mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
Merge pull request #9905 from Trilbyspaceclone/glassware
[Ready] Cargo MK III - Glassware Addtion
This commit is contained in:
@@ -14,7 +14,9 @@
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#define TOOL_DRILL "drill"
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#define TOOL_SCALPEL "scalpel"
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#define TOOL_SAW "saw"
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//Glasswork Tools
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#define TOOL_BLOW "blowing_rod"
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#define TOOL_GLASS_CUT "glasskit"
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// If delay between the start and the end of tool operation is less than MIN_TOOL_SOUND_DELAY,
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// tool sound is only played when op is started. If not, it's played twice.
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@@ -10,7 +10,15 @@
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*/
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GLOBAL_LIST_INIT(glass_recipes, list ( \
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new/datum/stack_recipe("directional window", /obj/structure/window/unanchored, time = 0, on_floor = TRUE, window_checks = TRUE), \
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new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE) \
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new/datum/stack_recipe("fulltile window", /obj/structure/window/fulltile/unanchored, 2, time = 0, on_floor = TRUE, window_checks = TRUE), \
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null, \
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new/datum/stack_recipe_list("glass working bases", list( \
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new/datum/stack_recipe("chem dish", /obj/item/glasswork/glass_base/dish, 10), \
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new/datum/stack_recipe("lens", /obj/item/glasswork/glass_base/glass_lens, 15), \
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new/datum/stack_recipe("spout flask", /obj/item/glasswork/glass_base/spouty, 20), \
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new/datum/stack_recipe("small bulb flask", /obj/item/glasswork/glass_base/flask_small, 5), \
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new/datum/stack_recipe("large bottle flask", /obj/item/glasswork/glass_base/flask_large, 15), \
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)), \
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))
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/obj/item/stack/sheet/glass
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@@ -277,6 +277,9 @@ GLOBAL_LIST_INIT(wood_recipes, list ( \
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recipes = GLOB.wood_recipes
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return ..()
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/obj/item/stack/sheet/mineral/wood/twenty
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amount = 20
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/obj/item/stack/sheet/mineral/wood/fifty
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amount = 50
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@@ -782,3 +785,4 @@ new /datum/stack_recipe("paper frame door", /obj/structure/mineral_door/paperfra
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merge_type = /obj/item/stack/sheet/cotton/durathread
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pull_effort = 70
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loom_result = /obj/item/stack/sheet/durathread
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@@ -233,39 +233,111 @@
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turf_type = /turf/open/floor/carpet/royalblue
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tableVariant = /obj/structure/table/wood/fancy/royalblue
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/obj/item/stack/tile/carpet/ten
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amount = 10
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/obj/item/stack/tile/carpet/twenty
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amount = 20
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/obj/item/stack/tile/carpet/fifty
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amount = 50
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/obj/item/stack/tile/carpet/black/ten
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amount = 10
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/obj/item/stack/tile/carpet/black/twenty
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amount = 20
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/obj/item/stack/tile/carpet/black/fifty
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amount = 50
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/obj/item/stack/tile/carpet/blackred/ten
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amount = 10
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/obj/item/stack/tile/carpet/blackred/twenty
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amount = 20
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/obj/item/stack/tile/carpet/blackred/fifty
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amount = 50
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/obj/item/stack/tile/carpet/monochrome/ten
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amount = 10
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/obj/item/stack/tile/carpet/monochrome/twenty
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amount = 20
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/obj/item/stack/tile/carpet/monochrome/fifty
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amount = 50
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/obj/item/stack/tile/carpet/blue/ten
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amount = 10
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/obj/item/stack/tile/carpet/blue/twenty
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amount = 20
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/obj/item/stack/tile/carpet/blue/fifty
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amount = 50
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/obj/item/stack/tile/carpet/cyan/ten
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amount = 10
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/obj/item/stack/tile/carpet/cyan/twenty
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amount = 20
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/obj/item/stack/tile/carpet/cyan/fifty
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amount = 50
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/obj/item/stack/tile/carpet/green/ten
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amount = 10
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/obj/item/stack/tile/carpet/green/twenty
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amount = 20
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/obj/item/stack/tile/carpet/green/fifty
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amount = 50
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/obj/item/stack/tile/carpet/orange/ten
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amount = 10
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/obj/item/stack/tile/carpet/orange/twenty
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amount = 20
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/obj/item/stack/tile/carpet/orange/fifty
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amount = 50
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/obj/item/stack/tile/carpet/purple/ten
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amount = 10
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/obj/item/stack/tile/carpet/purple/twenty
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amount = 20
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/obj/item/stack/tile/carpet/purple/fifty
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amount = 50
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/obj/item/stack/tile/carpet/red/ten
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amount = 10
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/obj/item/stack/tile/carpet/red/twenty
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amount = 20
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/obj/item/stack/tile/carpet/red/fifty
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amount = 50
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/obj/item/stack/tile/carpet/royalblack/ten
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amount = 10
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/obj/item/stack/tile/carpet/royalblack/twenty
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amount = 20
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/obj/item/stack/tile/carpet/royalblack/fifty
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amount = 50
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/obj/item/stack/tile/carpet/royalblue/ten
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amount = 10
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/obj/item/stack/tile/carpet/royalblue/twenty
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amount = 20
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/obj/item/stack/tile/carpet/royalblue/fifty
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amount = 50
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@@ -64,4 +64,3 @@
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description = "Nanotrasen has secured a contract in a reenactment of a famous movie, but we only have lethal energy based swords. Send us some convincing replicas so we save on medical costs."
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reward = 1200
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required_count = 3
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wanted_types = list(/obj/item/toy/sword, /obj/item/toy/sword/cx)
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@@ -92,11 +92,42 @@
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export_types = list(/obj/item/stock_parts/cell/bluespace)
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/datum/export/cellyellow
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cost = 40
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cost = 200
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unit_name = "slime power cell"
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export_types = list(/obj/item/stock_parts/cell/high/slime)
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/datum/export/cellyellowhyper
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cost = 120 //Takes a lot to make and is really good
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cost = 1200 //Takes a lot to make and is really good
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unit_name = "hyper slime power cell"
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export_types = list(/obj/item/stock_parts/cell/high/slime/hypercharged)
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//Glass working stuff
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/datum/export/glasswork_dish
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cost = 300
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unit_name = "small glass dish"
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export_types = list(/obj/item/reagent_containers/glass/beaker/glass_dish)
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include_subtypes = FALSE
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/datum/export/glasswork_lens
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cost = 1800
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unit_name = "small glass lens"
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export_types = list(/obj/item/lens)
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/datum/export/glasswork_spouty
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cost = 1200
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unit_name = "flask with spout"
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export_types = list(/obj/item/reagent_containers/glass/beaker/flask/spouty)
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include_subtypes = FALSE
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/datum/export/glasswork_smallflask
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cost = 600
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unit_name = "small flask"
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export_types = list(/obj/item/reagent_containers/glass/beaker/flask)
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include_subtypes = FALSE
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/datum/export/glasswork_largeflask
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cost = 1000
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unit_name = "large flask"
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export_types = list(/obj/item/reagent_containers/glass/beaker/flask/large)
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include_subtypes = FALSE
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@@ -201,6 +201,22 @@
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var/item = pick(contains)
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new item(C)
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/datum/supply_pack/security/armory/spinfusor
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name = "Stormhammer Spinfusor Crate"
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cost = 14000
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desc = "Got yourself a code red? Blob, nukies or even worst knocking on your door? Well with the Stormhammer Spinfusor you can stop crime in one shot, dont miss! Contains two Stormhammer Spinfusors (Note, guns may or may not be loaded). Requires Armory access to open."
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contains = list(/obj/item/gun/ballistic/automatic/spinfusor,
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/obj/item/gun/ballistic/automatic/spinfusor)
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crate_name = "spinfusor crate"
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/datum/supply_pack/security/armory/spinfusorammo
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name = "Spinfusor Disk Crate"
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cost = 7000
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desc = "Need more ammo for a Stormhammer? Well we got some for a price! Contains two boxes of Spinfusor disks. Requires Armory access to open."
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contains = list(/obj/item/ammo_box/aspinfusor,
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/obj/item/ammo_box/aspinfusor)
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crate_name = "spinfusor disk crate"
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/datum/supply_pack/security/armory/swat
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name = "SWAT Crate"
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desc = "Contains two fullbody sets of tough, fireproof, pressurized suits designed in a joint effort by IS-ERI and Nanotrasen. Each set contains a suit, helmet, mask, combat belt, and combat gloves. Requires Armory access to open."
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@@ -226,7 +242,7 @@
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crate_name = "swat taser crate"
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/datum/supply_pack/security/armory/woodstock
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name = "Classic WoodStock Shotguns Crate"
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name = "WoodStock Classic Shotguns Crate"
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desc = "Contains three rustic, pumpaction shotguns. Requires Armory access to open."
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cost = 3000
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contains = list(/obj/item/gun/ballistic/shotgun,
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@@ -9,6 +9,12 @@
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/datum/supply_pack/costumes_toys
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group = "Costumes & Toys"
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/datum/supply_pack/costumes_toys/randomised/fill(obj/structure/closet/crate/C)
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var/list/L = contains.Copy()
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for(var/i in 1 to num_contained)
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var/item = pick_n_take(L)
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new item(C)
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/datum/supply_pack/costumes_toys/randomised
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name = "Collectable Hats Crate"
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desc = "Flaunt your status with three unique, highly-collectable hats!"
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@@ -289,12 +295,6 @@
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crate_name = "wizard costume crate"
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crate_type = /obj/structure/closet/crate/wooden
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/datum/supply_pack/costumes_toys/randomised/fill(obj/structure/closet/crate/C)
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var/list/L = contains.Copy()
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for(var/i in 1 to num_contained)
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var/item = pick_n_take(L)
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new item(C)
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/datum/supply_pack/costumes_toys/wardrobes/autodrobe
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name = "Autodrobe Supply Crate"
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desc = "Autodrobe missing your favorite dress? Solve that issue today with this autodrobe refill."
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@@ -69,6 +69,11 @@
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contains = list(/obj/item/grown/log)
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crate_name = "lumber crate"
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/datum/supply_pack/materials/rawlumber/generate()
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. = ..()
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for(var/i in 1 to 49)
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new /obj/item/grown/log(.)
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/datum/supply_pack/materials/wood50
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name = "50 Wood Planks"
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desc = "Turn cargo's boring metal groundwork into beautiful panelled flooring and much more with fifty wooden planks!"
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@@ -89,7 +94,7 @@
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/datum/supply_pack/materials/rawcottonbulk
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name = "Raw Cotton Crate (Bulk)"
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desc = "We have so much of this stuff we need to get rid of it in -bulk- now. This crate contains 240 raw cotton sheets."
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cost = 1300 // 100 net cost (per 40 cotton) , 20 x 20 = 400. 300 profit if turned into cloth sheets or more if turned to silk then 10 x 200 = 2000
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cost = 1300 // 600 net cost 20 x 120 = 2400 profit if turned into cloth sheets or if turned into silk 200 x 60 = 12000
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contains = list(/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/thirty,
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/obj/item/stack/sheet/cotton/thirty,
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@@ -102,13 +107,8 @@
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crate_name = "bulk cotton crate"
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crate_type = /obj/structure/closet/crate/hydroponics
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/datum/supply_pack/critter/animal_feed/generate()
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. = ..()
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for(var/i in 1 to 49)
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new /obj/item/grown/log(.)
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/datum/supply_pack/materials/rcdammo
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name = "Spare RDC ammo"
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name = "Spare RCD ammo"
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desc = "This crate contains sixteen RCD compressed matter packs, to help with any holes or projects people might be working on."
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cost = 3750
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contains = list(/obj/item/rcd_ammo,
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@@ -103,17 +103,6 @@
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contains = list(/obj/machinery/iv_drip)
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crate_name = "iv drip crate"
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/datum/supply_pack/science/adv_surgery_tools
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name = "Med-Co Advanced surgery tools"
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desc = "A full set of Med-Co advanced surgery tools! In addition to that it contains both a can of synthflesh and a can of sterilizine. Requires Surgery access to open."
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cost = 5500
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access = ACCESS_SURGERY
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contains = list(/obj/item/storage/belt/medical/surgery_belt_adv,
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/obj/item/reagent_containers/medspray/synthflesh,
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/obj/item/reagent_containers/medspray/sterilizine)
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crate_name = "medco newest surgery tools"
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crate_type = /obj/structure/closet/crate/medical
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/datum/supply_pack/medical/medicalhardsuit
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name = "Medical Hardsuit"
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desc = "Got people being spaced left and right? Hole in the same room as the dead body of Hos or cap? Fear not, now you can buy one medical hardsuit with a mask and air tank to save your fellow crewmembers. Requires medical access to open."
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@@ -83,7 +83,7 @@
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name = "Captain Pen"
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desc = "A spare Captain fountain pen."
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access = ACCESS_CAPTAIN
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cost = 10000
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cost = 5000
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contains = list(/obj/item/pen/fountain/captain)
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crate_name = "captain pen"
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crate_type = /obj/structure/closet/crate/secure/weapon //It is a combat pen
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@@ -182,18 +182,6 @@
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/obj/structure/piano/unanchored)
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crate_type = /obj/structure/closet/crate/wooden
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/datum/supply_pack/misc/cbtpack
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name = "CBT Equipment"
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desc = "(*!&@#CBT is a special term coined by high ranking syndicate operatives for a special form of information extraction. While the training required to use this shipment is highly classified, the distribution of it's contents are not. In addition to this crates unusual contents, we have added a bar of soap.#@*$"
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hidden = TRUE
|
||||
cost = 2400
|
||||
contains = list(/mob/living/simple_animal/chicken,
|
||||
/obj/item/toy/beach_ball/holoball,
|
||||
/obj/item/melee/baton/cattleprod,
|
||||
/obj/item/soap/syndie)
|
||||
crate_name = "cbt crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
/datum/supply_pack/misc/casinocrate
|
||||
name = "Casino Crate"
|
||||
desc = "Start up your own grand casino with this crate filled with slot machine and arcade boards!"
|
||||
@@ -216,8 +204,8 @@
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||||
name = "Coin Crate"
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||||
desc = "Psssst, hey, you. Yes, you. I've heard that coins can do some special things on your station, give you access to some pretty cool stuff. Here's the deal, you give me some credits, and I give so some coins. Sound like a deal? I'll give you 10 for 10000 creds."
|
||||
contraband = TRUE
|
||||
cost = 10000
|
||||
contains = list(/obj/item/coin/silver)
|
||||
cost = 3000
|
||||
contains = list(/obj/item/coin/silver) // 400 x 10 = 2 sheets of silver for 2300cr
|
||||
crate_name = "coin crate"
|
||||
crate_type = /obj/structure/closet/crate/large
|
||||
|
||||
@@ -254,6 +242,25 @@
|
||||
crate_type = /obj/structure/closet/crate/wooden
|
||||
crate_name = "festive wrapping paper crate"
|
||||
|
||||
/datum/supply_pack/misc/funeral
|
||||
name = "Funeral Supplies"
|
||||
desc = "Mourn your dead properly buy sending them off with love filled notes, clean clothes, and a proper ceremony. Contains two candle packs, funeral garb, flowers, a paperbin , and crayons to help aid in religious rituals. Coffin included."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/clothing/under/burial,
|
||||
/obj/item/storage/fancy/candle_box,
|
||||
/obj/item/storage/fancy/candle_box,
|
||||
/obj/item/reagent_containers/food/snacks/grown/harebell,
|
||||
/obj/item/reagent_containers/food/snacks/grown/harebell,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/lily,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/lily,
|
||||
/obj/item/storage/crayons,
|
||||
/obj/item/paper_bin
|
||||
)
|
||||
crate_name = "coffin"
|
||||
crate_type = /obj/structure/closet/crate/coffin
|
||||
|
||||
/datum/supply_pack/misc/jukebox
|
||||
name = "Jukebox"
|
||||
cost = 10000
|
||||
@@ -284,25 +291,6 @@
|
||||
/obj/item/clothing/suit/hooded/chaplain_hoodie)
|
||||
crate_name = "religious supplies crate"
|
||||
|
||||
/datum/supply_pack/misc/funeral
|
||||
name = "Funeral Supplies"
|
||||
desc = "Mourn your dead properly buy sending them off with love filled notes, clean clothes, and a proper ceremony. Contains two candle packs, funeral garb, flowers, a paperbin , and crayons to help aid in religious rituals. Coffin included."
|
||||
cost = 1200
|
||||
contains = list(/obj/item/clothing/under/burial,
|
||||
/obj/item/storage/fancy/candle_box,
|
||||
/obj/item/storage/fancy/candle_box,
|
||||
/obj/item/reagent_containers/food/snacks/grown/harebell,
|
||||
/obj/item/reagent_containers/food/snacks/grown/harebell,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/geranium,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/lily,
|
||||
/obj/item/reagent_containers/food/snacks/grown/poppy/lily,
|
||||
/obj/item/storage/crayons,
|
||||
/obj/item/paper_bin
|
||||
)
|
||||
crate_name = "coffin"
|
||||
crate_type = /obj/structure/closet/crate/coffin
|
||||
|
||||
/datum/supply_pack/misc/shower
|
||||
name = "Shower Supplies"
|
||||
desc = "Everyone needs a bit of R&R. Make sure you get can get yours by ordering this crate filled with towels, rubber duckies, and some soap!"
|
||||
@@ -362,29 +350,6 @@
|
||||
/obj/item/stack/tile/carpet/monochrome/fifty)
|
||||
crate_name = "premium carpet crate"
|
||||
|
||||
/datum/supply_pack/misc/party
|
||||
name = "Party Equipment"
|
||||
desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, a drinking shaker, and a bottle of patron & goldschlager!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/box/drinkingglasses,
|
||||
/obj/item/reagent_containers/food/drinks/shaker,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/patron,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/goldschlager,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/flashlight/glowstick,
|
||||
/obj/item/flashlight/glowstick/red,
|
||||
/obj/item/flashlight/glowstick/blue,
|
||||
/obj/item/flashlight/glowstick/cyan,
|
||||
/obj/item/flashlight/glowstick/orange,
|
||||
/obj/item/flashlight/glowstick/yellow,
|
||||
/obj/item/flashlight/glowstick/pink)
|
||||
crate_name = "party equipment crate"
|
||||
|
||||
/datum/supply_pack/misc/noslipfloor
|
||||
name = "High-traction Floor Tiles"
|
||||
desc = "Make slipping a thing of the past with sixty industrial-grade anti-slip floortiles!"
|
||||
|
||||
@@ -47,6 +47,12 @@
|
||||
/obj/item/storage/fancy/donut_box)
|
||||
crate_name = "candy crate"
|
||||
|
||||
/datum/supply_pack/organic/candy/randomised/fill(obj/structure/closet/crate/C)
|
||||
var/list/L = contains.Copy()
|
||||
for(var/i in 1 to num_contained)
|
||||
var/item = pick_n_take(L)
|
||||
new item(C)
|
||||
|
||||
/datum/supply_pack/organic/randomized/chef
|
||||
name = "Excellent Meat Crate"
|
||||
desc = "The best cuts in the whole galaxy."
|
||||
@@ -224,6 +230,29 @@
|
||||
crate_name = "wildcard food crate"
|
||||
crate_type = /obj/structure/closet/crate/freezer
|
||||
|
||||
/datum/supply_pack/organic/party
|
||||
name = "Party Equipment"
|
||||
desc = "Celebrate both life and death on the station with Nanotrasen's Party Essentials(tm)! Contains seven colored glowsticks, four beers, two ales, a drinking shaker, and a bottle of patron & goldschlager!"
|
||||
cost = 2000
|
||||
contains = list(/obj/item/storage/box/drinkingglasses,
|
||||
/obj/item/reagent_containers/food/drinks/shaker,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/patron,
|
||||
/obj/item/reagent_containers/food/drinks/bottle/goldschlager,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/ale,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/reagent_containers/food/drinks/beer,
|
||||
/obj/item/flashlight/glowstick,
|
||||
/obj/item/flashlight/glowstick/red,
|
||||
/obj/item/flashlight/glowstick/blue,
|
||||
/obj/item/flashlight/glowstick/cyan,
|
||||
/obj/item/flashlight/glowstick/orange,
|
||||
/obj/item/flashlight/glowstick/yellow,
|
||||
/obj/item/flashlight/glowstick/pink)
|
||||
crate_name = "party equipment crate"
|
||||
|
||||
/datum/supply_pack/organic/pizza
|
||||
name = "Pizza Crate"
|
||||
desc = "Best prices on this side of the galaxy. All deliveries are guaranteed to be 99% anomaly-free!"
|
||||
@@ -321,23 +350,6 @@
|
||||
crate_name = "exotic seeds crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
|
||||
/* Maintenance Garden Crate basically does this and more.
|
||||
/datum/supply_pack/organic/hydroponics
|
||||
name = "Hydroponics Crate"
|
||||
desc = "Supplies for growing a great garden! Contains two bottles of ammonia, two Plant-B-Gone spray bottles, a hatchet, cultivator, plant analyzer, as well as a pair of leather gloves and a botanist's apron."
|
||||
cost = 1750
|
||||
contains = list(/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/reagent_containers/spray/plantbgone,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/reagent_containers/glass/bottle/ammonia,
|
||||
/obj/item/hatchet,
|
||||
/obj/item/cultivator,
|
||||
/obj/item/plant_analyzer,
|
||||
/obj/item/clothing/gloves/botanic_leather,
|
||||
/obj/item/clothing/suit/apron)
|
||||
crate_name = "hydroponics crate"
|
||||
crate_type = /obj/structure/closet/crate/hydroponics
|
||||
*/
|
||||
/datum/supply_pack/organic/hydroponics/hydrotank
|
||||
name = "Hydroponics Backpack Crate"
|
||||
desc = "Bring on the flood with this high-capacity backpack crate. Contains 500 units of life-giving H2O. Requires hydroponics access to open."
|
||||
|
||||
@@ -24,7 +24,6 @@
|
||||
name = "Advanced Alien Alloy Crate Crate"
|
||||
desc = "Hello brothers from the stars!!! Our fellow brethren have made contact at long last and gave us gifts man! They really did build the prymi- Connection Error- Bro we’ll send you a sheet of advanced alien alloy."
|
||||
cost = 15000
|
||||
contraband = TRUE
|
||||
DropPodOnly = TRUE
|
||||
contains = list(/obj/item/stack/sheet/mineral/abductor)
|
||||
crate_name = "alien bro alloy crate"
|
||||
@@ -82,6 +81,27 @@
|
||||
/obj/item/integrated_electronics/wirer)
|
||||
crate_name = "circuitry starter pack crate"
|
||||
|
||||
/datum/supply_pack/science/glasswork
|
||||
name = "Glass blower kit Crate"
|
||||
desc = "Learn and make glassworks of usefull things for a profit! Contains glassworking tools and blowing rods. Glass not included."
|
||||
cost = 1000
|
||||
contains = list(/obj/item/glasswork/glasskit,
|
||||
/obj/item/glasswork/glasskit,
|
||||
/obj/item/glasswork/blowing_rod,
|
||||
/obj/item/glasswork/blowing_rod)
|
||||
crate_name = "glassblower gear crate"
|
||||
|
||||
/datum/supply_pack/science/adv_surgery_tools
|
||||
name = "Med-Co Advanced surgery tools"
|
||||
desc = "A full set of Med-Co advanced surgery tools, this crate also comes with a spay of synth flesh as well as a can of . Requires Surgery access to open."
|
||||
cost = 5500
|
||||
access = ACCESS_SURGERY
|
||||
contains = list(/obj/item/storage/belt/medical/surgery_belt_adv,
|
||||
/obj/item/reagent_containers/medspray/synthflesh,
|
||||
/obj/item/reagent_containers/medspray/sterilizine)
|
||||
crate_name = "medco newest surgery tools"
|
||||
crate_type = /obj/structure/closet/crate/medical
|
||||
|
||||
/datum/supply_pack/science/monkey
|
||||
name = "Monkey Cube Crate"
|
||||
desc = "Stop monkeying around! Contains seven monkey cubes. Just add water!"
|
||||
|
||||
299
code/modules/crafting/glassware.dm
Normal file
299
code/modules/crafting/glassware.dm
Normal file
@@ -0,0 +1,299 @@
|
||||
//This file is for glass working types of things!
|
||||
|
||||
/obj/item/glasswork
|
||||
name = "This is a bug report it!"
|
||||
desc = "Failer to code. Contact your local bug remover..."
|
||||
icon = 'icons/obj/glassworks.dmi'
|
||||
w_class = WEIGHT_CLASS_SMALL
|
||||
force = 1
|
||||
throw_speed = 1
|
||||
throw_range = 3
|
||||
tool_behaviour = null
|
||||
|
||||
/obj/item/glasswork/glasskit
|
||||
name = "Glass working tools"
|
||||
desc = "A lovely belt of most the tools you will need to shape, mold, and refine glass into more advanced shapes."
|
||||
icon_state = "glass_tools"
|
||||
tool_behaviour = TOOL_GLASS_CUT
|
||||
|
||||
/obj/item/glasswork/blowing_rod
|
||||
name = "Glass working blow rod"
|
||||
desc = "A hollow metal stick made for glass blowing."
|
||||
icon_state = "blowing_rods_unused"
|
||||
tool_behaviour = TOOL_BLOW
|
||||
|
||||
/obj/item/glasswork/glass_base
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A sheet of glass set aside for glass working"
|
||||
icon_state = "glass_base"
|
||||
var/next_step = null
|
||||
var/rod = /obj/item/glasswork/blowing_rod
|
||||
|
||||
/obj/item/lens
|
||||
name = "Optical lens"
|
||||
desc = "Good for selling or crafting, by itself its useless"
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "glass_optics"
|
||||
|
||||
//////////////////////Chem Disk/////////////////////
|
||||
//Two Steps //
|
||||
//Sells for 300 cr, takes 10 glass shets //
|
||||
//Usefull for chem spliting //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/dish
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass dish. Needs to be cut with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/dish_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/dish/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/dish_part1
|
||||
name = "Half chem dish sheet"
|
||||
desc = "A sheet of glass cut in half, looks like it still needs some more cutting down"
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/glass_dish
|
||||
|
||||
/obj/item/glasswork/glass_base/dish_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Lens//////////////////////////
|
||||
//Six Steps //
|
||||
//Sells for 1800 cr, takes 15 glass shets //
|
||||
//Usefull for selling and later crafting //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small glass lens. Needs to be cut with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass ready to be heated. Needs to be heated with some tools."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part2
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated. Needs to be heated more with some tools."
|
||||
icon_state = "glass_base_heat"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part3
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part3
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part4
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part5
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5
|
||||
name = "Unpolished glass lens"
|
||||
desc = "A small unpolished glass lens. Could be polished with some cloth."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/glasswork/glass_base/glass_lens_part6
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part5/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/cloth))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6
|
||||
name = "Unrefined glass lens"
|
||||
desc = "A small polished glass lens. Just needs to be refined with some sandstone."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "glass_optics"
|
||||
next_step = /obj/item/lens
|
||||
|
||||
/obj/item/glasswork/glass_base/glass_lens_part6/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(istype(I, /obj/item/stack/sheet/mineral/sandstone))
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Spouty Flask//////////////////
|
||||
//Four Steps //
|
||||
//Sells for 1200 cr, takes 20 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a spout beaker. Needs to be cut with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/spouty_part2
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part2
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated. Needs to be heated with some tools."
|
||||
icon_state = "glass_base_half"
|
||||
next_step = /obj/item/glasswork/glass_base/spouty_part3
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part3
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be placed onto a blow tube."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/spouty_part4
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part3/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part4
|
||||
name = "Glass fodder sheet"
|
||||
desc = "Cut glass that has been heated into a blob of hot glass. Needs to be cut off onto a blow tube."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/flask/spouty
|
||||
|
||||
/obj/item/glasswork/glass_base/spouty_part4/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Small Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
//Sells for 600 cr, takes 5 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a small flask. Needs to be heated with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/flask_small_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a small flask. Needs to be blown with some tools."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/flask_small_part2
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/flask
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_small_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
//////////////////////Large Bulb Flask//////////////
|
||||
//Two Steps //
|
||||
//Sells for 1000 cr, takes 15 glass shets //
|
||||
//Usefull for selling and chemical things //
|
||||
////////////////////////////////////////////////////
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large
|
||||
name = "Glass fodder sheet"
|
||||
desc = "A set of glass sheets set aside for glass working, this one is ideal for a large flask. Needs to be heated with some tools."
|
||||
next_step = /obj/item/glasswork/glass_base/flask_large_part1
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_WELDER)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part1
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass, this one is ideal for a large flask. Needs to be blown with some tools."
|
||||
icon_state = "glass_base_molding"
|
||||
next_step = /obj/item/glasswork/glass_base/flask_large_part2
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part1/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_BLOW)
|
||||
new next_step(user.loc, 1)
|
||||
qdel(src)
|
||||
qdel(I)
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part2
|
||||
name = "Metled glass"
|
||||
desc = "A blob of metled glass on the end of a blowing rod. Needs to be cut off with some tools."
|
||||
icon_state = "blowing_rods_inuse"
|
||||
next_step = /obj/item/reagent_containers/glass/beaker/flask/large
|
||||
|
||||
/obj/item/glasswork/glass_base/flask_large_part2/attackby(obj/item/I, mob/user, params)
|
||||
..()
|
||||
if(I.tool_behaviour == TOOL_GLASS_CUT)
|
||||
new next_step(user.loc, 1)
|
||||
new rod(user.loc, 1)
|
||||
qdel(src)
|
||||
@@ -133,7 +133,7 @@
|
||||
shuttle_spawns.Add(/mob/living/simple_animal/hostile/syndicate/ranged/infiltrator)
|
||||
|
||||
if(RUSKY_PARTY)
|
||||
var/datum/supply_pack/pack = SSshuttle.supply_packs[/datum/supply_pack/misc/party]
|
||||
var/datum/supply_pack/pack = SSshuttle.supply_packs[/datum/supply_pack/organic/party]
|
||||
pack.generate(pick_n_take(empty_shuttle_turfs))
|
||||
|
||||
shuttle_spawns.Add(/mob/living/simple_animal/hostile/russian)
|
||||
|
||||
@@ -8,7 +8,6 @@
|
||||
resistance_flags = ACID_PROOF
|
||||
container_HP = 2
|
||||
|
||||
|
||||
/obj/item/reagent_containers/glass/attack(mob/M, mob/user, obj/target)
|
||||
if(!canconsume(M, user))
|
||||
return
|
||||
@@ -106,7 +105,6 @@
|
||||
return
|
||||
..()
|
||||
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker
|
||||
name = "beaker"
|
||||
desc = "A beaker. It can hold up to 60 units. Unable to withstand extreme pHes."
|
||||
@@ -159,8 +157,37 @@
|
||||
/obj/item/reagent_containers/glass/beaker/jar
|
||||
name = "honey jar"
|
||||
desc = "A jar for honey. It can hold up to 60 units of sweet delight. Unable to withstand reagents of an extreme pH."
|
||||
icon = 'icons/obj/chemical.dmi'
|
||||
icon_state = "vapour"
|
||||
icon_state = "honey"
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/glass_dish
|
||||
name = "glass dish"
|
||||
desc = "A tiny glass dish. It can hold up to 3 units. Unable to withstand reagents of an extreme pH."
|
||||
materials = list(MAT_GLASS=500)
|
||||
icon_state = "glass_disk"
|
||||
possible_transfer_amounts = list(0.1,0.5,0.75,1,2,3)
|
||||
volume = 3
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/flask/large
|
||||
name = "large flask"
|
||||
desc = "A large flask. It can hold up to 80 units. Unable to withstand reagents of an extreme pH."
|
||||
materials = list(MAT_GLASS=2500)
|
||||
icon_state = "flasklarge"
|
||||
volume = 80
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/flask
|
||||
name = "small flask"
|
||||
desc = "A small flask. It can hold up to 40 units. Unable to withstand reagents of an extreme pH."
|
||||
materials = list(MAT_GLASS=1000)
|
||||
icon_state = "flasksmall"
|
||||
volume = 40
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/flask/spouty
|
||||
name = "flask with spout"
|
||||
desc = "A flask with a spout! It can hold up to 120 units. Unable to withstand reagents of an extreme pH."
|
||||
materials = list(MAT_GLASS=2500)
|
||||
icon_state = "flaskspouty"
|
||||
possible_transfer_amounts = list(1,2,3,4,5,10,15,20,25,30,50,100,120)
|
||||
volume = 120
|
||||
|
||||
/obj/item/reagent_containers/glass/beaker/large
|
||||
name = "large beaker"
|
||||
|
||||
@@ -151,77 +151,76 @@
|
||||
name = "Export Design (Wine)"
|
||||
desc = "Allows for the blowing, and bottling of Wine bottles."
|
||||
id = "wine_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/wine = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/wine = 50)
|
||||
build_path = /obj/item/export/bottle/wine
|
||||
|
||||
/datum/design/bottle/export/rum
|
||||
name = "Export Design (Rum)"
|
||||
desc = "Allows for the blowing, and bottling of Rum bottles."
|
||||
id = "rum_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/rum = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/rum = 50)
|
||||
build_path = /obj/item/export/bottle/rum
|
||||
|
||||
/datum/design/bottle/export/gin
|
||||
name = "Export Design (Gin)"
|
||||
desc = "Allows for the blowing, and bottling of Gin bottles."
|
||||
id = "gin_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/gin = 100)
|
||||
build_path = /obj/item/export/bottle/gin
|
||||
|
||||
/datum/design/bottle/export/whiskey
|
||||
name = "Export Design (Whiskey)"
|
||||
desc = "Allows for the blowing, and bottling of Whiskey bottles."
|
||||
id = "whiskey_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/whiskey = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/whiskey = 50)
|
||||
build_path = /obj/item/export/bottle/whiskey
|
||||
|
||||
/datum/design/bottle/export/vodka
|
||||
name = "Export Design (Vodka)"
|
||||
desc = "Allows for the blowing, and bottling of 99% Vodka bottles."
|
||||
id = "vodka_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/vodka = 99, /datum/reagent/water = 1)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/vodka = 45, /datum/reagent/water = 1)
|
||||
build_path = /obj/item/export/bottle/vodka
|
||||
|
||||
/datum/design/bottle/export/tequila
|
||||
name = "Export Design (Tequila)"
|
||||
desc = "Allows for the blowing, and bottling of Tequila bottles."
|
||||
id = "tequila_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/tequila = 80, /datum/reagent/consumable/lemonjuice = 20)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/tequila = 40, /datum/reagent/consumable/lemonjuice = 10)
|
||||
build_path = /obj/item/export/bottle/tequila
|
||||
|
||||
/datum/design/bottle/export/patron
|
||||
name = "Export Design (Patron)"
|
||||
desc = "Allows for the blowing, and bottling of Patron bottles."
|
||||
id = "patron_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/patron = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/patron = 50)
|
||||
build_path = /obj/item/export/bottle/patron
|
||||
|
||||
/datum/design/bottle/export/kahlua
|
||||
name = "Export Design (Kahlua)"
|
||||
desc = "Allows for the blowing, and bottling of Kahlua bottles."
|
||||
id = "kahlua_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/kahlua = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/kahlua = 50)
|
||||
build_path = /obj/item/export/bottle/kahlua
|
||||
|
||||
/datum/design/bottle/export/sake
|
||||
name = "Export Design (Sake)"
|
||||
desc = "Allows for the blowing, and bottling of Sake bottles."
|
||||
id = "sake_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/sake = 80, /datum/reagent/consumable/rice = 10, /datum/reagent/consumable/sugar = 10)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/sake = 40, /datum/reagent/consumable/rice = 10, /datum/reagent/consumable/sugar = 10)
|
||||
build_path = /obj/item/export/bottle/sake
|
||||
|
||||
/datum/design/bottle/export/vermouth
|
||||
name = "Export Design (Vermouth)"
|
||||
desc = "Allows for the blowing, and bottling of Vermouth bottles."
|
||||
id = "vermouth_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/vermouth = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/vermouth = 50)
|
||||
build_path = /obj/item/export/bottle/vermouth
|
||||
|
||||
/datum/design/bottle/export/goldschlager
|
||||
name = "Export Design (Goldschlager)"
|
||||
desc = "Allows for the blowing, and bottling of Goldschlager bottles."
|
||||
id = "goldschlager_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/goldschlager = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/goldschlager = 50)
|
||||
build_path = /obj/item/export/bottle/goldschlager
|
||||
|
||||
/datum/design/bottle/export/hcider
|
||||
@@ -235,13 +234,13 @@
|
||||
name = "Export Design (Cognac)"
|
||||
desc = "Allows for the blowing, and bottling of Cognac bottles."
|
||||
id = "cognac_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/cognac = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/cognac = 50)
|
||||
build_path = /obj/item/export/bottle/cognac
|
||||
|
||||
/datum/design/bottle/export/absinthe
|
||||
name = "Export Design (Absinthe)"
|
||||
desc = "Allows for the blowing, and bottling of Absinthe bottles."
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/absinthe = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/absinthe = 50)
|
||||
id = "absinthe_export"
|
||||
build_path = /obj/item/export/bottle/absinthe
|
||||
|
||||
@@ -249,49 +248,49 @@
|
||||
name = "Export Design (Grappa)"
|
||||
desc = "Allows for the blowing, and bottling of Grappa bottles."
|
||||
id = "grappa_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/grappa = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/grappa = 50)
|
||||
build_path = /obj/item/export/bottle/grappa
|
||||
|
||||
/datum/design/bottle/export/fernet
|
||||
name = "Export Design (Fernet)"
|
||||
desc = "Allows for the blowing, and bottling of Fernet bottles."
|
||||
id = "fernet_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/fernet = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/fernet = 50)
|
||||
build_path = /obj/item/export/bottle/fernet
|
||||
|
||||
/datum/design/bottle/export/applejack
|
||||
name = "Export Design (Applejack)"
|
||||
desc = "Allows for the blowing, and bottling of Applejack bottles."
|
||||
id = "applejack_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/applejack = 50, /datum/reagent/consumable/ethanol/gin = 10)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/applejack = 35, /datum/reagent/consumable/ethanol/gin = 10)
|
||||
build_path = /obj/item/export/bottle/applejack
|
||||
|
||||
/datum/design/bottle/export/champagne
|
||||
name = "Export Design (Champagne)"
|
||||
desc = "Allows for the blowing, and bottling of Champagne bottles."
|
||||
id = "champagne_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 90, /datum/reagent/carbondioxide = 10)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/champagne = 30, /datum/reagent/carbondioxide = 10)
|
||||
build_path = /obj/item/export/bottle/champagne
|
||||
|
||||
/datum/design/bottle/export/blazaam
|
||||
name = "Export Design (Blazaam)"
|
||||
desc = "Allows for the blowing, and bottling of Blazaam bottles."
|
||||
id = "blazaam_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/blazaam = 80, /datum/reagent/water/holywater = 20)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/blazaam = 40, /datum/reagent/water/holywater = 20)
|
||||
build_path = /obj/item/export/bottle/blazaam
|
||||
|
||||
/datum/design/bottle/export/trappist
|
||||
name = "Export Design (Trappist)"
|
||||
desc = "Allows for the blowing, and bottling of Trappist bottles."
|
||||
id = "trappist_export"
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/trappist = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/trappist = 50)
|
||||
build_path = /obj/item/export/bottle/trappist
|
||||
|
||||
/datum/design/bottle/export/grenadine
|
||||
name = "Export Design (Grenadine)"
|
||||
desc = "Allows for the blowing, and bottling of Grenadine bottles."
|
||||
id = "grenadine_export"
|
||||
reagents_list = list(/datum/reagent/consumable/grenadine = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/grenadine = 50)
|
||||
build_path = /obj/item/export/bottle/grenadine
|
||||
|
||||
/datum/design/bottle/export/minikeg
|
||||
@@ -299,7 +298,7 @@
|
||||
desc = "Allows for the fabication, and bottling of Minikeg of craft beer."
|
||||
id = "minikeg"
|
||||
category = list("Beers")
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/beer/light = 100)
|
||||
reagents_list = list(/datum/reagent/consumable/ethanol/beer/light = 50)
|
||||
build_path = /obj/item/export/bottle/minikeg
|
||||
|
||||
/datum/design/bottle/export/blooddrop
|
||||
@@ -315,7 +314,7 @@
|
||||
desc = "Allows for the blowing, and bottling of Slim Gold bottles."
|
||||
id = "slim_gold"
|
||||
category = list("Beers")
|
||||
reagents_list = list(/datum/reagent/gold = 10, /datum/reagent/carbondioxide = 10, /datum/reagent/consumable/ethanol/rum = 30, /datum/reagent/consumable/ethanol/beer = 40)
|
||||
reagents_list = list(/datum/reagent/gold = 10, /datum/reagent/carbondioxide = 10, /datum/reagent/consumable/ethanol/rum = 15, /datum/reagent/consumable/ethanol/beer = 20)
|
||||
build_path = /obj/item/export/bottle/slim_gold
|
||||
|
||||
/datum/design/bottle/export/white_bloodmoon
|
||||
@@ -323,13 +322,13 @@
|
||||
desc = "Allows for the blowing, and bottling of White Bloodmoon bottles."
|
||||
id = "white_bloodmoon"
|
||||
category = list("Wines")
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 50, /datum/reagent/blood = 50, /datum/reagent/liquidgibs = 10)
|
||||
reagents_list = list(/datum/reagent/medicine/synthflesh = 20, /datum/reagent/blood = 30, /datum/reagent/liquidgibs = 10)
|
||||
build_path = /obj/item/export/bottle/white_bloodmoon
|
||||
|
||||
/datum/design/bottle/export/greenroad
|
||||
name = "Export Design (Greenroad)"
|
||||
desc = "Allows for the blowing, and bottling of Greenroad bottles."
|
||||
id = "greenroad"
|
||||
reagents_list = list(/datum/reagent/consumable/vitfro = 50, /datum/reagent/consumable/ethanol/rum = 50, /datum/reagent/ash = 10)
|
||||
reagents_list = list(/datum/reagent/consumable/vitfro = 50, /datum/reagent/consumable/ethanol/rum = 30, /datum/reagent/ash = 10)
|
||||
category = list("Beers")
|
||||
build_path = /obj/item/export/bottle/greenroad
|
||||
Binary file not shown.
|
Before Width: | Height: | Size: 54 KiB After Width: | Height: | Size: 54 KiB |
Binary file not shown.
|
Before Width: | Height: | Size: 9.1 KiB After Width: | Height: | Size: 16 KiB |
BIN
icons/obj/glassworks.dmi
Normal file
BIN
icons/obj/glassworks.dmi
Normal file
Binary file not shown.
|
After Width: | Height: | Size: 2.0 KiB |
@@ -66,17 +66,3 @@
|
||||
ammo_type = /obj/item/ammo_casing/caseless/spinfusor
|
||||
w_class = WEIGHT_CLASS_NORMAL
|
||||
max_ammo = 4
|
||||
|
||||
/datum/supply_pack/security/armory/spinfusor
|
||||
name = "Stormhammer Spinfusor Crate"
|
||||
cost = 14000
|
||||
contains = list(/obj/item/gun/ballistic/automatic/spinfusor,
|
||||
/obj/item/gun/ballistic/automatic/spinfusor)
|
||||
crate_name = "spinfusor crate"
|
||||
|
||||
/datum/supply_pack/security/armory/spinfusorammo
|
||||
name = "Spinfusor Disk Crate"
|
||||
cost = 7000
|
||||
contains = list(/obj/item/ammo_box/aspinfusor,
|
||||
/obj/item/ammo_box/aspinfusor)
|
||||
crate_name = "spinfusor disk crate"
|
||||
|
||||
@@ -1703,6 +1703,7 @@
|
||||
#include "code\modules\clothing\under\jobs\Plasmaman\medsci.dm"
|
||||
#include "code\modules\clothing\under\jobs\Plasmaman\security.dm"
|
||||
#include "code\modules\crafting\craft.dm"
|
||||
#include "code\modules\crafting\glassware.dm"
|
||||
#include "code\modules\crafting\guncrafting.dm"
|
||||
#include "code\modules\crafting\recipes.dm"
|
||||
#include "code\modules\crafting\recipes\recipes_clothing.dm"
|
||||
|
||||
Reference in New Issue
Block a user