Disease Refactor (#2021)

This commit is contained in:
CitadelStationBot
2017-07-15 13:40:49 -05:00
committed by kevinz000
parent 2ae38397c9
commit f2ac487927
56 changed files with 210 additions and 255 deletions

View File

@@ -100,7 +100,8 @@
"<span class='userdanger'>[name] bites [ML]!</span>")
if(armor >= 2)
return
for(var/datum/disease/D in viruses)
for(var/thing in viruses)
var/datum/disease/D = thing
ML.ForceContractDisease(D)
else
ML.visible_message("<span class='danger'>[src] has attempted to bite [ML]!</span>")

View File

@@ -1,11 +1,8 @@
SUBSYSTEM_DEF(disease)
name = "Disease"
flags = SS_KEEP_TIMING|SS_NO_INIT
runlevels = RUNLEVEL_GAME | RUNLEVEL_POSTGAME
var/list/currentrun = list()
var/list/processing = list()
flags = SS_NO_FIRE
var/list/active_diseases = list() //List of Active disease in all mobs; purely for quick referencing.
var/list/diseases
var/list/archive_diseases = list()
@@ -15,27 +12,5 @@ SUBSYSTEM_DEF(disease)
if(!diseases)
diseases = subtypesof(/datum/disease)
/datum/controller/subsystem/disease/Recover()
currentrun = SSdisease.currentrun
processing = SSdisease.processing
diseases = SSdisease.diseases
archive_diseases = SSdisease.archive_diseases
/datum/controller/subsystem/disease/stat_entry(msg)
..("P:[processing.len]")
/datum/controller/subsystem/disease/fire(resumed = 0)
if(!resumed)
src.currentrun = processing.Copy()
//cache for sanic speed (lists are references anyways)
var/list/currentrun = src.currentrun
while(currentrun.len)
var/datum/thing = currentrun[currentrun.len]
currentrun.len--
if(thing)
thing.process()
else
processing.Remove(thing)
if (MC_TICK_CHECK)
return
..("P:[active_diseases.len]")

View File

@@ -1,6 +1,7 @@
/mob/proc/HasDisease(datum/disease/D)
for(var/datum/disease/DD in viruses)
for(var/thing in viruses)
var/datum/disease/DD = thing
if(D.IsSame(DD))
return 1
return 0
@@ -39,7 +40,7 @@
var/datum/disease/DD = new D.type(1, D, 0)
viruses += DD
DD.affected_mob = src
DD.holder = src
SSdisease.active_diseases += DD //Add it to the active diseases list, now that it's actually in a mob and being processed.
//Copy properties over. This is so edited diseases persist.
var/list/skipped = list("affected_mob","holder","carrier","stage","type","parent_type","vars","transformed")
@@ -147,6 +148,9 @@
/mob/living/carbon/human/CanContractDisease(datum/disease/D)
if(dna && (VIRUSIMMUNE in dna.species.species_traits))
if(dna && (VIRUSIMMUNE in dna.species.species_traits) && !D.bypasses_immunity)
return 0
for(var/thing in D.required_organs)
if(!((locate(thing) in bodyparts) || (locate(thing) in internal_organs)))
return 0
return ..()

View File

@@ -46,21 +46,23 @@
var/stage_prob = 4
//Other
var/longevity = 150 //Time in ticks disease stays in objects, Syringes and such are infinite.
var/list/viable_mobtypes = list() //typepaths of viable mobs
var/mob/living/carbon/affected_mob = null
var/atom/movable/holder = null
var/list/cures = list() //list of cures if the disease has the CURABLE flag, these are reagent ids
var/infectivity = 65
var/cure_chance = 8
var/carrier = 0 //If our host is only a carrier
var/carrier = FALSE //If our host is only a carrier
var/bypasses_immunity = FALSE //Does it skip species virus immunity check? Some things may diseases and not viruses
var/permeability_mod = 1
var/severity = NONTHREAT
var/list/required_organs = list()
var/needs_all_cures = TRUE
var/list/strain_data = list() //dna_spread special bullshit
/datum/disease/Destroy()
affected_mob = null
SSdisease.active_diseases.Remove(src)
return ..()
/datum/disease/proc/stage_act()
var/cure = has_cure()
@@ -93,13 +95,16 @@
if(!. || (needs_all_cures && . < cures.len))
return 0
/datum/disease/proc/spread(atom/source, force_spread = 0)
/datum/disease/proc/spread(force_spread = 0)
if(!affected_mob)
return
if((spread_flags & SPECIAL || spread_flags & NON_CONTAGIOUS || spread_flags & BLOOD) && !force_spread)
return
if(affected_mob)
if( affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)) )
return
if(affected_mob.reagents.has_reagent("spaceacillin") || (affected_mob.satiety > 0 && prob(affected_mob.satiety/10)))
return
var/spread_range = 1
@@ -109,15 +114,9 @@
if(spread_flags & AIRBORNE)
spread_range++
if(!source)
if(affected_mob)
source = affected_mob
else
return
var/turf/T = source.loc
var/turf/T = affected_mob.loc
if(istype(T))
for(var/mob/living/carbon/C in oview(spread_range, source))
for(var/mob/living/carbon/C in oview(spread_range, affected_mob))
var/turf/V = get_turf(C)
if(V)
while(TRUE)
@@ -129,29 +128,6 @@
break
V = Temp
/datum/disease/process()
if(!holder)
SSdisease.processing -= src
return
if(prob(infectivity))
spread(holder)
if(affected_mob)
for(var/datum/disease/D in affected_mob.viruses)
if(D != src)
if(IsSame(D))
qdel(D)
if(holder == affected_mob)
if(affected_mob.stat != DEAD)
stage_act()
if(!affected_mob)
if(prob(70))
if(--longevity<=0)
cure()
/datum/disease/proc/cure()
if(affected_mob)
@@ -161,20 +137,6 @@
remove_virus()
qdel(src)
/datum/disease/New()
if(required_organs && required_organs.len)
if(ishuman(affected_mob))
var/mob/living/carbon/human/H = affected_mob
for(var/obj/item/organ/O in required_organs)
if(!locate(O) in H.bodyparts)
if(!locate(O) in H.internal_organs)
cure()
return
SSdisease.processing += src
/datum/disease/proc/IsSame(datum/disease/D)
if(istype(src, D.type))
return 1
@@ -191,11 +153,6 @@
return type
/datum/disease/Destroy()
SSdisease.processing.Remove(src)
return ..()
/datum/disease/proc/IsSpreadByTouch()
if(spread_flags & CONTACT_FEET || spread_flags & CONTACT_HANDS || spread_flags & CONTACT_GENERAL)
return 1

View File

@@ -91,7 +91,7 @@
if(!(istype(D, /datum/disease/advance)))
return 0
if(src.GetDiseaseID() != D.GetDiseaseID())
if(GetDiseaseID() != D.GetDiseaseID())
return 0
return 1
@@ -116,7 +116,7 @@
// Mix the symptoms of two diseases (the src and the argument)
/datum/disease/advance/proc/Mix(datum/disease/advance/D)
if(!(src.IsSame(D)))
if(!(IsSame(D)))
var/list/possible_symptoms = shuffle(D.symptoms)
for(var/datum/symptom/S in possible_symptoms)
AddSymptom(new S.type)
@@ -156,7 +156,6 @@
return generated
/datum/disease/advance/proc/Refresh(new_name = 0)
//to_chat(world, "[src.name] \ref[src] - REFRESH!")
GenerateProperties()
AssignProperties()
id = null
@@ -395,7 +394,7 @@
D.AssignName(new_name)
D.Refresh()
for(var/datum/disease/advance/AD in SSdisease.processing)
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
AD.Refresh()
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
@@ -410,13 +409,6 @@
name_symptoms += S.name
message_admins("[key_name_admin(user)] has triggered a custom virus outbreak of [D.name]! It has these symptoms: [english_list(name_symptoms)]")
/*
/mob/verb/test()
for(var/datum/disease/D in SSdisease.processing)
to_chat(src, "<a href='?_src_=vars;Vars=\ref[D]'>[D.name] - [D.holder]</a>")
*/
/datum/disease/advance/proc/totalStageSpeed()
return properties["stage_rate"]

View File

@@ -35,5 +35,5 @@ Bonus
M.emote("sniff")
else
M.emote("sneeze")
A.spread(A.holder, 5)
A.spread(5)
return

View File

@@ -18,7 +18,7 @@
/datum/symptom/New()
var/list/S = SSdisease.list_symptoms
for(var/i = 1; i <= S.len; i++)
if(src.type == S[i])
if(type == S[i])
id = "[i]"
return
CRASH("We couldn't assign an ID!")

View File

@@ -8,11 +8,11 @@
permeability_mod = 1
desc = "If left untreated the subject will become very weak, and may vomit often."
severity = "Dangerous!"
longevity = 1000
disease_flags = CAN_CARRY|CAN_RESIST
spread_flags = NON_CONTAGIOUS
visibility_flags = HIDDEN_PANDEMIC
required_organs = list(/obj/item/organ/appendix)
bypasses_immunity = TRUE // Immunity is based on not having an appendix; this isn't a virus
/datum/disease/appendicitis/stage_act()
..()

View File

@@ -9,7 +9,7 @@
viable_mobtypes = list(/mob/living/carbon/human)
cure_chance = 15//higher chance to cure, since two reagents are required
desc = "This disease destroys the braincells, causing brain fever, brain necrosis and general intoxication."
required_organs = list(/obj/item/bodypart/head)
required_organs = list(/obj/item/organ/brain)
severity = DANGEROUS
/datum/disease/brainrot/stage_act() //Removed toxloss because damaging diseases are pretty horrible. Last round it killed the entire station because the cure didn't work -- Urist -ACTUALLY Removed rather than commented out, I don't see it returning - RR

View File

@@ -25,8 +25,8 @@
//Absorbs the target DNA.
strain_data["dna"] = new affected_mob.dna.type
affected_mob.dna.copy_dna(strain_data["dna"])
src.carrier = 1
src.stage = 4
carrier = TRUE
stage = 4
return
switch(stage)

View File

@@ -10,7 +10,6 @@
permeability_mod = 0.75
desc = "If left untreated the subject will probably drive others to insanity."
severity = MEDIUM
longevity = 400
/datum/disease/pierrot_throat/stage_act()
..()

View File

@@ -13,7 +13,7 @@
/datum/disease/rhumba_beat/stage_act()
..()
if(affected_mob.ckey == "rosham")
src.cure()
cure()
return
switch(stage)
if(2)

View File

@@ -73,7 +73,6 @@
permeability_mod = 1
cure_chance = 1
disease_flags = CAN_CARRY|CAN_RESIST
longevity = 30
desc = "Monkeys with this disease will bite humans, causing humans to mutate into a monkey."
severity = BIOHAZARD
stage_prob = 4

View File

@@ -1,4 +1,5 @@
/datum/disease/tuberculosis
form = "Disease"
name = "Fungal tuberculosis"
max_stages = 5
spread_text = "Airborne"
@@ -8,8 +9,9 @@
viable_mobtypes = list(/mob/living/carbon/human)
cure_chance = 5//like hell are you getting out of hell
desc = "A rare highly transmittable virulent virus. Few samples exist, rumoured to be carefully grown and cultured by clandestine bio-weapon specialists. Causes fever, blood vomiting, lung damage, weight loss, and fatigue."
required_organs = list(/obj/item/bodypart/head)
required_organs = list(/obj/item/organ/lungs)
severity = DANGEROUS
bypasses_immunity = TRUE // TB primarily impacts the lungs; it's also bacterial or fungal in nature; viral immunity should do nothing.
/datum/disease/tuberculosis/stage_act() //it begins
..()

View File

@@ -629,10 +629,11 @@
text = "<i><b>[text]</b></i>: "
if (ishuman(current))
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<a href='?src=\ref[src];monkey=infected'>infected</a>|<b>HUMAN</b>|other"
else if (ismonkey(current))
var/found = 0
for(var/datum/disease/D in current.viruses)
if(istype(D, /datum/disease/transformation/jungle_fever)) found = 1
else if(ismonkey(current))
var/found = FALSE
for(var/datum/disease/transformation/jungle_fever/JF in current.viruses)
found = TRUE
break
if(found)
text += "<a href='?src=\ref[src];monkey=healthy'>healthy</a>|<b>INFECTED</b>|<a href='?src=\ref[src];monkey=human'>human</a>|other"
@@ -1342,7 +1343,8 @@
src = M.mind
//to_chat(world, "DEBUG: \"healthy\": M=[M], M.mind=[M.mind], src=[src]!")
else if (istype(M) && length(M.viruses))
for(var/datum/disease/D in M.viruses)
for(var/thing in M.viruses)
var/datum/disease/D = thing
D.cure(0)
if("infected")
if (check_rights(R_ADMIN, 0))
@@ -1362,10 +1364,9 @@
var/mob/living/carbon/human/H = current
var/mob/living/carbon/monkey/M = current
if (istype(M))
for(var/datum/disease/D in M.viruses)
if (istype(D,/datum/disease/transformation/jungle_fever))
D.cure(0)
sleep(0) //because deleting of virus is doing throught spawn(0)
for(var/datum/disease/transformation/jungle_fever/JF in M.viruses)
JF.cure(0)
sleep(0) //because deleting of virus is doing throught spawn(0) //What
log_admin("[key_name(usr)] attempting to humanize [key_name(current)]")
message_admins("<span class='notice'>[key_name_admin(usr)] attempting to humanize [key_name_admin(current)]</span>")
H = M.humanize(TR_KEEPITEMS | TR_KEEPIMPLANTS | TR_KEEPORGANS | TR_KEEPDAMAGE | TR_KEEPVIRUS | TR_DEFAULTMSG)

View File

@@ -62,7 +62,8 @@
//called when a carbon changes virus
/mob/living/carbon/proc/check_virus()
var/threat = 0
for(var/datum/disease/D in viruses)
for(var/thing in viruses)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
if (D.severity != NONTHREAT) //a buffing virus gets an icon
threat = 2

View File

@@ -41,6 +41,9 @@
user.reagents.add_reagent("antihol", 10)
user.reagents.add_reagent("mannitol", 25)
for(var/datum/disease/D in user.viruses)
for(var/thing in user.viruses)
var/datum/disease/D = thing
if(D.severity == NONTHREAT)
continue
D.cure()
return TRUE

View File

@@ -133,10 +133,9 @@
to_chat(owner, "<span class='warning'>You feel sick.</span>")
var/virus_type = pick(/datum/disease/beesease, /datum/disease/brainrot, /datum/disease/magnitis)
var/datum/disease/D = new virus_type()
D.carrier = 1
D.carrier = TRUE
owner.viruses += D
D.affected_mob = owner
D.holder = owner
owner.med_hud_set_status()

View File

@@ -60,7 +60,6 @@
var/datum/disease/D = new /datum/disease/transformation/jungle_fever
D.visibility_flags = HIDDEN_SCANNER|HIDDEN_PANDEMIC
D.holder = carriermind.current
D.affected_mob = carriermind.current
carriermind.current.viruses += D
..()

View File

@@ -365,7 +365,7 @@
fl.forceMove(T)
unattached_flesh.Cut()
mess = FALSE
new /obj/effect/gibspawner/generic(loc)
new /obj/effect/gibspawner/generic(get_turf(src))
audible_message("<span class='italics'>You hear a splat.</span>")
icon_state = "pod_0"
return

View File

@@ -6,17 +6,10 @@
icon = 'icons/effects/blood.dmi'
icon_state = "xfloor1"
random_icon_states = list("xfloor1", "xfloor2", "xfloor3", "xfloor4", "xfloor5", "xfloor6", "xfloor7")
var/list/viruses = list()
blood_DNA = list("UNKNOWN DNA" = "X*")
bloodiness = MAX_SHOE_BLOODINESS
blood_state = BLOOD_STATE_XENO
/obj/effect/decal/cleanable/xenoblood/Destroy()
for(var/datum/disease/D in viruses)
D.cure(0)
viruses = null
return ..()
/obj/effect/decal/cleanable/xenoblood/xsplatter
random_icon_states = list("xgibbl1", "xgibbl2", "xgibbl3", "xgibbl4", "xgibbl5")
@@ -34,13 +27,9 @@
var/direction = pick(directions)
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
sleep(2)
if (i > 0)
var/obj/effect/decal/cleanable/xenoblood/b = new /obj/effect/decal/cleanable/xenoblood/xsplatter(src.loc)
for(var/datum/disease/D in src.viruses)
var/datum/disease/ND = D.Copy(1)
b.viruses += ND
ND.holder = b
if (!step_to(src, get_step(src, direction), 0))
if(i > 0)
new /obj/effect/decal/cleanable/xenoblood/xsplatter(loc)
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/xenoblood/xgibs/ex_act()

View File

@@ -4,17 +4,10 @@
icon = 'icons/effects/blood.dmi'
icon_state = "floor1"
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
var/list/viruses = list()
blood_DNA = list()
blood_state = BLOOD_STATE_HUMAN
bloodiness = MAX_SHOE_BLOODINESS
/obj/effect/decal/cleanable/blood/Destroy()
for(var/datum/disease/D in viruses)
D.cure(0)
viruses = null
return ..()
/obj/effect/decal/cleanable/blood/replace_decal(obj/effect/decal/cleanable/blood/C)
if (C.blood_DNA)
blood_DNA |= C.blood_DNA.Copy()
@@ -70,15 +63,11 @@
/obj/effect/decal/cleanable/blood/gibs/proc/streak(list/directions)
set waitfor = 0
var/direction = pick(directions)
for (var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
for(var/i = 0, i < pick(1, 200; 2, 150; 3, 50), i++)
sleep(2)
if (i > 0)
var/obj/effect/decal/cleanable/blood/b = new /obj/effect/decal/cleanable/blood/splatter(src.loc)
for(var/datum/disease/D in src.viruses)
var/datum/disease/ND = D.Copy(1)
b.viruses += ND
ND.holder = b
if (!step_to(src, get_step(src, direction), 0))
if(i > 0)
new /obj/effect/decal/cleanable/blood/splatter(loc)
if(!step_to(src, get_step(src, direction), 0))
break
/obj/effect/decal/cleanable/blood/gibs/up

View File

@@ -80,9 +80,8 @@
icon = 'icons/effects/blood.dmi'
icon_state = "vomit_1"
random_icon_states = list("vomit_1", "vomit_2", "vomit_3", "vomit_4")
var/list/viruses = list()
/obj/effect/decal/cleanable/vomit/attack_hand(var/mob/user)
/obj/effect/decal/cleanable/vomit/attack_hand(mob/user)
if(ishuman(user))
var/mob/living/carbon/human/H = user
if(isflyperson(H))
@@ -98,12 +97,6 @@
reagents.trans_to(H, reagents.total_volume)
qdel(src)
/obj/effect/decal/cleanable/vomit/Destroy()
for(var/datum/disease/D in viruses)
D.cure(0)
viruses = null
return ..()
/obj/effect/decal/cleanable/vomit/old
name = "crusty dried vomit"
desc = "You try not to look at the chunks, and fail."

View File

@@ -43,7 +43,6 @@
desc = "It's black and greasy. Looks like Beepsky made another mess."
icon = 'icons/mob/robots.dmi'
icon_state = "floor1"
var/viruses = list()
random_icon_states = list("floor1", "floor2", "floor3", "floor4", "floor5", "floor6", "floor7")
blood_state = BLOOD_STATE_OIL
bloodiness = MAX_SHOE_BLOODINESS
@@ -52,11 +51,5 @@
..()
reagents.add_reagent("oil", 30)
/obj/effect/decal/cleanable/oil/Destroy()
for(var/datum/disease/D in viruses)
D.cure(0)
viruses = null
return ..()
/obj/effect/decal/cleanable/oil/streak
random_icon_states = list("streak1", "streak2", "streak3", "streak4", "streak5")

View File

@@ -6,8 +6,8 @@
var/list/gibamounts = list() //amount to spawn for each gib decal type we'll spawn.
var/list/gibdirections = list() //of lists of possible directions to spread each gib decal type towards.
/obj/effect/gibspawner/Initialize(mapload, list/viruses, datum/dna/MobDNA)
..()
/obj/effect/gibspawner/Initialize(mapload, datum/dna/MobDNA)
. = ..()
if(gibtypes.len != gibamounts.len || gibamounts.len != gibdirections.len)
to_chat(world, "<span class='danger'>Gib list length mismatch!</span>")
@@ -29,13 +29,6 @@
var/mob/living/carbon/digester = loc
digester.stomach_contents += gib
if(viruses && viruses.len > 0)
for(var/datum/disease/D in viruses)
if(prob(virusProb))
var/datum/disease/viruus = D.Copy(1)
gib.viruses += viruus
viruus.holder = gib
if(MobDNA)
gib.blood_DNA[MobDNA.unique_enzymes] = MobDNA.blood_type
else if(istype(src, /obj/effect/gibspawner/generic)) // Probably a monkey
@@ -56,7 +49,7 @@
/obj/effect/gibspawner/generic/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 40, 1)
gibdirections = list(list(WEST, NORTHWEST, SOUTHWEST, NORTH),list(EAST, NORTHEAST, SOUTHEAST, SOUTH), list())
..()
. = ..()
/obj/effect/gibspawner/human
gibtypes = list(/obj/effect/decal/cleanable/blood/gibs/up,/obj/effect/decal/cleanable/blood/gibs/down,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs,/obj/effect/decal/cleanable/blood/gibs/body,/obj/effect/decal/cleanable/blood/gibs/limb,/obj/effect/decal/cleanable/blood/gibs/core)
@@ -65,7 +58,7 @@
/obj/effect/gibspawner/human/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
..()
. = ..()
/obj/effect/gibspawner/humanbodypartless //only the gibs that don't look like actual full bodyparts (except torso).
@@ -75,7 +68,7 @@
/obj/effect/gibspawner/humanbodypartless/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 50, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
..()
. = ..()
/obj/effect/gibspawner/xeno
@@ -85,7 +78,7 @@
/obj/effect/gibspawner/xeno/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs, list())
..()
. = ..()
/obj/effect/gibspawner/xenobodypartless //only the gibs that don't look like actual full bodyparts (except torso).
@@ -96,7 +89,7 @@
/obj/effect/gibspawner/xenobodypartless/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, list())
..()
. = ..()
/obj/effect/gibspawner/larva
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body, /obj/effect/decal/cleanable/xenoblood/xgibs/larva/body)
@@ -105,7 +98,7 @@
/obj/effect/gibspawner/larva/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list(), GLOB.alldirs)
..()
. = ..()
/obj/effect/gibspawner/larvabodypartless
gibtypes = list(/obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva, /obj/effect/decal/cleanable/xenoblood/xgibs/larva)
@@ -114,7 +107,7 @@
/obj/effect/gibspawner/larvabodypartless/Initialize()
playsound(src, 'sound/effects/blobattack.ogg', 60, 1)
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST), list())
..()
. = ..()
/obj/effect/gibspawner/robot
sparks = 1
@@ -124,4 +117,4 @@
/obj/effect/gibspawner/robot/Initialize()
gibdirections = list(list(NORTH, NORTHEAST, NORTHWEST),list(SOUTH, SOUTHEAST, SOUTHWEST),list(WEST, NORTHWEST, SOUTHWEST),list(EAST, NORTHEAST, SOUTHEAST), GLOB.alldirs, GLOB.alldirs)
gibamounts[6] = pick(0,1,2)
..()
. = ..()

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@@ -171,7 +171,8 @@ MASS SPECTROMETER
if(tdelta < (DEFIB_TIME_LIMIT * 10))
to_chat(user, "<span class='danger'>Subject died [tdelta / 10] seconds ago, defibrillation may be possible!</span>")
for(var/datum/disease/D in M.viruses)
for(var/thing in M.viruses)
var/datum/disease/D = thing
if(!(D.visibility_flags & HIDDEN_SCANNER))
to_chat(user, "<span class='alert'><b>Warning: [D.form] detected</b>\nName: [D.name].\nType: [D.spread_text].\nStage: [D.stage]/[D.max_stages].\nPossible Cure: [D.cure_text]</span>")

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@@ -160,7 +160,7 @@
if (B && !QDELETED(B))
H.internal_organs -= B
qdel(B)
new /obj/effect/gibspawner/generic(H.loc, H.viruses, H.dna)
new /obj/effect/gibspawner/generic(get_turf(H), H.dna)
return (BRUTELOSS)
/obj/item/weapon/melee/classic_baton/telescopic/attack_self(mob/user)

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@@ -149,8 +149,9 @@
var/choice = input("Are you sure you want to cure all disease?") in list("Yes", "Cancel")
if(choice == "Yes")
message_admins("[key_name_admin(usr)] has cured all diseases.")
for(var/datum/disease/D in SSdisease.processing)
D.cure(D)
for(var/thing in SSdisease.active_diseases)
var/datum/disease/D = thing
D.cure(0)
if("set_name")
if(!check_rights(R_ADMIN))
return

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@@ -615,7 +615,7 @@ Traitors and the like can also be revived with the previous role mostly intact.
message_admins("[key_name_admin(usr)] has gibbed [key_name_admin(M)]")
if(isobserver(M))
new /obj/effect/gibspawner/generic(M.loc, M.viruses)
new /obj/effect/gibspawner/generic(get_turf(M))
return
if(confirm == "Yes")
M.gib()

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@@ -47,4 +47,4 @@
H.update_inv_ears()
H.update_inv_neck()
H.update_inv_head()
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")
to_chat(owner, "<span class='notice'>You turn the music [headphones_on? "on. Untz Untz Untz!" : "off."]</span>")

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@@ -27,11 +27,17 @@
continue
if(T.z != ZLEVEL_STATION)
continue
var/foundAlready = 0 // don't infect someone that already has the virus
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(!H.client)
continue
if(H.stat == DEAD)
continue
if(VIRUSIMMUNE in H.dna.species.species_traits) //Don't pick someone who's virus immune, only for it to not do anything.
continue
var/foundAlready = FALSE // don't infect someone that already has a disease
for(var/thing in H.viruses)
foundAlready = TRUE
break
if(H.stat == DEAD || foundAlready)
if(foundAlready)
continue
var/datum/disease/D
@@ -45,6 +51,6 @@
DS.strain_data["SE"] = H.dna.struc_enzymes
else
D = new virus_type()
D.carrier = 1
D.carrier = TRUE
H.AddDisease(D)
break

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@@ -132,7 +132,7 @@
new /obj/structure/spider/stickyweb(T)
if(ANTIDOTE_NEEDED)
var/virus_type = pick(/datum/disease/beesease, /datum/disease/brainrot, /datum/disease/fluspanish)
var/obj/item/weapon/reagent_containers/glass/bottle/virus_type = pick(/obj/item/weapon/reagent_containers/glass/bottle/beesease, /obj/item/weapon/reagent_containers/glass/bottle/brainrot, /obj/item/weapon/reagent_containers/glass/bottle/fluspanish)
var/turf/T
for(var/i=0, i<10, i++)
if(prob(15))
@@ -142,11 +142,7 @@
else if(prob(25))
shuttle_spawns.Add(/obj/item/weapon/shard)
T = pick_n_take(empty_shuttle_turfs)
var/obj/effect/decal/cleanable/blood/b = new(T)
var/datum/disease/D = new virus_type()
D.longevity = 1000
b.viruses += D
D.holder = b
new virus_type(T)
shuttle_spawns.Add(/obj/structure/closet/crate)
shuttle_spawns.Add(/obj/item/weapon/reagent_containers/glass/bottle/pierrot_throat)
shuttle_spawns.Add(/obj/item/weapon/reagent_containers/glass/bottle/magnitis)

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@@ -0,0 +1,10 @@
diff a/code/modules/events/shuttle_loan.dm b/code/modules/events/shuttle_loan.dm (rejected hunks)
@@ -21,7 +21,7 @@
var/thanks_msg = "The cargo shuttle should return in five minutes. Have some supply points for your trouble."
/datum/round_event/shuttle_loan/start()
- dispatch_type = ANTIDOTE_NEEDED /*pick(HIJACK_SYNDIE, RUSKY_PARTY, SPIDER_GIFT, DEPARTMENT_RESUPPLY, ANTIDOTE_NEEDED, PIZZA_DELIVERY) */
+ dispatch_type = pick(HIJACK_SYNDIE, RUSKY_PARTY, SPIDER_GIFT, DEPARTMENT_RESUPPLY, ANTIDOTE_NEEDED, PIZZA_DELIVERY)
/datum/round_event/shuttle_loan/announce()
SSshuttle.shuttle_loan = src

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@@ -8,10 +8,17 @@
/datum/round_event/spontaneous_appendicitis/start()
for(var/mob/living/carbon/human/H in shuffle(GLOB.living_mob_list))
var/foundAlready = 0 //don't infect someone that already has the virus
for(var/datum/disease/D in H.viruses)
foundAlready = 1
if(H.stat == 2 || foundAlready)
if(!H.client)
continue
if(H.stat == DEAD)
continue
if(!H.getorgan(/obj/item/organ/appendix)) //Don't give the disease to some who lacks it, only for it to be auto-cured
continue
var/foundAlready = FALSE //don't infect someone that already has appendicitis
for(var/datum/disease/appendicitis/A in H.viruses)
foundAlready = TRUE
break
if(foundAlready)
continue
var/datum/disease/D = new /datum/disease/appendicitis

View File

@@ -162,7 +162,8 @@
//set reagent data
B.data["donor"] = O
for(var/datum/disease/D in O.viruses)
for(var/thing in O.viruses)
var/datum/disease/D = thing
if(!(D.spread_flags & SPECIAL))
B.data["viruses"] += D.Copy()
if(O.has_dna())

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@@ -137,7 +137,8 @@
if(blood_id == C.get_blood_id())//both mobs have the same blood substance
if(blood_id == "blood") //normal blood
if(blood_data["viruses"])
for(var/datum/disease/D in blood_data["viruses"])
for(var/thing in blood_data["viruses"])
var/datum/disease/D = thing
if((D.spread_flags & SPECIAL) || (D.spread_flags & NON_CONTAGIOUS))
continue
C.ForceContractDisease(D)
@@ -162,7 +163,8 @@
blood_data["donor"] = src
blood_data["viruses"] = list()
for(var/datum/disease/D in viruses)
for(var/thing in viruses)
var/datum/disease/D = thing
blood_data["viruses"] += D.Copy()
blood_data["blood_DNA"] = copytext(dna.unique_enzymes,1,0)

View File

@@ -1,8 +1,8 @@
/mob/living/carbon/alien/spawn_gibs(with_bodyparts)
if(with_bodyparts)
new /obj/effect/gibspawner/xeno(loc,viruses)
new /obj/effect/gibspawner/xeno(get_turf(src))
else
new /obj/effect/gibspawner/xenobodypartless(loc,viruses)
new /obj/effect/gibspawner/xenobodypartless(get_turf(src))
/mob/living/carbon/alien/gib_animation()
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-a")

View File

@@ -8,9 +8,9 @@
/mob/living/carbon/alien/larva/spawn_gibs(with_bodyparts)
if(with_bodyparts)
new /obj/effect/gibspawner/larva(loc,viruses)
new /obj/effect/gibspawner/larva(get_turf(src))
else
new /obj/effect/gibspawner/larvabodypartless(loc,viruses)
new /obj/effect/gibspawner/larvabodypartless(get_turf(src))
/mob/living/carbon/alien/larva/gib_animation()
new /obj/effect/temp_visual/gib_animation(loc, "gibbed-l")

View File

@@ -716,8 +716,9 @@
var/obj/item/organ/brain/B = getorgan(/obj/item/organ/brain)
if(B)
B.damaged_brain = 0
for(var/datum/disease/D in viruses)
if (D.severity != NONTHREAT)
for(var/thing in viruses)
var/datum/disease/D = thing
if(D.severity != NONTHREAT)
D.cure(0)
if(admin_revive)
regenerate_limbs()

View File

@@ -107,11 +107,13 @@
/mob/living/carbon/attack_hand(mob/living/carbon/human/user)
for(var/datum/disease/D in viruses)
for(var/thing in viruses)
var/datum/disease/D = thing
if(D.IsSpreadByTouch())
user.ContractDisease(D)
for(var/datum/disease/D in user.viruses)
for(var/thing in user.viruses)
var/datum/disease/D = thing
if(D.IsSpreadByTouch())
ContractDisease(D)
@@ -124,11 +126,13 @@
/mob/living/carbon/attack_paw(mob/living/carbon/monkey/M)
for(var/datum/disease/D in viruses)
for(var/thing in viruses)
var/datum/disease/D = thing
if(D.IsSpreadByTouch())
M.ContractDisease(D)
for(var/datum/disease/D in M.viruses)
for(var/thing in M.viruses)
var/datum/disease/D = thing
if(D.IsSpreadByTouch())
ContractDisease(D)
@@ -137,7 +141,8 @@
return 0
if(..()) //successful monkey bite.
for(var/datum/disease/D in M.viruses)
for(var/thing in M.viruses)
var/datum/disease/D = thing
ForceContractDisease(D)
return 1

View File

@@ -6,9 +6,9 @@
/mob/living/carbon/human/spawn_gibs(with_bodyparts)
if(with_bodyparts)
new /obj/effect/gibspawner/human(loc, viruses, dna)
new /obj/effect/gibspawner/human(get_turf(src), dna)
else
new /obj/effect/gibspawner/humanbodypartless(loc, viruses, dna)
new /obj/effect/gibspawner/humanbodypartless(get_turf(src), dna)
/mob/living/carbon/human/spawn_dust(just_ash = FALSE)
if(just_ash)

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@@ -119,7 +119,8 @@
//Virsuses
if(viruses.len)
stat("Viruses:", null)
for(var/datum/disease/D in viruses)
for(var/thing in viruses)
var/datum/disease/D = thing
stat("*", "[D.name], Type: [D.spread_text], Stage: [D.stage]/[D.max_stages], Possible Cure: [D.cure_text]")

View File

@@ -222,6 +222,15 @@
/mob/living/carbon/proc/handle_blood()
return
/mob/living/carbon/handle_diseases()
for(var/thing in viruses)
var/datum/disease/D = thing
if(prob(D.infectivity))
D.spread()
if(stat != DEAD)
D.stage_act()
/mob/living/carbon/proc/handle_changeling()
if(mind && hud_used && hud_used.lingchemdisplay)
if(mind.changeling)

View File

@@ -0,0 +1,10 @@
diff a/code/modules/mob/living/carbon/life.dm b/code/modules/mob/living/carbon/life.dm (rejected hunks)
@@ -12,7 +12,7 @@
if(..()) //not dead
handle_blood()
- if(stat != DEAD) // Reagent processing needs to be handled before breathing and such, to prevent edge cases
+ if(stat != DEAD)
handle_organs()
if(stat == DEAD)

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@@ -18,7 +18,7 @@
return
/mob/living/proc/spawn_gibs()
new /obj/effect/gibspawner/generic(loc, viruses)
new /obj/effect/gibspawner/generic(get_turf(src))
/mob/living/proc/spill_organs()
return

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@@ -19,14 +19,19 @@
var/datum/gas_mixture/environment = loc.return_air()
if(stat != DEAD)
//Breathing, if applicable
handle_breathing(times_fired)
//Chemicals in the body
handle_chemicals_in_body()
if(stat != DEAD)
//Mutations and radiation
handle_mutations_and_radiation()
if(stat != DEAD)
//Chemicals in the body
handle_chemicals_in_body()
//Breathing, if applicable
handle_breathing(times_fired)
handle_diseases() // DEAD check is in the proc itself; we want it to spread even if the mob is dead, but to handle its disease-y properties only if you're not.
if(stat != DEAD)
//Random events (vomiting etc)
handle_random_events()
@@ -66,6 +71,9 @@
/mob/living/proc/handle_chemicals_in_body()
return
/mob/living/proc/handle_diseases()
return
/mob/living/proc/handle_diginvis()
if(!digitaldisguise)
src.digitaldisguise = image(loc = src)

View File

@@ -0,0 +1,11 @@
diff a/code/modules/mob/living/life.dm b/code/modules/mob/living/life.dm (rejected hunks)
@@ -64,9 +64,6 @@
/mob/living/proc/handle_diseases()
return
-/mob/living/proc/handle_chemicals_in_body()
- return
-
/mob/living/proc/handle_diginvis()
if(!digitaldisguise)
src.digitaldisguise = image(loc = src)

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@@ -1,5 +1,5 @@
/mob/living/silicon/spawn_gibs()
new /obj/effect/gibspawner/robot(loc,viruses)
new /obj/effect/gibspawner/robot(get_turf(src))
/mob/living/silicon/spawn_dust()
new /obj/effect/decal/remains/robot(loc)

View File

@@ -513,7 +513,8 @@
Structural Integrity: [M.getBruteLoss() > 50 ? "<font color=#FF5555>" : "<font color=#55FF55>"][M.getBruteLoss()]</font><br>
Body Temperature: [M.bodytemperature-T0C]&deg;C ([M.bodytemperature*1.8-459.67]&deg;F)<br>
"}
for(var/datum/disease/D in M.viruses)
for(var/thing in M.viruses)
var/datum/disease/D = thing
dat += {"<h4>Infection Detected.</h4><br>
Name: [D.name]<br>
Type: [D.spread_text]<br>

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@@ -372,7 +372,8 @@
return 1
if(treat_virus && !C.reagents.has_reagent(treatment_virus_avoid) && !C.reagents.has_reagent(treatment_virus))
for(var/datum/disease/D in C.viruses)
for(var/thing in C.viruses)
var/datum/disease/D = thing
//the medibot can't detect viruses that are undetectable to Health Analyzers or Pandemic machines.
if(!(D.visibility_flags & HIDDEN_SCANNER || D.visibility_flags & HIDDEN_PANDEMIC) \
&& D.severity != NONTHREAT \
@@ -423,7 +424,8 @@
else
if(treat_virus)
var/virus = 0
for(var/datum/disease/D in C.viruses)
for(var/thing in C.viruses)
var/datum/disease/D = thing
//detectable virus
if((!(D.visibility_flags & HIDDEN_SCANNER)) || (!(D.visibility_flags & HIDDEN_PANDEMIC)))
if(D.severity != NONTHREAT) //virus is harmful

View File

@@ -11,8 +11,7 @@
qdel(hud_used)
if(mind && mind.current == src)
spellremove(src)
for(var/infection in viruses)
qdel(infection)
QDEL_LIST(viruses)
for(var/cc in client_colours)
qdel(cc)
client_colours = null

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@@ -113,7 +113,7 @@
//List of active diseases
var/list/viruses = list() // replaces var/datum/disease/virus
var/list/viruses = list() // list of all diseases in a mob
var/list/resistances = list()
mouse_drag_pointer = MOUSE_ACTIVE_POINTER

View File

@@ -65,9 +65,9 @@
if (tr_flags & TR_KEEPVIRUS)
O.viruses = viruses
viruses = list()
for(var/datum/disease/D in O.viruses)
for(var/thing in O.viruses)
var/datum/disease/D = thing
D.affected_mob = O
D.holder = O
//keep damage?
if (tr_flags & TR_KEEPDAMAGE)
@@ -219,9 +219,9 @@
if (tr_flags & TR_KEEPVIRUS)
O.viruses = viruses
viruses = list()
for(var/datum/disease/D in O.viruses)
for(var/thing in O.viruses)
var/datum/disease/D = thing
D.affected_mob = O
D.holder = O
O.med_hud_set_status()
//keep damage?

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@@ -149,7 +149,7 @@
if(!new_name || ..())
return
A.AssignName(new_name)
for(var/datum/disease/advance/AD in SSdisease.processing)
for(var/datum/disease/advance/AD in SSdisease.active_diseases)
AD.Refresh()
. = TRUE
if("create_culture_bottle")

View File

@@ -58,13 +58,11 @@
M.confused = 0
M.SetSleeping(0, 0)
M.jitteriness = 0
for(var/datum/disease/D in M.viruses)
for(var/thing in M.viruses)
var/datum/disease/D = thing
if(D.severity == NONTHREAT)
continue
D.spread_text = "Remissive"
D.stage--
if(D.stage < 1)
D.cure()
D.cure()
..()
. = 1
@@ -686,7 +684,7 @@
taste_description = "dull toxin"
/datum/reagent/medicine/oculine/on_mob_life(mob/living/M)
var/obj/item/organ/eyes/eyes = M.getorganslot("eyes_sight")
var/obj/item/organ/eyes/eyes = M.getorganslot("eyes_sight")
if (!eyes)
return
if(M.disabilities & BLIND)

View File

@@ -13,7 +13,8 @@
/datum/reagent/blood/reaction_mob(mob/M, method=TOUCH, reac_volume)
if(data && data["viruses"])
for(var/datum/disease/D in data["viruses"])
for(var/thing in data["viruses"])
var/datum/disease/D = thing
if((D.spread_flags & SPECIAL) || (D.spread_flags & NON_CONTAGIOUS))
continue
@@ -73,11 +74,6 @@
if(data["blood_DNA"])
B.blood_DNA[data["blood_DNA"]] = data["blood_type"]
for(var/datum/disease/D in data["viruses"])
var/datum/disease/newVirus = D.Copy(1)
B.viruses += newVirus
newVirus.holder = B
/datum/reagent/liquidgibs
name = "Liquid gibs"
@@ -96,7 +92,8 @@
/datum/reagent/vaccine/reaction_mob(mob/M, method=TOUCH, reac_volume)
if(islist(data) && (method == INGEST || method == INJECT))
for(var/datum/disease/D in M.viruses)
for(var/thing in M.viruses)
var/datum/disease/D = thing
if(D.GetDiseaseID() in data)
D.cure()
M.resistances |= data