Plasmaglass Spears and plasmaglass actually drops plasma shards!
@@ -42,6 +42,9 @@
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/obj/effect/decal/cleanable/glass/ex_act()
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qdel(src)
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/obj/effect/decal/cleanable/glass/plasma
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icon_state = "plasmatiny"
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/obj/effect/decal/cleanable/dirt
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name = "dirt"
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desc = "Someone should clean that up."
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@@ -19,11 +19,11 @@ GLOBAL_LIST_INIT(glass_recipes, list ( \
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singular_name = "glass sheet"
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icon_state = "sheet-glass"
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item_state = "sheet-glass"
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/glass
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grind_results = list("silicon" = 20)
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grind_results = list(/datum/reagent/silicon = 20)
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point_value = 1
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/obj/item/stack/sheet/glass/suicide_act(mob/living/carbon/user)
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@@ -83,11 +83,11 @@ GLOBAL_LIST_INIT(pglass_recipes, list ( \
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singular_name = "plasma glass sheet"
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icon_state = "sheet-pglass"
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item_state = "sheet-pglass"
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 75, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmaglass
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grind_results = list("silicon" = 20, "plasma" = 10)
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grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10)
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/obj/item/stack/sheet/plasmaglass/fifty
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amount = 50
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@@ -134,11 +134,11 @@ GLOBAL_LIST_INIT(reinforced_glass_recipes, list ( \
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singular_name = "reinforced glass sheet"
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icon_state = "sheet-rglass"
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item_state = "sheet-rglass"
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materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(/datum/material/metal=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 70, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/rglass
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grind_results = list("silicon" = 20, "iron" = 10)
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grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/iron = 10)
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point_value = 4
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/obj/item/stack/sheet/rglass/attackby(obj/item/W, mob/user, params)
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@@ -177,11 +177,11 @@ GLOBAL_LIST_INIT(prglass_recipes, list ( \
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singular_name = "reinforced plasma glass sheet"
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icon_state = "sheet-prglass"
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item_state = "sheet-prglass"
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materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT, MAT_METAL = MINERAL_MATERIAL_AMOUNT * 0.5,)
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materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT, /datum/material/metal = MINERAL_MATERIAL_AMOUNT * 0.5,)
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armor = list("melee" = 20, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plasmarglass
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grind_results = list("silicon" = 20, "plasma" = 10, "iron" = 10)
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grind_results = list(/datum/reagent/silicon = 20, /datum/reagent/toxin/plasma = 10, /datum/reagent/iron = 10)
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point_value = 23
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/obj/item/stack/sheet/plasmarglass/Initialize(mapload, new_amount, merge = TRUE)
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@@ -198,7 +198,7 @@ GLOBAL_LIST_INIT(titaniumglass_recipes, list(
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singular_name = "titanium glass sheet"
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icon_state = "sheet-titaniumglass"
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item_state = "sheet-titaniumglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/titaniumglass
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@@ -217,7 +217,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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singular_name = "plastitanium glass sheet"
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icon_state = "sheet-plastitaniumglass"
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item_state = "sheet-plastitaniumglass"
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materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_PLASMA=MINERAL_MATERIAL_AMOUNT * 0.5, MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(/datum/material/titanium=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 80, "acid" = 100)
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resistance_flags = ACID_PROOF
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merge_type = /obj/item/stack/sheet/plastitaniumglass
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@@ -237,14 +237,15 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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item_state = "shard-glass"
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lefthand_file = 'icons/mob/inhands/weapons/melee_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/weapons/melee_righthand.dmi'
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materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
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materials = list(/datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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attack_verb = list("stabbed", "slashed", "sliced", "cut")
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hitsound = 'sound/weapons/bladeslice.ogg'
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resistance_flags = ACID_PROOF
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armor = list("melee" = 100, "bullet" = 0, "laser" = 0, "energy" = 100, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 100)
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max_integrity = 40
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var/cooldown = 0
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sharpness = IS_SHARP
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var/icon_prefix
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/obj/item/shard/suicide_act(mob/user)
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user.visible_message("<span class='suicide'>[user] is slitting [user.p_their()] [pick("wrists", "throat")] with the shard of glass! It looks like [user.p_theyre()] trying to commit suicide.</span>")
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@@ -266,9 +267,19 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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if("large")
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pixel_x = rand(-5, 5)
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pixel_y = rand(-5, 5)
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var/matrix/M = matrix(transform)
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M.Turn(rand(-170, 170))
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transform = M
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if (icon_prefix)
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icon_state = "[icon_prefix][icon_state]"
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var/turf/T = get_turf(src)
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if(T && is_station_level(T.z))
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SSblackbox.record_feedback("tally", "station_mess_created", 1, name)
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/obj/item/shard/Destroy()
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. = ..()
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var/turf/T = get_turf(src)
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if(T && is_station_level(T.z))
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SSblackbox.record_feedback("tally", "station_mess_destroyed", 1, name)
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/obj/item/shard/afterattack(atom/A as mob|obj, mob/user, proximity)
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. = ..()
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@@ -298,6 +309,7 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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return ..()
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/obj/item/shard/welder_act(mob/living/user, obj/item/I)
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..()
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if(I.use_tool(src, user, 0, volume=50))
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var/obj/item/stack/sheet/glass/NG = new (user.loc)
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for(var/obj/item/stack/sheet/glass/G in user.loc)
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@@ -316,4 +328,13 @@ GLOBAL_LIST_INIT(plastitaniumglass_recipes, list(
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playsound(loc, 'sound/effects/glass_step.ogg', 30, 1)
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else
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playsound(loc, 'sound/effects/glass_step.ogg', 50, 1)
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. = ..()
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return ..()
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/obj/item/shard/plasma
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name = "purple shard"
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desc = "A nasty looking shard of plasma glass."
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force = 6
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throwforce = 11
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icon_state = "plasmalarge"
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materials = list(/datum/material/plasma=MINERAL_MATERIAL_AMOUNT * 0.5, /datum/material/glass=MINERAL_MATERIAL_AMOUNT)
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icon_prefix = "plasma"
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@@ -487,6 +487,7 @@
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armor = list("melee" = 0, "bullet" = 0, "laser" = 0, "energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 50, "acid" = 30)
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var/obj/item/grenade/explosive = null
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var/war_cry = "AAAAARGH!!!"
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var/icon_prefix = "spearglass"
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/obj/item/twohanded/spear/Initialize()
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. = ..()
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@@ -529,7 +530,7 @@
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if(explosive)
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icon_state = "spearbomb[wielded]"
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else
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icon_state = "spearglass[wielded]"
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icon_state = "[icon_prefix][wielded]"
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/obj/item/twohanded/spear/afterattack(atom/movable/AM, mob/user, proximity)
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. = ..()
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@@ -556,6 +557,13 @@
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src.war_cry = input
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/obj/item/twohanded/spear/CheckParts(list/parts_list)
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var/obj/item/shard/tip = locate() in parts_list
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if (istype(tip, /obj/item/shard/plasma))
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force_wielded = 19
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force_unwielded = 11
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throwforce = 21
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icon_prefix = "spearplasma"
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qdel(tip)
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var/obj/item/twohanded/spear/S = locate() in parts_list
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if(S)
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if(S.explosive)
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@@ -255,7 +255,9 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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var/obj/item/twohanded/spear/S = new /obj/item/twohanded/spear
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remove_item_from_storage(user)
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qdel(I)
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if (!user.transferItemToLoc(I, S))
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return
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S.CheckParts(list(I))
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qdel(src)
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user.put_in_hands(S)
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@@ -263,9 +263,10 @@
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*/
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/obj/structure/table/plasmaglass
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name = "plasmaglass table"
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desc = "A glasstable, but pink. What will Nanotrasen design next with plasma?"
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desc = "A glasstable, but it's pink and more sturdy. What will Nanotrasen design next with plasma?"
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icon = 'icons/obj/smooth_structures/plasmaglass_table.dmi'
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icon_state = "plasmaglass_table"
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climbable = TRUE
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buildstack = /obj/item/stack/sheet/plasmaglass
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canSmoothWith = null
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max_integrity = 270
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@@ -276,45 +277,14 @@
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/obj/structure/table/plasmaglass/New()
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. = ..()
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debris += new frame
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debris += new /obj/item/shard
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debris += new /obj/item/shard/plasma
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/obj/structure/table/plasmaglass/Destroy()
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QDEL_LIST(debris)
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. = ..()
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/obj/structure/table/plasmaglass/Crossed(atom/movable/AM)
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. = ..()
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if(flags_1 & NODECONSTRUCT_1)
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return
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if(!isliving(AM))
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return
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// Don't break if they're just flying past
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if(AM.throwing)
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addtimer(CALLBACK(src, .proc/throw_check, AM), 5)
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else
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check_break(AM)
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/obj/structure/table/plasmaglass/proc/throw_check(mob/living/M)
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if(M.loc == get_turf(src))
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check_break(M)
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/obj/structure/table/plasmaglass/proc/check_break(mob/living/M)
|
||||
if(M.has_gravity() && M.mob_size > MOB_SIZE_SMALL && !(M.movement_type & FLYING))
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table_shatter(M)
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||||
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/obj/structure/table/plasmaglass/proc/table_shatter(mob/living/L)
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visible_message("<span class='warning'>[src] breaks!</span>",
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"<span class='danger'>You hear breaking glass.</span>")
|
||||
var/turf/T = get_turf(src)
|
||||
playsound(T, "shatter", 50, 1)
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||||
for(var/I in debris)
|
||||
var/atom/movable/AM = I
|
||||
AM.forceMove(T)
|
||||
debris -= AM
|
||||
if(istype(AM, /obj/item/shard))
|
||||
AM.throw_impact(L)
|
||||
L.Knockdown(100)
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||||
qdel(src)
|
||||
return
|
||||
|
||||
/obj/structure/table/plasmaglass/deconstruct(disassembled = TRUE, wrench_disassembly = 0)
|
||||
if(!(flags_1 & NODECONSTRUCT_1))
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||||
|
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@@ -281,6 +281,8 @@
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. += new /obj/effect/decal/cleanable/glass(location)
|
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if (reinf)
|
||||
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
|
||||
if (fulltile)
|
||||
. += new /obj/item/shard(location)
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|
||||
/obj/structure/window/proc/can_be_rotated(mob/user,rotation_type)
|
||||
if(anchored)
|
||||
@@ -409,6 +411,15 @@
|
||||
glass_type = /obj/item/stack/sheet/plasmaglass
|
||||
rad_insulation = RAD_NO_INSULATION
|
||||
|
||||
/obj/structure/window/plasma/spawnDebris(location)
|
||||
. = list()
|
||||
. += new /obj/item/shard/plasma(location)
|
||||
. += new /obj/effect/decal/cleanable/glass/plasma(location)
|
||||
if (reinf)
|
||||
. += new /obj/item/stack/rods(location, (fulltile ? 2 : 1))
|
||||
if (fulltile)
|
||||
. += new /obj/item/shard/plasma(location)
|
||||
|
||||
/obj/structure/window/plasma/spawner/east
|
||||
dir = EAST
|
||||
|
||||
|
||||
@@ -359,6 +359,7 @@
|
||||
reqs = list(/obj/item/restraints/handcuffs/cable = 1,
|
||||
/obj/item/shard = 1,
|
||||
/obj/item/stack/rods = 1)
|
||||
parts = list(/obj/item/shard = 1)
|
||||
time = 40
|
||||
category = CAT_WEAPONRY
|
||||
subcategory = CAT_WEAPON
|
||||
@@ -675,12 +676,12 @@
|
||||
/datum/crafting_recipe/femur_breaker
|
||||
name = "Femur Breaker"
|
||||
result = /obj/structure/femur_breaker
|
||||
time = 150
|
||||
time = 150
|
||||
reqs = list(/obj/item/stack/sheet/metal = 20,
|
||||
/obj/item/stack/cable_coil = 30)
|
||||
tools = list(TOOL_SCREWDRIVER, TOOL_WRENCH, TOOL_WELDER)
|
||||
category = CAT_MISC
|
||||
|
||||
|
||||
/datum/crafting_recipe/lizardhat
|
||||
name = "Lizard Cloche Hat"
|
||||
result = /obj/item/clothing/head/lizard
|
||||
|
||||
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