mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
Removes all checks for subsystem existence (#2252)
This commit is contained in:
committed by
kevinz000
parent
6ac8123117
commit
ef715b7837
@@ -283,13 +283,12 @@ SUBSYSTEM_DEF(garbage)
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/client/verb/purge_all_destroyed_objects()
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set category = "Debug"
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if(SSgarbage)
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while(SSgarbage.queue.len)
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var/datum/o = locate(SSgarbage.queue[1])
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if(istype(o) && o.gc_destroyed)
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del(o)
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SSgarbage.totaldels++
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SSgarbage.queue.Cut(1, 2)
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while(SSgarbage.queue.len)
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var/datum/o = locate(SSgarbage.queue[1])
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if(istype(o) && o.gc_destroyed)
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del(o)
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SSgarbage.totaldels++
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SSgarbage.queue.Cut(1, 2)
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/datum/verb/qdel_then_find_references()
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set category = "Debug"
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@@ -217,10 +217,9 @@ SUBSYSTEM_DEF(job)
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Debug("Running DO")
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//Holder for Triumvirate is stored in the SSticker, this just processes it
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if(SSticker)
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if(SSticker.triai)
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for(var/datum/job/ai/A in occupations)
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if(SSticker.triai)
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A.spawn_positions = 3
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A.spawn_positions = 3
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//Get the players who are ready
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for(var/mob/dead/new_player/player in GLOB.player_list)
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@@ -1690,10 +1690,7 @@
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else
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mind = new /datum/mind(key)
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if(SSticker)
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SSticker.minds += mind
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else
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stack_trace("mind_initialize(): No SSticker ready")
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SSticker.minds += mind
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if(!mind.name)
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mind.name = real_name
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mind.current = src
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@@ -151,7 +151,7 @@
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if(blob_core)
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stat(null, "Core Health: [blob_core.obj_integrity]")
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stat(null, "Power Stored: [blob_points]/[max_blob_points]")
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if(SSticker && istype(SSticker.mode, /datum/game_mode/blob))
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if(istype(SSticker.mode, /datum/game_mode/blob))
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var/datum/game_mode/blob/B = SSticker.mode
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stat(null, "Blobs to Win: [GLOB.blobs_legit.len]/[B.blobwincount]")
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else
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@@ -83,7 +83,7 @@
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if(SSdbcore.Connect())
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var/sql
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if(SSticker && SSticker.mode)
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if(SSticker.mode)
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sql += "game_mode = '[SSticker.mode]'"
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if(GLOB.revdata.originmastercommit)
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if(sql)
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@@ -125,8 +125,7 @@ GLOBAL_LIST_INIT(meteorsC, list(/obj/effect/meteor/dust)) //for space dust event
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/obj/effect/meteor/New()
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..()
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GLOB.meteor_list += src
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if(SSaugury)
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SSaugury.register_doom(src, threat)
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SSaugury.register_doom(src, threat)
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SpinAnimation()
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QDEL_IN(src, lifetime)
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@@ -623,17 +623,16 @@ GLOBAL_LIST_EMPTY(possible_items_special)
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/datum/objective/absorb/proc/gen_amount_goal(lowbound = 4, highbound = 6)
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target_amount = rand (lowbound,highbound)
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if (SSticker)
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var/n_p = 1 //autowin
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if (SSticker.current_state == GAME_STATE_SETTING_UP)
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for(var/mob/dead/new_player/P in GLOB.player_list)
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if(P.client && P.ready == PLAYER_READY_TO_PLAY && P.mind!=owner)
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n_p ++
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else if (SSticker.IsRoundInProgress())
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for(var/mob/living/carbon/human/P in GLOB.player_list)
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if(P.client && !(P.mind in SSticker.mode.changelings) && P.mind!=owner)
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n_p ++
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target_amount = min(target_amount, n_p)
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var/n_p = 1 //autowin
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if (SSticker.current_state == GAME_STATE_SETTING_UP)
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for(var/mob/dead/new_player/P in GLOB.player_list)
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if(P.client && P.ready == PLAYER_READY_TO_PLAY && P.mind!=owner)
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n_p ++
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else if (SSticker.IsRoundInProgress())
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for(var/mob/living/carbon/human/P in GLOB.player_list)
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if(P.client && !(P.mind in SSticker.mode.changelings) && P.mind!=owner)
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n_p ++
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target_amount = min(target_amount, n_p)
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explanation_text = "Extract [target_amount] compatible genome\s."
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return target_amount
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@@ -147,6 +147,5 @@
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set_frequency(frequency)
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/obj/machinery/airlock_sensor/Destroy()
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if(SSradio)
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SSradio.remove_object(src,frequency)
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SSradio.remove_object(src,frequency)
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return ..()
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@@ -16,8 +16,7 @@
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set_frequency(receive_frequency)
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/obj/machinery/computer/atmos_alert/Destroy()
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if(SSradio)
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SSradio.remove_object(src, receive_frequency)
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SSradio.remove_object(src, receive_frequency)
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return ..()
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/obj/machinery/computer/atmos_alert/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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@@ -52,8 +52,7 @@
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/obj/machinery/air_sensor/Destroy()
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SSair.atmos_machinery -= src
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if(SSradio)
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SSradio.remove_object(src, frequency)
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SSradio.remove_object(src, frequency)
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return ..()
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/////////////////////////////////////////////////////////////
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@@ -89,8 +88,7 @@
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set_frequency(frequency)
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/obj/machinery/computer/atmos_control/Destroy()
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if(SSradio)
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SSradio.remove_object(src, frequency)
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SSradio.remove_object(src, frequency)
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return ..()
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/obj/machinery/computer/atmos_control/ui_interact(mob/user, ui_key = "main", datum/tgui/ui = null, force_open = FALSE, \
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@@ -16,8 +16,7 @@
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air_connection = new
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/obj/machinery/door/airlock/alarmlock/Destroy()
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if(SSradio)
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SSradio.remove_object(src,air_frequency)
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SSradio.remove_object(src,air_frequency)
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air_connection = null
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return ..()
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@@ -73,8 +73,7 @@
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var/datum/radio_frequency/radio_connection
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/obj/machinery/embedded_controller/radio/Destroy()
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if(SSradio)
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SSradio.remove_object(src,frequency)
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SSradio.remove_object(src,frequency)
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return ..()
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/obj/machinery/embedded_controller/radio/Initialize()
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@@ -36,15 +36,13 @@
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center = T
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spawn(10) // must wait for map loading to finish
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if(SSradio)
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SSradio.add_object(src, freq, GLOB.RADIO_MAGNETS)
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SSradio.add_object(src, freq, GLOB.RADIO_MAGNETS)
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spawn()
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magnetic_process()
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/obj/machinery/magnetic_module/Destroy()
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if(SSradio)
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SSradio.remove_object(src, freq)
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SSradio.remove_object(src, freq)
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. = ..()
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center = null
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@@ -228,16 +226,14 @@
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spawn(45) // must wait for map loading to finish
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if(SSradio)
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radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_MAGNETS)
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radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_MAGNETS)
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if(path) // check for default path
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filter_path() // renders rpath
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/obj/machinery/magnetic_controller/Destroy()
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if(SSradio)
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SSradio.remove_object(src, frequency)
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SSradio.remove_object(src, frequency)
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magnets = null
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rpath = null
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. = ..()
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@@ -50,8 +50,7 @@
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SSradio.add_object(src, frequency)
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/obj/machinery/status_display/Destroy()
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if(SSradio)
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SSradio.remove_object(src,frequency)
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SSradio.remove_object(src,frequency)
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GLOB.ai_status_displays.Remove(src)
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return ..()
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@@ -13,12 +13,10 @@ would spawn and follow the beaker, even if it is carried or thrown.
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/obj/effect/particle_effect/New()
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..()
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if(SSticker)
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GLOB.cameranet.updateVisibility(src)
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GLOB.cameranet.updateVisibility(src)
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/obj/effect/particle_effect/Destroy()
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if(SSticker)
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GLOB.cameranet.updateVisibility(src)
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GLOB.cameranet.updateVisibility(src)
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. = ..()
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/datum/effect_system
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@@ -25,8 +25,7 @@
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var/datum/radio_frequency/radio_connection
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/obj/item/radio/integrated/signal/Destroy()
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if(SSradio)
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SSradio.remove_object(src, frequency)
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SSradio.remove_object(src, frequency)
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radio_connection = null
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return ..()
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@@ -24,8 +24,7 @@
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SSradio.add_object(src, frequency, GLOB.RADIO_CHAT)
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/obj/item/device/electropack/Destroy()
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if(SSradio)
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SSradio.remove_object(src, frequency)
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SSradio.remove_object(src, frequency)
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return ..()
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/obj/item/device/electropack/attack_hand(mob/user)
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@@ -16,12 +16,10 @@
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queue_smooth(src)
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queue_smooth_neighbors(src)
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icon_state = ""
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if(SSticker)
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GLOB.cameranet.updateVisibility(src)
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GLOB.cameranet.updateVisibility(src)
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/obj/structure/Destroy()
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if(SSticker)
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GLOB.cameranet.updateVisibility(src)
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GLOB.cameranet.updateVisibility(src)
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if(smooth)
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queue_smooth_neighbors(src)
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return ..()
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@@ -373,8 +373,7 @@
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return can_have_cabling() & !intact
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/turf/proc/visibilityChanged()
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if(SSticker)
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GLOB.cameranet.updateVisibility(src)
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GLOB.cameranet.updateVisibility(src)
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/turf/proc/burn_tile()
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@@ -735,34 +735,33 @@
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var/dat = "<html><head><title>Manage Free Slots</title></head><body>"
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var/count = 0
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if(SSticker && !SSticker.mode)
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if(!SSticker.HasRoundStarted())
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alert(usr, "You cannot manage jobs before the round starts!")
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return
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if(SSjob)
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for(var/datum/job/job in SSjob.occupations)
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count++
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var/J_title = html_encode(job.title)
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var/J_opPos = html_encode(job.total_positions - (job.total_positions - job.current_positions))
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var/J_totPos = html_encode(job.total_positions)
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if(job.total_positions < 0)
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dat += "[J_title]: [J_opPos] (unlimited)"
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else
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dat += "[J_title]: [J_opPos]/[J_totPos]"
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for(var/datum/job/job in SSjob.occupations)
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count++
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var/J_title = html_encode(job.title)
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var/J_opPos = html_encode(job.total_positions - (job.total_positions - job.current_positions))
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var/J_totPos = html_encode(job.total_positions)
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if(job.total_positions < 0)
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dat += "[J_title]: [J_opPos] (unlimited)"
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else
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dat += "[J_title]: [J_opPos]/[J_totPos]"
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if(job.title == "AI" || job.title == "Cyborg")
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dat += " (Cannot Late Join)<br>"
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continue
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if(job.total_positions >= 0)
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dat += " <A href='?src=\ref[src];addjobslot=[job.title]'>Add</A> | "
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if(job.total_positions > job.current_positions)
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dat += "<A href='?src=\ref[src];removejobslot=[job.title]'>Remove</A> | "
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else
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dat += "Remove | "
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dat += "<A href='?src=\ref[src];unlimitjobslot=[job.title]'>Unlimit</A>"
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if(job.title == "AI" || job.title == "Cyborg")
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dat += " (Cannot Late Join)<br>"
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continue
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if(job.total_positions >= 0)
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dat += " <A href='?src=\ref[src];addjobslot=[job.title]'>Add</A> | "
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if(job.total_positions > job.current_positions)
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dat += "<A href='?src=\ref[src];removejobslot=[job.title]'>Remove</A> | "
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else
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dat += " <A href='?src=\ref[src];limitjobslot=[job.title]'>Limit</A>"
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dat += "<br>"
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dat += "Remove | "
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dat += "<A href='?src=\ref[src];unlimitjobslot=[job.title]'>Unlimit</A>"
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else
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dat += " <A href='?src=\ref[src];limitjobslot=[job.title]'>Limit</A>"
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dat += "<br>"
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dat += "</body>"
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var/winheight = 100 + (count * 20)
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@@ -105,15 +105,14 @@
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if("list_job_debug")
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var/dat = "<B>Job Debug info.</B><HR>"
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if(SSjob)
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for(var/line in SSjob.job_debug)
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dat += "[line]<BR>"
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dat+= "*******<BR><BR>"
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for(var/datum/job/job in SSjob.occupations)
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if(!job)
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continue
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dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
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usr << browse(dat, "window=jobdebug;size=600x500")
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for(var/line in SSjob.job_debug)
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dat += "[line]<BR>"
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dat+= "*******<BR><BR>"
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for(var/datum/job/job in SSjob.occupations)
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if(!job)
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continue
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dat += "job: [job.title], current_positions: [job.current_positions], total_positions: [job.total_positions] <BR>"
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usr << browse(dat, "window=jobdebug;size=600x500")
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if("show_admins")
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var/dat = "<B>Current admins:</B><HR>"
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@@ -5,7 +5,7 @@
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to_chat(usr, "<span class='adminnotice'>The Database is not enabled!</span>")
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return
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if (SSdbcore && SSdbcore.IsConnected())
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if (SSdbcore.IsConnected())
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if (!check_rights(R_DEBUG,0))
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alert("The database is already connected! (Only those with +debug can force a reconnection)", "The database is already connected!")
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return
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@@ -22,8 +22,7 @@
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/obj/item/device/assembly/signaler/Destroy()
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if(SSradio)
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SSradio.remove_object(src,frequency)
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SSradio.remove_object(src,frequency)
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return ..()
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/obj/item/device/assembly/signaler/activate()
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@@ -152,8 +152,7 @@
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update_icon()
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/obj/machinery/airalarm/Destroy()
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if(SSradio)
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SSradio.remove_object(src, frequency)
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SSradio.remove_object(src, frequency)
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qdel(wires)
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wires = null
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return ..()
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@@ -37,8 +37,7 @@ Acts like a normal vent, but has an input AND output.
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icon_state = "dpvent_map_on"
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/Destroy()
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if(SSradio)
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SSradio.remove_object(src, frequency)
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SSradio.remove_object(src, frequency)
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return ..()
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/obj/machinery/atmospherics/components/binary/dp_vent_pump/high_volume
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@@ -22,8 +22,7 @@ Passive gate is similar to the regular pump except:
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var/datum/radio_frequency/radio_connection
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/obj/machinery/atmospherics/components/binary/passive_gate/Destroy()
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if(SSradio)
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SSradio.remove_object(src,frequency)
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SSradio.remove_object(src,frequency)
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return ..()
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/obj/machinery/atmospherics/components/binary/passive_gate/update_icon_nopipes()
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@@ -30,8 +30,7 @@ Thus, the two variables affect pump operation are set in New():
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on = TRUE
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/obj/machinery/atmospherics/components/binary/pump/Destroy()
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if(SSradio)
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SSradio.remove_object(src,frequency)
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SSradio.remove_object(src,frequency)
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if(radio_connection)
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radio_connection = null
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return ..()
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@@ -27,8 +27,7 @@ Thus, the two variables affect pump operation are set in New():
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var/datum/radio_frequency/radio_connection
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/obj/machinery/atmospherics/components/binary/volume_pump/Destroy()
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if(SSradio)
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SSradio.remove_object(src,frequency)
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SSradio.remove_object(src,frequency)
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return ..()
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/obj/machinery/atmospherics/components/binary/volume_pump/on
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@@ -28,8 +28,7 @@
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radio_connection = SSradio.add_object(src, frequency, GLOB.RADIO_ATMOSIA)
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/obj/machinery/atmospherics/components/trinary/filter/Destroy()
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if(SSradio)
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SSradio.remove_object(src,frequency)
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/trinary/filter/update_icon()
|
||||
|
||||
@@ -19,8 +19,7 @@
|
||||
layer = GAS_SCRUBBER_LAYER
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector/Destroy()
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
SSradio.remove_object(src,frequency)
|
||||
return ..()
|
||||
|
||||
/obj/machinery/atmospherics/components/unary/outlet_injector/on
|
||||
|
||||
@@ -56,8 +56,7 @@
|
||||
A.air_vent_names -= id_tag
|
||||
A.air_vent_info -= id_tag
|
||||
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
SSradio.remove_object(src,frequency)
|
||||
radio_connection = null
|
||||
return ..()
|
||||
|
||||
|
||||
@@ -49,8 +49,7 @@
|
||||
A.air_scrub_names -= id_tag
|
||||
A.air_scrub_info -= id_tag
|
||||
|
||||
if(SSradio)
|
||||
SSradio.remove_object(src,frequency)
|
||||
SSradio.remove_object(src,frequency)
|
||||
radio_connection = null
|
||||
|
||||
for(var/I in adjacent_turfs)
|
||||
|
||||
@@ -39,8 +39,7 @@ In my current plan for it, 'solid' will be defined as anything with density == 1
|
||||
|
||||
/obj/effect/immovablerod/New(atom/start, atom/end)
|
||||
..()
|
||||
if(SSaugury)
|
||||
SSaugury.register_doom(src, 2000)
|
||||
SSaugury.register_doom(src, 2000)
|
||||
z_original = z
|
||||
destination = end
|
||||
if(notify)
|
||||
|
||||
@@ -150,11 +150,10 @@
|
||||
begin_month = APRIL
|
||||
|
||||
/datum/holiday/april_fools/celebrate()
|
||||
if(SSticker)
|
||||
SSticker.login_music = 'sound/ambience/clown.ogg'
|
||||
for(var/mob/dead/new_player/P in GLOB.mob_list)
|
||||
if(P.client)
|
||||
P.client.playtitlemusic()
|
||||
SSticker.login_music = 'sound/ambience/clown.ogg'
|
||||
for(var/mob/dead/new_player/P in GLOB.mob_list)
|
||||
if(P.client)
|
||||
P.client.playtitlemusic()
|
||||
|
||||
/datum/holiday/fourtwenty
|
||||
name = "Four-Twenty"
|
||||
|
||||
@@ -74,11 +74,9 @@ Chaplain
|
||||
else
|
||||
B.name = "The Holy Book of [new_religion]"
|
||||
|
||||
|
||||
if(SSreligion)
|
||||
SSreligion.religion = new_religion
|
||||
SSreligion.bible_name = B.name
|
||||
SSreligion.deity = B.deity_name
|
||||
SSreligion.religion = new_religion
|
||||
SSreligion.bible_name = B.name
|
||||
SSreligion.deity = B.deity_name
|
||||
|
||||
H.equip_to_slot_or_del(B, slot_in_backpack)
|
||||
|
||||
|
||||
@@ -32,7 +32,7 @@
|
||||
/mob/dead/new_player/proc/new_player_panel()
|
||||
var/output = "<center><p><a href='byond://?src=\ref[src];show_preferences=1'>Setup Character</a></p>"
|
||||
|
||||
if(SSticker && SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
switch(ready)
|
||||
if(PLAYER_NOT_READY)
|
||||
output += "<p>\[ [LINKIFY_READY("Ready", PLAYER_READY_TO_PLAY)] | <b>Not Ready</b> | [LINKIFY_READY("Observe", PLAYER_READY_TO_OBSERVE)] \]</p>"
|
||||
@@ -107,18 +107,17 @@
|
||||
return 1
|
||||
|
||||
if(href_list["ready"])
|
||||
if(SSticker)
|
||||
var/tready = text2num(href_list["ready"])
|
||||
//Avoid updating ready if we're after PREGAME (they should use latejoin instead)
|
||||
//This is likely not an actual issue but I don't have time to prove that this
|
||||
//no longer is required
|
||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
ready = tready
|
||||
//if it's post initialisation and they're trying to observe we do the needful
|
||||
if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE)
|
||||
ready = tready
|
||||
make_me_an_observer()
|
||||
return
|
||||
var/tready = text2num(href_list["ready"])
|
||||
//Avoid updating ready if we're after PREGAME (they should use latejoin instead)
|
||||
//This is likely not an actual issue but I don't have time to prove that this
|
||||
//no longer is required
|
||||
if(SSticker.current_state <= GAME_STATE_PREGAME)
|
||||
ready = tready
|
||||
//if it's post initialisation and they're trying to observe we do the needful
|
||||
if(!SSticker.current_state < GAME_STATE_PREGAME && tready == PLAYER_READY_TO_OBSERVE)
|
||||
ready = tready
|
||||
make_me_an_observer()
|
||||
return
|
||||
|
||||
if(href_list["refresh"])
|
||||
src << browse(null, "window=playersetup") //closes the player setup window
|
||||
|
||||
@@ -781,8 +781,7 @@ This is the proc mobs get to turn into a ghost. Forked from ghostize due to comp
|
||||
|
||||
/mob/dead/observer/proc/register_pai()
|
||||
if(isobserver(src))
|
||||
if(SSpai)
|
||||
SSpai.recruitWindow(src)
|
||||
SSpai.recruitWindow(src)
|
||||
else
|
||||
to_chat(usr, "Can't become a pAI candidate while not dead!")
|
||||
|
||||
|
||||
@@ -9,7 +9,7 @@
|
||||
emote("deathgasp")
|
||||
|
||||
. = ..()
|
||||
if(SSticker && SSticker.mode)
|
||||
if(SSticker.mode)
|
||||
SSticker.mode.check_win() //Calls the rounds wincheck, mainly for wizard, malf, and changeling now
|
||||
|
||||
/mob/living/carbon/gib(no_brain, no_organs, no_bodyparts)
|
||||
|
||||
@@ -26,7 +26,7 @@
|
||||
|
||||
update_canmove()
|
||||
|
||||
if(SSticker && SSticker.mode)
|
||||
if(SSticker.mode)
|
||||
SSticker.mode.check_win()
|
||||
|
||||
return ..(gibbed)
|
||||
|
||||
@@ -110,7 +110,7 @@
|
||||
sparks.set_up(5, TRUE, src)
|
||||
|
||||
/obj/machinery/power/emitter/Destroy()
|
||||
if(SSticker && SSticker.IsRoundInProgress())
|
||||
if(SSticker.IsRoundInProgress())
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("Emitter deleted at [ADMIN_COORDJMP(T)]",0,1)
|
||||
log_game("Emitter deleted at [COORD(T)]")
|
||||
|
||||
@@ -191,7 +191,7 @@
|
||||
cell.charge = (charge / capacity) * cell.maxcharge
|
||||
|
||||
/obj/machinery/power/smes/Destroy()
|
||||
if(SSticker && SSticker.IsRoundInProgress())
|
||||
if(SSticker.IsRoundInProgress())
|
||||
var/area/A = get_area(src)
|
||||
var/turf/T = get_turf(src)
|
||||
message_admins("SMES deleted at [A][ADMIN_JMP(T)]")
|
||||
|
||||
@@ -158,9 +158,7 @@
|
||||
var/list/presentmins = adm["present"]
|
||||
var/list/afkmins = adm["afk"]
|
||||
s["admins"] = presentmins.len + afkmins.len //equivalent to the info gotten from adminwho
|
||||
s["gamestate"] = 1
|
||||
if(SSticker)
|
||||
s["gamestate"] = SSticker.current_state
|
||||
s["gamestate"] = SSticker.current_state
|
||||
|
||||
s["map_name"] = SSmapping.config.map_name
|
||||
|
||||
@@ -268,11 +266,8 @@
|
||||
|
||||
var/list/features = list()
|
||||
|
||||
if(SSticker)
|
||||
if(GLOB.master_mode)
|
||||
features += GLOB.master_mode
|
||||
else
|
||||
features += "<b>STARTING</b>"
|
||||
if(GLOB.master_mode)
|
||||
features += GLOB.master_mode
|
||||
|
||||
if (!GLOB.enter_allowed)
|
||||
features += "closed"
|
||||
|
||||
Reference in New Issue
Block a user