diff --git a/code/modules/jobs/access.dm b/code/modules/jobs/access.dm
index 74b91c3265..eabae56d7c 100644
--- a/code/modules/jobs/access.dm
+++ b/code/modules/jobs/access.dm
@@ -363,7 +363,7 @@
return list("Assistant", "Captain", "Blueshield", "Head of Personnel", "Bridge Officer", "Bartender", "Cook", "Botanist", "Quartermaster", "Cargo Technician",
"Shaft Miner", "Clown", "Mime", "Janitor", "Curator", "Lawyer", "Chaplain", "Chief Engineer", "Station Engineer",
"Atmospheric Technician", "Chief Medical Officer", "Medical Doctor", "Chemist", "Geneticist", "Virologist", "Psychologist", "Paramedic",
- "Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer", "Brig Physician", "Prisoner")
+ "Research Director", "Scientist", "Roboticist", "Head of Security", "Warden", "Detective", "Security Officer", "Brig Physician", "Peacekeeper", "Prisoner")
/proc/get_all_job_icons() //For all existing HUD icons
return get_all_jobs() + list("Prisoner")
diff --git a/icons/mob/hud.dmi b/icons/mob/hud.dmi
index 8754229074..1580c7605f 100644
Binary files a/icons/mob/hud.dmi and b/icons/mob/hud.dmi differ
diff --git a/icons/obj/card.dmi b/icons/obj/card.dmi
index add0779140..87b900dfc8 100644
Binary files a/icons/obj/card.dmi and b/icons/obj/card.dmi differ
diff --git a/modular_splurt/code/modules/jobs/job_types/peacekeeper.dm b/modular_splurt/code/modules/jobs/job_types/peacekeeper.dm
index 8d5a499d16..e155e8839c 100644
--- a/modular_splurt/code/modules/jobs/job_types/peacekeeper.dm
+++ b/modular_splurt/code/modules/jobs/job_types/peacekeeper.dm
@@ -13,7 +13,7 @@
exp_type = EXP_TYPE_CREW
considered_combat_role = FALSE
alt_titles = list("Slutcurity Trainee", "Security Trainee", "Security Assistant", "Security Cadet", "Security Trainee", "Rookie")
- custom_spawn_text = " Your job is to help Security and react to Minor crimes. Conflict De-escalation through WORDS is your top priority. Only use your taser as a last resort.You are NOT a Security Officer."
+ custom_spawn_text = " Your job is to help Security and react to minor crimes. Conflict de-escalation through WORDS is your top priority. Only use your taser as a last resort.You are NOT a Security Officer."
outfit = /datum/outfit/job/peacekeeper
plasma_outfit = /datum/outfit/plasmaman/peacekeeper
@@ -33,7 +33,7 @@
name = "Peacekeeper"
jobtype = /datum/job/peacekeeper
- belt = /obj/item/gun/energy/e_gun/advtaser
+ belt = /obj/item/pda/security
ears = /obj/item/radio/headset/headset_sec/alt
glasses = /obj/item/clothing/glasses/hud/security/sunglasses
uniform = /obj/item/clothing/under/rank/security/officer/peacekeeper
@@ -41,9 +41,10 @@
head = /obj/item/clothing/head/helmet/blueshirt
suit = /obj/item/clothing/suit/armor/vest/peacekeeper
shoes = /obj/item/clothing/shoes/jackboots
- r_pocket = /obj/item/storage/bag/security
- l_pocket = /obj/item/pda/security
- backpack_contents = list(/obj/item/storage/box/zipties, /obj/item/reagent_containers/spray/pepper, /obj/item/clothing/accessory/badge/deputy, /obj/item/assembly/flash/handheld, /obj/item/holosign_creator/security)
+ l_pocket = /obj/item/restraints/handcuffs
+ r_pocket = /obj/item/assembly/flash/handheld
+ suit_store = /obj/item/gun/energy/e_gun/advtaser
+ backpack_contents = list(/obj/item/reagent_containers/spray/pepper, /obj/item/clothing/accessory/badge/deputy, /obj/item/holosign_creator/security)
backpack = /obj/item/storage/backpack/security/pk
satchel = /obj/item/storage/backpack/satchel/sec/pk
@@ -52,7 +53,7 @@
implants = list(/obj/item/implant/mindshield)
-/datum/outfit/plasmaman/peacekeeper
+/datum/outfit/plasmaman/peacekeeper // i dare not to touch whatever this is why does it have a fucking telescopic baton
name = "Peacekeeper Plasmaman"
head = /obj/item/clothing/head/helmet/space/plasmaman/security
@@ -61,7 +62,7 @@
r_hand = /obj/item/melee/classic_baton/telescopic
r_pocket = /obj/item/storage/bag/security
l_pocket = /obj/item/assembly/flash/handheld
- backpack_contents = list(/obj/item/storage/box/zipties, /obj/item/reagent_containers/peacehypo, /obj/item/reagent_containers/spray/pepper, /obj/item/clothing/accessory/badge/deputy)
+ backpack_contents = list(/obj/item/reagent_containers/spray/pepper, /obj/item/clothing/accessory/badge/deputy)
box = /obj/item/storage/box/survival/security