Bleeding edgy refresh (#303)

* not code stuff

* other things

* global vars, defines, helpers

* onclick hud stuff, orphans, world.dm

* controllers and datums

* game folder

* everything not client/mobs in modules

* client folder

* stage 1 mob stuff

* simple animal things

* silicons

* carbon things

* ayylmaos and monkeys

* hyoomahn

* icons n shit

* sprite fixes

* compile fixes

* some fixes I cherrypicked.

* qdel fixes

* forgot brain refractors
This commit is contained in:
Poojawa
2017-03-21 11:44:10 -05:00
committed by GitHub
parent 099a6c8764
commit f67e9f6d87
1476 changed files with 344416 additions and 40694 deletions

View File

@@ -2,13 +2,12 @@
name = "G-G-G-Ghosts!"
weight = 3
typepath = /datum/round_event/wizard/ghost
max_occurrences = 5
max_occurrences = 1
earliest_start = 0
/datum/round_event/wizard/ghost/start()
for(var/mob/dead/observer/G in player_list)
G.invisibility = 0
G << "You suddenly feel extremely obvious..."
var/msg = "<span class='warning'>You suddenly feel extremely obvious...</span>"
set_observer_default_invisibility(0, msg)
//--//
@@ -24,4 +23,4 @@
for(var/mob/dead/observer/G in player_list)
G.verbs += /mob/dead/observer/verb/boo
G.verbs += /mob/dead/observer/verb/possess
G << "You suddenly feel a welling of new spooky powers..."
to_chat(G, "You suddenly feel a welling of new spooky powers...")