mirror of
https://github.com/SPLURT-Station/S.P.L.U.R.T-Station-13.git
synced 2025-12-09 16:07:40 +00:00
[READY]Skateboard overhaul (#45657)
* skeet skeet * scoot * removes debug message * merge conflict * oopsie * polish, new board types * begone * actioninja review * passtable trait * fixes indent * dwarfism check * check for existing flag * check existing trait * screwdriver returns FALSE
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@@ -582,3 +582,16 @@ GLOBAL_LIST_EMPTY(species_list)
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chosen = pick(mob_spawn_meancritters)
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var/mob/living/simple_animal/C = new chosen(spawn_location)
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return C
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/proc/passtable_on(target, source)
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var/mob/living/L = target
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if (!HAS_TRAIT(L, TRAIT_PASSTABLE) && L.pass_flags & PASSTABLE)
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ADD_TRAIT(L, TRAIT_PASSTABLE, INNATE_TRAIT)
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ADD_TRAIT(L, TRAIT_PASSTABLE, source)
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L.pass_flags |= PASSTABLE
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/proc/passtable_off(target, source)
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var/mob/living/L = target
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REMOVE_TRAIT(L, TRAIT_PASSTABLE, source)
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if(!HAS_TRAIT(L, TRAIT_PASSTABLE))
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L.pass_flags &= ~PASSTABLE
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@@ -64,14 +64,14 @@
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if(..())
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return
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owner.transform = owner.transform.Scale(1, 0.8)
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owner.pass_flags |= PASSTABLE
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passtable_on(owner, GENETIC_MUTATION)
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owner.visible_message("<span class='danger'>[owner] suddenly shrinks!</span>", "<span class='notice'>Everything around you seems to grow..</span>")
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/datum/mutation/human/dwarfism/on_losing(mob/living/carbon/human/owner)
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if(..())
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return
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owner.transform = owner.transform.Scale(1, 1.25)
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owner.pass_flags &= ~PASSTABLE
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passtable_off(owner, GENETIC_MUTATION)
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owner.visible_message("<span class='danger'>[owner] suddenly grows!</span>", "<span class='notice'>Everything around you seems to shrink..</span>")
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@@ -488,7 +488,7 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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icon_state = "catwhip"
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/obj/item/melee/skateboard
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name = "skateboard"
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name = "improvised skateboard"
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desc = "A skateboard. It can be placed on its wheels and ridden, or used as a strong weapon."
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icon_state = "skateboard"
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item_state = "skateboard"
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@@ -496,11 +496,36 @@ for further reading, please see: https://github.com/tgstation/tgstation/pull/301
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throwforce = 4
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w_class = WEIGHT_CLASS_NORMAL
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attack_verb = list("smacked", "whacked", "slammed", "smashed")
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///The vehicle counterpart for the board
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var/board_item_type = /obj/vehicle/ridden/scooter/skateboard
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/obj/item/melee/skateboard/attack_self(mob/user)
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new /obj/vehicle/ridden/scooter/skateboard(get_turf(user))
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new board_item_type(get_turf(user))
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qdel(src)
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/obj/item/melee/skateboard/pro
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name = "skateboard"
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desc = "A RaDSTORMz brand professional skateboard. It looks sturdy and well made."
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icon_state = "skateboard2"
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item_state = "skateboard2"
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board_item_type = /obj/vehicle/ridden/scooter/skateboard/pro
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custom_premium_price = 300
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/obj/item/melee/skateboard/hoverboard
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name = "hoverboard"
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desc = "A blast from the past, so retro!"
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icon_state = "hoverboard_red"
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item_state = "hoverboard_red"
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board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard
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custom_premium_price = 2015
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/obj/item/melee/skateboard/hoverboard/admin
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name = "\improper Board Of Directors"
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desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
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icon_state = "hoverboard_nt"
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item_state = "hoverboard_nt"
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board_item_type = /obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
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/obj/item/melee/baseball_bat
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name = "baseball bat"
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desc = "There ain't a skull in the league that can withstand a swatter."
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@@ -40,11 +40,23 @@
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. = ..()
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/obj/vehicle/ridden/scooter/skateboard
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name = "skateboard"
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desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars. Alt-click to adjust speed."
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name = "improvised skateboard"
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desc = "An unfinished scooter which can only barely be called a skateboard. It's still rideable, but probably unsafe. Looks like you'll need to add a few rods to make handlebars."
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icon_state = "skateboard"
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density = FALSE
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var/adjusted_speed = FALSE
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arms_required = 0
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fall_off_if_missing_arms = FALSE
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var/datum/effect_system/spark_spread/sparks
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///Whether the board is currently grinding
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var/grinding = FALSE
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///Stores the time of the last crash plus a short cooldown, affects availability and outcome of certain actions
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var/next_crash
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///Stores the default icon state
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var/board_icon = "skateboard"
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///The handheld item counterpart for the board
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var/board_item_type = /obj/item/melee/skateboard
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///Stamina drain multiplier
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var/instability = 10
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/obj/vehicle/ridden/scooter/skateboard/Initialize()
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. = ..()
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@@ -54,6 +66,23 @@
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D.set_vehicle_dir_layer(NORTH, OBJ_LAYER)
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D.set_vehicle_dir_layer(EAST, OBJ_LAYER)
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D.set_vehicle_dir_layer(WEST, OBJ_LAYER)
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sparks = new
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sparks.set_up(1, 0, src)
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sparks.attach(src)
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/obj/vehicle/ridden/scooter/skateboard/Destroy()
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if(sparks)
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QDEL_NULL(sparks)
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. = ..()
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/obj/vehicle/ridden/scooter/skateboard/relaymove()
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if (grinding || world.time < next_crash)
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return FALSE
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return ..()
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/obj/vehicle/ridden/scooter/skateboard/generate_actions()
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. = ..()
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initialize_controller_action_type(/datum/action/vehicle/ridden/scooter/skateboard/ollie, VEHICLE_CONTROL_DRIVE)
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/obj/vehicle/ridden/scooter/skateboard/post_buckle_mob(mob/living/M)//allows skateboards to be non-dense but still allows 2 skateboarders to collide with each other
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density = TRUE
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@@ -68,17 +97,52 @@
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. = ..()
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if(A.density && has_buckled_mobs())
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var/mob/living/H = buckled_mobs[1]
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var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
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unbuckle_mob(H)
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H.throw_at(throw_target, 4, 3)
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H.Knockdown(100)
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H.adjustStaminaLoss(40)
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var/head_slot = H.get_item_by_slot(SLOT_HEAD)
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if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 3)
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H.updatehealth()
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visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
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playsound(src, 'sound/effects/bang.ogg', 50, 1)
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H.adjustStaminaLoss(instability*6)
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playsound(src, 'sound/effects/bang.ogg', 40, TRUE)
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if(!iscarbon(H) || H.getStaminaLoss() >= 100 || grinding || world.time < next_crash)
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var/atom/throw_target = get_edge_target_turf(H, pick(GLOB.cardinals))
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unbuckle_mob(H)
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H.throw_at(throw_target, 3, 2)
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var/head_slot = H.get_item_by_slot(SLOT_HEAD)
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if(!head_slot || !(istype(head_slot,/obj/item/clothing/head/helmet) || istype(head_slot,/obj/item/clothing/head/hardhat)))
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H.adjustOrganLoss(ORGAN_SLOT_BRAIN, 5)
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H.updatehealth()
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visible_message("<span class='danger'>[src] crashes into [A], sending [H] flying!</span>")
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H.Paralyze(80)
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else
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var/backdir = turn(dir, 180)
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vehicle_move(backdir)
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H.spin(4, 1)
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next_crash = world.time + 10
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///Moves the vehicle forward and if it lands on a table, repeats
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/obj/vehicle/ridden/scooter/skateboard/proc/grind()
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vehicle_move(dir)
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if(has_buckled_mobs() && locate(/obj/structure/table) in loc.contents)
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var/mob/living/L = buckled_mobs[1]
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L.adjustStaminaLoss(instability*0.5)
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if (L.getStaminaLoss() >= 100)
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playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
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unbuckle_mob(L)
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var/atom/throw_target = get_edge_target_turf(src, pick(GLOB.cardinals))
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L.throw_at(throw_target, 2, 2)
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visible_message("<span class='danger'>[L] loses [L.p_their()] footing and slams on the ground!</span>")
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L.Paralyze(40)
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grinding = FALSE
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icon_state = board_icon
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return
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else
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playsound(src, 'sound/vehicles/skateboard_roll.ogg', 50, TRUE)
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if(prob (25))
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var/turf/location = get_turf(loc)
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if(location)
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location.hotspot_expose(1000,1000)
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sparks.start() //the most radical way to start plasma fires
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addtimer(CALLBACK(src, .proc/grind), 2)
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return
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else
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grinding = FALSE
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icon_state = board_icon
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/obj/vehicle/ridden/scooter/skateboard/MouseDrop(atom/over_object)
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. = ..()
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@@ -89,22 +153,42 @@
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to_chat(M, "<span class='warning'>You can't lift this up when somebody's on it.</span>")
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return
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if(over_object == M)
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var/obj/item/melee/skateboard/board = new /obj/item/melee/skateboard()
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var/board = new board_item_type(get_turf(M))
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M.put_in_hands(board)
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qdel(src)
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/obj/vehicle/ridden/scooter/skateboard/AltClick(mob/user)
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. = ..()
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var/datum/component/riding/R = src.GetComponent(/datum/component/riding)
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if (!adjusted_speed)
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R.vehicle_move_delay = 0
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to_chat(user, "<span class='notice'>You adjust the wheels on [src] to make it go faster.</span>")
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adjusted_speed = TRUE
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/obj/vehicle/ridden/scooter/skateboard/pro
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name = "skateboard"
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desc = "A RaDSTORMz brand professional skateboard. Looks a lot more stable than the average board."
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icon_state = "skateboard2"
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board_icon = "skateboard2"
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board_item_type = /obj/item/melee/skateboard/pro
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instability = 6
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/obj/vehicle/ridden/scooter/skateboard/hoverboard/
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name = "hoverboard"
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desc = "A blast from the past, so retro!"
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board_item_type = /obj/item/melee/skateboard/hoverboard
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instability = 3
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icon_state = "hoverboard_red"
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board_icon = "hoverboard_red"
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/obj/vehicle/ridden/scooter/skateboard/hoverboard/screwdriver_act(mob/living/user, obj/item/I)
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return FALSE
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/obj/vehicle/ridden/scooter/skateboard/hoverboard/attackby(obj/item/I, mob/user, params)
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if(istype(I, /obj/item/stack/rods))
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return
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else
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R.vehicle_move_delay = 1
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to_chat(user, "<span class='notice'>You adjust the wheels on [src] to make it go slower.</span>")
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adjusted_speed = FALSE
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return TRUE
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return ..()
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/obj/vehicle/ridden/scooter/skateboard/hoverboard/admin
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name = "\improper Board Of Directors"
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desc = "The engineering complexity of a spaceship concentrated inside of a board. Just as expensive, too."
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board_item_type = /obj/item/melee/skateboard/hoverboard/admin
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instability = 0
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icon_state = "hoverboard_nt"
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board_icon = "hoverboard_nt"
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//CONSTRUCTION
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/obj/item/scooter_frame
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@@ -164,3 +164,41 @@
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if(istype(vehicle_entered_target, /obj/vehicle/sealed/car/clowncar))
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var/obj/vehicle/sealed/car/clowncar/C = vehicle_entered_target
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C.RollTheDice(owner)
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/datum/action/vehicle/ridden/scooter/skateboard/ollie
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name = "Ollie"
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desc = "Get some air! Land on a table to do a gnarly grind."
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button_icon_state = "skateboard_ollie"
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///Cooldown to next jump
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var/next_ollie
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/datum/action/vehicle/ridden/scooter/skateboard/ollie/Trigger()
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if(world.time > next_ollie)
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var/obj/vehicle/ridden/scooter/skateboard/V = vehicle_target
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if (V.grinding)
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return
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var/mob/living/L = owner
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var/turf/landing_turf = get_step(V.loc, V.dir)
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L.adjustStaminaLoss(V.instability*2)
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if (L.getStaminaLoss() >= 100)
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playsound(src, 'sound/effects/bang.ogg', 20, TRUE)
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V.unbuckle_mob(L)
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L.throw_at(landing_turf, 2, 2)
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L.Paralyze(40)
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V.visible_message("<span class='danger'>[L] misses the landing and falls on [L.p_their()] face!</span>")
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else
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L.spin(4, 1)
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animate(L, pixel_y = -6, time = 4)
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animate(V, pixel_y = -6, time = 3)
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playsound(V, 'sound/vehicles/skateboard_ollie.ogg', 50, TRUE)
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passtable_on(L, VEHICLE_TRAIT)
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V.pass_flags |= PASSTABLE
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L.Move(landing_turf, vehicle_target.dir)
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passtable_off(L, VEHICLE_TRAIT)
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V.pass_flags &= ~PASSTABLE
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if(locate(/obj/structure/table) in V.loc.contents)
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V.grinding = TRUE
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V.icon_state = "[V.board_icon]-grind"
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addtimer(CALLBACK(V, /obj/vehicle/ridden/scooter/skateboard/.proc/grind), 2)
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next_ollie = world.time + 5
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@@ -8,6 +8,8 @@
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/obj/item/toy/cards/deck/cas = 3,
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/obj/item/toy/cards/deck/cas/black = 3)
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contraband = list(/obj/item/dice/fudge = 9)
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premium = list(/obj/item/melee/skateboard/pro = 3,
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/obj/item/melee/skateboard/hoverboard = 1)
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refill_canister = /obj/item/vending_refill/games
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/obj/item/vending_refill/games
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Binary file not shown.
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Before Width: | Height: | Size: 1.6 KiB After Width: | Height: | Size: 2.6 KiB |
BIN
sound/vehicles/skateboard_ollie.ogg
Normal file
BIN
sound/vehicles/skateboard_ollie.ogg
Normal file
Binary file not shown.
BIN
sound/vehicles/skateboard_roll.ogg
Normal file
BIN
sound/vehicles/skateboard_roll.ogg
Normal file
Binary file not shown.
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