Fixing new bugs and stuff.

This commit is contained in:
Ghommie
2020-07-27 14:16:01 +02:00
parent 05ee056f25
commit f1c242aadc
7 changed files with 22 additions and 23 deletions

View File

@@ -454,7 +454,7 @@ GLOBAL_LIST_EMPTY(the_station_areas)
var/choice = alert(src, "What kind of level would you like to load?", "Load Away/VR", AWAY_MISSION_NAME, VIRT_REALITY_NAME, "Cancel")
var/list/possible_options
var/list/possible_options = list("Custom")
var/list/ztraits
switch(choice)
if(VIRT_REALITY_NAME)
@@ -469,7 +469,6 @@ GLOBAL_LIST_EMPTY(the_station_areas)
else
return
possible_options = "Custom"
var/away_name
var/datum/space_level/away_level

View File

@@ -60,6 +60,7 @@
output_atoms -= remove_thing
if(init_timerid)
deltimer(init_timerid)
init_timerid = null
if(!timerid)
return
on_stop()

View File

@@ -168,13 +168,19 @@
. += "<span class='notice'>There's a coupon on the back of the pack! You can tear it off once it's empty.</span>"
/obj/item/storage/fancy/cigarettes/AltClick(mob/living/carbon/user)
. = ..()
if(!istype(user) || !user.canUseTopic(src, BE_CLOSE, ismonkey(user)))
return
var/obj/item/clothing/mask/cigarette/W = locate(/obj/item/clothing/mask/cigarette) in contents
var/obj/item/lighter/L = locate() in contents
if(L)
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, L, user)
user.put_in_hands(L)
to_chat(user, "<span class='notice'>You take \a [L] out of the pack.</span>")
return TRUE
var/obj/item/clothing/mask/cigarette/W = locate() in contents
if(W && contents.len > 0)
SEND_SIGNAL(src, COMSIG_TRY_STORAGE_TAKE, W, user)
user.put_in_hands(W)
contents -= W
to_chat(user, "<span class='notice'>You take \a [W] out of the pack.</span>")
else
to_chat(user, "<span class='notice'>There are no [icon_type]s left in the pack.</span>")

View File

@@ -22,7 +22,8 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
anchored = TRUE
max_integrity = 400
var/obj/structure/tray/connected = null
var/obj/structure/tray/connected
var/starting_tray
var/locked = FALSE
dir = SOUTH
var/message_cooldown
@@ -30,6 +31,9 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
/obj/structure/bodycontainer/Initialize()
. = ..()
if(starting_tray)
connected = new starting_tray(src)
connected.connected = src
GLOB.bodycontainers += src
recursive_organ_check(src)
@@ -37,8 +41,7 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
GLOB.bodycontainers -= src
open()
if(connected)
qdel(connected)
connected = null
QDEL_NULL(connected)
return ..()
/obj/structure/bodycontainer/on_log(login)
@@ -150,15 +153,11 @@ GLOBAL_LIST_EMPTY(bodycontainers) //Let them act as spawnpoints for revenants an
desc = "Used to keep bodies in until someone fetches them. Now includes a high-tech alert system."
icon_state = "morgue1"
dir = EAST
starting_tray = /obj/structure/tray/m_tray
var/beeper = TRUE
var/beep_cooldown = 50
var/next_beep = 0
/obj/structure/bodycontainer/morgue/New()
connected = new/obj/structure/tray/m_tray(src)
connected.connected = src
..()
/obj/structure/bodycontainer/morgue/examine(mob/user)
. = ..()
. += "<span class='notice'>The speaker is [beeper ? "enabled" : "disabled"]. Alt-click to toggle it.</span>"
@@ -208,6 +207,7 @@ GLOBAL_LIST_EMPTY(crematoriums)
desc = "A human incinerator. Works well on barbecue nights."
icon_state = "crema1"
dir = SOUTH
starting_tray = /obj/structure/tray/c_tray
var/id = 1
/obj/structure/bodycontainer/crematorium/attack_robot(mob/user) //Borgs can't use crematoriums without help
@@ -218,17 +218,9 @@ GLOBAL_LIST_EMPTY(crematoriums)
GLOB.crematoriums.Remove(src)
return ..()
/obj/structure/bodycontainer/crematorium/New()
connected = new/obj/structure/tray/c_tray(src)
connected.connected = src
GLOB.crematoriums.Add(src)
..()
/obj/structure/bodycontainer/crematorium/Initialize()
. = ..()
connected = new /obj/structure/tray/c_tray(src)
connected.connected = src
GLOB.crematoriums.Add(src)
/obj/structure/bodycontainer/crematorium/connect_to_shuttle(obj/docking_port/mobile/port, obj/docking_port/stationary/dock, idnum, override=FALSE)
id = "[idnum][id]"

View File

@@ -249,7 +249,7 @@
msg += "[t_He] look[p_s()] extremely disgusted.\n"
var/apparent_blood_volume = blood_volume
if(skin_tone == "albino")
if(dna.species.use_skintones && skin_tone == "albino")
apparent_blood_volume -= 150 // enough to knock you down one tier
switch(apparent_blood_volume)
if(BLOOD_VOLUME_OKAY to BLOOD_VOLUME_SAFE)

View File

@@ -390,7 +390,7 @@
// Checks the user has security clearence before allowing them to change arrest status via hud, comment out to enable all access
var/allowed_access = null
var/obj/item/clothing/glasses/G = H.glasses
if (!(G.obj_flags |= EMAGGED))
if (!(G.obj_flags & EMAGGED))
if(H.wear_id)
var/list/access = H.wear_id.GetAccess()
if(ACCESS_SEC_DOORS in access)

View File

@@ -297,6 +297,7 @@
var/datum/ui_state/default/paper_state/state = new
state.edit_mode = MODE_STAMPING // we are read only becausse the sheet is full
state.stamp_icon_state = P.icon_state
state.stamp_name = P.name
var/datum/asset/spritesheet/sheet = get_asset_datum(/datum/asset/spritesheet/simple/paper)
state.stamp_class = sheet.icon_class_name(P.icon_state)