game folder

This commit is contained in:
Poojawa
2018-04-23 00:17:28 -05:00
parent e5f9765d2a
commit cc6b320f83
64 changed files with 1188 additions and 3020 deletions

View File

@@ -52,7 +52,6 @@
var/safe = FALSE //Is the area teleport-safe: no space / radiation / aggresive mobs / other dangers
var/no_air = null
var/list/related // the other areas of the same type as this
var/parallax_movedir = 0
@@ -88,27 +87,10 @@ GLOBAL_LIST_EMPTY(teleportlocs)
// ===
// Added to fix mech fabs 05/2013 ~Sayu
// This is necessary due to lighting subareas. If you were to go in assuming that things in
// the same logical /area have the parent /area object... well, you would be mistaken. If you
// want to find machines, mobs, etc, in the same logical area, you will need to check all the
// related areas. This returns a master contents list to assist in that.
/proc/area_contents(area/A)
if(!istype(A))
return null
var/list/contents = list()
for(var/area/LSA in A.related)
contents += LSA.contents
return contents
/area/Initialize()
icon_state = ""
layer = AREA_LAYER
uid = ++global_uid
related = list(src)
map_name = name // Save the initial (the name set in the map) name of the area.
canSmoothWithAreas = typecacheof(canSmoothWithAreas)
@@ -195,11 +177,6 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/proc/atmosalert(danger_level, obj/source)
if(danger_level != atmosalm)
if (danger_level==2)
var/list/cameras = list()
for(var/area/RA in related)
for (var/item in RA.cameras)
var/obj/machinery/camera/C = item
cameras += C
for (var/item in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = item
@@ -254,18 +231,12 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(always_unpowered == 1) //no fire alarms in space/asteroid
return
var/list/cameras = list()
for(var/area/RA in related)
if (!( RA.fire ))
RA.set_fire_alarm_effect()
RA.ModifyFiredoors(FALSE)
for(var/item in RA.firealarms)
var/obj/machinery/firealarm/F = item
F.update_icon()
for (var/item in RA.cameras)
var/obj/machinery/camera/C = item
cameras += C
if (!fire)
set_fire_alarm_effect()
ModifyFiredoors(FALSE)
for(var/item in firealarms)
var/obj/machinery/firealarm/F = item
F.update_icon()
for (var/item in GLOB.alert_consoles)
var/obj/machinery/computer/station_alert/a = item
@@ -283,15 +254,14 @@ GLOBAL_LIST_EMPTY(teleportlocs)
START_PROCESSING(SSobj, src)
/area/proc/firereset(obj/source)
for(var/area/RA in related)
if (RA.fire)
RA.fire = 0
RA.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
RA.updateicon()
RA.ModifyFiredoors(TRUE)
for(var/item in RA.firealarms)
var/obj/machinery/firealarm/F = item
F.update_icon()
if (fire)
fire = 0
mouse_opacity = MOUSE_OPACITY_TRANSPARENT
updateicon()
ModifyFiredoors(TRUE)
for(var/item in firealarms)
var/obj/machinery/firealarm/F = item
F.update_icon()
for (var/item in GLOB.silicon_mobs)
var/mob/living/silicon/aiPlayer = item
@@ -310,8 +280,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/process()
if(firedoors_last_closed_on + 100 < world.time) //every 10 seconds
for(var/area/RA in related)
RA.ModifyFiredoors(FALSE)
ModifyFiredoors(FALSE)
/area/proc/close_and_lock_door(obj/machinery/door/DOOR)
set waitfor = FALSE
@@ -323,17 +292,11 @@ GLOBAL_LIST_EMPTY(teleportlocs)
if(always_unpowered == 1) //no burglar alarms in space/asteroid
return
var/list/cameras = list()
for(var/area/RA in related)
//Trigger alarm effect
RA.set_fire_alarm_effect()
//Lockdown airlocks
for(var/obj/machinery/door/DOOR in RA)
close_and_lock_door(DOOR)
for (var/item in RA.cameras)
var/obj/machinery/camera/C = item
cameras += C
//Trigger alarm effect
set_fire_alarm_effect()
//Lockdown airlocks
for(var/obj/machinery/door/DOOR in src)
close_and_lock_door(DOOR)
for (var/i in GLOB.silicon_mobs)
var/mob/living/silicon/SILICON = i
@@ -429,10 +392,9 @@ GLOBAL_LIST_EMPTY(teleportlocs)
// called when power status changes
/area/proc/power_change()
for(var/area/RA in related)
for(var/obj/machinery/M in RA) // for each machine in the area
M.power_change() // reverify power status (to update icons etc.)
RA.updateicon()
for(var/obj/machinery/M in src) // for each machine in the area
M.power_change() // reverify power status (to update icons etc.)
updateicon()
/area/proc/usage(chan)
var/used = 0
@@ -553,3 +515,7 @@ GLOBAL_LIST_EMPTY(teleportlocs)
/area/drop_location()
CRASH("Bad op: area/drop_location() called")
// A hook so areas can modify the incoming args
/area/proc/PlaceOnTopReact(list/new_baseturfs, turf/fake_turf_type, flags)
return flags

View File

@@ -16,6 +16,13 @@
canSmoothWithAreas = type
. = ..()
/area/shuttle/PlaceOnTopReact(list/new_baseturfs, turf/fake_turf_type, flags)
. = ..()
if(length(new_baseturfs) > 1 || fake_turf_type)
return // More complicated larger changes indicate this isn't a player
if(ispath(new_baseturfs[1], /turf/open/floor/plating))
new_baseturfs.Insert(1, /turf/baseturf_skipover/shuttle)
////////////////////////////Multi-area shuttles////////////////////////////
////////////////////////////Syndicate infiltrator////////////////////////////

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@@ -387,13 +387,31 @@
return FALSE
/atom/proc/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
return 0
if(GetComponent(/datum/component/storage))
return component_storage_contents_dump_act(src_object, user)
return FALSE
/atom/proc/component_storage_contents_dump_act(datum/component/storage/src_object, mob/user)
var/list/things = src_object.contents()
var/datum/progressbar/progress = new(user, things.len, src)
GET_COMPONENT(STR, /datum/component/storage)
while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(STR, /datum/component/storage.proc/handle_mass_item_insertion, things, src_object, user, progress)))
stoplag(1)
qdel(progress)
to_chat(user, "<span class='notice'>You dump as much of [src_object.parent]'s contents into [STR.insert_preposition]to [src] as you can.</span>")
STR.orient2hud(user)
src_object.orient2hud(user)
if(user.active_storage) //refresh the HUD to show the transfered contents
user.active_storage.close(user)
user.active_storage.show_to(user)
return TRUE
/atom/proc/get_dumping_location(obj/item/storage/source,mob/user)
return null
//This proc is called on the location of an atom when the atom is Destroy()'d
/atom/proc/handle_atom_del(atom/A)
SendSignal(COMSIG_ATOM_CONTENTS_DEL, A)
//called when the turf the atom resides on is ChangeTurfed
/atom/proc/HandleTurfChange(turf/T)
@@ -526,8 +544,8 @@
/atom/Entered(atom/movable/AM, atom/oldLoc)
SendSignal(COMSIG_ATOM_ENTERED, AM, oldLoc)
/atom/Exited(atom/movable/AM)
SendSignal(COMSIG_ATOM_EXITED, AM)
/atom/Exited(atom/movable/AM, atom/newLoc)
SendSignal(COMSIG_ATOM_EXITED, AM, newLoc)
/atom/proc/return_temperature()
return

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@@ -492,12 +492,12 @@
if(spin)
SpinAnimation(5, 1)
SendSignal(COMSIG_MOVABLE_THROW, TT, spin)
SSthrowing.processing[src] = TT
if (SSthrowing.state == SS_PAUSED && length(SSthrowing.currentrun))
SSthrowing.currentrun[src] = TT
TT.tick()
/atom/movable/proc/handle_buckled_mob_movement(newloc,direct)
for(var/m in buckled_mobs)
var/mob/living/buckled_mob = m
@@ -514,6 +514,13 @@
return 1
return ..()
// called when this atom is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.
/atom/movable/proc/on_exit_storage(datum/component/storage/concrete/S)
return
// called when this atom is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.
/atom/movable/proc/on_enter_storage(datum/component/storage/concrete/S)
return
/atom/movable/proc/get_spacemove_backup()
var/atom/movable/dense_object_backup
@@ -538,7 +545,7 @@
/atom/movable/proc/relay_container_resist(mob/living/user, obj/O)
return
// CITADEL CHANGE - adds final_pixel_y and final_pixel_x to do_attack_animation args // maybe not needed anymore we'll try it
/atom/movable/proc/do_attack_animation(atom/A, visual_effect_icon, obj/item/used_item, no_effect)
if(!no_effect && (visual_effect_icon || used_item))
do_item_attack_animation(A, visual_effect_icon, used_item)
@@ -675,9 +682,8 @@
if(ismob(loc))
var/mob/M = loc
M.transferItemToLoc(src, targetturf, TRUE) //nodrops disks when?
else if(istype(loc, /obj/item/storage))
var/obj/item/storage/S = loc
S.remove_from_storage(src, targetturf)
else if(loc.SendSignal(COMSIG_CONTAINS_STORAGE))
loc.SendSignal(COMSIG_TRY_STORAGE_TAKE, src, targetturf, TRUE)
else
forceMove(targetturf)
// move the disc, so ghosts remain orbiting it even if it's "destroyed"
@@ -708,7 +714,6 @@
return FALSE
/* Language procs */
/atom/movable/proc/get_language_holder(shadow=TRUE)
if(language_holder)

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@@ -21,7 +21,7 @@
strip_delay = 70
resistance_flags = NONE
permeability_coefficient = 0.05
pockets = /obj/item/storage/internal/pocket/shoes
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
//The super annoying version
/obj/item/clothing/shoes/clown_shoes/banana_shoes/combat
@@ -32,7 +32,7 @@
strip_delay = 70
resistance_flags = NONE
permeability_coefficient = 0.05
pockets = /obj/item/storage/internal/pocket/shoes
pocket_storage_component_path = /datum/component/storage/concrete/pockets/shoes
always_noslip = TRUE
var/max_recharge = 3000 //30 peels worth
var/recharge_rate = 34 //about 1/3 of a peel per tick

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@@ -573,6 +573,8 @@ GLOBAL_LIST_EMPTY(possible_items_special)
return captured_amount >= target_amount
//Changeling Objectives
/datum/objective/absorb
/datum/objective/absorb/proc/gen_amount_goal(lowbound = 4, highbound = 6)
@@ -604,7 +606,47 @@ GLOBAL_LIST_EMPTY(possible_items_special)
absorbedcount += changeling.absorbedcount
return absorbedcount >= target_amount
/datum/objective/absorb_most
explanation_text = "Extract more compatible genomes than any other Changeling."
/datum/objective/absorb_most/check_completion()
var/list/datum/mind/owners = get_owners()
var/absorbedcount = 0
for(var/datum/mind/M in owners)
if(!M)
continue
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
if(!changeling || !changeling.stored_profiles)
continue
absorbedcount += changeling.absorbedcount
for(var/datum/antagonist/changeling/changeling2 in GLOB.antagonists)
if(!changeling2.owner || !changeling2.stored_profiles || changeling2.absorbedcount < absorbedcount)
continue
return FALSE
return TRUE
/datum/objective/absorb_changeling
explanation_text = "Absorb another Changeling."
/datum/objective/absorb_changeling/check_completion()
var/list/datum/mind/owners = get_owners()
for(var/datum/mind/M in owners)
if(!M)
continue
var/datum/antagonist/changeling/changeling = M.has_antag_datum(/datum/antagonist/changeling)
if(!changeling)
continue
var/total_genetic_points = changeling.geneticpoints
for(var/obj/effect/proc_holder/changeling/p in changeling.purchasedpowers)
total_genetic_points += p.dna_cost
if(total_genetic_points > initial(changeling.geneticpoints))
return TRUE
return FALSE
//End Changeling Objectives
/datum/objective/destroy
martyr_compatible = 1
@@ -829,3 +871,6 @@ GLOBAL_LIST_EMPTY(possible_items_special)
/datum/objective/changeling_team_objective/impersonate_department/impersonate_heads
explanation_text = "Have X or more heads of staff escape on the shuttle disguised as heads, while the real heads are dead"
command_staff_only = TRUE

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@@ -413,10 +413,10 @@ Class Procs:
var/obj/item/stack/SN = new SB.merge_type(null,used_amt)
component_parts += SN
else
W.remove_from_storage(B, src)
component_parts += B
B.moveToNullspace()
W.handle_item_insertion(A, 1)
if(W.SendSignal(COMSIG_TRY_STORAGE_TAKE, B, src))
component_parts += B
B.moveToNullspace()
W.SendSignal(COMSIG_TRY_STORAGE_INSERT, A, null, null, TRUE)
component_parts -= A
to_chat(user, "<span class='notice'>[A.name] replaced with [B.name].</span>")
shouldplaysound = 1 //Only play the sound when parts are actually replaced!

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@@ -10,7 +10,6 @@
max_integrity = 200
integrity_failure = 100
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 40, "acid" = 20)
var/processing = FALSE
var/brightness_on = 2
var/icon_keyboard = "generic_key"
var/icon_screen = "generic"

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@@ -536,7 +536,7 @@
playsound(loc, 'sound/weapons/genhit.ogg', 100, 1)
var/turf/open/space/T
for(T in orange(1, src))
T.ChangeTurf(/turf/open/floor/plating/)
T.PlaceOnTop(/turf/open/floor/plating)
else
say("Something slams into the floor around [src] - luckily, it didn't get through!")
playsound(loc, 'sound/effects/bang.ogg', 50, 1)

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@@ -173,11 +173,14 @@ GLOBAL_DATUM_INIT(crewmonitor, /datum/crewmonitor, new)
results[++results.len] = list("name" = name, "assignment" = assignment, "ijob" = ijob, "life_status" = life_status, "oxydam" = oxydam, "toxdam" = toxdam, "burndam" = burndam, "brutedam" = brutedam, "area" = area, "pos_x" = pos_x, "pos_y" = pos_y, "can_track" = H.can_track(null))
data_by_z["[z]"] = results
data_by_z["[z]"] = sortTim(results,/proc/sensor_compare)
last_update["[z]"] = world.time
return results
/proc/sensor_compare(list/a,list/b)
return a["ijob"] - b["ijob"]
/datum/crewmonitor/ui_act(action,params)
var/mob/living/silicon/ai/AI = usr
if(!istype(AI))

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@@ -212,8 +212,8 @@
req_components[path] -= used_amt
else
added_components[part] = path
replacer.remove_from_storage(part, src)
req_components[path]--
if(replacer.SendSignal(COMSIG_TRY_STORAGE_TAKE, part, src))
req_components[path]--
for(var/obj/item/part in added_components)
if(istype(part,/obj/item/stack))

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@@ -88,6 +88,9 @@
opacity = 0
glass = TRUE
/obj/machinery/door/airlock/engineering/glass/critical
critical_machine = TRUE //stops greytide virus from opening & bolting doors in critical positions, such as the SM chamber.
/obj/machinery/door/airlock/security/glass
opacity = 0
glass = TRUE
@@ -112,6 +115,9 @@
opacity = 0
glass = TRUE
/obj/machinery/door/airlock/atmos/glass/critical
critical_machine = TRUE //stops greytide virus from opening & bolting doors in critical positions, such as the SM chamber.
/obj/machinery/door/airlock/science/glass
opacity = 0
glass = TRUE

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@@ -287,9 +287,7 @@
A = A.loc
if (!( istype(A, /area) ))
return
for(var/area/RA in A.related)
RA.partyreset()
return
A.partyreset()
/obj/machinery/firealarm/partyalarm/alarm()
if (stat & (NOPOWER|BROKEN))
@@ -298,9 +296,7 @@
A = A.loc
if (!( istype(A, /area) ))
return
for(var/area/RA in A.related)
RA.partyalert()
return
A.partyalert()
/obj/machinery/firealarm/partyalarm/ui_data(mob/user)
. = ..()

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@@ -349,21 +349,8 @@ Possible to do for anyone motivated enough:
if(!istype(AI))
AI = null
if(!QDELETED(master) && !master.incapacitated() && master.client && (!AI || AI.eyeobj))//If there is an AI attached, it's not incapacitated, it has a client, and the client eye is centered on the projector.
if(is_operational())//If the machine has power.
if(AI) //ais are range based
if(get_dist(AI.eyeobj, src) <= holo_range)
continue
else
var/obj/machinery/holopad/pad_close = get_closest_atom(/obj/machinery/holopad, holopads, AI.eyeobj)
if(get_dist(pad_close, AI.eyeobj) <= holo_range)
var/obj/effect/overlay/holo_pad_hologram/h = masters[master]
unset_holo(master)
pad_close.set_holo(master, h)
continue
else
continue
clear_holo(master)//If not, we want to get rid of the hologram.
if(!is_operational() || !validate_user(master))
clear_holo(master)
if(outgoing_call)
outgoing_call.Check()
@@ -484,16 +471,48 @@ For the other part of the code, check silicon say.dm. Particularly robot talk.*/
SetLightsAndPower()
return TRUE
//Try to transfer hologram to another pad that can project on T
/obj/machinery/holopad/proc/transfer_to_nearby_pad(turf/T,mob/holo_owner)
var/obj/effect/overlay/holo_pad_hologram/h = masters[holo_owner]
if(!h || h.HC) //Holocalls can't change source.
return FALSE
for(var/pad in holopads)
var/obj/machinery/holopad/another = pad
if(another == src)
continue
if(another.validate_location(T))
unset_holo(holo_owner)
another.set_holo(holo_owner, h)
return TRUE
return FALSE
/obj/machinery/holopad/proc/validate_user(mob/living/user)
if(QDELETED(user) || user.incapacitated() || !user.client)
return FALSE
return TRUE
//Can we display holos there
//Area check instead of line of sight check because this is a called a lot if AI wants to move around.
/obj/machinery/holopad/proc/validate_location(turf/T,check_los = FALSE)
if(T.z == z && get_dist(T, src) <= holo_range && T.loc == get_area(src))
return TRUE
else
return FALSE
/obj/machinery/holopad/proc/move_hologram(mob/living/user, turf/new_turf)
if(LAZYLEN(masters) && masters[user])
var/area/holo_area = get_area(src)
if(new_turf.loc in holo_area.related)
var/obj/effect/overlay/holo_pad_hologram/holo = masters[user]
step_to(holo, new_turf)
holo.forceMove(new_turf)
update_holoray(user, new_turf)
else
clear_holo(user)
var/obj/effect/overlay/holo_pad_hologram/holo = masters[user]
var/transfered = FALSE
if(!validate_location(new_turf))
if(!transfer_to_nearby_pad(new_turf,user))
clear_holo(user)
return FALSE
else
transfered = TRUE
//All is good.
holo.forceMove(new_turf)
if(!transfered)
update_holoray(user,new_turf)
return TRUE

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@@ -41,13 +41,12 @@
. = ..()
on = !on
for(var/area/A in area.related)
A.lightswitch = on
A.updateicon()
area.lightswitch = on
area.updateicon()
for(var/obj/machinery/light_switch/L in A)
L.on = on
L.updateicon()
for(var/obj/machinery/light_switch/L in area)
L.on = on
L.updateicon()
area.power_change()

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@@ -317,7 +317,7 @@
add_overlay(picture_state)
#undef CHARS_PER_LINE
#undef FOND_SIZE
#undef FONT_SIZE
#undef FONT_COLOR
#undef FONT_STYLE
#undef SCROLL_SPEED

File diff suppressed because it is too large Load Diff

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@@ -1,8 +1,8 @@
#define MECHA_INT_FIRE 1
#define MECHA_INT_TEMP_CONTROL 2
#define MECHA_INT_SHORT_CIRCUIT 4
#define MECHA_INT_TANK_BREACH 8
#define MECHA_INT_CONTROL_LOST 16
#define MECHA_INT_FIRE (1<<0)
#define MECHA_INT_TEMP_CONTROL (1<<1)
#define MECHA_INT_SHORT_CIRCUIT (1<<2)
#define MECHA_INT_TANK_BREACH (1<<3)
#define MECHA_INT_CONTROL_LOST (1<<4)
#define MELEE 1
#define RANGED 2

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@@ -116,7 +116,7 @@
color = "#00ff80"
/obj/effect/countdown/supermatter/get_value()
var/obj/machinery/power/supermatter_shard/S = attached_to
var/obj/machinery/power/supermatter_crystal/S = attached_to
if(!istype(S))
return
return "<div align='center' valign='middle' style='position:relative; top:0px; left:0px'>[round(S.get_integrity(), 1)]%</div>"

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@@ -281,10 +281,8 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(!(interaction_flags_item & INTERACT_ITEM_ATTACK_HAND_PICKUP)) //See if we're supposed to auto pickup.
return
if(istype(loc, /obj/item/storage))
//If the item is in a storage item, take it out
var/obj/item/storage/S = loc
S.remove_from_storage(src, user.loc)
//If the item is in a storage item, take it out
loc.SendSignal(COMSIG_TRY_STORAGE_TAKE, src, user.loc, TRUE)
if(throwing)
throwing.finalize(FALSE)
@@ -297,15 +295,16 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
if(!user.put_in_active_hand(src))
dropped(user)
/obj/item/proc/allow_attack_hand_drop(mob/user)
return TRUE
/obj/item/attack_paw(mob/user)
if(!user)
return
if(anchored)
return
if(istype(loc, /obj/item/storage))
var/obj/item/storage/S = loc
S.remove_from_storage(src, user.loc)
loc.SendSignal(COMSIG_TRY_STORAGE_TAKE, src, user.loc, TRUE)
if(throwing)
throwing.finalize(FALSE)
@@ -338,63 +337,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
R.activate_module(src)
R.hud_used.update_robot_modules_display()
// Due to storage type consolidation this should get used more now.
// I have cleaned it up a little, but it could probably use more. -Sayu
// The lack of ..() is intentional, do not add one
// added one, fuck the police
/obj/item/attackby(obj/item/W, mob/user, params)
if(istype(W, /obj/item/storage))
var/obj/item/storage/S = W
if(S.use_to_pickup)
if(S.collection_mode) //Mode is set to collect multiple items on a tile and we clicked on a valid one.
if(isturf(loc))
var/list/rejections = list()
var/list/things = loc.contents.Copy()
if (S.collection_mode == 2)
things = typecache_filter_list(things, typecacheof(type))
var/len = things.len
if(!len)
to_chat(user, "<span class='notice'>You failed to pick up anything with [S].</span>")
return
var/datum/progressbar/progress = new(user, len, loc)
while (do_after(user, 10, TRUE, S, FALSE, CALLBACK(src, .proc/handle_mass_pickup, S, things, loc, rejections, progress)))
stoplag(1)
qdel(progress)
to_chat(user, "<span class='notice'>You put everything you could [S.preposition] [S].</span>")
return
else if(S.can_be_inserted(src))
S.handle_item_insertion(src)
return
return ..()
/obj/item/proc/handle_mass_pickup(obj/item/storage/S, list/things, atom/thing_loc, list/rejections, datum/progressbar/progress)
for(var/obj/item/I in things)
things -= I
if(I.loc != thing_loc)
continue
if(I.type in rejections) // To limit bag spamming: any given type only complains once
continue
if(!S.can_be_inserted(I, stop_messages = TRUE)) // Note can_be_inserted still makes noise when the answer is no
if(S.contents.len >= S.storage_slots)
break
rejections += I.type // therefore full bags are still a little spammy
continue
S.handle_item_insertion(I, TRUE) //The 1 stops the "You put the [src] into [S]" insertion message from being displayed.
if (TICK_CHECK)
progress.update(progress.goal - things.len)
return TRUE
progress.update(progress.goal - things.len)
return FALSE
/obj/item/proc/GetDeconstructableContents()
return GetAllContents() - src
@@ -424,17 +366,6 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
SendSignal(COMSIG_ITEM_PICKUP, user)
item_flags |= IN_INVENTORY
/obj/item/proc/allow_attack_hand_drop(mob/user)
return TRUE
// called when this item is removed from a storage item, which is passed on as S. The loc variable is already set to the new destination before this is called.
/obj/item/proc/on_exit_storage(obj/item/storage/S)
return
// called when this item is added into a storage item, which is passed on as S. The loc variable is already set to the storage item.
/obj/item/proc/on_enter_storage(obj/item/storage/S)
return
// called when "found" in pockets and storage items. Returns 1 if the search should end.
/obj/item/proc/on_found(mob/finder)
return
@@ -605,12 +536,10 @@ GLOBAL_VAR_INIT(rpg_loot_items, FALSE)
/obj/item/proc/remove_item_from_storage(atom/newLoc) //please use this if you're going to snowflake an item out of a obj/item/storage
if(!newLoc)
return 0
if(istype(loc, /obj/item/storage))
var/obj/item/storage/S = loc
S.remove_from_storage(src,newLoc)
return 1
return 0
return FALSE
if(loc.SendSignal(COMSIG_CONTAINS_STORAGE))
return loc.SendSignal(COMSIG_TRY_STORAGE_TAKE, src, newLoc, TRUE)
return FALSE
/obj/item/proc/get_belt_overlay() //Returns the icon used for overlaying the object on a belt
return mutable_appearance('icons/obj/clothing/belt_overlays.dmi', icon_state)

View File

@@ -193,12 +193,11 @@
to_chat(usr, "<span class='warning'>The given name is too long. The area's name is unchanged.</span>")
return
set_area_machinery_title(A,str,prevname)
for(var/area/RA in A.related)
RA.name = str
if(RA.firedoors)
for(var/D in RA.firedoors)
var/obj/machinery/door/firedoor/FD = D
FD.CalculateAffectingAreas()
A.name = str
if(A.firedoors)
for(var/D in A.firedoors)
var/obj/machinery/door/firedoor/FD = D
FD.CalculateAffectingAreas()
to_chat(usr, "<span class='notice'>You rename the '[prevname]' to '[str]'.</span>")
log_game("[key_name(usr)] has renamed [prevname] to [str]")
A.update_areasize()
@@ -209,17 +208,16 @@
/obj/item/areaeditor/proc/set_area_machinery_title(area/A,title,oldtitle)
if(!oldtitle) // or replacetext goes to infinite loop
return
for(var/area/RA in A.related)
for(var/obj/machinery/airalarm/M in RA)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/power/apc/M in RA)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/M in RA)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/atmospherics/components/unary/vent_pump/M in RA)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/door/M in RA)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/airalarm/M in A)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/power/apc/M in A)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/atmospherics/components/unary/vent_scrubber/M in A)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/atmospherics/components/unary/vent_pump/M in A)
M.name = replacetext(M.name,oldtitle,title)
for(var/obj/machinery/door/M in A)
M.name = replacetext(M.name,oldtitle,title)
//TODO: much much more. Unnamed airlocks, cameras, etc.
//Blueprint Subtypes

View File

@@ -1,46 +0,0 @@
/obj/item/pie_cannon
name = "pie cannon"
desc = "Load cream pie for optimal results"
force = 10
icon_state = "piecannon"
item_state = "powerfist"
var/obj/item/reagent_containers/food/snacks/pie/loaded = null
/obj/item/pie_cannon/attackby(obj/item/I, mob/living/L)
if(istype(I, /obj/item/reagent_containers/food/snacks/pie))
if(!loaded)
L.transferItemToLoc(I, src)
loaded = I
to_chat(L, "<span class='notice'>You load the [I] into the [src]!</span>")
return
return ..()
/obj/item/pie_cannon/afterattack(atom/target, mob/living/user, flag, params)
if(!loaded)
return ..()
var/obj/item/projectile/pie/launched = new /obj/item/projectile/pie(src)
launched.P = loaded
loaded.forceMove(launched)
launched.appearance = loaded.appearance
loaded = null
launched.preparePixelProjectile(target, get_turf(target), user, params, 0)
launched.forceMove(get_turf(src))
launched.fire()
user.visible_message("<span class='danger'>[user] fires the [src] at [target]!</span>")
/obj/item/projectile/pie
name = "pie"
desc = "Think fast!"
var/obj/item/reagent_containers/food/snacks/pie/P = null
/obj/item/projectile/pie/on_hit(atom/A)
. = ..()
if(P)
A.visible_message("<span class='danger'>[P] smashes into [A] at high velocity!</span>")
P.forceMove(get_turf(A))
P.throw_impact(A)
if(ismovableatom(A))
var/atom/movable/AM = A
if(!AM.anchored)
AM.throw_at(get_edge_target_turf(get_dir(src, AM), 3, 2))

View File

@@ -458,13 +458,14 @@
icon = 'icons/obj/crayons.dmi'
icon_state = "crayonbox"
w_class = WEIGHT_CLASS_SMALL
storage_slots = 7
can_hold = list(
/obj/item/toy/crayon
)
/obj/item/storage/crayons/New()
..()
/obj/item/storage/crayons/Initialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 7
STR.can_hold = typecacheof(list(/obj/item/toy/crayon))
/obj/item/storage/crayons/PopulateContents()
new /obj/item/toy/crayon/red(src)
new /obj/item/toy/crayon/orange(src)
new /obj/item/toy/crayon/yellow(src)

View File

@@ -1,18 +1,18 @@
#define CART_SECURITY (1<<0)
#define CART_ENGINE (1<<1)
#define CART_ATMOS (1<<2)
#define CART_MEDICAL (1<<3)
#define CART_MANIFEST (1<<4)
#define CART_CLOWN (1<<5)
#define CART_MIME (1<<6)
#define CART_JANITOR (1<<7)
#define CART_SECURITY (1<<0)
#define CART_ENGINE (1<<1)
#define CART_ATMOS (1<<2)
#define CART_MEDICAL (1<<3)
#define CART_MANIFEST (1<<4)
#define CART_CLOWN (1<<5)
#define CART_MIME (1<<6)
#define CART_JANITOR (1<<7)
#define CART_REAGENT_SCANNER (1<<8)
#define CART_NEWSCASTER (1<<9)
#define CART_REMOTE_DOOR (1<<10)
#define CART_STATUS_DISPLAY (1<<11)
#define CART_QUARTERMASTER (1<<12)
#define CART_HYDROPONICS (1<<13)
#define CART_DRONEPHONE (1<<14)
#define CART_NEWSCASTER (1<<9)
#define CART_REMOTE_DOOR (1<<10)
#define CART_STATUS_DISPLAY (1<<11)
#define CART_QUARTERMASTER (1<<12)
#define CART_HYDROPONICS (1<<13)
#define CART_DRONEPHONE (1<<14)
/obj/item/cartridge

View File

@@ -59,8 +59,8 @@
return
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>You feel like you've got a good handle on [actionname]!</span>")
reading = FALSE
G.Grant(user)
reading = FALSE
/obj/item/book/granter/action/drink_fling
granted_action = /datum/action/innate/drink_fling
@@ -121,10 +121,10 @@
return
if(do_after(user,50, user))
to_chat(user, "<span class='notice'>You feel like you've experienced enough to cast [spellname]!</span>")
reading = FALSE
user.mind.AddSpell(S)
user.log_message("<font color='orange'>learned the spell [spellname] ([S]).</font>", INDIVIDUAL_ATTACK_LOG)
onlearned(user)
reading = FALSE
/obj/item/book/granter/spell/recoil(mob/user)
user.visible_message("<span class='warning'>[src] glows in a black light!</span>")
@@ -328,10 +328,10 @@
return
if(do_after(user,50, user))
to_chat(user, "[greet]")
reading = FALSE
MA.teach(user)
user.log_message("<font color='orange'>learned the martial art [martialname] ([MA]).</font>", INDIVIDUAL_ATTACK_LOG)
onlearned(user)
reading = FALSE
/obj/item/book/granter/martial/cqc
martial = /datum/martial_art/cqc

View File

@@ -579,3 +579,7 @@
beakers += B1
beakers += B2
#undef READY
#undef WIRED
#undef EMPTY

View File

@@ -214,12 +214,8 @@
return
if(loc == AM)
return
if((istype(AM, /obj/item/storage/)) && !((istype(AM, /obj/item/storage/secure)) || (istype(AM, /obj/item/storage/lockbox)))) //If its storage but not secure storage OR a lockbox, then place it inside.
if(AM.SendSignal(COMSIG_CONTAINS_STORAGE) && !AM.SendSignal(COMSIG_IS_STORAGE_LOCKED))
return
if((istype(AM, /obj/item/storage/secure)) || (istype(AM, /obj/item/storage/lockbox)))
var/obj/item/storage/secure/S = AM
if(!S.locked) //Literal hacks, this works for lockboxes despite incorrect type casting, because they both share the locked var. But if its unlocked, place it inside, otherwise PLANTING C4!
return
to_chat(user, "<span class='notice'>You start planting the bomb...</span>")

View File

@@ -1,46 +1,30 @@
/obj/item/storage/internal/implant
name = "bluespace pocket"
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 6
cant_hold = list(/obj/item/disk/nuclear)
silent = TRUE
/obj/item/implant/storage
name = "storage implant"
desc = "Stores up to two big items in a bluespace pocket."
icon_state = "storage"
item_color = "r"
var/obj/item/storage/internal/implant/storage
/obj/item/implant/storage/New()
..()
storage = new /obj/item/storage/internal/implant(src)
var/max_slot_stacking = 4
/obj/item/implant/storage/activate()
storage.MouseDrop(imp_in)
SendSignal(COMSIG_TRY_STORAGE_SHOW, imp_in, TRUE)
/obj/item/implant/storage/removed(source, silent = FALSE, special = 0)
if(..())
. = ..()
if(.)
if(!special)
storage.close_all()
for(var/obj/item/I in storage)
storage.remove_from_storage(I, get_turf(source))
return 1
qdel(GetComponent(/datum/component/storage/concrete/implant))
/obj/item/implant/storage/implant(mob/living/target, mob/user, silent = FALSE)
for(var/X in target.implants)
if(istype(X, type))
var/obj/item/implant/storage/imp_e = X
imp_e.storage.storage_slots += storage.storage_slots
imp_e.storage.max_combined_w_class += storage.max_combined_w_class
imp_e.storage.contents += storage.contents
storage.close_all()
storage.show_to(target)
qdel(src)
return 1
GET_COMPONENT_FROM(STR, /datum/component/storage, imp_e)
if(!STR || (STR && STR.max_items < max_slot_stacking))
imp_e.AddComponent(/datum/component/storage/concrete/implant)
qdel(src)
return TRUE
return FALSE
AddComponent(/datum/component/storage/concrete/implant)
return ..()

View File

@@ -216,13 +216,13 @@
w_class = WEIGHT_CLASS_BULKY
force = 0.001
armour_penetration = 1000
var/obj/machinery/power/supermatter_shard/shard
var/obj/machinery/power/supermatter_crystal/shard
var/balanced = 1
force_string = "INFINITE"
/obj/item/melee/supermatter_sword/Initialize()
. = ..()
shard = new /obj/machinery/power/supermatter_shard(src)
shard = new /obj/machinery/power/supermatter_crystal(src)
qdel(shard.countdown)
shard.countdown = null
START_PROCESSING(SSobj, src)
@@ -339,7 +339,7 @@
/obj/item/melee/roastingstick/Initialize()
. = ..()
if (!ovens)
ovens = typecacheof(list(/obj/singularity, /obj/machinery/power/supermatter_shard/crystal, /obj/structure/bonfire, /obj/structure/destructible/clockwork/massive/ratvar))
ovens = typecacheof(list(/obj/singularity, /obj/machinery/power/supermatter_crystal/crystal, /obj/structure/bonfire, /obj/structure/destructible/clockwork/massive/ratvar))
/obj/item/melee/roastingstick/attack_self(mob/user)
on = !on

View File

@@ -212,9 +212,13 @@
/obj/item/storage/backpack/bannerpack
name = "nanotrasen banner backpack"
desc = "It's a backpack with lots of extra room. A banner with Nanotrasen's logo is attached, that can't be removed."
max_combined_w_class = 27 //6 more then normal, for the tradeoff of declaring yourself an antag at all times.
icon_state = "bannerpack"
/obj/item/storage/backpack/bannerpack/Initialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 27 //6 more then normal, for the tradeoff of declaring yourself an antag at all times.
/obj/item/storage/backpack/bannerpack/red
name = "red banner backpack"
desc = "It's a backpack with lots of extra room. A red banner is attached, that can't be removed."

View File

@@ -14,14 +14,20 @@
// if module is reset
var/one_use = FALSE
/obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R)
/obj/item/borg/upgrade/proc/action(mob/living/silicon/robot/R, user = usr)
if(R.stat == DEAD)
to_chat(usr, "<span class='notice'>[src] will not function on a deceased cyborg.</span>")
return 1
to_chat(user, "<span class='notice'>[src] will not function on a deceased cyborg.</span>")
return FALSE
if(module_type && !istype(R.module, module_type))
to_chat(R, "Upgrade mounting error! No suitable hardpoint detected!")
to_chat(usr, "There's no mounting point for the module!")
return 1
to_chat(user, "There's no mounting point for the module!")
return FALSE
return TRUE
/obj/item/borg/upgrade/proc/deactivate(mob/living/silicon/robot/R, user = usr)
if (!(src in R.upgrades))
return FALSE
return TRUE
/obj/item/borg/upgrade/rename
name = "cyborg reclassification board"
@@ -34,18 +40,13 @@
heldname = stripped_input(user, "Enter new robot name", "Cyborg Reclassification", heldname, MAX_NAME_LEN)
/obj/item/borg/upgrade/rename/action(mob/living/silicon/robot/R)
if(..())
return
var/oldname = R.real_name
R.custom_name = heldname
R.updatename()
if(oldname == R.real_name)
R.notify_ai(RENAME, oldname, R.real_name)
return 1
. = ..()
if(.)
var/oldname = R.real_name
R.custom_name = heldname
R.updatename()
if(oldname == R.real_name)
R.notify_ai(RENAME, oldname, R.real_name)
/obj/item/borg/upgrade/restart
name = "cyborg emergency reboot module"
@@ -53,10 +54,10 @@
icon_state = "cyborg_upgrade1"
one_use = TRUE
/obj/item/borg/upgrade/restart/action(mob/living/silicon/robot/R)
/obj/item/borg/upgrade/restart/action(mob/living/silicon/robot/R, user = usr)
if(R.health < 0)
to_chat(usr, "<span class='warning'>You have to repair the cyborg before using this module!</span>")
return 0
to_chat(user, "<span class='warning'>You have to repair the cyborg before using this module!</span>")
return FALSE
if(R.mind)
R.mind.grab_ghost()
@@ -64,25 +65,26 @@
R.revive()
return 1
/obj/item/borg/upgrade/vtec
name = "cyborg VTEC module"
desc = "Used to kick in a cyborg's VTEC systems, increasing their speed."
icon_state = "cyborg_upgrade2"
require_module = 1
/obj/item/borg/upgrade/vtec/action(mob/living/silicon/robot/R)
if(..())
return
if(R.speed < 0)
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
to_chat(usr, "<span class='notice'>There's no room for another VTEC unit!</span>")
return
/obj/item/borg/upgrade/vtec/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.speed < 0)
to_chat(R, "<span class='notice'>A VTEC unit is already installed!</span>")
to_chat(user, "<span class='notice'>There's no room for another VTEC unit!</span>")
return FALSE
R.speed = -2 // Gotta go fast.
R.speed = -2 // Gotta go fast.
return 1
/obj/item/borg/upgrade/vtec/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.speed = initial(R.speed)
/obj/item/borg/upgrade/disablercooler
name = "cyborg rapid disabler cooling module"
@@ -91,38 +93,46 @@
require_module = 1
module_type = /obj/item/robot_module/security
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/disablercooler/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.module.modules
if(!T)
to_chat(user, "<span class='notice'>There's no disabler in this unit!</span>")
return FALSE
if(T.charge_delay <= 2)
to_chat(R, "<span class='notice'>A cooling unit is already installed!</span>")
to_chat(user, "<span class='notice'>There's no room for another cooling unit!</span>")
return FALSE
var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.module.modules
if(!T)
to_chat(usr, "<span class='notice'>There's no disabler in this unit!</span>")
return
if(T.charge_delay <= 2)
to_chat(R, "<span class='notice'>A cooling unit is already installed!</span>")
to_chat(usr, "<span class='notice'>There's no room for another cooling unit!</span>")
return
T.charge_delay = max(2 , T.charge_delay - 4)
T.charge_delay = max(2 , T.charge_delay - 4)
return 1
/obj/item/borg/upgrade/disablercooler/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/gun/energy/disabler/cyborg/T = locate() in R.module.modules
if(!T)
return FALSE
T.charge_delay = initial(T.charge_delay)
/obj/item/borg/upgrade/thrusters
name = "ion thruster upgrade"
desc = "An energy-operated thruster system for cyborgs."
icon_state = "cyborg_upgrade3"
/obj/item/borg/upgrade/thrusters/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/thrusters/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.ionpulse)
to_chat(user, "<span class='notice'>This unit already has ion thrusters installed!</span>")
return FALSE
if(R.ionpulse)
to_chat(usr, "<span class='notice'>This unit already has ion thrusters installed!</span>")
return
R.ionpulse = TRUE
R.ionpulse = TRUE
return 1
/obj/item/borg/upgrade/thrusters/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.ionpulse = FALSE
/obj/item/borg/upgrade/ddrill
name = "mining cyborg diamond drill"
@@ -131,19 +141,30 @@
require_module = 1
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/ddrill/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/pickaxe/drill/cyborg/D in R.module)
R.module.remove_module(D, TRUE)
for(var/obj/item/shovel/S in R.module)
R.module.remove_module(S, TRUE)
for(var/obj/item/pickaxe/drill/cyborg/D in R.module)
R.module.remove_module(D, TRUE)
for(var/obj/item/shovel/S in R.module)
R.module.remove_module(S, TRUE)
var/obj/item/pickaxe/drill/cyborg/diamond/DD = new /obj/item/pickaxe/drill/cyborg/diamond(R.module)
R.module.basic_modules += DD
R.module.add_module(DD, FALSE, TRUE)
var/obj/item/pickaxe/drill/cyborg/diamond/DD = new /obj/item/pickaxe/drill/cyborg/diamond(R.module)
R.module.basic_modules += DD
R.module.add_module(DD, FALSE, TRUE)
return 1
/obj/item/borg/upgrade/ddrill/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/pickaxe/drill/cyborg/diamond/DD in R.module)
R.module.remove_module(DD, TRUE)
var/obj/item/pickaxe/drill/cyborg/D = new (R.module)
R.module.basic_modules += D
R.module.add_module(D, FALSE, TRUE)
var/obj/item/shovel/S = new (R.module)
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/soh
name = "mining cyborg satchel of holding"
@@ -153,16 +174,24 @@
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/soh/action(mob/living/silicon/robot/R)
if(..())
return
. = ..()
if(.)
for(var/obj/item/storage/bag/ore/cyborg/S in R.module)
R.module.remove_module(S, TRUE)
for(var/obj/item/storage/bag/ore/cyborg/S in R.module)
R.module.remove_module(S, TRUE)
var/obj/item/storage/bag/ore/holding/H = new /obj/item/storage/bag/ore/holding(R.module)
R.module.basic_modules += H
R.module.add_module(H, FALSE, TRUE)
var/obj/item/storage/bag/ore/holding/H = new /obj/item/storage/bag/ore/holding(R.module)
R.module.basic_modules += H
R.module.add_module(H, FALSE, TRUE)
return 1
/obj/item/borg/upgrade/soh/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/storage/bag/ore/holding/H in R.module)
R.module.remove_module(H, TRUE)
var/obj/item/storage/bag/ore/cyborg/S = new (R.module)
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
/obj/item/borg/upgrade/syndicate
name = "illegal equipment module"
@@ -170,16 +199,20 @@
icon_state = "cyborg_upgrade3"
require_module = 1
/obj/item/borg/upgrade/syndicate/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/syndicate/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.emagged)
return FALSE
if(R.emagged)
return
R.SetEmagged(1)
R.SetEmagged(1)
return TRUE
return 1
/obj/item/borg/upgrade/syndicate/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.SetEmagged(FALSE)
/obj/item/borg/upgrade/lavaproof
name = "mining cyborg lavaproof tracks"
@@ -189,11 +222,15 @@
require_module = 1
module_type = /obj/item/robot_module/miner
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R)
if(..())
return
R.weather_immunities += "lava"
return 1
/obj/item/borg/upgrade/lavaproof/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
R.weather_immunities += "lava"
/obj/item/borg/upgrade/lavaproof/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.weather_immunities -= "lava"
/obj/item/borg/upgrade/selfrepair
name = "self-repair module"
@@ -208,20 +245,26 @@
var/mob/living/silicon/robot/cyborg
var/datum/action/toggle_action
/obj/item/borg/upgrade/selfrepair/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/selfrepair/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/borg/upgrade/selfrepair/U = locate() in R
if(U)
to_chat(user, "<span class='warning'>This unit is already equipped with a self-repair module.</span>")
return FALSE
var/obj/item/borg/upgrade/selfrepair/U = locate() in R
if(U)
to_chat(usr, "<span class='warning'>This unit is already equipped with a self-repair module.</span>")
return 0
cyborg = R
icon_state = "selfrepair_off"
toggle_action = new /datum/action/item_action/toggle(src)
toggle_action.Grant(R)
cyborg = R
icon_state = "selfrepair_off"
toggle_action = new /datum/action/item_action/toggle(src)
toggle_action.Grant(R)
return 1
/obj/item/borg/upgrade/selfrepair/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
toggle_action.Remove(cyborg)
QDEL_NULL(toggle_action)
cyborg = null
deactivate_sr()
/obj/item/borg/upgrade/selfrepair/dropped()
addtimer(CALLBACK(src, .proc/check_dropped), 1)
@@ -231,7 +274,7 @@
toggle_action.Remove(cyborg)
QDEL_NULL(toggle_action)
cyborg = null
deactivate()
deactivate_sr()
/obj/item/borg/upgrade/selfrepair/ui_action_click()
on = !on
@@ -252,7 +295,7 @@
else
icon_state = "cyborg_upgrade5"
/obj/item/borg/upgrade/selfrepair/proc/deactivate()
/obj/item/borg/upgrade/selfrepair/proc/deactivate_sr()
STOP_PROCESSING(SSobj, src)
on = FALSE
update_icon()
@@ -265,12 +308,12 @@
if(cyborg && (cyborg.stat != DEAD) && on)
if(!cyborg.cell)
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please, insert the power cell.</span>")
deactivate()
deactivate_sr()
return
if(cyborg.cell.charge < powercost * 2)
to_chat(cyborg, "<span class='warning'>Self-repair module deactivated. Please recharge.</span>")
deactivate()
deactivate_sr()
return
if(cyborg.health < cyborg.maxHealth)
@@ -297,7 +340,7 @@
to_chat(cyborg, "<span class='notice'>Self-repair is active in <span class='boldnotice'>[msgmode]</span> mode.</span>")
msg_cooldown = world.time
else
deactivate()
deactivate_sr()
/obj/item/borg/upgrade/hypospray
name = "medical cyborg hypospray advanced synthesiser"
@@ -308,15 +351,21 @@
module_type = /obj/item/robot_module/medical
var/list/additional_reagents = list()
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R)
if(..())
return
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
if(H.accepts_reagent_upgrades)
for(var/re in additional_reagents)
H.add_reagent(re)
/obj/item/borg/upgrade/hypospray/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
if(H.accepts_reagent_upgrades)
for(var/re in additional_reagents)
H.add_reagent(re)
return 1
/obj/item/borg/upgrade/hypospray/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
if(H.accepts_reagent_upgrades)
for(var/re in additional_reagents)
H.del_reagent(re)
/obj/item/borg/upgrade/hypospray/expanded
name = "medical cyborg expanded hypospray"
@@ -338,19 +387,22 @@
pierce armor and thick material."
icon_state = "cyborg_upgrade3"
/obj/item/borg/upgrade/piercing_hypospray/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/piercing_hypospray/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/found_hypo = FALSE
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
H.bypass_protection = TRUE
found_hypo = TRUE
var/found_hypo = FALSE
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
H.bypass_protection = TRUE
found_hypo = TRUE
if(!found_hypo)
return FALSE
if(!found_hypo)
return
return 1
/obj/item/borg/upgrade/piercing_hypospray/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
for(var/obj/item/reagent_containers/borghypo/H in R.module.modules)
H.bypass_protection = initial(H.bypass_protection)
/obj/item/borg/upgrade/defib
name = "medical cyborg defibrillator"
@@ -360,66 +412,81 @@
require_module = 1
module_type = /obj/item/robot_module/medical
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/defib/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/twohanded/shockpaddles/cyborg/S = new(R.module)
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
var/obj/item/twohanded/shockpaddles/cyborg/S = new(R.module)
R.module.basic_modules += S
R.module.add_module(S, FALSE, TRUE)
return 1
/obj/item/borg/upgrade/defib/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/twohanded/shockpaddles/cyborg/S = locate() in R.module
R.module.remove_module(S, TRUE)
/obj/item/borg/upgrade/ai
name = "B.O.R.I.S. module"
desc = "Bluespace Optimized Remote Intelligence Synchronization. An uplink device which takes the place of an MMI in cyborg endoskeletons, creating a robotic shell controlled by an AI."
icon_state = "boris"
/obj/item/borg/upgrade/ai/action(mob/living/silicon/robot/R)
if(..())
return
if(R.shell)
to_chat(usr, "<span class='warning'>This unit is already an AI shell!</span>")
return
if(R.key) //You cannot replace a player unless the key is completely removed.
to_chat(usr, "<span class='warning'>Intelligence patterns detected in this [R.braintype]. Aborting.</span>")
return
/obj/item/borg/upgrade/ai/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.shell)
to_chat(user, "<span class='warning'>This unit is already an AI shell!</span>")
return FALSE
if(R.key) //You cannot replace a player unless the key is completely removed.
to_chat(user, "<span class='warning'>Intelligence patterns detected in this [R.braintype]. Aborting.</span>")
return FALSE
R.make_shell(src)
return TRUE
R.make_shell(src)
/obj/item/borg/upgrade/ai/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
if(R.shell)
R.undeploy()
R.notify_ai(AI_SHELL)
/obj/item/borg/upgrade/expand
name = "borg expander"
desc = "A cyborg resizer, it makes a cyborg huge."
icon_state = "cyborg_upgrade3"
/obj/item/borg/upgrade/expand/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/expand/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
if(R.hasExpanded)
to_chat(usr, "<span class='notice'>This unit already has an expand module installed!</span>")
return
if(R.hasExpanded)
to_chat(usr, "<span class='notice'>This unit already has an expand module installed!</span>")
return FALSE
R.notransform = TRUE
var/prev_lockcharge = R.lockcharge
R.SetLockdown(1)
R.anchored = TRUE
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, R.loc)
smoke.start()
sleep(2)
for(var/i in 1 to 4)
playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, 1, -1)
sleep(12)
if(!prev_lockcharge)
R.SetLockdown(0)
R.anchored = FALSE
R.notransform = FALSE
R.resize = 2
R.hasExpanded = TRUE
R.update_transform()
return TRUE
R.notransform = TRUE
var/prev_lockcharge = R.lockcharge
R.SetLockdown(1)
R.anchored = TRUE
var/datum/effect_system/smoke_spread/smoke = new
smoke.set_up(1, R.loc)
smoke.start()
sleep(2)
for(var/i in 1 to 4)
playsound(R, pick('sound/items/drill_use.ogg', 'sound/items/jaws_cut.ogg', 'sound/items/jaws_pry.ogg', 'sound/items/welder.ogg', 'sound/items/ratchet.ogg'), 80, 1, -1)
sleep(12)
if(!prev_lockcharge)
R.SetLockdown(0)
R.anchored = FALSE
R.notransform = FALSE
R.resize = 2
R.hasExpanded = TRUE
R.update_transform()
/obj/item/borg/upgrade/expand/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
R.resize = 0.5
R.hasExpanded = FALSE
R.update_transform()
/obj/item/borg/upgrade/rped
name = "engineering cyborg RPED"
@@ -429,19 +496,25 @@
require_module = TRUE
module_type = /obj/item/robot_module/engineering
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/rped/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R
if(RPED)
to_chat(usr, "<span class='warning'>This unit is already equipped with a RPED module.</span>")
return FALSE
var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R
if(RPED)
to_chat(user, "<span class='warning'>This unit is already equipped with a RPED module.</span>")
return FALSE
RPED = new(R.module)
R.module.basic_modules += RPED
R.module.add_module(RPED, FALSE, TRUE)
return TRUE
RPED = new(R.module)
R.module.basic_modules += RPED
R.module.add_module(RPED, FALSE, TRUE)
/obj/item/borg/upgrade/rped/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/storage/part_replacer/cyborg/RPED = locate() in R.module
if (RPED)
R.module.remove_module(RPED, TRUE)
/obj/item/borg/upgrade/pinpointer
name = "medical cyborg crew pinpointer"
@@ -451,16 +524,22 @@
require_module = TRUE
module_type = /obj/item/robot_module/medical
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R)
if(..())
return
/obj/item/borg/upgrade/pinpointer/action(mob/living/silicon/robot/R, user = usr)
. = ..()
if(.)
var/obj/item/pinpointer/crew/PP = locate() in R
if(PP)
to_chat(usr, "<span class='warning'>This unit is already equipped with a pinpointer module.</span>")
return FALSE
var/obj/item/pinpointer/crew/PP = locate() in R
if(PP)
to_chat(user, "<span class='warning'>This unit is already equipped with a pinpointer module.</span>")
return FALSE
PP = new(R.module)
R.module.basic_modules += PP
R.module.add_module(PP, FALSE, TRUE)
return TRUE
PP = new(R.module)
R.module.basic_modules += PP
R.module.add_module(PP, FALSE, TRUE)
/obj/item/borg/upgrade/pinpointer/deactivate(mob/living/silicon/robot/R, user = usr)
. = ..()
if (.)
var/obj/item/pinpointer/crew/PP = locate() in R.module
if (PP)
R.module.remove_module(PP, TRUE)

View File

@@ -18,32 +18,42 @@
righthand_file = 'icons/mob/inhands/equipment/backpack_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
slot_flags = SLOT_BACK //ERROOOOO
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 21
storage_slots = 21
resistance_flags = NONE
max_integrity = 300
/obj/item/storage/backpack/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_items = 21
/*
* Backpack Types
*/
/obj/item/storage/backpack/old
max_combined_w_class = 12
/obj/item/storage/backpack/old/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 12
/obj/item/storage/backpack/holding
name = "bag of holding"
desc = "A backpack that opens into a localized pocket of Blue Space."
icon_state = "holdingpack"
item_state = "holdingpack"
max_w_class = WEIGHT_CLASS_GIGANTIC
max_combined_w_class = 35
resistance_flags = FIRE_PROOF
flags_2 = NO_MAT_REDEMPTION_2
var/pshoom = 'sound/items/pshoom.ogg'
var/alt_sound = 'sound/items/pshoom_2.ogg'
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 60, "acid" = 50)
component_type = /datum/component/storage/concrete/bluespace/bag_of_holding
/obj/item/storage/backpack/holding/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.allow_big_nesting = TRUE
STR.max_w_class = WEIGHT_CLASS_GIGANTIC
STR.max_combined_w_class = 35
/obj/item/storage/backpack/holding/suicide_act(mob/living/user)
user.visible_message("<span class='suicide'>[user] is jumping into [src]! It looks like [user.p_theyre()] trying to commit suicide.</span>")
@@ -54,57 +64,23 @@
qdel(user)
return
/obj/item/storage/backpack/holding/dump_content_at(atom/dest_object, mob/user)
if(Adjacent(user))
var/atom/dumping_location = dest_object.get_dumping_location()
if(get_dist(user, dumping_location) < 8)
if(dumping_location.storage_contents_dump_act(src, user))
if(alt_sound && prob(1))
playsound(src, alt_sound, 40, 1)
else
playsound(src, pshoom, 40, 1)
user.Beam(dumping_location,icon_state="rped_upgrade",time=5)
return 1
to_chat(user, "The [src.name] buzzes.")
playsound(src, 'sound/machines/buzz-sigh.ogg', 50, 0)
return 0
/obj/item/storage/backpack/holding/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/living/user)
if((istype(W, /obj/item/storage/backpack/holding) || count_by_type(W.GetAllContents(), /obj/item/storage/backpack/holding)))
var/turf/loccheck = get_turf(src)
if(is_reebe(loccheck.z))
user.visible_message("<span class='warning'>An unseen force knocks [user] to the ground!</span>", "<span class='big_brass'>\"I think not!\"</span>")
user.Knockdown(60)
return
var/safety = alert(user, "Doing this will have extremely dire consequences for the station and its crew. Be sure you know what you're doing.", "Put in [name]?", "Proceed", "Abort")
if(safety == "Abort" || !in_range(src, user) || !src || !W || user.incapacitated())
return
investigate_log("has become a singularity. Caused by [user.key]", INVESTIGATE_SINGULO)
to_chat(user, "<span class='danger'>The Bluespace interfaces of the two devices catastrophically malfunction!</span>")
qdel(W)
var/obj/singularity/singulo = new /obj/singularity (get_turf(src))
singulo.energy = 300 //should make it a bit bigger~
message_admins("[key_name_admin(user)] detonated a bag of holding")
log_game("[key_name(user)] detonated a bag of holding")
qdel(src)
singulo.process()
return
. = ..()
/obj/item/storage/backpack/holding/singularity_act(current_size)
var/dist = max((current_size - 2),1)
explosion(src.loc,(dist),(dist*2),(dist*4))
return
/obj/item/storage/backpack/santabag
name = "Santa's Gift Bag"
desc = "Space Santa uses this to deliver toys to all the nice children in space in Christmas! Wow, it's pretty big!"
icon_state = "giftbag0"
item_state = "giftbag"
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 60
/obj/item/storage/backpack/santabag/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 60
/obj/item/storage/backpack/santabag/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] places [src] over their head and pulls it tight! It looks like they aren't in the Christmas spirit...</span>")
@@ -151,7 +127,6 @@
desc = "It's a special backpack made exclusively for Nanotrasen officers."
icon_state = "captainpack"
item_state = "captainpack"
resistance_flags = NONE
/obj/item/storage/backpack/industrial
name = "industrial backpack"
@@ -183,7 +158,6 @@
desc = "A specially designed backpack. It's fire resistant and smells vaguely of plasma."
icon_state = "toxpack"
item_state = "toxpack"
resistance_flags = NONE
/obj/item/storage/backpack/virology
name = "virology backpack"
@@ -191,7 +165,6 @@
icon_state = "viropack"
item_state = "viropack"
/*
* Satchel Types
*/
@@ -206,7 +179,6 @@
name = "leather satchel"
desc = "It's a very fancy satchel made with fine leather."
icon_state = "satchel"
resistance_flags = NONE
/obj/item/storage/backpack/satchel/leather/withwallet/PopulateContents()
new /obj/item/storage/wallet/random(src)
@@ -216,7 +188,6 @@
desc = "A tough satchel with extra pockets."
icon_state = "satchel-eng"
item_state = "engiepack"
resistance_flags = NONE
/obj/item/storage/backpack/satchel/med
name = "medical satchel"
@@ -247,7 +218,6 @@
desc = "Useful for holding research materials."
icon_state = "satchel-tox"
item_state = "satchel-tox"
resistance_flags = NONE
/obj/item/storage/backpack/satchel/hyd
name = "botanist satchel"
@@ -272,18 +242,26 @@
desc = "An exclusive satchel for Nanotrasen officers."
icon_state = "satchel-cap"
item_state = "captainpack"
resistance_flags = NONE
/obj/item/storage/backpack/satchel/flat
name = "smuggler's satchel"
desc = "A very slim satchel that can easily fit into tight spaces."
icon_state = "satchel-flat"
w_class = WEIGHT_CLASS_NORMAL //Can fit in backpacks itself.
max_combined_w_class = 15
level = 1
cant_hold = list(/obj/item/storage/backpack/satchel/flat) //muh recursive backpacks
component_type = /datum/component/storage/concrete/secret_satchel
/obj/item/storage/backpack/satchel/flat/hide(var/intact)
/obj/item/storage/backpack/stachel/flat/Initialize()
. = ..()
SSpersistence.new_secret_satchels += src
/obj/item/storage/backpack/satchel/flat/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 15
STR.cant_hold = typecacheof(list(/obj/item/storage/backpack/satchel/flat)) //muh recursive backpacks
/obj/item/storage/backpack/satchel/flat/hide(intact)
if(intact)
invisibility = INVISIBILITY_MAXIMUM
anchored = TRUE //otherwise you can start pulling, cover it, and drag around an invisible backpack.
@@ -293,10 +271,6 @@
anchored = FALSE
icon_state = initial(icon_state)
/obj/item/storage/backpack/satchel/flat/Initialize(mapload)
. = ..()
SSpersistence.new_secret_satchels += src
/obj/item/storage/backpack/satchel/flat/PopulateContents()
new /obj/item/stack/tile/plasteel(src)
new /obj/item/crowbar(src)
@@ -308,7 +282,7 @@
/obj/item/storage/backpack/satchel/flat/secret
var/list/reward_one_of_these = list() //Intended for map editing
var/list/reward_all_of_these = list() //use paths!
var/revealed = 0
var/revealed = FALSE
/obj/item/storage/backpack/satchel/flat/secret/Initialize()
. = ..()
@@ -324,13 +298,7 @@
new reward(src)
for(var/R in reward_all_of_these)
new R(src)
revealed = 1
/obj/item/storage/backpack/satchel/flat/can_be_inserted(obj/item/W, stop_messages = 0, mob/user)
if(SSpersistence.spawned_objects[W])
to_chat(user, "<span class='warning'>[W] is unstable after its journey through space and time, it wouldn't survive another trip.</span>")
return FALSE
return ..()
revealed = TRUE
/obj/item/storage/backpack/duffelbag
name = "duffel bag"
@@ -338,14 +306,17 @@
icon_state = "duffel"
item_state = "duffel"
slowdown = 1
max_combined_w_class = 30
/obj/item/storage/backpack/duffelbag/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 30
/obj/item/storage/backpack/duffelbag/captain
name = "captain's duffel bag"
desc = "A large duffel bag for holding extra captainly goods."
icon_state = "duffel-captain"
item_state = "duffel-captain"
resistance_flags = NONE
/obj/item/storage/backpack/duffelbag/med
name = "medical duffel bag"
@@ -393,7 +364,6 @@
desc = "A large duffel bag for holding extra tools and supplies."
icon_state = "duffel-eng"
item_state = "duffel-eng"
resistance_flags = NONE
/obj/item/storage/backpack/duffelbag/drone
name = "drone duffel bag"
@@ -426,9 +396,13 @@
desc = "A large duffel bag for holding extra tactical supplies."
icon_state = "duffel-syndie"
item_state = "duffel-syndieammo"
silent = 1
slowdown = 0
/obj/item/storage/backpack/duffelbag/syndie/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.silent = TRUE
/obj/item/storage/backpack/duffelbag/syndie/hitman
desc = "A large duffel bag for holding extra things. There is a Nanotrasen logo on the back."
icon_state = "duffel-syndieammo"
@@ -561,9 +535,11 @@
new /obj/item/grenade/syndieminibomb(src)
// For ClownOps.
/obj/item/storage/backpack/duffelbag/clown/syndie
/obj/item/storage/backpack/duffelbag/clown/syndie/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
slowdown = 0
silent = TRUE
STR.silent = TRUE
/obj/item/storage/backpack/duffelbag/clown/syndie/PopulateContents()
new /obj/item/device/pda/clown(src)

View File

@@ -17,12 +17,16 @@
// Generic non-item
/obj/item/storage/bag
allow_quick_gather = 1
allow_quick_empty = 1
display_contents_with_number = 1 // should work fine now
use_to_pickup = 1
slot_flags = SLOT_BELT
/obj/item/storage/bag/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.allow_quick_gather = TRUE
STR.allow_quick_empty = TRUE
STR.display_numerical_stacking = TRUE
STR.click_gather = TRUE
// -----------------------------
// Trash bag
// -----------------------------
@@ -36,11 +40,14 @@
righthand_file = 'icons/mob/inhands/equipment/custodial_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 30
storage_slots = 30
can_hold = list() // any
cant_hold = list(/obj/item/disk/nuclear)
/obj/item/storage/bag/trash/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 30
STR.max_items = 30
STR.cant_hold = typecacheof(list(/obj/item/disk/nuclear))
/obj/item/storage/bag/trash/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] puts [src] over [user.p_their()] head and starts chomping at the insides! Disgusting!</span>")
@@ -70,10 +77,14 @@
name = "trash bag of holding"
desc = "The latest and greatest in custodial convenience, a trashbag that is capable of holding vast quantities of garbage."
icon_state = "bluetrashbag"
max_combined_w_class = 60
storage_slots = 60
flags_2 = NO_MAT_REDEMPTION_2
/obj/item/storage/bag/trash/bluespace/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 60
STR.max_items = 60
// -----------------------------
// Mining Satchel
// -----------------------------
@@ -85,13 +96,18 @@
icon_state = "satchel"
slot_flags = SLOT_BELT | SLOT_POCKET
w_class = WEIGHT_CLASS_NORMAL
storage_slots = 8
max_combined_w_class = 16 //Doesn't matter what this is, so long as it's more or equal to storage_slots * ore.w_class
max_w_class = WEIGHT_CLASS_HUGE
can_hold = list(/obj/item/stack/ore)
component_type = /datum/component/storage/concrete/stack
var/spam_protection = FALSE //If this is TRUE, the holder won't receive any messages when they fail to pick up ore through crossing it
var/datum/component/mobhook
/obj/item/storage/bag/ore/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/ore))
STR.max_w_class = WEIGHT_CLASS_HUGE
STR.max_combined_stack_amount = 50
/obj/item/storage/bag/ore/equipped(mob/user)
. = ..()
if (mobhook && mobhook.parent != user)
@@ -112,20 +128,21 @@
return
if (istype(user.pulling, /obj/structure/ore_box))
box = user.pulling
for(var/A in tile)
if (!is_type_in_typecache(A, can_hold))
continue
if (box)
user.transferItemToLoc(A, box)
show_message = TRUE
else if(can_be_inserted(A, TRUE, user))
handle_item_insertion(A, TRUE, user)
show_message = TRUE
else
if(!spam_protection)
to_chat(user, "<span class='warning'>Your [name] is full and can't hold any more!</span>")
spam_protection = TRUE
GET_COMPONENT(STR, /datum/component/storage)
if(STR)
for(var/A in tile)
if (!is_type_in_typecache(A, STR.can_hold))
continue
if (box)
user.transferItemToLoc(A, box)
show_message = TRUE
else if(SendSignal(COMSIG_TRY_STORAGE_INSERT, A, user, TRUE))
show_message = TRUE
else
if(!spam_protection)
to_chat(user, "<span class='warning'>Your [name] is full and can't hold any more!</span>")
spam_protection = TRUE
continue
if(show_message)
playsound(user, "rustle", 50, TRUE)
if (box)
@@ -142,10 +159,15 @@
/obj/item/storage/bag/ore/holding //miners, your messiah has arrived
name = "mining satchel of holding"
desc = "A revolution in convenience, this satchel allows for huge amounts of ore storage. It's been outfitted with anti-malfunction safety measures."
storage_slots = INFINITY
max_combined_w_class = INFINITY
icon_state = "satchel_bspace"
/obj/item/storage/bag/ore/holding/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
STR.max_items = INFINITY
STR.max_combined_w_class = INFINITY
STR.max_combined_stack_amount = INFINITY
// -----------------------------
// Plant bag
// -----------------------------
@@ -154,13 +176,17 @@
name = "plant bag"
icon = 'icons/obj/hydroponics/equipment.dmi'
icon_state = "plantbag"
storage_slots = 100; //the number of plant pieces it can carry.
max_combined_w_class = 100 //Doesn't matter what this is, so long as it's more or equal to storage_slots * plants.w_class
max_w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_TINY
can_hold = list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb)
resistance_flags = FLAMMABLE
/obj/item/storage/bag/plants/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 100
STR.max_items = 100
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/grown, /obj/item/seeds, /obj/item/grown, /obj/item/reagent_containers/honeycomb))
////////
/obj/item/storage/bag/plants/portaseeder
@@ -176,8 +202,6 @@
return
for(var/obj/item/O in contents)
seedify(O, 1)
close_all()
// -----------------------------
// Sheet Snatcher
@@ -193,123 +217,15 @@
var/capacity = 300; //the number of sheets it can carry.
w_class = WEIGHT_CLASS_NORMAL
component_type = /datum/component/storage/concrete/stack
allow_quick_empty = 1 // this function is superceded
/obj/item/storage/bag/sheetsnatcher/can_be_inserted(obj/item/W, stop_messages = 0)
if(!istype(W, /obj/item/stack/sheet) || istype(W, /obj/item/stack/sheet/mineral/sandstone) || istype(W, /obj/item/stack/sheet/mineral/wood))
if(!stop_messages)
to_chat(usr, "The snatcher does not accept [W].")
return 0 //I don't care, but the existing code rejects them for not being "sheets" *shrug* -Sayu
var/current = 0
for(var/obj/item/stack/sheet/S in contents)
current += S.amount
if(capacity == current)//If it's full, you're done
if(!stop_messages)
to_chat(usr, "<span class='danger'>The snatcher is full.</span>")
return 0
return 1
// Modified handle_item_insertion. Would prefer not to, but...
/obj/item/storage/bag/sheetsnatcher/handle_item_insertion(obj/item/W, prevent_warning = 0)
var/obj/item/stack/sheet/S = W
if(!istype(S))
return 0
var/amount
var/inserted = 0
var/current = 0
for(var/obj/item/stack/sheet/S2 in contents)
current += S2.amount
if(capacity < current + S.amount)//If the stack will fill it up
amount = capacity - current
else
amount = S.amount
for(var/obj/item/stack/sheet/sheet in contents)
if(S.type == sheet.type) // we are violating the amount limitation because these are not sane objects
sheet.amount += amount // they should only be removed through procs in this file, which split them up.
S.amount -= amount
inserted = 1
break
if(!inserted || !S.amount)
usr.dropItemToGround(S)
if (usr.client && usr.s_active != src)
usr.client.screen -= S
S.dropped(usr)
if(!S.amount)
qdel(S)
else
if(S.pulledby)
S.pulledby.stop_pulling()
S.forceMove(src)
orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
update_icon()
return 1
// Sets up numbered display to show the stack size of each stored mineral
// NOTE: numbered display is turned off currently because it's broken
/obj/item/storage/bag/sheetsnatcher/orient2hud(mob/user)
var/adjusted_contents = contents.len
//Numbered contents display
var/list/datum/numbered_display/numbered_contents
if(display_contents_with_number)
numbered_contents = list()
adjusted_contents = 0
for(var/obj/item/stack/sheet/I in contents)
adjusted_contents++
var/datum/numbered_display/D = new/datum/numbered_display(I)
D.number = I.amount
numbered_contents.Add( D )
var/row_num = 0
var/col_count = min(7,storage_slots) -1
if (adjusted_contents > 7)
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
standard_orient_objs(row_num, col_count, numbered_contents)
return
// Modified quick_empty verb drops appropriate sized stacks
/obj/item/storage/bag/sheetsnatcher/quick_empty()
var/location = get_turf(src)
for(var/obj/item/stack/sheet/S in contents)
while(S.amount)
var/obj/item/stack/sheet/N = new S.type(location)
var/stacksize = min(S.amount,N.max_amount)
N.amount = stacksize
S.amount -= stacksize
if(!S.amount)
qdel(S)// todo: there's probably something missing here
orient2hud(usr)
if(usr.s_active)
usr.s_active.show_to(usr)
update_icon()
// Instead of removing
/obj/item/storage/bag/sheetsnatcher/remove_from_storage(obj/item/W, atom/new_location)
var/obj/item/stack/sheet/S = W
if(!istype(S))
return 0
//I would prefer to drop a new stack, but the item/attack_hand code
// that calls this can't recieve a different object than you clicked on.
//Therefore, make a new stack internally that has the remainder.
// -Sayu
if(S.amount > S.max_amount)
var/obj/item/stack/sheet/temp = new S.type(src)
temp.amount = S.amount - S.max_amount
S.amount = S.max_amount
return ..(S,new_location)
/obj/item/storage/bag/sheetsnatcher/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
STR.allow_quick_empty = TRUE
STR.can_hold = typecacheof(list(/obj/item/stack/sheet))
STR.cant_hold = typecacheof(list(/obj/item/stack/sheet/mineral/sandstone, /obj/item/stack/sheet/mineral/wood))
STR.max_combined_stack_amount = 300
// -----------------------------
// Sheet Snatcher (Cyborg)
@@ -320,6 +236,10 @@
desc = ""
capacity = 500//Borgs get more because >specialization
/obj/item/storage/bag/sheetsnatcher/borg/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage/concrete/stack)
STR.max_combined_stack_amount = 500
// -----------------------------
// Book bag
@@ -330,14 +250,18 @@
desc = "A bag for books."
icon = 'icons/obj/library.dmi'
icon_state = "bookbag"
display_contents_with_number = 0 //This would look really stupid otherwise
storage_slots = 7
max_combined_w_class = 21
max_w_class = WEIGHT_CLASS_NORMAL
w_class = WEIGHT_CLASS_BULKY //Bigger than a book because physics
can_hold = list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook)
resistance_flags = FLAMMABLE
/obj/item/storage/bag/books/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
STR.max_items = 7
STR.display_numerical_stacking = FALSE
STR.can_hold = typecacheof(list(/obj/item/book, /obj/item/storage/book, /obj/item/spellbook))
/*
* Trays - Agouri
*/
@@ -353,14 +277,18 @@
w_class = WEIGHT_CLASS_BULKY
flags_1 = CONDUCT_1
materials = list(MAT_METAL=3000)
preposition = "on"
/obj/item/storage/bag/tray/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.insert_preposition = "on"
/obj/item/storage/bag/tray/attack(mob/living/M, mob/living/user)
..()
. = ..()
// Drop all the things. All of them.
var/list/obj/item/oldContents = contents.Copy()
quick_empty()
GET_COMPONENT(STR, /datum/component/storage)
STR.quick_empty()
// Make each item scatter a bit
for(var/obj/item/I in oldContents)
spawn()
@@ -377,20 +305,20 @@
if(ishuman(M) || ismonkey(M))
if(prob(10))
M.Knockdown(40)
update_icon()
/obj/item/storage/bag/tray/proc/rebuild_overlays()
/obj/item/storage/bag/tray/update_icon()
cut_overlays()
for(var/obj/item/I in contents)
add_overlay(mutable_appearance(I.icon, I.icon_state))
/obj/item/storage/bag/tray/remove_from_storage(obj/item/W as obj, atom/new_location)
..()
rebuild_overlays()
/obj/item/storage/bag/tray/handle_item_insertion(obj/item/I, prevent_warning = 0)
add_overlay(mutable_appearance(I.icon, I.icon_state))
/obj/item/storage/bag/tray/Entered()
. = ..()
update_icon()
/obj/item/storage/bag/tray/Exited()
. = ..()
update_icon()
/*
* Chemistry bag
@@ -401,12 +329,17 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "bag"
desc = "A bag for storing pills, patches, and bottles."
storage_slots = 50
max_combined_w_class = 200
w_class = WEIGHT_CLASS_TINY
can_hold = list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle)
resistance_flags = FLAMMABLE
/obj/item/storage/bag/chemistry/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 200
STR.max_items = 50
STR.insert_preposition = "in"
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle))
/*
* Biowaste bag (mostly for xenobiologists)
*/
@@ -416,8 +349,13 @@
icon = 'icons/obj/chemical.dmi'
icon_state = "biobag"
desc = "A bag for the safe transportation and disposal of biowaste and other biological materials."
storage_slots = 25
max_combined_w_class = 200
w_class = WEIGHT_CLASS_TINY
can_hold = list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube)
resistance_flags = FLAMMABLE
/obj/item/storage/bag/bio/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 200
STR.max_items = 25
STR.insert_preposition = "in"
STR.can_hold = typecacheof(list(/obj/item/slime_extract, /obj/item/reagent_containers/syringe, /obj/item/reagent_containers/glass/beaker, /obj/item/reagent_containers/glass/bottle, /obj/item/reagent_containers/blood, /obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/food/snacks/deadmouse, /obj/item/reagent_containers/food/snacks/monkeycube))

View File

@@ -32,7 +32,12 @@
desc = "Holds tools."
icon_state = "utilitybelt"
item_state = "utility"
can_hold = list(
content_overlays = TRUE
/obj/item/storage/belt/ulility/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.can_hold = typecacheof(list(
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/weldingtool,
@@ -49,8 +54,7 @@
/obj/item/clothing/gloves,
/obj/item/holosign_creator,
/obj/item/device/assembly/signaler
)
content_overlays = TRUE
))
/obj/item/storage/belt/utility/chief
name = "\improper Chief Engineer's toolbelt" //"the Chief Engineer's toolbelt", because "Chief Engineer's toolbelt" is not a proper noun
@@ -68,7 +72,6 @@
new /obj/item/device/analyzer(src)
//much roomier now that we've managed to remove two tools
/obj/item/storage/belt/utility/full/PopulateContents()
new /obj/item/screwdriver(src)
new /obj/item/wrench(src)
@@ -106,16 +109,17 @@
new /obj/item/device/multitool(src)
new /obj/item/stack/cable_coil(src, 30, "yellow")
/obj/item/storage/belt/medical
name = "medical belt"
desc = "Can hold various medical equipment."
icon_state = "medicalbelt"
item_state = "medical"
max_w_class = WEIGHT_CLASS_BULKY
can_hold = list(
/obj/item/storage/belt/medical/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/device/healthanalyzer,
/obj/item/dnainjector,
/obj/item/reagent_containers/dropper,
@@ -156,23 +160,26 @@
/obj/item/storage/bag/bio,
/obj/item/reagent_containers/blood,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/pinpointer/crew,
/obj/item/gun/syringe/syndicate,
/obj/item/implantcase,
/obj/item/implant,
/obj/item/implanter,
/obj/item/hypospray
)
// CIT CHANGE added hypospray mk IIs to belt /obj/item/hypospray
/obj/item/pinpointer/crew
))
/obj/item/storage/belt/security
name = "security belt"
desc = "Can hold security gear like handcuffs and flashes."
icon_state = "securitybelt"
item_state = "security"//Could likely use a better one.
storage_slots = 5
max_w_class = WEIGHT_CLASS_NORMAL //Because the baton wouldn't fit otherwise. - Neerti
can_hold = list(
content_overlays = TRUE
/obj/item/storage/belt/security/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 5
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(
/obj/item/melee/baton,
/obj/item/melee/classic_baton,
/obj/item/grenade,
@@ -188,10 +195,8 @@
/obj/item/melee/classic_baton/telescopic,
/obj/item/device/radio,
/obj/item/clothing/gloves,
/obj/item/restraints/legcuffs/bola,
/obj/item/holosign_creator/security
)
content_overlays = TRUE
/obj/item/restraints/legcuffs/bola
))
/obj/item/storage/belt/security/full/PopulateContents()
new /obj/item/reagent_containers/spray/pepper(src)
@@ -201,17 +206,20 @@
new /obj/item/melee/baton/loaded(src)
update_icon()
/obj/item/storage/belt/mining
name = "explorer's webbing"
desc = "A versatile chest rig, cherished by miners and hunters alike."
icon_state = "explorer1"
item_state = "explorer1"
storage_slots = 6
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_BULKY //Pickaxes are big.
max_combined_w_class = 20 //Not an issue with this whitelist, probably.
can_hold = list(
/obj/item/storage/belt/mining/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.max_combined_w_class = 20
STR.can_hold = typecacheof(list(
/obj/item/crowbar,
/obj/item/screwdriver,
/obj/item/weldingtool,
@@ -248,7 +256,7 @@
/obj/item/device/wormhole_jaunter,
/obj/item/storage/bag/plants,
/obj/item/stack/marker_beacon
)
))
/obj/item/storage/belt/mining/vendor
@@ -261,19 +269,27 @@
/obj/item/storage/belt/mining/primitive
name = "hunter's belt"
desc = "A versatile belt, woven from sinew."
storage_slots = 5
icon_state = "ebelt"
item_state = "ebelt"
/obj/item/storage/belt/mining/primitive/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 5
/obj/item/storage/belt/soulstone
name = "soul stone belt"
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
can_hold = list(
/obj/item/storage/belt/soulstone/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(
/obj/item/device/soulstone
)
))
/obj/item/storage/belt/soulstone/full/PopulateContents()
for(var/i in 1 to 6)
@@ -289,8 +305,12 @@
icon_state = "championbelt"
item_state = "champion"
materials = list(MAT_GOLD=400)
storage_slots = 1
can_hold = list(
/obj/item/storage/belt/champion/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 1
STR.can_hold = list(
/obj/item/clothing/mask/luchador
)
@@ -299,7 +319,11 @@
desc = "A set of tactical webbing worn by Syndicate boarding parties."
icon_state = "militarywebbing"
item_state = "militarywebbing"
max_w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/belt/military/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/belt/military/abductor
name = "agent belt"
@@ -317,7 +341,6 @@
new /obj/item/device/multitool/abductor(src)
new /obj/item/stack/cable_coil(src,30,"white")
/obj/item/storage/belt/military/army
name = "army belt"
desc = "A belt used by military forces."
@@ -329,25 +352,34 @@
desc = "A tactical assault belt."
icon_state = "assaultbelt"
item_state = "security"
storage_slots = 6
/obj/item/storage/belt/military/assault/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
/obj/item/storage/belt/grenade
name = "grenadier belt"
desc = "A belt for holding grenades."
icon_state = "grenadebeltnew"
item_state = "security"
max_w_class = WEIGHT_CLASS_BULKY
display_contents_with_number = TRUE
storage_slots = 30
max_combined_w_class = 60 //needs to be this high
can_hold = list(
/obj/item/storage/belt/grenade/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 30
STR.display_numerical_stacking = TRUE
STR.max_combined_w_class = 60
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/grenade,
/obj/item/screwdriver,
/obj/item/lighter,
/obj/item/device/multitool,
/obj/item/reagent_containers/food/drinks/bottle/molotov,
/obj/item/grenade/plastic/c4,
)
))
/obj/item/storage/belt/grenade/full/PopulateContents()
new /obj/item/grenade/flashbang(src)
new /obj/item/grenade/smokebomb(src)
@@ -383,10 +415,14 @@
desc = "A belt designed to hold various rods of power. A veritable fanny pack of exotic magic."
icon_state = "soulstonebelt"
item_state = "soulstonebelt"
storage_slots = 6
can_hold = list(
/obj/item/storage/belt/wands/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(
/obj/item/gun/magic/wand
)
))
/obj/item/storage/belt/wands/full/PopulateContents()
new /obj/item/gun/magic/wand/death(src)
@@ -405,9 +441,13 @@
desc = "A belt used to hold most janitorial supplies."
icon_state = "janibelt"
item_state = "janibelt"
storage_slots = 6
max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit.
can_hold = list(
/obj/item/storage/belt/janitor/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
STR.max_w_class = WEIGHT_CLASS_BULKY // Set to this so the light replacer can fit.
STR.can_hold = typecacheof(list(
/obj/item/grenade/chem_grenade,
/obj/item/device/lightreplacer,
/obj/item/device/flashlight,
@@ -418,32 +458,40 @@
/obj/item/clothing/gloves,
/obj/item/melee/flyswatter,
/obj/item/device/assembly/mousetrap
)
))
/obj/item/storage/belt/bandolier
name = "bandolier"
desc = "A bandolier for holding shotgun ammunition."
icon_state = "bandolier"
item_state = "bandolier"
storage_slots = 18
display_contents_with_number = TRUE
can_hold = list(
/obj/item/storage/belt/bandolier/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 18
STR.display_numerical_stacking = TRUE
STR.can_hold = typecacheof(list(
/obj/item/ammo_casing/shotgun
)
))
/obj/item/storage/belt/holster
name = "shoulder holster"
desc = "A holster to carry a handgun and ammo. WARNING: Badasses only."
icon_state = "holster"
item_state = "holster"
storage_slots = 3
max_w_class = WEIGHT_CLASS_NORMAL
can_hold = list(
alternate_worn_layer = UNDER_SUIT_LAYER
/obj/item/storage/belt/holster/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 3
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(
/obj/item/gun/ballistic/automatic/pistol,
/obj/item/gun/ballistic/revolver,
/obj/item/ammo_box,
)
alternate_worn_layer = UNDER_SUIT_LAYER
))
/obj/item/storage/belt/holster/full/PopulateContents()
new /obj/item/gun/ballistic/revolver/detective(src)
@@ -455,8 +503,12 @@
desc = "A dorky fannypack for keeping small items in."
icon_state = "fannypack_leather"
item_state = "fannypack_leather"
storage_slots = 3
max_w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/belt/fannypack/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 3
STR.max_w_class = WEIGHT_CLASS_SMALL
/obj/item/storage/belt/fannypack/black
name = "black fannypack"
@@ -513,26 +565,29 @@
desc = "An ornate sheath designed to hold an officer's blade."
icon_state = "sheath"
item_state = "sheath"
storage_slots = 1
rustle_jimmies = FALSE
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_BULKY
can_hold = list(
/obj/item/storage/belt/sabre/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 1
STR.rustle_sound = FALSE
STR.max_w_class = WEIGHT_CLASS_BULKY
STR.can_hold = typecacheof(list(
/obj/item/melee/sabre
)
))
/obj/item/storage/belt/sabre/examine(mob/user)
..()
if(contents.len)
if(length(contents))
to_chat(user, "<span class='notice'>Alt-click it to quickly draw the blade.</span>")
/obj/item/storage/belt/sabre/AltClick(mob/user)
if(!iscarbon(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
if(contents.len)
if(length(contents))
var/obj/item/I = contents[1]
user.visible_message("[user] takes [I] out of [src].", "<span class='notice'>You take [I] out of [src].</span>",\
)
user.visible_message("[user] takes [I] out of [src].", "<span class='notice'>You take [I] out of [src].</span>")
user.put_in_hands(I)
update_icon()
else
@@ -549,7 +604,6 @@
L.regenerate_icons()
..()
/obj/item/storage/belt/sabre/PopulateContents()
new /obj/item/melee/sabre(src)
update_icon()

View File

@@ -5,11 +5,15 @@
icon_state ="book"
throw_speed = 2
throw_range = 5
storage_slots = 1
w_class = WEIGHT_CLASS_NORMAL
resistance_flags = FLAMMABLE
var/title = "book"
/obj/item/storage/book/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 1
/obj/item/storage/book/attack_self(mob/user)
to_chat(user, "<span class='notice'>The pages of [title] have been cut out!</span>")
@@ -205,8 +209,6 @@ GLOBAL_LIST_INIT(bibleitemstates, list("bible", "koran", "scrapbook", "bible",
attack_verb = list("attacked", "burned", "blessed", "damned", "scorched")
var/uses = 1
/obj/item/storage/book/bible/syndicate/attack_self(mob/living/carbon/human/H)
if (uses)
H.mind.isholy = TRUE

View File

@@ -64,9 +64,6 @@
if(!ispath(foldable))
return
//Close any open UI windows first
close_all()
to_chat(user, "<span class='notice'>You fold [src] flat.</span>")
var/obj/item/I = new foldable
qdel(src)
@@ -360,7 +357,11 @@
desc = "<B>Instructions:</B> <I>Heat in microwave. Product will cool if not eaten within seven minutes.</I>"
icon_state = "donkpocketbox"
illustration=null
can_hold = list(/obj/item/reagent_containers/food/snacks/donkpocket)
/obj/item/storage/box/donkpockets/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donkpocket))
/obj/item/storage/box/donkpockets/PopulateContents()
for(var/i in 1 to 6)
@@ -370,10 +371,14 @@
name = "monkey cube box"
desc = "Drymate brand monkey cubes. Just add water!"
icon_state = "monkeycubebox"
storage_slots = 7
can_hold = list(/obj/item/reagent_containers/food/snacks/monkeycube)
illustration = null
/obj/item/storage/box/monkeycubes/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 7
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/monkeycube))
/obj/item/storage/box/monkeycubes/PopulateContents()
for(var/i in 1 to 5)
new /obj/item/reagent_containers/food/snacks/monkeycube(src)
@@ -522,12 +527,15 @@
desc = "Eight wrappers of fun! Ages 8 and up. Not suitable for children."
icon = 'icons/obj/toy.dmi'
icon_state = "spbox"
storage_slots = 8
can_hold = list(/obj/item/toy/snappop)
/obj/item/storage/box/snappops/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.can_hold = typecacheof(list(/obj/item/toy/snappop))
STR.max_items = 8
/obj/item/storage/box/snappops/PopulateContents()
for(var/i in 1 to storage_slots)
new /obj/item/toy/snappop(src)
SendSignal(COMSIG_TRY_STORAGE_FILL_TYPE, /obj/item/toy/snappop)
/obj/item/storage/box/matches
name = "matchbox"
@@ -535,14 +543,17 @@
icon = 'icons/obj/cigarettes.dmi'
icon_state = "matchbox"
item_state = "zippo"
storage_slots = 10
w_class = WEIGHT_CLASS_TINY
slot_flags = SLOT_BELT
can_hold = list(/obj/item/match)
/obj/item/storage/box/matches/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 10
STR.can_hold = typecacheof(list(/obj/item/match))
/obj/item/storage/box/matches/PopulateContents()
for(var/i in 1 to storage_slots)
new /obj/item/match(src)
SendSignal(COMSIG_TRY_STORAGE_FILL_TYPE, /obj/item/match)
/obj/item/storage/box/matches/attackby(obj/item/match/W as obj, mob/user as mob, params)
if(istype(W, /obj/item/match))
@@ -557,10 +568,14 @@
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
foldable = /obj/item/stack/sheet/cardboard //BubbleWrap
storage_slots=21
can_hold = list(/obj/item/light/tube, /obj/item/light/bulb)
max_combined_w_class = 21
use_to_pickup = 1 // for picking up broken bulbs, not that most people will try
/obj/item/storage/box/lights/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 21
STR.can_hold = typecacheof(list(/obj/item/light/tube, /obj/item/light/bulb))
STR.max_combined_w_class = 21
STR.click_gather = TRUE
/obj/item/storage/box/lights/bulbs/PopulateContents()
for(var/i in 1 to 21)

View File

@@ -10,13 +10,17 @@
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
resistance_flags = FLAMMABLE
max_integrity = 150
var/folder_path = /obj/item/folder //this is the path of the folder that gets spawned in New()
/obj/item/storage/briefcase/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 21
/obj/item/storage/briefcase/PopulateContents()
new /obj/item/pen(src)
var/obj/item/folder/folder = new folder_path(src)
@@ -31,20 +35,8 @@
..()
/obj/item/storage/briefcase/sniperbundle
name = "briefcase"
desc = "It's label reads genuine hardened Captain leather, but suspiciously has no other tags or branding. Smells like L'Air du Temps."
icon_state = "briefcase"
flags_1 = CONDUCT_1
force = 10
hitsound = "swing_hit"
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
resistance_flags = FLAMMABLE
max_integrity = 150
/obj/item/storage/briefcase/sniperbundle/PopulateContents()
..() // in case you need any paperwork done after your rampage

View File

@@ -25,7 +25,8 @@
var/fancy_open = FALSE
/obj/item/storage/fancy/PopulateContents()
for(var/i = 1 to storage_slots)
GET_COMPONENT(STR, /datum/component/storage)
for(var/i = 1 to STR.max_items)
new spawn_type(src)
/obj/item/storage/fancy/update_icon()
@@ -37,7 +38,7 @@
/obj/item/storage/fancy/examine(mob/user)
..()
if(fancy_open)
if(contents.len == 1)
if(length(contents) == 1)
to_chat(user, "There is one [icon_type] left.")
else
to_chat(user, "There are [contents.len <= 0 ? "no" : "[contents.len]"] [icon_type]s left.")
@@ -45,20 +46,17 @@
/obj/item/storage/fancy/attack_self(mob/user)
fancy_open = !fancy_open
update_icon()
/obj/item/storage/fancy/dump_content_at(atom/dest_object, mob/user)
. = ..()
if(.)
fancy_open = TRUE
update_icon()
/obj/item/storage/fancy/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
/obj/item/storage/fancy/Exited()
. = ..()
fancy_open = TRUE
return ..()
update_icon()
/obj/item/storage/fancy/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
/obj/item/storage/fancy/Entered()
. = ..()
fancy_open = TRUE
return ..()
update_icon()
/*
* Donut Box
@@ -69,11 +67,15 @@
icon_state = "donutbox6"
icon_type = "donut"
name = "donut box"
storage_slots = 6
can_hold = list(/obj/item/reagent_containers/food/snacks/donut)
spawn_type = /obj/item/reagent_containers/food/snacks/donut
fancy_open = TRUE
/obj/item/storage/fancy/donut_box/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/donut))
/*
* Egg Box
*/
@@ -87,10 +89,14 @@
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
name = "egg box"
desc = "A carton for containing eggs."
storage_slots = 12
can_hold = list(/obj/item/reagent_containers/food/snacks/egg)
spawn_type = /obj/item/reagent_containers/food/snacks/egg
/obj/item/storage/fancy/egg_box/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 12
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/egg))
/*
* Candle Box
*/
@@ -102,12 +108,16 @@
icon_state = "candlebox5"
icon_type = "candle"
item_state = "candlebox5"
storage_slots = 5
throwforce = 2
slot_flags = SLOT_BELT
spawn_type = /obj/item/candle
fancy_open = TRUE
/obj/item/storage/fancy/candle_box/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 5
/obj/item/storage/fancy/candle_box/attack_self(mob_user)
return
@@ -123,11 +133,15 @@
w_class = WEIGHT_CLASS_TINY
throwforce = 0
slot_flags = SLOT_BELT
storage_slots = 6
can_hold = list(/obj/item/clothing/mask/cigarette, /obj/item/lighter)
icon_type = "cigarette"
spawn_type = /obj/item/clothing/mask/cigarette/space_cigarette
/obj/item/storage/fancy/cigarettes/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 6
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette, /obj/item/lighter))
/obj/item/storage/fancy/cigarettes/examine(mob/user)
..()
to_chat(user, "<span class='notice'>Alt-click to extract contents.</span>")
@@ -137,7 +151,7 @@
return
var/obj/item/clothing/mask/cigarette/W = locate(/obj/item/clothing/mask/cigarette) in contents
if(W && contents.len > 0)
remove_from_storage(W, user)
SendSignal(COMSIG_TRY_STORAGE_TAKE, W, user)
user.put_in_hands(W)
contents -= W
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
@@ -174,7 +188,7 @@
if(cig)
if(M == user && contents.len > 0 && !user.wear_mask)
var/obj/item/clothing/mask/cigarette/W = cig
remove_from_storage(W, M)
SendSignal(COMSIG_TRY_STORAGE_TAKE, W, M)
M.equip_to_slot_if_possible(W, slot_wear_mask)
contents -= W
to_chat(user, "<span class='notice'>You take a [icon_type] out of the pack.</span>")
@@ -243,11 +257,15 @@
w_class = WEIGHT_CLASS_TINY
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cig_paper_pack"
storage_slots = 10
icon_type = "rolling paper"
can_hold = list(/obj/item/rollingpaper)
spawn_type = /obj/item/rollingpaper
/obj/item/storage/fancy/rollingpapers/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 10
STR.can_hold = typecacheof(list(/obj/item/rollingpaper))
/obj/item/storage/fancy/rollingpapers/update_icon()
cut_overlays()
if(!contents.len)
@@ -263,11 +281,15 @@
icon = 'icons/obj/cigarettes.dmi'
icon_state = "cigarcase"
w_class = WEIGHT_CLASS_NORMAL
storage_slots = 5
can_hold = list(/obj/item/clothing/mask/cigarette/cigar)
icon_type = "premium cigar"
spawn_type = /obj/item/clothing/mask/cigarette/cigar
/obj/item/storage/fancy/cigarettes/cigars/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 5
STR.can_hold = typecacheof(list(/obj/item/clothing/mask/cigarette/cigar))
/obj/item/storage/fancy/cigarettes/cigars/update_icon()
cut_overlays()
if(fancy_open)
@@ -302,6 +324,10 @@
icon_type = "chocolate"
lefthand_file = 'icons/mob/inhands/misc/food_lefthand.dmi'
righthand_file = 'icons/mob/inhands/misc/food_righthand.dmi'
storage_slots = 8
can_hold = list(/obj/item/reagent_containers/food/snacks/tinychocolate)
spawn_type = /obj/item/reagent_containers/food/snacks/tinychocolate
/obj/item/storage/fancy/heart_box/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 8
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/food/snacks/tinychocolate))

View File

@@ -16,7 +16,7 @@
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
throw_speed = 3
throw_range = 7
var/empty = 0
var/empty = FALSE
/obj/item/storage/firstaid/regular
icon_state = "firstaid"
@@ -41,7 +41,6 @@
icon_state = "firstaid"
desc = "A first aid kit with the ability to heal common types of injuries."
/obj/item/storage/firstaid/ancient/PopulateContents()
if(empty)
return
@@ -142,7 +141,11 @@
name = "combat medical kit"
desc = "I hope you've got insurance."
icon_state = "bezerk"
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/firstaid/tactical/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/firstaid/tactical/PopulateContents()
if(empty)
@@ -155,10 +158,10 @@
new /obj/item/reagent_containers/syringe/lethal/choral(src)
new /obj/item/clothing/glasses/hud/health/night(src)
/*
* Pill Bottles
*/
/obj/item/storage/pill_bottle
name = "pill bottle"
desc = "It's an airtight container for storing medication."
@@ -168,24 +171,13 @@
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_SMALL
can_hold = list(/obj/item/reagent_containers/pill, /obj/item/dice)
allow_quick_gather = 1
use_to_pickup = 1
/obj/item/storage/pill_bottle/MouseDrop(obj/over_object) //Quick pillbottle fix. -Agouri
if(ishuman(usr) || ismonkey(usr)) //Can monkeys even place items in the pocket slots? Leaving this in just in case~
var/mob/M = usr
if(!istype(over_object, /obj/screen) || !Adjacent(M))
return ..()
if(!M.incapacitated() && istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
if(M.putItemFromInventoryInHandIfPossible(src, H.held_index))
add_fingerprint(usr)
if(over_object == usr && in_range(src, usr) || usr.contents.Find(src))
if(usr.s_active)
usr.s_active.close(usr)
src.show_to(usr)
/obj/item/storage/pill_bottle/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.allow_quick_gather = TRUE
STR.click_gather = TRUE
STR.can_hold = typecacheof(list(/obj/item/reagent_containers/pill, /obj/item/dice))
/obj/item/storage/pill_bottle/suicide_act(mob/user)
user.visible_message("<span class='suicide'>[user] is trying to get the cap off [src]! It looks like [user.p_theyre()] trying to commit suicide!</span>")

View File

@@ -1,88 +0,0 @@
/obj/item/storage/internal
storage_slots = 2
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 50 // Limited by slots, not combined weight class
w_class = WEIGHT_CLASS_BULKY
rustle_jimmies = FALSE
/obj/item/storage/internal/Adjacent(A)
if(loc)
return loc.Adjacent(A)
/obj/item/storage/internal/pocket
var/priority = TRUE
// TRUE if opens when clicked, like a backpack.
// FALSE if opens only when dragged on mob's icon (hidden pocket)
var/quickdraw = FALSE
// TRUE if you can quickdraw items from it with alt-click.
/obj/item/storage/internal/pocket/New()
..()
if(loc)
name = loc.name
/obj/item/storage/internal/pocket/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
. = ..()
if(. && silent && !prevent_warning)
if(quickdraw)
to_chat(user, "<span class='notice'>You discreetly slip [W] into [src]. Alt-click [src] to remove it.</span>")
else
to_chat(user, "<span class='notice'>You discreetly slip [W] into [src].</span>")
/obj/item/storage/internal/pocket/big
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/internal/pocket/small
storage_slots = 1
/obj/item/storage/internal/pocket/tiny
storage_slots = 1
max_w_class = WEIGHT_CLASS_TINY
priority = FALSE
/obj/item/storage/internal/pocket/shoes
can_hold = list(
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/device/firing_pin
)
//can hold both regular pens and energy daggers. made for your every-day tactical curators/murderers.
priority = FALSE
quickdraw = TRUE
silent = TRUE
/obj/item/storage/internal/pocket/shoes/clown
can_hold = list(
/obj/item/kitchen/knife, /obj/item/switchblade, /obj/item/pen,
/obj/item/scalpel, /obj/item/reagent_containers/syringe, /obj/item/dnainjector,
/obj/item/reagent_containers/hypospray/medipen, /obj/item/reagent_containers/dropper,
/obj/item/implanter, /obj/item/screwdriver, /obj/item/weldingtool/mini,
/obj/item/device/firing_pin, /obj/item/bikehorn)
/obj/item/storage/internal/pocket/small/detective
priority = TRUE // so the detectives would discover pockets in their hats
/obj/item/storage/internal/pocket/small/detective/PopulateContents()
new /obj/item/reagent_containers/food/drinks/flask/det(src)
/obj/item/storage/internal/pocket/pocketprotector
storage_slots = 3
max_w_class = WEIGHT_CLASS_TINY
can_hold = list( //Same items as a PDA
/obj/item/pen,
/obj/item/toy/crayon,
/obj/item/lipstick,
/obj/item/device/flashlight/pen,
/obj/item/clothing/mask/cigarette)
/obj/item/storage/internal/pocket/pocketprotector/cosmetology/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/lipstick/random(src)
/obj/item/storage/internal/pocket/pocketprotector/full/PopulateContents()
new /obj/item/pen/red(src)
new /obj/item/pen(src)
new /obj/item/pen/blue(src)

View File

@@ -6,29 +6,33 @@
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
storage_slots = 4
req_access = list(ACCESS_ARMORY)
var/locked = TRUE
var/broken = FALSE
var/open = FALSE
var/icon_locked = "lockbox+l"
var/icon_closed = "lockbox"
var/icon_broken = "lockbox+b"
/obj/item/storage/lockbox/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 14
STR.max_items = 4
/obj/item/storage/lockbox/attackby(obj/item/W, mob/user, params)
var/locked = SendSignal(COMSIG_IS_STORAGE_LOCKED)
if(W.GetID())
if(broken)
to_chat(user, "<span class='danger'>It appears to be broken.</span>")
return
if(allowed(user))
locked = !locked
SendSignal(COMSIG_TRY_STORAGE_SET_LOCKSTATE, !locked)
locked = SendSignal(COMSIG_IS_STORAGE_LOCKED)
if(locked)
icon_state = icon_locked
to_chat(user, "<span class='danger'>You lock the [src.name]!</span>")
close_all()
SendSignal(COMSIG_TRY_STORAGE_HIDE_ALL)
return
else
icon_state = icon_closed
@@ -42,51 +46,25 @@
else
to_chat(user, "<span class='danger'>It's locked!</span>")
/obj/item/storage/lockbox/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
/obj/item/storage/lockbox/emag_act(mob/user)
if(!broken)
broken = TRUE
locked = FALSE
SendSignal(COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
desc += "It appears to be broken."
icon_state = src.icon_broken
if(user)
visible_message("<span class='warning'>\The [src] has been broken by [user] with an electromagnetic card!</span>")
return
/obj/item/storage/lockbox/show_to(mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
else
..()
return
//Check the destination item type for contentto.
/obj/item/storage/lockbox/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
return null
open = TRUE
return ..()
/obj/item/storage/lockbox/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
/obj/item/storage/lockbox/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
/obj/item/storage/lockbox/Entered()
. = ..()
open = TRUE
update_icon()
return ..()
/obj/item/storage/lockbox/remove_from_storage(obj/item/W, atom/new_location, burn = 0)
/obj/item/storage/lockbox/Exited()
. = ..()
open = TRUE
update_icon()
return ..()
/obj/item/storage/lockbox/loyalty
name = "lockbox of mindshield implants"
@@ -97,7 +75,6 @@
new /obj/item/implantcase/mindshield(src)
new /obj/item/implanter/mindshield(src)
/obj/item/storage/lockbox/clusterbang
name = "lockbox of clusterbangs"
desc = "You have a bad feeling about opening this."
@@ -114,23 +91,28 @@
lefthand_file = 'icons/mob/inhands/equipment/medical_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/medical_righthand.dmi'
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
storage_slots = 10
max_combined_w_class = 20
req_access = list(ACCESS_CAPTAIN)
icon_locked = "medalbox+l"
icon_closed = "medalbox"
icon_broken = "medalbox+b"
can_hold = list(/obj/item/clothing/accessory/medal)
/obj/item/storage/lockbox/medal/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_items = 10
STR.max_combined_w_class = 20
STR.can_hold = typecacheof(list(/obj/item/clothing/accessory/medal))
/obj/item/storage/lockbox/medal/examine(mob/user)
..()
var/locked = SendSignal(COMSIG_IS_STORAGE_LOCKED)
if(!locked)
to_chat(user, "<span class='notice'>Alt-click to [open ? "close":"open"] it.</span>")
/obj/item/storage/lockbox/medal/AltClick(mob/user)
if(user.canUseTopic(src, BE_CLOSE))
if(!locked)
if(!SendSignal(COMSIG_IS_STORAGE_LOCKED))
open = (open ? FALSE : TRUE)
update_icon()
..()
@@ -148,6 +130,7 @@
/obj/item/storage/lockbox/medal/update_icon()
cut_overlays()
var/locked = SendSignal(COMSIG_IS_STORAGE_LOCKED)
if(locked)
icon_state = "medalbox+l"
open = FALSE

View File

@@ -15,7 +15,6 @@
var/icon_locking = "secureb"
var/icon_sparking = "securespark"
var/icon_opened = "secure0"
var/locked = TRUE
var/code = ""
var/l_code = null
var/l_set = 0
@@ -23,16 +22,20 @@
var/l_hacking = 0
var/open = FALSE
w_class = WEIGHT_CLASS_NORMAL
max_w_class = WEIGHT_CLASS_SMALL
max_combined_w_class = 14
desc = "This shouldn't exist. If it does, create an issue report."
/obj/item/storage/secure/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_SMALL
STR.max_combined_w_class = 14
/obj/item/storage/secure/examine(mob/user)
..()
to_chat(user, text("The service panel is currently <b>[open ? "unscrewed" : "screwed shut"]</b>."))
/obj/item/storage/secure/attackby(obj/item/W, mob/user, params)
if(locked)
if(SendSignal(COMSIG_IS_STORAGE_LOCKED))
if (istype(W, /obj/item/screwdriver))
if (W.use_tool(src, user, 20))
open =! open
@@ -41,15 +44,15 @@
if (istype(W, /obj/item/wirecutters))
to_chat(user, "<span class='danger'>[src] is protected from this sort of tampering, yet it appears the internal memory wires can still be <b>pulsed</b>.</span>")
if ((istype(W, /obj/item/device/multitool)) && (!l_hacking))
if(src.open == 1)
if(open == 1)
to_chat(user, "<span class='danger'>Now attempting to reset internal memory, please hold.</span>")
src.l_hacking = 1
l_hacking = 1
if (W.use_tool(src, user, 400))
to_chat(user, "<span class='danger'>Internal memory reset - lock has been disengaged.</span>")
src.l_set = 0
src.l_hacking = 0
l_set = 0
l_hacking = 0
else
src.l_hacking = 0
l_hacking = 0
else
to_chat(user, "<span class='notice'>You must <b>unscrew</b> the service panel before you can pulse the wiring.</span>")
return
@@ -60,23 +63,17 @@
// -> storage/attackby() what with handle insertion, etc
return ..()
/obj/item/storage/secure/MouseDrop(over_object, src_location, over_location)
if (locked)
src.add_fingerprint(usr)
to_chat(usr, "<span class='warning'>It's locked!</span>")
return 0
..()
/obj/item/storage/secure/attack_self(mob/user)
var/locked = SendSignal(COMSIG_IS_STORAGE_LOCKED)
user.set_machine(src)
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (src.locked ? "LOCKED" : "UNLOCKED"))
var/dat = text("<TT><B>[]</B><BR>\n\nLock Status: []",src, (locked ? "LOCKED" : "UNLOCKED"))
var/message = "Code"
if ((src.l_set == 0) && (!src.l_setshort))
if ((l_set == 0) && (!l_setshort))
dat += text("<p>\n<b>5-DIGIT PASSCODE NOT SET.<br>ENTER NEW PASSCODE.</b>")
if (src.l_setshort)
if (l_setshort)
dat += text("<p>\n<font color=red><b>ALERT: MEMORY SYSTEM ERROR - 6040 201</b></font>")
message = text("[]", src.code)
if (!src.locked)
message = text("[]", code)
if (!locked)
message = "*****"
dat += text("<HR>\n>[]<BR>\n<A href='?src=[REF(src)];type=1'>1</A>-<A href='?src=[REF(src)];type=2'>2</A>-<A href='?src=[REF(src)];type=3'>3</A><BR>\n<A href='?src=[REF(src)];type=4'>4</A>-<A href='?src=[REF(src)];type=5'>5</A>-<A href='?src=[REF(src)];type=6'>6</A><BR>\n<A href='?src=[REF(src)];type=7'>7</A>-<A href='?src=[REF(src)];type=8'>8</A>-<A href='?src=[REF(src)];type=9'>9</A><BR>\n<A href='?src=[REF(src)];type=R'>R</A>-<A href='?src=[REF(src)];type=0'>0</A>-<A href='?src=[REF(src)];type=E'>E</A><BR>\n</TT>", message)
user << browse(dat, "window=caselock;size=300x280")
@@ -87,44 +84,33 @@
return
if (href_list["type"])
if (href_list["type"] == "E")
if ((src.l_set == 0) && (length(src.code) == 5) && (!src.l_setshort) && (src.code != "ERROR"))
src.l_code = src.code
src.l_set = 1
else if ((src.code == src.l_code) && (src.l_set == 1))
src.locked = FALSE
if ((l_set == 0) && (length(code) == 5) && (!l_setshort) && (code != "ERROR"))
l_code = code
l_set = 1
else if ((code == l_code) && (l_set == 1))
SendSignal(COMSIG_TRY_STORAGE_SET_LOCKSTATE, FALSE)
cut_overlays()
add_overlay(icon_opened)
src.code = null
code = null
else
src.code = "ERROR"
code = "ERROR"
else
if ((href_list["type"] == "R") && (!src.l_setshort))
src.locked = TRUE
if ((href_list["type"] == "R") && (!l_setshort))
SendSignal(COMSIG_TRY_STORAGE_SET_LOCKSTATE, TRUE)
cut_overlays()
src.code = null
src.close(usr)
code = null
SendSignal(COMSIG_TRY_STORAGE_HIDE_FROM, usr)
else
src.code += text("[]", sanitize_text(href_list["type"]))
if (length(src.code) > 5)
src.code = "ERROR"
src.add_fingerprint(usr)
for(var/mob/M in viewers(1, src.loc))
code += text("[]", sanitize_text(href_list["type"]))
if (length(code) > 5)
code = "ERROR"
add_fingerprint(usr)
for(var/mob/M in viewers(1, loc))
if ((M.client && M.machine == src))
src.attack_self(M)
attack_self(M)
return
return
/obj/item/storage/secure/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
if(locked)
to_chat(user, "<span class='warning'>It's locked!</span>")
return null
return ..()
/obj/item/storage/secure/can_be_inserted(obj/item/W, stop_messages = 0)
if(locked)
return 0
return ..()
// -----------------------------
// Secure Briefcase
@@ -142,20 +128,17 @@
throw_speed = 2
throw_range = 4
w_class = WEIGHT_CLASS_BULKY
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 21
attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked")
/obj/item/storage/secure/briefcase/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/briefcase/attack_hand(mob/user)
if ((src.loc == user) && (src.locked == 1))
to_chat(usr, "<span class='warning'>[src] is locked and cannot be opened!</span>")
add_fingerprint(user)
else
..()
/obj/item/storage/secure/briefcase/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 21
STR.max_w_class = WEIGHT_CLASS_NORMAL
//Syndie variant of Secure Briefcase. Contains space cash, slightly more robust.
/obj/item/storage/secure/briefcase/syndie
@@ -163,7 +146,8 @@
/obj/item/storage/secure/briefcase/syndie/PopulateContents()
..()
for(var/i = 0, i < storage_slots - 2, i++)
GET_COMPONENT(STR, /datum/component/storage)
for(var/i = 0, i < STR.max_items - 2, i++)
new /obj/item/stack/spacecash/c1000(src)
@@ -181,16 +165,23 @@
desc = "Excellent for securing things away from grubby hands."
force = 8
w_class = WEIGHT_CLASS_GIGANTIC
max_w_class = 8
anchored = TRUE
density = FALSE
cant_hold = list(/obj/item/storage/secure/briefcase)
/obj/item/storage/secure/safe/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.cant_hold = typecacheof(list(/obj/item/storage/secure/briefcase))
STR.max_w_class = 8 //??
/obj/item/storage/secure/safe/PopulateContents()
new /obj/item/paper(src)
new /obj/item/pen(src)
/obj/item/storage/secure/safe/attack_hand(mob/user)
. = ..()
if(.)
return
return attack_self(user)
/obj/item/storage/secure/safe/HoS

View File

@@ -1,583 +1,23 @@
// External storage-related logic:
// /mob/proc/ClickOn() in /_onclick/click.dm - clicking items in storages
// /mob/living/Move() in /modules/mob/living/living.dm - hiding storage boxes on mob movement
// /item/attackby() in /game/objects/items.dm - use_to_pickup and allow_quick_gather functionality
// -- c0
/obj/item/storage
name = "storage"
icon = 'icons/obj/storage.dmi'
w_class = WEIGHT_CLASS_NORMAL
var/silent = 0 // No message on putting items in
var/list/can_hold = new/list() //Typecache of objects which this item can store (if set, it can't store anything else)
var/list/cant_hold = new/list() //Typecache of objects which this item can't store
var/list/is_seeing = new/list() //List of mobs which are currently seeing the contents of this item's storage
var/max_w_class = WEIGHT_CLASS_SMALL //Max size of objects that this object can store (in effect only if can_hold isn't set)
var/max_combined_w_class = 14 //The sum of the w_classes of all the items in this storage item.
var/storage_slots = 7 //The number of storage slots in this container.
var/obj/screen/storage/boxes = null
var/obj/screen/close/closer = null
var/use_to_pickup //Set this to make it possible to use this item in an inverse way, so you can have the item in your hand and click items on the floor to pick them up.
var/display_contents_with_number //Set this to make the storage item group contents of the same type and display them as a number.
var/allow_quick_empty //Set this variable to allow the object to have the 'empty' verb, which dumps all the contents on the floor.
var/allow_quick_gather //Set this variable to allow the object to have the 'toggle mode' verb, which quickly collects all items from a tile.
var/collection_mode = 1; //0 = pick one at a time, 1 = pick all on tile, 2 = pick all of a type
var/preposition = "in" // You put things 'in' a bag, but trays need 'on'.
var/rustle_jimmies = TRUE //Play the rustle sound on insertion
/obj/item/storage/MouseDrop(atom/over_object)
if(ismob(usr)) //all the check for item manipulation are in other places, you can safely open any storages as anything and its not buggy, i checked
var/mob/M = usr
if(!over_object)
return
if (ismecha(M.loc)) // stops inventory actions in a mech
return
// this must come before the screen objects only block, dunno why it wasn't before
if(over_object == M && M.CanReach(src,view_only = TRUE))
orient2hud(M)
if(M.s_active)
M.s_active.close(M)
show_to(M)
return
if(!M.incapacitated())
if(!istype(over_object, /obj/screen))
return dump_content_at(over_object, M)
if(loc != usr || (loc && loc.loc == usr))
return
playsound(loc, "rustle", 50, 1, -5)
if(istype(over_object, /obj/screen/inventory/hand))
var/obj/screen/inventory/hand/H = over_object
M.putItemFromInventoryInHandIfPossible(src, H.held_index)
add_fingerprint(usr)
/obj/item/storage/MouseDrop_T(atom/movable/O, mob/user)
if(isitem(O))
var/obj/item/I = O
if(iscarbon(user) || isdrone(user))
var/mob/living/L = user
if(!L.incapacitated() && I == L.get_active_held_item())
if(can_be_inserted(I, 0))
handle_item_insertion(I, 0 , L)
var/component_type = /datum/component/storage/concrete
/obj/item/storage/get_dumping_location(obj/item/storage/source,mob/user)
return src
//Tries to dump content
/obj/item/storage/proc/dump_content_at(atom/dest_object, mob/user)
var/atom/dump_destination = dest_object.get_dumping_location()
if(Adjacent(user) && dump_destination && user.Adjacent(dump_destination))
if(dump_destination.storage_contents_dump_act(src, user))
playsound(loc, "rustle", 50, 1, -5)
return 1
return 0
/obj/item/storage/Initialize()
. = ..()
PopulateContents()
//Object behaviour on storage dump
/obj/item/storage/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
var/list/things = src_object.contents.Copy()
var/datum/progressbar/progress = new(user, things.len, src)
while (do_after(user, 10, TRUE, src, FALSE, CALLBACK(src, .proc/handle_mass_item_insertion, things, src_object, user, progress)))
stoplag(1)
qdel(progress)
orient2hud(user)
src_object.orient2hud(user)
if(user.s_active) //refresh the HUD to show the transfered contents
user.s_active.close(user)
user.s_active.show_to(user)
return 1
/obj/item/storage/proc/handle_mass_item_insertion(list/things, obj/item/storage/src_object, mob/user, datum/progressbar/progress)
for(var/obj/item/I in things)
things -= I
if(I.loc != src_object)
continue
if(user.s_active != src_object)
if(I.on_found(user))
break
if(can_be_inserted(I,0,user))
handle_item_insertion(I, TRUE, user)
if (TICK_CHECK)
progress.update(progress.goal - things.len)
return TRUE
progress.update(progress.goal - things.len)
return FALSE
/obj/item/storage/proc/return_inv()
var/list/L = list()
L += contents
for(var/obj/item/storage/S in src)
L += S.return_inv()
return L
/obj/item/storage/proc/show_to(mob/user)
if(!user.client)
return
if(user.s_active != src && (user.stat == CONSCIOUS))
for(var/obj/item/I in src)
if(I.on_found(user))
return
if(user.s_active)
user.s_active.hide_from(user)
user.client.screen |= boxes
user.client.screen |= closer
user.client.screen |= contents
user.s_active = src
is_seeing |= user
/obj/item/storage/throw_at(atom/target, range, speed, mob/thrower, spin=1, diagonals_first = 0, datum/callback/callback)
close_all()
return ..()
/obj/item/storage/proc/hide_from(mob/user)
if(!user.client)
return
user.client.screen -= boxes
user.client.screen -= closer
user.client.screen -= contents
if(user.s_active == src)
user.s_active = null
is_seeing -= user
/obj/item/storage/proc/can_see_contents()
var/list/cansee = list()
for(var/mob/M in is_seeing)
if(M.s_active == src && M.client)
cansee |= M
else
is_seeing -= M
return cansee
/obj/item/storage/proc/close(mob/user)
hide_from(user)
user.s_active = null
/obj/item/storage/proc/close_all()
for(var/mob/M in can_see_contents())
close(M)
. = 1 //returns 1 if any mobs actually got a close(M) call
//This proc draws out the inventory and places the items on it. tx and ty are the upper left tile and mx, my are the bottm right.
//The numbers are calculated from the bottom-left The bottom-left slot being 1,1.
/obj/item/storage/proc/orient_objs(tx, ty, mx, my)
var/cx = tx
var/cy = ty
boxes.screen_loc = "[tx]:,[ty] to [mx],[my]"
for(var/obj/O in contents)
if(QDELETED(O))
continue
O.screen_loc = "[cx],[cy]"
O.layer = ABOVE_HUD_LAYER
O.plane = ABOVE_HUD_PLANE
cx++
if(cx > mx)
cx = tx
cy--
closer.screen_loc = "[mx+1],[my]"
//This proc draws out the inventory and places the items on it. It uses the standard position.
/obj/item/storage/proc/standard_orient_objs(rows, cols, list/obj/item/display_contents)
var/cx = 4
var/cy = 2+rows
boxes.screen_loc = "4:16,2:16 to [4+cols]:16,[2+rows]:16"
if(display_contents_with_number)
for(var/datum/numbered_display/ND in display_contents)
ND.sample_object.mouse_opacity = MOUSE_OPACITY_OPAQUE
ND.sample_object.screen_loc = "[cx]:16,[cy]:16"
ND.sample_object.maptext = "<font color='white'>[(ND.number > 1)? "[ND.number]" : ""]</font>"
ND.sample_object.layer = ABOVE_HUD_LAYER
ND.sample_object.plane = ABOVE_HUD_PLANE
cx++
if(cx > (4+cols))
cx = 4
cy--
else
for(var/obj/O in contents)
if(QDELETED(O))
continue
O.mouse_opacity = MOUSE_OPACITY_OPAQUE //This is here so storage items that spawn with contents correctly have the "click around item to equip"
O.screen_loc = "[cx]:16,[cy]:16"
O.maptext = ""
O.layer = ABOVE_HUD_LAYER
O.plane = ABOVE_HUD_PLANE
cx++
if(cx > (4+cols))
cx = 4
cy--
closer.screen_loc = "[4+cols+1]:16,2:16"
/datum/numbered_display
var/obj/item/sample_object
var/number
/datum/numbered_display/New(obj/item/sample)
if(!istype(sample))
qdel(src)
sample_object = sample
number = 1
//This proc determines the size of the inventory to be displayed. Please touch it only if you know what you're doing.
/obj/item/storage/proc/orient2hud(mob/user)
var/adjusted_contents = contents.len
//Numbered contents display
var/list/datum/numbered_display/numbered_contents
if(display_contents_with_number)
numbered_contents = list()
adjusted_contents = 0
for(var/obj/item/I in contents)
if(QDELETED(I))
continue
var/found = 0
for(var/datum/numbered_display/ND in numbered_contents)
if(ND.sample_object.type == I.type)
ND.number++
found = 1
break
if(!found)
adjusted_contents++
numbered_contents.Add( new/datum/numbered_display(I) )
var/row_num = 0
var/col_count = min(7,storage_slots) -1
if(adjusted_contents > 7)
row_num = round((adjusted_contents-1) / 7) // 7 is the maximum allowed width.
standard_orient_objs(row_num, col_count, numbered_contents)
//This proc return 1 if the item can be picked up and 0 if it can't.
//Set the stop_messages to stop it from printing messages
/obj/item/storage/proc/can_be_inserted(obj/item/W, stop_messages = 0, mob/user)
if(!istype(W) || (W.flags_1 & ABSTRACT_1))
return //Not an item
if(loc == W)
return 0 //Means the item is already in the storage item
if(contents.len >= storage_slots)
if(!stop_messages)
to_chat(usr, "<span class='warning'>[src] is full, make some space!</span>")
return 0 //Storage item is full
if(can_hold.len)
if(!is_type_in_typecache(W, can_hold))
if(!stop_messages)
to_chat(usr, "<span class='warning'>[src] cannot hold [W]!</span>")
return 0
if(is_type_in_typecache(W, cant_hold)) //Check for specific items which this container can't hold.
if(!stop_messages)
to_chat(usr, "<span class='warning'>[src] cannot hold [W]!</span>")
return 0
if(W.w_class > max_w_class)
if(!stop_messages)
to_chat(usr, "<span class='warning'>[W] is too big for [src]!</span>")
return 0
var/sum_w_class = W.w_class
for(var/obj/item/I in contents)
sum_w_class += I.w_class //Adds up the combined w_classes which will be in the storage item if the item is added to it.
if(sum_w_class > max_combined_w_class)
if(!stop_messages)
to_chat(usr, "<span class='warning'>[W] won't fit in [src], make some space!</span>")
return 0
if(W.w_class >= w_class && (istype(W, /obj/item/storage)))
if(!istype(src, /obj/item/storage/backpack/holding)) //bohs should be able to hold backpacks again. The override for putting a boh in a boh is in backpack.dm.
if(!stop_messages)
to_chat(usr, "<span class='warning'>[src] cannot hold [W] as it's a storage item of the same size!</span>")
return 0 //To prevent the stacking of same sized storage items.
if(W.flags_1 & NODROP_1) //SHOULD be handled in unEquip, but better safe than sorry.
to_chat(usr, "<span class='warning'>\the [W] is stuck to your hand, you can't put it in \the [src]!</span>")
return 0
return 1
//This proc handles items being inserted. It does not perform any checks of whether an item can or can't be inserted. That's done by can_be_inserted()
//The stop_warning parameter will stop the insertion message from being displayed. It is intended for cases where you are inserting multiple items at once,
//such as when picking up all the items on a tile with one click.
/obj/item/storage/proc/handle_item_insertion(obj/item/W, prevent_warning = 0, mob/user)
if(!istype(W))
return 0
if(usr)
if(!usr.transferItemToLoc(W, src))
return 0
else
W.forceMove(src)
if(silent)
prevent_warning = 1
if(W.pulledby)
W.pulledby.stop_pulling()
W.on_enter_storage(src)
if(usr)
if(usr.client && usr.s_active != src)
usr.client.screen -= W
if(usr.observers && usr.observers.len)
for(var/M in usr.observers)
var/mob/dead/observe = M
if(observe.client && observe.s_active != src)
observe.client.screen -= W
add_fingerprint(usr)
if(rustle_jimmies && !prevent_warning)
playsound(src.loc, "rustle", 50, 1, -5)
if(!prevent_warning)
for(var/mob/M in viewers(usr, null))
if(M == usr)
to_chat(usr, "<span class='notice'>You put [W] [preposition]to [src].</span>")
else if(in_range(M, usr)) //If someone is standing close enough, they can tell what it is...
M.show_message("<span class='notice'>[usr] puts [W] [preposition]to [src].</span>", 1)
else if(W && W.w_class >= 3) //Otherwise they can only see large or normal items from a distance...
M.show_message("<span class='notice'>[usr] puts [W] [preposition]to [src].</span>", 1)
orient2hud(usr)
for(var/mob/M in can_see_contents())
show_to(M)
W.mouse_opacity = MOUSE_OPACITY_OPAQUE //So you can click on the area around the item to equip it, instead of having to pixel hunt
update_icon()
return 1
//Call this proc to handle the removal of an item from the storage item. The item will be moved to the new_location target, if that is null it's being deleted
/obj/item/storage/proc/remove_from_storage(obj/item/W, atom/new_location)
if(!istype(W))
return 0
//Cache this as it should be reusable down the bottom, will not apply if anyone adds a sleep to dropped
//or moving objects, things that should never happen
var/list/seeing_mobs = can_see_contents()
for(var/mob/M in seeing_mobs)
M.client.screen -= W
if(ismob(loc))
var/mob/M = loc
W.dropped(M)
if(new_location)
W.forceMove(new_location)
//Reset the items values
W.layer = initial(W.layer)
W.plane = initial(W.plane)
W.mouse_opacity = initial(W.mouse_opacity)
if(W.maptext)
W.maptext = ""
//We don't want to call this if the item is being destroyed
W.on_exit_storage(src)
else
//Being destroyed, just move to nullspace now (so it's not in contents for the icon update)
W.moveToNullspace()
for(var/mob/M in seeing_mobs)
orient2hud(M)
show_to(M)
update_icon()
return 1
/obj/item/storage/deconstruct(disassembled = TRUE)
var/drop_loc = loc
if(ismob(loc))
drop_loc = get_turf(src)
for(var/obj/item/I in contents)
remove_from_storage(I, drop_loc)
qdel(src)
//This proc is called when you want to place an item into the storage item.
/obj/item/storage/attackby(obj/item/W, mob/user, params)
..()
if(istype(W, /obj/item/hand_labeler))
var/obj/item/hand_labeler/labeler = W
if(labeler.mode)
return 0
. = 1 //no afterattack
if(iscyborg(user))
return //Robots can't interact with storage items.
if(!can_be_inserted(W, 0 , user))
return 1
handle_item_insertion(W, 0 , user)
/obj/item/storage/ComponentInitialize()
AddComponent(component_type)
/obj/item/storage/AllowDrop()
return TRUE
/obj/item/storage/attack_hand(mob/user)
if(user.s_active == src && loc == user) //if you're already looking inside the storage item
user.s_active.close(user)
close(user)
return
if(rustle_jimmies)
playsound(loc, "rustle", 50, 1, -5)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(H.l_store == src && !H.get_active_held_item()) //Prevents opening if it's in a pocket.
H.put_in_hands(src)
H.l_store = null
return
if(H.r_store == src && !H.get_active_held_item())
H.put_in_hands(src)
H.r_store = null
return
orient2hud(user)
if(loc == user)
if(user.s_active)
user.s_active.close(user)
show_to(user)
else
..()
for(var/mob/M in range(1))
if(M.s_active == src)
close(M)
add_fingerprint(user)
/obj/item/storage/attack_paw(mob/user)
return attack_hand(user)
/obj/item/storage/verb/toggle_gathering_mode()
set name = "Switch Gathering Method"
set category = "Object"
if(usr.stat || !usr.canmove || usr.restrained())
return
collection_mode = (collection_mode+1)%3
switch (collection_mode)
if(2)
to_chat(usr, "[src] now picks up all items of a single type at once.")
if(1)
to_chat(usr, "[src] now picks up all items in a tile at once.")
if(0)
to_chat(usr, "[src] now picks up one item at a time.")
// Empty all the contents onto the current turf
/obj/item/storage/verb/quick_empty()
set name = "Empty Contents"
set category = "Object"
if((!ishuman(usr) && (loc != usr)) || usr.stat || usr.restrained() ||!usr.canmove)
return
var/turf/T = get_turf(src)
var/list/things = contents.Copy()
var/datum/progressbar/progress = new(usr, things.len, T)
while (do_after(usr, 10, TRUE, T, FALSE, CALLBACK(src, .proc/mass_remove_from_storage, T, things, progress)))
stoplag(1)
qdel(progress)
/obj/item/storage/proc/mass_remove_from_storage(atom/target, list/things, datum/progressbar/progress)
for(var/obj/item/I in things)
things -= I
if (I.loc != src)
continue
remove_from_storage(I, target)
if (TICK_CHECK)
progress.update(progress.goal - things.len)
return TRUE
progress.update(progress.goal - things.len)
return FALSE
// Empty all the contents onto the current turf, without checking the user's status.
/obj/item/storage/proc/do_quick_empty()
var/turf/T = get_turf(src)
if(usr)
hide_from(usr)
for(var/obj/item/I in contents)
remove_from_storage(I, T)
/obj/item/storage/Initialize(mapload)
. = ..()
can_hold = typecacheof(can_hold)
cant_hold = typecacheof(cant_hold)
if(allow_quick_empty)
verbs += /obj/item/storage/verb/quick_empty
else
verbs -= /obj/item/storage/verb/quick_empty
if(allow_quick_gather)
verbs += /obj/item/storage/verb/toggle_gathering_mode
else
verbs -= /obj/item/storage/verb/toggle_gathering_mode
boxes = new /obj/screen/storage()
boxes.name = "storage"
boxes.master = src
boxes.icon_state = "block"
boxes.screen_loc = "7,7 to 10,8"
boxes.layer = HUD_LAYER
boxes.plane = HUD_PLANE
closer = new /obj/screen/close()
closer.master = src
closer.icon_state = "backpack_close"
closer.layer = ABOVE_HUD_LAYER
closer.plane = ABOVE_HUD_PLANE
orient2hud()
PopulateContents()
/obj/item/storage/Destroy()
for(var/obj/O in contents)
O.mouse_opacity = initial(O.mouse_opacity)
close_all()
qdel(boxes)
qdel(closer)
return ..()
/obj/item/storage/emp_act(severity)
if(!isliving(loc))
for(var/obj/O in contents)
O.emp_act(severity)
..()
/obj/item/storage/attack_self(mob/user)
//Clicking on itself will empty it, if it has the verb to do that.
if(user.get_active_held_item() == src)
if(verbs.Find(/obj/item/storage/verb/quick_empty))
quick_empty()
/obj/item/storage/handle_atom_del(atom/A)
if(A in contents)
usr = null
remove_from_storage(A, null)
/obj/item/storage/contents_explosion(severity, target)
for(var/atom/A in contents)
A.ex_act(severity, target)

View File

@@ -109,10 +109,14 @@
name = "suspicious looking toolbox"
icon_state = "syndicate"
item_state = "toolbox_syndi"
silent = 1
force = 15
throwforce = 18
/obj/item/storage/toolbox/syndicate/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.silent = TRUE
/obj/item/storage/toolbox/syndicate/PopulateContents()
new /obj/item/screwdriver/nuke(src)
new /obj/item/wrench(src)
@@ -145,12 +149,16 @@
has_latches = FALSE
resistance_flags = FIRE_PROOF | ACID_PROOF
w_class = WEIGHT_CLASS_HUGE
max_w_class = WEIGHT_CLASS_NORMAL
max_combined_w_class = 28
storage_slots = 28
attack_verb = list("robusted", "crushed", "smashed")
var/fabricator_type = /obj/item/clockwork/replica_fabricator/scarab
/obj/item/storage/toolbox/brass/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.max_combined_w_class = 28
STR.max_items = 28
/obj/item/storage/toolbox/brass/prefilled/PopulateContents()
new fabricator_type(src)
new /obj/item/screwdriver/brass(src)
@@ -180,10 +188,14 @@
desc = "A toolbox painted bright green. Why anyone would store art supplies in a toolbox is beyond you, but it has plenty of extra space."
icon_state = "green"
item_state = "artistic_toolbox"
max_combined_w_class = 20
storage_slots = 10
w_class = WEIGHT_CLASS_GIGANTIC //Holds more than a regular toolbox!
/obj/item/storage/toolbox/artistic/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_combined_w_class = 20
STR.max_items = 10
/obj/item/storage/toolbox/artistic/PopulateContents()
new/obj/item/storage/crayons(src)
new/obj/item/crowbar(src)

View File

@@ -192,8 +192,12 @@
/obj/item/storage/box/syndie_kit/space
name = "boxed space suit and helmet"
can_hold = list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate)
max_w_class = WEIGHT_CLASS_NORMAL
/obj/item/storage/box/syndie_kit/space/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_w_class = WEIGHT_CLASS_NORMAL
STR.can_hold = typecacheof(list(/obj/item/clothing/suit/space/syndicate, /obj/item/clothing/head/helmet/space/syndicate))
/obj/item/storage/box/syndie_kit/space/PopulateContents()
new /obj/item/clothing/suit/space/syndicate/black/red(src) // Black and red is so in right now
@@ -212,7 +216,11 @@
/obj/item/storage/box/syndie_kit/chemical
name = "boxed chemical kit"
storage_slots = 14
/obj/item/storage/box/syndie_kit/chemical/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 14
/obj/item/storage/box/syndie_kit/chemical/PopulateContents()
new /obj/item/reagent_containers/glass/bottle/polonium(src)

View File

@@ -1,11 +1,19 @@
/obj/item/storage/wallet
name = "wallet"
desc = "It can hold a few small and personal things."
storage_slots = 4
icon_state = "wallet"
w_class = WEIGHT_CLASS_SMALL
resistance_flags = FLAMMABLE
can_hold = list(
slot_flags = SLOT_ID
var/obj/item/card/id/front_id = null
var/list/combined_access
/obj/item/storage/wallet/ComponentInitialize()
. = ..()
GET_COMPONENT(STR, /datum/component/storage)
STR.max_items = 4
STR.can_hold = typecacheof(list(
/obj/item/stack/spacecash,
/obj/item/card,
/obj/item/clothing/mask/cigarette,
@@ -26,48 +34,39 @@
/obj/item/reagent_containers/dropper,
/obj/item/reagent_containers/syringe,
/obj/item/screwdriver,
/obj/item/stamp)
slot_flags = SLOT_ID
/obj/item/stamp))
var/obj/item/card/id/front_id = null
var/list/combined_access = list()
/obj/item/storage/wallet/remove_from_storage(obj/item/W, atom/new_location)
. = ..(W, new_location)
if(.)
if(istype(W, /obj/item/card/id))
if(W == front_id)
front_id = null
refreshID()
update_icon()
/obj/item/storage/wallet/Exited(atom/movable/AM)
. = ..()
refreshID()
/obj/item/storage/wallet/proc/refreshID()
combined_access.Cut()
if(!(front_id in src))
front_id = null
for(var/obj/item/card/id/I in contents)
LAZYINITLIST(combined_access)
LAZYCLEARLIST(combined_access)
if(!front_id)
front_id = I
update_icon()
combined_access |= I.access
update_icon()
/obj/item/storage/wallet/handle_item_insertion(obj/item/W, prevent_warning = 0)
/obj/item/storage/wallet/Entered(atom/movable/AM)
. = ..()
if(.)
if(istype(W, /obj/item/card/id))
refreshID()
refreshID()
/obj/item/storage/wallet/update_icon()
icon_state = "wallet"
var/new_state = "wallet"
if(front_id)
icon_state = "wallet_[front_id.icon_state]"
new_state = "wallet_[front_id.icon_state]"
if(new_state != icon_state) //avoid so many icon state changes.
icon_state = new_state
/obj/item/storage/wallet/GetID()
return front_id
/obj/item/storage/wallet/GetAccess()
if(combined_access.len)
if(LAZYLEN(combined_access))
return combined_access
else
return ..()

View File

@@ -28,6 +28,7 @@
var/change_icons = 1
var/can_off_process = 0
var/light_intensity = 2 //how powerful the emitted light is when used.
var/progress_flash_divisor = 10
var/burned_fuel_for = 0 //when fuel was last removed
heat = 3800
tool_behaviour = TOOL_WELDER
@@ -234,6 +235,16 @@
if(. && user)
user.flash_act(light_intensity)
// Flash the user during welding progress
/obj/item/weldingtool/tool_check_callback(mob/living/user, amount, datum/callback/extra_checks)
. = ..()
if(. && user)
if (progress_flash_divisor == 0)
user.flash_act(min(light_intensity,1))
progress_flash_divisor = initial(progress_flash_divisor)
else
progress_flash_divisor--
// If welding tool ran out of fuel during a construction task, construction fails.
/obj/item/weldingtool/tool_use_check(mob/living/user, amount)
if(!isOn() || !check_fuel())

View File

@@ -27,8 +27,7 @@
var/obj/item/storage/bag/trash/T = W
to_chat(user, "<span class='notice'>You fill the bag.</span>")
for(var/obj/item/O in src)
if(T.can_be_inserted(O, 1))
O.forceMove(T)
T.SendSignal(COMSIG_TRY_STORAGE_INSERT, O, user, TRUE)
T.update_icon()
do_animate()
return TRUE

View File

@@ -155,7 +155,6 @@
#undef CLIMB_TIME
#undef NO_HOLE
#undef SMALL_HOLE
#undef MEDIUM_HOLE
#undef LARGE_HOLE
#undef MAX_HOLE_SIZE

View File

@@ -135,11 +135,7 @@
if(istype(I, /obj/item/storage/bag/tray))
var/obj/item/storage/bag/tray/T = I
if(T.contents.len > 0) // If the tray isn't empty
var/list/obj/item/oldContents = T.contents.Copy()
T.quick_empty()
for(var/obj/item/C in oldContents)
C.forceMove(drop_location())
I.SendSignal(COMSIG_TRY_STORAGE_QUICK_EMPTY, drop_location())
user.visible_message("[user] empties [I] on [src].")
return
// If the tray IS empty, continue on (tray will be placed on the table like other items)

View File

@@ -0,0 +1,13 @@
// This is a typepath to just sit in baseturfs and act as a marker for other things.
/turf/baseturf_skipover
name = "Baseturf skipover placeholder"
desc = "This shouldn't exist"
/turf/baseturf_skipover/Initialize()
. = ..()
stack_trace("[src]([type]) was instanced which should never happen. Changing into the next baseturf down...")
ScrapeAway()
/turf/baseturf_skipover/shuttle
name = "Shuttle baseturf skipover"
desc = "Acts as the bottom of the shuttle, if this isn't here the shuttle floor is broken through."

View File

@@ -12,11 +12,11 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
var/thing = allowed_contents[i]
qdel(thing, force=TRUE)
var/turf/newT = ChangeTurf(turf_type, baseturf_type, flags)
SSair.remove_from_active(newT)
newT.CalculateAdjacentTurfs()
SSair.add_to_active(newT,1)
if(turf_type)
var/turf/newT = ChangeTurf(turf_type, baseturf_type, flags)
SSair.remove_from_active(newT)
newT.CalculateAdjacentTurfs()
SSair.add_to_active(newT,1)
/turf/proc/copyTurf(turf/T)
if(T.type != type)
@@ -106,24 +106,26 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
return W
// Take off the top layer turf and replace it with the next baseturf down
/turf/proc/ScrapeAway()
/turf/proc/ScrapeAway(amount=1, flags)
if(!amount)
return
if(length(baseturfs))
var/list/new_baseturfs = baseturfs
var/turf_type = new_baseturfs[new_baseturfs.len]
new_baseturfs.len--
switch(new_baseturfs.len)
if(1)
new_baseturfs = new_baseturfs[1]
if(0)
new_baseturfs = turf_type
// We must never end up with a situation where there is no baseturf
WARNING("turf of type [type] had a baseturfs length 1 still in list form.")
return ChangeTurf(turf_type, new_baseturfs)
var/list/new_baseturfs = baseturfs.Copy()
var/turf_type = new_baseturfs[max(1, new_baseturfs.len - amount + 1)]
while(ispath(turf_type, /turf/baseturf_skipover))
amount++
if(amount > new_baseturfs.len)
CRASH("The bottomost baseturf of a turf is a skipover [src]([type])")
turf_type = new_baseturfs[max(1, new_baseturfs.len - amount + 1)]
new_baseturfs.len -= min(amount, new_baseturfs.len - 1) // No removing the very bottom
if(new_baseturfs.len == 1)
new_baseturfs = new_baseturfs[1]
return ChangeTurf(turf_type, new_baseturfs, flags)
if(baseturfs == type)
return src
return ChangeTurf(baseturfs, baseturfs) // The bottom baseturf will never go away
return ChangeTurf(baseturfs, baseturfs, flags) // The bottom baseturf will never go away
// Take the input as baseturfs and put it underneath the current baseturfs
// If fake_turf_type is provided and new_baseturfs is not the baseturfs list will be created identical to the turf type's
@@ -153,6 +155,11 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
// Things placed on top of closed turfs will ignore the topmost closed turf
// Returns the new turf
/turf/proc/PlaceOnTop(list/new_baseturfs, turf/fake_turf_type, flags)
var/area/turf_area = loc
if(new_baseturfs && !length(new_baseturfs))
new_baseturfs = list(new_baseturfs)
flags = turf_area.PlaceOnTopReact(new_baseturfs, fake_turf_type, flags) // A hook so areas can modify the incoming args
var/turf/newT
if(flags & CHANGETURF_SKIP) // We haven't been initialized
if(initialized)
@@ -200,17 +207,16 @@ GLOBAL_LIST_INIT(blacklisted_automated_baseturfs, typecacheof(list(
new_baseturfs += type
if(depth)
var/list/target_baseturfs = copytarget.baseturfs
target_baseturfs -= target_baseturfs & GLOB.blacklisted_automated_baseturfs
var/base_len = length(target_baseturfs)
if(!base_len)
if(!ignore_bottom)
new_baseturfs += target_baseturfs
else if(base_len > ignore_bottom)
if(base_len - ignore_bottom <= depth)
new_baseturfs += target_baseturfs.Copy(ignore_bottom + 1)
else
new_baseturfs += target_baseturfs.Copy(base_len - depth)
var/list/target_baseturfs
if(length(copytarget.baseturfs))
// with default inputs this would be Copy(CLAMP(2, -INFINITY, baseturfs.len))
// Don't forget a lower index is lower in the baseturfs stack, the bottom is baseturfs[1]
target_baseturfs = copytarget.baseturfs.Copy(CLAMP(1 + ignore_bottom, 1 + copytarget.baseturfs.len - depth, copytarget.baseturfs.len))
else if(!ignore_bottom)
target_baseturfs = list(copytarget.baseturfs)
if(target_baseturfs)
target_baseturfs -= new_baseturfs & GLOB.blacklisted_automated_baseturfs
new_baseturfs += target_baseturfs
var/turf/newT = copytarget.copyTurf(src)
newT.baseturfs = new_baseturfs

View File

@@ -4,6 +4,7 @@
//- floor_tile is now a path, and not a tile obj
name = "floor"
icon = 'icons/turf/floors.dmi'
baseturfs = /turf/open/floor/plating
var/icon_regular_floor = "floor" //used to remember what icon the tile should have by default
var/icon_plating = "plating"
@@ -59,21 +60,25 @@
switch(severity)
if(1)
ScrapeAway()
ScrapeAway(2)
if(2)
switch(pick(1,2;75,3))
if(1)
src.ReplaceWithLattice()
if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
ScrapeAway()
ReplaceWithLattice()
else
ScrapeAway(2)
if(prob(33))
new /obj/item/stack/sheet/metal(src)
if(2)
ScrapeAway()
ScrapeAway(2)
if(3)
if(prob(80))
src.break_tile_to_plating()
ScrapeAway()
else
src.break_tile()
src.hotspot_expose(1000,CELL_VOLUME)
break_tile()
hotspot_expose(1000,CELL_VOLUME)
if(prob(33))
new /obj/item/stack/sheet/metal(src)
if(3)
@@ -94,13 +99,15 @@
return 1
/turf/open/floor/attack_paw(mob/user)
return src.attack_hand(user)
return attack_hand(user)
/turf/open/floor/proc/gets_drilled()
return
/turf/open/floor/proc/break_tile_to_plating()
var/turf/open/floor/plating/T = make_plating()
if(!istype(T))
return
T.break_tile()
/turf/open/floor/proc/break_tile()
@@ -119,7 +126,7 @@
burnt = 1
/turf/open/floor/proc/make_plating()
return ChangeTurf(/turf/open/floor/plating)
return ScrapeAway()
/turf/open/floor/ChangeTurf(path, new_baseturf, flags)
if(!isfloorturf(src))

View File

@@ -219,6 +219,7 @@
icon_state = "alienpod1"
floor_tile = /obj/item/stack/tile/mineral/abductor
icons = list("alienpod1", "alienpod2", "alienpod3", "alienpod4", "alienpod5", "alienpod6", "alienpod7", "alienpod8", "alienpod9")
baseturfs = /turf/open/floor/plating/abductor2
/turf/open/floor/mineral/abductor/Initialize()
. = ..()
@@ -229,6 +230,3 @@
/turf/open/floor/mineral/abductor/burn_tile()
return //unburnable
/turf/open/floor/mineral/abductor/make_plating()
return ChangeTurf(/turf/open/floor/plating/abductor2)

View File

@@ -11,6 +11,7 @@
name = "plating"
icon_state = "plating"
intact = FALSE
baseturfs = /turf/open/space
var/attachment_holes = TRUE
/turf/open/floor/plating/examine(mob/user)
@@ -55,7 +56,7 @@
to_chat(user, "<span class='notice'>You begin reinforcing the floor...</span>")
if(do_after(user, 30, target = src))
if (R.get_amount() >= 2 && !istype(src, /turf/open/floor/engine))
ChangeTurf(/turf/open/floor/engine)
PlaceOnTop(/turf/open/floor/engine)
playsound(src, 'sound/items/deconstruct.ogg', 80, 1)
R.use(2)
to_chat(user, "<span class='notice'>You reinforce the floor.</span>")
@@ -70,7 +71,7 @@
var/obj/item/stack/tile/W = C
if(!W.use(1))
return
var/turf/open/floor/T = ChangeTurf(W.turf_type)
var/turf/open/floor/T = PlaceOnTop(W.turf_type)
if(istype(W, /obj/item/stack/tile/light)) //TODO: get rid of this ugly check somehow
var/obj/item/stack/tile/light/L = W
var/turf/open/floor/light/F = T
@@ -88,6 +89,9 @@
return TRUE
/turf/open/floor/plating/make_plating()
return
/turf/open/floor/plating/foam
name = "metal foam plating"
desc = "Thin, fragile flooring created with metal foam."

View File

@@ -1,6 +1,4 @@
/**********************Asteroid**************************/
/turf/open/floor/plating/asteroid //floor piece
@@ -43,11 +41,8 @@
if(..())
return TRUE
if(istype(W, /obj/item/storage/bag/ore))
var/obj/item/storage/bag/ore/S = W
if(S.collection_mode == 1)
for(var/obj/item/stack/ore/O in contents)
O.attackby(W,user)
return
for(var/obj/item/stack/ore/O in src)
W.SendSignal(COMSIG_PARENT_ATTACKBY, O)
/turf/open/floor/plating/asteroid/singularity_act()
if(is_planet_level(z))
@@ -198,6 +193,9 @@
if(istype(tunnel))
// Small chance to have forks in our tunnel; otherwise dig our tunnel.
if(i > 3 && prob(20))
if(istype(tunnel.loc, /area/mine/explored) || (istype(tunnel.loc, /area/lavaland/surface/outdoors) && !istype(tunnel.loc, /area/lavaland/surface/outdoors/unexplored)))
sanity = 0
break
var/turf/open/floor/plating/asteroid/airless/cave/C = tunnel.ChangeTurf(data_having_type, null, CHANGETURF_IGNORE_AIR)
C.going_backwards = FALSE
C.produce_tunnel_from_data(rand(10, 15), dir)
@@ -216,7 +214,7 @@
/turf/open/floor/plating/asteroid/airless/cave/proc/SpawnFloor(turf/T)
for(var/S in RANGE_TURFS(1, src))
var/turf/NT = S
if(!NT || isspaceturf(NT) || istype(NT.loc, /area/mine/explored) || istype(NT.loc, /area/lavaland/surface/outdoors/explored))
if(!NT || isspaceturf(NT) || istype(NT.loc, /area/mine/explored) || (istype(NT.loc, /area/lavaland/surface/outdoors) && !istype(NT.loc, /area/lavaland/surface/outdoors/unexplored)))
sanity = 0
break
if(!sanity)

View File

@@ -37,7 +37,7 @@
if(!istype(src, /turf/open/floor/engine))
return TRUE
new /obj/item/stack/rods(src, 2)
ChangeTurf(/turf/open/floor/plating)
ScrapeAway()
return TRUE
/turf/open/floor/engine/acid_act(acidpwr, acid_volume)
@@ -55,14 +55,18 @@
switch(severity)
if(1)
if(prob(80))
ReplaceWithLattice()
if(!length(baseturfs) || !ispath(baseturfs[baseturfs.len-1], /turf/open/floor))
ScrapeAway()
ReplaceWithLattice()
else
ScrapeAway(2)
else if(prob(50))
ScrapeAway()
ScrapeAway(2)
else
make_plating(1)
ScrapeAway()
if(2)
if(prob(50))
make_plating(1)
ScrapeAway()
/turf/open/floor/engine/singularity_pull(S, current_size)
..()

View File

@@ -48,7 +48,7 @@
switch(passed_mode)
if(RCD_FLOORWALL)
to_chat(user, "<span class='notice'>You build a floor.</span>")
ChangeTurf(/turf/open/floor/plating)
PlaceOnTop(/turf/open/floor/plating)
return TRUE
return FALSE

View File

@@ -78,7 +78,7 @@
var/flags = NONE
if(defer_change) // TODO: make the defer change var a var for any changeturf flag
flags = CHANGETURF_DEFER_CHANGE
ChangeTurf(turf_type, null, flags)
ScrapeAway(null, flags)
addtimer(CALLBACK(src, .proc/AfterChange), 1, TIMER_UNIQUE)
playsound(src, 'sound/effects/break_stone.ogg', 50, 1) //beautiful destruction
@@ -513,7 +513,7 @@
var/flags = NONE
if(defer_change)
flags = CHANGETURF_DEFER_CHANGE
ChangeTurf(turf_type, null, flags)
ScrapeAway(null, flags)
addtimer(CALLBACK(src, .proc/AfterChange), 1, TIMER_UNIQUE)

View File

@@ -4,7 +4,7 @@
#define RANDOM_LOWER_X 50
#define RANDOM_LOWER_Y 50
/proc/spawn_rivers(target_z, nodes = 4, turf_type = /turf/open/lava/smooth/lava_land_surface, whitelist_area = /area/lavaland/surface/outdoors, min_x = RANDOM_LOWER_X, min_y = RANDOM_LOWER_Y, max_x = RANDOM_UPPER_X, max_y = RANDOM_UPPER_Y)
/proc/spawn_rivers(target_z, nodes = 4, turf_type = /turf/open/lava/smooth/lava_land_surface, whitelist_area = /area/lavaland/surface/outdoors/unexplored, min_x = RANDOM_LOWER_X, min_y = RANDOM_LOWER_Y, max_x = RANDOM_UPPER_X, max_y = RANDOM_UPPER_Y)
var/list/river_nodes = list()
var/num_spawned = 0
var/list/possible_locs = block(locate(min_x, min_y, target_z), locate(max_x, max_y, target_z))

View File

@@ -102,7 +102,7 @@
/turf/closed/wall/mineral/plasma/proc/PlasmaBurn(temperature)
new girder_type(src)
src.ChangeTurf(/turf/open/floor/plasteel)
ScrapeAway()
var/turf/open/T = src
T.atmos_spawn_air("plasma=400;TEMP=[temperature]")

View File

@@ -27,7 +27,7 @@
to_chat(user, "<span class='notice'>The support lines have been <i>unscrewed</i>, and the metal cover is <b>welded</b> firmly in place.</span>")
if(CUT_COVER)
to_chat(user, "<span class='notice'>The metal cover has been <i>sliced through</i>, and is <b>connected loosely</b> to the girder.</span>")
if(BOLTS)
if(ANCHOR_BOLTS)
to_chat(user, "<span class='notice'>The outer cover has been <i>pried away</i>, and the bolts anchoring the support rods are <b>wrenched</b> in place.</span>")
if(SUPPORT_RODS)
to_chat(user, "<span class='notice'>The bolts anchoring the support rods have been <i>loosened</i>, but are still <b>welded</b> firmly to the girder.</span>")
@@ -120,7 +120,7 @@
if(W.use_tool(src, user, 100, volume=100))
if(!istype(src, /turf/closed/wall/r_wall) || d_state != CUT_COVER)
return 1
d_state = BOLTS
d_state = ANCHOR_BOLTS
update_icon()
to_chat(user, "<span class='notice'>You pry off the cover.</span>")
return 1
@@ -137,11 +137,11 @@
to_chat(user, "<span class='notice'>The metal cover has been welded securely to the frame.</span>")
return 1
if(BOLTS)
if(ANCHOR_BOLTS)
if(istype(W, /obj/item/wrench))
to_chat(user, "<span class='notice'>You start loosening the anchoring bolts which secure the support rods to their frame...</span>")
if(W.use_tool(src, user, 40, volume=100))
if(!istype(src, /turf/closed/wall/r_wall) || d_state != BOLTS)
if(!istype(src, /turf/closed/wall/r_wall) || d_state != ANCHOR_BOLTS)
return 1
d_state = SUPPORT_RODS
update_icon()
@@ -151,7 +151,7 @@
if(istype(W, /obj/item/crowbar))
to_chat(user, "<span class='notice'>You start to pry the cover back into place...</span>")
if(W.use_tool(src, user, 20, volume=100))
if(!istype(src, /turf/closed/wall/r_wall) || d_state != BOLTS)
if(!istype(src, /turf/closed/wall/r_wall) || d_state != ANCHOR_BOLTS)
return 1
d_state = CUT_COVER
update_icon()
@@ -177,7 +177,7 @@
if(W.use_tool(src, user, 40))
if(!istype(src, /turf/closed/wall/r_wall) || d_state != SUPPORT_RODS)
return 1
d_state = BOLTS
d_state = ANCHOR_BOLTS
update_icon()
to_chat(user, "<span class='notice'>You tighten the bolts anchoring the support rods.</span>")
return 1

View File

@@ -93,6 +93,9 @@
..()
/turf/attack_hand(mob/user)
. = ..()
if(.)
return
user.Move_Pulled(src)
/turf/proc/handleRCL(obj/item/twohanded/rcl/C, mob/user)
@@ -265,15 +268,18 @@
/turf/proc/Bless()
new /obj/effect/blessing(src)
/turf/storage_contents_dump_act(obj/item/storage/src_object, mob/user)
if(src_object.contents.len)
/turf/storage_contents_dump_act(datum/component/storage/src_object, mob/user)
. = ..()
if(.)
return
if(length(src_object.contents()))
to_chat(usr, "<span class='notice'>You start dumping out the contents...</span>")
if(!do_after(usr,20,target=src_object))
if(!do_after(usr,20,target=src_object.parent))
return FALSE
var/list/things = src_object.contents.Copy()
var/list/things = src_object.contents()
var/datum/progressbar/progress = new(user, things.len, src)
while (do_after(usr, 10, TRUE, src, FALSE, CALLBACK(src_object, /obj/item/storage.proc/mass_remove_from_storage, src, things, progress)))
while (do_after(usr, 10, TRUE, src, FALSE, CALLBACK(src_object, /datum/component/storage.proc/mass_remove_from_storage, src, things, progress)))
stoplag(1)
qdel(progress)