diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm
index 54f1db323a..deb1c37d63 100644
--- a/code/game/area/areas.dm
+++ b/code/game/area/areas.dm
@@ -40,7 +40,7 @@
/// Bonus mood for being in this area
var/mood_bonus = 0
/// Mood message for being here, only shows up if mood_bonus != 0
- var/mood_message = "This area is pretty nice!\n"
+ var/mood_message = span_nicegreen("This area is pretty nice!\n")
///Will objects this area be needing power?
var/requires_power = TRUE
diff --git a/code/modules/ruins/spaceruin_code/hilbertshotel.dm b/code/modules/ruins/spaceruin_code/hilbertshotel.dm
index 111b72a6f0..c1b9871f0c 100644
--- a/code/modules/ruins/spaceruin_code/hilbertshotel.dm
+++ b/code/modules/ruins/spaceruin_code/hilbertshotel.dm
@@ -91,7 +91,7 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
if(!isturf(loc))
if((loc == user) || (loc.loc == user) || (loc.loc in user.contents) || (loc in user.GetAllContents(type))) //short circuit, first three checks are cheaper and covers almost all cases (loc.loc covers hotel in box in backpack).
forceMove(get_turf(user))
-
+
//SPLURT EDIT START
// Check if the room is already active, stored, or the secret room. If so, skip room type selection
var/chosen_room = "Nothing"
@@ -155,7 +155,7 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
if(activeRooms["[roomNumber]"])
var/datum/turf_reservation/roomReservation = activeRooms["[roomNumber]"]
var/area/hilbertshotel/currentArea = get_area(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3]))
-
+
// Determine additional Y offset for teleportation
var/additionalY = currentArea.roomType == "Apartment-Sauna" ? 1 : 0
@@ -204,7 +204,7 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337)
for(var/obj/item/abstracthotelstorage/S in storageTurf)
if((S.roomNumber == roomNumber) && (S.parentSphere == src))
qdel(S)
-
+
// Re-Set the room type
var/area/hilbertshotel/currentArea = get_area(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3]))
if(storageObj)
diff --git a/modular_splurt/code/modules/ruins/spaceruin_code/hilbertshotel.dm b/modular_splurt/code/modules/ruins/spaceruin_code/hilbertshotel.dm
index 8151ce29af..dd9c33cd32 100644
--- a/modular_splurt/code/modules/ruins/spaceruin_code/hilbertshotel.dm
+++ b/modular_splurt/code/modules/ruins/spaceruin_code/hilbertshotel.dm
@@ -51,7 +51,7 @@
// Fluff - Misc
/obj/item/paper/fluff/hilbertshotel/welcomeletter
name = "Welcome Letter"
- info = "Welcome to Hilbert's Hotel!
\
+ info = "Welcome to Hilbert's Hotel!
\
\
Each room in the hotel is an unique pocket dimension: You can choose up to 5 rooms per shift, each room you select will remember your actions and belongings, allowing you to create your own personal space.
\
\
@@ -61,4 +61,4 @@
Enjoy your stay∼!
\
\
With love,
\
- -Aniya ♥"
+ -Aniya ♥"