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unit test
this is the easy part, believe it or not
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@@ -2,4 +2,4 @@
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for(var/path in typesof(/obj/item/projectile))
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var/obj/item/projectile/projectile = path
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if(initial(projectile.movement_type) & PHASING)
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Fail("[path] has default movement type PHASING. Piercing projectiles should be done using the projectile piercing system, not movement_types!")
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TEST_FAIL("[path] has default movement type PHASING. Piercing projectiles should be done using the projectile piercing system, not movement_types!")
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