initial commit - game folder + maps + dme

This commit is contained in:
deathride58
2018-01-03 22:52:38 -05:00
parent fb555e5680
commit d8facb3bce
230 changed files with 20742 additions and 14130 deletions

View File

@@ -16,7 +16,7 @@
/obj/effect/landmark/start
name = "start"
icon = 'icons/mob/screen_gen.dmi'
icon = 'icons/mob/landmarks.dmi'
icon_state = "x"
anchored = TRUE
var/jobspawn_override = FALSE
@@ -40,9 +40,9 @@
// START LANDMARKS FOLLOW. Don't change the names unless
// you are refactoring shitty landmark code.
/obj/effect/landmark/start/assistant
name = "Assistant"
icon_state = "Assistant"
/obj/effect/landmark/start/assistant/override
jobspawn_override = TRUE
@@ -50,102 +50,135 @@
/obj/effect/landmark/start/janitor
name = "Janitor"
icon_state = "Janitor"
/obj/effect/landmark/start/cargo_technician
name = "Cargo Technician"
icon_state = "Cargo Technician"
/obj/effect/landmark/start/bartender
name = "Bartender"
icon_state = "Bartender"
/obj/effect/landmark/start/clown
name = "Clown"
icon_state = "Clown"
/obj/effect/landmark/start/mime
name = "Mime"
icon_state = "Mime"
/obj/effect/landmark/start/quartermaster
name = "Quartermaster"
icon_state = "Quartermaster"
/obj/effect/landmark/start/atmospheric_technician
name = "Atmospheric Technician"
icon_state = "Atmospheric Technician"
/obj/effect/landmark/start/cook
name = "Cook"
icon_state = "Cook"
/obj/effect/landmark/start/shaft_miner
name = "Shaft Miner"
icon_state = "Shaft Miner"
/obj/effect/landmark/start/security_officer
name = "Security Officer"
icon_state = "Security Officer"
/obj/effect/landmark/start/botanist
name = "Botanist"
icon_state = "Botanist"
/obj/effect/landmark/start/head_of_security
name = "Head of Security"
/obj/effect/landmark/start/ai
name = "AI"
delete_after_roundstart = FALSE
icon_state = "Head of Security"
/obj/effect/landmark/start/captain
name = "Captain"
icon_state = "Captain"
/obj/effect/landmark/start/detective
name = "Detective"
icon_state = "Detective"
/obj/effect/landmark/start/warden
name = "Warden"
icon_state = "Warden"
/obj/effect/landmark/start/chief_engineer
name = "Chief Engineer"
/obj/effect/landmark/start/cyborg
name = "Cyborg"
icon_state = "Chief Engineer"
/obj/effect/landmark/start/head_of_personnel
name = "Head of Personnel"
icon_state = "Head of Personnel"
/obj/effect/landmark/start/librarian
name = "Curator"
icon_state = "Curator"
/obj/effect/landmark/start/lawyer
name = "Lawyer"
icon_state = "Lawyer"
/obj/effect/landmark/start/station_engineer
name = "Station Engineer"
icon_state = "Station Engineer"
/obj/effect/landmark/start/medical_doctor
name = "Medical Doctor"
icon_state = "Medical Doctor"
/obj/effect/landmark/start/scientist
name = "Scientist"
icon_state = "Scientist"
/obj/effect/landmark/start/chemist
name = "Chemist"
icon_state = "Chemist"
/obj/effect/landmark/start/roboticist
name = "Roboticist"
icon_state = "Roboticist"
/obj/effect/landmark/start/research_director
name = "Research Director"
icon_state = "Research Director"
/obj/effect/landmark/start/geneticist
name = "Geneticist"
icon_state = "Geneticist"
/obj/effect/landmark/start/chief_medical_officer
name = "Chief Medical Officer"
icon_state = "Chief Medical Officer"
/obj/effect/landmark/start/virologist
name = "Virologist"
icon_state = "Virologist"
/obj/effect/landmark/start/chaplain
name = "Chaplain"
icon_state = "Chaplain"
/obj/effect/landmark/start/cyborg
name = "Cyborg"
icon_state = "Cyborg"
/obj/effect/landmark/start/ai
name = "AI"
icon_state = "AI"
delete_after_roundstart = FALSE
//Department Security spawns
/obj/effect/landmark/start/depsec
name = "department_sec"
icon_state = "Security Officer"
/obj/effect/landmark/start/depsec/New()
..()
@@ -358,4 +391,4 @@ INITIALIZE_IMMEDIATE(/obj/effect/landmark/start/new_player)
/obj/effect/landmark/ruin/Destroy()
GLOB.ruin_landmarks -= src
ruin_template = null
. = ..()
. = ..()