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sleeper ui compartibility
ugly but less work & less ugly than completely rewriting it. If anyone else wants to, be my guest.
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@@ -209,6 +209,7 @@
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data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
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data["occupant"]["fireLoss"] = mob_occupant.getFireLoss()
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data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
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data["occupant"]["cloneLoss"] = mob_occupant.getCloneLoss()
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data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
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data["occupant"]["brainLoss"] = mob_occupant.getOrganLoss(ORGAN_SLOT_BRAIN)
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data["occupant"]["is_robotic_organism"] = HAS_TRAIT(mob_occupant, TRAIT_ROBOTIC_ORGANISM)
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data["occupant"]["reagents"] = list()
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data["occupant"]["reagents"] = list()
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if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
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if(mob_occupant.reagents && mob_occupant.reagents.reagent_list.len)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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for(var/datum/reagent/R in mob_occupant.reagents.reagent_list)
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@@ -73,7 +73,7 @@ export const Sleeper = (props, context) => {
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{damageTypes.map(type => (
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{damageTypes.map(type => (
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<LabeledList.Item
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<LabeledList.Item
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key={type.type}
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key={type.type}
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label={type.label}>
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label={occupant.is_robotic_organism && type.label === 'Toxin' ? 'Corruption' : type.label}>
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<ProgressBar
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<ProgressBar
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value={occupant[type.type]}
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value={occupant[type.type]}
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minValue={0}
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minValue={0}
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