mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 18:33:36 +00:00
Merge pull request #13045 from silicons/coggers
ports bronze (fake clockwork) airlocks and windows
This commit is contained in:
@@ -188,7 +188,7 @@
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result = /obj/item/screwdriver/bronze
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result = /obj/item/screwdriver/bronze
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reqs = list(/obj/item/screwdriver = 1,
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reqs = list(/obj/item/screwdriver = 1,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/tile/bronze = 1,
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/obj/item/stack/sheet/bronze = 1,
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/datum/reagent/water = 15)
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/datum/reagent/water = 15)
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time = 40
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time = 40
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subcategory = CAT_TOOL
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subcategory = CAT_TOOL
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@@ -200,7 +200,7 @@
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result = /obj/item/weldingtool/bronze
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result = /obj/item/weldingtool/bronze
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reqs = list(/obj/item/weldingtool = 1,
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reqs = list(/obj/item/weldingtool = 1,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/tile/bronze = 1,
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/obj/item/stack/sheet/bronze = 1,
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/datum/reagent/water = 15)
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/datum/reagent/water = 15)
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time = 40
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time = 40
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subcategory = CAT_TOOL
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subcategory = CAT_TOOL
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@@ -212,7 +212,7 @@
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result = /obj/item/wirecutters/bronze
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result = /obj/item/wirecutters/bronze
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reqs = list(/obj/item/wirecutters = 1,
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reqs = list(/obj/item/wirecutters = 1,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/tile/bronze = 1,
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/obj/item/stack/sheet/bronze = 1,
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/datum/reagent/water = 15)
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/datum/reagent/water = 15)
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time = 40
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time = 40
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subcategory = CAT_TOOL
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subcategory = CAT_TOOL
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@@ -224,7 +224,7 @@
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result = /obj/item/crowbar/bronze
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result = /obj/item/crowbar/bronze
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reqs = list(/obj/item/crowbar = 1,
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reqs = list(/obj/item/crowbar = 1,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/tile/bronze = 1,
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/obj/item/stack/sheet/bronze = 1,
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/datum/reagent/water = 15)
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/datum/reagent/water = 15)
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time = 40
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time = 40
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subcategory = CAT_TOOL
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subcategory = CAT_TOOL
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@@ -236,7 +236,7 @@
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result = /obj/item/wrench/bronze
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result = /obj/item/wrench/bronze
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reqs = list(/obj/item/wrench = 1,
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reqs = list(/obj/item/wrench = 1,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/cable_coil = 10,
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/obj/item/stack/tile/bronze = 1,
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/obj/item/stack/sheet/bronze = 1,
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/datum/reagent/water = 15)
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/datum/reagent/water = 15)
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time = 40
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time = 40
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subcategory = CAT_TOOL
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subcategory = CAT_TOOL
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@@ -287,7 +287,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
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desc = "Clock Cult? Never heard of it."
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desc = "Clock Cult? Never heard of it."
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color = "#92661A"
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color = "#92661A"
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
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sheet_type = /obj/item/stack/tile/bronze
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sheet_type = /obj/item/stack/sheet/bronze
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value_per_unit = 0.025
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value_per_unit = 0.025
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armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
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armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
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beauty_modifier = 0.2
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beauty_modifier = 0.2
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@@ -310,6 +310,17 @@
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opacity = 0
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opacity = 0
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glass = TRUE
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glass = TRUE
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/obj/machinery/door/airlock/bronze
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name = "bronze airlock"
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icon = 'icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi'
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overlays_file = 'icons/obj/doors/airlocks/clockwork/overlays.dmi'
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assemblytype = /obj/structure/door_assembly/door_assembly_bronze
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/obj/machinery/door/airlock/bronze/seethru
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assemblytype = /obj/structure/door_assembly/door_assembly_bronze/seethru
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opacity = 0
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glass = TRUE
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//////////////////////////////////
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//////////////////////////////////
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/*
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/*
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Station2 Airlocks
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Station2 Airlocks
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@@ -672,6 +672,10 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
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GLOBAL_LIST_INIT(bronze_recipes, list ( \
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GLOBAL_LIST_INIT(bronze_recipes, list ( \
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new/datum/stack_recipe("wall gear", /obj/structure/girder/bronze, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("wall gear", /obj/structure/girder/bronze, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
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null,
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null,
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new/datum/stack_recipe("directional bronze window", /obj/structure/window/bronze/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile bronze window", /obj/structure/window/bronze/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bronze pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze/seethru, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bronze hat", /obj/item/clothing/head/bronze), \
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new/datum/stack_recipe("bronze hat", /obj/item/clothing/head/bronze), \
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new/datum/stack_recipe("bronze suit", /obj/item/clothing/suit/bronze), \
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new/datum/stack_recipe("bronze suit", /obj/item/clothing/suit/bronze), \
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new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \
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new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \
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@@ -679,9 +683,10 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
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new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
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new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
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new /datum/stack_recipe("bronze floor tiles", /obj/item/stack/tile/bronze, 1, 4, 20), \
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))
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))
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/obj/item/stack/tile/bronze
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/obj/item/stack/sheet/bronze
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name = "brass"
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name = "brass"
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desc = "On closer inspection, what appears to be wholly-unsuitable-for-building brass is actually more structurally stable bronze."
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desc = "On closer inspection, what appears to be wholly-unsuitable-for-building brass is actually more structurally stable bronze."
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singular_name = "bronze sheet"
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singular_name = "bronze sheet"
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@@ -690,27 +695,21 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
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icon = 'icons/obj/stack_objects.dmi'
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icon = 'icons/obj/stack_objects.dmi'
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custom_materials = list(/datum/material/bronze = MINERAL_MATERIAL_AMOUNT)
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custom_materials = list(/datum/material/bronze = MINERAL_MATERIAL_AMOUNT)
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resistance_flags = FIRE_PROOF | ACID_PROOF
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resistance_flags = FIRE_PROOF | ACID_PROOF
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throwforce = 10
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max_amount = 50
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throw_speed = 1
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throw_range = 3
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turf_type = /turf/open/floor/bronze
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novariants = FALSE
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grind_results = list(/datum/reagent/iron = 5, /datum/reagent/copper = 3) //we have no "tin" reagent so this is the closest thing
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grind_results = list(/datum/reagent/iron = 5, /datum/reagent/copper = 3) //we have no "tin" reagent so this is the closest thing
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merge_type = /obj/item/stack/tile/bronze
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merge_type = /obj/item/stack/sheet/bronze
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tableVariant = /obj/structure/table/bronze
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tableVariant = /obj/structure/table/bronze
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material_type = /datum/material/bronze
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material_type = /datum/material/bronze
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/obj/item/stack/tile/bronze/attack_self(mob/living/user)
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/obj/item/stack/sheet/bronze/attack_self(mob/living/user)
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if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message
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if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message
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to_chat(user, "<span class='danger'>Wha... what is this cheap imitation crap? This isn't brass at all!</span>")
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to_chat(user, "<span class='danger'>Wha... what is this cheap imitation crap? This isn't brass at all!</span>")
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..()
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..()
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/obj/item/stack/tile/bronze/get_main_recipes()
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/obj/item/stack/sheet/bronze/get_main_recipes()
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. = ..()
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. = ..()
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. += GLOB.bronze_recipes
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. += GLOB.bronze_recipes
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/obj/item/stack/tile/bronze/thirty
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/obj/item/stack/sheet/bronze/thirty
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amount = 30
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amount = 30
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/*
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/*
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@@ -513,3 +513,12 @@
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icon_state = "material_tile"
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icon_state = "material_tile"
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turf_type = /turf/open/floor/material
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turf_type = /turf/open/floor/material
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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/obj/item/stack/tile/bronze
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name = "bronze tile"
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singular_name = "bronze floor tile"
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desc = "A tile made out of bronze. Looks like clockwork."
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icon_state = "material_tile"
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color = "#92661A"
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turf_type = /turf/open/floor/bronze
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custom_materials = list(/datum/material/bronze = 250)
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@@ -487,7 +487,7 @@
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desc = "A bronze bar stool with red silk for a pillow."
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desc = "A bronze bar stool with red silk for a pillow."
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icon_state = "barbrass"
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icon_state = "barbrass"
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item_chair = /obj/item/chair/stool/bar/bronze
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item_chair = /obj/item/chair/stool/bar/bronze
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buildstacktype = /obj/item/stack/tile/bronze
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buildstacktype = /obj/item/stack/sheet/bronze
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buildstackamount = 1
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buildstackamount = 1
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/obj/structure/chair/stool/brass
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/obj/structure/chair/stool/brass
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@@ -503,7 +503,7 @@
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desc = "A bronze stool with a silk top for comfort."
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desc = "A bronze stool with a silk top for comfort."
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icon_state = "stoolbrass"
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icon_state = "stoolbrass"
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item_chair = /obj/item/chair/stool/bronze
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item_chair = /obj/item/chair/stool/bronze
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buildstacktype = /obj/item/stack/tile/bronze
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buildstacktype = /obj/item/stack/sheet/bronze
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buildstackamount = 1
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buildstackamount = 1
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/obj/item/chair/stool/brass
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/obj/item/chair/stool/brass
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@@ -603,7 +603,7 @@
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desc = "A spinny chair made of bronze. It has little cogs for wheels!"
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desc = "A spinny chair made of bronze. It has little cogs for wheels!"
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anchored = FALSE
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anchored = FALSE
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icon_state = "brass_chair"
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icon_state = "brass_chair"
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buildstacktype = /obj/item/stack/tile/bronze
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buildstacktype = /obj/item/stack/sheet/bronze
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buildstackamount = 1
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buildstackamount = 1
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item_chair = null
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item_chair = null
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@@ -240,3 +240,14 @@
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airlock_type = /obj/machinery/door/airlock/wood
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airlock_type = /obj/machinery/door/airlock/wood
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mineral = "wood"
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mineral = "wood"
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glass_type = /obj/machinery/door/airlock/wood/glass
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glass_type = /obj/machinery/door/airlock/wood/glass
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/obj/structure/door_assembly/door_assembly_bronze
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name = "bronze airlock assembly"
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icon = 'icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi'
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base_name = "bronze airlock"
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airlock_type = /obj/machinery/door/airlock/bronze
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noglass = TRUE
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material_type = /obj/item/stack/tile/bronze
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|
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/obj/structure/door_assembly/door_assembly_bronze/seethru
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airlock_type = /obj/machinery/door/airlock/bronze/seethru
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@@ -442,19 +442,19 @@
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to_chat(user, "<span class='notice'>You start slicing apart [src]...</span>")
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to_chat(user, "<span class='notice'>You start slicing apart [src]...</span>")
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if(W.use_tool(src, user, 40, volume=50))
|
if(W.use_tool(src, user, 40, volume=50))
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to_chat(user, "<span class='notice'>You slice apart [src].</span>")
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to_chat(user, "<span class='notice'>You slice apart [src].</span>")
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var/obj/item/stack/tile/bronze/B = new(drop_location(), 2)
|
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
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transfer_fingerprints_to(B)
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transfer_fingerprints_to(B)
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qdel(src)
|
qdel(src)
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||||||
|
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else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
|
else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
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to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
|
to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
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var/obj/item/stack/tile/bronze/B = new(drop_location(), 2)
|
var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
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transfer_fingerprints_to(B)
|
transfer_fingerprints_to(B)
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||||||
W.play_tool_sound(src)
|
W.play_tool_sound(src)
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||||||
qdel(src)
|
qdel(src)
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||||||
|
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||||||
else if(istype(W, /obj/item/stack/tile/bronze))
|
else if(istype(W, /obj/item/stack/sheet/bronze))
|
||||||
var/obj/item/stack/tile/bronze/B = W
|
var/obj/item/stack/sheet/bronze/B = W
|
||||||
if(B.get_amount() < 2)
|
if(B.get_amount() < 2)
|
||||||
to_chat(user, "<span class='warning'>You need at least two bronze sheets to build a bronze wall!</span>")
|
to_chat(user, "<span class='warning'>You need at least two bronze sheets to build a bronze wall!</span>")
|
||||||
return 0
|
return 0
|
||||||
|
|||||||
@@ -597,7 +597,7 @@
|
|||||||
icon = 'icons/obj/smooth_structures/brass_table.dmi'
|
icon = 'icons/obj/smooth_structures/brass_table.dmi'
|
||||||
icon_state = "brass_table"
|
icon_state = "brass_table"
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||||||
resistance_flags = FIRE_PROOF | ACID_PROOF
|
resistance_flags = FIRE_PROOF | ACID_PROOF
|
||||||
buildstack = /obj/item/stack/tile/bronze
|
buildstack = /obj/item/stack/sheet/bronze
|
||||||
canSmoothWith = list(/obj/structure/table/reinforced/brass, /obj/structure/table/bronze)
|
canSmoothWith = list(/obj/structure/table/reinforced/brass, /obj/structure/table/bronze)
|
||||||
|
|
||||||
/obj/structure/table/bronze/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
|
/obj/structure/table/bronze/tablelimbsmash(mob/living/user, mob/living/pushed_mob)
|
||||||
|
|||||||
@@ -875,3 +875,26 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
|
|||||||
return
|
return
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||||||
..()
|
..()
|
||||||
update_icon()
|
update_icon()
|
||||||
|
|
||||||
|
/obj/structure/window/bronze
|
||||||
|
name = "brass window"
|
||||||
|
desc = "A paper-thin pane of translucent yet reinforced brass. Nevermind, this is just weak bronze!"
|
||||||
|
icon = 'icons/obj/smooth_structures/clockwork_window.dmi'
|
||||||
|
icon_state = "clockwork_window_single"
|
||||||
|
glass_type = /obj/item/stack/tile/bronze
|
||||||
|
|
||||||
|
/obj/structure/window/bronze/unanchored
|
||||||
|
anchored = FALSE
|
||||||
|
|
||||||
|
/obj/structure/window/bronze/fulltile
|
||||||
|
icon_state = "clockwork_window"
|
||||||
|
canSmoothWith = null
|
||||||
|
smooth = SMOOTH_TRUE
|
||||||
|
fulltile = TRUE
|
||||||
|
flags_1 = PREVENT_CLICK_UNDER_1
|
||||||
|
dir = FULLTILE_WINDOW_DIR
|
||||||
|
max_integrity = 50
|
||||||
|
glass_amount = 2
|
||||||
|
|
||||||
|
/obj/structure/window/bronze/fulltile/unanchored
|
||||||
|
anchored = FALSE
|
||||||
|
|||||||
@@ -259,7 +259,7 @@
|
|||||||
desc = "Some heavy bronze tiles."
|
desc = "Some heavy bronze tiles."
|
||||||
icon = 'icons/obj/clockwork_objects.dmi'
|
icon = 'icons/obj/clockwork_objects.dmi'
|
||||||
icon_state = "clockwork_floor"
|
icon_state = "clockwork_floor"
|
||||||
floor_tile = /obj/item/stack/tile/bronze
|
floor_tile = /obj/item/stack/sheet/bronze
|
||||||
|
|
||||||
/turf/open/floor/padded
|
/turf/open/floor/padded
|
||||||
name = "padded floor"
|
name = "padded floor"
|
||||||
|
|||||||
@@ -199,6 +199,6 @@
|
|||||||
desc = "A huge chunk of bronze, decorated like gears and cogs."
|
desc = "A huge chunk of bronze, decorated like gears and cogs."
|
||||||
icon = 'icons/turf/walls/clockwork_wall.dmi'
|
icon = 'icons/turf/walls/clockwork_wall.dmi'
|
||||||
icon_state = "clockwork_wall"
|
icon_state = "clockwork_wall"
|
||||||
sheet_type = /obj/item/stack/tile/bronze
|
sheet_type = /obj/item/stack/sheet/bronze
|
||||||
sheet_amount = 2
|
sheet_amount = 2
|
||||||
girder_type = /obj/structure/girder/bronze
|
girder_type = /obj/structure/girder/bronze
|
||||||
|
|||||||
@@ -138,11 +138,11 @@
|
|||||||
message = "of bones"
|
message = "of bones"
|
||||||
export_types = list(/obj/item/stack/sheet/bone)
|
export_types = list(/obj/item/stack/sheet/bone)
|
||||||
|
|
||||||
/datum/export/stack/bronze
|
/datum/export/stack/sheet/bronze
|
||||||
unit_name = "tiles"
|
unit_name = "tiles"
|
||||||
cost = 5
|
cost = 5
|
||||||
message = "of brozne"
|
message = "of brozne"
|
||||||
export_types = list(/obj/item/stack/tile/bronze)
|
export_types = list(/obj/item/stack/sheet/bronze)
|
||||||
|
|
||||||
/datum/export/stack/brass
|
/datum/export/stack/brass
|
||||||
unit_name = "tiles"
|
unit_name = "tiles"
|
||||||
|
|||||||
@@ -883,7 +883,7 @@
|
|||||||
if(istype(O, /obj/item/stack/sheet/metal))
|
if(istype(O, /obj/item/stack/sheet/metal))
|
||||||
var/obj/item/stack/sheet/metal/M = O
|
var/obj/item/stack/sheet/metal/M = O
|
||||||
reac_volume = min(reac_volume, M.amount)
|
reac_volume = min(reac_volume, M.amount)
|
||||||
new/obj/item/stack/tile/bronze(get_turf(M), reac_volume)
|
new/obj/item/stack/sheet/bronze(get_turf(M), reac_volume)
|
||||||
M.use(reac_volume)
|
M.use(reac_volume)
|
||||||
|
|
||||||
/datum/reagent/nitrogen
|
/datum/reagent/nitrogen
|
||||||
|
|||||||
@@ -93,7 +93,7 @@
|
|||||||
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
|
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
|
||||||
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
|
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
|
||||||
/obj/item/stack/tile/brass = /datum/species/golem/clockwork,
|
/obj/item/stack/tile/brass = /datum/species/golem/clockwork,
|
||||||
/obj/item/stack/tile/bronze = /datum/species/golem/bronze,
|
/obj/item/stack/sheet/bronze = /datum/species/golem/bronze,
|
||||||
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
|
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
|
||||||
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
|
/obj/item/stack/sheet/leather = /datum/species/golem/leather,
|
||||||
/obj/item/stack/sheet/bone = /datum/species/golem/bone,
|
/obj/item/stack/sheet/bone = /datum/species/golem/bone,
|
||||||
|
|||||||
Reference in New Issue
Block a user