tweakie briki
@@ -23,23 +23,25 @@
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#define FRIDAY_13TH "Friday the 13th"
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//Human Overlays Indexes/////////
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#define MUTATIONS_LAYER 26 //mutations. Tk headglows, cold resistance glow, etc
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#define BODY_BEHIND_LAYER 25 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 24 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define BODY_ADJ_LAYER 23 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 22 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 21 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 20 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 19
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#define ID_LAYER 18
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#define SHOES_LAYER 17
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#define GLOVES_LAYER 16
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#define EARS_LAYER 15
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#define SUIT_LAYER 14
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#define GLASSES_LAYER 13
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#define BELT_LAYER 12 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 11
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#define BACK_LAYER 10
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#define SPECIES_LAYER 28
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#define MUTATIONS_LAYER 27 //mutations. Tk headglows, cold resistance glow, etc
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#define BODY_BEHIND_LAYER 26 //certain mutantrace features (tail when looking south) that must appear behind the body parts
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#define BODYPARTS_LAYER 25 //Initially "AUGMENTS", this was repurposed to be a catch-all bodyparts flag
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#define BODY_ADJ_LAYER 24 //certain mutantrace features (snout, body markings) that must appear above the body parts
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#define BODY_LAYER 23 //underwear, undershirts, socks, eyes, lips(makeup)
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#define FRONT_MUTATIONS_LAYER 22 //mutations that should appear above body, body_adj and bodyparts layer (e.g. laser eyes)
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#define DAMAGE_LAYER 21 //damage indicators (cuts and burns)
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#define UNIFORM_LAYER 20
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#define ID_LAYER 19
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#define SHOES_LAYER 18
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#define GLOVES_LAYER 17
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#define EARS_LAYER 16
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#define SUIT_LAYER 15
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#define GLASSES_LAYER 14
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#define BELT_LAYER 13 //Possible make this an overlay of somethign required to wear a belt?
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#define SUIT_STORE_LAYER 12
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#define BACK_LAYER 11
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#define TAIL_LAYER 10
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#define HAIR_LAYER 9 //TODO: make part of head layer?
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#define FACEMASK_LAYER 8
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#define HEAD_LAYER 7
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@@ -49,7 +51,7 @@
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#define R_HAND_LAYER 3 //Having the two hands seperate seems rather silly, merge them together? It'll allow for code to be reused on mobs with arbitarily many hands
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#define BODY_FRONT_LAYER 2
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#define FIRE_LAYER 1 //If you're on fire
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#define TOTAL_LAYERS 26 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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#define TOTAL_LAYERS 28 //KEEP THIS UP-TO-DATE OR SHIT WILL BREAK ;_;
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//Human Overlay Index Shortcuts for alternate_worn_layer, layers
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//Because I *KNOW* somebody will think layer+1 means "above"
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@@ -16,7 +16,7 @@ datum
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generic="abductor"
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adjective="spooky"
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restricted=2
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ailurus
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/* ailurus
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name="red panda"
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id="ailurus"
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generic="ailurus"
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@@ -29,7 +29,7 @@ datum
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generic="xeno"
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adjective="phallic"
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tail=1
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/* armadillo
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armadillo
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name="armadillo"
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id="armadillo"
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say_mod = "drawls"
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@@ -37,7 +37,7 @@ datum
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adjective = "protected"
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tail=1
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attack_verb = "noms"
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attack_sound = 'sound/weapons/bite.ogg' */
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attack_sound = 'sound/weapons/bite.ogg'
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attack_verb = "nom" // apparently attack verbs are just the verb, no S. shrug
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attack_sound = 'sound/weapons/bite.ogg'
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anubis
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@@ -159,7 +159,7 @@ datum
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id="fennec"
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generic="vulpine"
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adjective="foxy"
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tail=1
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tail=1 */
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fox
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name="fox"
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id="fox"
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@@ -167,7 +167,7 @@ datum
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adjective="foxy" // open and shut with this one, huh
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tail=1
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taur=1
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glowfen
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/* glowfen
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name="glowfen"
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id="glowfen"
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generic="vulpine"
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@@ -403,7 +403,7 @@ datum
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id="squirrel"
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generic="rodent"
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adjective="nutty"
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tail=1
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tail=1 */
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tajaran
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name="tajaran"
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id="tajaran"
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@@ -413,7 +413,14 @@ datum
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taur=1
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attack_verb = "claw"
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attack_sound = 'sound/weapons/bladeslice.ogg'
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turtle
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toucan
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name="toucan"
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id="toucan"
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generic="bird"
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adjective="colorful"
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tail=1
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attack_verb = "pecks"
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/* turtle
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name="turtle"
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id="turtle"
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generic="reptile"
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@@ -441,7 +448,7 @@ datum
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id="zig"
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generic="pok<6F>mon"
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adjective="curious"
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tail=1
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tail=1 */
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/*
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@@ -520,7 +527,7 @@ datum
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generic="plasmaman"
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adjective="toxic"
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restricted=2 // but if you do want the world to burn then please, by all means
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pepsiman
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/* pepsiman
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//name="PEPSI MAAAAAN"
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id="PEPSIMAAAN"
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generic="beverage"
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@@ -549,7 +556,7 @@ datum
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generic="amphibian"
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adjective="fishy"
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tail=0
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eyes="jelleyes"
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eyes="jelleyes"I/ */
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/*var/list/kpcode_race_list
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proc/kpcode_race_genlist()
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@@ -294,8 +294,44 @@
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if(U3)
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standing += image("icon"=U3.icon, "icon_state"="[U3.icon_state]_s", "layer"=-BODY_LAYER)
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if(standing.len)
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H.overlays_standing[BODY_LAYER] = standing
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//Custom Code
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if(H.dna&&H.dna.taur&&!kpcode_cantaur(id))H.dna.taur=0//VERY BAD TEMP FIX
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if(H.underwear&&H.underwear!="Nude"&&H.underwear_active&& (!H.dna||!H.dna.taur) )
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var/datum/sprite_accessory/underwear/U = underwear_list[H.underwear]
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if(U)
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standing += image("icon"=U.icon, "icon_state"="[U.icon_state]_s", "layer"=-BODY_LAYER)
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else if((!H.dna || !H.dna.taur) && (!H.wear_suit || !(H.wear_suit.flags_inv&HIDEJUMPSUIT)) && (!H.w_uniform||!(H.w_uniform.body_parts_covered&GROIN)) )
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if(H.dna&&H.dna.cock)
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//cock codes here
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var/list/cock=H.dna.cock
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var/cock_mod=0
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var/cock_type=cock["type"]
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if(cock["has"]==H.dna.COCK_NORMAL)cock_mod="n"
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else if(cock["has"]==H.dna.COCK_HYPER)cock_mod="h"
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else if(cock["has"]==H.dna.COCK_DOUBLE)cock_mod="d"
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if(cock_mod)
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var/icon/chk=new/icon('icons/mob/cock.dmi')
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var/list/available_states=chk.IconStates()
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if(available_states.Find("[cock_type]_c_[cock_mod]"))
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var/image/cockimtmp = image("icon"='icons/mob/cock.dmi', "icon_state"="[cock_type]_c_[cock_mod]", "layer"=-BODY_LAYER)
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var/new_color = "#" + cock["color"]
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cockimtmp.color = new_color
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standing += cockimtmp
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if(available_states.Find("[cock_type]_s_[cock_mod]"))
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var/image/cockimtmp = image("icon"='icons/mob/cock.dmi', "icon_state"="[cock_type]_s_[cock_mod]", "layer"=-BODY_LAYER)
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if(H.dna.special_color[2])
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var/new_color = "#" + H.dna.special_color[2]
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cockimtmp.color = new_color
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standing += cockimtmp
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if(H.dna&&H.dna.taur)
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var/taur_state="[kpcode_cantaur(H.dna.mutantrace())]_overlay"
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if(H.vore_womb_datum.has_people()||H.vore_stomach_datum.has_people())
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taur_state+="_f"
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standing += generate_colour_icon('icons/mob/special/taur.dmi',"[taur_state]",H.dna.special_color,offset_x=-16,add_layer=-BODY_LAYER)
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H.apply_overlay(BODY_LAYER)
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@@ -12,7 +12,7 @@
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use_skintones = 1
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skinned_type = /obj/item/stack/sheet/animalhide/human
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/*
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/datum/species/human/qualifies_for_rank(rank, list/features)
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if((!features["tail_human"] || features["tail_human"] == "None") && (!features["ears"] || features["ears"] == "None"))
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return 1 //Pure humans are always allowed in all roles.
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@@ -28,7 +28,7 @@
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return 0
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if(rank == "Quartermaster") //QM is not contained in command_positions but we still want to bar mutants from it.
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return 0
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return ..()
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return ..()*/
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/datum/species/human/handle_chemicals(datum/reagent/chem, mob/living/carbon/human/H)
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@@ -50,7 +50,7 @@
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/datum/species/lizard
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// Reptilian humanoids with scaled skin and tails.
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name = "Lizardperson"
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id = "lizard"
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id = "lizardperson"
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say_mod = "hisses"
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default_color = "00FF00"
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specflags = list(MUTCOLORS,EYECOLOR,LIPS)
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@@ -147,7 +147,7 @@
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if(/obj/item/projectile/energy/florayield)
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H.nutrition = min(H.nutrition+30, NUTRITION_LEVEL_FULL)
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return
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/*
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SHADOWPEOPLE
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@@ -85,6 +85,53 @@ There are several things that need to be remembered:
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dna.species.handle_body(src)
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update_body_parts()
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//Tail code
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remove_overlay(TAIL_LAYER)
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var/list/t_standing = list()
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//var/icon/chk=new/icon('icons/mob/tail.dmi')
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//var/list/available_states=chk.IconStates()
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var/wing = dna ? dna.mutantwing : null
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if(wing&&wing!="none"&&!dna.taur)
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var/image/wing_s = image("icon" = 'icons/mob/wing.dmi', "icon_state" = "[wing]", "layer" = -TAIL_LAYER)
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wing_s.color = "#" + dna.wingcolor
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t_standing += wing_s
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var/race = dna ? dna.mutantrace() : null
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if(race&&kpcode_hastail(race) &&!dna.taur) //Temp taur fix
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t_standing+=generate_colour_icon('icons/mob/tail.dmi',"[kpcode_hastail(race)]",dna.special_color,add_layer=-TAIL_LAYER)
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/*var/list/standingt = list()
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standingt += image("icon"='icons/mob/tail.dmi', "icon_state"="[race]", "layer"=-TAIL_LAYER)
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if(dna.special_color_one)
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if(available_states.Find("[race]_1"))
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var/image/standingt_one = image("icon"='icons/mob/tail.dmi', "icon_state"="[race]_1", "layer"=-TAIL_LAYER)
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var/new_color = "#" + dna.special_color_one
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standingt_one.color = new_color
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standingt += standingt_one
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overlays_standing[TAIL_LAYER] = standingt*/
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else
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if(!race||race=="human")
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var/tail = dna ? dna.mutanttail : null
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if(tail&&kpcode_hastail(tail) &&!dna.taur) //Temp taur fix
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t_standing+=generate_colour_icon('icons/mob/tail.dmi',"[kpcode_hastail(tail)]",dna.special_color,add_layer=-TAIL_LAYER,human=hair_color)
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/*var/list/standingt = list()
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standingt += image("icon"='icons/mob/tail.dmi', "icon_state"="[kpcode_hastail(tail)]", "pixel_y"=kpcode_tail_offset(tail), "layer"=-TAIL_LAYER) //may need a +(pixel_y/2)
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var/image/standingt_one = image("icon"='icons/mob/tail.dmi', "icon_state"="[kpcode_hastail(tail)]_1", "pixel_y"=kpcode_tail_offset(tail), "layer"=-TAIL_LAYER)
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var/new_color = "#" + hair_color
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standingt_one.color = new_color
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standingt += standingt_one
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overlays_standing[TAIL_LAYER] = standingt*/
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if(dna&&dna.taur)
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t_standing+=generate_colour_icon('icons/mob/special/taur.dmi',"[kpcode_cantaur(dna.mutantrace())]_tail",dna.special_color,offset_x=-16,add_layer=-TAIL_LAYER)
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if(src.vore_womb_datum.has_people()||src.vore_stomach_datum.has_people())
|
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t_standing+=generate_colour_icon('icons/mob/special/taur.dmi',"[kpcode_cantaur(dna.mutantrace())]_tail_f",dna.special_color,offset_x=-16,add_layer=-TAIL_LAYER)
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if(t_standing.len)
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overlays_standing[TAIL_LAYER] =t_standing
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apply_overlay(TAIL_LAYER)
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/mob/living/carbon/human/update_fire()
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..("Standing")
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@@ -6,4 +6,6 @@
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# Ranks can be anything defined in admin_ranks.txt #
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# NOTE: if the rank-name cannot be found in admin_ranks.txt, they will not be adminned! ~Carn #
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# NOTE: syntax was changed to allow hyphenation of ranknames, since spaces are stripped. #
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###############################################################################################
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###############################################################################################
|
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|
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JayEh = Host
|
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BIN
icons/mob/cock.dmi
Normal file
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After Width: | Height: | Size: 3.6 KiB |
|
Before Width: | Height: | Size: 14 KiB After Width: | Height: | Size: 287 KiB |
|
Before Width: | Height: | Size: 12 KiB After Width: | Height: | Size: 34 KiB |
|
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 29 KiB |
BIN
icons/mob/special/taur.dmi
Normal file
|
After Width: | Height: | Size: 119 KiB |
BIN
icons/mob/tail.dmi
Normal file
|
After Width: | Height: | Size: 82 KiB |
BIN
icons/mob/wing.dmi
Normal file
|
After Width: | Height: | Size: 8.5 KiB |
@@ -125,6 +125,17 @@
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#include "code\_onclick\hud\robot.dm"
|
||||
#include "code\_onclick\hud\screen_objects.dm"
|
||||
#include "code\_onclick\hud\swarmer.dm"
|
||||
#include "code\citadel\chemistry.dm"
|
||||
#include "code\citadel\flavour.dm"
|
||||
#include "code\citadel\genetics.dm"
|
||||
#include "code\citadel\macro.dm"
|
||||
#include "code\citadel\panel.dm"
|
||||
#include "code\citadel\races.dm"
|
||||
#include "code\citadel\science.dm"
|
||||
#include "code\citadel\transfer_release.dm"
|
||||
#include "code\citadel\transformation.dm"
|
||||
#include "code\citadel\unassigned.dm"
|
||||
#include "code\citadel\whitelist.dm"
|
||||
#include "code\controllers\admin.dm"
|
||||
#include "code\controllers\configuration.dm"
|
||||
#include "code\controllers\controller.dm"
|
||||
@@ -1812,17 +1823,6 @@
|
||||
#include "code\modules\vehicles\vehicle.dm"
|
||||
#include "code\modules\zombie\items.dm"
|
||||
#include "code\modules\zombie\organs.dm"
|
||||
#include "code\narky\chemistry.dm"
|
||||
#include "code\narky\flavour.dm"
|
||||
#include "code\narky\genetics.dm"
|
||||
#include "code\narky\macro.dm"
|
||||
#include "code\narky\panel.dm"
|
||||
#include "code\narky\races.dm"
|
||||
#include "code\narky\science.dm"
|
||||
#include "code\narky\transfer_release.dm"
|
||||
#include "code\narky\transformation.dm"
|
||||
#include "code\narky\unassigned.dm"
|
||||
#include "code\narky\whitelist.dm"
|
||||
#include "code\orphaned_procs\AStar.dm"
|
||||
#include "code\orphaned_procs\dbcore.dm"
|
||||
#include "code\orphaned_procs\priority_announce.dm"
|
||||
|
||||