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Fix attack_hand-related runtimes
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@@ -91,12 +91,12 @@
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if(bombassembly)
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bombassembly.on_found(finder)
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/obj/item/onetankbomb/on_attack_hand() //also for mousetraps
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/obj/item/onetankbomb/on_attack_hand(mob/user) //also for mousetraps
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. = ..()
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if(.)
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return
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if(bombassembly)
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bombassembly.attack_hand()
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bombassembly.attack_hand(user)
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/obj/item/onetankbomb/Move()
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. = ..()
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