Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions

View File

@@ -52,7 +52,7 @@
mode = value
update_icon()
SetLuminosity(0)
set_light(0)
/obj/item/device/powersink/attackby(obj/item/I, mob/user, params)
if(istype(I, /obj/item/weapon/screwdriver))
@@ -61,7 +61,7 @@
if(isturf(T) && !T.intact)
attached = locate() in T
if(!attached)
user << "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>"
to_chat(user, "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>")
else
set_mode(CLAMPED_OFF)
user.visible_message( \
@@ -69,7 +69,7 @@
"<span class='notice'>You attach \the [src] to the cable.</span>",
"<span class='italics'>You hear some wires being connected to something.</span>")
else
user << "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>"
to_chat(user, "<span class='warning'>This device must be placed over an exposed, powered cable node!</span>")
else
set_mode(DISCONNECTED)
user.visible_message( \
@@ -113,7 +113,7 @@
var/datum/powernet/PN = attached.powernet
if(PN)
SetLuminosity(5)
set_light(5)
// found a powernet, so drain up to max power from it