Merge pull request #13045 from silicons/coggers

ports bronze (fake clockwork) airlocks and windows
This commit is contained in:
Lin
2020-08-16 20:20:03 -05:00
committed by GitHub
15 changed files with 84 additions and 31 deletions

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@@ -188,7 +188,7 @@
result = /obj/item/screwdriver/bronze result = /obj/item/screwdriver/bronze
reqs = list(/obj/item/screwdriver = 1, reqs = list(/obj/item/screwdriver = 1,
/obj/item/stack/cable_coil = 10, /obj/item/stack/cable_coil = 10,
/obj/item/stack/tile/bronze = 1, /obj/item/stack/sheet/bronze = 1,
/datum/reagent/water = 15) /datum/reagent/water = 15)
time = 40 time = 40
subcategory = CAT_TOOL subcategory = CAT_TOOL
@@ -200,7 +200,7 @@
result = /obj/item/weldingtool/bronze result = /obj/item/weldingtool/bronze
reqs = list(/obj/item/weldingtool = 1, reqs = list(/obj/item/weldingtool = 1,
/obj/item/stack/cable_coil = 10, /obj/item/stack/cable_coil = 10,
/obj/item/stack/tile/bronze = 1, /obj/item/stack/sheet/bronze = 1,
/datum/reagent/water = 15) /datum/reagent/water = 15)
time = 40 time = 40
subcategory = CAT_TOOL subcategory = CAT_TOOL
@@ -212,7 +212,7 @@
result = /obj/item/wirecutters/bronze result = /obj/item/wirecutters/bronze
reqs = list(/obj/item/wirecutters = 1, reqs = list(/obj/item/wirecutters = 1,
/obj/item/stack/cable_coil = 10, /obj/item/stack/cable_coil = 10,
/obj/item/stack/tile/bronze = 1, /obj/item/stack/sheet/bronze = 1,
/datum/reagent/water = 15) /datum/reagent/water = 15)
time = 40 time = 40
subcategory = CAT_TOOL subcategory = CAT_TOOL
@@ -224,7 +224,7 @@
result = /obj/item/crowbar/bronze result = /obj/item/crowbar/bronze
reqs = list(/obj/item/crowbar = 1, reqs = list(/obj/item/crowbar = 1,
/obj/item/stack/cable_coil = 10, /obj/item/stack/cable_coil = 10,
/obj/item/stack/tile/bronze = 1, /obj/item/stack/sheet/bronze = 1,
/datum/reagent/water = 15) /datum/reagent/water = 15)
time = 40 time = 40
subcategory = CAT_TOOL subcategory = CAT_TOOL
@@ -236,7 +236,7 @@
result = /obj/item/wrench/bronze result = /obj/item/wrench/bronze
reqs = list(/obj/item/wrench = 1, reqs = list(/obj/item/wrench = 1,
/obj/item/stack/cable_coil = 10, /obj/item/stack/cable_coil = 10,
/obj/item/stack/tile/bronze = 1, /obj/item/stack/sheet/bronze = 1,
/datum/reagent/water = 15) /datum/reagent/water = 15)
time = 40 time = 40
subcategory = CAT_TOOL subcategory = CAT_TOOL

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@@ -287,7 +287,7 @@ Unless you know what you're doing, only use the first three numbers. They're in
desc = "Clock Cult? Never heard of it." desc = "Clock Cult? Never heard of it."
color = "#92661A" color = "#92661A"
categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE) categories = list(MAT_CATEGORY_RIGID = TRUE, MAT_CATEGORY_BASE_RECIPES = TRUE)
sheet_type = /obj/item/stack/tile/bronze sheet_type = /obj/item/stack/sheet/bronze
value_per_unit = 0.025 value_per_unit = 0.025
armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5) armor_modifiers = list("melee" = 1, "bullet" = 1, "laser" = 1, "energy" = 1, "bomb" = 1, "bio" = 1, "rad" = 1.5, "fire" = 1.5, "acid" = 1.5)
beauty_modifier = 0.2 beauty_modifier = 0.2

View File

@@ -310,6 +310,17 @@
opacity = 0 opacity = 0
glass = TRUE glass = TRUE
/obj/machinery/door/airlock/bronze
name = "bronze airlock"
icon = 'icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi'
overlays_file = 'icons/obj/doors/airlocks/clockwork/overlays.dmi'
assemblytype = /obj/structure/door_assembly/door_assembly_bronze
/obj/machinery/door/airlock/bronze/seethru
assemblytype = /obj/structure/door_assembly/door_assembly_bronze/seethru
opacity = 0
glass = TRUE
////////////////////////////////// //////////////////////////////////
/* /*
Station2 Airlocks Station2 Airlocks

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@@ -672,6 +672,10 @@ GLOBAL_LIST_INIT(brass_recipes, list ( \
GLOBAL_LIST_INIT(bronze_recipes, list ( \ GLOBAL_LIST_INIT(bronze_recipes, list ( \
new/datum/stack_recipe("wall gear", /obj/structure/girder/bronze, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("wall gear", /obj/structure/girder/bronze, 2, time = 20, one_per_turf = TRUE, on_floor = TRUE), \
null, null,
new/datum/stack_recipe("directional bronze window", /obj/structure/window/bronze/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("fulltile bronze window", /obj/structure/window/bronze/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
new/datum/stack_recipe("pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bronze pinion airlock assembly", /obj/structure/door_assembly/door_assembly_bronze/seethru, 4, time = 50, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bronze hat", /obj/item/clothing/head/bronze), \ new/datum/stack_recipe("bronze hat", /obj/item/clothing/head/bronze), \
new/datum/stack_recipe("bronze suit", /obj/item/clothing/suit/bronze), \ new/datum/stack_recipe("bronze suit", /obj/item/clothing/suit/bronze), \
new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \ new/datum/stack_recipe("bronze boots", /obj/item/clothing/shoes/bronze), \
@@ -679,9 +683,10 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bronze chair", /obj/structure/chair/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bronze bar stool", /obj/structure/chair/stool/bar/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \ new/datum/stack_recipe("bronze stool", /obj/structure/chair/stool/bronze, 1, time = 0, one_per_turf = TRUE, on_floor = TRUE), \
new /datum/stack_recipe("bronze floor tiles", /obj/item/stack/tile/bronze, 1, 4, 20), \
)) ))
/obj/item/stack/tile/bronze /obj/item/stack/sheet/bronze
name = "brass" name = "brass"
desc = "On closer inspection, what appears to be wholly-unsuitable-for-building brass is actually more structurally stable bronze." desc = "On closer inspection, what appears to be wholly-unsuitable-for-building brass is actually more structurally stable bronze."
singular_name = "bronze sheet" singular_name = "bronze sheet"
@@ -690,27 +695,21 @@ GLOBAL_LIST_INIT(bronze_recipes, list ( \
icon = 'icons/obj/stack_objects.dmi' icon = 'icons/obj/stack_objects.dmi'
custom_materials = list(/datum/material/bronze = MINERAL_MATERIAL_AMOUNT) custom_materials = list(/datum/material/bronze = MINERAL_MATERIAL_AMOUNT)
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
throwforce = 10
max_amount = 50
throw_speed = 1
throw_range = 3
turf_type = /turf/open/floor/bronze
novariants = FALSE
grind_results = list(/datum/reagent/iron = 5, /datum/reagent/copper = 3) //we have no "tin" reagent so this is the closest thing grind_results = list(/datum/reagent/iron = 5, /datum/reagent/copper = 3) //we have no "tin" reagent so this is the closest thing
merge_type = /obj/item/stack/tile/bronze merge_type = /obj/item/stack/sheet/bronze
tableVariant = /obj/structure/table/bronze tableVariant = /obj/structure/table/bronze
material_type = /datum/material/bronze material_type = /datum/material/bronze
/obj/item/stack/tile/bronze/attack_self(mob/living/user) /obj/item/stack/sheet/bronze/attack_self(mob/living/user)
if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message if(is_servant_of_ratvar(user)) //still lets them build with it, just gives a message
to_chat(user, "<span class='danger'>Wha... what is this cheap imitation crap? This isn't brass at all!</span>") to_chat(user, "<span class='danger'>Wha... what is this cheap imitation crap? This isn't brass at all!</span>")
..() ..()
/obj/item/stack/tile/bronze/get_main_recipes() /obj/item/stack/sheet/bronze/get_main_recipes()
. = ..() . = ..()
. += GLOB.bronze_recipes . += GLOB.bronze_recipes
/obj/item/stack/tile/bronze/thirty /obj/item/stack/sheet/bronze/thirty
amount = 30 amount = 30
/* /*

View File

@@ -513,3 +513,12 @@
icon_state = "material_tile" icon_state = "material_tile"
turf_type = /turf/open/floor/material turf_type = /turf/open/floor/material
material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS material_flags = MATERIAL_ADD_PREFIX | MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
/obj/item/stack/tile/bronze
name = "bronze tile"
singular_name = "bronze floor tile"
desc = "A tile made out of bronze. Looks like clockwork."
icon_state = "material_tile"
color = "#92661A"
turf_type = /turf/open/floor/bronze
custom_materials = list(/datum/material/bronze = 250)

View File

@@ -487,7 +487,7 @@
desc = "A bronze bar stool with red silk for a pillow." desc = "A bronze bar stool with red silk for a pillow."
icon_state = "barbrass" icon_state = "barbrass"
item_chair = /obj/item/chair/stool/bar/bronze item_chair = /obj/item/chair/stool/bar/bronze
buildstacktype = /obj/item/stack/tile/bronze buildstacktype = /obj/item/stack/sheet/bronze
buildstackamount = 1 buildstackamount = 1
/obj/structure/chair/stool/brass /obj/structure/chair/stool/brass
@@ -503,7 +503,7 @@
desc = "A bronze stool with a silk top for comfort." desc = "A bronze stool with a silk top for comfort."
icon_state = "stoolbrass" icon_state = "stoolbrass"
item_chair = /obj/item/chair/stool/bronze item_chair = /obj/item/chair/stool/bronze
buildstacktype = /obj/item/stack/tile/bronze buildstacktype = /obj/item/stack/sheet/bronze
buildstackamount = 1 buildstackamount = 1
/obj/item/chair/stool/brass /obj/item/chair/stool/brass
@@ -603,7 +603,7 @@
desc = "A spinny chair made of bronze. It has little cogs for wheels!" desc = "A spinny chair made of bronze. It has little cogs for wheels!"
anchored = FALSE anchored = FALSE
icon_state = "brass_chair" icon_state = "brass_chair"
buildstacktype = /obj/item/stack/tile/bronze buildstacktype = /obj/item/stack/sheet/bronze
buildstackamount = 1 buildstackamount = 1
item_chair = null item_chair = null

View File

@@ -240,3 +240,14 @@
airlock_type = /obj/machinery/door/airlock/wood airlock_type = /obj/machinery/door/airlock/wood
mineral = "wood" mineral = "wood"
glass_type = /obj/machinery/door/airlock/wood/glass glass_type = /obj/machinery/door/airlock/wood/glass
/obj/structure/door_assembly/door_assembly_bronze
name = "bronze airlock assembly"
icon = 'icons/obj/doors/airlocks/clockwork/pinion_airlock.dmi'
base_name = "bronze airlock"
airlock_type = /obj/machinery/door/airlock/bronze
noglass = TRUE
material_type = /obj/item/stack/tile/bronze
/obj/structure/door_assembly/door_assembly_bronze/seethru
airlock_type = /obj/machinery/door/airlock/bronze/seethru

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@@ -442,19 +442,19 @@
to_chat(user, "<span class='notice'>You start slicing apart [src]...</span>") to_chat(user, "<span class='notice'>You start slicing apart [src]...</span>")
if(W.use_tool(src, user, 40, volume=50)) if(W.use_tool(src, user, 40, volume=50))
to_chat(user, "<span class='notice'>You slice apart [src].</span>") to_chat(user, "<span class='notice'>You slice apart [src].</span>")
var/obj/item/stack/tile/bronze/B = new(drop_location(), 2) var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
transfer_fingerprints_to(B) transfer_fingerprints_to(B)
qdel(src) qdel(src)
else if(istype(W, /obj/item/pickaxe/drill/jackhammer)) else if(istype(W, /obj/item/pickaxe/drill/jackhammer))
to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>") to_chat(user, "<span class='notice'>Your jackhammer smashes through the girder!</span>")
var/obj/item/stack/tile/bronze/B = new(drop_location(), 2) var/obj/item/stack/sheet/bronze/B = new(drop_location(), 2)
transfer_fingerprints_to(B) transfer_fingerprints_to(B)
W.play_tool_sound(src) W.play_tool_sound(src)
qdel(src) qdel(src)
else if(istype(W, /obj/item/stack/tile/bronze)) else if(istype(W, /obj/item/stack/sheet/bronze))
var/obj/item/stack/tile/bronze/B = W var/obj/item/stack/sheet/bronze/B = W
if(B.get_amount() < 2) if(B.get_amount() < 2)
to_chat(user, "<span class='warning'>You need at least two bronze sheets to build a bronze wall!</span>") to_chat(user, "<span class='warning'>You need at least two bronze sheets to build a bronze wall!</span>")
return 0 return 0

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@@ -597,7 +597,7 @@
icon = 'icons/obj/smooth_structures/brass_table.dmi' icon = 'icons/obj/smooth_structures/brass_table.dmi'
icon_state = "brass_table" icon_state = "brass_table"
resistance_flags = FIRE_PROOF | ACID_PROOF resistance_flags = FIRE_PROOF | ACID_PROOF
buildstack = /obj/item/stack/tile/bronze buildstack = /obj/item/stack/sheet/bronze
canSmoothWith = list(/obj/structure/table/reinforced/brass, /obj/structure/table/bronze) canSmoothWith = list(/obj/structure/table/reinforced/brass, /obj/structure/table/bronze)
/obj/structure/table/bronze/tablelimbsmash(mob/living/user, mob/living/pushed_mob) /obj/structure/table/bronze/tablelimbsmash(mob/living/user, mob/living/pushed_mob)

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@@ -875,3 +875,26 @@ GLOBAL_LIST_EMPTY(electrochromatic_window_lookup)
return return
..() ..()
update_icon() update_icon()
/obj/structure/window/bronze
name = "brass window"
desc = "A paper-thin pane of translucent yet reinforced brass. Nevermind, this is just weak bronze!"
icon = 'icons/obj/smooth_structures/clockwork_window.dmi'
icon_state = "clockwork_window_single"
glass_type = /obj/item/stack/tile/bronze
/obj/structure/window/bronze/unanchored
anchored = FALSE
/obj/structure/window/bronze/fulltile
icon_state = "clockwork_window"
canSmoothWith = null
smooth = SMOOTH_TRUE
fulltile = TRUE
flags_1 = PREVENT_CLICK_UNDER_1
dir = FULLTILE_WINDOW_DIR
max_integrity = 50
glass_amount = 2
/obj/structure/window/bronze/fulltile/unanchored
anchored = FALSE

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@@ -259,7 +259,7 @@
desc = "Some heavy bronze tiles." desc = "Some heavy bronze tiles."
icon = 'icons/obj/clockwork_objects.dmi' icon = 'icons/obj/clockwork_objects.dmi'
icon_state = "clockwork_floor" icon_state = "clockwork_floor"
floor_tile = /obj/item/stack/tile/bronze floor_tile = /obj/item/stack/sheet/bronze
/turf/open/floor/padded /turf/open/floor/padded
name = "padded floor" name = "padded floor"

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@@ -199,6 +199,6 @@
desc = "A huge chunk of bronze, decorated like gears and cogs." desc = "A huge chunk of bronze, decorated like gears and cogs."
icon = 'icons/turf/walls/clockwork_wall.dmi' icon = 'icons/turf/walls/clockwork_wall.dmi'
icon_state = "clockwork_wall" icon_state = "clockwork_wall"
sheet_type = /obj/item/stack/tile/bronze sheet_type = /obj/item/stack/sheet/bronze
sheet_amount = 2 sheet_amount = 2
girder_type = /obj/structure/girder/bronze girder_type = /obj/structure/girder/bronze

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@@ -138,11 +138,11 @@
message = "of bones" message = "of bones"
export_types = list(/obj/item/stack/sheet/bone) export_types = list(/obj/item/stack/sheet/bone)
/datum/export/stack/bronze /datum/export/stack/sheet/bronze
unit_name = "tiles" unit_name = "tiles"
cost = 5 cost = 5
message = "of brozne" message = "of brozne"
export_types = list(/obj/item/stack/tile/bronze) export_types = list(/obj/item/stack/sheet/bronze)
/datum/export/stack/brass /datum/export/stack/brass
unit_name = "tiles" unit_name = "tiles"

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@@ -883,7 +883,7 @@
if(istype(O, /obj/item/stack/sheet/metal)) if(istype(O, /obj/item/stack/sheet/metal))
var/obj/item/stack/sheet/metal/M = O var/obj/item/stack/sheet/metal/M = O
reac_volume = min(reac_volume, M.amount) reac_volume = min(reac_volume, M.amount)
new/obj/item/stack/tile/bronze(get_turf(M), reac_volume) new/obj/item/stack/sheet/bronze(get_turf(M), reac_volume)
M.use(reac_volume) M.use(reac_volume)
/datum/reagent/nitrogen /datum/reagent/nitrogen

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@@ -93,7 +93,7 @@
/obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine, /obj/item/stack/sheet/mineral/adamantine = /datum/species/golem/adamantine,
/obj/item/stack/sheet/plastic = /datum/species/golem/plastic, /obj/item/stack/sheet/plastic = /datum/species/golem/plastic,
/obj/item/stack/tile/brass = /datum/species/golem/clockwork, /obj/item/stack/tile/brass = /datum/species/golem/clockwork,
/obj/item/stack/tile/bronze = /datum/species/golem/bronze, /obj/item/stack/sheet/bronze = /datum/species/golem/bronze,
/obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard, /obj/item/stack/sheet/cardboard = /datum/species/golem/cardboard,
/obj/item/stack/sheet/leather = /datum/species/golem/leather, /obj/item/stack/sheet/leather = /datum/species/golem/leather,
/obj/item/stack/sheet/bone = /datum/species/golem/bone, /obj/item/stack/sheet/bone = /datum/species/golem/bone,