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https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
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Merge pull request #9214 from Sishen1542/mechshit
properly ports neovgre from hippie
This commit is contained in:
@@ -8,6 +8,7 @@
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GLOBAL_VAR_INIT(clockwork_construction_value, 0) //The total value of all structures built by the clockwork cult
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GLOBAL_VAR_INIT(clockwork_vitality, 0) //How much Vitality is stored, total
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GLOBAL_VAR_INIT(clockwork_power, 0) //How many watts of power are globally available to the clockwork cult
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GLOBAL_VAR_INIT(neovgre_exists, 0) //Does neovgre exist?
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GLOBAL_LIST_EMPTY(all_clockwork_objects) //All clockwork items, structures, and effects in existence
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GLOBAL_LIST_EMPTY(all_clockwork_mobs) //All clockwork SERVANTS (not creatures) in existence
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96
code/game/mecha/combat/neovgre.dm
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96
code/game/mecha/combat/neovgre.dm
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@@ -0,0 +1,96 @@
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/obj/mecha/combat/neovgre
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name = "Neovgre, the Anima Bulwark"
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desc = "Nezbere's most powerful creation, a mighty war machine of unmatched power said to have ended wars in a single night."
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icon = 'icons/mecha/neovgre.dmi'
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icon_state = "neovgre"
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max_integrity = 500 //This is THE ratvarian superweaon, its deployment is an investment
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armor = list("melee" = 50, "bullet" = 40, "laser" = 25, "energy" = 25, "bomb" = 50, "bio" = 100, "rad" = 100, "fire" = 100, "acid" = 100) //Its similar to the clockwork armour albeit with a few buffs becuase RATVARIAN SUPERWEAPON!!
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force = 50 //SMASHY SMASHY!!
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internal_damage_threshold = 0
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step_in = 3
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pixel_x = -16
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layer = ABOVE_MOB_LAYER
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breach_time = 100 //ten seconds till all goes to shit
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recharge_rate = 100
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wreckage = /obj/structure/mecha_wreckage/durand/neovgre
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/obj/mecha/combat/neovgre/GrantActions(mob/living/user, human_occupant = 0) //No Eject action for you sonny jim, your life for Ratvar!
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internals_action.Grant(user, src)
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cycle_action.Grant(user, src)
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lights_action.Grant(user, src)
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stats_action.Grant(user, src)
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strafing_action.Grant(user, src)
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/obj/mecha/combat/neovgre/RemoveActions(mob/living/user, human_occupant = 0)
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internals_action.Remove(user)
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cycle_action.Remove(user)
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lights_action.Remove(user)
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stats_action.Remove(user)
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strafing_action.Remove(user)
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/obj/mecha/combat/neovgre/MouseDrop_T(mob/M, mob/user)
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if(!is_servant_of_ratvar(user))
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to_chat(user, "<span class='brass'>BEGONE HERETIC!</span>")
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return
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else
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..()
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/obj/mecha/combat/neovgre/moved_inside(mob/living/carbon/human/H)
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var/list/Itemlist = H.get_contents()
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for(var/obj/item/clockwork/slab/W in Itemlist)
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to_chat(H, "<span class='brass'>You safely store [W] inside [src].</span>")
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qdel(W)
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. = ..()
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/obj/mecha/combat/neovgre/obj_destruction()
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for(var/mob/M in src)
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to_chat(M, "<span class='brass'>You are consumed by the fires raging within Neovgre...</span>")
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M.dust()
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playsound(src, 'sound/magic/lightning_chargeup.ogg', 100, 0)
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src.visible_message("<span class = 'userdanger'>The reactor has gone critical, its going to blow!</span>")
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addtimer(CALLBACK(src,.proc/go_critical),breach_time)
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/obj/mecha/combat/neovgre/proc/go_critical()
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explosion(get_turf(loc), 3, 5, 10, 20, 30)
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Destroy(src)
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/obj/mecha/combat/neovgre/container_resist(mob/living/user)
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to_chat(user, "<span class='brass'>Neovgre requires a lifetime commitment friend, no backing out now!</span>")
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return
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/obj/mecha/combat/neovgre/process()
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..()
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if(GLOB.ratvar_awakens) // At this point only timley intervention by lord singulo could hople to stop the superweapon
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cell.charge = INFINITY
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max_integrity = INFINITY
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obj_integrity = max_integrity
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CHECK_TICK //Just to be on the safe side lag wise
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else if(cell.charge < cell.maxcharge)
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for(var/obj/effect/clockwork/sigil/transmission/T in range(SIGIL_ACCESS_RANGE, src))
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var/delta = min(recharge_rate, cell.maxcharge - cell.charge)
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if (get_clockwork_power() <= delta)
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cell.charge += delta
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adjust_clockwork_power(-delta)
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CHECK_TICK
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/obj/mecha/combat/neovgre/Initialize()
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.=..()
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GLOB.neovgre_exists ++
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var/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/N = new
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N.attach(src)
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/obj/structure/mecha_wreckage/durand/neovgre
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name = "\improper Neovgre wreckage?"
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desc = "On closer inspection this looks like the wreck of a durand with some spraypainted cardboard duct taped to it!"
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre
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equip_cooldown = 8 //Rapid fire heavy laser cannon, simple yet elegant
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energy_drain = 30
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name = "Aribter Laser Cannon"
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desc = "Please re-attach this to neovgre and stop asking questions about why it looks like a normal Nanotrasen issue Solaris laser cannon - Nezbere"
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fire_sound = "sound/weapons/neovgre_laser.ogg"
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/obj/item/mecha_parts/mecha_equipment/weapon/energy/laser/heavy/neovgre/can_attach(obj/mecha/combat/neovgre/M)
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if(istype(M))
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return 1
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return 0
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@@ -49,6 +49,8 @@
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var/lights = FALSE
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var/lights_power = 6
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var/last_user_hud = 1 // used to show/hide the mecha hud while preserving previous preference
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var/breach_time = 0
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var/recharge_rate = 0
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var/bumpsmash = 0 //Whether or not the mech destroys walls by running into it.
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//inner atmos
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@@ -119,3 +119,33 @@
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var/datum/clockwork_scripture/create_object/construct/clockwork_marauder/CM = new()
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CM.recent_marauders--
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qdel(CM)
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//Summon Neovgre: Summon a very powerful combat mech that explodes when destroyed for massive damage.
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/datum/clockwork_scripture/create_object/summon_arbiter
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descname = "Powerful Assault Mech"
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name = "Summon Neovgre, the Anima Bulwark"
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desc = "Calls forth the mighty Anima Bulwark, a weapon of unmatched power,\
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mech with superior defensive and offensive capabilities. It will \
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steadily regenerate HP and triple its regeneration speed while standing \
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on a clockwork tile. It will automatically draw power from nearby sigils of \
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transmission should the need arise. Its Arbiter laser cannon can decimate foes \
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from a range and is capable of smashing through any barrier presented to it. \
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Be warned, choosing to pilot Neovgre is a lifetime commitment, once you are \
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in you cannot leave and when it is destroyed it will explode catastrophically with you inside."
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invocations = list("By the strength of the alloy...!!", "...call forth the Arbiter!!")
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channel_time = 200 // This is a strong fucking weapon, 20 seconds channel time is getting off light I tell ya.
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power_cost = 75000 //75 KW
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usage_tip = "Neovgre is a powerful mech that will crush your enemies!"
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invokers_required = 5
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multiple_invokers_used = TRUE
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object_path = /obj/mecha/combat/neovgre
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tier = SCRIPTURE_APPLICATION
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primary_component = BELLIGERENT_EYE
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sort_priority = 2
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creator_message = "<span class='brass'>Neovgre, the Anima Bulwark towers over you... your enemies reckoning has come.</span>"
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/datum/clockwork_scripture/create_object/summon_arbiter/check_special_requirements()
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if(GLOB.neovgre_exists)
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to_chat(invoker, "<span class='brass'>\"You've already got one...\"</span>")
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return FALSE
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return ..()
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BIN
icons/mecha/neovgre.dmi
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BIN
icons/mecha/neovgre.dmi
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Binary file not shown.
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After Width: | Height: | Size: 3.4 KiB |
BIN
sound/weapons/neovgre_laser.ogg
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BIN
sound/weapons/neovgre_laser.ogg
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Binary file not shown.
@@ -715,6 +715,7 @@
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#include "code\game\mecha\combat\gygax.dm"
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#include "code\game\mecha\combat\honker.dm"
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#include "code\game\mecha\combat\marauder.dm"
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#include "code\game\mecha\combat\neovgre.dm"
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#include "code\game\mecha\combat\phazon.dm"
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#include "code\game\mecha\combat\reticence.dm"
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#include "code\game\mecha\equipment\mecha_equipment.dm"
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