Merge pull request #15558 from SandPoot/mechs-are-vehicles

/obj/mecha ➡ /obj/vehicle/sealed/mecha
This commit is contained in:
silicons
2022-04-08 18:26:47 -07:00
committed by GitHub
385 changed files with 7186 additions and 7325 deletions

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@@ -27,7 +27,7 @@
/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
/obj/item/clothing/suit/storage/trek/ds9/admiral // Only for adminuz
name = "Admiral Overcoat"
@@ -35,7 +35,7 @@
icon_state = "trek_ds9_coat_adm"
item_state = "trek_ds9_coat_adm"
permeability_coefficient = 0.01
armor = list("melee" = 50, "bullet" = 50, "laser" = 50,"energy" = 50, "bomb" = 50, "bio" = 50, "rad" = 50, "fire" = 50, "acid" = 50)
armor = list(MELEE = 50, BULLET = 50, LASER = 50,ENERGY = 50, BOMB = 50, BIO = 50, RAD = 50, FIRE = 50, ACID = 50)
//MODERN ish Joan sqrl sprites. I think
@@ -66,7 +66,7 @@
/obj/item/reagent_containers/glass/beaker,
/obj/item/storage/pill_bottle,
/obj/item/taperecorder)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
var/unbuttoned = FALSE
/obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle()
@@ -122,7 +122,7 @@
/obj/item/reagent_containers/glass/bottle/vial,/obj/item/reagent_containers/glass/beaker,
/obj/item/reagent_containers/pill,/obj/item/storage/pill_bottle, /obj/item/restraints/handcuffs,/obj/item/hypospray
)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
//Variants
/obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci
@@ -139,7 +139,7 @@
/obj/item/clothing/head/caphat/formal/fedcover
name = "Federation Officer's Cap"
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0,ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
desc = "An officer's cap that demands discipline from the one who wears it."
icon = 'modular_citadel/icons/obj/clothing/trek_item_icon.dmi'
icon_state = "fedcapofficer"

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@@ -66,7 +66,7 @@
blood_overlay_type = "armor"
dog_fashion = /datum/dog_fashion/back
mutantrace_variation = NONE
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
/obj/item/lighter/gold

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@@ -45,7 +45,7 @@
icon_state = "wheelchair"
layer = OBJ_LAYER
max_integrity = 100
armor = list("melee" = 10, "bullet" = 10, "laser" = 10, "energy" = 0, "bomb" = 10, "bio" = 0, "rad" = 0, "fire" = 20, "acid" = 30) //Wheelchairs aren't super tough yo
armor = list(MELEE = 10, BULLET = 10, LASER = 10, ENERGY = 0, BOMB = 10, BIO = 0, RAD = 0, FIRE = 20, ACID = 30) //Wheelchairs aren't super tough yo
canmove = TRUE
density = FALSE //Thought I couldn't fix this one easily, phew

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@@ -6,7 +6,7 @@
icon = 'icons/obj/clothing/hats.dmi'
icon_state = "cowboy"
desc = "A synthesized hat. You feel compelled to keep it on all times."
armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, BIO = 0, RAD = 0, FIRE = 0, ACID = 0)
//item_flags = NODROP //Tips their hat!
/obj/item/clothing/head/hattip/on_attack_hand(mob/user, act_intent = user.a_intent, unarmed_attack_flags)