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Merge pull request #981 from ariaworld/lewd-smallupdate
[Lewd] [Semi-Modular] - Human Erect Penis and Balls Sprites-Fix & More!
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@@ -6,6 +6,18 @@
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var/taur_dimension_y = 32
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var/taur_dimension_x = 32
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/*
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* This is an example of a penis object in the code.
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* The icon_state of the penis is structured as follows:
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* "penis_human_4_1_FRONT"
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* Where "human" is the type of the penis, "4" is the size stage of the penis, and "1" means it's the erect sprite, while "0" would be the soft one.
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* If the sprite is like this: "penis_human_4_s_1_FRONT", the extra "_s" means it's used by the default skintones (the list of default skin tones that "Albino, Caucasian, etc.").
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* Those "_s" sprites use a more pink-ish tone instead of white, to match the different default skin tones automatically,
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* while the icon states without the "_s" are used by the custom skin tone.
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* In the future, it would be best to solve this, as it creates useless duplicated icon states, and therefore heavier file sizes.
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* It would be best to just have 1 set of icon states that apply themselves normally to both custom skin tone users and match default skin tone users,
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* effectively removing the need of using the extra "_s". - Goku
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*/
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//DICKS,COCKS,PENISES,WHATEVER YOU WANT TO CALL THEM
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/datum/sprite_accessory/penis
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@@ -7,15 +7,31 @@
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w_class = WEIGHT_CLASS_SMALL
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gas_transfer_coefficient = 0.9
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equip_delay_other = 20
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equip_delay_self = 20
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mutantrace_variation = STYLE_MUZZLE
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var/seamless = FALSE
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/obj/item/clothing/mask/muzzle/attack_paw(mob/user)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(src == C.wear_mask)
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to_chat(user, "<span class='warning'>You need help taking this off!</span>")
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return
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..()
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/obj/item/clothing/mask/muzzle/attack_paw(mob/user, act_intent, attackchain_flags)
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if(iscarbon(user))
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var/mob/living/carbon/C = user
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if(src == C.wear_mask)
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if(seamless)
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to_chat(user, span_warning("You need help taking this off!"))
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return
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else
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if(!do_after(C, 60, target = src))
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return
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..()
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/obj/item/clothing/mask/muzzle/attackby(obj/item/K, mob/user, params)
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if(istype(K, /obj/item/key/latex))
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if(seamless != FALSE)
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to_chat(user, span_notice("The latches suddenly loosen!"))
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seamless = FALSE
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else
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to_chat(user, span_warning("The latches suddenly tighten!"))
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seamless = TRUE
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return
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/obj/item/clothing/mask/surgical
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name = "sterile mask"
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