diff --git a/code/modules/smithing/anvil.dm b/code/modules/smithing/anvil.dm index 0fe950b066..676b588bd5 100644 --- a/code/modules/smithing/anvil.dm +++ b/code/modules/smithing/anvil.dm @@ -175,7 +175,7 @@ var/artifactchance = 0 var/stepexperience = currentsteps + currentquality var/finalexperience = 150 *(stepexperience + currentquality)//A total of 16x the amount of EXP at MAX, with a minimum gain of 150, Keep in mind that this is of course only possible with a max-tier anvil and an already insanely high level. Just makes earlier levels faster. - var/combinedqualitymax = user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/5 + itemqualitymax //Makes sure that better smiths can make better items, even with a worse anvil. Encourages actually levelling up, instead of meta-rushing antag gear + var/combinedqualitymax = user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/2 + itemqualitymax //Makes sure that better smiths can make better items, even with a worse anvil. Encourages actually levelling up, instead of meta-rushing antag gear if(!artifactrolled) artifactchance = (1+(user.mind.get_skill_level(/datum/skill/level/dwarfy/blacksmithing)/4))/1500 //Reduced from 2500 temporarily. Should help that percentage get above 1% on the RAND() //artifactrolled = TRUE --Disabled because this is a shitty mechanic.