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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Merge pull request #4349 from Citadel-Station-13/upstream-merge-33481
[MIRROR] Correctly set description of nonstandard cells
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@@ -98,9 +98,7 @@
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use_power(5000) // Use a lot of power.
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var/mob/living/silicon/robot/R = H.Robotize()
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R.cell.maxcharge = robot_cell_charge
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R.cell.charge = robot_cell_charge
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R.cell = new /obj/item/stock_parts/cell/upgraded/plus(R, robot_cell_charge)
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// So he can't jump out the gate right away.
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R.SetLockdown()
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@@ -1,68 +1,65 @@
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/obj/mecha/combat/gygax
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desc = "A lightweight, security exosuit. Popular among private and corporate security."
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name = "\improper Gygax"
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icon_state = "gygax"
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step_in = 3
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dir_in = 1 //Facing North.
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/obj/mecha/combat/gygax
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desc = "A lightweight, security exosuit. Popular among private and corporate security."
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name = "\improper Gygax"
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icon_state = "gygax"
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step_in = 3
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dir_in = 1 //Facing North.
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max_integrity = 250
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deflect_chance = 5
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armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 25000
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infra_luminosity = 6
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wreckage = /obj/structure/mecha_wreckage/gygax
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internal_damage_threshold = 35
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max_equip = 3
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step_energy_drain = 3
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/obj/mecha/combat/gygax/dark
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desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
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name = "\improper Dark Gygax"
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icon_state = "darkgygax"
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deflect_chance = 5
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armor = list(melee = 25, bullet = 20, laser = 30, energy = 15, bomb = 0, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 25000
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infra_luminosity = 6
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wreckage = /obj/structure/mecha_wreckage/gygax
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internal_damage_threshold = 35
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max_equip = 3
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step_energy_drain = 3
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/obj/mecha/combat/gygax/dark
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desc = "A lightweight exosuit, painted in a dark scheme. This model appears to have some modifications."
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name = "\improper Dark Gygax"
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icon_state = "darkgygax"
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max_integrity = 300
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deflect_chance = 15
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armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 35000
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leg_overload_coeff = 100
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deflect_chance = 15
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armor = list(melee = 40, bullet = 40, laser = 50, energy = 35, bomb = 20, bio = 0, rad = 0, fire = 100, acid = 100)
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max_temperature = 35000
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leg_overload_coeff = 100
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operation_req_access = list(ACCESS_SYNDICATE)
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wreckage = /obj/structure/mecha_wreckage/gygax/dark
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max_equip = 4
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/obj/mecha/combat/gygax/dark/loaded/New()
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..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/teleporter
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
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ME.attach(src)
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return
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/obj/mecha/combat/gygax/dark/add_cell(obj/item/stock_parts/cell/C=null)
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if(C)
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C.forceMove(src)
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cell = C
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return
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cell = new(src)
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cell.charge = 30000
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cell.maxcharge = 30000
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/obj/mecha/combat/gygax/GrantActions(mob/living/user, human_occupant = 0)
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..()
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overload_action.Grant(user, src)
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/obj/mecha/combat/gygax/dark/GrantActions(mob/living/user, human_occupant = 0)
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..()
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thrusters_action.Grant(user, src)
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/obj/mecha/combat/gygax/RemoveActions(mob/living/user, human_occupant = 0)
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..()
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overload_action.Remove(user)
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/obj/mecha/combat/gygax/dark/RemoveActions(mob/living/user, human_occupant = 0)
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..()
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thrusters_action.Remove(user)
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wreckage = /obj/structure/mecha_wreckage/gygax/dark
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max_equip = 4
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/obj/mecha/combat/gygax/dark/loaded/New()
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..()
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var/obj/item/mecha_parts/mecha_equipment/ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/carbine
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/weapon/ballistic/launcher/flashbang
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/teleporter
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ME.attach(src)
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ME = new /obj/item/mecha_parts/mecha_equipment/tesla_energy_relay
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ME.attach(src)
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return
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/obj/mecha/combat/gygax/dark/add_cell(obj/item/stock_parts/cell/C=null)
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if(C)
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C.forceMove(src)
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cell = C
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return
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cell = new /obj/item/stock_parts/cell/hyper(src)
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/obj/mecha/combat/gygax/GrantActions(mob/living/user, human_occupant = 0)
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..()
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overload_action.Grant(user, src)
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/obj/mecha/combat/gygax/dark/GrantActions(mob/living/user, human_occupant = 0)
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..()
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thrusters_action.Grant(user, src)
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/obj/mecha/combat/gygax/RemoveActions(mob/living/user, human_occupant = 0)
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..()
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overload_action.Remove(user)
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/obj/mecha/combat/gygax/dark/RemoveActions(mob/living/user, human_occupant = 0)
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..()
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thrusters_action.Remove(user)
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@@ -231,9 +231,7 @@
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C.forceMove(src)
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cell = C
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return
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cell = new(src)
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cell.charge = 15000
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cell.maxcharge = 15000
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cell = new /obj/item/stock_parts/cell/high/plus(src)
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/obj/mecha/proc/add_cabin()
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cabin_air = new
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@@ -115,9 +115,7 @@
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ident = rand(1, 999)
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if(!cell)
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cell = new /obj/item/stock_parts/cell(src)
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cell.maxcharge = 7500
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cell.charge = 7500
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cell = new /obj/item/stock_parts/cell/high(src, 7500)
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if(lawupdate)
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make_laws()
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@@ -854,8 +852,7 @@
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/mob/living/silicon/robot/modules/syndicate/Initialize()
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. = ..()
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cell.maxcharge = 25000
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cell.charge = 25000
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cell = new /obj/item/stock_parts/cell/hyper(src, 25000)
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radio = new /obj/item/device/radio/borg/syndicate(src)
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laws = new /datum/ai_laws/syndicate_override()
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addtimer(CALLBACK(src, .proc/show_playstyle), 5)
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@@ -54,9 +54,7 @@
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var/datum/job/cargo_tech/J = new/datum/job/cargo_tech
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access_card.access = J.get_access()
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prev_access = access_card.access
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cell = new(src)
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cell.charge = 2000
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cell.maxcharge = 2000
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cell = new /obj/item/stock_parts/cell/upgraded(src, 2000)
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var/static/mulebot_count = 0
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mulebot_count += 1
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@@ -378,10 +378,7 @@
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var/mob/living/silicon/robot/R = new /mob/living/silicon/robot(loc)
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// cyborgs produced by Robotize get an automatic power cell
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R.cell = new(R)
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R.cell.maxcharge = 7500
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R.cell.charge = 7500
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R.cell = new /obj/item/stock_parts/cell/high(R, 7500)
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R.gender = gender
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R.invisibility = 0
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@@ -23,9 +23,11 @@
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/obj/item/stock_parts/cell/get_cell()
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return src
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/obj/item/stock_parts/cell/New()
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/obj/item/stock_parts/cell/Initialize(mapload, override_maxcharge)
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. = ..()
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START_PROCESSING(SSobj, src)
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if (override_maxcharge)
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maxcharge = override_maxcharge
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charge = maxcharge
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if(ratingdesc)
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desc += " This one has a rating of [DisplayEnergy(maxcharge)], and you should not swallow it."
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