mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 10:22:13 +00:00
[MIRROR] Grammar fixes to atom descriptions (#3165)
* Grammar fixes to atom descriptions * compile errors
This commit is contained in:
committed by
Poojawa
parent
e827f02863
commit
d25cb1ba5d
@@ -173,7 +173,7 @@
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/obj/screen/alert/verygross
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name = "Very grossed out."
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desc = "I'm not feeling very well.."
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desc = "You're not feeling very well..."
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icon_state = "gross2"
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/obj/screen/alert/disgusted
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@@ -1,6 +1,6 @@
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/obj/effect/proc_holder/changeling/linglink
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name = "Hivemind Link"
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desc = "Link your victim's mind into the hivemind for personal interrogation"
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desc = "Link your victim's mind into the hivemind for personal interrogation."
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chemical_cost = 0
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dna_cost = 0
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req_human = 1
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@@ -257,7 +257,7 @@
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/obj/item/ammo_casing/magic/tentacle
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name = "tentacle"
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desc = "a tentacle."
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desc = "A tentacle."
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projectile_type = /obj/item/projectile/tentacle
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caliber = "tentacle"
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icon_state = "tentacle_end"
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@@ -1,6 +1,6 @@
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/obj/effect/proc_holder/changeling/sting
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name = "Tiny Prick"
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desc = "Stabby stabby"
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desc = "Stabby stabby."
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var/sting_icon = null
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/obj/effect/proc_holder/changeling/sting/Click()
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@@ -302,7 +302,7 @@
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/obj/item/clothing/suit/magusred
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name = "magus robes"
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desc = "A set of armored robes worn by the followers of Nar-Sie"
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desc = "A set of armored robes worn by the followers of Nar-Sie."
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icon_state = "magusred"
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item_state = "magusred"
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body_parts_covered = CHEST|GROIN|LEGS|ARMS
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@@ -498,7 +498,6 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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origin_tech = "materials=4;magnets=5;abductor=2"
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/obj/item/restraints/handcuffs/energy/used
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desc = "energy discharge"
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flags_1 = DROPDEL_1
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/obj/item/restraints/handcuffs/energy/used/dropped(mob/user)
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@@ -597,7 +596,7 @@ Congratulations! You are now trained for invasive xenobiology research!"}
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/obj/structure/bed/abductor
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name = "resting contraption"
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desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
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desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
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icon = 'icons/obj/abductor.dmi'
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buildstacktype = /obj/item/stack/sheet/mineral/abductor
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icon_state = "bed"
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@@ -42,8 +42,7 @@
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/datum/game_mode/monkey/announce()
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to_chat(world, "<B>The current game mode is - Monkey!</B>")
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to_chat(world, "<B>One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to CentCom. \
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Monkeys: Ensure that your kind lives on! Rise up against your captors!</B>")
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to_chat(world, "<B>One or more crewmembers have been infected with Jungle Fever! Crew: Contain the outbreak. None of the infected monkeys may escape alive to CentCom. Monkeys: Ensure that your kind lives on! Rise up against your captors!</B>")
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/datum/game_mode/monkey/proc/greet_carrier(datum/mind/carrier)
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@@ -115,5 +114,4 @@
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to_chat(world, "<span class='userdanger'>The staff managed to contain the monkey infestation!</span>")
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/datum/game_mode/monkey/generate_report()
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return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "bananna blight")] outbreak that turn humans into monkies has been \
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reported in your quadrant. Any such infections may be treated with bananna juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at Centcom."
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return "Reports of an ancient [pick("retrovirus", "flesh eating bacteria", "disease", "magical curse blamed on viruses", "banana blight")] outbreak that turn humans into monkeys has been reported in your quadrant. Any such infections may be treated with banana juice. If an outbreak occurs, ensure the station is quarantined to prevent a largescale outbreak at CentCom."
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@@ -77,5 +77,5 @@
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/datum/game_mode/traitor/internal_affairs/generate_report()
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return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against Centcom for such \
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return "Nanotrasen denies any accusations of placing internal affairs agents onboard your station to eliminate inconvenient employees. Any further accusations against CentCom for such \
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actions will be met with a conversation with an official internal affairs agent."
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@@ -1,7 +1,7 @@
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//computer that handle the points and teleports the prisoner
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/obj/machinery/computer/gulag_teleporter_computer
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name = "labor camp teleporter console"
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desc = "Used to send criminals to the Labor Camp"
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desc = "Used to send criminals to the Labor Camp."
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icon_screen = "explosive"
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icon_keyboard = "security_key"
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req_access = list(ACCESS_ARMORY)
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@@ -140,4 +140,4 @@
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/obj/machinery/computer/pod/old/swf
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name = "\improper Magix System IV"
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desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition"
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desc = "An arcane artifact that holds much magic. Running E-Knock 2.2: Sorceror's Edition."
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@@ -4,7 +4,7 @@
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/obj/item/wallframe/firealarm
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name = "fire alarm frame"
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desc = "Used for building fire alarms"
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desc = "Used for building fire alarms."
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icon = 'icons/obj/monitors.dmi'
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icon_state = "fire_bitem"
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result_path = /obj/machinery/firealarm
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@@ -1,6 +1,6 @@
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/obj/machinery/gulag_item_reclaimer
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name = "equipment reclaimer station"
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desc = "Used to reclaim your items after you finish your sentence at the labor camp"
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desc = "Used to reclaim your items after you finish your sentence at the labor camp."
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icon = 'icons/obj/terminals.dmi'
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icon_state = "dorm_taken"
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req_access = list(ACCESS_SECURITY) //REQACCESS TO ACCESS ALL STORED ITEMS
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@@ -9,7 +9,7 @@ Buildable meters
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/obj/item/pipe
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name = "pipe"
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desc = "A pipe"
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desc = "A pipe."
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var/pipe_type = 0
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var/pipename
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force = 7
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@@ -298,7 +298,7 @@ GLOBAL_LIST_INIT(pipeID2State, list(
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/obj/item/pipe_meter
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name = "meter"
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desc = "A meter that can be laid on pipes"
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desc = "A meter that can be laid on pipes."
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icon = 'icons/obj/atmospherics/pipes/pipe_item.dmi'
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icon_state = "meter"
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item_state = "buildpipe"
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@@ -790,7 +790,7 @@
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/obj/item/wallframe/turret_control
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name = "turret control frame"
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desc = "Used for building turret control panels"
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desc = "Used for building turret control panels."
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icon_state = "apc"
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result_path = /obj/machinery/turretid
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
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@@ -55,7 +55,7 @@
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/obj/structure/emergency_shield/invoker
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name = "Invoker's Shield"
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desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals"
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desc = "A weak shield summoned by cultists to protect them while they carry out delicate rituals."
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color = "#FF0000"
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max_integrity = 20
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mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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@@ -515,7 +515,7 @@
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/obj/item/device/syndicatedetonator
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name = "big red button"
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desc = "Your standard issue bomb synchronizing button. Five second safety delay to prevent 'accidents'"
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desc = "Your standard issue bomb synchronizing button. Five second safety delay to prevent 'accidents'."
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icon = 'icons/obj/assemblies.dmi'
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icon_state = "bigred"
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item_state = "electronic"
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@@ -796,7 +796,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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//This one's from bay12
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/obj/machinery/vending/cart
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name = "\improper PTech"
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desc = "Cartridges for PDAs"
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desc = "Cartridges for PDAs."
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product_slogans = "Carts to go!"
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icon_state = "cart"
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icon_deny = "cart-deny"
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@@ -890,7 +890,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/machinery/vending/security
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name = "\improper SecTech"
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desc = "A security equipment vendor"
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desc = "A security equipment vendor."
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product_ads = "Crack capitalist skulls!;Beat some heads in!;Don't forget - harm is good!;Your weapons are right here.;Handcuffs!;Freeze, scumbag!;Don't tase me bro!;Tase them, bro.;Why not have a donut?"
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icon_state = "sec"
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icon_deny = "sec-deny"
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@@ -1006,7 +1006,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/machinery/vending/dinnerware
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name = "\improper Plasteel Chef's Dinnerware Vendor"
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desc = "A kitchen and restaurant equipment vendor"
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desc = "A kitchen and restaurant equipment vendor."
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product_ads = "Mm, food stuffs!;Food and food accessories.;Get your plates!;You like forks?;I like forks.;Woo, utensils.;You don't really need these..."
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icon_state = "dinnerware"
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products = list(/obj/item/storage/bag/tray = 8, /obj/item/kitchen/fork = 6, /obj/item/kitchen/knife = 6, /obj/item/kitchen/rollingpin = 2, /obj/item/reagent_containers/food/drinks/drinkingglass = 8, /obj/item/clothing/suit/apron/chef = 2, /obj/item/reagent_containers/food/condiment/pack/ketchup = 5, /obj/item/reagent_containers/food/condiment/pack/hotsauce = 5, /obj/item/reagent_containers/food/condiment/saltshaker = 5, /obj/item/reagent_containers/food/condiment/peppermill = 5, /obj/item/reagent_containers/glass/bowl = 20)
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@@ -1016,7 +1016,7 @@ IF YOU MODIFY THE PRODUCTS LIST OF A MACHINE, MAKE SURE TO UPDATE ITS RESUPPLY C
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/obj/machinery/vending/sovietsoda
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name = "\improper BODA"
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desc = "Old sweet water vending machine"
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desc = "Old sweet water vending machine."
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icon_state = "sovietsoda"
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product_ads = "For Tsar and Country.;Have you fulfilled your nutrition quota today?;Very nice!;We are simple people, for this is all we eat.;If there is a person, there is a problem. If there is no person, then there is no problem."
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products = list(/obj/item/reagent_containers/food/drinks/drinkingglass/filled/soda = 30)
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@@ -101,7 +101,7 @@
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/tesla
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equip_cooldown = 35
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name = "\improper MKI Tesla Cannon"
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desc = "A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine"
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desc = "A weapon for combat exosuits. Fires bolts of electricity similar to the experimental tesla engine."
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icon_state = "mecha_ion"
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origin_tech = "materials=4;engineering=4;combat=6;magnets=6"
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energy_drain = 500
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@@ -3,7 +3,7 @@
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desc = "We're leaving together\n\
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But still it's farewell\n\
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And maybe we'll come back\n\
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To earth, who can tell?"
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To Earth, who can tell?"
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var/displayed_text
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var/atom/attached_to
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@@ -260,8 +260,8 @@
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//Atmos Backpack Resin, transparent, prevents atmos and filters the air
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/obj/structure/foamedmetal/resin
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name = "ATMOS Resin"
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desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature"
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name = "\improper ATMOS Resin"
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desc = "A lightweight, transparent resin used to suffocate fires, scrub the air of toxins, and restore the air to a safe temperature."
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opacity = FALSE
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icon_state = "atmos_resin"
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alpha = 120
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@@ -2,7 +2,7 @@
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/obj/structure/spider
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name = "web"
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icon = 'icons/effects/effects.dmi'
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desc = "it's stringy and sticky"
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desc = "It's stringy and sticky."
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anchored = TRUE
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density = FALSE
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max_integrity = 15
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@@ -48,7 +48,7 @@
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/obj/structure/spider/eggcluster
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name = "egg cluster"
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desc = "They seem to pulse slightly with an inner life"
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desc = "They seem to pulse slightly with an inner life."
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icon_state = "eggs"
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var/amount_grown = 0
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var/player_spiders = 0
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@@ -205,7 +205,7 @@
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/obj/structure/spider/cocoon
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name = "cocoon"
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desc = "Something wrapped in silky spider web"
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desc = "Something wrapped in silky spider web."
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icon_state = "cocoon1"
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max_integrity = 60
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@@ -431,7 +431,7 @@ ARCD
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/obj/item/construction/rcd/arcd
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name = "advanced rapid-construction-device (ARCD)"
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desc = "A prototype RCD with ranged capability and extended capacity"
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desc = "A prototype RCD with ranged capability and extended capacity."
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max_matter = 300
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matter = 300
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delay_mod = 0.6
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@@ -83,7 +83,7 @@
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// APC HULL
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/obj/item/wallframe/apc
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name = "\improper APC frame"
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desc = "Used for repairing or building APCs"
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desc = "Used for repairing or building APCs."
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icon_state = "apc"
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result_path = /obj/machinery/power/apc
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inverse = 1
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@@ -224,7 +224,7 @@ update_label("John Doe", "Clowny")
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/obj/item/card/id/centcom
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name = "\improper CentCom ID"
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desc = "An ID straight from Cent. Com."
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desc = "An ID straight from Central Command."
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icon_state = "centcom"
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registered_name = "Central Command"
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assignment = "General"
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@@ -235,7 +235,7 @@ update_label("John Doe", "Clowny")
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/obj/item/card/id/ert
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name = "\improper CentCom ID"
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desc = "A ERT ID card"
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desc = "An ERT ID card."
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icon_state = "centcom"
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registered_name = "Emergency Response Team Commander"
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assignment = "Emergency Response Team Commander"
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@@ -351,6 +351,6 @@ update_label("John Doe", "Clowny")
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/obj/item/card/id/away/old/apc
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name = "APC Access ID"
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desc = "Special ID card to allow access to APCs"
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desc = "Special ID card to allow access to APCs."
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icon_state = "centcom"
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access = list(ACCESS_ENGINE_EQUIP)
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@@ -20,7 +20,7 @@
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/obj/item/cartridge/virus/clown
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name = "\improper Honkworks 5.0 cartridge"
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icon_state = "cart-clown"
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desc = "A data cartridge for portable microcomputers. It smells vaguely of banannas"
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desc = "A data cartridge for portable microcomputers. It smells vaguely of bananas."
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access = CART_CLOWN
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/obj/item/cartridge/virus/clown/send_virus(obj/item/device/pda/target, mob/living/U)
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@@ -74,7 +74,7 @@
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break
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/obj/item/device/multitool/ai_detect/admin
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'" //What else should I say for a meme item?
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desc = "Used for pulsing wires to test which to cut. Not recommended by doctors. Has a strange tag that says 'Grief in Safety'." //What else should I say for a meme item?
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track_delay = 5
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/obj/item/device/multitool/ai_detect/admin/multitool_detect()
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@@ -122,8 +122,8 @@
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channels = list("Service" = 1)
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/obj/item/device/encryptionkey/headset_cent
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name = "centcom radio encryption key"
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desc = "An encryption key for a radio headset. To access the centcom channel, use :y."
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name = "\improper CentCom radio encryption key"
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desc = "An encryption key for a radio headset. To access the CentCom channel, use :y."
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icon_state = "cent_cypherkey"
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independent = TRUE
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channels = list("CentCom" = 1)
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@@ -191,7 +191,7 @@
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/obj/item/device/radio/headset/headset_cent
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name = "\improper CentCom headset"
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desc = "A headset used by the upper echelons of Nanotrasen. \nTo access the centcom channel, use :y."
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desc = "A headset used by the upper echelons of Nanotrasen.\nTo access the CentCom channel, use :y."
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icon_state = "cent_headset"
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keyslot = new /obj/item/device/encryptionkey/headset_com
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keyslot2 = new /obj/item/device/encryptionkey/headset_cent
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@@ -201,7 +201,7 @@
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/obj/item/device/radio/headset/headset_cent/alt
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name = "\improper CentCom bowman headset"
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs. \nTo access the centcom channel, use :y."
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desc = "A headset especially for emergency response personnel. Protects ears from flashbangs.\nTo access the CentCom channel, use :y."
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icon_state = "cent_headset_alt"
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item_state = "cent_headset_alt"
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keyslot = null
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@@ -5,7 +5,7 @@
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item_state = "ttv"
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lefthand_file = 'icons/mob/inhands/weapons/bombs_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/bombs_righthand.dmi'
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desc = "Regulates the transfer of air between two tanks"
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desc = "Regulates the transfer of air between two tanks."
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var/obj/item/tank/tank_one
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var/obj/item/tank/tank_two
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var/obj/item/device/assembly/attached_device
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@@ -171,7 +171,7 @@
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/obj/item/dnainjector/stuttmut
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name = "\improper DNA injector (Stutt.)"
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desc = "Makes you s-s-stuttterrr"
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desc = "Makes you s-s-stuttterrr."
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add_mutations_static = list(NERVOUS)
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/obj/item/dnainjector/antistutt
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@@ -529,7 +529,7 @@
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|
||||
/obj/item/grenade/chem_grenade/bioterrorfoam
|
||||
name = "Bio terror foam grenade"
|
||||
desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin"
|
||||
desc = "Tiger Cooperative chemical foam grenade. Causes temporary irration, blindness, confusion, mutism, and mutations to carbon based life forms. Contains additional spore toxin."
|
||||
stage = READY
|
||||
|
||||
/obj/item/grenade/chem_grenade/bioterrorfoam/Initialize()
|
||||
|
||||
@@ -86,7 +86,7 @@
|
||||
|
||||
/obj/item/holosign_creator/cyborg
|
||||
name = "Energy Barrier Projector"
|
||||
desc = "A holographic projector that creates fragile energy fields"
|
||||
desc = "A holographic projector that creates fragile energy fields."
|
||||
creation_time = 15
|
||||
max_signs = 9
|
||||
holosign_type = /obj/structure/holosign/barrier/cyborg
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
|
||||
/obj/item/implant/exile
|
||||
name = "exile implant"
|
||||
desc = "Prevents you from returning from away missions"
|
||||
desc = "Prevents you from returning from away missions."
|
||||
origin_tech = "materials=2;biotech=3;magnets=2;bluespace=3"
|
||||
activated = 0
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/implant/weapons_auth
|
||||
name = "firearms authentication implant"
|
||||
desc = "Lets you shoot your guns"
|
||||
desc = "Lets you shoot your guns."
|
||||
icon_state = "auth"
|
||||
origin_tech = "magnets=2;programming=7;biotech=5;syndicate=5"
|
||||
activated = 0
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
|
||||
/obj/machinery/implantchair/genepurge
|
||||
name = "Genetic purifier"
|
||||
desc = "Used to purge human genome of foreign influences"
|
||||
desc = "Used to purge a human genome of foreign influences."
|
||||
special = TRUE
|
||||
special_name = "Purge genome"
|
||||
injection_cooldown = 0
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/item/toy/plush
|
||||
name = "plush"
|
||||
desc = "this is the special coder plush, do not steal"
|
||||
desc = "This is the special coder plush, do not steal."
|
||||
icon = 'icons/obj/plushes.dmi'
|
||||
icon_state = "debug"
|
||||
attack_verb = list("thumped", "whomped", "bumped")
|
||||
|
||||
@@ -223,7 +223,7 @@
|
||||
|
||||
/obj/item/pneumatic_cannon/pie
|
||||
name = "pie cannon"
|
||||
desc = "Load cream pie for optimal results"
|
||||
desc = "Load cream pie for optimal results."
|
||||
force = 10
|
||||
icon_state = "piecannon"
|
||||
gasPerThrow = 0
|
||||
|
||||
@@ -207,7 +207,7 @@
|
||||
name = "blue banner"
|
||||
icon_state = "banner-blue"
|
||||
item_state = "banner-blue"
|
||||
desc = "A banner with the logo of the blue deity"
|
||||
desc = "A banner with the logo of the blue deity."
|
||||
|
||||
/obj/item/storage/backpack/bannerpack
|
||||
name = "nanotrasen banner backpack"
|
||||
|
||||
@@ -172,7 +172,7 @@
|
||||
|
||||
/obj/item/borg/upgrade/syndicate
|
||||
name = "illegal equipment module"
|
||||
desc = "Unlocks the hidden, deadlier functions of a cyborg"
|
||||
desc = "Unlocks the hidden, deadlier functions of a cyborg."
|
||||
icon_state = "cyborg_upgrade3"
|
||||
require_module = 1
|
||||
origin_tech = "combat=4;syndicate=1"
|
||||
|
||||
@@ -518,7 +518,7 @@
|
||||
new /obj/item/ammo_box/foambox/riot(src)
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle
|
||||
desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes"
|
||||
desc = "A large duffel bag containing a deadly chemicals, a chemical spray, chemical grenade, a Donksoft assault rifle, riot grade darts, a minature syringe gun, and a box of syringes."
|
||||
|
||||
/obj/item/storage/backpack/duffelbag/syndie/med/bioterrorbundle/PopulateContents()
|
||||
new /obj/item/reagent_containers/spray/chemsprayer/bioterror(src)
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
|
||||
/obj/item/storage/belt/soulstone
|
||||
name = "soul stone belt"
|
||||
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away"
|
||||
desc = "Designed for ease of access to the shards during a fight, as to not let a single enemy spirit slip away."
|
||||
icon_state = "soulstonebelt"
|
||||
item_state = "soulstonebelt"
|
||||
storage_slots = 6
|
||||
|
||||
@@ -275,7 +275,7 @@
|
||||
*/
|
||||
/obj/item/toy/foamblade
|
||||
name = "foam armblade"
|
||||
desc = "it says \"Sternside Changs #1 fan\" on it. "
|
||||
desc = "It says \"Sternside Changs #1 fan\" on it."
|
||||
icon = 'icons/obj/toy.dmi'
|
||||
icon_state = "foamblade"
|
||||
item_state = "arm_blade"
|
||||
@@ -288,7 +288,7 @@
|
||||
|
||||
/obj/item/toy/windupToolbox
|
||||
name = "windup toolbox"
|
||||
desc = "A replica toolbox that rumbles when you turn the key"
|
||||
desc = "A replica toolbox that rumbles when you turn the key."
|
||||
icon_state = "his_grace"
|
||||
item_state = "artistic_toolbox"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/toolbox_lefthand.dmi'
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
/obj/item/banhammer
|
||||
desc = "A banhammer"
|
||||
desc = "A banhammer."
|
||||
name = "banhammer"
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "toyhammer"
|
||||
@@ -192,7 +192,7 @@
|
||||
|
||||
/obj/item/katana
|
||||
name = "katana"
|
||||
desc = "Woefully underpowered in D20"
|
||||
desc = "Woefully underpowered in D20."
|
||||
icon_state = "katana"
|
||||
item_state = "katana"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
@@ -257,7 +257,7 @@
|
||||
|
||||
/obj/item/throwing_star
|
||||
name = "throwing star"
|
||||
desc = "An ancient weapon still used to this day due to it's ease of lodging itself into victim's body parts"
|
||||
desc = "An ancient weapon still used to this day, due to its ease of lodging itself into its victim's body parts."
|
||||
icon_state = "throwingstar"
|
||||
item_state = "eshield0"
|
||||
lefthand_file = 'icons/mob/inhands/equipment/shields_lefthand.dmi'
|
||||
@@ -390,7 +390,7 @@
|
||||
|
||||
/obj/item/ectoplasm
|
||||
name = "ectoplasm"
|
||||
desc = "spooky"
|
||||
desc = "Spooky."
|
||||
gender = PLURAL
|
||||
icon = 'icons/obj/wizard.dmi'
|
||||
icon_state = "ectoplasm"
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/sign/barsign // All Signs are 64 by 32 pixels, they take two tiles
|
||||
name = "Bar Sign"
|
||||
desc = "A bar sign with no writing on it"
|
||||
desc = "A bar sign with no writing on it."
|
||||
icon = 'icons/obj/barsigns.dmi'
|
||||
icon_state = "empty"
|
||||
req_access = list(ACCESS_BAR)
|
||||
|
||||
@@ -21,10 +21,6 @@
|
||||
var/buildstacktype = /obj/item/stack/sheet/metal
|
||||
var/buildstackamount = 2
|
||||
|
||||
/obj/structure/bed/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "<span class='notice'>It's held together by a couple of <b>bolts</b>.</span>")
|
||||
|
||||
/obj/structure/bed/deconstruct(disassembled = TRUE)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
|
||||
if(buildstacktype)
|
||||
@@ -145,7 +141,7 @@
|
||||
|
||||
/obj/item/roller/robo/examine(mob/user)
|
||||
..()
|
||||
to_chat(user, "The dock is [loaded ? "loaded" : "empty"].")
|
||||
to_chat(user, "The dock is [loaded ? "loaded" : "empty"]")
|
||||
|
||||
/obj/item/roller/robo/deploy_roller(mob/user, atom/location)
|
||||
if(loaded)
|
||||
@@ -198,5 +194,5 @@
|
||||
|
||||
/obj/structure/bed/alien
|
||||
name = "resting contraption"
|
||||
desc = "This looks similar to contraptions from earth. Could aliens be stealing our technology?"
|
||||
desc = "This looks similar to contraptions from Earth. Could aliens be stealing our technology?"
|
||||
icon_state = "abed"
|
||||
@@ -115,7 +115,7 @@
|
||||
/obj/structure/displaycase/attackby(obj/item/W, mob/user, params)
|
||||
if(W.GetID() && !broken && openable)
|
||||
if(allowed(user))
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
||||
toggle_lock(user)
|
||||
else
|
||||
to_chat(user, "<span class='warning'>Access denied.</span>")
|
||||
@@ -140,9 +140,9 @@
|
||||
to_chat(user, "<span class='notice'>You remove the destroyed case</span>")
|
||||
qdel(src)
|
||||
else
|
||||
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You start to [open ? "close":"open"] the [src]</span>")
|
||||
if(do_after(user, 20*W.toolspeed, target = src))
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] [src].</span>")
|
||||
to_chat(user, "<span class='notice'>You [open ? "close":"open"] the [src]</span>")
|
||||
toggle_lock(user)
|
||||
else if(open && !showpiece)
|
||||
if(user.transferItemToLoc(W, src))
|
||||
|
||||
@@ -250,7 +250,7 @@
|
||||
|
||||
/obj/structure/door_assembly/door_assembly_clown
|
||||
name = "bananium airlock assembly"
|
||||
desc = "Honk"
|
||||
desc = "Honk."
|
||||
icon = 'icons/obj/doors/airlocks/station/bananium.dmi'
|
||||
airlock_type = /obj/machinery/door/airlock/clown
|
||||
anchored = TRUE
|
||||
|
||||
@@ -323,7 +323,7 @@
|
||||
|
||||
/obj/structure/flora/rock
|
||||
icon_state = "basalt"
|
||||
desc = "A volcanic rock"
|
||||
desc = "A volcanic rock."
|
||||
icon = 'icons/obj/flora/rocks.dmi'
|
||||
resistance_flags = FIRE_PROOF
|
||||
density = TRUE
|
||||
@@ -334,7 +334,7 @@
|
||||
|
||||
/obj/structure/flora/rock/pile
|
||||
icon_state = "lavarocks"
|
||||
desc = "A pile of rocks"
|
||||
desc = "A pile of rocks."
|
||||
|
||||
/obj/structure/flora/rock/pile/Initialize()
|
||||
. = ..()
|
||||
|
||||
@@ -458,7 +458,7 @@
|
||||
//Ancient cryogenic sleepers. Players become NT crewmen from a hundred year old space station, now on the verge of collapse.
|
||||
/obj/effect/mob_spawn/human/oldsec
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant"
|
||||
desc = "A humming cryo pod. You can barely recognise a security uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a security officer"
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
@@ -482,7 +482,7 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/oldeng
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant"
|
||||
desc = "A humming cryo pod. You can barely recognise an engineering uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "an engineer"
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
@@ -506,7 +506,7 @@
|
||||
|
||||
/obj/effect/mob_spawn/human/oldsci
|
||||
name = "old cryogenics pod"
|
||||
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant"
|
||||
desc = "A humming cryo pod. You can barely recognise a science uniform underneath the built up ice. The machine is attempting to wake up its occupant."
|
||||
mob_name = "a scientist"
|
||||
icon = 'icons/obj/cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
|
||||
@@ -101,7 +101,7 @@
|
||||
|
||||
/obj/structure/holosign/barrier/cyborg/hacked
|
||||
name = "Charged Energy Field"
|
||||
desc = "A powerful energy field that blocks movement. Energy arcs off it"
|
||||
desc = "A powerful energy field that blocks movement. Energy arcs off it."
|
||||
max_integrity = 20
|
||||
var/shockcd = 0
|
||||
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
name = "meat spike"
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "spike"
|
||||
desc = "A spike for collecting meat from animals"
|
||||
desc = "A spike for collecting meat from animals."
|
||||
density = TRUE
|
||||
anchored = TRUE
|
||||
buckle_lying = 0
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/structure/showcase/fakesec
|
||||
name = "\improper CentCom security records"
|
||||
desc = "Used to view and edit personnel's security records"
|
||||
desc = "Used to view and edit personnel's security records."
|
||||
icon = 'icons/obj/computer.dmi'
|
||||
icon_state = "computer"
|
||||
|
||||
@@ -98,7 +98,7 @@
|
||||
|
||||
/obj/structure/showcase/machinery/signal_decrypter
|
||||
name = "subsystem signal decrypter"
|
||||
desc = "A strange machine thats supposedly used to help pick up and decrypt wave signals. "
|
||||
desc = "A strange machine that's supposedly used to help pick up and decrypt wave signals."
|
||||
icon = 'icons/obj/machines/telecomms.dmi'
|
||||
icon_state = "processor"
|
||||
|
||||
|
||||
@@ -217,7 +217,7 @@
|
||||
|
||||
/obj/structure/sign/kiddieplaque
|
||||
name = "AI developers plaque"
|
||||
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\""
|
||||
desc = "Next to the extremely long list of names and job titles, there is a drawing of a little child. The child appears to be retarded. Beneath the image, someone has scratched the word \"PACKETS\"."
|
||||
icon_state = "kiddieplaque"
|
||||
|
||||
/obj/structure/sign/kiddieplaque/badger
|
||||
|
||||
@@ -244,7 +244,7 @@
|
||||
/obj/structure/statue/diamond
|
||||
max_integrity = 1000
|
||||
material_drop_type = /obj/item/stack/sheet/mineral/diamond
|
||||
desc = "This is a very expensive diamond statue"
|
||||
desc = "This is a very expensive diamond statue."
|
||||
|
||||
/obj/structure/statue/diamond/captain
|
||||
name = "statue of THE captain."
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/structure/trap
|
||||
name = "IT'S A TRAP"
|
||||
desc = "stepping on me is a guaranteed bad day"
|
||||
desc = "Stepping on me is a guaranteed bad day."
|
||||
icon = 'icons/obj/hand_of_god_structures.dmi'
|
||||
icon_state = "trap"
|
||||
density = FALSE
|
||||
|
||||
@@ -122,7 +122,7 @@
|
||||
|
||||
/turf/open/floor/grass/fakebasalt //Heart is not a real planeteer power
|
||||
name = "aesthetic volcanic flooring"
|
||||
desc = "Safely recreated turf for your hellplanet-scaping"
|
||||
desc = "Safely recreated turf for your hellplanet-scaping."
|
||||
icon = 'icons/turf/floors.dmi'
|
||||
icon_state = "basalt"
|
||||
floor_tile = /obj/item/stack/tile/basalt
|
||||
|
||||
@@ -231,12 +231,12 @@
|
||||
/turf/open/floor/bluespace
|
||||
slowdown = -1
|
||||
icon_state = "bluespace"
|
||||
desc = "Through a series of micro-teleports these tiles let people move at incredible speeds"
|
||||
desc = "Through a series of micro-teleports these tiles let people move at incredible speeds."
|
||||
floor_tile = /obj/item/stack/tile/bluespace
|
||||
|
||||
|
||||
/turf/open/floor/sepia
|
||||
slowdown = 2
|
||||
icon_state = "sepia"
|
||||
desc = "Time seems to flow very slowly around these tiles"
|
||||
desc = "Time seems to flow very slowly around these tiles."
|
||||
floor_tile = /obj/item/stack/tile/sepia
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
// it's """VR"""
|
||||
/obj/machinery/vr_sleeper
|
||||
name = "virtual reality sleeper"
|
||||
desc = "a sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds"
|
||||
desc = "A sleeper modified to alter the subconscious state of the user, allowing them to visit virtual worlds."
|
||||
icon = 'icons/obj/Cryogenic2.dmi'
|
||||
icon_state = "sleeper"
|
||||
state_open = TRUE
|
||||
|
||||
@@ -104,7 +104,7 @@
|
||||
|
||||
/obj/effect/shuttle_build
|
||||
name = "shuttle_build"
|
||||
desc = "Some assembly required"
|
||||
desc = "Some assembly required."
|
||||
icon = 'icons/obj/items_and_weapons.dmi'
|
||||
icon_state = "syndballoon"
|
||||
anchored = TRUE
|
||||
|
||||
@@ -215,8 +215,8 @@
|
||||
return
|
||||
SSblackbox.add_details("admin_secrets_fun_used","Send CentCom Ferry")
|
||||
if(!SSshuttle.toggleShuttle("ferry","ferry_home","ferry_away"))
|
||||
message_admins("[key_name_admin(usr)] moved the centcom ferry")
|
||||
log_admin("[key_name(usr)] moved the centcom ferry")
|
||||
message_admins("[key_name_admin(usr)] moved the CentCom ferry")
|
||||
log_admin("[key_name(usr)] moved the CentCom ferry")
|
||||
|
||||
if("togglearrivals")
|
||||
if(!check_rights(R_ADMIN))
|
||||
|
||||
@@ -2240,7 +2240,7 @@
|
||||
if(!newname)
|
||||
return
|
||||
G.name = newname
|
||||
var/description = input("Enter centcom message contents:") as message|null
|
||||
var/description = input("Enter CentCom message contents:") as message|null
|
||||
if(!description)
|
||||
return
|
||||
G.report_message = description
|
||||
|
||||
@@ -27,7 +27,7 @@
|
||||
|
||||
/obj/item/wallframe/airalarm
|
||||
name = "air alarm frame"
|
||||
desc = "Used for building Air Alarms"
|
||||
desc = "Used for building Air Alarms."
|
||||
icon = 'icons/obj/monitors.dmi'
|
||||
icon_state = "alarm_bitem"
|
||||
result_path = /obj/machinery/airalarm
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "he_intact"
|
||||
|
||||
name = "heat exchanger"
|
||||
desc = "Exchanges heat between two input gases. Setup for fast heat transfer"
|
||||
desc = "Exchanges heat between two input gases. Set up for fast heat transfer."
|
||||
|
||||
can_unwrench = TRUE
|
||||
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector
|
||||
name = "air injector"
|
||||
desc = "Has a valve and pump attached to it"
|
||||
desc = "Has a valve and pump attached to it."
|
||||
icon_state = "inje_map"
|
||||
use_power = IDLE_POWER_USE
|
||||
can_unwrench = TRUE
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "o2gen_map"
|
||||
|
||||
name = "oxygen generator"
|
||||
desc = "Generates oxygen"
|
||||
desc = "Generates oxygen."
|
||||
|
||||
dir = SOUTH
|
||||
initialize_directions = SOUTH
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "intact"
|
||||
|
||||
name = "junction"
|
||||
desc = "A one meter junction that connects regular and heat-exchanging pipe"
|
||||
desc = "A one meter junction that connects regular and heat-exchanging pipe."
|
||||
|
||||
minimum_temperature_difference = 300
|
||||
thermal_conductivity = WALL_HEAT_TRANSFER_COEFFICIENT
|
||||
|
||||
@@ -3,7 +3,7 @@
|
||||
icon_state = "manifold"
|
||||
|
||||
name = "pipe manifold"
|
||||
desc = "A manifold composed of regular pipes"
|
||||
desc = "A manifold composed of regular pipes."
|
||||
|
||||
dir = SOUTH
|
||||
initialize_directions_he = EAST|NORTH|WEST
|
||||
@@ -38,7 +38,7 @@
|
||||
icon_state = "manifold4w"
|
||||
|
||||
name = "4-way pipe manifold"
|
||||
desc = "A manifold composed of heat-exchanging pipes"
|
||||
desc = "A manifold composed of heat-exchanging pipes."
|
||||
|
||||
initialize_directions_he = NORTH|SOUTH|EAST|WEST
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@
|
||||
icon_state = "intact"
|
||||
|
||||
name = "pipe"
|
||||
desc = "A one meter section of heat-exchanging pipe"
|
||||
desc = "A one meter section of heat-exchanging pipe."
|
||||
|
||||
dir = SOUTH
|
||||
initialize_directions_he = SOUTH|NORTH
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "manifold"
|
||||
|
||||
name = "pipe manifold"
|
||||
desc = "A manifold composed of regular pipes"
|
||||
desc = "A manifold composed of regular pipes."
|
||||
|
||||
dir = SOUTH
|
||||
initialize_directions = EAST|NORTH|WEST
|
||||
|
||||
@@ -6,7 +6,7 @@
|
||||
icon_state = "manifold4w"
|
||||
|
||||
name = "4-way pipe manifold"
|
||||
desc = "A manifold composed of regular pipes"
|
||||
desc = "A manifold composed of regular pipes."
|
||||
|
||||
initialize_directions = NORTH|SOUTH|EAST|WEST
|
||||
|
||||
|
||||
@@ -84,7 +84,7 @@
|
||||
|
||||
/obj/structure/academy_wizard_spawner
|
||||
name = "Academy Defensive System"
|
||||
desc = "Made by Abjuration Inc"
|
||||
desc = "Made by Abjuration, Inc."
|
||||
icon = 'icons/obj/cult.dmi'
|
||||
icon_state = "forge"
|
||||
anchored = TRUE
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/obj/structure/firepit
|
||||
name = "firepit"
|
||||
desc = "warm and toasty"
|
||||
desc = "Warm and toasty."
|
||||
icon = 'icons/obj/fireplace.dmi'
|
||||
icon_state = "firepit-active"
|
||||
density = FALSE
|
||||
|
||||
@@ -17,7 +17,7 @@
|
||||
|
||||
/obj/machinery/power/emitter/energycannon
|
||||
name = "Energy Cannon"
|
||||
desc = "A heavy duty industrial laser"
|
||||
desc = "A heavy duty industrial laser."
|
||||
icon = 'icons/obj/singularity.dmi'
|
||||
icon_state = "emitter"
|
||||
anchored = TRUE
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
/obj/item/paper/crumpled/ruins/snowdin/snowdingatewaynotice
|
||||
name = "scribbled note"
|
||||
info = {"The gateway has been inactive for months, engineers think it's due to the recent drop in tempature fucking with the
|
||||
circuitry or something. Without a constant supply of resources from central command, our stock is getting awfully low. Some of the security members have taken to
|
||||
circuitry or something. Without a constant supply of resources from Central Command, our stock is getting awfully low. Some of the security members have taken to
|
||||
using the sparse rifle ammo left to hunting some of the wildlife to try and keep our food supply from emptying. God forbid if the heating goes out, I don't want to
|
||||
die as a fucking popsicle down here."}
|
||||
|
||||
@@ -65,9 +65,9 @@
|
||||
The colder months are finally hitting, some of the machinery seems to be having trouble starting up sometimes. Central sent some portable heaters to help keep the airlocks from
|
||||
freezing shut along with a couple storage crates with supplies. Nothing on the radio so far, what the hell do they even expect to hear down here, anyway?<br><br><b>September 15th</b>
|
||||
<br>Another supply shipment through the gateway, they've sent some heavier sets of clothes for the coming winter months. Central said they might encounter issues with shipments
|
||||
during December to Feburary, so we should try to be frugal with the next shipment.<br><br><b>November 20th</b><br>Final shipment from central for the next few months. Going outside
|
||||
during December to Feburary, so we should try to be frugal with the next shipment.<br><br><b>November 20th</b><br>Final shipment from Central for the next few months. Going outside
|
||||
for more than 10-15 minutes without losing feeling in your fingers is difficult. We've finally gotten a signal on the radio, it's mostly some weird static though. One of the researchers is trying to decypher it.
|
||||
<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from central before investigating.<br><br>
|
||||
<br><br><b>December 10th</b><br>Signal has gotten much stronger, it almost seems like it's coming from under us according to what the researcher managed to decypher. We're waiting from the go from Central before investigating.<br><br>
|
||||
<i>The rest of the paper seems to be a mixture of scribbles and smudged ink.</i>"}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/log2
|
||||
@@ -85,7 +85,7 @@
|
||||
info = {"You have been assigned a position on a listening outpost. Here you'll be watching over several crewmembers assigned to watching signals of the general area.
|
||||
As not much is expected in terms of issues, we've only assigned one guard per outpost. Crewmembers are expected to keep to their regulated work schedules and may be
|
||||
disciplined properly if found slacking. Food hoarding is heavily discouraged as all outposts will be sharing from the same shipment every 2-3 months. Hoarding of supplies
|
||||
should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to central and dealt with swiftly. You're here to secure and protect
|
||||
should be punished severely as to prevent future incidients. Mutiny and/or rioting should be reported to Central and dealt with swiftly. You're here to secure and protect
|
||||
Nanotrasen assets, not be a police officer. Do what you must, but make sure it's not messy."}
|
||||
|
||||
/obj/item/paper/fluff/awaymissions/snowdin/syndienotice
|
||||
@@ -199,7 +199,7 @@
|
||||
|
||||
/obj/item/clothing/under/syndicate/coldres
|
||||
name = "insulated tactical turtleneck"
|
||||
desc = "A non-descript and slightly suspicious looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection"
|
||||
desc = "A non-descript and slightly suspicious-looking turtleneck with digital camouflage cargo pants. The interior has been padded with special insulation for both warmth and protection."
|
||||
armor = list(melee = 20, bullet = 10, laser = 0,energy = 5, bomb = 0, bio = 0, rad = 0, fire = 25, acid = 25)
|
||||
cold_protection = CHEST|GROIN|ARMS|LEGS
|
||||
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
|
||||
|
||||
@@ -20,7 +20,7 @@ GLOBAL_LIST_INIT(potentialRandomZlevels, generateMapList(filename = "config/away
|
||||
|
||||
/obj/effect/landmark/awaystart
|
||||
name = "away mission spawn"
|
||||
desc = "Randomly picked away mission spawn points"
|
||||
desc = "Randomly picked away mission spawn points."
|
||||
|
||||
/obj/effect/landmark/awaystart/New()
|
||||
GLOB.awaydestinations += src
|
||||
|
||||
@@ -23,7 +23,7 @@
|
||||
|
||||
/obj/item/clothing/head/canada
|
||||
name = "striped red tophat"
|
||||
desc = "it smells like fresh donut holes / <i>il sent comme des trous de beignets frais</i>"
|
||||
desc = "It smells like fresh donut holes. / <i>Il sent comme des trous de beignets frais.</i>"
|
||||
icon_state = "canada"
|
||||
item_state = "canada"
|
||||
|
||||
|
||||
@@ -49,7 +49,7 @@
|
||||
|
||||
/obj/item/clothing/shoes/sandal/magic
|
||||
name = "magical sandals"
|
||||
desc = "A pair of sandals imbued with magic"
|
||||
desc = "A pair of sandals imbued with magic."
|
||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||
|
||||
/obj/item/clothing/shoes/galoshes
|
||||
|
||||
@@ -20,7 +20,7 @@
|
||||
|
||||
/obj/item/clothing/suit/space/chronos
|
||||
name = "Chronosuit"
|
||||
desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology"
|
||||
desc = "An advanced spacesuit equipped with time-bluespace teleportation and anti-compression technology."
|
||||
icon_state = "chronosuit"
|
||||
item_state = "chronosuit"
|
||||
actions_types = list(/datum/action/item_action/toggle)
|
||||
|
||||
@@ -475,7 +475,7 @@
|
||||
//Head of Security hardsuit
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/security/hos
|
||||
name = "head of security's hardsuit helmet"
|
||||
desc = "a special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
desc = "A special bulky helmet designed for work in a hazardous, low pressure environment. Has an additional layer of armor."
|
||||
icon_state = "hardsuit0-hos"
|
||||
item_color = "hos"
|
||||
armor = list(melee = 45, bullet = 25, laser = 30,energy = 10, bomb = 25, bio = 100, rad = 50, fire = 95, acid = 95)
|
||||
@@ -720,7 +720,7 @@
|
||||
///SWAT version
|
||||
/obj/item/clothing/suit/space/hardsuit/shielded/swat
|
||||
name = "death commando spacesuit"
|
||||
desc = "an advanced hardsuit favored by commandos for use in special operations."
|
||||
desc = "An advanced hardsuit favored by commandos for use in special operations."
|
||||
icon_state = "deathsquad"
|
||||
item_state = "swat_suit"
|
||||
item_color = "syndi"
|
||||
|
||||
@@ -157,7 +157,7 @@ Contains:
|
||||
//Emergency Response Team suits
|
||||
/obj/item/clothing/head/helmet/space/hardsuit/ert
|
||||
name = "emergency response unit helmet"
|
||||
desc = "Standard issue command helmet for the ERT"
|
||||
desc = "Standard issue command helmet for the ERT."
|
||||
icon_state = "hardsuit0-ert_commander"
|
||||
item_state = "hardsuit0-ert_commander"
|
||||
item_color = "ert_commander"
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
name = "cloak hood"
|
||||
icon = 'icons/obj/clothing/hats.dmi'
|
||||
icon_state = "golhood"
|
||||
desc = "A hood for a cloak"
|
||||
desc = "A hood for a cloak."
|
||||
body_parts_covered = HEAD
|
||||
flags_1 = NODROP_1
|
||||
flags_inv = HIDEHAIR|HIDEEARS
|
||||
|
||||
@@ -414,6 +414,24 @@
|
||||
icon_state = "letterman_n"
|
||||
item_state = "letterman_n"
|
||||
|
||||
/obj/item/clothing/suit/dracula
|
||||
name = "dracula coat"
|
||||
desc = "Looks like this belongs in a very old movie set."
|
||||
icon_state = "draculacoat"
|
||||
item_state = "draculacoat"
|
||||
|
||||
/obj/item/clothing/suit/drfreeze_coat
|
||||
name = "doctor freeze's labcoat"
|
||||
desc = "A labcoat imbued with the power of features and freezes."
|
||||
icon_state = "drfreeze_coat"
|
||||
item_state = "drfreeze_coat"
|
||||
|
||||
/obj/item/clothing/suit/gothcoat
|
||||
name = "gothic coat"
|
||||
desc = "Perfect for those who want stalk in a corner of a bar."
|
||||
icon_state = "gothcoat"
|
||||
item_state = "gothcoat"
|
||||
|
||||
/obj/item/clothing/suit/xenos
|
||||
name = "xenos suit"
|
||||
desc = "A suit made out of chitinous alien hide."
|
||||
@@ -459,7 +477,7 @@
|
||||
icon_state = "coatcaptain"
|
||||
item_state = "coatcaptain"
|
||||
armor = list(melee = 25, bullet = 30, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 50)
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/melee/classic_baton/telescopic)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/captain
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/captain
|
||||
@@ -470,7 +488,7 @@
|
||||
icon_state = "coatsecurity"
|
||||
item_state = "coatsecurity"
|
||||
armor = list(melee = 25, bullet = 15, laser = 30, energy = 10, bomb = 25, bio = 0, rad = 0, fire = 0, acid = 45)
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight/seclite, /obj/item/melee/classic_baton/telescopic)
|
||||
allowed = list(/obj/item/gun/energy, /obj/item/reagent_containers/spray/pepper, /obj/item/gun/ballistic, /obj/item/ammo_box,/obj/item/ammo_casing, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/device/flashlight, /obj/item/melee/classic_baton/telescopic)
|
||||
hoodtype = /obj/item/clothing/head/hooded/winterhood/security
|
||||
|
||||
/obj/item/clothing/head/hooded/winterhood/security
|
||||
@@ -550,7 +568,7 @@
|
||||
|
||||
/obj/item/clothing/suit/spookyghost
|
||||
name = "spooky ghost"
|
||||
desc = "this is obviously just a bedsheet, but maybe try it on?"
|
||||
desc = "This is obviously just a bedsheet, but maybe try it on?"
|
||||
icon_state = "bedsheet"
|
||||
user_vars_to_edit = list("name" = "Spooky Ghost", "real_name" = "Spooky Ghost" , "incorporeal_move" = INCORPOREAL_MOVE_BASIC, "appearance_flags" = KEEP_TOGETHER|TILE_BOUND, "alpha" = 150)
|
||||
alternate_worn_layer = ABOVE_BODY_FRONT_LAYER //so the bedsheet goes over everything but fire
|
||||
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/item/clothing/under/scratch
|
||||
name = "white suit"
|
||||
desc = "A white suit, suitable for an excellent host"
|
||||
desc = "A white suit, suitable for an excellent host."
|
||||
icon_state = "scratch"
|
||||
item_state = "scratch"
|
||||
item_color = "scratch"
|
||||
@@ -693,6 +693,33 @@
|
||||
can_adjust = FALSE
|
||||
resistance_flags = NONE
|
||||
|
||||
/obj/item/clothing/under/draculass
|
||||
name = "draculass coat"
|
||||
desc = "A dress inspired by the ancient \"Victorian\" era."
|
||||
icon_state = "draculass"
|
||||
item_state = "draculass"
|
||||
item_color = "draculass"
|
||||
body_parts_covered = CHEST|GROIN|ARMS
|
||||
fitted = FEMALE_UNIFORM_TOP
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/drfreeze
|
||||
name = "doctor freeze's jumpsuit"
|
||||
desc = "A modified scientist jumpsuit to look extra cool."
|
||||
icon_state = "drfreeze"
|
||||
item_state = "drfreeze"
|
||||
item_color = "drfreeze"
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/lobster
|
||||
name = "foam lobster suit"
|
||||
desc = "Who beheaded the college mascot?"
|
||||
icon_state = "lobster"
|
||||
item_state = "lobster"
|
||||
item_color = "lobster"
|
||||
fitted = NO_FEMALE_UNIFORM
|
||||
can_adjust = FALSE
|
||||
|
||||
/obj/item/clothing/under/skeleton
|
||||
name = "skeleton jumpsuit"
|
||||
desc = "A black jumpsuit with a white bone pattern printed on it. Spooky!"
|
||||
|
||||
@@ -18,7 +18,7 @@
|
||||
|
||||
/obj/item/clothing/under/syndicate/sniper
|
||||
name = "Tactical turtleneck suit"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp"
|
||||
desc = "A double seamed tactical turtleneck disguised as a civilian grade silk suit. Intended for the most formal operator. The collar is really sharp."
|
||||
icon_state = "really_black_suit"
|
||||
item_state = "bl_suit"
|
||||
item_color = "black_suit"
|
||||
|
||||
@@ -8,14 +8,14 @@
|
||||
//TOS
|
||||
/obj/item/clothing/under/trek/command
|
||||
name = "command uniform"
|
||||
desc = "The uniform worn by command officers"
|
||||
desc = "The uniform worn by command officers."
|
||||
icon_state = "trek_command"
|
||||
item_color = "trek_command"
|
||||
item_state = "y_suit"
|
||||
|
||||
/obj/item/clothing/under/trek/engsec
|
||||
name = "engsec uniform"
|
||||
desc = "The uniform worn by engineering/security officers"
|
||||
desc = "The uniform worn by engineering/security officers."
|
||||
icon_state = "trek_engsec"
|
||||
item_color = "trek_engsec"
|
||||
item_state = "r_suit"
|
||||
@@ -24,7 +24,7 @@
|
||||
|
||||
/obj/item/clothing/under/trek/medsci
|
||||
name = "medsci uniform"
|
||||
desc = "The uniform worn by medical/science officers"
|
||||
desc = "The uniform worn by medical/science officers."
|
||||
icon_state = "trek_medsci"
|
||||
item_color = "trek_medsci"
|
||||
item_state = "b_suit"
|
||||
@@ -66,7 +66,7 @@
|
||||
//Q
|
||||
/obj/item/clothing/under/trek/Q
|
||||
name = "french marshall's uniform"
|
||||
desc = "something about it feels off..."
|
||||
desc = "Something about it feels off..."
|
||||
icon_state = "trek_Q"
|
||||
item_color = "trek_Q"
|
||||
item_state = "r_suit"
|
||||
@@ -226,7 +226,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/condiment/pack
|
||||
name = "condiment pack"
|
||||
desc = "A small plastic pack with condiments to put on your food"
|
||||
desc = "A small plastic pack with condiments to put on your food."
|
||||
icon_state = "condi_empty"
|
||||
volume = 10
|
||||
amount_per_transfer_from_this = 10
|
||||
|
||||
@@ -43,7 +43,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pizzabread
|
||||
name = "pizza bread"
|
||||
desc = "Add ingredients to make a pizza"
|
||||
desc = "Add ingredients to make a pizza."
|
||||
icon = 'icons/obj/food/food_ingredients.dmi'
|
||||
icon_state = "pizzabread"
|
||||
custom_food_type = /obj/item/reagent_containers/food/snacks/customizable/pizza
|
||||
@@ -124,7 +124,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/pastrybase
|
||||
name = "pastry base"
|
||||
desc = "A base for any self-respecting pastry"
|
||||
desc = "A base for any self-respecting pastry."
|
||||
icon = 'icons/obj/food/food_ingredients.dmi'
|
||||
icon_state = "pastrybase"
|
||||
list_reagents = list("nutriment" = 1)
|
||||
|
||||
@@ -4,7 +4,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab
|
||||
name = "meat"
|
||||
desc = "A slab of meat"
|
||||
desc = "A slab of meat."
|
||||
icon_state = "meat"
|
||||
dried_type = /obj/item/reagent_containers/food/snacks/sosjerky/healthy
|
||||
bitesize = 3
|
||||
@@ -82,7 +82,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/lizard
|
||||
icon_state = "lizardmeat"
|
||||
desc = "Delicious dino damage"
|
||||
desc = "Delicious dino damage."
|
||||
filling_color = "#6B8E23"
|
||||
tastes = list("meat" = 4, "scales" = 1)
|
||||
foodtype = MEAT | RAW
|
||||
@@ -96,7 +96,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/human/mutant/shadow
|
||||
icon_state = "shadowmeat"
|
||||
desc = "Ow, the edge"
|
||||
desc = "Ow, the edge."
|
||||
filling_color = "#202020"
|
||||
tastes = list("darkness" = 1, "meat" = 1)
|
||||
foodtype = MEAT | RAW
|
||||
@@ -180,7 +180,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/meat/slab/xeno
|
||||
name = "xeno meat"
|
||||
desc = "A slab of meat"
|
||||
desc = "A slab of meat."
|
||||
icon_state = "xenomeat"
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 1)
|
||||
bitesize = 4
|
||||
|
||||
@@ -19,7 +19,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/store/bread/plain
|
||||
name = "bread"
|
||||
desc = "Some plain old Earthen bread."
|
||||
desc = "Some plain old earthen bread."
|
||||
icon_state = "bread"
|
||||
bonus_reagents = list("nutriment" = 7)
|
||||
list_reagents = list("nutriment" = 10)
|
||||
|
||||
@@ -151,7 +151,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/mint
|
||||
name = "mint"
|
||||
desc = "it is only wafer thin."
|
||||
desc = "It is only wafer thin."
|
||||
icon_state = "mint"
|
||||
bitesize = 1
|
||||
trash = /obj/item/trash/plate
|
||||
@@ -229,7 +229,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/chocoorange
|
||||
name = "chocolate orange"
|
||||
desc = "A festive chocolate orange"
|
||||
desc = "A festive chocolate orange."
|
||||
icon_state = "chocoorange"
|
||||
bonus_reagents = list("nutriment" = 1, "sugar" = 1)
|
||||
list_reagents = list("nutriment" = 3, "sugar" = 1)
|
||||
|
||||
@@ -303,7 +303,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/oatmealcookie
|
||||
name = "oatmeal cookie"
|
||||
desc = "The best of both cookie and oat"
|
||||
desc = "The best of both cookie and oat."
|
||||
icon_state = "oatmealcookie"
|
||||
bonus_reagents = list("nutriment" = 1, "vitamin" = 1)
|
||||
list_reagents = list("nutriment" = 5, "vitamin" = 1)
|
||||
@@ -333,7 +333,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/bluecherrycupcake
|
||||
name = "blue cherry cupcake"
|
||||
desc = "Blue cherries inside a delicious cupcake"
|
||||
desc = "Blue cherries inside a delicious cupcake."
|
||||
icon_state = "bluecherrycupcake"
|
||||
bonus_reagents = list("nutriment" = 1, "vitamin" = 3)
|
||||
list_reagents = list("nutriment" = 5, "vitamin" = 1)
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/chips
|
||||
name = "chips"
|
||||
desc = "Commander Riker's What-The-Crisps"
|
||||
desc = "Commander Riker's What-The-Crisps."
|
||||
icon_state = "chips"
|
||||
trash = /obj/item/trash/chips
|
||||
bitesize = 1
|
||||
@@ -55,7 +55,7 @@
|
||||
|
||||
/obj/item/reagent_containers/food/snacks/no_raisin/healthy
|
||||
name = "homemade raisins"
|
||||
desc = "homemade raisins, the best in all of spess."
|
||||
desc = "Homemade raisins, the best in all of spess."
|
||||
list_reagents = list("nutriment" = 3, "vitamin" = 2)
|
||||
junkiness = 0
|
||||
foodtype = FRUIT
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
|
||||
/obj/machinery/juicer
|
||||
name = "juicer"
|
||||
desc = "a centrifugal juicer with two speeds: Juice and Separate."
|
||||
desc = "A centrifugal juicer with two speeds: Juice and Separate."
|
||||
icon = 'icons/obj/kitchen.dmi'
|
||||
icon_state = "juicer1"
|
||||
layer = BELOW_OBJ_LAYER
|
||||
|
||||
@@ -89,7 +89,7 @@
|
||||
name = "Easter Bunny Head"
|
||||
icon_state = "bunnyhead"
|
||||
item_state = "bunnyhead"
|
||||
desc = "Considerably more cute than 'Frank'"
|
||||
desc = "Considerably more cute than 'Frank'."
|
||||
slowdown = -1
|
||||
flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE|HIDEHAIR|HIDEFACIALHAIR
|
||||
|
||||
|
||||
@@ -12,7 +12,7 @@
|
||||
|
||||
/obj/item/holo/esword
|
||||
name = "holographic energy sword"
|
||||
desc = "May the force be with you. Sorta"
|
||||
desc = "May the force be with you. Sorta."
|
||||
icon_state = "sword0"
|
||||
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
||||
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
||||
|
||||
@@ -126,7 +126,7 @@
|
||||
// Blue Cherries
|
||||
/obj/item/seeds/cherry/blue
|
||||
name = "pack of blue cherry pits"
|
||||
desc = "The blue kind of cherries"
|
||||
desc = "The blue kind of cherries."
|
||||
icon_state = "seed-bluecherry"
|
||||
species = "bluecherry"
|
||||
plantname = "Blue Cherry Tree"
|
||||
|
||||
@@ -45,7 +45,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/icepepper
|
||||
seed = /obj/item/seeds/chili/ice
|
||||
name = "ice pepper"
|
||||
desc = "It's a mutant strain of chili"
|
||||
desc = "It's a mutant strain of chili."
|
||||
icon_state = "icepepper"
|
||||
filling_color = "#0000CD"
|
||||
bitesize_mod = 2
|
||||
|
||||
@@ -58,7 +58,7 @@
|
||||
/obj/item/grown/snapcorn
|
||||
seed = /obj/item/seeds/corn/snapcorn
|
||||
name = "snap corn"
|
||||
desc = "A cob with snap pops"
|
||||
desc = "A cob with snap pops."
|
||||
icon_state = "snapcorn"
|
||||
item_state = "corncob"
|
||||
w_class = WEIGHT_CLASS_TINY
|
||||
|
||||
@@ -40,7 +40,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/lily
|
||||
seed = /obj/item/seeds/poppy/lily
|
||||
name = "lily"
|
||||
desc = "A beautiful orange flower"
|
||||
desc = "A beautiful orange flower."
|
||||
icon_state = "lily"
|
||||
filling_color = "#FFA500"
|
||||
|
||||
@@ -57,7 +57,7 @@
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium
|
||||
seed = /obj/item/seeds/poppy/geranium
|
||||
name = "geranium"
|
||||
desc = "A beautiful blue flower"
|
||||
desc = "A beautiful blue flower."
|
||||
icon_state = "geranium"
|
||||
filling_color = "#008B8B"
|
||||
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
// Starthistle
|
||||
/obj/item/seeds/starthistle
|
||||
name = "pack of starthistle seeds"
|
||||
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots"
|
||||
desc = "A robust species of weed that often springs up in-between the cracks of spaceship parking lots."
|
||||
icon_state = "seed-starthistle"
|
||||
species = "starthistle"
|
||||
plantname = "Starthistle"
|
||||
|
||||
Some files were not shown because too many files have changed in this diff Show More
Reference in New Issue
Block a user