Merge branch 'master' into Dispencer-UI-change

This commit is contained in:
Fermi
2021-02-06 02:40:27 +00:00
836 changed files with 9220 additions and 5737 deletions

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@@ -53,7 +53,7 @@ GLOBAL_LIST_EMPTY(loadout_whitelist_ids)
var/path //item-to-spawn path
var/cost = 1 //normally, each loadout costs a single point.
var/geargroupID //defines the ID that the gear inherits from the config
var/loadout_flags = 0
var/loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION
var/list/loadout_initial_colors = list()
//NEW DONATOR SYTSEM STUFF

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@@ -15,6 +15,18 @@
name = "Black beret"
path = /obj/item/clothing/head/beret/black
/datum/gear/head/redberet
name = "Red beret"
path = /obj/item/clothing/head/beret
/datum/gear/head/purpleberet
name = "Purple beret"
path = /obj/item/clothing/head/beret/purple
/datum/gear/head/blueberet
name = "Blue beret"
path = /obj/item/clothing/head/beret/blue
/datum/gear/head/flatcap
name = "Flat cap"
path = /obj/item/clothing/head/flatcap

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@@ -20,3 +20,14 @@
path = /obj/item/clothing/mask/gas
cost = 2
restricted_roles = list("Chief Engineer", "Atmospheric Technician", "Station Engineer") //*shrug
/datum/gear/mask/sterile
name = "Aesthetic sterile mask"
path = /obj/item/clothing/mask/surgical/aesthetic
cost = 2
/datum/gear/mask/paper
name = "Paper mask"
path = /obj/item/clothing/mask/paper
cost = 2

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@@ -30,6 +30,10 @@
name = "Choker"
path = /obj/item/clothing/neck/petcollar/choker
/datum/gear/neck/cowbell
name = "Cowbell collar"
path = /obj/item/clothing/neck/necklace/cowbell
/datum/gear/neck/scarf
name = "White scarf"
subcategory = LOADOUT_SUBCATEGORY_NECK_SCARVES
@@ -86,7 +90,7 @@
/datum/gear/neck/polycloak
name = "Polychromatic Cloak"
path = /obj/item/clothing/neck/cloak/polychromic
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#FFFFFF", "#FFFFFF", "#808080")
/datum/gear/neck/altpolycloak

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@@ -101,7 +101,7 @@
name = "Polychromic winter coat"
path = /obj/item/clothing/suit/hooded/wintercoat/polychromic
cost = 4 //too many people with neon green coats is hard on the eyes
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#6A6964", "#C4B8A6", "#0000FF")
/datum/gear/suit/coat/med

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@@ -47,7 +47,7 @@
/datum/gear/uniform/maidcostume/polychromic
name = "Polychromic maid costume"
path = /obj/item/clothing/under/rank/civilian/janitor/maid/polychromic
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#FFFFFF", "#000000")
/datum/gear/uniform/mailmanuniform
@@ -229,49 +229,49 @@
name = "Polychromic Jumpsuit"
path = /obj/item/clothing/under/misc/polyjumpsuit
cost = 2
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#FFFFFF", "#808080", "#353535")
/datum/gear/uniform/skirt/poly
name = "Polychromic Jumpskirt"
path = /obj/item/clothing/under/dress/skirt/polychromic
cost = 2
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#FFFFFF", "#F08080", "#808080")
/datum/gear/uniform/suit/poly
name = "Polychromic Button-up Shirt"
path = /obj/item/clothing/under/misc/poly_shirt
cost = 3
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#FFFFFF", "#353535", "#353535")
/datum/gear/uniform/skirt/poly/pleated
name = "Polychromic Pleated Sweaterskirt"
path = /obj/item/clothing/under/dress/skirt/polychromic/pleated
cost = 3
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#8CC6FF", "#808080", "#FF3535")
/datum/gear/uniform/polykilt
name = "Polychromic Kilt"
path = /obj/item/clothing/under/costume/kilt/polychromic
cost = 3
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#FFFFFF", "#F08080")
/datum/gear/uniform/shorts/poly
name = "Polychromic Shorts"
path = /obj/item/clothing/under/misc/polyshorts
cost = 3
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#353535", "#808080", "#808080")
/datum/gear/uniform/shorts/poly/athletic
name = "Polychromic Athletic Shorts"
path = /obj/item/clothing/under/shorts/polychromic
cost = 2
loadout_flags = LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_flags = LOADOUT_CAN_NAME | LOADOUT_CAN_DESCRIPTION | LOADOUT_CAN_COLOR_POLYCHROMIC
loadout_initial_colors = list("#FFFFFF", "#F08080")
/datum/gear/uniform/hopcasual

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@@ -27,4 +27,4 @@
path = /obj/item/bedsheet/unlockable/miner
progress_required = 100000
progress_key = "miner"
progress_key = "miner"

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@@ -51,58 +51,58 @@
blood_overlay_type = "coat"
body_parts_covered = CHEST|GROIN|ARMS
allowed = list(
/obj/item/tank/internals/emergency_oxygen,
/obj/item/flashlight,
/obj/item/analyzer,
/obj/item/radio,
/obj/item/gun,
/obj/item/melee/baton,
/obj/item/restraints/handcuffs,
/obj/item/reagent_containers/hypospray,
/obj/item/hypospray,
/obj/item/healthanalyzer,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/glass/bottle/vial,
/obj/item/reagent_containers/glass/beaker,
/obj/item/storage/pill_bottle,
/obj/item/taperecorder)
/obj/item/tank/internals/emergency_oxygen,
/obj/item/flashlight,
/obj/item/analyzer,
/obj/item/radio,
/obj/item/gun,
/obj/item/melee/baton,
/obj/item/restraints/handcuffs,
/obj/item/reagent_containers/hypospray,
/obj/item/hypospray,
/obj/item/healthanalyzer,
/obj/item/reagent_containers/syringe,
/obj/item/reagent_containers/glass/bottle/vial,
/obj/item/reagent_containers/glass/beaker,
/obj/item/storage/pill_bottle,
/obj/item/taperecorder)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
var/unbuttoned = 0
var/unbuttoned = FALSE
verb/toggle()
set name = "Toggle coat buttons"
set category = "Object"
set src in usr
/obj/item/clothing/suit/storage/fluff/fedcoat/verb/toggle()
set name = "Toggle coat buttons"
set category = "Object"
set src in usr
var/mob/living/L = usr
if(!istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
return FALSE
var/mob/living/L = usr
if(!istype(L) || !CHECK_MOBILITY(L, MOBILITY_USE))
return FALSE
switch(unbuttoned)
if(0)
icon_state = "[initial(icon_state)]_open"
item_state = "[initial(item_state)]_open"
unbuttoned = 1
to_chat(usr,"You unbutton the coat.")
if(1)
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
unbuttoned = 0
to_chat(usr,"You button up the coat.")
usr.update_inv_wear_suit()
switch(unbuttoned)
if(FALSE)
icon_state = "[initial(icon_state)]_open"
item_state = "[initial(item_state)]_open"
unbuttoned = TRUE
to_chat(usr,"You unbutton the coat.")
if(TRUE)
icon_state = "[initial(icon_state)]"
item_state = "[initial(item_state)]"
unbuttoned = FALSE
to_chat(usr,"You button up the coat.")
usr.update_inv_wear_suit()
//Variants
//Variants
/obj/item/clothing/suit/storage/fluff/fedcoat/medsci
icon_state = "fedblue"
item_state = "fedblue"
icon_state = "fedblue"
item_state = "fedblue"
/obj/item/clothing/suit/storage/fluff/fedcoat/eng
icon_state = "fedeng"
item_state = "fedeng"
icon_state = "fedeng"
item_state = "fedeng"
/obj/item/clothing/suit/storage/fluff/fedcoat/capt
icon_state = "fedcapt"
item_state = "fedcapt"
icon_state = "fedcapt"
item_state = "fedcapt"
//"modern" ones for fancy
@@ -124,18 +124,18 @@
)
armor = list("melee" = 0, "bullet" = 0, "laser" = 0,"energy" = 0, "bomb" = 0, "bio" = 0, "rad" = 0, "fire" = 0, "acid" = 0)
//Variants
//Variants
/obj/item/clothing/suit/storage/fluff/modernfedcoat/medsci
icon_state = "fedmodernblue"
item_state = "fedmodernblue"
icon_state = "fedmodernblue"
item_state = "fedmodernblue"
/obj/item/clothing/suit/storage/fluff/modernfedcoat/eng
icon_state = "fedmoderneng"
item_state = "fedmoderneng"
icon_state = "fedmoderneng"
item_state = "fedmoderneng"
/obj/item/clothing/suit/storage/fluff/modernfedcoat/sec
icon_state = "fedmodernsec"
item_state = "fedmodernsec"
icon_state = "fedmodernsec"
item_state = "fedmodernsec"
/obj/item/clothing/head/caphat/formal/fedcover
name = "Federation Officer's Cap"
@@ -146,22 +146,22 @@
mob_overlay_icon = 'modular_citadel/icons/mob/clothing/trek_mob_icon.dmi'
item_state = "fedcapofficer"
//Variants
//Variants
/obj/item/clothing/head/caphat/formal/fedcover/medsci
icon_state = "fedcapsci"
item_state = "fedcapsci"
icon_state = "fedcapsci"
item_state = "fedcapsci"
/obj/item/clothing/head/caphat/formal/fedcover/eng
icon_state = "fedcapeng"
item_state = "fedcapeng"
icon_state = "fedcapeng"
item_state = "fedcapeng"
/obj/item/clothing/head/caphat/formal/fedcover/sec
icon_state = "fedcapsec"
item_state = "fedcapsec"
icon_state = "fedcapsec"
item_state = "fedcapsec"
/obj/item/clothing/head/caphat/formal/fedcover/black
icon_state = "fedcapblack"
item_state = "fedcapblack"
icon_state = "fedcapblack"
item_state = "fedcapblack"
//orvilike caps
/obj/item/clothing/head/kepi/orvi

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@@ -2,7 +2,7 @@
The Recolourable Energy Gun
*//////////////////////////////////////////////////////////////////////////////////////////////
obj/item/gun/energy/e_gun/cx
/obj/item/gun/energy/e_gun/cx
name = "\improper CX Model D Energy Gun"
desc = "An overpriced hybrid energy gun with two settings: disable, and kill. Manufactured by CX Armories. Has a polychromic coating."
icon = 'modular_citadel/icons/obj/guns/cit_guns.dmi'
@@ -14,18 +14,18 @@ obj/item/gun/energy/e_gun/cx
flight_y_offset = 10
var/body_color = "#252528"
obj/item/gun/energy/e_gun/cx/ComponentInitialize()
/obj/item/gun/energy/e_gun/cx/ComponentInitialize()
. = ..()
AddElement(/datum/element/update_icon_updates_onmob)
obj/item/gun/energy/e_gun/cx/update_overlays()
/obj/item/gun/energy/e_gun/cx/update_overlays()
. = ..()
var/mutable_appearance/body_overlay = mutable_appearance('modular_citadel/icons/obj/guns/cit_guns.dmi', "cxegun_body")
if(body_color)
body_overlay.color = body_color
. += body_overlay
obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user)
/obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user)
. = ..()
if(!in_range(src, user)) //Basic checks to prevent abuse
return
@@ -39,7 +39,7 @@ obj/item/gun/energy/e_gun/cx/AltClick(mob/living/user)
body_color = sanitize_hexcolor(body_color_input, desired_format=6, include_crunch=1)
update_icon()
obj/item/gun/energy/e_gun/cx/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
/obj/item/gun/energy/e_gun/cx/worn_overlays(isinhands, icon_file, used_state, style_flags = NONE)
. = ..()
if(isinhands)
var/mutable_appearance/body_inhand = mutable_appearance(icon_file, "cxe_body")

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@@ -30,7 +30,6 @@
inverse_chem = /datum/reagent/fermi/BEsmaller //At really impure vols, it just becomes 100% inverse
can_synth = FALSE
value = REAGENT_VALUE_VERY_RARE
var/message_spam = FALSE
/datum/reagent/fermi/breast_enlarger/on_mob_metabolize(mob/living/M)
. = ..()
@@ -81,16 +80,7 @@
H.reagents.remove_reagent(type, 5)
B.Insert(H)
//If they have them, increase size. If size is comically big, limit movement and rip clothes.
B.modify_size(0.05)
if (ISINRANGE_EX(B.cached_size, 8.5, 9) && (H.w_uniform || H.wear_suit))
var/target = H.get_bodypart(BODY_ZONE_CHEST)
if(!message_spam)
to_chat(H, "<span class='danger'>Your breasts begin to strain against your clothes tightly!</b></span>")
message_spam = TRUE
H.adjustOxyLoss(5, 0)
H.apply_damage(1, BRUTE, target)
return ..()
/datum/reagent/fermi/breast_enlarger/overdose_process(mob/living/carbon/M) //Turns you into a female if male and ODing, doesn't touch nonbinary and object genders.
@@ -189,7 +179,6 @@
inverse_chem = /datum/reagent/fermi/PEsmaller //At really impure vols, it just becomes 100% inverse and shrinks instead.
can_synth = FALSE
value = REAGENT_VALUE_VERY_RARE
var/message_spam = FALSE
/datum/reagent/fermi/penis_enlarger/on_mob_metabolize(mob/living/M)
. = ..()
@@ -232,14 +221,6 @@
P.Insert(H)
P.modify_size(0.1)
var/max_D = CONFIG_GET(number/penis_max_inches_prefs)
if (ISINRANGE_EX(P.length, max_D + 0.5, max_D + 1) && (H.w_uniform || H.wear_suit))
var/target = H.get_bodypart(BODY_ZONE_CHEST)
if(!message_spam)
to_chat(H, "<span class='danger'>Your cock begin to strain against your clothes tightly!</b></span>")
message_spam = TRUE
H.apply_damage(2.5, BRUTE, target)
return ..()
/datum/reagent/fermi/penis_enlarger/overdose_process(mob/living/carbon/human/M) //Turns you into a male if female and ODing, doesn't touch nonbinary and object genders.

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@@ -216,7 +216,6 @@
..()
/datum/reagent/fermi/nanite_b_gone/overdose_process(mob/living/carbon/C)
//var/component/nanites/N = M.GetComponent(/datum/component/nanites)
var/datum/component/nanites/N = C.GetComponent(/datum/component/nanites)
if(prob(5))
to_chat(C, "<span class='warning'>The residual voltage from the nanites causes you to seize up!</b></span>")
@@ -230,7 +229,7 @@
N.adjust_nanites(-10*cached_purity)
..()
datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
/datum/reagent/fermi/nanite_b_gone/reaction_obj(obj/O, reac_volume)
for(var/active_obj in react_objs)
if(O == active_obj)
return

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@@ -93,9 +93,8 @@
e.set_up(round((volume/28)*(pH-9)), T, 0, 0)
e.start()
if(!ImpureTot == 0) //If impure, v.small emp (0.6 or less)
ImpureTot *= volume
empulse(T, volume, 1)
if(ImpureTot) //If impure, v.small emp (0.6 or less)
empulse(T, ImpureTot, 1)
my_atom.reagents.clear_reagents() //just in case
return