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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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changes
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@@ -3,7 +3,7 @@
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icon_state = "neurotoxin"
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damage = 15
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damage_type = TOX
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var/stagger_duration = 3.5 SECONDS
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var/stagger_duration = 5 SECONDS
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/obj/item/projectile/bullet/neurotoxin/on_hit(atom/target, blocked = FALSE)
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if(isalien(target))
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@@ -11,6 +11,6 @@
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nodamage = TRUE
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else if(iscarbon(target))
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var/mob/living/L = target
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L.KnockToFloor(TRUE)
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L.KnockToFloor()
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L.Stagger(stagger_duration)
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return ..()
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