Merge pull request #12414 from LetterN/asset-cache-thing

asset cache + better minimaps
This commit is contained in:
Ghom
2020-06-19 23:09:09 +02:00
committed by GitHub
18 changed files with 702 additions and 549 deletions

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@@ -55,7 +55,7 @@
WRITE_LOG(GLOB.world_game_log, "ADMIN: DSAY: [text]")
/proc/log_consent(text)
WRITE_LOG(GLOB.world_game_log,"CONSENT: [text]")
WRITE_LOG(GLOB.world_game_log, "CONSENT: [text]")
/* All other items are public. */
/proc/log_game(text)
@@ -66,6 +66,9 @@
if (CONFIG_GET(flag/log_virus))
WRITE_LOG(GLOB.world_virus_log, "VIRUS: [text]")
/proc/log_asset(text)
WRITE_LOG(GLOB.world_asset_log, "ASSET: [text]")
/proc/log_access(text)
if (CONFIG_GET(flag/log_access))
WRITE_LOG(GLOB.world_game_log, "ACCESS: [text]")

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@@ -28,6 +28,8 @@ GLOBAL_VAR(world_job_debug_log)
GLOBAL_PROTECT(world_job_debug_log)
GLOBAL_VAR(world_virus_log)
GLOBAL_PROTECT(world_virus_log)
GLOBAL_VAR(world_asset_log)
GLOBAL_PROTECT(world_asset_log)
GLOBAL_VAR(world_map_error_log)
GLOBAL_PROTECT(world_map_error_log)
GLOBAL_VAR(subsystem_log)

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@@ -6,17 +6,7 @@ SUBSYSTEM_DEF(assets)
var/list/preload = list()
/datum/controller/subsystem/assets/Initialize(timeofday)
var/list/priority_assets = list(
/datum/asset/simple/oui_theme_nano,
/datum/asset/simple/goonchat
)
for(var/type in priority_assets)
var/datum/asset/A = new type()
A.register()
for(var/type in typesof(/datum/asset) - (priority_assets | list(/datum/asset, /datum/asset/simple)))
for(var/type in typesof(/datum/asset))
var/datum/asset/A = type
if (type != initial(A._abstract))
get_asset_datum(type)

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@@ -1,8 +1,8 @@
SUBSYSTEM_DEF(minimaps)
name = "Minimaps"
flags = SS_NO_FIRE
var/list/station_minimaps
var/datum/minimap_group/station_minimap
var/list/station_minimaps = list()
var/datum/minimap_group/station_minimap = null
/datum/controller/subsystem/minimaps/Initialize()
if(!CONFIG_GET(flag/minimaps_enabled))
@@ -12,9 +12,9 @@ SUBSYSTEM_DEF(minimaps)
return ..()
/datum/controller/subsystem/minimaps/proc/build_minimaps()
station_minimaps = list()
for(var/z in SSmapping.levels_by_trait(ZTRAIT_STATION))
var/datum/space_level/SL = SSmapping.get_level(z)
var/name = (SL.name == initial(SL.name))? "[z] - Station" : "[z] - [SL.name]"
station_minimaps += new /datum/minimap(z, name = name)
station_minimap = new(station_minimaps, "Station")

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@@ -97,20 +97,20 @@
[get_footer()]
"}
/datum/browser/proc/open(use_onclose = 1)
/datum/browser/proc/open(use_onclose = TRUE)
if(isnull(window_id)) //null check because this can potentially nuke goonchat
WARNING("Browser [title] tried to open with a null ID")
to_chat(user, "<span class='userdanger'>The [title] browser you tried to open failed a sanity check! Please report this on github!</span>")
return
var/window_size = ""
if (width && height)
if(width && height)
window_size = "size=[width]x[height];"
if (stylesheets.len)
send_asset_list(user, stylesheets, verify=FALSE)
if (scripts.len)
send_asset_list(user, scripts, verify=FALSE)
if(stylesheets.len)
send_asset_list(user, stylesheets)
if(scripts.len)
send_asset_list(user, scripts)
user << browse(get_content(), "window=[window_id];[window_size][window_options]")
if (use_onclose)
if(use_onclose)
setup_onclose()
/datum/browser/proc/setup_onclose()
@@ -157,7 +157,7 @@
close()
//designed as a drop in replacement for alert(); functions the same. (outside of needing User specified)
/proc/tgalert(var/mob/User, Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1, Timeout = 6000)
/proc/tgalert(mob/User, Message, Title, Button1="Ok", Button2, Button3, StealFocus = 1, Timeout = 6000)
if (!User)
User = usr
switch(askuser(User, Message, Title, Button1, Button2, Button3, StealFocus, Timeout))

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@@ -120,6 +120,7 @@ GLOBAL_LIST(topic_status_cache)
GLOB.world_game_log = "[GLOB.log_directory]/game.log"
GLOB.world_virus_log = "[GLOB.log_directory]/virus.log"
GLOB.world_asset_log = "[GLOB.log_directory]/asset.log"
GLOB.world_attack_log = "[GLOB.log_directory]/attack.log"
GLOB.world_pda_log = "[GLOB.log_directory]/pda.log"
GLOB.world_telecomms_log = "[GLOB.log_directory]/telecomms.log"

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@@ -0,0 +1,100 @@
/*
Asset cache quick users guide:
Make a datum in asset_list_items.dm with your assets for your thing.
Checkout asset_list.dm for the helper subclasses
The simple subclass will most like be of use for most cases.
Then call get_asset_datum() with the type of the datum you created and store the return
Then call .send(client) on that stored return value.
Note: If your code uses output() with assets you will need to call asset_flush on the client and wait for it to return before calling output(). You only need do this if .send(client) returned TRUE
*/
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
//This proc sends the asset to the client, but only if it needs it.
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset(client/client, asset_name)
return send_asset_list(client, list(asset_name))
/// Sends a list of assets to a client
/// This proc will no longer block, use client.asset_flush() if you to need know when the client has all assets (such as for output()). (This is not required for browse() calls as they use the same message queue as asset sends)
/// client - a client or mob
/// asset_list - A list of asset filenames to be sent to the client.
/// Returns TRUE if any assets were sent.
/proc/send_asset_list(client/client, list/asset_list)
if(!istype(client))
if(ismob(client))
var/mob/M = client
if(M.client)
client = M.client
else
return
else
return
var/list/unreceived = list()
for (var/asset_name in asset_list)
var/datum/asset_cache_item/asset = SSassets.cache[asset_name]
if (!asset)
continue
var/asset_file = asset.resource
if (!asset_file)
continue
var/asset_md5 = asset.md5
if (client.sent_assets[asset_name] == asset_md5)
continue
unreceived[asset_name] = asset_md5
if (unreceived.len)
if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
to_chat(client, "Sending Resources...")
for(var/asset in unreceived)
var/datum/asset_cache_item/ACI
if ((ACI = SSassets.cache[asset]))
log_asset("Sending asset [asset] to client [client]")
client << browse_rsc(ACI.resource, asset)
client.sent_assets |= unreceived
addtimer(CALLBACK(client, /client/proc/asset_cache_update_json), 1 SECONDS, TIMER_UNIQUE|TIMER_OVERRIDE)
return TRUE
return FALSE
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
//The proc calls procs that sleep for long times.
/proc/getFilesSlow(client/client, list/files, register_asset = TRUE, filerate = 3)
var/startingfilerate = filerate
for(var/file in files)
if (!client)
break
if (register_asset)
register_asset(file, files[file])
if (send_asset(client, file))
if (!(--filerate))
filerate = startingfilerate
client.asset_flush()
stoplag(0) //queuing calls like this too quickly can cause issues in some client versions
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
//icons and virtual assets get copied to the dyn rsc before use
/proc/register_asset(asset_name, asset)
var/datum/asset_cache_item/ACI = new(asset_name, asset)
//this is technically never something that was supported and i want metrics on how often it happens if at all.
if (SSassets.cache[asset_name])
var/datum/asset_cache_item/OACI = SSassets.cache[asset_name]
if (OACI.md5 != ACI.md5)
stack_trace("ERROR: new asset added to the asset cache with the same name as another asset: [asset_name] existing asset md5: [OACI.md5] new asset md5:[ACI.md5]")
else
var/list/stacktrace = gib_stack_trace()
log_asset("WARNING: dupe asset added to the asset cache: [asset_name] existing asset md5: [OACI.md5] new asset md5:[ACI.md5]\n[stacktrace.Join("\n")]")
SSassets.cache[asset_name] = ACI
//Generated names do not include file extention.
//Used mainly for code that deals with assets in a generic way
//The same asset will always lead to the same asset name
/proc/generate_asset_name(file)
return "asset.[md5(fcopy_rsc(file))]"

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@@ -0,0 +1,58 @@
/client
var/list/sent_assets = list() // List of all asset filenames sent to this client by the asset cache, along with their assoicated md5s
var/list/completed_asset_jobs = list() /// List of all completed blocking send jobs awaiting acknowledgement by send_asset
var/last_asset_job = 0 /// Last asset send job id.
var/last_completed_asset_job = 0
/// Process asset cache client topic calls for "asset_cache_confirm_arrival=[INT]"
/client/proc/asset_cache_confirm_arrival(job_id)
var/asset_cache_job = round(text2num(job_id))
//because we skip the limiter, we have to make sure this is a valid arrival and not somebody tricking us into letting them append to a list without limit.
if (asset_cache_job > 0 && asset_cache_job <= last_asset_job && !(completed_asset_jobs["[asset_cache_job]"]))
completed_asset_jobs["[asset_cache_job]"] = TRUE
last_completed_asset_job = max(last_completed_asset_job, asset_cache_job)
else
return asset_cache_job || TRUE
/// Process asset cache client topic calls for "asset_cache_preload_data=[HTML+JSON_STRING]
/client/proc/asset_cache_preload_data(data)
/*var/jsonend = findtextEx(data, "{{{ENDJSONDATA}}}")
if (!jsonend)
CRASH("invalid asset_cache_preload_data, no jsonendmarker")*/
//var/json = html_decode(copytext(data, 1, jsonend))
var/json = data
var/list/preloaded_assets = json_decode(json)
for (var/preloaded_asset in preloaded_assets)
if (copytext(preloaded_asset, findlasttext(preloaded_asset, ".")+1) in list("js", "jsm", "htm", "html"))
preloaded_assets -= preloaded_asset
continue
sent_assets |= preloaded_assets
/// Updates the client side stored html/json combo file used to keep track of what assets the client has between restarts/reconnects.
/client/proc/asset_cache_update_json(verify = FALSE, list/new_assets = list())
if (world.time - connection_time < 10 SECONDS) //don't override the existing data file on a new connection
return
if (!islist(new_assets))
new_assets = list("[new_assets]" = md5(SSassets.cache[new_assets]))
src << browse(json_encode(new_assets|sent_assets), "file=asset_data.json&display=0")
/// Blocks until all currently sending browser assets have been sent.
/// Due to byond limitations, this proc will sleep for 1 client round trip even if the client has no pending asset sends.
/// This proc will return an untrue value if it had to return before confirming the send, such as timeout or the client going away.
/client/proc/asset_flush(timeout = 50)
var/job = ++last_asset_job
var/t = 0
var/timeout_time = timeout
src << browse({"<script>window.location.href="?asset_cache_confirm_arrival=[job]"</script>"}, "window=asset_cache_browser&file=asset_cache_send_verify.htm")
while(!completed_asset_jobs["[job]"] && t < timeout_time) // Reception is handled in Topic()
stoplag(1) // Lock up the caller until this is received.
t++
if (t < timeout_time)
return TRUE

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@@ -0,0 +1,21 @@
/**
* # asset_cache_item
*
* An internal datum containing info on items in the asset cache. Mainly used to cache md5 info for speed.
**/
/datum/asset_cache_item
var/name
var/md5
var/resource
/datum/asset_cache_item/New(name, file)
if (!isfile(file))
file = fcopy_rsc(file)
md5 = md5(file)
if (!md5)
md5 = md5(fcopy_rsc(file))
if (!md5)
CRASH("invalid asset sent to asset cache")
debug_world_log("asset cache unexpected success of second fcopy_rsc")
src.name = name
resource = file

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@@ -0,0 +1,228 @@
//These datums are used to populate the asset cache, the proc "register()" does this.
//Place any asset datums you create in asset_list_items.dm
//all of our asset datums, used for referring to these later
GLOBAL_LIST_EMPTY(asset_datums)
//get an assetdatum or make a new one
/proc/get_asset_datum(type)
return GLOB.asset_datums[type] || new type()
/datum/asset
var/_abstract = /datum/asset
/datum/asset/New()
GLOB.asset_datums[type] = src
register()
/datum/asset/proc/register()
return
/datum/asset/proc/send(client)
return
//If you don't need anything complicated.
/datum/asset/simple
_abstract = /datum/asset/simple
var/assets = list()
/datum/asset/simple/register()
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/simple/send(client)
. = send_asset_list(client, assets)
// For registering or sending multiple others at once
/datum/asset/group
_abstract = /datum/asset/group
var/list/children
/datum/asset/group/register()
for(var/type in children)
get_asset_datum(type)
/datum/asset/group/send(client/C)
for(var/type in children)
var/datum/asset/A = get_asset_datum(type)
. = A.send(C) || .
// spritesheet implementation - coalesces various icons into a single .png file
// and uses CSS to select icons out of that file - saves on transferring some
// 1400-odd individual PNG files
#define SPR_SIZE 1
#define SPR_IDX 2
#define SPRSZ_COUNT 1
#define SPRSZ_ICON 2
#define SPRSZ_STRIPPED 3
/datum/asset/spritesheet
_abstract = /datum/asset/spritesheet
var/name
var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
/datum/asset/spritesheet/register()
if (!name)
CRASH("spritesheet [type] cannot register without a name")
ensure_stripped()
var/res_name = "spritesheet_[name].css"
var/fname = "data/spritesheets/[res_name]"
fdel(fname)
text2file(generate_css(), fname)
register_asset(res_name, fcopy_rsc(fname))
fdel(fname)
for(var/size_id in sizes)
var/size = sizes[size_id]
register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
/datum/asset/spritesheet/send(client/C)
if (!name)
return
var/all = list("spritesheet_[name].css")
for(var/size_id in sizes)
all += "[name]_[size_id].png"
. = send_asset_list(C, all)
/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
for(var/size_id in sizes_to_strip)
var/size = sizes[size_id]
if (size[SPRSZ_STRIPPED])
continue
// save flattened version
var/fname = "data/spritesheets/[name]_[size_id].png"
fcopy(size[SPRSZ_ICON], fname)
var/error = rustg_dmi_strip_metadata(fname)
if(length(error))
stack_trace("Failed to strip [name]_[size_id].png: [error]")
size[SPRSZ_STRIPPED] = icon(fname)
fdel(fname)
/datum/asset/spritesheet/proc/generate_css()
var/list/out = list()
for (var/size_id in sizes)
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[name]_[size_id].png') no-repeat;}"
for (var/sprite_id in sprites)
var/sprite = sprites[sprite_id]
var/size_id = sprite[SPR_SIZE]
var/idx = sprite[SPR_IDX]
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
var/icon/big = size[SPRSZ_STRIPPED]
var/per_line = big.Width() / tiny.Width()
var/x = (idx % per_line) * tiny.Width()
var/y = round(idx / per_line) * tiny.Height()
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
return out.Join("\n")
/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
if (!I || !length(icon_states(I))) // that direction or state doesn't exist
return
var/size_id = "[I.Width()]x[I.Height()]"
var/size = sizes[size_id]
if (sprites[sprite_name])
CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
if (size)
var/position = size[SPRSZ_COUNT]++
var/icon/sheet = size[SPRSZ_ICON]
size[SPRSZ_STRIPPED] = null
sheet.Insert(I, icon_state=sprite_name)
sprites[sprite_name] = list(size_id, position)
else
sizes[size_id] = size = list(1, I, null)
sprites[sprite_name] = list(size_id, 0)
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
if (length(prefix))
prefix = "[prefix]-"
if (!directions)
directions = list(SOUTH)
for (var/icon_state_name in icon_states(I))
for (var/direction in directions)
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
/datum/asset/spritesheet/proc/css_tag()
return {"<link rel="stylesheet" href="spritesheet_[name].css" />"}
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"<span class="[name][size_id] [sprite_name]"></span>"}
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"[name][size_id] [sprite_name]"}
#undef SPR_SIZE
#undef SPR_IDX
#undef SPRSZ_COUNT
#undef SPRSZ_ICON
#undef SPRSZ_STRIPPED
/datum/asset/spritesheet/simple
_abstract = /datum/asset/spritesheet/simple
var/list/assets
/datum/asset/spritesheet/simple/register()
for (var/key in assets)
Insert(key, assets[key])
..()
//Generates assets based on iconstates of a single icon
/datum/asset/simple/icon_states
_abstract = /datum/asset/simple/icon_states
var/icon
var/list/directions = list(SOUTH)
var/frame = 1
var/movement_states = FALSE
var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
/datum/asset/simple/icon_states/register(_icon = icon)
for(var/icon_state_name in icon_states(_icon))
for(var/direction in directions)
var/asset = icon(_icon, icon_state_name, direction, frame, movement_states)
if (!asset)
continue
asset = fcopy_rsc(asset) //dedupe
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : ""
var/asset_name = sanitize_filename("[prefix].[prefix2][icon_state_name].png")
if (generic_icon_names)
asset_name = "[generate_asset_name(asset)].png"
register_asset(asset_name, asset)
/datum/asset/simple/icon_states/multiple_icons
_abstract = /datum/asset/simple/icon_states/multiple_icons
var/list/icons
/datum/asset/simple/icon_states/multiple_icons/register()
for(var/i in icons)
..(i)

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@@ -1,399 +1,22 @@
/*
Asset cache quick users guide:
Make a datum at the bottom of this file with your assets for your thing.
The simple subsystem will most like be of use for most cases.
Then call get_asset_datum() with the type of the datum you created and store the return
Then call .send(client) on that stored return value.
You can set verify to TRUE if you want send() to sleep until the client has the assets.
*/
// Amount of time(ds) MAX to send per asset, if this get exceeded we cancel the sleeping.
// This is doubled for the first asset, then added per asset after
#define ASSET_CACHE_SEND_TIMEOUT 7
//When sending mutiple assets, how many before we give the client a quaint little sending resources message
#define ASSET_CACHE_TELL_CLIENT_AMOUNT 8
//When passively preloading assets, how many to send at once? Too high creates noticable lag where as too low can flood the client's cache with "verify" files
#define ASSET_CACHE_PRELOAD_CONCURRENT 3
/client
var/list/cache = list() // List of all assets sent to this client by the asset cache.
var/list/completed_asset_jobs = list() // List of all completed jobs, awaiting acknowledgement.
var/list/sending = list()
var/last_asset_job = 0 // Last job done.
//This proc sends the asset to the client, but only if it needs it.
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset(client/client, asset_name, verify = TRUE)
if(!istype(client))
if(ismob(client))
var/mob/M = client
if(M.client)
client = M.client
else
return 0
else
return 0
if(client.cache.Find(asset_name) || client.sending.Find(asset_name))
return 0
client << browse_rsc(SSassets.cache[asset_name], asset_name)
if(!verify)
client.cache += asset_name
return 1
client.sending |= asset_name
var/job = ++client.last_asset_job
client << browse({"
<script>
window.location.href="?asset_cache_confirm_arrival=[job]"
</script>
"}, "window=asset_cache_browser")
var/t = 0
var/timeout_time = (ASSET_CACHE_SEND_TIMEOUT * client.sending.len) + ASSET_CACHE_SEND_TIMEOUT
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
stoplag(1) // Lock up the caller until this is received.
t++
if(client)
client.sending -= asset_name
client.cache |= asset_name
client.completed_asset_jobs -= job
return 1
//This proc blocks(sleeps) unless verify is set to false
/proc/send_asset_list(client/client, list/asset_list, verify = TRUE)
if(!istype(client))
if(ismob(client))
var/mob/M = client
if(M.client)
client = M.client
else
return 0
else
return 0
var/list/unreceived = asset_list - (client.cache + client.sending)
if(!unreceived || !unreceived.len)
return 0
if (unreceived.len >= ASSET_CACHE_TELL_CLIENT_AMOUNT)
to_chat(client, "Sending Resources...")
for(var/asset in unreceived)
if (asset in SSassets.cache)
client << browse_rsc(SSassets.cache[asset], asset)
if(!verify) // Can't access the asset cache browser, rip.
client.cache += unreceived
return 1
client.sending |= unreceived
var/job = ++client.last_asset_job
client << browse({"
<script>
window.location.href="?asset_cache_confirm_arrival=[job]"
</script>
"}, "window=asset_cache_browser")
var/t = 0
var/timeout_time = ASSET_CACHE_SEND_TIMEOUT * client.sending.len
while(client && !client.completed_asset_jobs.Find(job) && t < timeout_time) // Reception is handled in Topic()
stoplag(1) // Lock up the caller until this is received.
t++
if(client)
client.sending -= unreceived
client.cache |= unreceived
client.completed_asset_jobs -= job
return 1
//This proc will download the files without clogging up the browse() queue, used for passively sending files on connection start.
//The proc calls procs that sleep for long times.
/proc/getFilesSlow(client/client, list/files, register_asset = TRUE)
var/concurrent_tracker = 1
for(var/file in files)
if (!client)
break
if (register_asset)
register_asset(file, files[file])
if (concurrent_tracker >= ASSET_CACHE_PRELOAD_CONCURRENT)
concurrent_tracker = 1
send_asset(client, file)
else
concurrent_tracker++
send_asset(client, file, verify=FALSE)
stoplag(0) //queuing calls like this too quickly can cause issues in some client versions
//This proc "registers" an asset, it adds it to the cache for further use, you cannot touch it from this point on or you'll fuck things up.
//if it's an icon or something be careful, you'll have to copy it before further use.
/proc/register_asset(asset_name, asset)
SSassets.cache[asset_name] = asset
//Generated names do not include file extention.
//Used mainly for code that deals with assets in a generic way
//The same asset will always lead to the same asset name
/proc/generate_asset_name(file)
return "asset.[md5(fcopy_rsc(file))]"
//These datums are used to populate the asset cache, the proc "register()" does this.
//all of our asset datums, used for referring to these later
GLOBAL_LIST_EMPTY(asset_datums)
//get an assetdatum or make a new one
/proc/get_asset_datum(type)
return GLOB.asset_datums[type] || new type()
/datum/asset
var/_abstract = /datum/asset
/datum/asset/New()
GLOB.asset_datums[type] = src
register()
/datum/asset/proc/register()
return
/datum/asset/proc/send(client)
return
//If you don't need anything complicated.
/datum/asset/simple
_abstract = /datum/asset/simple
var/assets = list()
var/verify = FALSE
/datum/asset/simple/register()
for(var/asset_name in assets)
register_asset(asset_name, assets[asset_name])
/datum/asset/simple/send(client)
send_asset_list(client,assets,verify)
// For registering or sending multiple others at once
/datum/asset/group
_abstract = /datum/asset/group
var/list/children
/datum/asset/group/register()
for(var/type in children)
get_asset_datum(type)
/datum/asset/group/send(client/C)
for(var/type in children)
var/datum/asset/A = get_asset_datum(type)
A.send(C)
// spritesheet implementation - coalesces various icons into a single .png file
// and uses CSS to select icons out of that file - saves on transferring some
// 1400-odd individual PNG files
#define SPR_SIZE 1
#define SPR_IDX 2
#define SPRSZ_COUNT 1
#define SPRSZ_ICON 2
#define SPRSZ_STRIPPED 3
/datum/asset/spritesheet
_abstract = /datum/asset/spritesheet
var/name
var/list/sizes = list() // "32x32" -> list(10, icon/normal, icon/stripped)
var/list/sprites = list() // "foo_bar" -> list("32x32", 5)
var/verify = FALSE
/datum/asset/spritesheet/register()
if (!name)
CRASH("spritesheet [type] cannot register without a name")
ensure_stripped()
var/res_name = "spritesheet_[name].css"
var/fname = "data/spritesheets/[res_name]"
fdel(fname)
text2file(generate_css(), fname)
register_asset(res_name, fcopy_rsc(fname))
fdel(fname)
for(var/size_id in sizes)
var/size = sizes[size_id]
register_asset("[name]_[size_id].png", size[SPRSZ_STRIPPED])
/datum/asset/spritesheet/send(client/C)
if (!name)
return
var/all = list("spritesheet_[name].css")
for(var/size_id in sizes)
all += "[name]_[size_id].png"
send_asset_list(C, all, verify)
/datum/asset/spritesheet/proc/ensure_stripped(sizes_to_strip = sizes)
for(var/size_id in sizes_to_strip)
var/size = sizes[size_id]
if (size[SPRSZ_STRIPPED])
continue
// save flattened version
var/fname = "data/spritesheets/[name]_[size_id].png"
fcopy(size[SPRSZ_ICON], fname)
var/error = rustg_dmi_strip_metadata(fname)
if(length(error))
stack_trace("Failed to strip [name]_[size_id].png: [error]")
size[SPRSZ_STRIPPED] = icon(fname)
fdel(fname)
/datum/asset/spritesheet/proc/generate_css()
var/list/out = list()
for (var/size_id in sizes)
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
out += ".[name][size_id]{display:inline-block;width:[tiny.Width()]px;height:[tiny.Height()]px;background:url('[name]_[size_id].png') no-repeat;}"
for (var/sprite_id in sprites)
var/sprite = sprites[sprite_id]
var/size_id = sprite[SPR_SIZE]
var/idx = sprite[SPR_IDX]
var/size = sizes[size_id]
var/icon/tiny = size[SPRSZ_ICON]
var/icon/big = size[SPRSZ_STRIPPED]
var/per_line = big.Width() / tiny.Width()
var/x = (idx % per_line) * tiny.Width()
var/y = round(idx / per_line) * tiny.Height()
out += ".[name][size_id].[sprite_id]{background-position:-[x]px -[y]px;}"
return out.Join("\n")
/datum/asset/spritesheet/proc/Insert(sprite_name, icon/I, icon_state="", dir=SOUTH, frame=1, moving=FALSE)
I = icon(I, icon_state=icon_state, dir=dir, frame=frame, moving=moving)
if (!I || !length(icon_states(I))) // that direction or state doesn't exist
return
var/size_id = "[I.Width()]x[I.Height()]"
var/size = sizes[size_id]
if (sprites[sprite_name])
CRASH("duplicate sprite \"[sprite_name]\" in sheet [name] ([type])")
if (size)
var/position = size[SPRSZ_COUNT]++
var/icon/sheet = size[SPRSZ_ICON]
size[SPRSZ_STRIPPED] = null
sheet.Insert(I, icon_state=sprite_name)
sprites[sprite_name] = list(size_id, position)
else
sizes[size_id] = size = list(1, I, null)
sprites[sprite_name] = list(size_id, 0)
/datum/asset/spritesheet/proc/InsertAll(prefix, icon/I, list/directions)
if (length(prefix))
prefix = "[prefix]-"
if (!directions)
directions = list(SOUTH)
for (var/icon_state_name in icon_states(I))
for (var/direction in directions)
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]-" : ""
Insert("[prefix][prefix2][icon_state_name]", I, icon_state=icon_state_name, dir=direction)
/datum/asset/spritesheet/proc/css_tag()
return {"<link rel="stylesheet" href="spritesheet_[name].css" />"}
/datum/asset/spritesheet/proc/icon_tag(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"<span class="[name][size_id] [sprite_name]"></span>"}
/datum/asset/spritesheet/proc/icon_class_name(sprite_name)
var/sprite = sprites[sprite_name]
if (!sprite)
return null
var/size_id = sprite[SPR_SIZE]
return {"[name][size_id] [sprite_name]"}
#undef SPR_SIZE
#undef SPR_IDX
#undef SPRSZ_COUNT
#undef SPRSZ_ICON
#undef SPRSZ_STRIPPED
/datum/asset/spritesheet/simple
_abstract = /datum/asset/spritesheet/simple
var/list/assets
/datum/asset/spritesheet/simple/register()
for (var/key in assets)
Insert(key, assets[key])
..()
//Generates assets based on iconstates of a single icon
/datum/asset/simple/icon_states
_abstract = /datum/asset/simple/icon_states
var/icon
var/list/directions = list(SOUTH)
var/frame = 1
var/movement_states = FALSE
var/prefix = "default" //asset_name = "[prefix].[icon_state_name].png"
var/generic_icon_names = FALSE //generate icon filenames using generate_asset_name() instead the above format
verify = FALSE
/datum/asset/simple/icon_states/register(_icon = icon)
for(var/icon_state_name in icon_states(_icon))
for(var/direction in directions)
var/asset = icon(_icon, icon_state_name, direction, frame, movement_states)
if (!asset)
continue
asset = fcopy_rsc(asset) //dedupe
var/prefix2 = (directions.len > 1) ? "[dir2text(direction)]." : ""
var/asset_name = sanitize_filename("[prefix].[prefix2][icon_state_name].png")
if (generic_icon_names)
asset_name = "[generate_asset_name(asset)].png"
register_asset(asset_name, asset)
/datum/asset/simple/icon_states/multiple_icons
_abstract = /datum/asset/simple/icon_states/multiple_icons
var/list/icons
/datum/asset/simple/icon_states/multiple_icons/register()
for(var/i in icons)
..(i)
//DEFINITIONS FOR ASSET DATUMS START HERE.
/* uncomment this and delete the tgui def bellow this for the new tgui
/datum/asset/simple/tgui
assets = list(
// tgui
"tgui.bundle.js" = 'tgui/packages/tgui/public/tgui.bundle.js',
"tgui.bundle.css" = 'tgui/packages/tgui/public/tgui.bundle.css',
)
*/
/datum/asset/simple/tgui
assets = list(
// Old TGUI
"tgui.css" = 'tgui/assets/tgui.css',
"tgui.js" = 'tgui/assets/tgui.js',
// tgui-next
"tgui-main.html" = 'tgui-next/packages/tgui/public/tgui-main.html',
"tgui-fallback.html" = 'tgui-next/packages/tgui/public/tgui-fallback.html',
"tgui.bundle.js" = 'tgui-next/packages/tgui/public/tgui.bundle.js',
"tgui.bundle.css" = 'tgui-next/packages/tgui/public/tgui.bundle.css',
// Old TGUI compatability
"tgui-fallback.html" = 'tgui-next/packages/tgui/public/tgui-fallback.html',
"shim-html5shiv.js" = 'tgui-next/packages/tgui/public/shim-html5shiv.js',
"shim-ie8.js" = 'tgui-next/packages/tgui/public/shim-ie8.js',
"shim-dom4.js" = 'tgui-next/packages/tgui/public/shim-dom4.js',
@@ -434,8 +57,16 @@ GLOBAL_LIST_EMPTY(asset_datums)
"smmon_4.gif" = 'icons/program_icons/smmon_4.gif',
"smmon_5.gif" = 'icons/program_icons/smmon_5.gif',
"smmon_6.gif" = 'icons/program_icons/smmon_6.gif'
//"borg_mon.gif" = 'icons/program_icons/borg_mon.gif'
)
/* uncomment if you're porting the new ntnet app
/datum/asset/simple/radar_assets
assets = list(
"ntosradarbackground.png" = 'icons/UI_Icons/tgui/ntosradar_background.png',
"ntosradarpointer.png" = 'icons/UI_Icons/tgui/ntosradar_pointer.png',
"ntosradarpointerS.png" = 'icons/UI_Icons/tgui/ntosradar_pointer_S.png'
)
*/
/datum/asset/spritesheet/simple/pda
name = "pda"
assets = list(
@@ -464,6 +95,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
"refresh" = 'icons/pda_icons/pda_refresh.png',
"scanner" = 'icons/pda_icons/pda_scanner.png',
"signaler" = 'icons/pda_icons/pda_signaler.png',
//"skills" = 'icons/pda_icons/pda_skills.png',
"status" = 'icons/pda_icons/pda_status.png',
"dronephone" = 'icons/pda_icons/pda_dronephone.png',
"emoji" = 'icons/pda_icons/pda_emoji.png'
@@ -483,51 +115,10 @@ GLOBAL_LIST_EMPTY(asset_datums)
"stamp-cap" = 'icons/stamp_icons/large_stamp-cap.png',
"stamp-qm" = 'icons/stamp_icons/large_stamp-qm.png',
"stamp-law" = 'icons/stamp_icons/large_stamp-law.png'
)
/datum/asset/spritesheet/simple/minesweeper
name = "minesweeper"
assets = list(
"1" = 'icons/UI_Icons/minesweeper_tiles/one.png',
"2" = 'icons/UI_Icons/minesweeper_tiles/two.png',
"3" = 'icons/UI_Icons/minesweeper_tiles/three.png',
"4" = 'icons/UI_Icons/minesweeper_tiles/four.png',
"5" = 'icons/UI_Icons/minesweeper_tiles/five.png',
"6" = 'icons/UI_Icons/minesweeper_tiles/six.png',
"7" = 'icons/UI_Icons/minesweeper_tiles/seven.png',
"8" = 'icons/UI_Icons/minesweeper_tiles/eight.png',
"empty" = 'icons/UI_Icons/minesweeper_tiles/empty.png',
"flag" = 'icons/UI_Icons/minesweeper_tiles/flag.png',
"hidden" = 'icons/UI_Icons/minesweeper_tiles/hidden.png',
"mine" = 'icons/UI_Icons/minesweeper_tiles/mine.png',
"minehit" = 'icons/UI_Icons/minesweeper_tiles/minehit.png'
)
/datum/asset/spritesheet/simple/pills
name = "pills"
assets = list(
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
//"stamp-chap" = 'icons/stamp_icons/large_stamp-chap.png',
//"stamp-mime" = 'icons/stamp_icons/large_stamp-mime.png',
//"stamp-centcom" = 'icons/stamp_icons/large_stamp-centcom.png',
//"stamp-syndicate" = 'icons/stamp_icons/large_stamp-syndicate.png'
)
/datum/asset/simple/IRV
@@ -573,23 +164,20 @@ GLOBAL_LIST_EMPTY(asset_datums)
)
/datum/asset/simple/jquery
verify = FALSE
assets = list(
"jquery.min.js" = 'code/modules/goonchat/browserassets/js/jquery.min.js',
)
/datum/asset/simple/goonchat
verify = FALSE
assets = list(
"json2.min.js" = 'code/modules/goonchat/browserassets/js/json2.min.js',
"browserOutput.js" = 'code/modules/goonchat/browserassets/js/browserOutput.js',
"browserOutput.css" = 'code/modules/goonchat/browserassets/css/browserOutput.css',
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css',
"browserOutput_dark.css" = 'code/modules/goonchat/browserassets/css/browserOutput_dark.css', //dark theme, cit specific
"browserOutput_light.css" = 'code/modules/goonchat/browserassets/css/browserOutput_light.css'
)
/datum/asset/simple/fontawesome
verify = FALSE
assets = list(
"fa-regular-400.eot" = 'html/font-awesome/webfonts/fa-regular-400.eot',
"fa-regular-400.woff" = 'html/font-awesome/webfonts/fa-regular-400.woff',
@@ -630,6 +218,90 @@ GLOBAL_LIST_EMPTY(asset_datums)
"none_button.png" = 'html/none_button.png',
)
/datum/asset/spritesheet/simple/minesweeper
name = "minesweeper"
assets = list(
"1" = 'icons/UI_Icons/minesweeper_tiles/one.png',
"2" = 'icons/UI_Icons/minesweeper_tiles/two.png',
"3" = 'icons/UI_Icons/minesweeper_tiles/three.png',
"4" = 'icons/UI_Icons/minesweeper_tiles/four.png',
"5" = 'icons/UI_Icons/minesweeper_tiles/five.png',
"6" = 'icons/UI_Icons/minesweeper_tiles/six.png',
"7" = 'icons/UI_Icons/minesweeper_tiles/seven.png',
"8" = 'icons/UI_Icons/minesweeper_tiles/eight.png',
"empty" = 'icons/UI_Icons/minesweeper_tiles/empty.png',
"flag" = 'icons/UI_Icons/minesweeper_tiles/flag.png',
"hidden" = 'icons/UI_Icons/minesweeper_tiles/hidden.png',
"mine" = 'icons/UI_Icons/minesweeper_tiles/mine.png',
"minehit" = 'icons/UI_Icons/minesweeper_tiles/minehit.png'
)
/* Port the app game thing
/datum/asset/simple/arcade
assets = list(
"boss1.gif" = 'icons/UI_Icons/Arcade/boss1.gif',
"boss2.gif" = 'icons/UI_Icons/Arcade/boss2.gif',
"boss3.gif" = 'icons/UI_Icons/Arcade/boss3.gif',
"boss4.gif" = 'icons/UI_Icons/Arcade/boss4.gif',
"boss5.gif" = 'icons/UI_Icons/Arcade/boss5.gif',
"boss6.gif" = 'icons/UI_Icons/Arcade/boss6.gif',
)
*/
/*
/datum/asset/spritesheet/simple/achievements
name ="achievements"
assets = list(
"default" = 'icons/UI_Icons/Achievements/default.png',
"basemisc" = 'icons/UI_Icons/Achievements/basemisc.png',
"baseboss" = 'icons/UI_Icons/Achievements/baseboss.png',
"baseskill" = 'icons/UI_Icons/Achievements/baseskill.png',
"bbgum" = 'icons/UI_Icons/Achievements/Boss/bbgum.png',
"colossus" = 'icons/UI_Icons/Achievements/Boss/colossus.png',
"hierophant" = 'icons/UI_Icons/Achievements/Boss/hierophant.png',
"legion" = 'icons/UI_Icons/Achievements/Boss/legion.png',
"miner" = 'icons/UI_Icons/Achievements/Boss/miner.png',
"swarmer" = 'icons/UI_Icons/Achievements/Boss/swarmer.png',
"tendril" = 'icons/UI_Icons/Achievements/Boss/tendril.png',
"featofstrength" = 'icons/UI_Icons/Achievements/Misc/featofstrength.png',
"helbital" = 'icons/UI_Icons/Achievements/Misc/helbital.png',
"jackpot" = 'icons/UI_Icons/Achievements/Misc/jackpot.png',
"meteors" = 'icons/UI_Icons/Achievements/Misc/meteors.png',
"timewaste" = 'icons/UI_Icons/Achievements/Misc/timewaste.png',
"upgrade" = 'icons/UI_Icons/Achievements/Misc/upgrade.png',
"clownking" = 'icons/UI_Icons/Achievements/Misc/clownking.png',
"clownthanks" = 'icons/UI_Icons/Achievements/Misc/clownthanks.png',
"rule8" = 'icons/UI_Icons/Achievements/Misc/rule8.png',
"snail" = 'icons/UI_Icons/Achievements/Misc/snail.png',
"mining" = 'icons/UI_Icons/Achievements/Skills/mining.png',
)
*/
/datum/asset/spritesheet/simple/pills
name ="pills"
assets = list(
"pill1" = 'icons/UI_Icons/Pills/pill1.png',
"pill2" = 'icons/UI_Icons/Pills/pill2.png',
"pill3" = 'icons/UI_Icons/Pills/pill3.png',
"pill4" = 'icons/UI_Icons/Pills/pill4.png',
"pill5" = 'icons/UI_Icons/Pills/pill5.png',
"pill6" = 'icons/UI_Icons/Pills/pill6.png',
"pill7" = 'icons/UI_Icons/Pills/pill7.png',
"pill8" = 'icons/UI_Icons/Pills/pill8.png',
"pill9" = 'icons/UI_Icons/Pills/pill9.png',
"pill10" = 'icons/UI_Icons/Pills/pill10.png',
"pill11" = 'icons/UI_Icons/Pills/pill11.png',
"pill12" = 'icons/UI_Icons/Pills/pill12.png',
"pill13" = 'icons/UI_Icons/Pills/pill13.png',
"pill14" = 'icons/UI_Icons/Pills/pill14.png',
"pill15" = 'icons/UI_Icons/Pills/pill15.png',
"pill16" = 'icons/UI_Icons/Pills/pill16.png',
"pill17" = 'icons/UI_Icons/Pills/pill17.png',
"pill18" = 'icons/UI_Icons/Pills/pill18.png',
"pill19" = 'icons/UI_Icons/Pills/pill19.png',
"pill20" = 'icons/UI_Icons/Pills/pill20.png',
"pill21" = 'icons/UI_Icons/Pills/pill21.png',
"pill22" = 'icons/UI_Icons/Pills/pill22.png',
)
//this exists purely to avoid meta by pre-loading all language icons.
/datum/asset/language/register()
for(var/path in typesof(/datum/language))
@@ -640,7 +312,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
/datum/asset/spritesheet/pipes
name = "pipes"
/datum/asset/spritesheet/pipes/register()
/datum/asset/spritesheet/pipes/register() //we do not have chempipes
for (var/each in list('icons/obj/atmospherics/pipes/pipe_item.dmi', 'icons/obj/atmospherics/pipes/disposal.dmi', 'icons/obj/atmospherics/pipes/transit_tube.dmi'))
InsertAll("", each, GLOB.alldirs)
..()
@@ -650,7 +322,7 @@ GLOBAL_LIST_EMPTY(asset_datums)
name = "design"
/datum/asset/spritesheet/research_designs/register()
for (var/path in subtypesof(/datum/design))
for(var/path in subtypesof(/datum/design))
var/datum/design/D = path
var/icon_file

View File

@@ -0,0 +1,28 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta http-equiv="X-UA-Compatible" content="IE=edge" />
</head>
<body>
<script>
//this is used over window.location because window.location has a character limit in IE.
function sendbyond(text) {
var xhr = new XMLHttpRequest();
xhr.open('GET', '?'+text, true);
xhr.send(null);
}
var xhr = new XMLHttpRequest();
xhr.open('GET', 'asset_data.json', true);
xhr.responseType = 'text';
xhr.onreadystatechange = function () {
if (xhr.readyState === 4) {
var status = xhr.status;
if (status >= 200 && status < 400) {
sendbyond('asset_cache_preload_data=' + encodeURIComponent(xhr.responseText));
}
}
};
xhr.send(null);
</script>
</body>
</html>

View File

@@ -36,29 +36,11 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
if(!usr || usr != mob) //stops us calling Topic for somebody else's client. Also helps prevent usr=null
return
// asset_cache
var/asset_cache_job
if(href_list["asset_cache_confirm_arrival"])
var/job = text2num(href_list["asset_cache_confirm_arrival"])
//because we skip the limiter, we have to make sure this is a valid arrival and not somebody tricking us
// into letting append to a list without limit.
if (job && job <= last_asset_job && !(job in completed_asset_jobs))
completed_asset_jobs += job
asset_cache_job = asset_cache_confirm_arrival(href_list["asset_cache_confirm_arrival"])
if (!asset_cache_job)
return
else if (job in completed_asset_jobs) //byond bug ID:2256651
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
src << browse("...", "window=asset_cache_browser")
// Keypress passthrough
if(href_list["__keydown"])
var/keycode = browser_keycode_to_byond(href_list["__keydown"])
if(keycode)
keyDown(keycode)
return
if(href_list["__keyup"])
var/keycode = browser_keycode_to_byond(href_list["__keyup"])
if(keycode)
keyUp(keycode)
return
var/mtl = CONFIG_GET(number/minute_topic_limit)
if (!holder && mtl)
@@ -75,7 +57,7 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
topiclimiter[ADMINSWARNED_AT] = minute
msg += " Administrators have been informed."
log_game("[key_name(src)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
message_admins("[ADMIN_LOOKUPFLW(src)] [ADMIN_KICK(usr)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
message_admins("[ADMIN_LOOKUPFLW(usr)] [ADMIN_KICK(usr)] Has hit the per-minute topic limit of [mtl] topic calls in a given game minute")
to_chat(src, "<span class='danger'>[msg]</span>")
return
@@ -96,6 +78,27 @@ GLOBAL_LIST_INIT(blacklisted_builds, list(
if(!(href_list["_src_"] == "chat" && href_list["proc"] == "ping" && LAZYLEN(href_list) == 2))
log_href("[src] (usr:[usr]\[[COORD(usr)]\]) : [hsrc ? "[hsrc] " : ""][href]")
//byond bug ID:2256651
if (asset_cache_job && (asset_cache_job in completed_asset_jobs))
to_chat(src, "<span class='danger'>An error has been detected in how your client is receiving resources. Attempting to correct.... (If you keep seeing these messages you might want to close byond and reconnect)</span>")
src << browse("...", "window=asset_cache_browser")
return
if (href_list["asset_cache_preload_data"])
asset_cache_preload_data(href_list["asset_cache_preload_data"])
return
// Keypress passthrough
if(href_list["__keydown"])
var/keycode = browser_keycode_to_byond(href_list["__keydown"])
if(keycode)
keyDown(keycode)
return
if(href_list["__keyup"])
var/keycode = browser_keycode_to_byond(href_list["__keyup"])
if(keycode)
keyUp(keycode)
return
// Admin PM
if(href_list["priv_msg"])
cmd_admin_pm(href_list["priv_msg"],null)
@@ -858,8 +861,14 @@ GLOBAL_LIST_EMPTY(external_rsc_urls)
'html/browser/playeroptions.css',
)
spawn (10) //removing this spawn causes all clients to not get verbs.
//load info on what assets the client has
src << browse('code/modules/asset_cache/validate_assets.html', "window=asset_cache_browser")
//Precache the client with all other assets slowly, so as to not block other browse() calls
getFilesSlow(src, SSassets.preload, register_asset = FALSE)
addtimer(CALLBACK(GLOBAL_PROC, /proc/getFilesSlow, src, SSassets.preload, FALSE), 5 SECONDS)
#if (PRELOAD_RSC == 0)
for (var/name in GLOB.vox_sounds)
var/file = GLOB.vox_sounds[name]

View File

@@ -6,5 +6,7 @@
if(!CONFIG_GET(flag/minimaps_enabled))
to_chat(usr, "<span class='boldwarning'>Minimap generation is not enabled in the server's configuration.</span>")
return
if(!SSminimaps.station_minimap)
to_chat(usr, "<span class='boldwarning'>Minimap generation is in progress, please wait!</span>")
return
SSminimaps.station_minimap.show(src)

View File

@@ -1,21 +1,27 @@
/datum/minimap
var/name
var/name = "minimap"
var/icon/overlay_icon
// The map icons
var/icon/map_icon
var/icon/meta_icon
var/icon/overlay_icon
var/list/color_area_names = list()
var/minx
var/maxx
var/miny
var/maxy
var/z_level
var/id = 0
var/static/next_id = 0
/datum/minimap/New(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy, name)
var/z_level
var/id = ""
/datum/minimap/New(z, x1 = 1, y1 = 1, x2 = world.maxx, y2 = world.maxy, name = "minimap")
if(!z)
CRASH("ERROR: new minimap requested without z level") //CRASH to halt the operatio
src.name = name
id = ++next_id
z_level = z
id = "[md5("[z_level]" + src.name + REF(src))]" //use it's own md5 as a special identifier
var/crop_x1 = x2
var/crop_x2 = x1
@@ -25,10 +31,11 @@
// do the generating
map_icon = new('html/blank.png')
meta_icon = new('html/blank.png')
map_icon.Scale(x2-x1+1, y2-y1+1) // arrays start at 1
meta_icon.Scale(x2-x1+1, y2-y1+1)
map_icon.Scale(x2 - x1 + 1, y2 - y1 + 1) // arrays start at 1
meta_icon.Scale(x2 - x1 + 1, y2 - y1 + 1)
var/list/area_to_color = list()
for(var/turf/T in block(locate(x1,y1,z),locate(x2,y2,z)))
for(var/turf/T in block(locate(x1, y1, z_level), locate(x2, y2, z_level)))
var/area/A = T.loc
var/img_x = T.x - x1 + 1 // arrays start at 1
var/img_y = T.y - y1 + 1
@@ -37,21 +44,26 @@
crop_x2 = max(crop_x2, T.x)
crop_y1 = min(crop_y1, T.y)
crop_y2 = max(crop_y2, T.y)
var/meta_color = area_to_color[A]
if(!meta_color)
meta_color = rgb(rand(0,255),rand(0,255),rand(0,255)) // technically conflicts could happen but it's like very unlikely and it's not that big of a deal if one happens
meta_color = rgb(rand(0, 255), rand(0, 255), rand(0, 255)) // technically conflicts could happen but it's like very unlikely and it's not that big of a deal if one happens
area_to_color[A] = meta_color
color_area_names[meta_color] = A.name
meta_icon.DrawBox(meta_color, img_x, img_y)
if(istype(T, /turf/closed/wall))
map_icon.DrawBox("#000000", img_x, img_y)
else if(!istype(A, /area/space))
var/color = A.minimap_color || "#FF00FF"
if(locate(/obj/machinery/power/solar) in T)
color = "#02026a"
if((locate(/obj/effect/spawner/structure/window) in T) || (locate(/obj/structure/grille) in T))
color = BlendRGB(color, "#000000", 0.5)
map_icon.DrawBox(color, img_x, img_y)
map_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
meta_icon.Crop(crop_x1, crop_y1, crop_x2, crop_y2)
minx = crop_x1
@@ -60,14 +72,17 @@
maxy = crop_y2
overlay_icon = new(map_icon)
overlay_icon.Scale(16, 16)
/datum/minimap/proc/send(mob/user)
//we're done baking, now we ship it.
register_asset("minimap-[id].png", map_icon)
register_asset("minimap-[id]-meta.png", meta_icon)
send_asset_list(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon), verify=FALSE)
/datum/minimap/proc/send(mob/user)
if(!id)
CRASH("ERROR: send called, but the minimap id is null/missing. ID: [id]")
send_asset_list(user, list("minimap-[id].png" = map_icon, "minimap-[id]-meta.png" = meta_icon))
/datum/minimap_group
var/list/minimaps
var/list/minimaps = list()
var/static/next_id = 0
var/id
var/name
@@ -75,46 +90,62 @@
/datum/minimap_group/New(list/maps, name)
id = ++next_id
src.name = name
minimaps = maps || list()
if(maps)
minimaps = maps
/datum/minimap_group/proc/show(mob/user)
if(!length(minimaps))
to_chat(user, "<span class='boldwarning'>ERROR: Attempted to access an empty datum/minimap_group. This should probably not happen.</span>")
return
var/list/datas = list()
var/list/info = list()
var/datum/minimap/first_map = minimaps[1]
for(var/i in 1 to length(minimaps))
for(var/i in 1 to length(minimaps))// OLD: for(var/i in 1 to length(minimaps))
var/datum/minimap/M = minimaps[i]
M.send(user)
info += "<img src='minimap-[M.id].png' id='map-[i]'><img src='minimap-[M.id]-meta.png' style='display: none' id='map-[i]-meta'><div id='label-[i]'></div>"
info += {"
<div class="block">
<div> <!-- The div is in here to fit it both in the block div -->
<img id='map-[i]' src='minimap-[M.id].png' />
<img id='map-[i]-meta' src='minimap-[M.id]-meta.png' style='display: none' />
</div>
<div class="statusDisplay" id='label-[i]'></div>
</div>
"}
datas += json_encode(M.color_area_names);
info = info.Join()
var/html = {"
<!DOCTYPE html>
<HTML>
<HEAD>
<meta http-equiv='X-UA-Compatible' content='IE=edge'>
<meta http-equiv='Content-Type' content='text/html; charset=UTF-8'>
<script>
function hexify(num) {
if(!num) num = 0;
num = num.toString(16);
if(num.length == 1) num = "0" + num;
return num;
}
window.onload = function() {
var datas = \[[jointext(datas, ",")]]
if(window.HTMLCanvasElement) {
for(var i = 0; i < [minimaps.len]; i++) {
(function() {
info = info.Join()
//this is bad. Too bad!
var/headerJS = {"
<script>
function hexify(num) {
if(!num){
num = 0;
}
num = num.toString(16);
if(num.length == 1){
num = "0" + num;
}
return num;
}
window.onload = function() {
var datas = \[[jointext(datas, ",")]]
if(!window.HTMLCanvasElement){
//something has gone horribly wrong!
return false
}
for(var i = 0; i < [length(minimaps)]; i++){
//the fuck is this wrapped?
var data = datas\[i];
var img = document.getElementById("map-" + (i+1));
if(!img) return;
var img = document.getElementById("map-" + (i + 1));
if(!img){
return; //if it does not exist, it means it's done!
}
var canvas = document.createElement("canvas");
canvas.width = img.width * 2;
canvas.height = img.height * 2;
var ctx = canvas.getContext('2d');
ctx.msImageSmoothingEnabled = false;
ctx.drawImage(img, 0, 0, canvas.width, canvas.height);
@@ -123,9 +154,10 @@ window.onload = function() {
ctx.canvas.width = img.width;
ctx.canvas.height = img.height;
ctx.drawImage(document.getElementById("map-" + (i+1) + "-meta"), 0, 0);
var imagedata = ctx.getImageData(0, 0, img.width, img.height);
var label = document.getElementById("label-" + (i+1));
canvas.onmousemove = function(e) {
canvas.onmousemove = function(e){
var rect = canvas.getBoundingClientRect();
var x = Math.floor(e.offsetX * img.width / rect.width);
var y = Math.floor(e.offsetY * img.height / rect.height);
@@ -134,23 +166,23 @@ window.onload = function() {
label.textContent = data\[color];
canvas.title = data\[color];
}
canvas.onmouseout = function(e) {
label.textContent = "";
canvas.onmouseout = function(e){
canvas.title = "";
}
})();
}
}
}
}
</script>
<STYLE>
img, canvas {
width: 100%
}
</STYLE>
<TITLE>[name]</TITLE>
</HEAD>
<BODY>[info]</BODY>
</HTML>"}
</script>
<style>
img, canvas {
width: 100%;
background-color: white;
}
</style>
"}
user << browse(html, "window=minimap_[id];size=768x[round(768 / first_map.map_icon.Width() * first_map.map_icon.Height() + 50)]")
var/datum/browser/popup = new(user, "minimap_[id]", name, 500, 700)
popup.add_head_content(headerJS) //set the head
popup.set_content(info)
var/datum/minimap/MICO = minimaps[1]
popup.set_title_image(MICO.overlay_icon)
popup.open(FALSE)

View File

@@ -1,8 +1,11 @@
/datum/asset/group/oui_theme_nano
children = list(
/datum/asset/simple/jquery,
/datum/asset/simple/oui_theme_nano
)
/datum/asset/simple/oui_theme_nano
assets = list(
// JavaScript
"sui-nano-common.js" = 'html/oracle_ui/themes/nano/sui-nano-common.js',
"sui-nano-jquery.min.js" = 'html/oracle_ui/themes/nano/sui-nano-jquery.min.js',
// Stylesheets
"sui-nano-common.css" = 'html/oracle_ui/themes/nano/sui-nano-common.css',
"sui-nano-common.js" = 'html/oracle_ui/themes/nano/sui-nano-common.js',
"sui-nano-common.css" = 'html/oracle_ui/themes/nano/sui-nano-common.css',
)