Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions

View File

@@ -94,12 +94,12 @@
if(open)
if (src.allowed(user))
src.locked = !src.locked
user << "<span class='notice'>Controls are now [src.locked ? "locked" : "unlocked"].</span>"
to_chat(user, "<span class='notice'>Controls are now [src.locked ? "locked" : "unlocked"].</span>")
else
user << "<span class='danger'>Access denied.</span>"
to_chat(user, "<span class='danger'>Access denied.</span>")
updateDialog()
else
user << "<span class='warning'>You must open the cover first!</span>"
to_chat(user, "<span class='warning'>You must open the cover first!</span>")
else
return ..()
@@ -118,7 +118,7 @@
return // prevent intraction when T-scanner revealed
if(!open && !ai) // can't alter controls if not open, unless you're an AI
user << "<span class='warning'>The beacon's control cover is closed!</span>"
to_chat(user, "<span class='warning'>The beacon's control cover is closed!</span>")
return