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Merge pull request #722 from Moribun/Quick-Fix
Shakey Shakey my Tail is Snakey
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@@ -114,7 +114,10 @@
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icon_state = "vaultsuit"
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mob_overlay_icon = 'modular_splurt/icons/mob/clothing/uniform.dmi'
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item_state = "b_suit"
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item_state = "b_suit"
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can_adjust = FALSE
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anthro_mob_worn_overlay = 'modular_splurt/icons/mob/clothing/uniform_digi.dmi'
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mutantrace_variation = STYLE_DIGITIGRADE|STYLE_ALL_TAURIC
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var/firstpickup = TRUE
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var/pickupsound = TRUE
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@@ -235,6 +235,20 @@
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icon_state = "fluffy"
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color_src = MUTCOLORS
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/datum/sprite_accessory/tails/mam_tails/nightstalker
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name = "Nightstalker"
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icon_state = "nightstalker"
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color_src = MATRIXED
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icon = 'modular_splurt/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/tails_animated/mam_tails_animated/nightstalker
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name = "Nightstalker"
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icon_state = "nightstalker"
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color_src = MATRIXED
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icon = 'modular_splurt/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_RED_GREEN
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//Lizard tails
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/datum/sprite_accessory/tails/lizard/tailmaw
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name = "Tailmaw"
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@@ -278,6 +292,20 @@
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icon = 'modular_splurt/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_ALL
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/datum/sprite_accessory/tails/lizard/nightstalker
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name = "Nightstalker"
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icon_state = "nightstalker"
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color_src = MATRIXED
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icon = 'modular_splurt/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/tails_animated/lizard/nightstalker
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name = "Nightstalker"
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icon_state = "nightstalker"
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color_src = MATRIXED
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icon = 'modular_splurt/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_RED_GREEN
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//Human tails
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/datum/sprite_accessory/tails/human/deer
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name = "Deer"
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@@ -358,3 +386,17 @@
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dimension_x = 64
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center = TRUE
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color_src = MUTCOLORS
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/datum/sprite_accessory/tails/human/nightstalker
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name = "Nightstalker"
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icon_state = "nightstalker"
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color_src = MATRIXED
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icon = 'modular_splurt/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_RED_GREEN
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/datum/sprite_accessory/tails_animated/human/nightstalker
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name = "Nightstalker"
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icon_state = "nightstalker"
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color_src = MATRIXED
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icon = 'modular_splurt/icons/mob/mam_tails.dmi'
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matrixed_sections = MATRIX_RED_GREEN
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@@ -1,3 +1,4 @@
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/* //striked out for now because I dont know what the fuck was planned here but this is breaking blood regain.
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/mob/living/carbon/human/handle_blood()
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if(iszombie(src)) //We're basically pudding pops.
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return
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@@ -8,7 +9,7 @@
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var/obj/item/organ/heart/decayed_heart/decaying = getorgan(/obj/item/organ/heart/decayed_heart)
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if(decaying)
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. += "Current blood level: [blood_volume]/[BLOOD_VOLUME_MAXIMUM]."
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*/
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/datum/species/mammal/undead
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// takes 30% more damage but doesn't crit
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id = SPECIES_UMAMMAL
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