mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 18:02:57 +00:00
MOVING SOME LINES AROUND FOLKS
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@@ -114,6 +114,7 @@
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if(user.mind.skill_holder)
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var/skillmod = user.mind.get_skill_level(/datum/skill/level/dorfy/blacksmithing)/10 + 1
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steptime = 100 / skillmod
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playsound(src, 'sound/effects/clang2.ogg',20, 2)
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if(!do_after(user, steptime, target = src))
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return FALSE
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switch(stepdone)
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@@ -157,7 +158,6 @@
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"<span class='notice'>You [stepdone] the metal with a loud clang!</span>")
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playsound(src, 'sound/effects/clang2.ogg',20, 2)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/effects/clang2.ogg', 20, 2), 15)
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addtimer(CALLBACK(GLOBAL_PROC, .proc/playsound, src, 'sound/effects/clang2.ogg', 20, 2), 30)
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if(length(stepsdone) >= 3)
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tryfinish(user)
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@@ -5,6 +5,7 @@
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icon = 'icons/obj/smith.dmi'
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icon_state = "mace_greyscale"
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item_state = "mace_greyscale"
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color = null
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material_flags = MATERIAL_COLOR | MATERIAL_AFFECT_STATISTICS
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total_mass = TOTAL_MASS_MEDIEVAL_WEAPON //yeah ok
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slot_flags = ITEM_SLOT_BELT
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@@ -185,7 +186,7 @@
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/obj/item/melee/smith/wakizashi
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name = "wakizashi"
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sharpness = SHARP_EDGED
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item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY
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item_flags = NEEDS_PERMIT | ITEM_CAN_PARRY | UNIQUE_RENAME
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icon_state = "waki"
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overlay_state = "wakihilt"
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block_parry_data = /datum/block_parry_data/waki
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@@ -225,7 +226,7 @@
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overlay_state = "katanahilt"
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force = 7
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wielded_mult = 2
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item_flags = ITEM_CAN_PARRY | UNIQUE_RENAME //want to name your katana "DEMON BLADE" or some shit? go ahead, idiot.
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item_flags = ITEM_CAN_PARRY | UNIQUE_RENAME | NEEDS_PERMIT //want to name your katana "DEMON BLADE" or some shit? go ahead, idiot.
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block_parry_data = /datum/block_parry_data/captain_saber //todo
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/obj/item/melee/smith/sabre
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@@ -117,8 +117,8 @@
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qualname = "above-average"
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var/datum/material/mat = custom_materials[1]
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mat = mat.name
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finalitem.name = "[qualname] [mat] [finalitem.name]"
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finalitem.desc = "A [qualname] [finalitem.name]."
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finalitem.name = "[qualname] [mat] [initial(finalitem.name)]"
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finalitem.desc = "A [qualname] [initial(finalitem.name)]."
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finalitem.forceMove(get_turf(src))
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qdel(src)
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@@ -248,7 +248,7 @@
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finalitem = /obj/item/melee/smith/shortsword/scimitar
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icon_state = "scimitar"
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/obj/item/smithing/shortswordblade/startfinish()
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/obj/item/smithing/scimitarblade/startfinish()
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finalitem = new /obj/item/melee/smith/shortsword/scimitar(src)
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finalitem.force += quality
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..()
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