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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-11 10:22:13 +00:00
Removes that one in a thousands chance of being spawned in the syndicate infiltrator roundstart.
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@@ -428,6 +428,8 @@ SUBSYSTEM_DEF(job)
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if(!joined_late)
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if(!joined_late)
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var/obj/S = null
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var/obj/S = null
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for(var/obj/effect/landmark/start/sloc in GLOB.start_landmarks_list)
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for(var/obj/effect/landmark/start/sloc in GLOB.start_landmarks_list)
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if(!sloc.job_spawnpoint)
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continue
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if(sloc.name != rank)
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if(sloc.name != rank)
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S = sloc //so we can revert to spawning them on top of eachother if something goes wrong
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S = sloc //so we can revert to spawning them on top of eachother if something goes wrong
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continue
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continue
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@@ -36,6 +36,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark)
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var/jobspawn_override = FALSE
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var/jobspawn_override = FALSE
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var/delete_after_roundstart = TRUE
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var/delete_after_roundstart = TRUE
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var/used = FALSE
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var/used = FALSE
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var/job_spawnpoint = TRUE //Is it a potential job spawnpoint or should we skip it?
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/obj/effect/landmark/start/proc/after_round_start()
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/obj/effect/landmark/start/proc/after_round_start()
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if(delete_after_roundstart)
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if(delete_after_roundstart)
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@@ -281,6 +282,7 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
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name = "bomb or clown beacon spawner"
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name = "bomb or clown beacon spawner"
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var/nukie_path = /obj/item/sbeacondrop/bomb
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var/nukie_path = /obj/item/sbeacondrop/bomb
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var/clown_path = /obj/item/sbeacondrop/clownbomb
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var/clown_path = /obj/item/sbeacondrop/clownbomb
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job_spawnpoint = FALSE
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/obj/effect/landmark/start/nuclear_equipment/after_round_start()
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/obj/effect/landmark/start/nuclear_equipment/after_round_start()
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var/npath = nukie_path
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var/npath = nukie_path
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