Buff blood to notriment ratio

Increases the conversion rate from Blood into Strange Nutriment from 10% to 50% to prevent cases of too little nutrition being added.

Increases the nutriment factor from 4 (10 * REAGENTS_METABOLISM) to 5, and the metabolization rate from 0.4 to 1.

Maximum nutrition level possible from Strange Nutriment is now NUTRITION_LEVEL_FAT, after which no further nutrition can be added.
This commit is contained in:
Darius
2023-02-16 22:35:16 -05:00
parent 3d5bfe381e
commit d8deea248c
@@ -47,8 +47,8 @@
return
// Add nutrition reagent
// Reduced to 10%
M.reagents.add_reagent(/datum/reagent/consumable/notriment, reac_volume*0.1)
// Reduced to 50%
M.reagents.add_reagent(/datum/reagent/consumable/notriment, reac_volume*0.5)
/datum/reagent/water/holywater/on_mob_life(mob/living/carbon/M)
. = ..()
@@ -98,7 +98,9 @@
name = "Strange Nutriment"
description = "An exotic form of nutriment produced by unusual digestive systems."
reagent_state = SOLID
nutriment_factor = 10 * REAGENTS_METABOLISM
nutriment_factor = 5 // From 4
metabolization_rate = 1 // From 0.4
max_nutrition = NUTRITION_LEVEL_FAT // From INFINITY
color = "#66552f" // rgb: 102, 85, 47
/datum/reagent/consumable/notriment/reaction_mob(mob/living/carbon/M, method=TOUCH, reac_volume)