mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-10 09:54:52 +00:00
Porting some VV updates from tg.
This commit is contained in:
@@ -152,6 +152,41 @@
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#define TRAIT_PASSTABLE "passtable"
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#define TRAIT_GIANT "giant"
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#define TRAIT_DWARF "dwarf"
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#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
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#define TRAIT_AGEUSIA "ageusia"
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#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
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#define TRAIT_NIGHT_VISION "night_vision"
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#define TRAIT_LIGHT_STEP "light_step"
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#define TRAIT_SILENT_STEP "silent_step"
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#define TRAIT_SPEEDY_STEP "speedy_step"
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#define TRAIT_SPIRITUAL "spiritual"
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#define TRAIT_VORACIOUS "voracious"
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#define TRAIT_SELF_AWARE "self_aware"
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#define TRAIT_FREERUNNING "freerunning"
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#define TRAIT_SKITTISH "skittish"
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#define TRAIT_POOR_AIM "poor_aim"
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#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
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#define TRAIT_DRUNK_HEALING "drunk_healing"
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_PERMABONER "permanent_arousal"
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#define TRAIT_NEVERBONER "never_aroused"
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#define TRAIT_MASO "masochism"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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#define TRAIT_XRAY_VISION "xray_vision"
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#define TRAIT_THERMAL_VISION "thermal_vision"
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#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
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#define TRAIT_NO_INTERNALS "no-internals"
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#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
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#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
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// mobility flag traits
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// IN THE FUTURE, IT WOULD BE NICE TO DO SOMETHING SIMILAR TO https://github.com/tgstation/tgstation/pull/48923/files (ofcourse not nearly the same because I have my.. thoughts on it)
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@@ -185,43 +220,6 @@
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// item traits
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#define TRAIT_NODROP "nodrop"
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#define TRAIT_ALCOHOL_TOLERANCE "alcohol_tolerance"
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#define TRAIT_AGEUSIA "ageusia"
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#define TRAIT_HEAVY_SLEEPER "heavy_sleeper"
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#define TRAIT_NIGHT_VISION "night_vision"
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#define TRAIT_LIGHT_STEP "light_step"
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#define TRAIT_SILENT_STEP "silent_step"
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#define TRAIT_SPEEDY_STEP "speedy_step"
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#define TRAIT_SPIRITUAL "spiritual"
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#define TRAIT_VORACIOUS "voracious"
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#define TRAIT_SELF_AWARE "self_aware"
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#define TRAIT_FREERUNNING "freerunning"
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#define TRAIT_SKITTISH "skittish"
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#define TRAIT_POOR_AIM "poor_aim"
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#define TRAIT_PROSOPAGNOSIA "prosopagnosia"
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#define TRAIT_DRUNK_HEALING "drunk_healing"
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#define TRAIT_TAGGER "tagger"
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#define TRAIT_PHOTOGRAPHER "photographer"
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#define TRAIT_MUSICIAN "musician"
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#define TRAIT_PERMABONER "permanent_arousal"
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#define TRAIT_NEVERBONER "never_aroused"
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#define TRAIT_NYMPHO "nymphomania"
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#define TRAIT_MASO "masochism"
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#define TRAIT_HIGH_BLOOD "high_blood"
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#define TRAIT_PARA "paraplegic"
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#define TRAIT_EMPATH "empath"
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#define TRAIT_FRIENDLY "friendly"
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#define TRAIT_CULT_EYES "cult_eyes"
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#define TRAIT_AUTO_CATCH_ITEM "auto_catch_item"
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#define TRAIT_CLOWN_MENTALITY "clown_mentality" // The future is now, clownman.
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#define TRAIT_FREESPRINT "free_sprinting"
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#define TRAIT_XRAY_VISION "xray_vision"
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#define TRAIT_THERMAL_VISION "thermal_vision"
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#define TRAIT_NO_TELEPORT "no-teleport" //you just can't
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#define TRAIT_NO_INTERNALS "no-internals"
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#define TRAIT_NO_ALCOHOL "alcohol_intolerance"
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#define TRAIT_MUTATION_STASIS "mutation_stasis" //Prevents processed genetics mutations from processing.
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// common trait sources
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#define TRAIT_GENERIC "generic"
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#define EYE_DAMAGE "eye_damage"
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@@ -73,6 +73,7 @@
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#define VV_HK_EXPOSE "expose"
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#define VV_HK_CALLPROC "proc_call"
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#define VV_HK_MARK "mark"
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#define VV_HK_ADDCOMPONENT "addcomponent"
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#define VV_HK_MODIFY_TRAITS "modtraits"
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// /atom
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138
code/_globalvars/traits.dm
Normal file
138
code/_globalvars/traits.dm
Normal file
@@ -0,0 +1,138 @@
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/*
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FUN ZONE OF ADMIN LISTINGS
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Try to keep this in sync with __DEFINES/traits.dm
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quirks have it's own panel so we don't need them here.
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*/
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GLOBAL_LIST_INIT(traits_by_type, list(
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/mob = list(
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"TRAIT_BLIND" = TRAIT_BLIND,
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"TRAIT_MUTE" = TRAIT_MUTE,
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"TRAIT_EMOTEMUTE " = TRAIT_EMOTEMUTE,
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"TRAIT_DEAF" = TRAIT_DEAF,
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"TRAIT_NEARSIGHT" = TRAIT_NEARSIGHT,
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"TRAIT_FAT" = TRAIT_FAT,
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"TRAIT_HUSK" = TRAIT_HUSK,
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"TRAIT_NOCLONE" = TRAIT_NOCLONE,
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"TRAIT_CLUMSY" = TRAIT_CLUMSY,
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"TRAIT_CHUNKYFINGERS" = TRAIT_CHUNKYFINGERS,
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"TRAIT_DUMB" = TRAIT_DUMB,
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"TRAIT_MONKEYLIKE" = TRAIT_MONKEYLIKE,
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"TRAIT_PACIFISM" = TRAIT_PACIFISM,
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"TRAIT_IGNORESLOWDOWN" = TRAIT_IGNORESLOWDOWN,
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"TRAIT_DEATHCOMA" = TRAIT_DEATHCOMA,
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"TRAIT_FAKEDEATH" = TRAIT_FAKEDEATH,
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"TRAIT_DISFIGURED" = TRAIT_DISFIGURED,
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"TRAIT_XENO_HOST" = TRAIT_XENO_HOST,
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"TRAIT_STUNIMMUNE" = TRAIT_STUNIMMUNE,
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"TRAIT_TASED_RESISTANCE" = TRAIT_TASED_RESISTANCE,
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"TRAIT_SLEEPIMMUNE" = TRAIT_SLEEPIMMUNE,
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"TRAIT_PUSHIMMUNE" = TRAIT_PUSHIMMUNE,
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"TRAIT_SHOCKIMMUNE" = TRAIT_SHOCKIMMUNE,
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"TRAIT_STABLEHEART" = TRAIT_STABLEHEART,
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"TRAIT_STABLELIVER" = TRAIT_STABLELIVER,
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"TRAIT_RESISTHEAT" = TRAIT_RESISTHEAT,
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"TRAIT_RESISTHEATHANDS" = TRAIT_RESISTHEATHANDS,
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"TRAIT_RESISTCOLD" = TRAIT_RESISTCOLD,
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"TRAIT_RESISTHIGHPRESSURE" = TRAIT_RESISTHIGHPRESSURE,
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"TRAIT_RESISTLOWPRESSURE" = TRAIT_RESISTLOWPRESSURE,
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"TRAIT_RADIMMUNE" = TRAIT_RADIMMUNE,
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"TRAIT_VIRUSIMMUNE" = TRAIT_VIRUSIMMUNE,
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"TRAIT_PIERCEIMMUNE" = TRAIT_PIERCEIMMUNE,
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"TRAIT_NODISMEMBER" = TRAIT_NODISMEMBER,
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"TRAIT_NOFIRE" = TRAIT_NOFIRE,
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"TRAIT_NOGUNS" = TRAIT_NOGUNS,
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"TRAIT_NOHUNGER" = TRAIT_NOHUNGER,
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"TRAIT_EASYDISMEMBER" = TRAIT_EASYDISMEMBER,
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"TRAIT_LIMBATTACHMENT" = TRAIT_LIMBATTACHMENT,
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"TRAIT_NOLIMBDISABLE" = TRAIT_NOLIMBDISABLE,
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"TRAIT_EASYLIMBDISABLE" = TRAIT_EASYLIMBDISABLE,
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"TRAIT_TOXINLOVER" = TRAIT_TOXINLOVER,
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"TRAIT_NOBREATH" = TRAIT_NOBREATH,
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"TRAIT_ANTIMAGIC" = TRAIT_ANTIMAGIC,
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"TRAIT_HOLY" = TRAIT_HOLY,
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"TRAIT_DEPRESSION" = TRAIT_DEPRESSION,
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"TRAIT_JOLLY" = TRAIT_JOLLY,
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"TRAIT_NOCRITDAMAGE" = TRAIT_NOCRITDAMAGE,
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"TRAIT_NOSLIPWATER" = TRAIT_NOSLIPWATER,
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"TRAIT_NOSLIPALL" = TRAIT_NOSLIPALL,
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"TRAIT_NODEATH" = TRAIT_NODEATH,
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"TRAIT_NOHARDCRIT" = TRAIT_NOHARDCRIT,
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"TRAIT_NOSOFTCRIT" = TRAIT_NOSOFTCRIT,
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"TRAIT_MINDSHIELD" = TRAIT_MINDSHIELD,
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"TRAIT_HIJACKER" = TRAIT_HIJACKER,
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"TRAIT_DISSECTED" = TRAIT_DISSECTED,
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"TRAIT_SIXTHSENSE" = TRAIT_SIXTHSENSE,
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"TRAIT_FEARLESS" = TRAIT_FEARLESS,
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"TRAIT_PARALYSIS_L_ARM" = TRAIT_PARALYSIS_L_ARM,
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"TRAIT_PARALYSIS_R_ARM" = TRAIT_PARALYSIS_R_ARM,
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"TRAIT_PARALYSIS_L_LEG" = TRAIT_PARALYSIS_L_LEG,
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"TRAIT_PARALYSIS_R_LEG" = TRAIT_PARALYSIS_R_LEG,
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"TRAIT_DISK_VERIFIER" = TRAIT_DISK_VERIFIER,
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"TRAIT_XRAY_VISION" = TRAIT_XRAY_VISION,
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"TRAIT_THERMAL_VISION" = TRAIT_THERMAL_VISION,
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"TRAIT_ABDUCTOR_TRAINING" = TRAIT_ABDUCTOR_TRAINING,
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"TRAIT_ABDUCTOR_SCIENTIST_TRAINING" = TRAIT_ABDUCTOR_SCIENTIST_TRAINING,
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"TRAIT_SURGEON" = TRAIT_SURGEON,
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"TRAIT_STRONG_GRABBER" = TRAIT_STRONG_GRABBER,
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"TRAIT_MAGIC_CHOKE" = TRAIT_MAGIC_CHOKE,
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"TRAIT_SOOTHED_THROAT" = TRAIT_SOOTHED_THROAT,
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"TRAIT_LAW_ENFORCEMENT_METABOLISM" = TRAIT_LAW_ENFORCEMENT_METABOLISM,
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"TRAIT_UNINTELLIGIBLE_SPEECH" = TRAIT_UNINTELLIGIBLE_SPEECH,
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"TRAIT_UNSTABLE" = TRAIT_UNSTABLE,
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"TRAIT_COLDBLOODED" = TRAIT_COLDBLOODED,
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"TRAIT_NONATURALHEAL" = TRAIT_NONATURALHEAL,
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"TRAIT_NORUNNING" = TRAIT_NORUNNING,
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"TRAIT_NOMARROW" = TRAIT_NOMARROW,
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"TRAIT_NOPULSE" = TRAIT_NOPULSE,
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"TRAIT_EXEMPT_HEALTH_EVENTS" = TRAIT_EXEMPT_HEALTH_EVENTS,
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"TRAIT_NO_MIDROUND_ANTAG" = TRAIT_NO_MIDROUND_ANTAG,
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"TRAIT_PUGILIST" = TRAIT_PUGILIST,
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"TRAIT_KI_VAMPIRE" = TRAIT_KI_VAMPIRE,
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"TRAIT_PASSTABLE" = TRAIT_PASSTABLE,
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"TRAIT_GIANT" = TRAIT_GIANT,
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"TRAIT_DWARF" = TRAIT_DWARF,
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"TRAIT_COMBAT_MODE_LOCKED" = TRAIT_COMBAT_MODE_LOCKED,
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"TRAIT_SPRINT_LOCKED" = TRAIT_SPRINT_LOCKED,
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"TRAIT_AUTO_CATCH_ITEM" = TRAIT_AUTO_CATCH_ITEM,
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"TRAIT_FREESPRINT" = TRAIT_FREESPRINT,
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"TRAIT_NO_INTERNALS" = TRAIT_NO_INTERNALS,
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"TRAIT_NO_ALCOHOL" = TRAIT_NO_ALCOHOL,
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"TRAIT_MUTATION_STASIS" = TRAIT_MUTATION_STASIS,
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"TRAIT_HEAVY_SLEEPER" = TRAIT_HEAVY_SLEEPER,
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"TRAIT_LIGHT_STEP" = TRAIT_LIGHT_STEP,
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"TRAIT_SILENT_STEP" = TRAIT_SILENT_STEP,
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"TRAIT_VORACIOUS" = TRAIT_VORACIOUS,
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"TRAIT_SELF_AWARE" = TRAIT_SELF_AWARE,
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"TRAIT_FREERUNNING" = TRAIT_FREERUNNING,
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"TRAIT_SKITTISH" = TRAIT_SKITTISH,
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"TRAIT_POOR_AIM" = TRAIT_POOR_AIM,
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"TRAIT_PROSOPAGNOSIA" = TRAIT_PROSOPAGNOSIA,
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"TRAIT_DRUNK_HEALING" = TRAIT_DRUNK_HEALING,
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"TRAIT_TAGGER" = TRAIT_TAGGER,
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"TRAIT_PHOTOGRAPHER" = TRAIT_PHOTOGRAPHER,
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"TRAIT_MUSICIAN" = TRAIT_MUSICIAN,
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"TRAIT_MASO" = TRAIT_MASO,
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"TRAIT_HIGH_BLOOD" = TRAIT_HIGH_BLOOD,
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"TRAIT_EMPATH" = TRAIT_EMPATH,
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"TRAIT_FRIENDLY" = TRAIT_FRIENDLY
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),
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/obj/item/bodypart = list(
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"TRAIT_PARALYSIS" = TRAIT_PARALYSIS
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),
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/obj/item = list(
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"TRAIT_NODROP" = TRAIT_NODROP,
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"TRAIT_NO_TELEPORT" = TRAIT_NO_TELEPORT
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)
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))
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/// value -> trait name, generated on use from trait_by_type global
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GLOBAL_LIST(trait_name_map)
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/proc/generate_trait_name_map()
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. = list()
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for(var/key in GLOB.traits_by_type)
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for(var/tname in GLOB.traits_by_type[key])
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var/val = GLOB.traits_by_type[key][tname]
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.[val] = tname
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@@ -29,7 +29,8 @@
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VV_DROPDOWN_OPTION(VV_HK_MARK, "Mark Object")
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VV_DROPDOWN_OPTION(VV_HK_DELETE, "Delete")
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VV_DROPDOWN_OPTION(VV_HK_EXPOSE, "Show VV To Player")
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// VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits")
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VV_DROPDOWN_OPTION(VV_HK_ADDCOMPONENT, "Add Component/Element")
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VV_DROPDOWN_OPTION(VV_HK_MODIFY_TRAITS, "Modify Traits")
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//This proc is only called if everything topic-wise is verified. The only verifications that should happen here is things like permission checks!
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//href_list is a reference, modifying it in these procs WILL change the rest of the proc in topic.dm of admin/view_variables!
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@@ -37,8 +38,8 @@
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/datum/proc/vv_do_topic(list/href_list)
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if(!usr || !usr.client || !usr.client.holder || !check_rights(NONE))
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return FALSE //This is VV, not to be called by anything else.
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// if(href_list[VV_HK_MODIFY_TRAITS])
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// usr.client.holder.modify_traits(src)
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if(href_list[VV_HK_MODIFY_TRAITS])
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usr.client.holder.modify_traits(src)
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return TRUE
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/datum/proc/vv_get_header()
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@@ -1379,3 +1379,47 @@ GLOBAL_LIST_EMPTY(custom_outfits) //Admin created outfits
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else
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message_admins("[key_name_admin(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name_admin(C)]")
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log_admin("[key_name(usr)] has [newstate ? "activated" : "deactivated"] job exp exempt status on [key_name(C)]")
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/// Allow admin to add or remove traits of datum
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/datum/admins/proc/modify_traits(datum/D)
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if(!D)
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return
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var/add_or_remove = input("Remove/Add?", "Trait Remove/Add") as null|anything in list("Add","Remove")
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if(!add_or_remove)
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return
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var/list/availible_traits = list()
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switch(add_or_remove)
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if("Add")
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for(var/key in GLOB.traits_by_type)
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if(istype(D,key))
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availible_traits += GLOB.traits_by_type[key]
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if("Remove")
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if(!GLOB.trait_name_map)
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GLOB.trait_name_map = generate_trait_name_map()
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for(var/trait in D.status_traits)
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var/name = GLOB.trait_name_map[trait] || trait
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availible_traits[name] = trait
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var/chosen_trait = input("Select trait to modify", "Trait") as null|anything in sortList(availible_traits)
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if(!chosen_trait)
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return
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chosen_trait = availible_traits[chosen_trait]
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var/source = "adminabuse"
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switch(add_or_remove)
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if("Add") //Not doing source choosing here intentionally to make this bit faster to use, you can always vv it.
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ADD_TRAIT(D,chosen_trait,source)
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if("Remove")
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var/specific = input("All or specific source ?", "Trait Remove/Add") as null|anything in list("All","Specific")
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if(!specific)
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return
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switch(specific)
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if("All")
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source = null
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if("Specific")
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source = input("Source to be removed","Trait Remove/Add") as null|anything in sortList(D.status_traits[chosen_trait])
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if(!source)
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return
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REMOVE_TRAIT(D,chosen_trait,source)
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@@ -194,9 +194,10 @@ GLOBAL_PROTECT(VVpixelmovement)
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else
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variable = L[index]
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//EXPERIMENTAL - Keep old associated value while modifying key, if any
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var/found = L[variable]
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if(!isnull(found))
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old_assoc_value = found
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if(IS_VALID_ASSOC_KEY(variable))
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var/found = L[variable]
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if(!isnull(found))
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old_assoc_value = found
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//
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default = vv_get_class(objectvar, variable)
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@@ -47,5 +47,33 @@
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usr.client.debug_variables(src)
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if(href_list[VV_HK_MARK])
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usr.client.mark_datum(target)
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if(href_list[VV_HK_ADDCOMPONENT])
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if(!check_rights(NONE))
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return
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var/list/names = list()
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var/list/componentsubtypes = subtypesof(/datum/component)
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names += "---Components---"
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names += componentsubtypes
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names += "---Elements---"
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names += subtypesof(/datum/element)
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var/result = input(usr, "Choose a component/element to add","better know what ur fuckin doin pal") as null|anything in names
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if(!usr || !result || result == "---Components---" || result == "---Elements---")
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return
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if(QDELETED(src))
|
||||
to_chat(usr, "That thing doesn't exist anymore!")
|
||||
return
|
||||
var/list/lst = get_callproc_args()
|
||||
if(!lst)
|
||||
return
|
||||
var/datumname = "error"
|
||||
lst.Insert(1, result)
|
||||
if(result in componentsubtypes)
|
||||
datumname = "component"
|
||||
target._AddComponent(lst)
|
||||
else
|
||||
datumname = "element"
|
||||
target._AddElement(lst)
|
||||
log_admin("[key_name(usr)] has added [result] [datumname] to [key_name(src)].")
|
||||
message_admins("<span class='notice'>[key_name_admin(usr)] has added [result] [datumname] to [key_name_admin(src)].</span>")
|
||||
if(href_list[VV_HK_CALLPROC])
|
||||
usr.client.callproc_datum(target)
|
||||
|
||||
@@ -175,6 +175,7 @@
|
||||
#include "code\_globalvars\logging.dm"
|
||||
#include "code\_globalvars\misc.dm"
|
||||
#include "code\_globalvars\regexes.dm"
|
||||
#include "code\_globalvars\traits.dm"
|
||||
#include "code\_globalvars\lists\flavor_misc.dm"
|
||||
#include "code\_globalvars\lists\maintenance_loot.dm"
|
||||
#include "code\_globalvars\lists\mapping.dm"
|
||||
|
||||
Reference in New Issue
Block a user