diff --git a/code/game/area/areas.dm b/code/game/area/areas.dm index 54f1db323a..deb1c37d63 100644 --- a/code/game/area/areas.dm +++ b/code/game/area/areas.dm @@ -40,7 +40,7 @@ /// Bonus mood for being in this area var/mood_bonus = 0 /// Mood message for being here, only shows up if mood_bonus != 0 - var/mood_message = "This area is pretty nice!\n" + var/mood_message = span_nicegreen("This area is pretty nice!\n") ///Will objects this area be needing power? var/requires_power = TRUE diff --git a/code/modules/ruins/spaceruin_code/hilbertshotel.dm b/code/modules/ruins/spaceruin_code/hilbertshotel.dm index 111b72a6f0..c1b9871f0c 100644 --- a/code/modules/ruins/spaceruin_code/hilbertshotel.dm +++ b/code/modules/ruins/spaceruin_code/hilbertshotel.dm @@ -91,7 +91,7 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337) if(!isturf(loc)) if((loc == user) || (loc.loc == user) || (loc.loc in user.contents) || (loc in user.GetAllContents(type))) //short circuit, first three checks are cheaper and covers almost all cases (loc.loc covers hotel in box in backpack). forceMove(get_turf(user)) - + //SPLURT EDIT START // Check if the room is already active, stored, or the secret room. If so, skip room type selection var/chosen_room = "Nothing" @@ -155,7 +155,7 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337) if(activeRooms["[roomNumber]"]) var/datum/turf_reservation/roomReservation = activeRooms["[roomNumber]"] var/area/hilbertshotel/currentArea = get_area(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3])) - + // Determine additional Y offset for teleportation var/additionalY = currentArea.roomType == "Apartment-Sauna" ? 1 : 0 @@ -204,7 +204,7 @@ GLOBAL_VAR_INIT(hhmysteryRoomNumber, 1337) for(var/obj/item/abstracthotelstorage/S in storageTurf) if((S.roomNumber == roomNumber) && (S.parentSphere == src)) qdel(S) - + // Re-Set the room type var/area/hilbertshotel/currentArea = get_area(locate(roomReservation.bottom_left_coords[1], roomReservation.bottom_left_coords[2], roomReservation.bottom_left_coords[3])) if(storageObj) diff --git a/modular_splurt/code/modules/ruins/spaceruin_code/hilbertshotel.dm b/modular_splurt/code/modules/ruins/spaceruin_code/hilbertshotel.dm index 8151ce29af..dd9c33cd32 100644 --- a/modular_splurt/code/modules/ruins/spaceruin_code/hilbertshotel.dm +++ b/modular_splurt/code/modules/ruins/spaceruin_code/hilbertshotel.dm @@ -51,7 +51,7 @@ // Fluff - Misc /obj/item/paper/fluff/hilbertshotel/welcomeletter name = "Welcome Letter" - info = "Welcome to Hilbert's Hotel!
\ + info = "Welcome to Hilbert's Hotel!
\
\ Each room in the hotel is an unique pocket dimension: You can choose up to 5 rooms per shift, each room you select will remember your actions and belongings, allowing you to create your own personal space.
\
\ @@ -61,4 +61,4 @@ Enjoy your stay∼!
\
\ With love,
\ - -Aniya ♥" + -Aniya ♥"