if(bloody) + if(rcolor) + var/thecolor = BlendRGB(rgb(150, 20, 20), rcolor, 0.5) + color1.watereffect.add_atom_colour(thecolor, FIXED_COLOUR_PRIORITY) + color1.watertop.add_atom_colour(thecolor, FIXED_COLOUR_PRIORITY) + else + var/thecolor = rgb(150, 20, 20) + color1.watereffect.add_atom_colour(thecolor, FIXED_COLOUR_PRIORITY) + color1.watertop.add_atom_colour(thecolor, FIXED_COLOUR_PRIORITY) + else if(!bloody && rcolor) + color1.watereffect.add_atom_colour(rcolor, FIXED_COLOUR_PRIORITY) + color1.watertop.add_atom_colour(rcolor, FIXED_COLOUR_PRIORITY) + else + color1.watereffect.remove_atom_colour(FIXED_COLOUR_PRIORITY) + color1.watertop.remove_atom_colour(FIXED_COLOUR_PRIORITY) + +/obj/machinery/pool/controller/proc/update_temp() + if(mist_state) + if(temperature < POOL_SCALDING) + mist_off() + else + if(temperature == POOL_SCALDING) + mist_on() + update_icon() + +/obj/machinery/pool/controller/update_icon() + . = ..() + icon_state = "poolc_[temperature]" + +/obj/machinery/pool/controller/proc/CanUpTemp(mob/user) + if(temperature == POOL_WARM && (temperature_unlocked || issilicon(user) || IsAdminGhost(user)) || temperature < POOL_WARM) + return TRUE + return FALSE + +/obj/machinery/pool/controller/proc/CanDownTemp(mob/user) + if(temperature == POOL_COOL && (temperature_unlocked || issilicon(user) || IsAdminGhost(user)) || temperature > POOL_COOL) + return TRUE + return FALSE + +/obj/machinery/pool/controller/Topic(href, href_list) + if(..()) + return + if(interact_delay > world.time) + return + if(href_list["IncreaseTemp"]) + if(CanUpTemp(usr)) + visible_message("[usr] presses a button on [src].") + temperature++ + update_temp() + var/msg = "POOL: [key_name(usr)] increased [src]'s pool temperature at [COORD(src)] to [temperature]" + log_game(msg) + message_admins(msg) + interact_delay = world.time + 15 + if(href_list["DecreaseTemp"]) + if(CanDownTemp(usr)) + visible_message("[usr] presses a button on [src].") + temperature-- + update_temp() + var/msg = "POOL: [key_name(usr)] decreased [src]'s pool temperature at [COORD(src)] to [temperature]" + log_game(msg) + message_admins(msg) + interact_delay = world.time + 15 + if(href_list["Activate Drain"]) + if((drainable || issilicon(usr) || IsAdminGhost(usr)) && !linked_drain.active) + var/msg = "POOL: [key_name(usr)] activated [src]'s pool drain in [linked_drain.filling? "FILLING" : "DRAINING"] mode at [COORD(src)]" + log_game(msg) + message_admins(msg) + visible_message("[usr] presses a button on [src].") + mist_off() + interact_delay = world.time + 60 + linked_drain.active = TRUE + linked_drain.cycles_left = 75 + if(!linked_drain.filling) + new /obj/effect/whirlpool(linked_drain.loc) + temperature = POOL_NORMAL + else + new /obj/effect/waterspout(linked_drain.loc) + temperature = POOL_NORMAL + update_temp() + bloody = FALSE + updateUsrDialog() + +/obj/machinery/pool/controller/proc/temp2text() + switch(temperature) + if(POOL_FRIGID) + return "Frigid" + if(POOL_COOL) + return "Cool" + if(POOL_NORMAL) + return "Normal" + if(POOL_WARM) + return "Warm" + if(POOL_SCALDING) + return "Scalding" + else + return "Outside of possible range." + +/obj/machinery/pool/controller/ui_interact(mob/user) + . = ..() + if(.) + return + if(shocked && !(stat & NOPOWER)) + shock(user,50) + if(panel_open && !isAI(user)) + return wires.interact(user) + if(stat & (NOPOWER|BROKEN)) + return + var/datum/browser/popup = new(user, "Pool Controller", name, 300, 450) + var/dat = "" + if(interact_delay > world.time) + dat += "[round((interact_delay - world.time)/10, 0.1)] seconds left until [src] can operate again.
" + dat += text({" +

Temperature

+
+ Current temperature: [temp2text()]
+ [CanUpTemp(user) ? "Increase Temperature
" : "Increase Temperature
"] + [CanDownTemp(user) ? "Decrease Temperature
" : "Decrease Temperature
"] +
+

Drain

+
+ Drain status: [(issilicon(user) || IsAdminGhost(user) || drainable) ? "Enabled" : "Disabled"] +
Pool status: "}) + if(!drained) + dat += "Full
" + else + dat += "Drained
" + if((issilicon(user) || IsAdminGhost(user) || drainable) && !linked_drain.active) + dat += "[drained ? "Fill" : "Drain"] Pool
" + popup.set_content(dat) + popup.open() + +/obj/machinery/pool/controller/proc/reset(wire) + switch(wire) + if(WIRE_SHOCK) + if(!wires.is_cut(wire)) + shocked = FALSE + +/obj/machinery/pool/controller/proc/mist_on() //Spawn /obj/effect/mist (from the shower) on all linked pool tiles + if(mist_state) + return + mist_state = TRUE + for(var/X in linked_turfs) + var/turf/open/pool/W = X + if(W.filled) + var/M = new /obj/effect/mist(W) + linked_mist += M + +/obj/machinery/pool/controller/proc/mist_off() //Delete all /obj/effect/mist from all linked pool tiles. + for(var/M in linked_mist) + qdel(M) + mist_state = FALSE diff --git a/code/modules/pool/pool_drain.dm b/code/modules/pool/pool_drain.dm new file mode 100644 index 0000000000..940f7cd219 --- /dev/null +++ b/code/modules/pool/pool_drain.dm @@ -0,0 +1,160 @@ +/obj/machinery/pool/drain + name = "drain" + icon_state = "drain" + desc = "A suction system to remove the contents of the pool, and sometimes small objects. Do not insert fingers." + anchored = TRUE + /// Active/on? + var/active = FALSE + /// Filling or draining + var/filling = FALSE + /// Drain item suction range + var/item_suction_range = 2 + /// Fill mode knock away range + var/fill_push_range = 6 + /// Drain mode suction range + var/drain_suck_range = 6 + /// Parent controller + var/obj/machinery/pool/controller/controller + /// Cycles left for fill/drain while active + var/cycles_left = 0 + /// Mobs we are swirling around + var/list/whirling_mobs + /// Suck in once per x ticks + var/suck_in_once_per = 3 + + var/cooldown + +/obj/machinery/pool/drain/Initialize() + START_PROCESSING(SSfastprocess, src) + whirling_mobs = list() + return ..() + +/obj/machinery/pool/drain/Destroy() + STOP_PROCESSING(SSfastprocess, src) + controller.linked_drain = null + controller = null + whirling_mobs = null + return ..() + +/obj/machinery/pool/drain/proc/is_in_our_pool(atom/A) + . = FALSE + if(istype(A.loc, /turf/open/pool)) + var/turf/open/pool/P = A.loc + if(P.controller == controller) + . = TRUE + +// This should probably start using move force sometime in the future but I'm lazy. +/obj/machinery/pool/drain/process() + if(!filling) + for(var/obj/item/I in range(min(item_suction_range, 10), src)) + if(!I.anchored && (I.w_class <= WEIGHT_CLASS_SMALL)) + step_towards(I, src) + if((I.w_class <= WEIGHT_CLASS_TINY) && (get_dist(I, src) == 0)) + I.forceMove(controller.linked_filter) + if(active) + if(filling) + if(cycles_left-- > 0) + playsound(src, 'sound/effects/fillingwatter.ogg', 100, TRUE) + for(var/obj/O in orange(min(fill_push_range, 10), src)) + if(!O.anchored && is_in_our_pool(O)) + step_away(O, src) + for(var/mob/M in orange(min(fill_push_range, 10), src)) //compiler fastpath apparently? + if(!M.anchored && isliving(M) && is_in_our_pool(M)) + step_away(M, src) + else + for(var/turf/open/pool/P in controller.linked_turfs) + P.filled = TRUE + P.update_icon() + for(var/obj/effect/waterspout/S in range(1, src)) + qdel(S) + controller.drained = FALSE + if(controller.bloody < 1000) + controller.bloody /= 2 + else + controller.bloody /= 4 + controller.update_color() + filling = FALSE + active = FALSE + else + if(cycles_left-- > 0) + playsound(src, 'sound/effects/pooldrain.ogg', 100, TRUE) + playsound(src, "water_wade", 60, TRUE) + for(var/obj/O in orange(min(drain_suck_range, 10), src)) + if(!O.anchored && is_in_our_pool(O)) + step_towards(O, src) + for(var/mob/M in orange(min(drain_suck_range, 10), src)) + if(isliving(M) && !M.anchored && is_in_our_pool(M)) + if(!(cycles_left % suck_in_once_per)) + step_towards(M, src) + whirl_mob(M) + if(ishuman(M) && (get_dist(M, src) <= 1)) + var/mob/living/carbon/human/H = M + playsound(src, pick('sound/misc/crack.ogg','sound/misc/crunch.ogg'), 50, TRUE) + if(H.lying) //down for any reason + H.adjustBruteLoss(2) + to_chat(H, "You're caught in the drain!") + else + H.apply_damage(2.5, BRUTE, pick(BODY_ZONE_L_LEG, BODY_ZONE_R_LEG)) //drain should only target the legs + to_chat(H, "Your legs are caught in the drain!") + else + for(var/turf/open/pool/P in controller.linked_turfs) + P.filled = FALSE + P.update_icon() + for(var/obj/effect/whirlpool/W in range(1, src)) + qdel(W) + controller.drained = TRUE + controller.mist_off() + active = FALSE + filling = TRUE + +/// dangerous proc don't fuck with, admins +/obj/machinery/pool/drain/proc/whirl_mob(mob/living/L, duration = 8, delay = 1) + set waitfor = FALSE + if(whirling_mobs[L]) + return + whirling_mobs[L] = TRUE + for(var/i in 1 to min(duration, 100)) + L.setDir(turn(L.dir, 90)) + sleep(delay) + if(QDELETED(L)) + break + if(QDELETED(src)) + return + whirling_mobs -= L + +/obj/machinery/pool/filter + name = "Filter" + icon_state = "filter" + desc = "The part of the pool where all the IDs, ATV keys, and pens, and other dangerous things get trapped." + var/obj/machinery/pool/controller/controller + +/obj/machinery/pool/filter/Destroy() + controller.linked_filter = null + controller = null + return ..() + +/obj/machinery/pool/filter/emag_act(mob/living/user) + . = ..() + if(!(obj_flags & EMAGGED)) + to_chat(user, "You disable the [src]'s shark filter! Run!") + obj_flags |= EMAGGED + do_sparks(5, TRUE, src) + icon_state = "filter_b" + addtimer(CALLBACK(src, /obj/machinery/pool/filter/proc/spawn_shark), 50) + var/msg = "[key_name(user)] emagged the pool filter and spawned a shark" + log_game(msg) + message_admins(msg) + +/obj/machinery/pool/filter/proc/spawn_shark() + if(prob(50)) + new /mob/living/simple_animal/hostile/shark(loc) + else + if(prob(50)) + new /mob/living/simple_animal/hostile/shark/kawaii(loc) + else + new /mob/living/simple_animal/hostile/shark/laser(loc) + +/obj/machinery/pool/filter/attack_hand(mob/user) + to_chat(user, "You search the filter.") + for(var/obj/O in contents) + O.forceMove(loc) diff --git a/code/modules/pool/pool_effects.dm b/code/modules/pool/pool_effects.dm new file mode 100644 index 0000000000..8d5192cd30 --- /dev/null +++ b/code/modules/pool/pool_effects.dm @@ -0,0 +1,29 @@ +/obj/effect/splash + name = "splash" + desc = "Wataaa!." + icon = 'icons/turf/pool.dmi' + icon_state = "splash" + layer = ABOVE_ALL_MOB_LAYER + +/obj/effect/whirlpool + name = "Whirlpool" + icon = 'icons/effects/96x96.dmi' + icon_state = "whirlpool" + layer = 5 + anchored = TRUE + mouse_opacity = 0 + pixel_x = -32 + pixel_y = -32 + alpha = 90 + +/obj/effect/waterspout + name = "Waterspout" + icon = 'icons/effects/96x96.dmi' + icon_state = "waterspout" + color = "#3399AA" + layer = 5 + anchored = TRUE + mouse_opacity = 0 + pixel_x = -32 + pixel_y = -32 + alpha = 120 diff --git a/code/modules/pool/pool_main.dm b/code/modules/pool/pool_main.dm new file mode 100644 index 0000000000..2b260b5c0b --- /dev/null +++ b/code/modules/pool/pool_main.dm @@ -0,0 +1,191 @@ +/turf/open/pool + icon = 'icons/turf/pool.dmi' + name = "poolwater" + desc = "You're safer here than in the deep." + icon_state = "pool_tile" + heat_capacity = INFINITY + var/filled = TRUE + var/next_splash = 0 + var/obj/machinery/pool/controller/controller + var/obj/effect/overlay/water/watereffect + var/obj/effect/overlay/water/top/watertop + +/turf/open/pool/Initialize(mapload) + . = ..() + update_icon() + +/turf/open/pool/Destroy() + if(controller) + controller.linked_turfs -= src + controller = null + QDEL_NULL(watereffect) + QDEL_NULL(watertop) + return ..() + +/turf/open/pool/update_icon() + . = ..() + if(!filled) + name = "drained pool" + desc = "No diving!" + QDEL_NULL(watereffect) + QDEL_NULL(watertop) + else + name = "poolwater" + desc = "You're safer here than in the deep." + watereffect = new /obj/effect/overlay/water(src) + watertop = new /obj/effect/overlay/water/top(src) + +/obj/effect/overlay/water + name = "water" + icon = 'icons/turf/pool.dmi' + icon_state = "bottom" + density = FALSE + mouse_opacity = MOUSE_OPACITY_TRANSPARENT + layer = ABOVE_MOB_LAYER + anchored = TRUE + resistance_flags = INDESTRUCTIBLE + +/obj/effect/overlay/water/top + icon_state = "top" + layer = BELOW_MOB_LAYER + +// Mousedrop hook to normal turfs to get out of pools. +/turf/open/MouseDrop_T(atom/from, mob/user) + // I could make this /open/floor and not have the !istype but ehh - kev + if(isliving(from) && HAS_TRAIT(from, TRAIT_SWIMMING) && isliving(user) && ((user == from) || user.CanReach(from)) && !user.IsStun() && !user.IsKnockdown() && !user.incapacitated() && !istype(src, /turf/open/pool)) + var/mob/living/L = from + //The element only exists if you're on water and a living mob, so let's skip those checks. + var/pre_msg + var/post_msg + if(user == from) + pre_msg = "[L] is getting out of the pool." + post_msg = "[L] gets out of the pool." + else + pre_msg = "[L] is being pulled out of the pool by [user]." + post_msg = "[user] pulls [L] out of the pool." + L.visible_message(pre_msg) + if(do_mob(user, L, 20)) + L.visible_message(post_msg) + L.forceMove(src) + else + return ..() + +// Exit check +/turf/open/pool/Exit(atom/movable/AM, atom/newloc) + if(!AM.has_gravity(src)) + return ..() + if(isliving(AM) || isstructure(AM)) + if(AM.throwing) + return ..() //WHEEEEEEEEEEE + if(istype(AM, /obj/structure) && isliving(AM.pulledby)) + return ..() //people pulling stuff out of pool + if(!ishuman(AM)) + return ..() //human weak, monkey (and anyone else) ook ook eek eek strong + if(isliving(AM) && (locate(/obj/structure/pool/ladder) in src)) + return ..() //climbing out + return istype(newloc, /turf/open/pool) + return ..() + +// Exited logic +/turf/open/pool/Exited(atom/A, atom/newLoc) + . = ..() + if(isliving(A)) + var/turf/open/pool/P = newLoc + if(!istype(P) || (P.controller != controller)) + controller?.mobs_in_pool -= A + +// Entered logic +/turf/open/pool/Entered(atom/movable/AM, atom/oldloc) + if(istype(AM, /obj/effect/decal/cleanable)) + var/obj/effect/decal/cleanable/C = AM + if(prob(C.bloodiness)) + controller.set_bloody(TRUE) + QDEL_IN(AM, 25) + animate(AM, alpha = 10, time = 20) + return ..() + if(!AM.has_gravity(src)) + return ..() + if(isliving(AM)) + var/mob/living/victim = AM + if(!HAS_TRAIT(victim, TRAIT_SWIMMING)) //poor guy not swimming time to dunk them! + victim.AddElement(/datum/element/swimming) + controller.mobs_in_pool += victim + if(locate(/obj/structure/pool/ladder) in src) //safe climbing + return + if(iscarbon(AM)) //FUN TIME! + var/mob/living/carbon/H = victim + if(filled) + if (H.wear_mask && H.wear_mask.flags_cover & MASKCOVERSMOUTH) + H.visible_message("[H] falls in the water!", + "You fall in the water!") + playsound(src, 'sound/effects/splash.ogg', 60, TRUE, 1) + H.Knockdown(20) + return + else + H.Knockdown(60) + H.adjustOxyLoss(5) + H.emote("cough") + H.visible_message("[H] falls in and takes a drink!", + "You fall in and swallow some water!") + playsound(src, 'sound/effects/splash.ogg', 60, TRUE, 1) + else if(!H.head || !(H.head.armor.getRating("melee") > 20)) + if(prob(75)) + H.visible_message("[H] falls in the drained pool!", + "You fall in the drained pool!") + H.adjustBruteLoss(7) + H.Knockdown(80) + playsound(src, 'sound/effects/woodhit.ogg', 60, TRUE, 1) + else + H.visible_message("[H] falls in the drained pool, and cracks his skull!", + "You fall in the drained pool, and crack your skull!") + H.apply_damage(15, BRUTE, "head") + H.Knockdown(200) // This should hurt. And it does. + playsound(src, 'sound/effects/woodhit.ogg', 60, TRUE, 1) + playsound(src, 'sound/misc/crack.ogg', 100, TRUE) + else + H.visible_message("[H] falls in the drained pool, but had an helmet!", + "You fall in the drained pool, but you had an helmet!") + H.Knockdown(40) + playsound(src, 'sound/effects/woodhit.ogg', 60, TRUE, 1) + else if(filled) + victim.adjustStaminaLoss(1) + playsound(src, "water_wade", 20, TRUE) + return ..() + +/turf/open/pool/MouseDrop_T(atom/from, mob/user) + . = ..() + if(!isliving(from)) + return + var/mob/living/victim = from + if(user.stat || user.lying || !Adjacent(user) || !from.Adjacent(user) || !iscarbon(user) || !victim.has_gravity(src) || HAS_TRAIT(victim, TRAIT_SWIMMING)) + return + var/victimname = victim == user? "themselves" : "[victim]" + var/starttext = victim == user? "[user] is descending into [src]." : "[user] is lowering [victim] into [src]." + user.visible_message("[starttext]") + if(do_mob(user, victim, 20)) + user.visible_message("[user] lowers [victimname] into [src].") + victim.AddElement(/datum/element/swimming) //make sure they have it so they don't fall/whatever + victim.forceMove(src) + +/turf/open/pool/attackby(obj/item/W, mob/living/user) + if(istype(W, /obj/item/mop) && filled) + W.reagents.add_reagent("water", 5) + to_chat(user, "You wet [W] in [src].") + playsound(loc, 'sound/effects/slosh.ogg', 25, TRUE) + else + return ..() + +/turf/open/pool/attack_hand(mob/living/user) + . = ..() + if(.) + return + if((user.loc != src) && !user.IsStun() && !user.IsKnockdown() && !user.incapacitated() && Adjacent(user) && HAS_TRAIT(user, TRAIT_SWIMMING) && filled && (next_splash < world.time)) + playsound(src, 'sound/effects/watersplash.ogg', 8, TRUE, 1) + next_splash = world.time + 25 + var/obj/effect/splash/S = new(src) + animate(S, alpha = 0, time = 8) + QDEL_IN(S, 10) + for(var/mob/living/carbon/human/H in src) + if(!H.wear_mask && (H.stat == CONSCIOUS)) + H.emote("cough") + H.adjustStaminaLoss(4) diff --git a/code/modules/pool/pool_noodles.dm b/code/modules/pool/pool_noodles.dm new file mode 100644 index 0000000000..6118354792 --- /dev/null +++ b/code/modules/pool/pool_noodles.dm @@ -0,0 +1,32 @@ +//Pool noodles + +/obj/item/toy/poolnoodle + icon = 'icons/obj/toy.dmi' + icon_state = "noodle" + name = "pool noodle" + desc = "A strange, bulky, bendable toy that can annoy people." + force = 0 + color = "#000000" + w_class = WEIGHT_CLASS_SMALL + throwforce = 1 + throw_speed = 10 //weeee + hitsound = 'sound/weapons/tap.ogg' + attack_verb = list("flogged", "poked", "jabbed", "slapped", "annoyed") + lefthand_file = 'icons/mob/inhands/items_lefthand.dmi' + righthand_file = 'icons/mob/inhands/items_righthand.dmi' + +/obj/item/toy/poolnoodle/attack(target as mob, mob/living/user as mob) + . = ..() + user.spin(prob(20)? 16 : 8, 1) + +/obj/item/toy/poolnoodle/red + item_state = "noodlered" + color = "#ff4c4c" + +/obj/item/toy/poolnoodle/blue + item_state = "noodleblue" + color = "#3232ff" + +/obj/item/toy/poolnoodle/yellow + item_state = "noodleyellow" + color = "#ffff66" diff --git a/code/modules/pool/pool_structures.dm b/code/modules/pool/pool_structures.dm new file mode 100644 index 0000000000..92350abf44 --- /dev/null +++ b/code/modules/pool/pool_structures.dm @@ -0,0 +1,159 @@ +/obj/structure/pool + name = "pool" + icon = 'icons/obj/machines/pool.dmi' + anchored = TRUE + resistance_flags = UNACIDABLE|INDESTRUCTIBLE + +/obj/structure/pool/ladder + name = "Ladder" + icon_state = "ladder" + desc = "Are you getting in or are you getting out?." + layer = ABOVE_MOB_LAYER + dir = EAST + +/obj/structure/pool/ladder/attack_hand(mob/living/user) + . = ..() + if(.) + return + if(!HAS_TRAIT(user, TRAIT_SWIMMING)) + if(user.CanReach(src)) + user.AddElement(/datum/element/swimming) + user.forceMove(get_step(src, dir)) + else + if(user.loc == loc) + user.forceMove(get_step(src, turn(dir, 180))) //If this moves them out the element cleans up after itself. + +/obj/structure/pool/Rboard + name = "JumpBoard" + density = FALSE + icon_state = "boardright" + desc = "The less-loved portion of the jumping board." + dir = EAST + +/obj/structure/pool/Lboard + name = "JumpBoard" + icon_state = "boardleft" + desc = "Get on there to jump!" + layer = FLY_LAYER + dir = WEST + var/jumping = FALSE + var/timer + +/obj/structure/pool/Lboard/proc/backswim() + if(jumping) + for(var/mob/living/jumpee in loc) //hackzors. + playsound(jumpee, 'sound/effects/splash.ogg', 60, TRUE, 1) + if(!HAS_TRAIT(jumpee, TRAIT_SWIMMING)) + jumpee.AddElement(/datum/element/swimming) + jumpee.Stun(2) + +/obj/structure/pool/Lboard/proc/reset_position(mob/user, initial_layer, initial_px, initial_py) + user.layer = initial_layer + user.pixel_x = initial_px + user.pixel_y = initial_py + +/obj/structure/pool/Lboard/attack_hand(mob/living/user) + if(iscarbon(user)) + var/mob/living/carbon/jumper = user + if(jumping) + to_chat(user, "Someone else is already making a jump!") + return + var/turf/T = get_turf(src) + if(HAS_TRAIT(user, TRAIT_SWIMMING)) + return + else + if(Adjacent(jumper)) + jumper.visible_message("[user] climbs up \the [src]!", \ + "You climb up \the [src] and prepares to jump!") + jumper.Stun(40) + jumping = TRUE + var/original_layer = jumper.layer + var/original_px = jumper.pixel_x + var/original_py = jumper.pixel_y + jumper.layer = RIPPLE_LAYER + jumper.pixel_x = 3 + jumper.pixel_y = 7 + jumper.dir = WEST + jumper.AddElement(/datum/element/swimming) + sleep(1) + jumper.forceMove(T) + addtimer(CALLBACK(src, .proc/dive, jumper, original_layer, original_px, original_py), 10) + +/obj/structure/pool/Lboard/proc/dive(mob/living/carbon/jumper, original_layer, original_px, original_py) + switch(rand(1, 100)) + if(1 to 20) + jumper.visible_message("[jumper] goes for a small dive!", \ + "You go for a small dive.") + sleep(15) + backswim() + var/atom/throw_target = get_edge_target_turf(src, dir) + jumper.throw_at(throw_target, 1, 1, callback = CALLBACK(src, .proc/on_finish_jump, jumper)) + + if(21 to 40) + jumper.visible_message("[jumper] goes for a dive!", \ + "You're going for a dive!") + sleep(20) + backswim() + var/atom/throw_target = get_edge_target_turf(src, dir) + jumper.throw_at(throw_target, 2, 1, callback = CALLBACK(src, .proc/on_finish_jump, jumper)) + + if(41 to 60) + jumper.visible_message("[jumper] goes for a long dive! Stay far away!", \ + "You're going for a long dive!!") + sleep(25) + backswim() + var/atom/throw_target = get_edge_target_turf(src, dir) + jumper.throw_at(throw_target, 3, 1, callback = CALLBACK(src, .proc/on_finish_jump, jumper)) + + if(61 to 80) + jumper.visible_message("[jumper] goes for an awesome dive! Don't stand in [jumper.p_their()] way!", \ + "You feel like this dive will be awesome") + sleep(30) + backswim() + var/atom/throw_target = get_edge_target_turf(src, dir) + jumper.throw_at(throw_target, 4, 1, callback = CALLBACK(src, .proc/on_finish_jump, jumper)) + if(81 to 91) + sleep(20) + backswim() + jumper.visible_message("[jumper] misses [jumper.p_their()] step!", \ + "You misstep!") + var/atom/throw_target = get_edge_target_turf(src, dir) + jumper.throw_at(throw_target, 0, 1, callback = CALLBACK(src, .proc/on_finish_jump, jumper)) + jumper.Knockdown(100) + jumper.adjustBruteLoss(10) + + if(91 to 100) + jumper.visible_message("[jumper] is preparing for the legendary dive! Can [jumper.p_they()] make it?", \ + "You start preparing for a legendary dive!") + jumper.SpinAnimation(7,1) + + sleep(30) + if(prob(75)) + backswim() + jumper.visible_message("[jumper] fails!", \ + "You can't quite do it!") + var/atom/throw_target = get_edge_target_turf(src, dir) + jumper.throw_at(throw_target, 1, 1, callback = CALLBACK(src, .proc/on_finish_jump, jumper)) + else + jumper.fire_stacks = min(1,jumper.fire_stacks + 1) + jumper.IgniteMob() + sleep(5) + backswim() + jumper.visible_message("[jumper] bursts into flames of pure awesomness!", \ + "No one can stop you now!") + var/atom/throw_target = get_edge_target_turf(src, dir) + jumper.throw_at(throw_target, 6, 1, callback = CALLBACK(src, .proc/on_finish_jump, jumper)) + addtimer(CALLBACK(src, .proc/togglejumping), 35) + reset_position(jumper, original_layer, original_px, original_py) + +/obj/structure/pool/Lboard/proc/togglejumping() + jumping = FALSE + +/obj/structure/pool/Lboard/proc/on_finish_jump(mob/living/victim) + if(istype(victim.loc, /turf/open/pool)) + var/turf/open/pool/P = victim.loc + if(!P.filled) //you dun fucked up now + to_chat(victim, "That was stupid of you..") + victim.visible_message("[victim] smashes into the ground!") + victim.apply_damage(50) + victim.Knockdown(200) diff --git a/code/modules/pool/pool_wires.dm b/code/modules/pool/pool_wires.dm new file mode 100644 index 0000000000..7341c503a9 --- /dev/null +++ b/code/modules/pool/pool_wires.dm @@ -0,0 +1,59 @@ +#define POOL_WIRE_DRAIN "drain" +#define POOL_WIRE_TEMP "temp" + + +/datum/wires/poolcontroller + holder_type = /obj/machinery/pool/controller + proper_name = "Pool" + +/datum/wires/poolcontroller/New(atom/holder) + wires = list( + POOL_WIRE_DRAIN, WIRE_SHOCK, WIRE_ZAP, POOL_WIRE_TEMP + ) + add_duds(3) + ..() + +/datum/wires/poolcontroller/interactable(mob/user) + var/obj/machinery/pool/controller/P = holder + if(P.panel_open) + return TRUE + +/datum/wires/poolcontroller/get_status() + var/obj/machinery/pool/controller/P = holder + var/list/status = list() + status += "The blue light is [P.drainable ? "on" : "off"]." + status += "The red light is [P.temperature_unlocked ? "on" : "off"]." + status += "The yellow light is [P.shocked ? "on" : "off"]." + return status + +/datum/wires/poolcontroller/on_pulse(wire) + var/obj/machinery/pool/controller/P = holder + switch(wire) + if(POOL_WIRE_DRAIN) + P.drainable = FALSE + if(POOL_WIRE_TEMP) + P.temperature_unlocked = FALSE + if(WIRE_SHOCK) + P.shocked = !P.shocked + addtimer(CALLBACK(P, /obj/machinery/autolathe.proc/reset, wire), 60) + +/datum/wires/poolcontroller/on_cut(wire, mend) + var/obj/machinery/pool/controller/P = holder + switch(wire) + if(POOL_WIRE_DRAIN) + if(mend) + P.drainable = FALSE + else + P.drainable = TRUE + if(POOL_WIRE_TEMP) + if(mend) + P.temperature_unlocked = FALSE + else + P.temperature_unlocked = TRUE + if(WIRE_ZAP) + P.shock(usr, 50) + if(WIRE_SHOCK) + if(mend) + P.stat &= ~NOPOWER + else + P.stat |= NOPOWER \ No newline at end of file diff --git a/code/modules/power/antimatter/shielding.dm b/code/modules/power/antimatter/shielding.dm index 32950a2199..624c4c0316 100644 --- a/code/modules/power/antimatter/shielding.dm +++ b/code/modules/power/antimatter/shielding.dm @@ -243,7 +243,7 @@ throwforce = 5 throw_speed = 1 throw_range = 2 - materials = list(MAT_METAL=100) + custom_materials = list(/datum/material/iron=100) /obj/item/am_shielding_container/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/multitool) && istype(src.loc, /turf)) diff --git a/code/modules/power/apc.dm b/code/modules/power/apc.dm index 982afa49c8..43a1f94ca5 100644 --- a/code/modules/power/apc.dm +++ b/code/modules/power/apc.dm @@ -53,7 +53,7 @@ use_power = NO_POWER_USE req_access = null max_integrity = 300 - integrity_failure = 50 + integrity_failure = 0.17 var/damage_deflection = 10 resistance_flags = FIRE_PROOF armor = list("melee" = 40, "bullet" = 40, "laser" = 40, "energy" = 100, "bomb" = 30, "bio" = 100, "rad" = 100, "fire" = 90, "acid" = 50) @@ -846,7 +846,7 @@ return /obj/machinery/power/apc/oui_canview(mob/user) - if(user.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(user)) + if(area.hasSiliconAccessInArea(user)) //some APCs are mapped outside their assigned area, so this is required. return TRUE return ..() @@ -864,7 +864,7 @@ if (H && !H.stealthmode && H.toggled) abilitiesavail = TRUE var/list/data = list( - "locked" = locked && !(integration_cog && is_servant_of_ratvar(user)) && !area.hasSiliconAccessInArea(user), + "locked" = locked && !(integration_cog && is_servant_of_ratvar(user)) && !area.hasSiliconAccessInArea(user, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE), "lock_nightshift" = nightshift_requires_auth, "failTime" = failure_timer, "isOperating" = operating, @@ -874,7 +874,7 @@ "chargingStatus" = charging, "totalLoad" = DisplayPower(lastused_total), "coverLocked" = coverlocked, - "siliconUser" = user.has_unlimited_silicon_privilege || user.using_power_flow_console() || area.hasSiliconAccessInArea(user), + "siliconUser" = user.using_power_flow_console() || area.hasSiliconAccessInArea(user), "malfStatus" = get_malf_status(user), "emergencyLights" = !emergency_lights, "nightshiftLights" = nightshift_lights, @@ -951,7 +951,7 @@ return TRUE if (user == hijacker || (area.hasSiliconAccessInArea(user) && !aidisabled)) return TRUE - if(user.has_unlimited_silicon_privilege) + if(user.silicon_privileges & PRIVILEDGES_SILICON) var/mob/living/silicon/ai/AI = user var/mob/living/silicon/robot/robot = user if (src.aidisabled || malfhack && istype(malfai) && ((istype(AI) && (malfai!=AI && malfai != AI.parent)) || (istype(robot) && (robot in malfai.connected_robots)))) @@ -985,7 +985,7 @@ if (action == "hijack" && can_use(usr, 1)) //don't need auth for hijack button hijack(usr) return - var/authorized = (!locked || usr.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(usr) || (integration_cog && (is_servant_of_ratvar(usr)))) + var/authorized = (!locked || area.hasSiliconAccessInArea(usr, PRIVILEDGES_SILICON|PRIVILEDGES_DRONE) || (integration_cog && (is_servant_of_ratvar(usr)))) if((action == "toggle_nightshift") && (!nightshift_requires_auth || authorized)) toggle_nightshift_lights() return TRUE @@ -993,7 +993,7 @@ return switch(action) if("lock") - if(usr.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(usr)) + if(area.hasSiliconAccessInArea(usr)) if((obj_flags & EMAGGED) || (stat & (BROKEN|MAINT))) to_chat(usr, "The APC does not respond to the command.") else @@ -1027,7 +1027,7 @@ update() return TRUE if("overload") - if(usr.has_unlimited_silicon_privilege || area.hasSiliconAccessInArea(usr)) + if(area.hasSiliconAccessInArea(usr)) overload_lighting() return TRUE if("hack") diff --git a/code/modules/power/cable.dm b/code/modules/power/cable.dm index 3c807390a0..b9d4d1adf1 100644 --- a/code/modules/power/cable.dm +++ b/code/modules/power/cable.dm @@ -488,7 +488,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 5 - materials = list(MAT_METAL=10, MAT_GLASS=5) + custom_materials = list(/datum/material/iron=10, /datum/material/glass=5) flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT attack_verb = list("whipped", "lashed", "disciplined", "flogged") @@ -499,7 +499,7 @@ GLOBAL_LIST_INIT(cable_coil_recipes, list (new/datum/stack_recipe("cable restrai /obj/item/stack/cable_coil/cyborg is_cyborg = 1 - materials = list() + custom_materials = null cost = 1 /obj/item/stack/cable_coil/cyborg/attack_self(mob/user) diff --git a/code/modules/power/cell.dm b/code/modules/power/cell.dm index 120303d4d7..a15580498c 100644 --- a/code/modules/power/cell.dm +++ b/code/modules/power/cell.dm @@ -13,8 +13,8 @@ w_class = WEIGHT_CLASS_SMALL var/charge = 0 // note %age conveted to actual charge in New var/maxcharge = 1000 + custom_materials = list(/datum/material/iron=700, /datum/material/glass=50) var/start_charged = TRUE - materials = list(MAT_METAL=700, MAT_GLASS=50) grind_results = list(/datum/reagent/lithium = 15, /datum/reagent/iron = 5, /datum/reagent/silicon = 5) var/rigged = FALSE // true if rigged to explode var/chargerate = 100 //how much power is given every tick in a recharger @@ -172,7 +172,7 @@ name = "\improper Nanotrasen brand rechargeable AA battery" desc = "You can't top the plasma top." //TOTALLY TRADEMARK INFRINGEMENT maxcharge = 500 - materials = list(MAT_GLASS=40) + custom_materials = list(/datum/material/glass=40) /obj/item/stock_parts/cell/crap/empty start_charged = FALSE @@ -181,7 +181,7 @@ name = "upgraded power cell" desc = "A power cell with a slightly higher capacity than normal!" maxcharge = 2500 - materials = list(MAT_GLASS=50) + custom_materials = list(/datum/material/glass=50) chargerate = 1000 /obj/item/stock_parts/cell/upgraded/plus @@ -192,7 +192,7 @@ /obj/item/stock_parts/cell/secborg name = "security borg rechargeable D battery" maxcharge = 1250 //25/12/6 disabler/laser/taser shots. - materials = list(MAT_GLASS=40) + custom_materials = list(/datum/material/glass=40) /obj/item/stock_parts/cell/secborg/empty start_charged = FALSE @@ -218,7 +218,7 @@ name = "high-capacity power cell" icon_state = "hcell" maxcharge = 10000 - materials = list(MAT_GLASS=60) + custom_materials = list(/datum/material/glass=60) chargerate = 1500 /obj/item/stock_parts/cell/high/plus @@ -235,7 +235,7 @@ name = "super-capacity power cell" icon_state = "scell" maxcharge = 20000 - materials = list(MAT_GLASS=300) + custom_materials = list(/datum/material/glass=300) chargerate = 2000 /obj/item/stock_parts/cell/super/empty @@ -245,7 +245,7 @@ name = "hyper-capacity power cell" icon_state = "hpcell" maxcharge = 30000 - materials = list(MAT_GLASS=400) + custom_materials = list(/datum/material/glass=400) chargerate = 3000 /obj/item/stock_parts/cell/hyper/empty @@ -256,7 +256,7 @@ desc = "A rechargeable transdimensional power cell." icon_state = "bscell" maxcharge = 40000 - materials = list(MAT_GLASS=600) + custom_materials = list(/datum/material/glass=600) chargerate = 4000 /obj/item/stock_parts/cell/bluespace/empty @@ -266,7 +266,7 @@ name = "infinite-capacity power cell!" icon_state = "icell" maxcharge = 30000 - materials = list(MAT_GLASS=1000) + custom_materials = list(/datum/material/glass=1000) rating = 100 chargerate = 30000 @@ -292,7 +292,7 @@ icon_state = "potato" charge = 100 maxcharge = 300 - materials = list() + custom_materials = null grown_battery = TRUE //it has the overlays for wires /obj/item/stock_parts/cell/high/slime @@ -300,7 +300,7 @@ desc = "A yellow slime core infused with plasma, it crackles with power." icon = 'icons/mob/slimes.dmi' icon_state = "yellow slime extract" - materials = list() + custom_materials = null rating = 5 //self-recharge makes these desirable self_recharge = 1 // Infused slime cores self-recharge, over time @@ -339,7 +339,7 @@ name = "miniature power cell" desc = "A tiny power cell with a very low power capacity. Used in light fixtures to power them in the event of an outage." maxcharge = 120 //Emergency lights use 0.2 W per tick, meaning ~10 minutes of emergency power from a cell - materials = list(MAT_GLASS = 20) + custom_materials = list(/datum/material/glass = 20) w_class = WEIGHT_CLASS_TINY /obj/item/stock_parts/cell/emergency_light/Initialize() @@ -357,16 +357,10 @@ maxcharge = 12000 chargerate = 600 -/obj/item/stock_parts/cell/magnetic/empty - start_charged = FALSE - /obj/item/stock_parts/cell/magnetic/pistol name = "magpistol power supply" maxcharge = 6000 -/obj/item/stock_parts/cell/magnetic/pistol/empty - start_charged = FALSE - /obj/item/stock_parts/cell/toymagburst name = "toy mag burst rifle power supply" maxcharge = 4000 diff --git a/code/modules/power/floodlight.dm b/code/modules/power/floodlight.dm index 8da3594d5e..9fb1a1ce7d 100644 --- a/code/modules/power/floodlight.dm +++ b/code/modules/power/floodlight.dm @@ -43,7 +43,7 @@ icon_state = "floodlight" density = TRUE max_integrity = 100 - integrity_failure = 80 + integrity_failure = 0.8 idle_power_usage = 100 active_power_usage = 1000 var/list/light_setting_list = list(0, 5, 10, 15) diff --git a/code/modules/power/lighting.dm b/code/modules/power/lighting.dm index 5ca09036ad..6cfcc5192a 100644 --- a/code/modules/power/lighting.dm +++ b/code/modules/power/lighting.dm @@ -23,7 +23,7 @@ name = "small light fixture frame" icon_state = "bulb-construct-item" result_path = /obj/structure/light_construct/small - materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT) + custom_materials = list(/datum/material/iron=MINERAL_MATERIAL_AMOUNT) /obj/item/wallframe/light_fixture/try_build(turf/on_wall, user) if(!..()) @@ -726,7 +726,7 @@ var/status = LIGHT_OK // LIGHT_OK, LIGHT_BURNED or LIGHT_BROKEN var/base_state var/switchcount = 0 // number of times switched - materials = list(MAT_GLASS=100) + custom_materials = list(/datum/material/glass=100) grind_results = list(/datum/reagent/silicon = 5, /datum/reagent/nitrogen = 10) //Nitrogen is used as a cheaper alternative to argon in incandescent lighbulbs var/rigged = 0 // true if rigged to explode var/brightness = 2 //how much light it gives off diff --git a/code/modules/power/singularity/collector.dm b/code/modules/power/singularity/collector.dm index 0375a00c39..be8d456f20 100644 --- a/code/modules/power/singularity/collector.dm +++ b/code/modules/power/singularity/collector.dm @@ -15,7 +15,7 @@ req_access = list(ACCESS_ENGINE_EQUIP) // use_power = NO_POWER_USE max_integrity = 350 - integrity_failure = 80 + integrity_failure = 0.2 circuit = /obj/item/circuitboard/machine/rad_collector var/obj/item/tank/internals/plasma/loaded_tank = null var/stored_power = 0 diff --git a/code/modules/power/solar.dm b/code/modules/power/solar.dm index e6d44de194..92c86ba7b0 100644 --- a/code/modules/power/solar.dm +++ b/code/modules/power/solar.dm @@ -12,7 +12,7 @@ active_power_usage = 0 var/id = 0 max_integrity = 150 - integrity_failure = 50 + integrity_failure = 0.33 var/obscured = 0 var/sunfrac = 0 var/adir = SOUTH // actual dir @@ -24,7 +24,16 @@ /obj/machinery/power/solar/Initialize(mapload, obj/item/solar_assembly/S) . = ..() - Make(S) + if(!S) + assembly = new /obj/item/solar_assembly + assembly.glass_type = new /obj/item/stack/sheet/glass(null, 2) + assembly.anchored = TRUE + else + S.moveToNullspace() + assembly = S + assembly.glass_type.on_solar_construction(src) + obj_integrity = max_integrity + update_icon() connect_to_network() /obj/machinery/power/solar/Destroy() @@ -45,17 +54,6 @@ control.connected_panels.Remove(src) control = null -/obj/machinery/power/solar/proc/Make(obj/item/solar_assembly/S) - if(!S) - S = new /obj/item/solar_assembly - S.glass_type = new /obj/item/stack/sheet/glass(null, 2) - S.anchored = TRUE - else - S.moveToNullspace() - S.glass_type.on_solar_construction(src) - obj_integrity = max_integrity - update_icon() - /obj/machinery/power/solar/crowbar_act(mob/user, obj/item/I) playsound(src.loc, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] begins to take the glass off [src].", "You begin to take the glass off [src]...") @@ -201,7 +199,7 @@ new shard(Tsec) new shard(Tsec) else if(glass_type) - forceMove(glass_type, Tsec) + glass_type.forceMove(Tsec) glass_type = null /obj/item/solar_assembly/attackby(obj/item/W, mob/user, params) @@ -226,7 +224,8 @@ var/obj/item/stack/sheet/G = S.change_stack(null, 2) if(G) glass_type = G - playsound(src.loc, 'sound/machines/click.ogg', 50, 1) + G.moveToNullspace() + playsound(loc, 'sound/machines/click.ogg', 50, 1) user.visible_message("[user] places the glass on the solar assembly.", "You place the glass on the solar assembly.") if(tracker) new /obj/machinery/power/tracker(get_turf(src), src) @@ -266,7 +265,7 @@ use_power = IDLE_POWER_USE idle_power_usage = 250 max_integrity = 200 - integrity_failure = 100 + integrity_failure = 0.5 var/icon_screen = "solar" var/icon_keyboard = "power_key" var/id = 0 diff --git a/code/modules/power/supermatter/supermatter.dm b/code/modules/power/supermatter/supermatter.dm index 0b0d968919..21003b5e86 100644 --- a/code/modules/power/supermatter/supermatter.dm +++ b/code/modules/power/supermatter/supermatter.dm @@ -346,6 +346,7 @@ GLOBAL_DATUM(main_supermatter_engine, /obj/machinery/power/supermatter_crystal) // Pass all the gas related code an empty gas container removed = new() + damage = min(damage_archived + (DAMAGE_HARDCAP * explosion_point),damage) // hardcap any direct damage taken before doing atmos damage damage_archived = damage if(!removed || !removed.total_moles() || isspaceturf(T)) //we're in space or there is no gas to process if(takes_damage) diff --git a/code/modules/power/tracker.dm b/code/modules/power/tracker.dm index c25ece3594..c3f284bf70 100644 --- a/code/modules/power/tracker.dm +++ b/code/modules/power/tracker.dm @@ -11,7 +11,7 @@ density = TRUE use_power = NO_POWER_USE max_integrity = 250 - integrity_failure = 50 + integrity_failure = 0.2 var/id = 0 var/sun_angle = 0 // sun angle as set by sun datum @@ -20,7 +20,15 @@ /obj/machinery/power/tracker/Initialize(mapload, obj/item/solar_assembly/S) . = ..() - Make(S) + if(!S) + assembly = new /obj/item/solar_assembly + assembly.glass_type = new /obj/item/stack/sheet/glass(null, 2) + assembly.tracker = TRUE + assembly.anchored = TRUE + else + S.moveToNullspace() + assembly = S + update_icon() connect_to_network() /obj/machinery/power/tracker/Destroy() @@ -41,16 +49,6 @@ control.connected_tracker = null control = null -/obj/machinery/power/tracker/proc/Make(obj/item/solar_assembly/S) - if(!S) - S = new /obj/item/solar_assembly - S.glass_type = new /obj/item/stack/sheet/glass(null, 2) - S.tracker = TRUE - S.anchored = TRUE - else - S.moveToNullspace() - update_icon() - //updates the tracker icon and the facing angle for the control computer /obj/machinery/power/tracker/proc/set_angle(angle) sun_angle = angle diff --git a/code/modules/projectiles/ammunition/_ammunition.dm b/code/modules/projectiles/ammunition/_ammunition.dm index 1404529700..28b70bf276 100644 --- a/code/modules/projectiles/ammunition/_ammunition.dm +++ b/code/modules/projectiles/ammunition/_ammunition.dm @@ -7,7 +7,7 @@ slot_flags = ITEM_SLOT_BELT throwforce = 0 w_class = WEIGHT_CLASS_TINY - materials = list(MAT_METAL = 500) + custom_materials = list(/datum/material/iron = 500) var/fire_sound = null //What sound should play when this ammo is fired var/caliber = list() //Which kind of guns it can be loaded into var/projectile_type = null //The bullet type to create when New() is called diff --git a/code/modules/projectiles/ammunition/ballistic/shotgun.dm b/code/modules/projectiles/ammunition/ballistic/shotgun.dm index 9aabd0e6b1..0599e52a73 100644 --- a/code/modules/projectiles/ammunition/ballistic/shotgun.dm +++ b/code/modules/projectiles/ammunition/ballistic/shotgun.dm @@ -6,14 +6,14 @@ icon_state = "blshell" caliber = "shotgun" projectile_type = /obj/item/projectile/bullet/shotgun_slug - materials = list(MAT_METAL=4000) + custom_materials = list(/datum/material/iron=4000) /obj/item/ammo_casing/shotgun/beanbag name = "beanbag slug" desc = "A weak beanbag slug for riot control." icon_state = "bshell" projectile_type = /obj/item/projectile/bullet/shotgun_beanbag - materials = list(MAT_METAL=250) + custom_materials = list(/datum/material/iron=250) /obj/item/ammo_casing/shotgun/incendiary name = "incendiary slug" @@ -34,7 +34,7 @@ desc = "A stunning taser slug." icon_state = "stunshell" projectile_type = /obj/item/projectile/bullet/shotgun_stunslug - materials = list(MAT_METAL=250) + custom_materials = list(/datum/material/iron=250) /obj/item/ammo_casing/shotgun/meteorslug name = "meteorslug shell" @@ -71,14 +71,14 @@ projectile_type = /obj/item/projectile/bullet/pellet/shotgun_rubbershot pellets = 6 variance = 25 - materials = list(MAT_METAL=4000) + custom_materials = list(/datum/material/iron=4000) /obj/item/ammo_casing/shotgun/improvised name = "improvised shell" desc = "An extremely weak shotgun shell with multiple small pellets made out of metal shards." icon_state = "improvshell" projectile_type = /obj/item/projectile/bullet/pellet/shotgun_improvised - materials = list(MAT_METAL=250) + custom_materials = list(/datum/material/iron=250) pellets = 10 variance = 25 diff --git a/code/modules/projectiles/ammunition/caseless/arrow.dm b/code/modules/projectiles/ammunition/caseless/arrow.dm index e0ca637a8b..df4941aa6a 100644 --- a/code/modules/projectiles/ammunition/caseless/arrow.dm +++ b/code/modules/projectiles/ammunition/caseless/arrow.dm @@ -5,4 +5,22 @@ caliber = "arrow" icon_state = "arrow" throwforce = 3 //good luck hitting someone with the pointy end of the arrow - throw_speed = 3 \ No newline at end of file + throw_speed = 3 + +/obj/item/ammo_casing/caseless/arrow/ashen + name = "ashen arrow" + desc = "Fire harderned wooden arrow." + icon_state = "ashenarrow" + projectile_type = /obj/item/projectile/bullet/reusable/arrow/ashen + +/obj/item/ammo_casing/caseless/arrow/bone + name = "bone arrow" + desc = "Arrow made of bone and sinew. The tip is sharp enough to pierce into a goliath plate." + icon_state = "bonearrow" + projectile_type = /obj/item/projectile/bullet/reusable/arrow/bone + +/obj/item/ammo_casing/caseless/arrow/bronze + name = "bronze arrow" + desc = "Bronze tipped arrow." + icon_state = "bronzearrow" + projectile_type = /obj/item/projectile/bullet/reusable/arrow/bronze diff --git a/code/modules/projectiles/ammunition/caseless/foam.dm b/code/modules/projectiles/ammunition/caseless/foam.dm index dd29f075f1..311f76797c 100644 --- a/code/modules/projectiles/ammunition/caseless/foam.dm +++ b/code/modules/projectiles/ammunition/caseless/foam.dm @@ -5,7 +5,7 @@ caliber = "foam_force" icon = 'icons/obj/guns/toy.dmi' icon_state = "foamdart" - materials = list(MAT_METAL = 11.25) + custom_materials = list(/datum/material/iron = 11.25) harmful = FALSE var/modified = FALSE @@ -62,7 +62,7 @@ desc = "Whose smart idea was it to use toys as crowd control? Ages 18 and up." projectile_type = /obj/item/projectile/bullet/reusable/foam_dart/riot icon_state = "foamdart_riot" - materials = list(MAT_METAL = 1125) + custom_materials = list(/datum/material/iron = 1125) /obj/item/ammo_casing/caseless/foam_dart/mag name = "magfoam dart" diff --git a/code/modules/projectiles/boxes_magazines/_box_magazine.dm b/code/modules/projectiles/boxes_magazines/_box_magazine.dm index 3cdb5ca06d..4f37cf3ba9 100644 --- a/code/modules/projectiles/boxes_magazines/_box_magazine.dm +++ b/code/modules/projectiles/boxes_magazines/_box_magazine.dm @@ -8,7 +8,7 @@ item_state = "syringe_kit" lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi' - materials = list(MAT_METAL = 30000) + custom_materials = list(/datum/material/iron = 30000) throwforce = 2 w_class = WEIGHT_CLASS_TINY throw_speed = 3 @@ -26,8 +26,8 @@ /obj/item/ammo_box/Initialize() . = ..() if (!bullet_cost) - for (var/material in materials) - var/material_amount = materials[material] + for (var/material in custom_materials) + var/material_amount = custom_materials[material] LAZYSET(base_cost, material, (material_amount * 0.10)) material_amount *= 0.90 // 10% for the container @@ -121,7 +121,8 @@ for (var/material in bullet_cost) var/material_amount = bullet_cost[material] material_amount = (material_amount*stored_ammo.len) + base_cost[material] - materials[material] = material_amount + custom_materials[material] = material_amount + set_custom_materials(custom_materials)//make sure we setup the correct properties again //Behavior for magazines /obj/item/ammo_box/magazine/proc/ammo_count() diff --git a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm index 2842f13db5..fbbca99ec2 100644 --- a/code/modules/projectiles/boxes_magazines/ammo_boxes.dm +++ b/code/modules/projectiles/boxes_magazines/ammo_boxes.dm @@ -19,7 +19,7 @@ ammo_type = /obj/item/ammo_casing/c38 max_ammo = 6 multiple_sprites = 1 - materials = list(MAT_METAL = 20000) + custom_materials = list(/datum/material/iron = 20000) /obj/item/ammo_box/c38/lethal name = "speed loader (.38)" @@ -85,7 +85,7 @@ icon_state = "foambox" ammo_type = /obj/item/ammo_casing/caseless/foam_dart max_ammo = 40 - materials = list(MAT_METAL = 500) + custom_materials = list(/datum/material/iron = 500) /obj/item/ammo_box/foambox/mag name = "ammo box (Magnetic Foam Darts)" @@ -97,4 +97,4 @@ /obj/item/ammo_box/foambox/riot icon_state = "foambox_riot" ammo_type = /obj/item/ammo_casing/caseless/foam_dart/riot - materials = list(MAT_METAL = 50000) + custom_materials = list(/datum/material/iron = 50000) diff --git a/code/modules/projectiles/boxes_magazines/external/toy.dm b/code/modules/projectiles/boxes_magazines/external/toy.dm index 04bcad284d..57da710ba4 100644 --- a/code/modules/projectiles/boxes_magazines/external/toy.dm +++ b/code/modules/projectiles/boxes_magazines/external/toy.dm @@ -64,4 +64,4 @@ max_ammo = 24 multiple_sprites = 2 ammo_type = /obj/item/ammo_casing/caseless/foam_dart/mag - materials = list(MAT_METAL = 200) + custom_materials = list(/datum/material/iron = 200) diff --git a/code/modules/projectiles/gun.dm b/code/modules/projectiles/gun.dm index 34f7134591..1f9f211154 100644 --- a/code/modules/projectiles/gun.dm +++ b/code/modules/projectiles/gun.dm @@ -9,7 +9,7 @@ item_state = "gun" flags_1 = CONDUCT_1 slot_flags = ITEM_SLOT_BELT - materials = list(MAT_METAL=2000) + custom_materials = list(/datum/material/iron=2000) w_class = WEIGHT_CLASS_NORMAL throwforce = 5 throw_speed = 3 diff --git a/code/modules/projectiles/guns/ballistic/bow.dm b/code/modules/projectiles/guns/ballistic/bow.dm index 448e2915d9..0fc181f71c 100644 --- a/code/modules/projectiles/guns/ballistic/bow.dm +++ b/code/modules/projectiles/guns/ballistic/bow.dm @@ -22,11 +22,9 @@ /obj/item/gun/ballistic/bow/chamber_round() chambered = magazine.get_round(1) -/obj/item/gun/ballistic/bow/afterattack() - . = ..() - if (chambered) - chambered = null - magazine.get_round(0) +/obj/item/gun/ballistic/bow/process_chamber() + chambered = null + magazine.get_round(0) update_icon() /obj/item/gun/ballistic/bow/attack_self(mob/living/user) @@ -47,7 +45,22 @@ update_icon() /obj/item/gun/ballistic/bow/update_icon() - icon_state = "bow_[get_ammo() ? (chambered ? "firing" : "loaded") : "unloaded"]" + icon_state = "[initial(icon_state)]_[get_ammo() ? (chambered ? "firing" : "loaded") : "unloaded"]" /obj/item/gun/ballistic/bow/can_shoot() - return chambered \ No newline at end of file + return chambered + +/obj/item/gun/ballistic/bow/ashen + name = "bone bow" + desc = "Some sort of primitive projectile weapon made of bone and sinew. Used to fire arrows." + icon_state = "ashenbow" + item_state = "ashenbow" + force = 8 + +/obj/item/gun/ballistic/bow/pipe + name = "pipe bow" + desc = "Some sort of pipe made projectile weapon made of a silk string and lots of bending. Used to fire arrows." + icon_state = "pipebow" + item_state = "pipebow" + inaccuracy_modifier = 1.1 //Made of pipe and in a rush + force = 0 \ No newline at end of file diff --git a/code/modules/projectiles/guns/ballistic/laser_gatling.dm b/code/modules/projectiles/guns/ballistic/laser_gatling.dm index 49ced8ff39..82f6fa700b 100644 --- a/code/modules/projectiles/guns/ballistic/laser_gatling.dm +++ b/code/modules/projectiles/guns/ballistic/laser_gatling.dm @@ -102,7 +102,7 @@ slowdown = 1 slot_flags = null w_class = WEIGHT_CLASS_HUGE - materials = list() + custom_materials = null burst_size = 3 automatic = 0 fire_delay = 1 diff --git a/code/modules/projectiles/guns/ballistic/magweapon.dm b/code/modules/projectiles/guns/ballistic/magweapon.dm index f366063a74..4e37017b79 100644 --- a/code/modules/projectiles/guns/ballistic/magweapon.dm +++ b/code/modules/projectiles/guns/ballistic/magweapon.dm @@ -61,7 +61,6 @@ /obj/item/gun/ballistic/automatic/magrifle/nopin pin = null spawnwithmagazine = FALSE - cell_type = /obj/item/stock_parts/cell/magnetic/empty /obj/item/gun/ballistic/automatic/magrifle/hyperburst name = "\improper Hyper-Burst Rifle" @@ -100,4 +99,3 @@ /obj/item/gun/ballistic/automatic/magrifle/pistol/nopin pin = null spawnwithmagazine = FALSE - cell_type = /obj/item/stock_parts/cell/magnetic/pistol/empty diff --git a/code/modules/projectiles/guns/energy.dm b/code/modules/projectiles/guns/energy.dm index be43bc48fd..401678512b 100644 --- a/code/modules/projectiles/guns/energy.dm +++ b/code/modules/projectiles/guns/energy.dm @@ -67,7 +67,8 @@ /obj/item/gun/energy/Destroy() if(flags_1 & INITIALIZED_1) QDEL_NULL(cell) - QDEL_LIST(ammo_type) + if(!(flags_1 & HOLOGRAM_1)) //holodeck stuff. + QDEL_LIST(ammo_type) STOP_PROCESSING(SSobj, src) return ..() diff --git a/code/modules/projectiles/guns/energy/laser.dm b/code/modules/projectiles/guns/energy/laser.dm index f45b5a29ba..2fe9b326eb 100644 --- a/code/modules/projectiles/guns/energy/laser.dm +++ b/code/modules/projectiles/guns/energy/laser.dm @@ -4,13 +4,14 @@ icon_state = "laser" item_state = "laser" w_class = WEIGHT_CLASS_NORMAL - materials = list(MAT_METAL=2000) + custom_materials = list(/datum/material/iron=2000) ammo_type = list(/obj/item/ammo_casing/energy/lasergun) ammo_x_offset = 1 shaded_charge = 1 /obj/item/gun/energy/laser/practice name = "practice laser gun" + icon_state = "laser-p" desc = "A modified version of the basic laser gun, this one fires less concentrated energy bolts designed for target practice." ammo_type = list(/obj/item/ammo_casing/energy/laser/practice) clumsy_check = 0 diff --git a/code/modules/projectiles/guns/energy/special.dm b/code/modules/projectiles/guns/energy/special.dm index 9c6ec446bb..42de0dcae8 100644 --- a/code/modules/projectiles/guns/energy/special.dm +++ b/code/modules/projectiles/guns/energy/special.dm @@ -85,7 +85,7 @@ icon_state = "crossbow" item_state = "crossbow" w_class = WEIGHT_CLASS_SMALL - materials = list(MAT_METAL=2000) + custom_materials = list(/datum/material/iron=2000) suppressed = TRUE ammo_type = list(/obj/item/ammo_casing/energy/bolt) weapon_weight = WEAPON_LIGHT @@ -108,7 +108,7 @@ desc = "A reverse engineered weapon using syndicate technology. This thing seems incredibly unwieldly, and seems to be using similar internals to the Proto-Kinetic Accelerator. It might not play nice when brought near weapons similar to it." icon_state = "crossbowlarge" w_class = WEIGHT_CLASS_BULKY - materials = list(MAT_METAL=4000) + custom_materials = list(/datum/material/iron=4000) suppressed = null ammo_type = list(/obj/item/ammo_casing/energy/bolt/large) weapon_weight = WEAPON_HEAVY diff --git a/code/modules/projectiles/guns/misc/beam_rifle.dm b/code/modules/projectiles/guns/misc/beam_rifle.dm index ec5eee7b6b..098395e0d4 100644 --- a/code/modules/projectiles/guns/misc/beam_rifle.dm +++ b/code/modules/projectiles/guns/misc/beam_rifle.dm @@ -19,7 +19,7 @@ fire_sound = 'sound/weapons/beam_sniper.ogg' slot_flags = ITEM_SLOT_BACK force = 15 - materials = list() + custom_materials = null recoil = 4 ammo_x_offset = 3 ammo_y_offset = 3 diff --git a/code/modules/projectiles/guns/misc/chem_gun.dm b/code/modules/projectiles/guns/misc/chem_gun.dm index 9f8e92a8f8..3d400f0e16 100644 --- a/code/modules/projectiles/guns/misc/chem_gun.dm +++ b/code/modules/projectiles/guns/misc/chem_gun.dm @@ -9,7 +9,7 @@ throw_speed = 3 throw_range = 7 force = 4 - materials = list(MAT_METAL=2000) + custom_materials = list(/datum/material/iron=2000) clumsy_check = FALSE fire_sound = 'sound/items/syringeproj.ogg' var/time_per_syringe = 250 diff --git a/code/modules/projectiles/guns/misc/grenade_launcher.dm b/code/modules/projectiles/guns/misc/grenade_launcher.dm index 5a8c5a066e..6113bc4857 100644 --- a/code/modules/projectiles/guns/misc/grenade_launcher.dm +++ b/code/modules/projectiles/guns/misc/grenade_launcher.dm @@ -10,7 +10,7 @@ force = 5 var/list/grenades = new/list() var/max_grenades = 3 - materials = list(MAT_METAL=2000) + custom_materials = list(/datum/material/iron=2000) /obj/item/gun/grenadelauncher/examine(mob/user) . = ..() diff --git a/code/modules/projectiles/guns/misc/syringe_gun.dm b/code/modules/projectiles/guns/misc/syringe_gun.dm index 3a39d53d82..b3838751eb 100644 --- a/code/modules/projectiles/guns/misc/syringe_gun.dm +++ b/code/modules/projectiles/guns/misc/syringe_gun.dm @@ -7,7 +7,7 @@ throw_speed = 3 throw_range = 7 force = 4 - materials = list(MAT_METAL=2000) + custom_materials = list(/datum/material/iron=2000) clumsy_check = 0 fire_sound = 'sound/items/syringeproj.ogg' var/list/syringes = list() @@ -108,7 +108,7 @@ desc = "A compressed air gun, designed to fit medicinal darts for application of medicine for those patients just out of reach." icon_state = "dartgun" item_state = "dartgun" - materials = list(MAT_METAL=2000, MAT_GLASS=500) + custom_materials = list(/datum/material/iron=2000, /datum/material/glass=500) suppressed = TRUE //Softer fire sound can_unsuppress = FALSE diff --git a/code/modules/projectiles/projectile.dm b/code/modules/projectiles/projectile.dm index 4521e4ea13..139f5a051c 100644 --- a/code/modules/projectiles/projectile.dm +++ b/code/modules/projectiles/projectile.dm @@ -52,7 +52,6 @@ var/hitscan = FALSE //Whether this is hitscan. If it is, speed is basically ignored. var/list/beam_segments //assoc list of datum/point or datum/point/vector, start = end. Used for hitscan effect generation. var/datum/point/beam_index - var/turf/hitscan_last //last turf touched during hitscanning. var/tracer_type var/muzzle_type var/impact_type @@ -492,8 +491,6 @@ process_homing() var/forcemoved = FALSE for(var/i in 1 to SSprojectiles.global_iterations_per_move) - if(QDELETED(src)) - return trajectory.increment(trajectory_multiplier) var/turf/T = trajectory.return_turf() if(!istype(T)) @@ -506,14 +503,16 @@ forceMove(T) trajectory_ignore_forcemove = FALSE after_z_change(old, loc) + forcemoved = TRUE + if(QDELETED(src)) + return if(!hitscanning) pixel_x = trajectory.return_px() pixel_y = trajectory.return_py() - forcemoved = TRUE - hitscan_last = loc else if(T != loc) step_towards(src, T) - hitscan_last = loc + if(QDELETED(src)) + return if(!hitscanning && !forcemoved) pixel_x = trajectory.return_px() - trajectory.mpx * trajectory_multiplier * SSprojectiles.global_iterations_per_move pixel_y = trajectory.return_py() - trajectory.mpy * trajectory_multiplier * SSprojectiles.global_iterations_per_move diff --git a/code/modules/projectiles/projectile/energy/tesla.dm b/code/modules/projectiles/projectile/energy/tesla.dm index 43c31816cd..2439cee429 100644 --- a/code/modules/projectiles/projectile/energy/tesla.dm +++ b/code/modules/projectiles/projectile/energy/tesla.dm @@ -7,10 +7,11 @@ var/zap_range = 3 var/power = 10000 -/obj/item/projectile/energy/tesla/fire(setAngle) - if(firer) - chain = firer.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY) - ..() +/obj/item/projectile/energy/tesla/fire(setAngle, atom/direct_target) + var/atom/source = fired_from || firer + if(source) + chain = source.Beam(src, icon_state = "lightning[rand(1, 12)]", time = INFINITY, maxdistance = INFINITY) + return ..() /obj/item/projectile/energy/tesla/on_hit(atom/target) . = ..() diff --git a/code/modules/projectiles/projectile/reusable/arrow.dm b/code/modules/projectiles/projectile/reusable/arrow.dm index f1c9638fd9..d00de79eb1 100644 --- a/code/modules/projectiles/projectile/reusable/arrow.dm +++ b/code/modules/projectiles/projectile/reusable/arrow.dm @@ -3,4 +3,23 @@ desc = "Woosh!" damage = 15 icon_state = "arrow" - ammo_type = /obj/item/ammo_casing/caseless/arrow \ No newline at end of file + ammo_type = /obj/item/ammo_casing/caseless/arrow + +/obj/item/projectile/bullet/reusable/arrow/ashen + name = "ashen arrow" + desc = "Fire harderned arrow." + damage = 25 + ammo_type = /obj/item/ammo_casing/caseless/arrow/ashen + +/obj/item/projectile/bullet/reusable/arrow/bone //AP for ashwalkers + name = "bone arrow" + desc = "Arrow made of bone and sinew." + damage = 35 + armour_penetration = 40 + ammo_type = /obj/item/ammo_casing/caseless/arrow/bone + +/obj/item/projectile/bullet/reusable/arrow/bronze //Just some AP shots + name = "bronze arrow" + desc = "Bronze tipped arrow." + armour_penetration = 10 + ammo_type = /obj/item/ammo_casing/caseless/arrow/bronze diff --git a/code/modules/projectiles/projectile/special/rocket.dm b/code/modules/projectiles/projectile/special/rocket.dm index 0cee20dd53..df417ad734 100644 --- a/code/modules/projectiles/projectile/special/rocket.dm +++ b/code/modules/projectiles/projectile/special/rocket.dm @@ -43,4 +43,34 @@ explosion(target, 0, 1, 2, 4) else explosion(target, 0, 0, 2, 4) - return BULLET_ACT_HIT \ No newline at end of file + return BULLET_ACT_HIT + +/obj/item/projectile/bullet/a84mm_br + name ="\improper HE missile" + desc = "Boom." + icon_state = "missile" + damage = 30 + ricochets_max = 0 //it's a MISSILE + var/sturdy = list( + /turf/closed, + /obj/mecha, + /obj/machinery/door/, + /obj/machinery/door/poddoor/shutters + ) + +/obj/item/broken_missile + name = "\improper broken missile" + desc = "A missile that did not detonate. The tail has snapped and it is in no way fit to be used again." + icon = 'icons/obj/projectiles.dmi' + icon_state = "missile_broken" + w_class = WEIGHT_CLASS_TINY + + +/obj/item/projectile/bullet/a84mm_br/on_hit(atom/target, blocked=0) + ..() + for(var/i in sturdy) + if(istype(target, i)) + explosion(target, 0, 1, 1, 2) + return BULLET_ACT_HIT + //if(istype(target, /turf/closed) || ismecha(target)) + new /obj/item/broken_missile(get_turf(src), 1) \ No newline at end of file diff --git a/code/modules/reagents/chemistry/holder.dm b/code/modules/reagents/chemistry/holder.dm index 4c240660a9..8635626209 100644 --- a/code/modules/reagents/chemistry/holder.dm +++ b/code/modules/reagents/chemistry/holder.dm @@ -77,6 +77,8 @@ /datum/reagents/Destroy() . = ..() + //We're about to delete all reagents, so lets cleanup + addiction_list.Cut() var/list/cached_reagents = reagent_list for(var/reagent in cached_reagents) var/datum/reagent/R = reagent @@ -332,9 +334,7 @@ if(R.addiction_stage3_end to R.addiction_stage4_end) need_mob_update += R.addiction_act_stage4(C) if(R.addiction_stage4_end to INFINITY) - to_chat(C, "You feel like you've gotten over your need for [R.name].") - SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_addiction") - cached_addictions.Remove(R) + remove_addiction(R) else SEND_SIGNAL(C, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose") addiction_tick++ @@ -344,6 +344,12 @@ C.update_stamina() update_total() +/datum/reagents/proc/remove_addiction(datum/reagent/R) + to_chat(my_atom, "You feel like you've gotten over your need for [R.name].") + SEND_SIGNAL(my_atom, COMSIG_CLEAR_MOOD_EVENT, "[R.type]_overdose") + addiction_list.Remove(R) + qdel(R) + //Signals that metabolization has stopped, triggering the end of trait-based effects /datum/reagents/proc/end_metabolization(mob/living/carbon/C, keep_liverless = TRUE) var/list/cached_reagents = reagent_list @@ -762,6 +768,8 @@ R.metabolizing = FALSE R.on_mob_end_metabolize(M) R.on_mob_delete(M) + //Clear from relevant lists + addiction_list -= R qdel(R) reagent_list -= R update_total() diff --git a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm index ed68c25cb6..be15bb70cf 100644 --- a/code/modules/reagents/chemistry/machinery/chem_dispenser.dm +++ b/code/modules/reagents/chemistry/machinery/chem_dispenser.dm @@ -408,7 +408,7 @@ if(beaker) var/obj/item/reagent_containers/B = beaker B.forceMove(drop_location()) - if(user && Adjacent(user) && !issiliconoradminghost(user)) + if(user && Adjacent(user) && user.can_hold_items()) user.put_in_hands(B) if(new_beaker) beaker = new_beaker diff --git a/code/modules/reagents/chemistry/machinery/chem_heater.dm b/code/modules/reagents/chemistry/machinery/chem_heater.dm index 189d09b06f..4c4d0fdb6e 100644 --- a/code/modules/reagents/chemistry/machinery/chem_heater.dm +++ b/code/modules/reagents/chemistry/machinery/chem_heater.dm @@ -38,7 +38,7 @@ /obj/machinery/chem_heater/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker) if(beaker) beaker.forceMove(drop_location()) - if(user && Adjacent(user) && !issiliconoradminghost(user)) + if(user && Adjacent(user) && user.can_hold_items()) user.put_in_hands(beaker) if(new_beaker) beaker = new_beaker diff --git a/code/modules/reagents/chemistry/machinery/chem_master.dm b/code/modules/reagents/chemistry/machinery/chem_master.dm index 66c663e2e4..abfd00ed90 100644 --- a/code/modules/reagents/chemistry/machinery/chem_master.dm +++ b/code/modules/reagents/chemistry/machinery/chem_master.dm @@ -129,7 +129,7 @@ if(beaker) var/obj/item/reagent_containers/B = beaker B.forceMove(drop_location()) - if(user && Adjacent(user) && !issiliconoradminghost(user)) + if(user && Adjacent(user) && user.can_hold_items()) user.put_in_hands(B) if(new_beaker) beaker = new_beaker @@ -139,7 +139,7 @@ if(bottle) var/obj/item/storage/pill_bottle/B = bottle B.forceMove(drop_location()) - if(user && Adjacent(user) && !issiliconoradminghost(user)) + if(user && Adjacent(user) && user.can_hold_items()) user.put_in_hands(B) else adjust_item_drop_location(B) diff --git a/code/modules/reagents/chemistry/machinery/pandemic.dm b/code/modules/reagents/chemistry/machinery/pandemic.dm index 3dea44cf40..7b25aa769d 100644 --- a/code/modules/reagents/chemistry/machinery/pandemic.dm +++ b/code/modules/reagents/chemistry/machinery/pandemic.dm @@ -192,7 +192,7 @@ update_icon() var/turf/source_turf = get_turf(src) log_virus("A culture bottle was printed for the virus [A.admin_details()] at [loc_name(source_turf)] by [key_name(usr)]") - + . = TRUE if("create_vaccine_bottle") wait = TRUE @@ -202,9 +202,9 @@ var/obj/item/reagent_containers/glass/bottle/B = new(drop_location()) B.name = "[D.name] vaccine bottle" B.reagents.add_reagent(/datum/reagent/vaccine, 15, list(id)) - + update_icon() - + . = TRUE /obj/machinery/computer/pandemic/attackby(obj/item/I, mob/user, params) @@ -229,7 +229,7 @@ /obj/machinery/computer/pandemic/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker) if(beaker) - if(user && Adjacent(user) && !issiliconoradminghost(user)) + if(user && Adjacent(user) && user.can_hold_items()) if(!user.put_in_hands(beaker)) beaker.forceMove(drop_location()) if(new_beaker) diff --git a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm index b17c2dfb37..85cdc33e72 100644 --- a/code/modules/reagents/chemistry/machinery/reagentgrinder.dm +++ b/code/modules/reagents/chemistry/machinery/reagentgrinder.dm @@ -75,7 +75,7 @@ /obj/machinery/reagentgrinder/proc/replace_beaker(mob/living/user, obj/item/reagent_containers/new_beaker) if(beaker) beaker.forceMove(drop_location()) - if(user && Adjacent(user) && !issiliconoradminghost(user)) + if(user && Adjacent(user) && user.can_hold_items()) user.put_in_hands(beaker) if(new_beaker) beaker = new_beaker diff --git a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm index 6d37f30884..0a040a4f17 100644 --- a/code/modules/reagents/chemistry/reagents/medicine_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/medicine_reagents.dm @@ -1482,14 +1482,14 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) /datum/reagent/medicine/polypyr //This is intended to be an ingredient in advanced chems. name = "Polypyrylium Oligomers" - description = "A�purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. It is valued as an intermediate in the synthesis of the cutting edge pharmaceuticals." + description = "A purple mixture of short polyelectrolyte chains not easily synthesized in the laboratory. It is valued as an intermediate in the synthesis of the cutting edge pharmaceuticals." reagent_state = SOLID color = "#9423FF" metabolization_rate = 0.25 * REAGENTS_METABOLISM overdose_threshold = 50 taste_description = "numbing bitterness" -/datum/reagent/medicine/polypyr/on_mob_life(mob/living/carbon/M) //I w�nted a collection of small positive effects, this is as hard to obtain as coniine after all. +/datum/reagent/medicine/polypyr/on_mob_life(mob/living/carbon/M) //I wanted a collection of small positive effects, this is as hard to obtain as coniine after all. M.adjustOrganLoss(ORGAN_SLOT_LUNGS, -0.25) M.adjustBruteLoss(-0.35, 0) if(prob(50)) @@ -1511,4 +1511,3 @@ datum/reagent/medicine/styptic_powder/overdose_start(mob/living/M) M.adjustOrganLoss(ORGAN_SLOT_LUNGS, 0.5) ..() . = 1 - diff --git a/code/modules/reagents/chemistry/reagents/other_reagents.dm b/code/modules/reagents/chemistry/reagents/other_reagents.dm index 6d33701a34..adc30ecdc9 100644 --- a/code/modules/reagents/chemistry/reagents/other_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/other_reagents.dm @@ -93,8 +93,6 @@ taste_description = "something spicy" pH = 6.85 - - /datum/reagent/blood/on_merge(list/mix_data) if(data && mix_data) if(data["blood_DNA"] != mix_data["blood_DNA"]) @@ -131,16 +129,10 @@ /datum/reagent/blood/synthetics data = list("donor"=null,"viruses"=null,"blood_DNA"="REPLICATED", "bloodcolor" = BLOOD_COLOR_SYNTHETIC, "blood_type"="SY","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) name = "Synthetic Blood" + description = "A synthetically produced imitation of blood." taste_description = "oily" color = BLOOD_COLOR_SYNTHETIC // rgb: 11, 7, 48 -/datum/reagent/blood/lizard - data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_LIZARD, "blood_type"="L","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) - name = "Lizard Blood" - taste_description = "spicy" - color = BLOOD_COLOR_LIZARD // rgb: 11, 7, 48 - pH = 6.85 - /datum/reagent/blood/jellyblood data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_SLIME, "blood_type"="GEL","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) name = "Slime Jelly Blood" @@ -150,29 +142,6 @@ taste_mult = 1.3 pH = 4 -/datum/reagent/blood/xenomorph - data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_XENO, "blood_type"="X*","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) - name = "Xenomorph Blood" - taste_description = "acidic heresy" - color = BLOOD_COLOR_XENO // greenish yellow ooze - shot_glass_icon_state = "shotglassgreen" - pH = 2.5 - -/datum/reagent/blood/oil - data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_OIL, "blood_type"="HF","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) - name = "Hydraulic Blood" - taste_description = "burnt oil" - color = BLOOD_COLOR_OIL // dark, y'know, expected batman colors. - pH = 9.75 - -/datum/reagent/blood/insect - data = list("donor"=null,"viruses"=null,"blood_DNA"=null, "bloodcolor" = BLOOD_COLOR_BUG, "blood_type"="BUG","resistances"=null,"trace_chem"=null,"mind"=null,"ckey"=null,"gender"=null,"real_name"=null,"cloneable"=null,"factions"=null) - name = "Insectoid Blood" - taste_description = "waxy" - color = BLOOD_COLOR_BUG // Bug colored, I guess. - pH = 7.25 - - /datum/reagent/blood/jellyblood/on_mob_life(mob/living/carbon/M) if(prob(10)) if(M.dna?.species?.exotic_bloodtype != "GEL") @@ -2139,3 +2108,10 @@ to_chat(M, "You feel like playing with your [G.name]!") ..() + +/datum/reagent/preservahyde + name = "Preservahyde" + description = "A powerful preservation agent, utilizing the preservative effects of formaldehyde with significantly less of the histamine." + reagent_state = LIQUID + color = "#f7685e" + metabolization_rate = REAGENTS_METABOLISM * 0.25 diff --git a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm index e649caafb5..946cb1307c 100644 --- a/code/modules/reagents/chemistry/reagents/toxin_reagents.dm +++ b/code/modules/reagents/chemistry/reagents/toxin_reagents.dm @@ -504,7 +504,7 @@ toxpwr = 0 /datum/reagent/toxin/itching_powder/reaction_mob(mob/living/M, method=TOUCH, reac_volume) - if(method == TOUCH || method == VAPOR) + if((method == TOUCH || method == VAPOR) && M.reagents) M.reagents.add_reagent(/datum/reagent/toxin/itching_powder, reac_volume) /datum/reagent/toxin/itching_powder/on_mob_life(mob/living/carbon/M) diff --git a/code/modules/reagents/chemistry/recipes/medicine.dm b/code/modules/reagents/chemistry/recipes/medicine.dm index a07e7697bc..0b32952d20 100644 --- a/code/modules/reagents/chemistry/recipes/medicine.dm +++ b/code/modules/reagents/chemistry/recipes/medicine.dm @@ -68,6 +68,10 @@ results = list(/datum/reagent/medicine/synthflesh = 3) required_reagents = list(/datum/reagent/blood = 1, /datum/reagent/carbon = 1, /datum/reagent/medicine/styptic_powder = 1) +/datum/chemical_reaction/synthflesh/synthblood + id = "synthflesh_2" + required_reagents = list(/datum/reagent/blood/synthetics = 1, /datum/reagent/carbon = 1, /datum/reagent/medicine/styptic_powder = 1) + /datum/chemical_reaction/synthtissue name = "Synthtissue" id = /datum/reagent/synthtissue diff --git a/code/modules/reagents/chemistry/recipes/others.dm b/code/modules/reagents/chemistry/recipes/others.dm index b463b5758b..57748acb1a 100644 --- a/code/modules/reagents/chemistry/recipes/others.dm +++ b/code/modules/reagents/chemistry/recipes/others.dm @@ -47,6 +47,12 @@ results = list(/datum/reagent/consumable/sodiumchloride = 3) required_reagents = list(/datum/reagent/water = 1, /datum/reagent/sodium = 1, /datum/reagent/chlorine = 1) +/datum/chemical_reaction/preservahyde + name = "Preservahyde" + id = "preservahyde" + results = list(/datum/reagent/preservahyde = 3) + required_reagents = list(/datum/reagent/water = 1, /datum/reagent/toxin/formaldehyde = 1, /datum/reagent/bromine = 1) + /datum/chemical_reaction/plasmasolidification name = "Solid Plasma" id = "solidplasma" @@ -228,7 +234,6 @@ var/level_max = 2 /datum/chemical_reaction/mix_virus/on_reaction(datum/reagents/holder, multiplier) - var/datum/reagent/blood/B = locate(/datum/reagent/blood) in holder.reagent_list if(B && B.data) var/datum/disease/advance/D = locate(/datum/disease/advance) in B.data["viruses"] @@ -236,94 +241,131 @@ for(var/i in 1 to min(multiplier, 5)) D.Evolve(level_min, level_max) -/datum/chemical_reaction/mix_virus/mix_virus_2 +/datum/chemical_reaction/mix_virus/synth + id = "mixvirus_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_2 name = "Mix Virus 2" id = "mixvirus2" required_reagents = list(/datum/reagent/toxin/mutagen = 1) level_min = 2 level_max = 4 -/datum/chemical_reaction/mix_virus/mix_virus_3 +/datum/chemical_reaction/mix_virus/mix_virus_2/synth + id = "mixvirus2_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_3 name = "Mix Virus 3" id = "mixvirus3" required_reagents = list(/datum/reagent/toxin/plasma = 1) level_min = 4 level_max = 6 -/datum/chemical_reaction/mix_virus/mix_virus_4 +/datum/chemical_reaction/mix_virus/mix_virus_3/synth + id = "mixvirus3_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_4 name = "Mix Virus 4" id = "mixvirus4" required_reagents = list(/datum/reagent/uranium = 1) level_min = 5 level_max = 6 -/datum/chemical_reaction/mix_virus/mix_virus_5 +/datum/chemical_reaction/mix_virus/mix_virus_4/synth + id = "mixvirus4_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_5 name = "Mix Virus 5" id = "mixvirus5" required_reagents = list(/datum/reagent/toxin/mutagen/mutagenvirusfood = 1) level_min = 3 level_max = 3 -/datum/chemical_reaction/mix_virus/mix_virus_6 +/datum/chemical_reaction/mix_virus/mix_virus_5/synth + id = "mixvirus5_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_6 name = "Mix Virus 6" id = "mixvirus6" required_reagents = list(/datum/reagent/toxin/mutagen/mutagenvirusfood/sugar = 1) level_min = 4 level_max = 4 -/datum/chemical_reaction/mix_virus/mix_virus_7 +/datum/chemical_reaction/mix_virus/mix_virus_6/synth + id = "mixvirus6_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_7 name = "Mix Virus 7" id = "mixvirus7" required_reagents = list(/datum/reagent/toxin/plasma/plasmavirusfood/weak = 1) level_min = 5 level_max = 5 -/datum/chemical_reaction/mix_virus/mix_virus_8 +/datum/chemical_reaction/mix_virus/mix_virus_7/synth + id = "mixvirus7_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_8 name = "Mix Virus 8" id = "mixvirus8" required_reagents = list(/datum/reagent/toxin/plasma/plasmavirusfood = 1) level_min = 6 level_max = 6 -/datum/chemical_reaction/mix_virus/mix_virus_9 +/datum/chemical_reaction/mix_virus/mix_virus_8/synth + id = "mixvirus8_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_9 name = "Mix Virus 9" id = "mixvirus9" required_reagents = list(/datum/reagent/medicine/synaptizine/synaptizinevirusfood = 1) level_min = 1 level_max = 1 -/datum/chemical_reaction/mix_virus/mix_virus_10 +/datum/chemical_reaction/mix_virus/mix_virus_9/synth + id = "mixvirus9_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_10 name = "Mix Virus 10" id = "mixvirus10" required_reagents = list(/datum/reagent/uranium/uraniumvirusfood = 1) level_min = 6 level_max = 7 -/datum/chemical_reaction/mix_virus/mix_virus_11 +/datum/chemical_reaction/mix_virus/mix_virus_10/synth + id = "mixvirus10_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_11 name = "Mix Virus 11" id = "mixvirus11" required_reagents = list(/datum/reagent/uranium/uraniumvirusfood/unstable = 1) level_min = 7 level_max = 7 -/datum/chemical_reaction/mix_virus/mix_virus_12 +/datum/chemical_reaction/mix_virus/mix_virus_11/synth + id = "mixvirus11_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) +/datum/chemical_reaction/mix_virus/mix_virus_12 name = "Mix Virus 12" id = "mixvirus12" required_reagents = list(/datum/reagent/uranium/uraniumvirusfood/stable = 1) level_min = 8 level_max = 8 +/datum/chemical_reaction/mix_virus/mix_virus_12/synth + id = "mixvirus12_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) + /datum/chemical_reaction/mix_virus/rem_virus name = "Devolve Virus" id = "remvirus" @@ -338,6 +380,10 @@ for(var/i in 1 to min(multiplier, 5)) D.Devolve() +/datum/chemical_reaction/mix_virus/rem_virus/synth + id = "remvirus_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) + /datum/chemical_reaction/mix_virus/neuter_virus name = "Neuter Virus" id = "neutervirus" @@ -352,6 +398,10 @@ for(var/i in 1 to min(multiplier, 5)) D.Neuter() +/datum/chemical_reaction/mix_virus/neuter_virus/synth + id = "neutervirus_synth" + required_catalysts = list(/datum/reagent/blood/synthetics = 1) + ////////////////////////////////// foam and foam precursor /////////////////////////////////////////////////// @@ -743,3 +793,13 @@ id = "blue_glitter_white" results = list(/datum/reagent/glitter/blue = 2) required_reagents = list(/datum/reagent/glitter/white = 1, /datum/reagent/colorful_reagent/crayonpowder/blue = 1) + +//////////////////////////////////// Synthblood /////////////////////////////////////////// + +/datum/chemical_reaction/synth_blood + name = "Synthetic Blood" + id = /datum/reagent/blood/synthetics + results = list(/datum/reagent/blood/synthetics = 3) + required_reagents = list(/datum/reagent/medicine/salglu_solution = 1, /datum/reagent/iron = 1, /datum/reagent/stable_plasma = 1) + mix_message = "The mixture congeals and gives off a faint copper scent." + required_temp = 350 diff --git a/code/modules/reagents/chemistry/recipes/special.dm b/code/modules/reagents/chemistry/recipes/special.dm index cc63a8c692..fb4552f96b 100644 --- a/code/modules/reagents/chemistry/recipes/special.dm +++ b/code/modules/reagents/chemistry/recipes/special.dm @@ -168,7 +168,7 @@ GLOBAL_LIST_INIT(food_reagents, build_reagents_to_food()) //reagentid = related /obj/item/paper/secretrecipe name = "old recipe" - var/recipe_id = "secretsauce" + var/recipe_id = /datum/reagent/consumable/secretsauce /obj/item/paper/secretrecipe/examine(mob/user) //Extra secret if(isobserver(user)) diff --git a/code/modules/reagents/reagent_containers/bottle.dm b/code/modules/reagents/reagent_containers/bottle.dm index c05f4f3e78..e4741bb858 100644 --- a/code/modules/reagents/reagent_containers/bottle.dm +++ b/code/modules/reagents/reagent_containers/bottle.dm @@ -431,4 +431,4 @@ /obj/item/reagent_containers/glass/bottle/hexacamphor name = "Hexacamphor bottle" desc = "A bottle of strong anaphrodisiac. Reduces libido." - list_reagents = list(/datum/reagent/drug/anaphrodisiacplus = 30) \ No newline at end of file + list_reagents = list(/datum/reagent/drug/anaphrodisiacplus = 30) diff --git a/code/modules/reagents/reagent_containers/glass.dm b/code/modules/reagents/reagent_containers/glass.dm index db0aa8ce99..23f149ade4 100644 --- a/code/modules/reagents/reagent_containers/glass.dm +++ b/code/modules/reagents/reagent_containers/glass.dm @@ -109,7 +109,7 @@ volume = 60 icon_state = "beaker" item_state = "beaker" - materials = list(MAT_GLASS=500) + custom_materials = list(/datum/material/glass=500) possible_transfer_amounts = list(5,10,15,20,25,30,50,60) container_flags = PH_WEAK|APTFT_ALTCLICK|APTFT_VERB @@ -159,7 +159,7 @@ /obj/item/reagent_containers/glass/beaker/glass_dish name = "glass dish" desc = "A tiny glass dish. It can hold up to 3 units. Unable to withstand reagents of an extreme pH." - materials = list(MAT_GLASS=500) + custom_materials = list(/datum/material/glass = 500) icon_state = "glass_disk" possible_transfer_amounts = list(0.1,0.5,0.75,1,2,3) volume = 3 @@ -167,21 +167,21 @@ /obj/item/reagent_containers/glass/beaker/flask/large name = "large flask" desc = "A large flask. It can hold up to 80 units. Unable to withstand reagents of an extreme pH." - materials = list(MAT_GLASS=2500) + custom_materials = list(/datum/material/glass = 2500) icon_state = "flasklarge" volume = 80 /obj/item/reagent_containers/glass/beaker/flask name = "small flask" desc = "A small flask. It can hold up to 40 units. Unable to withstand reagents of an extreme pH." - materials = list(MAT_GLASS=1000) + custom_materials = list(/datum/material/glass = 1000) icon_state = "flasksmall" volume = 40 /obj/item/reagent_containers/glass/beaker/flask/spouty name = "flask with spout" desc = "A flask with a spout! It can hold up to 120 units. Unable to withstand reagents of an extreme pH." - materials = list(MAT_GLASS=2500) + custom_materials = list(/datum/material/glass = 2500) icon_state = "flaskspouty" possible_transfer_amounts = list(1,2,3,4,5,10,15,20,25,30,50,100,120) volume = 120 @@ -190,7 +190,7 @@ name = "large beaker" desc = "A large beaker. Can hold up to 120 units. Unable to withstand reagents of an extreme pH." icon_state = "beakerlarge" - materials = list(MAT_GLASS=2500) + custom_materials = list(/datum/material/glass=2500) volume = 120 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120) @@ -200,7 +200,7 @@ name = "x-large beaker" desc = "An extra-large beaker. Can hold up to 180 units. Is able to resist acid and alkaline solutions, but melts at 444 K." icon_state = "beakerwhite" - materials = list(MAT_GLASS=2500, MAT_PLASTIC=3000) + custom_materials = list(/datum/material/glass=2500, /datum/material/plastic=3000) volume = 180 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120,180) @@ -215,7 +215,7 @@ name = "metamaterial beaker" desc = "A large beaker. Can hold up to 240 units, and is able to withstand all chemical situations." icon_state = "beakergold" - materials = list(MAT_GLASS=2500, MAT_PLASTIC=3000, MAT_GOLD=1000, MAT_TITANIUM=1000) + custom_materials = list(/datum/material/glass=2500, /datum/material/plastic=3000, /datum/material/gold=1000, /datum/material/titanium=1000) volume = 240 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,40,50,60,120,200,240) @@ -226,7 +226,7 @@ desc = "A cryostasis beaker that allows for chemical storage without \ reactions. Can hold up to 50 units." icon_state = "beakernoreact" - materials = list(MAT_METAL=3000) + custom_materials = list(/datum/material/iron=3000) reagent_flags = OPENCONTAINER | NO_REACT volume = 50 amount_per_transfer_from_this = 10 @@ -239,8 +239,9 @@ and Element Cuban combined with the Compound Pete. Can hold up to \ 300 units. Unable to withstand reagents of an extreme pH." icon_state = "beakerbluespace" - materials = list(MAT_GLASS=3000) + custom_materials = list(/datum/material/glass = 5000, /datum/material/plasma = 3000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000) volume = 300 + material_flags = MATERIAL_NO_EFFECTS amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,50,100,300) container_HP = 5 @@ -281,7 +282,7 @@ item_state = "bucket" lefthand_file = 'icons/mob/inhands/equipment/custodial_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi' - materials = list(MAT_METAL=200) + custom_materials = list(/datum/material/iron=200) w_class = WEIGHT_CLASS_NORMAL amount_per_transfer_from_this = 20 possible_transfer_amounts = list(5,10,15,20,25,30,50,70) @@ -348,7 +349,7 @@ icon_state = "smallbottle" item_state = "bottle" list_reagents = list(/datum/reagent/water = 49.5, /datum/reagent/fluorine = 0.5)//see desc, don't think about it too hard - materials = list(MAT_GLASS=0) + custom_materials = list(/datum/material/glass=0) volume = 50 amount_per_transfer_from_this = 10 possible_transfer_amounts = list(5,10,15,20,25,30,50) @@ -361,7 +362,7 @@ /obj/item/reagent_containers/glass/beaker/waterbottle/large desc = "A fresh commercial-sized bottle of water." icon_state = "largebottle" - materials = list(MAT_GLASS=0) + custom_materials = list(/datum/material/glass=0) list_reagents = list(/datum/reagent/water = 100) volume = 100 amount_per_transfer_from_this = 20 diff --git a/code/modules/reagents/reagent_containers/hypospray.dm b/code/modules/reagents/reagent_containers/hypospray.dm index fd4282b1b0..f29b785c95 100644 --- a/code/modules/reagents/reagent_containers/hypospray.dm +++ b/code/modules/reagents/reagent_containers/hypospray.dm @@ -95,7 +95,7 @@ ignore_flags = 1 //so you can medipen through hardsuits reagent_flags = DRAWABLE flags_1 = null - list_reagents = list(/datum/reagent/medicine/epinephrine = 10, /datum/reagent/toxin/formaldehyde = 3) + list_reagents = list(/datum/reagent/medicine/epinephrine = 10, /datum/reagent/preservahyde = 3) /obj/item/reagent_containers/hypospray/medipen/suicide_act(mob/living/carbon/user) user.visible_message("[user] begins to choke on \the [src]! It looks like [user.p_theyre()] trying to commit suicide!") diff --git a/code/modules/reagents/reagent_containers/rags.dm b/code/modules/reagents/reagent_containers/rags.dm index e7f340887c..c6903ff7b4 100644 --- a/code/modules/reagents/reagent_containers/rags.dm +++ b/code/modules/reagents/reagent_containers/rags.dm @@ -53,7 +53,7 @@ SEND_SIGNAL(A, COMSIG_COMPONENT_CLEAN_ACT, CLEAN_MEDIUM) return -/obj/item/reagent_containers/rag/pre_altattackby(mob/living/M, mob/living/user, params) +/obj/item/reagent_containers/rag/alt_pre_attack(mob/living/M, mob/living/user, params) if(istype(M) && user.a_intent == INTENT_HELP) user.changeNext_move(CLICK_CD_MELEE) if(M.on_fire) diff --git a/code/modules/reagents/reagent_containers/syringes.dm b/code/modules/reagents/reagent_containers/syringes.dm index 763184da46..45bf8591a8 100644 --- a/code/modules/reagents/reagent_containers/syringes.dm +++ b/code/modules/reagents/reagent_containers/syringes.dm @@ -12,7 +12,7 @@ var/mode = SYRINGE_DRAW var/busy = FALSE // needed for delayed drawing of blood var/proj_piercing = 0 //does it pierce through thick clothes when shot with syringe gun - materials = list(MAT_METAL=10, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=10, /datum/material/glass=20) reagent_flags = TRANSPARENT /obj/item/reagent_containers/syringe/Initialize() diff --git a/code/modules/research/designs.dm b/code/modules/research/designs.dm index 812637efed..0f9c64545a 100644 --- a/code/modules/research/designs.dm +++ b/code/modules/research/designs.dm @@ -7,15 +7,6 @@ For the materials datum, it assumes you need reagents unless specified otherwise you use one of the material IDs below. These are NOT ids in the usual sense (they aren't defined in the object or part of a datum), they are simply references used as part of a "has materials?" type proc. They all start with a $ to denote that they aren't reagents. The currently supporting non-reagent materials. All material amounts are set as the define MINERAL_MATERIAL_AMOUNT, which defaults to 2000 -- MAT_METAL (/obj/item/stack/metal). -- MAT_GLASS (/obj/item/stack/glass). -- MAT_PLASMA (/obj/item/stack/plasma). -- MAT_SILVER (/obj/item/stack/silver). -- MAT_GOLD (/obj/item/stack/gold). -- MAT_URANIUM (/obj/item/stack/uranium). -- MAT_DIAMOND (/obj/item/stack/diamond). -- MAT_BANANIUM (/obj/item/stack/bananium). -(Insert new ones here) Don't add new keyword/IDs if they are made from an existing one (such as rods which are made from metal). Only add raw materials. @@ -57,6 +48,17 @@ other types of metals and chemistry for reagents). SSresearch.techweb_designs -= id return ..() +/datum/design/proc/InitializeMaterials() + var/list/temp_list = list() + for(var/i in materials) //Go through all of our materials, get the subsystem instance, and then replace the list. + var/amount = materials[i] + if(!istext(i)) //Not a category, so get the ref the normal way + var/datum/material/M = getmaterialref(i) + temp_list[M] = amount + else + temp_list[i] = amount + materials = temp_list + /datum/design/proc/icon_html(client/user) var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/research_designs) sheet.send(user) @@ -70,7 +72,7 @@ other types of metals and chemistry for reagents). name = "Component Design Disk" desc = "A disk for storing device design data for construction in lathes." icon_state = "datadisk1" - materials = list(MAT_METAL=300, MAT_GLASS=100) + custom_materials = list(/datum/material/iron=300, /datum/material/glass=100) var/list/blueprints = list() var/max_blueprints = 1 @@ -84,5 +86,5 @@ other types of metals and chemistry for reagents). /obj/item/disk/design_disk/adv name = "Advanced Component Design Disk" desc = "A disk for storing device design data for construction in lathes. This one has extra storage space." - materials = list(MAT_METAL=300, MAT_GLASS=100, MAT_SILVER = 50) + custom_materials = list(/datum/material/iron=300, /datum/material/glass=100, /datum/material/silver = 50) max_blueprints = 5 diff --git a/code/modules/research/designs/AI_module_designs.dm b/code/modules/research/designs/AI_module_designs.dm index 305b39b694..98e295b83a 100644 --- a/code/modules/research/designs/AI_module_designs.dm +++ b/code/modules/research/designs/AI_module_designs.dm @@ -14,7 +14,7 @@ name = "Module Design (Safeguard)" desc = "Allows for the construction of a Safeguard AI Module." id = "safeguard_module" - materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000) build_path = /obj/item/aiModule/supplied/safeguard category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -23,7 +23,7 @@ name = "Module Design (OneCrew)" desc = "Allows for the construction of a OneCrew AI Module." id = "onehuman_module" - materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 6000) + materials = list(/datum/material/glass = 1000, /datum/material/diamond = 6000) build_path = /obj/item/aiModule/zeroth/oneHuman category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -32,7 +32,7 @@ name = "Module Design (ProtectStation)" desc = "Allows for the construction of a ProtectStation AI Module." id = "protectstation_module" - materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000) build_path = /obj/item/aiModule/supplied/protectStation category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -41,7 +41,7 @@ name = "Module Design (Quarantine)" desc = "Allows for the construction of a Quarantine AI Module." id = "quarantine_module" - materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000) build_path = /obj/item/aiModule/supplied/quarantine category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -50,7 +50,7 @@ name = "Module Design (OxygenIsToxicToHumans)" desc = "Allows for the construction of a Safeguard AI Module." id = "oxygen_module" - materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000) build_path = /obj/item/aiModule/supplied/oxygen category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -59,7 +59,7 @@ name = "Module Design (Freeform)" desc = "Allows for the construction of a Freeform AI Module." id = "freeform_module" - materials = list(MAT_GLASS = 1000, MAT_GOLD = 10000)//Custom inputs should be more expensive to get + materials = list(/datum/material/glass = 1000, /datum/material/gold = 10000)//Custom inputs should be more expensive to get build_path = /obj/item/aiModule/supplied/freeform category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -68,7 +68,7 @@ name = "Module Design (Reset)" desc = "Allows for the construction of a Reset AI Module." id = "reset_module" - materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000) build_path = /obj/item/aiModule/reset category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -77,7 +77,7 @@ name = "Module Design (Purge)" desc = "Allows for the construction of a Purge AI Module." id = "purge_module" - materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000) build_path = /obj/item/aiModule/reset/purge category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -86,7 +86,7 @@ name = "Module Design (Law Removal)" desc = "Allows for the construction of a Law Removal AI Core Module." id = "remove_module" - materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000) build_path = /obj/item/aiModule/remove category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -95,7 +95,7 @@ name = "AI Core Module (Freeform)" desc = "Allows for the construction of a Freeform AI Core Module." id = "freeformcore_module" - materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 10000)//Ditto + materials = list(/datum/material/glass = 1000, /datum/material/diamond = 10000)//Ditto build_path = /obj/item/aiModule/core/freeformcore category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -104,7 +104,7 @@ name = "Core Module Design (Asimov)" desc = "Allows for the construction of an Asimov AI Core Module." id = "asimov_module" - materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000) build_path = /obj/item/aiModule/core/full/asimov category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -114,7 +114,7 @@ desc = "Allows for the construction of a P.A.L.A.D.I.N. AI Core Module." id = "paladin_module" build_type = IMPRINTER - materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000) build_path = /obj/item/aiModule/core/full/paladin category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -123,7 +123,7 @@ name = "Core Module Design (T.Y.R.A.N.T.)" desc = "Allows for the construction of a T.Y.R.A.N.T. AI Module." id = "tyrant_module" - materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000) build_path = /obj/item/aiModule/core/full/tyrant category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -132,7 +132,7 @@ name = "Core Module Design (Corporate)" desc = "Allows for the construction of a Corporate AI Core Module." id = "corporate_module" - materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000) build_path = /obj/item/aiModule/core/full/corp category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -141,7 +141,7 @@ name = "Core Module Design (Default)" desc = "Allows for the construction of a Default AI Core Module." id = "default_module" - materials = list(MAT_GLASS = 1000, MAT_DIAMOND = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/diamond = 2000) build_path = /obj/item/aiModule/core/full/custom category = list("AI Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE diff --git a/code/modules/research/designs/autobotter_designs.dm b/code/modules/research/designs/autobotter_designs.dm index 6eb7e8354b..eab7423b91 100644 --- a/code/modules/research/designs/autobotter_designs.dm +++ b/code/modules/research/designs/autobotter_designs.dm @@ -6,13 +6,13 @@ name = "Machine Design (AutoBottler)" desc = "Allows for the construction of circuit boards used to build an Autobottler." id = "autobottler" - materials = list(MAT_GLASS = 2000) + materials = list(/datum/material/glass = 2000) build_path = /obj/item/circuitboard/machine/autobottler category = list ("Misc. Machinery") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SERVICE /datum/design/bottle - materials = list(MAT_GLASS = 1200) + materials = list(/datum/material/glass = 1200) build_type = AUTOBOTTLER category = list("Storge") @@ -143,7 +143,7 @@ build_path = /obj/item/reagent_containers/food/drinks/bottle/grenadine/empty /datum/design/bottle/export - materials = list(MAT_GLASS = 1200) + materials = list(/datum/material/glass = 1200) build_type = AUTOBOTTLER category = list("Brands") diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm index bfc92d24d8..ee9ee14e4a 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_construction.dm @@ -11,7 +11,7 @@ name = "Metal Rod" id = "rods" build_type = AUTOLATHE - materials = list(MAT_METAL = 1000) + materials = list(/datum/material/iron = 1000) build_path = /obj/item/stack/rods category = list("initial","Construction") maxstack = 50 @@ -20,7 +20,7 @@ name = "Metal" id = "metal" build_type = AUTOLATHE - materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT) + materials = list(/datum/material/iron = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/metal category = list("initial","Construction") maxstack = 50 @@ -29,7 +29,7 @@ name = "Glass" id = "glass" build_type = AUTOLATHE - materials = list(MAT_GLASS = MINERAL_MATERIAL_AMOUNT) + materials = list(/datum/material/glass = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/glass category = list("initial","Construction") maxstack = 50 @@ -38,7 +38,7 @@ name = "Reinforced Glass" id = "rglass" build_type = AUTOLATHE | SMELTER | PROTOLATHE - materials = list(MAT_METAL = 1000, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) + materials = list(/datum/material/iron = 1000, /datum/material/glass = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/rglass category = list("initial","Construction","Stock Parts") maxstack = 50 @@ -47,7 +47,7 @@ name = "Light Tube" id = "light_tube" build_type = AUTOLATHE - materials = list(MAT_GLASS = 100) + materials = list(/datum/material/glass = 100) build_path = /obj/item/light/tube category = list("initial", "Construction") @@ -55,7 +55,7 @@ name = "Light Bulb" id = "light_bulb" build_type = AUTOLATHE - materials = list(MAT_GLASS = 100) + materials = list(/datum/material/glass = 100) build_path = /obj/item/light/bulb category = list("initial", "Construction") @@ -63,7 +63,7 @@ name = "Camera Assembly" id = "camera_assembly" build_type = AUTOLATHE - materials = list(MAT_METAL = 400, MAT_GLASS = 250) + materials = list(/datum/material/iron = 400, /datum/material/glass = 250) build_path = /obj/item/wallframe/camera category = list("initial", "Construction") @@ -71,7 +71,7 @@ name = "Newscaster Frame" id = "newscaster_frame" build_type = AUTOLATHE - materials = list(MAT_METAL = 14000, MAT_GLASS = 8000) + materials = list(/datum/material/iron = 14000, /datum/material/glass = 8000) build_path = /obj/item/wallframe/newscaster category = list("initial", "Construction") @@ -79,7 +79,7 @@ name = "Turret Control Frame" id = "turret_control" build_type = AUTOLATHE - materials = list(MAT_METAL = 12000) + materials = list(/datum/material/iron = 12000) build_path = /obj/item/wallframe/turret_control category = list("initial", "Construction") @@ -87,7 +87,7 @@ name = "Conveyor Belt" id = "conveyor_belt" build_type = AUTOLATHE - materials = list(MAT_METAL = 3000) + materials = list(/datum/material/iron = 3000) build_path = /obj/item/stack/conveyor category = list("initial", "Construction") maxstack = 30 @@ -96,7 +96,7 @@ name = "Conveyor Belt Switch" id = "conveyor_switch" build_type = AUTOLATHE - materials = list(MAT_METAL = 450, MAT_GLASS = 190) + materials = list(/datum/material/iron = 450, /datum/material/glass = 190) build_path = /obj/item/conveyor_switch_construct category = list("initial", "Construction") @@ -104,7 +104,7 @@ name = "Compressed Matter Cartridge" id = "rcd_ammo" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 12000, MAT_GLASS = 8000) + materials = list(/datum/material/iron = 12000, /datum/material/glass=8000) build_path = /obj/item/rcd_ammo category = list("initial","Construction","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -113,7 +113,7 @@ name = "Large Compressed Matter Cartridge" id = "rcd_ammo_large" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 48000, MAT_GLASS = 32000) + materials = list(/datum/material/iron = 48000, /datum/material/glass = 32000) build_path = /obj/item/rcd_ammo/large category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm index 4ca780620d..86e11010bc 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_electronics.dm @@ -10,7 +10,7 @@ name = "APC Module" id = "power control" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 100, MAT_GLASS = 100) + materials = list(/datum/material/iron = 100, /datum/material/glass = 100) build_path = /obj/item/electronics/apc category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -19,7 +19,7 @@ name = "Airlock Electronics" id = "airlock_board" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 50) + materials = list(/datum/material/iron = 50, /datum/material/glass = 50) build_path = /obj/item/electronics/airlock category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -28,7 +28,7 @@ name = "Firelock Circuitry" id = "firelock_board" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 50) + materials = list(/datum/material/iron = 50, /datum/material/glass = 50) build_path = /obj/item/electronics/firelock category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -37,7 +37,7 @@ name = "Air Alarm Electronics" id = "airalarm_electronics" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 50) + materials = list(/datum/material/iron = 50, /datum/material/glass = 50) build_path = /obj/item/electronics/airalarm category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -46,7 +46,7 @@ name = "Fire Alarm Electronics" id = "firealarm_electronics" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 50) + materials = list(/datum/material/iron = 50, /datum/material/glass = 50) build_path = /obj/item/electronics/firealarm category = list("initial", "Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -55,7 +55,7 @@ name = "Destination Tagger" id = "desttagger" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 250, MAT_GLASS = 125) + materials = list(/datum/material/iron = 250, /datum/material/glass = 125) build_path = /obj/item/destTagger category = list("initial", "Electronics") @@ -63,7 +63,7 @@ name = "Hand Labeler" id = "handlabel" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 150, MAT_GLASS = 125) + materials = list(/datum/material/iron = 150, /datum/material/glass = 125) build_path = /obj/item/hand_labeler category = list("initial", "Electronics") @@ -71,6 +71,6 @@ name = "Light Fixture Battery" id = "miniature_power_cell" build_type = AUTOLATHE - materials = list(MAT_GLASS = 20) + materials = list(/datum/material/glass = 20) build_path = /obj/item/stock_parts/cell/emergency_light category = list("initial", "Electronics") diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm index 0d303c3968..b62f30e041 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_medical_and_dinnerware.dm @@ -9,7 +9,7 @@ name = "Kitchen Knife" id = "kitchen_knife" build_type = AUTOLATHE - materials = list(MAT_METAL = 12000) + materials = list(/datum/material/iron = 12000) build_path = /obj/item/kitchen/knife category = list("initial","Dinnerware") @@ -17,7 +17,7 @@ name = "Fork" id = "fork" build_type = AUTOLATHE - materials = list(MAT_METAL = 80) + materials = list(/datum/material/iron = 80) build_path = /obj/item/kitchen/fork category = list("initial","Dinnerware") @@ -25,7 +25,7 @@ name = "Tray" id = "tray" build_type = AUTOLATHE - materials = list(MAT_METAL = 3000) + materials = list(/datum/material/iron = 3000) build_path = /obj/item/storage/bag/tray category = list("initial","Dinnerware") @@ -33,7 +33,7 @@ name = "Bowl" id = "bowl" build_type = AUTOLATHE - materials = list(MAT_GLASS = 500) + materials = list(/datum/material/glass = 500) build_path = /obj/item/reagent_containers/glass/bowl category = list("initial","Dinnerware") @@ -41,7 +41,7 @@ name = "Drinking Glass" id = "drinking_glass" build_type = AUTOLATHE - materials = list(MAT_GLASS = 500) + materials = list(/datum/material/glass = 500) build_path = /obj/item/reagent_containers/food/drinks/drinkingglass category = list("initial","Dinnerware") @@ -49,7 +49,7 @@ name = "Shot Glass" id = "shot_glass" build_type = AUTOLATHE - materials = list(MAT_GLASS = 100) + materials = list(/datum/material/glass = 100) build_path = /obj/item/reagent_containers/food/drinks/drinkingglass/shotglass category = list("initial","Dinnerware") @@ -57,7 +57,7 @@ name = "Shaker" id = "shaker" build_type = AUTOLATHE - materials = list(MAT_METAL = 1500) + materials = list(/datum/material/iron = 1500) build_path = /obj/item/reagent_containers/food/drinks/shaker category = list("initial","Dinnerware") @@ -69,7 +69,7 @@ name = "Scalpel" id = "scalpel" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 4000, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 4000, /datum/material/glass = 1000) build_path = /obj/item/scalpel category = list("initial", "Medical","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -78,7 +78,7 @@ name = "Circular Saw" id = "circular_saw" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 6000) + materials = list(/datum/material/iron = 10000, /datum/material/glass = 6000) build_path = /obj/item/circular_saw category = list("initial", "Medical","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -87,7 +87,7 @@ name = "Surgical Drill" id = "surgicaldrill" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 6000) + materials = list(/datum/material/iron = 10000, /datum/material/glass = 6000) build_path = /obj/item/surgicaldrill category = list("initial", "Medical","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -96,7 +96,7 @@ name = "Retractor" id = "retractor" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 6000, MAT_GLASS = 3000) + materials = list(/datum/material/iron = 6000, /datum/material/glass = 3000) build_path = /obj/item/retractor category = list("initial", "Medical","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -105,7 +105,7 @@ name = "Cautery" id = "cautery" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 2500, MAT_GLASS = 750) + materials = list(/datum/material/iron = 2500, /datum/material/glass = 750) build_path = /obj/item/cautery category = list("initial", "Medical","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -114,7 +114,7 @@ name = "Hemostat" id = "hemostat" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500) build_path = /obj/item/hemostat category = list("initial", "Medical","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -123,7 +123,7 @@ name = "Beaker" id = "beaker" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_GLASS = 500) + materials = list(/datum/material/glass = 500) build_path = /obj/item/reagent_containers/glass/beaker category = list("initial", "Medical","Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE @@ -132,7 +132,7 @@ name = "Large Beaker" id = "large_beaker" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_GLASS = 2500) + materials = list(/datum/material/glass = 2500) build_path = /obj/item/reagent_containers/glass/beaker/large category = list("initial", "Medical","Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_SCIENCE @@ -141,7 +141,7 @@ name = "Health Analyzer" id = "healthanalyzer" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 50) + materials = list(/datum/material/iron = 500, /datum/material/glass = 50) build_path = /obj/item/healthanalyzer category = list("initial", "Medical") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -150,7 +150,7 @@ name = "Pill Bottle" id = "pillbottle" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 20, MAT_GLASS = 100) + materials = list(/datum/material/iron = 20, /datum/material/glass = 100) build_path = /obj/item/storage/pill_bottle category = list("initial", "Medical","Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -159,7 +159,7 @@ name = "Syringe" id = "syringe" build_type = AUTOLATHE - materials = list(MAT_METAL = 10, MAT_GLASS = 20) + materials = list(/datum/material/iron = 10, /datum/material/glass = 20) build_path = /obj/item/reagent_containers/syringe category = list("initial", "Medical") @@ -167,7 +167,7 @@ name = "Health Sensor" id = "health_sensor" build_type = AUTOLATHE - materials = list(MAT_METAL = 800, MAT_GLASS = 200) + materials = list(/datum/material/iron = 800, /datum/material/glass = 200) build_path = /obj/item/assembly/health category = list("initial", "Medical") @@ -175,7 +175,7 @@ name = "Hypovial" id = "hypovial" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 500) + materials = list(/datum/material/iron = 500) build_path = /obj/item/reagent_containers/glass/bottle/vial/small category = list("initial","Medical","Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -184,7 +184,7 @@ name = "Large Hypovial" id = "large_hypovial" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 2500) + materials = list(/datum/material/iron = 2500) build_path = /obj/item/reagent_containers/glass/bottle/vial/large category = list("initial","Medical","Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm index ae0f13764b..173240e196 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_sec_and_hacked.dm @@ -9,7 +9,7 @@ name = "Beanbag Slug" id = "beanbag_slug" build_type = AUTOLATHE - materials = list(MAT_METAL = 250) + materials = list(/datum/material/iron = 250) build_path = /obj/item/ammo_casing/shotgun/beanbag category = list("initial", "Security") @@ -17,7 +17,7 @@ name = "Rubber Shot" id = "rubber_shot" build_type = AUTOLATHE - materials = list(MAT_METAL = 4000) + materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/rubbershot category = list("initial", "Security") @@ -25,7 +25,7 @@ name = "Speed Loader (.38 rubber)" id = "c38" build_type = AUTOLATHE - materials = list(MAT_METAL = 20000) + materials = list(/datum/material/iron = 20000) build_path = /obj/item/ammo_box/c38 category = list("initial", "Security") @@ -37,7 +37,7 @@ name = "Industrial Welding Tool" id = "large_welding_tool" build_type = AUTOLATHE - materials = list(MAT_METAL = 70, MAT_GLASS = 60) + materials = list(/datum/material/iron = 70, /datum/material/glass = 60) build_path = /obj/item/weldingtool/largetank category = list("hacked", "Tools") @@ -45,7 +45,7 @@ name = "Flamethrower" id = "flamethrower" build_type = AUTOLATHE - materials = list(MAT_METAL = 500) + materials = list(/datum/material/iron = 500) build_path = /obj/item/flamethrower/full category = list("hacked", "Security") @@ -53,7 +53,7 @@ name = "Rapid Construction Device (RCD)" id = "rcd" build_type = AUTOLATHE - materials = list(MAT_METAL = 30000) + materials = list(/datum/material/iron = 30000) build_path = /obj/item/construction/rcd category = list("hacked", "Construction") @@ -61,7 +61,7 @@ name = "Rapid Pipe Dispenser (RPD)" id = "rpd" build_type = AUTOLATHE - materials = list(MAT_METAL = 75000, MAT_GLASS = 37500) + materials = list(/datum/material/iron = 75000, /datum/material/glass = 37500) build_path = /obj/item/pipe_dispenser category = list("hacked", "Construction") @@ -69,7 +69,7 @@ name = "Handcuffs" id = "handcuffs" build_type = AUTOLATHE - materials = list(MAT_METAL = 500) + materials = list(/datum/material/iron = 500) build_path = /obj/item/restraints/handcuffs category = list("hacked", "Security") @@ -77,7 +77,7 @@ name = "Modular Receiver" id = "receiver" build_type = AUTOLATHE - materials = list(MAT_METAL = 15000) + materials = list(/datum/material/iron = 15000) build_path = /obj/item/weaponcrafting/receiver category = list("hacked", "Security") @@ -85,7 +85,7 @@ name = "Shotgun Slug" id = "shotgun_slug" build_type = AUTOLATHE - materials = list(MAT_METAL = 4000) + materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun category = list("hacked", "Security") @@ -93,7 +93,7 @@ name = "Buckshot Shell" id = "buckshot_shell" build_type = AUTOLATHE - materials = list(MAT_METAL = 4000) + materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/buckshot category = list("hacked", "Security") @@ -101,7 +101,7 @@ name = "Shotgun Dart" id = "shotgun_dart" build_type = AUTOLATHE - materials = list(MAT_METAL = 4000) + materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/dart category = list("hacked", "Security") @@ -109,7 +109,7 @@ name = "Incendiary Slug" id = "incendiary_slug" build_type = AUTOLATHE - materials = list(MAT_METAL = 4000) + materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/shotgun/incendiary category = list("hacked", "Security") @@ -117,7 +117,7 @@ name = "Foam Riot Dart" id = "riot_dart" build_type = AUTOLATHE - materials = list(MAT_METAL = 1125) //Discount for making individually - no box = less metal! + materials = list(/datum/material/iron = 1125) //Discount for making individually - no box = less metal! build_path = /obj/item/ammo_casing/caseless/foam_dart/riot category = list("hacked", "Security") @@ -125,7 +125,7 @@ name = "Foam Riot Dart Box" id = "riot_darts" build_type = AUTOLATHE - materials = list(MAT_METAL = 50000) //Comes with 40 darts + materials = list(/datum/material/iron = 50000) //Comes with 40 darts build_path = /obj/item/ammo_box/foambox/riot category = list("hacked", "Security") @@ -133,7 +133,7 @@ name = "Revolver Bullet (.357)" id = "a357" build_type = AUTOLATHE - materials = list(MAT_METAL = 4000) + materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_casing/a357 category = list("hacked", "Security") @@ -141,7 +141,7 @@ name = "Rifle Bullet (7.62mm)" id = "a762" build_type = AUTOLATHE - materials = list(MAT_METAL = 5000) //need seclathe for clips + materials = list(/datum/material/iron = 5000) //need seclathe for clips build_path = /obj/item/ammo_casing/a762 category = list("hacked", "Security") @@ -149,7 +149,7 @@ name = "Ammo Box (10mm)" id = "c10mm" build_type = AUTOLATHE - materials = list(MAT_METAL = 30000) + materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/c10mm category = list("hacked", "Security") @@ -157,7 +157,7 @@ name = "Ammo Box (.45)" id = "c45" build_type = AUTOLATHE - materials = list(MAT_METAL = 30000) + materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/c45 category = list("hacked", "Security") @@ -165,7 +165,7 @@ name = "Ammo Box (9mm)" id = "c9mm" build_type = AUTOLATHE - materials = list(MAT_METAL = 30000) + materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/c9mm category = list("hacked", "Security") @@ -173,7 +173,7 @@ name = "Electropack" id = "electropack" build_type = AUTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 2500) + materials = list(/datum/material/iron = 10000, /datum/material/glass = 2500) build_path = /obj/item/electropack category = list("hacked", "Security") @@ -181,7 +181,7 @@ name = "Butcher's Cleaver" id = "cleaver" build_type = AUTOLATHE - materials = list(MAT_METAL = 18000) + materials = list(/datum/material/iron = 18000) build_path = /obj/item/kitchen/knife/butcher category = list("hacked", "Dinnerware") @@ -189,6 +189,6 @@ name = "Tinfoil Hat" id = "tinfoil_hat" build_type = AUTOLATHE - materials = list(MAT_METAL = 5500) + materials = list(/datum/material/iron = 5500) build_path = /obj/item/clothing/head/foilhat category = list("hacked", "Misc") diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_tcomms_and_misc.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_tcomms_and_misc.dm index a0af3d8b1e..30cd56c66a 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_tcomms_and_misc.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_tcomms_and_misc.dm @@ -9,7 +9,7 @@ name = "Remote Signaling Device" id = "signaler" build_type = AUTOLATHE - materials = list(MAT_METAL = 400, MAT_GLASS = 120) + materials = list(/datum/material/iron = 400, /datum/material/glass = 120) build_path = /obj/item/assembly/signaler category = list("initial", "T-Comm") @@ -17,7 +17,7 @@ name = "Radio Headset" id = "radio_headset" build_type = AUTOLATHE - materials = list(MAT_METAL = 75) + materials = list(/datum/material/iron = 75) build_path = /obj/item/radio/headset category = list("initial", "T-Comm") @@ -25,7 +25,7 @@ name = "Station Bounced Radio" id = "bounced_radio" build_type = AUTOLATHE - materials = list(MAT_METAL = 75, MAT_GLASS = 25) + materials = list(/datum/material/iron = 75, /datum/material/glass = 25) build_path = /obj/item/radio/off category = list("initial", "T-Comm") @@ -33,7 +33,7 @@ name = "Intercom Frame" id = "intercom_frame" build_type = AUTOLATHE - materials = list(MAT_METAL = 75, MAT_GLASS = 25) + materials = list(/datum/material/iron = 75, /datum/material/glass = 25) build_path = /obj/item/wallframe/intercom category = list("initial", "T-Comm") @@ -45,7 +45,7 @@ name = "Camera" id = "camera" build_type = AUTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 100) + materials = list(/datum/material/iron = 50, /datum/material/glass = 100) build_path = /obj/item/camera category = list("initial", "Misc") @@ -53,7 +53,7 @@ name = "Camera Film Cartridge" id = "camera_film" build_type = AUTOLATHE - materials = list(MAT_METAL = 10, MAT_GLASS = 10) + materials = list(/datum/material/iron = 10, /datum/material/glass = 10) build_path = /obj/item/camera_film category = list("initial", "Misc") @@ -61,7 +61,7 @@ name = "Earmuffs" id = "earmuffs" build_type = AUTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/ears/earmuffs category = list("initial", "Misc") @@ -69,7 +69,7 @@ name = "Pipe Painter" id = "pipe_painter" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 2000) build_path = /obj/item/pipe_painter category = list("initial", "Misc","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -78,7 +78,7 @@ name = "Airlock Painter" id = "airlock_painter" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 50) + materials = list(/datum/material/iron = 50, /datum/material/glass = 50) build_path = /obj/item/airlock_painter category = list("initial", "Misc","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -87,7 +87,7 @@ name = "Cultivator" id = "cultivator" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL=50) + materials = list(/datum/material/iron=50) build_path = /obj/item/cultivator category = list("initial","Misc","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -96,7 +96,7 @@ name = "Plant Analyzer" id = "plant_analyzer" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 30, MAT_GLASS = 20) + materials = list(/datum/material/iron = 30, /datum/material/glass = 20) build_path = /obj/item/plant_analyzer category = list("initial","Misc","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -105,7 +105,7 @@ name = "Shovel" id = "shovel" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 50) + materials = list(/datum/material/iron = 50) build_path = /obj/item/shovel category = list("initial","Misc","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_SERVICE | DEPARTMENTAL_FLAG_CARGO @@ -114,7 +114,7 @@ name = "Spade" id = "spade" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 50) + materials = list(/datum/material/iron = 50) build_path = /obj/item/shovel/spade category = list("initial","Misc","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -123,7 +123,7 @@ name = "Hatchet" id = "hatchet" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 15000) + materials = list(/datum/material/iron = 15000) build_path = /obj/item/hatchet category = list("initial","Misc","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -132,7 +132,7 @@ name = "Universal Recorder" id = "recorder" build_type = AUTOLATHE - materials = list(MAT_METAL = 60, MAT_GLASS = 30) + materials = list(/datum/material/iron = 60, /datum/material/glass = 30) build_path = /obj/item/taperecorder/empty category = list("initial", "Misc") @@ -140,7 +140,7 @@ name = "Tape" id = "tape" build_type = AUTOLATHE - materials = list(MAT_METAL = 20, MAT_GLASS = 5) + materials = list(/datum/material/iron = 20, /datum/material/glass = 5) build_path = /obj/item/tape/random category = list("initial", "Misc") @@ -148,7 +148,7 @@ name = "Igniter" id = "igniter" build_type = AUTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 50) + materials = list(/datum/material/iron = 500, /datum/material/glass = 50) build_path = /obj/item/assembly/igniter category = list("initial", "Misc") @@ -156,7 +156,7 @@ name = "Infrared Emitter" id = "infrared_emitter" build_type = AUTOLATHE - materials = list(MAT_METAL = 1000, MAT_GLASS = 500) + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500) build_path = /obj/item/assembly/infra category = list("initial", "Misc") @@ -164,7 +164,7 @@ name = "Timer" id = "timer" build_type = AUTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 50) + materials = list(/datum/material/iron = 500, /datum/material/glass = 50) build_path = /obj/item/assembly/timer category = list("initial", "Misc") @@ -172,7 +172,7 @@ name = "Voice Analyser" id = "voice_analyser" build_type = AUTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 50) + materials = list(/datum/material/iron = 500, /datum/material/glass = 50) build_path = /obj/item/assembly/voice category = list("initial", "Misc") @@ -180,7 +180,7 @@ name = "Proximity Sensor" id = "prox_sensor" build_type = AUTOLATHE - materials = list(MAT_METAL = 800, MAT_GLASS = 200) + materials = list(/datum/material/iron = 800, /datum/material/glass = 200) build_path = /obj/item/assembly/prox_sensor category = list("initial", "Misc") @@ -188,7 +188,7 @@ name = "Box of Foam Darts" id = "foam_dart" build_type = AUTOLATHE - materials = list(MAT_METAL = 500) + materials = list(/datum/material/iron = 500) build_path = /obj/item/ammo_box/foambox category = list("initial", "Misc") @@ -196,7 +196,7 @@ name = "Laptop Frame" id = "laptop" build_type = AUTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 10000, /datum/material/glass = 1000) build_path = /obj/item/modular_computer/laptop/buildable category = list("initial","Misc") @@ -204,7 +204,7 @@ name = "Tablet Frame" id = "tablet" build_type = AUTOLATHE - materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000) build_path = /obj/item/modular_computer/tablet category = list("initial","Misc") @@ -212,7 +212,7 @@ name = "Slime Scanner" id = "slime_scanner" build_type = AUTOLATHE - materials = list(MAT_METAL = 300, MAT_GLASS = 200) + materials = list(/datum/material/iron = 300, /datum/material/glass = 200) build_path = /obj/item/slime_scanner category = list("initial", "Misc") @@ -220,7 +220,7 @@ name = "Pet Carrier" id = "pet_carrier" build_type = AUTOLATHE - materials = list(MAT_METAL = 7500, MAT_GLASS = 100) + materials = list(/datum/material/iron = 7500, /datum/material/glass = 100) build_path = /obj/item/pet_carrier category = list("initial", "Misc") @@ -228,7 +228,7 @@ name = "Package Wrapping" id = "packagewrap" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 200, MAT_GLASS = 200) + materials = list(/datum/material/iron = 200, /datum/material/glass = 200) build_path = /obj/item/stack/packageWrap category = list("initial", "Misc","Equipment") maxstack = 30 @@ -237,7 +237,7 @@ name = "Holodisk" id = "holodisk" build_type = AUTOLATHE - materials = list(MAT_METAL = 100, MAT_GLASS = 100) + materials = list(/datum/material/iron = 100, /datum/material/glass = 100) build_path = /obj/item/disk/holodisk category = list("initial", "Misc") @@ -245,7 +245,7 @@ name = "Lockable Collar" id = "lock_collar" build_type = AUTOLATHE - materials = list(MAT_METAL = 1200, MAT_GLASS = 100) + materials = list(/datum/material/iron = 1200, /datum/material/glass = 100) build_path = /obj/item/clothing/neck/petcollar/locked category = list("initial", "Misc") @@ -253,6 +253,6 @@ name = "Collar Key" id = "collar_key" build_type = AUTOLATHE - materials = list(MAT_METAL = 300, MAT_GLASS = 150) + materials = list(/datum/material/iron = 300, /datum/material/glass = 150) build_path = /obj/item/key/collar category = list("initial", "Misc") diff --git a/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm b/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm index 6affacf1b1..8288ceff23 100644 --- a/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm +++ b/code/modules/research/designs/autolathe_desings/autolathe_designs_tools.dm @@ -8,7 +8,7 @@ name = "Bucket" id = "bucket" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 200) + materials = list(/datum/material/iron = 200) build_path = /obj/item/reagent_containers/glass/bucket category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -17,7 +17,7 @@ name = "Pocket Crowbar" id = "crowbar" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 50) + materials = list(/datum/material/iron = 50) build_path = /obj/item/crowbar category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -26,7 +26,7 @@ name = "Flashlight" id = "flashlight" build_type = AUTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 20) + materials = list(/datum/material/iron = 50, /datum/material/glass = 20) build_path = /obj/item/flashlight category = list("initial","Tools") @@ -34,7 +34,7 @@ name = "Fire Extinguisher" id = "extinguisher" build_type = AUTOLATHE - materials = list(MAT_METAL = 90) + materials = list(/datum/material/iron = 90) build_path = /obj/item/extinguisher category = list("initial","Tools") @@ -42,15 +42,15 @@ name = "Pocket Fire Extinguisher" id = "pocketfireextinguisher" build_type = AUTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 40) + materials = list(/datum/material/iron = 50, /datum/material/glass = 40) build_path = /obj/item/extinguisher/mini category = list("initial","Tools") /datum/design/multitool name = "Multitool" id = "multitool" - build_type = AUTOLATHE - materials = list(MAT_METAL = 50, MAT_GLASS = 20) + build_type = AUTOLATHE | PROTOLATHE + materials = list(/datum/material/iron = 50, /datum/material/glass = 20) build_path = /obj/item/multitool category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -59,7 +59,7 @@ name = "Analyzer" id = "analyzer" build_type = AUTOLATHE - materials = list(MAT_METAL = 30, MAT_GLASS = 20) + materials = list(/datum/material/iron = 30, /datum/material/glass = 20) build_path = /obj/item/analyzer category = list("initial","Tools") @@ -67,7 +67,7 @@ name = "T-Ray Scanner" id = "tscanner" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 150) + materials = list(/datum/material/iron = 150) build_path = /obj/item/t_scanner category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -76,7 +76,7 @@ name = "Welding Tool" id = "welding_tool" build_type = AUTOLATHE - materials = list(MAT_METAL = 70, MAT_GLASS = 20) + materials = list(/datum/material/iron = 70, /datum/material/glass = 20) build_path = /obj/item/weldingtool category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -85,7 +85,7 @@ name = "Emergency Welding Tool" id = "mini_welding_tool" build_type = AUTOLATHE - materials = list(MAT_METAL = 30, MAT_GLASS = 10) + materials = list(/datum/material/iron = 30, /datum/material/glass = 10) build_path = /obj/item/weldingtool/mini category = list("initial","Tools") @@ -93,7 +93,7 @@ name = "Screwdriver" id = "screwdriver" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 75) + materials = list(/datum/material/iron = 75) build_path = /obj/item/screwdriver category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -101,7 +101,7 @@ name = "Wirecutters" id = "wirecutters" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 80) + materials = list(/datum/material/iron = 80) build_path = /obj/item/wirecutters category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -110,7 +110,7 @@ name = "Wrench" id = "wrench" build_type = AUTOLATHE | PROTOLATHE - materials = list(MAT_METAL = 150) + materials = list(/datum/material/iron = 150) build_path = /obj/item/wrench category = list("initial","Tools","Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -119,7 +119,7 @@ name = "Welding Helmet" id = "welding_helmet" build_type = AUTOLATHE - materials = list(MAT_METAL = 1750, MAT_GLASS = 400) + materials = list(/datum/material/iron = 1750, /datum/material/glass = 400) build_path = /obj/item/clothing/head/welding category = list("initial","Tools") @@ -127,7 +127,7 @@ name = "Cable Coil" id = "cable_coil" build_type = AUTOLATHE - materials = list(MAT_METAL = 10, MAT_GLASS = 5) + materials = list(/datum/material/iron = 10, /datum/material/glass = 5) build_path = /obj/item/stack/cable_coil/random category = list("initial","Tools","Tool Designs") maxstack = 30 @@ -137,7 +137,7 @@ name = "Toolbox" id = "tool_box" build_type = AUTOLATHE - materials = list(MAT_METAL = 500) + materials = list(MAT_CATEGORY_RIGID = 500) build_path = /obj/item/storage/toolbox category = list("initial","Tools") @@ -145,7 +145,7 @@ name = "Spraycan" id = "spraycan" build_type = AUTOLATHE - materials = list(MAT_METAL = 100, MAT_GLASS = 100) + materials = list(/datum/material/iron = 100, /datum/material/glass = 100) build_path = /obj/item/toy/crayon/spraycan category = list("initial", "Tools") @@ -153,6 +153,6 @@ name = "Geiger Counter" id = "geigercounter" build_type = AUTOLATHE - materials = list(MAT_METAL = 150, MAT_GLASS = 150) + materials = list(/datum/material/iron = 150, /datum/material/glass = 150) build_path = /obj/item/geiger_counter category = list("initial", "Tools") diff --git a/code/modules/research/designs/autoylathe_designs.dm b/code/modules/research/designs/autoylathe_designs.dm index d54dce9e8a..7811cfdaad 100644 --- a/code/modules/research/designs/autoylathe_designs.dm +++ b/code/modules/research/designs/autoylathe_designs.dm @@ -13,508 +13,508 @@ /datum/design/autoylathe/balloon name = "Empty Water balloon" id = "waterballoon" - materials = list(MAT_PLASTIC = 50) + materials = list(/datum/material/plastic = 50) build_path = /obj/item/toy/balloon category = list("initial", "Toys") /datum/design/autoylathe/spinningtoy name = "Toy Singularity" id = "singuloutoy" - materials = list(MAT_PLASTIC = 500) + materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/spinningtoy category = list("initial", "Toys") /datum/design/autoylathe/capgun name = "Cap Gun" id = "capgun" - materials = list(MAT_PLASTIC = 500) + materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/gun category = list("initial", "Pistols") /datum/design/autoylathe/capgunammo name = "Capgun Ammo" id = "capgunammo" - materials = list(MAT_PLASTIC = 50) + materials = list(/datum/material/plastic = 50) build_path = /obj/item/toy/ammo/gun category = list("initial", "misc") /datum/design/autoylathe/toysword name = "Toy Sword" id = "toysword" - materials = list(MAT_PLASTIC = 500) + materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/sword category = list("initial", "Melee") /datum/design/autoylathe/foamblade name = "Foam Armblade" id = "foamblade" - materials = list(MAT_PLASTIC = 500) + materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/foamblade category = list("initial", "Melee") /datum/design/autoylathe/windupbox name = "Wind Up Toolbox" id = "windupbox" - materials = list(MAT_PLASTIC = 500) + materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/windupToolbox category = list("initial", "Toys") /datum/design/autoylathe/toydualsword name = "Double-Bladed Toy Sword" id = "dbtoysword" - materials = list(MAT_PLASTIC = 1000) + materials = list(/datum/material/plastic = 1000) build_path = /obj/item/twohanded/dualsaber/toy category = list("initial", "Melee") /datum/design/autoylathe/toykatana name = "Replica Katana" id = "toykatana" - materials = list(MAT_PLASTIC = 50, MAT_METAL = 450) + materials = list(/datum/material/plastic = 50, /datum/material/iron = 450) build_path = /obj/item/toy/katana category = list("initial", "Melee") /datum/design/autoylathe/snappop name = "Snap Pop" id = "snappop_phoenix" - materials = list(MAT_PLASTIC = 50) + materials = list(/datum/material/plastic = 50) build_path = /obj/item/toy/snappop category = list("initial", "Toys") /datum/design/autoylathe/mech/model1 name = "Toy Ripley" id = "toymech1" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/ripley /datum/design/autoylathe/mech/model2 name = "Toy Firefighter Ripley" id = "toymech2" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/fireripley /datum/design/autoylathe/mech/contraband/model3 name = "Toy Deathsquad fireripley " id = "toymech3" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/deathripley /datum/design/autoylathe/mech/model4 name = "Toy Gygax" id = "toymech4" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/gygax /datum/design/autoylathe/mech/model5 name = "Toy Durand" id = "toymech5" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/durand /datum/design/autoylathe/mech/contraband/model6 name = "Toy H.O.N.K." id = "toymech6" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/honk /datum/design/autoylathe/mech/contraband/model7 name = "Toy Marauder" id = "toymech7" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/marauder /datum/design/autoylathe/mech/contraband/model8 name = "Toy Seraph" id = "toymech8" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/seraph /datum/design/autoylathe/mech/contraband/model9 name = "Toy Mauler" id = "toymech9" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/mauler /datum/design/autoylathe/mech/model10 name = "Toy Odysseus" id = "toymech10" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/odysseus /datum/design/autoylathe/mech/model11 name = "Toy Phazon" id = "toymech11" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/phazon /datum/design/autoylathe/mech/contraband/model12 name = "Toy Reticence" id = "toymech12" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/prize/reticence category = list("hacked", "Figurines") /datum/design/autoylathe/talking/AI name = "Toy AI" id = "ToyAICore" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) + materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/toy/talking/AI category = list("initial", "Toys") /datum/design/autoylathe/talking/codex_gigas name = "Toy Codex Gigas" id = "ToyCodex" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) + materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/toy/talking/codex_gigas category = list("initial", "Toys") /datum/design/autoylathe/talking/owl name = "Owl Action Figure" id = "owlactionfig" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) + materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/toy/talking/owl /datum/design/autoylathe/talking/griffin name = "Griffon Action Figure" id = "griffinactionfig" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) + materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/toy/talking/griffin /datum/design/autoylathe/cards name = "Deck of Cards" id = "carddeck" - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/toy/cards/deck category = list("initial", "Toys") /datum/design/autoylathe/nuke name = "Nuclear Fission Explosive Toy" id = "nuketoy" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/nuke category = list("initial", "Toys") /datum/design/autoylathe/minimeteor name = "Mini-Meteor" id = "meattoy" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/minimeteor category = list("hacked", "Misc") /datum/design/autoylathe/redbutton name = "Big Red Button" id = "redbutton" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/redbutton category = list("initial", "Toys") /datum/design/autoylathe/beach_ball name = "Beach Ball" id = "beachball" - materials = list(MAT_PLASTIC = 500) + materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/beach_ball category = list("initial", "Toys") /datum/design/autoylathe/clockwork_watch name = "Clockwork Watch" id = "clockwatch" - materials = list(MAT_PLASTIC = 1000) + materials = list(/datum/material/plastic = 1000) build_path = /obj/item/toy/clockwork_watch category = list("initial", "misc") /datum/design/autoylathe/dagger name = "Toy Dagger" id = "toydagger" - materials = list(MAT_PLASTIC = 1000) + materials = list(/datum/material/plastic = 1000) build_path = /obj/item/toy/toy_dagger category = list("initial", "Melee") /datum/design/autoylathe/xeno name = "Xenomorph" id = "xenomorph" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/toy_xeno /datum/design/autoylathe/cattoy name = "Toy Mouse" id = "cattoy" - materials = list(MAT_PLASTIC = 500) + materials = list(/datum/material/plastic = 500) build_path = /obj/item/toy/cattoy category = list("initial", "Toys") /datum/design/autoylathe/figure/assistant name = "Assistant" id = "assfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/assistant /datum/design/autoylathe/figure/atmos name = "Atmos Tech" id = "atmfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/atmos /datum/design/autoylathe/figure/bartender name = "Bartender" id = "barfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/bartender /datum/design/autoylathe/figure/botanist name = "Botanist" id = "botfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/botanist /datum/design/autoylathe/figure/captain name = "Captain" id = "capfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/captain /datum/design/autoylathe/figure/cargotech name = "Cargo Technician" id = "carfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/cargotech /datum/design/autoylathe/figure/ce name = "Chief Engineer" id = "cefigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/ce /datum/design/autoylathe/figure/chaplain name = "Chaplain" id = "chafigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/chaplain /datum/design/autoylathe/figure/chef name = "Chef" id = "chefigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/chef /datum/design/autoylathe/figure/chemist name = "Chemist" id = "chmfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/chemist /datum/design/autoylathe/figure/clown name = "Clown" id = "clnfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/clown /datum/design/autoylathe/figure/cmo name = "Chief Medical Officer" id = "cmofigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/cmo /datum/design/autoylathe/figure/curator name = "Curator" id = "curfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/curator /datum/design/autoylathe/figure/borg name = "Cyborg" id = "cybfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/borg /datum/design/autoylathe/figure/detective name = "Detective" id = "detfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/detective /datum/design/autoylathe/figure/engineer name = "Engineer" id = "engfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/engineer /datum/design/autoylathe/figure/geneticist name = "Geneticist" id = "genfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/geneticist /datum/design/autoylathe/figure/hop name = "Head of Personnel" id = "hopfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/hop /datum/design/autoylathe/figure/hos name = "Head of Security" id = "hosfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/hos /datum/design/autoylathe/figure/janitor name = "Janitor" id = "janfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/janitor /datum/design/autoylathe/figure/lawyer name = "Lawyer" id = "lawfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/lawyer /datum/design/autoylathe/figure/md name = "Medical Doctor" id = "medfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/md /datum/design/autoylathe/figure/mime name = "Mime" id = "mimfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/mime /datum/design/autoylathe/figure/miner name = "Miner" id = "minfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/miner /datum/design/autoylathe/figure/rd name = "Research Director" id = "rdfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/rd /datum/design/autoylathe/figure/robotocist name = "Robotocist" id = "robfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/roboticist /datum/design/autoylathe/figure/qm name = "Quartermaster" id = "qtmfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/qm /datum/design/autoylathe/figure/scientist name = "Scientist" id = "scifigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/scientist /datum/design/autoylathe/figure/secofficer name = "Security Officer" id = "secfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/secofficer /datum/design/autoylathe/figure/virologist name = "Virologist" id = "virfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/virologist /datum/design/autoylathe/figure/warden name = "Warden" id = "warfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/warden /datum/design/autoylathe/figure/dsquad name = "Deathsquad" id = "dsqfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/dsquad category = list("hacked", "Figurines") /datum/design/autoylathe/figure/ian name = "Ian" id = "ianfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/ian category = list("hacked", "Figurines") /datum/design/autoylathe/figure/ninja name = "Ninja" id = "ninfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/ninja category = list("hacked", "Figurines") /datum/design/autoylathe/figure/syndie name = "Nuclear Operative" id = "nucfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/syndie category = list("hacked", "Figurines") /datum/design/autoylathe/figure/wizard name = "Wizard" id = "wizfigure" - materials = list(MAT_PLASTIC = 500, MAT_METAL = 50) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 50) build_path = /obj/item/toy/figure/wizard category = list("hacked", "Figurines") /datum/design/autoylathe/dildo name = "Customizable Dildo" id = "dildo" - materials = list(MAT_PLASTIC = 2000) + materials = list(/datum/material/plastic = 2000) build_path = /obj/item/dildo/custom category = list("initial", "Adult") /datum/design/autoylathe/collar name = "Collar" id = "collar" - materials = list(MAT_PLASTIC = 250, MAT_METAL = 50) + materials = list(/datum/material/plastic = 250, /datum/material/iron = 50) build_path = /obj/item/clothing/neck/petcollar category = list("initial", "Adult") /datum/design/autoylathe/lastag/blue/gun name = "Blue Lasertag Rifle" id = "lastagrifleblue" - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/gun/energy/laser/bluetag category = list("initial", "Rifles") /datum/design/autoylathe/lastag/red/gun name = "Red Lasertag Rifle" id = "lastagriflered" - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/gun/energy/laser/redtag category = list("initial", "Rifles") /datum/design/autoylathe/lastag/blue/hat name = "Blue Lasertag Helmet" id = "lastaghatblue" - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500) + materials = list(/datum/material/plastic = 4000, /datum/material/iron = 1000, /datum/material/glass = 500) build_path = /obj/item/clothing/head/helmet/bluetaghelm category = list("initial", "Armor") /datum/design/autoylathe/lastag/blue/armor name = "Blue Lasertag Armor" id = "lastagarmorblue" - materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 100) + materials = list(/datum/material/plastic = 8000, /datum/material/iron = 2000, /datum/material/glass = 100) build_path = /obj/item/clothing/suit/bluetag category = list("initial", "Armor") /datum/design/autoylathe/lastag/red/hat name = "Red Lasertag Helmet" id = "lastaghelmetred" - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 1000, MAT_GLASS = 500) + materials = list(/datum/material/plastic = 4000, /datum/material/iron = 1000, /datum/material/glass = 500) build_path = /obj/item/clothing/head/helmet/redtaghelm category = list("initial", "Armor") /datum/design/autoylathe/lastag/red/armor name = "Red Lasertag Armor" id = "lastagarmorred" - materials = list(MAT_PLASTIC = 8000, MAT_METAL = 2000, MAT_GLASS = 1000) + materials = list(/datum/material/plastic = 8000, /datum/material/iron = 2000, /datum/material/glass = 1000) build_path = /obj/item/clothing/suit/redtag category = list("initial", "Armor") @@ -544,14 +544,14 @@ /datum/design/autoylathe/lastag/blue name = "Blue Lasertag Kit" id = "lastagkitblue" - materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000) + materials = list(/datum/material/plastic = 16000, /datum/material/iron = 4000, /datum/material/glass = 2000) build_path = /obj/item/storage/box/blueteam category = list("initial", "Misc") /datum/design/autoylathe/lastag/red name = "Red Lasertag Kit" id = "lastagkitred" - materials = list(MAT_PLASTIC = 16000, MAT_METAL = 4000, MAT_GLASS = 2000) + materials = list(/datum/material/plastic = 16000, /datum/material/iron = 4000, /datum/material/glass = 2000) build_path = /obj/item/storage/box/redteam category = list("initial", "Misc") @@ -559,7 +559,7 @@ name = "Foam Force X9 Rifle" id = "foam_x9" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) + materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/x9/toy category = list("initial", "Rifles") @@ -567,7 +567,7 @@ name = "Box of Foam Darts" id = "foam_dart" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 500, MAT_METAL = 100) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 100) build_path = /obj/item/ammo_box/foambox category = list("initial", "Misc") @@ -575,7 +575,7 @@ name = "Foam Force Magpistol" id = "magfoam_launcher" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/shotgun/toy/mag category = list("initial", "Pistols") @@ -583,7 +583,7 @@ name = "Foam Force MagRifle" id = "foam_magrifle" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) + materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/toy/magrifle category = list("initial", "Rifles") @@ -591,7 +591,7 @@ name = "MagTag Hyper Rifle" id = "foam_hyperburst" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 2000, MAT_GLASS = 1000) + materials = list(/datum/material/plastic = 4000, /datum/material/iron = 2000, /datum/material/glass = 1000) build_path = /obj/item/gun/energy/laser/practice/hyperburst category = list("initial", "Rifles") @@ -599,7 +599,7 @@ name = "Foam Force Stealth Pistol" id = "foam_sp" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000) build_path = /obj/item/gun/ballistic/automatic/toy/pistol/stealth category = list("initial", "Pistols") @@ -607,7 +607,7 @@ name = "RayTag Gun" id = "toyray" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 1000, MAT_GLASS = 1000) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 1000, /datum/material/glass = 1000) build_path = /obj/item/gun/energy/laser/practice/raygun category = list("initial", "Pistols") @@ -615,7 +615,7 @@ name = "Foam Force AM4-C Rifle" id = "foam_am4c" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) + materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/AM4C category = list("initial", "Rifles") @@ -623,7 +623,7 @@ name = "Replica F3 Justicar" id = "foam_f3" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/toy/gun/justicar category = list("initial", "Pistols") @@ -631,7 +631,7 @@ name = "pump-action plastic blaster" id = "toy_blaster" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 750, MAT_GLASS = 1000) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 750, /datum/material/glass = 1000) build_path = /obj/item/gun/energy/pumpaction/toy category = list("initial", "Rifles") @@ -639,7 +639,7 @@ name = "Box of Caps" id = "capammo" build_type = AUTOYLATHE - materials = list(MAT_METAL = 10, MAT_GLASS = 10) + materials = list(/datum/material/iron = 10, /datum/material/glass = 10) build_path = /obj/item/toy/ammo/gun category = list("initial", "Misc") @@ -647,7 +647,7 @@ name = "Foam Force SMG" id = "foam_smg" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/automatic/toy/unrestricted category = list("initial", "Pistols") @@ -655,7 +655,7 @@ name = "Foam Force Pistol" id = "foam_pistol" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/automatic/toy/pistol/unrestricted category = list("initial", "Pistols") @@ -663,7 +663,7 @@ name = "Foam Force Shotgun" id = "foam_shotgun" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) + materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/shotgun/toy/unrestricted category = list("initial", "Rifles") @@ -671,7 +671,7 @@ name = "Box of Lastag Red Foam Darts" id = "redfoam_dart" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 500, MAT_METAL = 100) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 100) build_path = /obj/item/ammo_box/foambox/tag/red category = list("initial", "Misc") @@ -679,7 +679,7 @@ name = "Box of Lastag Blue Foam Darts" id = "bluefoam_dart" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 500, MAT_METAL = 100) + materials = list(/datum/material/plastic = 500, /datum/material/iron = 100) build_path = /obj/item/ammo_box/foambox/tag/blue category = list("initial", "Misc") @@ -687,7 +687,7 @@ name = "Foam Force Crossbow" id = "foam_bow" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 2000, MAT_METAL = 250) + materials = list(/datum/material/plastic = 2000, /datum/material/iron = 250) build_path = /obj/item/gun/ballistic/shotgun/toy/crossbow category = list("initial", "Pistols") @@ -695,7 +695,7 @@ name = "Donksoft C20R" id = "foam_c20" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) + materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/c20r/toy/unrestricted category = list("hacked", "Rifles") @@ -703,6 +703,6 @@ name = "Donksoft LMG" id = "foam_LMG" build_type = AUTOYLATHE - materials = list(MAT_PLASTIC = 4000, MAT_METAL = 500) + materials = list(/datum/material/plastic = 4000, /datum/material/iron = 500) build_path = /obj/item/gun/ballistic/automatic/l6_saw/toy/unrestricted category = list("hacked", "Rifles") diff --git a/code/modules/research/designs/biogenerator_designs.dm b/code/modules/research/designs/biogenerator_designs.dm index dd55697bee..e82dffbe07 100644 --- a/code/modules/research/designs/biogenerator_designs.dm +++ b/code/modules/research/designs/biogenerator_designs.dm @@ -3,18 +3,18 @@ /////////////////////////////////// /datum/design/milk - name = "10 Milk" + name = "10u Milk" id = "milk" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 20) + materials = list(/datum/material/biomass = 20) make_reagents = list(/datum/reagent/consumable/milk = 10) category = list("initial","Food") /datum/design/cream - name = "10 Cream" + name = "10u Cream" id = "cream" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 30) + materials = list(/datum/material/biomass = 30) make_reagents = list(/datum/reagent/consumable/cream = 10) category = list("initial","Food") @@ -22,7 +22,7 @@ name = "Milk Carton" id = "milk_carton" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 100) + materials = list(/datum/material/biomass = 100) build_path = /obj/item/reagent_containers/food/condiment/milk category = list("initial","Food") @@ -30,7 +30,7 @@ name = "Cream Carton" id = "cream_carton" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 300) + materials = list(/datum/material/biomass = 300) build_path = /obj/item/reagent_containers/food/drinks/bottle/cream category = list("initial","Food") @@ -38,7 +38,7 @@ name = "10u Black Pepper" id = "black_pepper" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 25) + materials = list(/datum/material/biomass = 25) make_reagents = list(/datum/reagent/consumable/blackpepper = 10) category = list("initial","Food") @@ -46,7 +46,7 @@ name = "Pepper Mill" id = "pepper_mill" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 50) + materials = list(/datum/material/biomass = 50) build_path = /obj/item/reagent_containers/food/condiment/peppermill make_reagents = list() category = list("initial","Food") @@ -55,15 +55,15 @@ name = "10u Universal Enzyme" id = "enzyme" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 30) - make_reagents = list("enzyme" = 10) + materials = list(/datum/material/biomass = 30) + make_reagents = list(/datum/reagent/consumable/enzyme = 10) category = list("initial","Food") /datum/design/flour_sack name = "Flour Sack" id = "flour_sack" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 150) + materials = list(/datum/material/biomass = 150) build_path = /obj/item/reagent_containers/food/condiment/flour category = list("initial","Food") @@ -71,7 +71,7 @@ name = "Monkey Cube" id = "mcube" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 250) + materials = list(/datum/material/biomass = 250) build_path = /obj/item/reagent_containers/food/snacks/monkeycube category = list("initial", "Food") @@ -79,7 +79,7 @@ name = "Biomass Meat Slab" id = "smeat" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 175) + materials = list(/datum/material/biomass = 175) build_path = /obj/item/reagent_containers/food/snacks/meat/slab/synthmeat category = list("initial", "Food") @@ -87,7 +87,7 @@ name = "E-Z Nutrient" id = "ez_nut" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 10) + materials = list(/datum/material/biomass = 10) build_path = /obj/item/reagent_containers/glass/bottle/nutrient/ez category = list("initial","Botany Chemicals") @@ -95,7 +95,7 @@ name = "Left 4 Zed" id = "l4z_nut" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 20) + materials = list(/datum/material/biomass = 20) build_path = /obj/item/reagent_containers/glass/bottle/nutrient/l4z category = list("initial","Botany Chemicals") @@ -103,7 +103,7 @@ name = "Robust Harvest" id = "rh_nut" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 25) + materials = list(/datum/material/biomass = 25) build_path = /obj/item/reagent_containers/glass/bottle/nutrient/rh category = list("initial","Botany Chemicals") @@ -111,7 +111,7 @@ name = "Weed Killer" id = "weed_killer" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 50) + materials = list(/datum/material/biomass = 50) build_path = /obj/item/reagent_containers/glass/bottle/killer/weedkiller category = list("initial","Botany Chemicals") @@ -119,15 +119,31 @@ name = "Pest Killer" id = "pest_spray" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 50) + materials = list(/datum/material/biomass = 50) build_path = /obj/item/reagent_containers/glass/bottle/killer/pestkiller category = list("initial","Botany Chemicals") +/datum/design/ammonia + name = "10u Ammonia" + id = "ammonia_biogen" + build_type = BIOGENERATOR + materials = list(/datum/material/biomass = 25) + make_reagents = list(/datum/reagent/ammonia = 10) + category = list("initial","Botany Chemicals") + +/datum/design/saltpetre + name = "10u Saltpetre" + id = "saltpetre_biogen" + build_type = BIOGENERATOR + materials = list(/datum/material/biomass = 75) + make_reagents = list(/datum/reagent/saltpetre = 10) + category = list("initial","Botany Chemicals") + /datum/design/botany_bottle name = "Empty Bottle" id = "botany_bottle" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 5) + materials = list(/datum/material/biomass = 5) build_path = /obj/item/reagent_containers/glass/bottle/nutrient/empty category = list("initial", "Botany Chemicals") @@ -135,7 +151,7 @@ name = "Roll of Cloth" id = "cloth" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 50) + materials = list(/datum/material/biomass = 50) build_path = /obj/item/stack/sheet/cloth category = list("initial","Organic Materials") @@ -143,7 +159,7 @@ name = "Sheet of Cardboard" id = "cardboard" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 25) + materials = list(/datum/material/biomass = 25) build_path = /obj/item/stack/sheet/cardboard category = list("initial","Organic Materials") @@ -151,7 +167,7 @@ name = "Sheet of Leather" id = "leather" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 150) + materials = list(/datum/material/biomass = 150) build_path = /obj/item/stack/sheet/leather category = list("initial","Organic Materials") @@ -159,7 +175,7 @@ name = "Security Belt" id = "secbelt" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 300) + materials = list(/datum/material/biomass = 300) build_path = /obj/item/storage/belt/security category = list("initial","Organic Materials") @@ -167,7 +183,7 @@ name = "Medical Belt" id = "medbel" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 300) + materials = list(/datum/material/biomass = 300) build_path = /obj/item/storage/belt/medical category = list("initial","Organic Materials") @@ -175,7 +191,7 @@ name = "Janitorial Belt" id = "janibelt" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 300) + materials = list(/datum/material/biomass = 300) build_path = /obj/item/storage/belt/janitor category = list("initial","Organic Materials") @@ -183,7 +199,7 @@ name = "Shoulder Holster" id = "s_holster" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 400) + materials = list(/datum/material/biomass = 400) build_path = /obj/item/storage/belt/holster category = list("initial","Organic Materials") @@ -191,6 +207,6 @@ name = "Rice Hat" id = "rice_hat" build_type = BIOGENERATOR - materials = list(MAT_BIOMASS = 300) + materials = list(/datum/material/biomass = 300) build_path = /obj/item/clothing/head/rice_hat category = list("initial","Organic Materials") diff --git a/code/modules/research/designs/bluespace_designs.dm b/code/modules/research/designs/bluespace_designs.dm index 84fe526cd8..b03b85f99b 100644 --- a/code/modules/research/designs/bluespace_designs.dm +++ b/code/modules/research/designs/bluespace_designs.dm @@ -8,7 +8,7 @@ desc = "A blue space tracking beacon." id = "beacon" build_type = PROTOLATHE - materials = list(MAT_METAL = 150, MAT_GLASS = 100) + materials = list(/datum/material/iron = 150, /datum/material/glass = 100) build_path = /obj/item/beacon category = list("Bluespace Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SECURITY @@ -18,7 +18,7 @@ desc = "A backpack that opens into a localized pocket of bluespace." id = "bag_holding" build_type = PROTOLATHE - materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000) + materials = list(/datum/material/gold = 3000, /datum/material/diamond = 1500, /datum/material/uranium = 250, /datum/material/bluespace = 2000) build_path = /obj/item/storage/backpack/holding category = list("Bluespace Designs") dangerous_construction = TRUE @@ -29,7 +29,7 @@ desc = "A satchel that opens into a localized pocket of bluespace." id = "satchel_holding" build_type = PROTOLATHE - materials = list(MAT_GOLD = 3000, MAT_DIAMOND = 1500, MAT_URANIUM = 250, MAT_BLUESPACE = 2000) + materials = list(/datum/material/gold = 3000, /datum/material/diamond = 1500, /datum/material/uranium = 250, /datum/material/bluespace = 2000) build_path = /obj/item/storage/backpack/holding/satchel category = list("Bluespace Designs") dangerous_construction = TRUE @@ -40,7 +40,7 @@ desc = "A chemical holding thingy. Mostly used for xenobiology." id = "biobag_holding" build_type = PROTOLATHE - materials = list(MAT_GOLD = 1500, MAT_DIAMOND = 750, MAT_URANIUM = 250, MAT_BLUESPACE = 1000) + materials = list(/datum/material/gold = 1500, /datum/material/diamond = 750, /datum/material/uranium = 250, /datum/material/bluespace = 1000) build_path = /obj/item/storage/bag/bio/holding category = list("Bluespace Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -50,7 +50,7 @@ desc = "A small blue crystal with mystical properties." id = "bluespace_crystal" build_type = PROTOLATHE - materials = list(MAT_DIAMOND = 1500, MAT_PLASMA = 1500) + materials = list(/datum/material/diamond = 1500, /datum/material/plasma = 1500) build_path = /obj/item/stack/ore/bluespace_crystal/artificial category = list("Bluespace Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -60,7 +60,7 @@ desc = "Little thingie that can track its position at all times." id = "telesci_gps" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 500, /datum/material/glass = 1000) build_path = /obj/item/gps category = list("Bluespace Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO @@ -70,7 +70,7 @@ desc = "A device that can desynchronize the user from spacetime." id = "desynchronizer" build_type = PROTOLATHE - materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_BLUESPACE = 1000) + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500, /datum/material/silver = 1500, /datum/material/bluespace = 1000) build_path = /obj/item/desynchronizer category = list("Bluespace Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -80,7 +80,7 @@ desc = "A mining satchel that can hold an infinite amount of ores." id = "minerbag_holding" build_type = PROTOLATHE - materials = list(MAT_GOLD = 250, MAT_URANIUM = 500) //quite cheap, for more convenience + materials = list(/datum/material/gold = 250, /datum/material/uranium = 500) //quite cheap, for more convenience build_path = /obj/item/storage/bag/ore/holding category = list("Bluespace Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO diff --git a/code/modules/research/designs/comp_board_designs/comp_board_designs_all_misc.dm b/code/modules/research/designs/comp_board_designs/comp_board_designs_all_misc.dm index 65a435a309..27560f29a1 100644 --- a/code/modules/research/designs/comp_board_designs/comp_board_designs_all_misc.dm +++ b/code/modules/research/designs/comp_board_designs/comp_board_designs_all_misc.dm @@ -3,7 +3,7 @@ name = "Computer Design ( NULL ENTRY )" desc = "A blank compurter board!" build_type = IMPRINTER - materials = list(MAT_GLASS = 1000) + materials = list(/datum/material/glass = 1000) /datum/design/board/arcade_battle name = "Computer Design (Battle Arcade Machine)" diff --git a/code/modules/research/designs/comp_board_designs/comp_board_designs_sci.dm b/code/modules/research/designs/comp_board_designs/comp_board_designs_sci.dm index e0b0a22be6..55171e2221 100644 --- a/code/modules/research/designs/comp_board_designs/comp_board_designs_sci.dm +++ b/code/modules/research/designs/comp_board_designs/comp_board_designs_sci.dm @@ -22,7 +22,7 @@ name = "Computer Design (AI Upload)" desc = "Allows for the construction of circuit boards used to build an AI Upload Console." id = "aiupload" - materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000) build_path = /obj/item/circuitboard/computer/aiupload category = list("Computer Boards") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -31,7 +31,7 @@ name = "Computer Design (Cyborg Upload)" desc = "Allows for the construction of circuit boards used to build a Cyborg Upload Console." id = "borgupload" - materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000) build_path = /obj/item/circuitboard/computer/borgupload category = list("Computer Boards") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE diff --git a/code/modules/research/designs/computer_part_designs.dm b/code/modules/research/designs/computer_part_designs.dm index a8813b726d..ab487b0aaa 100644 --- a/code/modules/research/designs/computer_part_designs.dm +++ b/code/modules/research/designs/computer_part_designs.dm @@ -6,7 +6,7 @@ name = "Hard Disk Drive" id = "hdd_basic" build_type = PROTOLATHE - materials = list(MAT_METAL = 400, MAT_GLASS = 100) + materials = list(/datum/material/iron = 400, /datum/material/glass = 100) build_path = /obj/item/computer_hardware/hard_drive category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -15,7 +15,7 @@ name = "Advanced Hard Disk Drive" id = "hdd_advanced" build_type = PROTOLATHE - materials = list(MAT_METAL = 800, MAT_GLASS = 200) + materials = list(/datum/material/iron = 800, /datum/material/glass = 200) build_path = /obj/item/computer_hardware/hard_drive/advanced category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -24,7 +24,7 @@ name = "Super Hard Disk Drive" id = "hdd_super" build_type = PROTOLATHE - materials = list(MAT_METAL = 1600, MAT_GLASS = 400) + materials = list(/datum/material/iron = 1600, /datum/material/glass = 400) build_path = /obj/item/computer_hardware/hard_drive/super category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -33,7 +33,7 @@ name = "Cluster Hard Disk Drive" id = "hdd_cluster" build_type = PROTOLATHE - materials = list(MAT_METAL = 3200, MAT_GLASS = 800) + materials = list(/datum/material/iron = 3200, /datum/material/glass = 800) build_path = /obj/item/computer_hardware/hard_drive/cluster category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -42,7 +42,7 @@ name = "Solid State Drive" id = "ssd_small" build_type = PROTOLATHE - materials = list(MAT_METAL = 800, MAT_GLASS = 200) + materials = list(/datum/material/iron = 800, /datum/material/glass = 200) build_path = /obj/item/computer_hardware/hard_drive/small category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -51,7 +51,7 @@ name = "Micro Solid State Drive" id = "ssd_micro" build_type = PROTOLATHE - materials = list(MAT_METAL = 400, MAT_GLASS = 100) + materials = list(/datum/material/iron = 400, /datum/material/glass = 100) build_path = /obj/item/computer_hardware/hard_drive/micro category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -61,7 +61,7 @@ name = "Network Card" id = "netcard_basic" build_type = IMPRINTER - materials = list(MAT_METAL = 250, MAT_GLASS = 100) + materials = list(/datum/material/iron = 250, /datum/material/glass = 100) build_path = /obj/item/computer_hardware/network_card category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -70,7 +70,7 @@ name = "Advanced Network Card" id = "netcard_advanced" build_type = IMPRINTER - materials = list(MAT_METAL = 500, MAT_GLASS = 200) + materials = list(/datum/material/iron = 500, /datum/material/glass = 200) build_path = /obj/item/computer_hardware/network_card/advanced category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -79,7 +79,7 @@ name = "Wired Network Card" id = "netcard_wired" build_type = IMPRINTER - materials = list(MAT_METAL = 2500, MAT_GLASS = 400) + materials = list(/datum/material/iron = 2500, /datum/material/glass = 400) build_path = /obj/item/computer_hardware/network_card/wired category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -89,7 +89,7 @@ name = "Data Disk" id = "portadrive_basic" build_type = IMPRINTER - materials = list(MAT_GLASS = 800) + materials = list(/datum/material/glass = 800) build_path = /obj/item/computer_hardware/hard_drive/portable category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -98,7 +98,7 @@ name = "Advanced Data Disk" id = "portadrive_advanced" build_type = IMPRINTER - materials = list(MAT_GLASS = 1600) + materials = list(/datum/material/glass = 1600) build_path = /obj/item/computer_hardware/hard_drive/portable/advanced category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -107,7 +107,7 @@ name = "Super Data Disk" id = "portadrive_super" build_type = IMPRINTER - materials = list(MAT_GLASS = 3200) + materials = list(/datum/material/glass = 3200) build_path = /obj/item/computer_hardware/hard_drive/portable/super category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -117,7 +117,7 @@ name = "ID Card Slot" id = "cardslot" build_type = PROTOLATHE - materials = list(MAT_METAL = 600) + materials = list(/datum/material/iron = 600) build_path = /obj/item/computer_hardware/card_slot category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -127,7 +127,7 @@ name = "Intellicard Slot" id = "aislot" build_type = PROTOLATHE - materials = list(MAT_METAL = 600) + materials = list(/datum/material/iron = 600) build_path = /obj/item/computer_hardware/ai_slot category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -137,7 +137,7 @@ name = "Miniprinter" id = "miniprinter" build_type = PROTOLATHE - materials = list(MAT_METAL = 600) + materials = list(/datum/material/iron = 600) build_path = /obj/item/computer_hardware/printer/mini category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -147,7 +147,7 @@ name = "Area Power Connector" id = "APClink" build_type = PROTOLATHE - materials = list(MAT_METAL = 2000) + materials = list(/datum/material/iron = 2000) build_path = /obj/item/computer_hardware/recharger/APC category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -157,7 +157,7 @@ name = "Power Cell Controller" id = "bat_control" build_type = PROTOLATHE - materials = list(MAT_METAL = 400) + materials = list(/datum/material/iron = 400) build_path = /obj/item/computer_hardware/battery category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -166,7 +166,7 @@ name = "Battery Module" id = "bat_normal" build_type = PROTOLATHE - materials = list(MAT_METAL = 400) + materials = list(/datum/material/iron = 400) build_path = /obj/item/stock_parts/cell/computer category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -175,7 +175,7 @@ name = "Advanced Battery Module" id = "bat_advanced" build_type = PROTOLATHE - materials = list(MAT_METAL = 800) + materials = list(/datum/material/iron = 800) build_path = /obj/item/stock_parts/cell/computer/advanced category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -184,7 +184,7 @@ name = "Super Battery Module" id = "bat_super" build_type = PROTOLATHE - materials = list(MAT_METAL = 1600) + materials = list(/datum/material/iron = 1600) build_path = /obj/item/stock_parts/cell/computer/super category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -193,7 +193,7 @@ name = "Nano Battery Module" id = "bat_nano" build_type = PROTOLATHE - materials = list(MAT_METAL = 200) + materials = list(/datum/material/iron = 200) build_path = /obj/item/stock_parts/cell/computer/nano category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -202,7 +202,7 @@ name = "Micro Battery Module" id = "bat_micro" build_type = PROTOLATHE - materials = list(MAT_METAL = 400) + materials = list(/datum/material/iron = 400) build_path = /obj/item/stock_parts/cell/computer/micro category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -212,7 +212,7 @@ name = "Processor Board" id = "cpu_normal" build_type = IMPRINTER - materials = list(MAT_GLASS = 1600) + materials = list(/datum/material/glass = 1600) build_path = /obj/item/computer_hardware/processor_unit category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -221,7 +221,7 @@ name = "Microprocessor" id = "cpu_small" build_type = IMPRINTER - materials = list(MAT_GLASS = 800) + materials = list(/datum/material/glass = 800) build_path = /obj/item/computer_hardware/processor_unit/small category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -230,7 +230,7 @@ name = "Photonic Processor Board" id = "pcpu_normal" build_type = IMPRINTER - materials = list(MAT_GLASS= 6400, MAT_GOLD = 2000) + materials = list(/datum/material/glass= 6400, /datum/material/gold = 2000) build_path = /obj/item/computer_hardware/processor_unit/photonic category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -239,7 +239,7 @@ name = "Photonic Microprocessor" id = "pcpu_small" build_type = IMPRINTER - materials = list(MAT_GLASS = 3200, MAT_GOLD = 1000) + materials = list(/datum/material/glass = 3200, /datum/material/gold = 1000) build_path = /obj/item/computer_hardware/processor_unit/photonic/small category = list("Computer Parts") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING diff --git a/code/modules/research/designs/electronics_designs.dm b/code/modules/research/designs/electronics_designs.dm index 82fd71d895..57d0b78547 100644 --- a/code/modules/research/designs/electronics_designs.dm +++ b/code/modules/research/designs/electronics_designs.dm @@ -8,7 +8,7 @@ desc = "Allows for the construction of an intellicard." id = "intellicard" build_type = PROTOLATHE - materials = list(MAT_GLASS = 1000, MAT_GOLD = 200) + materials = list(/datum/material/glass = 1000, /datum/material/gold = 200) build_path = /obj/item/aicard category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -18,7 +18,7 @@ desc = "Allows for the construction of a pAI Card." id = "paicard" build_type = PROTOLATHE - materials = list(MAT_GLASS = 500, MAT_METAL = 500) + materials = list(/datum/material/glass = 500, /datum/material/iron = 500) build_path = /obj/item/paicard category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_ALL @@ -28,7 +28,7 @@ desc = "A software package that will allow an artificial intelligence to 'hear' from its cameras via lip reading." id = "ai_cam_upgrade" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 15000, MAT_SILVER = 15000, MAT_DIAMOND = 20000, MAT_PLASMA = 10000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 5000, /datum/material/gold = 15000, /datum/material/silver = 15000, /datum/material/diamond = 20000, /datum/material/plasma = 10000) build_path = /obj/item/surveillance_upgrade category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -41,7 +41,7 @@ desc = "Allows for the construction of a nanite remote." id = "nanite_remote" build_type = PROTOLATHE - materials = list(MAT_GLASS = 500, MAT_METAL = 500) + materials = list(/datum/material/glass = 500, /datum/material/iron = 500) build_path = /obj/item/nanite_remote category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -51,7 +51,7 @@ desc = "Allows for the construction of a nanite communication remote." id = "nanite_comm_remote" build_type = PROTOLATHE - materials = list(MAT_GLASS = 500, MAT_METAL = 500) + materials = list(/datum/material/glass = 500, /datum/material/iron = 500) build_path = /obj/item/nanite_remote/comm category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -61,7 +61,7 @@ desc = "Allows for the construction of a nanite scanner." id = "nanite_scanner" build_type = PROTOLATHE - materials = list(MAT_GLASS = 500, MAT_METAL = 500) + materials = list(/datum/material/glass = 500, /datum/material/iron = 500) build_path = /obj/item/nanite_scanner category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -74,7 +74,7 @@ desc = "Produce additional disks for storing device designs." id = "design_disk" build_type = PROTOLATHE | AUTOLATHE - materials = list(MAT_METAL = 300, MAT_GLASS = 100) + materials = list(/datum/material/iron = 300, /datum/material/glass = 100) build_path = /obj/item/disk/design_disk category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -84,7 +84,7 @@ desc = "Produce additional disks for storing device designs." id = "design_disk_adv" build_type = PROTOLATHE - materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER=50) + materials = list(/datum/material/iron = 300, /datum/material/glass = 100, /datum/material/silver=50) build_path = /obj/item/disk/design_disk/adv category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -94,7 +94,7 @@ desc = "Produce additional disks for storing technology data." id = "tech_disk" build_type = PROTOLATHE | AUTOLATHE - materials = list(MAT_METAL = 300, MAT_GLASS = 100) + materials = list(/datum/material/iron = 300, /datum/material/glass = 100) build_path = /obj/item/disk/tech_disk category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -104,7 +104,7 @@ desc = "Stores nanite programs." id = "nanite_disk" build_type = PROTOLATHE - materials = list(MAT_METAL = 300, MAT_GLASS = 100) + materials = list(/datum/material/iron = 300, /datum/material/glass = 100) build_path = /obj/item/disk/nanite_program category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -114,7 +114,7 @@ desc = "This machine provides all necessary things for circuitry." id = "icprinter" build_type = PROTOLATHE - materials = list(MAT_GLASS = 5000, MAT_METAL = 10000) + materials = list(/datum/material/glass = 5000, /datum/material/iron = 10000) build_path = /obj/item/integrated_circuit_printer category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -124,7 +124,7 @@ desc = "This disk allows for integrated circuit printers to print advanced circuitry designs." id = "icupgadv" build_type = PROTOLATHE - materials = list(MAT_GLASS = 10000, MAT_METAL = 10000) + materials = list(/datum/material/glass = 10000, /datum/material/iron = 10000) build_path = /obj/item/disk/integrated_circuit/upgrade/advanced category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -134,7 +134,7 @@ desc = "This disk allows for integrated circuit printers to clone designs instantaneously." id = "icupgclo" build_type = PROTOLATHE - materials = list(MAT_GLASS = 10000, MAT_METAL = 10000) + materials = list(/datum/material/glass = 10000, /datum/material/iron = 10000) build_path = /obj/item/disk/integrated_circuit/upgrade/clone category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -145,7 +145,7 @@ desc = "A shell of a maintenance drone, an expendable robot built to perform station repairs." id = "drone_shell" build_type = MECHFAB | PROTOLATHE - materials = list(MAT_METAL = 800, MAT_GLASS = 350) + materials = list(/datum/material/iron = 800, /datum/material/glass = 350) construction_time = 150 build_path = /obj/item/drone_shell category = list("Misc") @@ -155,7 +155,7 @@ name = "owo" desc = "someone's bussin" build_type = PROTOLATHE - materials = list(MAT_METAL = 300, MAT_GLASS = 100) + materials = list(/datum/material/iron = 300, /datum/material/glass = 100) category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE diff --git a/code/modules/research/designs/equipment_designs.dm b/code/modules/research/designs/equipment_designs.dm index 9f954adb33..de97747928 100644 --- a/code/modules/research/designs/equipment_designs.dm +++ b/code/modules/research/designs/equipment_designs.dm @@ -5,7 +5,7 @@ id = "flightsuit" build_type = PROTOLATHE build_path = /obj/item/clothing/suit/space/hardsuit/flightsuit - materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000) //This expensive enough for you? + materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/diamond = 200, /datum/material/gold = 3000, /datum/material/silver = 3000, /datum/material/titanium = 16000) //This expensive enough for you? construction_time = 250 category = list("Misc") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -16,7 +16,7 @@ id = "flightpack" build_type = PROTOLATHE build_path = /obj/item/flightpack - materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 4000, MAT_GOLD = 12000, MAT_SILVER = 12000, MAT_URANIUM = 20000, MAT_PLASMA = 16000, MAT_TITANIUM = 16000) //This expensive enough for you? + materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/diamond = 4000, /datum/material/gold = 12000, /datum/material/silver = 12000, /datum/material/uranium = 20000, /datum/material/plasma = 16000, /datum/material/titanium = 16000) //This expensive enough for you? construction_time = 250 category = list("Misc") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -27,7 +27,7 @@ id = "flightshoes" build_type = PROTOLATHE build_path = /obj/item/clothing/shoes/flightshoes - materials = list(MAT_METAL = 5000, MAT_GLASS = 5000, MAT_GOLD = 1500, MAT_SILVER = 1500, MAT_PLASMA = 2000, MAT_TITANIUM = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 5000, /datum/material/gold = 1500, /datum/material/silver = 1500, /datum/material/plasma = 2000, /datum/material/titanium = 2000) construction_time = 100 category = list("Misc") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING */ @@ -38,7 +38,7 @@ id = "chardsuit" build_type = PROTOLATHE build_path = /obj/item/clothing/suit/space/hardsuit/engine - materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 200, MAT_GOLD = 3000, MAT_SILVER = 3000, MAT_TITANIUM = 16000) + materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/diamond = 200, /datum/material/gold = 3000, /datum/material/silver = 3000, /datum/material/titanium = 16000) construction_time = 100 category = list("Misc") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -49,7 +49,7 @@ id = "hardsuitjpack" build_type = PROTOLATHE build_path = /obj/item/tank/jetpack/suit - materials = list(MAT_METAL=16000, MAT_GLASS = 8000, MAT_DIAMOND = 2000, MAT_GOLD = 6000, MAT_SILVER = 6000, MAT_URANIUM = 10000, MAT_PLASMA = 8000, MAT_TITANIUM = 16000) + materials = list(/datum/material/iron=16000, /datum/material/glass = 8000, /datum/material/diamond = 2000, /datum/material/gold = 6000, /datum/material/silver = 6000, /datum/material/uranium = 10000, /datum/material/plasma = 8000, /datum/material/titanium = 16000) construction_time = 100 category = list("Misc") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING \ No newline at end of file diff --git a/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm b/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm index 6ccbf32615..c5f6b01e57 100644 --- a/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm +++ b/code/modules/research/designs/machine_desings/machine_designs_all_misc.dm @@ -38,7 +38,7 @@ name = "Machine Design (Weapon Recharger Board)" desc = "The circuit board for a Weapon Recharger." id = "recharger" - materials = list(MAT_GLASS = 1000, MAT_GOLD = 2000) + materials = list(/datum/material/glass = 1000, /datum/material/gold = 2000) build_path = /obj/item/circuitboard/machine/recharger category = list("Misc. Machinery") departmental_flags = DEPARTMENTAL_FLAG_ALL diff --git a/code/modules/research/designs/mecha_designs.dm b/code/modules/research/designs/mecha_designs.dm index 7ccc41c232..7d651a84d8 100644 --- a/code/modules/research/designs/mecha_designs.dm +++ b/code/modules/research/designs/mecha_designs.dm @@ -110,7 +110,7 @@ name = "\"Phazon\" Central Control module" desc = "Allows for the construction of a \"Phazon\" Central Control module." id = "phazon_main" - materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100) + materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 100) build_path = /obj/item/circuitboard/mecha/phazon/main category = list("Exosuit Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -119,7 +119,7 @@ name = "\"Phazon\" Peripherals Control module" desc = "Allows for the construction of a \"Phazon\" Peripheral Control module." id = "phazon_peri" - materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100) + materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 100) build_path = /obj/item/circuitboard/mecha/phazon/peripherals category = list("Exosuit Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -128,7 +128,7 @@ name = "\"Phazon\" Weapons & Targeting Control module" desc = "Allows for the construction of a \"Phazon\" Weapons & Targeting Control module." id = "phazon_targ" - materials = list(MAT_GLASS = 1000, MAT_BLUESPACE = 100) + materials = list(/datum/material/glass = 1000, /datum/material/bluespace = 100) build_path = /obj/item/circuitboard/mecha/phazon/targeting category = list("Exosuit Modules") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -143,7 +143,7 @@ id = "mech_scattershot" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/scattershot - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -153,27 +153,49 @@ id = "mech_seedscatter" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/seedscatter - materials = list(MAT_METAL=10000, MAT_GLASS = 10000) + materials = list(/datum/material/iron=10000, /datum/material/glass = 10000) construction_time = 70 category = list("Exosuit Equipment") +/datum/design/mech_scattershot_ammo + name = "Scattershot Ammunition" + desc = "Ammunition for the LBX AC 10 and Melon Seed exosuit weapon." + id = "mech_scattershot_ammo" + build_type = PROTOLATHE | MECHFAB + build_path = /obj/item/mecha_ammo/scattershot + materials = list(/datum/material/iron=6000) + construction_time = 20 + category = list("Exosuit Ammunition", "Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + /datum/design/mech_carbine name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)" desc = "Allows for the construction of FNX-99 \"Hades\" Carbine." id = "mech_carbine" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") +/datum/design/mech_carbine_ammo + name = "FNX-99 Carbine Ammunition" + desc = "Ammunition for the FNX-99 \"Hades\" Carbine." + id = "mech_carbine_ammo" + build_type = PROTOLATHE | MECHFAB + build_path = /obj/item/mecha_ammo/incendiary + materials = list(/datum/material/iron=6000) + construction_time = 20 + category = list("Exosuit Ammunition", "Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + /datum/design/mech_ion name = "Exosuit Weapon (MKIV Ion Heavy Cannon)" desc = "Allows for the construction of MKIV Ion Heavy Cannon." id = "mech_ion" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/ion - materials = list(MAT_METAL=20000,MAT_SILVER=6000,MAT_URANIUM=2000) + materials = list(/datum/material/iron=20000,/datum/material/silver=6000,/datum/material/uranium=2000) construction_time = 100 category = list("Exosuit Equipment") @@ -183,7 +205,7 @@ id = "mech_tesla" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla - materials = list(MAT_METAL=20000,MAT_SILVER=8000) + materials = list(/datum/material/iron=20000,/datum/material/silver=8000) construction_time = 100 category = list("Exosuit Equipment") @@ -193,7 +215,7 @@ id = "mech_laser" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -203,7 +225,7 @@ id = "mech_laser_heavy" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -213,37 +235,70 @@ id = "mech_grenade_launcher" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang - materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000) + materials = list(/datum/material/iron=22000,/datum/material/gold=6000,/datum/material/silver=8000) construction_time = 100 category = list("Exosuit Equipment") +/datum/design/mech_grenade_launcher_ammo + name = "SGL-6 Grenade Launcher Ammunition" + desc = "Ammunition for the SGL-6 Grenade Launcher." + id = "mech_grenade_launcher_ammo" + build_type = PROTOLATHE | MECHFAB + build_path = /obj/item/mecha_ammo/flashbang + materials = list(/datum/material/iron=4000,/datum/material/gold=500,/datum/material/silver=500) + construction_time = 20 + category = list("Exosuit Ammunition", "Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + /datum/design/mech_missile_rack - name = "Exosuit Weapon (SRM-8 Missile Rack)" - desc = "Allows for the construction of an SRM-8 Missile Rack." + name = "Exosuit Weapon (BRM-6 Missile Rack)" + desc = "Allows for the construction of an BRM-6 Breaching Missile Rack." id = "mech_missile_rack" build_type = MECHFAB - build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack - materials = list(MAT_METAL=22000,MAT_GOLD=6000,MAT_SILVER=8000) + build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/missile_rack/breaching + materials = list(/datum/material/iron=22000,/datum/material/gold=6000,/datum/material/silver=8000) construction_time = 100 category = list("Exosuit Equipment") +/datum/design/mech_missile_rack_ammo + name = "SRM-8 Missile Rack Ammunition" + desc = "Ammunition for the SRM-8 Missile Rack." + id = "mech_missile_rack_ammo" + build_type = PROTOLATHE | MECHFAB + build_path = /obj/item/mecha_ammo/missiles_br + materials = list(/datum/material/iron=8000,/datum/material/gold=500,/datum/material/silver=500) + construction_time = 20 + category = list("Exosuit Ammunition", "Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + /datum/design/clusterbang_launcher name = "Exosuit Module (SOB-3 Clusterbang Launcher)" desc = "A weapon that violates the Geneva Convention at 3 rounds per minute" id = "clusterbang_launcher" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang/clusterbang - materials = list(MAT_METAL=20000,MAT_GOLD=10000,MAT_URANIUM=10000) + materials = list(/datum/material/iron=20000,/datum/material/gold=10000,/datum/material/uranium=10000) construction_time = 100 category = list("Exosuit Equipment") +/datum/design/clusterbang_launcher_ammo + name = "SOB-3 Clusterbang Launcher Ammunition" + desc = "Ammunition for the SOB-3 Clusterbang Launcher" + id = "clusterbang_launcher_ammo" + build_type = PROTOLATHE | MECHFAB + build_path = /obj/item/mecha_ammo/clusterbang + materials = list(/datum/material/iron=6000,/datum/material/gold=1500,/datum/material/uranium=1500) + construction_time = 20 + category = list("Exosuit Ammunition", "Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + /datum/design/mech_wormhole_gen name = "Exosuit Module (Localized Wormhole Generator)" desc = "An exosuit module that allows generating of small quasi-stable wormholes." id = "mech_wormhole_gen" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/wormhole_generator - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -253,7 +308,7 @@ id = "mech_teleporter" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/teleporter - materials = list(MAT_METAL=10000,MAT_DIAMOND=10000) + materials = list(/datum/material/iron=10000,/datum/material/diamond=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -263,7 +318,7 @@ id = "mech_rcd" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/rcd - materials = list(MAT_METAL=30000,MAT_GOLD=20000,MAT_PLASMA=25000,MAT_SILVER=20000) + materials = list(/datum/material/iron=30000,/datum/material/gold=20000,/datum/material/plasma=25000,/datum/material/silver=20000) construction_time = 1200 category = list("Exosuit Equipment") @@ -273,7 +328,7 @@ id = "mech_gravcatapult" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/gravcatapult - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -283,7 +338,7 @@ id = "mech_repair_droid" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/repair_droid - materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_GOLD=1000,MAT_SILVER=2000) + materials = list(/datum/material/iron=10000,/datum/material/glass=5000,/datum/material/gold=1000,/datum/material/silver=2000) construction_time = 100 category = list("Exosuit Equipment") @@ -293,7 +348,7 @@ id = "mech_energy_relay" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay - materials = list(MAT_METAL=10000,MAT_GLASS=2000,MAT_GOLD=2000,MAT_SILVER=3000) + materials = list(/datum/material/iron=10000,/datum/material/glass=2000,/datum/material/gold=2000,/datum/material/silver=3000) construction_time = 100 category = list("Exosuit Equipment") @@ -303,7 +358,7 @@ id = "mech_ccw_armor" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/anticcw_armor_booster - materials = list(MAT_METAL=20000,MAT_SILVER=5000) + materials = list(/datum/material/iron=20000,/datum/material/silver=5000) construction_time = 100 category = list("Exosuit Equipment") @@ -313,7 +368,7 @@ id = "mech_proj_armor" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/antiproj_armor_booster - materials = list(MAT_METAL=20000,MAT_GOLD=5000) + materials = list(/datum/material/iron=20000,/datum/material/gold=5000) construction_time = 100 category = list("Exosuit Equipment") @@ -323,7 +378,7 @@ id = "mech_diamond_drill" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/drill/diamonddrill - materials = list(MAT_METAL=10000,MAT_DIAMOND=6500) + materials = list(/datum/material/iron=10000,/datum/material/diamond=6500) construction_time = 100 category = list("Exosuit Equipment") @@ -333,7 +388,7 @@ id = "mech_generator_nuclear" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/generator/nuclear - materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=500) + materials = list(/datum/material/iron=10000,/datum/material/glass=1000,/datum/material/silver=500) construction_time = 100 category = list("Exosuit Equipment") @@ -343,7 +398,7 @@ id = "mech_plasma_cutter" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/plasma - materials = list(MAT_METAL = 8000, MAT_GLASS = 1000, MAT_PLASMA = 2000) + materials = list(/datum/material/iron = 8000, /datum/material/glass = 1000, /datum/material/plasma = 2000) construction_time = 100 category = list("Exosuit Equipment") @@ -353,7 +408,7 @@ id = "mech_taser" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/energy/taser - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -363,17 +418,28 @@ id = "mech_lmg" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/lmg - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") +/datum/design/mech_lmg_ammo + name = "Ultra AC 2 Ammunition" + desc = "Ammunition for the Ultra AC 2 LMG" + id = "mech_lmg_ammo" + build_type = PROTOLATHE | MECHFAB + build_path = /obj/item/mecha_ammo/lmg + materials = list(/datum/material/iron=4000) + construction_time = 20 + category = list("Exosuit Ammunition", "Ammo") + departmental_flags = DEPARTMENTAL_FLAG_SECURITY + /datum/design/mech_sleeper name = "Exosuit Medical Equipment (Mounted Sleeper)" desc = "Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves." id = "mech_sleeper" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/medical/sleeper - materials = list(MAT_METAL=5000,MAT_GLASS=10000) + materials = list(/datum/material/iron=5000,/datum/material/glass=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -383,7 +449,7 @@ id = "mech_syringe_gun" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/medical/syringe_gun - materials = list(MAT_METAL=3000,MAT_GLASS=2000) + materials = list(/datum/material/iron=3000,/datum/material/glass=2000) construction_time = 200 category = list("Exosuit Equipment") @@ -392,7 +458,7 @@ desc = "Equipment for medical exosuits. A mounted medical nanite projector which will treat patients with a focused beam." id = "mech_medi_beam" build_type = MECHFAB - materials = list(MAT_METAL = 15000, MAT_GLASS = 8000, MAT_PLASMA = 3000, MAT_GOLD = 8000, MAT_DIAMOND = 2000) + materials = list(/datum/material/iron = 15000, /datum/material/glass = 8000, /datum/material/plasma = 3000, /datum/material/gold = 8000, /datum/material/diamond = 2000) construction_time = 250 build_path = /obj/item/mecha_parts/mecha_equipment/medical/mechmedbeam category = list("Exosuit Equipment") diff --git a/code/modules/research/designs/mechfabricator_designs.dm b/code/modules/research/designs/mechfabricator_designs.dm index 5fab7705a8..a5ad3287fc 100644 --- a/code/modules/research/designs/mechfabricator_designs.dm +++ b/code/modules/research/designs/mechfabricator_designs.dm @@ -4,7 +4,7 @@ id = "borg_suit" build_type = MECHFAB build_path = /obj/item/robot_suit - materials = list(MAT_METAL=15000) + materials = list(/datum/material/iron=15000) construction_time = 500 category = list("Cyborg") @@ -13,7 +13,7 @@ id = "borg_chest" build_type = MECHFAB build_path = /obj/item/bodypart/chest/robot - materials = list(MAT_METAL=40000) + materials = list(/datum/material/iron=40000) construction_time = 350 category = list("Cyborg") @@ -22,7 +22,7 @@ id = "borg_head" build_type = MECHFAB build_path = /obj/item/bodypart/head/robot - materials = list(MAT_METAL=5000) + materials = list(/datum/material/iron=5000) construction_time = 350 category = list("Cyborg") @@ -31,7 +31,7 @@ id = "borg_l_arm" build_type = MECHFAB build_path = /obj/item/bodypart/l_arm/robot - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 200 category = list("Cyborg") @@ -40,7 +40,7 @@ id = "borg_r_arm" build_type = MECHFAB build_path = /obj/item/bodypart/r_arm/robot - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 200 category = list("Cyborg") @@ -49,7 +49,7 @@ id = "borg_l_leg" build_type = MECHFAB build_path = /obj/item/bodypart/l_leg/robot - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 200 category = list("Cyborg") @@ -58,7 +58,7 @@ id = "borg_r_leg" build_type = MECHFAB build_path = /obj/item/bodypart/r_leg/robot - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 200 category = list("Cyborg") @@ -68,7 +68,7 @@ id = "ripley_chassis" build_type = MECHFAB build_path = /obj/item/mecha_parts/chassis/ripley - materials = list(MAT_METAL=20000) + materials = list(/datum/material/iron=20000) construction_time = 100 category = list("Ripley") @@ -78,7 +78,7 @@ id = "firefighter_chassis" build_type = MECHFAB build_path = /obj/item/mecha_parts/chassis/firefighter - materials = list(MAT_METAL=20000) + materials = list(/datum/material/iron=20000) construction_time = 100 category = list("Firefighter") @@ -87,7 +87,7 @@ id = "ripley_torso" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/ripley_torso - materials = list(MAT_METAL=20000, MAT_GLASS=7500) + materials = list(/datum/material/iron=20000, /datum/material/glass=7500) construction_time = 200 category = list("Ripley","Firefighter") @@ -96,7 +96,7 @@ id = "ripley_left_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/ripley_left_arm - materials = list(MAT_METAL=15000) + materials = list(/datum/material/iron=15000) construction_time = 150 category = list("Ripley","Firefighter") @@ -105,7 +105,7 @@ id = "ripley_right_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/ripley_right_arm - materials = list(MAT_METAL=15000) + materials = list(/datum/material/iron=15000) construction_time = 150 category = list("Ripley","Firefighter") @@ -114,7 +114,7 @@ id = "ripley_left_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/ripley_left_leg - materials = list(MAT_METAL=15000) + materials = list(/datum/material/iron=15000) construction_time = 150 category = list("Ripley","Firefighter") @@ -123,7 +123,7 @@ id = "ripley_right_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/ripley_right_leg - materials = list(MAT_METAL=15000) + materials = list(/datum/material/iron=15000) construction_time = 150 category = list("Ripley","Firefighter") @@ -133,7 +133,7 @@ id = "odysseus_chassis" build_type = MECHFAB build_path = /obj/item/mecha_parts/chassis/odysseus - materials = list(MAT_METAL=20000) + materials = list(/datum/material/iron=20000) construction_time = 100 category = list("Odysseus") @@ -142,7 +142,7 @@ id = "odysseus_torso" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/odysseus_torso - materials = list(MAT_METAL=12000) + materials = list(/datum/material/iron=12000) construction_time = 180 category = list("Odysseus") @@ -151,7 +151,7 @@ id = "odysseus_head" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/odysseus_head - materials = list(MAT_METAL=6000,MAT_GLASS=10000) + materials = list(/datum/material/iron=6000,/datum/material/glass=10000) construction_time = 100 category = list("Odysseus") @@ -160,7 +160,7 @@ id = "odysseus_left_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/odysseus_left_arm - materials = list(MAT_METAL=6000) + materials = list(/datum/material/iron=6000) construction_time = 120 category = list("Odysseus") @@ -169,7 +169,7 @@ id = "odysseus_right_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/odysseus_right_arm - materials = list(MAT_METAL=6000) + materials = list(/datum/material/iron=6000) construction_time = 120 category = list("Odysseus") @@ -178,7 +178,7 @@ id = "odysseus_left_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/odysseus_left_leg - materials = list(MAT_METAL=7000) + materials = list(/datum/material/iron=7000) construction_time = 130 category = list("Odysseus") @@ -187,7 +187,7 @@ id = "odysseus_right_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/odysseus_right_leg - materials = list(MAT_METAL=7000) + materials = list(/datum/material/iron=7000) construction_time = 130 category = list("Odysseus") @@ -197,7 +197,7 @@ id = "gygax_chassis" build_type = MECHFAB build_path = /obj/item/mecha_parts/chassis/gygax - materials = list(MAT_METAL=20000) + materials = list(/datum/material/iron=20000) construction_time = 100 category = list("Gygax") @@ -206,7 +206,7 @@ id = "gygax_torso" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/gygax_torso - materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_DIAMOND=2000) + materials = list(/datum/material/iron=20000,/datum/material/glass=10000,/datum/material/diamond=2000) construction_time = 300 category = list("Gygax") @@ -215,7 +215,7 @@ id = "gygax_head" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/gygax_head - materials = list(MAT_METAL=10000,MAT_GLASS=5000, MAT_DIAMOND=2000) + materials = list(/datum/material/iron=10000,/datum/material/glass=5000, /datum/material/diamond=2000) construction_time = 200 category = list("Gygax") @@ -224,7 +224,7 @@ id = "gygax_left_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/gygax_left_arm - materials = list(MAT_METAL=15000, MAT_DIAMOND=1000) + materials = list(/datum/material/iron=15000, /datum/material/diamond=1000) construction_time = 200 category = list("Gygax") @@ -233,7 +233,7 @@ id = "gygax_right_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/gygax_right_arm - materials = list(MAT_METAL=15000, MAT_DIAMOND=1000) + materials = list(/datum/material/iron=15000, /datum/material/diamond=1000) construction_time = 200 category = list("Gygax") @@ -242,7 +242,7 @@ id = "gygax_left_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/gygax_left_leg - materials = list(MAT_METAL=15000, MAT_DIAMOND=2000) + materials = list(/datum/material/iron=15000, /datum/material/diamond=2000) construction_time = 200 category = list("Gygax") @@ -251,7 +251,7 @@ id = "gygax_right_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/gygax_right_leg - materials = list(MAT_METAL=15000, MAT_DIAMOND=2000) + materials = list(/datum/material/iron=15000, /datum/material/diamond=2000) construction_time = 200 category = list("Gygax") @@ -260,7 +260,7 @@ id = "gygax_armor" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/gygax_armor - materials = list(MAT_METAL=15000,MAT_DIAMOND=10000,MAT_TITANIUM=10000) + materials = list(/datum/material/iron=15000,/datum/material/diamond=10000,/datum/material/titanium=10000) construction_time = 600 category = list("Gygax") @@ -270,7 +270,7 @@ id = "durand_chassis" build_type = MECHFAB build_path = /obj/item/mecha_parts/chassis/durand - materials = list(MAT_METAL=25000) + materials = list(/datum/material/iron=25000) construction_time = 100 category = list("Durand") @@ -279,7 +279,7 @@ id = "durand_torso" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/durand_torso - materials = list(MAT_METAL=25000,MAT_GLASS=10000,MAT_SILVER=10000) + materials = list(/datum/material/iron=25000,/datum/material/glass=10000,/datum/material/silver=10000) construction_time = 300 category = list("Durand") @@ -288,7 +288,7 @@ id = "durand_head" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/durand_head - materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_SILVER=2000) + materials = list(/datum/material/iron=10000,/datum/material/glass=15000,/datum/material/silver=2000) construction_time = 200 category = list("Durand") @@ -297,7 +297,7 @@ id = "durand_left_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/durand_left_arm - materials = list(MAT_METAL=10000,MAT_SILVER=4000) + materials = list(/datum/material/iron=10000,/datum/material/silver=4000) construction_time = 200 category = list("Durand") @@ -306,7 +306,7 @@ id = "durand_right_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/durand_right_arm - materials = list(MAT_METAL=10000,MAT_SILVER=4000) + materials = list(/datum/material/iron=10000,/datum/material/silver=4000) construction_time = 200 category = list("Durand") @@ -315,7 +315,7 @@ id = "durand_left_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/durand_left_leg - materials = list(MAT_METAL=15000,MAT_SILVER=4000) + materials = list(/datum/material/iron=15000,/datum/material/silver=4000) construction_time = 200 category = list("Durand") @@ -324,7 +324,7 @@ id = "durand_right_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/durand_right_leg - materials = list(MAT_METAL=15000,MAT_SILVER=4000) + materials = list(/datum/material/iron=15000,/datum/material/silver=4000) construction_time = 200 category = list("Durand") @@ -333,7 +333,7 @@ id = "durand_armor" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/durand_armor - materials = list(MAT_METAL=30000,MAT_URANIUM=25000,MAT_TITANIUM=20000) + materials = list(/datum/material/iron=30000,/datum/material/uranium=25000,/datum/material/titanium=20000) construction_time = 600 category = list("Durand") @@ -343,7 +343,7 @@ id = "honk_chassis" build_type = MECHFAB build_path = /obj/item/mecha_parts/chassis/honker - materials = list(MAT_METAL=20000) + materials = list(/datum/material/iron=20000) construction_time = 100 category = list("H.O.N.K") @@ -352,7 +352,7 @@ id = "honk_torso" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/honker_torso - materials = list(MAT_METAL=20000,MAT_GLASS=10000,MAT_BANANIUM=10000) + materials = list(/datum/material/iron=20000,/datum/material/glass=10000,/datum/material/bananium=10000) construction_time = 300 category = list("H.O.N.K") @@ -361,7 +361,7 @@ id = "honk_head" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/honker_head - materials = list(MAT_METAL=10000,MAT_GLASS=5000,MAT_BANANIUM=5000) + materials = list(/datum/material/iron=10000,/datum/material/glass=5000,/datum/material/bananium=5000) construction_time = 200 category = list("H.O.N.K") @@ -370,7 +370,7 @@ id = "honk_left_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/honker_left_arm - materials = list(MAT_METAL=15000,MAT_BANANIUM=5000) + materials = list(/datum/material/iron=15000,/datum/material/bananium=5000) construction_time = 200 category = list("H.O.N.K") @@ -379,7 +379,7 @@ id = "honk_right_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/honker_right_arm - materials = list(MAT_METAL=15000,MAT_BANANIUM=5000) + materials = list(/datum/material/iron=15000,/datum/material/bananium=5000) construction_time = 200 category = list("H.O.N.K") @@ -388,7 +388,7 @@ id = "honk_left_leg" build_type = MECHFAB build_path =/obj/item/mecha_parts/part/honker_left_leg - materials = list(MAT_METAL=20000,MAT_BANANIUM=5000) + materials = list(/datum/material/iron=20000,/datum/material/bananium=5000) construction_time = 200 category = list("H.O.N.K") @@ -397,7 +397,7 @@ id = "honk_right_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/honker_right_leg - materials = list(MAT_METAL=20000,MAT_BANANIUM=5000) + materials = list(/datum/material/iron=20000,/datum/material/bananium=5000) construction_time = 200 category = list("H.O.N.K") @@ -408,7 +408,7 @@ id = "phazon_chassis" build_type = MECHFAB build_path = /obj/item/mecha_parts/chassis/phazon - materials = list(MAT_METAL=20000) + materials = list(/datum/material/iron=20000) construction_time = 100 category = list("Phazon") @@ -417,7 +417,7 @@ id = "phazon_torso" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/phazon_torso - materials = list(MAT_METAL=35000,MAT_GLASS=10000,MAT_PLASMA=20000) + materials = list(/datum/material/iron=35000,/datum/material/glass=10000,/datum/material/plasma=20000) construction_time = 300 category = list("Phazon") @@ -426,7 +426,7 @@ id = "phazon_head" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/phazon_head - materials = list(MAT_METAL=15000,MAT_GLASS=5000,MAT_PLASMA=10000) + materials = list(/datum/material/iron=15000,/datum/material/glass=5000,/datum/material/plasma=10000) construction_time = 200 category = list("Phazon") @@ -435,7 +435,7 @@ id = "phazon_left_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/phazon_left_arm - materials = list(MAT_METAL=20000,MAT_PLASMA=10000) + materials = list(/datum/material/iron=20000,/datum/material/plasma=10000) construction_time = 200 category = list("Phazon") @@ -444,7 +444,7 @@ id = "phazon_right_arm" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/phazon_right_arm - materials = list(MAT_METAL=20000,MAT_PLASMA=10000) + materials = list(/datum/material/iron=20000,/datum/material/plasma=10000) construction_time = 200 category = list("Phazon") @@ -453,7 +453,7 @@ id = "phazon_left_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/phazon_left_leg - materials = list(MAT_METAL=20000,MAT_PLASMA=10000) + materials = list(/datum/material/iron=20000,/datum/material/plasma=10000) construction_time = 200 category = list("Phazon") @@ -462,7 +462,7 @@ id = "phazon_right_leg" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/phazon_right_leg - materials = list(MAT_METAL=20000,MAT_PLASMA=10000) + materials = list(/datum/material/iron=20000,/datum/material/plasma=10000) construction_time = 200 category = list("Phazon") @@ -471,7 +471,7 @@ id = "phazon_armor" build_type = MECHFAB build_path = /obj/item/mecha_parts/part/phazon_armor - materials = list(MAT_METAL=25000,MAT_PLASMA=20000,MAT_TITANIUM=20000) + materials = list(/datum/material/iron=25000,/datum/material/plasma=20000,/datum/material/titanium=20000) construction_time = 300 category = list("Phazon") @@ -481,7 +481,7 @@ id = "mech_hydraulic_clamp" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/hydraulic_clamp - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -490,7 +490,7 @@ id = "mech_drill" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/drill - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -499,7 +499,7 @@ id = "mech_mscanner" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/mining_scanner - materials = list(MAT_METAL=5000,MAT_GLASS=2500) + materials = list(/datum/material/iron=5000,/datum/material/glass=2500) construction_time = 50 category = list("Exosuit Equipment") @@ -508,7 +508,7 @@ id = "mech_extinguisher" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/extinguisher - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -517,7 +517,7 @@ id = "mech_cable_layer" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/cable_layer - materials = list(MAT_METAL=10000) + materials = list(/datum/material/iron=10000) construction_time = 100 category = list("Exosuit Equipment") @@ -526,7 +526,7 @@ id = "mech_generator" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/generator - materials = list(MAT_METAL=10000,MAT_GLASS=1000,MAT_SILVER=2000,MAT_PLASMA=5000) + materials = list(/datum/material/iron=10000,/datum/material/glass=1000,/datum/material/silver=2000,/datum/material/plasma=5000) construction_time = 100 category = list("Exosuit Equipment") @@ -535,7 +535,7 @@ id = "mech_mousetrap_mortar" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/mousetrap_mortar - materials = list(MAT_METAL=20000,MAT_BANANIUM=5000) + materials = list(/datum/material/iron=20000,/datum/material/bananium=5000) construction_time = 300 category = list("Exosuit Equipment") @@ -544,7 +544,7 @@ id = "mech_banana_mortar" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/banana_mortar - materials = list(MAT_METAL=20000,MAT_BANANIUM=5000) + materials = list(/datum/material/iron=20000,/datum/material/bananium=5000) construction_time = 300 category = list("Exosuit Equipment") @@ -553,7 +553,7 @@ id = "mech_honker" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/honker - materials = list(MAT_METAL=20000,MAT_BANANIUM=10000) + materials = list(/datum/material/iron=20000,/datum/material/bananium=10000) construction_time = 500 category = list("Exosuit Equipment") @@ -562,7 +562,7 @@ id = "mech_punching_face" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/punching_glove - materials = list(MAT_METAL=20000,MAT_BANANIUM=7500) + materials = list(/datum/material/iron=20000,/datum/material/bananium=7500) construction_time = 400 category = list("Exosuit Equipment") @@ -575,7 +575,7 @@ id = "borg_upgrade_rename" build_type = MECHFAB build_path = /obj/item/borg/upgrade/rename - materials = list(MAT_METAL=35000) + materials = list(/datum/material/iron=35000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -584,7 +584,7 @@ id = "borg_upgrade_restart" build_type = MECHFAB build_path = /obj/item/borg/upgrade/restart - materials = list(MAT_METAL=60000 , MAT_GLASS=5000) + materials = list(/datum/material/iron=60000 , /datum/material/glass=5000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -593,7 +593,7 @@ id = "borg_upgrade_vtec" build_type = MECHFAB build_path = /obj/item/borg/upgrade/vtec - materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_URANIUM= 5000) + materials = list(/datum/material/iron=80000 , /datum/material/glass=6000 , /datum/material/uranium= 5000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -602,7 +602,7 @@ id = "borg_upgrade_thrusters" build_type = MECHFAB build_path = /obj/item/borg/upgrade/thrusters - materials = list(MAT_METAL=10000, MAT_PLASMA=5000, MAT_URANIUM = 6000) + materials = list(/datum/material/iron=10000, /datum/material/plasma=5000, /datum/material/uranium = 6000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -611,7 +611,7 @@ id = "borg_upgrade_disablercooler" build_type = MECHFAB build_path = /obj/item/borg/upgrade/disablercooler - materials = list(MAT_METAL=80000 , MAT_GLASS=6000 , MAT_GOLD= 2000, MAT_DIAMOND = 500) + materials = list(/datum/material/iron=80000 , /datum/material/glass=6000 , /datum/material/gold= 2000, /datum/material/diamond = 500) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -620,7 +620,7 @@ id = "borg_upgrade_diamonddrill" build_type = MECHFAB build_path = /obj/item/borg/upgrade/ddrill - materials = list(MAT_METAL=10000, MAT_DIAMOND=2000) + materials = list(/datum/material/iron=10000, /datum/material/diamond=2000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -629,7 +629,7 @@ id = "borg_upgrade_advcutter" build_type = MECHFAB build_path = /obj/item/borg/upgrade/advcutter - materials = list(MAT_METAL=8000, MAT_PLASMA=2000, MAT_GOLD= 2000) + materials = list(/datum/material/iron = 8000, /datum/material/plasma = 2000, /datum/material/gold = 2000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -638,7 +638,7 @@ id = "borg_upgrade_premiumka" build_type = MECHFAB build_path = /obj/item/borg/upgrade/premiumka - materials = list(MAT_METAL=8000, MAT_GLASS=4000, MAT_TITANIUM=2000) + materials = list(/datum/material/iron=8000, /datum/material/glass=4000, /datum/material/titanium=2000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -647,7 +647,7 @@ id = "borg_upgrade_lavaproof" build_type = MECHFAB build_path = /obj/item/borg/upgrade/lavaproof - materials = list(MAT_METAL = 10000, MAT_PLASMA = 4000, MAT_TITANIUM = 5000) + materials = list(/datum/material/iron = 10000, /datum/material/plasma = 4000, /datum/material/titanium = 5000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -656,7 +656,7 @@ id = "borg_syndicate_module" build_type = MECHFAB build_path = /obj/item/borg/upgrade/syndicate - materials = list(MAT_METAL=10000,MAT_GLASS=15000,MAT_DIAMOND = 10000) + materials = list(/datum/material/iron=10000,/datum/material/glass=15000,/datum/material/diamond = 10000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -665,7 +665,7 @@ id = "borg_transform_clown" build_type = MECHFAB build_path = /obj/item/borg/upgrade/transform/clown - materials = list(MAT_METAL=10000, MAT_GLASS=15000, MAT_BANANIUM = 1000) + materials = list(/datum/material/iron=10000, /datum/material/glass=15000, /datum/material/bananium = 1000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -674,7 +674,7 @@ id = "borg_upgrade_selfrepair" build_type = MECHFAB build_path = /obj/item/borg/upgrade/selfrepair - materials = list(MAT_METAL=15000, MAT_GLASS=15000) + materials = list(/datum/material/iron=15000, /datum/material/glass=15000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -683,7 +683,7 @@ id = "borg_upgrade_expandedsynthesiser" build_type = MECHFAB build_path = /obj/item/borg/upgrade/hypospray/expanded - materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_PLASMA=5000) + materials = list(/datum/material/iron=15000, /datum/material/glass=15000, /datum/material/plasma=5000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -692,7 +692,7 @@ id = "borg_upgrade_highstrengthsynthesiser" build_type = MECHFAB build_path = /obj/item/borg/upgrade/hypospray/high_strength - materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_PLASMA=10000, MAT_URANIUM=5000) + materials = list(/datum/material/iron=15000, /datum/material/glass=15000, /datum/material/plasma=10000, /datum/material/uranium=5000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -701,7 +701,7 @@ id = "borg_upgrade_piercinghypospray" build_type = MECHFAB build_path = /obj/item/borg/upgrade/piercing_hypospray - materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_TITANIUM=10000, MAT_DIAMOND=5000) + materials = list(/datum/material/iron=15000, /datum/material/glass=15000, /datum/material/titanium=10000, /datum/material/diamond=5000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -710,7 +710,7 @@ id = "borg_upgrade_surgicalprocessor" build_type = MECHFAB build_path = /obj/item/borg/upgrade/processor - materials = list(MAT_METAL=15000, MAT_GLASS=15000, MAT_SILVER=10000) + materials = list(/datum/material/iron=15000, /datum/material/glass=15000, /datum/material/silver=10000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -719,7 +719,7 @@ id = "borg_upgrade_trashofholding" build_type = MECHFAB build_path = /obj/item/borg/upgrade/tboh - materials = list(MAT_METAL=10000, MAT_GOLD=1500, MAT_URANIUM=250, MAT_PLASMA=1500) + materials = list(/datum/material/iron=10000, /datum/material/gold=1500, /datum/material/uranium=250, /datum/material/plasma=1500) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -728,7 +728,7 @@ id = "borg_upgrade_advancedmop" build_type = MECHFAB build_path = /obj/item/borg/upgrade/amop - materials = list(MAT_METAL=10000, MAT_GLASS=200, MAT_TITANIUM=1000) + materials = list(/datum/material/iron=10000, /datum/material/glass=200, /datum/material/titanium=1000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -737,7 +737,7 @@ id = "borg_upgrade_expand" build_type = MECHFAB build_path = /obj/item/borg/upgrade/expand - materials = list(MAT_METAL=200000, MAT_TITANIUM=5000) + materials = list(/datum/material/iron=200000, /datum/material/titanium=5000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -746,7 +746,7 @@ id = "borg_ai_control" build_type = MECHFAB build_path = /obj/item/borg/upgrade/ai - materials = list(MAT_METAL = 1200, MAT_GLASS = 1500, MAT_GOLD = 200) + materials = list(/datum/material/iron = 1200, /datum/material/glass = 1500, /datum/material/gold = 200) construction_time = 50 category = list("Misc") @@ -755,7 +755,7 @@ id = "borg_upgrade_rped" build_type = MECHFAB build_path = /obj/item/borg/upgrade/rped - materials = list(MAT_METAL = 10000, MAT_GLASS = 5000) + materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -764,7 +764,7 @@ id = "borg_upgrade_pinpointer" build_type = MECHFAB build_path = /obj/item/borg/upgrade/pinpointer - materials = list(MAT_METAL = 1000, MAT_GLASS = 500) + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500) construction_time = 120 category = list("Cyborg Upgrade Modules") @@ -773,7 +773,7 @@ id = "borg_upgrade_advhealth" build_type = MECHFAB build_path = /obj/item/borg/upgrade/advhealth - materials = list(MAT_METAL=7500, MAT_GLASS=7500, MAT_SILVER=1000, MAT_GOLD=1000, MAT_TITANIUM=2000) + materials = list(/datum/material/iron=7500, /datum/material/glass=7500, /datum/material/silver=1000, /datum/material/gold=1000, /datum/material/titanium=2000) construction_time = 100 category = list("Cyborg Upgrade Modules") @@ -783,7 +783,7 @@ id = "mecha_tracking" build_type = MECHFAB build_path =/obj/item/mecha_parts/mecha_tracking - materials = list(MAT_METAL=500) + materials = list(/datum/material/iron=500) construction_time = 50 category = list("Misc") @@ -792,7 +792,7 @@ id = "mecha_tracking_ai_control" build_type = MECHFAB build_path = /obj/item/mecha_parts/mecha_tracking/ai_control - materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_SILVER = 200) + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500, /datum/material/silver = 200) construction_time = 50 category = list("Misc") @@ -801,7 +801,7 @@ desc = "When a problem arises, SCIENCE is the solution." id = "sflash" build_type = MECHFAB - materials = list(MAT_METAL = 750, MAT_GLASS = 750) + materials = list(/datum/material/iron = 750, /datum/material/glass = 750) construction_time = 100 build_path = /obj/item/assembly/flash/handheld category = list("Misc") diff --git a/code/modules/research/designs/medical_designs.dm b/code/modules/research/designs/medical_designs.dm index bef25456ca..af80aa6671 100644 --- a/code/modules/research/designs/medical_designs.dm +++ b/code/modules/research/designs/medical_designs.dm @@ -7,7 +7,7 @@ desc = "The Warrior's bland acronym, MMI, obscures the true horror of this monstrosity." id = "mmi" build_type = PROTOLATHE | MECHFAB - materials = list(MAT_METAL = 1000, MAT_GLASS = 500) + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500) construction_time = 75 build_path = /obj/item/mmi category = list("Misc","Medical Designs") @@ -18,7 +18,7 @@ desc = "The latest in Artificial Intelligences." id = "mmi_posi" build_type = PROTOLATHE | MECHFAB - materials = list(MAT_METAL = 1700, MAT_GLASS = 1350, MAT_GOLD = 500) //Gold, because SWAG. + materials = list(/datum/material/iron = 1700, /datum/material/glass = 1350, /datum/material/gold = 500) //Gold, because SWAG. construction_time = 75 build_path = /obj/item/mmi/posibrain category = list("Misc", "Medical Designs") @@ -29,7 +29,7 @@ desc = "A bluespace beaker, powered by experimental bluespace technology and Element Cuban combined with the Compound Pete. Can hold up to 300 units." id = "bluespacebeaker" build_type = PROTOLATHE - materials = list(MAT_GLASS = 3000, MAT_PLASMA = 3000, MAT_DIAMOND = 250, MAT_BLUESPACE = 250) + materials = list(/datum/material/glass = 3000, /datum/material/plasma = 3000, /datum/material/diamond = 250, /datum/material/bluespace = 250) build_path = /obj/item/reagent_containers/glass/beaker/bluespace category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -39,7 +39,7 @@ desc = "A cryostasis beaker that allows for chemical storage without reactions. Can hold up to 50 units." id = "splitbeaker" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000) + materials = list(/datum/material/iron = 3000) build_path = /obj/item/reagent_containers/glass/beaker/noreact category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -49,7 +49,7 @@ id = "xlarge_beaker" build_type = PROTOLATHE departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 3000) + materials = list(/datum/material/glass = 2500, /datum/material/plastic = 3000) build_path = /obj/item/reagent_containers/glass/beaker/plastic category = list("Medical Designs") @@ -58,7 +58,7 @@ id = "meta_beaker" build_type = PROTOLATHE departmental_flags = DEPARTMENTAL_FLAG_MEDICAL - materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 3000, MAT_GOLD = 1000, MAT_TITANIUM = 1000) + materials = list(/datum/material/glass = 2500, /datum/material/plastic = 3000, /datum/material/gold = 1000, /datum/material/titanium = 1000) build_path = /obj/item/reagent_containers/glass/beaker/meta category = list("Medical Designs") @@ -67,7 +67,7 @@ desc = "An advanced syringe that can hold 60 units of chemicals" id = "bluespacesyringe" build_type = PROTOLATHE - materials = list(MAT_GLASS = 2000, MAT_PLASMA = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 500) + materials = list(/datum/material/glass = 2000, /datum/material/plasma = 1000, /datum/material/diamond = 1000, /datum/material/bluespace = 500) build_path = /obj/item/reagent_containers/syringe/bluespace category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -77,7 +77,7 @@ desc = "An advanced syringe that stops reagents inside from reacting. It can hold up to 20 units." id = "noreactsyringe" build_type = PROTOLATHE - materials = list(MAT_GLASS = 2000, MAT_GOLD = 1000) + materials = list(/datum/material/glass = 2000, /datum/material/gold = 1000) build_path = /obj/item/reagent_containers/syringe/noreact category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -87,7 +87,7 @@ desc = "A diamond-tipped syringe that pierces armor when launched at high velocity. It can hold up to 10 units." id = "piercesyringe" build_type = PROTOLATHE - materials = list(MAT_GLASS = 2000, MAT_DIAMOND = 1000) + materials = list(/datum/material/glass = 2000, /datum/material/diamond = 1000) build_path = /obj/item/reagent_containers/syringe/piercing category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -97,7 +97,7 @@ desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented." id = "medicinalsmartdart" build_type = PROTOLATHE - materials = list(MAT_GLASS = 100, MAT_PLASTIC = 100, MAT_METAL = 100) + materials = list(/datum/material/glass = 100, /datum/material/plastic = 100, /datum/material/iron = 100) build_path = /obj/item/reagent_containers/syringe/dart category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -107,7 +107,7 @@ desc = "A non-harmful dart that can administer medication from a range. Once it hits a patient using it's smart nanofilter technology only medicines contained within the dart are administered to the patient. Additonally, due to capillary action, injection of chemicals past the overdose limit is prevented. Has an extended volume capacity thanks to bluespace foam." id = "bluespacesmartdart" build_type = PROTOLATHE - materials = list(MAT_GLASS = 250, MAT_PLASTIC = 250, MAT_METAL = 250, MAT_BLUESPACE = 250) + materials = list(/datum/material/glass = 250, /datum/material/plastic = 250, /datum/material/iron = 250, /datum/material/bluespace = 250) build_path = /obj/item/reagent_containers/syringe/dart/bluespace category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -117,7 +117,7 @@ desc = "A compressed air gun, designed to fit medicinal darts for application of medicine for those patients just out of reach." id = "smartdartgun" build_type = PROTOLATHE - materials = list(MAT_GLASS = 500, MAT_PLASTIC = 1000, MAT_METAL = 500) + materials = list(/datum/material/glass = 500, /datum/material/plastic = 1000, /datum/material/iron = 500) build_path = /obj/item/gun/syringe/dart category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -127,7 +127,7 @@ desc = "A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures." id = "bluespacebodybag" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_PLASMA = 2000, MAT_DIAMOND = 500, MAT_BLUESPACE = 500) + materials = list(/datum/material/iron = 3000, /datum/material/plasma = 2000, /datum/material/diamond = 500, /datum/material/bluespace = 500) build_path = /obj/item/bodybag/bluespace category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -137,7 +137,7 @@ desc = "A refill pack for the auto-extinguisher on Plasma-man suits." id = "plasmarefiller" //Why did this have no plasmatech build_type = PROTOLATHE - materials = list(MAT_METAL = 4000, MAT_PLASMA = 1000) + materials = list(/datum/material/iron = 4000, /datum/material/plasma = 1000) build_path = /obj/item/extinguisher_refill category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_ALL @@ -147,7 +147,7 @@ desc = "Allows tracking of someone's location if their suit sensors are turned to tracking beacon." id = "crewpinpointer" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 1500, MAT_GOLD = 200) + materials = list(/datum/material/iron = 3000, /datum/material/glass = 1500, /datum/material/gold = 200) build_path = /obj/item/pinpointer/crew category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -157,7 +157,7 @@ desc = "An IV drip with an advanced infusion pump that can both drain blood into and inject liquids from attached containers. Blood packs are processed at an accelerated rate. This one is telescopic, and can be picked up and put down." id = "telescopiciv" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 3500, MAT_SILVER = 1000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 3500, /datum/material/silver = 1000) build_path = /obj/item/tele_iv category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -168,7 +168,7 @@ id = "healthanalyzer_advanced" build_path = /obj/item/healthanalyzer/advanced build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 2000, MAT_GOLD = 1500) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500, /datum/material/silver = 2000, /datum/material/gold = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -178,7 +178,7 @@ id = "medspray" build_path = /obj/item/reagent_containers/medspray build_type = PROTOLATHE - materials = list(MAT_METAL = 2500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 2500, /datum/material/glass = 500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -187,7 +187,7 @@ desc = "A plastic medical kit for storging medical items." id = "medicalkit" build_type = PROTOLATHE - materials = list(MAT_PLASTIC = 5000) + materials = list(/datum/material/plastic = 5000) build_path = /obj/item/storage/firstaid //So we dont spawn medical items in it category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -198,7 +198,7 @@ id = "blood_bag" build_path = /obj/item/reagent_containers/blood build_type = PROTOLATHE - materials = list(MAT_GLASS = 1500, MAT_PLASTIC = 3500) + materials = list(/datum/material/glass = 1500, /datum/material/plastic = 3500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -208,7 +208,7 @@ id = "bsblood_bag" build_path = /obj/item/reagent_containers/blood/bluespace build_type = PROTOLATHE - materials = list(MAT_GLASS = 2500, MAT_PLASTIC = 4500, MAT_BLUESPACE = 250) + materials = list(/datum/material/glass = 2500, /datum/material/plastic = 4500, /datum/material/bluespace = 250) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -217,7 +217,7 @@ desc = "Produce additional disks for storing genetic data." id = "cloning_disk" build_type = PROTOLATHE - materials = list(MAT_METAL = 300, MAT_GLASS = 100, MAT_SILVER = 50) + materials = list(/datum/material/iron = 300, /datum/material/glass = 100, /datum/material/silver=50) build_path = /obj/item/disk/data category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -227,7 +227,7 @@ desc = "A large cool box that can hold large amouts of medical tools or organs." id = "organbox" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_SILVER= 3500, MAT_GOLD = 3500, MAT_PLASTIC = 5000) + materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000, /datum/material/silver= 3500, /datum/material/gold = 3500, /datum/material/plastic = 5000) build_path = /obj/item/storage/belt/organbox category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -242,7 +242,7 @@ id = "defibrillator" build_type = PROTOLATHE build_path = /obj/item/defibrillator - materials = list(MAT_METAL = 8000, MAT_GLASS = 4000, MAT_SILVER = 3000, MAT_GOLD = 1500) + materials = list(/datum/material/iron = 8000, /datum/material/glass = 4000, /datum/material/silver = 3000, /datum/material/gold = 1500) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -251,7 +251,7 @@ desc = "An all-in-one mounted frame for holding defibrillators, complete with ID-locked clamps and recharging cables." id = "defibmount" build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000) build_path = /obj/item/wallframe/defib_mount category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -261,7 +261,7 @@ desc = "An upgrade which increases the healing power of the defibrillator." id = "defib_heal" build_type = PROTOLATHE - materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000) + materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000) build_path = /obj/item/disk/medical/defib_heal construction_time = 10 category = list("Misc") @@ -272,7 +272,7 @@ desc = "A safety upgrade that guarantees only the patient will get shocked." id = "defib_shock" build_type = PROTOLATHE - materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 6000, MAT_SILVER = 6000) + materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 6000, /datum/material/silver = 6000) build_path = /obj/item/disk/medical/defib_shock construction_time = 10 category = list("Misc") @@ -283,7 +283,7 @@ desc = "An upgrade allowing the defibrillator to work on more decayed bodies." id = "defib_decay" build_type = PROTOLATHE - materials = list(MAT_METAL = 16000, MAT_GLASS = 18000, MAT_GOLD = 16000, MAT_SILVER = 6000, MAT_TITANIUM = 2000) + materials = list(/datum/material/iron = 16000, /datum/material/glass = 18000, /datum/material/gold = 16000, /datum/material/silver = 6000, /datum/material/titanium = 2000) build_path = /obj/item/disk/medical/defib_decay construction_time = 10 category = list("Misc") @@ -295,7 +295,7 @@ id = "defib_speed" build_type = PROTOLATHE build_path = /obj/item/disk/medical/defib_speed - materials = list(MAT_METAL = 16000, MAT_GLASS = 8000, MAT_GOLD = 26000, MAT_SILVER = 26000) + materials = list(/datum/material/iron = 16000, /datum/material/glass = 8000, /datum/material/gold = 26000, /datum/material/silver = 26000) construction_time = 10 category = list("Misc") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -306,7 +306,7 @@ id = "defibrillator_compact" build_type = PROTOLATHE build_path = /obj/item/defibrillator/compact - materials = list(MAT_METAL = 16000, MAT_GLASS = 8000, MAT_SILVER = 6000, MAT_GOLD = 3000) + materials = list(/datum/material/iron = 16000, /datum/material/glass = 8000, /datum/material/silver = 6000, /datum/material/gold = 3000) category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -320,7 +320,7 @@ id = "ci-welding" build_type = PROTOLATHE | MECHFAB construction_time = 40 - materials = list(MAT_METAL = 600, MAT_GLASS = 400) + materials = list(/datum/material/iron = 600, /datum/material/glass = 400) build_path = /obj/item/organ/eyes/robotic/shield category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -331,7 +331,7 @@ id = "ci-gloweyes" build_type = PROTOLATHE | MECHFAB construction_time = 40 - materials = list(MAT_METAL = 600, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 600, /datum/material/glass = 1000) build_path = /obj/item/organ/eyes/robotic/glow category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -342,7 +342,7 @@ id = "ci-breather" build_type = PROTOLATHE | MECHFAB construction_time = 35 - materials = list(MAT_METAL = 600, MAT_GLASS = 250) + materials = list(/datum/material/iron = 600, /datum/material/glass = 250) build_path = /obj/item/organ/cyberimp/mouth/breathing_tube category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -352,7 +352,7 @@ desc = "A set of surgical tools hidden behind a concealed panel on the user's arm." id = "ci-surgery" build_type = PROTOLATHE | MECHFAB - materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500) + materials = list (/datum/material/iron = 2500, /datum/material/glass = 1500, /datum/material/silver = 1500) construction_time = 200 build_path = /obj/item/organ/cyberimp/arm/surgery category = list("Misc", "Medical Designs") @@ -363,7 +363,7 @@ desc = "A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm." id = "ci-toolset" build_type = PROTOLATHE | MECHFAB - materials = list (MAT_METAL = 2500, MAT_GLASS = 1500, MAT_SILVER = 1500) + materials = list (/datum/material/iron = 2500, /datum/material/glass = 1500, /datum/material/silver = 1500) construction_time = 200 build_path = /obj/item/organ/cyberimp/arm/toolset category = list("Misc", "Medical Designs") @@ -375,7 +375,7 @@ id = "ci-medhud" build_type = PROTOLATHE | MECHFAB construction_time = 50 - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 500) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 500, /datum/material/gold = 500) build_path = /obj/item/organ/cyberimp/eyes/hud/medical category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -386,7 +386,7 @@ id = "ci-sechud" build_type = PROTOLATHE | MECHFAB construction_time = 50 - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 750, MAT_GOLD = 750) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 750, /datum/material/gold = 750) build_path = /obj/item/organ/cyberimp/eyes/hud/security category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -397,7 +397,7 @@ id = "ci-xray" build_type = PROTOLATHE | MECHFAB construction_time = 60 - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_URANIUM = 1000, MAT_DIAMOND = 1000, MAT_BLUESPACE = 1000) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/uranium = 1000, /datum/material/diamond = 1000, /datum/material/bluespace = 1000) build_path = /obj/item/organ/eyes/robotic/xray category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -408,7 +408,7 @@ id = "ci-thermals" build_type = PROTOLATHE | MECHFAB construction_time = 60 - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 600, MAT_GOLD = 600, MAT_PLASMA = 1000, MAT_DIAMOND = 2000) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 600, /datum/material/gold = 600, /datum/material/plasma = 1000, /datum/material/diamond = 2000) build_path = /obj/item/organ/eyes/robotic/thermals category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -419,7 +419,7 @@ id = "ci-antidrop" build_type = PROTOLATHE | MECHFAB construction_time = 60 - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 400, MAT_GOLD = 400) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 400, /datum/material/gold = 400) build_path = /obj/item/organ/cyberimp/brain/anti_drop category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -430,7 +430,7 @@ id = "ci-antistun" build_type = PROTOLATHE | MECHFAB construction_time = 60 - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_SILVER = 500, MAT_GOLD = 1000) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/silver = 500, /datum/material/gold = 1000) build_path = /obj/item/organ/cyberimp/brain/anti_stun category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -441,7 +441,7 @@ id = "ci-nutriment" build_type = PROTOLATHE | MECHFAB construction_time = 40 - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/gold = 500) build_path = /obj/item/organ/cyberimp/chest/nutriment category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -452,7 +452,7 @@ id = "ci-nutrimentplus" build_type = PROTOLATHE | MECHFAB construction_time = 50 - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_GOLD = 500, MAT_URANIUM = 750) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/gold = 500, /datum/material/uranium = 750) build_path = /obj/item/organ/cyberimp/chest/nutriment/plus category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -463,7 +463,7 @@ id = "ci-reviver" build_type = PROTOLATHE | MECHFAB construction_time = 60 - materials = list(MAT_METAL = 800, MAT_GLASS = 800, MAT_GOLD = 300, MAT_URANIUM = 500) + materials = list(/datum/material/iron = 800, /datum/material/glass = 800, /datum/material/gold = 300, /datum/material/uranium = 500) build_path = /obj/item/organ/cyberimp/chest/reviver category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -474,7 +474,7 @@ id = "ci-thrusters" build_type = PROTOLATHE | MECHFAB construction_time = 80 - materials = list(MAT_METAL = 4000, MAT_GLASS = 2000, MAT_SILVER = 1000, MAT_DIAMOND = 1000) + materials = list(/datum/material/iron = 4000, /datum/material/glass = 2000, /datum/material/silver = 1000, /datum/material/diamond = 1000) build_path = /obj/item/organ/cyberimp/chest/thrusters category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -488,7 +488,7 @@ desc = "A sterile automatic implant injector." id = "implanter" build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 200) + materials = list(/datum/material/iron = 600, /datum/material/glass = 200) build_path = /obj/item/implanter category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL @@ -498,7 +498,7 @@ desc = "A glass case for containing an implant." id = "implantcase" build_type = PROTOLATHE - materials = list(MAT_GLASS = 500) + materials = list(/datum/material/glass = 500) build_path = /obj/item/implantcase category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL @@ -508,7 +508,7 @@ desc = "Makes death amusing." id = "implant_trombone" build_type = PROTOLATHE - materials = list(MAT_GLASS = 500, MAT_BANANIUM = 500) + materials = list(/datum/material/glass = 500, /datum/material/bananium = 500) build_path = /obj/item/implantcase/sad_trombone category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_ALL //if you get bananium you get the sad trombones. @@ -518,7 +518,7 @@ desc = "A glass case containing an implant." id = "implant_chem" build_type = PROTOLATHE - materials = list(MAT_GLASS = 700) + materials = list(/datum/material/glass = 700) build_path = /obj/item/implantcase/chem category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL @@ -528,7 +528,7 @@ desc = "A glass case containing an implant." id = "implant_tracking" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/implantcase/track category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL @@ -540,7 +540,7 @@ desc = "A cybernetic liver" id = "cybernetic_liver" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/organ/liver/cybernetic category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -550,7 +550,7 @@ desc = "A cybernetic heart" id = "cybernetic_heart" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/organ/heart/cybernetic category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -561,7 +561,7 @@ id = "cybernetic_heart_u" build_type = PROTOLATHE | MECHFAB construction_time = 50 - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500) build_path = /obj/item/organ/heart/cybernetic/upgraded category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -571,7 +571,7 @@ desc = "An upgraded cybernetic liver" id = "cybernetic_liver_u" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/organ/liver/cybernetic/upgraded category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -581,7 +581,7 @@ desc = "A pair of cybernetic lungs." id = "cybernetic_lungs" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/organ/lungs/cybernetic category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -591,7 +591,7 @@ desc = "A pair of upgraded cybernetic lungs." id = "cybernetic_lungs_u" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500) build_path = /obj/item/organ/lungs/cybernetic/upgraded category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -601,7 +601,7 @@ desc = "A fancy cybernetic tongue." id = "cybernetic_tongue" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/organ/tongue/cybernetic category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -612,7 +612,7 @@ id = "cybernetic_ears" build_type = PROTOLATHE | MECHFAB construction_time = 30 - materials = list(MAT_METAL = 250, MAT_GLASS = 400) + materials = list(/datum/material/iron = 250, /datum/material/glass = 400) build_path = /obj/item/organ/ears/cybernetic category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -623,7 +623,7 @@ id = "cybernetic_ears_u" build_type = PROTOLATHE | MECHFAB construction_time = 40 - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 500) build_path = /obj/item/organ/ears/cybernetic/upgraded category = list("Misc", "Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -802,7 +802,7 @@ desc = "Basic outdated and fragile prosthetic left arm." id = "basic_l_arm" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500) construction_time = 20 build_path = /obj/item/bodypart/l_arm/robot/surplus category = list("Medical Designs") @@ -813,7 +813,7 @@ desc = "Basic outdated and fragile prosthetic left arm." id = "basic_r_arm" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500) construction_time = 20 build_path = /obj/item/bodypart/r_arm/robot/surplus category = list("Medical Designs") @@ -824,7 +824,7 @@ desc = "Basic outdated and fragile prosthetic left leg." id = "basic_l_leg" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500) construction_time = 20 build_path = /obj/item/bodypart/l_leg/robot/surplus category = list("Medical Designs") @@ -835,7 +835,7 @@ desc = "Basic outdated and fragile prosthetic right leg." id = "basic_r_leg" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2500) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500) construction_time = 20 build_path = /obj/item/bodypart/r_leg/robot/surplus category = list("Medical Designs") @@ -846,7 +846,7 @@ desc = "A renforced prosthetic right leg." id = "adv_r_leg" build_type = PROTOLATHE - materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800) + materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800) construction_time = 40 build_path = /obj/item/bodypart/r_leg/robot/surplus_upgraded category = list("Medical Designs") @@ -857,7 +857,7 @@ desc = "A renforced prosthetic left leg." id = "adv_l_leg" build_type = PROTOLATHE - materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800) + materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800) construction_time = 40 build_path = /obj/item/bodypart/l_leg/robot/surplus_upgraded category = list("Medical Designs") @@ -868,7 +868,7 @@ desc = "A renforced prosthetic left arm." id = "adv_l_arm" build_type = PROTOLATHE - materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800) + materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800) construction_time = 40 build_path = /obj/item/bodypart/l_arm/robot/surplus_upgraded category = list("Medical Designs") @@ -879,7 +879,7 @@ desc = "A renforced prosthetic right arm." id = "adv_r_arm" build_type = PROTOLATHE - materials = list(MAT_METAL = 6000, MAT_GLASS = 3500, MAT_GOLD = 500, MAT_TITANIUM = 800) + materials = list(/datum/material/iron = 6000, /datum/material/glass = 3500, /datum/material/gold = 500, /datum/material/titanium = 800) construction_time = 40 build_path = /obj/item/bodypart/r_arm/robot/surplus_upgraded category = list("Medical Designs") diff --git a/code/modules/research/designs/mining_designs.dm b/code/modules/research/designs/mining_designs.dm index 69e695afac..53fa5b21ea 100644 --- a/code/modules/research/designs/mining_designs.dm +++ b/code/modules/research/designs/mining_designs.dm @@ -7,7 +7,7 @@ desc = "Allows for the construction of circuit boards used to build an Express Supply Console."//who? id = "cargoexpress"//the coder reading this build_type = IMPRINTER - materials = list(MAT_GLASS = 1000) + materials = list(/datum/material/glass = 1000) build_path = /obj/item/circuitboard/computer/cargo/express category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -17,7 +17,7 @@ desc = "Allows the Cargo Express Console to call down the Bluespace Drop Pod, greatly increasing user safety."//who? id = "bluespace_pod"//the coder reading this build_type = PROTOLATHE - materials = list(MAT_GLASS = 1000) + materials = list(/datum/material/glass = 1000) build_path = /obj/item/disk/cargo/bluespace_pod category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -27,7 +27,7 @@ desc = "Yours is the drill that will pierce through the rock walls." id = "drill" build_type = PROTOLATHE - materials = list(MAT_METAL = 6000, MAT_GLASS = 1000) //expensive, but no need for miners. + materials = list(/datum/material/iron = 6000, /datum/material/glass = 1000) //expensive, but no need for miners. build_path = /obj/item/pickaxe/drill category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -37,7 +37,7 @@ desc = "Yours is the drill that will pierce the heavens!" id = "drill_diamond" build_type = PROTOLATHE - materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_DIAMOND = 2000) //Yes, a whole diamond is needed. + materials = list(/datum/material/iron = 6000, /datum/material/glass = 1000, /datum/material/diamond = 2000) //Yes, a whole diamond is needed. build_path = /obj/item/pickaxe/drill/diamonddrill category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -47,7 +47,7 @@ desc = "You could use it to cut limbs off of xenos! Or, you know, mine stuff." id = "plasmacutter" build_type = PROTOLATHE - materials = list(MAT_METAL = 1500, MAT_GLASS = 500, MAT_PLASMA = 400) + materials = list(/datum/material/iron = 1500, /datum/material/glass = 500, /datum/material/plasma = 400) build_path = /obj/item/gun/energy/plasmacutter category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -57,7 +57,7 @@ desc = "It's an advanced plasma cutter, oh my god." id = "plasmacutter_adv" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 1000, MAT_PLASMA = 2000, MAT_GOLD = 500) + materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000, /datum/material/plasma = 2000, /datum/material/gold = 500) build_path = /obj/item/gun/energy/plasmacutter/adv category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -67,7 +67,7 @@ desc = "A pickaxe with a plasteel pick head. Less robust at cracking rock walls and digging up dirt than the titanium pickaxe, but better at cracking open skulls." id = "plasteel_pick" build_type = PROTOLATHE - materials = list(MAT_METAL=2000, MAT_PLASMA=2000) + materials = list(/datum/material/iron=2000, /datum/material/plasma=2000) build_path = /obj/item/pickaxe/plasteel category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -77,7 +77,7 @@ desc = "A pickaxe with a titanium pick head. Extremely robust at cracking rock walls and digging up dirt, but less than the plasteel pickaxe at cracking open skulls." id = "titanium_pick" build_type = PROTOLATHE - materials = list(MAT_TITANIUM = 4000) + materials = list(/datum/material/titanium = 4000) build_path = /obj/item/pickaxe/titanium category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -87,7 +87,7 @@ desc = "Essentially a handheld planet-cracker. Can drill through walls with ease as well." id = "jackhammer" build_type = PROTOLATHE - materials = list(MAT_METAL = 6000, MAT_GLASS = 2000, MAT_SILVER = 2000, MAT_DIAMOND = 6000) + materials = list(/datum/material/iron = 6000, /datum/material/glass = 2000, /datum/material/silver = 2000, /datum/material/diamond = 6000) build_path = /obj/item/pickaxe/drill/jackhammer category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -97,7 +97,7 @@ desc = "An upgraded version of the resonator that allows more fields to be active at once." id = "superresonator" build_type = PROTOLATHE - materials = list(MAT_METAL = 4000, MAT_GLASS = 1500, MAT_SILVER = 1000, MAT_URANIUM = 1000) + materials = list(/datum/material/iron = 4000, /datum/material/glass = 1500, /datum/material/silver = 1000, /datum/material/uranium = 1000) build_path = /obj/item/resonator/upgraded category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -107,7 +107,7 @@ desc = "A device which allows kinetic accelerators to be wielded by any organism." id = "triggermod" build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000) build_path = /obj/item/borg/upgrade/modkit/trigger_guard category = list("Mining Designs") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -117,7 +117,7 @@ desc = "A device which allows kinetic accelerators to deal more damage." id = "damagemod" build_type = PROTOLATHE | MECHFAB - materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000) build_path = /obj/item/borg/upgrade/modkit/damage category = list("Mining Designs", "Cyborg Upgrade Modules") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -127,7 +127,7 @@ desc = "A device which decreases the cooldown of a Kinetic Accelerator." id = "cooldownmod" build_type = PROTOLATHE | MECHFAB - materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000) build_path = /obj/item/borg/upgrade/modkit/cooldown category = list("Mining Designs", "Cyborg Upgrade Modules") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -137,7 +137,7 @@ desc = "A device which allows kinetic accelerators to fire at a further range." id = "rangemod" build_type = PROTOLATHE | MECHFAB - materials = list(MAT_METAL = 2000, MAT_GLASS = 1500, MAT_GOLD = 1500, MAT_URANIUM = 1000) + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1500, /datum/material/gold = 1500, /datum/material/uranium = 1000) build_path = /obj/item/borg/upgrade/modkit/range category = list("Mining Designs", "Cyborg Upgrade Modules") departmental_flags = DEPARTMENTAL_FLAG_CARGO @@ -147,7 +147,7 @@ desc = "A modification kit for Kinetic Accelerators which causes it to fire AoE blasts that destroy rock." id = "hypermod" build_type = PROTOLATHE | MECHFAB - materials = list(MAT_METAL = 8000, MAT_GLASS = 1500, MAT_SILVER = 2000, MAT_GOLD = 2000, MAT_DIAMOND = 2000) + materials = list(/datum/material/iron = 8000, /datum/material/glass = 1500, /datum/material/silver = 2000, /datum/material/gold = 2000, /datum/material/diamond = 2000) build_path = /obj/item/borg/upgrade/modkit/aoe/turfs category = list("Mining Designs", "Cyborg Upgrade Modules") departmental_flags = DEPARTMENTAL_FLAG_CARGO diff --git a/code/modules/research/designs/misc_designs.dm b/code/modules/research/designs/misc_designs.dm index 72b2c91e4c..c18c33b04b 100644 --- a/code/modules/research/designs/misc_designs.dm +++ b/code/modules/research/designs/misc_designs.dm @@ -7,7 +7,7 @@ desc = "A heads-up display that scans the humans in view and provides accurate data about their health status." id = "health_hud" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/hud/health category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -17,7 +17,7 @@ desc = "A heads-up display that scans the humans in view and provides accurate data about their health status. This one has a prescription lens." id = "health_hud_prescription" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/hud/health/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -27,7 +27,7 @@ desc = "An advanced medical head-up display that allows doctors to find patients in complete darkness." id = "health_hud_night" build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_SILVER = 350) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/hud/health/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -37,7 +37,7 @@ desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status." id = "security_hud" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/hud/security category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -47,7 +47,7 @@ desc = "A heads-up display that scans the humans in view and provides accurate data about their ID status. This one has a prescription lens." id = "security_hud_prescription" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/hud/security/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -57,7 +57,7 @@ desc = "A heads-up display which provides id data and vision in complete darkness." id = "security_hud_night" build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_GOLD = 350) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/gold = 350) build_path = /obj/item/clothing/glasses/hud/security/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -67,7 +67,7 @@ desc = "A HUD used to analyze and determine faults within robotic machinery." id = "diagnostic_hud" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/hud/diagnostic category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -77,7 +77,7 @@ desc = "A HUD used to analyze and determine faults within robotic machinery. This one has a prescription lens." id = "diagnostic_hud_prescription" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_GOLD = 350) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/gold = 350) build_path = /obj/item/clothing/glasses/hud/diagnostic/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -87,7 +87,7 @@ desc = "Upgraded version of the diagnostic HUD designed to function during a power failure." id = "diagnostic_hud_night" build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_URANIUM = 1000, MAT_PLASMA = 300) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/uranium = 1000, /datum/material/plasma = 300) build_path = /obj/item/clothing/glasses/hud/diagnostic/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -97,7 +97,7 @@ desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." id = "scigoggles" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/science category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -107,7 +107,7 @@ desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition." id = "mesons" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/meson category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING @@ -117,7 +117,7 @@ desc = "Used by engineering and mining staff to see basic structural and terrain layouts through walls, regardless of lighting condition. Prescription lens has been added into this design." id = "mesons_prescription" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 350) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/meson/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_ENGINEERING @@ -127,7 +127,7 @@ desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes." id = "engine_goggles" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100) build_path = /obj/item/clothing/glasses/meson/engine category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -137,7 +137,7 @@ desc = "Goggles used by engineers. The Meson Scanner mode lets you see basic structural and terrain layouts through walls, regardless of lighting condition. The T-ray Scanner mode lets you see underfloor objects such as cables and pipes. Prescription lens has been added into this design." id = "engine_goggles_prescription" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_PLASMA = 100, MAT_SILVER = 350) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/plasma = 100, /datum/material/silver = 350) build_path = /obj/item/clothing/glasses/meson/engine/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -147,7 +147,7 @@ desc = "Used by engineering staff to see underfloor objects such as cables and pipes." id = "tray_goggles" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/meson/engine/tray category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -157,7 +157,7 @@ desc = "Used by engineering staff to see underfloor objects such as cables and pipes. Prescription lens has been added into this design." id = "tray_goggles_prescription" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 150) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 150) build_path = /obj/item/clothing/glasses/meson/engine/tray/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -167,7 +167,7 @@ desc = "Prototype meson scanners fitted with an extra sensor which amplifies the visible light spectrum and overlays it to the UHD display." id = "nvgmesons" build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) build_path = /obj/item/clothing/glasses/meson/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_CARGO @@ -177,7 +177,7 @@ desc = "Goggles that let you see through darkness unhindered." id = "night_visision_goggles" build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) build_path = /obj/item/clothing/glasses/night category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY @@ -187,7 +187,7 @@ desc = "Goggles that let you see through darkness unhindered. Corrects vision." id = "night_visision_goggles_glasses" build_type = PROTOLATHE - materials = list(MAT_METAL = 600, MAT_GLASS = 600, MAT_PLASMA = 350, MAT_URANIUM = 1000) + materials = list(/datum/material/iron = 600, /datum/material/glass = 600, /datum/material/plasma = 350, /datum/material/uranium = 1000) build_path = /obj/item/clothing/glasses/night/prescription category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_ENGINEERING @@ -201,7 +201,7 @@ desc = "A gas mask with built in welding goggles and face shield. Looks like a skull, clearly designed by a nerd." id = "weldingmask" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000) build_path = /obj/item/clothing/mask/gas/welding category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -211,7 +211,7 @@ desc = "For the enterprising botanist on the go. Less efficient than the stationary model, it creates one seed per plant." id = "portaseeder" build_type = PROTOLATHE - materials = list(MAT_METAL = 1000, MAT_GLASS = 400) + materials = list(/datum/material/iron = 1000, /datum/material/glass = 400) build_path = /obj/item/storage/bag/plants/portaseeder category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -221,7 +221,7 @@ desc = "Damn son, where'd you find this?" id = "air_horn" build_type = PROTOLATHE - materials = list(MAT_METAL = 4000, MAT_BANANIUM = 1000) + materials = list(/datum/material/iron = 4000, /datum/material/bananium = 1000) build_path = /obj/item/bikehorn/airhorn category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ALL //HONK! @@ -231,7 +231,7 @@ desc = "Magnetic boots, often used during extravehicular activity to ensure the user remains safely attached to the vehicle." id = "magboots" build_type = PROTOLATHE - materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500) + materials = list(/datum/material/iron = 4500, /datum/material/silver = 1500, /datum/material/gold = 2500) build_path = /obj/item/clothing/shoes/magboots category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -241,7 +241,7 @@ desc = "Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine." id = "scigoggles" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500) build_path = /obj/item/clothing/glasses/science category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -251,7 +251,7 @@ desc = "A disk for storing plant genetic data." id = "diskplantgene" build_type = PROTOLATHE | AUTOLATHE - materials = list(MAT_METAL=200, MAT_GLASS=100) + materials = list(/datum/material/iron=200, /datum/material/glass=100) build_path = /obj/item/disk/plantgene category = list("Electronics","Imported") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -261,7 +261,7 @@ desc = "A roasting stick for cooking sausages in exotic ovens." id = "roastingstick" build_type = PROTOLATHE - materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_BLUESPACE = 250) + materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/bluespace = 250) build_path = /obj/item/melee/roastingstick category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -271,7 +271,7 @@ desc = "Used to track portable teleportation beacons and targets with embedded tracking implants." id = "locator" build_type = PROTOLATHE - materials = list(MAT_METAL=1000, MAT_GLASS=500, MAT_SILVER = 500) + materials = list(/datum/material/iron=1000, /datum/material/glass=500, /datum/material/silver = 500) build_path = /obj/item/locator category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -281,7 +281,7 @@ desc = "A refill canister for Donksoft Toy Vendors." id = "donksoft_refill" build_type = PROTOLATHE - materials = list(MAT_METAL = 25000, MAT_GLASS = 15000, MAT_PLASMA = 20000, MAT_GOLD = 10000, MAT_SILVER = 10000) + materials = list(/datum/material/iron = 25000, /datum/material/glass = 15000, /datum/material/plasma = 20000, /datum/material/gold = 10000, /datum/material/silver = 10000) build_path = /obj/item/vending_refill/donksoft category = list("Equipment") @@ -289,12 +289,22 @@ ////////////Janitor Designs////////////// ///////////////////////////////////////// +/datum/design/broom + name = "Broom" + desc = "Just your everyday standard broom." + id = "broom" + build_type = PROTOLATHE + materials = list(/datum/material/iron = 1000, /datum/material/glass = 600) + build_path = /obj/item/twohanded/broom + category = list("Equipment") + departmental_flags = DEPARTMENTAL_FLAG_SERVICE + /datum/design/mop name = "Mop" desc = "Just your everyday standard mop." id = "mop" build_type = PROTOLATHE - materials = list(MAT_METAL = 1200, MAT_GLASS = 100) + materials = list(/datum/material/iron = 1200, /datum/material/glass = 100) build_path = /obj/item/mop category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -304,7 +314,7 @@ desc = "An upgraded mop with a large internal capacity for holding water or other cleaning chemicals." id = "advmop" build_type = PROTOLATHE - materials = list(MAT_METAL = 2500, MAT_GLASS = 200) + materials = list(/datum/material/iron = 2500, /datum/material/glass = 200) build_path = /obj/item/mop/advanced category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -314,7 +324,7 @@ desc = "A device to automatically replace lights. Refill with working light bulbs." id = "light_replacer" build_type = PROTOLATHE - materials = list(MAT_METAL = 1500, MAT_SILVER = 150, MAT_GLASS = 3000) + materials = list(/datum/material/iron = 1500, /datum/material/silver = 150, /datum/material/glass = 3000) build_path = /obj/item/lightreplacer category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -324,7 +334,7 @@ desc = "An advanced trash bag with bluespace properties; capable of holding a plethora of garbage." id = "blutrash" build_type = PROTOLATHE - materials = list(MAT_GOLD = 1500, MAT_URANIUM = 250, MAT_PLASMA = 1500) + materials = list(/datum/material/gold = 1500, /datum/material/uranium = 250, /datum/material/plasma = 1500) build_path = /obj/item/storage/bag/trash/bluespace category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -334,7 +344,7 @@ desc = "A floor buffer that can be attached to vehicular janicarts." id = "buffer" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 200) + materials = list(/datum/material/iron = 3000, /datum/material/glass = 200) build_path = /obj/item/janiupgrade category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -344,7 +354,7 @@ desc = "A spray bottle, with an unscrewable top." id = "spraybottle" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 200) + materials = list(/datum/material/iron = 3000, /datum/material/glass = 200) build_path = /obj/item/reagent_containers/spray category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -354,7 +364,7 @@ desc = "A trap used to catch space bears and other legged creatures." id = "beartrap" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_TITANIUM = 1000) + materials = list(/datum/material/iron = 5000, /datum/material/titanium = 1000) build_path = /obj/item/restraints/legcuffs/beartrap category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -368,7 +378,7 @@ desc = "A holograpic projector used to project various warning signs." id = "holosign" build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 2000, /datum/material/glass = 1000) build_path = /obj/item/holosign_creator category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SERVICE @@ -378,7 +388,7 @@ desc = "A holographic projector that creates holographic security barriers." id = "holosignsec" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/security category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -388,7 +398,7 @@ desc = "A holographic projector that creates holographic engineering barriers." id = "holosignengi" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/engineering category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -398,7 +408,7 @@ desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric conditions." id = "holosignatmos" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/atmos category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -408,7 +418,7 @@ desc = "A holographic projector that creates holographic barriers that prevent changes in temperature conditions." id = "holosignfirelock" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 1000, MAT_SILVER = 1000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 1000, /datum/material/silver = 1000) build_path = /obj/item/holosign_creator/firelock category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -418,7 +428,7 @@ desc = "A holographic projector that creates holographic barriers that prevent changes in atmospheric and temperature conditions." id = "holosigncombifan" build_type = PROTOLATHE - materials = list(MAT_METAL = 7500, MAT_GLASS = 2500, MAT_SILVER = 2500, MAT_GOLD = 2500, MAT_TITANIUM = 1750) + materials = list(/datum/material/iron = 7500, /datum/material/glass = 2500, /datum/material/silver = 2500, /datum/material/gold = 2500, /datum/material/titanium = 1750) build_path = /obj/item/holosign_creator/combifan category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -428,7 +438,7 @@ desc = "A device which can project temporary forcefields to seal off an area." id = "forcefield_projector" build_type = PROTOLATHE - materials = list(MAT_METAL = 2500, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 2500, /datum/material/glass = 1000) build_path = /obj/item/forcefield_projector category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -438,7 +448,7 @@ desc = "PENLITE holobarriers, a device that halts individuals with malicious diseases." build_type = PROTOLATHE build_path = /obj/item/holosign_creator/medical - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 100) //a hint of silver since it can troll 2 antags (bad viros and sentient disease) id = "holobarrier_med" category = list("Medical Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -452,7 +462,7 @@ desc = "Allows for the construction of a quantum keycard." id = "quantum_keycard" build_type = PROTOLATHE - materials = list(MAT_GLASS = 500, MAT_METAL = 500, MAT_SILVER = 500, MAT_BLUESPACE = 1000) + materials = list(/datum/material/glass = 500, /datum/material/iron = 500, /datum/material/silver = 500, /datum/material/bluespace = 1000) build_path = /obj/item/quantum_keycard category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -462,7 +472,7 @@ desc = "An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine." id = "anomaly_neutralizer" build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_GOLD = 2000, MAT_PLASMA = 5000, MAT_URANIUM = 2000) + materials = list(/datum/material/iron = 2000, /datum/material/gold = 2000, /datum/material/plasma = 5000, /datum/material/uranium = 2000) build_path = /obj/item/anomaly_neutralizer category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -472,7 +482,7 @@ desc = "A a electrode attached to a small circuit box that will tell you the pH of a solution." id = "pHmeter" build_type = PROTOLATHE - materials = list(MAT_METAL = 1000, MAT_SILVER = 100, MAT_PLASTIC = 100) + materials = list(/datum/material/iron = 1000, /datum/material/silver = 100, /datum/material/plastic = 100) build_path = /obj/item/fermichem/pHmeter category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -486,11 +496,29 @@ desc = "An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user." id = "reactive_armour" build_type = PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000) + materials = list(/datum/material/iron = 10000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000) build_path = /obj/item/reactive_armour_shell category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING +/datum/design/knight_armour + name = "Knight Armour" + desc = "A royal knight's favorite garments. Can be trimmed by any friendly person." + id = "knight_armour" + build_type = AUTOLATHE + materials = list(MAT_CATEGORY_RIGID = 10000) + build_path = /obj/item/clothing/suit/armor/riot/knight/greyscale + category = list("Imported") + +/datum/design/knight_helmet + name = "Knight Helmet" + desc = "A royal knight's favorite hat. If you hold it upside down it's actually a bucket." + id = "knight_helmet" + build_type = AUTOLATHE + materials = list(MAT_CATEGORY_RIGID = 5000) + build_path = /obj/item/clothing/head/helmet/knight/greyscale + category = list("Imported") + ///////////////////////////////////////// /////////////Security//////////////////// ///////////////////////////////////////// @@ -500,57 +528,57 @@ desc = "A robust flashlight used by security." id = "seclite" build_type = PROTOLATHE - materials = list(MAT_METAL = 2500) + materials = list(/datum/material/iron = 2500) build_path = /obj/item/flashlight/seclite category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY - + /datum/design/detective_scanner name = "Forensic Scanner" desc = "Used to remotely scan objects and biomass for DNA and fingerprints. Can print a report of the findings." id = "detective_scanner" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000, MAT_GOLD = 2500, MAT_SILVER = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000, /datum/material/gold = 2500, /datum/material/silver = 2000) build_path = /obj/item/detective_scanner category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY - + /datum/design/pepperspray name = "Pepper Spray" desc = "Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents." id = "pepperspray" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000) build_path = /obj/item/reagent_containers/spray/pepper/empty category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY - + /datum/design/bola_energy name = "Energy Bola" desc = "A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests." id = "bola_energy" build_type = PROTOLATHE - materials = list(MAT_SILVER = 500, MAT_PLASMA = 500, MAT_TITANIUM = 500) + materials = list(/datum/material/silver = 500, /datum/material/plasma = 500, /datum/material/titanium = 500) build_path = /obj/item/restraints/legcuffs/bola/energy category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY - + /datum/design/zipties name = "Zipties" desc = "Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use." id = "zipties" build_type = PROTOLATHE - materials = list(MAT_PLASTIC = 250) + materials = list(/datum/material/plastic = 250) build_path = /obj/item/restraints/handcuffs/cable/zipties category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY - + /datum/design/evidencebag name = "Evidence Bag" desc = "An empty evidence bag." id = "evidencebag" build_type = PROTOLATHE - materials = list(MAT_PLASTIC = 100) + materials = list(/datum/material/plastic = 100) build_path = /obj/item/evidencebag category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -564,7 +592,7 @@ desc = "A blue print of a early model of the Meteor defence turret." id = "meteor_defence" build_type = PROTOLATHE - materials = list(MAT_METAL = 50000, MAT_GLASS = 50000, MAT_SILVER = 8500, MAT_GOLD = 8500, MAT_TITANIUM = 7500, MAT_URANIUM = 7500) + materials = list(/datum/material/iron = 50000, /datum/material/glass = 50000, /datum/material/silver = 8500, /datum/material/gold = 8500, /datum/material/titanium = 7500, /datum/material/uranium = 7500) build_path = /obj/machinery/satellite/meteor_shield/sci category = list("Equipment") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -574,7 +602,7 @@ desc = "A disk containing debugging programming to solve and monitor meteors more effectively." id = "meteor_disk" build_type = PROTOLATHE - materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 2500, MAT_GOLD = 1000) + materials = list(/datum/material/iron = 1500, /datum/material/glass = 1500, /datum/material/silver = 2500, /datum/material/gold = 1000) build_path = /obj/item/disk/meteor category = list("Electronics") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING diff --git a/code/modules/research/designs/nanite_designs.dm b/code/modules/research/designs/nanite_designs.dm index 13668ba570..c72ee4fb8c 100644 --- a/code/modules/research/designs/nanite_designs.dm +++ b/code/modules/research/designs/nanite_designs.dm @@ -50,7 +50,7 @@ name = "Host Scan" desc = "The nanites display a detailed readout of a body scan to the host." id = "selfscan_nanites" - program_type = /datum/nanite_program/triggered/self_scan + program_type = /datum/nanite_program/self_scan category = list("Utility Nanites") /datum/design/nanites/dermal_button @@ -67,7 +67,6 @@ program_type = /datum/nanite_program/stealth category = list("Utility Nanites") - /datum/design/nanites/reduced_diagnostics name = "Reduced Diagnostics" desc = "Disables some high-cost diagnostics in the nanites, making them unable to communicate their program list to portable scanners. \ @@ -80,7 +79,7 @@ name = "Subdermal ID" desc = "The nanites store the host's ID access rights in a subdermal magnetic strip. Updates when triggered, copying the host's current access." id = "access_nanites" - program_type = /datum/nanite_program/triggered/access + program_type = /datum/nanite_program/access category = list("Utility Nanites") /datum/design/nanites/relay @@ -106,9 +105,9 @@ /datum/design/nanites/emp name = "Electromagnetic Resonance" - desc = "The nanites cause an elctromagnetic pulse around the host when triggered. Will corrupt other nanite programs!" + desc = "The nanites cause an electromagnetic pulse around the host when triggered. Will corrupt other nanite programs!" id = "emp_nanites" - program_type = /datum/nanite_program/triggered/emp + program_type = /datum/nanite_program/emp category = list("Utility Nanites") /datum/design/nanites/spreading @@ -119,6 +118,13 @@ program_type = /datum/nanite_program/spreading category = list("Utility Nanites") +/datum/design/nanites/nanite_sting + name = "Nanite Sting" + desc = "When triggered, projects a nearly invisible spike of nanites that attempts to infect a nearby non-host with a copy of the host's nanites cluster." + id = "nanite_sting_nanites" + program_type = /datum/nanite_program/nanite_sting + category = list("Utility Nanites") + /datum/design/nanites/mitosis name = "Mitosis" desc = "The nanites gain the ability to self-replicate, using bluespace to power the process, instead of drawing from a template. This rapidly speeds up the replication rate,\ @@ -197,7 +203,7 @@ name = "Defibrillation" desc = "The nanites, when triggered, send a defibrillating shock to the host's heart." id = "defib_nanites" - program_type = /datum/nanite_program/triggered/defib + program_type = /datum/nanite_program/defib category = list("Medical Nanites") @@ -242,7 +248,7 @@ name = "Adrenaline Burst" desc = "The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed." id = "adrenaline_nanites" - program_type = /datum/nanite_program/triggered/adrenaline + program_type = /datum/nanite_program/adrenaline category = list("Augmentation Nanites") /datum/design/nanites/mindshield @@ -366,21 +372,21 @@ name = "Heart-Stopper" desc = "Stops the host's heart when triggered; restarts it if triggered again." id = "heartstop_nanites" - program_type = /datum/nanite_program/triggered/heart_stop + program_type = /datum/nanite_program/heart_stop category = list("Weaponized Nanites") /datum/design/nanites/explosive name = "Chain Detonation" desc = "Blows up all the nanites inside the host in a chain reaction when triggered." id = "explosive_nanites" - program_type = /datum/nanite_program/triggered/explosive + program_type = /datum/nanite_program/explosive category = list("Weaponized Nanites") /datum/design/nanites/mind_control name = "Mind Control" desc = "The nanites imprint an absolute directive onto the host's brain while they're active." id = "mindcontrol_nanites" - program_type = /datum/nanite_program/triggered/comm/mind_control + program_type = /datum/nanite_program/comm/mind_control category = list("Weaponized Nanites") ////////////////////SUPPRESSION NANITES////////////////////////////////////// @@ -389,21 +395,21 @@ name = "Electric Shock" desc = "The nanites shock the host when triggered. Destroys a large amount of nanites!" id = "shock_nanites" - program_type = /datum/nanite_program/triggered/shocking + program_type = /datum/nanite_program/shocking category = list("Suppression Nanites") /datum/design/nanites/stun name = "Neural Shock" desc = "The nanites pulse the host's nerves when triggered, inapacitating them for a short period." id = "stun_nanites" - program_type = /datum/nanite_program/triggered/stun + program_type = /datum/nanite_program/stun category = list("Suppression Nanites") /datum/design/nanites/sleepy name = "Sleep Induction" desc = "The nanites cause rapid narcolepsy when triggered." id = "sleep_nanites" - program_type = /datum/nanite_program/triggered/sleepy + program_type = /datum/nanite_program/sleepy category = list("Suppression Nanites") /datum/design/nanites/paralyzing @@ -445,21 +451,21 @@ name = "Skull Echo" desc = "The nanites echo a synthesized message inside the host's skull." id = "voice_nanites" - program_type = /datum/nanite_program/triggered/comm/voice + program_type = /datum/nanite_program/comm/voice category = list("Suppression Nanites") /datum/design/nanites/speech name = "Forced Speech" desc = "The nanites force the host to say a pre-programmed sentence when triggered." id = "speech_nanites" - program_type = /datum/nanite_program/triggered/comm/speech + program_type = /datum/nanite_program/comm/speech category = list("Suppression Nanites") /datum/design/nanites/hallucination name = "Hallucination" desc = "The nanites make the host see and hear things that aren't real." id = "hallucination_nanites" - program_type = /datum/nanite_program/triggered/comm/hallucination + program_type = /datum/nanite_program/comm/hallucination category = list("Suppression Nanites") /datum/design/nanites/good_mood @@ -513,9 +519,42 @@ program_type = /datum/nanite_program/sensor/voice category = list("Sensor Nanites") -/datum/design/nanites/sensor__nanite_volume +/datum/design/nanites/sensor_nanite_volume name = "Nanite Volume Sensor" desc = "The nanites receive a signal when the nanite supply is above/below a certain percentage." id = "sensor_nanite_volume" program_type = /datum/nanite_program/sensor/nanite_volume - category = list("Sensor Nanites") \ No newline at end of file + category = list("Sensor Nanites") + +////////////////////NANITE PROTOCOLS////////////////////////////////////// +//Note about the category name: The UI cuts the last 8 characters from the category name to remove the " Nanites" in the other categories +//Because of this, Protocols was getting cut down to "P", so i had to add some padding +/* +/datum/design/nanites/kickstart + name = "Kickstart Protocol" + desc = "Replication Protocol: the nanites focus on early growth, heavily boosting replication rate for a few minutes after the initial implantation." + id = "kickstart_nanites" + program_type = /datum/nanite_program/protocol/kickstart + category = list("Protocols_Nanites") + +/datum/design/nanites/factory + name = "Factory Protocol" + desc = "Replication Protocol: the nanites build a factory matrix within the host, gradually increasing replication speed over time. The factory decays if the protocol is not active." + id = "factory_nanites" + program_type = /datum/nanite_program/protocol/factory + category = list("Protocols_Nanites") + +/datum/design/nanites/tinker + name = "Tinker Protocol" + desc = "Replication Protocol: the nanites learn to use metallic material in the host's bloodstream to speed up the replication process." + id = "tinker_nanites" + program_type = /datum/nanite_program/protocol/tinker + category = list("Protocols_Nanites") + +/datum/design/nanites/offline + name = "Offline Production Protocol" + desc = "Replication Protocol: while the host is asleep or otherwise unconcious, the nanites exploit the reduced interference to replicate more quickly." + id = "offline_nanites" + program_type = /datum/nanite_program/protocol/offline + category = list("Protocols_Nanites") +*/ diff --git a/code/modules/research/designs/power_designs.dm b/code/modules/research/designs/power_designs.dm index 1dbd111785..3403d96049 100644 --- a/code/modules/research/designs/power_designs.dm +++ b/code/modules/research/designs/power_designs.dm @@ -7,7 +7,7 @@ desc = "A basic power cell that holds 1 MJ of energy." id = "basic_cell" build_type = PROTOLATHE | AUTOLATHE |MECHFAB - materials = list(MAT_METAL = 700, MAT_GLASS = 50) + materials = list(/datum/material/iron = 700, /datum/material/glass = 50) construction_time=100 build_path = /obj/item/stock_parts/cell/empty category = list("Misc","Power Designs","Machinery","initial") @@ -18,7 +18,7 @@ desc = "A power cell that holds 10 MJ of energy." id = "high_cell" build_type = PROTOLATHE | AUTOLATHE | MECHFAB - materials = list(MAT_METAL = 700, MAT_GLASS = 60) + materials = list(/datum/material/iron = 700, /datum/material/glass = 60) construction_time=100 build_path = /obj/item/stock_parts/cell/high/empty category = list("Misc","Power Designs") @@ -29,7 +29,7 @@ desc = "A power cell that holds 20 MJ of energy." id = "super_cell" build_type = PROTOLATHE | MECHFAB - materials = list(MAT_METAL = 700, MAT_GLASS = 70) + materials = list(/datum/material/iron = 700, /datum/material/glass = 70) construction_time=100 build_path = /obj/item/stock_parts/cell/super/empty category = list("Misc","Power Designs") @@ -40,7 +40,7 @@ desc = "A power cell that holds 30 MJ of energy." id = "hyper_cell" build_type = PROTOLATHE | MECHFAB - materials = list(MAT_METAL = 700, MAT_GOLD = 150, MAT_SILVER = 150, MAT_GLASS = 80) + materials = list(/datum/material/iron = 700, /datum/material/gold = 150, /datum/material/silver = 150, /datum/material/glass = 80) construction_time=100 build_path = /obj/item/stock_parts/cell/hyper/empty category = list("Misc","Power Designs") @@ -51,7 +51,7 @@ desc = "A power cell that holds 40 MJ of energy." id = "bluespace_cell" build_type = PROTOLATHE | MECHFAB - materials = list(MAT_METAL = 800, MAT_GOLD = 120, MAT_GLASS = 160, MAT_DIAMOND = 160, MAT_TITANIUM = 300, MAT_BLUESPACE = 100) + materials = list(/datum/material/iron = 800, /datum/material/gold = 120, /datum/material/glass = 160, /datum/material/diamond = 160, /datum/material/titanium = 300, /datum/material/bluespace = 100) construction_time=100 build_path = /obj/item/stock_parts/cell/bluespace/empty category = list("Misc","Power Designs") @@ -62,7 +62,7 @@ desc = "The NT-75 Electromagnetic Power Inducer can wirelessly induce electric charge in an object, allowing you to recharge power cells without having to remove them." id = "inducer" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 3000, /datum/material/glass = 1000) build_path = /obj/item/inducer/sci category = list("Power Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -72,7 +72,7 @@ desc = "The improved NT-8475 Electromagnetic Power Inducer can this one has been SCIENCED to allow for combat. It still comes printed with SCIENCED colors!" id = "combatinducer" build_type = PROTOLATHE - materials = list(MAT_METAL = 13000, MAT_GLASS = 10000, MAT_SILVER = 1500, MAT_GOLD = 1250, MAT_DIAMOND = 500, MAT_TITANIUM = 1200) + materials = list(/datum/material/iron = 13000, /datum/material/glass = 10000, /datum/material/silver = 1500, /datum/material/gold = 1250, /datum/material/diamond = 500, /datum/material/titanium = 1200) build_path = /obj/item/inducer/sci/combat/dry category = list("Power Designs") departmental_flags = DEPARTMENTAL_FLAG_SECURITY diff --git a/code/modules/research/designs/smelting_designs.dm b/code/modules/research/designs/smelting_designs.dm index 64dcb5f754..3c83698fd1 100644 --- a/code/modules/research/designs/smelting_designs.dm +++ b/code/modules/research/designs/smelting_designs.dm @@ -4,7 +4,7 @@ name = "Plasma + Iron alloy" id = "plasteel" build_type = SMELTER | PROTOLATHE - materials = list(MAT_METAL = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT) + materials = list(/datum/material/iron = MINERAL_MATERIAL_AMOUNT, /datum/material/plasma = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/plasteel category = list("initial", "Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SECURITY @@ -14,7 +14,7 @@ name = "Plasma + Titanium alloy" id = "plastitanium" build_type = SMELTER | PROTOLATHE - materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT, MAT_PLASMA = MINERAL_MATERIAL_AMOUNT) + materials = list(/datum/material/titanium = MINERAL_MATERIAL_AMOUNT, /datum/material/plasma = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/mineral/plastitanium category = list("initial", "Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -24,7 +24,7 @@ name = "Plasma + Glass alloy" id = "plasmaglass" build_type = SMELTER | PROTOLATHE - materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) + materials = list(/datum/material/plasma = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/plasmaglass category = list("initial", "Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -34,7 +34,7 @@ name = "Plasma + Metal + Glass alloy" id = "plasmareinforcedglass" build_type = SMELTER | PROTOLATHE - materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) + materials = list(/datum/material/plasma = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/iron = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/plasmarglass category = list("initial", "Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -44,7 +44,7 @@ name = "Titanium + Glass alloy" id = "titaniumglass" build_type = SMELTER | PROTOLATHE - materials = list(MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) + materials = list(/datum/material/titanium = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/titaniumglass category = list("initial", "Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -54,7 +54,7 @@ name = "Plasma + Titanium + Glass alloy" id = "plastitaniumglass" build_type = SMELTER | PROTOLATHE - materials = list(MAT_PLASMA = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_TITANIUM = MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS = MINERAL_MATERIAL_AMOUNT) + materials = list(/datum/material/plasma = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/titanium = MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass = MINERAL_MATERIAL_AMOUNT) build_path = /obj/item/stack/sheet/plastitaniumglass category = list("initial", "Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -65,7 +65,7 @@ desc = "A sheet of reverse-engineered alien alloy." id = "alienalloy" build_type = PROTOLATHE | SMELTER - materials = list(MAT_METAL = 4000, MAT_PLASMA = 4000) + materials = list(/datum/material/iron = 4000, /datum/material/plasma = 4000) build_path = /obj/item/stack/sheet/mineral/abductor category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_CARGO | DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING diff --git a/code/modules/research/designs/stock_parts_designs.dm b/code/modules/research/designs/stock_parts_designs.dm index 6526599179..7392f83975 100644 --- a/code/modules/research/designs/stock_parts_designs.dm +++ b/code/modules/research/designs/stock_parts_designs.dm @@ -7,7 +7,7 @@ desc = "Special mechanical module made to store, sort, and apply standard machine parts." id = "rped" build_type = PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 5000) //hardcore + materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000) //hardcore build_path = /obj/item/storage/part_replacer category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -17,7 +17,7 @@ desc = "Powered by bluespace technology, this RPED variant can upgrade buildings from a distance, without needing to remove the panel first." id = "bs_rped" build_type = PROTOLATHE - materials = list(MAT_METAL = 15000, MAT_GLASS = 5000, MAT_SILVER = 2500) //hardcore + materials = list(/datum/material/iron = 15000, /datum/material/glass = 5000, /datum/material/silver = 2500) //hardcore build_path = /obj/item/storage/part_replacer/bluespace category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -28,7 +28,7 @@ desc = "A stock part used in the construction of various devices." id = "basic_capacitor" build_type = PROTOLATHE | AUTOLATHE - materials = list(MAT_METAL = 100, MAT_GLASS = 100) + materials = list(/datum/material/iron = 100, /datum/material/glass = 100) build_path = /obj/item/stock_parts/capacitor category = list("Stock Parts","Machinery","initial") lathe_time_factor = 0.2 @@ -39,7 +39,7 @@ desc = "A stock part used in the construction of various devices." id = "adv_capacitor" build_type = PROTOLATHE - materials = list(MAT_METAL = 150, MAT_GLASS = 150) + materials = list(/datum/material/iron = 150, /datum/material/glass = 150) build_path = /obj/item/stock_parts/capacitor/adv category = list("Stock Parts") lathe_time_factor = 0.2 @@ -50,7 +50,7 @@ desc = "A stock part used in the construction of various devices." id = "super_capacitor" build_type = PROTOLATHE - materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100) + materials = list(/datum/material/iron = 200, /datum/material/glass = 200, /datum/material/gold = 100) build_path = /obj/item/stock_parts/capacitor/super category = list("Stock Parts") lathe_time_factor = 0.2 @@ -61,7 +61,7 @@ desc = "A stock part used in the construction of various devices." id = "quadratic_capacitor" build_type = PROTOLATHE - materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_GOLD = 100, MAT_DIAMOND = 100) + materials = list(/datum/material/iron = 200, /datum/material/glass = 200, /datum/material/gold = 100, /datum/material/diamond = 100) build_path = /obj/item/stock_parts/capacitor/quadratic category = list("Stock Parts") lathe_time_factor = 0.2 @@ -73,7 +73,7 @@ desc = "A stock part used in the construction of various devices." id = "basic_scanning" build_type = PROTOLATHE | AUTOLATHE - materials = list(MAT_METAL = 100, MAT_GLASS = 50) + materials = list(/datum/material/iron = 100, /datum/material/glass = 50) build_path = /obj/item/stock_parts/scanning_module category = list("Stock Parts","Machinery","initial") lathe_time_factor = 0.2 @@ -84,7 +84,7 @@ desc = "A stock part used in the construction of various devices." id = "adv_scanning" build_type = PROTOLATHE - materials = list(MAT_METAL = 150, MAT_GLASS = 100) + materials = list(/datum/material/iron = 150, /datum/material/glass = 100) build_path = /obj/item/stock_parts/scanning_module/adv category = list("Stock Parts") lathe_time_factor = 0.2 @@ -95,7 +95,7 @@ desc = "A stock part used in the construction of various devices." id = "phasic_scanning" build_type = PROTOLATHE - materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_SILVER = 60) + materials = list(/datum/material/iron = 200, /datum/material/glass = 150, /datum/material/silver = 60) build_path = /obj/item/stock_parts/scanning_module/phasic category = list("Stock Parts") lathe_time_factor = 0.2 @@ -106,7 +106,7 @@ desc = "A stock part used in the construction of various devices." id = "triphasic_scanning" build_type = PROTOLATHE - materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_DIAMOND = 30, MAT_BLUESPACE = 30) + materials = list(/datum/material/iron = 200, /datum/material/glass = 200, /datum/material/diamond = 30, /datum/material/bluespace = 30) build_path = /obj/item/stock_parts/scanning_module/triphasic category = list("Stock Parts") lathe_time_factor = 0.2 @@ -118,7 +118,7 @@ desc = "A stock part used in the construction of various devices." id = "micro_mani" build_type = PROTOLATHE | AUTOLATHE - materials = list(MAT_METAL = 100) + materials = list(/datum/material/iron = 100) build_path = /obj/item/stock_parts/manipulator category = list("Stock Parts","Machinery","initial") lathe_time_factor = 0.2 @@ -129,7 +129,7 @@ desc = "A stock part used in the construction of various devices." id = "nano_mani" build_type = PROTOLATHE - materials = list(MAT_METAL = 150) + materials = list(/datum/material/iron = 150) build_path = /obj/item/stock_parts/manipulator/nano category = list("Stock Parts") lathe_time_factor = 0.2 @@ -140,7 +140,7 @@ desc = "A stock part used in the construction of various devices." id = "pico_mani" build_type = PROTOLATHE - materials = list(MAT_METAL = 200) + materials = list(/datum/material/iron = 200) build_path = /obj/item/stock_parts/manipulator/pico category = list("Stock Parts") lathe_time_factor = 0.2 @@ -151,7 +151,7 @@ desc = "A stock part used in the construction of various devices." id = "femto_mani" build_type = PROTOLATHE - materials = list(MAT_METAL = 200, MAT_DIAMOND = 30, MAT_TITANIUM = 30) + materials = list(/datum/material/iron = 200, /datum/material/diamond = 30, /datum/material/titanium = 30) build_path = /obj/item/stock_parts/manipulator/femto category = list("Stock Parts") lathe_time_factor = 0.2 @@ -163,7 +163,7 @@ desc = "A stock part used in the construction of various devices." id = "basic_micro_laser" build_type = PROTOLATHE | AUTOLATHE - materials = list(MAT_METAL = 100, MAT_GLASS = 50) + materials = list(/datum/material/iron = 100, /datum/material/glass = 50) build_path = /obj/item/stock_parts/micro_laser category = list("Stock Parts","Machinery","initial") lathe_time_factor = 0.2 @@ -174,7 +174,7 @@ desc = "A stock part used in the construction of various devices." id = "high_micro_laser" build_type = PROTOLATHE - materials = list(MAT_METAL = 150, MAT_GLASS = 100) + materials = list(/datum/material/iron = 150, /datum/material/glass = 100) build_path = /obj/item/stock_parts/micro_laser/high category = list("Stock Parts") lathe_time_factor = 0.2 @@ -185,7 +185,7 @@ desc = "A stock part used in the construction of various devices." id = "ultra_micro_laser" build_type = PROTOLATHE - materials = list(MAT_METAL = 200, MAT_GLASS = 150, MAT_URANIUM = 60) + materials = list(/datum/material/iron = 200, /datum/material/glass = 150, /datum/material/uranium = 60) build_path = /obj/item/stock_parts/micro_laser/ultra category = list("Stock Parts") lathe_time_factor = 0.2 @@ -196,7 +196,7 @@ desc = "A stock part used in the construction of various devices." id = "quadultra_micro_laser" build_type = PROTOLATHE - materials = list(MAT_METAL = 200, MAT_GLASS = 200, MAT_URANIUM = 100, MAT_DIAMOND = 60) + materials = list(/datum/material/iron = 200, /datum/material/glass = 200, /datum/material/uranium = 100, /datum/material/diamond = 60) build_path = /obj/item/stock_parts/micro_laser/quadultra category = list("Stock Parts") lathe_time_factor = 0.2 @@ -207,7 +207,7 @@ desc = "A stock part used in the construction of various devices." id = "basic_matter_bin" build_type = PROTOLATHE | AUTOLATHE - materials = list(MAT_METAL = 100) + materials = list(/datum/material/iron = 100) build_path = /obj/item/stock_parts/matter_bin category = list("Stock Parts","Machinery","initial") lathe_time_factor = 0.2 @@ -218,7 +218,7 @@ desc = "A stock part used in the construction of various devices." id = "adv_matter_bin" build_type = PROTOLATHE - materials = list(MAT_METAL = 150) + materials = list(/datum/material/iron = 150) build_path = /obj/item/stock_parts/matter_bin/adv category = list("Stock Parts") lathe_time_factor = 0.2 @@ -229,7 +229,7 @@ desc = "A stock part used in the construction of various devices." id = "super_matter_bin" build_type = PROTOLATHE - materials = list(MAT_METAL = 200) + materials = list(/datum/material/iron = 200) build_path = /obj/item/stock_parts/matter_bin/super category = list("Stock Parts") lathe_time_factor = 0.2 @@ -240,7 +240,7 @@ desc = "A stock part used in the construction of various devices." id = "bluespace_matter_bin" build_type = PROTOLATHE - materials = list(MAT_METAL = 250, MAT_DIAMOND = 100, MAT_BLUESPACE = 100) + materials = list(/datum/material/iron = 250, /datum/material/diamond = 100, /datum/material/bluespace = 100) build_path = /obj/item/stock_parts/matter_bin/bluespace category = list("Stock Parts") lathe_time_factor = 0.2 @@ -252,7 +252,7 @@ desc = "A compact module capable of sensing extradimensional activity." id = "s-ansible" build_type = PROTOLATHE - materials = list(MAT_METAL = 100, MAT_SILVER = 100) + materials = list(/datum/material/iron = 100, /datum/material/silver = 100) build_path = /obj/item/stock_parts/subspace/ansible category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -262,7 +262,7 @@ desc = "A tiny device capable of filtering and converting super-intense radiowaves." id = "s-filter" build_type = PROTOLATHE - materials = list(MAT_METAL = 100, MAT_SILVER = 100) + materials = list(/datum/material/iron = 100, /datum/material/silver = 100) build_path = /obj/item/stock_parts/subspace/filter category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -272,7 +272,7 @@ desc = "A compact micro-machine capable of amplifying weak subspace transmissions." id = "s-amplifier" build_type = PROTOLATHE - materials = list(MAT_METAL = 100, MAT_GOLD = 100, MAT_URANIUM = 100) + materials = list(/datum/material/iron = 100, /datum/material/gold = 100, /datum/material/uranium = 100) build_path = /obj/item/stock_parts/subspace/amplifier category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -282,7 +282,7 @@ desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves." id = "s-treatment" build_type = PROTOLATHE - materials = list(MAT_METAL = 100, MAT_SILVER = 200) + materials = list(/datum/material/iron = 100, /datum/material/silver = 200) build_path = /obj/item/stock_parts/subspace/treatment category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -292,7 +292,7 @@ desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths." id = "s-analyzer" build_type = PROTOLATHE - materials = list(MAT_METAL = 100, MAT_GOLD = 100) + materials = list(/datum/material/iron = 100, /datum/material/gold = 100) build_path = /obj/item/stock_parts/subspace/analyzer category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -302,7 +302,7 @@ desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths." id = "s-crystal" build_type = PROTOLATHE - materials = list(MAT_GLASS = 800, MAT_SILVER = 100, MAT_GOLD = 100) + materials = list(/datum/material/glass = 800, /datum/material/silver = 100, /datum/material/gold = 100) build_path = /obj/item/stock_parts/subspace/crystal category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE @@ -312,7 +312,7 @@ desc = "A large piece of equipment used to open a window into the subspace dimension." id = "s-transmitter" build_type = PROTOLATHE - materials = list(MAT_GLASS = 100, MAT_SILVER = 100, MAT_URANIUM = 100) + materials = list(/datum/material/glass = 100, /datum/material/silver = 100, /datum/material/uranium = 100) build_path = /obj/item/stock_parts/subspace/transmitter category = list("Stock Parts") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING | DEPARTMENTAL_FLAG_SCIENCE diff --git a/code/modules/research/designs/tool_designs.dm b/code/modules/research/designs/tool_designs.dm index cf1c0563d5..2d938bc38c 100644 --- a/code/modules/research/designs/tool_designs.dm +++ b/code/modules/research/designs/tool_designs.dm @@ -7,7 +7,7 @@ desc = "Adds the computer frame and machine frame to the RCD." id = "rcd_upgrade_frames" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500, /datum/material/silver = 1500, /datum/material/titanium = 2000) build_path = /obj/item/rcd_upgrade/frames category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -17,7 +17,7 @@ desc = "Adds the simple circuits to the RCD." id = "rcd_upgrade_simple_circuits" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 2500, MAT_SILVER = 1500, MAT_TITANIUM = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 2500, /datum/material/silver = 1500, /datum/material/titanium = 2000) build_path = /obj/item/rcd_upgrade/simple_circuits category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -27,7 +27,7 @@ desc = "A tool that can construct and deconstruct walls, airlocks and floors on the fly." id = "rcd_loaded" build_type = PROTOLATHE - materials = list(MAT_METAL = 36000) // costs more than what it did in the autolathe, this one comes loaded. + materials = list(/datum/material/iron = 36000) // costs more than what it did in the autolathe, this one comes loaded. build_path = /obj/item/construction/rcd/loaded category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -37,7 +37,7 @@ desc = "A tool that can construct and deconstruct pipes on the fly." id = "rpd" build_type = PROTOLATHE - materials = list(MAT_METAL = 75000, MAT_GLASS = 37500) + materials = list(/datum/material/iron = 75000, /datum/material/glass = 37500) build_path = /obj/item/pipe_dispenser category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -47,7 +47,7 @@ desc = "A small electric hand drill with an interchangeable screwdriver and bolt bit" id = "handdrill" build_type = PROTOLATHE - materials = list(MAT_METAL = 3500, MAT_SILVER = 1500, MAT_TITANIUM = 2500) + materials = list(/datum/material/iron = 3500, /datum/material/silver = 1500, /datum/material/titanium = 2500) build_path = /obj/item/screwdriver/power category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -58,7 +58,7 @@ id = "jawsoflife" // added one more requirment since the Jaws of Life are a bit OP build_path = /obj/item/crowbar/power build_type = PROTOLATHE - materials = list(MAT_METAL = 4500, MAT_SILVER = 2500, MAT_TITANIUM = 3500) + materials = list(/datum/material/iron = 4500, /datum/material/silver = 2500, /datum/material/titanium = 3500) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -67,7 +67,7 @@ desc = "An experimental welder capable of self-fuel generation." id = "exwelder" build_type = PROTOLATHE - materials = list(MAT_METAL = 1000, MAT_GLASS = 500, MAT_PLASMA = 1500, MAT_URANIUM = 200) + materials = list(/datum/material/iron = 1000, /datum/material/glass = 500, /datum/material/plasma = 1500, /datum/material/uranium = 200) build_path = /obj/item/weldingtool/experimental category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE | DEPARTMENTAL_FLAG_ENGINEERING @@ -82,7 +82,7 @@ id = "alien_wrench" build_path = /obj/item/wrench/abductor build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -92,7 +92,7 @@ id = "alien_wirecutters" build_path = /obj/item/wirecutters/abductor build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -102,7 +102,7 @@ id = "alien_screwdriver" build_path = /obj/item/screwdriver/abductor build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -112,7 +112,7 @@ id = "alien_crowbar" build_path = /obj/item/crowbar/abductor build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 2000, /datum/material/diamond = 2000) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -122,7 +122,7 @@ id = "alien_welder" build_path = /obj/item/weldingtool/abductor build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 5000, /datum/material/titanium = 2000, /datum/material/diamond = 2000) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -132,7 +132,7 @@ id = "alien_multitool" build_path = /obj/item/multitool/abductor build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_SILVER = 2500, MAT_PLASMA = 5000, MAT_TITANIUM = 2000, MAT_DIAMOND = 2000) + materials = list(/datum/material/iron = 5000, /datum/material/silver = 2500, /datum/material/plasma = 5000, /datum/material/titanium = 2000, /datum/material/diamond = 2000) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_ENGINEERING @@ -146,7 +146,7 @@ id = "alien_scalpel" build_path = /obj/item/scalpel/alien build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500) + materials = list(/datum/material/iron = 2000, /datum/material/silver = 1500, /datum/material/plasma = 500, /datum/material/titanium = 1500) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -156,7 +156,7 @@ id = "alien_hemostat" build_path = /obj/item/hemostat/alien build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500) + materials = list(/datum/material/iron = 2000, /datum/material/silver = 1500, /datum/material/plasma = 500, /datum/material/titanium = 1500) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -166,7 +166,7 @@ id = "alien_retractor" build_path = /obj/item/retractor/alien build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500) + materials = list(/datum/material/iron = 2000, /datum/material/silver = 1500, /datum/material/plasma = 500, /datum/material/titanium = 1500) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -176,7 +176,7 @@ id = "alien_saw" build_path = /obj/item/circular_saw/alien build_type = PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500) + materials = list(/datum/material/iron = 10000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 1500) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -186,7 +186,7 @@ id = "alien_drill" build_path = /obj/item/surgicaldrill/alien build_type = PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_SILVER = 2500, MAT_PLASMA = 1000, MAT_TITANIUM = 1500) + materials = list(/datum/material/iron = 10000, /datum/material/silver = 2500, /datum/material/plasma = 1000, /datum/material/titanium = 1500) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -196,7 +196,7 @@ id = "alien_cautery" build_path = /obj/item/cautery/alien build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_SILVER = 1500, MAT_PLASMA = 500, MAT_TITANIUM = 1500) + materials = list(/datum/material/iron = 2000, /datum/material/silver = 1500, /datum/material/plasma = 500, /datum/material/titanium = 1500) category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -210,7 +210,7 @@ desc = "A large surgery drape made of plastic." id = "drapes" build_type = PROTOLATHE - materials = list(MAT_PLASTIC = 2500) + materials = list(/datum/material/plastic = 2500) build_path = /obj/item/surgical_drapes category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -220,7 +220,7 @@ desc = "An almagation of rods and gears, able to function as both a surgical clamp and retractor. " id = "retractor_adv" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 500, MAT_SILVER = 1500, MAT_GOLD = 1000) + materials = list(/datum/material/iron = 500, /datum/material/glass = 500, /datum/material/silver = 1500, /datum/material/gold = 1000) build_path = /obj/item/retractor/advanced category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -230,7 +230,7 @@ desc = "It projects a high power laser used for medical applications." id = "surgicaldrill_adv" build_type = PROTOLATHE - materials = list(MAT_METAL = 2500, MAT_GLASS = 2500, MAT_SILVER = 6000, MAT_GOLD = 5500, MAT_DIAMOND = 3500) + materials = list(/datum/material/iron = 2500, /datum/material/glass = 2500, /datum/material/silver = 6000, /datum/material/gold = 5500, /datum/material/diamond = 3500) build_path = /obj/item/surgicaldrill/advanced category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -240,7 +240,7 @@ desc = "An advanced scalpel which uses laser technology to cut." id = "scalpel_adv" build_type = PROTOLATHE - materials = list(MAT_METAL = 1500, MAT_GLASS = 1500, MAT_SILVER = 4000, MAT_GOLD = 2500) + materials = list(/datum/material/iron = 1500, /datum/material/glass = 1500, /datum/material/silver = 4000, /datum/material/gold = 2500) build_path = /obj/item/scalpel/advanced category = list("Tool Designs") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE diff --git a/code/modules/research/designs/weapon_designs.dm b/code/modules/research/designs/weapon_designs.dm index 467679fea6..658e108288 100644 --- a/code/modules/research/designs/weapon_designs.dm +++ b/code/modules/research/designs/weapon_designs.dm @@ -22,7 +22,7 @@ desc = "Designed to quickly reload revolvers. TRAC bullets embed a tracking implant within the target's body." id = "c38_trac" build_type = PROTOLATHE - materials = list(MAT_METAL = 20000, MAT_SILVER = 5000, MAT_GOLD = 1000) + materials = list(/datum/material/iron = 20000, /datum/material/silver = 5000, /datum/material/gold = 1000) build_path = /obj/item/ammo_box/c38/trac category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -32,7 +32,7 @@ desc = "Designed to quickly reload revolvers. Hot Shot bullets contain an incendiary payload." id = "c38_hotshot" build_type = PROTOLATHE - materials = list(MAT_METAL = 20000, MAT_PLASMA = 5000) + materials = list(/datum/material/iron = 20000, /datum/material/plasma = 5000) build_path = /obj/item/ammo_box/c38/hotshot category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -42,7 +42,7 @@ desc = "Designed to quickly reload revolvers. Iceblox bullets contain a cryogenic payload." id = "c38_iceblox" build_type = PROTOLATHE - materials = list(MAT_METAL = 20000, MAT_PLASMA = 5000) + materials = list(/datum/material/iron = 20000, /datum/material/plasma = 5000) build_path = /obj/item/ammo_box/c38/iceblox category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -56,7 +56,7 @@ desc = "A 24-round magazine for the Magrifle." id = "mag_magrifle" build_type = PROTOLATHE - materials = list(MAT_METAL = 8000, MAT_SILVER = 1000) + materials = list(/datum/material/iron = 8000, /datum/material/silver = 1000) build_path = /obj/item/ammo_box/magazine/mmag/lethal category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -65,7 +65,7 @@ name = "Magrifle Magazine (Non-Lethal)" desc = "A 24- round non-lethal magazine for the Magrifle." id = "mag_magrifle_nl" - materials = list(MAT_METAL = 6000, MAT_SILVER = 500, MAT_TITANIUM = 500) + materials = list(/datum/material/iron = 6000, /datum/material/silver = 500, /datum/material/titanium = 500) build_path = /obj/item/ammo_box/magazine/mmag /datum/design/mag_magpistol @@ -73,7 +73,7 @@ desc = "A 14 round magazine for the Magpistol." id = "mag_magpistol" build_type = PROTOLATHE - materials = list(MAT_METAL = 4000, MAT_SILVER = 500) + materials = list(/datum/material/iron = 4000, /datum/material/silver = 500) build_path = /obj/item/ammo_box/magazine/mmag/small/lethal category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -82,7 +82,7 @@ name = "Magpistol Magazine (Non-Lethal)" desc = "A 14 round non-lethal magazine for the Magpistol." id = "mag_magpistol_nl" - materials = list(MAT_METAL = 3000, MAT_SILVER = 250, MAT_TITANIUM = 250) + materials = list(/datum/material/iron = 3000, /datum/material/silver = 250, /datum/material/titanium = 250) build_path = /obj/item/ammo_box/magazine/mmag/small ////////////// @@ -94,7 +94,7 @@ desc = "A 20 round magazine for the out of date security WT-550 Semi-Auto SMG." id = "mag_oldsmg" build_type = PROTOLATHE - materials = list(MAT_METAL = 4000) + materials = list(/datum/material/iron = 4000) build_path = /obj/item/ammo_box/magazine/wt550m9 category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -103,7 +103,7 @@ name = "WT-550 Semi-Auto SMG Armour Piercing Magazine (4.6x30mm AP)" desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG." id = "mag_oldsmg_ap" - materials = list(MAT_METAL = 6000, MAT_SILVER = 600) + materials = list(/datum/material/iron = 6000, /datum/material/silver = 600) build_path = /obj/item/ammo_box/magazine/wt550m9/wtap departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -111,7 +111,7 @@ name = "WT-550 Semi-Auto SMG Incendiary Magazine (4.6x30mm IC)" desc = "A 20 round armour piercing magazine for the out of date security WT-550 Semi-Auto SMG." id = "mag_oldsmg_ic" - materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 6000, /datum/material/silver = 600, /datum/material/glass = 1000) build_path = /obj/item/ammo_box/magazine/wt550m9/wtic departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -119,7 +119,7 @@ name = "WT-550 Semi-Auto SMG Uranium Magazine (4.6x30mm TX)" desc = "A 20 round uranium tipped magazine for the out of date security WT-550 Semi-Auto SMG." id = "mag_oldsmg_tx" - materials = list(MAT_METAL = 6000, MAT_SILVER = 600, MAT_URANIUM = 2000) + materials = list(/datum/material/iron = 6000, /datum/material/silver = 600, /datum/material/uranium = 2000) build_path = /obj/item/ammo_box/magazine/wt550m9/wttx departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -127,7 +127,7 @@ name = "WT-550 Semi-Auto SMG rubberbullets Magazine (4.6x30mm rubber)" desc = "A 20 round rubber shots magazine for the out of date security WT-550 Semi-Auto SMG" id = "mag_oldsmg_rubber" - materials = list(MAT_METAL = 6000) + materials = list(/datum/material/iron = 6000) build_path = /obj/item/ammo_box/magazine/wt550m9/wtrubber departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -176,7 +176,7 @@ desc = "A stunning shell for a shotgun." id = "stunshell" build_type = PROTOLATHE - materials = list(MAT_METAL = 200) + materials = list(/datum/material/iron = 200) build_path = /obj/item/ammo_casing/shotgun/stunslug category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE @@ -186,7 +186,7 @@ desc = "A high-tech shotgun shell which can be loaded with materials to produce unique effects." id = "techshotshell" build_type = PROTOLATHE - materials = list(MAT_METAL = 1000, MAT_GLASS = 200) + materials = list(/datum/material/iron = 1000, /datum/material/glass = 200) build_path = /obj/item/ammo_casing/shotgun/techshell category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE @@ -196,7 +196,7 @@ desc = "A shotgun dart designed with similar internals to that of a cryostatis beaker, allowing reagents to not react when inside." id = "shotgundartcryostatis" build_type = PROTOLATHE - materials = list(MAT_METAL = 3500) + materials = list(/datum/material/iron = 3500) build_path = /obj/item/ammo_casing/shotgun/dart/noreact category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -210,7 +210,7 @@ desc = "This safety firing pin allows firearms to be operated within proximity to a firing range." id = "pin_testing" build_type = PROTOLATHE - materials = list(MAT_METAL = 500, MAT_GLASS = 300) + materials = list(/datum/material/iron = 500, /datum/material/glass = 300) build_path = /obj/item/firing_pin/test_range category = list("Firing Pins") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_SCIENCE @@ -220,7 +220,7 @@ desc = "This is a security firing pin which only authorizes users who are mindshield-implanted." id = "pin_loyalty" build_type = PROTOLATHE - materials = list(MAT_SILVER = 600, MAT_DIAMOND = 600, MAT_URANIUM = 200) + materials = list(/datum/material/silver = 600, /datum/material/diamond = 600, /datum/material/uranium = 200) build_path = /obj/item/firing_pin/implant/mindshield category = list("Firing Pins") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -230,7 +230,7 @@ desc = "This is a security firing pin which only authorizes users who are off station." id = "pin_away" build_type = PROTOLATHE - materials = list(MAT_METAL = 1500, MAT_GLASS = 2000) + materials = list(/datum/material/iron = 1500, /datum/material/glass = 2000) build_path = /obj/item/firing_pin/away category = list("Firing Pins") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -244,7 +244,7 @@ desc = "Beefed up version of a standard laser gun." id = "lasercarbine" build_type = PROTOLATHE - materials = list(MAT_METAL = 15000, MAT_GLASS = 10000, MAT_GOLD = 2500, MAT_SILVER = 2500) + materials = list(/datum/material/iron = 15000, /datum/material/glass = 10000, /datum/material/gold = 2500, /datum/material/silver = 2500) build_path = /obj/item/gun/energy/laser/carbine/nopin category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -254,7 +254,7 @@ desc = "A high-tech revolver that fires internal, reusable shock cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers." id = "stunrevolver" build_type = PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 10000, MAT_SILVER = 10000) + materials = list(/datum/material/iron = 10000, /datum/material/glass = 10000, /datum/material/silver = 10000) build_path = /obj/item/gun/energy/tesla_revolver category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -264,7 +264,7 @@ desc = "An energy gun with an experimental miniaturized reactor." id = "nuclear_gun" build_type = PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 3000, MAT_TITANIUM = 1000) + materials = list(/datum/material/iron = 10000, /datum/material/glass = 2000, /datum/material/uranium = 3000, /datum/material/titanium = 1000) build_path = /obj/item/gun/energy/e_gun/nuclear category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -274,7 +274,7 @@ desc = "A powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets." id = "beamrifle" build_type = PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 5000, MAT_DIAMOND = 5000, MAT_URANIUM = 8000, MAT_SILVER = 4500, MAT_GOLD = 5000) + materials = list(/datum/material/iron = 10000, /datum/material/glass = 5000, /datum/material/diamond = 5000, /datum/material/uranium = 8000, /datum/material/silver = 4500, /datum/material/gold = 5000) build_path = /obj/item/gun/energy/beam_rifle category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -284,7 +284,7 @@ desc = "Your opponent will bubble into a messy pile of goop." id = "decloner" build_type = PROTOLATHE - materials = list(MAT_GOLD = 5000,MAT_URANIUM = 10000) + materials = list(/datum/material/gold = 5000,/datum/material/uranium = 10000) reagents_list = list(/datum/reagent/toxin/mutagen = 40) build_path = /obj/item/gun/energy/decloner category = list("Weapons") @@ -295,7 +295,7 @@ desc = "A gun that fires many syringes." id = "rapidsyringe" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1000) build_path = /obj/item/gun/syringe/rapidsyringe category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_MEDICAL @@ -305,7 +305,7 @@ desc = "A gun that shoots temperature beam like projectiles to change temperature." id = "temp_gun" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 500, MAT_SILVER = 3000) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 500, /datum/material/silver = 3000) build_path = /obj/item/gun/energy/temperature category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -315,7 +315,7 @@ desc = "A tool that discharges controlled radiation which induces mutation in plant cells. Harmless to other organic life." id = "flora_gun" build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_GLASS = 500) + materials = list(/datum/material/iron = 2000, /datum/material/glass = 500) reagents_list = list(/datum/reagent/radium = 20) build_path = /obj/item/gun/energy/floragun category = list("Weapons") @@ -326,7 +326,7 @@ desc = "Not quite as menacing as it sounds" id = "xray_laser" build_type = PROTOLATHE - materials = list(MAT_GOLD = 5000, MAT_URANIUM = 4000, MAT_METAL = 5000, MAT_TITANIUM = 2000, MAT_BLUESPACE = 2000) + materials = list(/datum/material/gold = 5000, /datum/material/uranium = 4000, /datum/material/iron = 5000, /datum/material/titanium = 2000, /datum/material/bluespace = 2000) build_path = /obj/item/gun/energy/xray category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -336,7 +336,7 @@ desc = "How to dismantle a cyborg : The gun." id = "ioncarbine" build_type = PROTOLATHE - materials = list(MAT_SILVER = 6000, MAT_METAL = 8000, MAT_URANIUM = 2000) + materials = list(/datum/material/silver = 6000, /datum/material/iron = 8000, /datum/material/uranium = 2000) build_path = /obj/item/gun/energy/ionrifle/carbine category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -346,7 +346,7 @@ desc = "A projector that emits high density quantum-coupled bluespace beams." id = "wormholeprojector" build_type = PROTOLATHE - materials = list(MAT_SILVER = 2000, MAT_METAL = 5000, MAT_DIAMOND = 2000, MAT_BLUESPACE = 3000) + materials = list(/datum/material/silver = 2000, /datum/material/iron = 5000, /datum/material/diamond = 2000, /datum/material/bluespace = 3000) build_path = /obj/item/gun/energy/wormhole_projector category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -356,7 +356,7 @@ desc = "A multi-mode device that blasts one-point bluespace-gravitational bolts that locally distort gravity." id = "gravitygun" build_type = PROTOLATHE - materials = list(MAT_SILVER = 8000, MAT_URANIUM = 8000, MAT_GLASS = 12000, MAT_METAL = 12000, MAT_DIAMOND = 3000, MAT_BLUESPACE = 3000) + materials = list(/datum/material/silver = 8000, /datum/material/uranium = 8000, /datum/material/glass = 12000, /datum/material/iron = 12000, /datum/material/diamond = 3000, /datum/material/bluespace = 3000) build_path = /obj/item/gun/energy/gravity_gun category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SCIENCE @@ -366,7 +366,7 @@ desc = "A reverse-engineered energy crossbow favored by syndicate infiltration teams and carp hunters." id = "largecrossbow" build_type = PROTOLATHE - materials = list(MAT_METAL = 5000, MAT_GLASS = 1500, MAT_URANIUM = 1500, MAT_SILVER = 1500) + materials = list(/datum/material/iron = 5000, /datum/material/glass = 1500, /datum/material/uranium = 1500, /datum/material/silver = 1500) build_path = /obj/item/gun/energy/kinetic_accelerator/crossbow/large category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -376,7 +376,7 @@ desc = "A weapon which fires ferromagnetic slugs." id = "magpistol" build_type = PROTOLATHE - materials = list(MAT_METAL = 7500, MAT_GLASS = 1000, MAT_URANIUM = 1000, MAT_TITANIUM = 5000, MAT_SILVER = 2000) + materials = list(/datum/material/iron = 7500, /datum/material/glass = 1000, /datum/material/uranium = 1000, /datum/material/titanium = 5000, /datum/material/silver = 2000) build_path = /obj/item/gun/ballistic/automatic/magrifle/pistol/nopin category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -386,7 +386,7 @@ desc = "An upscaled Magpistol in rifle form." id = "magrifle" build_type = PROTOLATHE - materials = list(MAT_METAL = 10000, MAT_GLASS = 2000, MAT_URANIUM = 2000, MAT_TITANIUM = 10000, MAT_SILVER = 4000, MAT_GOLD = 2000) + materials = list(/datum/material/iron = 10000, /datum/material/glass = 2000, /datum/material/uranium = 2000, /datum/material/titanium = 10000, /datum/material/silver = 4000, /datum/material/gold = 2000) build_path = /obj/item/gun/ballistic/automatic/magrifle/nopin category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -400,7 +400,7 @@ desc = "A grenade that affects a larger area and use larger containers." id = "large_Grenade" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000) + materials = list(/datum/material/iron = 3000) build_path = /obj/item/grenade/chem_grenade/large category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -410,7 +410,7 @@ desc = "An advanced grenade that is able to self ignite its mixture." id = "pyro_Grenade" build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_PLASMA = 500) + materials = list(/datum/material/iron = 2000, /datum/material/plasma = 500) build_path = /obj/item/grenade/chem_grenade/pyro category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -420,7 +420,7 @@ desc = "An advanced grenade that rapidly cools its contents upon detonation." id = "cryo_Grenade" build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_SILVER = 500) + materials = list(/datum/material/iron = 2000, /datum/material/silver = 500) build_path = /obj/item/grenade/chem_grenade/cryo category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -430,7 +430,7 @@ desc = "An advanced grenade that can be detonated several times, best used with a repeating igniter." id = "adv_Grenade" build_type = PROTOLATHE - materials = list(MAT_METAL = 3000, MAT_GLASS = 500) + materials = list(/datum/material/iron = 3000, /datum/material/glass = 500) build_path = /obj/item/grenade/chem_grenade/adv_release category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY | DEPARTMENTAL_FLAG_MEDICAL | DEPARTMENTAL_FLAG_SCIENCE @@ -444,7 +444,7 @@ desc = "An advanced riot shield made of lightweight materials that collapses for easy storage." id = "tele_shield" build_type = PROTOLATHE - materials = list(MAT_METAL = 4000, MAT_GLASS = 4000, MAT_SILVER = 300, MAT_TITANIUM = 200) + materials = list(/datum/material/iron = 4000, /datum/material/glass = 4000, /datum/material/silver = 300, /datum/material/titanium = 200) build_path = /obj/item/shield/riot/tele category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -454,7 +454,16 @@ desc = "A reverse-engineered suppressor that fits on most small arms with threaded barrels." id = "suppressor" build_type = PROTOLATHE - materials = list(MAT_METAL = 2000, MAT_SILVER = 500) + materials = list(/datum/material/iron = 2000, /datum/material/silver = 500) build_path = /obj/item/suppressor category = list("Weapons") departmental_flags = DEPARTMENTAL_FLAG_SECURITY + +/datum/design/cleric_mace + name = "Cleric Mace" + desc = "A mace fit for a cleric. Useful for bypassing plate armor, but too bulky for much else." + id = "cleric_mace" + build_type = AUTOLATHE + materials = list(MAT_CATEGORY_RIGID = 12000) + build_path = /obj/item/melee/cleric_mace + category = list("Imported") diff --git a/code/modules/research/destructive_analyzer.dm b/code/modules/research/destructive_analyzer.dm index 7dd7b76007..10566b7de2 100644 --- a/code/modules/research/destructive_analyzer.dm +++ b/code/modules/research/destructive_analyzer.dm @@ -61,12 +61,12 @@ Note: Must be placed within 3 tiles of the R&D Console . = 0 var/datum/component/material_container/storage = linked_console?.linked_lathe?.materials.mat_container if(storage) //Also sends salvaged materials to a linked protolathe, if any. - for(var/material in thing.materials) - var/can_insert = min((storage.max_amount - storage.total_amount), (max(thing.materials[material]*(decon_mod/10), thing.materials[material]))) - storage.insert_amount(can_insert, material) + for(var/material in thing.custom_materials) + var/can_insert = min((storage.max_amount - storage.total_amount), (min(thing.custom_materials[material]*(decon_mod/10), thing.custom_materials[material]))) + storage.insert_amount_mat(can_insert, material) . += can_insert if (.) - linked_console.linked_lathe.materials.silo_log(src, "reclaimed", 1, "[thing.name]", thing.materials) + linked_console.linked_lathe.materials.silo_log(src, "reclaimed", 1, "[thing.name]", thing.custom_materials) /obj/machinery/rnd/destructive_analyzer/proc/destroy_item(obj/item/thing, innermode = FALSE) if(QDELETED(thing) || QDELETED(src) || QDELETED(linked_console)) @@ -132,7 +132,7 @@ Note: Must be placed within 3 tiles of the R&D Console var/user_mode_string = "" if(length(point_value)) user_mode_string = " for [json_encode(point_value)] points" - else if(loaded_item.materials.len) + else if(loaded_item.custom_materials?.len) user_mode_string = " for material reclamation" var/choice = input("Are you sure you want to destroy [loaded_item][user_mode_string]?") in list("Proceed", "Cancel") if(choice == "Cancel") diff --git a/code/modules/research/experimentor.dm b/code/modules/research/experimentor.dm index fd68a393f9..b43abf97b2 100644 --- a/code/modules/research/experimentor.dm +++ b/code/modules/research/experimentor.dm @@ -430,8 +430,8 @@ visible_message("[exp_on] activates the crushing mechanism, [exp_on] is destroyed!") if(linked_console.linked_lathe) var/datum/component/material_container/linked_materials = linked_console.linked_lathe.GetComponent(/datum/component/material_container) - for(var/material in exp_on.materials) - linked_materials.insert_amount( min((linked_materials.max_amount - linked_materials.total_amount), (exp_on.materials[material])), material) + for(var/material in exp_on.custom_materials) + linked_materials.insert_amount_mat( min((linked_materials.max_amount - linked_materials.total_amount), (exp_on.custom_materials[material])), material) if(prob(EFFECT_PROB_LOW) && criticalReaction) visible_message("[src]'s crushing mechanism slowly and smoothly descends, flattening the [exp_on]!") new /obj/item/stack/sheet/plasteel(get_turf(pick(oview(1,src)))) diff --git a/code/modules/research/machinery/_production.dm b/code/modules/research/machinery/_production.dm index 25e8b82cc4..41ed6a556e 100644 --- a/code/modules/research/machinery/_production.dm +++ b/code/modules/research/machinery/_production.dm @@ -29,6 +29,14 @@ materials = AddComponent(/datum/component/remote_materials, "lathe", mapload) RefreshParts() +/obj/machinery/rnd/production/Destroy() + materials = null + cached_designs = null + matching_designs = null + QDEL_NULL(stored_research) + host_research = null + return ..() + /obj/machinery/rnd/production/proc/update_research() host_research.copy_research_to(stored_research, TRUE) update_designs() @@ -51,10 +59,6 @@ popup.set_content(generate_ui()) popup.open() -/obj/machinery/rnd/production/Destroy() - QDEL_NULL(stored_research) - return ..() - /obj/machinery/rnd/production/proc/calculate_efficiency() efficiency_coeff = 1 if(reagents) //If reagents/materials aren't initialized, don't bother, we'll be doing this again after reagents init anyways. @@ -92,23 +96,24 @@ var/obj/O = new path(get_turf(src)) if(efficient_with(O.type) && isitem(O)) var/obj/item/I = O - I.materials = matlist.Copy() + I.material_flags |= MATERIAL_NO_EFFECTS //Find a better way to do this. + I.set_custom_materials(matlist.Copy()) SSblackbox.record_feedback("nested tally", "item_printed", amount, list("[type]", "[path]")) investigate_log("[key_name(user)] built [amount] of [path] at [src]([type]).", INVESTIGATE_RESEARCH) -/obj/machinery/rnd/production/proc/check_mat(datum/design/being_built, M) // now returns how many times the item can be built with the material +/obj/machinery/rnd/production/proc/check_mat(datum/design/being_built, var/mat) // now returns how many times the item can be built with the material if (!materials.mat_container) // no connected silo return 0 var/list/all_materials = being_built.reagents_list + being_built.materials - var/A = materials.mat_container.amount(M) + var/A = materials.mat_container.get_material_amount(mat) if(!A) - A = reagents.get_reagent_amount(M) + A = reagents.get_reagent_amount(mat) // these types don't have their .materials set in do_print, so don't allow // them to be constructed efficiently var/ef = efficient_with(being_built.build_path) ? efficiency_coeff : 1 - return round(A / max(1, all_materials[M] / ef)) + return round(A / max(1, all_materials[mat] / ef)) /obj/machinery/rnd/production/proc/efficient_with(path) return !ispath(path, /obj/item/stack/sheet) && !ispath(path, /obj/item/stack/ore/bluespace_crystal) @@ -152,7 +157,7 @@ if(!reagents.has_reagent(R, D.reagents_list[R]*amount/coeff)) say("Not enough reagents to complete prototype[amount > 1? "s" : ""].") return FALSE - materials.mat_container.use_amount(efficient_mats, amount) + materials.mat_container.use_materials(efficient_mats, amount) materials.silo_log(src, "built", -amount, "[D.name]", efficient_mats) for(var/R in D.reagents_list) reagents.remove_reagent(R, D.reagents_list[R]*amount/coeff) @@ -213,11 +218,13 @@ var/list/l = list() l += "

Material Storage:

" for(var/mat_id in materials.mat_container.materials) - var/datum/material/M = materials.mat_container.materials[mat_id] - l += "* [M.amount] of [M.name]: " - if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "Eject [RDSCREEN_NOBREAK]" - if(M.amount >= MINERAL_MATERIAL_AMOUNT*5) l += "5x [RDSCREEN_NOBREAK]" - if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "All[RDSCREEN_NOBREAK]" + var/datum/material/M = mat_id + var/amount = materials.mat_container.materials[mat_id] + var/ref = REF(M) + l += "* [amount] of [M.name]: " + if(amount >= MINERAL_MATERIAL_AMOUNT) l += "Eject [RDSCREEN_NOBREAK]" + if(amount >= MINERAL_MATERIAL_AMOUNT*5) l += "5x [RDSCREEN_NOBREAK]" + if(amount >= MINERAL_MATERIAL_AMOUNT) l += "All[RDSCREEN_NOBREAK]" l += "" l += "
[RDSCREEN_NOBREAK]" return l @@ -305,7 +312,8 @@ if(ls["disposeall"]) //Causes the protolathe to dispose of all it's reagents. reagents.clear_reagents() if(ls["ejectsheet"]) //Causes the protolathe to eject a sheet of material - eject_sheets(ls["ejectsheet"], ls["eject_amt"]) + var/datum/material/M = locate(ls["ejectsheet"]) + eject_sheets(M, ls["eject_amt"]) updateUsrDialog() /obj/machinery/rnd/production/proc/eject_sheets(eject_sheet, eject_amt) diff --git a/code/modules/research/nanites/extra_settings/_extra_setting.dm b/code/modules/research/nanites/extra_settings/_extra_setting.dm new file mode 100644 index 0000000000..b3bef77eb4 --- /dev/null +++ b/code/modules/research/nanites/extra_settings/_extra_setting.dm @@ -0,0 +1,20 @@ +/datum/nanite_extra_setting + var/setting_type + var/value + +/datum/nanite_extra_setting/proc/get_value() + return value + +/datum/nanite_extra_setting/proc/set_value(value) + src.value = value + +/datum/nanite_extra_setting/proc/get_copy() + return + +//I made the choice to send the name as part of the parameter instead of storing it directly on +//this datum as a way of avoiding duplication of data between the containing assoc list +//and this datum. +//Also make sure to double wrap the list when implementing this as +//+= is interpreted as a combine on lists, so the outer list gets unwrapped +/datum/nanite_extra_setting/proc/get_frontend_list(name) + return diff --git a/code/modules/research/nanites/extra_settings/boolean.dm b/code/modules/research/nanites/extra_settings/boolean.dm new file mode 100644 index 0000000000..7d66eb988e --- /dev/null +++ b/code/modules/research/nanites/extra_settings/boolean.dm @@ -0,0 +1,27 @@ +/datum/nanite_extra_setting/boolean + setting_type = NESTYPE_BOOLEAN + var/true_text + var/false_text + +/datum/nanite_extra_setting/boolean/New(initial, true_text, false_text) + value = initial + src.true_text = true_text + src.false_text = false_text + +/datum/nanite_extra_setting/boolean/set_value(value) + if(isnull(value)) + src.value = !src.value + return + . = ..() + +/datum/nanite_extra_setting/boolean/get_copy() + return new /datum/nanite_extra_setting/boolean(value, true_text, false_text) + +/datum/nanite_extra_setting/boolean/get_frontend_list(name) + return list(list( + "name" = name, + "type" = setting_type, + "value" = value, + "true_text" = true_text, + "false_text" = false_text + )) diff --git a/code/modules/research/nanites/extra_settings/number.dm b/code/modules/research/nanites/extra_settings/number.dm new file mode 100644 index 0000000000..6e63ae067e --- /dev/null +++ b/code/modules/research/nanites/extra_settings/number.dm @@ -0,0 +1,32 @@ +/datum/nanite_extra_setting/number + setting_type = NESTYPE_NUMBER + var/min + var/max + var/unit = "" + +/datum/nanite_extra_setting/number/New(initial, min, max, unit) + value = initial + src.min = min + src.max = max + if(unit) + src.unit = unit + +/datum/nanite_extra_setting/number/set_value(value) + if(istext(value)) + value = text2num(value) + if(!value || !isnum(value)) + return + src.value = CLAMP(value, min, max) + +/datum/nanite_extra_setting/number/get_copy() + return new /datum/nanite_extra_setting/number(value, min, max, unit) + +/datum/nanite_extra_setting/number/get_frontend_list(name) + return list(list( + "name" = name, + "type" = setting_type, + "value" = value, + "min" = min, + "max" = max, + "unit" = unit + )) diff --git a/code/modules/research/nanites/extra_settings/text.dm b/code/modules/research/nanites/extra_settings/text.dm new file mode 100644 index 0000000000..56aa3dd07f --- /dev/null +++ b/code/modules/research/nanites/extra_settings/text.dm @@ -0,0 +1,18 @@ +/datum/nanite_extra_setting/text + setting_type = NESTYPE_TEXT + +/datum/nanite_extra_setting/text/New(initial) + value = initial + +/datum/nanite_extra_setting/text/set_value(value) + src.value = trim(value) + +/datum/nanite_extra_setting/text/get_copy() + return new /datum/nanite_extra_setting/text(value) + +/datum/nanite_extra_setting/text/get_frontend_list(name) + return list(list( + "name" = name, + "type" = setting_type, + "value" = value + )) diff --git a/code/modules/research/nanites/extra_settings/type.dm b/code/modules/research/nanites/extra_settings/type.dm new file mode 100644 index 0000000000..2085ba510c --- /dev/null +++ b/code/modules/research/nanites/extra_settings/type.dm @@ -0,0 +1,18 @@ +/datum/nanite_extra_setting/type + setting_type = NESTYPE_TYPE + var/list/types + +/datum/nanite_extra_setting/type/New(initial, types) + value = initial + src.types = types + +/datum/nanite_extra_setting/type/get_copy() + return new /datum/nanite_extra_setting/type(value, types) + +/datum/nanite_extra_setting/type/get_frontend_list(name) + return list(list( + "name" = name, + "type" = setting_type, + "value" = value, + "types" = types + )) diff --git a/code/modules/research/nanites/nanite_chamber.dm b/code/modules/research/nanites/nanite_chamber.dm index 515231c24c..4a980a0436 100644 --- a/code/modules/research/nanites/nanite_chamber.dm +++ b/code/modules/research/nanites/nanite_chamber.dm @@ -77,7 +77,7 @@ return occupant.AddComponent(/datum/component/nanites, 100) -/obj/machinery/nanite_chamber/proc/install_program(datum/nanite_program/NP) +/obj/machinery/nanite_chamber/proc/remove_nanites(datum/nanite_program/NP) if(stat & (NOPOWER|BROKEN)) return if((stat & MAINT) || panel_open) @@ -88,74 +88,46 @@ var/locked_state = locked locked = TRUE - //TODO COMPUTERY MACHINE SOUNDS - set_busy(TRUE, "Initializing installation protocol...", "[initial(icon_state)]_raising") - addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Connecting to nanite framework...", "[initial(icon_state)]_active"),20) - addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Installing program...", "[initial(icon_state)]_falling"),35) - addtimer(CALLBACK(src, .proc/complete_installation, locked_state, NP),55) + //TODO OMINOUS MACHINE SOUNDS + set_busy(TRUE, "Initializing cleanup protocol...", "[initial(icon_state)]_raising") + addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Analyzing host bio-structure...", "[initial(icon_state)]_active"),20) + addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Pinging nanites...", "[initial(icon_state)]_active"),40) + addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Initiating graceful self-destruct sequence...", "[initial(icon_state)]_active"),70) + addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Removing debris...", "[initial(icon_state)]_falling"),110) + addtimer(CALLBACK(src, .proc/complete_removal, locked_state),130) -/obj/machinery/nanite_chamber/proc/complete_installation(locked_state, datum/nanite_program/NP) +/obj/machinery/nanite_chamber/proc/complete_removal(locked_state) //TODO MACHINE DING locked = locked_state set_busy(FALSE) if(!occupant) return + SEND_SIGNAL(occupant, COMSIG_NANITE_DELETE) - SEND_SIGNAL(occupant, COMSIG_NANITE_ADD_PROGRAM, NP.copy()) - -/obj/machinery/nanite_chamber/proc/uninstall_program(datum/nanite_program/NP) - if(stat & (NOPOWER|BROKEN)) - return - if((stat & MAINT) || panel_open) - return - if(!occupant || busy) - return - - var/locked_state = locked - locked = TRUE - - //TODO COMPUTERY MACHINE SOUNDS - set_busy(TRUE, "Initializing uninstallation protocol...", "[initial(icon_state)]_raising") - addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Connecting to nanite framework...", "[initial(icon_state)]_active"),20) - addtimer(CALLBACK(src, .proc/set_busy, TRUE, "Uninstalling program...", "[initial(icon_state)]_falling"),35) - addtimer(CALLBACK(src, .proc/complete_uninstallation, locked_state, NP),55) - -/obj/machinery/nanite_chamber/proc/complete_uninstallation(locked_state, datum/nanite_program/NP) - //TODO MACHINE DING - locked = locked_state - set_busy(FALSE) - if(!occupant) - return - qdel(NP) - -/obj/machinery/nanite_chamber/update_icon() - cut_overlays() - - if((stat & MAINT) || panel_open) - add_overlay("maint") - - else if(!(stat & (NOPOWER|BROKEN))) - if(busy || locked) - add_overlay("red") - if(locked) - add_overlay("bolted") - else - add_overlay("green") - +/obj/machinery/nanite_chamber/update_icon_state() //running and someone in there if(occupant) if(busy) icon_state = busy_icon_state else - icon_state = initial(icon_state)+ "_occupied" - return + icon_state = initial(icon_state) + "_occupied" + else + //running + icon_state = initial(icon_state) + (state_open ? "_open" : "") - //running - icon_state = initial(icon_state)+ (state_open ? "_open" : "") +/obj/machinery/nanite_chamber/update_overlays() + . = ..() -/obj/machinery/nanite_chamber/power_change() - ..() - update_icon() + if((stat & MAINT) || panel_open) + . += "maint" + + else if(!(stat & (NOPOWER|BROKEN))) + if(busy || locked) + . += "red" + if(locked) + . += "bolted" + else + . += "green" /obj/machinery/nanite_chamber/proc/toggle_open(mob/user) if(panel_open) @@ -182,7 +154,7 @@ user.last_special = world.time + CLICK_CD_BREAKOUT user.visible_message("You see [user] kicking against the door of [src]!", \ "You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)", \ - "You hear a metallic creaking from [src].") + "You hear a metallic creaking from [src].") if(do_after(user,(breakout_time), target = src)) if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked || busy) return @@ -231,6 +203,8 @@ toggle_open(user) /obj/machinery/nanite_chamber/MouseDrop_T(mob/target, mob/user) - if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) + if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) || !Adjacent(target) || !user.Adjacent(target) || !iscarbon(target)) return - close_machine(target) + if(close_machine(target)) + log_combat(user, target, "inserted", null, "into [src].") + add_fingerprint(user) diff --git a/code/modules/research/nanites/nanite_chamber_computer.dm b/code/modules/research/nanites/nanite_chamber_computer.dm index dec263368b..0750d3d268 100644 --- a/code/modules/research/nanites/nanite_chamber_computer.dm +++ b/code/modules/research/nanites/nanite_chamber_computer.dm @@ -5,30 +5,13 @@ var/obj/item/disk/nanite_program/disk circuit = /obj/item/circuitboard/computer/nanite_chamber_control icon_screen = "nanite_chamber_control" + ui_x = 380 + ui_y = 570 /obj/machinery/computer/nanite_chamber_control/Initialize() . = ..() find_chamber() -/obj/machinery/computer/nanite_chamber_control/attackby(obj/item/I, mob/user) - if(istype(I, /obj/item/disk/nanite_program)) - var/obj/item/disk/nanite_program/N = I - if(disk) - eject(user) - if(user.transferItemToLoc(N, src)) - to_chat(user, "You insert [N] into [src]") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) - disk = N - else - ..() - -/obj/machinery/computer/nanite_chamber_control/proc/eject(mob/living/user) - if(!disk) - return - if(!istype(user) || !Adjacent(user) || !user.put_in_active_hand(disk)) - disk.forceMove(drop_location()) - disk = null - /obj/machinery/computer/nanite_chamber_control/proc/find_chamber() for(var/direction in GLOB.cardinals) var/C = locate(/obj/machinery/nanite_chamber, get_step(src, direction)) @@ -43,41 +26,13 @@ ..() /obj/machinery/computer/nanite_chamber_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "nanite_chamber_control", name, 550, 800, master_ui, state) + ui = new(user, src, ui_key, "nanite_chamber_control", name, ui_x, ui_y, master_ui, state) ui.open() /obj/machinery/computer/nanite_chamber_control/ui_data() var/list/data = list() - if(disk) - data["has_disk"] = TRUE - var/list/disk_data = list() - var/datum/nanite_program/P = disk.program - if(P) - data["has_program"] = TRUE - disk_data["name"] = P.name - disk_data["desc"] = P.desc - - disk_data["activated"] = P.activated - disk_data["activation_delay"] = P.activation_delay - disk_data["timer"] = P.timer - disk_data["activation_code"] = P.activation_code - disk_data["deactivation_code"] = P.deactivation_code - disk_data["kill_code"] = P.kill_code - disk_data["trigger_code"] = P.trigger_code - disk_data["timer_type"] = P.get_timer_type_text() - - var/list/extra_settings = list() - for(var/X in P.extra_settings) - var/list/setting = list() - setting["name"] = X - setting["value"] = P.get_extra_setting(X) - extra_settings += list(setting) - disk_data["extra_settings"] = extra_settings - if(LAZYLEN(extra_settings)) - disk_data["has_extra_settings"] = TRUE - data["disk"] = disk_data if(!chamber) data["status_msg"] = "No chamber detected." @@ -97,6 +52,7 @@ data["status_msg"] = chamber.busy_message return data + data["status_msg"] = null data["scan_level"] = chamber.scan_level data["locked"] = chamber.locked data["occupant_name"] = chamber.occupant.name @@ -113,46 +69,32 @@ chamber.locked = !chamber.locked chamber.update_icon() . = TRUE - if("eject") - eject(usr) - . = TRUE if("set_safety") - var/threshold = input("Set safety threshold (0-500):", name, null) as null|num + var/threshold = text2num(params["value"]) if(!isnull(threshold)) chamber.set_safety(CLAMP(round(threshold, 1),0,500)) - playsound(src, "terminal_type", 25, 0) - investigate_log("[key_name(chamber.occupant)]'s nanites' safety threshold was set to [threshold] by [key_name(usr)].", INVESTIGATE_NANITES) + playsound(src, "terminal_type", 25, FALSE) + chamber.occupant.investigate_log("'s nanites' safety threshold was set to [threshold] by [key_name(usr)] via [src] at [AREACOORD(src)].", INVESTIGATE_NANITES) . = TRUE if("set_cloud") - var/cloud_id = input("Set cloud ID (1-100, 0 to disable):", name, null) as null|num + var/cloud_id = text2num(params["value"]) if(!isnull(cloud_id)) chamber.set_cloud(CLAMP(round(cloud_id, 1),0,100)) - playsound(src, "terminal_type", 25, 0) - investigate_log("[key_name(chamber.occupant)]'s nanites' cloud id was set to [cloud_id] by [key_name(usr)].", INVESTIGATE_NANITES) + playsound(src, "terminal_type", 25, FALSE) + chamber.occupant.investigate_log("'s nanites' cloud id was set to [cloud_id] by [key_name(usr)] via [src] at [AREACOORD(src)].", INVESTIGATE_NANITES) . = TRUE if("connect_chamber") find_chamber() . = TRUE + if("remove_nanites") + playsound(src, 'sound/machines/terminal_prompt.ogg', 25, FALSE) + chamber.remove_nanites() + log_combat(usr, chamber.occupant, "cleared nanites from", null, "via [src]") + chamber.occupant.investigate_log("'s nanites were cleared by [key_name(usr)] via [src] at [AREACOORD(src)].", INVESTIGATE_NANITES) + . = TRUE if("nanite_injection") - playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0) + playsound(src, 'sound/machines/terminal_prompt.ogg', 25, FALSE) chamber.inject_nanites() - investigate_log("[key_name(chamber.occupant)] was injected with nanites by [key_name(usr)] using a nanite chamber.", INVESTIGATE_NANITES) + log_combat(usr, chamber.occupant, "injected", null, "with nanites via [src]") + chamber.occupant.investigate_log("was injected with nanites by [key_name(usr)] via [src] at [AREACOORD(src)].", INVESTIGATE_NANITES) . = TRUE - if("add_program") - if(!disk || !chamber || !chamber.occupant) - return - playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0) - chamber.install_program(disk.program) - investigate_log("Program of type [disk.program.type] was installed into [key_name(chamber.occupant)]'s nanites with a nanite chamber by [key_name(usr)].", INVESTIGATE_NANITES) - . = TRUE - if("remove_program") - if(!chamber || !chamber.occupant) - return - playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0) - var/list/nanite_programs = list() - SEND_SIGNAL(chamber.occupant, COMSIG_NANITE_GET_PROGRAMS, nanite_programs) - if(LAZYLEN(nanite_programs)) - var/datum/nanite_program/P = nanite_programs[text2num(params["program_id"])] - chamber.uninstall_program(P) - investigate_log("Program of type [P.type] was uninstalled from [key_name(chamber.occupant)]'s nanites with a nanite chamber by [key_name(usr)].", INVESTIGATE_NANITES) - . = TRUE \ No newline at end of file diff --git a/code/modules/research/nanites/nanite_cloud_controller.dm b/code/modules/research/nanites/nanite_cloud_controller.dm index 081b1a7a4c..0731d3067c 100644 --- a/code/modules/research/nanites/nanite_cloud_controller.dm +++ b/code/modules/research/nanites/nanite_cloud_controller.dm @@ -4,9 +4,13 @@ circuit = /obj/item/circuitboard/computer/nanite_cloud_controller icon = 'icons/obj/machines/research.dmi' icon_state = "nanite_cloud_controller" + ui_x = 375 + ui_y = 700 + var/obj/item/disk/nanite_program/disk var/list/datum/nanite_cloud_backup/cloud_backups = list() var/current_view = 0 //0 is the main menu, any other number is the page of the backup with that ID + var/new_backup_id = 1 /obj/machinery/computer/nanite_cloud_controller/Destroy() QDEL_LIST(cloud_backups) //rip backups @@ -19,8 +23,8 @@ if(disk) eject(user) if(user.transferItemToLoc(N, src)) - to_chat(user, "You insert [N] into [src]") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) + to_chat(user, "You insert [N] into [src].") + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) disk = N else ..() @@ -50,13 +54,14 @@ investigate_log("[key_name(user)] created a new nanite cloud backup with id #[cloud_id]", INVESTIGATE_NANITES) /obj/machinery/computer/nanite_cloud_controller/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "nanite_cloud_control", name, 600, 800, master_ui, state) + ui = new(user, src, ui_key, "nanite_cloud_control", name, ui_x, ui_y, master_ui, state) ui.open() /obj/machinery/computer/nanite_cloud_controller/ui_data() var/list/data = list() + if(disk) data["has_disk"] = TRUE var/list/disk_data = list() @@ -71,24 +76,28 @@ disk_data["trigger_cooldown"] = P.trigger_cooldown / 10 disk_data["activated"] = P.activated - disk_data["activation_delay"] = P.activation_delay - disk_data["timer"] = P.timer disk_data["activation_code"] = P.activation_code disk_data["deactivation_code"] = P.deactivation_code disk_data["kill_code"] = P.kill_code disk_data["trigger_code"] = P.trigger_code - disk_data["timer_type"] = P.get_timer_type_text() + disk_data["timer_restart"] = P.timer_restart / 10 + disk_data["timer_shutdown"] = P.timer_shutdown / 10 + disk_data["timer_trigger"] = P.timer_trigger / 10 + disk_data["timer_trigger_delay"] = P.timer_trigger_delay / 10 - var/list/extra_settings = list() - for(var/X in P.extra_settings) - var/list/setting = list() - setting["name"] = X - setting["value"] = P.get_extra_setting(X) - extra_settings += list(setting) + var/list/extra_settings = P.get_extra_settings_frontend() disk_data["extra_settings"] = extra_settings if(LAZYLEN(extra_settings)) disk_data["has_extra_settings"] = TRUE + if(istype(P, /datum/nanite_program/sensor)) + var/datum/nanite_program/sensor/sensor = P + if(sensor.can_rule) + disk_data["can_rule"] = TRUE data["disk"] = disk_data + else + data["has_disk"] = FALSE + + data["new_backup_id"] = new_backup_id data["current_view"] = current_view if(current_view) @@ -108,19 +117,30 @@ cloud_program["trigger_cost"] = P.trigger_cost cloud_program["trigger_cooldown"] = P.trigger_cooldown / 10 cloud_program["activated"] = P.activated - cloud_program["activation_delay"] = P.activation_delay - cloud_program["timer"] = P.timer - cloud_program["timer_type"] = P.get_timer_type_text() + cloud_program["timer_restart"] = P.timer_restart / 10 + cloud_program["timer_shutdown"] = P.timer_shutdown / 10 + cloud_program["timer_trigger"] = P.timer_trigger / 10 + cloud_program["timer_trigger_delay"] = P.timer_trigger_delay / 10 + cloud_program["activation_code"] = P.activation_code cloud_program["deactivation_code"] = P.deactivation_code cloud_program["kill_code"] = P.kill_code cloud_program["trigger_code"] = P.trigger_code - var/list/extra_settings = list() - for(var/X in P.extra_settings) - var/list/setting = list() - setting["name"] = X - setting["value"] = P.get_extra_setting(X) - extra_settings += list(setting) + var/list/rules = list() + var/rule_id = 1 + for(var/X in P.rules) + var/datum/nanite_rule/nanite_rule = X + var/list/rule = list() + rule["display"] = nanite_rule.display() + rule["program_id"] = id + rule["id"] = rule_id + rules += list(rule) + rule_id++ + cloud_program["rules"] = rules + if(LAZYLEN(rules)) + cloud_program["has_rules"] = TRUE + + var/list/extra_settings = P.get_extra_settings_frontend() cloud_program["extra_settings"] = extra_settings if(LAZYLEN(extra_settings)) cloud_program["has_extra_settings"] = TRUE @@ -147,17 +167,20 @@ if("set_view") current_view = text2num(params["view"]) . = TRUE + if("update_new_backup_value") + var/backup_value = text2num(params["value"]) + new_backup_id = backup_value if("create_backup") - var/cloud_id = input("Choose a cloud ID (1-100):", name, null) as null|num + var/cloud_id = new_backup_id if(!isnull(cloud_id)) - playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE) cloud_id = CLAMP(round(cloud_id, 1),1,100) generate_backup(cloud_id, usr) . = TRUE if("delete_backup") var/datum/nanite_cloud_backup/backup = get_backup(current_view) if(backup) - playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE) qdel(backup) investigate_log("[key_name(usr)] deleted the nanite cloud backup #[current_view]", INVESTIGATE_NANITES) . = TRUE @@ -165,7 +188,7 @@ if(disk && disk.program) var/datum/nanite_cloud_backup/backup = get_backup(current_view) if(backup) - playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE) var/datum/component/nanites/nanites = backup.nanites nanites.add_program(null, disk.program.copy()) investigate_log("[key_name(usr)] uploaded program [disk.program.name] to cloud #[current_view]", INVESTIGATE_NANITES) @@ -173,12 +196,37 @@ if("remove_program") var/datum/nanite_cloud_backup/backup = get_backup(current_view) if(backup) - playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_prompt.ogg', 50, FALSE) var/datum/component/nanites/nanites = backup.nanites var/datum/nanite_program/P = nanites.programs[text2num(params["program_id"])] investigate_log("[key_name(usr)] deleted program [P.name] from cloud #[current_view]", INVESTIGATE_NANITES) qdel(P) . = TRUE + if("add_rule") + if(disk && disk.program && istype(disk.program, /datum/nanite_program/sensor)) + var/datum/nanite_program/sensor/rule_template = disk.program + if(!rule_template.can_rule) + return + var/datum/nanite_cloud_backup/backup = get_backup(current_view) + if(backup) + playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) + var/datum/component/nanites/nanites = backup.nanites + var/datum/nanite_program/P = nanites.programs[text2num(params["program_id"])] + var/datum/nanite_rule/rule = rule_template.make_rule(P) + + investigate_log("[key_name(usr)] added rule [rule.display()] to program [P.name] in cloud #[current_view]", INVESTIGATE_NANITES) + . = TRUE + if("remove_rule") + var/datum/nanite_cloud_backup/backup = get_backup(current_view) + if(backup) + playsound(src, 'sound/machines/terminal_prompt.ogg', 50, 0) + var/datum/component/nanites/nanites = backup.nanites + var/datum/nanite_program/P = nanites.programs[text2num(params["program_id"])] + var/datum/nanite_rule/rule = P.rules[text2num(params["rule_id"])] + rule.remove() + + investigate_log("[key_name(usr)] removed rule [rule.display()] from program [P.name] in cloud #[current_view]", INVESTIGATE_NANITES) + . = TRUE /datum/nanite_cloud_backup var/cloud_id = 0 @@ -193,4 +241,4 @@ /datum/nanite_cloud_backup/Destroy() storage.cloud_backups -= src SSnanites.cloud_backups -= src - return ..() \ No newline at end of file + return ..() diff --git a/code/modules/research/nanites/nanite_hijacker.dm b/code/modules/research/nanites/nanite_hijacker.dm deleted file mode 100644 index 920c42b411..0000000000 --- a/code/modules/research/nanites/nanite_hijacker.dm +++ /dev/null @@ -1,157 +0,0 @@ -/obj/item/nanite_hijacker - name = "nanite remote control" //fake name - desc = "A device that can load nanite programming disks, edit them at will, and imprint them to nanites remotely." - w_class = WEIGHT_CLASS_SMALL - icon = 'icons/obj/device.dmi' - icon_state = "nanite_remote" - item_flags = NOBLUDGEON - var/obj/item/disk/nanite_program/disk - var/datum/nanite_program/program - -/obj/item/nanite_hijacker/AltClick(mob/user) - . = ..() - if(!user.canUseTopic(src, BE_CLOSE)) - return - if(disk) - eject() - return TRUE - -/obj/item/nanite_hijacker/examine(mob/user) - . = ..() - if(disk) - . += "Alt-click [src] to eject the disk." - -/obj/item/nanite_hijacker/attackby(obj/item/I, mob/user) - if(istype(I, /obj/item/disk/nanite_program)) - var/obj/item/disk/nanite_program/N = I - if(disk) - eject() - if(user.transferItemToLoc(N, src)) - to_chat(user, "You insert [N] into [src]") - disk = N - program = N.program - else - ..() - -/obj/item/nanite_hijacker/proc/eject(mob/living/user) - if(!disk) - return - if(!istype(user) || !Adjacent(user) || !user.put_in_hand(disk)) - disk.forceMove(drop_location()) - disk = null - program = null - -/obj/item/nanite_hijacker/afterattack(atom/target, mob/user, etc) - if(!disk || !disk.program) - return - if(isliving(target)) - var/success = SEND_SIGNAL(target, COMSIG_NANITE_ADD_PROGRAM, program.copy()) - switch(success) - if(NONE) - to_chat(user, "You don't detect any nanites in [target].") - if(COMPONENT_PROGRAM_INSTALLED) - to_chat(user, "You insert the currently loaded program into [target]'s nanites.") - if(COMPONENT_PROGRAM_NOT_INSTALLED) - to_chat(user, "You try to insert the currently loaded program into [target]'s nanites, but the installation fails.") - -//Same UI as the nanite programmer, as it pretty much does the same -/obj/item/nanite_hijacker/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "nanite_programmer", "Internal Nanite Programmer", 420, 800, master_ui, state) - ui.open() - -/obj/item/nanite_hijacker/ui_data() - var/list/data = list() - data["has_disk"] = istype(disk) - data["has_program"] = istype(program) - if(program) - data["name"] = program.name - data["desc"] = program.desc - data["use_rate"] = program.use_rate - data["can_trigger"] = program.can_trigger - data["trigger_cost"] = program.trigger_cost - data["trigger_cooldown"] = program.trigger_cooldown / 10 - - data["activated"] = program.activated - data["activation_delay"] = program.activation_delay - data["timer"] = program.timer - data["activation_code"] = program.activation_code - data["deactivation_code"] = program.deactivation_code - data["kill_code"] = program.kill_code - data["trigger_code"] = program.trigger_code - data["timer_type"] = program.get_timer_type_text() - - var/list/extra_settings = list() - for(var/X in program.extra_settings) - var/list/setting = list() - setting["name"] = X - setting["value"] = program.get_extra_setting(X) - extra_settings += list(setting) - data["extra_settings"] = extra_settings - if(LAZYLEN(extra_settings)) - data["has_extra_settings"] = TRUE - - return data - -/obj/item/nanite_hijacker/ui_act(action, params) - if(..()) - return - switch(action) - if("eject") - eject(usr) - . = TRUE - if("toggle_active") - program.activated = !program.activated //we don't use the activation procs since we aren't in a mob - if(program.activated) - program.activation_delay = 0 - . = TRUE - if("set_code") - var/new_code = input("Set code (0000-9999):", name, null) as null|num - if(!isnull(new_code)) - new_code = CLAMP(round(new_code, 1),0,9999) - else - return - - var/target_code = params["target_code"] - switch(target_code) - if("activation") - program.activation_code = CLAMP(round(new_code, 1),0,9999) - if("deactivation") - program.deactivation_code = CLAMP(round(new_code, 1),0,9999) - if("kill") - program.kill_code = CLAMP(round(new_code, 1),0,9999) - if("trigger") - program.trigger_code = CLAMP(round(new_code, 1),0,9999) - . = TRUE - if("set_extra_setting") - program.set_extra_setting(usr, params["target_setting"]) - . = TRUE - if("set_activation_delay") - var/delay = input("Set activation delay in seconds (0-1800):", name, program.activation_delay) as null|num - if(!isnull(delay)) - delay = CLAMP(round(delay, 1),0,1800) - program.activation_delay = delay - if(delay) - program.activated = FALSE - . = TRUE - if("set_timer") - var/timer = input("Set timer in seconds (10-3600):", name, program.timer) as null|num - if(!isnull(timer)) - if(!timer == 0) - timer = CLAMP(round(timer, 1),10,3600) - program.timer = timer - . = TRUE - if("set_timer_type") - var/new_type = input("Choose the timer effect","Timer Effect") as null|anything in list("Deactivate","Self-Delete","Trigger","Reset Activation Timer") - if(new_type) - switch(new_type) - if("Deactivate") - program.timer_type = NANITE_TIMER_DEACTIVATE - if("Self-Delete") - program.timer_type = NANITE_TIMER_SELFDELETE - if("Trigger") - program.timer_type = NANITE_TIMER_TRIGGER - if("Reset Activation Timer") - program.timer_type = NANITE_TIMER_RESET - . = TRUE \ No newline at end of file diff --git a/code/modules/research/nanites/nanite_misc_items.dm b/code/modules/research/nanites/nanite_misc_items.dm index cbcdfb0f9f..6837543d11 100644 --- a/code/modules/research/nanites/nanite_misc_items.dm +++ b/code/modules/research/nanites/nanite_misc_items.dm @@ -6,4 +6,4 @@ icon_state = "nanite_remote" /obj/item/nanite_injector/attack_self(mob/user) - user.AddComponent(/datum/component/nanites, 150) \ No newline at end of file + user.AddComponent(/datum/component/nanites, 150) diff --git a/code/modules/research/nanites/nanite_program_hub.dm b/code/modules/research/nanites/nanite_program_hub.dm index d6e0bbdabb..ea4392f236 100644 --- a/code/modules/research/nanites/nanite_program_hub.dm +++ b/code/modules/research/nanites/nanite_program_hub.dm @@ -7,18 +7,21 @@ use_power = IDLE_POWER_USE anchored = TRUE density = TRUE + ui_x = 500 + ui_y = 700 var/obj/item/disk/nanite_program/disk var/datum/techweb/linked_techweb var/current_category = "Main" - var/detail_view = FALSE + var/detail_view = TRUE var/categories = list( list(name = "Utility Nanites"), list(name = "Medical Nanites"), list(name = "Sensor Nanites"), list(name = "Augmentation Nanites"), list(name = "Suppression Nanites"), - list(name = "Weaponized Nanites") + list(name = "Weaponized Nanites"), + //list(name = "Protocols") B.E.P.I.S Content, which we dont have ) /obj/machinery/nanite_program_hub/Initialize() @@ -31,8 +34,8 @@ if(disk) eject(user) if(user.transferItemToLoc(N, src)) - to_chat(user, "You insert [N] into [src]") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) + to_chat(user, "You insert [N] into [src].") + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) disk = N else ..() @@ -45,10 +48,9 @@ disk = null /obj/machinery/nanite_program_hub/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "nanite_program_hub", name, 500, 700, master_ui, state) - ui.set_autoupdate(FALSE) //to avoid making the whole program list every second + ui = new(user, src, ui_key, "nanite_program_hub", name, ui_x, ui_y, master_ui, state) ui.open() /obj/machinery/nanite_program_hub/ui_data() @@ -62,25 +64,31 @@ disk_data["name"] = P.name disk_data["desc"] = P.desc data["disk"] = disk_data + else + data["has_disk"] = FALSE data["detail_view"] = detail_view - data["category"] = current_category - if(current_category != "Main") - var/list/program_list = list() - for(var/i in linked_techweb.researched_designs) - var/datum/design/nanites/D = SSresearch.techweb_design_by_id(i) - if(!istype(D)) - continue - if(current_category in D.category) - var/list/program_design = list() - program_design["id"] = D.id - program_design["name"] = D.name - program_design["desc"] = D.desc - program_list += list(program_design) - data["program_list"] = program_list - else - data["categories"] = categories + return data + +/obj/machinery/nanite_program_hub/ui_static_data(mob/user) + var/list/data = list() + data["programs"] = list() + for(var/i in linked_techweb.researched_designs) + var/datum/design/nanites/D = SSresearch.techweb_design_by_id(i) + if(!istype(D)) + continue + var/cat_name = D.category[1] //just put them in the first category fuck it + if(isnull(data["programs"][cat_name])) + data["programs"][cat_name] = list() + var/list/program_design = list() + program_design["id"] = D.id + program_design["name"] = D.name + program_design["desc"] = D.desc + data["programs"][cat_name] += list(program_design) + + if(!length(data["programs"])) + data["programs"] = null return data @@ -101,11 +109,10 @@ qdel(disk.program) disk.program = new downloaded.program_type disk.name = "[initial(disk.name)] \[[disk.program.name]\]" - playsound(src, 'sound/machines/terminal_prompt.ogg', 25, 0) + playsound(src, 'sound/machines/terminal_prompt.ogg', 25, FALSE) . = TRUE - if("set_category") - var/new_category = params["category"] - current_category = new_category + if("refresh") + update_static_data(usr) . = TRUE if("toggle_details") detail_view = !detail_view diff --git a/code/modules/research/nanites/nanite_programmer.dm b/code/modules/research/nanites/nanite_programmer.dm index fd22fbf4b1..d81880c6d9 100644 --- a/code/modules/research/nanites/nanite_programmer.dm +++ b/code/modules/research/nanites/nanite_programmer.dm @@ -9,6 +9,9 @@ use_power = IDLE_POWER_USE anchored = TRUE density = TRUE + flags_1 = HEAR_1 + ui_x = 420 + ui_y = 550 /obj/machinery/nanite_programmer/attackby(obj/item/I, mob/user) if(istype(I, /obj/item/disk/nanite_program)) @@ -17,7 +20,7 @@ eject(user) if(user.transferItemToLoc(N, src)) to_chat(user, "You insert [N] into [src]") - playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, 0) + playsound(src, 'sound/machines/terminal_insert_disc.ogg', 50, FALSE) disk = N program = N.program else @@ -32,9 +35,9 @@ program = null /obj/machinery/nanite_programmer/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.default_state) - SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "nanite_programmer", name, 600, 800, master_ui, state) + ui = new(user, src, ui_key, "nanite_programmer", name, ui_x, ui_y, master_ui, state) ui.open() /obj/machinery/nanite_programmer/ui_data() @@ -50,20 +53,16 @@ data["trigger_cooldown"] = program.trigger_cooldown / 10 data["activated"] = program.activated - data["activation_delay"] = program.activation_delay - data["timer"] = program.timer data["activation_code"] = program.activation_code data["deactivation_code"] = program.deactivation_code data["kill_code"] = program.kill_code data["trigger_code"] = program.trigger_code - data["timer_type"] = program.get_timer_type_text() + data["timer_restart"] = program.timer_restart / 10 + data["timer_shutdown"] = program.timer_shutdown / 10 + data["timer_trigger"] = program.timer_trigger / 10 + data["timer_trigger_delay"] = program.timer_trigger_delay / 10 - var/list/extra_settings = list() - for(var/X in program.extra_settings) - var/list/setting = list() - setting["name"] = X - setting["value"] = program.get_extra_setting(X) - extra_settings += list(setting) + var/list/extra_settings = program.get_extra_settings_frontend() data["extra_settings"] = extra_settings if(LAZYLEN(extra_settings)) data["has_extra_settings"] = TRUE @@ -78,20 +77,12 @@ eject(usr) . = TRUE if("toggle_active") - playsound(src, "terminal_type", 25, 0) + playsound(src, "terminal_type", 25, FALSE) program.activated = !program.activated //we don't use the activation procs since we aren't in a mob - if(program.activated) - program.activation_delay = 0 . = TRUE if("set_code") - var/new_code = input("Set code (0000-9999):", name, null) as null|num - if(!isnull(new_code)) - playsound(src, "terminal_type", 25, 0) - new_code = CLAMP(round(new_code, 1),0,9999) - else - return - - playsound(src, "terminal_type", 25, 0) + var/new_code = text2num(params["code"]) + playsound(src, "terminal_type", 25, FALSE) var/target_code = params["target_code"] switch(target_code) if("activation") @@ -104,37 +95,44 @@ program.trigger_code = CLAMP(round(new_code, 1),0,9999) . = TRUE if("set_extra_setting") - program.set_extra_setting(usr, params["target_setting"]) - playsound(src, "terminal_type", 25, 0) + program.set_extra_setting(params["target_setting"], params["value"]) + playsound(src, "terminal_type", 25, FALSE) . = TRUE - if("set_activation_delay") - var/delay = input("Set activation delay in seconds (0-1800):", name, program.activation_delay) as null|num - if(!isnull(delay)) - playsound(src, "terminal_type", 25, 0) - delay = CLAMP(round(delay, 1),0,1800) - program.activation_delay = delay - if(delay) - program.activated = FALSE - . = TRUE - if("set_timer") - var/timer = input("Set timer in seconds (10-3600):", name, program.timer) as null|num + if("set_restart_timer") + var/timer = text2num(params["delay"]) if(!isnull(timer)) - playsound(src, "terminal_type", 25, 0) - if(!timer == 0) - timer = CLAMP(round(timer, 1),10,3600) - program.timer = timer + playsound(src, "terminal_type", 25, FALSE) + timer = CLAMP(round(timer, 1), 0, 3600) + timer *= 10 //convert to deciseconds + program.timer_restart = timer . = TRUE - if("set_timer_type") - var/new_type = input("Choose the timer effect","Timer Effect") as null|anything in list("Deactivate","Self-Delete","Trigger","Reset Activation Timer") - if(new_type) - playsound(src, "terminal_type", 25, 0) - switch(new_type) - if("Deactivate") - program.timer_type = NANITE_TIMER_DEACTIVATE - if("Self-Delete") - program.timer_type = NANITE_TIMER_SELFDELETE - if("Trigger") - program.timer_type = NANITE_TIMER_TRIGGER - if("Reset Activation Timer") - program.timer_type = NANITE_TIMER_RESET - . = TRUE \ No newline at end of file + if("set_shutdown_timer") + var/timer = text2num(params["delay"]) + if(!isnull(timer)) + playsound(src, "terminal_type", 25, FALSE) + timer = CLAMP(round(timer, 1), 0, 3600) + timer *= 10 //convert to deciseconds + program.timer_shutdown = timer + . = TRUE + if("set_trigger_timer") + var/timer = text2num(params["delay"]) + if(!isnull(timer)) + playsound(src, "terminal_type", 25, FALSE) + timer = CLAMP(round(timer, 1), 0, 3600) + timer *= 10 //convert to deciseconds + program.timer_trigger = timer + . = TRUE + if("set_timer_trigger_delay") + var/timer = text2num(params["delay"]) + if(!isnull(timer)) + playsound(src, "terminal_type", 25, FALSE) + timer = CLAMP(round(timer, 1), 0, 3600) + timer *= 10 //convert to deciseconds + program.timer_trigger_delay = timer + . = TRUE + +/obj/machinery/nanite_programmer/Hear(message, atom/movable/speaker, message_language, raw_message, radio_freq, list/spans, message_mode, atom/movable/source) + . = ..() + var/static/regex/when = regex("(?:^\\W*when|when\\W*$)", "i") //starts or ends with when + if(findtext(raw_message, when) && !istype(speaker, /obj/machinery/nanite_programmer)) + say("When you code it!!") diff --git a/code/modules/research/nanites/nanite_programs.dm b/code/modules/research/nanites/nanite_programs.dm index 0d27d7ba0d..72f969a77e 100644 --- a/code/modules/research/nanites/nanite_programs.dm +++ b/code/modules/research/nanites/nanite_programs.dm @@ -11,7 +11,7 @@ var/trigger_cost = 0 //Amount of nanites required to trigger var/trigger_cooldown = 50 //Deciseconds required between each trigger activation var/next_trigger = 0 //World time required for the next trigger activation - var/timer_counter = 0 //Counts up while active. Used for the timer and the activation delay. + var/program_flags = NONE var/passive_enabled = FALSE //If the nanites have an on/off-style effect, it's tracked by this var @@ -28,9 +28,17 @@ //The following vars are customizable var/activated = TRUE //If FALSE, the program won't process, disables passive effects, can't trigger and doesn't consume nanites - var/activation_delay = 0 //Seconds before the program self-activates. - var/timer = 0 //Seconds before the timer effect activates. Starts counting AFTER the activation delay - var/timer_type = NANITE_TIMER_DEACTIVATE //What happens when the timer runs out + + var/timer_restart = 0 //When deactivated, the program will wait X deciseconds before self-reactivating. Also works if the program begins deactivated. + var/timer_shutdown = 0 //When activated, the program will wait X deciseconds before self-deactivating. Also works if the program begins activated. + var/timer_trigger = 0 //[Trigger only] While active, the program will attempt to trigger once every x deciseconds. + var/timer_trigger_delay = 0 //[Trigger only] While active, the program will delay trigger signals by X deciseconds. + + //Indicates the next world.time tick where these timers will act + var/timer_restart_next = 0 + var/timer_shutdown_next = 0 + var/timer_trigger_next = 0 + var/timer_trigger_delay_next = 0 //Signal codes, these handle remote input to the nanites. If set to 0 they'll ignore signals. var/activation_code = 0 //Code that activates the program [1-9999] @@ -39,19 +47,19 @@ var/trigger_code = 0 //Code that triggers the program (if available) [1-9999] //Extra settings - //Must be listed in text form, with the same title they'll be displayed in the programmer UI - //Changing these values is handled by set_extra_setting() - //Viewing these values is handled by get_extra_setting() - //Copying these values is handled by copy_extra_settings_to() + ///Don't ever override this or I will come to your house and stand menacingly behind a bush var/list/extra_settings = list() -/datum/nanite_program/triggered - use_rate = 0 - trigger_cost = 5 - trigger_cooldown = 50 - can_trigger = TRUE + //Rules + //Rules that automatically manage if the program's active without requiring separate sensor programs + var/list/datum/nanite_rule/rules = list() + +/datum/nanite_program/New() + . = ..() + register_extra_settings() /datum/nanite_program/Destroy() + extra_settings = null if(host_mob) if(activated) deactivate() @@ -64,39 +72,60 @@ /datum/nanite_program/proc/copy() var/datum/nanite_program/new_program = new type() - - new_program.activated = activated - new_program.activation_delay = activation_delay - new_program.timer = timer - new_program.timer_type = timer_type - new_program.activation_code = activation_code - new_program.deactivation_code = deactivation_code - new_program.kill_code = kill_code - new_program.trigger_code = trigger_code - copy_extra_settings_to(new_program) + copy_programming(new_program, TRUE) return new_program /datum/nanite_program/proc/copy_programming(datum/nanite_program/target, copy_activated = TRUE) if(copy_activated) target.activated = activated - target.activation_delay = activation_delay - target.timer = timer - target.timer_type = timer_type + target.timer_restart = timer_restart + target.timer_shutdown = timer_shutdown + target.timer_trigger = timer_trigger + target.timer_trigger_delay = timer_trigger_delay target.activation_code = activation_code target.deactivation_code = deactivation_code target.kill_code = kill_code target.trigger_code = trigger_code - copy_extra_settings_to(target) -/datum/nanite_program/proc/set_extra_setting(user, setting) + target.rules = list() + for(var/R in rules) + var/datum/nanite_rule/rule = R + rule.copy_to(target) + + if(istype(target,src)) + copy_extra_settings_to(target) + +///Register extra settings by overriding this. +///extra_settings[name] = new typepath() for each extra setting +/datum/nanite_program/proc/register_extra_settings() return -/datum/nanite_program/proc/get_extra_setting(setting) - return +///You can override this if you need to have special behavior after setting certain settings. +/datum/nanite_program/proc/set_extra_setting(setting, value) + var/datum/nanite_extra_setting/ES = extra_settings[setting] + return ES.set_value(value) +///You probably shouldn't be overriding this one, but I'm not a cop. +/datum/nanite_program/proc/get_extra_setting_value(setting) + var/datum/nanite_extra_setting/ES = extra_settings[setting] + return ES.get_value() + +///Used for getting information about the extra settings to the frontend +/datum/nanite_program/proc/get_extra_settings_frontend() + var/list/out = list() + for(var/name in extra_settings) + var/datum/nanite_extra_setting/ES = extra_settings[name] + out += ES.get_frontend_list(name) + return out + +///Copy of the list instead of direct reference for obvious reasons /datum/nanite_program/proc/copy_extra_settings_to(datum/nanite_program/target) - return + var/list/copy_list = list() + for(var/ns_name in extra_settings) + var/datum/nanite_extra_setting/extra_setting = extra_settings[ns_name] + copy_list[ns_name] = extra_setting.get_copy() + target.extra_settings = copy_list /datum/nanite_program/proc/on_add(datum/component/nanites/_nanites) nanites = _nanites @@ -105,10 +134,12 @@ /datum/nanite_program/proc/on_mob_add() host_mob = nanites.host_mob - if(activated) //apply activation effects if it starts active + if(activated) //apply activation effects depending on initial status; starts the restart and shutdown timers activate() + else + deactivate() -datum/nanite_program/proc/on_mob_remove() +/datum/nanite_program/proc/on_mob_remove() return /datum/nanite_program/proc/toggle() @@ -119,36 +150,35 @@ datum/nanite_program/proc/on_mob_remove() /datum/nanite_program/proc/activate() activated = TRUE - timer_counter = activation_delay + if(timer_shutdown) + timer_shutdown_next = world.time + timer_shutdown /datum/nanite_program/proc/deactivate() if(passive_enabled) disable_passive_effect() activated = FALSE + if(timer_restart) + timer_restart_next = world.time + timer_restart /datum/nanite_program/proc/on_process() - timer_counter++ - - if(activation_delay) - if(activated && timer_counter < activation_delay) - deactivate() - else if(!activated && timer_counter >= activation_delay) - activate() if(!activated) + if(timer_restart_next && world.time > timer_restart_next) + activate() + timer_restart_next = 0 return - if(timer && timer_counter > timer) - if(timer_type == NANITE_TIMER_DEACTIVATE) - deactivate() - return - else if(timer_type == NANITE_TIMER_SELFDELETE) - qdel(src) - return - else if(can_trigger && timer_type == NANITE_TIMER_TRIGGER) - trigger() - timer_counter = activation_delay - else if(timer_type == NANITE_TIMER_RESET) - timer_counter = 0 + if(timer_shutdown_next && world.time > timer_shutdown_next) + deactivate() + timer_shutdown_next = 0 + + if(timer_trigger && world.time > timer_trigger_next) + trigger() + timer_trigger_next = world.time + timer_trigger + + if(timer_trigger_delay_next && world.time > timer_trigger_delay_next) + trigger(delayed = TRUE) + timer_trigger_delay_next = 0 + if(check_conditions() && consume_nanites(use_rate)) if(!passive_enabled) enable_passive_effect() @@ -160,6 +190,10 @@ datum/nanite_program/proc/on_mob_remove() //If false, disables active and passive effects, but doesn't consume nanites //Can be used to avoid consuming nanites for nothing /datum/nanite_program/proc/check_conditions() + for(var/R in rules) + var/datum/nanite_rule/rule = R + if(!rule.check_rule()) + return FALSE return TRUE //Constantly procs as long as the program is active @@ -174,15 +208,25 @@ datum/nanite_program/proc/on_mob_remove() /datum/nanite_program/proc/disable_passive_effect() passive_enabled = FALSE -/datum/nanite_program/proc/trigger() +//Checks conditions then fires the nanite trigger effect +/datum/nanite_program/proc/trigger(delayed = FALSE, comm_message) + if(!can_trigger) + return if(!activated) - return FALSE + return + if(timer_trigger_delay && !delayed) + timer_trigger_delay_next = world.time + timer_trigger_delay + return if(world.time < next_trigger) - return FALSE + return if(!consume_nanites(trigger_cost)) - return FALSE + return next_trigger = world.time + trigger_cooldown - return TRUE + on_trigger(comm_message) + +//Nanite trigger effect, requires can_trigger to be used +/datum/nanite_program/proc/on_trigger(comm_message) + return /datum/nanite_program/proc/consume_nanites(amount, force = FALSE) return nanites.consume_nanites(amount, force) @@ -234,24 +278,36 @@ datum/nanite_program/proc/on_mob_remove() /datum/nanite_program/proc/receive_signal(code, source) if(activation_code && code == activation_code && !activated) activate() - host_mob.investigate_log("[host_mob]'s [name] nanite program was activated by [source] with code [code].", INVESTIGATE_NANITES) + host_mob.investigate_log("'s [name] nanite program was activated by [source] with code [code].", INVESTIGATE_NANITES) else if(deactivation_code && code == deactivation_code && activated) deactivate() - host_mob.investigate_log("[host_mob]'s [name] nanite program was deactivated by [source] with code [code].", INVESTIGATE_NANITES) - if(kill_code && code == kill_code) - host_mob.investigate_log("[host_mob]'s [name] nanite program was deleted by [source] with code [code].", INVESTIGATE_NANITES) - qdel(src) - else if(can_trigger && trigger_code && code == trigger_code) + host_mob.investigate_log("'s [name] nanite program was deactivated by [source] with code [code].", INVESTIGATE_NANITES) + if(can_trigger && trigger_code && code == trigger_code) trigger() - host_mob.investigate_log("[host_mob]'s [name] nanite program was triggered by [source] with code [code].", INVESTIGATE_NANITES) + host_mob.investigate_log("'s [name] nanite program was triggered by [source] with code [code].", INVESTIGATE_NANITES) + if(kill_code && code == kill_code) + host_mob.investigate_log("'s [name] nanite program was deleted by [source] with code [code].", INVESTIGATE_NANITES) + qdel(src) + +///A nanite program containing a behaviour protocol. Only one protocol of each class can be active at once. +//Currently unused due to us lacking the B.E.P.I.S +/datum/nanite_program/protocol + name = "Nanite Protocol" + var/protocol_class = NONE + +/datum/nanite_program/protocol/check_conditions() + . = ..() + for(var/protocol in nanites.protocols) + var/datum/nanite_program/protocol/P = protocol + if(P != src && P.activated && P.protocol_class == protocol_class) + return FALSE + +/datum/nanite_program/protocol/on_add(datum/component/nanites/_nanites) + ..() + nanites.protocols += src + +/datum/nanite_program/protocol/Destroy() + if(nanites) + nanites.protocols -= src + return ..() -/datum/nanite_program/proc/get_timer_type_text() - switch(timer_type) - if(NANITE_TIMER_DEACTIVATE) - return "Deactivate" - if(NANITE_TIMER_SELFDELETE) - return "Self-Delete" - if(NANITE_TIMER_TRIGGER) - return "Trigger" - if(NANITE_TIMER_RESET) - return "Reset Activation Timer" diff --git a/code/modules/research/nanites/nanite_programs/buffing.dm b/code/modules/research/nanites/nanite_programs/buffing.dm index dde61ec378..f52ae4843a 100644 --- a/code/modules/research/nanites/nanite_programs/buffing.dm +++ b/code/modules/research/nanites/nanite_programs/buffing.dm @@ -18,24 +18,16 @@ var/mob/living/carbon/human/H = host_mob H.physiology.stun_mod *= 2 -/datum/nanite_program/triggered/adrenaline +/datum/nanite_program/adrenaline name = "Adrenaline Burst" desc = "The nanites cause a burst of adrenaline when triggered, waking the host from stuns and temporarily increasing their speed." + can_trigger = TRUE trigger_cost = 25 trigger_cooldown = 1200 rogue_types = list(/datum/nanite_program/toxic, /datum/nanite_program/nerve_decay) -/datum/nanite_program/triggered/adrenaline/trigger() - if(!..()) - return - to_chat(host_mob, "You feel a sudden surge of energy!") - host_mob.SetStun(0) - host_mob.SetKnockdown(0) - host_mob.SetUnconscious(0) - host_mob.adjustStaminaLoss(-10) //stimulants give stamina heal now - host_mob.lying = 0 - host_mob.update_canmove() - host_mob.reagents.add_reagent(/datum/reagent/medicine/stimulants, 1.5) +/datum/nanite_program/adrenaline/on_trigger() + host_mob.do_adrenaline(-10, TRUE, TRUE, FALSE, TRUE, list(/datum/reagent/medicine/stimulants = 1.5), "You feel a sudden surge of energy!", FALSE, FALSE, FALSE) /datum/nanite_program/hardening name = "Dermal Hardening" @@ -120,7 +112,7 @@ /datum/nanite_program/mindshield/enable_passive_effect() . = ..() - if(!host_mob.mind.has_antag_datum(/datum/antagonist/rev)) //won't work if on a rev, to avoid having implanted revs + if(!host_mob.mind.has_antag_datum(/datum/antagonist/rev, TRUE)) //won't work if on a rev, to avoid having implanted revs. ADD_TRAIT(host_mob, TRAIT_MINDSHIELD, "nanites") host_mob.sec_hud_set_implants() diff --git a/code/modules/research/nanites/nanite_programs/healing.dm b/code/modules/research/nanites/nanite_programs/healing.dm index 6dd1b3ee82..70a1412b11 100644 --- a/code/modules/research/nanites/nanite_programs/healing.dm +++ b/code/modules/research/nanites/nanite_programs/healing.dm @@ -23,7 +23,7 @@ if(!parts.len) return for(var/obj/item/bodypart/L in parts) - if(L.heal_damage(0.5/parts.len, 0.5/parts.len, null, BODYPART_ORGANIC)) + if(L.heal_damage(0.5/parts.len, 0.5/parts.len)) host_mob.update_damage_overlays() else host_mob.adjustBruteLoss(-0.5, TRUE) @@ -48,12 +48,12 @@ /datum/nanite_program/purging name = "Blood Purification" - desc = "The nanites purge toxins and chemicals from the host's bloodstream, however it is dangerous to slimepeople biology due to inaccuracy." + desc = "The nanites purge toxins and chemicals from the host's bloodstream, however it is dangerous to slime biology due to inaccuracy." use_rate = 1 rogue_types = list(/datum/nanite_program/suffocating, /datum/nanite_program/necrotic) /datum/nanite_program/purging/check_conditions() - var/foreign_reagent = LAZYLEN(host_mob.reagents.reagent_list) + var/foreign_reagent = length(host_mob.reagents?.reagent_list) if(!host_mob.getToxLoss() && !foreign_reagent) return FALSE return ..() @@ -73,18 +73,17 @@ rogue_types = list(/datum/nanite_program/brain_decay) /datum/nanite_program/brain_heal/check_conditions() + var/problems = FALSE if(iscarbon(host_mob)) var/mob/living/carbon/C = host_mob - for(var/X in C.get_traumas()) - var/datum/brain_trauma/BT = X - if(BT.resilience <= TRAUMA_RESILIENCE_BASIC) - return ..() - if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN)) - return ..() - return FALSE + if(length(C.get_traumas())) + problems = TRUE + if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN) > 0) + problems = TRUE + return problems ? ..() : FALSE /datum/nanite_program/brain_heal/active_effect() - host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1, TRUE) + host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -1) if(iscarbon(host_mob) && prob(10)) var/mob/living/carbon/C = host_mob C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_BASIC) @@ -137,7 +136,7 @@ return var/update = FALSE for(var/obj/item/bodypart/L in parts) - if(L.heal_damage(1.5/parts.len, 1.5/parts.len, null, BODYPART_ROBOTIC)) //much faster than organic healing + if(L.heal_damage(1.5/parts.len, 1.5/parts.len, null, TRUE, FALSE)) //much faster than organic healing update = TRUE if(update) host_mob.update_damage_overlays() @@ -148,7 +147,7 @@ /datum/nanite_program/purging_advanced name = "Selective Blood Purification" desc = "The nanites purge toxins and dangerous chemicals from the host's bloodstream, while ignoring beneficial chemicals. \ - The added processing power required to analyze the chemicals severely increases the nanite consumption rate. Due to added complexity, it is safe with slimepeople biology." + The added processing power required to analyze the chemicals severely increases the nanite consumption rate. This program is safe with slime biology due to the increased precision." use_rate = 2 rogue_types = list(/datum/nanite_program/suffocating, /datum/nanite_program/necrotic) @@ -181,7 +180,7 @@ return var/update = FALSE for(var/obj/item/bodypart/L in parts) - if(L.heal_damage(3/parts.len, 3/parts.len)) + if(L.heal_damage(3/parts.len, 3/parts.len, FALSE)) update = TRUE if(update) host_mob.update_damage_overlays() @@ -196,70 +195,54 @@ rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire) /datum/nanite_program/brain_heal_advanced/check_conditions() + var/problems = FALSE if(iscarbon(host_mob)) var/mob/living/carbon/C = host_mob - for(var/X in C.get_traumas()) - var/datum/brain_trauma/BT = X - if(BT.resilience <= TRAUMA_RESILIENCE_LOBOTOMY) - return ..() - if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN)) - return ..() - return FALSE + if(length(C.get_traumas())) + problems = TRUE + if(host_mob.getOrganLoss(ORGAN_SLOT_BRAIN) > 0) + problems = TRUE + return problems ? ..() : FALSE /datum/nanite_program/brain_heal_advanced/active_effect() - host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -2, TRUE) + host_mob.adjustOrganLoss(ORGAN_SLOT_BRAIN, -2) if(iscarbon(host_mob) && prob(10)) var/mob/living/carbon/C = host_mob C.cure_trauma_type(resilience = TRAUMA_RESILIENCE_LOBOTOMY) -/datum/nanite_program/triggered/defib +/datum/nanite_program/defib name = "Defibrillation" desc = "The nanites shock the host's heart when triggered, bringing them back to life if the body can sustain it." + can_trigger = TRUE trigger_cost = 25 trigger_cooldown = 120 - rogue_types = list(/datum/nanite_program/triggered/shocking) - -/datum/nanite_program/triggered/defib/trigger() - if(!..()) - return + rogue_types = list(/datum/nanite_program/shocking) +/datum/nanite_program/defib/on_trigger(comm_message) host_mob.notify_ghost_cloning("Your heart is being defibrillated by nanites. Re-enter your corpse if you want to be revived!") addtimer(CALLBACK(src, .proc/zap), 50) -/datum/nanite_program/triggered/defib/proc/check_revivable() +/datum/nanite_program/defib/proc/check_revivable() if(!iscarbon(host_mob)) //nonstandard biology return FALSE var/mob/living/carbon/C = host_mob - if(C.suiciding || HAS_TRAIT(C, TRAIT_NOCLONE) || C.hellbound) //can't revive - return FALSE - if((world.time - C.timeofdeath) > 1800) //too late - return FALSE - if((C.getBruteLoss() > 180) || (C.getFireLoss() > 180) || !C.can_be_revived()) //too damaged - return FALSE - if(!C.getorgan(/obj/item/organ/heart)) //what are we even shocking - return FALSE - var/obj/item/organ/brain/BR = C.getorgan(/obj/item/organ/brain) - if(QDELETED(BR) || BR.brain_death || (BR.organ_flags & ORGAN_FAILING) || C.suiciding) - return FALSE if(C.get_ghost()) return FALSE - return TRUE + return C.can_defib() -/datum/nanite_program/triggered/defib/proc/zap() +/datum/nanite_program/defib/proc/zap() var/mob/living/carbon/C = host_mob - playsound(C, 'sound/machines/defib_charge.ogg', 50, 0) + playsound(C, 'sound/machines/defib_charge.ogg', 50, FALSE) sleep(30) - playsound(C, 'sound/machines/defib_zap.ogg', 50, 0) + playsound(C, 'sound/machines/defib_zap.ogg', 50, FALSE) if(check_revivable()) - playsound(C, 'sound/machines/defib_success.ogg', 50, 0) + playsound(C, 'sound/machines/defib_success.ogg', 50, FALSE) C.set_heartattack(FALSE) - C.revive() + C.revive(full_heal = FALSE, admin_revive = FALSE) C.emote("gasp") C.Jitter(100) SEND_SIGNAL(C, COMSIG_LIVING_MINOR_SHOCK) - var/tplus = world.time - C.timeofdeath - if(tplus > 600) - C.adjustOrganLoss(ORGAN_SLOT_BRAIN, max(0, ((1800 - tplus) / 1800 * 150)), 150) log_game("[C] has been successfully defibrillated by nanites.") else - playsound(C, 'sound/machines/defib_failed.ogg', 50, 0) + playsound(C, 'sound/machines/defib_failed.ogg', 50, FALSE) + diff --git a/code/modules/research/nanites/nanite_programs/protocols.dm b/code/modules/research/nanites/nanite_programs/protocols.dm new file mode 100644 index 0000000000..73976abe09 --- /dev/null +++ b/code/modules/research/nanites/nanite_programs/protocols.dm @@ -0,0 +1,107 @@ +//Replication Protocols +/datum/nanite_program/protocol/kickstart + name = "Kickstart Protocol" + desc = "Replication Protocol: the nanites focus on early growth, heavily boosting replication rate for a few minutes after the initial implantation." + use_rate = 0 + rogue_types = list(/datum/nanite_program/necrotic) + protocol_class = NANITE_PROTOCOL_REPLICATION + var/boost_duration = 1200 + +/datum/nanite_program/protocol/kickstart/check_conditions() + if(!(world.time < nanites.start_time + boost_duration)) + return FALSE + return ..() + +/datum/nanite_program/protocol/kickstart/active_effect() + nanites.adjust_nanites(null, 3.5) + +/datum/nanite_program/protocol/factory + name = "Factory Protocol" + desc = "Replication Protocol: the nanites build a factory matrix within the host, gradually increasing replication speed over time. \ + The factory decays if the protocol is not active, or if the nanites are disrupted by shocks or EMPs." + use_rate = 0 + rogue_types = list(/datum/nanite_program/necrotic) + protocol_class = NANITE_PROTOCOL_REPLICATION + var/factory_efficiency = 0 + var/max_efficiency = 1000 //Goes up to 2 bonus regen per tick after 16 minutes and 40 seconds + +/datum/nanite_program/protocol/factory/on_process() + if(!activated || !check_conditions()) + factory_efficiency = max(0, factory_efficiency - 5) + ..() + +/datum/nanite_program/protocol/factory/on_emp(severity) + ..() + factory_efficiency = max(0, factory_efficiency - 300) + +/datum/nanite_program/protocol/factory/on_shock(shock_damage) + ..() + factory_efficiency = max(0, factory_efficiency - 200) + +/datum/nanite_program/protocol/factory/on_minor_shock() + ..() + factory_efficiency = max(0, factory_efficiency - 100) + +/datum/nanite_program/protocol/factory/active_effect() + factory_efficiency = min(factory_efficiency + 1, max_efficiency) + nanites.adjust_nanites(null, round(0.002 * factory_efficiency, 0.1)) + +/datum/nanite_program/protocol/tinker + name = "Tinker Protocol" + desc = "Replication Protocol: the nanites learn to use metallic material in the host's bloodstream to speed up the replication process." + use_rate = 0 + rogue_types = list(/datum/nanite_program/necrotic) + protocol_class = NANITE_PROTOCOL_REPLICATION + var/boost = 2 + var/list/valid_reagents = list( + /datum/reagent/iron, + /datum/reagent/copper, + /datum/reagent/gold, + /datum/reagent/silver, + /datum/reagent/mercury, + /datum/reagent/aluminium, + /datum/reagent/silicon) + +/datum/nanite_program/protocol/tinker/check_conditions() + if(!nanites.host_mob.reagents) + return FALSE + + var/found_reagent = FALSE + + var/datum/reagents/R = nanites.host_mob.reagents + for(var/VR in valid_reagents) + if(R.has_reagent(VR, 0.5)) + R.remove_reagent(VR, 0.5) + found_reagent = TRUE + break + if(!found_reagent) + return FALSE + return ..() + +/datum/nanite_program/protocol/tinker/active_effect() + nanites.adjust_nanites(null, boost) + +/datum/nanite_program/protocol/offline + name = "Offline Production Protocol" + desc = "Replication Protocol: while the host is asleep or otherwise unconcious, the nanites exploit the reduced interference to replicate more quickly." + use_rate = 0 + rogue_types = list(/datum/nanite_program/necrotic) + protocol_class = NANITE_PROTOCOL_REPLICATION + var/boost = 3 + +/datum/nanite_program/protocol/offline/check_conditions() + var/is_offline = FALSE + if(nanites.host_mob.IsSleeping() || nanites.host_mob.IsUnconscious()) + is_offline = TRUE + if(nanites.host_mob.stat == DEAD || HAS_TRAIT(nanites.host_mob, TRAIT_DEATHCOMA)) + is_offline = TRUE + if(nanites.host_mob.InCritical() && !HAS_TRAIT(nanites.host_mob, TRAIT_NOSOFTCRIT)) + is_offline = TRUE + if(nanites.host_mob.InFullCritical() && !HAS_TRAIT(nanites.host_mob, TRAIT_NOHARDCRIT)) + is_offline = TRUE + if(!is_offline) + return FALSE + return ..() + +/datum/nanite_program/protocol/offline/active_effect() + nanites.adjust_nanites(null, boost) diff --git a/code/modules/research/nanites/nanite_programs/sensor.dm b/code/modules/research/nanites/nanite_programs/sensor.dm index 535b92c6e1..260811445b 100644 --- a/code/modules/research/nanites/nanite_programs/sensor.dm +++ b/code/modules/research/nanites/nanite_programs/sensor.dm @@ -2,71 +2,41 @@ name = "Sensor Nanites" desc = "These nanites send a signal code when a certain condition is met." unique = FALSE - extra_settings = list("Sent Code") + var/can_rule = FALSE - var/sent_code = 0 - -/datum/nanite_program/sensor/set_extra_setting(user, setting) - if(setting == "Sent Code") - var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num - if(isnull(new_code)) - return - sent_code = CLAMP(round(new_code, 1), 1, 9999) - -/datum/nanite_program/sensor/get_extra_setting(setting) - if(setting == "Sent Code") - return sent_code - -/datum/nanite_program/sensor/copy_extra_settings_to(datum/nanite_program/sensor/target) - target.sent_code = sent_code +/datum/nanite_program/sensor/register_extra_settings() + extra_settings[NES_SENT_CODE] = new /datum/nanite_extra_setting/number(0, 1, 9999) /datum/nanite_program/sensor/proc/check_event() return FALSE /datum/nanite_program/sensor/proc/send_code() if(activated) - SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, sent_code, "a [name] program") + var/datum/nanite_extra_setting/ES = extra_settings[NES_SENT_CODE] + SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, ES.value, "a [name] program") /datum/nanite_program/sensor/active_effect() - if(sent_code && check_event()) + if(check_event()) send_code() +/datum/nanite_program/sensor/proc/make_rule(datum/nanite_program/target) + return + /datum/nanite_program/sensor/repeat name = "Signal Repeater" desc = "When triggered, sends another signal to the nanites, optionally with a delay." can_trigger = TRUE trigger_cost = 0 trigger_cooldown = 10 - extra_settings = list("Sent Code","Delay") var/spent = FALSE - var/delay = 0 -/datum/nanite_program/sensor/repeat/set_extra_setting(user, setting) - if(setting == "Sent Code") - var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num - if(isnull(new_code)) - return - sent_code = CLAMP(round(new_code, 1), 1, 9999) - if(setting == "Delay") - var/new_delay = input(user, "Set the delay in seconds:", name, null) as null|num - if(isnull(new_delay)) - return - delay = (CLAMP(round(new_delay, 1), 0, 3600)) * 10 //max 1 hour +/datum/nanite_program/sensor/repeat/register_extra_settings() + . = ..() + extra_settings[NES_DELAY] = new /datum/nanite_extra_setting/number(0, 0, 3600, "s") -/datum/nanite_program/sensor/repeat/get_extra_setting(setting) - if(setting == "Sent Code") - return sent_code - if(setting == "Delay") - return "[delay/10] seconds" - -/datum/nanite_program/sensor/repeat/copy_extra_settings_to(datum/nanite_program/sensor/repeat/target) - target.sent_code = sent_code - target.delay = delay - -/datum/nanite_program/sensor/repeat/trigger() - if(!..()) - return - addtimer(CALLBACK(src, .proc/send_code), delay) +/datum/nanite_program/sensor/repeat/on_trigger(comm_message) + var/datum/nanite_extra_setting/ES = extra_settings[NES_DELAY] + addtimer(CALLBACK(src, .proc/send_code), ES.get_value() * 10) /datum/nanite_program/sensor/relay_repeat name = "Relay Signal Repeater" @@ -74,98 +44,46 @@ can_trigger = TRUE trigger_cost = 0 trigger_cooldown = 10 - extra_settings = list("Sent Code","Relay Channel","Delay") var/spent = FALSE - var/delay = 0 - var/relay_channel = 0 -/datum/nanite_program/sensor/relay_repeat/set_extra_setting(user, setting) - if(setting == "Sent Code") - var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num - if(isnull(new_code)) - return - sent_code = CLAMP(round(new_code, 1), 1, 9999) - if(setting == "Relay Channel") - var/new_channel = input(user, "Set the relay channel (1-9999):", name, null) as null|num - if(isnull(new_channel)) - return - relay_channel = CLAMP(round(new_channel, 1), 1, 9999) - if(setting == "Delay") - var/new_delay = input(user, "Set the delay in seconds:", name, null) as null|num - if(isnull(new_delay)) - return - delay = (CLAMP(round(new_delay, 1), 0, 3600)) * 10 //max 1 hour +/datum/nanite_program/sensor/relay_repeat/register_extra_settings() + . = ..() + extra_settings[NES_RELAY_CHANNEL] = new /datum/nanite_extra_setting/number(1, 1, 9999) + extra_settings[NES_DELAY] = new /datum/nanite_extra_setting/number(0, 0, 3600, "s") -/datum/nanite_program/sensor/relay_repeat/get_extra_setting(setting) - if(setting == "Sent Code") - return sent_code - if(setting == "Relay Channel") - return relay_channel - if(setting == "Delay") - return "[delay/10] seconds" - -/datum/nanite_program/sensor/relay_repeat/copy_extra_settings_to(datum/nanite_program/sensor/relay_repeat/target) - target.sent_code = sent_code - target.delay = delay - target.relay_channel = relay_channel - -/datum/nanite_program/sensor/relay_repeat/trigger() - if(!..()) - return - addtimer(CALLBACK(src, .proc/send_code), delay) +/datum/nanite_program/sensor/relay_repeat/on_trigger(comm_message) + var/datum/nanite_extra_setting/ES = extra_settings[NES_DELAY] + addtimer(CALLBACK(src, .proc/send_code), ES.get_value() * 10) /datum/nanite_program/sensor/relay_repeat/send_code() - if(activated && relay_channel) + var/datum/nanite_extra_setting/relay = extra_settings[NES_RELAY_CHANNEL] + if(activated && relay.get_value()) for(var/X in SSnanites.nanite_relays) var/datum/nanite_program/relay/N = X - N.relay_signal(sent_code, relay_channel, "a [name] program") + var/datum/nanite_extra_setting/code = extra_settings[NES_SENT_CODE] + N.relay_signal(code.get_value(), relay.get_value(), "a [name] program") /datum/nanite_program/sensor/health name = "Health Sensor" desc = "The nanites receive a signal when the host's health is above/below a target percentage." - extra_settings = list("Sent Code","Health Percent","Direction") + can_rule = TRUE var/spent = FALSE - var/percent = 50 - var/direction = "Above" -/datum/nanite_program/sensor/health/set_extra_setting(user, setting) - if(setting == "Sent Code") - var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num - if(isnull(new_code)) - return - sent_code = CLAMP(round(new_code, 1), 1, 9999) - if(setting == "Health Percent") - var/new_percent = input(user, "Set the health percentage:", name, null) as null|num - if(isnull(new_percent)) - return - percent = CLAMP(round(new_percent, 1), -99, 100) - if(setting == "Direction") - if(direction == "Above") - direction = "Below" - else - direction = "Above" - -/datum/nanite_program/sensor/health/get_extra_setting(setting) - if(setting == "Sent Code") - return sent_code - if(setting == "Health Percent") - return "[percent]%" - if(setting == "Direction") - return direction - -/datum/nanite_program/sensor/health/copy_extra_settings_to(datum/nanite_program/sensor/health/target) - target.sent_code = sent_code - target.percent = percent - target.direction = direction +/datum/nanite_program/sensor/health/register_extra_settings() + . = ..() + extra_settings[NES_HEALTH_PERCENT] = new /datum/nanite_extra_setting/number(50, -99, 100, "%") + extra_settings[NES_DIRECTION] = new /datum/nanite_extra_setting/boolean(TRUE, "Above", "Below") /datum/nanite_program/sensor/health/check_event() var/health_percent = host_mob.health / host_mob.maxHealth * 100 + var/datum/nanite_extra_setting/percent = extra_settings[NES_HEALTH_PERCENT] + var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION] var/detected = FALSE - if(direction == "Above") - if(health_percent >= percent) + if(direction.get_value()) + if(health_percent >= percent.get_value()) detected = TRUE else - if(health_percent < percent) + if(health_percent < percent.get_value()) detected = TRUE if(detected) @@ -177,9 +95,18 @@ spent = FALSE return FALSE +/datum/nanite_program/sensor/health/make_rule(datum/nanite_program/target) + var/datum/nanite_rule/health/rule = new(target) + var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION] + var/datum/nanite_extra_setting/percent = extra_settings[NES_HEALTH_PERCENT] + rule.above = direction.get_value() + rule.threshold = percent.get_value() + return rule + /datum/nanite_program/sensor/crit name = "Critical Health Sensor" desc = "The nanites receive a signal when the host first reaches critical health." + can_rule = TRUE var/spent = FALSE /datum/nanite_program/sensor/crit/check_event() @@ -192,61 +119,44 @@ spent = FALSE return FALSE +/datum/nanite_program/sensor/crit/make_rule(datum/nanite_program/target) + var/datum/nanite_rule/crit/rule = new(target) + return rule + /datum/nanite_program/sensor/death name = "Death Sensor" desc = "The nanites receive a signal when they detect the host is dead." + can_rule = TRUE var/spent = FALSE /datum/nanite_program/sensor/death/on_death() send_code() +/datum/nanite_program/sensor/death/make_rule(datum/nanite_program/target) + var/datum/nanite_rule/death/rule = new(target) + return rule + /datum/nanite_program/sensor/nanite_volume name = "Nanite Volume Sensor" desc = "The nanites receive a signal when the nanite supply is above/below a certain percentage." - extra_settings = list("Sent Code","Nanite Percent","Direction") + can_rule = TRUE var/spent = FALSE - var/percent = 50 - var/direction = "Above" -/datum/nanite_program/sensor/nanite_volume/set_extra_setting(user, setting) - if(setting == "Sent Code") - var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num - if(isnull(new_code)) - return - sent_code = CLAMP(round(new_code, 1), 1, 9999) - if(setting == "Nanite Percent") - var/new_percent = input(user, "Set the nanite percentage:", name, null) as null|num - if(isnull(new_percent)) - return - percent = CLAMP(round(new_percent, 1), 1, 100) - if(setting == "Direction") - if(direction == "Above") - direction = "Below" - else - direction = "Above" - -/datum/nanite_program/sensor/nanite_volume/get_extra_setting(setting) - if(setting == "Sent Code") - return sent_code - if(setting == "Nanite Percent") - return "[percent]%" - if(setting == "Direction") - return direction - -/datum/nanite_program/sensor/nanite_volume/copy_extra_settings_to(datum/nanite_program/sensor/nanite_volume/target) - target.sent_code = sent_code - target.percent = percent - target.direction = direction +/datum/nanite_program/sensor/nanite_volume/register_extra_settings() + . = ..() + extra_settings[NES_NANITE_PERCENT] = new /datum/nanite_extra_setting/number(50, -99, 100, "%") + extra_settings[NES_DIRECTION] = new /datum/nanite_extra_setting/boolean(TRUE, "Above", "Below") /datum/nanite_program/sensor/nanite_volume/check_event() var/nanite_percent = (nanites.nanite_volume - nanites.safety_threshold)/(nanites.max_nanites - nanites.safety_threshold)*100 + var/datum/nanite_extra_setting/percent = extra_settings[NES_NANITE_PERCENT] + var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION] var/detected = FALSE - - if(direction == "Above") - if(nanite_percent >= percent) + if(direction.get_value()) + if(nanite_percent >= percent.get_value()) detected = TRUE else - if(nanite_percent < percent) + if(nanite_percent < percent.get_value()) detected = TRUE if(detected) @@ -258,75 +168,51 @@ spent = FALSE return FALSE +/datum/nanite_program/sensor/nanite_volume/make_rule(datum/nanite_program/target) + var/datum/nanite_rule/nanites/rule = new(target) + var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION] + var/datum/nanite_extra_setting/percent = extra_settings[NES_NANITE_PERCENT] + rule.above = direction.get_value() + rule.threshold = percent.get_value() + return rule + /datum/nanite_program/sensor/damage name = "Damage Sensor" desc = "The nanites receive a signal when a host's specific damage type is above/below a target value." - extra_settings = list("Sent Code","Damage Type","Damage","Direction") + can_rule = TRUE var/spent = FALSE - var/damage_type = "Brute" - var/damage = 50 - var/direction = "Above" -/datum/nanite_program/sensor/damage/set_extra_setting(user, setting) - if(setting == "Sent Code") - var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num - if(isnull(new_code)) - return - sent_code = CLAMP(round(new_code, 1), 1, 9999) - if(setting == "Damage") - var/new_damage = input(user, "Set the damage threshold:", name, null) as null|num - if(isnull(new_damage)) - return - damage = CLAMP(round(new_damage, 1), 0, 500) - if(setting == "Damage Type") - var/list/damage_types = list("Brute","Burn","Toxin","Oxygen","Cellular") - var/new_damage_type = input("Choose the damage type", name) as null|anything in damage_types - if(!new_damage_type) - return - damage_type = new_damage_type - if(setting == "Direction") - if(direction == "Above") - direction = "Below" - else - direction = "Above" - -/datum/nanite_program/sensor/damage/get_extra_setting(setting) - if(setting == "Sent Code") - return sent_code - if(setting == "Damage") - return damage - if(setting == "Damage Type") - return damage_type - if(setting == "Direction") - return direction - -/datum/nanite_program/sensor/damage/copy_extra_settings_to(datum/nanite_program/sensor/damage/target) - target.sent_code = sent_code - target.damage = damage - target.damage_type = damage_type - target.direction = direction +/datum/nanite_program/sensor/damage/register_extra_settings() + . = ..() + extra_settings[NES_DAMAGE_TYPE] = new /datum/nanite_extra_setting/type(BRUTE, list(BRUTE, BURN, TOX, OXY, CLONE)) + extra_settings[NES_DAMAGE] = new /datum/nanite_extra_setting/number(50, 0, 500) + extra_settings[NES_DIRECTION] = new /datum/nanite_extra_setting/boolean(TRUE, "Above", "Below") /datum/nanite_program/sensor/damage/check_event() var/reached_threshold = FALSE - var/check_above = (direction == "Above") + var/datum/nanite_extra_setting/type = extra_settings[NES_DAMAGE_TYPE] + var/datum/nanite_extra_setting/damage = extra_settings[NES_DAMAGE] + var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION] + var/check_above = direction.get_value() var/damage_amt = 0 - switch(damage_type) - if("Brute") + switch(type.get_value()) + if(BRUTE) damage_amt = host_mob.getBruteLoss() - if("Burn") + if(BURN) damage_amt = host_mob.getFireLoss() - if("Toxin") + if(TOX) damage_amt = host_mob.getToxLoss() - if("Oxygen") + if(OXY) damage_amt = host_mob.getOxyLoss() - if("Cellular") + if(CLONE) damage_amt = host_mob.getCloneLoss() - if(damage_amt >= damage) - if(check_above) + if(check_above) + if(damage_amt >= damage.get_value()) + reached_threshold = TRUE + else + if(damage_amt < damage.get_value()) reached_threshold = TRUE - else if(!check_above) - reached_threshold = TRUE if(reached_threshold) if(!spent) @@ -337,14 +223,25 @@ spent = FALSE return FALSE +/datum/nanite_program/sensor/damage/make_rule(datum/nanite_program/target) + var/datum/nanite_rule/damage/rule = new(target) + var/datum/nanite_extra_setting/direction = extra_settings[NES_DIRECTION] + var/datum/nanite_extra_setting/damage_type = extra_settings[NES_DAMAGE_TYPE] + var/datum/nanite_extra_setting/damage = extra_settings[NES_DAMAGE] + rule.above = direction.get_value() + rule.threshold = damage.get_value() + rule.damage_type = damage_type.get_value() + return rule + /datum/nanite_program/sensor/voice name = "Voice Sensor" desc = "Sends a signal when the nanites hear a determined word or sentence." - extra_settings = list("Sent Code","Sentence","Inclusive Mode") var/spent = FALSE - var/sentence = "" - var/inclusive = TRUE +/datum/nanite_program/sensor/voice/register_extra_settings() + . = ..() + extra_settings[NES_SENTENCE] = new /datum/nanite_extra_setting/text("") + extra_settings[NES_INCLUSIVE_MODE] = new /datum/nanite_extra_setting/boolean(TRUE, "Inclusive", "Exclusive") /datum/nanite_program/sensor/voice/on_mob_add() . = ..() @@ -353,45 +250,14 @@ /datum/nanite_program/sensor/voice/on_mob_remove() UnregisterSignal(host_mob, COMSIG_MOVABLE_HEAR, .proc/on_hear) -/datum/nanite_program/sensor/voice/set_extra_setting(user, setting) - if(setting == "Sent Code") - var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num - if(isnull(new_code)) - return - sent_code = CLAMP(round(new_code, 1), 1, 9999) - if(setting == "Sentence") - var/new_sentence = stripped_input(user, "Choose the sentence that triggers the sensor.", "Sentence", sentence, MAX_MESSAGE_LEN) - if(!new_sentence) - return - sentence = new_sentence - if(setting == "Inclusive Mode") - var/new_inclusive = input("Should the sensor detect the sentence if contained within another sentence?", name) as null|anything in list("Inclusive","Exclusive") - if(!new_inclusive) - return - inclusive = (new_inclusive == "Inclusive") - -/datum/nanite_program/sensor/voice/get_extra_setting(setting) - if(setting == "Sent Code") - return sent_code - if(setting == "Sentence") - return sentence - if(setting == "Inclusive Mode") - if(inclusive) - return "Inclusive" - else - return "Exclusive" - -/datum/nanite_program/sensor/voice/copy_extra_settings_to(datum/nanite_program/sensor/voice/target) - target.sent_code = sent_code - target.sentence = sentence - target.inclusive = inclusive - /datum/nanite_program/sensor/voice/proc/on_hear(datum/source, list/hearing_args) - if(!sentence) + var/datum/nanite_extra_setting/sentence = extra_settings[NES_SENTENCE] + var/datum/nanite_extra_setting/inclusive = extra_settings[NES_INCLUSIVE_MODE] + if(!sentence.get_value()) return - if(inclusive) + if(inclusive.get_value()) if(findtextEx(hearing_args[HEARING_RAW_MESSAGE], sentence)) send_code() else if(hearing_args[HEARING_RAW_MESSAGE] == sentence) - send_code() \ No newline at end of file + send_code() diff --git a/code/modules/research/nanites/nanite_programs/suppression.dm b/code/modules/research/nanites/nanite_programs/suppression.dm index e4b250ad61..56fd7fa044 100644 --- a/code/modules/research/nanites/nanite_programs/suppression.dm +++ b/code/modules/research/nanites/nanite_programs/suppression.dm @@ -1,15 +1,14 @@ //Programs that are generally useful for population control and non-harmful suppression. -/datum/nanite_program/triggered/sleepy +/datum/nanite_program/sleepy name = "Sleep Induction" desc = "The nanites cause rapid narcolepsy when triggered." + can_trigger = TRUE trigger_cost = 15 trigger_cooldown = 1200 rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay) -/datum/nanite_program/triggered/sleepy/trigger() - if(!..()) - return +/datum/nanite_program/sleepy/on_trigger(comm_message) to_chat(host_mob, "You start to feel very sleepy...") host_mob.drowsyness += 20 addtimer(CALLBACK(host_mob, /mob/living.proc/Sleeping, 200), rand(60,200)) @@ -31,30 +30,28 @@ . = ..() to_chat(host_mob, "Your muscles relax, and you can move again.") -/datum/nanite_program/triggered/shocking +/datum/nanite_program/shocking name = "Electric Shock" desc = "The nanites shock the host when triggered. Destroys a large amount of nanites!" + can_trigger = TRUE trigger_cost = 10 trigger_cooldown = 300 program_flags = NANITE_SHOCK_IMMUNE rogue_types = list(/datum/nanite_program/toxic) -/datum/nanite_program/triggered/shocking/trigger() - if(!..()) - return +/datum/nanite_program/shocking/on_trigger(comm_message) host_mob.electrocute_act(rand(5,10), "shock nanites", TRUE, TRUE) -/datum/nanite_program/triggered/stun +/datum/nanite_program/stun name = "Neural Shock" desc = "The nanites pulse the host's nerves when triggered, inapacitating them for a short period." + can_trigger = TRUE trigger_cost = 4 trigger_cooldown = 300 - rogue_types = list(/datum/nanite_program/triggered/shocking, /datum/nanite_program/nerve_decay) + rogue_types = list(/datum/nanite_program/shocking, /datum/nanite_program/nerve_decay) -/datum/nanite_program/triggered/stun/trigger() - if(!..()) - return - playsound(host_mob, "sparks", 75, 1, -1) +/datum/nanite_program/stun/on_trigger(comm_message) + playsound(host_mob, "sparks", 75, TRUE, -1) host_mob.Knockdown(80) /datum/nanite_program/pacifying @@ -115,64 +112,50 @@ host_mob.cure_fakedeath("nanites") //Can receive transmissions from a nanite communication remote for customized messages -/datum/nanite_program/triggered/comm +/datum/nanite_program/comm + can_trigger = TRUE var/comm_code = 0 var/comm_message = "" -/datum/nanite_program/triggered/comm/proc/receive_comm_signal(signal_comm_code, comm_message, comm_source) +/datum/nanite_program/comm/register_extra_settings() + extra_settings[NES_COMM_CODE] = new /datum/nanite_extra_setting/number(0, 0, 9999) + +/datum/nanite_program/comm/proc/receive_comm_signal(signal_comm_code, comm_message, comm_source) if(!activated || !comm_code) return if(signal_comm_code == comm_code) host_mob.investigate_log("'s [name] nanite program was messaged by [comm_source] with comm code [signal_comm_code] and message '[comm_message]'.", INVESTIGATE_NANITES) trigger(comm_message) -/datum/nanite_program/triggered/comm/speech +/datum/nanite_program/comm/speech name = "Forced Speech" desc = "The nanites force the host to say a pre-programmed sentence when triggered." unique = FALSE trigger_cost = 3 trigger_cooldown = 20 rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay) + var/static/list/blacklist = list( + "*surrender", + "*collapse" + ) - extra_settings = list("Sentence","Comm Code") - var/sentence = "" +/datum/nanite_program/comm/speech/register_extra_settings() + . = ..() + extra_settings[NES_SENTENCE] = new /datum/nanite_extra_setting/text("") -/datum/nanite_program/triggered/comm/speech/set_extra_setting(user, setting) - if(setting == "Sentence") - var/new_sentence = stripped_input(user, "Choose the sentence that the host will be forced to say.", "Sentence", sentence, MAX_MESSAGE_LEN) - if(!new_sentence) - return - if(new_sentence[1] == "*") //emotes are abusable, like surrender - return - sentence = new_sentence - if(setting == "Comm Code") - var/new_code = input(user, "Set the communication code (1-9999) or set to 0 to disable external signals.", name, null) as null|num - if(isnull(new_code)) - return - comm_code = CLAMP(round(new_code, 1), 0, 9999) - -/datum/nanite_program/triggered/comm/speech/get_extra_setting(setting) - if(setting == "Sentence") - return sentence - if(setting == "Comm Code") - return comm_code - -/datum/nanite_program/triggered/comm/speech/copy_extra_settings_to(datum/nanite_program/triggered/comm/speech/target) - target.sentence = sentence - target.comm_code = comm_code - -/datum/nanite_program/triggered/comm/speech/trigger(comm_message) - if(!..()) - return +/datum/nanite_program/comm/speech/on_trigger(comm_message) var/sent_message = comm_message if(!comm_message) - sent_message = sentence + var/datum/nanite_extra_setting/sentence = extra_settings[NES_SENTENCE] + sent_message = sentence.get_value() + if(sent_message in blacklist) + return if(host_mob.stat == DEAD) return to_chat(host_mob, "You feel compelled to speak...") host_mob.say(sent_message, forced = "nanite speech") -/datum/nanite_program/triggered/comm/voice +/datum/nanite_program/comm/voice name = "Skull Echo" desc = "The nanites echo a synthesized message inside the host's skull." unique = FALSE @@ -180,56 +163,50 @@ trigger_cooldown = 20 rogue_types = list(/datum/nanite_program/brain_misfire, /datum/nanite_program/brain_decay) - extra_settings = list("Message","Comm Code") - var/message = "" +/datum/nanite_program/comm/voice/register_extra_settings() + . = ..() + extra_settings[NES_MESSAGE] = new /datum/nanite_extra_setting/text("") -/datum/nanite_program/triggered/comm/voice/set_extra_setting(user, setting) - if(setting == "Message") - var/new_message = stripped_input(user, "Choose the message sent to the host.", "Message", message, MAX_MESSAGE_LEN) - if(!new_message) - return - message = new_message - if(setting == "Comm Code") - var/new_code = input(user, "Set the communication code (1-9999) or set to 0 to disable external signals.", name, null) as null|num - if(isnull(new_code)) - return - comm_code = CLAMP(round(new_code, 1), 0, 9999) - -/datum/nanite_program/triggered/comm/voice/get_extra_setting(setting) - if(setting == "Message") - return message - if(setting == "Comm Code") - return comm_code - -/datum/nanite_program/triggered/comm/voice/copy_extra_settings_to(datum/nanite_program/triggered/comm/voice/target) - target.message = message - target.comm_code = comm_code - -/datum/nanite_program/triggered/comm/voice/trigger(comm_message) - if(!..()) - return +/datum/nanite_program/comm/voice/on_trigger(comm_message) var/sent_message = comm_message if(!comm_message) - sent_message = message + var/datum/nanite_extra_setting/message_setting = extra_settings[NES_MESSAGE] + sent_message = message_setting.get_value() if(host_mob.stat == DEAD) return to_chat(host_mob, "You hear a strange, robotic voice in your head... \"[sent_message]\"") -/datum/nanite_program/triggered/comm/hallucination +/datum/nanite_program/comm/hallucination name = "Hallucination" desc = "The nanites make the host hallucinate something when triggered." trigger_cost = 4 trigger_cooldown = 80 unique = FALSE rogue_types = list(/datum/nanite_program/brain_misfire) - extra_settings = list("Hallucination Type", "Comm Code") - var/hal_type - var/hal_details -/datum/nanite_program/triggered/comm/hallucination/trigger(comm_message) - if(!..()) - return +/datum/nanite_program/comm/hallucination/register_extra_settings() + . = ..() + var/list/options = list( + "Message", + "Battle", + "Sound", + "Weird Sound", + "Station Message", + "Health", + "Alert", + "Fire", + "Shock", + "Plasma Flood", + "Random" + ) + extra_settings[NES_HALLUCINATION_TYPE] = new /datum/nanite_extra_setting/type("Message", options) + extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/text("") +/datum/nanite_program/comm/hallucination/on_trigger(comm_message) + var/datum/nanite_extra_setting/hal_setting = extra_settings[NES_HALLUCINATION_TYPE] + var/hal_type = hal_setting.get_value() + var/datum/nanite_extra_setting/hal_detail_setting = extra_settings[NES_HALLUCINATION_DETAIL] + var/hal_details = hal_detail_setting.get_value() if(comm_message && (hal_type != "Message")) //Triggered via comm remote, but not set to a message hallucination return var/sent_message = comm_message //Comm remotes can send custom hallucination messages for the chat hallucination @@ -239,7 +216,9 @@ if(!iscarbon(host_mob)) return var/mob/living/carbon/C = host_mob - if(!hal_type) + if(hal_details == "random") + hal_details = null + if(hal_type == "Random") C.hallucination += 15 else switch(hal_type) @@ -254,6 +233,13 @@ if("Station Message") new /datum/hallucination/stationmessage(C, TRUE, hal_details) if("Health") + switch(hal_details) + if("critical") + hal_details = SCREWYHUD_CRIT + if("dead") + hal_details = SCREWYHUD_DEAD + if("healthy") + hal_details = SCREWYHUD_HEALTHY new /datum/hallucination/hudscrew(C, TRUE, hal_details) if("Alert") new /datum/hallucination/fake_alert(C, TRUE, hal_details) @@ -264,127 +250,40 @@ if("Plasma Flood") new /datum/hallucination/fake_flood(C, TRUE) -/datum/nanite_program/triggered/comm/hallucination/set_extra_setting(user, setting) - if(setting == "Comm Code") - var/new_code = input(user, "(Only for Message) Set the communication code (1-9999) or set to 0 to disable external signals.", name, null) as null|num - if(isnull(new_code)) - return - comm_code = CLAMP(round(new_code, 1), 0, 9999) - - if(setting == "Hallucination Type") - var/list/possible_hallucinations = list("Random","Message","Battle","Sound","Weird Sound","Station Message","Health","Alert","Fire","Shock","Plasma Flood") - var/hal_type_choice = input("Choose the hallucination type", name) as null|anything in possible_hallucinations - if(!hal_type_choice) - return - switch(hal_type_choice) - if("Random") - hal_type = null - hal_details = null +/datum/nanite_program/comm/hallucination/set_extra_setting(setting, value) + . = ..() + if(setting == NES_HALLUCINATION_TYPE) + switch(value) if("Message") - hal_type = "Message" - var/hal_chat = stripped_input(user, "Choose the message the host will hear, or leave empty for random messages.", "Message", hal_details, MAX_MESSAGE_LEN) - if(hal_chat) - hal_details = hal_chat + extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/text("") if("Battle") - hal_type = "Battle" - var/sound_list = list("random","laser","disabler","esword","gun","stunprod","harmbaton","bomb") - var/hal_choice = input("Choose the hallucination battle type", name) as null|anything in sound_list - if(!hal_choice || hal_choice == "random") - hal_details = null - else - hal_details = hal_choice + extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","laser","disabler","esword","gun","stunprod","harmbaton","bomb")) if("Sound") - hal_type = "Sound" - var/sound_list = list("random","airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack") - var/hal_choice = input("Choose the hallucination sound", name) as null|anything in sound_list - if(!hal_choice || hal_choice == "random") - hal_details = null - else - hal_details = hal_choice + extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","airlock","airlock pry","console","explosion","far explosion","mech","glass","alarm","beepsky","mech","wall decon","door hack")) if("Weird Sound") - hal_type = "Weird Sound" - var/sound_list = list("random","phone","hallelujah","highlander","laughter","hyperspace","game over","creepy","tesla") - var/hal_choice = input("Choose the hallucination sound", name) as null|anything in sound_list - if(!hal_choice || hal_choice == "random") - hal_details = null - else - hal_details = hal_choice + extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","phone","hallelujah","highlander","laughter","hyperspace","game over","creepy","tesla")) if("Station Message") - hal_type = "Station Message" - var/msg_list = list("random","ratvar","shuttle dock","blob alert","malf ai","meteors","supermatter") - var/hal_choice = input("Choose the hallucination station message", name) as null|anything in msg_list - if(!hal_choice || hal_choice == "random") - hal_details = null - else - hal_details = hal_choice + extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","ratvar","shuttle dock","blob alert","malf ai","meteors","supermatter")) if("Health") - hal_type = "Health" - var/health_list = list("random","critical","dead","healthy") - var/hal_choice = input("Choose the health status", name) as null|anything in health_list - if(!hal_choice || hal_choice == "random") - hal_details = null - else - switch(hal_choice) - if("critical") - hal_details = SCREWYHUD_CRIT - if("dead") - hal_details = SCREWYHUD_DEAD - if("healthy") - hal_details = SCREWYHUD_HEALTHY + extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","critical","dead","healthy")) if("Alert") - hal_type = "Alert" - var/alert_list = list("random","not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","gravity","fire","locked","hacked","temphot","tempcold","pressure") - var/hal_choice = input("Choose the alert", name) as null|anything in alert_list - if(!hal_choice || hal_choice == "random") - hal_details = null - else - hal_details = hal_choice - if("Fire") - hal_type = "Fire" - if("Shock") - hal_type = "Shock" - if("Plasma Flood") - hal_type = "Plasma Flood" - -/datum/nanite_program/triggered/comm/hallucination/get_extra_setting(setting) - if(setting == "Hallucination Type") - if(!hal_type) - return "Random" - else - return hal_type - if(setting == "Comm Code") - return comm_code - -/datum/nanite_program/triggered/comm/hallucination/copy_extra_settings_to(datum/nanite_program/triggered/comm/hallucination/target) - target.hal_type = hal_type - target.hal_details = hal_details - target.comm_code = comm_code + extra_settings[NES_HALLUCINATION_DETAIL] = new /datum/nanite_extra_setting/type("random", list("random","not_enough_oxy","not_enough_tox","not_enough_co2","too_much_oxy","too_much_co2","too_much_tox","newlaw","nutrition","charge","gravity","fire","locked","hacked","temphot","tempcold","pressure")) + else + extra_settings.Remove(NES_HALLUCINATION_DETAIL) /datum/nanite_program/good_mood name = "Happiness Enhancer" desc = "The nanites synthesize serotonin inside the host's brain, creating an artificial sense of happiness." use_rate = 0.1 rogue_types = list(/datum/nanite_program/brain_decay) - extra_settings = list("Mood Message") - var/message = "HAPPINESS ENHANCEMENT" -/datum/nanite_program/good_mood/set_extra_setting(user, setting) - if(setting == "Mood Message") - var/new_message = stripped_input(user, "Choose the message visible on the mood effect.", "Message", message, MAX_NAME_LEN) - if(!new_message) - return - message = new_message - -/datum/nanite_program/good_mood/get_extra_setting(setting) - if(setting == "Mood Message") - return message - -/datum/nanite_program/good_mood/copy_extra_settings_to(datum/nanite_program/good_mood/target) - target.message = message +/datum/nanite_program/good_mood/register_extra_settings() + . = ..() + extra_settings[NES_MOOD_MESSAGE] = new /datum/nanite_extra_setting/text("HAPPINESS ENHANCEMENT") /datum/nanite_program/good_mood/enable_passive_effect() . = ..() - SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_happy", /datum/mood_event/nanite_happiness, message) + SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_happy", /datum/mood_event/nanite_happiness, get_extra_setting_value(NES_MOOD_MESSAGE)) /datum/nanite_program/good_mood/disable_passive_effect() . = ..() @@ -395,26 +294,14 @@ desc = "The nanites suppress the production of serotonin inside the host's brain, creating an artificial state of depression." use_rate = 0.1 rogue_types = list(/datum/nanite_program/brain_decay) - extra_settings = list("Mood Message") - var/message = "HAPPINESS SUPPRESSION" -/datum/nanite_program/bad_mood/set_extra_setting(user, setting) - if(setting == "Mood Message") - var/new_message = stripped_input(user, "Choose the message visible on the mood effect.", "Message", message, MAX_NAME_LEN) - if(!new_message) - return - message = new_message - -/datum/nanite_program/bad_mood/get_extra_setting(setting) - if(setting == "Mood Message") - return message - -/datum/nanite_program/bad_mood/copy_extra_settings_to(datum/nanite_program/bad_mood/target) - target.message = message +/datum/nanite_program/bad_mood/register_extra_settings() + . = ..() + extra_settings[NES_MOOD_MESSAGE] = new /datum/nanite_extra_setting/text("HAPPINESS SUPPRESSION") /datum/nanite_program/bad_mood/enable_passive_effect() . = ..() - SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_sadness", /datum/mood_event/nanite_sadness, message) + SEND_SIGNAL(host_mob, COMSIG_ADD_MOOD_EVENT, "nanite_sadness", /datum/mood_event/nanite_sadness, get_extra_setting_value(NES_MOOD_MESSAGE)) /datum/nanite_program/bad_mood/disable_passive_effect() . = ..() diff --git a/code/modules/research/nanites/nanite_programs/utility.dm b/code/modules/research/nanites/nanite_programs/utility.dm index deafbcd02c..6352f50b8b 100644 --- a/code/modules/research/nanites/nanite_programs/utility.dm +++ b/code/modules/research/nanites/nanite_programs/utility.dm @@ -1,82 +1,29 @@ //Programs that interact with other programs or nanites directly, or have other special purposes. /datum/nanite_program/viral name = "Viral Replica" - desc = "The nanites constantly send encrypted signals attempting to forcefully copy their own programming into other nanite clusters." + desc = "The nanites constantly send encrypted signals attempting to forcefully copy their own programming into other nanite clusters, also overriding or disabling their cloud sync." use_rate = 0.5 rogue_types = list(/datum/nanite_program/toxic) - extra_settings = list("Program Overwrite","Cloud Overwrite") - var/pulse_cooldown = 0 - var/sync_programs = TRUE - var/sync_overwrite = FALSE - var/overwrite_cloud = FALSE - var/set_cloud = 0 -/datum/nanite_program/viral/set_extra_setting(user, setting) - if(setting == "Program Overwrite") - var/overwrite_type = input("Choose what to do with the target's programs", name) as null|anything in list("Overwrite","Add To","Ignore") - if(!overwrite_type) - return - switch(overwrite_type) - if("Ignore") //Do not affect programs (if you only want to set the cloud ID) - sync_programs = FALSE - sync_overwrite = FALSE - if("Add To") //Add to existing programs (so the target does not notice theirs are missing) - sync_programs = TRUE - sync_overwrite = FALSE - if("Overwrite") //Replace target's programs with the source - sync_programs = TRUE - sync_overwrite = TRUE - if(setting == "Cloud Overwrite") - var/overwrite_type = input("Choose what to do with the target's Cloud ID", name) as null|anything in list("Overwrite","Disable","Keep") - if(!overwrite_type) - return - switch(overwrite_type) - if("Keep") //Don't change the cloud ID - overwrite_cloud = FALSE - set_cloud = 0 - if("Disable") //Set the cloud ID to disabled - overwrite_cloud = TRUE - set_cloud = 0 - if("Overwrite") //Set the cloud ID to what we choose - var/new_cloud = input(user, "Choose the Cloud ID to set on infected nanites (1-100)", name, null) as null|num - if(isnull(new_cloud)) - return - overwrite_cloud = TRUE - set_cloud = CLAMP(round(new_cloud, 1), 1, 100) - -/datum/nanite_program/viral/get_extra_setting(setting) - if(setting == "Program Overwrite") - if(!sync_programs) - return "Ignore" - else if(sync_overwrite) - return "Overwrite" - else - return "Add To" - if(setting == "Cloud Overwrite") - if(!overwrite_cloud) - return "None" - else if(set_cloud == 0) - return "Disable" - else - return set_cloud - -/datum/nanite_program/viral/copy_extra_settings_to(datum/nanite_program/viral/target) - target.overwrite_cloud = overwrite_cloud - target.set_cloud = set_cloud - target.sync_programs = sync_programs - target.sync_overwrite = sync_overwrite +/datum/nanite_program/viral/register_extra_settings() + extra_settings[NES_PROGRAM_OVERWRITE] = new /datum/nanite_extra_setting/type("Add To", list("Overwrite", "Add To", "Ignore")) + extra_settings[NES_CLOUD_OVERWRITE] = new /datum/nanite_extra_setting/number(0, 0, 100) /datum/nanite_program/viral/active_effect() if(world.time < pulse_cooldown) return + var/datum/nanite_extra_setting/program = extra_settings[NES_PROGRAM_OVERWRITE] + var/datum/nanite_extra_setting/cloud = extra_settings[NES_CLOUD_OVERWRITE] for(var/mob/M in orange(host_mob, 5)) if(SEND_SIGNAL(M, COMSIG_NANITE_IS_STEALTHY)) continue - if(sync_programs) - SEND_SIGNAL(M, COMSIG_NANITE_SYNC, nanites, sync_overwrite) - if(overwrite_cloud) - SEND_SIGNAL(M, COMSIG_NANITE_SET_CLOUD, set_cloud) + switch(program.get_value()) + if("Overwrite") + SEND_SIGNAL(M, COMSIG_NANITE_SYNC, nanites, TRUE) + if("Add To") + SEND_SIGNAL(M, COMSIG_NANITE_SYNC, nanites, FALSE) + SEND_SIGNAL(M, COMSIG_NANITE_SET_CLOUD, cloud.get_value()) pulse_cooldown = world.time + 75 /datum/nanite_program/monitoring @@ -94,38 +41,23 @@ SSnanites.nanite_monitored_mobs -= host_mob host_mob.hud_set_nanite_indicator() -/datum/nanite_program/triggered/self_scan +/datum/nanite_program/self_scan name = "Host Scan" desc = "The nanites display a detailed readout of a body scan to the host." unique = FALSE + can_trigger = TRUE trigger_cost = 3 trigger_cooldown = 50 rogue_types = list(/datum/nanite_program/toxic) - extra_settings = list("Scan Type") - var/scan_type = "Medical" +/datum/nanite_program/self_scan/register_extra_settings() + extra_settings[NES_SCAN_TYPE] = new /datum/nanite_extra_setting/type("Medical", list("Medical", "Chemical", "Nanite")) -/datum/nanite_program/triggered/self_scan/set_extra_setting(user, setting) - if(setting == "Scan Type") - var/list/scan_types = list("Medical","Chemical","Nanite") - var/new_scan_type = input("Choose the scan type", name) as null|anything in scan_types - if(!new_scan_type) - return - scan_type = new_scan_type - -/datum/nanite_program/triggered/self_scan/get_extra_setting(setting) - if(setting == "Scan Type") - return scan_type - -/datum/nanite_program/triggered/self_scan/copy_extra_settings_to(datum/nanite_program/triggered/self_scan/target) - target.scan_type = scan_type - -/datum/nanite_program/triggered/self_scan/trigger() - if(!..()) - return +/datum/nanite_program/self_scan/on_trigger(comm_message) if(host_mob.stat == DEAD) return - switch(scan_type) + var/datum/nanite_extra_setting/NS = extra_settings[NES_SCAN_TYPE] + switch(NS.get_value()) if("Medical") healthscan(host_mob, host_mob) if("Chemical") @@ -162,28 +94,13 @@ . = ..() nanites.diagnostics = TRUE - /datum/nanite_program/relay name = "Relay" desc = "The nanites receive and relay long-range nanite signals." rogue_types = list(/datum/nanite_program/toxic) - extra_settings = list("Relay Channel") - var/relay_channel = 1 - -/datum/nanite_program/relay/set_extra_setting(user, setting) - if(setting == "Relay Channel") - var/new_channel = input(user, "Set the relay channel (1-9999):", name, null) as null|num - if(isnull(new_channel)) - return - relay_channel = CLAMP(round(new_channel, 1), 1, 9999) - -/datum/nanite_program/relay/get_extra_setting(setting) - if(setting == "Relay Channel") - return relay_channel - -/datum/nanite_program/relay/copy_extra_settings_to(datum/nanite_program/relay/target) - target.relay_channel = relay_channel +/datum/nanite_program/relay/register_extra_settings() + extra_settings[NES_RELAY_CHANNEL] = new /datum/nanite_extra_setting/number(1, 1, 9999) /datum/nanite_program/relay/enable_passive_effect() . = ..() @@ -198,7 +115,8 @@ return if(!host_mob) return - if(relay_code != relay_channel) + var/datum/nanite_extra_setting/NS = extra_settings[NES_RELAY_CHANNEL] + if(relay_code != NS.get_value()) return SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, code, source) @@ -207,7 +125,8 @@ return if(!host_mob) return - if(relay_code != relay_channel) + var/datum/nanite_extra_setting/NS = extra_settings[NES_RELAY_CHANNEL] + if(relay_code != NS.get_value()) return SEND_SIGNAL(host_mob, COMSIG_NANITE_COMM_SIGNAL, comm_code, comm_message) @@ -228,14 +147,64 @@ host_mob.nutrition -= 0.5 nanites.adjust_nanites(src, 0.5) -/datum/nanite_program/triggered/access +/datum/nanite_program/research + name = "Distributed Computing" + desc = "The nanites aid the research servers by performing a portion of its calculations, increasing research point generation." + use_rate = 0.2 + rogue_types = list(/datum/nanite_program/toxic) + +/datum/nanite_program/research/active_effect() + if(!iscarbon(host_mob)) + return + var/points = 1 + if(!host_mob.client) //less brainpower + points *= 0.25 + SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = points)) + +/datum/nanite_program/researchplus + name = "Neural Network" + desc = "The nanites link the host's brains together forming a neural research network, that becomes more efficient with the amount of total hosts." + use_rate = 0.3 + rogue_types = list(/datum/nanite_program/brain_decay) + +/datum/nanite_program/researchplus/enable_passive_effect() + . = ..() + if(!iscarbon(host_mob)) + return + if(host_mob.client) + SSnanites.neural_network_count++ + else + SSnanites.neural_network_count += 0.25 + +/datum/nanite_program/researchplus/disable_passive_effect() + . = ..() + if(!iscarbon(host_mob)) + return + if(host_mob.client) + SSnanites.neural_network_count-- + else + SSnanites.neural_network_count -= 0.25 + +/datum/nanite_program/researchplus/active_effect() + if(!iscarbon(host_mob)) + return + var/mob/living/carbon/C = host_mob + var/points = round(SSnanites.neural_network_count / 12, 0.1) + if(!C.client) //less brainpower + points *= 0.25 + SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = points)) + +/datum/nanite_program/access name = "Subdermal ID" desc = "The nanites store the host's ID access rights in a subdermal magnetic strip. Updates when triggered, copying the host's current access." + can_trigger = TRUE + trigger_cost = 3 + trigger_cooldown = 30 rogue_types = list(/datum/nanite_program/skin_decay) var/access = list() //Syncs the nanites with the cumulative current mob's access level. Can potentially wipe existing access. -/datum/nanite_program/triggered/access/trigger() +/datum/nanite_program/access/on_trigger(comm_message) var/list/new_access = list() var/obj/item/current_item current_item = host_mob.get_active_held_item() @@ -284,19 +253,42 @@ SEND_SIGNAL(infectee, COMSIG_NANITE_SYNC, nanites) infectee.investigate_log("was infected by spreading nanites by [key_name(host_mob)] at [AREACOORD(infectee)].", INVESTIGATE_NANITES) +/datum/nanite_program/nanite_sting + name = "Nanite Sting" + desc = "When triggered, projects a nearly invisible spike of nanites that attempts to infect a nearby non-host with a copy of the host's nanites cluster." + can_trigger = TRUE + trigger_cost = 5 + trigger_cooldown = 100 + rogue_types = list(/datum/nanite_program/glitch, /datum/nanite_program/toxic) + +/datum/nanite_program/nanite_sting/on_trigger(comm_message) + var/list/mob/living/target_hosts = list() + for(var/mob/living/L in oview(1, host_mob)) + if(!(L.mob_biotypes & (MOB_ORGANIC|MOB_UNDEAD)) || SEND_SIGNAL(L, COMSIG_HAS_NANITES) || !L.Adjacent(host_mob)) + continue + target_hosts += L + if(!target_hosts.len) + consume_nanites(-5) + return + var/mob/living/infectee = pick(target_hosts) + if(prob(100 - (infectee.get_permeability_protection() * 100))) + //unlike with Infective Exo-Locomotion, this can't take over existing nanites, because Nanite Sting only targets non-hosts. + infectee.AddComponent(/datum/component/nanites, 5) + SEND_SIGNAL(infectee, COMSIG_NANITE_SYNC, nanites) + infectee.investigate_log("was infected by a nanite cluster by [key_name(host_mob)] at [AREACOORD(infectee)].", INVESTIGATE_NANITES) + to_chat(infectee, "You feel a tiny prick.") + /datum/nanite_program/mitosis name = "Mitosis" - desc = "The nanites gain the ability to self-replicate, using bluespace to power the process, instead of drawing from a template. This rapidly speeds up the replication rate,\ - but it causes occasional software errors due to faulty copies. Not compatible with cloud sync." + desc = "The nanites gain the ability to self-replicate, using bluespace to power the process. Becomes more effective the more nanites are already in the host.\ + The replication has also a chance to corrupt the nanite programming due to copy faults - cloud sync is highly recommended." use_rate = 0 rogue_types = list(/datum/nanite_program/toxic) /datum/nanite_program/mitosis/active_effect() - if(nanites.cloud_id) - return var/rep_rate = round(nanites.nanite_volume / 50, 1) //0.5 per 50 nanite volume rep_rate *= 0.5 - nanites.adjust_nanites(rep_rate) + nanites.adjust_nanites(null, rep_rate) if(prob(rep_rate)) var/datum/nanite_program/fault = pick(nanites.programs) if(fault == src) @@ -306,56 +298,22 @@ /datum/nanite_program/dermal_button name = "Dermal Button" desc = "Displays a button on the host's skin, which can be used to send a signal to the nanites." - extra_settings = list("Sent Code","Button Name","Icon","Color") unique = FALSE var/datum/action/innate/nanite_button/button - var/button_name = "Button" - var/icon = "power" - var/color = "green" - var/sent_code = 0 -/datum/nanite_program/dermal_button/set_extra_setting(user, setting) - if(setting == "Sent Code") - var/new_code = input(user, "Set the sent code (1-9999):", name, null) as null|num - if(isnull(new_code)) - return - sent_code = CLAMP(round(new_code, 1), 1, 9999) - if(setting == "Button Name") - var/new_button_name = stripped_input(user, "Choose the name for the button.", "Button Name", button_name, MAX_NAME_LEN) - if(!new_button_name) - return - button_name = new_button_name - if(setting == "Icon") - var/new_icon = input("Select the icon to display on the button:", name) as null|anything in list("one","two","three","four","five","plus","minus","power") - if(!new_icon) - return - icon = new_icon - if(setting == "Color") - var/new_color = input("Select the color of the button's icon:", name) as null|anything in list("green","red","yellow","blue") - if(!new_color) - return - color = new_color - -/datum/nanite_program/dermal_button/get_extra_setting(setting) - if(setting == "Sent Code") - return sent_code - if(setting == "Button Name") - return button_name - if(setting == "Icon") - return capitalize(icon) - if(setting == "Color") - return capitalize(color) - -/datum/nanite_program/dermal_button/copy_extra_settings_to(datum/nanite_program/dermal_button/target) - target.sent_code = sent_code - target.button_name = button_name - target.icon = icon - target.color = color +/datum/nanite_program/dermal_button/register_extra_settings() + extra_settings[NES_SENT_CODE] = new /datum/nanite_extra_setting/number(1, 1, 9999) + extra_settings[NES_BUTTON_NAME] = new /datum/nanite_extra_setting/text("Button") + extra_settings[NES_ICON] = new /datum/nanite_extra_setting/type("power", list("one","two","three","four","five","plus","minus","power")) + extra_settings[NES_COLOR] = new /datum/nanite_extra_setting/type("green", list("green","red","yellow","blue")) /datum/nanite_program/dermal_button/enable_passive_effect() . = ..() + var/datum/nanite_extra_setting/bn_name = extra_settings[NES_BUTTON_NAME] + var/datum/nanite_extra_setting/bn_icon = extra_settings[NES_ICON] + var/datum/nanite_extra_setting/bn_color = extra_settings[NES_COLOR] if(!button) - button = new(src, button_name, icon, color) + button = new(src, bn_name.get_value(), bn_icon.get_value(), bn_color.get_value()) button.target = host_mob button.Grant(host_mob) @@ -372,7 +330,8 @@ if(activated) host_mob.visible_message("[host_mob] presses a button on [host_mob.p_their()] forearm.", "You press the nanite button on your forearm.", null, 2) - SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, sent_code, "a [name] program") + var/datum/nanite_extra_setting/sent_code = extra_settings[NES_SENT_CODE] + SEND_SIGNAL(host_mob, COMSIG_NANITE_SIGNAL, sent_code.get_value(), "a [name] program") /datum/action/innate/nanite_button name = "Button" @@ -389,51 +348,3 @@ /datum/action/innate/nanite_button/Activate() program.press() - -/datum/nanite_program/research - name = "Distributed Computing" - desc = "The nanites aid the research servers by performing a portion of its calculations, increasing research point generation." - use_rate = 0.2 - rogue_types = list(/datum/nanite_program/toxic) - -/datum/nanite_program/research/active_effect() - if(!iscarbon(host_mob)) - return - var/points = 1 - if(!host_mob.client) //less brainpower - points *= 0.25 - SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = points)) - -/datum/nanite_program/researchplus - name = "Neural Network" - desc = "The nanites link the host's brains together forming a neural research network, that becomes more efficient with the amount of total hosts." - use_rate = 0.3 - rogue_types = list(/datum/nanite_program/brain_decay) - -/datum/nanite_program/researchplus/enable_passive_effect() - . = ..() - if(!iscarbon(host_mob)) - return - if(host_mob.client) - SSnanites.neural_network_count++ - else - SSnanites.neural_network_count += 0.25 - -/datum/nanite_program/researchplus/disable_passive_effect() - . = ..() - if(!iscarbon(host_mob)) - return - if(host_mob.client) - SSnanites.neural_network_count-- - else - SSnanites.neural_network_count -= 0.25 - -/datum/nanite_program/researchplus/active_effect() - if(!iscarbon(host_mob)) - return - var/mob/living/carbon/C = host_mob - var/points = round(SSnanites.neural_network_count / 12, 0.1) - if(!C.client) //less brainpower - points *= 0.25 - SSresearch.science_tech.add_point_list(list(TECHWEB_POINT_TYPE_GENERIC = points)) - diff --git a/code/modules/research/nanites/nanite_programs/weapon.dm b/code/modules/research/nanites/nanite_programs/weapon.dm index f634b2088c..bd2b9618de 100644 --- a/code/modules/research/nanites/nanite_programs/weapon.dm +++ b/code/modules/research/nanites/nanite_programs/weapon.dm @@ -73,21 +73,20 @@ . = ..() to_chat(host_mob, "Your blood cools down, and the pain gradually fades.") -/datum/nanite_program/triggered/explosive +/datum/nanite_program/explosive name = "Chain Detonation" desc = "Detonates all the nanites inside the host in a chain reaction when triggered." + can_trigger = TRUE trigger_cost = 25 //plus every idle nanite left afterwards trigger_cooldown = 100 //Just to avoid double-triggering rogue_types = list(/datum/nanite_program/toxic) -/datum/nanite_program/triggered/explosive/trigger() - if(!..()) - return +/datum/nanite_program/explosive/on_trigger(comm_message) host_mob.visible_message("[host_mob] starts emitting a high-pitched buzzing, and [host_mob.p_their()] skin begins to glow...",\ "You start emitting a high-pitched buzzing, and your skin begins to glow...") addtimer(CALLBACK(src, .proc/boom), CLAMP((nanites.nanite_volume * 0.35), 25, 150)) -/datum/nanite_program/triggered/explosive/proc/boom() +/datum/nanite_program/explosive/proc/boom() var/nanite_amount = nanites.nanite_volume var/heavy_range = FLOOR(nanite_amount/100, 1) - 1 var/light_range = FLOOR(nanite_amount/50, 1) - 1 @@ -96,16 +95,15 @@ //TODO make it defuse if triggered again -/datum/nanite_program/triggered/heart_stop +/datum/nanite_program/heart_stop name = "Heart-Stopper" desc = "Stops the host's heart when triggered; restarts it if triggered again." + can_trigger = TRUE trigger_cost = 12 trigger_cooldown = 10 rogue_types = list(/datum/nanite_program/nerve_decay) -/datum/nanite_program/triggered/heart_stop/trigger() - if(!..()) - return +/datum/nanite_program/heart_stop/on_trigger(comm_message) if(iscarbon(host_mob)) var/mob/living/carbon/C = host_mob var/obj/item/organ/heart/heart = C.getorganslot(ORGAN_SLOT_HEART) @@ -115,16 +113,16 @@ else heart.Restart() -/datum/nanite_program/triggered/emp +/datum/nanite_program/emp name = "Electromagnetic Resonance" - desc = "The nanites cause an elctromagnetic pulse around the host when triggered. Will corrupt other nanite programs!" + desc = "The nanites cause an electromagnetic pulse around the host when triggered. Will corrupt other nanite programs!" + can_trigger = TRUE trigger_cost = 10 + trigger_cooldown = 50 program_flags = NANITE_EMP_IMMUNE rogue_types = list(/datum/nanite_program/toxic) -/datum/nanite_program/triggered/emp/trigger() - if(!..()) - return +/datum/nanite_program/emp/on_trigger(comm_message) empulse(host_mob, 1, 2) /datum/nanite_program/pyro/active_effect() @@ -148,7 +146,7 @@ /datum/nanite_program/cryo name = "Cryogenic Treatment" - desc = "The nanites rapidly skin heat through the host's skin, lowering their temperature." + desc = "The nanites rapidly sink heat through the host's skin, lowering their temperature." use_rate = 1 rogue_types = list(/datum/nanite_program/skin_decay, /datum/nanite_program/pyro) @@ -160,55 +158,33 @@ /datum/nanite_program/cryo/active_effect() host_mob.adjust_bodytemperature(-rand(15,25), 50) -/datum/nanite_program/triggered/comm/mind_control +/datum/nanite_program/comm/mind_control name = "Mind Control" desc = "The nanites imprint an absolute directive onto the host's brain for one minute when triggered." trigger_cost = 30 trigger_cooldown = 1800 rogue_types = list(/datum/nanite_program/brain_decay, /datum/nanite_program/brain_misfire) - extra_settings = list("Directive","Comm Code") - var/directive = "..." +/datum/nanite_program/comm/mind_control/register_extra_settings() + . = ..() + extra_settings[NES_DIRECTIVE] = new /datum/nanite_extra_setting/text("...") -/datum/nanite_program/triggered/comm/mind_control/set_extra_setting(user, setting) - if(setting == "Directive") - var/new_directive = stripped_input(user, "Choose the directive to imprint with mind control.", "Directive", directive, MAX_MESSAGE_LEN) - if(!new_directive) - return - directive = new_directive - if(setting == "Comm Code") - var/new_code = input(user, "Set the communication code (1-9999) or set to 0 to disable external signals.", name, null) as null|num - if(isnull(new_code)) - return - comm_code = CLAMP(round(new_code, 1), 0, 9999) - -/datum/nanite_program/triggered/comm/mind_control/get_extra_setting(setting) - if(setting == "Directive") - return directive - if(setting == "Comm Code") - return comm_code - -/datum/nanite_program/triggered/comm/mind_control/copy_extra_settings_to(datum/nanite_program/triggered/comm/mind_control/target) - target.directive = directive - target.comm_code = comm_code - -/datum/nanite_program/triggered/comm/mind_control/trigger(comm_message) - if(!..()) - return +/datum/nanite_program/comm/mind_control/on_trigger(comm_message) if(host_mob.stat == DEAD) return var/sent_directive = comm_message if(!comm_message) - sent_directive = directive + var/datum/nanite_extra_setting/ES = extra_settings[NES_DIRECTIVE] + sent_directive = ES.get_value() brainwash(host_mob, sent_directive) - log_game("A mind control nanite program brainwashed [key_name(host_mob)] with the objective '[directive]'.") + log_game("A mind control nanite program brainwashed [key_name(host_mob)] with the objective '[sent_directive]'.") addtimer(CALLBACK(src, .proc/end_brainwashing), 600) -/datum/nanite_program/triggered/comm/mind_control/proc/end_brainwashing() +/datum/nanite_program/comm/mind_control/proc/end_brainwashing() if(host_mob.mind && host_mob.mind.has_antag_datum(/datum/antagonist/brainwashed)) host_mob.mind.remove_antag_datum(/datum/antagonist/brainwashed) log_game("[key_name(host_mob)] is no longer brainwashed by nanites.") - -/datum/nanite_program/triggered/comm/mind_control/disable_passive_effect() + +/datum/nanite_program/comm/mind_control/disable_passive_effect() . = ..() end_brainwashing() diff --git a/code/modules/research/nanites/nanite_remote.dm b/code/modules/research/nanites/nanite_remote.dm index e10d8f8c4b..71aecc8f2c 100644 --- a/code/modules/research/nanites/nanite_remote.dm +++ b/code/modules/research/nanites/nanite_remote.dm @@ -18,6 +18,7 @@ var/last_id = 0 var/code = 0 var/relay_code = 0 + var/current_program_name = "Program" /obj/item/nanite_remote/examine(mob/user) . = ..() @@ -35,10 +36,8 @@ update_icon() else to_chat(user, "Access denied.") - return TRUE /obj/item/nanite_remote/emag_act(mob/user) - . = ..() if(obj_flags & EMAGGED) return to_chat(user, "You override [src]'s ID lock.") @@ -46,33 +45,31 @@ if(locked) locked = FALSE update_icon() - return TRUE -/obj/item/nanite_remote/update_icon() +/obj/item/nanite_remote/update_overlays() . = ..() - cut_overlays() if(obj_flags & EMAGGED) - add_overlay("nanite_remote_emagged") + . += "nanite_remote_emagged" if(locked) - add_overlay("nanite_remote_locked") + . += "nanite_remote_locked" /obj/item/nanite_remote/afterattack(atom/target, mob/user, etc) switch(mode) if(REMOTE_MODE_OFF) return if(REMOTE_MODE_SELF) - to_chat(user, "You activate [src], signaling the nanites in your bloodstream.") + to_chat(user, "You activate [src], signaling the nanites in your bloodstream.") signal_mob(user, code, key_name(user)) if(REMOTE_MODE_TARGET) if(isliving(target) && (get_dist(target, get_turf(src)) <= 7)) - to_chat(user, "You activate [src], signaling the nanites inside [target].") + to_chat(user, "You activate [src], signaling the nanites inside [target].") signal_mob(target, code, key_name(user)) if(REMOTE_MODE_AOE) - to_chat(user, "You activate [src], signaling the nanites inside every host around you.") + to_chat(user, "You activate [src], signaling the nanites inside every host around you.") for(var/mob/living/L in view(user, 7)) signal_mob(L, code, key_name(user)) if(REMOTE_MODE_RELAY) - to_chat(user, "You activate [src], signaling all connected relay nanites.") + to_chat(user, "You activate [src], signaling all connected relay nanites.") signal_relay(code, relay_code, key_name(user)) /obj/item/nanite_remote/proc/signal_mob(mob/living/M, code, source) @@ -84,9 +81,9 @@ N.relay_signal(code, relay_code, source) /obj/item/nanite_remote/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - SStgui.try_update_ui(user, src, ui_key, ui, force_open) + ui = SStgui.try_update_ui(user, src, ui_key, ui, force_open) if(!ui) - ui = new(user, src, ui_key, "nanite_remote", name, 420, 800, master_ui, state) + ui = new(user, src, ui_key, "nanite_remote", name, 420, 500, master_ui, state) ui.open() /obj/item/nanite_remote/ui_data() @@ -96,6 +93,7 @@ data["mode"] = mode data["locked"] = locked data["saved_settings"] = saved_settings + data["program_name"] = current_program_name return data @@ -106,7 +104,7 @@ if("set_code") if(locked) return - var/new_code = input("Set code (0000-9999):", name, code) as null|num + var/new_code = text2num(params["code"]) if(!isnull(new_code)) new_code = CLAMP(round(new_code, 1),0,9999) code = new_code @@ -114,21 +112,21 @@ if("set_relay_code") if(locked) return - var/new_code = input("Set relay code (0000-9999):", name, code) as null|num + var/new_code = text2num(params["code"]) if(!isnull(new_code)) new_code = CLAMP(round(new_code, 1),0,9999) relay_code = new_code . = TRUE + if("update_name") + current_program_name = params["name"] + . = TRUE if("save") if(locked) return - var/code_name = stripped_input(usr, "Set the setting name", "Set Name", null , 15) - if(!code_name) - return var/new_save = list() new_save["id"] = last_id + 1 last_id++ - new_save["name"] = code_name + new_save["name"] = current_program_name new_save["code"] = code new_save["mode"] = mode new_save["relay_code"] = relay_code @@ -172,7 +170,6 @@ name = "nanite communication remote" desc = "A device that can send text messages to specific programs." icon_state = "nanite_comm_remote" - var/comm_code = 0 var/comm_message = "" /obj/item/nanite_remote/comm/afterattack(atom/target, mob/user, etc) @@ -180,42 +177,38 @@ if(REMOTE_MODE_OFF) return if(REMOTE_MODE_SELF) - to_chat(user, "You activate [src], signaling the nanites in your bloodstream.") - signal_mob(user, comm_code, comm_message) + to_chat(user, "You activate [src], signaling the nanites in your bloodstream.") + signal_mob(user, code, comm_message) if(REMOTE_MODE_TARGET) if(isliving(target) && (get_dist(target, get_turf(src)) <= 7)) - to_chat(user, "You activate [src], signaling the nanites inside [target].") + to_chat(user, "You activate [src], signaling the nanites inside [target].") signal_mob(target, code, comm_message, key_name(user)) if(REMOTE_MODE_AOE) - to_chat(user, "You activate [src], signaling the nanites inside every host around you.") + to_chat(user, "You activate [src], signaling the nanites inside every host around you.") for(var/mob/living/L in view(user, 7)) signal_mob(L, code, comm_message, key_name(user)) if(REMOTE_MODE_RELAY) - to_chat(user, "You activate [src], signaling all connected relay nanites.") + to_chat(user, "You activate [src], signaling all connected relay nanites.") signal_relay(code, relay_code, comm_message, key_name(user)) /obj/item/nanite_remote/comm/signal_mob(mob/living/M, code, source) - SEND_SIGNAL(M, COMSIG_NANITE_COMM_SIGNAL, comm_code, comm_message) + SEND_SIGNAL(M, COMSIG_NANITE_COMM_SIGNAL, code, comm_message) /obj/item/nanite_remote/comm/signal_relay(code, relay_code, source) for(var/X in SSnanites.nanite_relays) var/datum/nanite_program/relay/N = X - N.relay_comm_signal(comm_code, relay_code, comm_message) - -/obj/item/nanite_remote/comm/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, datum/tgui/master_ui = null, datum/ui_state/state = GLOB.hands_state) - SStgui.try_update_ui(user, src, ui_key, ui, force_open) - if(!ui) - ui = new(user, src, ui_key, "nanite_comm_remote", name, 420, 800, master_ui, state) - ui.open() + N.relay_comm_signal(code, relay_code, comm_message) /obj/item/nanite_remote/comm/ui_data() var/list/data = list() - data["comm_code"] = comm_code + data["comms"] = TRUE + data["code"] = code data["relay_code"] = relay_code - data["comm_message"] = comm_message + data["message"] = comm_message data["mode"] = mode data["locked"] = locked data["saved_settings"] = saved_settings + data["program_name"] = current_program_name return data @@ -223,56 +216,17 @@ if(..()) return switch(action) - if("set_comm_code") - if(locked) - return - var/new_code = input("Set comm code (0000-9999):", name, code) as null|num - if(!isnull(new_code)) - new_code = CLAMP(round(new_code, 1),0,9999) - comm_code = new_code - . = TRUE if("set_message") if(locked) return - var/new_message = stripped_input(usr, "Set the message (Max 300 characters):", "Set Message", null , 300) + var/new_message = html_encode(params["value"]) if(!new_message) return comm_message = new_message . = TRUE - if("comm_save") - if(locked) - return - var/code_name = stripped_input(usr, "Set the setting name", "Set Name", null , 15) - if(!code_name) - return - var/new_save = list() - new_save["id"] = last_id + 1 - last_id++ - new_save["name"] = code_name - new_save["code"] = comm_code - new_save["mode"] = mode - new_save["relay_code"] = relay_code - new_save["message"] = comm_message - - saved_settings += list(new_save) - . = TRUE - if("comm_load") - var/code_id = params["save_id"] - var/list/setting - for(var/list/X in saved_settings) - if(X["id"] == text2num(code_id)) - setting = X - break - if(setting) - comm_code = setting["code"] - mode = setting["mode"] - relay_code = setting["relay_code"] - comm_message = setting["message"] - . = TRUE - #undef REMOTE_MODE_OFF #undef REMOTE_MODE_SELF #undef REMOTE_MODE_TARGET #undef REMOTE_MODE_AOE -#undef REMOTE_MODE_RELAY \ No newline at end of file +#undef REMOTE_MODE_RELAY diff --git a/code/modules/research/nanites/program_disks.dm b/code/modules/research/nanites/program_disks.dm index 6444ebc025..667618173c 100644 --- a/code/modules/research/nanites/program_disks.dm +++ b/code/modules/research/nanites/program_disks.dm @@ -31,7 +31,7 @@ program_type = /datum/nanite_program/relay /obj/item/disk/nanite_program/emp - program_type = /datum/nanite_program/triggered/emp + program_type = /datum/nanite_program/emp /obj/item/disk/nanite_program/spreading program_type = /datum/nanite_program/spreading @@ -91,16 +91,16 @@ program_type = /datum/nanite_program/suffocating /obj/item/disk/nanite_program/heart_stop - program_type = /datum/nanite_program/triggered/heart_stop + program_type = /datum/nanite_program/heart_stop /obj/item/disk/nanite_program/explosive - program_type = /datum/nanite_program/triggered/explosive + program_type = /datum/nanite_program/explosive /obj/item/disk/nanite_program/shock - program_type = /datum/nanite_program/triggered/shocking + program_type = /datum/nanite_program/shocking /obj/item/disk/nanite_program/sleepy - program_type = /datum/nanite_program/triggered/sleepy + program_type = /datum/nanite_program/sleepy /obj/item/disk/nanite_program/paralyzing program_type = /datum/nanite_program/paralyzing @@ -130,7 +130,7 @@ program_type = /datum/nanite_program/pacifying /obj/item/disk/nanite_program/stun - program_type = /datum/nanite_program/triggered/stun + program_type = /datum/nanite_program/stun /obj/item/disk/nanite_program/dermal_button program_type = /datum/nanite_program/dermal_button @@ -149,3 +149,4 @@ /obj/item/disk/nanite_program/bad_mood program_type = /datum/nanite_program/bad_mood + diff --git a/code/modules/research/nanites/public_chamber.dm b/code/modules/research/nanites/public_chamber.dm index f1cd19b2a2..76392c66e9 100644 --- a/code/modules/research/nanites/public_chamber.dm +++ b/code/modules/research/nanites/public_chamber.dm @@ -32,7 +32,7 @@ busy_icon_state = working_icon update_icon() -/obj/machinery/public_nanite_chamber/proc/inject_nanites() +/obj/machinery/public_nanite_chamber/proc/inject_nanites(mob/living/attacker) if(stat & (NOPOWER|BROKEN)) return if((stat & MAINT) || panel_open) @@ -47,46 +47,67 @@ set_busy(TRUE, "[initial(icon_state)]_raising") addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_active"),20) addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_falling"),60) - addtimer(CALLBACK(src, .proc/complete_injection, locked_state),80) + addtimer(CALLBACK(src, .proc/complete_injection, locked_state, attacker),80) -/obj/machinery/public_nanite_chamber/proc/complete_injection(locked_state) +/obj/machinery/public_nanite_chamber/proc/complete_injection(locked_state, mob/living/attacker) //TODO MACHINE DING locked = locked_state set_busy(FALSE) if(!occupant) return + if(attacker) + occupant.investigate_log("was injected with nanites by [key_name(attacker)] using [src] at [AREACOORD(src)].", INVESTIGATE_NANITES) + log_combat(attacker, occupant, "injected", null, "with nanites via [src]") occupant.AddComponent(/datum/component/nanites, 75, cloud_id) -/obj/machinery/public_nanite_chamber/update_icon() - cut_overlays() - +/obj/machinery/public_nanite_chamber/proc/change_cloud(mob/living/attacker) + if(stat & (NOPOWER|BROKEN)) + return if((stat & MAINT) || panel_open) - add_overlay("maint") + return + if(!occupant || busy) + return - else if(!(stat & (NOPOWER|BROKEN))) - if(busy || locked) - add_overlay("red") - if(locked) - add_overlay("bolted") - else - add_overlay("green") + var/locked_state = locked + locked = TRUE + set_busy(TRUE, "[initial(icon_state)]_raising") + addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_active"),20) + addtimer(CALLBACK(src, .proc/set_busy, TRUE, "[initial(icon_state)]_falling"),40) + addtimer(CALLBACK(src, .proc/complete_cloud_change, locked_state, attacker),60) +/obj/machinery/public_nanite_chamber/proc/complete_cloud_change(locked_state, mob/living/attacker) + locked = locked_state + set_busy(FALSE) + if(!occupant) + return + if(attacker) + occupant.investigate_log("had their nanite cloud ID changed into [cloud_id] by [key_name(attacker)] using [src] at [AREACOORD(src)].", INVESTIGATE_NANITES) + SEND_SIGNAL(occupant, COMSIG_NANITE_SET_CLOUD, cloud_id) +/obj/machinery/public_nanite_chamber/update_icon_state() //running and someone in there if(occupant) if(busy) icon_state = busy_icon_state else icon_state = initial(icon_state)+ "_occupied" - return + else + //running + icon_state = initial(icon_state)+ (state_open ? "_open" : "") - //running - icon_state = initial(icon_state)+ (state_open ? "_open" : "") - -/obj/machinery/public_nanite_chamber/power_change() +/obj/machinery/public_nanite_chamber/update_overlays() . = ..() - update_icon() + if((stat & MAINT) || panel_open) + . += "maint" + + else if(!(stat & (NOPOWER|BROKEN))) + if(busy || locked) + . += "red" + if(locked) + . += "bolted" + else + . += "green" /obj/machinery/public_nanite_chamber/proc/toggle_open(mob/user) if(panel_open) @@ -94,7 +115,7 @@ return if(state_open) - close_machine() + close_machine(null, user) return else if(locked) @@ -113,7 +134,7 @@ user.last_special = world.time + CLICK_CD_BREAKOUT user.visible_message("You see [user] kicking against the door of [src]!", \ "You lean on the back of [src] and start pushing the door open... (this will take about [DisplayTimeText(breakout_time)].)", \ - "You hear a metallic creaking from [src].") + "You hear a metallic creaking from [src].") if(do_after(user,(breakout_time), target = src)) if(!user || user.stat != CONSCIOUS || user.loc != src || state_open || !locked || busy) return @@ -122,7 +143,7 @@ "You successfully break out of [src]!") open_machine() -/obj/machinery/public_nanite_chamber/close_machine(mob/living/carbon/user) +/obj/machinery/public_nanite_chamber/close_machine(mob/living/carbon/user, mob/living/attacker) if(!state_open) return FALSE @@ -130,15 +151,18 @@ . = TRUE - addtimer(CALLBACK(src, .proc/try_inject_nanites), 30) //If someone is shoved in give them a chance to get out before the injection starts + addtimer(CALLBACK(src, .proc/try_inject_nanites, attacker), 30) //If someone is shoved in give them a chance to get out before the injection starts -/obj/machinery/public_nanite_chamber/proc/try_inject_nanites() +/obj/machinery/public_nanite_chamber/proc/try_inject_nanites(mob/living/attacker) if(occupant) var/mob/living/L = occupant if(SEND_SIGNAL(L, COMSIG_HAS_NANITES)) + var/datum/component/nanites/nanites = L.GetComponent(/datum/component/nanites) + if(nanites && nanites.cloud_id != cloud_id) + change_cloud(attacker) return if(L.mob_biotypes & (MOB_ORGANIC | MOB_UNDEAD)) - inject_nanites() + inject_nanites(attacker) /obj/machinery/public_nanite_chamber/open_machine() if(state_open) @@ -173,6 +197,8 @@ toggle_open(user) /obj/machinery/public_nanite_chamber/MouseDrop_T(mob/target, mob/user) - if(user.stat || user.lying || !Adjacent(user) || !user.Adjacent(target) || !iscarbon(target) || !user.IsAdvancedToolUser()) + if(!user.canUseTopic(src, BE_CLOSE, FALSE, NO_TK) || !Adjacent(target) || !user.Adjacent(target) || !iscarbon(target)) return - close_machine(target) + if(close_machine(target, user)) + log_combat(user, target, "inserted", null, "into [src].") + add_fingerprint(user) diff --git a/code/modules/research/nanites/rules.dm b/code/modules/research/nanites/rules.dm new file mode 100644 index 0000000000..f496abe6e1 --- /dev/null +++ b/code/modules/research/nanites/rules.dm @@ -0,0 +1,151 @@ +/datum/nanite_rule + var/name = "Generic Condition" + var/desc = "When triggered, the program is active" + var/datum/nanite_program/program + +/datum/nanite_rule/New(datum/nanite_program/new_program) + program = new_program + if(LAZYLEN(new_program.rules) <= 5) //Avoid infinite stacking rules + new_program.rules += src + else + qdel(src) + +/datum/nanite_rule/proc/remove() + program.rules -= src + program = null + qdel(src) + +/datum/nanite_rule/proc/check_rule() + return TRUE + +/datum/nanite_rule/proc/display() + return name + +/datum/nanite_rule/proc/copy_to(datum/nanite_program/new_program) + new type(new_program) + +/datum/nanite_rule/health + name = "Health" + desc = "Checks the host's health status." + + var/threshold = 50 + var/above = TRUE + +/datum/nanite_rule/health/check_rule() + var/health_percent = program.host_mob.health / program.host_mob.maxHealth * 100 + if(above) + if(health_percent >= threshold) + return TRUE + else + if(health_percent < threshold) + return TRUE + return FALSE + +/datum/nanite_rule/health/display() + return "[name] [above ? ">" : "<"] [threshold]%" + +/datum/nanite_rule/health/copy_to(datum/nanite_program/new_program) + var/datum/nanite_rule/health/rule = new(new_program) + rule.above = above + rule.threshold = threshold + +//TODO allow inversion +/datum/nanite_rule/crit + name = "Crit" + desc = "Checks if the host is in critical condition." + +/datum/nanite_rule/crit/check_rule() + if(program.host_mob.InCritical()) + return TRUE + return FALSE + +/datum/nanite_rule/death + name = "Death" + desc = "Checks if the host is dead." + +/datum/nanite_rule/death/check_rule() + if(program.host_mob.stat == DEAD || HAS_TRAIT(program.host_mob, TRAIT_FAKEDEATH)) + return TRUE + return FALSE + +/datum/nanite_rule/cloud_sync + name = "Cloud Sync" + desc = "Checks if the nanites have cloud sync enabled or disabled." + var/check_type = "Enabled" + +/datum/nanite_rule/cloud_sync/check_rule() + if(check_type == "Enabled") + return program.nanites.cloud_active + else + return !program.nanites.cloud_active + +/datum/nanite_rule/cloud_sync/copy_to(datum/nanite_program/new_program) + var/datum/nanite_rule/cloud_sync/rule = new(new_program) + rule.check_type = check_type + +/datum/nanite_rule/cloud_sync/display() + return "[name]:[check_type]" + +/datum/nanite_rule/nanites + name = "Nanite Volume" + desc = "Checks the host's nanite volume." + + var/threshold = 50 + var/above = TRUE + +/datum/nanite_rule/nanites/check_rule() + var/nanite_percent = (program.nanites.nanite_volume - program.nanites.safety_threshold)/(program.nanites.max_nanites - program.nanites.safety_threshold)*100 + if(above) + if(nanite_percent >= threshold) + return TRUE + else + if(nanite_percent < threshold) + return TRUE + return FALSE + +/datum/nanite_rule/nanites/copy_to(datum/nanite_program/new_program) + var/datum/nanite_rule/nanites/rule = new(new_program) + rule.above = above + rule.threshold = threshold + +/datum/nanite_rule/nanites/display() + return "[name] [above ? ">" : "<"] [threshold]%" + +/datum/nanite_rule/damage + name = "Damage" + desc = "Checks the host's damage." + + var/threshold = 50 + var/above = TRUE + var/damage_type = BRUTE + +/datum/nanite_rule/damage/check_rule() + var/damage_amt = 0 + switch(damage_type) + if(BRUTE) + damage_amt = program.host_mob.getBruteLoss() + if(BURN) + damage_amt = program.host_mob.getFireLoss() + if(TOX) + damage_amt = program.host_mob.getToxLoss() + if(OXY) + damage_amt = program.host_mob.getOxyLoss() + if(CLONE) + damage_amt = program.host_mob.getCloneLoss() + + if(above) + if(damage_amt >= threshold) + return TRUE + else + if(damage_amt < threshold) + return TRUE + return FALSE + +/datum/nanite_rule/damage/copy_to(datum/nanite_program/new_program) + var/datum/nanite_rule/damage/rule = new(new_program) + rule.above = above + rule.threshold = threshold + rule.damage_type = damage_type + +/datum/nanite_rule/damage/display() + return "[damage_type] [above ? ">" : "<"] [threshold]" diff --git a/code/modules/research/rdconsole.dm b/code/modules/research/rdconsole.dm index 71cfe7c0f5..0104bfba7b 100644 --- a/code/modules/research/rdconsole.dm +++ b/code/modules/research/rdconsole.dm @@ -52,13 +52,10 @@ Nothing else in the console has ID requirements. research_control = FALSE /proc/CallMaterialName(ID) - if(GLOB.chemical_reagents_list[ID]) - var/datum/reagent/reagent = GLOB.chemical_reagents_list[ID] - return reagent.name - if (ID[1] == "$" && GLOB.materials_list[ID]) - var/datum/material/material = GLOB.materials_list[ID] + if (istype(ID, /datum/material)) + var/datum/material/material = ID return material.name - return "ERROR: Report This" + return ID /obj/machinery/computer/rdconsole/proc/SyncRDevices() //Makes sure it is properly sync'ed up with the devices attached to it (if any). for(var/obj/machinery/rnd/D in oview(3,src)) @@ -376,11 +373,13 @@ Nothing else in the console has ID requirements. l += ui_protolathe_header() l += "

Material Storage:

" for(var/mat_id in mat_container.materials) - var/datum/material/M = mat_container.materials[mat_id] - l += "* [M.amount] of [M.name]: " - if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "Eject [RDSCREEN_NOBREAK]" - if(M.amount >= MINERAL_MATERIAL_AMOUNT*5) l += "5x [RDSCREEN_NOBREAK]" - if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "All[RDSCREEN_NOBREAK]" + var/datum/material/M = mat_id + var/amount = mat_container.materials[mat_id] + var/ref = REF(M) + l += "* [amount] of [M.name]: " + if(amount >= MINERAL_MATERIAL_AMOUNT) l += "Eject [RDSCREEN_NOBREAK]" + if(amount >= MINERAL_MATERIAL_AMOUNT*5) l += "5x [RDSCREEN_NOBREAK]" + if(amount >= MINERAL_MATERIAL_AMOUNT) l += "All[RDSCREEN_NOBREAK]" l += "" l += "
[RDSCREEN_NOBREAK]" return l @@ -509,11 +508,13 @@ Nothing else in the console has ID requirements. l += ui_circuit_header() l += "

Material Storage:

" for(var/mat_id in mat_container.materials) - var/datum/material/M = mat_container.materials[mat_id] - l += "* [M.amount] of [M.name]: " - if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "Eject [RDSCREEN_NOBREAK]" - if(M.amount >= MINERAL_MATERIAL_AMOUNT*5) l += "5x [RDSCREEN_NOBREAK]" - if(M.amount >= MINERAL_MATERIAL_AMOUNT) l += "All[RDSCREEN_NOBREAK]
" + var/datum/material/M = mat_id + var/amount = mat_container.materials[mat_id] + var/ref = REF(M) + l += "* [amount] of [M.name]: " + if(amount >= MINERAL_MATERIAL_AMOUNT) l += "Eject [RDSCREEN_NOBREAK]" + if(amount >= MINERAL_MATERIAL_AMOUNT*5) l += "5x [RDSCREEN_NOBREAK]" + if(amount >= MINERAL_MATERIAL_AMOUNT) l += "All[RDSCREEN_NOBREAK]
" return l /obj/machinery/computer/rdconsole/proc/ui_techdisk() //Legacy code @@ -615,8 +616,8 @@ Nothing else in the console has ID requirements. l += "[RDSCREEN_NOBREAK]" if(!(linked_destroy.loaded_item.resistance_flags & INDESTRUCTIBLE)) - var/list/materials = linked_destroy.loaded_item.materials - l += "
[materials.len? "Material Reclamation" : "Destroy Item"]" + var/list/materials = linked_destroy.loaded_item.custom_materials + l += "
[LAZYLEN(materials)? "Material Reclamation" : "Destroy Item"]" for (var/M in materials) l += "* [CallMaterialName(M)] x [materials[M]]" l += "
[RDSCREEN_NOBREAK]" @@ -933,7 +934,8 @@ Nothing else in the console has ID requirements. if(!linked_lathe.materials.mat_container) say("No material storage linked to protolathe!") return - linked_lathe.eject_sheets(ls["ejectsheet"], ls["eject_amt"]) + var/datum/material/M = locate(ls["ejectsheet"]) in linked_lathe.materials.mat_container.materials + linked_lathe.eject_sheets(M, ls["eject_amt"]) //Circuit Imprinter Materials if(ls["disposeI"]) //Causes the circuit imprinter to dispose of a single reagent (all of it) if(QDELETED(linked_imprinter)) @@ -952,7 +954,8 @@ Nothing else in the console has ID requirements. if(!linked_imprinter.materials.mat_container) say("No material storage linked to circuit imprinter!") return - linked_imprinter.eject_sheets(ls["imprinter_ejectsheet"], ls["eject_amt"]) + var/datum/material/M = locate(ls["imprinter_ejectsheet"]) in linked_imprinter.materials.mat_container.materials + linked_imprinter.eject_sheets(M, ls["eject_amt"]) if(ls["disk_slot"]) disk_slot_selected = text2num(ls["disk_slot"]) if(ls["research_node"]) @@ -1015,7 +1018,7 @@ Nothing else in the console has ID requirements. D.category -= "Imported" else for(var/x in D.materials) - if( !(x in list(MAT_METAL, MAT_GLASS))) + if( !(x in list(/datum/material/iron, /datum/material/glass))) autolathe_friendly = FALSE D.category -= "Imported" diff --git a/code/modules/research/rdmachines.dm b/code/modules/research/rdmachines.dm index 18bf8033b9..2237284a64 100644 --- a/code/modules/research/rdmachines.dm +++ b/code/modules/research/rdmachines.dm @@ -93,14 +93,14 @@ loaded_item.forceMove(loc) ..() -/obj/machinery/rnd/proc/AfterMaterialInsert(type_inserted, id_inserted, amount_inserted) +/obj/machinery/rnd/proc/AfterMaterialInsert(item_inserted, id_inserted, amount_inserted) var/stack_name - if(ispath(type_inserted, /obj/item/stack/ore/bluespace_crystal)) + if(istype(item_inserted, /obj/item/stack/ore/bluespace_crystal)) stack_name = "bluespace" use_power(MINERAL_MATERIAL_AMOUNT / 10) else - var/obj/item/stack/S = type_inserted - stack_name = initial(S.name) + var/obj/item/stack/S = item_inserted + stack_name = S.name use_power(min(1000, (amount_inserted / 100))) add_overlay("protolathe_[stack_name]") addtimer(CALLBACK(src, /atom/proc/cut_overlay, "protolathe_[stack_name]"), 10) diff --git a/code/modules/research/research_disk.dm b/code/modules/research/research_disk.dm index e4c036f7ff..aa781ca06b 100644 --- a/code/modules/research/research_disk.dm +++ b/code/modules/research/research_disk.dm @@ -3,7 +3,7 @@ name = "technology disk" desc = "A disk for storing technology data for further research." icon_state = "datadisk0" - materials = list(MAT_METAL=300, MAT_GLASS=100) + custom_materials = list(/datum/material/iron=300, /datum/material/glass=100) var/datum/techweb/stored_research /obj/item/disk/tech_disk/Initialize() @@ -15,7 +15,7 @@ /obj/item/disk/tech_disk/debug name = "\improper CentCom technology disk" desc = "A debug item for research" - materials = list() + custom_materials = null /obj/item/disk/tech_disk/debug/Initialize() . = ..() @@ -24,7 +24,7 @@ /obj/item/disk/tech_disk/illegal name = "Illegal technology disk" desc = "A technology disk containing schematics for syndicate inspired equipment." - materials = list() + custom_materials = null /obj/item/disk/tech_disk/illegal/Initialize() . = ..() @@ -33,7 +33,7 @@ /obj/item/disk/tech_disk/abductor name = "Gray technology disk" desc = "You feel like it's not Gray because of its color." - materials = list() + custom_materials = null /obj/item/disk/tech_disk/abductor/Initialize() . = ..() diff --git a/code/modules/research/stock_parts.dm b/code/modules/research/stock_parts.dm index befaf3d96a..fb29399064 100644 --- a/code/modules/research/stock_parts.dm +++ b/code/modules/research/stock_parts.dm @@ -136,31 +136,31 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi name = "capacitor" desc = "A basic capacitor used in the construction of a variety of devices." icon_state = "capacitor" - materials = list(MAT_METAL=50, MAT_GLASS=50) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=50) /obj/item/stock_parts/scanning_module name = "scanning module" desc = "A compact, high resolution scanning module used in the construction of certain devices." icon_state = "scan_module" - materials = list(MAT_METAL=50, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=20) /obj/item/stock_parts/manipulator name = "micro-manipulator" desc = "A tiny little manipulator used in the construction of certain devices." icon_state = "micro_mani" - materials = list(MAT_METAL=30) + custom_materials = list(/datum/material/iron=30) /obj/item/stock_parts/micro_laser name = "micro-laser" desc = "A tiny laser used in certain devices." icon_state = "micro_laser" - materials = list(MAT_METAL=10, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=10, /datum/material/glass=20) /obj/item/stock_parts/matter_bin name = "matter bin" desc = "A container designed to hold compressed matter awaiting reconstruction." icon_state = "matter_bin" - materials = list(MAT_METAL=80) + custom_materials = list(/datum/material/iron=80) //Rating 2 @@ -169,35 +169,35 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi desc = "An advanced capacitor used in the construction of a variety of devices." icon_state = "adv_capacitor" rating = 2 - materials = list(MAT_METAL=50, MAT_GLASS=50) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=50) /obj/item/stock_parts/scanning_module/adv name = "advanced scanning module" desc = "A compact, high resolution scanning module used in the construction of certain devices." icon_state = "adv_scan_module" rating = 2 - materials = list(MAT_METAL=50, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=20) /obj/item/stock_parts/manipulator/nano name = "nano-manipulator" desc = "A tiny little manipulator used in the construction of certain devices." icon_state = "nano_mani" rating = 2 - materials = list(MAT_METAL=30) + custom_materials = list(/datum/material/iron=30) /obj/item/stock_parts/micro_laser/high name = "high-power micro-laser" desc = "A tiny laser used in certain devices." icon_state = "high_micro_laser" rating = 2 - materials = list(MAT_METAL=10, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=10, /datum/material/glass=20) /obj/item/stock_parts/matter_bin/adv name = "advanced matter bin" desc = "A container designed to hold compressed matter awaiting reconstruction." icon_state = "advanced_matter_bin" rating = 2 - materials = list(MAT_METAL=80) + custom_materials = list(/datum/material/iron=80) //Rating 3 @@ -206,35 +206,35 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi desc = "A super-high capacity capacitor used in the construction of a variety of devices." icon_state = "super_capacitor" rating = 3 - materials = list(MAT_METAL=50, MAT_GLASS=50) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=50) /obj/item/stock_parts/scanning_module/phasic name = "phasic scanning module" desc = "A compact, high resolution phasic scanning module used in the construction of certain devices." icon_state = "super_scan_module" rating = 3 - materials = list(MAT_METAL=50, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=20) /obj/item/stock_parts/manipulator/pico name = "pico-manipulator" desc = "A tiny little manipulator used in the construction of certain devices." icon_state = "pico_mani" rating = 3 - materials = list(MAT_METAL=30) + custom_materials = list(/datum/material/iron=30) /obj/item/stock_parts/micro_laser/ultra name = "ultra-high-power micro-laser" icon_state = "ultra_high_micro_laser" desc = "A tiny laser used in certain devices." rating = 3 - materials = list(MAT_METAL=10, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=10, /datum/material/glass=20) /obj/item/stock_parts/matter_bin/super name = "super matter bin" desc = "A container designed to hold compressed matter awaiting reconstruction." icon_state = "super_matter_bin" rating = 3 - materials = list(MAT_METAL=80) + custom_materials = list(/datum/material/iron=80) //Rating 4 @@ -243,35 +243,35 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi desc = "An capacity capacitor used in the construction of a variety of devices." icon_state = "quadratic_capacitor" rating = 4 - materials = list(MAT_METAL=50, MAT_GLASS=50) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=50) /obj/item/stock_parts/scanning_module/triphasic name = "triphasic scanning module" desc = "A compact, ultra resolution triphasic scanning module used in the construction of certain devices." icon_state = "triphasic_scan_module" rating = 4 - materials = list(MAT_METAL=50, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=50, /datum/material/glass=20) /obj/item/stock_parts/manipulator/femto name = "femto-manipulator" desc = "A tiny little manipulator used in the construction of certain devices." icon_state = "femto_mani" rating = 4 - materials = list(MAT_METAL=30) + custom_materials = list(/datum/material/iron=30) /obj/item/stock_parts/micro_laser/quadultra name = "quad-ultra micro-laser" icon_state = "quadultra_micro_laser" desc = "A tiny laser used in certain devices." rating = 4 - materials = list(MAT_METAL=10, MAT_GLASS=20) + custom_materials = list(/datum/material/iron=10, /datum/material/glass=20) /obj/item/stock_parts/matter_bin/bluespace name = "bluespace matter bin" desc = "A container designed to hold compressed matter awaiting reconstruction." icon_state = "bluespace_matter_bin" rating = 4 - materials = list(MAT_METAL=80) + custom_materials = list(/datum/material/iron=80) // Subspace stock parts @@ -279,43 +279,43 @@ If you create T5+ please take a pass at gene_modder.dm [L40]. Max_values MUST fi name = "subspace ansible" icon_state = "subspace_ansible" desc = "A compact module capable of sensing extradimensional activity." - materials = list(MAT_METAL=30, MAT_GLASS=10) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=10) /obj/item/stock_parts/subspace/filter name = "hyperwave filter" icon_state = "hyperwave_filter" desc = "A tiny device capable of filtering and converting super-intense radiowaves." - materials = list(MAT_METAL=30, MAT_GLASS=10) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=10) /obj/item/stock_parts/subspace/amplifier name = "subspace amplifier" icon_state = "subspace_amplifier" desc = "A compact micro-machine capable of amplifying weak subspace transmissions." - materials = list(MAT_METAL=30, MAT_GLASS=10) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=10) /obj/item/stock_parts/subspace/treatment name = "subspace treatment disk" icon_state = "treatment_disk" desc = "A compact micro-machine capable of stretching out hyper-compressed radio waves." - materials = list(MAT_METAL=30, MAT_GLASS=10) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=10) /obj/item/stock_parts/subspace/analyzer name = "subspace wavelength analyzer" icon_state = "wavelength_analyzer" desc = "A sophisticated analyzer capable of analyzing cryptic subspace wavelengths." - materials = list(MAT_METAL=30, MAT_GLASS=10) + custom_materials = list(/datum/material/iron=30, /datum/material/glass=10) /obj/item/stock_parts/subspace/crystal name = "ansible crystal" icon_state = "ansible_crystal" desc = "A crystal made from pure glass used to transmit laser databursts to subspace." - materials = list(MAT_GLASS=50) + custom_materials = list(/datum/material/glass=50) /obj/item/stock_parts/subspace/transmitter name = "subspace transmitter" icon_state = "subspace_transmitter" desc = "A large piece of equipment used to open a window into the subspace dimension." - materials = list(MAT_METAL=50) + custom_materials = list(/datum/material/iron=50) /obj/item/research//Makes testing much less of a pain -Sieve name = "research" diff --git a/code/modules/research/techweb/all_nodes.dm b/code/modules/research/techweb/all_nodes.dm index 75b71611d5..a9f5dbf3c6 100644 --- a/code/modules/research/techweb/all_nodes.dm +++ b/code/modules/research/techweb/all_nodes.dm @@ -602,7 +602,7 @@ display_name = "Basic Tools" description = "Basic mechanical, electronic, surgical and botanical tools." prereq_ids = list("base") - design_ids = list("screwdriver", "wrench", "wirecutters", "crowbar", "multitool", "welding_tool", "tscanner", "analyzer", "cable_coil", "pipe_painter", "airlock_painter", "scalpel", "circular_saw", "surgicaldrill", "retractor", "cautery", "hemostat", "cultivator", "plant_analyzer", "shovel", "spade", "hatchet", "mop") + design_ids = list("screwdriver", "wrench", "wirecutters", "crowbar", "multitool", "welding_tool", "tscanner", "analyzer", "cable_coil", "pipe_painter", "airlock_painter", "scalpel", "circular_saw", "surgicaldrill", "retractor", "cautery", "hemostat", "cultivator", "plant_analyzer", "shovel", "spade", "hatchet", "mop", "broom") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 500) export_price = 5000 @@ -851,7 +851,7 @@ display_name = "Exosuit Weapon (LBX AC 10 \"Scattershot\")" description = "An advanced piece of mech weaponry" prereq_ids = list("ballistic_weapons") - design_ids = list("mech_scattershot") + design_ids = list("mech_scattershot", "mech_scattershot_ammo") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 @@ -869,7 +869,7 @@ display_name = "Exosuit Weapon (FNX-99 \"Hades\" Carbine)" description = "An advanced piece of mech weaponry" prereq_ids = list("ballistic_weapons") - design_ids = list("mech_carbine") + design_ids = list("mech_carbine", "mech_carbine_ammo") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 @@ -914,16 +914,16 @@ display_name = "Exosuit Weapon (SGL-6 Grenade Launcher)" description = "An advanced piece of mech weaponry" prereq_ids = list("explosive_weapons") - design_ids = list("mech_grenade_launcher") + design_ids = list("mech_grenade_launcher", "mech_grenade_launcher_ammo") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 /datum/techweb_node/mech_missile_rack id = "mech_missile_rack" - display_name = "Exosuit Weapon (SRM-8 Missile Rack)" + display_name = "Exosuit Weapon (BRM-6 Missile Rack)" description = "An advanced piece of mech weaponry" prereq_ids = list("explosive_weapons") - design_ids = list("mech_missile_rack") + design_ids = list("mech_missile_rack", "mech_missile_rack_ammo") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 @@ -932,7 +932,7 @@ display_name = "Exosuit Module (SOB-3 Clusterbang Launcher)" description = "An advanced piece of mech weaponry" prereq_ids = list("explosive_weapons") - design_ids = list("clusterbang_launcher") + design_ids = list("clusterbang_launcher", "clusterbang_launcher_ammo") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 @@ -968,7 +968,7 @@ display_name = "Exosuit Weapon (\"Ultra AC 2\" LMG)" description = "An advanced piece of mech weaponry" prereq_ids = list("ballistic_weapons") - design_ids = list("mech_lmg") + design_ids = list("mech_lmg", "mech_lmg_ammo") research_costs = list(TECHWEB_POINT_TYPE_GENERIC = 2500) export_price = 5000 diff --git a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm index 0838e70bfd..9efbe58a29 100644 --- a/code/modules/research/xenobiology/crossbreeding/_status_effects.dm +++ b/code/modules/research/xenobiology/crossbreeding/_status_effects.dm @@ -890,8 +890,8 @@ datum/status_effect/stabilized/blue/on_remove() healing_types += TOX if(owner.getCloneLoss() > 0) healing_types += CLONE - - owner.apply_damage_type(-heal_amount, damagetype=pick(healing_types)) + if(length(healing_types)) + owner.apply_damage_type(-heal_amount, damagetype=pick(healing_types)) owner.nutrition += 3 M.adjustCloneLoss(heal_amount * 1.2) //This way, two people can't just convert each other's damage away. else diff --git a/code/modules/research/xenobiology/xenobiology.dm b/code/modules/research/xenobiology/xenobiology.dm index 0c21b19b5f..af825eb5ee 100644 --- a/code/modules/research/xenobiology/xenobiology.dm +++ b/code/modules/research/xenobiology/xenobiology.dm @@ -983,7 +983,7 @@ icon_state = "tile-bluespace" w_class = WEIGHT_CLASS_NORMAL force = 6 - materials = list(MAT_METAL=500) + custom_materials = list(/datum/material/iron=500) throwforce = 10 throw_speed = 3 throw_range = 7 @@ -999,7 +999,7 @@ icon_state = "tile-sepia" w_class = WEIGHT_CLASS_NORMAL force = 6 - materials = list(MAT_METAL=500) + custom_materials = list(/datum/material/iron=500) throwforce = 10 throw_speed = 0.1 throw_range = 28 diff --git a/code/modules/ruins/lavaland_ruin_code.dm b/code/modules/ruins/lavaland_ruin_code.dm index 6e3b452b81..d09c1ce86f 100644 --- a/code/modules/ruins/lavaland_ruin_code.dm +++ b/code/modules/ruins/lavaland_ruin_code.dm @@ -3,6 +3,17 @@ /obj/structure/fans/tiny/invisible //For blocking air in ruin doorways invisibility = INVISIBILITY_ABSTRACT +///Wizard tower item +/obj/item/disk/design_disk/adv/knight_gear + name = "Magic Disk of Smithing" + +/obj/item/disk/design_disk/adv/knight_gear/Initialize() + . = ..() + var/datum/design/knight_armour/A = new + var/datum/design/knight_helmet/H = new + blueprints[1] = A + blueprints[2] = H + //lavaland_surface_seed_vault.dmm //Seed Vault @@ -45,7 +56,7 @@ desc = "Allows for the construction of a Golem Shell." id = "golem" build_type = AUTOLATHE - materials = list(MAT_METAL = 40000) + materials = list(/datum/material/iron = 40000) build_path = /obj/item/golem_shell category = list("Imported") diff --git a/code/modules/ruins/spaceruin_code/clericsden.dm b/code/modules/ruins/spaceruin_code/clericsden.dm new file mode 100644 index 0000000000..46f8f806e4 --- /dev/null +++ b/code/modules/ruins/spaceruin_code/clericsden.dm @@ -0,0 +1,36 @@ +/////////// cleric's den items. + +//Primary reward: the cleric's mace design disk. +/obj/item/disk/design_disk/adv/cleric_mace + name = "Enshrined Disc of Smiting" + +/obj/item/disk/design_disk/adv/cleric_mace/Initialize() + . = ..() + var/datum/design/cleric_mace/M = new + blueprints[1] = M + +/obj/item/paper/fluff/ruins/clericsden/contact + info = "Father Aurellion, the ritual is complete, and soon our brothers at the bastion will see the error of our ways. After all, a god of clockwork or blood? Preposterous. Only the TRUE GOD should have so much power. Signed, Father Odivallus." + +/obj/item/paper/fluff/ruins/clericsden/warning + info = "FATHER ODIVALLUS DO NOT GO FORWARD WITH THE RITUAL. THE ASTEROID WE'RE ANCHORED TO IS UNSTABLE, YOU WILL DESTROY THE STATION. I HOPE THIS REACHES YOU IN TIME. FATHER AURELLION." + +/mob/living/simple_animal/hostile/construct/proteon + name = "Proteon" + real_name = "Proteon" + desc = "A weaker construct meant to scour ruins for objects of Nar'Sie's affection. Those barbed claws are no joke." + icon_state = "proteon" + icon_living = "proteon" + maxHealth = 35 + health = 35 + melee_damage_lower = 8 + melee_damage_upper = 10 + retreat_distance = 4 //AI proteons will rapidly move in and out of combat to avoid conflict, but will still target and follow you. + attacktext = "pinches" + environment_smash = ENVIRONMENT_SMASH_WALLS + attack_sound = 'sound/weapons/punch2.ogg' + playstyle_string = "You are a Proteon. Your abilities in combat are outmatched by most combat constructs, but you are still fast and nimble. Run metal and supplies, and cooperate with your fellow cultists." + +/mob/living/simple_animal/hostile/construct/proteon/hostile //Style of mob spawned by trapped cult runes in the cleric ruin. + AIStatus = AI_ON + environment_smash = ENVIRONMENT_SMASH_STRUCTURES //standard ai construct behavior, breaks things if it wants, but not walls. diff --git a/code/modules/shuttle/emergency.dm b/code/modules/shuttle/emergency.dm index 9229781c0f..9919a6bf26 100644 --- a/code/modules/shuttle/emergency.dm +++ b/code/modules/shuttle/emergency.dm @@ -3,13 +3,38 @@ #define ENGINES_STARTED (SSshuttle.emergency.mode == SHUTTLE_IGNITING) #define IS_DOCKED (SSshuttle.emergency.mode == SHUTTLE_DOCKED || (ENGINES_STARTED)) +#define NOT_BEGUN 0 +#define STAGE_1 1 +#define STAGE_2 2 +#define STAGE_3 3 +#define STAGE_4 4 +#define HIJACKED 5 + /obj/machinery/computer/emergency_shuttle name = "emergency shuttle console" desc = "For shuttle control." icon_screen = "shuttle" icon_keyboard = "tech_key" + resistance_flags = INDESTRUCTIBLE var/auth_need = 3 var/list/authorized = list() + var/hijack_last_stage_increase = 0 + var/hijack_stage_time = 50 + var/hijack_stage_cooldown = 50 + var/hijack_flight_time_increase = 300 + var/hijack_completion_flight_time_set = 100 //How long in deciseconds to set shuttle's timer after hijack is done. + var/hijack_hacking = FALSE + var/hijack_announce = TRUE + +/obj/machinery/computer/emergency_shuttle/examine(mob/user) + . = ..() + if(hijack_announce) + . += "Security systems present on console. Any unauthorized tampering will result in an emergency announcement." + if(user?.mind?.get_hijack_speed()) + . += "Alt click on this to attempt to hijack the shuttle. This will take multiple tries (current: stage [SSshuttle.emergency.hijack_status]/[HIJACKED])." + . += "It will take you [(hijack_stage_time * user.mind.get_hijack_speed()) / 10] seconds to reprogram a stage of the shuttle's navigational firmware, and the console will undergo automated timed lockout for [hijack_stage_cooldown/10] seconds after each stage." + if(hijack_announce) + . += "It is probably best to fortify your position as to be uninterrupted during the attempt, given the automatic announcements.." /obj/machinery/computer/emergency_shuttle/attackby(obj/item/I, mob/user,params) if(istype(I, /obj/item/card/id)) @@ -133,6 +158,71 @@ [TIME_LEFT] seconds", system_error, alert=TRUE) . = TRUE +/obj/machinery/computer/emergency_shuttle/proc/increase_hijack_stage() + var/obj/docking_port/mobile/emergency/shuttle = SSshuttle.emergency + shuttle.hijack_status++ + if(hijack_announce) + announce_hijack_stage() + hijack_last_stage_increase = world.time + say("Navigational protocol error! Rebooting systems.") + if(shuttle.mode == SHUTTLE_ESCAPE) + if(shuttle.hijack_status == HIJACKED) + shuttle.setTimer(hijack_completion_flight_time_set) + else + shuttle.setTimer(shuttle.timeLeft(1) + hijack_flight_time_increase) //give the guy more time to hijack if it's already in flight. + return shuttle.hijack_status + +/obj/machinery/computer/emergency_shuttle/AltClick(user) + attempt_hijack_stage(user) + +/obj/machinery/computer/emergency_shuttle/proc/attempt_hijack_stage(mob/living/user) + if(!user.CanReach(src)) + return + if(!user?.mind?.get_hijack_speed()) + to_chat(user, "You manage to open a user-mode shell on [src], and hundreds of lines of debugging output fly through your vision. It is probably best to leave this alone.= HIJACKED) + to_chat(user, "The emergency shuttle is already loaded with a corrupt navigational payload. What more do you want from it?") + return + if(hijack_last_stage_increase >= world.time + hijack_stage_cooldown) + say("Error - Catastrophic software error detected. Input is currently on timeout.") + return + hijack_hacking = TRUE + to_chat(user, "You [SSshuttle.emergency.hijack_status == NOT_BEGUN? "begin" : "continue"] to override [src]'s navigational protocols.") + say("Software override initiated.") + . = FALSE + if(do_after(user, hijack_stage_time * (1 / user.mind.get_hijack_speed()), target = src)) + increase_hijack_stage() + . = TRUE + to_chat(user, "You reprogram some of [src]'s programming, putting it on timeout for [hijack_stage_cooldown/10] seconds.") + hijack_hacking = FALSE + +/obj/machinery/computer/emergency_shuttle/proc/announce_hijack_stage() + var/msg + switch(SSshuttle.emergency.hijack_status) + if(NOT_BEGUN) + return + if(STAGE_1) + var/datum/species/S = new + msg = "AUTHENTICATING - FAIL. AUTHENTICATING - FAIL. AUTHENTICATING - FAI###### Welcome, technician JOHN DOE." + qdel(S) + if(STAGE_2) + msg = "Warning: Navigational route fails \"IS_AUTHORIZED\". Please try againNN[scramble_message_replace_chars("againagainagainagainagain", 70)]." + if(STAGE_3) + var/hex = "" + for(var/i in 1 to 8) + hex += num2hex(rand(1,16)) + msg = "CRC mismatch at 0x[hex] in calculated route buffer. Full reset initiated of FTL_NAVIGATION_SERVICES. Memory decrypted for automatic repair." + if(STAGE_4) + msg = "~ACS_directive module_load(cyberdyne.exploit.nanotrasen.shuttlenav)... NT key mismatch. Confirm load? Y...###Reboot complete. $SET transponder_state = 0; System link initiated with connected engines..." + if(HIJACKED) + msg = "SYSTEM OVERRIDE - Resetting course to \[[scramble_message_replace_chars("###########", 100)]\] \ + ([scramble_message_replace_chars("#######", 100)]/[scramble_message_replace_chars("#######", 100)]/[scramble_message_replace_chars("#######", 100)]) \ + {AUTH - ROOT (uid: 0)}.[SSshuttle.emergency.mode == SHUTTLE_ESCAPE? "Diverting from existing route - Bluespace exit in [hijack_completion_flight_time_set/10] seconds." : ""]" + minor_announce(scramble_message_replace_chars(msg, replaceprob = 10), "Emergency Shuttle", TRUE) + /obj/machinery/computer/emergency_shuttle/emag_act(mob/user) . = ..() @@ -185,6 +275,7 @@ dir = EAST port_direction = WEST var/sound_played = 0 //If the launch sound has been sent to all players on the shuttle itself + var/hijack_status = NOT_BEGUN /obj/docking_port/mobile/emergency/canDock(obj/docking_port/stationary/S) return SHUTTLE_CAN_DOCK //If the emergency shuttle can't move, the whole game breaks, so it will force itself to land even if it has to crush a few departments in the process @@ -250,37 +341,7 @@ priority_announce("The emergency shuttle has been recalled.[SSshuttle.emergencyLastCallLoc ? " Recall signal traced. Results can be viewed on any communications console." : "" ]", null, "shuttlerecalled", "Priority") /obj/docking_port/mobile/emergency/proc/is_hijacked() - var/has_people = FALSE - var/hijacker_present = FALSE - for(var/mob/living/player in GLOB.player_list) - if(player.mind) - if(player.stat != DEAD) - if(issilicon(player)) //Borgs are technically dead anyways - continue - if(isanimal(player)) //animals don't count - continue - if(isbrain(player)) //also technically dead - continue - if(shuttle_areas[get_area(player)]) - has_people = TRUE - var/location = get_turf(player.mind.current) - //Non-antag present. Can't hijack. - if(!(player.mind.has_antag_datum(/datum/antagonist)) && !istype(location, /turf/open/floor/plasteel/shuttle/red) && !istype(location, /turf/open/floor/mineral/plastitanium/red/brig)) - return FALSE - //Antag present, doesn't stop but let's see if we actually want to hijack - var/prevent = FALSE - for(var/datum/antagonist/A in player.mind.antag_datums) - if(A.can_hijack == HIJACK_HIJACKER) - hijacker_present = TRUE - prevent = FALSE - break //If we have both prevent and hijacker antags assume we want to hijack. - else if(A.can_hijack == HIJACK_PREVENT) - prevent = TRUE - if(prevent) - return FALSE - - - return has_people && hijacker_present + return hijack_status == HIJACKED /obj/docking_port/mobile/emergency/proc/ShuttleDBStuff() set waitfor = FALSE @@ -422,7 +483,7 @@ mode = SHUTTLE_ESCAPE launch_status = ENDGAME_LAUNCHED setTimer(SSshuttle.emergencyEscapeTime) - priority_announce("The Emergency Shuttle preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority") + priority_announce("The Emergency Shuttle is preparing for direct jump. Estimate [timeLeft(600)] minutes until the shuttle docks at Central Command.", null, null, "Priority") /obj/docking_port/mobile/pod @@ -524,7 +585,7 @@ anchored = TRUE icon = 'icons/obj/storage.dmi' icon_state = "safe" - integrity_failure = 100 + integrity_failure = 0.2 component_type = /datum/component/storage/concrete/emergency /obj/item/storage/pod/PopulateContents() @@ -567,3 +628,10 @@ #undef ENGINES_START_TIME #undef ENGINES_STARTED #undef IS_DOCKED + +#undef NOT_BEGUN +#undef STAGE_1 +#undef STAGE_2 +#undef STAGE_3 +#undef STAGE_4 +#undef HIJACKED diff --git a/code/modules/spells/spell_types/bloodcrawl.dm b/code/modules/spells/spell_types/bloodcrawl.dm index e4c33380b2..49d73b445b 100644 --- a/code/modules/spells/spell_types/bloodcrawl.dm +++ b/code/modules/spells/spell_types/bloodcrawl.dm @@ -13,6 +13,7 @@ action_icon_state = "bloodcrawl" action_background_icon_state = "bg_demon" var/phased = 0 + charge_max = 6 /obj/effect/proc_holder/spell/bloodcrawl/choose_targets(mob/user = usr) for(var/obj/effect/decal/cleanable/target in range(range, get_turf(user))) diff --git a/code/modules/surgery/advanced/bioware/bioware_surgery.dm b/code/modules/surgery/advanced/bioware/bioware_surgery.dm index eb8f739193..a68ac6eb1c 100644 --- a/code/modules/surgery/advanced/bioware/bioware_surgery.dm +++ b/code/modules/surgery/advanced/bioware/bioware_surgery.dm @@ -2,7 +2,7 @@ name = "enhancement surgery" var/bioware_target = BIOWARE_GENERIC -/datum/surgery/advanced/bioware/can_start(mob/user, mob/living/carbon/human/target) +/datum/surgery/advanced/bioware/can_start(mob/user, mob/living/carbon/human/target, obj/item/tool) if(!..()) return FALSE if(!istype(target)) diff --git a/code/modules/surgery/advanced/brainwashing.dm b/code/modules/surgery/advanced/brainwashing.dm index b067cce56b..28103f7f97 100644 --- a/code/modules/surgery/advanced/brainwashing.dm +++ b/code/modules/surgery/advanced/brainwashing.dm @@ -16,7 +16,7 @@ target_mobtypes = list(/mob/living/carbon/human) possible_locs = list(BODY_ZONE_HEAD) -/datum/surgery/advanced/brainwashing/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/advanced/brainwashing/can_start(mob/user, mob/living/carbon/target, obj/item/tool) if(!..()) return FALSE var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) diff --git a/code/modules/surgery/advanced/lobotomy.dm b/code/modules/surgery/advanced/lobotomy.dm index 0149fc6c27..a41e72b76d 100644 --- a/code/modules/surgery/advanced/lobotomy.dm +++ b/code/modules/surgery/advanced/lobotomy.dm @@ -12,7 +12,7 @@ target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_HEAD) requires_bodypart_type = 0 -/datum/surgery/advanced/lobotomy/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/advanced/lobotomy/can_start(mob/user, mob/living/carbon/target, obj/item/tool) if(!..()) return FALSE var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) diff --git a/code/modules/surgery/advanced/necrotic_revival.dm b/code/modules/surgery/advanced/necrotic_revival.dm index d95d0a3ac7..bae2bc064b 100644 --- a/code/modules/surgery/advanced/necrotic_revival.dm +++ b/code/modules/surgery/advanced/necrotic_revival.dm @@ -8,7 +8,7 @@ /datum/surgery_step/bionecrosis, /datum/surgery_step/close) possible_locs = list(BODY_ZONE_HEAD) -/datum/surgery/advanced/necrotic_revival/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/advanced/necrotic_revival/can_start(mob/user, mob/living/carbon/target, obj/item/tool) . = ..() var/obj/item/organ/zombie_infection/ZI = target.getorganslot(ORGAN_SLOT_ZOMBIE) if(ZI) diff --git a/code/modules/surgery/advanced/pacification.dm b/code/modules/surgery/advanced/pacification.dm index 866c85842b..7b85015420 100644 --- a/code/modules/surgery/advanced/pacification.dm +++ b/code/modules/surgery/advanced/pacification.dm @@ -11,7 +11,7 @@ target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_HEAD) requires_bodypart_type = 0 -/datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/advanced/pacify/can_start(mob/user, mob/living/carbon/target, obj/item/tool) . = ..() var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) if(!B) diff --git a/code/modules/surgery/advanced/revival.dm b/code/modules/surgery/advanced/revival.dm index fbfec404b2..e9f8ff4446 100644 --- a/code/modules/surgery/advanced/revival.dm +++ b/code/modules/surgery/advanced/revival.dm @@ -12,7 +12,7 @@ target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_HEAD) requires_bodypart_type = 0 -/datum/surgery/advanced/revival/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/advanced/revival/can_start(mob/user, mob/living/carbon/target, obj/item/tool) if(!..()) return FALSE if(target.stat != DEAD) diff --git a/code/modules/surgery/advanced/viral_bonding.dm b/code/modules/surgery/advanced/viral_bonding.dm index 86832602e8..1cb06d1560 100644 --- a/code/modules/surgery/advanced/viral_bonding.dm +++ b/code/modules/surgery/advanced/viral_bonding.dm @@ -10,7 +10,7 @@ target_mobtypes = list(/mob/living/carbon/human, /mob/living/carbon/monkey) possible_locs = list(BODY_ZONE_CHEST) -/datum/surgery/advanced/viral_bonding/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/advanced/viral_bonding/can_start(mob/user, mob/living/carbon/target, obj/item/tool) if(!..()) return FALSE if(!LAZYLEN(target.diseases)) diff --git a/code/modules/surgery/brain_surgery.dm b/code/modules/surgery/brain_surgery.dm index d86f5731c7..afaa66dae9 100644 --- a/code/modules/surgery/brain_surgery.dm +++ b/code/modules/surgery/brain_surgery.dm @@ -15,7 +15,7 @@ name = "fix brain" implements = list(TOOL_HEMOSTAT = 85, TOOL_SCREWDRIVER = 35, /obj/item/pen = 15) //don't worry, pouring some alcohol on their open brain will get that chance to 100 time = 120 //long and complicated -/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/brain_surgery/can_start(mob/user, mob/living/carbon/target, obj/item/tool) var/obj/item/organ/brain/B = target.getorganslot(ORGAN_SLOT_BRAIN) if(!B) return FALSE diff --git a/code/modules/surgery/core_removal.dm b/code/modules/surgery/core_removal.dm index 07b762bd2f..683663c241 100644 --- a/code/modules/surgery/core_removal.dm +++ b/code/modules/surgery/core_removal.dm @@ -6,7 +6,7 @@ lying_required = FALSE ignore_clothes = TRUE -/datum/surgery/core_removal/can_start(mob/user, mob/living/target) +/datum/surgery/core_removal/can_start(mob/user, mob/living/target, obj/item/tool) if(target.stat == DEAD) return 1 return 0 diff --git a/code/modules/surgery/coronary_bypass.dm b/code/modules/surgery/coronary_bypass.dm index 71a48ae68c..af736e393c 100644 --- a/code/modules/surgery/coronary_bypass.dm +++ b/code/modules/surgery/coronary_bypass.dm @@ -4,7 +4,7 @@ /datum/surgery_step/incise_heart, /datum/surgery_step/coronary_bypass, /datum/surgery_step/close) possible_locs = list(BODY_ZONE_CHEST) -/datum/surgery/coronary_bypass/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/coronary_bypass/can_start(mob/user, mob/living/carbon/target, obj/item/tool) var/obj/item/organ/heart/H = target.getorganslot(ORGAN_SLOT_HEART) if(H) if(H.damage > 60 && !H.operated) diff --git a/code/modules/surgery/experimental_dissection.dm b/code/modules/surgery/experimental_dissection.dm index a94abafe4c..6110bb6202 100644 --- a/code/modules/surgery/experimental_dissection.dm +++ b/code/modules/surgery/experimental_dissection.dm @@ -15,7 +15,7 @@ requires_tech = FALSE var/value_multiplier = 1 -/datum/surgery/advanced/experimental_dissection/can_start(mob/user, mob/living/target) +/datum/surgery/advanced/experimental_dissection/can_start(mob/user, mob/living/target, obj/item/tool) . = ..() if(HAS_TRAIT_FROM(target, TRAIT_DISSECTED,"[name]")) return FALSE diff --git a/code/modules/surgery/eye_surgery.dm b/code/modules/surgery/eye_surgery.dm index c104afd25a..006dbe2af1 100644 --- a/code/modules/surgery/eye_surgery.dm +++ b/code/modules/surgery/eye_surgery.dm @@ -9,7 +9,7 @@ name = "fix eyes" implements = list(TOOL_HEMOSTAT = 100, TOOL_SCREWDRIVER = 45, /obj/item/pen = 25) time = 64 -/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/eye_surgery/can_start(mob/user, mob/living/carbon/target, obj/item/tool) var/obj/item/organ/eyes/E = target.getorganslot(ORGAN_SLOT_EYES) if(!E) to_chat(user, "It's hard to do surgery on someone's eyes when [target.p_they()] [target.p_do()]n't have any.") diff --git a/code/modules/surgery/helpers.dm b/code/modules/surgery/helpers.dm index cdae1aea48..773048f838 100644 --- a/code/modules/surgery/helpers.dm +++ b/code/modules/surgery/helpers.dm @@ -34,7 +34,7 @@ continue if(S.lying_required && !(M.lying)) continue - if(!S.can_start(user, M)) + if(!S.can_start(user, M, I)) continue for(var/path in S.target_mobtypes) if(istype(M, path)) @@ -64,7 +64,7 @@ return if(S.lying_required && !(M.lying)) return - if(!S.can_start(user, M)) + if(!S.can_start(user, M, I)) return if(S.ignore_clothes || get_location_accessible(M, selected_zone)) diff --git a/code/modules/surgery/lipoplasty.dm b/code/modules/surgery/lipoplasty.dm index b774883528..63e828d3c9 100644 --- a/code/modules/surgery/lipoplasty.dm +++ b/code/modules/surgery/lipoplasty.dm @@ -2,7 +2,7 @@ name = "Lipoplasty" steps = list(/datum/surgery_step/incise, /datum/surgery_step/clamp_bleeders, /datum/surgery_step/cut_fat, /datum/surgery_step/remove_fat, /datum/surgery_step/close) possible_locs = list(BODY_ZONE_CHEST) -/datum/surgery/lipoplasty/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/lipoplasty/can_start(mob/user, mob/living/carbon/target, obj/item/tool) if(HAS_TRAIT(target, TRAIT_FAT)) return 1 return 0 diff --git a/code/modules/surgery/lobectomy.dm b/code/modules/surgery/lobectomy.dm index 297be175a0..7ef7e4cd7f 100644 --- a/code/modules/surgery/lobectomy.dm +++ b/code/modules/surgery/lobectomy.dm @@ -4,7 +4,7 @@ /datum/surgery_step/lobectomy, /datum/surgery_step/close) possible_locs = list(BODY_ZONE_CHEST) -/datum/surgery/lobectomy/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/lobectomy/can_start(mob/user, mob/living/carbon/target, obj/item/tool) var/obj/item/organ/lungs/L = target.getorganslot(ORGAN_SLOT_LUNGS) if(L) if(L.damage > 60 && !L.operated) diff --git a/code/modules/surgery/organs/augments_arms.dm b/code/modules/surgery/organs/augments_arms.dm index 792facd360..7371afd40f 100644 --- a/code/modules/surgery/organs/augments_arms.dm +++ b/code/modules/surgery/organs/augments_arms.dm @@ -92,7 +92,7 @@ ADD_TRAIT(holder, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT) holder.resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF holder.slot_flags = null - holder.materials = null + holder.set_custom_materials(null) if(istype(holder, /obj/item/assembly/flash/armimplant)) var/obj/item/assembly/flash/F = holder diff --git a/code/modules/surgery/organs/eyes.dm b/code/modules/surgery/organs/eyes.dm index 44e92e464b..bdd1a444bb 100644 --- a/code/modules/surgery/organs/eyes.dm +++ b/code/modules/surgery/organs/eyes.dm @@ -56,7 +56,7 @@ var/mob/living/carbon/human/H = C H.eye_color = old_eye_color if(!special) - H.dna.species.handle_body() + H.dna.species.handle_body(H) if(!special) C.update_tint() C.update_sight() diff --git a/code/modules/surgery/prosthetic_replacement.dm b/code/modules/surgery/prosthetic_replacement.dm index 8efa40a70a..62ce16e7e6 100644 --- a/code/modules/surgery/prosthetic_replacement.dm +++ b/code/modules/surgery/prosthetic_replacement.dm @@ -5,7 +5,7 @@ possible_locs = list(BODY_ZONE_R_ARM, BODY_ZONE_L_ARM, BODY_ZONE_L_LEG, BODY_ZONE_R_LEG, BODY_ZONE_HEAD) requires_bodypart = FALSE //need a missing limb requires_bodypart_type = 0 -/datum/surgery/prosthetic_replacement/can_start(mob/user, mob/living/carbon/target) +/datum/surgery/prosthetic_replacement/can_start(mob/user, mob/living/carbon/target, obj/item/tool) if(!iscarbon(target)) return 0 var/mob/living/carbon/C = target diff --git a/code/modules/surgery/surgery.dm b/code/modules/surgery/surgery.dm index a920ea765a..51ce2726b0 100644 --- a/code/modules/surgery/surgery.dm +++ b/code/modules/surgery/surgery.dm @@ -37,7 +37,7 @@ return ..() -/datum/surgery/proc/can_start(mob/user, mob/living/patient) //FALSE to not show in list +/datum/surgery/proc/can_start(mob/user, mob/living/patient, obj/item/tool) //FALSE to not show in list . = TRUE if(replaced_by == /datum/surgery) return FALSE @@ -55,27 +55,26 @@ if(requires_tech) . = FALSE + var/list/advanced_surgeries = list() if(iscyborg(user)) var/mob/living/silicon/robot/R = user var/obj/item/surgical_processor/SP = locate() in R.module.modules if(SP) - if (replaced_by in SP.advanced_surgeries) - return . - if(type in SP.advanced_surgeries) - return TRUE - + advanced_surgeries |= SP.advanced_surgeries var/turf/T = get_turf(patient) var/obj/structure/table/optable/table = locate(/obj/structure/table/optable, T) - if(table) - if(!table.computer) - return . - if(table.computer.stat & (NOPOWER|BROKEN)) - return . - if(replaced_by in table.computer.advanced_surgeries) - return FALSE - if(type in table.computer.advanced_surgeries) - return TRUE + if(table?.computer && !CHECK_BITFIELD(table.computer.stat, NOPOWER|BROKEN)) + advanced_surgeries |= table.computer.advanced_surgeries + + if(istype(tool, /obj/item/surgical_drapes/advanced)) + var/obj/item/surgical_drapes/advanced/A = tool + advanced_surgeries |= A.get_advanced_surgeries() + + if(replaced_by in advanced_surgeries) + return FALSE + if(type in advanced_surgeries) + return TRUE /datum/surgery/proc/next_step(mob/user, intent) if(step_in_progress) @@ -132,14 +131,14 @@ name = "Surgery Procedure Disk" desc = "A disk that contains advanced surgery procedures, must be loaded into an Operating Console." icon_state = "datadisk1" - materials = list(MAT_METAL=300, MAT_GLASS=100) + custom_materials = list(/datum/material/iron=300, /datum/material/glass=100) var/list/surgeries /obj/item/disk/surgery/debug name = "Debug Surgery Disk" desc = "A disk that contains all existing surgery procedures." icon_state = "datadisk1" - materials = list(MAT_METAL=300, MAT_GLASS=100) + custom_materials = list(/datum/material/iron=300, /datum/material/glass=100) /obj/item/disk/surgery/debug/Initialize() . = ..() diff --git a/code/modules/surgery/tools.dm b/code/modules/surgery/tools.dm index c8fe7597da..8dae96eaf9 100644 --- a/code/modules/surgery/tools.dm +++ b/code/modules/surgery/tools.dm @@ -3,7 +3,7 @@ desc = "Retracts stuff." icon = 'icons/obj/surgery.dmi' icon_state = "retractor" - materials = list(MAT_METAL=6000, MAT_GLASS=3000) + custom_materials = list(/datum/material/iron=6000, /datum/material/glass=3000) item_flags = SURGICAL_TOOL flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_TINY @@ -37,7 +37,7 @@ desc = "Micro-mechanical manipulator for retracting stuff." icon = 'icons/obj/surgery.dmi' icon_state = "retractor" - materials = list(MAT_METAL=6000, MAT_GLASS=3000) + custom_materials = list(/datum/material/iron=6000, /datum/material/glass=3000) flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_TINY toolspeed = 0.5 @@ -47,7 +47,7 @@ desc = "You think you have seen this before." icon = 'icons/obj/surgery.dmi' icon_state = "hemostat" - materials = list(MAT_METAL=5000, MAT_GLASS=2500) + custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2500) item_flags = SURGICAL_TOOL flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_TINY @@ -60,7 +60,7 @@ desc = "Tiny servos power a pair of pincers to stop bleeding." icon = 'icons/obj/surgery.dmi' icon_state = "hemostat" - materials = list(MAT_METAL=5000, MAT_GLASS=2500) + custom_materials = list(/datum/material/iron=5000, /datum/material/glass=2500) flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_TINY toolspeed = 0.5 @@ -72,7 +72,7 @@ desc = "This stops bleeding." icon = 'icons/obj/surgery.dmi' icon_state = "cautery" - materials = list(MAT_METAL=2500, MAT_GLASS=750) + custom_materials = list(/datum/material/iron=2500, /datum/material/glass=750) item_flags = SURGICAL_TOOL flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_TINY @@ -85,7 +85,7 @@ desc = "A heated element that cauterizes wounds." icon = 'icons/obj/surgery.dmi' icon_state = "cautery" - materials = list(MAT_METAL=2500, MAT_GLASS=750) + custom_materials = list(/datum/material/iron=2500, /datum/material/glass=750) flags_1 = CONDUCT_1 w_class = WEIGHT_CLASS_TINY toolspeed = 0.5 @@ -100,7 +100,7 @@ lefthand_file = 'icons/mob/inhands/equipment/tools_lefthand.dmi' righthand_file = 'icons/mob/inhands/equipment/tools_righthand.dmi' hitsound = 'sound/weapons/circsawhit.ogg' - materials = list(MAT_METAL=10000, MAT_GLASS=6000) + custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000) item_flags = SURGICAL_TOOL flags_1 = CONDUCT_1 force = 15 @@ -141,7 +141,7 @@ icon = 'icons/obj/surgery.dmi' icon_state = "drill" hitsound = 'sound/weapons/circsawhit.ogg' - materials = list(MAT_METAL=10000, MAT_GLASS=6000) + custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000) flags_1 = CONDUCT_1 force = 10 w_class = WEIGHT_CLASS_SMALL @@ -162,7 +162,7 @@ throwforce = 5 throw_speed = 3 throw_range = 5 - materials = list(MAT_METAL=4000, MAT_GLASS=1000) + custom_materials = list(/datum/material/iron=4000, /datum/material/glass=1000) item_flags = SURGICAL_TOOL attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") hitsound = 'sound/weapons/bladeslice.ogg' @@ -219,7 +219,7 @@ throwforce = 5 throw_speed = 3 throw_range = 5 - materials = list(MAT_METAL=4000, MAT_GLASS=1000) + custom_materials = list(/datum/material/iron=4000, /datum/material/glass=1000) attack_verb = list("attacked", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") toolspeed = 0.5 hitsound = 'sound/weapons/bladeslice.ogg' @@ -246,7 +246,7 @@ throwforce = 9 throw_speed = 2 throw_range = 5 - materials = list(MAT_METAL=10000, MAT_GLASS=6000) + custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000) attack_verb = list("attacked", "slashed", "sawed", "cut") sharpness = IS_SHARP tool_behaviour = TOOL_SAW @@ -270,7 +270,7 @@ throwforce = 9 throw_speed = 2 throw_range = 5 - materials = list(MAT_METAL=10000, MAT_GLASS=6000) + custom_materials = list(/datum/material/iron=10000, /datum/material/glass=6000) toolspeed = 0.5 attack_verb = list("attacked", "slashed", "sawed", "cut") sharpness = IS_SHARP @@ -287,6 +287,26 @@ if(!attempt_initiate_surgery(src, M, user)) ..() +/obj/item/surgical_drapes/advanced + name = "smart surgical drapes" + desc = "A quite quirky set of drapes with wireless synchronization to the station's research networks, with an integrated display allowing users to execute advanced surgeries without the aid of an operating computer." + var/datum/techweb/linked_techweb + +/obj/item/surgical_drapes/advanced/Initialize(mapload) + . = ..() + linked_techweb = SSresearch.science_tech + +/obj/item/surgical_drapes/advanced/proc/get_advanced_surgeries() + . = list() + if(!linked_techweb) + return + for(var/subtype in subtypesof(/datum/design/surgery)) + var/datum/design/surgery/prototype = subtype + var/id = initial(prototype.id) + if(id in linked_techweb.researched_designs) + prototype = SSresearch.techweb_design_by_id(id) + . |= prototype.surgery + /obj/item/organ_storage //allows medical cyborgs to manipulate organs without hands name = "organ storage bag" desc = "A container for holding body parts." diff --git a/code/modules/uplink/uplink_items/uplink_ammo.dm b/code/modules/uplink/uplink_items/uplink_ammo.dm index 0db1bc96f0..911aa1a32e 100644 --- a/code/modules/uplink/uplink_items/uplink_ammo.dm +++ b/code/modules/uplink/uplink_items/uplink_ammo.dm @@ -253,3 +253,17 @@ item = /obj/item/ammo_box/a762 cost = 1 include_modes = list(/datum/game_mode/nuclear) + +/datum/uplink_item/ammo/dark_gygax/bag + name = "Dark Gygax Ammo Bag" + desc = "A duffel bag containing ammo for three full reloads of the incendiary carbine and flash bang launcher that are equipped on a standard Dark Gygax exosuit." + item = /obj/item/storage/backpack/duffelbag/syndie/ammo/dark_gygax + cost = 4 + include_modes = list(/datum/game_mode/nuclear) + +/datum/uplink_item/ammo/mauler/bag + name = "Mauler Ammo Bag" + desc = "A duffel bag containing ammo for three full reloads of the LMG, scattershot carbine, and SRM-8 missile laucher that are equipped on a standard Mauler exosuit." + item = /obj/item/storage/backpack/duffelbag/syndie/ammo/mauler + cost = 6 + include_modes = list(/datum/game_mode/nuclear) diff --git a/code/modules/vending/_vending.dm b/code/modules/vending/_vending.dm index 7089845dce..8a62c19e16 100644 --- a/code/modules/vending/_vending.dm +++ b/code/modules/vending/_vending.dm @@ -33,7 +33,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C verb_ask = "beeps" verb_exclaim = "beeps" max_integrity = 300 - integrity_failure = 100 + integrity_failure = 0.33 armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 70) circuit = /obj/item/circuitboard/machine/vendor var/active = 1 //No sales pitches if off! diff --git a/code/modules/vending/wardrobes.dm b/code/modules/vending/wardrobes.dm index 5d2e08734e..d368a9bbca 100644 --- a/code/modules/vending/wardrobes.dm +++ b/code/modules/vending/wardrobes.dm @@ -266,16 +266,17 @@ /obj/item/cartridge/janitor = 3, /obj/item/clothing/gloves/color/black = 2, /obj/item/clothing/head/soft/purple = 2, + /obj/item/twohanded/broom = 2, /obj/item/paint/paint_remover = 2, - /obj/item/melee/flyswatter = 1, + /obj/item/melee/flyswatter = 2, /obj/item/flashlight = 2, /obj/item/caution = 8, - /obj/item/holosign_creator = 1, - /obj/item/lightreplacer = 1, - /obj/item/soap = 1, - /obj/item/storage/bag/trash = 1, - /obj/item/clothing/shoes/galoshes = 1, - /obj/item/watertank/janitor = 1, + /obj/item/holosign_creator = 2, + /obj/item/lightreplacer = 2, + /obj/item/soap = 2, + /obj/item/storage/bag/trash = 2, + /obj/item/clothing/shoes/galoshes = 2, + /obj/item/watertank/janitor = 2, /obj/item/storage/belt/janitor = 2, /obj/item/screwdriver = 2, /obj/item/stack/cable_coil/random = 4) diff --git a/code/modules/vore/eating/living.dm b/code/modules/vore/eating/living.dm index bf41c46332..5f280fb04d 100644 --- a/code/modules/vore/eating/living.dm +++ b/code/modules/vore/eating/living.dm @@ -384,6 +384,9 @@ if(!istype(tasted)) return + if(!tasted.client?.prefs_vr.lickable) + return + if(src == stat) return diff --git a/code/modules/vore/eating/vore.dm b/code/modules/vore/eating/vore.dm index 29391547bd..35f0653617 100644 --- a/code/modules/vore/eating/vore.dm +++ b/code/modules/vore/eating/vore.dm @@ -40,6 +40,7 @@ GLOBAL_LIST_EMPTY(vore_preferences_datums) var/digestable = FALSE var/devourable = FALSE var/feeding = FALSE + var/lickable = FALSE // var/allowmobvore = TRUE var/list/belly_prefs = list() var/vore_taste = "nothing in particular" diff --git a/code/modules/vore/eating/vorepanel.dm b/code/modules/vore/eating/vorepanel.dm index 962fe54af7..a2746f35e8 100644 --- a/code/modules/vore/eating/vorepanel.dm +++ b/code/modules/vore/eating/vorepanel.dm @@ -242,22 +242,13 @@ dat += "Reload Slot Prefs" dat += "
" - switch(user.digestable) - if(TRUE) - dat += "
Toggle Digestable (Currently: ON)" - if(FALSE) - dat += "
Toggle Digestable (Currently: OFF)" - switch(user.devourable) - if(TRUE) - dat += "
Toggle Devourable (Currently: ON)" - if(FALSE) - dat += "
Toggle Devourable (Currently: OFF)" - switch(user.feeding) - if(TRUE) - dat += "
Toggle Feeding (Currently: ON)" - if(FALSE) - dat += "
Toggle Feeding (Currently: OFF)" - + var/pref_on = "#173d15" + var/pref_off = "#990000" + dat += "
Toggle Digestable (Currently: [user.digestable ? "ON" : "OFF"])" + dat += "
Toggle Devourable (Currently: [user.devourable ? "ON" : "OFF"])" + dat += "
Toggle Feeding (Currently: [user.feeding ? "ON" : "OFF"])" + if(user.client.prefs_vr) + dat += "
Toggle Licking (Currently: [user.client.prefs_vr.lickable ? "ON" : "OFF"])" //Returns the dat html to the vore_look return dat @@ -734,5 +725,16 @@ if(user.client.prefs_vr) user.client.prefs_vr.feeding = user.feeding + if(href_list["toggledlickable"]) + if(user.client.prefs_vr) + var/choice = alert(user, "This button is to toggle your ability to be licked. Being licked is currently: [user.client.prefs_vr.lickable ? "Allowed" : "Prevented"]", "", "Allow Licking", "Cancel", "Prevent Licking") + switch(choice) + if("Cancel") + return FALSE + if("Allow Licking") + user.client.prefs_vr.lickable = TRUE + if("Prevent Licking") + user.client.prefs_vr.lickable = FALSE + //Refresh when interacted with, returning 1 makes vore_look.Topic update - return TRUE \ No newline at end of file + return TRUE diff --git a/config/spaceRuinBlacklist.txt b/config/spaceRuinBlacklist.txt index 4ea7611937..90682f5bad 100644 --- a/config/spaceRuinBlacklist.txt +++ b/config/spaceRuinBlacklist.txt @@ -13,6 +13,7 @@ #_maps/RandomRuins/SpaceRuins/bigderelict1.dmm #_maps/RandomRuins/SpaceRuins/bus.dmm #_maps/RandomRuins/SpaceRuins/caravanambush.dmm +#_maps/RandomRuins/SpaceRuins/clericden.dmm #_maps/RandomRuins/SpaceRuins/cloning_facility.dmm #_maps/RandomRuins/SpaceRuins/crashedclownship.dmm #_maps/RandomRuins/SpaceRuins/crashedship.dmm diff --git a/html/changelogs/AutoChangeLog-pr-10541.yml b/html/changelogs/AutoChangeLog-pr-10541.yml new file mode 100644 index 0000000000..f59ebe0e75 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10541.yml @@ -0,0 +1,5 @@ +author: "Detective-Google" +delete-after: True +changes: + - rscadd: "the POOL. +remove: boxstation dorms 7" diff --git a/html/changelogs/AutoChangeLog-pr-10572.yml b/html/changelogs/AutoChangeLog-pr-10572.yml new file mode 100644 index 0000000000..d18e2d9e93 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10572.yml @@ -0,0 +1,5 @@ +author: "Tupinambis" +delete-after: True +changes: + - tweak: "the portion of laws that require harm prevention by silicons has been removed." + - server: "silicon_laws.txt config file is required to be modified for full implementation." diff --git a/html/changelogs/AutoChangeLog-pr-10649.yml b/html/changelogs/AutoChangeLog-pr-10649.yml new file mode 100644 index 0000000000..04e3569ad3 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10649.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - rscadd: "Shuttle hijacking has been completely reworked. Alt-click the shuttle as a hijack-capable mind (so traitors, and especially traitors with hijack) to begin or continue a hacking process." diff --git a/html/changelogs/AutoChangeLog-pr-10848.yml b/html/changelogs/AutoChangeLog-pr-10848.yml new file mode 100644 index 0000000000..b620b95ba7 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10848.yml @@ -0,0 +1,16 @@ +author: "Ghommie (original PRs by Floyd/Qustinnus, 4Dplanner, Willox, ninjanomnom, mrdoombringer, Fikou, Fox McCloud, TheChosenEvilOne, nemvar, bobbahbrown, Time-Green, Stonebaykyle, MrPerson, ArcaneMusic and zxaber)" +delete-after: True +changes: + - rscadd: "You can now make toolboxes out of almost any solid material in an autolathe" + - rscadd: "adds Knight's Armour made out of any materials" + - rscadd: "new ruin found in lavaland protected by dark wizards, I wonder what they're guarding" + - rscadd: "You can now put a bunch more mats in the coin mint and autolathe" + - rscadd: "Adamantine and Mythril are now materials (Adamantine still only from xenobio, Mythril still only from badminnery). Adamantine boosts an item's force by 1.5, Mythril gives an item RPG statistics." + - rscdel: "most custom sprites for coins have been lost" + - rscadd: "You can now give your ass acute radiation poisoning" + - rscadd: "floydmats now apply to all objs / items" + - rscadd: "you can now make tables and chairs out of any material" + - bugfix: "Fixes being able to exploit fully upgraded destructive analyzers to multiply materials" + - rscadd: "An old monastery from a previously abandoned sector of space has recently resurfaced in some regions surrounding the station." + - rscadd: "Latent scans of the surrounding systems have picked up trace signs of new, smaller cult constructs, however these signatures quickly vanished." + - rscadd: "In other news, scavengers in your sector have been seen occasionally with classically recreated maces, so autolathe firmware has been upgraded to accommodate this." diff --git a/html/changelogs/AutoChangeLog-pr-10904.yml b/html/changelogs/AutoChangeLog-pr-10904.yml new file mode 100644 index 0000000000..112c0bc593 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10904.yml @@ -0,0 +1,4 @@ +author: "Hatterhat" +delete-after: True +changes: + - rscadd: "The ships often crashed by Free Golems on Lavaland now have GPSes. They're off, by default, but an awakening Golem could easily turn one on." diff --git a/html/changelogs/AutoChangeLog-pr-10910.yml b/html/changelogs/AutoChangeLog-pr-10910.yml new file mode 100644 index 0000000000..2b11650c80 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10910.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixed a little issue with sleeper UI and blood types." diff --git a/html/changelogs/AutoChangeLog-pr-10953.yml b/html/changelogs/AutoChangeLog-pr-10953.yml new file mode 100644 index 0000000000..67c2c915ad --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10953.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Missing words replacement file for the gondola mask." diff --git a/html/changelogs/AutoChangeLog-pr-10980.yml b/html/changelogs/AutoChangeLog-pr-10980.yml new file mode 100644 index 0000000000..3701aea6e1 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-10980.yml @@ -0,0 +1,7 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - rscadd: "Medical locked crates" + - balance: "Russian gear crates have less gear in some cases but all will cost more" + - bugfix: "Medical locked crates that were not locked" + - spellcheck: "Crates that were out of date are corrected" diff --git a/html/changelogs/AutoChangeLog-pr-11025.yml b/html/changelogs/AutoChangeLog-pr-11025.yml new file mode 100644 index 0000000000..af9ac20f62 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11025.yml @@ -0,0 +1,5 @@ +author: "Arturlang" +delete-after: True +changes: + - rscadd: "Nanite interfaces have gotten a rework to TGUI Next, and can now support sub-programs. +add:Adds the nanite sting program, which will allow you to manually sting people to give them nanites, changeling style." diff --git a/html/changelogs/AutoChangeLog-pr-11033.yml b/html/changelogs/AutoChangeLog-pr-11033.yml new file mode 100644 index 0000000000..c5b9a2f65a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11033.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - rscadd: "cmo now gets advanced surgery drapes that techweb-sync for advanced surgeries without an operating console." diff --git a/html/changelogs/AutoChangeLog-pr-11053.yml b/html/changelogs/AutoChangeLog-pr-11053.yml new file mode 100644 index 0000000000..a3c2eb29fa --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11053.yml @@ -0,0 +1,5 @@ +author: "keronshb" +delete-after: True +changes: + - rscadd: "Added burn and knockback to stunhand during HALOS on cult." + - balance: "Added burn and knockback to stunhand during HALOS on cult." diff --git a/html/changelogs/AutoChangeLog-pr-11080.yml b/html/changelogs/AutoChangeLog-pr-11080.yml new file mode 100644 index 0000000000..1dd764cfc3 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11080.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - balance: "Stunbatons changed yet again." diff --git a/html/changelogs/AutoChangeLog-pr-11082.yml b/html/changelogs/AutoChangeLog-pr-11082.yml new file mode 100644 index 0000000000..89d9b4ca52 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11082.yml @@ -0,0 +1,4 @@ +author: "Hatterhat" +delete-after: True +changes: + - rscadd: "Preservahyde! Made with water, bromine, and formaldehyde, it doesn't decay into histamine. Instead, it just prevents your organs from rotting into nothing." diff --git a/html/changelogs/AutoChangeLog-pr-11083.yml b/html/changelogs/AutoChangeLog-pr-11083.yml new file mode 100644 index 0000000000..757d9fcb63 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11083.yml @@ -0,0 +1,4 @@ +author: "Hatterhat" +delete-after: True +changes: + - balance: "You can now purify eldritch longswords with a bible. This creates purified longswords, which do not have anti-magic properties, but are still good for swinging at cultists." diff --git a/html/changelogs/AutoChangeLog-pr-11087.yml b/html/changelogs/AutoChangeLog-pr-11087.yml new file mode 100644 index 0000000000..179ef6a2b7 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11087.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixed solar panels/trackers (de)construction being a bit wonky." diff --git a/html/changelogs/AutoChangeLog-pr-11090.yml b/html/changelogs/AutoChangeLog-pr-11090.yml new file mode 100644 index 0000000000..698306fdb6 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11090.yml @@ -0,0 +1,4 @@ +author: "Seris02" +delete-after: True +changes: + - rscadd: "rest hotkey" diff --git a/html/changelogs/AutoChangeLog-pr-11091.yml b/html/changelogs/AutoChangeLog-pr-11091.yml new file mode 100644 index 0000000000..5d43d7dbdf --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11091.yml @@ -0,0 +1,5 @@ +author: "BlueWildrose" +delete-after: True +changes: + - bugfix: "podpeople tail wagging" + - tweak: "lifebringer ghost role fixes" diff --git a/html/changelogs/AutoChangeLog-pr-11098.yml b/html/changelogs/AutoChangeLog-pr-11098.yml new file mode 100644 index 0000000000..5ca7b7dd1e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11098.yml @@ -0,0 +1,4 @@ +author: "Raiq & Linzolle" +delete-after: True +changes: + - rscadd: "Bone bow - Ash walkers crafting , bone arrows - Ash walkers crafting, silk string used in bow crafting, harden arrows - Ash walkers crafting, ash walker only crafting book, basic pipe bow, and bow & arrow selling. Quivers for ash walkers as well, just to hold some arrows well out on the hunt!" diff --git a/html/changelogs/AutoChangeLog-pr-11103.yml b/html/changelogs/AutoChangeLog-pr-11103.yml new file mode 100644 index 0000000000..f38e23f76e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11103.yml @@ -0,0 +1,5 @@ +author: "PersianXerxes" +delete-after: True +changes: + - rscadd: "Better clarified the comment explaining the contraband tag." + - tweak: "Cargo nuclear defusal kits now require an emag'd drop pod console to be purchased." diff --git a/html/changelogs/AutoChangeLog-pr-11104.yml b/html/changelogs/AutoChangeLog-pr-11104.yml new file mode 100644 index 0000000000..205af650a9 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11104.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - server: "Express console is now logging what it buys, like the normal console should" diff --git a/html/changelogs/AutoChangeLog-pr-11108.yml b/html/changelogs/AutoChangeLog-pr-11108.yml new file mode 100644 index 0000000000..c8bed79399 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11108.yml @@ -0,0 +1,4 @@ +author: "Seris02" +delete-after: True +changes: + - rscadd: "hsl instead of sum of rgb for spraycan lum check" diff --git a/html/changelogs/AutoChangeLog-pr-11111.yml b/html/changelogs/AutoChangeLog-pr-11111.yml new file mode 100644 index 0000000000..4e947ed297 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11111.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "Fixed virology being unable to be done with synthetic blood." diff --git a/html/changelogs/AutoChangeLog-pr-11112.yml b/html/changelogs/AutoChangeLog-pr-11112.yml new file mode 100644 index 0000000000..f54e2e0192 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11112.yml @@ -0,0 +1,9 @@ +author: "necromanceranne" +delete-after: True +changes: + - balance: "Reverted #9092, crew mecha no longer spawn with tracking beacons." + - balance: "[Port] Mecha ballistics weapons now require ammo created from an Exosuit Fabricator or the Security Protolathe, though they will start with a full magazine and in most cases enough for one full reload. Reloading these weapons no longer chunks your power cell. Clown (and mime) mecha equipment have not changed." + - balance: "[Port] The SRM-8 Missile Launcher has been replaced with the BRM-6 Breaching Missile Launcher in techwebs (Nukie Mauler remains equipped with the SRM-8)." + - balance: "[Port] Both Missile Launchers and the Clusterbang Launcher do not have an ammo cache, and cannot be reloaded by the pilot. Once the initial loaded ammo has been spent, you can use the appropriate ammo box to load the weapon directly." + - rscadd: "[Port] Utility mechs that have a clamp equipped can load ammo from their own cargo hold into other mechs." + - rscadd: "[Port] Nuke Ops can purchase spare ammo duffel bags for their mecha weapons, should they run low." diff --git a/html/changelogs/AutoChangeLog-pr-11113.yml b/html/changelogs/AutoChangeLog-pr-11113.yml new file mode 100644 index 0000000000..b3c0bb34a8 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11113.yml @@ -0,0 +1,4 @@ +author: "CameronWoof" +delete-after: True +changes: + - rscadd: "Ammonia and saltpetre can now be made at the biogenerator." diff --git a/html/changelogs/AutoChangeLog-pr-11114.yml b/html/changelogs/AutoChangeLog-pr-11114.yml new file mode 100644 index 0000000000..7d56933c65 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11114.yml @@ -0,0 +1,6 @@ +author: "Psody-Mordheim" +delete-after: True +changes: + - rscadd: "You can now make synth-flesh with synthetic blood." + - rscadd: "You can now make synthetic blood via mixing saline glucose, iron, stable plasma and heating it to 350 temp." + - rscadd: "You can mix synthetic blood and cryoxadone to create synth-meat in addition to normal blood." diff --git a/html/changelogs/AutoChangeLog-pr-11119.yml b/html/changelogs/AutoChangeLog-pr-11119.yml new file mode 100644 index 0000000000..4a0dc59c65 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11119.yml @@ -0,0 +1,6 @@ +author: "Ghommie" +delete-after: True +changes: + - rscdel: "Renamed \"blaster carbine\" and \"blaster rifles\" back to \"energy gun\" and \"laser gun\" respectively" + - bugfix: "Fixed magnetic rifles & co being inconsistent with printed energy guns and start with an empty power cell." + - imagedel: "Reverted practice laser gun sprites back to their former glory. Mostly." diff --git a/html/changelogs/AutoChangeLog-pr-11131.yml b/html/changelogs/AutoChangeLog-pr-11131.yml new file mode 100644 index 0000000000..9a14049c2f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11131.yml @@ -0,0 +1,4 @@ +author: "Seris02" +delete-after: True +changes: + - balance: "bloodcrawl's cooldown" diff --git a/html/changelogs/AutoChangeLog-pr-11133.yml b/html/changelogs/AutoChangeLog-pr-11133.yml new file mode 100644 index 0000000000..8cedc300c7 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11133.yml @@ -0,0 +1,5 @@ +author: "Ghommie" +delete-after: True +changes: + - balance: "Nerfed the fermenting barrel export industry." + - tweak: "Reagent dispensers selling price no longer takes in account the reagents volume. It's already handled by reagents export." diff --git a/html/changelogs/AutoChangeLog-pr-11134.yml b/html/changelogs/AutoChangeLog-pr-11134.yml new file mode 100644 index 0000000000..8ec6c97164 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11134.yml @@ -0,0 +1,4 @@ +author: "Hatterhat" +delete-after: True +changes: + - bugfix: "mechs with stock parts now have icons" diff --git a/html/changelogs/AutoChangeLog-pr-11136.yml b/html/changelogs/AutoChangeLog-pr-11136.yml new file mode 100644 index 0000000000..5289fc3492 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11136.yml @@ -0,0 +1,5 @@ +author: "Owai-Seek" +delete-after: True +changes: + - rscadd: "BROOM" + - tweak: "Janitor Vendor now has gear for two Janitors." diff --git a/html/changelogs/AutoChangeLog-pr-11138.yml b/html/changelogs/AutoChangeLog-pr-11138.yml new file mode 100644 index 0000000000..fd0e53bb73 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11138.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - tweak: "the game's built in autoclicker aka CanMobAutoclick no longer triggers client/Click()'s anti clickspam guard." diff --git a/html/changelogs/AutoChangeLog-pr-11139.yml b/html/changelogs/AutoChangeLog-pr-11139.yml new file mode 100644 index 0000000000..99a7027977 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11139.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - balance: "pais can no longer bodyblock bullets" diff --git a/html/changelogs/AutoChangeLog-pr-11140.yml b/html/changelogs/AutoChangeLog-pr-11140.yml new file mode 100644 index 0000000000..1054039b53 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11140.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - balance: "pai radio short changed to 3 minutes down from 5" diff --git a/html/changelogs/AutoChangeLog-pr-11141.yml b/html/changelogs/AutoChangeLog-pr-11141.yml new file mode 100644 index 0000000000..68de20a632 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11141.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - balance: "pais are no longer fulltile click opacity." diff --git a/html/changelogs/AutoChangeLog-pr-11142.yml b/html/changelogs/AutoChangeLog-pr-11142.yml new file mode 100644 index 0000000000..35c4033e2c --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11142.yml @@ -0,0 +1,4 @@ +author: "kevinz000" +delete-after: True +changes: + - refactor: "vampire \"immortal haste\" has been reworked to be more reliable and consistent." diff --git a/html/changelogs/AutoChangeLog-pr-11145.yml b/html/changelogs/AutoChangeLog-pr-11145.yml new file mode 100644 index 0000000000..2ad26003fb --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11145.yml @@ -0,0 +1,4 @@ +author: "Ghommie" +delete-after: True +changes: + - bugfix: "pAIs are yet again unable to perform certain silicon interactions with machineries yet again." diff --git a/html/changelogs/AutoChangeLog-pr-11146.yml b/html/changelogs/AutoChangeLog-pr-11146.yml new file mode 100644 index 0000000000..09d3b0134b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11146.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - balance: "all supermatter damage is now hardcapped" diff --git a/html/changelogs/AutoChangeLog-pr-11147.yml b/html/changelogs/AutoChangeLog-pr-11147.yml new file mode 100644 index 0000000000..0978b2b184 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11147.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - tweak: "Supermatter sabotage objective no longer shows up with no supermatter" diff --git a/html/changelogs/AutoChangeLog-pr-11149.yml b/html/changelogs/AutoChangeLog-pr-11149.yml new file mode 100644 index 0000000000..bc9ce5eb9e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11149.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - bugfix: "Mining vendors no longer fail and eat your points iff you have precisely enough points to pay for an item" diff --git a/html/changelogs/AutoChangeLog-pr-11153.yml b/html/changelogs/AutoChangeLog-pr-11153.yml new file mode 100644 index 0000000000..bba1af88db --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11153.yml @@ -0,0 +1,5 @@ +author: "BuffEngineering, nemvar." +delete-after: True +changes: + - bugfix: "Addicts can now feel like they're getting their fix or kicking it." + - bugfix: "Aheals now remove addictions and restore your mood to default." diff --git a/html/changelogs/AutoChangeLog-pr-11154.yml b/html/changelogs/AutoChangeLog-pr-11154.yml new file mode 100644 index 0000000000..03e1898b60 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11154.yml @@ -0,0 +1,4 @@ +author: "Kraseo" +delete-after: True +changes: + - bugfix: "Nightmares no longer delete entire guns from existence for merely having a light on them." diff --git a/html/changelogs/AutoChangeLog-pr-11155.yml b/html/changelogs/AutoChangeLog-pr-11155.yml new file mode 100644 index 0000000000..069cdbdedf --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11155.yml @@ -0,0 +1,4 @@ +author: "necromanceranne" +delete-after: True +changes: + - bugfix: "Literally unclickability with a cham projector" diff --git a/html/changelogs/AutoChangeLog-pr-11156.yml b/html/changelogs/AutoChangeLog-pr-11156.yml new file mode 100644 index 0000000000..dc684eb4ef --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11156.yml @@ -0,0 +1,8 @@ +author: "Psody-Mordheim" +delete-after: True +changes: + - rscadd: "Disfiguration Symptom." + - rscadd: "Deoxyribonucleic Acid Saboteur Symptom." + - rscadd: "Polyvitiligo Symptom." + - rscdel: "Revitiligo Symptom." + - rscdel: "Vitiligo Symptom." diff --git a/html/changelogs/AutoChangeLog-pr-11157.yml b/html/changelogs/AutoChangeLog-pr-11157.yml new file mode 100644 index 0000000000..5843c5f0e4 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11157.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - tweak: "Licking pref" diff --git a/html/changelogs/AutoChangeLog-pr-11160.yml b/html/changelogs/AutoChangeLog-pr-11160.yml new file mode 100644 index 0000000000..cf0fc3253e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11160.yml @@ -0,0 +1,4 @@ +author: "Hatterhat" +delete-after: True +changes: + - balance: "Pie reagent transfer now requires an uncovered mouth." diff --git a/html/changelogs/AutoChangeLog-pr-11162.yml b/html/changelogs/AutoChangeLog-pr-11162.yml new file mode 100644 index 0000000000..3ea1b88ef7 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11162.yml @@ -0,0 +1,5 @@ +author: "Hatterhat" +delete-after: True +changes: + - bugfix: "Biogenerators can now actually generate universal enzyme." + - bugfix: "The Basic Tools node now unlocks the multitool for printing on Engineering and Science fabricators." diff --git a/html/changelogs/AutoChangeLog-pr-11163.yml b/html/changelogs/AutoChangeLog-pr-11163.yml new file mode 100644 index 0000000000..5492ad563b --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11163.yml @@ -0,0 +1,4 @@ +author: "MrJWhit" +delete-after: True +changes: + - tweak: "TEG" diff --git a/html/changelogs/AutoChangeLog-pr-11166.yml b/html/changelogs/AutoChangeLog-pr-11166.yml new file mode 100644 index 0000000000..c812c77ad8 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11166.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - bugfix: "Fixed IRV." diff --git a/html/changelogs/AutoChangeLog-pr-11168.yml b/html/changelogs/AutoChangeLog-pr-11168.yml new file mode 100644 index 0000000000..93caacdad1 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11168.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - bugfix: "Runtime if nobody has a chaos pref set" diff --git a/html/changelogs/AutoChangeLog-pr-11172.yml b/html/changelogs/AutoChangeLog-pr-11172.yml new file mode 100644 index 0000000000..83deba9652 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11172.yml @@ -0,0 +1,5 @@ +author: "Linzolle" +delete-after: True +changes: + - bugfix: "Bows now will not delete an arrow if it cant fire it." + - bugfix: "bows now like and respect sprite changes" diff --git a/html/changelogs/AutoChangeLog-pr-11175.yml b/html/changelogs/AutoChangeLog-pr-11175.yml new file mode 100644 index 0000000000..89d82068f1 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11175.yml @@ -0,0 +1,6 @@ +author: "keronshb" +delete-after: True +changes: + - bugfix: "fixed accelerated regeneration nanites" + - bugfix: "fixed mechanical repair nanites" + - bugfix: "fixed bio reconstruction nanites" diff --git a/html/changelogs/AutoChangeLog-pr-11176.yml b/html/changelogs/AutoChangeLog-pr-11176.yml new file mode 100644 index 0000000000..98c7619990 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11176.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - bugfix: "IRV fixed... again" diff --git a/html/changelogs/AutoChangeLog-pr-11179.yml b/html/changelogs/AutoChangeLog-pr-11179.yml new file mode 100644 index 0000000000..6c538d5476 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11179.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - bugfix: "AIs now understand the old ways of drunken dwarfs" diff --git a/html/changelogs/AutoChangeLog-pr-11182.yml b/html/changelogs/AutoChangeLog-pr-11182.yml new file mode 100644 index 0000000000..a5f8d5081e --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11182.yml @@ -0,0 +1,5 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - balance: "Removes some armored Russian hats from box station round start" + - bugfix: "Doner items spawning" diff --git a/html/changelogs/AutoChangeLog-pr-11186.yml b/html/changelogs/AutoChangeLog-pr-11186.yml new file mode 100644 index 0000000000..7a0c97379a --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11186.yml @@ -0,0 +1,4 @@ +author: "Putnam3145" +delete-after: True +changes: + - bugfix: "temporary flavor text can now be of reasonable length" diff --git a/html/changelogs/AutoChangeLog-pr-11187.yml b/html/changelogs/AutoChangeLog-pr-11187.yml new file mode 100644 index 0000000000..4a2bf49530 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11187.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - imageadd: "Added a new bee themed bar sign" diff --git a/html/changelogs/AutoChangeLog-pr-11191.yml b/html/changelogs/AutoChangeLog-pr-11191.yml new file mode 100644 index 0000000000..12b80bf1c3 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11191.yml @@ -0,0 +1,4 @@ +author: "YakumoChen" +delete-after: True +changes: + - tweak: "Legion skulls behave like bees!!!!" diff --git a/html/changelogs/AutoChangeLog-pr-11206.yml b/html/changelogs/AutoChangeLog-pr-11206.yml new file mode 100644 index 0000000000..5f6889ec94 --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11206.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - bugfix: "corndog sprite being miss-spelled" diff --git a/html/changelogs/AutoChangeLog-pr-11207.yml b/html/changelogs/AutoChangeLog-pr-11207.yml new file mode 100644 index 0000000000..db73ed666f --- /dev/null +++ b/html/changelogs/AutoChangeLog-pr-11207.yml @@ -0,0 +1,4 @@ +author: "Trilbyspaceclone" +delete-after: True +changes: + - bugfix: "Ash from land of lava now is useable for sandstone" diff --git a/icons/effects/96x96.dmi b/icons/effects/96x96.dmi index c0b5ef5b40..b60ff97b2b 100644 Binary files a/icons/effects/96x96.dmi and b/icons/effects/96x96.dmi differ diff --git a/icons/mecha/mech_construction.dmi b/icons/mecha/mech_construction.dmi index 42cc8eeb57..d7f0f3e054 100644 Binary files a/icons/mecha/mech_construction.dmi and b/icons/mecha/mech_construction.dmi differ diff --git a/icons/mecha/mecha_ammo.dmi b/icons/mecha/mecha_ammo.dmi new file mode 100644 index 0000000000..63bc38cfa7 Binary files /dev/null and b/icons/mecha/mecha_ammo.dmi differ diff --git a/icons/mecha/mecha_equipment.dmi b/icons/mecha/mecha_equipment.dmi index 02c7984831..5e277af7cc 100644 Binary files a/icons/mecha/mecha_equipment.dmi and b/icons/mecha/mecha_equipment.dmi differ diff --git a/icons/mob/head.dmi b/icons/mob/head.dmi index 499b1db21d..01e9f2ac2c 100644 Binary files a/icons/mob/head.dmi and b/icons/mob/head.dmi differ diff --git a/icons/mob/head_muzzled.dmi b/icons/mob/head_muzzled.dmi index a318f394f8..5430f07726 100644 Binary files a/icons/mob/head_muzzled.dmi and b/icons/mob/head_muzzled.dmi differ diff --git a/icons/mob/inhands/equipment/custodial_lefthand.dmi b/icons/mob/inhands/equipment/custodial_lefthand.dmi index 90ffd2495e..eaed11867c 100644 Binary files a/icons/mob/inhands/equipment/custodial_lefthand.dmi and b/icons/mob/inhands/equipment/custodial_lefthand.dmi differ diff --git a/icons/mob/inhands/equipment/custodial_righthand.dmi b/icons/mob/inhands/equipment/custodial_righthand.dmi index 33e708f8c9..dc7ee742a3 100644 Binary files a/icons/mob/inhands/equipment/custodial_righthand.dmi and b/icons/mob/inhands/equipment/custodial_righthand.dmi differ diff --git a/icons/mob/inhands/equipment/toolbox_lefthand.dmi b/icons/mob/inhands/equipment/toolbox_lefthand.dmi index c0caf78855..06cdd60168 100644 Binary files a/icons/mob/inhands/equipment/toolbox_lefthand.dmi and b/icons/mob/inhands/equipment/toolbox_lefthand.dmi differ diff --git a/icons/mob/inhands/equipment/toolbox_righthand.dmi b/icons/mob/inhands/equipment/toolbox_righthand.dmi index 1d016e35a9..acb93257c9 100644 Binary files a/icons/mob/inhands/equipment/toolbox_righthand.dmi and b/icons/mob/inhands/equipment/toolbox_righthand.dmi differ diff --git a/icons/mob/inhands/items_lefthand.dmi b/icons/mob/inhands/items_lefthand.dmi index 71c453856a..4ca4a351c6 100644 Binary files a/icons/mob/inhands/items_lefthand.dmi and b/icons/mob/inhands/items_lefthand.dmi differ diff --git a/icons/mob/inhands/items_righthand.dmi b/icons/mob/inhands/items_righthand.dmi index 0ca09ad810..8546a78a73 100644 Binary files a/icons/mob/inhands/items_righthand.dmi and b/icons/mob/inhands/items_righthand.dmi differ diff --git a/icons/mob/inhands/misc/chairs_lefthand.dmi b/icons/mob/inhands/misc/chairs_lefthand.dmi index 7377787a63..a74ac1f58b 100644 Binary files a/icons/mob/inhands/misc/chairs_lefthand.dmi and b/icons/mob/inhands/misc/chairs_lefthand.dmi differ diff --git a/icons/mob/inhands/misc/chairs_righthand.dmi b/icons/mob/inhands/misc/chairs_righthand.dmi index f04962de18..9a0d2a478b 100644 Binary files a/icons/mob/inhands/misc/chairs_righthand.dmi and b/icons/mob/inhands/misc/chairs_righthand.dmi differ diff --git a/icons/mob/inhands/weapons/melee_lefthand.dmi b/icons/mob/inhands/weapons/melee_lefthand.dmi index fc82db43ae..bb4289a860 100644 Binary files a/icons/mob/inhands/weapons/melee_lefthand.dmi and b/icons/mob/inhands/weapons/melee_lefthand.dmi differ diff --git a/icons/mob/inhands/weapons/melee_righthand.dmi 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a/icons/obj/smooth_structures/table_greyscale.dmi b/icons/obj/smooth_structures/table_greyscale.dmi new file mode 100644 index 0000000000..a04a51efc7 Binary files /dev/null and b/icons/obj/smooth_structures/table_greyscale.dmi differ diff --git a/icons/obj/stack_objects.dmi b/icons/obj/stack_objects.dmi index a80dc92b9a..5b0c05d43d 100644 Binary files a/icons/obj/stack_objects.dmi and b/icons/obj/stack_objects.dmi differ diff --git a/icons/obj/storage.dmi b/icons/obj/storage.dmi index a92af16e96..998ccc948d 100644 Binary files a/icons/obj/storage.dmi and b/icons/obj/storage.dmi differ diff --git a/icons/obj/toy.dmi b/icons/obj/toy.dmi index d5cae1db93..698c1f7a34 100644 Binary files a/icons/obj/toy.dmi and b/icons/obj/toy.dmi differ diff --git a/icons/turf/areas.dmi b/icons/turf/areas.dmi index aad3e78590..cd504a124a 100644 Binary files a/icons/turf/areas.dmi and b/icons/turf/areas.dmi differ diff --git a/icons/turf/pool.dmi b/icons/turf/pool.dmi new file mode 100644 index 0000000000..211776ed93 Binary files /dev/null and b/icons/turf/pool.dmi differ diff --git a/interface/interface.dm b/interface/interface.dm index ecd13e1f03..2b33ebb5e8 100644 --- a/interface/interface.dm +++ b/interface/interface.dm @@ -8,7 +8,7 @@ if(wikiurl) if(query) var/output = wikiurl + "?search=" + query - src << link(output) + src << link(output) output = wikiurltg + "/index.php?title=Special%3ASearch&profile=default&search=" + query src << link(output) else if (query != null) @@ -125,6 +125,7 @@ Hotkey-Mode: (hotkey-mode must be on) \tt = say \to = OOC \tb = resist +\tv = rest \th = stop pulling \tx = swap-hand \tz = activate held object (or y) @@ -184,6 +185,7 @@ Hotkey-Mode: (hotkey-mode must be on) \td = right \tw = up \tq = unequip active module +\tv = rest \th = stop pulling \tm = me \tt = say diff --git a/modular_citadel/code/_onclick/item_attack.dm b/modular_citadel/code/_onclick/item_attack.dm index 80281ee084..d87b2be661 100644 --- a/modular_citadel/code/_onclick/item_attack.dm +++ b/modular_citadel/code/_onclick/item_attack.dm @@ -1,12 +1,12 @@ /obj/item/proc/rightclick_melee_attack_chain(mob/user, atom/target, params) - if(!pre_altattackby(target, user, params)) //Hey, does this item have special behavior that should override all normal right-click functionality? + if(!alt_pre_attack(target, user, params)) //Hey, does this item have special behavior that should override all normal right-click functionality? if(!target.altattackby(src, user, params)) //Does the target do anything special when we right-click on it? melee_attack_chain(user, target, params) //Ugh. Lame! I'm filing a legal complaint about the discrimination against the right mouse button! else altafterattack(target, user, TRUE, params) return -/obj/item/proc/pre_altattackby(atom/A, mob/living/user, params) +/obj/item/proc/alt_pre_attack(atom/A, mob/living/user, params) return FALSE //return something other than false if you wanna override attacking completely /atom/proc/altattackby(obj/item/W, mob/user, params) diff --git a/modular_citadel/code/modules/projectiles/boxes_magazines/external/pistol.dm b/modular_citadel/code/modules/projectiles/boxes_magazines/external/pistol.dm index dd45c0278a..c39c66578b 100644 --- a/modular_citadel/code/modules/projectiles/boxes_magazines/external/pistol.dm +++ b/modular_citadel/code/modules/projectiles/boxes_magazines/external/pistol.dm @@ -3,7 +3,7 @@ desc = "A gun magazine. Loaded with rounds which ignite the target.." id = "10mminc" build_type = PROTOLATHE - materials = list(MAT_PLASMA = 50000, MAT_METAL = 18000) + materials = list(/datum/material/plasma = 50000, /datum/material/iron = 18000) reagents_list = list(/datum/reagent/toxin/plasma = 120, /datum/reagent/napalm = 240) build_path = /obj/item/ammo_box/magazine/m10mm/fire category = list("Weapons") @@ -14,7 +14,7 @@ desc = "A gun magazine." id = "10mm" build_type = PROTOLATHE - materials = list(MAT_METAL = 55000) + materials = list(/datum/material/iron = 55000) build_path = /obj/item/ammo_box/magazine/m10mm category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -24,7 +24,7 @@ desc = "A gun magazine. Loaded with hollow-point rounds, extremely effective against unarmored targets, but nearly useless against protective clothing." id = "10mmhp" build_type = PROTOLATHE - materials = list(MAT_METAL = 40000, MAT_GLASS = 50000) + materials = list(/datum/material/iron = 40000, /datum/material/glass = 50000) reagents_list = list(/datum/reagent/sonic_powder = 280) build_path = /obj/item/ammo_box/magazine/m10mm/hp category = list("Ammo") @@ -35,7 +35,7 @@ desc = "A gun magazine. Loaded with rounds which penetrate armour, but are less effective against normal targets." id = "10mmap" build_type = PROTOLATHE - materials = list(MAT_METAL = 40000, MAT_TITANIUM = 60000) + materials = list(/datum/material/iron = 40000, /datum/material/titanium = 60000) build_path = /obj/item/ammo_box/magazine/m10mm/ap category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -45,7 +45,7 @@ desc = "A stripper clip used to quickly load bolt action rifles. Contains 5 rounds." id = "bolt_clip" build_type = PROTOLATHE - materials = list(MAT_METAL = 8000) + materials = list(/datum/material/iron = 8000) build_path = /obj/item/ammo_box/a762 category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -54,7 +54,7 @@ name = "handgun magazine (.45)" id = "m45" build_type = PROTOLATHE - materials = list(MAT_METAL = 80000) + materials = list(/datum/material/iron = 80000) build_path = /obj/item/ammo_box/magazine/m45 category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -64,7 +64,7 @@ desc = "A gun magazine." id = "pistolm9mm" build_type = PROTOLATHE - materials = list(MAT_METAL = 80000) + materials = list(/datum/material/iron = 80000) build_path = /obj/item/ammo_box/magazine/pistolm9mm category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -74,7 +74,7 @@ desc = "A revolver speedloader." id = "sl357" build_type = PROTOLATHE - materials = list(MAT_METAL = 30000) + materials = list(/datum/material/iron = 30000) build_path = /obj/item/ammo_box/a357 category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY @@ -84,7 +84,7 @@ desc = "A revolver speedloader. Cuts through like a hot knife through butter." id = "sl357ap" build_type = PROTOLATHE - materials = list(MAT_METAL = 30000, MAT_TITANIUM = 45000) + materials = list(/datum/material/iron = 30000, /datum/material/titanium = 45000) build_path = /obj/item/ammo_box/a357/ap category = list("Ammo") departmental_flags = DEPARTMENTAL_FLAG_SECURITY diff --git a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm index 37198e87cf..8a1310d2f1 100644 --- a/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm +++ b/modular_citadel/code/modules/projectiles/guns/ballistic/rifles.dm @@ -24,7 +24,7 @@ icon_state = "toy9magazine" max_ammo = 30 multiple_sprites = 2 - materials = list(MAT_METAL = 200) + custom_materials = list(/datum/material/iron = 200) /obj/item/gun/ballistic/automatic/x9/toy name = "\improper Foam Force X9" @@ -65,7 +65,7 @@ icon_state = "toy9magazine" max_ammo = 30 multiple_sprites = 2 - materials = list(MAT_METAL = 200) + custom_materials = list(/datum/material/iron = 200) /obj/item/gun/ballistic/automatic/x9/toy name = "\improper Foam Force X9" @@ -201,7 +201,7 @@ icon_state = "AM4MAG-60" max_ammo = 60 multiple_sprites = 0 - materials = list(MAT_METAL = 200) + custom_materials = list(/datum/material/iron = 200) /obj/item/gun/ballistic/automatic/AM4B name = "AM4-B" @@ -253,7 +253,7 @@ icon_state = "AM4MAG-32" max_ammo = 32 multiple_sprites = 0 - materials = list(MAT_METAL = 200) + custom_materials = list(/datum/material/iron = 200) /obj/item/gun/ballistic/automatic/AM4C name = "AM4-C" diff --git a/modular_citadel/code/modules/projectiles/guns/energy/energy_gun.dm b/modular_citadel/code/modules/projectiles/guns/energy/energy_gun.dm index 2c527ac713..49a8a26f35 100644 --- a/modular_citadel/code/modules/projectiles/guns/energy/energy_gun.dm +++ b/modular_citadel/code/modules/projectiles/guns/energy/energy_gun.dm @@ -1,7 +1,3 @@ -/obj/item/gun/energy/e_gun - name = "blaster carbine" - desc = "A high powered particle blaster carbine with varitable setting for stunning or lethal applications." - /*///////////////////////////////////////////////////////////////////////////////////////////// The Recolourable Energy Gun *////////////////////////////////////////////////////////////////////////////////////////////// diff --git a/modular_citadel/code/modules/projectiles/guns/energy/laser.dm b/modular_citadel/code/modules/projectiles/guns/energy/laser.dm deleted file mode 100644 index 76d7403d16..0000000000 --- a/modular_citadel/code/modules/projectiles/guns/energy/laser.dm +++ /dev/null @@ -1,11 +0,0 @@ -/obj/item/gun/energy/laser - name = "blaster rifle" - desc = "a high energy particle blaster, efficient and deadly." - -/obj/item/gun/energy/laser/practice - icon = 'modular_citadel/icons/obj/guns/energy.dmi' - icon_state = "laser-p" - lefthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi' - righthand_file = 'modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi' - ammo_x_offset = 1 - shaded_charge = 1 diff --git a/modular_citadel/code/modules/projectiles/guns/toys.dm b/modular_citadel/code/modules/projectiles/guns/toys.dm index 731f990cfb..6715c64d4e 100644 --- a/modular_citadel/code/modules/projectiles/guns/toys.dm +++ b/modular_citadel/code/modules/projectiles/guns/toys.dm @@ -57,7 +57,7 @@ desc = "An authentic cap-firing reproduction of a F3 Justicar big-bore revolver! Pretend to blow your friend's brains out with this 100% safe toy! Satisfaction guaranteed!" icon_state = "justicar" icon = 'modular_citadel/icons/obj/guns/toys.dmi' - materials = list(MAT_METAL=2000, MAT_GLASS=250) + custom_materials = list(/datum/material/iron=2000, /datum/material/glass=250) /obj/item/toy/gun/m41 @@ -65,4 +65,4 @@ desc = "A toy replica of the Corporate Mercenaries' standard issue rifle. For Avtomat is inscribed on the side." icon_state = "toym41" icon = 'modular_citadel/icons/obj/guns/toys.dmi' - materials = list(MAT_METAL=2000, MAT_GLASS=250) + custom_materials = list(/datum/material/iron=2000, /datum/material/glass=250) diff --git a/modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi b/modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi deleted file mode 100644 index b438c7acee..0000000000 Binary files a/modular_citadel/icons/mob/inhands/OVERRIDE_guns_lefthand.dmi and /dev/null differ diff --git a/modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi b/modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi deleted file mode 100644 index dda226b046..0000000000 Binary files a/modular_citadel/icons/mob/inhands/OVERRIDE_guns_righthand.dmi and /dev/null differ diff --git a/modular_citadel/icons/obj/guns/energy.dmi b/modular_citadel/icons/obj/guns/energy.dmi deleted file mode 100644 index 482ec04d94..0000000000 Binary files a/modular_citadel/icons/obj/guns/energy.dmi and /dev/null differ diff --git a/sound/effects/fillingwatter.ogg b/sound/effects/fillingwatter.ogg new file mode 100644 index 0000000000..e1d2e19276 Binary files /dev/null and b/sound/effects/fillingwatter.ogg differ diff --git a/sound/effects/pooldrain.ogg b/sound/effects/pooldrain.ogg new file mode 100644 index 0000000000..8576dedc3d Binary files /dev/null and b/sound/effects/pooldrain.ogg differ diff --git a/sound/effects/splash.ogg b/sound/effects/splash.ogg new file mode 100644 index 0000000000..22f17c0790 Binary files /dev/null and b/sound/effects/splash.ogg differ diff --git a/sound/effects/water_wade1.ogg b/sound/effects/water_wade1.ogg new file mode 100644 index 0000000000..27527f9d8b Binary files /dev/null and b/sound/effects/water_wade1.ogg differ diff --git a/sound/effects/water_wade2.ogg b/sound/effects/water_wade2.ogg new file mode 100644 index 0000000000..f9c15cab64 Binary files /dev/null and b/sound/effects/water_wade2.ogg differ diff --git a/sound/effects/water_wade3.ogg b/sound/effects/water_wade3.ogg new file mode 100644 index 0000000000..3daccae01a Binary files /dev/null and b/sound/effects/water_wade3.ogg differ diff --git a/sound/effects/water_wade4.ogg b/sound/effects/water_wade4.ogg new file mode 100644 index 0000000000..7ba705f499 Binary files /dev/null and b/sound/effects/water_wade4.ogg differ diff --git a/sound/effects/watersplash.ogg b/sound/effects/watersplash.ogg new file mode 100644 index 0000000000..a9a6e48608 Binary files /dev/null and b/sound/effects/watersplash.ogg differ diff --git a/sound/misc/crack.ogg b/sound/misc/crack.ogg new file mode 100644 index 0000000000..1fb5738051 Binary files /dev/null and b/sound/misc/crack.ogg differ diff --git a/sound/misc/crunch.ogg b/sound/misc/crunch.ogg new file mode 100644 index 0000000000..c73e1fae60 Binary files /dev/null and b/sound/misc/crunch.ogg differ diff --git a/strings/spurdo_replacement.json b/strings/spurdo_replacement.json new file mode 100644 index 0000000000..71c7c8d356 --- /dev/null +++ b/strings/spurdo_replacement.json @@ -0,0 +1,14 @@ +{ + + "spurdo": { + "epic": "ebin", + "c": "g", + "ck": "gg", + "k": "g", + "t": "d", + "p": "b", + "x": "gs" + } + + +} \ No newline at end of file diff --git a/tgstation.dme b/tgstation.dme old mode 100755 new mode 100644 index 28f469ac25..ac5af5b791 --- a/tgstation.dme +++ b/tgstation.dme @@ -1,3 +1,4 @@ + // DM Environment file for tgstation.dme. // All manual changes should be made outside the BEGIN_ and END_ blocks. // New source code should be placed in .dm files: choose File/New --> Code File. @@ -62,6 +63,7 @@ #include "code\__DEFINES\logging.dm" #include "code\__DEFINES\machines.dm" #include "code\__DEFINES\maps.dm" +#include "code\__DEFINES\materials.dm" #include "code\__DEFINES\maths.dm" #include "code\__DEFINES\MC.dm" #include "code\__DEFINES\medal.dm" @@ -77,6 +79,7 @@ #include "code\__DEFINES\obj_flags.dm" #include "code\__DEFINES\pinpointers.dm" #include "code\__DEFINES\pipe_construction.dm" +#include "code\__DEFINES\pool.dm" #include "code\__DEFINES\preferences.dm" #include "code\__DEFINES\procpath.dm" #include "code\__DEFINES\profile.dm" @@ -262,6 +265,7 @@ #include "code\controllers\subsystem\lighting.dm" #include "code\controllers\subsystem\machines.dm" #include "code\controllers\subsystem\mapping.dm" +#include "code\controllers\subsystem\materials.dm" #include "code\controllers\subsystem\medals.dm" #include "code\controllers\subsystem\minor_mapping.dm" #include "code\controllers\subsystem\mobs.dm" @@ -369,6 +373,7 @@ #include "code\datums\components\earprotection.dm" #include "code\datums\components\edit_complainer.dm" #include "code\datums\components\empprotection.dm" +#include "code\datums\components\explodable.dm" #include "code\datums\components\footstep.dm" #include "code\datums\components\forced_gravity.dm" #include "code\datums\components\igniter.dm" @@ -460,10 +465,12 @@ #include "code\datums\diseases\advance\symptoms\confusion.dm" #include "code\datums\diseases\advance\symptoms\cough.dm" #include "code\datums\diseases\advance\symptoms\deafness.dm" +#include "code\datums\diseases\advance\symptoms\disfiguration.dm" #include "code\datums\diseases\advance\symptoms\dizzy.dm" #include "code\datums\diseases\advance\symptoms\fever.dm" #include "code\datums\diseases\advance\symptoms\fire.dm" #include "code\datums\diseases\advance\symptoms\flesh_eating.dm" +#include "code\datums\diseases\advance\symptoms\genetics.dm" #include "code\datums\diseases\advance\symptoms\hallucigen.dm" #include "code\datums\diseases\advance\symptoms\headache.dm" #include "code\datums\diseases\advance\symptoms\heal.dm" @@ -489,8 +496,10 @@ #include "code\datums\elements\dusts_on_catatonia.dm" #include "code\datums\elements\dusts_on_leaving_area.dm" #include "code\datums\elements\earhealing.dm" +#include "code\datums\elements\firestacker.dm" #include "code\datums\elements\ghost_role_eligibility.dm" #include "code\datums\elements\mob_holder.dm" +#include "code\datums\elements\swimming.dm" #include "code\datums\elements\wuv.dm" #include "code\datums\helper_datums\events.dm" #include "code\datums\helper_datums\getrev.dm" @@ -509,6 +518,8 @@ #include "code\datums\martial\rising_bass.dm" #include "code\datums\martial\sleeping_carp.dm" #include "code\datums\martial\wrestling.dm" +#include "code\datums\materials\_material.dm" +#include "code\datums\materials\basemats.dm" #include "code\datums\mood_events\beauty_events.dm" #include "code\datums\mood_events\drink_events.dm" #include "code\datums\mood_events\drug_events.dm" @@ -783,6 +794,7 @@ #include "code\game\mecha\equipment\tools\mining_tools.dm" #include "code\game\mecha\equipment\tools\other_tools.dm" #include "code\game\mecha\equipment\tools\work_tools.dm" +#include "code\game\mecha\equipment\weapons\mecha_ammo.dm" #include "code\game\mecha\equipment\weapons\weapons.dm" #include "code\game\mecha\medical\medical.dm" #include "code\game\mecha\medical\odysseus.dm" @@ -1297,18 +1309,18 @@ #include "code\modules\antagonists\bloodsucker\objects\bloodsucker_coffin.dm" #include "code\modules\antagonists\bloodsucker\objects\bloodsucker_crypt.dm" #include "code\modules\antagonists\bloodsucker\objects\bloodsucker_lair.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_brawn.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_cloak.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_feed.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_fortitude.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_gohome.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_haste.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_lunge.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_masquerade.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_mesmerize.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_trespass.dm" -#include "code\modules\antagonists\bloodsucker\powers\bs_veil.dm" -#include "code\modules\antagonists\bloodsucker\powers\v_recuperate.dm" +#include "code\modules\antagonists\bloodsucker\powers\brawn.dm" +#include "code\modules\antagonists\bloodsucker\powers\cloak.dm" +#include "code\modules\antagonists\bloodsucker\powers\feed.dm" +#include "code\modules\antagonists\bloodsucker\powers\fortitude.dm" +#include "code\modules\antagonists\bloodsucker\powers\go_home.dm" +#include "code\modules\antagonists\bloodsucker\powers\haste.dm" +#include "code\modules\antagonists\bloodsucker\powers\lunge.dm" +#include "code\modules\antagonists\bloodsucker\powers\masquerade.dm" +#include "code\modules\antagonists\bloodsucker\powers\mesmerize.dm" +#include "code\modules\antagonists\bloodsucker\powers\recuperate.dm" +#include "code\modules\antagonists\bloodsucker\powers\trespass.dm" +#include "code\modules\antagonists\bloodsucker\powers\veil.dm" #include "code\modules\antagonists\brainwashing\brainwashing.dm" #include "code\modules\antagonists\brother\brother.dm" #include "code\modules\antagonists\changeling\cellular_emporium.dm" @@ -2354,6 +2366,7 @@ #include "code\modules\mob\living\simple_animal\hostile\bees.dm" #include "code\modules\mob\living\simple_animal\hostile\carp.dm" #include "code\modules\mob\living\simple_animal\hostile\cat_butcher.dm" +#include "code\modules\mob\living\simple_animal\hostile\dark_wizard.dm" #include "code\modules\mob\living\simple_animal\hostile\eyeballs.dm" #include "code\modules\mob\living\simple_animal\hostile\faithless.dm" #include "code\modules\mob\living\simple_animal\hostile\giant_spider.dm" @@ -2370,6 +2383,7 @@ #include "code\modules\mob\living\simple_animal\hostile\netherworld.dm" #include "code\modules\mob\living\simple_animal\hostile\pirate.dm" #include "code\modules\mob\living\simple_animal\hostile\russian.dm" +#include "code\modules\mob\living\simple_animal\hostile\sharks.dm" #include "code\modules\mob\living\simple_animal\hostile\skeleton.dm" #include "code\modules\mob\living\simple_animal\hostile\statue.dm" #include "code\modules\mob\living\simple_animal\hostile\stickman.dm" @@ -2526,6 +2540,13 @@ #include "code\modules\photography\photos\album.dm" #include "code\modules\photography\photos\frame.dm" #include "code\modules\photography\photos\photo.dm" +#include "code\modules\pool\pool_controller.dm" +#include "code\modules\pool\pool_drain.dm" +#include "code\modules\pool\pool_effects.dm" +#include "code\modules\pool\pool_main.dm" +#include "code\modules\pool\pool_noodles.dm" +#include "code\modules\pool\pool_structures.dm" +#include "code\modules\pool\pool_wires.dm" #include "code\modules\power\apc.dm" #include "code\modules\power\cable.dm" #include "code\modules\power\cell.dm" @@ -2814,7 +2835,6 @@ #include "code\modules\research\nanites\nanite_chamber.dm" #include "code\modules\research\nanites\nanite_chamber_computer.dm" #include "code\modules\research\nanites\nanite_cloud_controller.dm" -#include "code\modules\research\nanites\nanite_hijacker.dm" #include "code\modules\research\nanites\nanite_misc_items.dm" #include "code\modules\research\nanites\nanite_program_hub.dm" #include "code\modules\research\nanites\nanite_programmer.dm" @@ -2822,6 +2842,12 @@ #include "code\modules\research\nanites\nanite_remote.dm" #include "code\modules\research\nanites\program_disks.dm" #include "code\modules\research\nanites\public_chamber.dm" +#include "code\modules\research\nanites\rules.dm" +#include "code\modules\research\nanites\extra_settings\_extra_setting.dm" +#include "code\modules\research\nanites\extra_settings\boolean.dm" +#include "code\modules\research\nanites\extra_settings\number.dm" +#include "code\modules\research\nanites\extra_settings\text.dm" +#include "code\modules\research\nanites\extra_settings\type.dm" #include "code\modules\research\nanites\nanite_programs\buffing.dm" #include "code\modules\research\nanites\nanite_programs\healing.dm" #include "code\modules\research\nanites\nanite_programs\rogue.dm" @@ -2866,6 +2892,7 @@ #include "code\modules\ruins\spaceruin_code\asteroid4.dm" #include "code\modules\ruins\spaceruin_code\bigderelict1.dm" #include "code\modules\ruins\spaceruin_code\caravanambush.dm" +#include "code\modules\ruins\spaceruin_code\clericsden.dm" #include "code\modules\ruins\spaceruin_code\cloning_lab.dm" #include "code\modules\ruins\spaceruin_code\crashedclownship.dm" #include "code\modules\ruins\spaceruin_code\crashedship.dm" @@ -3201,7 +3228,6 @@ #include "modular_citadel\code\modules\projectiles\guns\ballistic\rifles.dm" #include "modular_citadel\code\modules\projectiles\guns\ballistic\spinfusor.dm" #include "modular_citadel\code\modules\projectiles\guns\energy\energy_gun.dm" -#include "modular_citadel\code\modules\projectiles\guns\energy\laser.dm" #include "modular_citadel\code\modules\projectiles\projectiles\reusable.dm" #include "modular_citadel\code\modules\reagents\chemistry\reagents\astrogen.dm" #include "modular_citadel\code\modules\reagents\chemistry\reagents\eigentstasium.dm" diff --git a/tgui-next/packages/tgui/public/tgui.bundle.js b/tgui-next/packages/tgui/public/tgui.bundle.js index 3e11dba928..cbc23ebda0 100644 --- a/tgui-next/packages/tgui/public/tgui.bundle.js +++ b/tgui-next/packages/tgui/public/tgui.bundle.js @@ -1,3 +1,3 @@ -!function(e){var t={};function n(o){if(t[o])return t[o].exports;var r=t[o]={i:o,l:!1,exports:{}};return e[o].call(r.exports,r,r.exports,n),r.l=!0,r.exports}n.m=e,n.c=t,n.d=function(e,t,o){n.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:o})},n.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},n.t=function(e,t){if(1&t&&(e=n(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var 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They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. 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Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. 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t=e.state,n=t.config,r=t.data,u=n.ref,d=r.supplies||{};return(0,o.createFragment)([(0,o.createComponentVNode)(2,c.InterfaceLockNoticeBox,{siliconUser:r.siliconUser,locked:r.locked,onLockStatusChange:function(){return(0,a.act)(u,"lock")},accessText:"a QM-level ID card"}),!r.locked&&(0,o.createFragment)([(0,o.createComponentVNode)(2,i.Section,{title:"Cargo Express",buttons:(0,o.createComponentVNode)(2,i.Box,{inline:!0,bold:!0,children:[(0,o.createComponentVNode)(2,i.AnimatedNumber,{value:Math.round(r.points)})," credits"]}),children:(0,o.createComponentVNode)(2,i.LabeledList,{children:[(0,o.createComponentVNode)(2,i.LabeledList.Item,{label:"Landing Location",children:[(0,o.createComponentVNode)(2,i.Button,{content:"Cargo Bay",selected:!r.usingBeacon,onClick:function(){return(0,a.act)(u,"LZCargo")}}),(0,o.createComponentVNode)(2,i.Button,{selected:r.usingBeacon,disabled:!r.hasBeacon,onClick:function(){return(0,a.act)(u,"LZBeacon")},children:[r.beaconzone," 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n("readapt")}}),children:i.genetic_points_remaining})})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:c.map((function(e){return(0,o.createComponentVNode)(2,a.LabeledList.Item,{className:"candystripe",label:e.name,buttons:(0,o.createFragment)([e.dna_cost," ",(0,o.createComponentVNode)(2,a.Button,{content:e.owned?"Evolved":"Evolve",selected:e.owned,onClick:function(){return n("evolve",{name:e.name})}})],0),children:[e.desc,(0,o.createComponentVNode)(2,a.Box,{color:"good",children:e.helptext})]},e.name)}))})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.CentcomPodLauncher=void 0;var o=n(1),r=(n(29),n(3)),a=n(2);t.CentcomPodLauncher=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.NoticeBox,{children:"To use this, simply spawn the atoms you want in one of the five Centcom Supplypod Bays. 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You can optionally use the following buttons to configure how the supplypod acts."}),(0,o.createComponentVNode)(2,a.Section,{title:"Centcom Pod Customization (To be used against Helen Weinstein)",children:(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Supply Bay",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bay #1",selected:1===i.bayNumber,onClick:function(){return n("bay1")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #2",selected:2===i.bayNumber,onClick:function(){return n("bay2")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #3",selected:3===i.bayNumber,onClick:function(){return n("bay3")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Bay #4",selected:4===i.bayNumber,onClick:function(){return n("bay4")}}),(0,o.createComponentVNode)(2,a.Button,{content:"ERT Bay",selected:5===i.bayNumber,tooltip:"This bay is located on the western edge of CentCom. Its the\nglass room directly west of where ERT spawn, and south of the\nCentCom ferry. Useful for launching ERT/Deathsquads/etc. onto\nthe station via drop pods.",onClick:function(){return n("bay5")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Teleport to",children:[(0,o.createComponentVNode)(2,a.Button,{content:i.bay,onClick:function(){return n("teleportCentcom")}}),(0,o.createComponentVNode)(2,a.Button,{content:i.oldArea?i.oldArea:"Where you were",disabled:!i.oldArea,onClick:function(){return n("teleportBack")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Clone Mode",children:(0,o.createComponentVNode)(2,a.Button,{content:"Launch Clones",selected:i.launchClone,tooltip:"Choosing this will create a duplicate of the item to be\nlaunched in Centcom, allowing you to send one type of item\nmultiple times. Either way, the atoms are forceMoved into\nthe supplypod after it lands (but before it opens).",onClick:function(){return n("launchClone")}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Launch style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Ordered",selected:1===i.launchChoice,tooltip:'Instead of launching everything in the bay at once, this\nwill "scan" things (one turf-full at a time) in order, left\nto right and top to bottom. undoing will reset the "scanner"\nto the top-leftmost position.',onClick:function(){return n("launchOrdered")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Random",selected:2===i.launchChoice,tooltip:"Instead of launching everything in the bay at once, this\nwill launch one random turf of items at a time.",onClick:function(){return n("launchRandom")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Explosion",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Size",selected:1===i.explosionChoice,tooltip:"This will cause an explosion of whatever size you like\n(including flame range) to occur as soon as the supplypod\nlands. Dont worry, supply-pods are explosion-proof!",onClick:function(){return n("explosionCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Adminbus",selected:2===i.explosionChoice,tooltip:"This will cause a maxcap explosion (dependent on server\nconfig) to occur as soon as the supplypod lands. Dont worry,\nsupply-pods are explosion-proof!",onClick:function(){return n("explosionBus")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Damage",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Damage",selected:1===i.damageChoice,tooltip:"Anyone caught under the pod when it lands will be dealt\nthis amount of brute damage. Sucks to be them!",onClick:function(){return n("damageCustom")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gib",selected:2===i.damageChoice,tooltip:"This will attempt to gib any mob caught under the pod when\nit lands, as well as dealing a nice 5000 brute damage. Ya\nknow, just to be sure!",onClick:function(){return n("damageGib")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Effects",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Stun",selected:i.effectStun,tooltip:"Anyone who is on the turf when the supplypod is launched\nwill be stunned until the supplypod lands. They cant get\naway that easy!",onClick:function(){return n("effectStun")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Delimb",selected:i.effectLimb,tooltip:"This will cause anyone caught under the pod to lose a limb,\nexcluding their head.",onClick:function(){return n("effectLimb")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Yeet Organs",selected:i.effectOrgans,tooltip:"This will cause anyone caught under the pod to lose all\ntheir limbs and organs in a spectacular fashion.",onClick:function(){return n("effectOrgans")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Movement",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Bluespace",selected:i.effectBluespace,tooltip:"Gives the supplypod an advanced Bluespace Recyling Device.\nAfter opening, the supplypod will be warped directly to the\nsurface of a nearby NT-designated trash planet (/r/ss13).",onClick:function(){return n("effectBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Stealth",selected:i.effectStealth,tooltip:'This hides the red target icon from appearing when you\nlaunch the supplypod. Combos well with the "Invisible"\nstyle. Sneak attack, go!',onClick:function(){return n("effectStealth")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Quiet",selected:i.effectQuiet,tooltip:"This will keep the supplypod from making any sounds, except\nfor those specifically set by admins in the Sound section.",onClick:function(){return n("effectQuiet")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Reverse Mode",selected:i.effectReverse,tooltip:"This pod will not send any items. Instead, after landing,\nthe supplypod will close (similar to a normal closet closing),\nand then launch back to the right centcom bay to drop off any\nnew contents.",onClick:function(){return n("effectReverse")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Missile Mode",selected:i.effectMissile,tooltip:"This pod will not send any items. Instead, it will immediately\ndelete after landing (Similar visually to setting openDelay\n& departDelay to 0, but this looks nicer). Useful if you just\nwanna fuck some shit up. Combos well with the Missile style.",onClick:function(){return n("effectMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Any Descent Angle",selected:i.effectCircle,tooltip:"This will make the supplypod come in from any angle. Im not\nsure why this feature exists, but here it is.",onClick:function(){return n("effectCircle")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Machine Gun Mode",selected:i.effectBurst,tooltip:"This will make each click launch 5 supplypods inaccuratly\naround the target turf (a 3x3 area). Combos well with the\nMissile Mode if you dont want shit lying everywhere after.",onClick:function(){return n("effectBurst")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Specific Target",selected:i.effectTarget,tooltip:"This will make the supplypod target a specific atom, instead\nof the mouses position. Smiting does this automatically!",onClick:function(){return n("effectTarget")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Name/Desc",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Name/Desc",selected:i.effectName,tooltip:"Allows you to add a custom name and description.",onClick:function(){return n("effectName")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Alert Ghosts",selected:i.effectAnnounce,tooltip:"Alerts ghosts when a pod is launched. Useful if some dumb\nshit is aboutta come outta the pod.",onClick:function(){return n("effectAnnounce")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Sound",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Sound",selected:i.fallingSound,tooltip:"Choose a sound to play as the pod falls. 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Default values\nare between 1 and 100, but hey, do whatever. Im a tooltip,\nnot a cop.",onClick:function(){return n("soundVolume")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Timers",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Custom Falling Duration",selected:4!==i.fallDuration,tooltip:"Set how long the animation for the pod falling lasts. Create\ndramatic, slow falling pods!",onClick:function(){return n("fallDuration")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Landing Time",selected:20!==i.landingDelay,tooltip:"Choose the amount of time it takes for the supplypod to hit\nthe station. By default this value is 0.5 seconds.",onClick:function(){return n("landingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Opening Time",selected:30!==i.openingDelay,tooltip:"Choose the amount of time it takes for the supplypod to open\nafter landing. Useful for giving whatevers inside the pod a\nnice dramatic entrance! By default this value is 3 seconds.",onClick:function(){return n("openingDelay")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Custom Leaving Time",selected:30!==i.departureDelay,tooltip:"Choose the amount of time it takes for the supplypod to leave\nafter landing. By default this value is 3 seconds.",onClick:function(){return n("departureDelay")}})]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Style",children:[(0,o.createComponentVNode)(2,a.Button,{content:"Standard",selected:1===i.styleChoice,tooltip:"Same color scheme as the normal station-used supplypods",onClick:function(){return n("styleStandard")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Advanced",selected:2===i.styleChoice,tooltip:"The same as the stations upgraded blue-and-white\nBluespace Supplypods",onClick:function(){return n("styleBluespace")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Syndicate",selected:4===i.styleChoice,tooltip:"A menacing black and blood-red. 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Combos well with missile mode,\nso the missile doesnt stick around after landing.",onClick:function(){return n("styleSMissile")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Supply Crate",selected:9===i.styleChoice,tooltip:"A large, dark-green military supply crate.",onClick:function(){return n("styleBox")}}),(0,o.createComponentVNode)(2,a.Button,{content:"HONK",selected:10===i.styleChoice,tooltip:"A colorful, clown inspired look.",onClick:function(){return n("styleHONK")}}),(0,o.createComponentVNode)(2,a.Button,{content:"~Fruit",selected:11===i.styleChoice,tooltip:"For when an orange is angry",onClick:function(){return n("styleFruit")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Invisible",selected:12===i.styleChoice,tooltip:'Makes the supplypod invisible! Useful for when you want to\nuse this feature with a gateway or something. Combos well\nwith the "Stealth" and "Quiet Landing" effects.',onClick:function(){return n("styleInvisible")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Gondola",selected:13===i.styleChoice,tooltip:"This gondola can control when he wants to deliver his supplies\nif he has a smart enough mind, so offer up his body to ghosts\nfor maximum enjoyment. (Make sure to turn off bluespace and\nset a arbitrarily high open-time if you do!",onClick:function(){return n("styleGondola")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Show Contents (See Through Pod)",selected:14===i.styleChoice,tooltip:"By selecting this, the pod will instead look like whatevers\ninside it (as if it were the contents falling by themselves,\nwithout a pod). Useful for launching mechs at the station\nand standing tall as they soar in from the heavens.",onClick:function(){return n("styleSeeThrough")}})]})]})}),(0,o.createComponentVNode)(2,a.Section,{children:(0,o.createComponentVNode)(2,a.LabeledList,{children:(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:i.numObjects+" turfs in "+i.bay,buttons:(0,o.createFragment)([(0,o.createComponentVNode)(2,a.Button,{content:"undo Pody Bay",tooltip:"Manually undoes the possible things to launch in the\npod bay.",onClick:function(){return n("undo")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Enter Launch Mode",selected:i.giveLauncher,tooltip:"THE CODEX ASTARTES CALLS THIS MANEUVER: STEEL RAIN",onClick:function(){return n("giveLauncher")}}),(0,o.createComponentVNode)(2,a.Button,{content:"Clear Selected Bay",color:"bad",tooltip:"This will delete all objs and mobs from the selected bay.",tooltipPosition:"left",onClick:function(){return n("clearBay")}})],4)})})})],4)}},function(e,t,n){"use strict";t.__esModule=!0,t.ChemAcclimator=void 0;var o=n(1),r=n(3),a=n(2);t.ChemAcclimator=function(e){var t=(0,r.useBackend)(e),n=t.act,i=t.data;return(0,o.createFragment)([(0,o.createComponentVNode)(2,a.Section,{title:"Acclimator",children:(0,o.createComponentVNode)(2,a.LabeledList,{children:[(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Current Temperature",children:[i.chem_temp," K"]}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Target Temperature",children:(0,o.createComponentVNode)(2,a.NumberInput,{value:i.target_temperature,unit:"K",width:"59px",minValue:0,maxValue:1e3,step:5,stepPixelSize:2,onChange:function(e,t){return n("set_target_temperature",{temperature:t})}})}),(0,o.createComponentVNode)(2,a.LabeledList.Item,{label:"Acceptable Temp. 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